添加关照、全局等高线、修改图层问题
This commit is contained in:
		
							
								
								
									
										35
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/ArrayElementNode.js
									
									
									
									
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										35
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/ArrayElementNode.js
									
									
									
									
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							@ -0,0 +1,35 @@
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import Node, { addNodeClass } from '../core/Node.js';
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class ArrayElementNode extends Node { // @TODO: If extending from TempNode it breaks webgpu_compute
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	constructor( node, indexNode ) {
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		super();
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		this.node = node;
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		this.indexNode = indexNode;
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		this.isArrayElementNode = true;
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	}
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	getNodeType( builder ) {
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		return this.node.getNodeType( builder );
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	}
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	generate( builder ) {
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		const nodeSnippet = this.node.build( builder );
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		const indexSnippet = this.indexNode.build( builder, 'uint' );
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		return `${nodeSnippet}[ ${indexSnippet} ]`;
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	}
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}
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export default ArrayElementNode;
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addNodeClass( 'ArrayElementNode', ArrayElementNode );
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										65
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/ConvertNode.js
									
									
									
									
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										65
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/ConvertNode.js
									
									
									
									
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							@ -0,0 +1,65 @@
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import Node, { addNodeClass } from '../core/Node.js';
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class ConvertNode extends Node {
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	constructor( node, convertTo ) {
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		super();
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		this.node = node;
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		this.convertTo = convertTo;
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	}
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	getNodeType( builder ) {
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		const requestType = this.node.getNodeType( builder );
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		let convertTo = null;
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		for ( const overloadingType of this.convertTo.split( '|' ) ) {
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			if ( convertTo === null || builder.getTypeLength( requestType ) === builder.getTypeLength( overloadingType ) ) {
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				convertTo = overloadingType;
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			}
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		}
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		return convertTo;
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	}
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	serialize( data ) {
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		super.serialize( data );
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		data.convertTo = this.convertTo;
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	}
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	deserialize( data ) {
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		super.deserialize( data );
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		this.convertTo = data.convertTo;
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	}
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	generate( builder, output ) {
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		const node = this.node;
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		const type = this.getNodeType( builder );
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		||||
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		const snippet = node.build( builder, type );
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		return builder.format( snippet, type, output );
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	}
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}
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export default ConvertNode;
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addNodeClass( 'ConvertNode', ConvertNode );
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										27
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/DiscardNode.js
									
									
									
									
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										27
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/DiscardNode.js
									
									
									
									
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							@ -0,0 +1,27 @@
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import CondNode from '../math/CondNode.js';
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import { expression } from '../code/ExpressionNode.js';
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import { addNodeClass } from '../core/Node.js';
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import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
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let discardExpression;
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class DiscardNode extends CondNode {
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	constructor( condNode ) {
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		discardExpression = discardExpression || expression( 'discard' );
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		super( condNode, discardExpression );
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	}
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}
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export default DiscardNode;
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export const inlineDiscard = nodeProxy( DiscardNode );
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export const discard = ( condNode ) => inlineDiscard( condNode ).append();
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addNodeElement( 'discard', discard ); // @TODO: Check... this cause a little confusing using in chaining
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addNodeClass( 'DiscardNode', DiscardNode );
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										33
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/EquirectUVNode.js
									
									
									
									
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										33
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/EquirectUVNode.js
									
									
									
									
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							@ -0,0 +1,33 @@
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import TempNode from '../core/TempNode.js';
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import { positionWorldDirection } from '../accessors/PositionNode.js';
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import { nodeProxy, vec2 } from '../shadernode/ShaderNode.js';
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import { addNodeClass } from '../core/Node.js';
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class EquirectUVNode extends TempNode {
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	constructor( dirNode = positionWorldDirection ) {
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		super( 'vec2' );
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		this.dirNode = dirNode;
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	}
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	setup() {
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		const dir = this.dirNode;
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		const u = dir.z.atan2( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
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		const v = dir.y.clamp( - 1.0, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
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		return vec2( u, v );
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	}
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}
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export default EquirectUVNode;
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export const equirectUV = nodeProxy( EquirectUVNode );
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addNodeClass( 'EquirectUVNode', EquirectUVNode );
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										95
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/FunctionOverloadingNode.js
									
									
									
									
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										95
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/FunctionOverloadingNode.js
									
									
									
									
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							@ -0,0 +1,95 @@
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import Node, { addNodeClass } from '../core/Node.js';
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		||||
import { nodeProxy } from '../shadernode/ShaderNode.js';
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class FunctionOverloadingNode extends Node {
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	constructor( functionNodes = [], ...parametersNodes ) {
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		super();
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		||||
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		||||
		this.functionNodes = functionNodes;
 | 
			
		||||
		this.parametersNodes = parametersNodes;
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		||||
 | 
			
		||||
		this._candidateFnCall = null;
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		||||
 | 
			
		||||
	}
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		||||
	getNodeType() {
 | 
			
		||||
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		||||
		return this.functionNodes[ 0 ].shaderNode.layout.type;
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		||||
	}
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 | 
			
		||||
	setup( builder ) {
 | 
			
		||||
 | 
			
		||||
		const params = this.parametersNodes;
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		||||
 | 
			
		||||
		let candidateFnCall = this._candidateFnCall;
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		||||
 | 
			
		||||
		if ( candidateFnCall === null ) {
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		||||
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		||||
			let candidateFn = null;
 | 
			
		||||
			let candidateScore = - 1;
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		||||
 | 
			
		||||
			for ( const functionNode of this.functionNodes ) {
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		||||
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		||||
				const shaderNode = functionNode.shaderNode;
 | 
			
		||||
				const layout = shaderNode.layout;
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		||||
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		||||
				if ( layout === null ) {
 | 
			
		||||
 | 
			
		||||
					throw new Error( 'FunctionOverloadingNode: FunctionNode must be a layout.' );
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		||||
 | 
			
		||||
				}
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		||||
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		||||
				const inputs = layout.inputs;
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		||||
 | 
			
		||||
				if ( params.length === inputs.length ) {
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		||||
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		||||
					let score = 0;
 | 
			
		||||
 | 
			
		||||
					for ( let i = 0; i < params.length; i ++ ) {
 | 
			
		||||
 | 
			
		||||
						const param = params[ i ];
 | 
			
		||||
						const input = inputs[ i ];
 | 
			
		||||
 | 
			
		||||
						if ( param.getNodeType( builder ) === input.type ) {
 | 
			
		||||
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		||||
							score ++;
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		||||
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		||||
						} else {
 | 
			
		||||
 | 
			
		||||
							score = 0;
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		||||
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					if ( score > candidateScore ) {
 | 
			
		||||
 | 
			
		||||
						candidateFn = functionNode;
 | 
			
		||||
						candidateScore = score;
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			this._candidateFnCall = candidateFnCall = candidateFn( ...params );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return candidateFnCall;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default FunctionOverloadingNode;
 | 
			
		||||
 | 
			
		||||
const overloadingBaseFn = nodeProxy( FunctionOverloadingNode );
 | 
			
		||||
 | 
			
		||||
export const overloadingFn = ( functionNodes ) => ( ...params ) => overloadingBaseFn( functionNodes, ...params );
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'FunctionOverloadingNode', FunctionOverloadingNode );
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										61
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/JoinNode.js
									
									
									
									
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										61
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/JoinNode.js
									
									
									
