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n=this.serviceName,i=this.hashtag;switch(n){case"twitter":return"https://twitter.com/hashtag/"+i;case"facebook":return"https://www.facebook.com/hashtag/"+i;case"instagram":return"https://instagram.com/explore/tags/"+i;case"tiktok":return"https://www.tiktok.com/tag/"+i;case"youtube":return"https://youtube.com/hashtag/"+i;default:(0,Lst.assertNever)(n)}},t.prototype.getAnchorText=function(){return"#"+this.hashtag},t.prototype.getCssClassSuffixes=function(){var n=e.prototype.getCssClassSuffixes.call(this),i=this.getServiceName();return i&&n.push(i),n},t}(Nst.AbstractMatch);Z8.HashtagMatch=Fst});var _X=qn(KS=>{"use strict";Object.defineProperty(KS,"__esModule",{value:!0});KS.mentionServices=void 0;KS.isMentionTextChar=kst;KS.isValidMention=zst;var jye=VT(),Bst={twitter:/^@\w{1,15}$/,instagram:/^@[_\w]{1,30}$/,soundcloud:/^@[-a-z0-9_]{3,25}$/,tiktok:/^@[.\w]{1,23}[\w]$/,youtube:/^@[-.·\w]{3,30}$/};function kst(e){return e===45||e===46||e===95||(0,jye.isAsciiLetterChar)(e)||(0,jye.isDigitChar)(e)}function zst(e,t){var n=Bst[t];return n.test(e)}KS.mentionServices=["twitter","instagram","soundcloud","tiktok","youtube"]});var yX=qn($8=>{"use strict";Object.defineProperty($8,"__esModule",{value:!0});$8.MentionMatch=void 0;var Ust=(Bh(),Dd(Fh)),Vst=w0(),Hst=UT(),Gst=function(e){Ust.__extends(t,e);function t(n){var i=e.call(this,n)||this;return i.type="mention",i.serviceName="twitter",i.mention="",i.mention=n.mention,i.serviceName=n.serviceName,i}return t.prototype.getType=function(){return"mention"},t.prototype.getMention=function(){return this.mention},t.prototype.getServiceName=function(){return this.serviceName},t.prototype.getAnchorHref=function(){switch(this.serviceName){case"twitter":return"https://twitter.com/"+this.mention;case"instagram":return"https://instagram.com/"+this.mention;case"soundcloud":return"https://soundcloud.com/"+this.mention;case"tiktok":return"https://www.tiktok.com/@"+this.mention;case"youtube":return"https://youtube.com/@"+this.mention;default:(0,Vst.assertNever)(this.serviceName)}},t.prototype.getAnchorText=function(){return"@"+this.mention},t.prototype.getCssClassSuffixes=function(){var n=e.prototype.getCssClassSuffixes.call(this),i=this.getServiceName();return i&&n.push(i),n},t}(Hst.AbstractMatch);$8.MentionMatch=Gst});var Wye=qn(FF=>{"use strict";Object.defineProperty(FF,"__esModule",{value:!0});FF.isPhoneNumberSeparatorChar=Xst;FF.isPhoneNumberControlChar=Kst;FF.isValidPhoneNumber=Zst;var jst=/[-. ()]/,Wst=/(?:(?:(?:(\+)?\d{1,3}[-. ]?)?\(?\d{3}\)?[-. ]?\d{3}[-. ]?\d{4})|(?:(\+)(?:9[976]\d|8[987530]\d|6[987]\d|5[90]\d|42\d|3[875]\d|2[98654321]\d|9[8543210]|8[6421]|6[6543210]|5[87654321]|4[987654310]|3[9643210]|2[70]|7|1)[-. ]?(?:\d[-. ]?){6,12}\d+))([,;]+[0-9]+#?)*/,qst=/(0([1-9]-?[1-9]\d{3}|[1-9]{2}-?\d{3}|[1-9]{2}\d{1}-?\d{2}|[1-9]{2}\d{2}-?\d{1})-?\d{4}|0[789]0-?\d{4}-?\d{4}|050-?\d{4}-?\d{4})/,Yst=new RegExp("^".concat(Wst.source,"|").concat(qst.source,"$"));function Xst(e){return e===45||e===46||e===32}function Kst(e){return e===44||e===59}function Zst(e){var t=e.charAt(0)==="+"||jst.test(e);return t&&Yst.test(e)}});var bX=qn(Q8=>{"use strict";Object.defineProperty(Q8,"__esModule",{value:!0});Q8.PhoneMatch=void 0;var $st=(Bh(),Dd(Fh)),Qst=UT(),Jst=function(e){$st.__extends(t,e);function t(n){var i=e.call(this,n)||this;return i.type="phone",i.number="",i.plusSign=!1,i.number=n.number,i.plusSign=n.plusSign,i}return t.prototype.getType=function(){return"phone"},t.prototype.getPhoneNumber=function(){return this.number},t.prototype.getNumber=function(){return this.getPhoneNumber()},t.prototype.getAnchorHref=function(){return"tel:"+(this.plusSign?"+":"")+this.number},t.prototype.getAnchorText=function(){return this.matchedText},t}(Qst.AbstractMatch);Q8.PhoneMatch=Jst});var EX=qn(nH=>{"use strict";Object.defineProperty(nH,"__esModule",{value:!0});nH.parseMatches=sat;nH.excludeUnbalancedTrailingBracesAndPunctuation=Xye;var eat=hX(),J8=w0(),tr=Y8(),ZS=Gye(),tat=mX(),CX=pX(),nat=gX(),AX=_X(),iat=yX(),$S=Wye(),oat=bX(),bs=VT(),rat=function(){function e(t,n){this.charIdx=0,this.matches=[],this._stateMachines=[],this.schemeUrlMachinesCount=0,this.text=t,this.tagBuilder=n.tagBuilder,this.stripPrefix=n.stripPrefix,this.stripTrailingSlash=n.stripTrailingSlash,this.decodePercentEncoding=n.decodePercentEncoding,this.hashtagServiceName=n.hashtagServiceName,this.mentionServiceName=n.mentionServiceName}return Object.defineProperty(e.prototype,"stateMachines",{get:function(){return this._stateMachines},enumerable:!1,configurable:!0}),e.prototype.addMachine=function(t){this._stateMachines.push(t),Yye(t)&&this.schemeUrlMachinesCount++},e.prototype.removeMachine=function(t){this._stateMachines=this._stateMachines.filter(function(n){return n!==t}),Yye(t)&&this.schemeUrlMachinesCount--},e.prototype.hasSchemeUrlMachine=function(){return this.schemeUrlMachinesCount>0},e}();function sat(e,t){for(var n=new rat(e,t);n.charIdx=0;r--){var s=n.stateMachines[r];switch(s.state){case 11:dat(n,s,o);break;case 12:hat(n,s,o);break;case 0:aat(n,s,o);break;case 1:cat(n,s,o);break;case 2:lat(n,s,o);break;case 3:uat(n,s,o);break;case 4:fat(n,s,i,o);break;case 5:mat(n,s,o);break;case 6:pat(n,s,i,o);break;case 7:gat(n,s,i,o);break;case 13:_at(n,s,o);break;case 14:yat(n,s,o);break;case 8:bat(n,s,o);break;case 9:xat(n,s,o);break;case 10:Tat(n,s,o);break;case 15:Cat(n,s,i,o);break;case 16:Aat(n,s,i,o);break;case 17:Eat(n,s,i,o);break;case 18:Sat(n,s,i,o);break;case 19:vat(n,s,i,o);break;case 20:wat(n,s,o);break;case 21:Iat(n,s,o);break;case 22:GT(n,s,o);break;case 23:Dat(n,s,o);break;case 24:Pat(n,s,o);break;case 25:Rat(n,s,o);break;case 26:Oat(n,s,o);break;case 27:Mat(n,s,o);break;case 28:Lat(n,s,o);break;case 29:Nat(n,s,o);break;case 30:Fat(n,s,o);break;case 31:Bat(n,s,o);break;case 32:zat(n,s,i,o);break;case 33:Uat(n,s,o);break;case 34:Vat(n,s,o);break;case 35:Hat(n,s,o);break;case 36:Gat(n,s,i,o);break;case 37:kat(n,s,i,o);break;case 38:jat(n,s,i,o);break;case 39:Wat(n,s,i,o);break;case 40:qat(n,s,o);break;case 41:Yat(n,s,o);break;default:(0,J8.assertNever)(s.state)}}if(!n.hasSchemeUrlMachine()&&n.charIdx>0&&(0,tr.isSchemeStartChar)(o)){var a=n.text.charCodeAt(n.charIdx-1);(0,tr.isSchemeStartChar)(a)||n.addMachine(tH(n.charIdx,0))}}}for(var c=n.stateMachines.length-1;c>=0;c--)n.stateMachines.forEach(function(u){return qr(n,u)});return n.matches}function eH(e,t,n){var i=e.charIdx;if(n===35)e.addMachine($at(i,28));else if(n===64)e.addMachine(Qat(i,30));else if(n===47)e.addMachine(TX(i,11));else if(n===43)e.addMachine(xX(i,37));else if(n===40)e.addMachine(xX(i,32));else{if((0,bs.isDigitChar)(n)&&(e.addMachine(xX(i,38)),e.addMachine(Kat(i,13))),(0,ZS.isEmailLocalPartStartChar)(n)){var o=t.toLowerCase()==="m"?15:22;e.addMachine(Zat(i,o))}(0,tr.isSchemeStartChar)(n)&&e.addMachine(tH(i,0)),(0,bs.isAlphaNumericOrMarkChar)(n)&&e.addMachine(TX(i,5))}}function aat(e,t,n){n===58?t.state=2:n===45?t.state=1:(0,tr.isSchemeChar)(n)||e.removeMachine(t)}function cat(e,t,n){var i=e.charIdx;n===45||(n===47?(e.removeMachine(t),e.addMachine(TX(i,11))):(0,tr.isSchemeChar)(n)?t.state=0:e.removeMachine(t))}function lat(e,t,n){var i=e.charIdx;n===47?t.state=3:n===46?e.removeMachine(t):(0,tr.isDomainLabelStartChar)(n)?(t.state=5,(0,tr.isSchemeStartChar)(n)&&e.addMachine(tH(i,0))):e.removeMachine(t)}function uat(e,t,n){n===47?t.state=4:(0,tr.isPathChar)(n)?(t.state=10,t.acceptStateReached=!0):qr(e,t)}function fat(e,t,n,i){i===47?(t.state=10,t.acceptStateReached=!0):(0,tr.isDomainLabelStartChar)(i)?(t.state=5,t.acceptStateReached=!0):e.removeMachine(t)}function dat(e,t,n){n===47?t.state=12:e.removeMachine(t)}function hat(e,t,n){(0,tr.isDomainLabelStartChar)(n)?t.state=5:e.removeMachine(t)}function mat(e,t,n){n===46?t.state=7:n===45?t.state=6:n===58?t.state=8:(0,tr.isUrlSuffixStartChar)(n)?t.state=10:(0,tr.isDomainLabelChar)(n)||qr(e,t)}function pat(e,t,n,i){i===45||(i===46?qr(e,t):(0,tr.isDomainLabelStartChar)(i)?t.state=5:qr(e,t))}function gat(e,t,n,i){i===46?qr(e,t):(0,tr.isDomainLabelStartChar)(i)?(t.state=5,t.acceptStateReached=!0):qr(e,t)}function _at(e,t,n){n===46?t.state=14:n===58?t.state=8:(0,bs.isDigitChar)(n)||((0,tr.isUrlSuffixStartChar)(n)?t.state=10:(0,bs.isAlphaNumericOrMarkChar)(n)?e.removeMachine(t):qr(e,t))}function yat(e,t,n){(0,bs.isDigitChar)(n)?(t.octetsEncountered++,t.octetsEncountered===4&&(t.acceptStateReached=!0),t.state=13):qr(e,t)}function bat(e,t,n){(0,bs.isDigitChar)(n)?t.state=9:qr(e,t)}function xat(e,t,n){(0,bs.isDigitChar)(n)||((0,tr.isUrlSuffixStartChar)(n)?t.state=10:qr(e,t))}function Tat(e,t,n){(0,tr.isPathChar)(n)||qr(e,t)}function Cat(e,t,n,i){n.toLowerCase()==="a"?t.state=16:GT(e,t,i)}function Aat(e,t,n,i){n.toLowerCase()==="i"?t.state=17:GT(e,t,i)}function Eat(e,t,n,i){n.toLowerCase()==="l"?t.state=18:GT(e,t,i)}function Sat(e,t,n,i){n.toLowerCase()==="t"?t.state=19:GT(e,t,i)}function vat(e,t,n,i){n.toLowerCase()==="o"?t.state=20:GT(e,t,i)}function wat(e,t,n){n===58?t.state=21:GT(e,t,n)}function Iat(e,t,n){(0,ZS.isEmailLocalPartChar)(n)?t.state=22:e.removeMachine(t)}function GT(e,t,n){n===46?t.state=23:n===64?t.state=24:(0,ZS.isEmailLocalPartChar)(n)?t.state=22:e.removeMachine(t)}function Dat(e,t,n){n===46||n===64?e.removeMachine(t):(0,ZS.isEmailLocalPartChar)(n)?t.state=22:e.removeMachine(t)}function Pat(e,t,n){(0,tr.isDomainLabelStartChar)(n)?t.state=25:e.removeMachine(t)}function Rat(e,t,n){n===46?t.state=27:n===45?t.state=26:(0,tr.isDomainLabelChar)(n)||qr(e,t)}function Oat(e,t,n){n===45||n===46?qr(e,t):(0,tr.isDomainLabelChar)(n)?t.state=25:qr(e,t)}function Mat(e,t,n){n===46||n===45?qr(e,t):(0,tr.isDomainLabelStartChar)(n)?(t.state=25,t.acceptStateReached=!0):qr(e,t)}function Lat(e,t,n){(0,CX.isHashtagTextChar)(n)?(t.state=29,t.acceptStateReached=!0):e.removeMachine(t)}function Nat(e,t,n){(0,CX.isHashtagTextChar)(n)||qr(e,t)}function Fat(e,t,n){(0,AX.isMentionTextChar)(n)?(t.state=31,t.acceptStateReached=!0):e.removeMachine(t)}function Bat(e,t,n){(0,AX.isMentionTextChar)(n)||((0,bs.isAlphaNumericOrMarkChar)(n)?e.removeMachine(t):qr(e,t))}function kat(e,t,n,i){(0,bs.isDigitChar)(i)?t.state=38:(e.removeMachine(t),eH(e,n,i))}function zat(e,t,n,i){(0,bs.isDigitChar)(i)?t.state=33:e.removeMachine(t),eH(e,n,i)}function Uat(e,t,n){(0,bs.isDigitChar)(n)?t.state=34:e.removeMachine(t)}function Vat(e,t,n){(0,bs.isDigitChar)(n)?t.state=35:e.removeMachine(t)}function Hat(e,t,n){n===41?t.state=36:e.removeMachine(t)}function Gat(e,t,n,i){(0,bs.isDigitChar)(i)?t.state=38:(0,$S.isPhoneNumberSeparatorChar)(i)?t.state=39:e.removeMachine(t)}function jat(e,t,n,i){var o=e.charIdx;t.acceptStateReached=!0,(0,$S.isPhoneNumberControlChar)(i)?t.state=40:i===35?t.state=41:(0,bs.isDigitChar)(i)||(i===40?t.state=32:(0,$S.isPhoneNumberSeparatorChar)(i)?t.state=39:(qr(e,t),(0,tr.isSchemeStartChar)(i)&&e.addMachine(tH(o,0))))}function Wat(e,t,n,i){(0,bs.isDigitChar)(i)?t.state=38:i===40?t.state=32:(qr(e,t),eH(e,n,i))}function qat(e,t,n){(0,$S.isPhoneNumberControlChar)(n)||(n===35?t.state=41:(0,bs.isDigitChar)(n)?t.state=38:qr(e,t))}function Yat(e,t,n){(0,$S.isPhoneNumberControlChar)(n)?t.state=40:(0,bs.isDigitChar)(n)?e.removeMachine(t):qr(e,t)}function qr(e,t){var n=e.matches,i=e.text,o=e.charIdx,r=e.tagBuilder,s=e.stripPrefix,a=e.stripTrailingSlash,c=e.decodePercentEncoding,u=e.hashtagServiceName,f=e.mentionServiceName;if(e.removeMachine(t),!!t.acceptStateReached){var h=t.startIdx,p=i.slice(t.startIdx,o);switch(p=Xye(p),t.type){case 0:{var _=i.charCodeAt(t.startIdx-1);if(_===64)return;switch(t.matchType){case 0:{var m=tr.httpSchemeRe.exec(p);if(m&&(h=h+m.index,p=p.slice(m.index)),!(0,tr.isValidSchemeUrl)(p))return;break}case 1:{if(!(0,tr.isValidTldMatch)(p))return;break}case 2:{if(!(0,tr.isValidIpV4Address)(p))return;break}default:(0,J8.assertNever)(t)}n.push(new eat.UrlMatch({tagBuilder:r,matchedText:p,offset:h,urlMatchType:Xat(t.matchType),url:p,protocolRelativeMatch:p.slice(0,2)==="//",stripPrefix:s,stripTrailingSlash:a,decodePercentEncoding:c}));break}case 1:{(0,ZS.isValidEmail)(p)&&n.push(new tat.EmailMatch({tagBuilder:r,matchedText:p,offset:h,email:p.replace(ZS.mailtoSchemePrefixRe,"")}));break}case 2:{(0,CX.isValidHashtag)(p)&&n.push(new nat.HashtagMatch({tagBuilder:r,matchedText:p,offset:h,serviceName:u,hashtag:p.slice(1)}));break}case 3:{(0,AX.isValidMention)(p,f)&&n.push(new iat.MentionMatch({tagBuilder:r,matchedText:p,offset:h,serviceName:f,mention:p.slice(1)}));break}case 4:{if(p=p.replace(/ +$/g,""),(0,$S.isValidPhoneNumber)(p)){var y=p.replace(/[^0-9,;#]/g,"");n.push(new oat.PhoneMatch({tagBuilder:r,matchedText:p,offset:h,number:y,plusSign:p.charAt(0)==="+"}))}break}default:(0,J8.assertNever)(t)}}}function Xat(e){switch(e){case 0:return"scheme";case 1:return"tld";case 2:return"ipV4";default:(0,J8.assertNever)(e)}}var qye={")":"(","}":"{","]":"["};function Xye(e){for(var t={"(":0,"{":0,"[":0},n=0;n=0;){var i=e.charAt(r),o=e.charCodeAt(r);if((0,bs.isCloseBraceChar)(o)){var s=qye[i];if(t[s]<0)t[s]++,r--;else break}else if((0,bs.isUrlSuffixNotAllowedAsFinalChar)(o))r--;else break}return e.slice(0,r+1)}function tH(e,t){return{type:0,startIdx:e,state:t,acceptStateReached:!1,matchType:0}}function TX(e,t){return{type:0,startIdx:e,state:t,acceptStateReached:!1,matchType:1}}function Kat(e,t){return{type:0,startIdx:e,state:t,acceptStateReached:!1,matchType:2,octetsEncountered:1}}function Zat(e,t){return{type:1,startIdx:e,state:t,acceptStateReached:!1}}function $at(e,t){return{type:2,startIdx:e,state:t,acceptStateReached:!1}}function Qat(e,t){return{type:3,startIdx:e,state:t,acceptStateReached:!1}}function xX(e,t){return{type:4,startIdx:e,state:t,acceptStateReached:!1}}function Yye(e){return e.type===0&&e.matchType===0}});var Kye=qn(wX=>{"use strict";Object.defineProperty(wX,"__esModule",{value:!0});wX.parseHtml=tct;var vc=(Bh(),Dd(Fh)),gl=VT(),Jat=w0(),Zm=function(){function e(t){t===void 0&&(t={}),this.idx=t.idx!==void 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r(s){i.call(this,s)}r._configure=function(){o.Buffer&&(r.prototype._slice=o.Buffer.prototype.slice)},r.prototype.string=function(){var a=this.uint32();return this.buf.utf8Slice?this.buf.utf8Slice(this.pos,this.pos=Math.min(this.pos+a,this.len)):this.buf.toString("utf-8",this.pos,this.pos=Math.min(this.pos+a,this.len))},r._configure()},{15:15,9:9}],11:[function(e,t,n){"use strict";t.exports={}},{}],12:[function(e,t,n){"use strict";var i=n;i.Service=e(13)},{13:13}],13:[function(e,t,n){"use strict";t.exports=o;var i=e(15);(o.prototype=Object.create(i.EventEmitter.prototype)).constructor=o;function o(r,s,a){if(typeof r!="function")throw TypeError("rpcImpl must be a function");i.EventEmitter.call(this),this.rpcImpl=r,this.requestDelimited=!!s,this.responseDelimited=!!a}o.prototype.rpcCall=function r(s,a,c,u,f){if(!u)throw TypeError("request must be specified");var h=this;if(!f)return i.asPromise(r,h,s,a,c,u);if(!h.rpcImpl)return setTimeout(function(){f(Error("already 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u=this.hi>>31;return this.hi=((this.hi<<1|this.lo>>>31)^u)>>>0,this.lo=(this.lo<<1^u)>>>0,this},o.prototype.zzDecode=function(){var u=-(this.lo&1);return this.lo=((this.lo>>>1|this.hi<<31)^u)>>>0,this.hi=(this.hi>>>1^u)>>>0,this},o.prototype.length=function(){var u=this.lo,f=(this.lo>>>28|this.hi<<4)>>>0,h=this.hi>>>24;return h===0?f===0?u<16384?u<128?1:2:u<2097152?3:4:f<16384?f<128?5:6:f<2097152?7:8:h<128?9:10}},{15:15}],15:[function(e,t,n){"use strict";var i=n;i.asPromise=e(1),i.base64=e(2),i.EventEmitter=e(3),i.float=e(4),i.inquire=e(5),i.utf8=e(7),i.pool=e(6),i.LongBits=e(14),i.isNode=!!(typeof global<"u"&&global&&global.process&&global.process.versions&&global.process.versions.node),i.global=i.isNode&&global||typeof window<"u"&&window||typeof self<"u"&&self||this,i.emptyArray=Object.freeze?Object.freeze([]):[],i.emptyObject=Object.freeze?Object.freeze({}):{},i.isInteger=Number.isInteger||function(a){return typeof 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a?i.LongBits.from(a).toHash():i.LongBits.zeroHash},i.longFromHash=function(a,c){var u=i.LongBits.fromHash(a);return i.Long?i.Long.fromBits(u.lo,u.hi,c):u.toNumber(!!c)};function o(s,a,c){for(var u=Object.keys(a),f=0;f-1;--h)if(c[f[h]]===1&&this[f[h]]!==undefined&&this[f[h]]!==null)return f[h]}},i.oneOfSetter=function(a){return function(c){for(var u=0;u127;)A[S++]=T&127|128,T>>>=7;A[S]=T}function y(T,A){this.len=T,this.next=undefined,this.val=A}y.prototype=Object.create(c.prototype),y.prototype.fn=m,h.prototype.uint32=function(A){return this.len+=(this.tail=this.tail.next=new y((A=A>>>0)<128?1:A<16384?2:A<2097152?3:A<268435456?4:5,A)).len,this},h.prototype.int32=function(A){return A<0?this._push(b,10,r.fromNumber(A)):this.uint32(A)},h.prototype.sint32=function(A){return this.uint32((A<<1^A>>31)>>>0)};function b(T,A,S){for(;T.hi;)A[S++]=T.lo&127|128,T.lo=(T.lo>>>7|T.hi<<25)>>>0,T.hi>>>=7;for(;T.lo>127;)A[S++]=T.lo&127|128,T.lo=T.lo>>>7;A[S++]=T.lo}h.prototype.uint64=function(A){var S=r.from(A);return this._push(b,S.length(),S)},h.prototype.int64=h.prototype.uint64,h.prototype.sint64=function(A){var S=r.from(A).zzEncode();return this._push(b,S.length(),S)},h.prototype.bool=function(A){return this._push(_,1,A?1:0)};function x(T,A,S){A[S]=T&255,A[S+1]=T>>>8&255,A[S+2]=T>>>16&255,A[S+3]=T>>>24}h.prototype.fixed32=function(A){return this._push(x,4,A>>>0)},h.prototype.sfixed32=h.prototype.fixed32,h.prototype.fixed64=function(A){var S=r.from(A);return this._push(x,4,S.lo)._push(x,4,S.hi)},h.prototype.sfixed64=h.prototype.fixed64,h.prototype.float=function(A){return this._push(i.float.writeFloatLE,4,A)},h.prototype.double=function(A){return this._push(i.float.writeDoubleLE,8,A)};var C=i.Array.prototype.set?function(A,S,w){S.set(A,w)}:function(A,S,w){for(var R=0;R>>0;if(!S)return this._push(_,1,0);if(i.isString(A)){var w=h.alloc(S=s.length(A));s.decode(A,w,0),A=w}return this.uint32(S)._push(C,S,A)},h.prototype.string=function(A){var S=a.length(A);return 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Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 @preserve */(function(){var e=function(){var o={};o.defaultNoDataValue=-34027999387901484e22,o.decode=function(f,h){h=h||{};var p=h.encodedMaskData||h.encodedMaskData===null,_=c(f,h.inputOffset||0,p),m=h.noDataValue!==null?h.noDataValue:o.defaultNoDataValue,y=r(_,h.pixelType||Float32Array,h.encodedMaskData,m,h.returnMask),b={width:_.width,height:_.height,pixelData:y.resultPixels,minValue:y.minValue,maxValue:_.pixels.maxValue,noDataValue:m};return y.resultMask&&(b.maskData=y.resultMask),h.returnEncodedMask&&_.mask&&(b.encodedMaskData=_.mask.bitset?_.mask.bitset:null),h.returnFileInfo&&(b.fileInfo=s(_),h.computeUsedBitDepths&&(b.fileInfo.bitDepths=a(_))),b};var r=function(f,h,p,_,m){var y=0,b=f.pixels.numBlocksX,x=f.pixels.numBlocksY,C=Math.floor(f.width/b),T=Math.floor(f.height/x),A=2*f.maxZError,S=Number.MAX_VALUE,w;p=p||(f.mask?f.mask.bitset:null);var R,P;R=new h(f.width*f.height),m&&p&&(P=new 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Uint8Array(c,f,6),p={};if(p.fileIdentifierString=String.fromCharCode.apply(null,h),p.fileIdentifierString.lastIndexOf("Lerc2",0)!==0)throw"Unexpected file identifier string (expect Lerc2 ): "+p.fileIdentifierString;f+=6;var _=new DataView(c,f,8),m=_.getInt32(0,!0);p.fileVersion=m,f+=4,m>=3&&(p.checksum=_.getUint32(4,!0),f+=4),_=new DataView(c,f,12),p.height=_.getUint32(0,!0),p.width=_.getUint32(4,!0),f+=8,m>=4?(p.numDims=_.getUint32(8,!0),f+=4):p.numDims=1,_=new DataView(c,f,40),p.numValidPixel=_.getUint32(0,!0),p.microBlockSize=_.getInt32(4,!0),p.blobSize=_.getInt32(8,!0),p.imageType=_.getInt32(12,!0),p.maxZError=_.getFloat64(16,!0),p.zMin=_.getFloat64(24,!0),p.zMax=_.getFloat64(32,!0),f+=40,u.headerInfo=p,u.ptr=f;var y,b;if(m>=3&&(b=m>=4?52:48,y=this.computeChecksumFletcher32(new Uint8Array(c,f-b,p.blobSize-14)),y!==p.checksum))throw"Checksum failed.";return!0},checkMinMaxRanges:function(c,u){var f=u.headerInfo,h=this.getDataTypeArray(f.imageType),p=f.numDims*this.getDataTypeSize(f.imageType),_=this.readSubArray(c,u.ptr,h,p),m=this.readSubArray(c,u.ptr+p,h,p);u.ptr+=2*p;var y,b=!0;for(y=0;y0){b=new Uint8Array(Math.ceil(p/8)),m=new DataView(c,f,y.numBytes);var C=m.getInt16(0,!0),T=2,A=0,S=0;do{if(C>0)for(;C--;)b[A++]=m.getUint8(T++);else for(S=m.getUint8(T++),C=-C;C--;)b[A++]=S;C=m.getInt16(T,!0),T+=2}while(T>3],w<<=R&7):w=b[R>>3],w&128&&(x[R]=1);u.pixels.resultMask=x,y.bitset=b,f+=y.numBytes}return u.ptr=f,u.mask=y,!0},readDataOneSweep:function(c,u,f){var h=u.ptr,p=u.headerInfo,_=p.numDims,m=p.width*p.height,y=p.imageType,b=p.numValidPixel*r.getDataTypeSize(y)*_,x,C=u.pixels.resultMask;if(f===Uint8Array)x=new Uint8Array(c,h,b);else{var T=new ArrayBuffer(b),A=new Uint8Array(T);A.set(new Uint8Array(c,h,b)),x=new f(T)}if(x.length===m*_)u.pixels.resultPixels=x;else{u.pixels.resultPixels=new f(m*_);var S=0,w=0,R=0,P=0;if(_>1)for(R=0;R<_;R++)for(P=R*m,w=0;w=y)return!1;var b=new Uint32Array(y-m);r.decodeBits(c,u,b);var x=[],C,T,A,S;for(C=m;C0&&(x[T].second=E<>>32-S,32-g>=S?(g+=S,g===32&&(g=0,v++,E=L[v])):(g+=S-32,v++,E=L[v],x[T].second|=E>>>32-g));var I=0,M=0,F=new s;for(C=0;C=f?M=f:M=I,I>=30&&console.log("WARning, large NUM LUT BITS IS "+I);var z=[],k,H,B,j,q,Q;for(C=m;C0)if(k=[S,T],S<=M)for(H=x[T].second<=0;j--)q=H>>>j&1,q?(Q.right||(Q.right=new s),Q=Q.right):(Q.left||(Q.left=new s),Q=Q.left),j===0&&!Q.val&&(Q.val=k[1]);return{decodeLut:z,numBitsLUTQick:M,numBitsLUT:I,tree:F,stuffedData:L,srcPtr:v,bitPos:g}},readHuffman:function(c,u,f){var h=u.headerInfo,p=h.numDims,_=u.headerInfo.height,m=u.headerInfo.width,y=m*_,b=this.readHuffmanTree(c,u),x=b.decodeLut,C=b.tree,T=b.stuffedData,A=b.srcPtr,S=b.bitPos,w=b.numBitsLUTQick,R=b.numBitsLUT,P=u.headerInfo.imageType===0?128:0,O,L,g,E=u.pixels.resultMask,v,I,M,F,z,k,H,B=0;S>0&&(A++,S=0);var j=T[A],q=u.encodeMode===1,Q=new f(y*p),Y=Q,J;for(J=0;J1&&(Y=new f(Q.buffer,y*J,y),B=0),u.headerInfo.numValidPixel===m*_)for(k=0,F=0;F<_;F++)for(z=0;z>>32-w,I=v,32-S>>64-S-w,I=v),x[I])L=x[I][1],S+=x[I][0];else for(v=j<>>32-R,I=v,32-S>>64-S-R,I=v),O=C,H=0;H>>R-H-1&1,O=M?O.right:O.left,!(O.left||O.right)){L=O.val,S=S+H+1;break}S>=32&&(S-=32,A++,j=T[A]),g=L-P,q?(z>0?g+=B:F>0?g+=Y[k-m]:g+=B,g&=255,Y[k]=g,B=g):Y[k]=g}else for(k=0,F=0;F<_;F++)for(z=0;z>>32-w,I=v,32-S>>64-S-w,I=v),x[I])L=x[I][1],S+=x[I][0];else for(v=j<>>32-R,I=v,32-S>>64-S-R,I=v),O=C,H=0;H>>R-H-1&1,O=M?O.right:O.left,!(O.left||O.right)){L=O.val,S=S+H+1;break}S>=32&&(S-=32,A++,j=T[A]),g=L-P,q?(z>0&&E[k-1]?g+=B:F>0&&E[k-m]?g+=Y[k-m]:g+=B,g&=255,Y[k]=g,B=g):Y[k]=g}u.ptr=u.ptr+(A+1)*4+(S>0?4:0)}u.pixels.resultPixels=Q},decodeBits:function(c,u,f,h,p){{var _=u.headerInfo,m=_.fileVersion,y=0,b=new DataView(c,u.ptr,5),x=b.getUint8(0);y++;var C=x>>6,T=C===0?4:3-C,A=(x&32)>0,S=x&31,w=0;if(T===1)w=b.getUint8(y),y++;else if(T===2)w=b.getUint16(y,!0),y+=2;else if(T===4)w=b.getUint32(y,!0),y+=4;else throw"Invalid valid pixel count type";var R=2*_.maxZError,P,O,L,g,E,v,I,M,F,z,k=_.numDims>1?_.maxValues[p]:_.zMax;if(A){for(u.counter.lut++,M=b.getUint8(y),F=S,y++,g=Math.ceil((M-1)*S/8),E=Math.ceil(g/4),O=new ArrayBuffer(E*4),L=new Uint8Array(O),u.ptr+=y,L.set(new Uint8Array(c,u.ptr,g)),I=new Uint32Array(O),u.ptr+=g,z=0;M-1>>>z;)z++;g=Math.ceil(w*z/8),E=Math.ceil(g/4),O=new ArrayBuffer(E*4),L=new Uint8Array(O),L.set(new Uint8Array(c,u.ptr,g)),P=new Uint32Array(O),u.ptr+=g,m>=3?v=o.unstuffLUT2(I,S,M-1,h,R,k):v=o.unstuffLUT(I,S,M-1,h,R,k),m>=3?o.unstuff2(P,f,z,w,v):o.unstuff(P,f,z,w,v)}else u.counter.bitstuffer++,z=S,u.ptr+=y,z>0&&(g=Math.ceil(w*z/8),E=Math.ceil(g/4),O=new ArrayBuffer(E*4),L=new Uint8Array(O),L.set(new Uint8Array(c,u.ptr,g)),P=new Uint32Array(O),u.ptr+=g,m>=3?h==null?o.originalUnstuff2(P,f,z,w):o.unstuff2(P,f,z,w,!1,h,R,k):h==null?o.originalUnstuff(P,f,z,w):o.unstuff(P,f,z,w,!1,h,R,k))}},readTiles:function(c,u,f){var h=u.headerInfo,p=h.width,_=h.height,m=h.microBlockSize,y=h.imageType,b=r.getDataTypeSize(y),x=Math.ceil(p/m),C=Math.ceil(_/m);u.pixels.numBlocksY=C,u.pixels.numBlocksX=x,u.pixels.ptr=0;var T=0,A=0,S=0,w=0,R=0,P=0,O=0,L=0,g=0,E=0,v=0,I=0,M=0,F=0,z=0,k=0,H,B,j,q,Q,Y,J=new f(m*m),$=_%m||m,he=p%m||m,be,ce,_e=h.numDims,xe,ve=u.pixels.resultMask,Te=u.pixels.resultPixels;for(S=0;S1&&(Te=new f(u.pixels.resultPixels.buffer,p*_*xe*b,p*_)),O=c.byteLength-u.ptr,H=new DataView(c,u.ptr,Math.min(10,O)),B={},k=0,L=H.getUint8(0),k++,g=L>>6&255,E=L>>2&15,E!==(w*m>>3&15))throw"integrity issue";if(Y=L&3,Y>3)throw u.ptr+=k,"Invalid block encoding ("+Y+")";if(Y===2){u.counter.constant++,u.ptr+=k;continue}else if(Y===0){if(u.counter.uncompressed++,u.ptr+=k,M=R*P*b,F=c.byteLength-u.ptr,M=M1)for(_=0;_=-128&&u<=127;break;case 1:f=u>=0&&u<=255;break;case 2:f=u>=-32768&&u<=32767;break;case 3:f=u>=0&&u<=65536;break;case 4:f=u>=-2147483648&&u<=2147483647;break;case 5:f=u>=0&&u<=4294967296;break;case 6:f=u>=-34027999387901484e22&&u<=34027999387901484e22;break;case 7:f=u>=5e-324&&u<=17976931348623157e292;break;default:f=!1}return f},getDataTypeSize:function(c){var u=0;switch(c){case 0:case 1:u=1;break;case 2:case 3:u=2;break;case 4:case 5:case 6:u=4;break;case 7:u=8;break;default:u=c}return u},getDataTypeUsed:function(c,u){var f=c;switch(c){case 2:case 4:f=c-u;break;case 3:case 5:f=c-2*u;break;case 6:u===0?f=c:u===1?f=2:f=1;break;case 7:u===0?f=c:f=c-2*u+1;break;default:f=c;break}return f},getOnePixel:function(c,u,f,h){var p=0;switch(f){case 0:p=h.getInt8(u);break;case 1:p=h.getUint8(u);break;case 2:p=h.getInt16(u,!0);break;case 3:p=h.getUint16(u,!0);break;case 4:p=h.getInt32(u,!0);break;case 5:p=h.getUInt32(u,!0);break;case 6:p=h.getFloat32(u,!0);break;case 7:p=h.getFloat64(u,!0);break;default:throw"the decoder does not understand this pixel type"}return p}},s=function(c,u,f){this.val=c,this.left=u,this.right=f},a={decode:function(c,u){u=u||{};var f=u.noDataValue,h=0,p={};if(p.ptr=u.inputOffset||0,p.pixels={},!!r.readHeaderInfo(c,p)){var _=p.headerInfo,m=_.fileVersion,y=r.getDataTypeArray(_.imageType);r.readMask(c,p),_.numValidPixel!==_.width*_.height&&!p.pixels.resultMask&&(p.pixels.resultMask=u.maskData);var b=_.width*_.height;if(p.pixels.resultPixels=new y(b*_.numDims),p.counter={onesweep:0,uncompressed:0,lut:0,bitstuffer:0,constant:0,constantoffset:0},_.numValidPixel!==0)if(_.zMax===_.zMin)r.constructConstantSurface(p);else if(m>=4&&r.checkMinMaxRanges(c,p))r.constructConstantSurface(p);else{var x=new DataView(c,p.ptr,2),C=x.getUint8(0);if(p.ptr++,C)r.readDataOneSweep(c,p,y);else if(m>1&&_.imageType<=1&&Math.abs(_.maxZError-.5)<1e-5){var T=x.getUint8(1);if(p.ptr++,p.encodeMode=T,T>2||m<4&&T>1)throw"Invalid Huffman flag "+T;T?r.readHuffman(c,p,y):r.readTiles(c,p,y)}else r.readTiles(c,p,y)}p.eofOffset=p.ptr;var A;u.inputOffset?(A=p.headerInfo.blobSize+u.inputOffset-p.ptr,Math.abs(A)>=1&&(p.eofOffset=u.inputOffset+p.headerInfo.blobSize)):(A=p.headerInfo.blobSize-p.ptr,Math.abs(A)>=1&&(p.eofOffset=p.headerInfo.blobSize));var S={width:_.width,height:_.height,pixelData:p.pixels.resultPixels,minValue:_.zMin,maxValue:_.zMax,validPixelCount:_.numValidPixel,dimCount:_.numDims,dimStats:{minValues:_.minValues,maxValues:_.maxValues},maskData:p.pixels.resultMask};if(p.pixels.resultMask&&r.isValidPixelValue(_.imageType,f)){var w=p.pixels.resultMask;for(h=0;h1&&C.fileInfo.mask&&C.fileInfo.mask.numBytes>0&&m.push(C.maskData),h++,x.pixels.push(C.pixelData),x.statistics.push({minValue:C.minValue,maxValue:C.maxValue,noDataValue:C.noDataValue,dimStats:C.dimStats})}var T,A,S;if(f>1&&m.length>1){for(S=x.width*x.height,x.bandMasks=m,b=new Uint8Array(S),b.set(m[0]),T=1;T{/*! 