添加关照、全局等高线、修改图层问题
This commit is contained in:
52
static/sdk/three/jsm/shaders/SepiaShader.js
Normal file
52
static/sdk/three/jsm/shaders/SepiaShader.js
Normal file
@ -0,0 +1,52 @@
|
||||
/**
|
||||
* Sepia tone shader
|
||||
* based on glfx.js sepia shader
|
||||
* https://github.com/evanw/glfx.js
|
||||
*/
|
||||
|
||||
const SepiaShader = {
|
||||
|
||||
name: 'SepiaShader',
|
||||
|
||||
uniforms: {
|
||||
|
||||
'tDiffuse': { value: null },
|
||||
'amount': { value: 1.0 }
|
||||
|
||||
},
|
||||
|
||||
vertexShader: /* glsl */`
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
|
||||
vUv = uv;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||||
|
||||
}`,
|
||||
|
||||
fragmentShader: /* glsl */`
|
||||
|
||||
uniform float amount;
|
||||
|
||||
uniform sampler2D tDiffuse;
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 color = texture2D( tDiffuse, vUv );
|
||||
vec3 c = color.rgb;
|
||||
|
||||
color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );
|
||||
color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );
|
||||
color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );
|
||||
|
||||
gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );
|
||||
|
||||
}`
|
||||
|
||||
};
|
||||
|
||||
export { SepiaShader };
|
Reference in New Issue
Block a user