									
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							@ -0,0 +1,61 @@
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		||||
import { addNodeClass } from '../core/Node.js';
 | 
			
		||||
import TempNode from '../core/TempNode.js';
 | 
			
		||||
 | 
			
		||||
class JoinNode extends TempNode {
 | 
			
		||||
 | 
			
		||||
	constructor( nodes = [], nodeType = null ) {
 | 
			
		||||
 | 
			
		||||
		super( nodeType );
 | 
			
		||||
 | 
			
		||||
		this.nodes = nodes;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getNodeType( builder ) {
 | 
			
		||||
 | 
			
		||||
		if ( this.nodeType !== null ) {
 | 
			
		||||
 | 
			
		||||
			return builder.getVectorType( this.nodeType );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return builder.getTypeFromLength( this.nodes.reduce( ( count, cur ) => count + builder.getTypeLength( cur.getNodeType( builder ) ), 0 ) );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	generate( builder, output ) {
 | 
			
		||||
 | 
			
		||||
		const type = this.getNodeType( builder );
 | 
			
		||||
		const nodes = this.nodes;
 | 
			
		||||
 | 
			
		||||
		const primitiveType = builder.getComponentType( type );
 | 
			
		||||
 | 
			
		||||
		const snippetValues = [];
 | 
			
		||||
 | 
			
		||||
		for ( const input of nodes ) {
 | 
			
		||||
 | 
			
		||||
			let inputSnippet = input.build( builder );
 | 
			
		||||
 | 
			
		||||
			const inputPrimitiveType = builder.getComponentType( input.getNodeType( builder ) );
 | 
			
		||||
 | 
			
		||||
			if ( inputPrimitiveType !== primitiveType ) {
 | 
			
		||||
 | 
			
		||||
				inputSnippet = builder.format( inputSnippet, inputPrimitiveType, primitiveType );
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			snippetValues.push( inputSnippet );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		const snippet = `${ builder.getType( type ) }( ${ snippetValues.join( ', ' ) } )`;
 | 
			
		||||
 | 
			
		||||
		return builder.format( snippet, type, output );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default JoinNode;
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'JoinNode', JoinNode );
 | 
			
		||||
							
								
								
									
										200
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/LoopNode.js
									
									
									
									
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										200
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/LoopNode.js
									
									
									
									
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							@ -0,0 +1,200 @@
 | 
			
		||||
import Node, { addNodeClass } from '../core/Node.js';
 | 
			
		||||
import { expression } from '../code/ExpressionNode.js';
 | 
			
		||||
import { bypass } from '../core/BypassNode.js';
 | 
			
		||||
import { context } from '../core/ContextNode.js';
 | 
			
		||||
import { addNodeElement, nodeObject, nodeArray } from '../shadernode/ShaderNode.js';
 | 
			
		||||
 | 
			
		||||
class LoopNode extends Node {
 | 
			
		||||
 | 
			
		||||
	constructor( params = [] ) {
 | 
			
		||||
 | 
			
		||||
		super();
 | 
			
		||||
 | 
			
		||||
		this.params = params;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getVarName( index ) {
 | 
			
		||||
 | 
			
		||||
		return String.fromCharCode( 'i'.charCodeAt() + index );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getProperties( builder ) {
 | 
			
		||||
 | 
			
		||||
		const properties = builder.getNodeProperties( this );
 | 
			
		||||
 | 
			
		||||
		if ( properties.stackNode !== undefined ) return properties;
 | 
			
		||||
 | 
			
		||||
		//
 | 
			
		||||
 | 
			
		||||
		const inputs = {};
 | 
			
		||||
 | 
			
		||||
		for ( let i = 0, l = this.params.length - 1; i < l; i ++ ) {
 | 
			
		||||
 | 
			
		||||
			const param = this.params[ i ];
 | 
			
		||||
 | 
			
		||||
			const name = ( param.isNode !== true && param.name ) || this.getVarName( i );
 | 
			
		||||
			const type = ( param.isNode !== true && param.type ) || 'int';
 | 
			
		||||
 | 
			
		||||
			inputs[ name ] = expression( name, type );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		properties.returnsNode = this.params[ this.params.length - 1 ]( inputs, builder.addStack(), builder );
 | 
			
		||||
		properties.stackNode = builder.removeStack();
 | 
			
		||||
 | 
			
		||||
		return properties;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getNodeType( builder ) {
 | 
			
		||||
 | 
			
		||||
		const { returnsNode } = this.getProperties( builder );
 | 
			
		||||
 | 
			
		||||
		return returnsNode ? returnsNode.getNodeType( builder ) : 'void';
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	setup( builder ) {
 | 
			
		||||
 | 
			
		||||
		// setup properties
 | 
			
		||||
 | 
			
		||||
		this.getProperties( builder );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	generate( builder ) {
 | 
			
		||||
 | 
			
		||||
		const properties = this.getProperties( builder );
 | 
			
		||||
 | 
			
		||||
		const contextData = { tempWrite: false };
 | 
			
		||||
 | 
			
		||||
		const params = this.params;
 | 
			
		||||
		const stackNode = properties.stackNode;
 | 
			
		||||
 | 
			
		||||
		for ( let i = 0, l = params.length - 1; i < l; i ++ ) {
 | 
			
		||||
 | 
			
		||||
			const param = params[ i ];
 | 
			
		||||
 | 
			
		||||
			let start = null, end = null, name = null, type = null, condition = null, update = null;
 | 
			
		||||
 | 
			
		||||
			if ( param.isNode ) {
 | 
			
		||||
 | 
			
		||||
				type = 'int';
 | 
			
		||||
				name = this.getVarName( i );
 | 
			
		||||
				start = '0';
 | 
			
		||||
				end = param.build( builder, type );
 | 
			
		||||
				condition = '<';
 | 
			
		||||
 | 
			
		||||
			} else {
 | 
			
		||||
 | 
			
		||||
				type = param.type || 'int';
 | 
			
		||||
				name = param.name || this.getVarName( i );
 | 
			
		||||
				start = param.start;
 | 
			
		||||
				end = param.end;
 | 
			
		||||
				condition = param.condition;
 | 
			
		||||
				update = param.update;
 | 
			
		||||
 | 
			
		||||
				if ( typeof start === 'number' ) start = start.toString();
 | 
			
		||||
				else if ( start && start.isNode ) start = start.build( builder, type );
 | 
			
		||||
 | 
			
		||||
				if ( typeof end === 'number' ) end = end.toString();
 | 
			
		||||
				else if ( end && end.isNode ) end = end.build( builder, type );
 | 
			
		||||
 | 
			
		||||
				if ( start !== undefined && end === undefined ) {
 | 
			
		||||
 | 
			
		||||
					start = start + ' - 1';
 | 
			
		||||
					end = '0';
 | 
			
		||||
					condition = '>=';
 | 
			
		||||
 | 
			
		||||
				} else if ( end !== undefined && start === undefined ) {
 | 
			
		||||
 | 
			
		||||
					start = '0';
 | 
			
		||||
					condition = '<';
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				if ( condition === undefined ) {
 | 
			
		||||
 | 
			
		||||
					if ( Number( start ) > Number( end ) ) {
 | 
			
		||||
 | 
			
		||||
						condition = '>=';
 | 
			
		||||
 | 
			
		||||
					} else {
 | 
			
		||||
 | 
			
		||||
						condition = '<';
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			const internalParam = { start, end, condition };
 | 
			
		||||
 | 
			
		||||
			//
 | 
			
		||||
 | 
			
		||||
			const startSnippet = internalParam.start;
 | 
			
		||||
			const endSnippet = internalParam.end;
 | 
			
		||||
 | 
			
		||||
			let declarationSnippet = '';
 | 
			
		||||
			let conditionalSnippet = '';
 | 
			
		||||
			let updateSnippet = '';
 | 
			
		||||
 | 
			
		||||
			if ( ! update ) {
 | 
			
		||||
 | 
			
		||||
				if ( type === 'int' || type === 'uint' ) {
 | 
			
		||||
 | 
			
		||||
					if ( condition.includes( '<' ) ) update = '++';
 | 
			
		||||
					else update = '--';
 | 
			
		||||
 | 
			
		||||
				} else {
 | 
			
		||||
 | 
			
		||||
					if ( condition.includes( '<' ) ) update = '+= 1.';
 | 
			
		||||
					else update = '-= 1.';
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			declarationSnippet += builder.getVar( type, name ) + ' = ' + startSnippet;
 | 
			
