添加关照、全局等高线、修改图层问题
This commit is contained in:
148
dist/electron/static/sdk/three/jsm/nodes/display/AfterImageNode.js
vendored
Normal file
148
dist/electron/static/sdk/three/jsm/nodes/display/AfterImageNode.js
vendored
Normal file
@ -0,0 +1,148 @@
|
||||
import TempNode from '../core/TempNode.js';
|
||||
import { nodeObject, addNodeElement, tslFn, float, vec4 } from '../shadernode/ShaderNode.js';
|
||||
import { NodeUpdateType } from '../core/constants.js';
|
||||
import { uv } from '../accessors/UVNode.js';
|
||||
import { texture } from '../accessors/TextureNode.js';
|
||||
import { texturePass } from './PassNode.js';
|
||||
import { uniform } from '../core/UniformNode.js';
|
||||
import { RenderTarget } from 'three';
|
||||
import { sign, max } from '../math/MathNode.js';
|
||||
import QuadMesh from '../../objects/QuadMesh.js';
|
||||
|
||||
const quadMeshComp = new QuadMesh();
|
||||
|
||||
class AfterImageNode extends TempNode {
|
||||
|
||||
constructor( textureNode, damp = 0.96 ) {
|
||||
|
||||
super( textureNode );
|
||||
|
||||
this.textureNode = textureNode;
|
||||
this.textureNodeOld = texture();
|
||||
this.damp = uniform( damp );
|
||||
|
||||
this._compRT = new RenderTarget();
|
||||
this._compRT.texture.name = 'AfterImageNode.comp';
|
||||
|
||||
this._oldRT = new RenderTarget();
|
||||
this._oldRT.texture.name = 'AfterImageNode.old';
|
||||
|
||||
this._textureNode = texturePass( this, this._compRT.texture );
|
||||
|
||||
this.updateBeforeType = NodeUpdateType.RENDER;
|
||||
|
||||
}
|
||||
|
||||
getTextureNode() {
|
||||
|
||||
return this._textureNode;
|
||||
|
||||
}
|
||||
|
||||
setSize( width, height ) {
|
||||
|
||||
this._compRT.setSize( width, height );
|
||||
this._oldRT.setSize( width, height );
|
||||
|
||||
}
|
||||
|
||||
updateBefore( frame ) {
|
||||
|
||||
const { renderer } = frame;
|
||||
|
||||
const textureNode = this.textureNode;
|
||||
const map = textureNode.value;
|
||||
|
||||
const textureType = map.type;
|
||||
|
||||
this._compRT.texture.type = textureType;
|
||||
this._oldRT.texture.type = textureType;
|
||||
|
||||
const currentRenderTarget = renderer.getRenderTarget();
|
||||
const currentTexture = textureNode.value;
|
||||
|
||||
this.textureNodeOld.value = this._oldRT.texture;
|
||||
|
||||
// comp
|
||||
renderer.setRenderTarget( this._compRT );
|
||||
quadMeshComp.render( renderer );
|
||||
|
||||
// Swap the textures
|
||||
const temp = this._oldRT;
|
||||
this._oldRT = this._compRT;
|
||||
this._compRT = temp;
|
||||
|
||||
// set size before swapping fails
|
||||
this.setSize( map.image.width, map.image.height );
|
||||
|
||||
renderer.setRenderTarget( currentRenderTarget );
|
||||
textureNode.value = currentTexture;
|
||||
|
||||
}
|
||||
|
||||
setup( builder ) {
|
||||
|
||||
const textureNode = this.textureNode;
|
||||
const textureNodeOld = this.textureNodeOld;
|
||||
|
||||
if ( textureNode.isTextureNode !== true ) {
|
||||
|
||||
console.error( 'AfterImageNode requires a TextureNode.' );
|
||||
|
||||
return vec4();
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
const uvNode = textureNode.uvNode || uv();
|
||||
|
||||
textureNodeOld.uvNode = uvNode;
|
||||
|
||||
const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
|
||||
|
||||
const when_gt = tslFn( ( [ x_immutable, y_immutable ] ) => {
|
||||
|
||||
const y = float( y_immutable ).toVar();
|
||||
const x = vec4( x_immutable ).toVar();
|
||||
|
||||
return max( sign( x.sub( y ) ), 0.0 );
|
||||
|
||||
} );
|
||||
|
||||
const afterImg = tslFn( () => {
|
||||
|
||||
const texelOld = vec4( textureNodeOld );
|
||||
const texelNew = vec4( sampleTexture( uvNode ) );
|
||||
|
||||
texelOld.mulAssign( this.damp.mul( when_gt( texelOld, 0.1 ) ) );
|
||||
return max( texelNew, texelOld );
|
||||
|
||||
} );
|
||||
|
||||
//
|
||||
|
||||
const materialComposed = this._materialComposed || ( this._materialComposed = builder.createNodeMaterial() );
|
||||
materialComposed.fragmentNode = afterImg();
|
||||
|
||||
quadMeshComp.material = materialComposed;
|
||||
|
||||
//
|
||||
|
||||
const properties = builder.getNodeProperties( this );
|
||||
properties.textureNode = textureNode;
|
||||
|
||||
//
|
||||
|
||||
return this._textureNode;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const afterImage = ( node, damp ) => nodeObject( new AfterImageNode( nodeObject( node ), damp ) );
|
||||
|
||||
addNodeElement( 'afterImage', afterImage );
|
||||
|
||||
export default AfterImageNode;
|
||||
|
148
dist/electron/static/sdk/three/jsm/nodes/display/AnamorphicNode.js
vendored
Normal file
148
dist/electron/static/sdk/three/jsm/nodes/display/AnamorphicNode.js
vendored
Normal file
@ -0,0 +1,148 @@
|
||||
import TempNode from '../core/TempNode.js';
|
||||
import { nodeObject, addNodeElement, tslFn, float, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
|
||||
import { loop } from '../utils/LoopNode.js';
|
||||
import { uniform } from '../core/UniformNode.js';
|
||||
import { NodeUpdateType } from '../core/constants.js';
|
||||
import { threshold } from './ColorAdjustmentNode.js';
|
||||
import { uv } from '../accessors/UVNode.js';
|
||||
import { texturePass } from './PassNode.js';
|
||||
import { Vector2, RenderTarget } from 'three';
|
||||
import QuadMesh from '../../objects/QuadMesh.js';
|
||||
|
||||
const quadMesh = new QuadMesh();
|
||||
|
||||
class AnamorphicNode extends TempNode {
|
||||
|
||||
constructor( textureNode, tresholdNode, scaleNode, samples ) {
|
||||
|
||||
super( 'vec4' );
|
||||
|
||||
this.textureNode = textureNode;
|
||||
this.tresholdNode = tresholdNode;
|
||||
this.scaleNode = scaleNode;
|
||||
this.colorNode = vec3( 0.1, 0.0, 1.0 );
|
||||
this.samples = samples;
|
||||
this.resolution = new Vector2( 1, 1 );
|
||||
|
||||
this._renderTarget = new RenderTarget();
|
||||
this._renderTarget.texture.name = 'anamorphic';
|
||||
|
||||
this._invSize = uniform( new Vector2() );
|
||||
|
||||
this._textureNode = texturePass( this, this._renderTarget.texture );
|
||||
|
||||
this.updateBeforeType = NodeUpdateType.RENDER;
|
||||
|
||||
}
|
||||
|
||||
getTextureNode() {
|
||||
|
||||
return this._textureNode;
|
||||
|
||||
}
|
||||
|
||||
setSize( width, height ) {
|
||||
|
||||
this._invSize.value.set( 1 / width, 1 / height );
|
||||
|
||||
width = Math.max( Math.round( width * this.resolution.x ), 1 );
|
||||
height = Math.max( Math.round( height * this.resolution.y ), 1 );
|
||||
|
||||
this._renderTarget.setSize( width, height );
|
||||
|
||||
}
|
||||
|
||||
updateBefore( frame ) {
|
||||
|
||||
const { renderer } = frame;
|
||||
|
||||
const textureNode = this.textureNode;
|
||||
const map = textureNode.value;
|
||||
|
||||
this._renderTarget.texture.type = map.type;
|
||||
|
||||
const currentRenderTarget = renderer.getRenderTarget();
|
||||
const currentTexture = textureNode.value;
|
||||
|
||||
quadMesh.material = this._material;
|
||||
|
||||
this.setSize( map.image.width, map.image.height );
|
||||
|
||||
// render
|
||||
|
||||
renderer.setRenderTarget( this._renderTarget );
|
||||
|
||||
quadMesh.render( renderer );
|
||||
|
||||
// restore
|
||||
|
||||
renderer.setRenderTarget( currentRenderTarget );
|
||||
textureNode.value = currentTexture;
|
||||
|
||||
}
|
||||
|
||||
setup( builder ) {
|
||||
|
||||
const textureNode = this.textureNode;
|
||||
|
||||
if ( textureNode.isTextureNode !== true ) {
|
||||
|
||||
console.error( 'AnamorphNode requires a TextureNode.' );
|
||||
|
||||
return vec4();
