添加关照、全局等高线、修改图层问题
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106
static/sdk/three/jsm/nodes/accessors/NormalNode.js
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106
static/sdk/three/jsm/nodes/accessors/NormalNode.js
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import Node, { addNodeClass } from '../core/Node.js';
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import { attribute } from '../core/AttributeNode.js';
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import { varying } from '../core/VaryingNode.js';
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import { property } from '../core/PropertyNode.js';
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import { normalize } from '../math/MathNode.js';
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import { cameraViewMatrix } from './CameraNode.js';
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import { modelNormalMatrix } from './ModelNode.js';
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import { nodeImmutable, vec3 } from '../shadernode/ShaderNode.js';
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class NormalNode extends Node {
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constructor( scope = NormalNode.LOCAL ) {
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super( 'vec3' );
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this.scope = scope;
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}
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isGlobal() {
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return true;
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}
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getHash( /*builder*/ ) {
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return `normal-${this.scope}`;
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}
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generate( builder ) {
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const scope = this.scope;
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let outputNode = null;
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if ( scope === NormalNode.GEOMETRY ) {
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const geometryAttribute = builder.hasGeometryAttribute( 'normal' );
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if ( geometryAttribute === false ) {
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outputNode = vec3( 0, 1, 0 );
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} else {
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outputNode = attribute( 'normal', 'vec3' );
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}
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} else if ( scope === NormalNode.LOCAL ) {
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outputNode = varying( normalGeometry );
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} else if ( scope === NormalNode.VIEW ) {
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const vertexNode = modelNormalMatrix.mul( normalLocal );
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outputNode = normalize( varying( vertexNode ) );
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} else if ( scope === NormalNode.WORLD ) {
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// To use inverseTransformDirection only inverse the param order like this: cameraViewMatrix.transformDirection( normalView )
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const vertexNode = normalView.transformDirection( cameraViewMatrix );
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outputNode = normalize( varying( vertexNode ) );
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}
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return outputNode.build( builder, this.getNodeType( builder ) );
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}
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serialize( data ) {
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super.serialize( data );
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data.scope = this.scope;
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}
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deserialize( data ) {
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super.deserialize( data );
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this.scope = data.scope;
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}
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}
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NormalNode.GEOMETRY = 'geometry';
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NormalNode.LOCAL = 'local';
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NormalNode.VIEW = 'view';
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NormalNode.WORLD = 'world';
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export default NormalNode;
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export const normalGeometry = nodeImmutable( NormalNode, NormalNode.GEOMETRY );
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export const normalLocal = nodeImmutable( NormalNode, NormalNode.LOCAL ).temp( 'Normal' );
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export const normalView = nodeImmutable( NormalNode, NormalNode.VIEW );
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export const normalWorld = nodeImmutable( NormalNode, NormalNode.WORLD );
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export const transformedNormalView = property( 'vec3', 'TransformedNormalView' );
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export const transformedNormalWorld = transformedNormalView.transformDirection( cameraViewMatrix ).normalize();
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export const transformedClearcoatNormalView = property( 'vec3', 'TransformedClearcoatNormalView' );
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addNodeClass( 'NormalNode', NormalNode );
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