添加关照、全局等高线、修改图层问题
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								static/sdk/three/jsm/renderers/common/Info.js
									
									
									
									
									
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								static/sdk/three/jsm/renderers/common/Info.js
									
									
									
									
									
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							| @ -0,0 +1,99 @@ | ||||
| class Info { | ||||
|  | ||||
| 	constructor() { | ||||
|  | ||||
| 		this.autoReset = true; | ||||
|  | ||||
| 		this.frame = 0; | ||||
| 		this.calls = 0; | ||||
|  | ||||
| 		this.render = { | ||||
| 			calls: 0, | ||||
| 			drawCalls: 0, | ||||
| 			triangles: 0, | ||||
| 			points: 0, | ||||
| 			lines: 0, | ||||
| 			timestamp: 0 | ||||
| 		}; | ||||
|  | ||||
| 		this.compute = { | ||||
| 			calls: 0, | ||||
| 			computeCalls: 0, | ||||
| 			timestamp: 0 | ||||
| 		}; | ||||
|  | ||||
| 		this.memory = { | ||||
| 			geometries: 0, | ||||
| 			textures: 0 | ||||
| 		}; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	update( object, count, instanceCount ) { | ||||
|  | ||||
| 		this.render.drawCalls ++; | ||||
|  | ||||
| 		if ( object.isMesh || object.isSprite ) { | ||||
|  | ||||
| 			this.render.triangles += instanceCount * ( count / 3 ); | ||||
|  | ||||
| 		} else if ( object.isPoints ) { | ||||
|  | ||||
| 			this.render.points += instanceCount * count; | ||||
|  | ||||
| 		} else if ( object.isLineSegments ) { | ||||
|  | ||||
| 			this.render.lines += instanceCount * ( count / 2 ); | ||||
|  | ||||
| 		} else if ( object.isLine ) { | ||||
|  | ||||
| 			this.render.lines += instanceCount * ( count - 1 ); | ||||
|  | ||||
| 		} else { | ||||
|  | ||||
| 			console.error( 'THREE.WebGPUInfo: Unknown object type.' ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	updateTimestamp( type, time ) { | ||||
|  | ||||
| 		this[ type ].timestamp += time; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	reset() { | ||||
|  | ||||
| 		this.render.drawCalls = 0; | ||||
| 		this.compute.computeCalls = 0; | ||||
|  | ||||
| 		this.render.triangles = 0; | ||||
| 		this.render.points = 0; | ||||
| 		this.render.lines = 0; | ||||
|  | ||||
| 		this.render.timestamp = 0; | ||||
| 		this.compute.timestamp = 0; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	dispose() { | ||||
|  | ||||
| 		this.reset(); | ||||
|  | ||||
| 		this.calls = 0; | ||||
|  | ||||
| 		this.render.calls = 0; | ||||
| 		this.compute.calls = 0; | ||||
|  | ||||
| 		this.render.timestamp = 0; | ||||
| 		this.compute.timestamp = 0; | ||||
| 		this.memory.geometries = 0; | ||||
| 		this.memory.textures = 0; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
|  | ||||
| export default Info; | ||||
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