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
const uvNode = textureNode.uvNode || uv();
|
||||
|
||||
const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
|
||||
|
||||
const anamorph = tslFn( () => {
|
||||
|
||||
const samples = this.samples;
|
||||
const halfSamples = Math.floor( samples / 2 );
|
||||
|
||||
const total = vec3( 0 ).toVar();
|
||||
|
||||
loop( { start: - halfSamples, end: halfSamples }, ( { i } ) => {
|
||||
|
||||
const softness = float( i ).abs().div( halfSamples ).oneMinus();
|
||||
|
||||
const uv = vec2( uvNode.x.add( this._invSize.x.mul( i ).mul( this.scaleNode ) ), uvNode.y );
|
||||
const color = sampleTexture( uv );
|
||||
const pass = threshold( color, this.tresholdNode ).mul( softness );
|
||||
|
||||
total.addAssign( pass );
|
||||
|
||||
} );
|
||||
|
||||
return total.mul( this.colorNode );
|
||||
|
||||
} );
|
||||
|
||||
//
|
||||
|
||||
const material = this._material || ( this._material = builder.createNodeMaterial() );
|
||||
material.fragmentNode = anamorph();
|
||||
|
||||
//
|
||||
|
||||
const properties = builder.getNodeProperties( this );
|
||||
properties.textureNode = textureNode;
|
||||
|
||||
//
|
||||
|
||||
return this._textureNode;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const anamorphic = ( node, threshold = .9, scale = 3, samples = 32 ) => nodeObject( new AnamorphicNode( nodeObject( node ), nodeObject( threshold ), nodeObject( scale ), samples ) );
|
||||
|
||||
addNodeElement( 'anamorphic', anamorphic );
|
||||
|
||||
export default AnamorphicNode;
|
||||
|
128
dist/electron/static/sdk/three/jsm/nodes/display/BlendModeNode.js
vendored
Normal file
128
dist/electron/static/sdk/three/jsm/nodes/display/BlendModeNode.js
vendored
Normal file
@ -0,0 +1,128 @@
|
||||
import TempNode from '../core/TempNode.js';
|
||||
import { /*mix, step,*/ EPSILON } from '../math/MathNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { addNodeElement, tslFn, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
|
||||
|
||||
export const BurnNode = tslFn( ( { base, blend } ) => {
|
||||
|
||||
const fn = ( c ) => blend[ c ].lessThan( EPSILON ).cond( blend[ c ], base[ c ].oneMinus().div( blend[ c ] ).oneMinus().max( 0 ) );
|
||||
|
||||
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
|
||||
|
||||
} ).setLayout( {
|
||||
name: 'burnColor',
|
||||
type: 'vec3',
|
||||
inputs: [
|
||||
{ name: 'base', type: 'vec3' },
|
||||
{ name: 'blend', type: 'vec3' }
|
||||
]
|
||||
} );
|
||||
|
||||
export const DodgeNode = tslFn( ( { base, blend } ) => {
|
||||
|
||||
const fn = ( c ) => blend[ c ].equal( 1.0 ).cond( blend[ c ], base[ c ].div( blend[ c ].oneMinus() ).max( 0 ) );
|
||||
|
||||
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
|
||||
|
||||
} ).setLayout( {
|
||||
name: 'dodgeColor',
|
||||
type: 'vec3',
|
||||
inputs: [
|
||||
{ name: 'base', type: 'vec3' },
|
||||
{ name: 'blend', type: 'vec3' }
|
||||
]
|
||||
} );
|
||||
|
||||
export const ScreenNode = tslFn( ( { base, blend } ) => {
|
||||
|
||||
const fn = ( c ) => base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus();
|
||||
|
||||
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
|
||||
|
||||
} ).setLayout( {
|
||||
name: 'screenColor',
|
||||
type: 'vec3',
|
||||
inputs: [
|
||||
{ name: 'base', type: 'vec3' },
|
||||
{ name: 'blend', type: 'vec3' }
|
||||
]
|
||||
} );
|
||||
|
||||
export const OverlayNode = tslFn( ( { base, blend } ) => {
|
||||
|
||||
const fn = ( c ) => base[ c ].lessThan( 0.5 ).cond( base[ c ].mul( blend[ c ], 2.0 ), base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus() );
|
||||
//const fn = ( c ) => mix( base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus(), base[ c ].mul( blend[ c ], 2.0 ), step( base[ c ], 0.5 ) );
|
||||
|
||||
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
|
||||
|
||||
} ).setLayout( {
|
||||
name: 'overlayColor',
|
||||
type: 'vec3',
|
||||
inputs: [
|
||||
{ name: 'base', type: 'vec3' },
|
||||
{ name: 'blend', type: 'vec3' }
|
||||
]
|
||||
} );
|
||||
|
||||
class BlendModeNode extends TempNode {
|
||||
|
||||
constructor( blendMode, baseNode, blendNode ) {
|
||||
|
||||
super();
|
||||
|
||||
this.blendMode = blendMode;
|
||||
|
||||
this.baseNode = baseNode;
|
||||
this.blendNode = blendNode;
|
||||
|
||||
}
|
||||
|
||||
setup() {
|
||||
|
||||
const { blendMode, baseNode, blendNode } = this;
|
||||
const params = { base: baseNode, blend: blendNode };
|
||||
|
||||
let outputNode = null;
|
||||
|
||||
if ( blendMode === BlendModeNode.BURN ) {
|
||||
|
||||
outputNode = BurnNode( params );
|
||||
|
||||
} else if ( blendMode === BlendModeNode.DODGE ) {
|
||||
|
||||
outputNode = DodgeNode( params );
|
||||
|
||||
} else if ( blendMode === BlendModeNode.SCREEN ) {
|
||||
|
||||
outputNode = ScreenNode( params );
|
||||
|
||||
} else if ( blendMode === BlendModeNode.OVERLAY ) {
|
||||
|
||||
outputNode = OverlayNode( params );
|
||||
|
||||
}
|
||||
|
||||
return outputNode;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
BlendModeNode.BURN = 'burn';
|
||||
BlendModeNode.DODGE = 'dodge';
|
||||
BlendModeNode.SCREEN = 'screen';
|
||||
BlendModeNode.OVERLAY = 'overlay';
|
||||
|
||||
export default BlendModeNode;
|
||||
|
||||
export const burn = nodeProxy( BlendModeNode, BlendModeNode.BURN );
|
||||
export const dodge = nodeProxy( BlendModeNode, BlendModeNode.DODGE );
|
||||
export const overlay = nodeProxy( BlendModeNode, BlendModeNode.OVERLAY );
|
||||
export const screen = nodeProxy( BlendModeNode, BlendModeNode.SCREEN );
|
||||
|
||||
addNodeElement( 'burn', burn );
|
||||
addNodeElement( 'dodge', dodge );
|
||||
addNodeElement( 'overlay', overlay );
|
||||
addNodeElement( 'screen', screen );
|
||||
|
||||
addNodeClass( 'BlendModeNode', BlendModeNode );
|
80
dist/electron/static/sdk/three/jsm/nodes/display/BumpMapNode.js
vendored
Normal file
80
dist/electron/static/sdk/three/jsm/nodes/display/BumpMapNode.js
vendored
Normal file
@ -0,0 +1,80 @@
|
||||
import TempNode from '../core/TempNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { uv } from '../accessors/UVNode.js';
|
||||
import { normalView } from '../accessors/NormalNode.js';
|
||||
import { positionView } from '../accessors/PositionNode.js';
|
||||
import { faceDirection } from './FrontFacingNode.js';
|
||||
import { addNodeElement, tslFn, nodeProxy, float, vec2 } from '../shadernode/ShaderNode.js';
|
||||
|
||||
// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
|
||||
// https://mmikk.github.io/papers3d/mm_sfgrad_bump.pdf
|
||||
|
||||
const dHdxy_fwd = tslFn( ( { textureNode, bumpScale } ) => {
|
||||
|
||||
// It's used to preserve the same TextureNode instance
|
||||
const sampleTexture = ( callback ) => textureNode.cache().context( { getUV: ( texNode ) => callback( texNode.uvNode || uv() ), forceUVContext: true } );
|
||||
|
||||
const Hll = float( sampleTexture( ( uvNode ) => uvNode ) );
|
||||
|
||||
return vec2(
|
||||
float( sampleTexture( ( uvNode ) => uvNode.add( uvNode.dFdx() ) ) ).sub( Hll ),
|
||||
float( sampleTexture( ( uvNode ) => uvNode.add( uvNode.dFdy() ) ) ).sub( Hll )
|
||||
).mul( bumpScale );
|
||||
|
||||
} );
|
||||
|
||||
// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
|
||||
|
||||
const perturbNormalArb = tslFn( ( inputs ) => {
|
||||
|
||||
const { surf_pos, surf_norm, dHdxy } = inputs;
|
||||
|
||||
// normalize is done to ensure that the bump map looks the same regardless of the texture's scale
|
||||
