添加关照、全局等高线、修改图层问题
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61
static/sdk/three/jsm/nodes/accessors/CubeTextureNode.js
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61
static/sdk/three/jsm/nodes/accessors/CubeTextureNode.js
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import TextureNode from './TextureNode.js';
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import { reflectVector } from './ReflectVectorNode.js';
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import { addNodeClass } from '../core/Node.js';
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import { addNodeElement, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
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import { WebGPUCoordinateSystem } from 'three';
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class CubeTextureNode extends TextureNode {
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constructor( value, uvNode = null, levelNode = null ) {
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super( value, uvNode, levelNode );
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this.isCubeTextureNode = true;
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}
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getInputType( /*builder*/ ) {
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return 'cubeTexture';
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}
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getDefaultUV() {
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return reflectVector;
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}
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setUpdateMatrix( /*updateMatrix*/ ) { } // Ignore .updateMatrix for CubeTextureNode
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setupUV( builder, uvNode ) {
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const texture = this.value;
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if ( builder.renderer.coordinateSystem === WebGPUCoordinateSystem || ! texture.isRenderTargetTexture ) {
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return vec3( uvNode.x.negate(), uvNode.yz );
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} else {
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return uvNode;
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}
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}
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generateUV( builder, cubeUV ) {
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return cubeUV.build( builder, 'vec3' );
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}
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}
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export default CubeTextureNode;
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export const cubeTexture = nodeProxy( CubeTextureNode );
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addNodeElement( 'cubeTexture', cubeTexture );
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addNodeClass( 'CubeTextureNode', CubeTextureNode );
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