		||||
 | 
			
		||||
			conditionalSnippet += name + ' ' + condition + ' ' + endSnippet;
 | 
			
		||||
			updateSnippet += name + ' ' + update;
 | 
			
		||||
 | 
			
		||||
			const forSnippet = `for ( ${ declarationSnippet }; ${ conditionalSnippet }; ${ updateSnippet } )`;
 | 
			
		||||
 | 
			
		||||
			builder.addFlowCode( ( i === 0 ? '\n' : '' ) + builder.tab + forSnippet + ' {\n\n' ).addFlowTab();
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		const stackSnippet = context( stackNode, contextData ).build( builder, 'void' );
 | 
			
		||||
 | 
			
		||||
		const returnsSnippet = properties.returnsNode ? properties.returnsNode.build( builder ) : '';
 | 
			
		||||
 | 
			
		||||
		builder.removeFlowTab().addFlowCode( '\n' + builder.tab + stackSnippet );
 | 
			
		||||
 | 
			
		||||
		for ( let i = 0, l = this.params.length - 1; i < l; i ++ ) {
 | 
			
		||||
 | 
			
		||||
			builder.addFlowCode( ( i === 0 ? '' : builder.tab ) + '}\n\n' ).removeFlowTab();
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		builder.addFlowTab();
 | 
			
		||||
 | 
			
		||||
		return returnsSnippet;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default LoopNode;
 | 
			
		||||
 | 
			
		||||
export const loop = ( ...params ) => nodeObject( new LoopNode( nodeArray( params, 'int' ) ) ).append();
 | 
			
		||||
export const Continue = () => expression( 'continue' ).append();
 | 
			
		||||
export const Break = () => expression( 'break' ).append();
 | 
			
		||||
 | 
			
		||||
addNodeElement( 'loop', ( returns, ...params ) => bypass( returns, loop( ...params ) ) );
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'LoopNode', LoopNode );
 | 
			
		||||
							
								
								
									
										30
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/MatcapUVNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/MatcapUVNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,30 @@
 | 
			
		||||
import TempNode from '../core/TempNode.js';
 | 
			
		||||
import { transformedNormalView } from '../accessors/NormalNode.js';
 | 
			
		||||
import { positionViewDirection } from '../accessors/PositionNode.js';
 | 
			
		||||
import { nodeImmutable, vec2, vec3 } from '../shadernode/ShaderNode.js';
 | 
			
		||||
import { addNodeClass } from '../core/Node.js';
 | 
			
		||||
 | 
			
		||||
class MatcapUVNode extends TempNode {
 | 
			
		||||
 | 
			
		||||
	constructor() {
 | 
			
		||||
 | 
			
		||||
		super( 'vec2' );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	setup() {
 | 
			
		||||
 | 
			
		||||
		const x = vec3( positionViewDirection.z, 0, positionViewDirection.x.negate() ).normalize();
 | 
			
		||||
		const y = positionViewDirection.cross( x );
 | 
			
		||||
 | 
			
		||||
		return vec2( x.dot( transformedNormalView ), y.dot( transformedNormalView ) ).mul( 0.495 ).add( 0.5 );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default MatcapUVNode;
 | 
			
		||||
 | 
			
		||||
export const matcapUV = nodeImmutable( MatcapUVNode );
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'MatcapUVNode', MatcapUVNode );
 | 
			
		||||
							
								
								
									
										46
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/MaxMipLevelNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/MaxMipLevelNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,46 @@
 | 
			
		||||
import UniformNode from '../core/UniformNode.js';
 | 
			
		||||
import { NodeUpdateType } from '../core/constants.js';
 | 
			
		||||
import { nodeProxy } from '../shadernode/ShaderNode.js';
 | 
			
		||||
import { addNodeClass } from '../core/Node.js';
 | 
			
		||||
 | 
			
		||||
class MaxMipLevelNode extends UniformNode {
 | 
			
		||||
 | 
			
		||||
	constructor( textureNode ) {
 | 
			
		||||
 | 
			
		||||
		super( 0 );
 | 
			
		||||
 | 
			
		||||
		this.textureNode = textureNode;
 | 
			
		||||
 | 
			
		||||
		this.updateType = NodeUpdateType.FRAME;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	get texture() {
 | 
			
		||||
 | 
			
		||||
		return this.textureNode.value;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	update() {
 | 
			
		||||
 | 
			
		||||
		const texture = this.texture;
 | 
			
		||||
		const images = texture.images;
 | 
			
		||||
		const image = ( images && images.length > 0 ) ? ( ( images[ 0 ] && images[ 0 ].image ) || images[ 0 ] ) : texture.image;
 | 
			
		||||
 | 
			
		||||
		if ( image && image.width !== undefined ) {
 | 
			
		||||
 | 
			
		||||
			const { width, height } = image;
 | 
			
		||||
 | 
			
		||||
			this.value = Math.log2( Math.max( width, height ) );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default MaxMipLevelNode;
 | 
			
		||||
 | 
			
		||||
export const maxMipLevel = nodeProxy( MaxMipLevelNode );
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'MaxMipLevelNode', MaxMipLevelNode );
 | 
			
		||||
							
								
								
									
										81
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/OscNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										81
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/OscNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,81 @@
 | 
			
		||||
import Node, { addNodeClass } from '../core/Node.js';
 | 
			
		||||
import { timerLocal } from './TimerNode.js';
 | 
			
		||||
import { nodeObject, nodeProxy } from '../shadernode/ShaderNode.js';
 | 
			
		||||
 | 
			
		||||
class OscNode extends Node {
 | 
			
		||||
 | 
			
		||||
	constructor( method = OscNode.SINE, timeNode = timerLocal() ) {
 | 
			
		||||
 | 
			
		||||
		super();
 | 
			
		||||
 | 
			
		||||
		this.method = method;
 | 
			
		||||
		this.timeNode = timeNode;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getNodeType( builder ) {
 | 
			
		||||
 | 
			
		||||
		return this.timeNode.getNodeType( builder );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	setup() {
 | 
			
		||||
 | 
			
		||||
		const method = this.method;
 | 
			
		||||
		const timeNode = nodeObject( this.timeNode );
 | 
			
		||||
 | 
			
		||||
		let outputNode = null;
 | 
			
		||||
 | 
			
		||||
		if ( method === OscNode.SINE ) {
 | 
			
		||||
 | 
			
		||||
			outputNode = timeNode.add( 0.75 ).mul( Math.PI * 2 ).sin().mul( 0.5 ).add( 0.5 );
 | 
			
		||||
 | 
			
		||||
		} else if ( method === OscNode.SQUARE ) {
 | 
			
		||||
 | 
			
		||||
			outputNode = timeNode.fract().round();
 | 
			
		||||
 | 
			
		||||
		} else if ( method === OscNode.TRIANGLE ) {
 | 
			
		||||
 | 
			
		||||
			outputNode = timeNode.add( 0.5 ).fract().mul( 2 ).sub( 1 ).abs();
 | 
			
		||||
 | 
			
		||||
		} else if ( method === OscNode.SAWTOOTH ) {
 | 
			
		||||
 | 
			
		||||
			outputNode = timeNode.fract();
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return outputNode;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	serialize( data ) {
 | 
			
		||||
 | 
			
		||||
		super.serialize( data );
 | 
			
		||||
 | 
			
		||||
		data.method = this.method;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	deserialize( data ) {
 | 
			
		||||
 | 
			
		||||
		super.deserialize( data );
 | 
			
		||||
 | 
			
		||||
		this.method = data.method;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
OscNode.SINE = 'sine';
 | 
			
		||||
OscNode.SQUARE = 'square';
 | 
			
		||||
OscNode.TRIANGLE = 'triangle';
 | 
			
		||||
OscNode.SAWTOOTH = 'sawtooth';
 | 
			
		||||
 | 
			
		||||
export default OscNode;
 | 
			
		||||
 | 
			
		||||
export const oscSine = nodeProxy( OscNode, OscNode.SINE );
 | 
			
		||||
export const oscSquare = nodeProxy( OscNode, OscNode.SQUARE );
 | 
			
		||||
export const oscTriangle = nodeProxy( OscNode, OscNode.TRIANGLE );
 | 
			
		||||
export const oscSawtooth = nodeProxy( OscNode, OscNode.SAWTOOTH );
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'OscNode', OscNode );
 | 
			
		||||
							
								
								
