添加关照、全局等高线、修改图层问题
This commit is contained in:
202
static/sdk/three/jsm/misc/TubePainter.js
Normal file
202
static/sdk/three/jsm/misc/TubePainter.js
Normal file
@ -0,0 +1,202 @@
|
||||
import {
|
||||
BufferAttribute,
|
||||
BufferGeometry,
|
||||
Color,
|
||||
DynamicDrawUsage,
|
||||
Matrix4,
|
||||
Mesh,
|
||||
MeshStandardMaterial,
|
||||
Vector3
|
||||
} from 'three';
|
||||
|
||||
function TubePainter() {
|
||||
|
||||
const BUFFER_SIZE = 1000000 * 3;
|
||||
|
||||
const positions = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
|
||||
positions.usage = DynamicDrawUsage;
|
||||
|
||||
const normals = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
|
||||
normals.usage = DynamicDrawUsage;
|
||||
|
||||
const colors = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
|
||||
colors.usage = DynamicDrawUsage;
|
||||
|
||||
const geometry = new BufferGeometry();
|
||||
geometry.setAttribute( 'position', positions );
|
||||
geometry.setAttribute( 'normal', normals );
|
||||
geometry.setAttribute( 'color', colors );
|
||||
geometry.drawRange.count = 0;
|
||||
|
||||
const material = new MeshStandardMaterial( {
|
||||
vertexColors: true
|
||||
} );
|
||||
|
||||
const mesh = new Mesh( geometry, material );
|
||||
mesh.frustumCulled = false;
|
||||
|
||||
//
|
||||
|
||||
function getPoints( size ) {
|
||||
|
||||
const PI2 = Math.PI * 2;
|
||||
|
||||
const sides = 10;
|
||||
const array = [];
|
||||
const radius = 0.01 * size;
|
||||
|
||||
for ( let i = 0; i < sides; i ++ ) {
|
||||
|
||||
const angle = ( i / sides ) * PI2;
|
||||
array.push( new Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );
|
||||
|
||||
}
|
||||
|
||||
return array;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
const vector1 = new Vector3();
|
||||
const vector2 = new Vector3();
|
||||
const vector3 = new Vector3();
|
||||
const vector4 = new Vector3();
|
||||
|
||||
const color = new Color( 0xffffff );
|
||||
let size = 1;
|
||||
|
||||
function stroke( position1, position2, matrix1, matrix2 ) {
|
||||
|
||||
if ( position1.distanceToSquared( position2 ) === 0 ) return;
|
||||
|
||||
let count = geometry.drawRange.count;
|
||||
|
||||
const points = getPoints( size );
|
||||
|
||||
for ( let i = 0, il = points.length; i < il; i ++ ) {
|
||||
|
||||
const vertex1 = points[ i ];
|
||||
const vertex2 = points[ ( i + 1 ) % il ];
|
||||
|
||||
// positions
|
||||
|
||||
vector1.copy( vertex1 ).applyMatrix4( matrix2 ).add( position2 );
|
||||
vector2.copy( vertex2 ).applyMatrix4( matrix2 ).add( position2 );
|
||||
vector3.copy( vertex2 ).applyMatrix4( matrix1 ).add( position1 );
|
||||
vector4.copy( vertex1 ).applyMatrix4( matrix1 ).add( position1 );
|
||||
|
||||
vector1.toArray( positions.array, ( count + 0 ) * 3 );
|
||||
vector2.toArray( positions.array, ( count + 1 ) * 3 );
|
||||
vector4.toArray( positions.array, ( count + 2 ) * 3 );
|
||||
|
||||
vector2.toArray( positions.array, ( count + 3 ) * 3 );
|
||||
vector3.toArray( positions.array, ( count + 4 ) * 3 );
|
||||
vector4.toArray( positions.array, ( count + 5 ) * 3 );
|
||||
|
||||
// normals
|
||||
|
||||
vector1.copy( vertex1 ).applyMatrix4( matrix2 ).normalize();
|
||||
vector2.copy( vertex2 ).applyMatrix4( matrix2 ).normalize();
|
||||
vector3.copy( vertex2 ).applyMatrix4( matrix1 ).normalize();
|
||||
vector4.copy( vertex1 ).applyMatrix4( matrix1 ).normalize();
|
||||
|
||||
vector1.toArray( normals.array, ( count + 0 ) * 3 );
|
||||
vector2.toArray( normals.array, ( count + 1 ) * 3 );
|
||||
vector4.toArray( normals.array, ( count + 2 ) * 3 );
|
||||
|
||||
vector2.toArray( normals.array, ( count + 3 ) * 3 );
|
||||
vector3.toArray( normals.array, ( count + 4 ) * 3 );
|
||||
vector4.toArray( normals.array, ( count + 5 ) * 3 );
|
||||
|
||||
// colors
|
||||
|
||||
color.toArray( colors.array, ( count + 0 ) * 3 );
|
||||
color.toArray( colors.array, ( count + 1 ) * 3 );
|
||||
color.toArray( colors.array, ( count + 2 ) * 3 );
|
||||
|
||||
color.toArray( colors.array, ( count + 3 ) * 3 );
|
||||
color.toArray( colors.array, ( count + 4 ) * 3 );
|
||||
color.toArray( colors.array, ( count + 5 ) * 3 );
|
||||
|
||||
count += 6;
|
||||
|
||||
}
|
||||
|
||||
geometry.drawRange.count = count;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
const up = new Vector3( 0, 1, 0 );
|
||||
|
||||
const point1 = new Vector3();
|
||||
const point2 = new Vector3();
|
||||
|
||||
const matrix1 = new Matrix4();
|
||||
const matrix2 = new Matrix4();
|
||||
|
||||
function moveTo( position ) {
|
||||
|
||||
point1.copy( position );
|
||||
matrix1.lookAt( point2, point1, up );
|
||||
|
||||
point2.copy( position );
|
||||
matrix2.copy( matrix1 );
|
||||
|
||||
}
|
||||
|
||||
function lineTo( position ) {
|
||||
|
||||
point1.copy( position );
|
||||
matrix1.lookAt( point2, point1, up );
|
||||
|
||||
stroke( point1, point2, matrix1, matrix2 );
|
||||
|
||||
point2.copy( point1 );
|
||||
matrix2.copy( matrix1 );
|
||||
|
||||
}
|
||||
|
||||
function setSize( value ) {
|
||||
|
||||
size = value;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
let count = 0;
|
||||
|
||||
function update() {
|
||||
|
||||
const start = count;
|
||||
const end = geometry.drawRange.count;
|
||||
|
||||
if ( start === end ) return;
|
||||
|
||||
positions.addUpdateRange( start * 3, ( end - start ) * 3 );
|
||||
positions.needsUpdate = true;
|
||||
|
||||
normals.addUpdateRange( start * 3, ( end - start ) * 3 );
|
||||
normals.needsUpdate = true;
|
||||
|
||||
colors.addUpdateRange( start * 3, ( end - start ) * 3 );
|
||||
colors.needsUpdate = true;
|
||||
|
||||
count = geometry.drawRange.count;
|
||||
|
||||
}
|
||||
|
||||
return {
|
||||
mesh: mesh,
|
||||
moveTo: moveTo,
|
||||
lineTo: lineTo,
|
||||
setSize: setSize,
|
||||
update: update
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
export { TubePainter };
|
Reference in New Issue
Block a user