添加关照、全局等高线、修改图层问题
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								static/sdk/three/jsm/loaders/LUTImageLoader.js
									
									
									
									
									
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										149
									
								
								static/sdk/three/jsm/loaders/LUTImageLoader.js
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,149 @@ | ||||
| import { | ||||
| 	Loader, | ||||
| 	TextureLoader, | ||||
| 	Data3DTexture, | ||||
| 	RGBAFormat, | ||||
| 	UnsignedByteType, | ||||
| 	ClampToEdgeWrapping, | ||||
| 	LinearFilter, | ||||
| } from 'three'; | ||||
|  | ||||
| export class LUTImageLoader extends Loader { | ||||
|  | ||||
| 	constructor( flipVertical = false ) { | ||||
|  | ||||
| 		//The NeutralLUT.png has green at the bottom for Unreal ang green at the top for Unity URP Color Lookup | ||||
| 		//post-processing. If you're using lut image strips from a Unity pipeline then pass true to the constructor | ||||
|  | ||||
| 		super(); | ||||
|  | ||||
| 		this.flip = flipVertical; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	load( url, onLoad, onProgress, onError ) { | ||||
|  | ||||
| 		const loader = new TextureLoader( this.manager ); | ||||
|  | ||||
| 		loader.setCrossOrigin( this.crossOrigin ); | ||||
|  | ||||
| 		loader.setPath( this.path ); | ||||
| 		loader.load( url, texture => { | ||||
|  | ||||
| 			try { | ||||
|  | ||||
| 				let imageData; | ||||
|  | ||||
| 				if ( texture.image.width < texture.image.height ) { | ||||
|  | ||||
| 					imageData = this.getImageData( texture ); | ||||
|  | ||||
| 				} else { | ||||
|  | ||||
| 					imageData = this.horz2Vert( texture ); | ||||
|  | ||||
| 				} | ||||
|  | ||||
| 				onLoad( this.parse( imageData.data, Math.min( texture.image.width, texture.image.height ) ) ); | ||||
|  | ||||
| 			} catch ( e ) { | ||||
|  | ||||
| 				if ( onError ) { | ||||
|  | ||||
| 					onError( e ); | ||||
|  | ||||
| 				} else { | ||||
|  | ||||
| 					console.error( e ); | ||||
|  | ||||
| 				} | ||||
|  | ||||
| 				this.manager.itemError( url ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 		}, onProgress, onError ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getImageData( texture ) { | ||||
|  | ||||
| 		const width = texture.image.width; | ||||
| 		const height = texture.image.height; | ||||
|  | ||||
| 		const canvas = document.createElement( 'canvas' ); | ||||
| 		canvas.width = width; | ||||
| 		canvas.height = height; | ||||
|  | ||||
| 		const context = canvas.getContext( '2d' ); | ||||
|  | ||||
| 		if ( this.flip === true ) { | ||||
|  | ||||
| 			context.scale( 1, - 1 ); | ||||
| 			context.translate( 0, - height ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		context.drawImage( texture.image, 0, 0 ); | ||||
|  | ||||
| 		return context.getImageData( 0, 0, width, height ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	horz2Vert( texture ) { | ||||
|  | ||||
| 		const width = texture.image.height; | ||||
| 		const height = texture.image.width; | ||||
|  | ||||
| 		const canvas = document.createElement( 'canvas' ); | ||||
| 		canvas.width = width; | ||||
| 		canvas.height = height; | ||||
|  | ||||
| 		const context = canvas.getContext( '2d' ); | ||||
|  | ||||
| 		if ( this.flip === true ) { | ||||
|  | ||||
| 			context.scale( 1, - 1 ); | ||||
| 			context.translate( 0, - height ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		for ( let i = 0; i < width; i ++ ) { | ||||
|  | ||||
| 			const sy = i * width; | ||||
| 			const dy = ( this.flip ) ? height - i * width : i * width; | ||||
| 			context.drawImage( texture.image, sy, 0, width, width, 0, dy, width, width ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		return context.getImageData( 0, 0, width, height ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	parse( dataArray, size ) { | ||||
|  | ||||
| 		const data = new Uint8Array( dataArray ); | ||||
|  | ||||
| 		const texture3D = new Data3DTexture(); | ||||
| 		texture3D.image.data = data; | ||||
| 		texture3D.image.width = size; | ||||
| 		texture3D.image.height = size; | ||||
| 		texture3D.image.depth = size; | ||||
| 		texture3D.format = RGBAFormat; | ||||
| 		texture3D.type = UnsignedByteType; | ||||
| 		texture3D.magFilter = LinearFilter; | ||||
| 		texture3D.minFilter = LinearFilter; | ||||
| 		texture3D.wrapS = ClampToEdgeWrapping; | ||||
| 		texture3D.wrapT = ClampToEdgeWrapping; | ||||
| 		texture3D.wrapR = ClampToEdgeWrapping; | ||||
| 		texture3D.generateMipmaps = false; | ||||
| 		texture3D.needsUpdate = true; | ||||
|  | ||||
| 		return { | ||||
| 			size, | ||||
| 			texture3D, | ||||
| 		}; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
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