									
										55
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/PackingNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										55
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/PackingNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,55 @@
 | 
			
		||||
import TempNode from '../core/TempNode.js';
 | 
			
		||||
import { addNodeClass } from '../core/Node.js';
 | 
			
		||||
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
 | 
			
		||||
 | 
			
		||||
class PackingNode extends TempNode {
 | 
			
		||||
 | 
			
		||||
	constructor( scope, node ) {
 | 
			
		||||
 | 
			
		||||
		super();
 | 
			
		||||
 | 
			
		||||
		this.scope = scope;
 | 
			
		||||
		this.node = node;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getNodeType( builder ) {
 | 
			
		||||
 | 
			
		||||
		return this.node.getNodeType( builder );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	setup() {
 | 
			
		||||
 | 
			
		||||
		const { scope, node } = this;
 | 
			
		||||
 | 
			
		||||
		let result = null;
 | 
			
		||||
 | 
			
		||||
		if ( scope === PackingNode.DIRECTION_TO_COLOR ) {
 | 
			
		||||
 | 
			
		||||
			result = node.mul( 0.5 ).add( 0.5 );
 | 
			
		||||
 | 
			
		||||
		} else if ( scope === PackingNode.COLOR_TO_DIRECTION ) {
 | 
			
		||||
 | 
			
		||||
			result = node.mul( 2.0 ).sub( 1 );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return result;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
PackingNode.DIRECTION_TO_COLOR = 'directionToColor';
 | 
			
		||||
PackingNode.COLOR_TO_DIRECTION = 'colorToDirection';
 | 
			
		||||
 | 
			
		||||
export default PackingNode;
 | 
			
		||||
 | 
			
		||||
export const directionToColor = nodeProxy( PackingNode, PackingNode.DIRECTION_TO_COLOR );
 | 
			
		||||
export const colorToDirection = nodeProxy( PackingNode, PackingNode.COLOR_TO_DIRECTION );
 | 
			
		||||
 | 
			
		||||
addNodeElement( 'directionToColor', directionToColor );
 | 
			
		||||
addNodeElement( 'colorToDirection', colorToDirection );
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'PackingNode', PackingNode );
 | 
			
		||||
							
								
								
									
										227
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/ReflectorNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										227
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/ReflectorNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,227 @@
 | 
			
		||||
import TextureNode from '../accessors/TextureNode.js';
 | 
			
		||||
import { nodeObject, vec2 } from '../shadernode/ShaderNode.js';
 | 
			
		||||
import { NodeUpdateType } from '../core/constants.js';
 | 
			
		||||
import { viewportTopLeft } from '../display/ViewportNode.js';
 | 
			
		||||
import { Matrix4, Vector2, Vector3, Vector4, Object3D, Plane, RenderTarget, HalfFloatType, LinearMipMapLinearFilter } from 'three';
 | 
			
		||||
 | 
			
		||||
const _reflectorPlane = new Plane();
 | 
			
		||||
const _normal = new Vector3();
 | 
			
		||||
const _reflectorWorldPosition = new Vector3();
 | 
			
		||||
const _cameraWorldPosition = new Vector3();
 | 
			
		||||
const _rotationMatrix = new Matrix4();
 | 
			
		||||
const _lookAtPosition = new Vector3( 0, 0, - 1 );
 | 
			
		||||
const clipPlane = new Vector4();
 | 
			
		||||
 | 
			
		||||
const _view = new Vector3();
 | 
			
		||||
const _target = new Vector3();
 | 
			
		||||
const _q = new Vector4();
 | 
			
		||||
 | 
			
		||||
const _size = new Vector2();
 | 
			
		||||
 | 
			
		||||
const _defaultRT = new RenderTarget();
 | 
			
		||||
const _defaultUV = vec2( viewportTopLeft.x.oneMinus(), viewportTopLeft.y );
 | 
			
		||||
 | 
			
		||||
let _inReflector = false;
 | 
			
		||||
 | 
			
		||||
class ReflectorNode extends TextureNode {
 | 
			
		||||
 | 
			
		||||
	constructor( parameters = {} ) {
 | 
			
		||||
 | 
			
		||||
		super( _defaultRT.texture, _defaultUV );
 | 
			
		||||
 | 
			
		||||
		const {
 | 
			
		||||
			target = new Object3D(),
 | 
			
		||||
			resolution = 1,
 | 
			
		||||
			generateMipmaps = false,
 | 
			
		||||
			bounces = true
 | 
			
		||||
		} = parameters;
 | 
			
		||||
 | 
			
		||||
		//
 | 
			
		||||
 | 
			
		||||
		this.target = target;
 | 
			
		||||
		this.resolution = resolution;
 | 
			
		||||
		this.generateMipmaps = generateMipmaps;
 | 
			
		||||
		this.bounces = bounces;
 | 
			
		||||
 | 
			
		||||
		this.updateBeforeType = bounces ? NodeUpdateType.RENDER : NodeUpdateType.FRAME;
 | 
			
		||||
 | 
			
		||||
		this.virtualCameras = new WeakMap();
 | 
			
		||||
		this.renderTargets = new WeakMap();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	_updateResolution( renderTarget, renderer ) {
 | 
			
		||||
 | 
			
		||||
		const resolution = this.resolution;
 | 
			
		||||
 | 
			
		||||
		renderer.getDrawingBufferSize( _size );
 | 
			
		||||
 | 
			
		||||
		renderTarget.setSize( Math.round( _size.width * resolution ), Math.round( _size.height * resolution ) );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	setup( builder ) {
 | 
			
		||||
 | 
			
		||||
		this._updateResolution( _defaultRT, builder.renderer );
 | 
			
		||||
 | 
			
		||||
		return super.setup( builder );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getTextureNode() {
 | 
			
		||||
 | 
			
		||||
		return this.textureNode;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getVirtualCamera( camera ) {
 | 
			
		||||
 | 
			
		||||
		let virtualCamera = this.virtualCameras.get( camera );
 | 
			
		||||
 | 
			
		||||
		if ( virtualCamera === undefined ) {
 | 
			
		||||
 | 
			
		||||
			virtualCamera = camera.clone();
 | 
			
		||||
 | 
			
		||||
			this.virtualCameras.set( camera, virtualCamera );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return virtualCamera;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getRenderTarget( camera ) {
 | 
			
		||||
 | 
			
		||||
		let renderTarget = this.renderTargets.get( camera );
 | 
			
		||||
 | 
			
		||||
		if ( renderTarget === undefined ) {
 | 
			
		||||
 | 
			
		||||
			renderTarget = new RenderTarget( 0, 0, { type: HalfFloatType } );
 | 
			
		||||
 | 
			
		||||
			if ( this.generateMipmaps === true ) {
 | 
			
		||||
 | 
			
		||||
			    renderTarget.texture.minFilter = LinearMipMapLinearFilter;
 | 
			
		||||
			    renderTarget.texture.generateMipmaps = true;
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			this.renderTargets.set( camera, renderTarget );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return renderTarget;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	updateBefore( frame ) {
 | 
			