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e=1-e,t.red=1-(1-this.red)*e,t.green=1-(1-this.green)*e,t.blue=1-(1-this.blue)*e,t.alpha=this.alpha,t};ie.prototype.darken=function(e,t){return e=1-e,t.red=this.red*e,t.green=this.green*e,t.blue=this.blue*e,t.alpha=this.alpha,t};ie.prototype.withAlpha=function(e,t){return ie.fromAlpha(this,e,t)};ie.add=function(e,t,n){return n.red=e.red+t.red,n.green=e.green+t.green,n.blue=e.blue+t.blue,n.alpha=e.alpha+t.alpha,n};ie.subtract=function(e,t,n){return n.red=e.red-t.red,n.green=e.green-t.green,n.blue=e.blue-t.blue,n.alpha=e.alpha-t.alpha,n};ie.multiply=function(e,t,n){return n.red=e.red*t.red,n.green=e.green*t.green,n.blue=e.blue*t.blue,n.alpha=e.alpha*t.alpha,n};ie.divide=function(e,t,n){return n.red=e.red/t.red,n.green=e.green/t.green,n.blue=e.blue/t.blue,n.alpha=e.alpha/t.alpha,n};ie.mod=function(e,t,n){return n.red=e.red%t.red,n.green=e.green%t.green,n.blue=e.blue%t.blue,n.alpha=e.alpha%t.alpha,n};ie.lerp=function(e,t,n,i){return i.red=D.lerp(e.red,t.red,n),i.green=D.lerp(e.green,t.green,n),i.blue=D.lerp(e.blue,t.blue,n),i.alpha=D.lerp(e.alpha,t.alpha,n),i};ie.multiplyByScalar=function(e,t,n){return n.red=e.red*t,n.green=e.green*t,n.blue=e.blue*t,n.alpha=e.alpha*t,n};ie.divideByScalar=function(e,t,n){return n.red=e.red/t,n.green=e.green/t,n.blue=e.blue/t,n.alpha=e.alpha/t,n};ie.ALICEBLUE=Object.freeze(ie.fromCssColorString("#F0F8FF"));ie.ANTIQUEWHITE=Object.freeze(ie.fromCssColorString("#FAEBD7"));ie.AQUA=Object.freeze(ie.fromCssColorString("#00FFFF"));ie.AQUAMARINE=Object.freeze(ie.fromCssColorString("#7FFFD4"));ie.AZURE=Object.freeze(ie.fromCssColorString("#F0FFFF"));ie.BEIGE=Object.freeze(ie.fromCssColorString("#F5F5DC"));ie.BISQUE=Object.freeze(ie.fromCssColorString("#FFE4C4"));ie.BLACK=Object.freeze(ie.fromCssColorString("#000000"));ie.BLANCHEDALMOND=Object.freeze(ie.fromCssColorString("#FFEBCD"));ie.BLUE=Object.freeze(ie.fromCssColorString("#0000FF"));ie.BLUEVIOLET=Object.freeze(ie.fromCssColorString("#8A2BE2"));ie.BROWN=Object.freeze(ie.fromCssColorString("#A52A2A"));ie.BURLYWOOD=Object.freeze(ie.fromCssColorString("#DEB887"));ie.CADETBLUE=Object.freeze(ie.fromCssColorString("#5F9EA0"));ie.CHARTREUSE=Object.freeze(ie.fromCssColorString("#7FFF00"));ie.CHOCOLATE=Object.freeze(ie.fromCssColorString("#D2691E"));ie.CORAL=Object.freeze(ie.fromCssColorString("#FF7F50"));ie.CORNFLOWERBLUE=Object.freeze(ie.fromCssColorString("#6495ED"));ie.CORNSILK=Object.freeze(ie.fromCssColorString("#FFF8DC"));ie.CRIMSON=Object.freeze(ie.fromCssColorString("#DC143C"));ie.CYAN=Object.freeze(ie.fromCssColorString("#00FFFF"));ie.DARKBLUE=Object.freeze(ie.fromCssColorString("#00008B"));ie.DARKCYAN=Object.freeze(ie.fromCssColorString("#008B8B"));ie.DARKGOLDENROD=Object.freeze(ie.fromCssColorString("#B8860B"));ie.DARKGRAY=Object.freeze(ie.fromCssColorString("#A9A9A9"));ie.DARKGREEN=Object.freeze(ie.fromCssColorString("#006400"));ie.DARKGREY=ie.DARKGRAY;ie.DARKKHAKI=Object.freeze(ie.fromCssColorString("#BDB76B"));ie.DARKMAGENTA=Object.freeze(ie.fromCssColorString("#8B008B"));ie.DARKOLIVEGREEN=Object.freeze(ie.fromCssColorString("#556B2F"));ie.DARKORANGE=Object.freeze(ie.fromCssColorString("#FF8C00"));ie.DARKORCHID=Object.freeze(ie.fromCssColorString("#9932CC"));ie.DARKRED=Object.freeze(ie.fromCssColorString("#8B0000"));ie.DARKSALMON=Object.freeze(ie.fromCssColorString("#E9967A"));ie.DARKSEAGREEN=Object.freeze(ie.fromCssColorString("#8FBC8F"));ie.DARKSLATEBLUE=Object.freeze(ie.fromCssColorString("#483D8B"));ie.DARKSLATEGRAY=Object.freeze(ie.fromCssColorString("#2F4F4F"));ie.DARKSLATEGREY=ie.DARKSLATEGRAY;ie.DARKTURQUOISE=Object.freeze(ie.fromCssColorString("#00CED1"));ie.DARKVIOLET=Object.freeze(ie.fromCssColorString("#9400D3"));ie.DEEPPINK=Object.freeze(ie.fromCssColorString("#FF1493"));ie.DEEPSKYBLUE=Object.freeze(ie.fromCssColorString("#00BFFF"));ie.DIMGRAY=Object.freeze(ie.fromCssColorString("#696969"));ie.DIMGREY=ie.DIMGRAY;ie.DODGERBLUE=Object.freeze(ie.fromCssColorString("#1E90FF"));ie.FIREBRICK=Object.freeze(ie.fromCssColorString("#B22222"));ie.FLORALWHITE=Object.freeze(ie.fromCssColorString("#FFFAF0"));ie.FORESTGREEN=Object.freeze(ie.fromCssColorString("#228B22"));ie.FUCHSIA=Object.freeze(ie.fromCssColorString("#FF00FF"));ie.GAINSBORO=Object.freeze(ie.fromCssColorString("#DCDCDC"));ie.GHOSTWHITE=Object.freeze(ie.fromCssColorString("#F8F8FF"));ie.GOLD=Object.freeze(ie.fromCssColorString("#FFD700"));ie.GOLDENROD=Object.freeze(ie.fromCssColorString("#DAA520"));ie.GRAY=Object.freeze(ie.fromCssColorString("#808080"));ie.GREEN=Object.freeze(ie.fromCssColorString("#008000"));ie.GREENYELLOW=Object.freeze(ie.fromCssColorString("#ADFF2F"));ie.GREY=ie.GRAY;ie.HONEYDEW=Object.freeze(ie.fromCssColorString("#F0FFF0"));ie.HOTPINK=Object.freeze(ie.fromCssColorString("#FF69B4"));ie.INDIANRED=Object.freeze(ie.fromCssColorString("#CD5C5C"));ie.INDIGO=Object.freeze(ie.fromCssColorString("#4B0082"));ie.IVORY=Object.freeze(ie.fromCssColorString("#FFFFF0"));ie.KHAKI=Object.freeze(ie.fromCssColorString("#F0E68C"));ie.LAVENDER=Object.freeze(ie.fromCssColorString("#E6E6FA"));ie.LAVENDAR_BLUSH=Object.freeze(ie.fromCssColorString("#FFF0F5"));ie.LAWNGREEN=Object.freeze(ie.fromCssColorString("#7CFC00"));ie.LEMONCHIFFON=Object.freeze(ie.fromCssColorString("#FFFACD"));ie.LIGHTBLUE=Object.freeze(ie.fromCssColorString("#ADD8E6"));ie.LIGHTCORAL=Object.freeze(ie.fromCssColorString("#F08080"));ie.LIGHTCYAN=Object.freeze(ie.fromCssColorString("#E0FFFF"));ie.LIGHTGOLDENRODYELLOW=Object.freeze(ie.fromCssColorString("#FAFAD2"));ie.LIGHTGRAY=Object.freeze(ie.fromCssColorString("#D3D3D3"));ie.LIGHTGREEN=Object.freeze(ie.fromCssColorString("#90EE90"));ie.LIGHTGREY=ie.LIGHTGRAY;ie.LIGHTPINK=Object.freeze(ie.fromCssColorString("#FFB6C1"));ie.LIGHTSEAGREEN=Object.freeze(ie.fromCssColorString("#20B2AA"));ie.LIGHTSKYBLUE=Object.freeze(ie.fromCssColorString("#87CEFA"));ie.LIGHTSLATEGRAY=Object.freeze(ie.fromCssColorString("#778899"));ie.LIGHTSLATEGREY=ie.LIGHTSLATEGRAY;ie.LIGHTSTEELBLUE=Object.freeze(ie.fromCssColorString("#B0C4DE"));ie.LIGHTYELLOW=Object.freeze(ie.fromCssColorString("#FFFFE0"));ie.LIME=Object.freeze(ie.fromCssColorString("#00FF00"));ie.LIMEGREEN=Object.freeze(ie.fromCssColorString("#32CD32"));ie.LINEN=Object.freeze(ie.fromCssColorString("#FAF0E6"));ie.MAGENTA=Object.freeze(ie.fromCssColorString("#FF00FF"));ie.MAROON=Object.freeze(ie.fromCssColorString("#800000"));ie.MEDIUMAQUAMARINE=Object.freeze(ie.fromCssColorString("#66CDAA"));ie.MEDIUMBLUE=Object.freeze(ie.fromCssColorString("#0000CD"));ie.MEDIUMORCHID=Object.freeze(ie.fromCssColorString("#BA55D3"));ie.MEDIUMPURPLE=Object.freeze(ie.fromCssColorString("#9370DB"));ie.MEDIUMSEAGREEN=Object.freeze(ie.fromCssColorString("#3CB371"));ie.MEDIUMSLATEBLUE=Object.freeze(ie.fromCssColorString("#7B68EE"));ie.MEDIUMSPRINGGREEN=Object.freeze(ie.fromCssColorString("#00FA9A"));ie.MEDIUMTURQUOISE=Object.freeze(ie.fromCssColorString("#48D1CC"));ie.MEDIUMVIOLETRED=Object.freeze(ie.fromCssColorString("#C71585"));ie.MIDNIGHTBLUE=Object.freeze(ie.fromCssColorString("#191970"));ie.MINTCREAM=Object.freeze(ie.fromCssColorString("#F5FFFA"));ie.MISTYROSE=Object.freeze(ie.fromCssColorString("#FFE4E1"));ie.MOCCASIN=Object.freeze(ie.fromCssColorString("#FFE4B5"));ie.NAVAJOWHITE=Object.freeze(ie.fromCssColorString("#FFDEAD"));ie.NAVY=Object.freeze(ie.fromCssColorString("#000080"));ie.OLDLACE=Object.freeze(ie.fromCssColorString("#FDF5E6"));ie.OLIVE=Object.freeze(ie.fromCssColorString("#808000"));ie.OLIVEDRAB=Object.freeze(ie.fromCssColorString("#6B8E23"));ie.ORANGE=Object.freeze(ie.fromCssColorString("#FFA500"));ie.ORANGERED=Object.freeze(ie.fromCssColorString("#FF4500"));ie.ORCHID=Object.freeze(ie.fromCssColorString("#DA70D6"));ie.PALEGOLDENROD=Object.freeze(ie.fromCssColorString("#EEE8AA"));ie.PALEGREEN=Object.freeze(ie.fromCssColorString("#98FB98"));ie.PALETURQUOISE=Object.freeze(ie.fromCssColorString("#AFEEEE"));ie.PALEVIOLETRED=Object.freeze(ie.fromCssColorString("#DB7093"));ie.PAPAYAWHIP=Object.freeze(ie.fromCssColorString("#FFEFD5"));ie.PEACHPUFF=Object.freeze(ie.fromCssColorString("#FFDAB9"));ie.PERU=Object.freeze(ie.fromCssColorString("#CD853F"));ie.PINK=Object.freeze(ie.fromCssColorString("#FFC0CB"));ie.PLUM=Object.freeze(ie.fromCssColorString("#DDA0DD"));ie.POWDERBLUE=Object.freeze(ie.fromCssColorString("#B0E0E6"));ie.PURPLE=Object.freeze(ie.fromCssColorString("#800080"));ie.RED=Object.freeze(ie.fromCssColorString("#FF0000"));ie.ROSYBROWN=Object.freeze(ie.fromCssColorString("#BC8F8F"));ie.ROYALBLUE=Object.freeze(ie.fromCssColorString("#4169E1"));ie.SADDLEBROWN=Object.freeze(ie.fromCssColorString("#8B4513"));ie.SALMON=Object.freeze(ie.fromCssColorString("#FA8072"));ie.SANDYBROWN=Object.freeze(ie.fromCssColorString("#F4A460"));ie.SEAGREEN=Object.freeze(ie.fromCssColorString("#2E8B57"));ie.SEASHELL=Object.freeze(ie.fromCssColorString("#FFF5EE"));ie.SIENNA=Object.freeze(ie.fromCssColorString("#A0522D"));ie.SILVER=Object.freeze(ie.fromCssColorString("#C0C0C0"));ie.SKYBLUE=Object.freeze(ie.fromCssColorString("#87CEEB"));ie.SLATEBLUE=Object.freeze(ie.fromCssColorString("#6A5ACD"));ie.SLATEGRAY=Object.freeze(ie.fromCssColorString("#708090"));ie.SLATEGREY=ie.SLATEGRAY;ie.SNOW=Object.freeze(ie.fromCssColorString("#FFFAFA"));ie.SPRINGGREEN=Object.freeze(ie.fromCssColorString("#00FF7F"));ie.STEELBLUE=Object.freeze(ie.fromCssColorString("#4682B4"));ie.TAN=Object.freeze(ie.fromCssColorString("#D2B48C"));ie.TEAL=Object.freeze(ie.fromCssColorString("#008080"));ie.THISTLE=Object.freeze(ie.fromCssColorString("#D8BFD8"));ie.TOMATO=Object.freeze(ie.fromCssColorString("#FF6347"));ie.TURQUOISE=Object.freeze(ie.fromCssColorString("#40E0D0"));ie.VIOLET=Object.freeze(ie.fromCssColorString("#EE82EE"));ie.WHEAT=Object.freeze(ie.fromCssColorString("#F5DEB3"));ie.WHITE=Object.freeze(ie.fromCssColorString("#FFFFFF"));ie.WHITESMOKE=Object.freeze(ie.fromCssColorString("#F5F5F5"));ie.YELLOW=Object.freeze(ie.fromCssColorString("#FFFF00"));ie.YELLOWGREEN=Object.freeze(ie.fromCssColorString("#9ACD32"));ie.TRANSPARENT=Object.freeze(new ie(0,0,0,0));var V=ie;function Hz(e){e=e??G.EMPTY_OBJECT,this.color=e.color,this.depth=e.depth,this.stencil=e.stencil,this.renderState=e.renderState,this.framebuffer=e.framebuffer,this.owner=e.owner,this.pass=e.pass}Hz.ALL=Object.freeze(new Hz({color:new V(0,0,0,0),depth:1,stencil:0}));Hz.prototype.execute=function(e,t){e.clear(this,t)};var Jn=Hz;var Nve={ENVIRONMENT:0,COMPUTE:1,GLOBE:2,TERRAIN_CLASSIFICATION:3,CESIUM_3D_TILE:4,CESIUM_3D_TILE_CLASSIFICATION:5,CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW:6,OPAQUE:7,TRANSLUCENT:8,VOXELS:9,OVERLAY:10,NUMBER_OF_PASSES:11},Se=Object.freeze(Nve);function $J(e){e=e??G.EMPTY_OBJECT,this.vertexArray=e.vertexArray,this.fragmentShaderSource=e.fragmentShaderSource,this.shaderProgram=e.shaderProgram,this.uniformMap=e.uniformMap,this.outputTexture=e.outputTexture,this.preExecute=e.preExecute,this.postExecute=e.postExecute,this.canceled=e.canceled,this.persists=e.persists??!1,this.pass=Se.COMPUTE,this.owner=e.owner}$J.prototype.execute=function(e){e.execute(this)};var Bc=$J;function Lt(e,t){this.x=e??0,this.y=t??0}Lt.fromElements=function(e,t,n){return l(n)?(n.x=e,n.y=t,n):new Lt(e,t)};Lt.clone=function(e,t){if(l(e))return l(t)?(t.x=e.x,t.y=e.y,t):new Lt(e.x,e.y)};Lt.fromCartesian3=Lt.clone;Lt.fromCartesian4=Lt.clone;Lt.packedLength=2;Lt.pack=function(e,t,n){return n=n??0,t[n++]=e.x,t[n]=e.y,t};Lt.unpack=function(e,t,n){return t=t??0,l(n)||(n=new Lt),n.x=e[t++],n.y=e[t],n};Lt.packArray=function(e,t){let n=e.length,i=n*2;l(t)?!Array.isArray(t)&&t.length!==i||t.length!==i&&(t.length=i):t=new Array(i);for(let o=0;oD.EPSILON12);return l(o)?(o.x=r*O,o.y=s*L,o.z=a*g,o):new d(r*O,s*L,a*g)}var fb=zve;function Lo(e,t,n){this.longitude=e??0,this.latitude=t??0,this.height=n??0}Lo.fromRadians=function(e,t,n,i){return n=n??0,l(i)?(i.longitude=e,i.latitude=t,i.height=n,i):new Lo(e,t,n)};Lo.fromDegrees=function(e,t,n,i){return e=D.toRadians(e),t=D.toRadians(t),Lo.fromRadians(e,t,n,i)};var Uve=new d,Vve=new d,Hve=new d;Lo._ellipsoidOneOverRadii=new d(1/6378137,1/6378137,1/6356752314245179e-9);Lo._ellipsoidOneOverRadiiSquared=new d(1/(6378137*6378137),1/(6378137*6378137),1/(6356752314245179e-9*6356752314245179e-9));Lo._ellipsoidCenterToleranceSquared=D.EPSILON1;Lo.fromCartesian=function(e,t,n){let i=l(t)?t.oneOverRadii:Lo._ellipsoidOneOverRadii,o=l(t)?t.oneOverRadiiSquared:Lo._ellipsoidOneOverRadiiSquared,r=l(t)?t._centerToleranceSquared:Lo._ellipsoidCenterToleranceSquared,s=fb(e,i,o,r,Vve);if(!l(s))return;let a=d.multiplyComponents(s,o,Uve);a=d.normalize(a,a);let 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n=K.addSeconds(e,yIe,TIe),i=K.totalDays(n)-bIe,o=D.toRadians(12.112)-D.toRadians(.052992)*i,r=D.toRadians(24.224)-D.toRadians(.105984)*i,s=D.toRadians(227.645)+D.toRadians(13.012)*i,a=D.toRadians(261.105)+D.toRadians(13.340716)*i,c=D.toRadians(358)+D.toRadians(.9856)*i;return lU.pitch=D.toRadians(180)-D.toRadians(3.878)*Math.sin(o)-D.toRadians(.12)*Math.sin(r)+D.toRadians(.07)*Math.sin(s)-D.toRadians(.017)*Math.sin(a),lU.roll=D.toRadians(66.53-90)+D.toRadians(1.543)*Math.cos(o)+D.toRadians(.24)*Math.cos(r)-D.toRadians(.028)*Math.cos(s)+D.toRadians(.007)*Math.cos(a),lU.heading=D.toRadians(244.375-90)+D.toRadians(13.17635831)*i+D.toRadians(3.558)*Math.sin(o)+D.toRadians(.121)*Math.sin(r)-D.toRadians(.064)*Math.sin(s)+D.toRadians(.016)*Math.sin(a)+D.toRadians(.025)*Math.sin(c),Z.fromHeadingPitchRoll(lU,xIe)};li.computeIcrfToMoonFixedMatrix=function(e,t){l(t)||(t=new Z);let n=li.computeMoonFixedToIcrfMatrix(e,t);if(l(n))return Z.transpose(n,t)};var CIe=new xb(0,0,0),AIe=new H_(0,0,0,0,0,0),g6=new Z,_6=new Z;li.computeFixedToIcrfMatrix=function(e,t){l(t)||(t=new Z);let n=li.earthOrientationParameters.compute(e,AIe);if(!l(n))return;let i=e.dayNumber,o=e.secondsOfDay+y6,r=li.iau2006XysData.computeXysRadians(i,o,CIe);if(!l(r))return;let s=r.x+n.xPoleOffset,a=r.y+n.yPoleOffset,c=1/(1+Math.sqrt(1-s*s-a*a)),u=g6;u[0]=1-c*s*s,u[3]=-c*s*a,u[6]=s,u[1]=-c*s*a,u[4]=1-c*a*a,u[7]=a,u[2]=-s,u[5]=-a,u[8]=1-c*(s*s+a*a);let f=Z.fromRotationZ(-r.s,_6),h=Z.multiply(u,f,g6),p=e.dayNumber,_=e.secondsOfDay-K.computeTaiMinusUtc(e)+n.ut1MinusUtc,m=p-2451545,y=_/Gn.SECONDS_PER_DAY,b=.779057273264+y+.00273781191135448*(m+y);b=b%1*D.TWO_PI;let x=Z.fromRotationZ(b,_6),C=Z.multiply(h,x,g6),T=Math.cos(n.xPoleWander),A=Math.cos(n.yPoleWander),S=Math.sin(n.xPoleWander),w=Math.sin(n.yPoleWander),R=i-_Ie+o/Gn.SECONDS_PER_DAY;R/=36525;let P=-47e-6*R*D.RADIANS_PER_DEGREE/3600,O=Math.cos(P),L=Math.sin(P),g=_6;return g[0]=T*O,g[1]=T*L,g[2]=S,g[3]=-A*L+w*S*O,g[4]=A*O+w*S*L,g[5]=-w*T,g[6]=-w*L-A*S*O,g[7]=w*O-A*S*L,g[8]=A*T,Z.multiply(C,g,t)};var EIe=new oe;li.pointToWindowCoordinates=function(e,t,n,i){return i=li.pointToGLWindowCoordinates(e,t,n,i),i.y=2*t[5]-i.y,i};li.pointToGLWindowCoordinates=function(e,t,n,i){l(i)||(i=new U);let o=EIe;return N.multiplyByVector(e,oe.fromElements(n.x,n.y,n.z,1,o),o),oe.multiplyByScalar(o,1/o.w,o),N.multiplyByVector(t,o,o),U.fromCartesian4(o,i)};var SIe=new d,vIe=new d,wIe=new d;li.rotationMatrixFromPositionVelocity=function(e,t,n,i){let o=(n??ee.default).geodeticSurfaceNormal(e,SIe),r=d.cross(t,o,vIe);d.equalsEpsilon(r,d.ZERO,D.EPSILON6)&&(r=d.clone(d.UNIT_X,r));let s=d.cross(r,t,wIe);return d.normalize(s,s),d.cross(t,s,r),d.negate(r,r),d.normalize(r,r),l(i)||(i=new Z),i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=r.x,i[4]=r.y,i[5]=r.z,i[6]=s.x,i[7]=s.y,i[8]=s.z,i};var qee=new N(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1),Yee=new fe,b6=new d,IIe=new d,DIe=new Z,x6=new N,Xee=new N;li.basisTo2D=function(e,t,n){let i=N.getTranslation(t,IIe),o=e.ellipsoid,r;if(d.equals(i,d.ZERO))r=d.clone(d.ZERO,b6);else{let f=o.cartesianToCartographic(i,Yee);r=e.project(f,b6),d.fromElements(r.z,r.x,r.y,r)}let s=li.eastNorthUpToFixedFrame(i,o,x6),a=N.inverseTransformation(s,Xee),c=N.getMatrix3(t,DIe),u=N.multiplyByMatrix3(a,c,n);return N.multiply(qee,u,n),N.setTranslation(n,r,n),n};li.ellipsoidTo2DModelMatrix=function(e,t,n){let i=e.ellipsoid,o=li.eastNorthUpToFixedFrame(t,i,x6),r=N.inverseTransformation(o,Xee),s=i.cartesianToCartographic(t,Yee),a=e.project(s,b6);d.fromElements(a.z,a.x,a.y,a);let c=N.fromTranslation(a,x6);return N.multiply(qee,r,n),N.multiply(c,n,n),n};var wt=li;function En(e,t,n,i){this.west=e??0,this.south=t??0,this.east=n??0,this.north=i??0}Object.defineProperties(En.prototype,{width:{get:function(){return En.computeWidth(this)}},height:{get:function(){return En.computeHeight(this)}}});En.packedLength=4;En.pack=function(e,t,n){return n=n??0,t[n++]=e.west,t[n++]=e.south,t[n++]=e.east,t[n]=e.north,t};En.unpack=function(e,t,n){return t=t??0,l(n)||(n=new En),n.west=e[t++],n.south=e[t++],n.east=e[t++],n.north=e[t],n};En.computeWidth=function(e){let t=e.east,n=e.west;return t=0?f.longitude:f.longitude+D.TWO_PI;o=Math.min(o,h),r=Math.max(r,h)}return i-n>r-o&&(n=o,i=r,i>D.PI&&(i=i-D.TWO_PI),n>D.PI&&(n=n-D.TWO_PI)),l(t)?(t.west=n,t.south=s,t.east=i,t.north=a,t):new En(n,s,i,a)};En.fromCartesianArray=function(e,t,n){t=t??ee.default;let i=Number.MAX_VALUE,o=-Number.MAX_VALUE,r=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=Number.MAX_VALUE,c=-Number.MAX_VALUE;for(let u=0,f=e.length;u=0?h.longitude:h.longitude+D.TWO_PI;r=Math.min(r,p),s=Math.max(s,p)}return o-i>s-r&&(i=r,o=s,o>D.PI&&(o=o-D.TWO_PI),i>D.PI&&(i=i-D.TWO_PI)),l(n)?(n.west=i,n.south=a,n.east=o,n.north=c,n):new En(i,a,o,c)};var PIe=new d,RIe=new d,OIe=new d,MIe=new d,LIe=new d,T6=new Array(5);for(let e=0;e0?i+=D.TWO_PI:r0&&(r+=D.TWO_PI),i=f))return l(n)?(n.west=a,n.south=u,n.east=c,n.north=f,n):new En(a,u,c,f)};En.simpleIntersection=function(e,t,n){let i=Math.max(e.west,t.west),o=Math.max(e.south,t.south),r=Math.min(e.east,t.east),s=Math.min(e.north,t.north);if(!(o>=s||i>=r))return l(n)?(n.west=i,n.south=o,n.east=r,n.north=s,n):new En(i,o,r,s)};En.union=function(e,t,n){l(n)||(n=new En);let i=e.east,o=e.west,r=t.east,s=t.west;i0?i+=D.TWO_PI:r0&&(r+=D.TWO_PI),io||D.equalsEpsilon(n,o,D.EPSILON14))&&(n=e.south&&i<=e.north};var NIe=new fe;En.subsample=function(e,t,n,i){t=t??ee.default,n=n??0,l(i)||(i=[]);let o=0,r=e.north,s=e.south,a=e.east,c=e.west,u=NIe;u.height=n,u.longitude=c,u.latitude=r,i[o]=t.cartographicToCartesian(u,i[o]),o++,u.longitude=a,i[o]=t.cartographicToCartesian(u,i[o]),o++,u.latitude=s,i[o]=t.cartographicToCartesian(u,i[o]),o++,u.longitude=c,i[o]=t.cartographicToCartesian(u,i[o]),o++,r<0?u.latitude=r:s>0?u.latitude=s:u.latitude=0;for(let f=1;f<8;++f)u.longitude=-Math.PI+f*D.PI_OVER_TWO,En.contains(e,u)&&(i[o]=t.cartographicToCartesian(u,i[o]),o++);return u.latitude===0&&(u.longitude=c,i[o]=t.cartographicToCartesian(u,i[o]),o++,u.longitude=a,i[o]=t.cartographicToCartesian(u,i[o]),o++),i.length=o,i};En.subsection=function(e,t,n,i,o,r){if(l(r)||(r=new En),e.west<=e.east){let a=e.east-e.west;r.west=e.west+t*a,r.east=e.west+i*a}else{let a=D.TWO_PI+e.east-e.west;r.west=D.negativePiToPi(e.west+t*a),r.east=D.negativePiToPi(e.west+i*a)}let s=e.north-e.south;return r.south=e.south+n*s,r.north=e.south+o*s,t===1&&(r.west=e.east),i===1&&(r.east=e.east),n===1&&(r.south=e.north),o===1&&(r.north=e.north),r};En.MAX_VALUE=Object.freeze(new En(-Math.PI,-D.PI_OVER_TWO,Math.PI,D.PI_OVER_TWO));var se=En;function Rr(e,t,n,i){this.x=e??0,this.y=t??0,this.width=n??0,this.height=i??0}Rr.packedLength=4;Rr.pack=function(e,t,n){return n=n??0,t[n++]=e.x,t[n++]=e.y,t[n++]=e.width,t[n]=e.height,t};Rr.unpack=function(e,t,n){return t=t??0,l(n)||(n=new Rr),n.x=e[t++],n.y=e[t++],n.width=e[t++],n.height=e[t],n};Rr.fromPoints=function(e,t){if(l(t)||(t=new Rr),!l(e)||e.length===0)return t.x=0,t.y=0,t.width=0,t.height=0,t;let n=e.length,i=e[0].x,o=e[0].y,r=e[0].x,s=e[0].y;for(let a=1;an.width?n.width=i:i<0&&(n.width-=i,n.x=t.x),o>n.height?n.height=o:o<0&&(n.height-=o,n.y=t.y),n};Rr.intersect=function(e,t){let n=e.x,i=e.y,o=t.x,r=t.y;return n>o+t.width||n+e.widthr+t.height?jt.OUTSIDE:jt.INTERSECTING};Rr.equals=function(e,t){return e===t||l(e)&&l(t)&&e.x===t.x&&e.y===t.y&&e.width===t.width&&e.height===t.height};Rr.prototype.clone=function(e){return Rr.clone(this,e)};Rr.prototype.intersect=function(e){return Rr.intersect(this,e)};Rr.prototype.equals=function(e){return Rr.equals(this,e)};var je=Rr;var Ra={POINTS:te.POINTS,LINES:te.LINES,LINE_LOOP:te.LINE_LOOP,LINE_STRIP:te.LINE_STRIP,TRIANGLES:te.TRIANGLES,TRIANGLE_STRIP:te.TRIANGLE_STRIP,TRIANGLE_FAN:te.TRIANGLE_FAN};Ra.isLines=function(e){return e===Ra.LINES||e===Ra.LINE_LOOP||e===Ra.LINE_STRIP};Ra.isTriangles=function(e){return e===Ra.TRIANGLES||e===Ra.TRIANGLE_STRIP||e===Ra.TRIANGLE_FAN};Ra.validate=function(e){return e===Ra.POINTS||e===Ra.LINES||e===Ra.LINE_LOOP||e===Ra.LINE_STRIP||e===Ra.TRIANGLES||e===Ra.TRIANGLE_STRIP||e===Ra.TRIANGLE_FAN};var Re=Object.freeze(Ra);var Tb=`in vec4 position; in vec2 textureCoordinates; out vec2 v_textureCoordinates; void main() { gl_Position = position; v_textureCoordinates = textureCoordinates; } `;var _r={CULL:1,OCCLUDE:2,EXECUTE_IN_CLOSEST_FRUSTUM:4,DEBUG_SHOW_BOUNDING_VOLUME:8,CAST_SHADOWS:16,RECEIVE_SHADOWS:32,PICK_ONLY:64,DEPTH_FOR_TRANSLUCENT_CLASSIFICATION:128};function Pw(e){e=e??G.EMPTY_OBJECT,this._boundingVolume=e.boundingVolume,this._orientedBoundingBox=e.orientedBoundingBox,this._modelMatrix=e.modelMatrix,this._primitiveType=e.primitiveType??Re.TRIANGLES,this._vertexArray=e.vertexArray,this._count=e.count,this._offset=e.offset??0,this._instanceCount=e.instanceCount??0,this._shaderProgram=e.shaderProgram,this._uniformMap=e.uniformMap,this._renderState=e.renderState,this._framebuffer=e.framebuffer,this._pass=e.pass,this._owner=e.owner,this._debugOverlappingFrustums=0,this._pickId=e.pickId,this._pickMetadataAllowed=e.pickMetadataAllowed===!0,this._pickedMetadataInfo=void 0,this._flags=0,this.cull=e.cull??!0,this.occlude=e.occlude??!0,this.executeInClosestFrustum=e.executeInClosestFrustum??!1,this.debugShowBoundingVolume=e.debugShowBoundingVolume??!1,this.castShadows=e.castShadows??!1,this.receiveShadows=e.receiveShadows??!1,this.pickOnly=e.pickOnly??!1,this.depthForTranslucentClassification=e.depthForTranslucentClassification??!1,this.dirty=!0,this.lastDirtyTime=0,this.derivedCommands={}}function sc(e,t){return(e._flags&t)===t}function X_(e,t,n){n?e._flags|=t:e._flags&=~t}Object.defineProperties(Pw.prototype,{boundingVolume:{get:function(){return this._boundingVolume},set:function(e){this._boundingVolume!==e&&(this._boundingVolume=e,this.dirty=!0)}},orientedBoundingBox:{get:function(){return this._orientedBoundingBox},set:function(e){this._orientedBoundingBox!==e&&(this._orientedBoundingBox=e,this.dirty=!0)}},cull:{get:function(){return sc(this,_r.CULL)},set:function(e){sc(this,_r.CULL)!==e&&(X_(this,_r.CULL,e),this.dirty=!0)}},occlude:{get:function(){return sc(this,_r.OCCLUDE)},set:function(e){sc(this,_r.OCCLUDE)!==e&&(X_(this,_r.OCCLUDE,e),this.dirty=!0)}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._modelMatrix!==e&&(this._modelMatrix=e,this.dirty=!0)}},primitiveType:{get:function(){return this._primitiveType},set:function(e){this._primitiveType!==e&&(this._primitiveType=e,this.dirty=!0)}},vertexArray:{get:function(){return this._vertexArray},set:function(e){this._vertexArray!==e&&(this._vertexArray=e,this.dirty=!0)}},count:{get:function(){return this._count},set:function(e){this._count!==e&&(this._count=e,this.dirty=!0)}},offset:{get:function(){return this._offset},set:function(e){this._offset!==e&&(this._offset=e,this.dirty=!0)}},instanceCount:{get:function(){return this._instanceCount},set:function(e){this._instanceCount!==e&&(this._instanceCount=e,this.dirty=!0)}},shaderProgram:{get:function(){return this._shaderProgram},set:function(e){this._shaderProgram!==e&&(this._shaderProgram=e,this.dirty=!0)}},castShadows:{get:function(){return sc(this,_r.CAST_SHADOWS)},set:function(e){sc(this,_r.CAST_SHADOWS)!==e&&(X_(this,_r.CAST_SHADOWS,e),this.dirty=!0)}},receiveShadows:{get:function(){return sc(this,_r.RECEIVE_SHADOWS)},set:function(e){sc(this,_r.RECEIVE_SHADOWS)!==e&&(X_(this,_r.RECEIVE_SHADOWS,e),this.dirty=!0)}},uniformMap:{get:function(){return this._uniformMap},set:function(e){this._uniformMap!==e&&(this._uniformMap=e,this.dirty=!0)}},renderState:{get:function(){return this._renderState},set:function(e){this._renderState!==e&&(this._renderState=e,this.dirty=!0)}},framebuffer:{get:function(){return this._framebuffer},set:function(e){this._framebuffer!==e&&(this._framebuffer=e,this.dirty=!0)}},pass:{get:function(){return this._pass},set:function(e){this._pass!==e&&(this._pass=e,this.dirty=!0)}},executeInClosestFrustum:{get:function(){return sc(this,_r.EXECUTE_IN_CLOSEST_FRUSTUM)},set:function(e){sc(this,_r.EXECUTE_IN_CLOSEST_FRUSTUM)!==e&&(X_(this,_r.EXECUTE_IN_CLOSEST_FRUSTUM,e),this.dirty=!0)}},owner:{get:function(){return this._owner},set:function(e){this._owner!==e&&(this._owner=e,this.dirty=!0)}},debugShowBoundingVolume:{get:function(){return sc(this,_r.DEBUG_SHOW_BOUNDING_VOLUME)},set:function(e){sc(this,_r.DEBUG_SHOW_BOUNDING_VOLUME)!==e&&(X_(this,_r.DEBUG_SHOW_BOUNDING_VOLUME,e),this.dirty=!0)}},debugOverlappingFrustums:{get:function(){return this._debugOverlappingFrustums},set:function(e){this._debugOverlappingFrustums!==e&&(this._debugOverlappingFrustums=e,this.dirty=!0)}},pickId:{get:function(){return this._pickId},set:function(e){this._pickId!==e&&(this._pickId=e,this.dirty=!0)}},pickMetadataAllowed:{get:function(){return this._pickMetadataAllowed}},pickedMetadataInfo:{get:function(){return this._pickedMetadataInfo},set:function(e){this._pickedMetadataInfo!==e&&(this._pickedMetadataInfo=e,this.dirty=!0)}},pickOnly:{get:function(){return sc(this,_r.PICK_ONLY)},set:function(e){sc(this,_r.PICK_ONLY)!==e&&(X_(this,_r.PICK_ONLY,e),this.dirty=!0)}},depthForTranslucentClassification:{get:function(){return sc(this,_r.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION)},set:function(e){sc(this,_r.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION)!==e&&(X_(this,_r.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION,e),this.dirty=!0)}}});Pw.shallowClone=function(e,t){if(l(e))return l(t)||(t=new Pw),t._boundingVolume=e._boundingVolume,t._orientedBoundingBox=e._orientedBoundingBox,t._modelMatrix=e._modelMatrix,t._primitiveType=e._primitiveType,t._vertexArray=e._vertexArray,t._count=e._count,t._offset=e._offset,t._instanceCount=e._instanceCount,t._shaderProgram=e._shaderProgram,t._uniformMap=e._uniformMap,t._renderState=e._renderState,t._framebuffer=e._framebuffer,t._pass=e._pass,t._owner=e._owner,t._debugOverlappingFrustums=e._debugOverlappingFrustums,t._pickId=e._pickId,t._pickMetadataAllowed=e._pickMetadataAllowed,t._pickedMetadataInfo=e._pickedMetadataInfo,t._flags=e._flags,t.dirty=!0,t.lastDirtyTime=0,t};Pw.prototype.execute=function(e,t){e.draw(this,t)};var Xe=Pw;var ui={UNSIGNED_BYTE:te.UNSIGNED_BYTE,UNSIGNED_SHORT:te.UNSIGNED_SHORT,UNSIGNED_INT:te.UNSIGNED_INT,FLOAT:te.FLOAT,HALF_FLOAT:te.HALF_FLOAT_OES,UNSIGNED_INT_24_8:te.UNSIGNED_INT_24_8,UNSIGNED_SHORT_4_4_4_4:te.UNSIGNED_SHORT_4_4_4_4,UNSIGNED_SHORT_5_5_5_1:te.UNSIGNED_SHORT_5_5_5_1,UNSIGNED_SHORT_5_6_5:te.UNSIGNED_SHORT_5_6_5};ui.toWebGLConstant=function(e,t){switch(e){case ui.UNSIGNED_BYTE:return te.UNSIGNED_BYTE;case ui.UNSIGNED_SHORT:return te.UNSIGNED_SHORT;case ui.UNSIGNED_INT:return te.UNSIGNED_INT;case ui.FLOAT:return te.FLOAT;case ui.HALF_FLOAT:return t.webgl2?te.HALF_FLOAT:te.HALF_FLOAT_OES;case ui.UNSIGNED_INT_24_8:return te.UNSIGNED_INT_24_8;case ui.UNSIGNED_SHORT_4_4_4_4:return te.UNSIGNED_SHORT_4_4_4_4;case ui.UNSIGNED_SHORT_5_5_5_1:return te.UNSIGNED_SHORT_5_5_5_1;case ui.UNSIGNED_SHORT_5_6_5:return ui.UNSIGNED_SHORT_5_6_5}};ui.isPacked=function(e){return 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et={DEPTH_COMPONENT:te.DEPTH_COMPONENT,DEPTH_STENCIL:te.DEPTH_STENCIL,ALPHA:te.ALPHA,RED:te.RED,RG:te.RG,RGB:te.RGB,RGBA:te.RGBA,LUMINANCE:te.LUMINANCE,LUMINANCE_ALPHA:te.LUMINANCE_ALPHA,RGB_DXT1:te.COMPRESSED_RGB_S3TC_DXT1_EXT,RGBA_DXT1:te.COMPRESSED_RGBA_S3TC_DXT1_EXT,RGBA_DXT3:te.COMPRESSED_RGBA_S3TC_DXT3_EXT,RGBA_DXT5:te.COMPRESSED_RGBA_S3TC_DXT5_EXT,RGB_PVRTC_4BPPV1:te.COMPRESSED_RGB_PVRTC_4BPPV1_IMG,RGB_PVRTC_2BPPV1:te.COMPRESSED_RGB_PVRTC_2BPPV1_IMG,RGBA_PVRTC_4BPPV1:te.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,RGBA_PVRTC_2BPPV1:te.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG,RGBA_ASTC:te.COMPRESSED_RGBA_ASTC_4x4_WEBGL,RGB_ETC1:te.COMPRESSED_RGB_ETC1_WEBGL,RGB8_ETC2:te.COMPRESSED_RGB8_ETC2,RGBA8_ETC2_EAC:te.COMPRESSED_RGBA8_ETC2_EAC,RGBA_BC7:te.COMPRESSED_RGBA_BPTC_UNORM};et.componentsLength=function(e){switch(e){case et.RGB:return 3;case et.RGBA:return 4;case et.LUMINANCE_ALPHA:case et.RG:return 2;case et.ALPHA:case et.RED:case et.LUMINANCE:return 1;default:return 1}};et.validate=function(e){return 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c=No.rayTriangleParametric(a,n,i,o,r);if(!(!l(c)||c<0||c>d.distance(e,t)))return l(s)||(s=new d),d.multiplyByScalar(a.direction,c,s),d.add(a.origin,s,s)};function ePe(e,t,n,i){let o=t*t-4*e*n;if(o<0)return;if(o>0){let s=1/(2*e),a=Math.sqrt(o),c=(-t+a)*s,u=(-t-a)*s;return cs))return i.start=Math.max(i.start,0),i.stop=Math.min(i.stop,s),i};var iPe=new d,oPe=new d;No.rayEllipsoid=function(e,t){let n=t.oneOverRadii,i=d.multiplyComponents(n,e.origin,iPe),o=d.multiplyComponents(n,e.direction,oPe),r=d.magnitudeSquared(i),s=d.dot(i,o),a,c,u,f,h;if(r>1){if(s>=0)return;let p=s*s;if(a=r-1,c=d.magnitudeSquared(o),u=c*a,pu){f=s*s-u,h=-s+Math.sqrt(f);let m=h/c,y=a/h;return m0?_.push(new d(i,o*O,o*-E)):E!==0?(_.push(new d(i,o*O,o*-E)),_.push(new d(i,o*O,o*E)),++P):_.push(new d(i,o*O,o*E))}return _};var $6=new d,rne=new d,sne=new d,gU=new d,rPe=new d,sPe=new Z,aPe=new Z,cPe=new Z,lPe=new Z,uPe=new Z,ane=new Z,cne=new Z,lne=new d,fPe=new d,dPe=new fe;No.grazingAltitudeLocation=function(e,t){let n=e.origin,i=e.direction;if(!d.equals(n,d.ZERO)){let w=t.geodeticSurfaceNormal(n,$6);if(d.dot(i,w)>=0)return n}let o=l(this.rayEllipsoid(e,t)),r=t.transformPositionToScaledSpace(i,$6),s=d.normalize(r,r),a=d.mostOrthogonalAxis(r,gU),c=d.normalize(d.cross(a,s,rne),rne),u=d.normalize(d.cross(s,c,sne),sne),f=sPe;f[0]=s.x,f[1]=s.y,f[2]=s.z,f[3]=c.x,f[4]=c.y,f[5]=c.z,f[6]=u.x,f[7]=u.y,f[8]=u.z;let h=Z.transpose(f,aPe),p=Z.fromScale(t.radii,cPe),_=Z.fromScale(t.oneOverRadii,lPe),m=uPe;m[0]=0,m[1]=-i.z,m[2]=i.y,m[3]=i.z,m[4]=0,m[5]=-i.x,m[6]=-i.y,m[7]=i.x,m[8]=0;let y=Z.multiply(Z.multiply(h,_,ane),m,ane),b=Z.multiply(Z.multiply(y,p,cne),f,cne),x=Z.multiplyByVector(y,n,rPe),C=No.quadraticVectorExpression(b,d.negate(x,$6),0,0,1),T,A,S=C.length;if(S>0){let w=d.clone(d.ZERO,fPe),R=Number.NEGATIVE_INFINITY;for(let O=0;OR&&(R=g,w=d.clone(T,w))}let P=t.cartesianToCartographic(w,dPe);return 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...; * * // Example * float pi = 3.0 * czm_piOverThree; */ const float czm_piOverThree = 1.0471975511965976; `;var TI=`/** * A built-in GLSL floating-point constant for pi/2. * * @alias czm_piOverTwo * @glslConstant * * @see CesiumMath.PI_OVER_TWO * * @example * // GLSL declaration * const float czm_piOverTwo = ...; * * // Example * float pi = 2.0 * czm_piOverTwo; */ const float czm_piOverTwo = 1.5707963267948966; `;var CI=`/** * A built-in GLSL floating-point constant for converting degrees to radians. * * @alias czm_radiansPerDegree * @glslConstant * * @see CesiumMath.RADIANS_PER_DEGREE * * @example * // GLSL declaration * const float czm_radiansPerDegree = ...; * * // Example * float rad = czm_radiansPerDegree * deg; */ const float czm_radiansPerDegree = 0.017453292519943295; `;var AI=`/** * The constant identifier for the 2D {@link SceneMode} * * @name czm_sceneMode2D * @glslConstant * @see czm_sceneMode * @see czm_sceneModeColumbusView * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneMode2D = 2.0; `;var EI=`/** * The constant identifier for the 3D {@link SceneMode} * * @name czm_sceneMode3D * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneModeMorphing */ const float czm_sceneMode3D = 3.0; `;var SI=`/** * The constant identifier for the Columbus View {@link SceneMode} * * @name czm_sceneModeColumbusView * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneModeColumbusView = 1.0; `;var vI=`/** * The constant identifier for the Morphing {@link SceneMode} * * @name czm_sceneModeMorphing * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneMode3D */ const float czm_sceneModeMorphing = 0.0; `;var wI=`/** * A built-in GLSL floating-point constant for one solar radius. * * @alias czm_solarRadius * @glslConstant * * @see CesiumMath.SOLAR_RADIUS * * @example * // GLSL declaration * const float czm_solarRadius = ...; */ const float czm_solarRadius = 695500000.0; `;var II=`/** * A built-in GLSL floating-point constant for 3pi/2. * * @alias czm_threePiOver2 * @glslConstant * * @see CesiumMath.THREE_PI_OVER_TWO * * @example * // GLSL declaration * const float czm_threePiOver2 = ...; * * // Example * float pi = (2.0 / 3.0) * czm_threePiOver2; */ const float czm_threePiOver2 = 4.71238898038469; `;var DI=`/** * A built-in GLSL floating-point constant for 2pi. * * @alias czm_twoPi * @glslConstant * * @see CesiumMath.TWO_PI * * @example * // GLSL declaration * const float czm_twoPi = ...; * * // Example * float pi = czm_twoPi / 2.0; */ const float czm_twoPi = 6.283185307179586; `;var PI=`/** * The maximum latitude, in radians, both North and South, supported by a Web Mercator * (EPSG:3857) projection. Technically, the Mercator projection is defined * for any latitude up to (but not including) 90 degrees, but it makes sense * to cut it off sooner because it grows exponentially with increasing latitude. * The logic behind this particular cutoff value, which is the one used by * Google Maps, Bing Maps, and Esri, is that it makes the projection * square. That is, the rectangle is equal in the X and Y directions. * * The constant value is computed as follows: * czm_pi * 0.5 - (2.0 * atan(exp(-czm_pi))) * * @name czm_webMercatorMaxLatitude * @glslConstant */ const float czm_webMercatorMaxLatitude = 1.4844222297453324; `;var RI=`/** * @name czm_depthRangeStruct * @glslStruct */ struct czm_depthRangeStruct { float near; float far; }; `;var OI=`/** * Holds material information that can be used for lighting. Returned by all czm_getMaterial functions. * * @name czm_material * @glslStruct * * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} specular Intensity of incoming light reflecting in a single direction. * @property {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * @property {vec3} normal Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {vec3} emission Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. */ struct czm_material { vec3 diffuse; float specular; float shininess; vec3 normal; vec3 emission; float alpha; }; `;var MI=`/** * Used as input to every material's czm_getMaterial function. * * @name czm_materialInput * @glslStruct * * @property {float} s 1D texture coordinates. * @property {vec2} st 2D texture coordinates. * @property {vec3} str 3D texture coordinates. * @property {vec3} normalEC Unperturbed surface normal in eye coordinates. * @property {mat3} tangentToEyeMatrix Matrix for converting a tangent space normal to eye space. * @property {vec3} positionToEyeEC Vector from the fragment to the eye in eye coordinates. The magnitude is the distance in meters from the fragment to the eye. * @property {float} height The height of the terrain in meters above or below the ellipsoid. Only available for globe materials. * @property {float} slope The slope of the terrain in radians. 0 is flat; pi/2 is vertical. Only available for globe materials. * @property {float} aspect The aspect of the terrain in radians. 0 is East, pi/2 is North, pi is West, 3pi/2 is South. Only available for globe materials. * @property {float} waterMask The value of the water mask. 0 is land, 1 is water. Only available for globe materials. */ struct czm_materialInput { float s; vec2 st; vec3 str; vec3 normalEC; mat3 tangentToEyeMatrix; vec3 positionToEyeEC; float height; float slope; float aspect; float waterMask; }; `;var LI=`/** * Struct for representing a material for a {@link Model}. The model * rendering pipeline will pass this struct between material, custom shaders, * and lighting stages. This is not to be confused with {@link czm_material} * which is used by the older Fabric materials system, although they are similar. *