const vSigmaX = surf_pos.dFdx().normalize();
|
||||
const vSigmaY = surf_pos.dFdy().normalize();
|
||||
const vN = surf_norm; // normalized
|
||||
|
||||
const R1 = vSigmaY.cross( vN );
|
||||
const R2 = vN.cross( vSigmaX );
|
||||
|
||||
const fDet = vSigmaX.dot( R1 ).mul( faceDirection );
|
||||
|
||||
const vGrad = fDet.sign().mul( dHdxy.x.mul( R1 ).add( dHdxy.y.mul( R2 ) ) );
|
||||
|
||||
return fDet.abs().mul( surf_norm ).sub( vGrad ).normalize();
|
||||
|
||||
} );
|
||||
|
||||
class BumpMapNode extends TempNode {
|
||||
|
||||
constructor( textureNode, scaleNode = null ) {
|
||||
|
||||
super( 'vec3' );
|
||||
|
||||
this.textureNode = textureNode;
|
||||
this.scaleNode = scaleNode;
|
||||
|
||||
}
|
||||
|
||||
setup() {
|
||||
|
||||
const bumpScale = this.scaleNode !== null ? this.scaleNode : 1;
|
||||
const dHdxy = dHdxy_fwd( { textureNode: this.textureNode, bumpScale } );
|
||||
|
||||
return perturbNormalArb( {
|
||||
surf_pos: positionView,
|
||||
surf_norm: normalView,
|
||||
dHdxy
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default BumpMapNode;
|
||||
|
||||
export const bumpMap = nodeProxy( BumpMapNode );
|
||||
|
||||
addNodeElement( 'bumpMap', bumpMap );
|
||||
|
||||
addNodeClass( 'BumpMapNode', BumpMapNode );
|
99
dist/electron/static/sdk/three/jsm/nodes/display/ColorAdjustmentNode.js
vendored
Normal file
99
dist/electron/static/sdk/three/jsm/nodes/display/ColorAdjustmentNode.js
vendored
Normal file
@ -0,0 +1,99 @@
|
||||
import TempNode from '../core/TempNode.js';
|
||||
import { dot, mix } from '../math/MathNode.js';
|
||||
import { add } from '../math/OperatorNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { addNodeElement, tslFn, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
|
||||
|
||||
const saturationNode = tslFn( ( { color, adjustment } ) => {
|
||||
|
||||
return adjustment.mix( luminance( color.rgb ), color.rgb );
|
||||
|
||||
} );
|
||||
|
||||
const vibranceNode = tslFn( ( { color, adjustment } ) => {
|
||||
|
||||
const average = add( color.r, color.g, color.b ).div( 3.0 );
|
||||
|
||||
const mx = color.r.max( color.g.max( color.b ) );
|
||||
const amt = mx.sub( average ).mul( adjustment ).mul( - 3.0 );
|
||||
|
||||
return mix( color.rgb, mx, amt );
|
||||
|
||||
} );
|
||||
|
||||
const hueNode = tslFn( ( { color, adjustment } ) => {
|
||||
|
||||
const k = vec3( 0.57735, 0.57735, 0.57735 );
|
||||
|
||||
const cosAngle = adjustment.cos();
|
||||
|
||||
return vec3( color.rgb.mul( cosAngle ).add( k.cross( color.rgb ).mul( adjustment.sin() ).add( k.mul( dot( k, color.rgb ).mul( cosAngle.oneMinus() ) ) ) ) );
|
||||
|
||||
} );
|
||||
|
||||
class ColorAdjustmentNode extends TempNode {
|
||||
|
||||
constructor( method, colorNode, adjustmentNode = float( 1 ) ) {
|
||||
|
||||
super( 'vec3' );
|
||||
|
||||
this.method = method;
|
||||
|
||||
this.colorNode = colorNode;
|
||||
this.adjustmentNode = adjustmentNode;
|
||||
|
||||
}
|
||||
|
||||
setup() {
|
||||
|
||||
const { method, colorNode, adjustmentNode } = this;
|
||||
|
||||
const callParams = { color: colorNode, adjustment: adjustmentNode };
|
||||
|
||||
let outputNode = null;
|
||||
|
||||
if ( method === ColorAdjustmentNode.SATURATION ) {
|
||||
|
||||
outputNode = saturationNode( callParams );
|
||||
|
||||
} else if ( method === ColorAdjustmentNode.VIBRANCE ) {
|
||||
|
||||
outputNode = vibranceNode( callParams );
|
||||
|
||||
} else if ( method === ColorAdjustmentNode.HUE ) {
|
||||
|
||||
outputNode = hueNode( callParams );
|
||||
|
||||
} else {
|
||||
|
||||
console.error( `${ this.type }: Method "${ this.method }" not supported!` );
|
||||
|
||||
}
|
||||
|
||||
return outputNode;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ColorAdjustmentNode.SATURATION = 'saturation';
|
||||
ColorAdjustmentNode.VIBRANCE = 'vibrance';
|
||||
ColorAdjustmentNode.HUE = 'hue';
|
||||
|
||||
export default ColorAdjustmentNode;
|
||||
|
||||
export const saturation = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.SATURATION );
|
||||
export const vibrance = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.VIBRANCE );
|
||||
export const hue = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.HUE );
|
||||
|
||||
export const lumaCoeffs = vec3( 0.2125, 0.7154, 0.0721 );
|
||||
export const luminance = ( color, luma = lumaCoeffs ) => dot( color, luma );
|
||||
|
||||
export const threshold = ( color, threshold ) => mix( vec3( 0.0 ), color, luminance( color ).sub( threshold ).max( 0 ) );
|
||||
|
||||
addNodeElement( 'saturation', saturation );
|
||||
addNodeElement( 'vibrance', vibrance );
|
||||
addNodeElement( 'hue', hue );
|
||||
addNodeElement( 'threshold', threshold );
|
||||
|
||||
addNodeClass( 'ColorAdjustmentNode', ColorAdjustmentNode );
|
108
dist/electron/static/sdk/three/jsm/nodes/display/ColorSpaceNode.js
vendored
Normal file
108
dist/electron/static/sdk/three/jsm/nodes/display/ColorSpaceNode.js
vendored
Normal file
@ -0,0 +1,108 @@
|
||||
import TempNode from '../core/TempNode.js';
|
||||
import { mix } from '../math/MathNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { addNodeElement, tslFn, nodeObject, nodeProxy, vec4 } from '../shadernode/ShaderNode.js';
|
||||
|
||||
import { LinearSRGBColorSpace, SRGBColorSpace } from 'three';
|
||||
|
||||
const sRGBToLinearShader = tslFn( ( inputs ) => {
|
||||
|
||||
const { value } = inputs;
|
||||
const { rgb } = value;
|
||||
|
||||
const a = rgb.mul( 0.9478672986 ).add( 0.0521327014 ).pow( 2.4 );
|
||||
const b = rgb.mul( 0.0773993808 );
|
||||
const factor = rgb.lessThanEqual( 0.04045 );
|
||||
|
||||
const rgbResult = mix( a, b, factor );
|
||||
|
||||
return vec4( rgbResult, value.a );
|
||||
|
||||
} );
|
||||
|
||||
const LinearTosRGBShader = tslFn( ( inputs ) => {
|
||||
|
||||
const { value } = inputs;
|
||||
const { rgb } = value;
|
||||
|
||||
const a = rgb.pow( 0.41666 ).mul( 1.055 ).sub( 0.055 );
|
||||
const b = rgb.mul( 12.92 );
|
||||
const factor = rgb.lessThanEqual( 0.0031308 );
|
||||
|
||||
const rgbResult = mix( a, b, factor );
|
||||
|
||||
return vec4( rgbResult, value.a );
|
||||
|
||||
} );
|
||||
|
||||
const getColorSpaceMethod = ( colorSpace ) => {
|
||||
|
||||
let method = null;
|
||||
|
||||
if ( colorSpace === LinearSRGBColorSpace ) {
|
||||
|
||||
method = 'Linear';
|
||||
|
||||
} else if ( colorSpace === SRGBColorSpace ) {
|
||||
|
||||
method = 'sRGB';
|
||||
|
||||
}
|
||||
|
||||
return method;
|
||||
|
||||
};
|
||||
|
||||
const getMethod = ( source, target ) => {
|
||||
|
||||
return getColorSpaceMethod( source ) + 'To' + getColorSpaceMethod( target );
|
||||
|
||||
};
|
||||
|
||||
class ColorSpaceNode extends TempNode {
|
||||
|
||||
constructor( method, node ) {
|
||||
|
||||
super( 'vec4' );
|
||||
|
||||
this.method = method;
|
||||
this.node = node;
|
||||
|
||||
}
|
||||
|
||||
setup() {
|
||||
|
||||
const { method, node } = this;
|
||||
|
||||
if ( method === ColorSpaceNode.LINEAR_TO_LINEAR )
|
||||
return node;
|
||||
|
||||
return Methods[ method ]( { value: node } );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ColorSpaceNode.LINEAR_TO_LINEAR = 'LinearToLinear';
|
||||
ColorSpaceNode.LINEAR_TO_sRGB = 'LinearTosRGB';
|
||||
ColorSpaceNode.sRGB_TO_LINEAR = 'sRGBToLinear';
|
||||
|
||||
const Methods = {
|
||||
[ ColorSpaceNode.LINEAR_TO_sRGB ]: LinearTosRGBShader,
|
||||
[ ColorSpaceNode.sRGB_TO_LINEAR ]: sRGBToLinearShader
|
||||
};
|
||||
|
||||
export default ColorSpaceNode;
|
||||
|
||||