		||||
 | 
			
		||||
		if ( this.bounces === false && _inReflector ) return false;
 | 
			
		||||
 | 
			
		||||
		_inReflector = true;
 | 
			
		||||
 | 
			
		||||
		const { scene, camera, renderer, material } = frame;
 | 
			
		||||
		const { target } = this;
 | 
			
		||||
 | 
			
		||||
		const virtualCamera = this.getVirtualCamera( camera );
 | 
			
		||||
		const renderTarget = this.getRenderTarget( virtualCamera );
 | 
			
		||||
 | 
			
		||||
		renderer.getDrawingBufferSize( _size );
 | 
			
		||||
 | 
			
		||||
		this._updateResolution( renderTarget, renderer );
 | 
			
		||||
 | 
			
		||||
		//
 | 
			
		||||
 | 
			
		||||
		_reflectorWorldPosition.setFromMatrixPosition( target.matrixWorld );
 | 
			
		||||
		_cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
 | 
			
		||||
 | 
			
		||||
		_rotationMatrix.extractRotation( target.matrixWorld );
 | 
			
		||||
 | 
			
		||||
		_normal.set( 0, 0, 1 );
 | 
			
		||||
		_normal.applyMatrix4( _rotationMatrix );
 | 
			
		||||
 | 
			
		||||
		_view.subVectors( _reflectorWorldPosition, _cameraWorldPosition );
 | 
			
		||||
 | 
			
		||||
		// Avoid rendering when reflector is facing away
 | 
			
		||||
 | 
			
		||||
		if ( _view.dot( _normal ) > 0 ) return;
 | 
			
		||||
 | 
			
		||||
		_view.reflect( _normal ).negate();
 | 
			
		||||
		_view.add( _reflectorWorldPosition );
 | 
			
		||||
 | 
			
		||||
		_rotationMatrix.extractRotation( camera.matrixWorld );
 | 
			
		||||
 | 
			
		||||
		_lookAtPosition.set( 0, 0, - 1 );
 | 
			
		||||
		_lookAtPosition.applyMatrix4( _rotationMatrix );
 | 
			
		||||
		_lookAtPosition.add( _cameraWorldPosition );
 | 
			
		||||
 | 
			
		||||
		_target.subVectors( _reflectorWorldPosition, _lookAtPosition );
 | 
			
		||||
		_target.reflect( _normal ).negate();
 | 
			
		||||
		_target.add( _reflectorWorldPosition );
 | 
			
		||||
 | 
			
		||||
		//
 | 
			
		||||
 | 
			
		||||
		virtualCamera.coordinateSystem = camera.coordinateSystem;
 | 
			
		||||
		virtualCamera.position.copy( _view );
 | 
			
		||||
		virtualCamera.up.set( 0, 1, 0 );
 | 
			
		||||
		virtualCamera.up.applyMatrix4( _rotationMatrix );
 | 
			
		||||
		virtualCamera.up.reflect( _normal );
 | 
			
		||||
		virtualCamera.lookAt( _target );
 | 
			
		||||
 | 
			
		||||
		virtualCamera.near = camera.near;
 | 
			
		||||
		virtualCamera.far = camera.far;
 | 
			
		||||
 | 
			
		||||
		virtualCamera.updateMatrixWorld();
 | 
			
		||||
		virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
 | 
			
		||||
 | 
			
		||||
		// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
 | 
			
		||||
		// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
 | 
			
		||||
		_reflectorPlane.setFromNormalAndCoplanarPoint( _normal, _reflectorWorldPosition );
 | 
			
		||||
		_reflectorPlane.applyMatrix4( virtualCamera.matrixWorldInverse );
 | 
			
		||||
 | 
			
		||||
		clipPlane.set( _reflectorPlane.normal.x, _reflectorPlane.normal.y, _reflectorPlane.normal.z, _reflectorPlane.constant );
 | 
			
		||||
 | 
			
		||||
		const projectionMatrix = virtualCamera.projectionMatrix;
 | 
			
		||||
 | 
			
		||||
		_q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
 | 
			
		||||
		_q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
 | 
			
		||||
		_q.z = - 1.0;
 | 
			
		||||
		_q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
 | 
			
		||||
 | 
			
		||||
		// Calculate the scaled plane vector
 | 
			
		||||
		clipPlane.multiplyScalar( 1.0 / clipPlane.dot( _q ) );
 | 
			
		||||
 | 
			
		||||
		const clipBias = 0;
 | 
			
		||||
 | 
			
		||||
		// Replacing the third row of the projection matrix
 | 
			
		||||
		projectionMatrix.elements[ 2 ] = clipPlane.x;
 | 
			
		||||
		projectionMatrix.elements[ 6 ] = clipPlane.y;
 | 
			
		||||
		projectionMatrix.elements[ 10 ] = clipPlane.z - clipBias;
 | 
			
		||||
		projectionMatrix.elements[ 14 ] = clipPlane.w;
 | 
			
		||||
 | 
			
		||||
		//
 | 
			
		||||
 | 
			
		||||
		this.value = renderTarget.texture;
 | 
			
		||||
 | 
			
		||||
		material.visible = false;
 | 
			
		||||
 | 
			
		||||
		const currentRenderTarget = renderer.getRenderTarget();
 | 
			
		||||
 | 
			
		||||
		renderer.setRenderTarget( renderTarget );
 | 
			
		||||
 | 
			
		||||
		renderer.render( scene, virtualCamera );
 | 
			
		||||
 | 
			
		||||
		renderer.setRenderTarget( currentRenderTarget );
 | 
			
		||||
 | 
			
		||||
		material.visible = true;
 | 
			
		||||
 | 
			
		||||
		_inReflector = false;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export const reflector = ( parameters ) => nodeObject( new ReflectorNode( parameters ) );
 | 
			
		||||
 | 
			
		||||
export default ReflectorNode;
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										42
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/RemapNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										42
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/RemapNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,42 @@
 | 
			
		||||
import Node, { addNodeClass } from '../core/Node.js';
 | 
			
		||||
import { float, addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
 | 
			
		||||
 | 
			
		||||
class RemapNode extends Node {
 | 
			
		||||
 | 
			
		||||
	constructor( node, inLowNode, inHighNode, outLowNode = float( 0 ), outHighNode = float( 1 ) ) {
 | 
			
		||||
 | 
			
		||||
		super();
 | 
			
		||||
 | 
			
		||||
		this.node = node;
 | 
			
		||||
		this.inLowNode = inLowNode;
 | 
			
		||||
		this.inHighNode = inHighNode;
 | 
			
		||||
		this.outLowNode = outLowNode;
 | 
			
		||||
		this.outHighNode = outHighNode;
 | 
			
		||||
 | 
			
		||||
		this.doClamp = true;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	setup() {
 | 
			
		||||
 | 
			
		||||
		const { node, inLowNode, inHighNode, outLowNode, outHighNode, doClamp } = this;
 | 
			
		||||
 | 
			
		||||
		let t = node.sub( inLowNode ).div( inHighNode.sub( inLowNode ) );
 | 
			
		||||
 | 
			
		||||
		if ( doClamp === true ) t = t.clamp();
 | 
			
		||||
 | 
			
		||||
		return t.mul( outHighNode.sub( outLowNode ) ).add( outLowNode );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default RemapNode;
 | 
			
		||||
 | 
			
		||||
export const remap = nodeProxy( RemapNode, null, null, { doClamp: false } );
 | 
			
		||||
export const remapClamp = nodeProxy( RemapNode );
 | 
			
		||||
 | 
			
		||||
addNodeElement( 'remap', remap );
 | 
			
		||||
addNodeElement( 'remapClamp', remapClamp );
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'RemapNode', RemapNode );
 | 
			
		||||
							
								
								