* All color values (diffuse, specular, emissive) are in linear color space. *

* * @name czm_modelMaterial * @glslStruct * * @property {vec4} baseColor The base color of the material. * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. * @property {vec3} specular Color of reflected light at normal incidence in PBR materials. This is sometimes referred to as f0 in the literature. * @property {float} roughness A number from 0.0 to 1.0 representing how rough the surface is. Values near 0.0 produce glossy surfaces, while values near 1.0 produce rough surfaces. * @property {vec3} normalEC Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {float} occlusion Ambient occlusion recieved at this point on the material. 1.0 means fully lit, 0.0 means fully occluded. * @property {vec3} emissive Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. */ struct czm_modelMaterial { vec4 baseColor; vec3 diffuse; float alpha; vec3 specular; float roughness; vec3 normalEC; float occlusion; vec3 emissive; #ifdef USE_SPECULAR float specularWeight; #endif #ifdef USE_ANISOTROPY vec3 anisotropicT; vec3 anisotropicB; float anisotropyStrength; #endif #ifdef USE_CLEARCOAT float clearcoatFactor; float clearcoatRoughness; vec3 clearcoatNormal; // Add clearcoatF0 when KHR_materials_ior is implemented #endif }; `;var NI=`/** * Struct for representing the output of a custom vertex shader. * * @name czm_modelVertexOutput * @glslStruct * * @see {@link CustomShader} * @see {@link Model} * * @property {vec3} positionMC The position of the vertex in model coordinates * @property {float} pointSize A custom value for gl_PointSize. This is only used for point primitives. */ struct czm_modelVertexOutput { vec3 positionMC; float pointSize; }; `;var FI=`/** * DOC_TBA * * @name czm_ray * @glslStruct */ struct czm_ray { vec3 origin; vec3 direction; }; `;var BI=`/** * DOC_TBA * * @name czm_raySegment * @glslStruct */ struct czm_raySegment { float start; float stop; }; /** * DOC_TBA * * @name czm_emptyRaySegment * @glslConstant */ const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity); /** * DOC_TBA * * @name czm_fullRaySegment * @glslConstant */ const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity); `;var kI=`struct czm_shadowParameters { #ifdef USE_CUBE_MAP_SHADOW vec3 texCoords; #else vec2 texCoords; #endif float depthBias; float depth; float nDotL; vec2 texelStepSize; float normalShadingSmooth; float darkness; }; `;var zI=`// See: // https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ vec3 czm_acesTonemapping(vec3 color) { float g = 0.985; float a = 0.065; float b = 0.0001; float c = 0.433; float d = 0.238; color = (color * (color + a) - b) / (color * (g * color + c) + d); color = clamp(color, 0.0, 1.0); return color; } `;var UI=`/** * @private */ float czm_alphaWeight(float a) { float z = (gl_FragCoord.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; // See Weighted Blended Order-Independent Transparency for examples of different weighting functions: // http://jcgt.org/published/0002/02/09/ return pow(a + 0.01, 4.0) + max(1e-2, min(3.0 * 1e3, 0.003 / (1e-5 + pow(abs(z) / 200.0, 4.0)))); } `;var VI=`/** * Procedural anti-aliasing by blurring two colors that meet at a sharp edge. * * @name czm_antialias * @glslFunction * * @param {vec4} color1 The color on one side of the edge. * @param {vec4} color2 The color on the other side of the edge. * @param {vec4} currentcolor The current color, either color1 or color2. * @param {float} dist The distance to the edge in texture coordinates. * @param {float} [fuzzFactor=0.1] Controls the blurriness between the two colors. * @returns {vec4} The anti-aliased color. * * @example * // GLSL declarations * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor); * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist); * * // get the color for a material that has a sharp edge at the line y = 0.5 in texture space * float dist = abs(textureCoordinates.t - 0.5); * vec4 currentColor = mix(bottomColor, topColor, step(0.5, textureCoordinates.t)); * vec4 color = czm_antialias(bottomColor, topColor, currentColor, dist, 0.1); */ vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor) { float val1 = clamp(dist / fuzzFactor, 0.0, 1.0); float val2 = clamp((dist - 0.5) / fuzzFactor, 0.0, 1.0); val1 = val1 * (1.0 - val2); val1 = val1 * val1 * (3.0 - (2.0 * val1)); val1 = pow(val1, 0.5); //makes the transition nicer vec4 midColor = (color1 + color2) * 0.5; return mix(midColor, currentColor, val1); } vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist) { return czm_antialias(color1, color2, currentColor, dist, 0.1); } `;var HI=`/** * Apply a HSB color shift to an RGB color. * * @param {vec3} rgb The color in RGB space. * @param {vec3} hsbShift The amount to shift each component. The xyz components correspond to hue, saturation, and brightness. Shifting the hue by +/- 1.0 corresponds to shifting the hue by a full cycle. Saturation and brightness are clamped between 0 and 1 after the adjustment * @param {bool} ignoreBlackPixels If true, black pixels will be unchanged. This is necessary in some shaders such as atmosphere-related effects. * * @return {vec3} The RGB color after shifting in HSB space and clamping saturation and brightness to a valid range. */ vec3 czm_applyHSBShift(vec3 rgb, vec3 hsbShift, bool ignoreBlackPixels) { // Convert rgb color to hsb vec3 hsb = czm_RGBToHSB(rgb); // Perform hsb shift // Hue cycles around so no clamp is needed. hsb.x += hsbShift.x; // hue hsb.y = clamp(hsb.y + hsbShift.y, 0.0, 1.0); // saturation // brightness // // Some shaders such as atmosphere-related effects need to leave black // pixels unchanged if (ignoreBlackPixels) { hsb.z = hsb.z > czm_epsilon7 ? hsb.z + hsbShift.z : 0.0; } else { hsb.z = hsb.z + hsbShift.z; } hsb.z = clamp(hsb.z, 0.0, 1.0); // Convert shifted hsb back to rgb return czm_HSBToRGB(hsb); } `;var GI=`/** * Approximately computes spherical coordinates given a normal. * Uses approximate inverse trigonometry for speed and consistency, * since inverse trigonometry can differ from vendor-to-vendor and when compared with the CPU. * * @name czm_approximateSphericalCoordinates * @glslFunction * * @param {vec3} normal arbitrary-length normal. * * @returns {vec2} Approximate latitude and longitude spherical coordinates. */ vec2 czm_approximateSphericalCoordinates(vec3 normal) { // Project into plane with vertical for latitude float latitudeApproximation = czm_fastApproximateAtan(sqrt(normal.x * normal.x + normal.y * normal.y), normal.z); float longitudeApproximation = czm_fastApproximateAtan(normal.x, normal.y); return vec2(latitudeApproximation, longitudeApproximation); } `;var jI=`/** * Compute a rational approximation to tanh(x) * * @param {float} x A real number input * @returns {float} An approximation for tanh(x) */ float czm_approximateTanh(float x) { float x2 = x * x; return max(-1.0, min(1.0, x * (27.0 + x2) / (27.0 + 9.0 * x2))); } `;var WI=`/** * Determines if the fragment is back facing * * @name czm_backFacing * @glslFunction * * @returns {bool} true if the fragment is back facing; otherwise, false. */ bool czm_backFacing() { // !gl_FrontFacing doesn't work as expected on Mac/Intel so use the more verbose form instead. See https://github.com/CesiumGS/cesium/pull/8494. return gl_FrontFacing == false; } `;var qI=`/** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a float expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {float} a Value to return if the comparison is true. * @param {float} b Value to return if the comparison is false. * * @returns {float} equivalent of comparison ? a : b */ float czm_branchFreeTernary(bool comparison, float a, float b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec2 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec2} a Value to return if the comparison is true. * @param {vec2} b Value to return if the comparison is false. * * @returns {vec2} equivalent of comparison ? a : b */ vec2 czm_branchFreeTernary(bool comparison, vec2 a, vec2 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec3 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec3 czm_branchFreeTernary(bool comparison, vec3 a, vec3 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec4 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec4 czm_branchFreeTernary(bool comparison, vec4 a, vec4 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } `;var YI=` vec4 czm_cascadeColor(vec4 weights) { return vec4(1.0, 0.0, 0.0, 1.0) * weights.x + vec4(0.0, 1.0, 0.0, 1.0) * weights.y + vec4(0.0, 0.0, 1.0, 1.0) * weights.z + vec4(1.0, 0.0, 1.0, 1.0) * weights.w; } `;var XI=` uniform vec4 shadowMap_cascadeDistances; float czm_cascadeDistance(vec4 weights) { return dot(shadowMap_cascadeDistances, weights); } `;var KI=` uniform mat4 shadowMap_cascadeMatrices[4]; mat4 czm_cascadeMatrix(vec4 weights) { return shadowMap_cascadeMatrices[0] * weights.x + shadowMap_cascadeMatrices[1] * weights.y + shadowMap_cascadeMatrices[2] * weights.z + shadowMap_cascadeMatrices[3] * weights.w; } `;var ZI=` uniform vec4 shadowMap_cascadeSplits[2]; vec4 czm_cascadeWeights(float depthEye) { // One component is set to 1.0 and all others set to 0.0. vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye)); vec4 far = step(depthEye, shadowMap_cascadeSplits[1]); return near * far; } `;var $I=`float getSignedDistance(vec2 uv, highp sampler2D clippingDistance) { float signedDistance = texture(clippingDistance, uv).r; return (signedDistance - 0.5) * 2.0; } void czm_clipPolygons(highp sampler2D clippingDistance, int extentsLength, vec2 clippingPosition, int regionIndex) { // Position is completely outside of polygons bounds vec2 rectUv = clippingPosition; if (regionIndex < 0 || rectUv.x <= 0.0 || rectUv.y <= 0.0 || rectUv.x >= 1.0 || rectUv.y >= 1.0) { #ifdef CLIPPING_INVERSE discard; #endif return; } vec2 clippingDistanceTextureDimensions = vec2(textureSize(clippingDistance, 0)); vec2 sampleOffset = max(1.0 / clippingDistanceTextureDimensions, vec2(0.005)); float dimension = float(extentsLength); if (extentsLength > 2) { dimension = ceil(log2(float(extentsLength))); } vec2 textureOffset = vec2(mod(float(regionIndex), dimension), floor(float(regionIndex) / dimension)) / dimension; vec2 uv = textureOffset + rectUv / dimension; float signedDistance = getSignedDistance(uv, clippingDistance); #ifdef CLIPPING_INVERSE if (signedDistance > 0.0) { discard; } #else if (signedDistance < 0.0) { discard; } #endif } `;var QI=`/** * DOC_TBA * * @name czm_columbusViewMorph * @glslFunction */ vec4 czm_columbusViewMorph(vec4 position2D, vec4 position3D, float time) { // Just linear for now. vec3 p = mix(position2D.xyz, position3D.xyz, time); return vec4(p, 1.0); } `;var JI=`/** * Compute the atmosphere color, applying Rayleigh and Mie scattering. This * builtin uses automatic uniforms so the atmophere settings are synced with the * state of the Scene, even in other contexts like Model. * * @name czm_computeAtmosphereColor * @glslFunction * * @param {vec3} positionWC Position of the fragment in world coords (low precision) * @param {vec3} lightDirection Light direction from the sun or other light source. * @param {vec3} rayleighColor The Rayleigh scattering color computed by a scattering function * @param {vec3} mieColor The Mie scattering color computed by a scattering function * @param {float} opacity The opacity computed by a scattering function. */ vec4 czm_computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = czm_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * czm_atmosphereLightIntensity; return vec4(color, opacity); } /** * Compute the atmosphere color, applying Rayleigh and Mie scattering. This * builtin uses automatic uniforms so the atmophere settings are synced with the * state of the Scene, even in other contexts like Model. * * @name czm_computeAtmosphereColor * @glslFunction * * @param {czm_ray} primaryRay Ray from the origin to sky fragment to in world coords (low precision) * @param {vec3} lightDirection Light direction from the sun or other light source. * @param {vec3} rayleighColor The Rayleigh scattering color computed by a scattering function * @param {vec3} mieColor The Mie scattering color computed by a scattering function * @param {float} opacity The opacity computed by a scattering function. */ vec4 czm_computeAtmosphereColor( czm_ray primaryRay, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { vec3 direction = normalize(primaryRay.direction); float cosAngle = dot(direction, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = czm_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * czm_atmosphereLightIntensity; return vec4(color, opacity); } `;var eD=`/** * Compute atmosphere scattering for the ground atmosphere and fog. This method * uses automatic uniforms so it is always synced with the scene settings. * * @name czm_computeGroundAtmosphereScattering * @glslfunction * * @param {vec3} positionWC The position of the fragment in world coordinates. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. */ void czm_computeGroundAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); czm_computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var tD=`/** * Returns a position in model coordinates relative to eye taking into * account the current scene mode: 3D, 2D, or Columbus view. *

