添加关照、全局等高线、修改图层问题
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		| @ -0,0 +1,39 @@ | ||||
| import { addNodeClass } from '../core/Node.js'; | ||||
| import TempNode from '../core/TempNode.js'; | ||||
| import { cameraProjectionMatrix } from './CameraNode.js'; | ||||
| import { modelViewMatrix } from './ModelNode.js'; | ||||
| import { positionLocal } from './PositionNode.js'; | ||||
| import { nodeProxy } from '../shadernode/ShaderNode.js'; | ||||
| import { varying } from '../core/VaryingNode.js'; | ||||
|  | ||||
| class ModelViewProjectionNode extends TempNode { | ||||
|  | ||||
| 	constructor( positionNode = null ) { | ||||
|  | ||||
| 		super( 'vec4' ); | ||||
|  | ||||
| 		this.positionNode = positionNode; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	setup( builder ) { | ||||
|  | ||||
| 		if ( builder.shaderStage === 'fragment' ) { | ||||
|  | ||||
| 			return varying( builder.context.mvp ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		const position = this.positionNode || positionLocal; | ||||
|  | ||||
| 		return cameraProjectionMatrix.mul( modelViewMatrix ).mul( position ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| export default ModelViewProjectionNode; | ||||
|  | ||||
| export const modelViewProjection = nodeProxy( ModelViewProjectionNode ); | ||||
|  | ||||
| addNodeClass( 'ModelViewProjectionNode', ModelViewProjectionNode ); | ||||
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