添加关照、全局等高线、修改图层问题

This commit is contained in:
2025-07-17 18:54:05 +08:00
parent c781d38c0c
commit b274b62671
4594 changed files with 791769 additions and 4921 deletions

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import { addNodeClass } from '../core/Node.js';
import { nodeObject } from '../shadernode/ShaderNode.js';
import { NodeUpdateType } from '../core/constants.js';
import { getValueType } from '../core/NodeUtils.js';
import ArrayElementNode from '../utils/ArrayElementNode.js';
import BufferNode from './BufferNode.js';
class UniformsElementNode extends ArrayElementNode {
constructor( arrayBuffer, indexNode ) {
super( arrayBuffer, indexNode );
this.isArrayBufferElementNode = true;
}
getNodeType( builder ) {
return this.node.getElementType( builder );
}
generate( builder ) {
const snippet = super.generate( builder );
const type = this.getNodeType();
return builder.format( snippet, 'vec4', type );
}
}
class UniformsNode extends BufferNode {
constructor( value, elementType = null ) {
super( null, 'vec4' );
this.array = value;
this.elementType = elementType;
this._elementType = null;
this._elementLength = 0;
this.updateType = NodeUpdateType.RENDER;
this.isArrayBufferNode = true;
}
getElementType() {
return this.elementType || this._elementType;
}
getElementLength() {
return this._elementLength;
}
update( /*frame*/ ) {
const { array, value } = this;
const elementLength = this.getElementLength();
const elementType = this.getElementType();
if ( elementLength === 1 ) {
for ( let i = 0; i < array.length; i ++ ) {
const index = i * 4;
value[ index ] = array[ i ];
}
} else if ( elementType === 'color' ) {
for ( let i = 0; i < array.length; i ++ ) {
const index = i * 4;
const vector = array[ i ];
value[ index ] = vector.r;
value[ index + 1 ] = vector.g;
value[ index + 2 ] = vector.b || 0;
//value[ index + 3 ] = vector.a || 0;
}
} else {
for ( let i = 0; i < array.length; i ++ ) {
const index = i * 4;
const vector = array[ i ];
value[ index ] = vector.x;
value[ index + 1 ] = vector.y;
value[ index + 2 ] = vector.z || 0;
value[ index + 3 ] = vector.w || 0;
}
}
}
setup( builder ) {
const length = this.array.length;
this._elementType = this.elementType === null ? getValueType( this.array[ 0 ] ) : this.elementType;
this._elementLength = builder.getTypeLength( this._elementType );
this.value = new Float32Array( length * 4 );
this.bufferCount = length;
return super.setup( builder );
}
element( indexNode ) {
return nodeObject( new UniformsElementNode( this, nodeObject( indexNode ) ) );
}
}
export default UniformsNode;
export const uniforms = ( values, nodeType ) => nodeObject( new UniformsNode( values, nodeType ) );
addNodeClass( 'UniformsNode', UniformsNode );