* This uses standard position attributes, position3DHigh, * position3DLow, position2DHigh, and position2DLow, * and should be used when writing a vertex shader for an {@link Appearance}. *

* * @name czm_computePosition * @glslFunction * * @returns {vec4} The position relative to eye. * * @example * vec4 p = czm_computePosition(); * v_positionEC = (czm_modelViewRelativeToEye * p).xyz; * gl_Position = czm_modelViewProjectionRelativeToEye * p; * * @see czm_translateRelativeToEye */ vec4 czm_computePosition(); `;var nD=`/** * This function computes the colors contributed by Rayliegh and Mie scattering on a given ray, as well as * the transmittance value for the ray. This function uses automatic uniforms * so the atmosphere settings are always synced with the current scene. * * @name czm_computeScattering * @glslfunction * * @param {czm_ray} primaryRay The ray from the camera to the position. * @param {float} primaryRayLength The length of the primary ray. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. */ void czm_computeScattering( czm_ray primaryRay, float primaryRayLength, vec3 lightDirection, float atmosphereInnerRadius, out vec3 rayleighColor, out vec3 mieColor, out float opacity ) { const float ATMOSPHERE_THICKNESS = 111e3; // The thickness of the atmosphere in meters. const int PRIMARY_STEPS_MAX = 16; // Maximum number of times the ray from the camera to the world position (primary ray) is sampled. const int LIGHT_STEPS_MAX = 4; // Maximum number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Initialize the default scattering amounts to 0. rayleighColor = vec3(0.0); mieColor = vec3(0.0); opacity = 0.0; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; vec3 origin = vec3(0.0); // Calculate intersection from the camera to the outer ring of the atmosphere. czm_raySegment primaryRayAtmosphereIntersect = czm_raySphereIntersectionInterval(primaryRay, origin, atmosphereOuterRadius); // Return empty colors if no intersection with the atmosphere geometry. if (primaryRayAtmosphereIntersect == czm_emptyRaySegment) { return; } // To deal with smaller values of PRIMARY_STEPS (e.g. 4) // we implement a split strategy: sky or horizon. // For performance reasons, instead of a if/else branch // a soft choice is implemented through a weight 0.0 <= w_stop_gt_lprl <= 1.0 float x = 1e-7 * primaryRayAtmosphereIntersect.stop / length(primaryRayLength); // Value close to 0.0: close to the horizon // Value close to 1.0: above in the sky float w_stop_gt_lprl = 0.5 * (1.0 + czm_approximateTanh(x)); // The ray should start from the first intersection with the outer atmopshere, or from the camera position, if it is inside the atmosphere. float start_0 = primaryRayAtmosphereIntersect.start; primaryRayAtmosphereIntersect.start = max(primaryRayAtmosphereIntersect.start, 0.0); // The ray should end at the exit from the atmosphere or at the distance to the vertex, whichever is smaller. primaryRayAtmosphereIntersect.stop = min(primaryRayAtmosphereIntersect.stop, length(primaryRayLength)); // For the number of ray steps, distinguish inside or outside atmosphere (outer space) // (1) from outer space we have to use more ray steps to get a realistic rendering // (2) within atmosphere we need fewer steps for faster rendering float x_o_a = start_0 - ATMOSPHERE_THICKNESS; // ATMOSPHERE_THICKNESS used as an ad-hoc constant, no precise meaning here, only the order of magnitude matters float w_inside_atmosphere = 1.0 - 0.5 * (1.0 + czm_approximateTanh(x_o_a)); int PRIMARY_STEPS = PRIMARY_STEPS_MAX - int(w_inside_atmosphere * 12.0); // Number of times the ray from the camera to the world position (primary ray) is sampled. int LIGHT_STEPS = LIGHT_STEPS_MAX - int(w_inside_atmosphere * 2.0); // Number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Setup for sampling positions along the ray - starting from the intersection with the outer ring of the atmosphere. float rayPositionLength = primaryRayAtmosphereIntersect.start; // (1) Outside the atmosphere: constant rayStepLength // (2) Inside atmosphere: variable rayStepLength to compensate the rough rendering of the smaller number of ray steps float totalRayLength = primaryRayAtmosphereIntersect.stop - rayPositionLength; float rayStepLengthIncrease = w_inside_atmosphere * ((1.0 - w_stop_gt_lprl) * totalRayLength / (float(PRIMARY_STEPS * (PRIMARY_STEPS + 1)) / 2.0)); float rayStepLength = max(1.0 - w_inside_atmosphere, w_stop_gt_lprl) * totalRayLength / max(7.0 * w_inside_atmosphere, float(PRIMARY_STEPS)); vec3 rayleighAccumulation = vec3(0.0); vec3 mieAccumulation = vec3(0.0); vec2 opticalDepth = vec2(0.0); vec2 heightScale = vec2(czm_atmosphereRayleighScaleHeight, czm_atmosphereMieScaleHeight); // Sample positions on the primary ray. for (int i = 0; i < PRIMARY_STEPS_MAX; ++i) { // The loop should be: for (int i = 0; i < PRIMARY_STEPS; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((czm_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (czm_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = czm_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = czm_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((czm_atmosphereMieCoefficient * opticalDepth.y) + (czm_atmosphereRayleighCoefficient * opticalDepth.x)))); } `;var iD=`/** * @private */ vec2 cordic(float angle) { // Scale the vector by the appropriate factor for the 24 iterations to follow. vec2 vector = vec2(6.0725293500888267e-1, 0.0); // Iteration 1 float sense = (angle < 0.0) ? -1.0 : 1.0; // float factor = sense * 1.0; // 2^-0 mat2 rotation = mat2(1.0, sense, -sense, 1.0); vector = rotation * vector; angle -= sense * 7.8539816339744828e-1; // atan(2^-0) // Iteration 2 sense = (angle < 0.0) ? -1.0 : 1.0; float factor = sense * 5.0e-1; // 2^-1 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.6364760900080609e-1; // atan(2^-1) // Iteration 3 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.5e-1; // 2^-2 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4497866312686414e-1; // atan(2^-2) // Iteration 4 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.25e-1; // 2^-3 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2435499454676144e-1; // atan(2^-3) // Iteration 5 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.25e-2; // 2^-4 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.2418809995957350e-2; // atan(2^-4) // Iteration 6 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.125e-2; // 2^-5 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.1239833430268277e-2; // atan(2^-5) // Iteration 7 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.5625e-2; // 2^-6 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5623728620476831e-2; // atan(2^-6) // Iteration 8 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.8125e-3; // 2^-7 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.8123410601011111e-3; // atan(2^-7) // Iteration 9 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.90625e-3; // 2^-8 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.9062301319669718e-3; // atan(2^-8) // Iteration 10 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.953125e-3; // 2^-9 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9531225164788188e-3; // atan(2^-9) // Iteration 11 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.765625e-4; // 2^-10 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.7656218955931946e-4; // atan(2^-10) // Iteration 12 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.8828125e-4; // 2^-11 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.8828121119489829e-4; // atan(2^-11) // Iteration 13 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.44140625e-4; // 2^-12 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4414062014936177e-4; // atan(2^-12) // Iteration 14 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.220703125e-4; // 2^-13 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2207031189367021e-4; // atan(2^-13) // Iteration 15 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.103515625e-5; // 2^-14 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.1035156174208773e-5; // atan(2^-14) // Iteration 16 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.0517578125e-5; // 2^-15 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.0517578115526096e-5; // atan(2^-15) // Iteration 17 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.52587890625e-5; // 2^-16 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5258789061315762e-5; // atan(2^-16) // Iteration 18 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.62939453125e-6; // 2^-17 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.6293945311019700e-6; // atan(2^-17) // Iteration 19 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.814697265625e-6; // 2^-18 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.8146972656064961e-6; // atan(2^-18) // Iteration 20 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.9073486328125e-6; // 2^-19 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9073486328101870e-6; // atan(2^-19) // Iteration 21 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.5367431640625e-7; // 2^-20 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.5367431640596084e-7; // atan(2^-20) // Iteration 22 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.76837158203125e-7; // 2^-21 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.7683715820308884e-7; // atan(2^-21) // Iteration 23 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.384185791015625e-7; // 2^-22 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.3841857910155797e-7; // atan(2^-22) // Iteration 24 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.1920928955078125e-7; // 2^-23 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; // angle -= sense * 1.1920928955078068e-7; // atan(2^-23) return vector; } /** * Computes the cosine and sine of the provided angle using the CORDIC algorithm. * * @name czm_cosineAndSine * @glslFunction * * @param {float} angle The angle in radians. * * @returns {vec2} The resulting cosine of the angle (as the x coordinate) and sine of the angle (as the y coordinate). * * @example * vec2 v = czm_cosineAndSine(czm_piOverSix); * float cosine = v.x; * float sine = v.y; */ vec2 czm_cosineAndSine(float angle) { if (angle < -czm_piOverTwo || angle > czm_piOverTwo) { if (angle < 0.0) { return -cordic(angle + czm_pi); } else { return -cordic(angle - czm_pi); } } else { return cordic(angle); } } `;var oD=`/** * Decompresses texture coordinates that were packed into a single float. * * @name czm_decompressTextureCoordinates * @glslFunction * * @param {float} encoded The compressed texture coordinates. * @returns {vec2} The decompressed texture coordinates. */ vec2 czm_decompressTextureCoordinates(float encoded) { float temp = encoded / 4096.0; float xZeroTo4095 = floor(temp); float stx = xZeroTo4095 / 4095.0; float sty = (encoded - xZeroTo4095 * 4096.0) / 4095.0; return vec2(stx, sty); } `;var rD=`// emulated noperspective #if (__VERSION__ == 300 || defined(GL_EXT_frag_depth)) && !defined(LOG_DEPTH) out float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP, which is not available in WebGL 1 or 2. * GL_DEPTH_CLAMP clamps geometry that is outside the near and far planes, * capping the shadow volume. More information here: * https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_depth_clamp.txt. * * When GL_EXT_frag_depth is available we emulate GL_DEPTH_CLAMP by ensuring * no geometry gets clipped by setting the clip space z value to 0.0 and then * sending the unaltered screen space z value (using emulated noperspective * interpolation) to the frag shader where it is clamped to [0,1] and then * written with gl_FragDepth (see czm_writeDepthClamp). This technique is based on: * https://stackoverflow.com/questions/5960757/how-to-emulate-gl-depth-clamp-nv. * * When GL_EXT_frag_depth is not available, which is the case on some mobile * devices, we must attempt to fix this only in the vertex shader. * The approach is to clamp the z value to the far plane, which closes the * shadow volume but also distorts the geometry, so there can still be artifacts * on frustum seams. * * @name czm_depthClamp * @glslFunction * * @param {vec4} coords The vertex in clip coordinates. * @returns {vec4} The modified vertex. * * @example * gl_Position = czm_depthClamp(czm_modelViewProjection * vec4(position, 1.0)); * * @see czm_writeDepthClamp */ vec4 czm_depthClamp(vec4 coords) { #ifndef LOG_DEPTH #if __VERSION__ == 300 || defined(GL_EXT_frag_depth) v_WindowZ = (0.5 * (coords.z / coords.w) + 0.5) * coords.w; coords.z = 0.0; #else coords.z = min(coords.z, coords.w); #endif #endif return coords; } `;var sD=`/** * Computes a 3x3 rotation matrix that transforms vectors from an ellipsoid's east-north-up coordinate system * to eye coordinates. In east-north-up coordinates, x points east, y points north, and z points along the * surface normal. East-north-up can be used as an ellipsoid's tangent space for operations such as bump mapping. *

* The ellipsoid is assumed to be centered at the model coordinate's origin. * * @name czm_eastNorthUpToEyeCoordinates * @glslFunction * * @param {vec3} positionMC The position on the ellipsoid in model coordinates. * @param {vec3} normalEC The normalized ellipsoid surface normal, at positionMC, in eye coordinates. * * @returns {mat3} A 3x3 rotation matrix that transforms vectors from the east-north-up coordinate system to eye coordinates. * * @example * // Transform a vector defined in the east-north-up coordinate * // system, (0, 0, 1) which is the surface normal, to eye * // coordinates. * mat3 m = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); * vec3 normalEC = m * vec3(0.0, 0.0, 1.0); */ mat3 czm_eastNorthUpToEyeCoordinates(vec3 positionMC, vec3 normalEC) { vec3 tangentMC = normalize(vec3(-positionMC.y, positionMC.x, 0.0)); // normalized surface tangent in model coordinates vec3 tangentEC = normalize(czm_normal3D * tangentMC); // normalized surface tangent in eye coordinates vec3 bitangentEC = normalize(cross(normalEC, tangentEC)); // normalized surface bitangent in eye coordinates return mat3( tangentEC.x, tangentEC.y, tangentEC.z, bitangentEC.x, bitangentEC.y, bitangentEC.z, normalEC.x, normalEC.y, normalEC.z); } `;var aD=`/** * DOC_TBA * * @name czm_ellipsoidContainsPoint * @glslFunction * */ bool czm_ellipsoidContainsPoint(vec3 ellipsoid_inverseRadii, vec3 point) { vec3 scaled = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(point, 1.0)).xyz; return (dot(scaled, scaled) <= 1.0); } `;var cD=`/** * Approximate uv coordinates based on the ellipsoid normal. * * @name czm_ellipsoidTextureCoordinates * @glslFunction */ vec2 czm_ellipsoidTextureCoordinates(vec3 normal) { return vec2(atan(normal.y, normal.x) * czm_oneOverTwoPi + 0.5, asin(normal.z) * czm_oneOverPi + 0.5); } `;var lD=`/** * Compares left and right componentwise. Returns true * if they are within epsilon and false otherwise. The inputs * left and right can be floats, vec2s, * vec3s, or vec4s. * * @name czm_equalsEpsilon * @glslFunction * * @param {} left The first vector. * @param {} right The second vector. * @param {float} epsilon The epsilon to use for equality testing. * @returns {bool} true if the components are within epsilon and false otherwise. * * @example * // GLSL declarations * bool czm_equalsEpsilon(float left, float right, float epsilon); * bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon); * bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon); * bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon); */ bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec4(epsilon))); } bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec3(epsilon))); } bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec2(epsilon))); } bool czm_equalsEpsilon(float left, float right, float epsilon) { return (abs(left - right) <= epsilon); } `;var uD=`/** * DOC_TBA * * @name czm_eyeOffset * @glslFunction * * @param {vec4} positionEC DOC_TBA. * @param {vec3} eyeOffset DOC_TBA. * * @returns {vec4} DOC_TBA. */ vec4 czm_eyeOffset(vec4 positionEC, vec3 eyeOffset) { // This equation is approximate in x and y. vec4 p = positionEC; vec4 zEyeOffset = normalize(p) * eyeOffset.z; p.xy += eyeOffset.xy + zEyeOffset.xy; p.z += zEyeOffset.z; return p; } `;var fD=`/** * Transforms a position from eye to window coordinates. The transformation * from eye to clip coordinates is done using {@link czm_projection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. * * @name czm_eyeToWindowCoordinates * @glslFunction * * @param {vec4} position The position in eye coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_modelToWindowCoordinates * @see czm_projection * @see czm_viewportTransformation * @see BillboardCollection * * @example * vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); */ vec4 czm_eyeToWindowCoordinates(vec4 positionEC) { vec4 q = czm_projection * positionEC; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var dD=`/** * Approxiamtes atan over the range [0, 1]. Safe to flip output for negative input. * * Based on Michal Drobot's approximation from ShaderFastLibs, which in turn is based on * "Efficient approximations for the arctangent function," Rajan, S. Sichun Wang Inkol, R. Joyal, A., May 2006. * Adapted from ShaderFastLibs under MIT License. * * Chosen for the following characteristics over range [0, 1]: * - basically no error at 0 and 1, important for getting around range limit (naive atan2 via atan requires infinite range atan) * - no visible artifacts from first-derivative discontinuities, unlike latitude via range-reduced sqrt asin approximations (at equator) * * The original code is x * (-0.1784 * abs(x) - 0.0663 * x * x + 1.0301); * Removed the abs() in here because it isn't needed, the input range is guaranteed as [0, 1] by how we're approximating atan2. * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between 0 and 1 inclusive. * * @returns {float} Approximation of atan(x) */ float czm_fastApproximateAtan(float x) { return x * (-0.1784 * x - 0.0663 * x * x + 1.0301); } /** * Approximation of atan2. * * Range reduction math based on nvidia's cg reference implementation for atan2: http://developer.download.nvidia.com/cg/atan2.html * However, we replaced their atan curve with Michael Drobot's (see above). * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between -1 and 1 inclusive. * @param {float} y Value between -1 and 1 inclusive. * * @returns {float} Approximation of atan2(x, y) */ float czm_fastApproximateAtan(float x, float y) { // atan approximations are usually only reliable over [-1, 1], or, in our case, [0, 1] due to modifications. // So range-reduce using abs and by flipping whether x or y is on top. float t = abs(x); // t used as swap and atan result. float opposite = abs(y); float adjacent = max(t, opposite); opposite = min(t, opposite); t = czm_fastApproximateAtan(opposite / adjacent); // Undo range reduction t = czm_branchFreeTernary(abs(y) > abs(x), czm_piOverTwo - t, t); t = czm_branchFreeTernary(x < 0.0, czm_pi - t, t); t = czm_branchFreeTernary(y < 0.0, -t, t); return t; } `;var hD=`/** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-(scalar * scalar)); return mix(color, fogColor, fog); } /** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * @param {float} fogModifierConstant A constant to modify the appearance of fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant)))); return mix(color, fogColor, fog); } `;var mD=`/** * Converts a color from RGB space to linear space. * * @name czm_gammaCorrect * @glslFunction * * @param {vec3} color The color in RGB space. * @returns {vec3} The color in linear space. */ vec3 czm_gammaCorrect(vec3 color) { #ifdef HDR color = pow(color, vec3(czm_gamma)); #endif return color; } vec4 czm_gammaCorrect(vec4 color) { #ifdef HDR color.rgb = pow(color.rgb, vec3(czm_gamma)); #endif return color; } `;var pD=`/** * DOC_TBA * * @name czm_geodeticSurfaceNormal * @glslFunction * * @param {vec3} positionOnEllipsoid DOC_TBA * @param {vec3} ellipsoidCenter DOC_TBA * @param {vec3} oneOverEllipsoidRadiiSquared DOC_TBA * * @returns {vec3} DOC_TBA. */ vec3 czm_geodeticSurfaceNormal(vec3 positionOnEllipsoid, vec3 ellipsoidCenter, vec3 oneOverEllipsoidRadiiSquared) { return normalize((positionOnEllipsoid - ellipsoidCenter) * oneOverEllipsoidRadiiSquared); } `;var gD=`/** * An czm_material with default values. Every material's czm_getMaterial * should use this default material as a base for the material it returns. * The default normal value is given by materialInput.normalEC. * * @name czm_getDefaultMaterial * @glslFunction * * @param {czm_materialInput} input The input used to construct the default material. * * @returns {czm_material} The default material. * * @see czm_materialInput * @see czm_material * @see czm_getMaterial */ czm_material czm_getDefaultMaterial(czm_materialInput materialInput) { czm_material material; material.diffuse = vec3(0.0); material.specular = 0.0; material.shininess = 1.0; material.normal = materialInput.normalEC; material.emission = vec3(0.0); material.alpha = 1.0; return material; } `;var _D=`/** * Select which direction vector to use for dynamic atmosphere lighting based on an enum value * * @name czm_getDynamicAtmosphereLightDirection * @glslfunction * @see DynamicAtmosphereLightingType.js * * @param {vec3} positionWC the position of the vertex/fragment in world coordinates. This is normalized and returned when dynamic lighting is turned off. * @param {float} lightEnum The enum value for selecting between light sources. * @return {vec3} The normalized light direction vector. Depending on the enum value, it is either positionWC, czm_lightDirectionWC or czm_sunDirectionWC */ vec3 czm_getDynamicAtmosphereLightDirection(vec3 positionWC, float lightEnum) { const float NONE = 0.0; const float SCENE_LIGHT = 1.0; const float SUNLIGHT = 2.0; vec3 lightDirection = positionWC * float(lightEnum == NONE) + czm_lightDirectionWC * float(lightEnum == SCENE_LIGHT) + czm_sunDirectionWC * float(lightEnum == SUNLIGHT); return normalize(lightDirection); } `;var yD=`/** * Calculates the intensity of diffusely reflected light. * * @name czm_getLambertDiffuse * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * * @returns {float} The intensity of the diffuse reflection. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getLambertDiffuse(vec3 lightDirectionEC, vec3 normalEC) { return max(dot(lightDirectionEC, normalEC), 0.0); } `;var bD=`/** * Calculates the specular intensity of reflected light. * * @name czm_getSpecular * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} toEyeEC Unit vector pointing to the eye position in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * * @returns {float} The intensity of the specular highlight. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getSpecular(vec3 lightDirectionEC, vec3 toEyeEC, vec3 normalEC, float shininess) { vec3 toReflectedLight = reflect(-lightDirectionEC, normalEC); float specular = max(dot(toReflectedLight, toEyeEC), 0.0); // pow has undefined behavior if both parameters <= 0. // Prevent this by making sure shininess is at least czm_epsilon2. return pow(specular, max(shininess, czm_epsilon2)); } `;var xD=`/** * @private */ vec4 czm_getWaterNoise(sampler2D normalMap, vec2 uv, float time, float angleInRadians) { float cosAngle = cos(angleInRadians); float sinAngle = sin(angleInRadians); // time dependent sampling directions vec2 s0 = vec2(1.0/17.0, 0.0); vec2 s1 = vec2(-1.0/29.0, 0.0); vec2 s2 = vec2(1.0/101.0, 1.0/59.0); vec2 s3 = vec2(-1.0/109.0, -1.0/57.0); // rotate sampling direction by specified angle s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y)); s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y)); s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y)); s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y)); vec2 uv0 = (uv/103.0) + (time * s0); vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23); vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51); vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71); uv0 = fract(uv0); uv1 = fract(uv1); uv2 = fract(uv2); uv3 = fract(uv3); vec4 noise = (texture(normalMap, uv0)) + (texture(normalMap, uv1)) + (texture(normalMap, uv2)) + (texture(normalMap, uv3)); // average and scale to between -1 and 1 return ((noise / 4.0) - 0.5) * 2.0; } `;var TD=`/** * Converts an HSB color (hue, saturation, brightness) to RGB * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_HSBToRGB * @glslFunction * * @param {vec3} hsb The color in HSB. * * @returns {vec3} The color in RGB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_HSB2RGB = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 czm_HSBToRGB(vec3 hsb) { vec3 p = abs(fract(hsb.xxx + K_HSB2RGB.xyz) * 6.0 - K_HSB2RGB.www); return hsb.z * mix(K_HSB2RGB.xxx, clamp(p - K_HSB2RGB.xxx, 0.0, 1.0), hsb.y); } `;var CD=`/** * Converts an HSL color (hue, saturation, lightness) to RGB * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_HSLToRGB * @glslFunction * * @param {vec3} rgb The color in HSL. * * @returns {vec3} The color in RGB. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 hueToRGB(float hue) { float r = abs(hue * 6.0 - 3.0) - 1.0; float g = 2.0 - abs(hue * 6.0 - 2.0); float b = 2.0 - abs(hue * 6.0 - 4.0); return clamp(vec3(r, g, b), 0.0, 1.0); } vec3 czm_HSLToRGB(vec3 hsl) { vec3 rgb = hueToRGB(hsl.x); float c = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y; return (rgb - 0.5) * c + hsl.z; } `;var AD=`/** * Adjusts the hue of a color. * * @name czm_hue * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the hue of the color in radians. * * @returns {float} The color with the hue adjusted. * * @example * vec3 adjustHue = czm_hue(color, czm_pi); // The same as czm_hue(color, -czm_pi) */ vec3 czm_hue(vec3 rgb, float adjustment) { const mat3 toYIQ = mat3(0.299, 0.587, 0.114, 0.595716, -0.274453, -0.321263, 0.211456, -0.522591, 0.311135); const mat3 toRGB = mat3(1.0, 0.9563, 0.6210, 1.0, -0.2721, -0.6474, 1.0, -1.107, 1.7046); vec3 yiq = toYIQ * rgb; float hue = atan(yiq.z, yiq.y) + adjustment; float chroma = sqrt(yiq.z * yiq.z + yiq.y * yiq.y); vec3 color = vec3(yiq.x, chroma * cos(hue), chroma * sin(hue)); return toRGB * color; } `;var ED=`/** * Converts a color in linear space to RGB space. * * @name czm_inverseGamma * @glslFunction * * @param {vec3} color The color in linear space. * @returns {vec3} The color in RGB space. */ vec3 czm_inverseGamma(vec3 color) { return pow(color, vec3(1.0 / czm_gamma)); } `;var SD=`/** * Determines if a time interval is empty. * * @name czm_isEmpty * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isEmpty(czm_raySegment interval) { return (interval.stop < 0.0); } `;var vD=`/** * Determines if a time interval is empty. * * @name czm_isFull * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isFull(czm_raySegment interval) { return (interval.start == 0.0 && interval.stop == czm_infinity); } `;var wD=`/** * Computes the fraction of a Web Wercator rectangle at which a given geodetic latitude is located. * * @name czm_latitudeToWebMercatorFraction * @glslFunction * * @param {float} latitude The geodetic latitude, in radians. * @param {float} southMercatorY The Web Mercator coordinate of the southern boundary of the rectangle. * @param {float} oneOverMercatorHeight The total height of the rectangle in Web Mercator coordinates. * * @returns {float} The fraction of the rectangle at which the latitude occurs. If the latitude is the southern * boundary of the rectangle, the return value will be zero. If it is the northern boundary, the return * value will be 1.0. Latitudes in between are mapped according to the Web Mercator projection. */ float czm_latitudeToWebMercatorFraction(float latitude, float southMercatorY, float oneOverMercatorHeight) { float sinLatitude = sin(latitude); float mercatorY = 0.5 * log((1.0 + sinLatitude) / (1.0 - sinLatitude)); return (mercatorY - southMercatorY) * oneOverMercatorHeight; } `;var ID=`/** * Converts a linear RGB color to an sRGB color. * * @param {vec3|vec4} linearIn The color in linear color space. * @returns {vec3|vec4} The color in sRGB color space. The vector type matches the input. */ vec3 czm_linearToSrgb(vec3 linearIn) { return pow(linearIn, vec3(1.0/2.2)); } vec4 czm_linearToSrgb(vec4 linearIn) { vec3 srgbOut = pow(linearIn.rgb, vec3(1.0/2.2)); return vec4(srgbOut, linearIn.a); } `;var DD=`/** * Computes distance from an point in 2D to a line in 2D. * * @name czm_lineDistance * @glslFunction * * param {vec2} point1 A point along the line. * param {vec2} point2 A point along the line. * param {vec2} point A point that may or may not be on the line. * returns {float} The distance from the point to the line. */ float czm_lineDistance(vec2 point1, vec2 point2, vec2 point) { return abs((point2.y - point1.y) * point.x - (point2.x - point1.x) * point.y + point2.x * point1.y - point2.y * point1.x) / distance(point2, point1); } `;var PD=`/** * Computes the luminance of a color. * * @name czm_luminance * @glslFunction * * @param {vec3} rgb The color. * * @returns {float} The luminance. * * @example * float light = czm_luminance(vec3(0.0)); // 0.0 * float dark = czm_luminance(vec3(1.0)); // ~1.0 */ float czm_luminance(vec3 rgb) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); return dot(rgb, W); } `;var RD=`/** * Find the maximum component of a vector. * * @name czm_maximumComponent * @glslFunction * * @param {vec2|vec3|vec4} v The input vector. * @returns {float} The value of the largest component. */ float czm_maximumComponent(vec2 v) { return max(v.x, v.y); } float czm_maximumComponent(vec3 v) { return max(max(v.x, v.y), v.z); } float czm_maximumComponent(vec4 v) { return max(max(max(v.x, v.y), v.z), v.w); } `;var OD=`/** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when passing in a custom pixel ratio. For example, passing in 1.0 will return meters per native device pixel. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * @param {float} pixelRatio The scaling factor from pixel space to coordinate space * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC, float pixelRatio) { float width = czm_viewport.z; float height = czm_viewport.w; float pixelWidth; float pixelHeight; float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; if (czm_sceneMode == czm_sceneMode2D || czm_orthographicIn3D == 1.0) { float frustumWidth = right - left; float frustumHeight = top - bottom; pixelWidth = frustumWidth / width; pixelHeight = frustumHeight / height; } else { float distanceToPixel = -positionEC.z; float inverseNear = 1.0 / czm_currentFrustum.x; float tanTheta = top * inverseNear; pixelHeight = 2.0 * distanceToPixel * tanTheta / height; tanTheta = right * inverseNear; pixelWidth = 2.0 * distanceToPixel * tanTheta / width; } return max(pixelWidth, pixelHeight) * pixelRatio; } /** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when scaling by pixel ratio. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC) { return czm_metersPerPixel(positionEC, czm_pixelRatio); } `;var MD=`/** * Transforms a position from model to window coordinates. The transformation * from model to clip coordinates is done using {@link czm_modelViewProjection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. *

