添加关照、全局等高线、修改图层问题
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								static/sdk/three/jsm/helpers/OctreeHelper.js
									
									
									
									
									
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								static/sdk/three/jsm/helpers/OctreeHelper.js
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,73 @@ | ||||
| import { | ||||
| 	LineSegments, | ||||
| 	BufferGeometry, | ||||
| 	Float32BufferAttribute, | ||||
| 	LineBasicMaterial | ||||
| } from 'three'; | ||||
|  | ||||
| class OctreeHelper extends LineSegments { | ||||
|  | ||||
| 	constructor( octree, color = 0xffff00 ) { | ||||
|  | ||||
| 		super( new BufferGeometry(), new LineBasicMaterial( { color: color, toneMapped: false } ) ); | ||||
|  | ||||
| 		this.octree = octree; | ||||
| 		this.color = color; | ||||
|  | ||||
| 		this.type = 'OctreeHelper'; | ||||
|  | ||||
| 		this.update(); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	update() { | ||||
|  | ||||
| 		const vertices = []; | ||||
|  | ||||
| 		function traverse( tree ) { | ||||
|  | ||||
| 			for ( let i = 0; i < tree.length; i ++ ) { | ||||
|  | ||||
| 				const min = tree[ i ].box.min; | ||||
| 				const max = tree[ i ].box.max; | ||||
|  | ||||
| 				vertices.push( max.x, max.y, max.z ); vertices.push( min.x, max.y, max.z ); // 0, 1 | ||||
| 				vertices.push( min.x, max.y, max.z ); vertices.push( min.x, min.y, max.z ); // 1, 2 | ||||
| 				vertices.push( min.x, min.y, max.z ); vertices.push( max.x, min.y, max.z ); // 2, 3 | ||||
| 				vertices.push( max.x, min.y, max.z ); vertices.push( max.x, max.y, max.z ); // 3, 0 | ||||
|  | ||||
| 				vertices.push( max.x, max.y, min.z ); vertices.push( min.x, max.y, min.z ); // 4, 5 | ||||
| 				vertices.push( min.x, max.y, min.z ); vertices.push( min.x, min.y, min.z ); // 5, 6 | ||||
| 				vertices.push( min.x, min.y, min.z ); vertices.push( max.x, min.y, min.z ); // 6, 7 | ||||
| 				vertices.push( max.x, min.y, min.z ); vertices.push( max.x, max.y, min.z ); // 7, 4 | ||||
|  | ||||
| 				vertices.push( max.x, max.y, max.z ); vertices.push( max.x, max.y, min.z ); // 0, 4 | ||||
| 				vertices.push( min.x, max.y, max.z ); vertices.push( min.x, max.y, min.z ); // 1, 5 | ||||
| 				vertices.push( min.x, min.y, max.z ); vertices.push( min.x, min.y, min.z ); // 2, 6 | ||||
| 				vertices.push( max.x, min.y, max.z ); vertices.push( max.x, min.y, min.z ); // 3, 7 | ||||
|  | ||||
| 				traverse( tree[ i ].subTrees ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		traverse( this.octree.subTrees ); | ||||
|  | ||||
| 		this.geometry.dispose(); | ||||
|  | ||||
| 		this.geometry = new BufferGeometry(); | ||||
| 		this.geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	dispose() { | ||||
|  | ||||
| 		this.geometry.dispose(); | ||||
| 		this.material.dispose(); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| export { OctreeHelper }; | ||||
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