添加关照、全局等高线、修改图层问题
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								static/sdk/three/jsm/shaders/NormalMapShader.js
									
									
									
									
									
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								static/sdk/three/jsm/shaders/NormalMapShader.js
									
									
									
									
									
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							| @ -0,0 +1,55 @@ | ||||
| import { | ||||
| 	Vector2 | ||||
| } from 'three'; | ||||
|  | ||||
| /** | ||||
|  * Normal map shader | ||||
|  * - compute normals from heightmap | ||||
|  */ | ||||
|  | ||||
| const NormalMapShader = { | ||||
|  | ||||
| 	name: 'NormalMapShader', | ||||
|  | ||||
| 	uniforms: { | ||||
|  | ||||
| 		'heightMap': { value: null }, | ||||
| 		'resolution': { value: new Vector2( 512, 512 ) }, | ||||
| 		'scale': { value: new Vector2( 1, 1 ) }, | ||||
| 		'height': { value: 0.05 } | ||||
|  | ||||
| 	}, | ||||
|  | ||||
| 	vertexShader: /* glsl */` | ||||
|  | ||||
| 		varying vec2 vUv; | ||||
|  | ||||
| 		void main() { | ||||
|  | ||||
| 			vUv = uv; | ||||
| 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | ||||
|  | ||||
| 		}`, | ||||
|  | ||||
| 	fragmentShader: /* glsl */` | ||||
|  | ||||
| 		uniform float height; | ||||
| 		uniform vec2 resolution; | ||||
| 		uniform sampler2D heightMap; | ||||
|  | ||||
| 		varying vec2 vUv; | ||||
|  | ||||
| 		void main() { | ||||
|  | ||||
| 			float val = texture2D( heightMap, vUv ).x; | ||||
|  | ||||
| 			float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x; | ||||
| 			float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x; | ||||
|  | ||||
| 			gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height  ) ) + 0.5 ), 1.0 ); | ||||
|  | ||||
| 		}` | ||||
|  | ||||
| }; | ||||
|  | ||||
| export { NormalMapShader }; | ||||
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