添加关照、全局等高线、修改图层问题
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52
static/sdk/three/jsm/environments/DebugEnvironment.js
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52
static/sdk/three/jsm/environments/DebugEnvironment.js
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import {
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BackSide,
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BoxGeometry,
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Mesh,
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MeshLambertMaterial,
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MeshStandardMaterial,
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PointLight,
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Scene,
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} from 'three';
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class DebugEnvironment extends Scene {
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constructor() {
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super();
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const geometry = new BoxGeometry();
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geometry.deleteAttribute( 'uv' );
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const roomMaterial = new MeshStandardMaterial( { metalness: 0, side: BackSide } );
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const room = new Mesh( geometry, roomMaterial );
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room.scale.setScalar( 10 );
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this.add( room );
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const mainLight = new PointLight( 0xffffff, 50, 0, 2 );
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this.add( mainLight );
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const material1 = new MeshLambertMaterial( { color: 0xff0000, emissive: 0xffffff, emissiveIntensity: 10 } );
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const light1 = new Mesh( geometry, material1 );
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light1.position.set( - 5, 2, 0 );
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light1.scale.set( 0.1, 1, 1 );
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this.add( light1 );
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const material2 = new MeshLambertMaterial( { color: 0x00ff00, emissive: 0xffffff, emissiveIntensity: 10 } );
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const light2 = new Mesh( geometry, material2 );
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light2.position.set( 0, 5, 0 );
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light2.scale.set( 1, 0.1, 1 );
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this.add( light2 );
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const material3 = new MeshLambertMaterial( { color: 0x0000ff, emissive: 0xffffff, emissiveIntensity: 10 } );
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const light3 = new Mesh( geometry, material3 );
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light3.position.set( 2, 1, 5 );
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light3.scale.set( 1.5, 2, 0.1 );
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this.add( light3 );
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}
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}
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export { DebugEnvironment };
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