									
										68
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/RotateNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										68
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/RotateNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,68 @@
 | 
			
		||||
import TempNode from '../core/TempNode.js';
 | 
			
		||||
import { addNodeClass } from '../core/Node.js';
 | 
			
		||||
import {
 | 
			
		||||
	addNodeElement,
 | 
			
		||||
	nodeProxy,
 | 
			
		||||
	vec4,
 | 
			
		||||
	mat2,
 | 
			
		||||
	mat4,
 | 
			
		||||
} from '../shadernode/ShaderNode.js';
 | 
			
		||||
import { cos, sin } from '../math/MathNode.js';
 | 
			
		||||
 | 
			
		||||
class RotateNode extends TempNode {
 | 
			
		||||
 | 
			
		||||
	constructor( positionNode, rotationNode ) {
 | 
			
		||||
 | 
			
		||||
		super();
 | 
			
		||||
 | 
			
		||||
		this.positionNode = positionNode;
 | 
			
		||||
		this.rotationNode = rotationNode;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getNodeType( builder ) {
 | 
			
		||||
 | 
			
		||||
		return this.positionNode.getNodeType( builder );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	setup( builder ) {
 | 
			
		||||
 | 
			
		||||
		const { rotationNode, positionNode } = this;
 | 
			
		||||
 | 
			
		||||
		const nodeType = this.getNodeType( builder );
 | 
			
		||||
 | 
			
		||||
		if ( nodeType === 'vec2' ) {
 | 
			
		||||
 | 
			
		||||
			const cosAngle = rotationNode.cos();
 | 
			
		||||
			const sinAngle = rotationNode.sin();
 | 
			
		||||
 | 
			
		||||
			const rotationMatrix = mat2(
 | 
			
		||||
				cosAngle, sinAngle,
 | 
			
		||||
				sinAngle.negate(), cosAngle
 | 
			
		||||
			);
 | 
			
		||||
 | 
			
		||||
			return rotationMatrix.mul( positionNode );
 | 
			
		||||
 | 
			
		||||
		} else {
 | 
			
		||||
 | 
			
		||||
			const rotation = rotationNode;
 | 
			
		||||
			const rotationXMatrix = mat4( vec4( 1.0, 0.0, 0.0, 0.0 ), vec4( 0.0, cos( rotation.x ), sin( rotation.x ).negate(), 0.0 ), vec4( 0.0, sin( rotation.x ), cos( rotation.x ), 0.0 ), vec4( 0.0, 0.0, 0.0, 1.0 ) );
 | 
			
		||||
			const rotationYMatrix = mat4( vec4( cos( rotation.y ), 0.0, sin( rotation.y ), 0.0 ), vec4( 0.0, 1.0, 0.0, 0.0 ), vec4( sin( rotation.y ).negate(), 0.0, cos( rotation.y ), 0.0 ), vec4( 0.0, 0.0, 0.0, 1.0 ) );
 | 
			
		||||
			const rotationZMatrix = mat4( vec4( cos( rotation.z ), sin( rotation.z ).negate(), 0.0, 0.0 ), vec4( sin( rotation.z ), cos( rotation.z ), 0.0, 0.0 ), vec4( 0.0, 0.0, 1.0, 0.0 ), vec4( 0.0, 0.0, 0.0, 1.0 ) );
 | 
			
		||||
 | 
			
		||||
			return rotationXMatrix.mul( rotationYMatrix ).mul( rotationZMatrix ).mul( vec4( positionNode, 1.0 ) ).xyz;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default RotateNode;
 | 
			
		||||
 | 
			
		||||
export const rotate = nodeProxy( RotateNode );
 | 
			
		||||
 | 
			
		||||
addNodeElement( 'rotate', rotate );
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'RotateNode', RotateNode );
 | 
			
		||||
							
								
								
									
										35
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/RotateUVNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/RotateUVNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,35 @@
 | 
			
		||||
import TempNode from '../core/TempNode.js';
 | 
			
		||||
import { addNodeClass } from '../core/Node.js';
 | 
			
		||||
import { addNodeElement, nodeProxy, vec2 } from '../shadernode/ShaderNode.js';
 | 
			
		||||
 | 
			
		||||
class RotateUVNode extends TempNode {
 | 
			
		||||
 | 
			
		||||
	constructor( uvNode, rotationNode, centerNode = vec2( 0.5 ) ) {
 | 
			
		||||
 | 
			
		||||
		super( 'vec2' );
 | 
			
		||||
 | 
			
		||||
		this.uvNode = uvNode;
 | 
			
		||||
		this.rotationNode = rotationNode;
 | 
			
		||||
		this.centerNode = centerNode;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	setup() {
 | 
			
		||||
 | 
			
		||||
		const { uvNode, rotationNode, centerNode } = this;
 | 
			
		||||
 | 
			
		||||
		const vector = uvNode.sub( centerNode );
 | 
			
		||||
 | 
			
		||||
		return vector.rotate( rotationNode ).add( centerNode );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default RotateUVNode;
 | 
			
		||||
 | 
			
		||||
export const rotateUV = nodeProxy( RotateUVNode );
 | 
			
		||||
 | 
			
		||||
addNodeElement( 'rotateUV', rotateUV );
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'RotateUVNode', RotateUVNode );
 | 
			
		||||
							
								
								
									
										62
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/SetNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										62
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/SetNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,62 @@
 | 
			
		||||
import { addNodeClass } from '../core/Node.js';
 | 
			
		||||
import TempNode from '../core/TempNode.js';
 | 
			
		||||
import { vectorComponents } from '../core/constants.js';
 | 
			
		||||
 | 
			
		||||
class SetNode extends TempNode {
 | 
			
		||||
 | 
			
		||||
	constructor( sourceNode, components, targetNode ) {
 | 
			
		||||
 | 
			
		||||
		super();
 | 
			
		||||
 | 
			
		||||
		this.sourceNode = sourceNode;
 | 
			
		||||
		this.components = components;
 | 
			
		||||
		this.targetNode = targetNode;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getNodeType( builder ) {
 | 
			
		||||
 | 
			
		||||
		return this.sourceNode.getNodeType( builder );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	generate( builder ) {
 | 
			
		||||
 | 
			
		||||
		const { sourceNode, components, targetNode } = this;
 | 
			
		||||
 | 
			
		||||
		const sourceType = this.getNodeType( builder );
 | 
			
		||||
		const targetType = builder.getTypeFromLength( components.length );
 | 
			
		||||
 | 
			
		||||
		const targetSnippet = targetNode.build( builder, targetType );
 | 
			
		||||
		const sourceSnippet = sourceNode.build( builder, sourceType );
 | 
			
		||||
 | 
			
		||||
		const length = builder.getTypeLength( sourceType );
 | 
			
		||||
		const snippetValues = [];
 | 
			
		||||
 | 
			
		||||
		for ( let i = 0; i < length; i ++ ) {
 | 
			
		||||
 | 
			
		||||
			const component = vectorComponents[ i ];
 | 
			
		||||
 | 
			
		||||
			if ( component === components[ 0 ] ) {
 | 
			
		||||
 | 
			
		||||
				snippetValues.push( targetSnippet );
 | 
			
		||||
 | 
			
		||||
				i += components.length - 1;
 | 
			
		||||
 | 
			
		||||
			} else {
 | 
			
		||||
 | 
			
		||||
				snippetValues.push( sourceSnippet + '.' + component );
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return `${ builder.getType( sourceType ) }( ${ snippetValues.join( ', ' ) } )`;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default SetNode;
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'SetNode', SetNode );
 | 
			
		||||
							
								
								
