添加关照、全局等高线、修改图层问题

This commit is contained in:
2025-07-17 18:54:05 +08:00
parent c781d38c0c
commit b274b62671
4594 changed files with 791769 additions and 4921 deletions

View File

@ -0,0 +1,44 @@
/**
* Exposure shader
*/
const ExposureShader = {
name: 'ExposureShader',
uniforms: {
'tDiffuse': { value: null },
'exposure': { value: 1.0 }
},
vertexShader: /* glsl */`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform float exposure;
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
gl_FragColor = texture2D( tDiffuse, vUv );
gl_FragColor.rgb *= exposure;
}`
};
export { ExposureShader };