export const linearToColorSpace = ( node, colorSpace ) => nodeObject( new ColorSpaceNode( getMethod( LinearSRGBColorSpace, colorSpace ), nodeObject( node ) ) );
|
||||
export const colorSpaceToLinear = ( node, colorSpace ) => nodeObject( new ColorSpaceNode( getMethod( colorSpace, LinearSRGBColorSpace ), nodeObject( node ) ) );
|
||||
|
||||
export const linearTosRGB = nodeProxy( ColorSpaceNode, ColorSpaceNode.LINEAR_TO_sRGB );
|
||||
export const sRGBToLinear = nodeProxy( ColorSpaceNode, ColorSpaceNode.sRGB_TO_LINEAR );
|
||||
|
||||
addNodeElement( 'linearTosRGB', linearTosRGB );
|
||||
addNodeElement( 'sRGBToLinear', sRGBToLinear );
|
||||
addNodeElement( 'linearToColorSpace', linearToColorSpace );
|
||||
addNodeElement( 'colorSpaceToLinear', colorSpaceToLinear );
|
||||
|
||||
addNodeClass( 'ColorSpaceNode', ColorSpaceNode );
|
40
dist/electron/static/sdk/three/jsm/nodes/display/FrontFacingNode.js
vendored
Normal file
40
dist/electron/static/sdk/three/jsm/nodes/display/FrontFacingNode.js
vendored
Normal file
@ -0,0 +1,40 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { nodeImmutable, float } from '../shadernode/ShaderNode.js';
|
||||
import { BackSide, WebGLCoordinateSystem } from 'three';
|
||||
|
||||
class FrontFacingNode extends Node {
|
||||
|
||||
constructor() {
|
||||
|
||||
super( 'bool' );
|
||||
|
||||
this.isFrontFacingNode = true;
|
||||
|
||||
}
|
||||
|
||||
generate( builder ) {
|
||||
|
||||
const { renderer, material } = builder;
|
||||
|
||||
if ( renderer.coordinateSystem === WebGLCoordinateSystem ) {
|
||||
|
||||
if ( material.side === BackSide ) {
|
||||
|
||||
return 'false';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return builder.getFrontFacing();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default FrontFacingNode;
|
||||
|
||||
export const frontFacing = nodeImmutable( FrontFacingNode );
|
||||
export const faceDirection = float( frontFacing ).mul( 2.0 ).sub( 1.0 );
|
||||
|
||||
addNodeClass( 'FrontFacingNode', FrontFacingNode );
|
190
dist/electron/static/sdk/three/jsm/nodes/display/GaussianBlurNode.js
vendored
Normal file
190
dist/electron/static/sdk/three/jsm/nodes/display/GaussianBlurNode.js
vendored
Normal file
@ -0,0 +1,190 @@
|
||||
import TempNode from '../core/TempNode.js';
|
||||
import { nodeObject, addNodeElement, tslFn, float, vec2, vec4 } from '../shadernode/ShaderNode.js';
|
||||
import { NodeUpdateType } from '../core/constants.js';
|
||||
import { mul } from '../math/OperatorNode.js';
|
||||
import { uv } from '../accessors/UVNode.js';
|
||||
import { texturePass } from './PassNode.js';
|
||||
import { uniform } from '../core/UniformNode.js';
|
||||
import { Vector2, RenderTarget } from 'three';
|
||||
import QuadMesh from '../../objects/QuadMesh.js';
|
||||
|
||||
// WebGPU: The use of a single QuadMesh for both gaussian blur passes results in a single RenderObject with a SampledTexture binding that
|
||||
// alternates between source textures and triggers creation of new BindGroups and BindGroupLayouts every frame.
|
||||
|
||||
const quadMesh1 = new QuadMesh();
|
||||
const quadMesh2 = new QuadMesh();
|
||||
|
||||
class GaussianBlurNode extends TempNode {
|
||||
|
||||
constructor( textureNode, sigma = 2 ) {
|
||||
|
||||
super( 'vec4' );
|
||||
|
||||
this.textureNode = textureNode;
|
||||
this.sigma = sigma;
|
||||
|
||||
this.directionNode = vec2( 1 );
|
||||
|
||||
this._invSize = uniform( new Vector2() );
|
||||
this._passDirection = uniform( new Vector2() );
|
||||
|
||||
this._horizontalRT = new RenderTarget();
|
||||
this._horizontalRT.texture.name = 'GaussianBlurNode.horizontal';
|
||||
this._verticalRT = new RenderTarget();
|
||||
this._verticalRT.texture.name = 'GaussianBlurNode.vertical';
|
||||
|
||||
this._textureNode = texturePass( this, this._verticalRT.texture );
|
||||
|
||||
this.updateBeforeType = NodeUpdateType.RENDER;
|
||||
|
||||
this.resolution = new Vector2( 1, 1 );
|
||||
|
||||
}
|
||||
|
||||
setSize( width, height ) {
|
||||
|
||||
width = Math.max( Math.round( width * this.resolution.x ), 1 );
|
||||
height = Math.max( Math.round( height * this.resolution.y ), 1 );
|
||||
|
||||
this._invSize.value.set( 1 / width, 1 / height );
|
||||
this._horizontalRT.setSize( width, height );
|
||||
this._verticalRT.setSize( width, height );
|
||||
|
||||
}
|
||||
|
||||
updateBefore( frame ) {
|
||||
|
||||
const { renderer } = frame;
|
||||
|
||||
const textureNode = this.textureNode;
|
||||
const map = textureNode.value;
|
||||
|
||||
const currentRenderTarget = renderer.getRenderTarget();
|
||||
const currentTexture = textureNode.value;
|
||||
|
||||
quadMesh1.material = this._material;
|
||||
quadMesh2.material = this._material;
|
||||
|
||||
this.setSize( map.image.width, map.image.height );
|
||||
|
||||
const textureType = map.type;
|
||||
|
||||
this._horizontalRT.texture.type = textureType;
|
||||
this._verticalRT.texture.type = textureType;
|
||||
|
||||
// horizontal
|
||||
|
||||
renderer.setRenderTarget( this._horizontalRT );
|
||||
|
||||
this._passDirection.value.set( 1, 0 );
|
||||
|
||||
quadMesh1.render( renderer );
|
||||
|
||||
// vertical
|
||||
|
||||
textureNode.value = this._horizontalRT.texture;
|
||||
renderer.setRenderTarget( this._verticalRT );
|
||||
|
||||
this._passDirection.value.set( 0, 1 );
|
||||
|
||||
quadMesh2.render( renderer );
|
||||
|
||||
// restore
|
||||
|
||||
renderer.setRenderTarget( currentRenderTarget );
|
||||
textureNode.value = currentTexture;
|
||||
|
||||
}
|
||||
|
||||
getTextureNode() {
|
||||
|
||||
return this._textureNode;
|
||||
|
||||
}
|
||||
|
||||
setup( builder ) {
|
||||
|
||||
const textureNode = this.textureNode;
|
||||
|
||||
if ( textureNode.isTextureNode !== true ) {
|
||||
|
||||
console.error( 'GaussianBlurNode requires a TextureNode.' );
|
||||
|
||||
return vec4();
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
const uvNode = textureNode.uvNode || uv();
|
||||
|
||||
const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
|
||||
|
||||
const blur = tslFn( () => {
|
||||
|
||||
const kernelSize = 3 + ( 2 * this.sigma );
|
||||
const gaussianCoefficients = this._getCoefficients( kernelSize );
|
||||
|
||||
const invSize = this._invSize;
|
||||
const direction = vec2( this.directionNode ).mul( this._passDirection );
|
||||
|
||||
const weightSum = float( gaussianCoefficients[ 0 ] ).toVar();
|
||||
const diffuseSum = vec4( sampleTexture( uvNode ).mul( weightSum ) ).toVar();
|
||||
|
||||
for ( let i = 1; i < kernelSize; i ++ ) {
|
||||
|
||||
const x = float( i );
|
||||
const w = float( gaussianCoefficients[ i ] );
|
||||
|
||||
const uvOffset = vec2( direction.mul( invSize.mul( x ) ) ).toVar();
|
||||
|
||||
const sample1 = vec4( sampleTexture( uvNode.add( uvOffset ) ) );
|
||||
const sample2 = vec4( sampleTexture( uvNode.sub( uvOffset ) ) );
|
||||
|
||||
diffuseSum.addAssign( sample1.add( sample2 ).mul( w ) );
|
||||
weightSum.addAssign( mul( 2.0, w ) );
|
||||
|
||||
}
|
||||
|
||||
return diffuseSum.div( weightSum );
|
||||
|
||||
} );
|
||||
|
||||
//
|
||||
|
||||
const material = this._material || ( this._material = builder.createNodeMaterial() );
|
||||
material.fragmentNode = blur();
|
||||
|
||||
//
|
||||
|
||||
const properties = builder.getNodeProperties( this );
|
||||
properties.textureNode = textureNode;
|
||||
|
||||
//
|
||||
|
||||
return this._textureNode;
|
||||
|
||||
}
|
||||
|
||||
_getCoefficients( kernelRadius ) {
|
||||
|
||||
const coefficients = [];
|
||||
|
||||