* This function should not be confused with {@link czm_viewportOrthographic}, * which is an orthographic projection matrix that transforms from window * coordinates to clip coordinates. * * @name czm_modelToWindowCoordinates * @glslFunction * * @param {vec4} position The position in model coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_eyeToWindowCoordinates * @see czm_modelViewProjection * @see czm_viewportTransformation * @see czm_viewportOrthographic * @see BillboardCollection * * @example * vec4 positionWC = czm_modelToWindowCoordinates(positionMC); */ vec4 czm_modelToWindowCoordinates(vec4 position) { vec4 q = czm_modelViewProjection * position; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var LD=`/** * DOC_TBA * * @name czm_multiplyWithColorBalance * @glslFunction */ vec3 czm_multiplyWithColorBalance(vec3 left, vec3 right) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 target = left * right; float leftLuminance = dot(left, W); float rightLuminance = dot(right, W); float targetLuminance = dot(target, W); return ((leftLuminance + rightLuminance) / (2.0 * targetLuminance)) * target; } `;var ND=`/** * Computes a value that scales with distance. The scaling is clamped at the near and * far distances, and does not extrapolate. This function works with the * {@link NearFarScalar} JavaScript class. * * @name czm_nearFarScalar * @glslFunction * * @param {vec4} nearFarScalar A vector with 4 components: Near distance (x), Near value (y), Far distance (z), Far value (w). * @param {float} cameraDistSq The square of the current distance from the camera. * * @returns {float} The value at this distance. */ float czm_nearFarScalar(vec4 nearFarScalar, float cameraDistSq) { float valueAtMin = nearFarScalar.y; float valueAtMax = nearFarScalar.w; float nearDistanceSq = nearFarScalar.x * nearFarScalar.x; float farDistanceSq = nearFarScalar.z * nearFarScalar.z; float t = (cameraDistSq - nearDistanceSq) / (farDistanceSq - nearDistanceSq); t = pow(clamp(t, 0.0, 1.0), 0.2); return mix(valueAtMin, valueAtMax, t); } `;var FD=` /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @param {float} range The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits. * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded, float range) { if (encoded.x == 0.0 && encoded.y == 0.0) { return vec3(0.0, 0.0, 0.0); } encoded = encoded / range * 2.0 - 1.0; vec3 v = vec3(encoded.x, encoded.y, 1.0 - abs(encoded.x) - abs(encoded.y)); if (v.z < 0.0) { v.xy = (1.0 - abs(v.yx)) * czm_signNotZero(v.xy); } return normalize(v); } /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded) { return czm_octDecode(encoded, 255.0); } /** * Decodes a unit-length vector in 'oct' encoding packed into a floating-point number to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {float} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(float encoded) { float temp = encoded / 256.0; float x = floor(temp); float y = (temp - x) * 256.0; return czm_octDecode(vec2(x, y)); } /** * Decodes three unit-length vectors in 'oct' encoding packed into two floating-point numbers to normalized 3-component Cartesian vectors. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The packed oct-encoded, unit-length vectors. * @param {vec3} vector1 One decoded and normalized vector. * @param {vec3} vector2 One decoded and normalized vector. * @param {vec3} vector3 One decoded and normalized vector. */ void czm_octDecode(vec2 encoded, out vec3 vector1, out vec3 vector2, out vec3 vector3) { float temp = encoded.x / 65536.0; float x = floor(temp); float encodedFloat1 = (temp - x) * 65536.0; temp = encoded.y / 65536.0; float y = floor(temp); float encodedFloat2 = (temp - y) * 65536.0; vector1 = czm_octDecode(encodedFloat1); vector2 = czm_octDecode(encodedFloat2); vector3 = czm_octDecode(vec2(x, y)); } `;var BD=`/** * Packs a depth value into a vec4 that can be represented by unsigned bytes. * * @name czm_packDepth * @glslFunction * * @param {float} depth The floating-point depth. * @returns {vec4} The packed depth. */ vec4 czm_packDepth(float depth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ vec4 enc = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth; enc = fract(enc); enc -= enc.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0); return enc; } `;var kD=`vec3 lambertianDiffuse(vec3 diffuseColor) { return diffuseColor / czm_pi; } vec3 fresnelSchlick2(vec3 f0, vec3 f90, float VdotH) { float versine = 1.0 - VdotH; // pow(versine, 5.0) is slow. See https://stackoverflow.com/a/68793086/10082269 float versineSquared = versine * versine; return f0 + (f90 - f0) * versineSquared * versineSquared * versine; } #ifdef USE_ANISOTROPY /** * @param {float} bitangentRoughness Material roughness (along the anisotropy bitangent) * @param {float} tangentialRoughness Anisotropic roughness (along the anisotropy tangent) * @param {vec3} lightDirection The direction from the fragment to the light source, transformed to tangent-bitangent-normal coordinates * @param {vec3} viewDirection The direction from the fragment to the camera, transformed to tangent-bitangent-normal coordinates */ float smithVisibilityGGX_anisotropic(float bitangentRoughness, float tangentialRoughness, vec3 lightDirection, vec3 viewDirection) { vec3 roughnessScale = vec3(tangentialRoughness, bitangentRoughness, 1.0); float GGXV = lightDirection.z * length(roughnessScale * viewDirection); float GGXL = viewDirection.z * length(roughnessScale * lightDirection); float v = 0.5 / (GGXV + GGXL); return clamp(v, 0.0, 1.0); } /** * @param {float} bitangentRoughness Material roughness (along the anisotropy bitangent) * @param {float} tangentialRoughness Anisotropic roughness (along the anisotropy tangent) * @param {vec3} halfwayDirection The unit vector halfway between light and view directions, transformed to tangent-bitangent-normal coordinates */ float GGX_anisotropic(float bitangentRoughness, float tangentialRoughness, vec3 halfwayDirection) { float roughnessSquared = bitangentRoughness * tangentialRoughness; vec3 f = halfwayDirection * vec3(bitangentRoughness, tangentialRoughness, roughnessSquared); float w2 = roughnessSquared / dot(f, f); return roughnessSquared * w2 * w2 / czm_pi; } #endif /** * Estimate the geometric self-shadowing of the microfacets in a surface, * using the Smith Joint GGX visibility function. * Note: Vis = G / (4 * NdotL * NdotV) * see Eric Heitz. 2014. Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs. Journal of Computer Graphics Techniques, 3 * see Real-Time Rendering. Page 331 to 336. * see https://google.github.io/filament/Filament.md.html#materialsystem/specularbrdf/geometricshadowing(specularg) * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotL The cosine of the angle between the surface normal and the direction to the light source. * @param {float} NdotV The cosine of the angle between the surface normal and the direction to the camera. */ float smithVisibilityGGX(float alphaRoughness, float NdotL, float NdotV) { float alphaRoughnessSq = alphaRoughness * alphaRoughness; float GGXV = NdotL * sqrt(NdotV * NdotV * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGXL = NdotV * sqrt(NdotL * NdotL * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGX = GGXV + GGXL; if (GGX > 0.0) { return 0.5 / GGX; } return 0.0; } /** * Estimate the fraction of the microfacets in a surface that are aligned with * the halfway vector, which is aligned halfway between the directions from * the fragment to the camera and from the fragment to the light source. * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotH The cosine of the angle between the surface normal and the halfway vector. * @return {float} The fraction of microfacets aligned to the halfway vector. */ float GGX(float alphaRoughness, float NdotH) { float alphaRoughnessSquared = alphaRoughness * alphaRoughness; float f = (NdotH * alphaRoughnessSquared - NdotH) * NdotH + 1.0; return alphaRoughnessSquared / (czm_pi * f * f); } /** * Compute the strength of the specular reflection due to direct lighting. * * @param {vec3} normal The surface normal. * @param {vec3} lightDirection The unit vector pointing from the fragment to the light source. * @param {vec3} viewDirection The unit vector pointing from the fragment to the camera. * @param {vec3} halfwayDirection The unit vector pointing from the fragment to halfway between the light source and the camera. * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @return {float} The strength of the specular reflection. */ float computeDirectSpecularStrength(vec3 normal, vec3 lightDirection, vec3 viewDirection, vec3 halfwayDirection, float alphaRoughness) { float NdotL = clamp(dot(normal, lightDirection), 0.0, 1.0); float NdotV = clamp(dot(normal, viewDirection), 0.0, 1.0); float G = smithVisibilityGGX(alphaRoughness, NdotL, NdotV); float NdotH = clamp(dot(normal, halfwayDirection), 0.0, 1.0); float D = GGX(alphaRoughness, NdotH); return G * D; } /** * Compute the diffuse and specular contributions using physically based * rendering. This function only handles direct lighting. *

* This function only handles the lighting calculations. Metallic/roughness * and specular/glossy must be handled separately. See {@MaterialStageFS} *

* * @name czm_pbrLighting * @glslFunction * * @param {vec3} viewDirectionEC Unit vector pointing from the fragment to the eye position * @param {vec3} normalEC The surface normal in eye coordinates * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {czm_modelMaterial} The material properties. * @return {vec3} The computed HDR color */ vec3 czm_pbrLighting(vec3 viewDirectionEC, vec3 normalEC, vec3 lightDirectionEC, czm_modelMaterial material) { vec3 halfwayDirectionEC = normalize(viewDirectionEC + lightDirectionEC); float VdotH = clamp(dot(viewDirectionEC, halfwayDirectionEC), 0.0, 1.0); float NdotL = clamp(dot(normalEC, lightDirectionEC), 0.001, 1.0); vec3 f0 = material.specular; float reflectance = czm_maximumComponent(f0); // Typical dielectrics will have reflectance 0.04, so f90 will be 1.0. // In this case, at grazing angle, all incident energy is reflected. vec3 f90 = vec3(clamp(reflectance * 25.0, 0.0, 1.0)); vec3 F = fresnelSchlick2(f0, f90, VdotH); #if defined(USE_SPECULAR) F *= material.specularWeight; #endif float alphaRoughness = material.roughness * material.roughness; #ifdef USE_ANISOTROPY mat3 tbn = mat3(material.anisotropicT, material.anisotropicB, normalEC); vec3 lightDirection = lightDirectionEC * tbn; vec3 viewDirection = viewDirectionEC * tbn; vec3 halfwayDirection = halfwayDirectionEC * tbn; float anisotropyStrength = material.anisotropyStrength; float tangentialRoughness = mix(alphaRoughness, 1.0, anisotropyStrength * anisotropyStrength); float bitangentRoughness = clamp(alphaRoughness, 0.001, 1.0); float G = smithVisibilityGGX_anisotropic(bitangentRoughness, tangentialRoughness, lightDirection, viewDirection); float D = GGX_anisotropic(bitangentRoughness, tangentialRoughness, halfwayDirection); vec3 specularContribution = F * G * D; #else float specularStrength = computeDirectSpecularStrength(normalEC, lightDirectionEC, viewDirectionEC, halfwayDirectionEC, alphaRoughness); vec3 specularContribution = F * specularStrength; #endif vec3 diffuseColor = material.diffuse; // F here represents the specular contribution vec3 diffuseContribution = (1.0 - F) * lambertianDiffuse(diffuseColor); // Lo = (diffuse + specular) * Li * NdotL return (diffuseContribution + specularContribution) * NdotL; } `;var zD=`// KhronosGroup https://github.com/KhronosGroup/ToneMapping/tree/main/PBR_Neutral // Input color is non-negative and resides in the Linear Rec. 709 color space. // Output color is also Linear Rec. 709, but in the [0, 1] range. vec3 czm_pbrNeutralTonemapping(vec3 color) { const float startCompression = 0.8 - 0.04; const float desaturation = 0.15; float x = min(color.r, min(color.g, color.b)); float offset = czm_branchFreeTernary(x < 0.08, x - 6.25 * x * x, 0.04); color -= offset; float peak = max(color.r, max(color.g, color.b)); if (peak < startCompression) return color; const float d = 1.0 - startCompression; float newPeak = 1.0 - d * d / (peak + d - startCompression); color *= newPeak / peak; float g = 1.0 - 1.0 / (desaturation * (peak - newPeak) + 1.0); return mix(color, newPeak * vec3(1.0, 1.0, 1.0), g); } `;var UD=`float czm_private_getLambertDiffuseOfMaterial(vec3 lightDirectionEC, czm_material material) { return czm_getLambertDiffuse(lightDirectionEC, material.normal); } float czm_private_getSpecularOfMaterial(vec3 lightDirectionEC, vec3 toEyeEC, czm_material material) { return czm_getSpecular(lightDirectionEC, toEyeEC, material.normal, material.shininess); } /** * Computes a color using the Phong lighting model. * * @name czm_phong * @glslFunction * * @param {vec3} toEye A normalized vector from the fragment to the eye in eye coordinates. * @param {czm_material} material The fragment's material. * * @returns {vec4} The computed color. * * @example * vec3 positionToEyeEC = // ... * czm_material material = // ... * vec3 lightDirectionEC = // ... * out_FragColor = czm_phong(normalize(positionToEyeEC), material, lightDirectionEC); * * @see czm_getMaterial */ vec4 czm_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down) float diffuse = czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 0.0, 1.0), material); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 1.0, 0.0), material); } float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } vec4 czm_private_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { float diffuse = czm_private_getLambertDiffuseOfMaterial(lightDirectionEC, material); float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); vec3 ambient = vec3(0.0); vec3 color = ambient + material.emission; color += material.diffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var VD=`/** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec4} plane A Plane in Hessian Normal Form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec4 plane, vec3 point) { return (dot(plane.xyz, point) + plane.w); } /** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec3} planeNormal Normal for a plane in Hessian Normal Form. See Plane.js * param {float} planeDistance Distance for a plane in Hessian Normal form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec3 planeNormal, float planeDistance, vec3 point) { return (dot(planeNormal, point) + planeDistance); } `;var HD=`/** * Computes the point along a ray at the given time. time can be positive, negative, or zero. * * @name czm_pointAlongRay * @glslFunction * * @param {czm_ray} ray The ray to compute the point along. * @param {float} time The time along the ray. * * @returns {vec3} The point along the ray at the given time. * * @example * czm_ray ray = czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)); // origin, direction * vec3 v = czm_pointAlongRay(ray, 2.0); // (2.0, 0.0, 0.0) */ vec3 czm_pointAlongRay(czm_ray ray, float time) { return ray.origin + (time * ray.direction); } `;var GD=`/** * DOC_TBA * * @name czm_rayEllipsoidIntersectionInterval * @glslFunction */ czm_raySegment czm_rayEllipsoidIntersectionInterval(czm_ray ray, vec3 ellipsoid_center, vec3 ellipsoid_inverseRadii) { // ray and ellipsoid center in eye coordinates. radii in model coordinates. vec3 q = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.origin, 1.0)).xyz; vec3 w = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.direction, 0.0)).xyz; q = q - ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ellipsoid_center, 1.0)).xyz; float q2 = dot(q, q); float qw = dot(q, w); if (q2 > 1.0) // Outside ellipsoid. { if (qw >= 0.0) // Looking outward or tangent (0 intersections). { return czm_emptyRaySegment; } else // qw < 0.0. { float qw2 = qw * qw; float difference = q2 - 1.0; // Positively valued. float w2 = dot(w, w); float product = w2 * difference; if (qw2 < product) // Imaginary roots (0 intersections). { return czm_emptyRaySegment; } else if (qw2 > product) // Distinct roots (2 intersections). { float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Avoid cancellation. float root0 = temp / w2; float root1 = difference / temp; if (root0 < root1) { czm_raySegment i = czm_raySegment(root0, root1); return i; } else { czm_raySegment i = czm_raySegment(root1, root0); return i; } } else // qw2 == product. Repeated roots (2 intersections). { float root = sqrt(difference / w2); czm_raySegment i = czm_raySegment(root, root); return i; } } } else if (q2 < 1.0) // Inside ellipsoid (2 intersections). { float difference = q2 - 1.0; // Negatively valued. float w2 = dot(w, w); float product = w2 * difference; // Negatively valued. float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Positively valued. czm_raySegment i = czm_raySegment(0.0, temp / w2); return i; } else // q2 == 1.0. On ellipsoid. { if (qw < 0.0) // Looking inward. { float w2 = dot(w, w); czm_raySegment i = czm_raySegment(0.0, -qw / w2); return i; } else // qw >= 0.0. Looking outward or tangent. { return czm_emptyRaySegment; } } } `;var jD=`/** * Compute the intersection interval of a ray with a sphere. * * @name czm_raySphereIntersectionInterval * @glslFunction * * @param {czm_ray} ray The ray. * @param {vec3} center The center of the sphere. * @param {float} radius The radius of the sphere. * @return {czm_raySegment} The intersection interval of the ray with the sphere. */ czm_raySegment czm_raySphereIntersectionInterval(czm_ray ray, vec3 center, float radius) { vec3 o = ray.origin; vec3 d = ray.direction; vec3 oc = o - center; float a = dot(d, d); float b = 2.0 * dot(d, oc); float c = dot(oc, oc) - (radius * radius); float det = (b * b) - (4.0 * a * c); if (det < 0.0) { return czm_emptyRaySegment; } float sqrtDet = sqrt(det); float t0 = (-b - sqrtDet) / (2.0 * a); float t1 = (-b + sqrtDet) / (2.0 * a); czm_raySegment result = czm_raySegment(t0, t1); return result; } `;var WD=`float czm_readDepth(sampler2D depthTexture, vec2 texCoords) { return czm_reverseLogDepth(texture(depthTexture, texCoords).r); } `;var qD=`/** * Reads a value previously transformed with {@link czm_writeNonPerspective} * by dividing it by \`w\`, the value used in the perspective divide. * This function is intended to be called in a fragment shader to access a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The value should have been * previously written in the vertex shader with a call to * {@link czm_writeNonPerspective}. * * @name czm_readNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The non-perspective value to be read. * @param {float} oneOverW One over the perspective divide value, \`w\`. Usually this is simply \`gl_FragCoord.w\`. * @returns {float|vec2|vec3|vec4} The usable value. */ float czm_readNonPerspective(float value, float oneOverW) { return value * oneOverW; } vec2 czm_readNonPerspective(vec2 value, float oneOverW) { return value * oneOverW; } vec3 czm_readNonPerspective(vec3 value, float oneOverW) { return value * oneOverW; } vec4 czm_readNonPerspective(vec4 value, float oneOverW) { return value * oneOverW; } `;var YD=`float czm_reverseLogDepth(float logZ) { #ifdef LOG_DEPTH float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = logZ * czm_log2FarDepthFromNearPlusOne; float depthFromNear = exp2(log2Depth) - 1.0; return far * (1.0 - near / (depthFromNear + near)) / (far - near); #endif return logZ; } `;var XD=`/** * Converts an RGB color to HSB (hue, saturation, brightness) * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_RGBToHSB * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_RGB2HSB = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec3 czm_RGBToHSB(vec3 rgb) { vec4 p = mix(vec4(rgb.bg, K_RGB2HSB.wz), vec4(rgb.gb, K_RGB2HSB.xy), step(rgb.b, rgb.g)); vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r)); float d = q.x - min(q.w, q.y); return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + czm_epsilon7)), d / (q.x + czm_epsilon7), q.x); } `;var KD=`/** * Converts an RGB color to HSL (hue, saturation, lightness) * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_RGBToHSL * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSL. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 RGBtoHCV(vec3 rgb) { // Based on work by Sam Hocevar and Emil Persson vec4 p = (rgb.g < rgb.b) ? vec4(rgb.bg, -1.0, 2.0 / 3.0) : vec4(rgb.gb, 0.0, -1.0 / 3.0); vec4 q = (rgb.r < p.x) ? vec4(p.xyw, rgb.r) : vec4(rgb.r, p.yzx); float c = q.x - min(q.w, q.y); float h = abs((q.w - q.y) / (6.0 * c + czm_epsilon7) + q.z); return vec3(h, c, q.x); } vec3 czm_RGBToHSL(vec3 rgb) { vec3 hcv = RGBtoHCV(rgb); float l = hcv.z - hcv.y * 0.5; float s = hcv.y / (1.0 - abs(l * 2.0 - 1.0) + czm_epsilon7); return vec3(hcv.x, s, l); } `;var ZD=`/** * Converts an RGB color to CIE Yxy. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_RGBToXYZ * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in CIE Yxy. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_RGBToXYZ(vec3 rgb) { const mat3 RGB2XYZ = mat3(0.4124, 0.2126, 0.0193, 0.3576, 0.7152, 0.1192, 0.1805, 0.0722, 0.9505); vec3 xyz = RGB2XYZ * rgb; vec3 Yxy; Yxy.r = xyz.g; float temp = dot(vec3(1.0), xyz); Yxy.gb = xyz.rg / temp; return Yxy; } `;var $D=`/** * Round a floating point value. This function exists because round() doesn't * exist in GLSL 1.00. * * @param {float|vec2|vec3|vec4} value The value to round * @param {float|vec2|vec3|vec3} The rounded value. The type matches the input. */ float czm_round(float value) { return floor(value + 0.5); } vec2 czm_round(vec2 value) { return floor(value + 0.5); } vec3 czm_round(vec3 value) { return floor(value + 0.5); } vec4 czm_round(vec4 value) { return floor(value + 0.5); } `;var QD=`/** * Adjusts the saturation of a color. * * @name czm_saturation * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the saturation of the color. * * @returns {float} The color with the saturation adjusted. * * @example * vec3 greyScale = czm_saturation(color, 0.0); * vec3 doubleSaturation = czm_saturation(color, 2.0); */ vec3 czm_saturation(vec3 rgb, float adjustment) { // Algorithm from Chapter 16 of OpenGL Shading Language const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 intensity = vec3(dot(rgb, W)); return mix(intensity, rgb, adjustment); } `;var JD=` float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d) { return czm_unpackDepth(czm_textureCube(shadowMap, d)); } float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv) { #ifdef USE_SHADOW_DEPTH_TEXTURE return texture(shadowMap, uv).r; #else return czm_unpackDepth(texture(shadowMap, uv)); #endif } float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } `;var eP=` float czm_private_shadowVisibility(float visibility, float nDotL, float normalShadingSmooth, float darkness) { #ifdef USE_NORMAL_SHADING #ifdef USE_NORMAL_SHADING_SMOOTH float strength = clamp(nDotL / normalShadingSmooth, 0.0, 1.0); #else float strength = step(0.0, nDotL); #endif visibility *= strength; #endif visibility = max(visibility, darkness); return visibility; } #ifdef USE_CUBE_MAP_SHADOW float czm_shadowVisibility(samplerCube shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec3 uvw = shadowParameters.texCoords; depth -= depthBias; float visibility = czm_shadowDepthCompare(shadowMap, uvw, depth); return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #else float czm_shadowVisibility(sampler2D shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec2 uv = shadowParameters.texCoords; depth -= depthBias; #ifdef USE_SOFT_SHADOWS vec2 texelStepSize = shadowParameters.texelStepSize; float radius = 1.0; float dx0 = -texelStepSize.x * radius; float dy0 = -texelStepSize.y * radius; float dx1 = texelStepSize.x * radius; float dy1 = texelStepSize.y * radius; float visibility = ( czm_shadowDepthCompare(shadowMap, uv, depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy1), depth) ) * (1.0 / 9.0); #else float visibility = czm_shadowDepthCompare(shadowMap, uv, depth); #endif return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #endif `;var tP=`/** * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to the GLSL * built-in function sign except that returns 1.0 instead of 0.0 when the input value is 0.0. * * @name czm_signNotZero * @glslFunction * * @param {} value The value for which to determine the sign. * @returns {} 1.0 if the value is positive or zero, -1.0 if the value is negative. */ float czm_signNotZero(float value) { return value >= 0.0 ? 1.0 : -1.0; } vec2 czm_signNotZero(vec2 value) { return vec2(czm_signNotZero(value.x), czm_signNotZero(value.y)); } vec3 czm_signNotZero(vec3 value) { return vec3(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z)); } vec4 czm_signNotZero(vec4 value) { return vec4(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z), czm_signNotZero(value.w)); } `;var nP=`/** * Computes a color from the third order spherical harmonic coefficients and a normalized direction vector. *

* The order of the coefficients is [L00, L1_1, L10, L11, L2_2, L2_1, L20, L21, L22]. *

* * @name czm_sphericalHarmonics * @glslFunction * * @param {vec3} normal The normalized direction. * @param {vec3[9]} coefficients The third order spherical harmonic coefficients. * @returns {vec3} The color at the direction. * * @see https://graphics.stanford.edu/papers/envmap/envmap.pdf */ vec3 czm_sphericalHarmonics(vec3 normal, vec3 coefficients[9]) { vec3 L00 = coefficients[0]; vec3 L1_1 = coefficients[1]; vec3 L10 = coefficients[2]; vec3 L11 = coefficients[3]; vec3 L2_2 = coefficients[4]; vec3 L2_1 = coefficients[5]; vec3 L20 = coefficients[6]; vec3 L21 = coefficients[7]; vec3 L22 = coefficients[8]; float x = normal.x; float y = normal.y; float z = normal.z; vec3 L = L00 + L1_1 * y + L10 * z + L11 * x + L2_2 * (y * x) + L2_1 * (y * z) + L20 * (3.0 * z * z - 1.0) + L21 * (z * x) + L22 * (x * x - y * y); return max(L, vec3(0.0)); } `;var iP=`/** * Converts an sRGB color to a linear RGB color. * * @param {vec3|vec4} srgbIn The color in sRGB space * @returns {vec3|vec4} The color in linear color space. The vector type matches the input. */ vec3 czm_srgbToLinear(vec3 srgbIn) { return pow(srgbIn, vec3(2.2)); } vec4 czm_srgbToLinear(vec4 srgbIn) { vec3 linearOut = pow(srgbIn.rgb, vec3(2.2)); return vec4(linearOut, srgbIn.a); } `;var oP=`/** * Creates a matrix that transforms vectors from tangent space to eye space. * * @name czm_tangentToEyeSpaceMatrix * @glslFunction * * @param {vec3} normalEC The normal vector in eye coordinates. * @param {vec3} tangentEC The tangent vector in eye coordinates. * @param {vec3} bitangentEC The bitangent vector in eye coordinates. * * @returns {mat3} The matrix that transforms from tangent space to eye space. * * @example * mat3 tangentToEye = czm_tangentToEyeSpaceMatrix(normalEC, tangentEC, bitangentEC); * vec3 normal = tangentToEye * texture(normalMap, st).xyz; */ mat3 czm_tangentToEyeSpaceMatrix(vec3 normalEC, vec3 tangentEC, vec3 bitangentEC) { vec3 normal = normalize(normalEC); vec3 tangent = normalize(tangentEC); vec3 bitangent = normalize(bitangentEC); return mat3(tangent.x , tangent.y , tangent.z, bitangent.x, bitangent.y, bitangent.z, normal.x , normal.y , normal.z); } `;var rP=`/** * A wrapper around the texture (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support. * * @name czm_textureCube * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinate at which to sample the texture. */ vec4 czm_textureCube(samplerCube sampler, vec3 p) { #if __VERSION__ == 300 return texture(sampler, p); #else return textureCube(sampler, p); #endif } /** * A wrapper around the textureLod (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support in fragment shaders. * * @name czm_textureCubeLod * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinate at which to sample the texture. * @param {float} lod The mipmap level from which to sample. */ vec4 czm_textureCube(samplerCube sampler, vec3 p, float lod) { #if __VERSION__ == 300 return textureLod(sampler, p, lod); #elif defined(GL_EXT_shader_texture_lod) return textureCubeLodEXT(sampler, p, lod); #endif }`;var sP=`/** * Transforms a plane. * * @name czm_transformPlane * @glslFunction * * @param {vec4} plane The plane in Hessian Normal Form. * @param {mat4} transform The inverse-transpose of a transformation matrix. */ vec4 czm_transformPlane(vec4 plane, mat4 transform) { vec4 transformedPlane = transform * plane; // Convert the transformed plane to Hessian Normal Form float normalMagnitude = length(transformedPlane.xyz); return transformedPlane / normalMagnitude; } `;var aP=`/** * Translates a position (or any vec3) that was encoded with {@link EncodedCartesian3}, * and then provided to the shader as separate high and low bits to * be relative to the eye. As shown in the example, the position can then be transformed in eye * or clip coordinates using {@link czm_modelViewRelativeToEye} or {@link czm_modelViewProjectionRelativeToEye}, * respectively. *

* This technique, called GPU RTE, eliminates jittering artifacts when using large coordinates as * described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}. *