									
										112
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/SplitNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										112
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/SplitNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,112 @@
 | 
			
		||||
import Node, { addNodeClass } from '../core/Node.js';
 | 
			
		||||
import { vectorComponents } from '../core/constants.js';
 | 
			
		||||
 | 
			
		||||
const stringVectorComponents = vectorComponents.join( '' );
 | 
			
		||||
 | 
			
		||||
class SplitNode extends Node {
 | 
			
		||||
 | 
			
		||||
	constructor( node, components = 'x' ) {
 | 
			
		||||
 | 
			
		||||
		super();
 | 
			
		||||
 | 
			
		||||
		this.node = node;
 | 
			
		||||
		this.components = components;
 | 
			
		||||
 | 
			
		||||
		this.isSplitNode = true;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getVectorLength() {
 | 
			
		||||
 | 
			
		||||
		let vectorLength = this.components.length;
 | 
			
		||||
 | 
			
		||||
		for ( const c of this.components ) {
 | 
			
		||||
 | 
			
		||||
			vectorLength = Math.max( vectorComponents.indexOf( c ) + 1, vectorLength );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return vectorLength;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getComponentType( builder ) {
 | 
			
		||||
 | 
			
		||||
		return builder.getComponentType( this.node.getNodeType( builder ) );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	getNodeType( builder ) {
 | 
			
		||||
 | 
			
		||||
		return builder.getTypeFromLength( this.components.length, this.getComponentType( builder ) );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	generate( builder, output ) {
 | 
			
		||||
 | 
			
		||||
		const node = this.node;
 | 
			
		||||
		const nodeTypeLength = builder.getTypeLength( node.getNodeType( builder ) );
 | 
			
		||||
 | 
			
		||||
		let snippet = null;
 | 
			
		||||
 | 
			
		||||
		if ( nodeTypeLength > 1 ) {
 | 
			
		||||
 | 
			
		||||
			let type = null;
 | 
			
		||||
 | 
			
		||||
			const componentsLength = this.getVectorLength();
 | 
			
		||||
 | 
			
		||||
			if ( componentsLength >= nodeTypeLength ) {
 | 
			
		||||
 | 
			
		||||
				// needed expand the input node
 | 
			
		||||
 | 
			
		||||
				type = builder.getTypeFromLength( this.getVectorLength(), this.getComponentType( builder ) );
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			const nodeSnippet = node.build( builder, type );
 | 
			
		||||
 | 
			
		||||
			if ( this.components.length === nodeTypeLength && this.components === stringVectorComponents.slice( 0, this.components.length ) ) {
 | 
			
		||||
 | 
			
		||||
				// unnecessary swizzle
 | 
			
		||||
 | 
			
		||||
				snippet = builder.format( nodeSnippet, type, output );
 | 
			
		||||
 | 
			
		||||
			} else {
 | 
			
		||||
 | 
			
		||||
				snippet = builder.format( `${nodeSnippet}.${this.components}`, this.getNodeType( builder ), output );
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		} else {
 | 
			
		||||
 | 
			
		||||
			// ignore .components if .node returns float/integer
 | 
			
		||||
 | 
			
		||||
			snippet = node.build( builder, output );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return snippet;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	serialize( data ) {
 | 
			
		||||
 | 
			
		||||
		super.serialize( data );
 | 
			
		||||
 | 
			
		||||
		data.components = this.components;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	deserialize( data ) {
 | 
			
		||||
 | 
			
		||||
		super.deserialize( data );
 | 
			
		||||
 | 
			
		||||
		this.components = data.components;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default SplitNode;
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'SplitNode', SplitNode );
 | 
			
		||||
							
								
								
									
										41
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/SpriteSheetUVNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										41
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/SpriteSheetUVNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,41 @@
 | 
			
		||||
import Node, { addNodeClass } from '../core/Node.js';
 | 
			
		||||
import { uv } from '../accessors/UVNode.js';
 | 
			
		||||
import { nodeProxy, float, vec2 } from '../shadernode/ShaderNode.js';
 | 
			
		||||
 | 
			
		||||
class SpriteSheetUVNode extends Node {
 | 
			
		||||
 | 
			
		||||
	constructor( countNode, uvNode = uv(), frameNode = float( 0 ) ) {
 | 
			
		||||
 | 
			
		||||
		super( 'vec2' );
 | 
			
		||||
 | 
			
		||||
		this.countNode = countNode;
 | 
			
		||||
		this.uvNode = uvNode;
 | 
			
		||||
		this.frameNode = frameNode;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	setup() {
 | 
			
		||||
 | 
			
		||||
		const { frameNode, uvNode, countNode } = this;
 | 
			
		||||
 | 
			
		||||
		const { width, height } = countNode;
 | 
			
		||||
 | 
			
		||||
		const frameNum = frameNode.mod( width.mul( height ) ).floor();
 | 
			
		||||
 | 
			
		||||
		const column = frameNum.mod( width );
 | 
			
		||||
		const row = height.sub( frameNum.add( 1 ).div( width ).ceil() );
 | 
			
		||||
 | 
			
		||||
		const scale = countNode.reciprocal();
 | 
			
		||||
		const uvFrameOffset = vec2( column, row );
 | 
			
		||||
 | 
			
		||||
		return uvNode.add( uvFrameOffset ).mul( scale );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default SpriteSheetUVNode;
 | 
			
		||||
 | 
			
		||||
export const spritesheetUV = nodeProxy( SpriteSheetUVNode );
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'SpriteSheetUVNode', SpriteSheetUVNode );
 | 
			
		||||
							
								
								
									
										91
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/StorageArrayElementNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										91
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/StorageArrayElementNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,91 @@
 | 
			
		||||
import { addNodeClass } from '../core/Node.js';
 | 
			
		||||
import { nodeProxy, addNodeElement } from '../shadernode/ShaderNode.js';
 | 
			
		||||
import ArrayElementNode from './ArrayElementNode.js';
 | 
			
		||||
 | 
			
		||||
class StorageArrayElementNode extends ArrayElementNode {
 | 
			
		||||
 | 
			
		||||
	constructor( storageBufferNode, indexNode ) {
 | 
			
		||||
 | 
			
		||||
		super( storageBufferNode, indexNode );
 | 
			
		||||
 | 
			
		||||
		this.isStorageArrayElementNode = true;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	set storageBufferNode( value ) {
 | 
			
		||||
 | 
			
		||||
		this.node = value;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	get storageBufferNode() {
 | 
			
		||||
 | 
			
		||||
		return this.node;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	setup( builder ) {
 | 
			
		||||
 | 
			
		||||
		if ( builder.isAvailable( 'storageBuffer' ) === false ) {
 | 
			
		||||
 | 
			
		||||
			if ( ! this.node.instanceIndex && this.node.bufferObject === true ) {
 | 
			
		||||
 | 
			
		||||
				builder.setupPBO( this.node );
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return super.setup( builder );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	generate( builder, output ) {
 | 
			
		||||
 | 
			
		||||
		let snippet;
 | 
			
		||||
 | 
			
		||||
		const isAssignContext = builder.context.assign;
 | 
			
		||||
 | 
			
		||||
		//
 | 
			
		||||
 | 
			
		||||
		if ( builder.isAvailable( 'storageBuffer' ) === false ) {
 | 
			
		||||
 | 
			
		||||
			const { node } = this;
 | 
			
		||||
 | 
			
		||||
			if ( ! node.instanceIndex && this.node.bufferObject === true && isAssignContext !== true ) {
 | 
			
		||||
 | 
			
		||||
				snippet = builder.generatePBO( this );
 | 
			
		||||
 | 
			
		||||
			} else {
 | 
			
		||||
 | 
			
		||||
				snippet = node.build( builder );
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		} else {
 | 
			
		||||
 | 
			
		||||
			snippet = super.generate( builder );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if ( isAssignContext !== true ) {
 | 
			
		||||
 | 
			
		||||
			const type = this.getNodeType( builder );
 | 
			
		||||
 | 
			
		||||
			snippet = builder.format( snippet, type, output );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return snippet;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default StorageArrayElementNode;
 | 
			
		||||
 | 
			
		||||
export const storageElement = nodeProxy( StorageArrayElementNode );
 | 
			
		||||
 | 
			
		||||
addNodeElement( 'storageElement', storageElement );
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'StorageArrayElementNode', StorageArrayElementNode );
 | 
			
		||||
							
								
								
