添加关照、全局等高线、修改图层问题
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344
dist/electron/static/sdk/three/jsm/renderers/common/Textures.js
vendored
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344
dist/electron/static/sdk/three/jsm/renderers/common/Textures.js
vendored
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import DataMap from './DataMap.js';
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import { Vector3, DepthTexture, DepthStencilFormat, DepthFormat, UnsignedIntType, UnsignedInt248Type, LinearFilter, NearestFilter, EquirectangularReflectionMapping, EquirectangularRefractionMapping, CubeReflectionMapping, CubeRefractionMapping, UnsignedByteType } from 'three';
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const _size = new Vector3();
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class Textures extends DataMap {
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constructor( renderer, backend, info ) {
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super();
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this.renderer = renderer;
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this.backend = backend;
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this.info = info;
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}
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updateRenderTarget( renderTarget, activeMipmapLevel = 0 ) {
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const renderTargetData = this.get( renderTarget );
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const sampleCount = renderTarget.samples === 0 ? 1 : renderTarget.samples;
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const depthTextureMips = renderTargetData.depthTextureMips || ( renderTargetData.depthTextureMips = {} );
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const texture = renderTarget.texture;
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const textures = renderTarget.textures;
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const size = this.getSize( texture );
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const mipWidth = size.width >> activeMipmapLevel;
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const mipHeight = size.height >> activeMipmapLevel;
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let depthTexture = renderTarget.depthTexture || depthTextureMips[ activeMipmapLevel ];
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let textureNeedsUpdate = false;
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if ( depthTexture === undefined ) {
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depthTexture = new DepthTexture();
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depthTexture.format = renderTarget.stencilBuffer ? DepthStencilFormat : DepthFormat;
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depthTexture.type = renderTarget.stencilBuffer ? UnsignedInt248Type : UnsignedIntType; // FloatType
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depthTexture.image.width = mipWidth;
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depthTexture.image.height = mipHeight;
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depthTextureMips[ activeMipmapLevel ] = depthTexture;
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}
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if ( renderTargetData.width !== size.width || size.height !== renderTargetData.height ) {
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textureNeedsUpdate = true;
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depthTexture.needsUpdate = true;
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depthTexture.image.width = mipWidth;
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depthTexture.image.height = mipHeight;
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}
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renderTargetData.width = size.width;
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renderTargetData.height = size.height;
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renderTargetData.textures = textures;
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renderTargetData.depthTexture = depthTexture;
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renderTargetData.depth = renderTarget.depthBuffer;
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renderTargetData.stencil = renderTarget.stencilBuffer;
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renderTargetData.renderTarget = renderTarget;
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if ( renderTargetData.sampleCount !== sampleCount ) {
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textureNeedsUpdate = true;
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depthTexture.needsUpdate = true;
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renderTargetData.sampleCount = sampleCount;
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}
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//
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const options = { sampleCount };
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for ( let i = 0; i < textures.length; i ++ ) {
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const texture = textures[ i ];
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if ( textureNeedsUpdate ) texture.needsUpdate = true;
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this.updateTexture( texture, options );
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}
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this.updateTexture( depthTexture, options );
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// dispose handler
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if ( renderTargetData.initialized !== true ) {
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renderTargetData.initialized = true;
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// dispose
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const onDispose = () => {
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renderTarget.removeEventListener( 'dispose', onDispose );
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if ( textures !== undefined ) {
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for ( let i = 0; i < textures.length; i ++ ) {
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this._destroyTexture( textures[ i ] );
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}
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} else {
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this._destroyTexture( texture );
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}
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this._destroyTexture( depthTexture );
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};
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renderTarget.addEventListener( 'dispose', onDispose );
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}
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}
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updateTexture( texture, options = {} ) {
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const textureData = this.get( texture );
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if ( textureData.initialized === true && textureData.version === texture.version ) return;
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const isRenderTarget = texture.isRenderTargetTexture || texture.isDepthTexture || texture.isFramebufferTexture;
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const backend = this.backend;
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if ( isRenderTarget && textureData.initialized === true ) {
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// it's an update
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backend.destroySampler( texture );
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backend.destroyTexture( texture );
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}
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//
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if ( texture.isFramebufferTexture ) {
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const renderer = this.renderer;
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const renderTarget = renderer.getRenderTarget();
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if ( renderTarget ) {
