添加关照、全局等高线、修改图层问题
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								static/sdk/three/jsm/renderers/common/BufferUtils.js
									
									
									
									
									
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								static/sdk/three/jsm/renderers/common/BufferUtils.js
									
									
									
									
									
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							| @ -0,0 +1,33 @@ | ||||
| import { GPU_CHUNK_BYTES } from './Constants.js'; | ||||
|  | ||||
| function getFloatLength( floatLength ) { | ||||
|  | ||||
| 	// ensure chunk size alignment (STD140 layout) | ||||
|  | ||||
| 	return floatLength + ( ( GPU_CHUNK_BYTES - ( floatLength % GPU_CHUNK_BYTES ) ) % GPU_CHUNK_BYTES ); | ||||
|  | ||||
| } | ||||
|  | ||||
| function getVectorLength( count, vectorLength = 4 ) { | ||||
|  | ||||
| 	const strideLength = getStrideLength( vectorLength ); | ||||
|  | ||||
| 	const floatLength = strideLength * count; | ||||
|  | ||||
| 	return getFloatLength( floatLength ); | ||||
|  | ||||
| } | ||||
|  | ||||
| function getStrideLength( vectorLength ) { | ||||
|  | ||||
| 	const strideLength = 4; | ||||
|  | ||||
| 	return vectorLength + ( ( strideLength - ( vectorLength % strideLength ) ) % strideLength ); | ||||
|  | ||||
| } | ||||
|  | ||||
| export { | ||||
| 	getFloatLength, | ||||
| 	getVectorLength, | ||||
| 	getStrideLength | ||||
| }; | ||||
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