for ( let i = 0; i < kernelRadius; i ++ ) {
|
||||
|
||||
coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
|
||||
|
||||
}
|
||||
|
||||
return coefficients;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const gaussianBlur = ( node, sigma ) => nodeObject( new GaussianBlurNode( nodeObject( node ), sigma ) );
|
||||
|
||||
addNodeElement( 'gaussianBlur', gaussianBlur );
|
||||
|
||||
export default GaussianBlurNode;
|
||||
|
106
dist/electron/static/sdk/three/jsm/nodes/display/NormalMapNode.js
vendored
Normal file
106
dist/electron/static/sdk/three/jsm/nodes/display/NormalMapNode.js
vendored
Normal file
@ -0,0 +1,106 @@
|
||||
import TempNode from '../core/TempNode.js';
|
||||
import { add } from '../math/OperatorNode.js';
|
||||
|
||||
import { modelNormalMatrix } from '../accessors/ModelNode.js';
|
||||
import { normalView } from '../accessors/NormalNode.js';
|
||||
import { positionView } from '../accessors/PositionNode.js';
|
||||
import { TBNViewMatrix } from '../accessors/AccessorsUtils.js';
|
||||
import { uv } from '../accessors/UVNode.js';
|
||||
import { faceDirection } from './FrontFacingNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { addNodeElement, tslFn, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
|
||||
|
||||
import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from 'three';
|
||||
|
||||
// Normal Mapping Without Precomputed Tangents
|
||||
// http://www.thetenthplanet.de/archives/1180
|
||||
|
||||
const perturbNormal2Arb = tslFn( ( inputs ) => {
|
||||
|
||||
const { eye_pos, surf_norm, mapN, uv } = inputs;
|
||||
|
||||
const q0 = eye_pos.dFdx();
|
||||
const q1 = eye_pos.dFdy();
|
||||
const st0 = uv.dFdx();
|
||||
const st1 = uv.dFdy();
|
||||
|
||||
const N = surf_norm; // normalized
|
||||
|
||||
const q1perp = q1.cross( N );
|
||||
const q0perp = N.cross( q0 );
|
||||
|
||||
const T = q1perp.mul( st0.x ).add( q0perp.mul( st1.x ) );
|
||||
const B = q1perp.mul( st0.y ).add( q0perp.mul( st1.y ) );
|
||||
|
||||
const det = T.dot( T ).max( B.dot( B ) );
|
||||
const scale = faceDirection.mul( det.inverseSqrt() );
|
||||
|
||||
return add( T.mul( mapN.x, scale ), B.mul( mapN.y, scale ), N.mul( mapN.z ) ).normalize();
|
||||
|
||||
} );
|
||||
|
||||
class NormalMapNode extends TempNode {
|
||||
|
||||
constructor( node, scaleNode = null ) {
|
||||
|
||||
super( 'vec3' );
|
||||
|
||||
this.node = node;
|
||||
this.scaleNode = scaleNode;
|
||||
|
||||
this.normalMapType = TangentSpaceNormalMap;
|
||||
|
||||
}
|
||||
|
||||
setup( builder ) {
|
||||
|
||||
const { normalMapType, scaleNode } = this;
|
||||
|
||||
let normalMap = this.node.mul( 2.0 ).sub( 1.0 );
|
||||
|
||||
if ( scaleNode !== null ) {
|
||||
|
||||
normalMap = vec3( normalMap.xy.mul( scaleNode ), normalMap.z );
|
||||
|
||||
}
|
||||
|
||||
let outputNode = null;
|
||||
|
||||
if ( normalMapType === ObjectSpaceNormalMap ) {
|
||||
|
||||
outputNode = modelNormalMatrix.mul( normalMap ).normalize();
|
||||
|
||||
} else if ( normalMapType === TangentSpaceNormalMap ) {
|
||||
|
||||
const tangent = builder.hasGeometryAttribute( 'tangent' );
|
||||
|
||||
if ( tangent === true ) {
|
||||
|
||||
outputNode = TBNViewMatrix.mul( normalMap ).normalize();
|
||||
|
||||
} else {
|
||||
|
||||
outputNode = perturbNormal2Arb( {
|
||||
eye_pos: positionView,
|
||||
surf_norm: normalView,
|
||||
mapN: normalMap,
|
||||
uv: uv()
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return outputNode;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default NormalMapNode;
|
||||
|
||||
export const normalMap = nodeProxy( NormalMapNode );
|
||||
|
||||
addNodeElement( 'normalMap', normalMap );
|
||||
|
||||
addNodeClass( 'NormalMapNode', NormalMapNode );
|
199
dist/electron/static/sdk/three/jsm/nodes/display/PassNode.js
vendored
Normal file
199
dist/electron/static/sdk/three/jsm/nodes/display/PassNode.js
vendored
Normal file
@ -0,0 +1,199 @@
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import TempNode from '../core/TempNode.js';
|
||||
import TextureNode from '../accessors/TextureNode.js';
|
||||
import { NodeUpdateType } from '../core/constants.js';
|
||||
import { nodeObject } from '../shadernode/ShaderNode.js';
|
||||
import { uniform } from '../core/UniformNode.js';
|
||||
import { viewZToOrthographicDepth, perspectiveDepthToViewZ } from './ViewportDepthNode.js';
|
||||
import { RenderTarget, Vector2, HalfFloatType, DepthTexture, NoToneMapping/*, FloatType*/ } from 'three';
|
||||
|
||||
class PassTextureNode extends TextureNode {
|
||||
|
||||
constructor( passNode, texture ) {
|
||||
|
||||
super( texture );
|
||||
|
||||
this.passNode = passNode;
|
||||
|
||||
this.setUpdateMatrix( false );
|
||||
|
||||
}
|
||||
|
||||
setup( builder ) {
|
||||
|
||||
this.passNode.build( builder );
|
||||
|
||||
return super.setup( builder );
|
||||
|
||||
}
|
||||
|
||||
clone() {
|
||||
|
||||
return new this.constructor( this.passNode, this.value );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class PassNode extends TempNode {
|
||||
|
||||
constructor( scope, scene, camera ) {
|
||||
|
||||
super( 'vec4' );
|
||||
|
||||
this.scope = scope;
|
||||
this.scene = scene;
|
||||
this.camera = camera;
|
||||
|
||||
this._pixelRatio = 1;
|
||||
this._width = 1;
|
||||
this._height = 1;
|
||||
|
||||
const depthTexture = new DepthTexture();
|
||||
depthTexture.isRenderTargetTexture = true;
|
||||
//depthTexture.type = FloatType;
|
||||
depthTexture.name = 'PostProcessingDepth';
|
||||
|
||||
const renderTarget = new RenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } );
|
||||
renderTarget.texture.name = 'PostProcessing';
|
||||
renderTarget.depthTexture = depthTexture;
|
||||
|
||||
this.renderTarget = renderTarget;
|
||||
|
||||
this.updateBeforeType = NodeUpdateType.FRAME;
|
||||
|
||||
this._textureNode = nodeObject( new PassTextureNode( this, renderTarget.texture ) );
|
||||
this._depthTextureNode = nodeObject( new PassTextureNode( this, depthTexture ) );
|
||||
|
||||
this._depthNode = null;
|
||||
this._viewZNode = null;
|
||||
this._cameraNear = uniform( 0 );
|
||||
this._cameraFar = uniform( 0 );
|
||||
|
||||
this.isPassNode = true;
|
||||
|
||||
}
|
||||
|
||||
isGlobal() {
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
getTextureNode() {
|
||||
|
||||
return this._textureNode;
|
||||
|
||||
}
|
||||
|
||||
getTextureDepthNode() {
|
||||
|
||||
return this._depthTextureNode;
|
||||
|
||||
}
|
||||
|
||||
getViewZNode() {
|
||||
|
||||
if ( this._viewZNode === null ) {
|
||||
|
||||
const cameraNear = this._cameraNear;
|
||||
const cameraFar = this._cameraFar;
|
||||
|
||||
this._viewZNode = perspectiveDepthToViewZ( this._depthTextureNode, cameraNear, cameraFar );
|
||||
|
||||
}
|
||||
|
||||
return this._viewZNode;
|
||||
|
||||
}
|
||||
|
||||
getDepthNode() {
|
||||
|
||||
if ( this._depthNode === null ) {
|
||||
|
||||
const cameraNear = this._cameraNear;
|
||||
const cameraFar = this._cameraFar;
|
||||
|
||||
this._depthNode = viewZToOrthographicDepth( this.getViewZNode(), cameraNear, cameraFar );
|
||||
|
||||
}
|
||||
|
||||
return this._depthNode;
|
||||
|
||||
}
|
||||
|
||||
setup() {
|
||||
|
||||
return this.scope === PassNode.COLOR ? this.getTextureNode() : this.getDepthNode();
|
||||
|
||||
}
|
||||
|
||||
updateBefore( frame ) {
|
||||
|
||||
const { renderer } = frame;
|
||||
const { scene, camera } = this;
|
||||
|
||||
this._pixelRatio = renderer.getPixelRatio();
|
||||
|
||||
const size = renderer.getSize( new Vector2() );