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texture.type = renderTarget.texture.type;
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} else {
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texture.type = UnsignedByteType;
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}
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}
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//
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const { width, height, depth } = this.getSize( texture );
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options.width = width;
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options.height = height;
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options.depth = depth;
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options.needsMipmaps = this.needsMipmaps( texture );
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options.levels = options.needsMipmaps ? this.getMipLevels( texture, width, height ) : 1;
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//
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if ( isRenderTarget || texture.isStorageTexture === true ) {
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backend.createSampler( texture );
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backend.createTexture( texture, options );
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} else {
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const needsCreate = textureData.initialized !== true;
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if ( needsCreate ) backend.createSampler( texture );
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if ( texture.version > 0 ) {
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const image = texture.image;
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if ( image === undefined ) {
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console.warn( 'THREE.Renderer: Texture marked for update but image is undefined.' );
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} else if ( image.complete === false ) {
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console.warn( 'THREE.Renderer: Texture marked for update but image is incomplete.' );
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} else {
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if ( texture.images ) {
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const images = [];
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for ( const image of texture.images ) {
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images.push( image );
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}
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options.images = images;
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} else {
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options.image = image;
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}
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if ( textureData.isDefaultTexture === undefined || textureData.isDefaultTexture === true ) {
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backend.createTexture( texture, options );
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textureData.isDefaultTexture = false;
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}
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if ( texture.source.dataReady === true ) backend.updateTexture( texture, options );
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if ( options.needsMipmaps && texture.mipmaps.length === 0 ) backend.generateMipmaps( texture );
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}
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} else {
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// async update
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backend.createDefaultTexture( texture );
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textureData.isDefaultTexture = true;
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}
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}
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// dispose handler
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if ( textureData.initialized !== true ) {
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textureData.initialized = true;
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//
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this.info.memory.textures ++;
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// dispose
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const onDispose = () => {
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texture.removeEventListener( 'dispose', onDispose );
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this._destroyTexture( texture );
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this.info.memory.textures --;
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};
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texture.addEventListener( 'dispose', onDispose );
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}
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//
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textureData.version = texture.version;
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}
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getSize( texture, target = _size ) {
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let image = texture.images ? texture.images[ 0 ] : texture.image;
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if ( image ) {
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if ( image.image !== undefined ) image = image.image;
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target.width = image.width;
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target.height = image.height;
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target.depth = texture.isCubeTexture ? 6 : ( image.depth || 1 );
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} else {
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target.width = target.height = target.depth = 1;
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}
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return target;
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}
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getMipLevels( texture, width, height ) {
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let mipLevelCount;
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if ( texture.isCompressedTexture ) {
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mipLevelCount = texture.mipmaps.length;
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} else {
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mipLevelCount = Math.floor( Math.log2( Math.max( width, height ) ) ) + 1;
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}
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return mipLevelCount;
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}
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needsMipmaps( texture ) {
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if ( this.isEnvironmentTexture( texture ) ) return true;
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return ( texture.isCompressedTexture === true ) || ( ( texture.minFilter !== NearestFilter ) && ( texture.minFilter !== LinearFilter ) );
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}
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isEnvironmentTexture( texture ) {
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const mapping = texture.mapping;
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return ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) || ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );
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}
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_destroyTexture( texture ) {
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this.backend.destroySampler( texture );
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this.backend.destroyTexture( texture );
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this.delete( texture );
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}
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}
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export default Textures;
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