* * @name czm_translateRelativeToEye * @glslFunction * * @param {vec3} high The position's high bits. * @param {vec3} low The position's low bits. * @returns {vec3} The position translated to be relative to the camera's position. * * @example * in vec3 positionHigh; * in vec3 positionLow; * * void main() * { * vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); * gl_Position = czm_modelViewProjectionRelativeToEye * p; * } * * @see czm_modelViewRelativeToEye * @see czm_modelViewProjectionRelativeToEye * @see czm_computePosition * @see EncodedCartesian3 */ vec4 czm_translateRelativeToEye(vec3 high, vec3 low) { vec3 highDifference = high - czm_encodedCameraPositionMCHigh; // This check handles the case when NaN values have gotten into \`highDifference\`. // Such a thing could happen on devices running iOS. if (length(highDifference) == 0.0) { highDifference = vec3(0); } vec3 lowDifference = low - czm_encodedCameraPositionMCLow; return vec4(highDifference + lowDifference, 1.0); } `;var cP=`/** * @private */ vec4 czm_translucentPhong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down and horizon views) float diffuse = czm_getLambertDiffuse(vec3(0.0, 0.0, 1.0), material.normal); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_getLambertDiffuse(vec3(0.0, 1.0, 0.0), material.normal); } diffuse = clamp(diffuse, 0.0, 1.0); float specular = czm_getSpecular(lightDirectionEC, toEye, material.normal, material.shininess); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var lP=`/** * Returns the transpose of the matrix. The input matrix can be * a mat2, mat3, or mat4. * * @name czm_transpose * @glslFunction * * @param {} matrix The matrix to transpose. * * @returns {} The transposed matrix. * * @example * // GLSL declarations * mat2 czm_transpose(mat2 matrix); * mat3 czm_transpose(mat3 matrix); * mat4 czm_transpose(mat4 matrix); * * // Transpose a 3x3 rotation matrix to find its inverse. * mat3 eastNorthUpToEye = czm_eastNorthUpToEyeCoordinates( * positionMC, normalEC); * mat3 eyeToEastNorthUp = czm_transpose(eastNorthUpToEye); */ mat2 czm_transpose(mat2 matrix) { return mat2( matrix[0][0], matrix[1][0], matrix[0][1], matrix[1][1]); } mat3 czm_transpose(mat3 matrix) { return mat3( matrix[0][0], matrix[1][0], matrix[2][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[0][2], matrix[1][2], matrix[2][2]); } mat4 czm_transpose(mat4 matrix) { return mat4( matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1], matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2], matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]); } `;var uP=`vec2 getLookupUv(vec2 dimensions, int i) { int pixY = i / int(dimensions.x); int pixX = i - (pixY * int(dimensions.x)); float pixelWidth = 1.0 / dimensions.x; float pixelHeight = 1.0 / dimensions.y; float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel float v = (float(pixY) + 0.5) * pixelHeight; return vec2(u, v); } vec4 czm_unpackClippingExtents(highp sampler2D extentsTexture, int index) { vec2 textureDimensions = vec2(textureSize(extentsTexture, 0)); return texture(extentsTexture, getLookupUv(textureDimensions, index)); }`;var fP=`/** * Unpacks a vec4 depth value to a float in [0, 1) range. * * @name czm_unpackDepth * @glslFunction * * @param {vec4} packedDepth The packed depth. * * @returns {float} The floating-point depth in [0, 1) range. */ float czm_unpackDepth(vec4 packedDepth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ return dot(packedDepth, vec4(1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0)); } `;var dP=`/** * Unpack an IEEE 754 single-precision float that is packed as a little-endian unsigned normalized vec4. * * @name czm_unpackFloat * @glslFunction * * @param {vec4} packedFloat The packed float. * * @returns {float} The floating-point depth in arbitrary range. */ float czm_unpackFloat(vec4 packedFloat) { // Convert to [0.0, 255.0] and round to integer packedFloat = floor(packedFloat * 255.0 + 0.5); float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0; float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0; if (exponent == -127.0) { return 0.0; } float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000); float result = sign * exp2(exponent - 23.0) * mantissa; return result; } `;var hP=`/** * Unpack unsigned integers of 1-4 bytes. in WebGL 1, there is no uint type, * so the return value is an int. *

* There are also precision limitations in WebGL 1. highp int is still limited * to 24 bits. Above the value of 2^24 = 16777216, precision loss may occur. *

* * @param {float|vec2|vec3|vec4} packed The packed value. For vectors, the components are listed in little-endian order. * * @return {int} The unpacked value. */ int czm_unpackUint(float packedValue) { float rounded = czm_round(packedValue * 255.0); return int(rounded); } int czm_unpackUint(vec2 packedValue) { vec2 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec2(1.0, 256.0))); } int czm_unpackUint(vec3 packedValue) { vec3 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec3(1.0, 256.0, 65536.0))); } int czm_unpackUint(vec4 packedValue) { vec4 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec4(1.0, 256.0, 65536.0, 16777216.0))); } `;var mP=`/** * Transform metadata values following the EXT_structural_metadata spec * by multiplying by scale and adding the offset. Operations are always * performed component-wise, even for matrices. * * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} offset The offset to add * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} scale The scale factor to multiply * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} value The original value. * * @return {float|vec2|vec3|vec4|mat2|mat3|mat4} The transformed value of the same scalar/vector/matrix type as the input. */ float czm_valueTransform(float offset, float scale, float value) { return scale * value + offset; } vec2 czm_valueTransform(vec2 offset, vec2 scale, vec2 value) { return scale * value + offset; } vec3 czm_valueTransform(vec3 offset, vec3 scale, vec3 value) { return scale * value + offset; } vec4 czm_valueTransform(vec4 offset, vec4 scale, vec4 value) { return scale * value + offset; } mat2 czm_valueTransform(mat2 offset, mat2 scale, mat2 value) { return matrixCompMult(scale, value) + offset; } mat3 czm_valueTransform(mat3 offset, mat3 scale, mat3 value) { return matrixCompMult(scale, value) + offset; } mat4 czm_valueTransform(mat4 offset, mat4 scale, mat4 value) { return matrixCompMult(scale, value) + offset; } `;var pP=`#ifdef LOG_DEPTH // 1.0 at the near plane, increasing linearly from there. out float v_depthFromNearPlusOne; #ifdef SHADOW_MAP out vec3 v_logPositionEC; #endif #endif vec4 czm_updatePositionDepth(vec4 coords) { #if defined(LOG_DEPTH) #ifdef SHADOW_MAP vec3 logPositionEC = (czm_inverseProjection * coords).xyz; v_logPositionEC = logPositionEC; #endif // With the very high far/near ratios used with the logarithmic depth // buffer, floating point rounding errors can cause linear depth values // to end up on the wrong side of the far plane, even for vertices that // are really nowhere near it. Since we always write a correct logarithmic // depth value in the fragment shader anyway, we just need to make sure // such errors don't cause the primitive to be clipped entirely before // we even get to the fragment shader. coords.z = clamp(coords.z / coords.w, -1.0, 1.0) * coords.w; #endif return coords; } /** * Writes the logarithmic depth to gl_Position using the already computed gl_Position. * * @name czm_vertexLogDepth * @glslFunction */ void czm_vertexLogDepth() { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (gl_Position.w - czm_currentFrustum.x) + 1.0; gl_Position = czm_updatePositionDepth(gl_Position); #endif } /** * Writes the logarithmic depth to gl_Position using the provided clip coordinates. *

* An example use case for this function would be moving the vertex in window coordinates * before converting back to clip coordinates. Use the original vertex clip coordinates. *

* @name czm_vertexLogDepth * @glslFunction * * @param {vec4} clipCoords The vertex in clip coordinates. * * @example * czm_vertexLogDepth(czm_projection * vec4(positionEyeCoordinates, 1.0)); */ void czm_vertexLogDepth(vec4 clipCoords) { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (clipCoords.w - czm_currentFrustum.x) + 1.0; czm_updatePositionDepth(clipCoords); #endif } `;var gP=`vec4 czm_screenToEyeCoordinates(vec4 screenCoordinate) { // Reconstruct NDC coordinates float x = 2.0 * screenCoordinate.x - 1.0; float y = 2.0 * screenCoordinate.y - 1.0; float z = (screenCoordinate.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; vec4 q = vec4(x, y, z, 1.0); // Reverse the perspective division to obtain clip coordinates. q /= screenCoordinate.w; // Reverse the projection transformation to obtain eye coordinates. if (!(czm_inverseProjection == mat4(0.0))) // IE and Edge sometimes do something weird with != between mat4s { q = czm_inverseProjection * q; } else { float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; q.x = (q.x * (right - left) + left + right) * 0.5; q.y = (q.y * (top - bottom) + bottom + top) * 0.5; q.z = (q.z * (near - far) - near - far) * 0.5; q.w = 1.0; } return q; } /** * Transforms a position from window to eye coordinates. * The transform from window to normalized device coordinates is done using components * of (@link czm_viewport} and {@link czm_viewportTransformation} instead of calculating * the inverse of czm_viewportTransformation. The transformation from * normalized device coordinates to clip coordinates is done using fragmentCoordinate.w, * which is expected to be the scalar used in the perspective divide. The transformation * from clip to eye coordinates is done using {@link czm_inverseProjection}. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec4} fragmentCoordinate The position in window coordinates to transform. * * @returns {vec4} The transformed position in eye coordinates. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @example * vec4 positionEC = czm_windowToEyeCoordinates(gl_FragCoord); */ vec4 czm_windowToEyeCoordinates(vec4 fragmentCoordinate) { vec2 screenCoordXY = (fragmentCoordinate.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(vec4(screenCoordXY, fragmentCoordinate.zw)); } vec4 czm_screenToEyeCoordinates(vec2 screenCoordinateXY, float depthOrLogDepth) { // See reverseLogDepth.glsl. This is separate to re-use the pow. #if defined(LOG_DEPTH) || defined(LOG_DEPTH_READ_ONLY) float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = depthOrLogDepth * czm_log2FarDepthFromNearPlusOne; float depthFromNear = exp2(log2Depth) - 1.0; float depthFromCamera = depthFromNear + near; vec4 screenCoord = vec4(screenCoordinateXY, far * (1.0 - near / depthFromCamera) / (far - near), 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); eyeCoordinate.w = 1.0 / depthFromCamera; // Better precision return eyeCoordinate; #else vec4 screenCoord = vec4(screenCoordinateXY, depthOrLogDepth, 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); #endif return eyeCoordinate; } /** * Transforms a position given as window x/y and a depth or a log depth from window to eye coordinates. * This function produces more accurate results for window positions with log depth than * conventionally unpacking the log depth using czm_reverseLogDepth and using the standard version * of czm_windowToEyeCoordinates. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec2} fragmentCoordinateXY The XY position in window coordinates to transform. * @param {float} depthOrLogDepth A depth or log depth for the fragment. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @returns {vec4} The transformed position in eye coordinates. */ vec4 czm_windowToEyeCoordinates(vec2 fragmentCoordinateXY, float depthOrLogDepth) { vec2 screenCoordXY = (fragmentCoordinateXY.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(screenCoordXY, depthOrLogDepth); } `;var _P=`// emulated noperspective #if !defined(LOG_DEPTH) in float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP. Clamps a fragment to the near and far plane * by writing the fragment's depth. See czm_depthClamp for more details. * * @name czm_writeDepthClamp * @glslFunction * * @example * out_FragColor = color; * czm_writeDepthClamp(); * * @see czm_depthClamp */ void czm_writeDepthClamp() { #if (!defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) gl_FragDepth = clamp(v_WindowZ * gl_FragCoord.w, 0.0, 1.0); #endif } `;var yP=`#ifdef LOG_DEPTH in float v_depthFromNearPlusOne; #ifdef POLYGON_OFFSET uniform vec2 u_polygonOffset; #endif #endif /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader does not call {@link czm_vertexLogDepth}, for example, when * ray-casting geometry using a full screen quad. *

* @name czm_writeLogDepth * @glslFunction * * @param {float} depth The depth coordinate, where 1.0 is on the near plane and * depth increases in eye-space units from there * * @example * czm_writeLogDepth((czm_projection * v_positionEyeCoordinates).w + 1.0); */ void czm_writeLogDepth(float depth) { #if (defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) // Discard the vertex if it's not between the near and far planes. // We allow a bit of epsilon on the near plane comparison because a 1.0 // from the vertex shader (indicating the vertex should be _on_ the near // plane) will not necessarily come here as exactly 1.0. if (depth <= 0.9999999 || depth > czm_farDepthFromNearPlusOne) { discard; } #ifdef POLYGON_OFFSET // Polygon offset: m * factor + r * units float factor = u_polygonOffset[0]; float units = u_polygonOffset[1]; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) // This factor doesn't work in IE 10 if (factor != 0.0) { // m = sqrt(dZdX^2 + dZdY^2); float x = dFdx(depth); float y = dFdy(depth); float m = sqrt(x * x + y * y); // Apply the factor before computing the log depth. depth += m * factor; } #endif #endif gl_FragDepth = log2(depth) * czm_oneOverLog2FarDepthFromNearPlusOne; #ifdef POLYGON_OFFSET // Apply the units after the log depth. gl_FragDepth += czm_epsilon7 * units; #endif #endif } /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader calls {@link czm_vertexLogDepth}. *