|
||||
|
||||
this.setSize( size.width, size.height );
|
||||
|
||||
const currentToneMapping = renderer.toneMapping;
|
||||
const currentToneMappingNode = renderer.toneMappingNode;
|
||||
const currentRenderTarget = renderer.getRenderTarget();
|
||||
|
||||
this._cameraNear.value = camera.near;
|
||||
this._cameraFar.value = camera.far;
|
||||
|
||||
renderer.toneMapping = NoToneMapping;
|
||||
renderer.toneMappingNode = null;
|
||||
renderer.setRenderTarget( this.renderTarget );
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
renderer.toneMapping = currentToneMapping;
|
||||
renderer.toneMappingNode = currentToneMappingNode;
|
||||
renderer.setRenderTarget( currentRenderTarget );
|
||||
|
||||
}
|
||||
|
||||
setSize( width, height ) {
|
||||
|
||||
this._width = width;
|
||||
this._height = height;
|
||||
|
||||
const effectiveWidth = this._width * this._pixelRatio;
|
||||
const effectiveHeight = this._height * this._pixelRatio;
|
||||
|
||||
this.renderTarget.setSize( effectiveWidth, effectiveHeight );
|
||||
|
||||
}
|
||||
|
||||
setPixelRatio( pixelRatio ) {
|
||||
|
||||
this._pixelRatio = pixelRatio;
|
||||
|
||||
this.setSize( this._width, this._height );
|
||||
|
||||
}
|
||||
|
||||
dispose() {
|
||||
|
||||
this.renderTarget.dispose();
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
PassNode.COLOR = 'color';
|
||||
PassNode.DEPTH = 'depth';
|
||||
|
||||
export default PassNode;
|
||||
|
||||
export const pass = ( scene, camera ) => nodeObject( new PassNode( PassNode.COLOR, scene, camera ) );
|
||||
export const texturePass = ( pass, texture ) => nodeObject( new PassTextureNode( pass, texture ) );
|
||||
export const depthPass = ( scene, camera ) => nodeObject( new PassNode( PassNode.DEPTH, scene, camera ) );
|
||||
|
||||
addNodeClass( 'PassNode', PassNode );
|
32
dist/electron/static/sdk/three/jsm/nodes/display/PosterizeNode.js
vendored
Normal file
32
dist/electron/static/sdk/three/jsm/nodes/display/PosterizeNode.js
vendored
Normal file
@ -0,0 +1,32 @@
|
||||
import TempNode from '../core/TempNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class PosterizeNode extends TempNode {
|
||||
|
||||
constructor( sourceNode, stepsNode ) {
|
||||
|
||||
super();
|
||||
|
||||
this.sourceNode = sourceNode;
|
||||
this.stepsNode = stepsNode;
|
||||
|
||||
}
|
||||
|
||||
setup() {
|
||||
|
||||
const { sourceNode, stepsNode } = this;
|
||||
|
||||
return sourceNode.mul( stepsNode ).floor().div( stepsNode );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default PosterizeNode;
|
||||
|
||||
export const posterize = nodeProxy( PosterizeNode );
|
||||
|
||||
addNodeElement( 'posterize', posterize );
|
||||
|
||||
addNodeClass( 'PosterizeNode', PosterizeNode );
|
188
dist/electron/static/sdk/three/jsm/nodes/display/ToneMappingNode.js
vendored
Normal file
188
dist/electron/static/sdk/three/jsm/nodes/display/ToneMappingNode.js
vendored
Normal file
@ -0,0 +1,188 @@
|
||||
import TempNode from '../core/TempNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { addNodeElement, tslFn, nodeObject, float, mat3, vec3 } from '../shadernode/ShaderNode.js';
|
||||
import { rendererReference } from '../accessors/RendererReferenceNode.js';
|
||||
import { clamp, log2, max, pow } from '../math/MathNode.js';
|
||||
import { mul } from '../math/OperatorNode.js';
|
||||
|
||||
import { NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, AgXToneMapping } from 'three';
|
||||
|
||||
// exposure only
|
||||
const LinearToneMappingNode = tslFn( ( { color, exposure } ) => {
|
||||
|
||||
return color.mul( exposure ).clamp();
|
||||
|
||||
} );
|
||||
|
||||
// source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf
|
||||
const ReinhardToneMappingNode = tslFn( ( { color, exposure } ) => {
|
||||
|
||||
color = color.mul( exposure );
|
||||
|
||||
return color.div( color.add( 1.0 ) ).clamp();
|
||||
|
||||
} );
|
||||
|
||||
// source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
|
||||
const OptimizedCineonToneMappingNode = tslFn( ( { color, exposure } ) => {
|
||||
|
||||
// optimized filmic operator by Jim Hejl and Richard Burgess-Dawson
|
||||
color = color.mul( exposure );
|
||||
color = color.sub( 0.004 ).max( 0.0 );
|
||||
|
||||
const a = color.mul( color.mul( 6.2 ).add( 0.5 ) );
|
||||
const b = color.mul( color.mul( 6.2 ).add( 1.7 ) ).add( 0.06 );
|
||||
|
||||
return a.div( b ).pow( 2.2 );
|
||||
|
||||
} );
|
||||
|
||||
// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
|
||||
const RRTAndODTFit = tslFn( ( { color } ) => {
|
||||
|
||||
const a = color.mul( color.add( 0.0245786 ) ).sub( 0.000090537 );
|
||||
const b = color.mul( color.add( 0.4329510 ).mul( 0.983729 ) ).add( 0.238081 );
|
||||
|
||||
return a.div( b );
|
||||
|
||||
} );
|
||||
|
||||
// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
|
||||
const ACESFilmicToneMappingNode = tslFn( ( { color, exposure } ) => {
|
||||
|
||||
// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
|
||||
const ACESInputMat = mat3(
|
||||
0.59719, 0.35458, 0.04823,
|
||||
0.07600, 0.90834, 0.01566,
|
||||
0.02840, 0.13383, 0.83777
|
||||
);
|
||||
|
||||
// ODT_SAT => XYZ => D60_2_D65 => sRGB
|
||||
const ACESOutputMat = mat3(
|
||||
1.60475, - 0.53108, - 0.07367,
|
||||
- 0.10208, 1.10813, - 0.00605,
|
||||
- 0.00327, - 0.07276, 1.07602
|
||||
);
|
||||
|
||||
color = color.mul( exposure ).div( 0.6 );
|
||||
|
||||
color = ACESInputMat.mul( color );
|
||||
|
||||
// Apply RRT and ODT
|
||||
color = RRTAndODTFit( { color } );
|
||||
|
||||
color = ACESOutputMat.mul( color );
|
||||
|
||||
// Clamp to [0, 1]
|
||||
return color.clamp();
|
||||
|
||||
} );
|
||||
|
||||
|
||||
|
||||
const LINEAR_REC2020_TO_LINEAR_SRGB = mat3( vec3( 1.6605, - 0.1246, - 0.0182 ), vec3( - 0.5876, 1.1329, - 0.1006 ), vec3( - 0.0728, - 0.0083, 1.1187 ) );
|
||||
const LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) );
|
||||
|
||||
const agxDefaultContrastApprox = tslFn( ( [ x_immutable ] ) => {
|
||||
|
||||
const x = vec3( x_immutable ).toVar();
|
||||
const x2 = vec3( x.mul( x ) ).toVar();
|
||||
const x4 = vec3( x2.mul( x2 ) ).toVar();
|
||||
|
||||
return float( 15.5 ).mul( x4.mul( x2 ) ).sub( mul( 40.14, x4.mul( x ) ) ).add( mul( 31.96, x4 ).sub( mul( 6.868, x2.mul( x ) ) ).add( mul( 0.4298, x2 ).add( mul( 0.1191, x ).sub( 0.00232 ) ) ) );
|
||||
|
||||
} );
|
||||
|
||||
const AGXToneMappingNode = tslFn( ( { color, exposure } ) => {
|
||||
|
||||
const colortone = vec3( color ).toVar();
|
||||
const AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) );
|
||||
const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) );
|
||||
const AgxMinEv = float( - 12.47393 );
|
||||
const AgxMaxEv = float( 4.026069 );
|
||||
colortone.mulAssign( exposure );
|
||||
colortone.assign( LINEAR_SRGB_TO_LINEAR_REC2020.mul( colortone ) );
|
||||
colortone.assign( AgXInsetMatrix.mul( colortone ) );
|
||||
colortone.assign( max( colortone, 1e-10 ) );
|
||||
colortone.assign( log2( colortone ) );
|
||||
colortone.assign( colortone.sub( AgxMinEv ).div( AgxMaxEv.sub( AgxMinEv ) ) );
|
||||
colortone.assign( clamp( colortone, 0.0, 1.0 ) );
|
||||
colortone.assign( agxDefaultContrastApprox( colortone ) );
|
||||
colortone.assign( AgXOutsetMatrix.mul( colortone ) );
|
||||
colortone.assign( pow( max( vec3( 0.0 ), colortone ), vec3( 2.2 ) ) );
|
||||
colortone.assign( LINEAR_REC2020_TO_LINEAR_SRGB.mul( colortone ) );
|
||||
colortone.assign( clamp( colortone, 0.0, 1.0 ) );
