添加关照、全局等高线、修改图层问题
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								static/sdk/three/jsm/renderers/common/SampledTexture.js
									
									
									
									
									
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								static/sdk/three/jsm/renderers/common/SampledTexture.js
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,83 @@ | ||||
| import Binding from './Binding.js'; | ||||
|  | ||||
| let id = 0; | ||||
|  | ||||
| class SampledTexture extends Binding { | ||||
|  | ||||
| 	constructor( name, texture ) { | ||||
|  | ||||
| 		super( name ); | ||||
|  | ||||
| 		this.id = id ++; | ||||
|  | ||||
| 		this.texture = texture; | ||||
| 		this.version = texture ? texture.version : 0; | ||||
| 		this.store = false; | ||||
|  | ||||
| 		this.isSampledTexture = true; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	get needsBindingsUpdate() { | ||||
|  | ||||
| 		const { texture, version } = this; | ||||
|  | ||||
| 		return texture.isVideoTexture ? true : version !== texture.version; // @TODO: version === 0 && texture.version > 0 ( add it just to External Textures like PNG,JPG ) | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	update() { | ||||
|  | ||||
| 		const { texture, version } = this; | ||||
|  | ||||
| 		if ( version !== texture.version ) { | ||||
|  | ||||
| 			this.version = texture.version; | ||||
|  | ||||
| 			return true; | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		return false; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| class SampledArrayTexture extends SampledTexture { | ||||
|  | ||||
| 	constructor( name, texture ) { | ||||
|  | ||||
| 		super( name, texture ); | ||||
|  | ||||
| 		this.isSampledArrayTexture = true; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| class Sampled3DTexture extends SampledTexture { | ||||
|  | ||||
| 	constructor( name, texture ) { | ||||
|  | ||||
| 		super( name, texture ); | ||||
|  | ||||
| 		this.isSampled3DTexture = true; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| class SampledCubeTexture extends SampledTexture { | ||||
|  | ||||
| 	constructor( name, texture ) { | ||||
|  | ||||
| 		super( name, texture ); | ||||
|  | ||||
| 		this.isSampledCubeTexture = true; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| export { SampledTexture, SampledArrayTexture, Sampled3DTexture, SampledCubeTexture }; | ||||
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