添加关照、全局等高线、修改图层问题
This commit is contained in:
44
static/sdk/three/jsm/shaders/ExposureShader.js
Normal file
44
static/sdk/three/jsm/shaders/ExposureShader.js
Normal file
@ -0,0 +1,44 @@
|
||||
/**
|
||||
* Exposure shader
|
||||
*/
|
||||
|
||||
const ExposureShader = {
|
||||
|
||||
name: 'ExposureShader',
|
||||
|
||||
uniforms: {
|
||||
|
||||
'tDiffuse': { value: null },
|
||||
'exposure': { value: 1.0 }
|
||||
|
||||
},
|
||||
|
||||
vertexShader: /* glsl */`
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
|
||||
vUv = uv;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||||
|
||||
}`,
|
||||
|
||||
fragmentShader: /* glsl */`
|
||||
|
||||
uniform float exposure;
|
||||
|
||||
uniform sampler2D tDiffuse;
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
|
||||
gl_FragColor = texture2D( tDiffuse, vUv );
|
||||
gl_FragColor.rgb *= exposure;
|
||||
|
||||
}`
|
||||
|
||||
};
|
||||
|
||||
export { ExposureShader };
|
Reference in New Issue
Block a user