* * @name czm_writeLogDepth * @glslFunction */ void czm_writeLogDepth() { #ifdef LOG_DEPTH czm_writeLogDepth(v_depthFromNearPlusOne); #endif } `;var bP=`/** * Transforms a value for non-perspective interpolation by multiplying * it by w, the value used in the perspective divide. This function is * intended to be called in a vertex shader to compute the value of a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The fragment shader * must call {@link czm_readNonPerspective} to retrieve the final * non-perspective value. * * @name czm_writeNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The value to be interpolated without accounting for perspective. * @param {float} w The perspective divide value. Usually this is the computed \`gl_Position.w\`. * @returns {float|vec2|vec3|vec4} The transformed value, intended to be stored in a \`varying\` and read in the * fragment shader with {@link czm_readNonPerspective}. */ float czm_writeNonPerspective(float value, float w) { return value * w; } vec2 czm_writeNonPerspective(vec2 value, float w) { return value * w; } vec3 czm_writeNonPerspective(vec3 value, float w) { return value * w; } vec4 czm_writeNonPerspective(vec4 value, float w) { return value * w; } `;var xP=`/** * Converts a CIE Yxy color to RGB. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_XYZToRGB * @glslFunction * * @param {vec3} Yxy The color in CIE Yxy. * * @returns {vec3} The color in RGB. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_XYZToRGB(vec3 Yxy) { const mat3 XYZ2RGB = mat3( 3.2405, -0.9693, 0.0556, -1.5371, 1.8760, -0.2040, -0.4985, 0.0416, 1.0572); vec3 xyz; xyz.r = Yxy.r * Yxy.g / Yxy.b; xyz.g = Yxy.r; xyz.b = Yxy.r * (1.0 - Yxy.g - Yxy.b) / Yxy.b; return XYZ2RGB * xyz; } `;var Pb={czm_degreesPerRadian:Yw,czm_depthRange:Xw,czm_epsilon1:Kw,czm_epsilon2:Zw,czm_epsilon3:$w,czm_epsilon4:Qw,czm_epsilon5:Jw,czm_epsilon6:eI,czm_epsilon7:tI,czm_infinity:nI,czm_oneOverPi:iI,czm_oneOverTwoPi:oI,czm_passCesium3DTile:rI,czm_passCesium3DTileClassification:sI,czm_passCesium3DTileClassificationIgnoreShow:aI,czm_passClassification:cI,czm_passCompute:lI,czm_passEnvironment:uI,czm_passGlobe:fI,czm_passOpaque:dI,czm_passOverlay:hI,czm_passTerrainClassification:mI,czm_passTranslucent:pI,czm_passVoxels:gI,czm_pi:_I,czm_piOverFour:yI,czm_piOverSix:bI,czm_piOverThree:xI,czm_piOverTwo:TI,czm_radiansPerDegree:CI,czm_sceneMode2D:AI,czm_sceneMode3D:EI,czm_sceneModeColumbusView:SI,czm_sceneModeMorphing:vI,czm_solarRadius:wI,czm_threePiOver2:II,czm_twoPi:DI,czm_webMercatorMaxLatitude:PI,czm_depthRangeStruct:RI,czm_material:OI,czm_materialInput:MI,czm_modelMaterial:LI,czm_modelVertexOutput:NI,czm_ray:FI,czm_raySegment:BI,czm_shadowParameters:kI,czm_acesTonemapping:zI,czm_alphaWeight:UI,czm_antialias:VI,czm_applyHSBShift:HI,czm_approximateSphericalCoordinates:GI,czm_approximateTanh:jI,czm_backFacing:WI,czm_branchFreeTernary:qI,czm_cascadeColor:YI,czm_cascadeDistance:XI,czm_cascadeMatrix:KI,czm_cascadeWeights:ZI,czm_clipPolygons:$I,czm_columbusViewMorph:QI,czm_computeAtmosphereColor:JI,czm_computeGroundAtmosphereScattering:eD,czm_computePosition:tD,czm_computeScattering:nD,czm_cosineAndSine:iD,czm_decompressTextureCoordinates:oD,czm_depthClamp:rD,czm_eastNorthUpToEyeCoordinates:sD,czm_ellipsoidContainsPoint:aD,czm_ellipsoidTextureCoordinates:cD,czm_equalsEpsilon:lD,czm_eyeOffset:uD,czm_eyeToWindowCoordinates:fD,czm_fastApproximateAtan:dD,czm_fog:hD,czm_gammaCorrect:mD,czm_geodeticSurfaceNormal:pD,czm_getDefaultMaterial:gD,czm_getDynamicAtmosphereLightDirection:_D,czm_getLambertDiffuse:yD,czm_getSpecular:bD,czm_getWaterNoise:xD,czm_HSBToRGB:TD,czm_HSLToRGB:CD,czm_hue:AD,czm_inverseGamma:ED,czm_isEmpty:SD,czm_isFull:vD,czm_latitudeToWebMercatorFraction:wD,czm_linearToSrgb:ID,czm_lineDistance:DD,czm_luminance:PD,czm_maximumComponent:RD,czm_metersPerPixel:OD,czm_modelToWindowCoordinates:MD,czm_multiplyWithColorBalance:LD,czm_nearFarScalar:ND,czm_octDecode:FD,czm_packDepth:BD,czm_pbrLighting:kD,czm_pbrNeutralTonemapping:zD,czm_phong:UD,czm_planeDistance:VD,czm_pointAlongRay:HD,czm_rayEllipsoidIntersectionInterval:GD,czm_raySphereIntersectionInterval:jD,czm_readDepth:WD,czm_readNonPerspective:qD,czm_reverseLogDepth:YD,czm_RGBToHSB:XD,czm_RGBToHSL:KD,czm_RGBToXYZ:ZD,czm_round:$D,czm_saturation:QD,czm_shadowDepthCompare:JD,czm_shadowVisibility:eP,czm_signNotZero:tP,czm_sphericalHarmonics:nP,czm_srgbToLinear:iP,czm_tangentToEyeSpaceMatrix:oP,czm_textureCube:rP,czm_transformPlane:sP,czm_translateRelativeToEye:aP,czm_translucentPhong:cP,czm_transpose:lP,czm_unpackClippingExtents:uP,czm_unpackDepth:fP,czm_unpackFloat:dP,czm_unpackUint:hP,czm_valueTransform:mP,czm_vertexLogDepth:pP,czm_windowToEyeCoordinates:gP,czm_writeDepthClamp:_P,czm_writeLogDepth:yP,czm_writeNonPerspective:bP,czm_XYZToRGB:xP};function i1e(e,t){let n=e;return n=n.replaceAll("version 300 es",""),n=n.replaceAll(/(texture\()/g,"texture2D("),t?(n=n.replaceAll(/\n\s*(in)\s+(vec\d|mat\d|float)/g,` varying $2`),/out_FragData_(\d+)/.test(n)&&(n=`#extension GL_EXT_draw_buffers : enable ${n}`,n=n.replaceAll(/layout\s+\(location\s*=\s*\d+\)\s*out\s+vec4\s+out_FragData_\d+;/g,""),n=n.replaceAll(/out_FragData_(\d+)/g,"gl_FragData[$1]")),n=n.replaceAll(/layout\s+\(location\s*=\s*0\)\s*out\s+vec4\s+out_FragColor;/g,""),n=n.replaceAll(/out_FragColor/g,"gl_FragColor"),n=n.replaceAll(/out_FragColor\[(\d+)\]/g,"gl_FragColor[$1]"),/gl_FragDepth/.test(n)&&(n=`#extension GL_EXT_frag_depth : enable ${n}`,n=n.replaceAll(/gl_FragDepth/g,"gl_FragDepthEXT")),n=`#ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable #endif ${n}`,n=`#ifdef GL_OES_standard_derivatives #extension GL_OES_standard_derivatives : enable #endif ${n}`):(n=n.replaceAll(/(in)\s+(vec\d|mat\d|float)/g,"attribute 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c=this._context,u=r.createCombinedVertexShader(c),f=s.createCombinedFragmentShader(c),h=new Zt({gl:c._gl,logShaderCompilation:c.logShaderCompilation,debugShaders:c.debugShaders,vertexShaderSource:r,vertexShaderText:u,fragmentShaderSource:s,fragmentShaderText:f,attributeLocations:a}),p={cache:this,shaderProgram:h,keyword:o,derivedKeywords:[],count:0};return i.derivedKeywords.push(t),h._cachedShader=p,this._shaders[o]=p,h};function u9(e,t){let n=t.derivedKeywords,i=n.length;for(let o=0;oS1e;++r){o=i;let s=o-t*Math.sin(o)-e,a=1-t*Math.cos(o);i=o-s/a}return o=i+n*D.TWO_PI,o}function w1e(e,t){let n=Math.floor(e/D.TWO_PI);e-=n*D.TWO_PI;let i=Math.cos(e)-t,o=Math.sin(e)*Math.sqrt(1-t*t),r=Math.atan2(o,i);return r=D.zeroToTwoPi(r),e<0&&(r-=D.TWO_PI),r+=n*D.TWO_PI,r}function I1e(e,t,n,i){let o=Math.cos(e),r=Math.sin(e),s=Math.cos(t),a=Math.sin(t),c=Math.cos(n),u=Math.sin(n);return l(i)?(i[0]=c*o-u*r*s,i[1]=u*o+c*r*s,i[2]=r*a,i[3]=-c*r-u*o*s,i[4]=-u*r+c*o*s,i[5]=o*a,i[6]=u*a,i[7]=-c*a,i[8]=s):i=new Z(c*o-u*r*s,-c*r-u*o*s,u*a,u*o+c*r*s,-u*r+c*o*s,-c*a,r*a,o*a,s),i}var D1e=1.0000010178*La,P1e=100.46645683*Sf,R1e=129597742283429e-5*pu,jne=16002,Wne=21863,qne=32004,Yne=10931,Xne=14529,Kne=16368,Zne=15318,$ne=32794,O1e=64*1e-7*La,M1e=-152*1e-7*La,L1e=62*1e-7*La,N1e=-8*1e-7*La,F1e=32*1e-7*La,B1e=-41*1e-7*La,k1e=19*1e-7*La,z1e=-11*1e-7*La,U1e=-150*1e-7*La,V1e=-46*1e-7*La,H1e=68*1e-7*La,G1e=54*1e-7*La,j1e=14*1e-7*La,W1e=24*1e-7*La,q1e=-28*1e-7*La,Y1e=22*1e-7*La,Qne=10,Jne=16002,eie=21863,tie=10931,nie=1473,iie=32004,oie=4387,rie=73,X1e=-325*1e-7,K1e=-322*1e-7,Z1e=-79*1e-7,$1e=232*1e-7,Q1e=-52*1e-7,J1e=97*1e-7,eRe=55*1e-7,tRe=-41*1e-7,nRe=-105*1e-7,iRe=-137*1e-7,oRe=258*1e-7,rRe=35*1e-7,sRe=-116*1e-7,aRe=-88*1e-7,cRe=-112*1e-7,lRe=-80*1e-7,yA=new K(0,0,Hn.TAI);function uRe(e,t){aie(e,yA);let i=(yA.dayNumber-IU.dayNumber+(yA.secondsOfDay-IU.secondsOfDay)/Gn.SECONDS_PER_DAY)/(Gn.DAYS_PER_JULIAN_CENTURY*10),o=.3595362*i,r=D1e+O1e*Math.cos(jne*o)+U1e*Math.sin(jne*o)+M1e*Math.cos(Wne*o)+V1e*Math.sin(Wne*o)+L1e*Math.cos(qne*o)+H1e*Math.sin(qne*o)+N1e*Math.cos(Yne*o)+G1e*Math.sin(Yne*o)+F1e*Math.cos(Xne*o)+j1e*Math.sin(Xne*o)+B1e*Math.cos(Kne*o)+W1e*Math.sin(Kne*o)+k1e*Math.cos(Zne*o)+q1e*Math.sin(Zne*o)+z1e*Math.cos($ne*o)+Y1e*Math.sin($ne*o),s=P1e+R1e*i+X1e*Math.cos(Qne*o)+nRe*Math.sin(Qne*o)+K1e*Math.cos(Jne*o)+iRe*Math.sin(Jne*o)+Z1e*Math.cos(eie*o)+oRe*Math.sin(eie*o)+$1e*Math.cos(tie*o)+rRe*Math.sin(tie*o)+Q1e*Math.cos(nie*o)+sRe*Math.sin(nie*o)+J1e*Math.cos(iie*o)+aRe*Math.sin(iie*o)+eRe*Math.cos(oie*o)+cRe*Math.sin(oie*o)+tRe*Math.cos(rie*o)+lRe*Math.sin(rie*o),a=.0167086342-.0004203654*i,c=102.93734808*Sf+11612.3529*pu*i,u=469.97289*pu*i,f=174.87317577*Sf-8679.27034*pu*i;return cie(r,a,u,c,f,s,t)}function lie(e,t){aie(e,yA);let 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0,this._splitPosition=0,this._pixelSizePerMeter=void 0,this._geometricToleranceOverMeter=void 0,this._minimumDisableDepthTestDistance=void 0}Object.defineProperties(bA.prototype,{frameState:{get:function(){return this._frameState}},viewport:{get:function(){return this._viewport},set:function(e){if(!je.equals(e,this._viewport)){je.clone(e,this._viewport);let t=this._viewport,n=this._viewportCartesian4;n.x=t.x,n.y=t.y,n.z=t.width,n.w=t.height,this._viewportDirty=!0}}},viewportCartesian4:{get:function(){return this._viewportCartesian4}},viewportOrthographic:{get:function(){return die(this),this._viewportOrthographicMatrix}},viewportTransformation:{get:function(){return die(this),this._viewportTransformation}},model:{get:function(){return this._model},set:function(e){N.clone(e,this._model),this._modelView3DDirty=!0,this._inverseModelView3DDirty=!0,this._inverseModelDirty=!0,this._inverseTransposeModelDirty=!0,this._modelViewDirty=!0,this._inverseModelViewDirty=!0,this._modelViewRelativeToEyeDirty=!0,this._inverseModelViewDirty=!0,this._modelViewProjectionDirty=!0,this._inverseModelViewProjectionDirty=!0,this._modelViewProjectionRelativeToEyeDirty=!0,this._modelViewInfiniteProjectionDirty=!0,this._normalDirty=!0,this._inverseNormalDirty=!0,this._normal3DDirty=!0,this._inverseNormal3DDirty=!0,this._encodedCameraPositionMCDirty=!0}},inverseModel:{get:function(){return this._inverseModelDirty&&(this._inverseModelDirty=!1,N.inverse(this._model,this._inverseModel)),this._inverseModel}},inverseTransposeModel:{get:function(){let e=this._inverseTransposeModel;return this._inverseTransposeModelDirty&&(this._inverseTransposeModelDirty=!1,N.getMatrix3(this.inverseModel,e),Z.transpose(e,e)),e}},view:{get:function(){return this._view}},view3D:{get:function(){return m9(this),this._view3D}},viewRotation:{get:function(){return m9(this),this._viewRotation}},viewRotation3D:{get:function(){return m9(this),this._viewRotation3D}},inverseView:{get:function(){return this._inverseView}},inverseView3D:{get:function(){return pie(this),this._inverseView3D}},inverseViewRotation:{get:function(){return this._inverseViewRotation}},inverseViewRotation3D:{get:function(){return pie(this),this._inverseViewRotation3D}},projection:{get:function(){return this._projection}},inverseProjection:{get:function(){return ERe(this),this._inverseProjection}},infiniteProjection:{get:function(){return this._infiniteProjection}},modelView:{get:function(){return SRe(this),this._modelView}},modelView3D:{get:function(){return vRe(this),this._modelView3D}},modelViewRelativeToEye:{get:function(){return ORe(this),this._modelViewRelativeToEye}},inverseModelView:{get:function(){return wRe(this),this._inverseModelView}},inverseModelView3D:{get:function(){return IRe(this),this._inverseModelView3D}},viewProjection:{get:function(){return DRe(this),this._viewProjection}},inverseViewProjection:{get:function(){return PRe(this),this._inverseViewProjection}},modelViewProjection:{get:function(){return RRe(this),this._modelViewProjection}},inverseModelViewProjection:{get:function(){return MRe(this),this._inverseModelViewProjection}},modelViewProjectionRelativeToEye:{get:function(){return LRe(this),this._modelViewProjectionRelativeToEye}},modelViewInfiniteProjection:{get:function(){return NRe(this),this._modelViewInfiniteProjection}},normal:{get:function(){return FRe(this),this._normal}},normal3D:{get:function(){return BRe(this),this._normal3D}},inverseNormal:{get:function(){return kRe(this),this._inverseNormal}},inverseNormal3D:{get:function(){return zRe(this),this._inverseNormal3D}},entireFrustum:{get:function(){return this._entireFrustum}},currentFrustum:{get:function(){return this._currentFrustum}},frustumPlanes:{get:function(){return this._frustumPlanes}},farDepthFromNearPlusOne:{get:function(){return this._farDepthFromNearPlusOne}},log2FarDepthFromNearPlusOne:{get:function(){return this._log2FarDepthFromNearPlusOne}},oneOverLog2FarDepthFromNearPlusOne:{get:function(){return this._oneOverLog2FarDepthFromNearPlusOne}},eyeHeight:{get:function(){return this._eyeHeight}},eyeHeight2D:{get:function(){return this._eyeHeight2D}},eyeEllipsoidNormalEC:{get:function(){return this._eyeEllipsoidNormalEC}},eyeEllipsoidCurvature:{get:function(){return this._eyeEllipsoidCurvature}},modelToEnu:{get:function(){return this._modelToEnu}},enuToModel:{get:function(){return this._enuToModel}},sunPositionWC:{get:function(){return this._sunPositionWC}},sunPositionColumbusView:{get:function(){return this._sunPositionColumbusView}},sunDirectionWC:{get:function(){return this._sunDirectionWC}},sunDirectionEC:{get:function(){return this._sunDirectionEC}},moonDirectionEC:{get:function(){return this._moonDirectionEC}},lightDirectionWC:{get:function(){return this._lightDirectionWC}},lightDirectionEC:{get:function(){return this._lightDirectionEC}},lightColor:{get:function(){return this._lightColor}},lightColorHdr:{get:function(){return this._lightColorHdr}},encodedCameraPositionMCHigh:{get:function(){return mie(this),this._encodedCameraPositionMC.high}},encodedCameraPositionMCLow:{get:function(){return mie(this),this._encodedCameraPositionMC.low}},temeToPseudoFixedMatrix:{get:function(){return this._temeToPseudoFixed}},pixelRatio:{get:function(){return this._pixelRatio}},fogDensity:{get:function(){return this._fogDensity}},fogVisualDensityScalar:{get:function(){return this._fogVisualDensityScalar}},fogMinimumBrightness:{get:function(){return this._fogMinimumBrightness}},atmosphereHsbShift:{get:function(){return this._atmosphereHsbShift}},atmosphereLightIntensity:{get:function(){return this._atmosphereLightIntensity}},atmosphereRayleighCoefficient:{get:function(){return this._atmosphereRayleighCoefficient}},atmosphereRayleighScaleHeight:{get:function(){return this._atmosphereRayleighScaleHeight}},atmosphereMieCoefficient:{get:function(){return this._atmosphereMieCoefficient}},atmosphereMieScaleHeight:{get:function(){return this._atmosphereMieScaleHeight}},atmosphereMieAnisotropy:{get:function(){return this._atmosphereMieAnisotropy}},atmosphereDynamicLighting:{get:function(){return this._atmosphereDynamicLighting}},geometricToleranceOverMeter:{get:function(){return this._geometricToleranceOverMeter}},pass:{get:function(){return this._pass}},backgroundColor:{get:function(){return this._backgroundColor}},brdfLut:{get:function(){return this._brdfLut}},environmentMap:{get:function(){return this._environmentMap}},sphericalHarmonicCoefficients:{get:function(){return this._sphericalHarmonicCoefficients}},specularEnvironmentMaps:{get:function(){return this._specularEnvironmentMaps}},specularEnvironmentMapsMaximumLOD:{get:function(){return this._specularEnvironmentMapsMaximumLOD}},splitPosition:{get:function(){return this._splitPosition}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance}},invertClassificationColor:{get:function(){return this._invertClassificationColor}},orthographicIn3D:{get:function(){return this._orthographicIn3D}},ellipsoid:{get:function(){return this._ellipsoid??ee.default}}});function mRe(e,t){N.clone(t,e._view),N.getMatrix3(t,e._viewRotation),e._view3DDirty=!0,e._inverseView3DDirty=!0,e._modelViewDirty=!0,e._modelView3DDirty=!0,e._modelViewRelativeToEyeDirty=!0,e._inverseModelViewDirty=!0,e._inverseModelView3DDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0,e._modelViewInfiniteProjectionDirty=!0,e._normalDirty=!0,e._inverseNormalDirty=!0,e._normal3DDirty=!0,e._inverseNormal3DDirty=!0}function pRe(e,t){N.clone(t,e._inverseView),N.getMatrix3(t,e._inverseViewRotation)}function gRe(e,t){N.clone(t,e._projection),e._inverseProjectionDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0}function _Re(e,t){N.clone(t,e._infiniteProjection),e._modelViewInfiniteProjectionDirty=!0}var fie=new d,yRe=new N;function bRe(e,t){d.clone(t.positionWC,e._cameraPosition),d.clone(t.directionWC,e._cameraDirection),d.clone(t.rightWC,e._cameraRight),d.clone(t.upWC,e._cameraUp);let n=e._ellipsoid,i,o=t.positionCartographic;if(l(o)?(e._eyeHeight=o.height,e._eyeEllipsoidNormalEC=n.geodeticSurfaceNormalCartographic(o,e._eyeEllipsoidNormalEC),i=d.fromRadians(o.longitude,o.latitude,0,n,fie)):(e._eyeHeight=-n.maximumRadius,d.magnitude(t.positionWC)>0&&(e._eyeEllipsoidNormalEC=d.normalize(t.positionWC,e._eyeEllipsoidNormalEC)),i=n.scaleToGeodeticSurface(t.positionWC,fie)),e._encodedCameraPositionMCDirty=!0,!l(i))return;e._eyeEllipsoidNormalEC=Z.multiplyByVector(e._viewRotation,e._eyeEllipsoidNormalEC,e._eyeEllipsoidNormalEC);let r=wt.eastNorthUpToFixedFrame(i,n,yRe);e._enuToModel=N.multiplyTransformation(e.inverseModel,r,e._enuToModel),e._modelToEnu=N.inverseTransformation(e._enuToModel,e._modelToEnu),D.equalsEpsilon(n._radii.x,n._radii.y,D.EPSILON15)&&(e._eyeEllipsoidCurvature=n.getLocalCurvature(i,e._eyeEllipsoidCurvature))}var h9=new Z,xRe=new fe;function TRe(e,t){wt.computeIcrfToCentralBodyFixedMatrix(t.time,h9);let n=J_.computeSunPositionInEarthInertialFrame(t.time,e._sunPositionWC);Z.multiplyByVector(h9,n,n),d.normalize(n,e._sunDirectionWC),n=Z.multiplyByVector(e.viewRotation3D,n,e._sunDirectionEC),d.normalize(n,n),n=J_.computeMoonPositionInEarthInertialFrame(t.time,e._moonDirectionEC),Z.multiplyByVector(h9,n,n),Z.multiplyByVector(e.viewRotation3D,n,n),d.normalize(n,n);let i=t.mapProjection,r=i.ellipsoid.cartesianToCartographic(e._sunPositionWC,xRe);i.project(r,e._sunPositionColumbusView)}bA.prototype.updateCamera=function(e){mRe(this,e.viewMatrix),pRe(this,e.inverseViewMatrix),bRe(this,e),this._entireFrustum.x=e.frustum.near,this._entireFrustum.y=e.frustum.far,this.updateFrustum(e.frustum),this._orthographicIn3D=this._mode!==ne.SCENE2D&&e.frustum instanceof on};bA.prototype.updateFrustum=function(e){gRe(this,e.projectionMatrix),l(e.infiniteProjectionMatrix)&&_Re(this,e.infiniteProjectionMatrix),this._currentFrustum.x=e.near,this._currentFrustum.y=e.far,this._farDepthFromNearPlusOne=e.far-e.near+1,this._log2FarDepthFromNearPlusOne=D.log2(this._farDepthFromNearPlusOne),this._oneOverLog2FarDepthFromNearPlusOne=1/this._log2FarDepthFromNearPlusOne;let t=e.offCenterFrustum;l(t)&&(e=t),this._frustumPlanes.x=e.top,this._frustumPlanes.y=e.bottom,this._frustumPlanes.z=e.left,this._frustumPlanes.w=e.right};bA.prototype.updatePass=function(e){this._pass=e};var CRe=[],ARe=new Fp;bA.prototype.update=function(e){this._mode=e.mode,this._mapProjection=e.mapProjection,this._ellipsoid=e.mapProjection.ellipsoid,this._pixelRatio=e.pixelRatio;let t=e.camera;this.updateCamera(t),e.mode===ne.SCENE2D?(this._frustum2DWidth=t.frustum.right-t.frustum.left,this._eyeHeight2D.x=this._frustum2DWidth*.5,this._eyeHeight2D.y=this._eyeHeight2D.x*this._eyeHeight2D.x):(this._frustum2DWidth=0,this._eyeHeight2D.x=0,this._eyeHeight2D.y=0),TRe(this,e);let n=e.light??ARe;n instanceof Fp?(this._lightDirectionWC=d.clone(this._sunDirectionWC,this._lightDirectionWC),this._lightDirectionEC=d.clone(this._sunDirectionEC,this._lightDirectionEC)):(this._lightDirectionWC=d.normalize(d.negate(n.direction,this._lightDirectionWC),this._lightDirectionWC),this._lightDirectionEC=Z.multiplyByVector(this.viewRotation3D,this._lightDirectionWC,this._lightDirectionEC));let i=n.color,o=d.fromElements(i.red,i.green,i.blue,this._lightColorHdr);o=d.multiplyByScalar(o,n.intensity,o);let r=d.maximumComponent(o);r>1?d.divideByScalar(o,r,this._lightColor):d.clone(o,this._lightColor);let s=e.brdfLutGenerator,a=l(s)?s.colorTexture:void 0;this._brdfLut=a,this._environmentMap=e.environmentMap??e.context.defaultCubeMap,this._sphericalHarmonicCoefficients=e.sphericalHarmonicCoefficients??CRe,this._specularEnvironmentMaps=e.specularEnvironmentMaps,this._specularEnvironmentMapsMaximumLOD=e.specularEnvironmentMapsMaximumLOD,this._fogDensity=e.fog.density,this._fogVisualDensityScalar=e.fog.visualDensityScalar,this._fogMinimumBrightness=e.fog.minimumBrightness;let c=e.atmosphere;l(c)&&(this._atmosphereHsbShift=d.fromElements(c.hueShift,c.saturationShift,c.brightnessShift,this._atmosphereHsbShift),this._atmosphereLightIntensity=c.lightIntensity,this._atmosphereRayleighCoefficient=d.clone(c.rayleighCoefficient,this._atmosphereRayleighCoefficient),this._atmosphereRayleighScaleHeight=c.rayleighScaleHeight,this._atmosphereMieCoefficient=d.clone(c.mieCoefficient,this._atmosphereMieCoefficient),this._atmosphereMieScaleHeight=c.mieScaleHeight,this._atmosphereMieAnisotropy=c.mieAnisotropy,this._atmosphereDynamicLighting=c.dynamicLighting),this._invertClassificationColor=e.invertClassificationColor,this._frameState=e,this._temeToPseudoFixed=wt.computeTemeToPseudoFixedMatrix(e.time,this._temeToPseudoFixed),this._splitPosition=e.splitPosition*e.context.drawingBufferWidth;let u=t.frustum.fov,f=this._viewport,h;l(u)?f.height>f.width?h=Math.tan(.5*u)*2/f.height:h=Math.tan(.5*u)*2/f.width:h=1/Math.max(f.width,f.height),this._geometricToleranceOverMeter=h*e.maximumScreenSpaceError,V.clone(e.backgroundColor,this._backgroundColor),this._minimumDisableDepthTestDistance=e.minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance*=this._minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance===Number.POSITIVE_INFINITY&&(this._minimumDisableDepthTestDistance=-1)};function die(e){if(e._viewportDirty){let t=e._viewport;N.computeOrthographicOffCenter(t.x,t.x+t.width,t.y,t.y+t.height,0,1,e._viewportOrthographicMatrix),N.computeViewportTransformation(t,0,1,e._viewportTransformation),e._viewportDirty=!1}}function ERe(e){e._inverseProjectionDirty&&(e._inverseProjectionDirty=!1,e._mode!==ne.SCENE2D&&e._mode!==ne.MORPHING&&!e._orthographicIn3D?N.inverse(e._projection,e._inverseProjection):N.clone(N.ZERO,e._inverseProjection))}function SRe(e){e._modelViewDirty&&(e._modelViewDirty=!1,N.multiplyTransformation(e._view,e._model,e._modelView))}function vRe(e){e._modelView3DDirty&&(e._modelView3DDirty=!1,N.multiplyTransformation(e.view3D,e._model,e._modelView3D))}function wRe(e){e._inverseModelViewDirty&&(e._inverseModelViewDirty=!1,N.inverse(e.modelView,e._inverseModelView))}function IRe(e){e._inverseModelView3DDirty&&(e._inverseModelView3DDirty=!1,N.inverse(e.modelView3D,e._inverseModelView3D))}function DRe(e){e._viewProjectionDirty&&(e._viewProjectionDirty=!1,N.multiply(e._projection,e._view,e._viewProjection))}function PRe(e){e._inverseViewProjectionDirty&&(e._inverseViewProjectionDirty=!1,N.inverse(e.viewProjection,e._inverseViewProjection))}function RRe(e){e._modelViewProjectionDirty&&(e._modelViewProjectionDirty=!1,N.multiply(e._projection,e.modelView,e._modelViewProjection))}function ORe(e){if(e._modelViewRelativeToEyeDirty){e._modelViewRelativeToEyeDirty=!1;let t=e.modelView,n=e._modelViewRelativeToEye;n[0]=t[0],n[1]=t[1],n[2]=t[2],n[3]=t[3],n[4]=t[4],n[5]=t[5],n[6]=t[6],n[7]=t[7],n[8]=t[8],n[9]=t[9],n[10]=t[10],n[11]=t[11],n[12]=0,n[13]=0,n[14]=0,n[15]=t[15]}}function MRe(e){e._inverseModelViewProjectionDirty&&(e._inverseModelViewProjectionDirty=!1,N.inverse(e.modelViewProjection,e._inverseModelViewProjection))}function LRe(e){e._modelViewProjectionRelativeToEyeDirty&&(e._modelViewProjectionRelativeToEyeDirty=!1,N.multiply(e._projection,e.modelViewRelativeToEye,e._modelViewProjectionRelativeToEye))}function NRe(e){e._modelViewInfiniteProjectionDirty&&(e._modelViewInfiniteProjectionDirty=!1,N.multiply(e._infiniteProjection,e.modelView,e._modelViewInfiniteProjection))}function FRe(e){if(e._normalDirty){e._normalDirty=!1;let t=e._normal;N.getMatrix3(e.inverseModelView,t),Z.transpose(t,t)}}function BRe(e){if(e._normal3DDirty){e._normal3DDirty=!1;let t=e._normal3D;N.getMatrix3(e.inverseModelView3D,t),Z.transpose(t,t)}}function kRe(e){if(e._inverseNormalDirty){e._inverseNormalDirty=!1;let t=e._inverseNormal;N.getMatrix3(e.modelView,t),Z.transpose(t,t)}}function zRe(e){if(e._inverseNormal3DDirty){e._inverseNormal3DDirty=!1;let t=e._inverseNormal3D;N.getMatrix3(e.modelView3D,t),Z.transpose(t,t)}}var hie=new d;function mie(e){e._encodedCameraPositionMCDirty&&(e._encodedCameraPositionMCDirty=!1,N.multiplyByPoint(e.inverseModel,e._cameraPosition,hie),Un.fromCartesian(hie,e._encodedCameraPositionMC))}var URe=new d,VRe=new d,HRe=new d,GRe=new d,jRe=new fe,WRe=new d,qRe=new N;function YRe(e,t,n,i,o,r,s,a){let c=URe;c.x=e.y,c.y=e.z,c.z=e.x;let u=VRe;u.x=n.y,u.y=n.z,u.z=n.x;let f=HRe;f.x=i.y,f.y=i.z,f.z=i.x;let h=GRe;h.x=t.y,h.y=t.z,h.z=t.x,r===ne.SCENE2D&&(c.z=o*.5);let p=s.unproject(c,jRe);p.longitude=D.clamp(p.longitude,-Math.PI,Math.PI),p.latitude=D.clamp(p.latitude,-D.PI_OVER_TWO,D.PI_OVER_TWO);let _=s.ellipsoid,m=_.cartographicToCartesian(p,WRe),y=wt.eastNorthUpToFixedFrame(m,_,qRe);return N.multiplyByPointAsVector(y,u,u),N.multiplyByPointAsVector(y,f,f),N.multiplyByPointAsVector(y,h,h),l(a)||(a=new N),a[0]=u.x,a[1]=f.x,a[2]=-h.x,a[3]=0,a[4]=u.y,a[5]=f.y,a[6]=-h.y,a[7]=0,a[8]=u.z,a[9]=f.z,a[10]=-h.z,a[11]=0,a[12]=-d.dot(u,m),a[13]=-d.dot(f,m),a[14]=d.dot(h,m),a[15]=1,a}function m9(e){e._view3DDirty&&(e._mode===ne.SCENE3D?N.clone(e._view,e._view3D):YRe(e._cameraPosition,e._cameraDirection,e._cameraRight,e._cameraUp,e._frustum2DWidth,e._mode,e._mapProjection,e._view3D),N.getMatrix3(e._view3D,e._viewRotation3D),e._view3DDirty=!1)}function pie(e){e._inverseView3DDirty&&(N.inverseTransformation(e.view3D,e._inverseView3D),N.getMatrix3(e._inverseView3D,e._inverseViewRotation3D),e._inverseView3DDirty=!1)}var vP=bA;function vf(e,t){let{getWebGLStub:n,requestWebgl1:i,webgl:o={},allowTextureFilterAnisotropic:r=!0}=t??{};o.alpha=o.alpha??!1,o.stencil=o.stencil??!0,o.powerPreference=o.powerPreference??"high-performance";let s=l(n)?n(e,o):XRe(e,o,i),c=typeof WebGL2RenderingContext<"u"&&s instanceof WebGL2RenderingContext;this._canvas=e,this._originalGLContext=s,this._gl=s,this._webgl2=c,this._id=Nn(),this.validateFramebuffer=!1,this.validateShaderProgram=!1,this.logShaderCompilation=!1,this._throwOnWebGLError=!1,this._shaderCache=new CP(this),this._textureCache=new AP;let u=s;this._stencilBits=u.getParameter(u.STENCIL_BITS),Nt._maximumCombinedTextureImageUnits=u.getParameter(u.MAX_COMBINED_TEXTURE_IMAGE_UNITS),Nt._maximumCubeMapSize=u.getParameter(u.MAX_CUBE_MAP_TEXTURE_SIZE),Nt._maximumFragmentUniformVectors=u.getParameter(u.MAX_FRAGMENT_UNIFORM_VECTORS),Nt._maximumTextureImageUnits=u.getParameter(u.MAX_TEXTURE_IMAGE_UNITS),Nt._maximumRenderbufferSize=u.getParameter(u.MAX_RENDERBUFFER_SIZE),Nt._maximumTextureSize=u.getParameter(u.MAX_TEXTURE_SIZE),Nt._maximumVaryingVectors=u.getParameter(u.MAX_VARYING_VECTORS),Nt._maximumVertexAttributes=u.getParameter(u.MAX_VERTEX_ATTRIBS),Nt._maximumVertexTextureImageUnits=u.getParameter(u.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Nt._maximumVertexUniformVectors=u.getParameter(u.MAX_VERTEX_UNIFORM_VECTORS),Nt._maximumSamples=this._webgl2?u.getParameter(u.MAX_SAMPLES):0;let f=u.getParameter(u.ALIASED_LINE_WIDTH_RANGE);Nt._minimumAliasedLineWidth=f[0],Nt._maximumAliasedLineWidth=f[1];let h=u.getParameter(u.ALIASED_POINT_SIZE_RANGE);Nt._minimumAliasedPointSize=h[0],Nt._maximumAliasedPointSize=h[1];let p=u.getParameter(u.MAX_VIEWPORT_DIMS);Nt._maximumViewportWidth=p[0],Nt._maximumViewportHeight=p[1];let _=u.getShaderPrecisionFormat(u.FRAGMENT_SHADER,u.HIGH_FLOAT);Nt._highpFloatSupported=_.precision!==0;let m=u.getShaderPrecisionFormat(u.FRAGMENT_SHADER,u.HIGH_INT);Nt._highpIntSupported=m.rangeMax!==0,this._antialias=u.getContextAttributes().antialias,this._standardDerivatives=!!xr(u,["OES_standard_derivatives"]),this._blendMinmax=!!xr(u,["EXT_blend_minmax"]),this._elementIndexUint=!!xr(u,["OES_element_index_uint"]),this._depthTexture=!!xr(u,["WEBGL_depth_texture","WEBKIT_WEBGL_depth_texture"]),this._fragDepth=!!xr(u,["EXT_frag_depth"]),this._debugShaders=xr(u,["WEBGL_debug_shaders"]),this._textureFloat=!!xr(u,["OES_texture_float"]),this._textureHalfFloat=!!xr(u,["OES_texture_half_float"]),this._textureFloatLinear=!!xr(u,["OES_texture_float_linear"]),this._textureHalfFloatLinear=!!xr(u,["OES_texture_half_float_linear"]),this._supportsTextureLod=!!xr(u,["EXT_shader_texture_lod"]),this._colorBufferFloat=!!xr(u,["EXT_color_buffer_float","WEBGL_color_buffer_float"]),this._floatBlend=!!xr(u,["EXT_float_blend"]),this._colorBufferHalfFloat=!!xr(u,["EXT_color_buffer_half_float"]),this._s3tc=!!xr(u,["WEBGL_compressed_texture_s3tc","MOZ_WEBGL_compressed_texture_s3tc","WEBKIT_WEBGL_compressed_texture_s3tc"]),this._pvrtc=!!xr(u,["WEBGL_compressed_texture_pvrtc","WEBKIT_WEBGL_compressed_texture_pvrtc"]),this._astc=!!xr(u,["WEBGL_compressed_texture_astc"]),this._etc=!!xr(u,["WEBG_compressed_texture_etc"]),this._etc1=!!xr(u,["WEBGL_compressed_texture_etc1"]),this._bc7=!!xr(u,["EXT_texture_compression_bptc"]),Pl.setKTX2SupportedFormats(this._s3tc,this._pvrtc,this._astc,this._etc,this._etc1,this._bc7);let y=r?xr(u,["EXT_texture_filter_anisotropic","WEBKIT_EXT_texture_filter_anisotropic"]):void 0;this._textureFilterAnisotropic=y,Nt._maximumTextureFilterAnisotropy=l(y)?u.getParameter(y.MAX_TEXTURE_MAX_ANISOTROPY_EXT):1;let b,x,C,T,A,S,w,R,P,O;if(c){let v=this;b=function(){return v._gl.createVertexArray()},x=function(I){v._gl.bindVertexArray(I)},C=function(I){v._gl.deleteVertexArray(I)},T=function(I,M,F,z,k){u.drawElementsInstanced(I,M,F,z,k)},A=function(I,M,F,z){u.drawArraysInstanced(I,M,F,z)},S=function(I,M){u.vertexAttribDivisor(I,M)},w=function(I){u.drawBuffers(I)}}else R=xr(u,["OES_vertex_array_object"]),l(R)&&(b=function(){return R.createVertexArrayOES()},x=function(v){R.bindVertexArrayOES(v)},C=function(v){R.deleteVertexArrayOES(v)}),P=xr(u,["ANGLE_instanced_arrays"]),l(P)&&(T=function(v,I,M,F,z){P.drawElementsInstancedANGLE(v,I,M,F,z)},A=function(v,I,M,F){P.drawArraysInstancedANGLE(v,I,M,F)},S=function(v,I){P.vertexAttribDivisorANGLE(v,I)}),O=xr(u,["WEBGL_draw_buffers"]),l(O)&&(w=function(v){O.drawBuffersWEBGL(v)});this.glCreateVertexArray=b,this.glBindVertexArray=x,this.glDeleteVertexArray=C,this.glDrawElementsInstanced=T,this.glDrawArraysInstanced=A,this.glVertexAttribDivisor=S,this.glDrawBuffers=w,this._vertexArrayObject=!!R,this._instancedArrays=!!P,this._drawBuffers=!!O,Nt._maximumDrawBuffers=this.drawBuffers?u.getParameter(te.MAX_DRAW_BUFFERS):1,Nt._maximumColorAttachments=this.drawBuffers?u.getParameter(te.MAX_COLOR_ATTACHMENTS):1,this._clearColor=new V(0,0,0,0),this._clearDepth=1,this._clearStencil=0;let L=new vP,g=new ac(this),E=Ne.fromCache();this._defaultPassState=g,this._defaultRenderState=E,this._defaultTexture=void 0,this._defaultEmissiveTexture=void 0,this._defaultNormalTexture=void 0,this._defaultCubeMap=void 0,this._us=L,this._currentRenderState=E,this._currentPassState=g,this._currentFramebuffer=void 0,this._maxFrameTextureUnitIndex=0,this._vertexAttribDivisors=[],this._previousDrawInstanced=!1;for(let v=0;v"u")throw new re("The browser does not support WebGL. Visit http://get.webgl.org.");!n&&!(typeof WebGL2RenderingContext<"u")&&(n=!0);let o=n?"webgl":"webgl2",r=e.getContext(o,t);if(!l(r))throw new re("The browser supports WebGL, but initialization failed.");return r}function KRe(e,t){let n="WebGL Error: ";switch(t){case e.INVALID_ENUM:n+="INVALID_ENUM";break;case e.INVALID_VALUE:n+="INVALID_VALUE";break;case e.INVALID_OPERATION:n+="INVALID_OPERATION";break;case e.OUT_OF_MEMORY:n+="OUT_OF_MEMORY";break;case e.CONTEXT_LOST_WEBGL:n+="CONTEXT_LOST_WEBGL lost";break;default:n+=`Unknown (${t})`}return n}function ZRe(e,t,n,i){let o=`${KRe(e,i)}: ${t.name}(`;for(let r=0;r=8}},antialias:{get:function(){return this._antialias}},msaa:{get:function(){return this._webgl2}},standardDerivatives:{get:function(){return this._standardDerivatives||this._webgl2}},floatBlend:{get:function(){return this._floatBlend}},blendMinmax:{get:function(){return this._blendMinmax||this._webgl2}},elementIndexUint:{get:function(){return this._elementIndexUint||this._webgl2}},depthTexture:{get:function(){return this._depthTexture||this._webgl2}},floatingPointTexture:{get:function(){return this._webgl2||this._textureFloat}},halfFloatingPointTexture:{get:function(){return this._webgl2||this._textureHalfFloat}},textureFloatLinear:{get:function(){return this._textureFloatLinear}},textureHalfFloatLinear:{get:function(){return this._webgl2&&this._textureFloatLinear||!this._webgl2&&this._textureHalfFloatLinear}},supportsTextureLod:{get:function(){return this._webgl2||this._supportsTextureLod}},textureFilterAnisotropic:{get:function(){return!!this._textureFilterAnisotropic}},s3tc:{get:function(){return this._s3tc}},pvrtc:{get:function(){return this._pvrtc}},astc:{get:function(){return this._astc}},etc:{get:function(){return this._etc}},etc1:{get:function(){return this._etc1}},bc7:{get:function(){return this._bc7}},supportsBasis:{get:function(){return this._s3tc||this._pvrtc||this._astc||this._etc||this._etc1||this._bc7}},vertexArrayObject:{get:function(){return this._vertexArrayObject||this._webgl2}},fragmentDepth:{get:function(){return this._fragDepth||this._webgl2}},instancedArrays:{get:function(){return this._instancedArrays||this._webgl2}},colorBufferFloat:{get:function(){return this._colorBufferFloat}},colorBufferHalfFloat:{get:function(){return this._webgl2&&this._colorBufferFloat||!this._webgl2&&this._colorBufferHalfFloat}},drawBuffers:{get:function(){return this._drawBuffers||this._webgl2}},debugShaders:{get:function(){return this._debugShaders}},throwOnWebGLError:{get:function(){return this._throwOnWebGLError},set:function(e){this._throwOnWebGLError=e,this._gl=JRe(this._originalGLContext,e?$Re:void 0)}},defaultTexture:{get:function(){return this._defaultTexture===void 0&&(this._defaultTexture=new It({context:this,source:{width:1,height:1,arrayBufferView:new Uint8Array([255,255,255,255])},flipY:!1})),this._defaultTexture}},defaultEmissiveTexture:{get:function(){return this._defaultEmissiveTexture===void 0&&(this._defaultEmissiveTexture=new It({context:this,pixelFormat:qe.RGB,source:{width:1,height:1,arrayBufferView:new Uint8Array([0,0,0])},flipY:!1})),this._defaultEmissiveTexture}},defaultNormalTexture:{get:function(){return this._defaultNormalTexture===void 0&&(this._defaultNormalTexture=new It({context:this,pixelFormat:qe.RGB,source:{width:1,height:1,arrayBufferView:new Uint8Array([128,128,255])},flipY:!1})),this._defaultNormalTexture}},defaultCubeMap:{get:function(){if(this._defaultCubeMap===void 0){let e={width:1,height:1,arrayBufferView:new Uint8Array([255,255,255,255])};this._defaultCubeMap=new br({context:this,source:{positiveX:e,negativeX:e,positiveY:e,negativeY:e,positiveZ:e,negativeZ:e},flipY:!1})}return this._defaultCubeMap}},drawingBufferHeight:{get:function(){return this._gl.