添加关照、全局等高线、修改图层问题
This commit is contained in:
86
dist/electron/static/sdk/three/jsm/offscreen/scene.js
vendored
Normal file
86
dist/electron/static/sdk/three/jsm/offscreen/scene.js
vendored
Normal file
@ -0,0 +1,86 @@
|
||||
import * as THREE from '../../../build/three.module.js';
|
||||
|
||||
let camera, scene, renderer, group;
|
||||
|
||||
function init( canvas, width, height, pixelRatio, path ) {
|
||||
|
||||
camera = new THREE.PerspectiveCamera( 40, width / height, 1, 1000 );
|
||||
camera.position.z = 200;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
scene.fog = new THREE.Fog( 0x444466, 100, 400 );
|
||||
scene.background = new THREE.Color( 0x444466 );
|
||||
|
||||
group = new THREE.Group();
|
||||
scene.add( group );
|
||||
|
||||
// we don't use ImageLoader since it has a DOM dependency (HTML5 image element)
|
||||
|
||||
const loader = new THREE.ImageBitmapLoader().setPath( path );
|
||||
loader.setOptions( { imageOrientation: 'flipY' } );
|
||||
loader.load( 'textures/matcaps/matcap-porcelain-white.jpg', function ( imageBitmap ) {
|
||||
|
||||
const texture = new THREE.CanvasTexture( imageBitmap );
|
||||
|
||||
const geometry = new THREE.IcosahedronGeometry( 5, 8 );
|
||||
const materials = [
|
||||
new THREE.MeshMatcapMaterial( { color: 0xaa24df, matcap: texture } ),
|
||||
new THREE.MeshMatcapMaterial( { color: 0x605d90, matcap: texture } ),
|
||||
new THREE.MeshMatcapMaterial( { color: 0xe04a3f, matcap: texture } ),
|
||||
new THREE.MeshMatcapMaterial( { color: 0xe30456, matcap: texture } )
|
||||
];
|
||||
|
||||
for ( let i = 0; i < 100; i ++ ) {
|
||||
|
||||
const material = materials[ i % materials.length ];
|
||||
const mesh = new THREE.Mesh( geometry, material );
|
||||
mesh.position.x = random() * 200 - 100;
|
||||
mesh.position.y = random() * 200 - 100;
|
||||
mesh.position.z = random() * 200 - 100;
|
||||
mesh.scale.setScalar( random() + 1 );
|
||||
group.add( mesh );
|
||||
|
||||
}
|
||||
|
||||
renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas } );
|
||||
renderer.setPixelRatio( pixelRatio );
|
||||
renderer.setSize( width, height, false );
|
||||
|
||||
animate();
|
||||
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
function animate() {
|
||||
|
||||
// group.rotation.x = Date.now() / 4000;
|
||||
group.rotation.y = - Date.now() / 4000;
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
if ( self.requestAnimationFrame ) {
|
||||
|
||||
self.requestAnimationFrame( animate );
|
||||
|
||||
} else {
|
||||
|
||||
// Firefox
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// PRNG
|
||||
|
||||
let seed = 1;
|
||||
|
||||
function random() {
|
||||
|
||||
const x = Math.sin( seed ++ ) * 10000;
|
||||
|
||||
return x - Math.floor( x );
|
||||
|
||||
}
|
||||
|
||||
export default init;
|
Reference in New Issue
Block a user