添加关照、全局等高线、修改图层问题
This commit is contained in:
39
dist/electron/static/sdk/three/jsm/nodes/lighting/IESSpotLightNode.js
vendored
Normal file
39
dist/electron/static/sdk/three/jsm/nodes/lighting/IESSpotLightNode.js
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
import SpotLightNode from './SpotLightNode.js';
|
||||
import { addLightNode } from './LightsNode.js';
|
||||
import { texture } from '../accessors/TextureNode.js';
|
||||
import { vec2 } from '../shadernode/ShaderNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
|
||||
import IESSpotLight from '../../lights/IESSpotLight.js';
|
||||
|
||||
class IESSpotLightNode extends SpotLightNode {
|
||||
|
||||
getSpotAttenuation( angleCosine ) {
|
||||
|
||||
const iesMap = this.light.iesMap;
|
||||
|
||||
let spotAttenuation = null;
|
||||
|
||||
if ( iesMap && iesMap.isTexture === true ) {
|
||||
|
||||
const angle = angleCosine.acos().mul( 1.0 / Math.PI );
|
||||
|
||||
spotAttenuation = texture( iesMap, vec2( angle, 0 ), 0 ).r;
|
||||
|
||||
} else {
|
||||
|
||||
spotAttenuation = super.getSpotAttenuation( angleCosine );
|
||||
|
||||
}
|
||||
|
||||
return spotAttenuation;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default IESSpotLightNode;
|
||||
|
||||
addNodeClass( 'IESSpotLightNode', IESSpotLightNode );
|
||||
|
||||
addLightNode( IESSpotLight, IESSpotLightNode );
|
Reference in New Issue
Block a user