|
||||
|
||||
return colortone;
|
||||
|
||||
} );
|
||||
|
||||
|
||||
const toneMappingLib = {
|
||||
[ LinearToneMapping ]: LinearToneMappingNode,
|
||||
[ ReinhardToneMapping ]: ReinhardToneMappingNode,
|
||||
[ CineonToneMapping ]: OptimizedCineonToneMappingNode,
|
||||
[ ACESFilmicToneMapping ]: ACESFilmicToneMappingNode,
|
||||
[ AgXToneMapping ]: AGXToneMappingNode
|
||||
};
|
||||
|
||||
class ToneMappingNode extends TempNode {
|
||||
|
||||
constructor( toneMapping = NoToneMapping, exposureNode = toneMappingExposure, colorNode = null ) {
|
||||
|
||||
super( 'vec3' );
|
||||
|
||||
this.toneMapping = toneMapping;
|
||||
|
||||
this.exposureNode = exposureNode;
|
||||
this.colorNode = colorNode;
|
||||
|
||||
}
|
||||
|
||||
getCacheKey() {
|
||||
|
||||
let cacheKey = super.getCacheKey();
|
||||
cacheKey = '{toneMapping:' + this.toneMapping + ',nodes:' + cacheKey + '}';
|
||||
|
||||
return cacheKey;
|
||||
|
||||
}
|
||||
|
||||
setup( builder ) {
|
||||
|
||||
const colorNode = this.colorNode || builder.context.color;
|
||||
const toneMapping = this.toneMapping;
|
||||
|
||||
if ( toneMapping === NoToneMapping ) return colorNode;
|
||||
|
||||
const toneMappingParams = { exposure: this.exposureNode, color: colorNode };
|
||||
const toneMappingNode = toneMappingLib[ toneMapping ];
|
||||
|
||||
let outputNode = null;
|
||||
|
||||
if ( toneMappingNode ) {
|
||||
|
||||
outputNode = toneMappingNode( toneMappingParams );
|
||||
|
||||
} else {
|
||||
|
||||
console.error( 'ToneMappingNode: Unsupported Tone Mapping configuration.', toneMapping );
|
||||
|
||||
outputNode = colorNode;
|
||||
|
||||
}
|
||||
|
||||
return outputNode;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default ToneMappingNode;
|
||||
|
||||
export const toneMapping = ( mapping, exposure, color ) => nodeObject( new ToneMappingNode( mapping, nodeObject( exposure ), nodeObject( color ) ) );
|
||||
export const toneMappingExposure = rendererReference( 'toneMappingExposure', 'float' );
|
||||
|
||||
addNodeElement( 'toneMapping', ( color, mapping, exposure ) => toneMapping( mapping, exposure, color ) );
|
||||
|
||||
addNodeClass( 'ToneMappingNode', ToneMappingNode );
|
97
dist/electron/static/sdk/three/jsm/nodes/display/ViewportDepthNode.js
vendored
Normal file
97
dist/electron/static/sdk/three/jsm/nodes/display/ViewportDepthNode.js
vendored
Normal file
@ -0,0 +1,97 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { nodeImmutable, nodeProxy } from '../shadernode/ShaderNode.js';
|
||||
import { cameraNear, cameraFar } from '../accessors/CameraNode.js';
|
||||
import { positionView } from '../accessors/PositionNode.js';
|
||||
import { viewportDepthTexture } from './ViewportDepthTextureNode.js';
|
||||
|
||||
class ViewportDepthNode extends Node {
|
||||
|
||||
constructor( scope, valueNode = null ) {
|
||||
|
||||
super( 'float' );
|
||||
|
||||
this.scope = scope;
|
||||
this.valueNode = valueNode;
|
||||
|
||||
this.isViewportDepthNode = true;
|
||||
|
||||
}
|
||||
|
||||
generate( builder ) {
|
||||
|
||||
const { scope } = this;
|
||||
|
||||
if ( scope === ViewportDepthNode.DEPTH_PIXEL ) {
|
||||
|
||||
return builder.getFragDepth();
|
||||
|
||||
}
|
||||
|
||||
return super.generate( builder );
|
||||
|
||||
}
|
||||
|
||||
setup( /*builder*/ ) {
|
||||
|
||||
const { scope } = this;
|
||||
|
||||
let node = null;
|
||||
|
||||
if ( scope === ViewportDepthNode.DEPTH ) {
|
||||
|
||||
node = viewZToOrthographicDepth( positionView.z, cameraNear, cameraFar );
|
||||
|
||||
} else if ( scope === ViewportDepthNode.DEPTH_TEXTURE ) {
|
||||
|
||||
const texture = this.valueNode || viewportDepthTexture();
|
||||
|
||||
const viewZ = perspectiveDepthToViewZ( texture, cameraNear, cameraFar );
|
||||
node = viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
|
||||
|
||||
} else if ( scope === ViewportDepthNode.DEPTH_PIXEL ) {
|
||||
|
||||
if ( this.valueNode !== null ) {
|
||||
|
||||
node = depthPixelBase().assign( this.valueNode );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return node;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// NOTE: viewZ, the z-coordinate in camera space, is negative for points in front of the camera
|
||||
|
||||
// -near maps to 0; -far maps to 1
|
||||
export const viewZToOrthographicDepth = ( viewZ, near, far ) => viewZ.add( near ).div( near.sub( far ) );
|
||||
|
||||
// maps orthographic depth in [ 0, 1 ] to viewZ
|
||||
export const orthographicDepthToViewZ = ( depth, near, far ) => near.sub( far ).mul( depth ).sub( near );
|
||||
|
||||
// NOTE: https://twitter.com/gonnavis/status/1377183786949959682
|
||||
|
||||
// -near maps to 0; -far maps to 1
|
||||
export const viewZToPerspectiveDepth = ( viewZ, near, far ) => near.add( viewZ ).mul( far ).div( far.sub( near ).mul( viewZ ) );
|
||||
|
||||
// maps perspective depth in [ 0, 1 ] to viewZ
|
||||
export const perspectiveDepthToViewZ = ( depth, near, far ) => near.mul( far ).div( far.sub( near ).mul( depth ).sub( far ) );
|
||||
|
||||
ViewportDepthNode.DEPTH = 'depth';
|
||||
ViewportDepthNode.DEPTH_TEXTURE = 'depthTexture';
|
||||
ViewportDepthNode.DEPTH_PIXEL = 'depthPixel';
|
||||
|
||||
export default ViewportDepthNode;
|
||||
|
||||
const depthPixelBase = nodeProxy( ViewportDepthNode, ViewportDepthNode.DEPTH_PIXEL );
|
||||
|
||||
export const depth = nodeImmutable( ViewportDepthNode, ViewportDepthNode.DEPTH );
|
||||
export const depthTexture = nodeProxy( ViewportDepthNode, ViewportDepthNode.DEPTH_TEXTURE );
|
||||
export const depthPixel = nodeImmutable( ViewportDepthNode, ViewportDepthNode.DEPTH_PIXEL );
|
||||
|
||||
depthPixel.assign = ( value ) => depthPixelBase( value );
|
||||
|
||||
addNodeClass( 'ViewportDepthNode', ViewportDepthNode );
|
31
dist/electron/static/sdk/three/jsm/nodes/display/ViewportDepthTextureNode.js
vendored
Normal file
31
dist/electron/static/sdk/three/jsm/nodes/display/ViewportDepthTextureNode.js
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
import ViewportTextureNode from './ViewportTextureNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
|
||||
import { viewportTopLeft } from './ViewportNode.js';
|
||||
import { DepthTexture } from 'three';
|
||||
|
||||
let sharedDepthbuffer = null;
|
||||
|
||||
class ViewportDepthTextureNode extends ViewportTextureNode {
|
||||
|
||||
constructor( uvNode = viewportTopLeft, levelNode = null ) {
|
||||
|
||||
if ( sharedDepthbuffer === null ) {
|
||||
|
||||
sharedDepthbuffer = new DepthTexture();
|
||||
|
||||
}
|
||||
|
||||
super( uvNode, levelNode, sharedDepthbuffer );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default ViewportDepthTextureNode;
|
||||
|
||||
export const viewportDepthTexture = nodeProxy( ViewportDepthTextureNode );
|
||||
|
||||
addNodeElement( 'viewportDepthTexture', viewportDepthTexture );
|
||||
|
||||
addNodeClass( 'ViewportDepthTextureNode', ViewportDepthTextureNode );
|
136
dist/electron/static/sdk/three/jsm/nodes/display/ViewportNode.js
vendored
Normal file
136
dist/electron/static/sdk/three/jsm/nodes/display/ViewportNode.js
vendored
Normal file
@ -0,0 +1,136 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { NodeUpdateType } from '../core/constants.js';
|
||||
import { uniform } from '../core/UniformNode.js';
|
||||
import { nodeImmutable, vec2 } from '../shadernode/ShaderNode.js';
|
||||
|
||||
import { Vector2, Vector4 } from 'three';
|
||||
|
||||
let resolution, viewportResult;
|
||||
|
||||
class ViewportNode extends Node {