									
										94
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/TimerNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										94
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/TimerNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,94 @@
 | 
			
		||||
import UniformNode from '../core/UniformNode.js';
 | 
			
		||||
import { NodeUpdateType } from '../core/constants.js';
 | 
			
		||||
import { nodeObject, nodeImmutable } from '../shadernode/ShaderNode.js';
 | 
			
		||||
import { addNodeClass } from '../core/Node.js';
 | 
			
		||||
 | 
			
		||||
class TimerNode extends UniformNode {
 | 
			
		||||
 | 
			
		||||
	constructor( scope = TimerNode.LOCAL, scale = 1, value = 0 ) {
 | 
			
		||||
 | 
			
		||||
		super( value );
 | 
			
		||||
 | 
			
		||||
		this.scope = scope;
 | 
			
		||||
		this.scale = scale;
 | 
			
		||||
 | 
			
		||||
		this.updateType = NodeUpdateType.FRAME;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
	/*
 | 
			
		||||
	@TODO:
 | 
			
		||||
	getNodeType( builder ) {
 | 
			
		||||
 | 
			
		||||
		const scope = this.scope;
 | 
			
		||||
 | 
			
		||||
		if ( scope === TimerNode.FRAME ) {
 | 
			
		||||
 | 
			
		||||
			return 'uint';
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return 'float';
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
*/
 | 
			
		||||
	update( frame ) {
 | 
			
		||||
 | 
			
		||||
		const scope = this.scope;
 | 
			
		||||
		const scale = this.scale;
 | 
			
		||||
 | 
			
		||||
		if ( scope === TimerNode.LOCAL ) {
 | 
			
		||||
 | 
			
		||||
			this.value += frame.deltaTime * scale;
 | 
			
		||||
 | 
			
		||||
		} else if ( scope === TimerNode.DELTA ) {
 | 
			
		||||
 | 
			
		||||
			this.value = frame.deltaTime * scale;
 | 
			
		||||
 | 
			
		||||
		} else if ( scope === TimerNode.FRAME ) {
 | 
			
		||||
 | 
			
		||||
			this.value = frame.frameId;
 | 
			
		||||
 | 
			
		||||
		} else {
 | 
			
		||||
 | 
			
		||||
			// global
 | 
			
		||||
 | 
			
		||||
			this.value = frame.time * scale;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	serialize( data ) {
 | 
			
		||||
 | 
			
		||||
		super.serialize( data );
 | 
			
		||||
 | 
			
		||||
		data.scope = this.scope;
 | 
			
		||||
		data.scale = this.scale;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	deserialize( data ) {
 | 
			
		||||
 | 
			
		||||
		super.deserialize( data );
 | 
			
		||||
 | 
			
		||||
		this.scope = data.scope;
 | 
			
		||||
		this.scale = data.scale;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
TimerNode.LOCAL = 'local';
 | 
			
		||||
TimerNode.GLOBAL = 'global';
 | 
			
		||||
TimerNode.DELTA = 'delta';
 | 
			
		||||
TimerNode.FRAME = 'frame';
 | 
			
		||||
 | 
			
		||||
export default TimerNode;
 | 
			
		||||
 | 
			
		||||
// @TODO: add support to use node in timeScale
 | 
			
		||||
export const timerLocal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.LOCAL, timeScale, value ) );
 | 
			
		||||
export const timerGlobal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.GLOBAL, timeScale, value ) );
 | 
			
		||||
export const timerDelta = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.DELTA, timeScale, value ) );
 | 
			
		||||
export const frameId = nodeImmutable( TimerNode, TimerNode.FRAME ).uint();
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'TimerNode', TimerNode );
 | 
			
		||||
							
								
								
									
										62
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/TriplanarTexturesNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										62
									
								
								dist/electron/static/sdk/three/jsm/nodes/utils/TriplanarTexturesNode.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,62 @@
 | 
			
		||||
import Node, { addNodeClass } from '../core/Node.js';
 | 
			
		||||
import { add } from '../math/OperatorNode.js';
 | 
			
		||||
import { normalLocal } from '../accessors/NormalNode.js';
 | 
			
		||||
import { positionLocal } from '../accessors/PositionNode.js';
 | 
			
		||||
import { texture } from '../accessors/TextureNode.js';
 | 
			
		||||
import { addNodeElement, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
 | 
			
		||||
 | 
			
		||||
class TriplanarTexturesNode extends Node {
 | 
			
		||||
 | 
			
		||||
	constructor( textureXNode, textureYNode = null, textureZNode = null, scaleNode = float( 1 ), positionNode = positionLocal, normalNode = normalLocal ) {
 | 
			
		||||
 | 
			
		||||
		super( 'vec4' );
 | 
			
		||||
 | 
			
		||||
		this.textureXNode = textureXNode;
 | 
			
		||||
		this.textureYNode = textureYNode;
 | 
			
		||||
		this.textureZNode = textureZNode;
 | 
			
		||||
 | 
			
		||||
		this.scaleNode = scaleNode;
 | 
			
		||||
 | 
			
		||||
		this.positionNode = positionNode;
 | 
			
		||||
		this.normalNode = normalNode;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	setup() {
 | 
			
		||||
 | 
			
		||||
		const { textureXNode, textureYNode, textureZNode, scaleNode, positionNode, normalNode } = this;
 | 
			
		||||
 | 
			
		||||
		// Ref: https://github.com/keijiro/StandardTriplanar
 | 
			
		||||
 | 
			
		||||
		// Blending factor of triplanar mapping
 | 
			
		||||
		let bf = normalNode.abs().normalize();
 | 
			
		||||
		bf = bf.div( bf.dot( vec3( 1.0 ) ) );
 | 
			
		||||
 | 
			
		||||
		// Triplanar mapping
 | 
			
		||||
		const tx = positionNode.yz.mul( scaleNode );
 | 
			
		||||
		const ty = positionNode.zx.mul( scaleNode );
 | 
			
		||||
		const tz = positionNode.xy.mul( scaleNode );
 | 
			
		||||
 | 
			
		||||
		// Base color
 | 
			
		||||
		const textureX = textureXNode.value;
 | 
			
		||||
		const textureY = textureYNode !== null ? textureYNode.value : textureX;
 | 
			
		||||
		const textureZ = textureZNode !== null ? textureZNode.value : textureX;
 | 
			
		||||
 | 
			
		||||
		const cx = texture( textureX, tx ).mul( bf.x );
 | 
			
		||||
		const cy = texture( textureY, ty ).mul( bf.y );
 | 
			
		||||
		const cz = texture( textureZ, tz ).mul( bf.z );
 | 
			
		||||
 | 
			
		||||
		return add( cx, cy, cz );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default TriplanarTexturesNode;
 | 
			
		||||
 | 
			
		||||
export const triplanarTextures = nodeProxy( TriplanarTexturesNode );
 | 
			
		||||
export const triplanarTexture = ( ...params ) => triplanarTextures( ...params );
 | 
			
		||||
 | 
			
		||||
addNodeElement( 'triplanarTexture', triplanarTexture );
 | 
			
		||||
 | 
			
		||||
addNodeClass( 'TriplanarTexturesNode', TriplanarTexturesNode );
 | 
			
		||||
		Reference in New Issue
	
	Block a user