|
||||
|
||||
constructor( scope ) {
|
||||
|
||||
super();
|
||||
|
||||
this.scope = scope;
|
||||
|
||||
this.isViewportNode = true;
|
||||
|
||||
}
|
||||
|
||||
getNodeType() {
|
||||
|
||||
if ( this.scope === ViewportNode.VIEWPORT ) return 'vec4';
|
||||
else if ( this.scope === ViewportNode.COORDINATE ) return 'vec3';
|
||||
else return 'vec2';
|
||||
|
||||
}
|
||||
|
||||
getUpdateType() {
|
||||
|
||||
let updateType = NodeUpdateType.NONE;
|
||||
|
||||
if ( this.scope === ViewportNode.RESOLUTION || this.scope === ViewportNode.VIEWPORT ) {
|
||||
|
||||
updateType = NodeUpdateType.FRAME;
|
||||
|
||||
}
|
||||
|
||||
this.updateType = updateType;
|
||||
|
||||
return updateType;
|
||||
|
||||
}
|
||||
|
||||
update( { renderer } ) {
|
||||
|
||||
if ( this.scope === ViewportNode.VIEWPORT ) {
|
||||
|
||||
renderer.getViewport( viewportResult );
|
||||
|
||||
} else {
|
||||
|
||||
renderer.getDrawingBufferSize( resolution );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
setup( /*builder*/ ) {
|
||||
|
||||
const scope = this.scope;
|
||||
|
||||
let output = null;
|
||||
|
||||
if ( scope === ViewportNode.RESOLUTION ) {
|
||||
|
||||
output = uniform( resolution || ( resolution = new Vector2() ) );
|
||||
|
||||
} else if ( scope === ViewportNode.VIEWPORT ) {
|
||||
|
||||
output = uniform( viewportResult || ( viewportResult = new Vector4() ) );
|
||||
|
||||
} else {
|
||||
|
||||
output = viewportCoordinate.div( viewportResolution );
|
||||
|
||||
let outX = output.x;
|
||||
let outY = output.y;
|
||||
|
||||
if ( /bottom/i.test( scope ) ) outY = outY.oneMinus();
|
||||
if ( /right/i.test( scope ) ) outX = outX.oneMinus();
|
||||
|
||||
output = vec2( outX, outY );
|
||||
|
||||
}
|
||||
|
||||
return output;
|
||||
|
||||
}
|
||||
|
||||
generate( builder ) {
|
||||
|
||||
if ( this.scope === ViewportNode.COORDINATE ) {
|
||||
|
||||
let coord = builder.getFragCoord();
|
||||
|
||||
if ( builder.isFlipY() ) {
|
||||
|
||||
// follow webgpu standards
|
||||
|
||||
const resolution = builder.getNodeProperties( viewportResolution ).outputNode.build( builder );
|
||||
|
||||
coord = `${ builder.getType( 'vec3' ) }( ${ coord }.x, ${ resolution }.y - ${ coord }.y, ${ coord }.z )`;
|
||||
|
||||
}
|
||||
|
||||
return coord;
|
||||
|
||||
}
|
||||
|
||||
return super.generate( builder );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ViewportNode.COORDINATE = 'coordinate';
|
||||
ViewportNode.RESOLUTION = 'resolution';
|
||||
ViewportNode.VIEWPORT = 'viewport';
|
||||
ViewportNode.TOP_LEFT = 'topLeft';
|
||||
ViewportNode.BOTTOM_LEFT = 'bottomLeft';
|
||||
ViewportNode.TOP_RIGHT = 'topRight';
|
||||
ViewportNode.BOTTOM_RIGHT = 'bottomRight';
|
||||
|
||||
export default ViewportNode;
|
||||
|
||||
export const viewportCoordinate = nodeImmutable( ViewportNode, ViewportNode.COORDINATE );
|
||||
export const viewportResolution = nodeImmutable( ViewportNode, ViewportNode.RESOLUTION );
|
||||
export const viewport = nodeImmutable( ViewportNode, ViewportNode.VIEWPORT );
|
||||
export const viewportTopLeft = nodeImmutable( ViewportNode, ViewportNode.TOP_LEFT );
|
||||
export const viewportBottomLeft = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_LEFT );
|
||||
export const viewportTopRight = nodeImmutable( ViewportNode, ViewportNode.TOP_RIGHT );
|
||||
export const viewportBottomRight = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_RIGHT );
|
||||
|
||||
addNodeClass( 'ViewportNode', ViewportNode );
|
37
dist/electron/static/sdk/three/jsm/nodes/display/ViewportSharedTextureNode.js
vendored
Normal file
37
dist/electron/static/sdk/three/jsm/nodes/display/ViewportSharedTextureNode.js
vendored
Normal file
@ -0,0 +1,37 @@
|
||||
import ViewportTextureNode from './ViewportTextureNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
|
||||
import { viewportTopLeft } from './ViewportNode.js';
|
||||
import { FramebufferTexture } from 'three';
|
||||
|
||||
let _sharedFramebuffer = null;
|
||||
|
||||
class ViewportSharedTextureNode extends ViewportTextureNode {
|
||||
|
||||
constructor( uvNode = viewportTopLeft, levelNode = null ) {
|
||||
|
||||
if ( _sharedFramebuffer === null ) {
|
||||
|
||||
_sharedFramebuffer = new FramebufferTexture();
|
||||
|
||||
}
|
||||
|
||||
super( uvNode, levelNode, _sharedFramebuffer );
|
||||
|
||||
}
|
||||
|
||||
updateReference() {
|
||||
|
||||
return this;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default ViewportSharedTextureNode;
|
||||
|
||||
export const viewportSharedTexture = nodeProxy( ViewportSharedTextureNode );
|
||||
|
||||
addNodeElement( 'viewportSharedTexture', viewportSharedTexture );
|
||||
|
||||
addNodeClass( 'ViewportSharedTextureNode', ViewportSharedTextureNode );
|
78
dist/electron/static/sdk/three/jsm/nodes/display/ViewportTextureNode.js
vendored
Normal file
78
dist/electron/static/sdk/three/jsm/nodes/display/ViewportTextureNode.js
vendored
Normal file
@ -0,0 +1,78 @@
|
||||
import TextureNode from '../accessors/TextureNode.js';
|
||||
import { NodeUpdateType } from '../core/constants.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
|
||||
import { viewportTopLeft } from './ViewportNode.js';
|
||||
import { Vector2, FramebufferTexture, LinearMipmapLinearFilter } from 'three';
|
||||
|
||||
const _size = new Vector2();
|
||||
|
||||
class ViewportTextureNode extends TextureNode {
|
||||
|
||||
constructor( uvNode = viewportTopLeft, levelNode = null, framebufferTexture = null ) {
|
||||
|
||||
if ( framebufferTexture === null ) {
|
||||
|
||||
framebufferTexture = new FramebufferTexture();
|
||||
framebufferTexture.minFilter = LinearMipmapLinearFilter;
|
||||
|
||||
}
|
||||
|
||||
super( framebufferTexture, uvNode, levelNode );
|
||||
|
||||
this.generateMipmaps = false;
|
||||
|
||||
this.isOutputTextureNode = true;
|
||||
|
||||
this.updateBeforeType = NodeUpdateType.FRAME;
|
||||
|
||||
}
|
||||
|
||||
updateBefore( frame ) {
|
||||
|
||||
const renderer = frame.renderer;
|
||||
renderer.getDrawingBufferSize( _size );
|
||||
|
||||
//
|
||||
|
||||
const framebufferTexture = this.value;
|
||||
|
||||
if ( framebufferTexture.image.width !== _size.width || framebufferTexture.image.height !== _size.height ) {
|
||||
|
||||
framebufferTexture.image.width = _size.width;
|
||||
framebufferTexture.image.height = _size.height;
|
||||
framebufferTexture.needsUpdate = true;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
const currentGenerateMipmaps = framebufferTexture.generateMipmaps;
|
||||
framebufferTexture.generateMipmaps = this.generateMipmaps;
|
||||
|
||||
renderer.copyFramebufferToTexture( framebufferTexture );
|
||||
|
||||
framebufferTexture.generateMipmaps = currentGenerateMipmaps;
|
||||
|
||||
}
|
||||
|
||||
clone() {
|
||||
|
||||
const viewportTextureNode = new this.constructor( this.uvNode, this.levelNode, this.value );
|
||||
viewportTextureNode.generateMipmaps = this.generateMipmaps;
|
||||
|
||||
return viewportTextureNode;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default ViewportTextureNode;
|
||||
|
||||
export const viewportTexture = nodeProxy( ViewportTextureNode );
|
||||
export const viewportMipTexture = nodeProxy( ViewportTextureNode, null, null, { generateMipmaps: true } );
|
||||
|
||||
addNodeElement( 'viewportTexture', viewportTexture );
|
||||
addNodeElement( 'viewportMipTexture', viewportMipTexture );
|
||||
|
||||
addNodeClass( 'ViewportTextureNode', ViewportTextureNode );
|
Reference in New Issue
Block a user