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._gl.drawingBufferWidth}},defaultFramebuffer:{get:function(){return eOe}}});function gie(e,t,n,i){let o=e._currentRenderState,r=e._currentPassState;e._currentRenderState=t,e._currentPassState=n,Ne.partialApply(e._gl,o,t,r,n,i)}var p9;typeof WebGLRenderingContext<"u"&&(p9=[te.BACK]);function g9(e,t){if(t!==e._currentFramebuffer){e._currentFramebuffer=t;let n=p9;if(l(t))t._bind(),n=t._getActiveColorAttachments();else{let i=e._gl;i.bindFramebuffer(i.FRAMEBUFFER,null)}e.drawBuffers&&e.glDrawBuffers(n)}}var tOe=new Jn;vf.prototype.clear=function(e,t){e=e??tOe,t=t??this._defaultPassState;let n=this._gl,i=0,o=e.color,r=e.depth,s=e.stencil;l(o)&&(V.equals(this._clearColor,o)||(V.clone(o,this._clearColor),n.clearColor(o.red,o.green,o.blue,o.alpha)),i|=n.COLOR_BUFFER_BIT),l(r)&&(r!==this._clearDepth&&(this._clearDepth=r,n.clearDepth(r)),i|=n.DEPTH_BUFFER_BIT),l(s)&&(s!==this._clearStencil&&(this._clearStencil=s,n.clearStencil(s)),i|=n.STENCIL_BUFFER_BIT);let a=e.renderState??this._defaultRenderState;gie(this,a,t,!0);let c=e.framebuffer??t.framebuffer;g9(this,c),n.clear(i)};function nOe(e,t,n,i,o){g9(e,t),gie(e,o,n,!1),i._bind(),e._maxFrameTextureUnitIndex=Math.max(e._maxFrameTextureUnitIndex,i.maximumTextureUnitIndex)}function iOe(e,t,n,i){let o=t._primitiveType,r=t._vertexArray,s=t._offset,a=t._count,c=t.instanceCount;e._us.model=t._modelMatrix??N.IDENTITY,n._setUniforms(i,e._us,e.validateShaderProgram),r._bind();let u=r.indexBuffer;l(u)?(s=s*u.bytesPerIndex,l(a)?a=Math.min(a,u.numberOfIndices):a=u.numberOfIndices,c===0?e._gl.drawElements(o,a,u.indexDatatype,s):e.glDrawElementsInstanced(o,a,u.indexDatatype,s,c)):(l(a)?a=Math.min(a,r.numberOfVertices):a=r.numberOfVertices,c===0?e._gl.drawArrays(o,s,a):e.glDrawArraysInstanced(o,s,a,c)),r._unBind()}vf.prototype.draw=function(e,t,n,i){t=t??this._defaultPassState;let o=e._framebuffer??t.framebuffer,r=e._renderState??this._defaultRenderState;n=n??e._shaderProgram,i=i??e._uniformMap,nOe(this,o,t,n,r),iOe(this,e,n,i)};vf.prototype.endFrame=function(){let e=this._gl;e.useProgram(null),this._currentFramebuffer=void 0,e.bindFramebuffer(e.FRAMEBUFFER,null);let t=p9;this.drawBuffers&&this.glDrawBuffers(t);let n=this._maxFrameTextureUnitIndex;this._maxFrameTextureUnitIndex=0;for(let i=0;i0&&(a=s.getColorTexture(0).pixelDatatype);let c=qe.createTypedArray(qe.RGBA,a,o,r);return g9(this,s),t.readPixels(n,i,o,r,qe.RGBA,Ue.toWebGLConstant(a,this),c),c};var _ie={position:0,textureCoordinates:1};vf.prototype.getViewportQuadVertexArray=function(){let e=this.cache.viewportQuad_vertexArray;if(!l(e)){let t=new rt({attributes:{position:new Ee({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[-1,-1,1,-1,1,1,-1,1]}),textureCoordinates:new Ee({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[0,0,1,0,1,1,0,1]})},indices:new Uint16Array([0,1,2,0,2,3]),primitiveType:Re.TRIANGLES});e=ei.fromGeometry({context:this,geometry:t,attributeLocations:_ie,bufferUsage:Le.STATIC_DRAW,interleave:!0}),this.cache.viewportQuad_vertexArray=e}return e};vf.prototype.createViewportQuadCommand=function(e,t){return t=t??G.EMPTY_OBJECT,new Xe({vertexArray:this.getViewportQuadVertexArray(),primitiveType:Re.TRIANGLES,renderState:t.renderState,shaderProgram:Zt.fromCache({context:this,vertexShaderSource:Tb,fragmentShaderSource:e,attributeLocations:_ie}),uniformMap:t.uniformMap,owner:t.owner,framebuffer:t.framebuffer,pass:t.pass})};vf.prototype.getObjectByPickColor=function(e){return this._pickObjects[e.toRgba()]};function _9(e,t,n){this._pickObjects=e,this.key=t,this.color=n}Object.defineProperties(_9.prototype,{object:{get:function(){return this._pickObjects[this.key]},set:function(e){this._pickObjects[this.key]=e}}});_9.prototype.destroy=function(){delete this._pickObjects[this.key]};vf.prototype.createPickId=function(e){++this._nextPickColor[0];let t=this._nextPickColor[0];if(t===0)throw new re("Out of unique Pick IDs.");return this._pickObjects[t]=e,new _9(this._pickObjects,t,V.fromRgba(t))};vf.prototype.isDestroyed=function(){return!1};vf.prototype.destroy=function(){let e=this.cache;for(let t in e)if(e.hasOwnProperty(t)){let n=e[t];l(n.destroy)&&n.destroy()}return this._shaderCache=this._shaderCache.destroy(),this._textureCache=this._textureCache.destroy(),this._defaultTexture=this._defaultTexture&&this._defaultTexture.destroy(),this._defaultEmissiveTexture=this._defaultEmissiveTexture&&this._defaultEmissiveTexture.destroy(),this._defaultNormalTexture=this._defaultNormalTexture&&this._defaultNormalTexture.destroy(),this._defaultCubeMap=this._defaultCubeMap&&this._defaultCubeMap.destroy(),le(this)};var wP=vf;function xA(e){e=e??G.EMPTY_OBJECT;let{context:t,width:n,height:i,colorRenderbuffers:o,colorTextures:r,depthStencilRenderbuffer:s,depthStencilTexture:a,destroyAttachments:c}=e;if(this._width=n,this._height=i,l(o)!==l(r))throw new de("Both color renderbuffer and texture attachments must be provided.");if(l(s)!==l(a))throw new de("Both depth-stencil renderbuffer and texture attachments must be provided.");this._renderFramebuffer=new Or({context:t,colorRenderbuffers:o,depthStencilRenderbuffer:s,destroyAttachments:c}),this._colorFramebuffer=new Or({context:t,colorTextures:r,depthStencilTexture:a,destroyAttachments:c})}xA.prototype.getRenderFramebuffer=function(){return this._renderFramebuffer};xA.prototype.getColorFramebuffer=function(){return this._colorFramebuffer};xA.prototype.blitFramebuffers=function(e,t){this._renderFramebuffer.bindRead(),this._colorFramebuffer.bindDraw();let n=e._gl,i=0;this._colorFramebuffer._colorTextures.length>0&&(i|=n.COLOR_BUFFER_BIT),l(this._colorFramebuffer.depthStencilTexture)&&(i|=n.DEPTH_BUFFER_BIT|(t?n.STENCIL_BUFFER_BIT:0)),n.blitFramebuffer(0,0,this._width,this._height,0,0,this._width,this._height,i,n.NEAREST),n.bindFramebuffer(n.READ_FRAMEBUFFER,null),n.bindFramebuffer(n.DRAW_FRAMEBUFFER,null)};xA.prototype.isDestroyed=function(){return!1};xA.prototype.destroy=function(){return this._renderFramebuffer.destroy(),this._colorFramebuffer.destroy(),le(this)};var IP=xA;var Ol={RGBA4:te.RGBA4,RGBA8:te.RGBA8,RGBA16F:te.RGBA16F,RGBA32F:te.RGBA32F,RGB5_A1:te.RGB5_A1,RGB565:te.RGB565,DEPTH_COMPONENT16:te.DEPTH_COMPONENT16,STENCIL_INDEX8:te.STENCIL_INDEX8,DEPTH_STENCIL:te.DEPTH_STENCIL,DEPTH24_STENCIL8:te.DEPTH24_STENCIL8,validate:function(e){return e===Ol.RGBA4||e===Ol.RGBA8||e===Ol.RGBA16F||e===Ol.RGBA32F||e===Ol.RGB5_A1||e===Ol.RGB565||e===Ol.DEPTH_COMPONENT16||e===Ol.STENCIL_INDEX8||e===Ol.DEPTH_STENCIL||e===Ol.DEPTH24_STENCIL8},getColorFormat:function(e){return e===te.FLOAT?Ol.RGBA32F:e===te.HALF_FLOAT_OES?Ol.RGBA16F:Ol.RGBA8}},Vc=Object.freeze(Ol);function DP(e){e=e??G.EMPTY_OBJECT;let n=e.context._gl,i=Nt.maximumRenderbufferSize,o=e.format??Vc.RGBA4,r=l(e.width)?e.width:n.drawingBufferWidth,s=l(e.height)?e.height:n.drawingBufferHeight,a=e.numSamples??1;this._gl=n,this._format=o,this._width=r,this._height=s,this._renderbuffer=this._gl.createRenderbuffer(),n.bindRenderbuffer(n.RENDERBUFFER,this._renderbuffer),a>1?n.renderbufferStorageMultisample(n.RENDERBUFFER,a,o,r,s):n.renderbufferStorage(n.RENDERBUFFER,o,r,s),n.bindRenderbuffer(n.RENDERBUFFER,null)}Object.defineProperties(DP.prototype,{format:{get:function(){return this._format}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});DP.prototype._getRenderbuffer=function(){return this._renderbuffer};DP.prototype.isDestroyed=function(){return!1};DP.prototype.destroy=function(){return this._gl.deleteRenderbuffer(this._renderbuffer),le(this)};var gu=DP;function Es(e){e=e??G.EMPTY_OBJECT,this._numSamples=e.numSamples??1,this._colorAttachmentsLength=e.colorAttachmentsLength??1,this._color=e.color??!0,this._depth=e.depth??!1,this._depthStencil=e.depthStencil??!1,this._supportsDepthTexture=e.supportsDepthTexture??!1,this._createColorAttachments=e.createColorAttachments??!0,this._createDepthAttachments=e.createDepthAttachments??!0,this._pixelDatatype=e.pixelDatatype,this._pixelFormat=e.pixelFormat,this._width=void 0,this._height=void 0,this._framebuffer=void 0,this._multisampleFramebuffer=void 0,this._colorTextures=void 0,this._color&&(this._colorTextures=new Array(this._colorAttachmentsLength),this._colorRenderbuffers=new Array(this._colorAttachmentsLength)),this._colorRenderbuffer=void 0,this._depthStencilRenderbuffer=void 0,this._depthStencilTexture=void 0,this._depthRenderbuffer=void 0,this._depthTexture=void 0,this._attachmentsDirty=!1}Object.defineProperties(Es.prototype,{framebuffer:{get:function(){return this._numSamples>1?this._multisampleFramebuffer.getRenderFramebuffer():this._framebuffer}},numSamples:{get:function(){return this._numSamples}},status:{get:function(){return this.framebuffer.status}}});Es.prototype.isDirty=function(e,t,n,i,o){n=n??1;let r=this._width!==e||this._height!==t,s=this._numSamples!==n,a=l(i)&&this._pixelDatatype!==i||l(o)&&this._pixelFormat!==o,c=n===1?l(this._framebuffer):l(this._multisampleFramebuffer);return this._attachmentsDirty||r||s||a||!c||this._color&&!l(this._colorTextures[0])};Es.prototype.update=function(e,t,n,i,o,r){if(i=e.msaa?i??1:1,o=o??(this._color?this._pixelDatatype??Ue.UNSIGNED_BYTE:void 0),r=r??(this._color?this._pixelFormat??qe.RGBA:void 0),this.isDirty(t,n,i,o,r)){if(this.destroy(),this._width=t,this._height=n,this._numSamples=i,this._pixelDatatype=o,this._pixelFormat=r,this._attachmentsDirty=!1,this._color&&this._createColorAttachments){for(let s=0;s1){let a=Vc.getColorFormat(o);this._colorRenderbuffers[s]=new gu({context:e,width:t,height:n,format:a,numSamples:this._numSamples})}}this._depthStencil&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?(this._depthStencilTexture=new It({context:e,width:t,height:n,pixelFormat:qe.DEPTH_STENCIL,pixelDatatype:Ue.UNSIGNED_INT_24_8,sampler:Wt.NEAREST}),this._numSamples>1&&(this._depthStencilRenderbuffer=new gu({context:e,width:t,height:n,format:Vc.DEPTH24_STENCIL8,numSamples:this._numSamples}))):this._depthStencilRenderbuffer=new gu({context:e,width:t,height:n,format:Vc.DEPTH_STENCIL})),this._depth&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?this._depthTexture=new It({context:e,width:t,height:n,pixelFormat:qe.DEPTH_COMPONENT,pixelDatatype:Ue.UNSIGNED_INT,sampler:Wt.NEAREST}):this._depthRenderbuffer=new gu({context:e,width:t,height:n,format:Vc.DEPTH_COMPONENT16})),this._numSamples>1?this._multisampleFramebuffer=new IP({context:e,width:this._width,height:this._height,colorTextures:this._colorTextures,colorRenderbuffers:this._colorRenderbuffers,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1}):this._framebuffer=new Or({context:e,colorTextures:this._colorTextures,depthTexture:this._depthTexture,depthRenderbuffer:this._depthRenderbuffer,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1})}};Es.prototype.getColorTexture=function(e){return e=e??0,this._colorTextures[e]};Es.prototype.setColorTexture=function(e,t){t=t??0,this._attachmentsDirty=e!==this._colorTextures[t],this._colorTextures[t]=e};Es.prototype.getColorRenderbuffer=function(e){return e=e??0,this._colorRenderbuffers[e]};Es.prototype.setColorRenderbuffer=function(e,t){t=t??0,this._attachmentsDirty=e!==this._colorRenderbuffers[t],this._colorRenderbuffers[t]=e};Es.prototype.getDepthRenderbuffer=function(){return this._depthRenderbuffer};Es.prototype.setDepthRenderbuffer=function(e){this._attachmentsDirty=e!==this._depthRenderbuffer,this._depthRenderbuffer=e};Es.prototype.getDepthTexture=function(){return this._depthTexture};Es.prototype.setDepthTexture=function(e){this._attachmentsDirty=e!==this._depthTexture,this._depthTexture=e};Es.prototype.getDepthStencilRenderbuffer=function(){return this._depthStencilRenderbuffer};Es.prototype.setDepthStencilRenderbuffer=function(e){this._attachmentsDirty=e!==this._depthStencilRenderbuffer,this._depthStencilRenderbuffer=e};Es.prototype.getDepthStencilTexture=function(){return this._depthStencilTexture};Es.prototype.setDepthStencilTexture=function(e){this._attachmentsDirty=e!==this._depthStencilTexture,this._depthStencilTexture=e};Es.prototype.prepareTextures=function(e,t){this._numSamples>1&&this._multisampleFramebuffer.blitFramebuffers(e,t)};Es.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this.framebuffer,t.execute(e,n),t.framebuffer=i};Es.prototype.destroyFramebuffer=function(){this._framebuffer=this._framebuffer&&this._framebuffer.destroy(),this._multisampleFramebuffer=this._multisampleFramebuffer&&this._multisampleFramebuffer.destroy()};Es.prototype.destroy=function(){if(this._color){let e=this._colorTextures,t=this._colorRenderbuffers;for(let n=0;n1){let y=s,b=a,x=c;for(let C=0;Ca?(e.childNode1=new MP({x:i.x,y:i.y,width:t,height:r}),e.childNode2=new MP({x:i.x+t,y:i.y,width:s,height:r}),this._findNode(e.childNode1,{width:t,height:n})):(e.childNode1=new MP({x:i.x,y:i.y,width:o,height:n}),e.childNode2=new 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PU(e){e=e??!0,this.value=PU.toValue(e)}Object.defineProperties(PU.prototype,{componentDatatype:{get:function(){return X.UNSIGNED_BYTE}},componentsPerAttribute:{get:function(){return 1}},normalize:{get:function(){return!1}}});PU.toValue=function(e,t){return l(t)?(t[0]=e,t):new Uint8Array([e])};var pn=PU;var kP=`in vec3 v_positionEC; in vec3 v_normalEC; in vec3 v_tangentEC; in vec3 v_bitangentEC; in vec2 v_st; void main() { vec3 positionToEyeEC = -v_positionEC; mat3 tangentToEyeMatrix = czm_tangentToEyeSpaceMatrix(v_normalEC, v_tangentEC, v_bitangentEC); vec3 normalEC = normalize(v_normalEC); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = tangentToEyeMatrix; materialInput.positionToEyeEC = positionToEyeEC; materialInput.st = v_st; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var zP=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 normal; in vec3 tangent; in vec3 bitangent; in vec2 st; in float batchId; out vec3 v_positionEC; out vec3 v_normalEC; out vec3 v_tangentEC; out vec3 v_bitangentEC; out vec2 v_st; void main() { vec4 p = czm_computePosition(); v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_normalEC = czm_normal * normal; // normal in eye coordinates v_tangentEC = czm_normal * tangent; // tangent in eye coordinates v_bitangentEC = czm_normal * bitangent; // bitangent in eye coordinates v_st = st; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;var UP=`in vec3 v_positionEC; in vec3 v_normalEC; void main() { vec3 positionToEyeEC = -v_positionEC; vec3 normalEC = normalize(v_normalEC); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var VP=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 normal; in float batchId; out vec3 v_positionEC; out vec3 v_normalEC; void main() { vec4 p = czm_computePosition(); v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_normalEC = czm_normal * normal; // normal in eye coordinates gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;var HP=`in vec3 v_positionEC; in vec3 v_normalEC; in vec2 v_st; void main() { vec3 positionToEyeEC = -v_positionEC; vec3 normalEC = normalize(v_normalEC); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = positionToEyeEC; materialInput.st = v_st; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var GP=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 normal; in vec2 st; in float batchId; out vec3 v_positionEC; out vec3 v_normalEC; out vec2 v_st; void main() { vec4 p = czm_computePosition(); v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_normalEC = czm_normal * normal; // normal in eye coordinates v_st = st; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;var WOe={ADD:te.FUNC_ADD,SUBTRACT:te.FUNC_SUBTRACT,REVERSE_SUBTRACT:te.FUNC_REVERSE_SUBTRACT,MIN:te.MIN,MAX:te.MAX},Na=Object.freeze(WOe);var qOe={ZERO:te.ZERO,ONE:te.ONE,SOURCE_COLOR:te.SRC_COLOR,ONE_MINUS_SOURCE_COLOR:te.ONE_MINUS_SRC_COLOR,DESTINATION_COLOR:te.DST_COLOR,ONE_MINUS_DESTINATION_COLOR:te.ONE_MINUS_DST_COLOR,SOURCE_ALPHA:te.SRC_ALPHA,ONE_MINUS_SOURCE_ALPHA:te.ONE_MINUS_SRC_ALPHA,DESTINATION_ALPHA:te.DST_ALPHA,ONE_MINUS_DESTINATION_ALPHA:te.ONE_MINUS_DST_ALPHA,CONSTANT_COLOR:te.CONSTANT_COLOR,ONE_MINUS_CONSTANT_COLOR:te.ONE_MINUS_CONSTANT_COLOR,CONSTANT_ALPHA:te.CONSTANT_ALPHA,ONE_MINUS_CONSTANT_ALPHA:te.ONE_MINUS_CONSTANT_ALPHA,SOURCE_ALPHA_SATURATE:te.SRC_ALPHA_SATURATE},xo=Object.freeze(qOe);var YOe={DISABLED:Object.freeze({enabled:!1}),ALPHA_BLEND:Object.freeze({enabled:!0,equationRgb:Na.ADD,equationAlpha:Na.ADD,functionSourceRgb:xo.SOURCE_ALPHA,functionSourceAlpha:xo.ONE,functionDestinationRgb:xo.ONE_MINUS_SOURCE_ALPHA,functionDestinationAlpha:xo.ONE_MINUS_SOURCE_ALPHA}),PRE_MULTIPLIED_ALPHA_BLEND:Object.freeze({enabled:!0,equationRgb:Na.ADD,equationAlpha:Na.ADD,functionSourceRgb:xo.ONE,functionSourceAlpha:xo.ONE,functionDestinationRgb:xo.ONE_MINUS_SOURCE_ALPHA,functionDestinationAlpha:xo.ONE_MINUS_SOURCE_ALPHA}),ADDITIVE_BLEND:Object.freeze({enabled:!0,equationRgb:Na.ADD,equationAlpha:Na.ADD,functionSourceRgb:xo.SOURCE_ALPHA,functionSourceAlpha:xo.ONE,functionDestinationRgb:xo.ONE,functionDestinationAlpha:xo.ONE})},an=Object.freeze(YOe);var XOe={FRONT:te.FRONT,BACK:te.BACK,FRONT_AND_BACK:te.FRONT_AND_BACK},bi=Object.freeze(XOe);function SA(e){e=e??G.EMPTY_OBJECT,this.material=e.material,this.translucent=e.translucent??!0,this._vertexShaderSource=e.vertexShaderSource,this._fragmentShaderSource=e.fragmentShaderSource,this._renderState=e.renderState,this._closed=e.closed??!1}Object.defineProperties(SA.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}}});SA.prototype.getFragmentShaderSource=function(){let e=[];return this.flat&&e.push("#define FLAT"),this.faceForward&&e.push("#define FACE_FORWARD"),l(this.material)&&e.push(this.material.shaderSource),e.push(this.fragmentShaderSource),e.join(` `)};SA.prototype.isTranslucent=function(){return l(this.material)&&this.material.isTranslucent()||!l(this.material)&&this.translucent};SA.prototype.getRenderState=function(){let e=this.isTranslucent(),t=ze(this.renderState,!1);return e?(t.depthMask=!1,t.blending=an.ALPHA_BLEND):t.depthMask=!0,t};SA.getDefaultRenderState=function(e,t,n){let i={depthTest:{enabled:!0}};return e&&(i.depthMask=!1,i.blending=an.ALPHA_BLEND),t&&(i.cull={enabled:!0,face:bi.BACK}),l(n)&&(i=ht(n,i,!0)),i};var eo=SA;var jP=`uniform sampler2D image; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 rampColor = texture(image, vec2(materialInput.aspect / (2.0 * czm_pi), 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var WP=`uniform sampler2D image; uniform float strength; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; vec2 centerPixel = fract(repeat * st); float centerBump = texture(image, centerPixel).channel; float imageWidth = float(imageDimensions.x); vec2 rightPixel = fract(repeat * (st + vec2(1.0 / imageWidth, 0.0))); float rightBump = texture(image, rightPixel).channel; float imageHeight = float(imageDimensions.y); vec2 leftPixel = fract(repeat * (st + vec2(0.0, 1.0 / imageHeight))); float topBump = texture(image, leftPixel).channel; vec3 normalTangentSpace = normalize(vec3(centerBump - rightBump, centerBump - topBump, clamp(1.0 - strength, 0.1, 1.0))); vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace; material.normal = normalEC; material.diffuse = vec3(0.01); return material; } `;var qP=`uniform vec4 lightColor; uniform vec4 darkColor; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights float b = mod(floor(repeat.s * st.s) + floor(repeat.t * st.t), 2.0); // 0.0 or 1.0 // Find the distance from the closest separator (region between two colors) float scaledWidth = fract(repeat.s * st.s); scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5)); float scaledHeight = fract(repeat.t * st.t); scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5)); float value = min(scaledWidth, scaledHeight); vec4 currentColor = mix(lightColor, darkColor, b); vec4 color = czm_antialias(lightColor, darkColor, currentColor, value, 0.03); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var YP=`uniform vec4 lightColor; uniform vec4 darkColor; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights float b = smoothstep(0.3, 0.32, length(fract(repeat * materialInput.st) - 0.5)); // 0.0 or 1.0 vec4 color = mix(lightColor, darkColor, b); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var XP=`uniform sampler2D heights; uniform sampler2D colors; // This material expects heights to be sorted from lowest to highest. float getHeight(int idx, float invTexSize) { vec2 uv = vec2((float(idx) + 0.5) * invTexSize, 0.5); #ifdef OES_texture_float return texture(heights, uv).x; #else return czm_unpackFloat(texture(heights, uv)); #endif } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float height = materialInput.height; float invTexSize = 1.0 / float(heightsDimensions.x); float minHeight = getHeight(0, invTexSize); float maxHeight = getHeight(heightsDimensions.x - 1, invTexSize); // early-out when outside the height range if (height < minHeight || height > maxHeight) { material.diffuse = vec3(0.0); material.alpha = 0.0; return material; } // Binary search to find heights above and below. int idxBelow = 0; int idxAbove = heightsDimensions.x; float heightBelow = minHeight; float heightAbove = maxHeight; // while loop not allowed, so use for loop with max iterations. // maxIterations of 16 supports a texture size up to 65536 (2^16). const int maxIterations = 16; for (int i = 0; i < maxIterations; i++) { if (idxBelow >= idxAbove - 1) { break; } int idxMid = (idxBelow + idxAbove) / 2; float heightTex = getHeight(idxMid, invTexSize); if (height > heightTex) { idxBelow = idxMid; heightBelow = heightTex; } else { idxAbove = idxMid; heightAbove = heightTex; } } float lerper = heightBelow == heightAbove ? 1.0 : (height - heightBelow) / (heightAbove - heightBelow); vec2 colorUv = vec2(invTexSize * (float(idxBelow) + 0.5 + lerper), 0.5); vec4 color = texture(colors, colorUv); // undo preumultiplied alpha if (color.a > 0.0) { color.rgb /= color.a; } color.rgb = czm_gammaCorrect(color.rgb); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var KP=`uniform vec4 color; uniform float spacing; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float distanceToContour = mod(materialInput.height, spacing); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float dxc = abs(dFdx(materialInput.height)); float dyc = abs(dFdy(materialInput.height)); float dF = max(dxc, dyc) * czm_pixelRatio * width; float alpha = (distanceToContour < dF) ? 1.0 : 0.0; #else // If no derivatives available (IE 10?), use pixel ratio float alpha = (distanceToContour < (czm_pixelRatio * width)) ? 1.0 : 0.0; #endif vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha * color.a)); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var ZP=`uniform sampler2D image; uniform float minimumHeight; uniform float maximumHeight; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float scaledHeight = clamp((materialInput.height - minimumHeight) / (maximumHeight - minimumHeight), 0.0, 1.0); vec4 rampColor = texture(image, vec2(scaledHeight, 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var $P=`uniform vec4 fadeInColor; uniform vec4 fadeOutColor; uniform float maximumDistance; uniform bool repeat; uniform vec2 fadeDirection; uniform vec2 time; float getTime(float t, float coord) { float scalar = 1.0 / maximumDistance; float q = distance(t, coord) * scalar; if (repeat) { float r = distance(t, coord + 1.0) * scalar; float s = distance(t, coord - 1.0) * scalar; q = min(min(r, s), q); } return clamp(q, 0.0, 1.0); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float s = getTime(time.x, st.s) * fadeDirection.s; float t = getTime(time.y, st.t) * fadeDirection.t; float u = length(vec2(s, t)); vec4 color = mix(fadeInColor, fadeOutColor, u); color = czm_gammaCorrect(color); material.emission = color.rgb; material.alpha = color.a; return material; } `;var QP=`uniform vec4 color; uniform float cellAlpha; uniform vec2 lineCount; uniform vec2 lineThickness; uniform vec2 lineOffset; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float scaledWidth = fract(lineCount.s * st.s - lineOffset.s); scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5)); float scaledHeight = fract(lineCount.t * st.t - lineOffset.t); scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5)); float value; // Fuzz Factor - Controls blurriness of lines #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) const float fuzz = 1.2; vec2 thickness = (lineThickness * czm_pixelRatio) - 1.0; // From "3D Engine Design for Virtual Globes" by Cozzi and Ring, Listing 4.13. vec2 dx = abs(dFdx(st)); vec2 dy = abs(dFdy(st)); vec2 dF = vec2(max(dx.s, dy.s), max(dx.t, dy.t)) * lineCount; value = min( smoothstep(dF.s * thickness.s, dF.s * (fuzz + thickness.s), scaledWidth), smoothstep(dF.t * thickness.t, dF.t * (fuzz + thickness.t), scaledHeight)); #else // If no derivatives available (IE 10?), revert to view-dependent fuzz const float fuzz = 0.05; vec2 range = 0.5 - (lineThickness * 0.05); value = min( 1.0 - smoothstep(range.s, range.s + fuzz, scaledWidth), 1.0 - smoothstep(range.t, range.t + fuzz, scaledHeight)); #endif // Edges taken from RimLightingMaterial.glsl // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float dRim = 1.0 - abs(dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC))); float sRim = smoothstep(0.8, 1.0, dRim); value *= (1.0 - sRim); vec4 halfColor; halfColor.rgb = color.rgb * 0.5; halfColor.a = color.a * (1.0 - ((1.0 - cellAlpha) * value)); halfColor = czm_gammaCorrect(halfColor); material.diffuse = halfColor.rgb; material.emission = halfColor.rgb; material.alpha = halfColor.a; return material; } `;var JP=`uniform sampler2D image; uniform float strength; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 textureValue = texture(image, fract(repeat * materialInput.st)); vec3 normalTangentSpace = textureValue.channels; normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0; normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0); normalTangentSpace = normalize(normalTangentSpace); vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace; material.normal = normalEC; return material; } `;var e1=`uniform vec4 color; float getPointOnLine(vec2 p0, vec2 p1, float x) { float slope = (p0.y - p1.y) / (p0.x - p1.x); return slope * (x - p0.x) + p0.y; } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float base = 1.0 - abs(fwidth(st.s)) * 10.0 * czm_pixelRatio; #else // If no derivatives available (IE 10?), 2.5% of the line will be the arrow head float base = 0.975; #endif vec2 center = vec2(1.0, 0.5); float ptOnUpperLine = getPointOnLine(vec2(base, 1.0), center, st.s); float ptOnLowerLine = getPointOnLine(vec2(base, 0.0), center, st.s); float halfWidth = 0.15; float s = step(0.5 - halfWidth, st.t); s *= 1.0 - step(0.5 + halfWidth, st.t); s *= 1.0 - step(base, st.s); float t = step(base, materialInput.st.s); t *= 1.0 - step(ptOnUpperLine, st.t); t *= step(ptOnLowerLine, st.t); // Find the distance from the closest separator (region between two colors) float dist; if (st.s < base) { float d1 = abs(st.t - (0.5 - halfWidth)); float d2 = abs(st.t - (0.5 + halfWidth)); dist = min(d1, d2); } else { float d1 = czm_infinity; if (st.t < 0.5 - halfWidth && st.t > 0.5 + halfWidth) { d1 = abs(st.s - base); } float d2 = abs(st.t - ptOnUpperLine); float d3 = abs(st.t - ptOnLowerLine); dist = min(min(d1, d2), d3); } vec4 outsideColor = vec4(0.0); vec4 currentColor = mix(outsideColor, color, clamp(s + t, 0.0, 1.0)); vec4 outColor = czm_antialias(outsideColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var t1=`uniform vec4 color; uniform vec4 gapColor; uniform float dashLength; uniform float dashPattern; in float v_polylineAngle; const float maskLength = 16.0; mat2 rotate(float rad) { float c = cos(rad); float s = sin(rad); return mat2( c, s, -s, c ); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 pos = rotate(v_polylineAngle) * gl_FragCoord.xy; // Get the relative position within the dash from 0 to 1 float dashPosition = fract(pos.x / (dashLength * czm_pixelRatio)); // Figure out the mask index. float maskIndex = floor(dashPosition * maskLength); // Test the bit mask. float maskTest = floor(dashPattern / pow(2.0, maskIndex)); vec4 fragColor = (mod(maskTest, 2.0) < 1.0) ? gapColor : color; if (fragColor.a < 0.005) { // matches 0/255 and 1/255 discard; } fragColor = czm_gammaCorrect(fragColor); material.emission = fragColor.rgb; material.alpha = fragColor.a; return material; } `;var n1=`uniform vec4 color; uniform float glowPower; uniform float taperPower; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float glow = glowPower / abs(st.t - 0.5) - (glowPower / 0.5); if (taperPower <= 0.99999) { glow *= min(1.0, taperPower / (0.5 - st.s * 0.5) - (taperPower / 0.5)); } vec4 fragColor; fragColor.rgb = max(vec3(glow - 1.0 + color.rgb), color.rgb); fragColor.a = clamp(0.0, 1.0, glow) * color.a; fragColor = czm_gammaCorrect(fragColor); material.emission = fragColor.rgb; material.alpha = fragColor.a; return material; } `;var i1=`uniform vec4 color; uniform vec4 outlineColor; uniform float outlineWidth; in float v_width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float halfInteriorWidth = 0.5 * (v_width - outlineWidth) / v_width; float b = step(0.5 - halfInteriorWidth, st.t); b *= 1.0 - step(0.5 + halfInteriorWidth, st.t); // Find the distance from the closest separator (region between two colors) float d1 = abs(st.t - (0.5 - halfInteriorWidth)); float d2 = abs(st.t - (0.5 + halfInteriorWidth)); float dist = min(d1, d2); vec4 currentColor = mix(outlineColor, color, b); vec4 outColor = czm_antialias(outlineColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var o1=`uniform vec4 color; uniform vec4 rimColor; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC)); float s = smoothstep(1.0 - width, 1.0, d); vec4 outColor = czm_gammaCorrect(color); vec4 outRimColor = czm_gammaCorrect(rimColor); material.diffuse = outColor.rgb; material.emission = outRimColor.rgb * s; material.alpha = mix(outColor.a, outRimColor.a, s); return material; } `;var r1=`uniform sampler2D image; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 rampColor = texture(image, vec2(materialInput.slope / (czm_pi / 2.0), 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var s1=`uniform vec4 evenColor; uniform vec4 oddColor; uniform float offset; uniform float repeat; uniform bool horizontal; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // Based on the Stripes Fragment Shader in the Orange Book (11.1.2) float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal)); float value = fract((coord - offset) * (repeat * 0.5)); float dist = min(value, min(abs(value - 0.5), 1.0 - value)); vec4 currentColor = mix(evenColor, oddColor, step(0.5, value)); vec4 color = czm_antialias(evenColor, oddColor, currentColor, dist); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var a1=`uniform vec4 waterColor; uniform vec4 landColor; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 outColor = mix(landColor, waterColor, materialInput.waterMask); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var c1=`// Thanks for the contribution Jonas // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog uniform sampler2D specularMap; uniform sampler2D normalMap; uniform vec4 baseWaterColor; uniform vec4 blendColor; uniform float frequency; uniform float animationSpeed; uniform float amplitude; uniform float specularIntensity; uniform float fadeFactor; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float time = czm_frameNumber * animationSpeed; // fade is a function of the distance from the fragment and the frequency of the waves float fade = max(1.0, (length(materialInput.positionToEyeEC) / 10000000000.0) * frequency * fadeFactor); float specularMapValue = texture(specularMap, materialInput.st).r; // note: not using directional motion at this time, just set the angle to 0.0; vec4 noise = czm_getWaterNoise(normalMap, materialInput.st * frequency, time, 0.0); vec3 normalTangentSpace = noise.xyz * vec3(1.0, 1.0, (1.0 / amplitude)); // fade out the normal perturbation as we move further from the water surface normalTangentSpace.xy /= fade; // attempt to fade out the normal perturbation as we approach non water areas (low specular map value) normalTangentSpace = mix(vec3(0.0, 0.0, 50.0), normalTangentSpace, specularMapValue); normalTangentSpace = normalize(normalTangentSpace); // get ratios for alignment of the new normal vector with a vector perpendicular to the tangent plane float tsPerturbationRatio = clamp(dot(normalTangentSpace, vec3(0.0, 0.0, 1.0)), 0.0, 1.0); // fade out water effect as specular map value decreases material.alpha = mix(blendColor.a, baseWaterColor.a, specularMapValue) * specularMapValue; // base color is a blend of the water and non-water color based on the value from the specular map // may need a uniform blend factor to better control this material.diffuse = mix(blendColor.rgb, 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l(e)||(e=Ae.fetchJson(Jt("Assets/approximateTerrainHeights.json")).then(function(t){Zr._terrainHeights=t}),Zr._initPromise=e),e};Zr.getMinimumMaximumHeights=function(e,t){t=t??ee.default;let n=Lie(e),i=Zr._defaultMinTerrainHeight,o=Zr._defaultMaxTerrainHeight;if(l(n)){let r=`${n.level}-${n.x}-${n.y}`,s=Zr._terrainHeights[r];l(s)&&(i=s[0],o=s[1]),t.cartographicToCartesian(se.northeast(e,Oie),Pie),t.cartographicToCartesian(se.southwest(e,Oie),Rie),d.midpoint(Rie,Pie,v9);let a=t.scaleToGeodeticSurface(v9,uMe);if(l(a)){let c=d.distance(v9,a);i=Math.min(i,-c)}else i=Zr._defaultMinTerrainHeight}return i=Math.max(Zr._defaultMinTerrainHeight,i),{minimumTerrainHeight:i,maximumTerrainHeight:o}};Zr.getBoundingSphere=function(e,t){t=t??ee.default;let n=Lie(e),i=Zr._defaultMaxTerrainHeight;if(l(n)){let r=`${n.level}-${n.x}-${n.y}`,s=Zr._terrainHeights[r];l(s)&&(i=s[1])}let o=ae.fromRectangle3D(e,t,0);return ae.fromRectangle3D(e,t,i,Mie),ae.union(o,Mie,o)};function 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Gc),n.minimum=d.clone(e,n.minimum),n.maximum=d.clone(t,n.maximum),n.center=d.midpoint(e,t,n.center),n};Gc.fromPoints=function(e,t){if(l(t)||(t=new Gc),!l(e)||e.length===0)return t.minimum=d.clone(d.ZERO,t.minimum),t.maximum=d.clone(d.ZERO,t.maximum),t.center=d.clone(d.ZERO,t.center),t;let n=e[0].x,i=e[0].y,o=e[0].z,r=e[0].x,s=e[0].y,a=e[0].z,c=e.length;for(let h=1;h0?jt.INSIDE:r+o<0?jt.OUTSIDE:jt.INTERSECTING};Gc.prototype.clone=function(e){return Gc.clone(this,e)};Gc.prototype.intersectPlane=function(e){return Gc.intersectPlane(this,e)};Gc.prototype.equals=function(e){return Gc.equals(this,e)};var iy=Gc;var w9=new oe;function _m(e,t){t=t??ee.default,e=t.scaleToGeodeticSurface(e);let n=wt.eastNorthUpToFixedFrame(e,t);this._ellipsoid=t,this._origin=e,this._xAxis=d.fromCartesian4(N.getColumn(n,0,w9)),this._yAxis=d.fromCartesian4(N.getColumn(n,1,w9));let i=d.fromCartesian4(N.getColumn(n,2,w9));this._plane=nn.fromPointNormal(e,i)}Object.defineProperties(_m.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},origin:{get:function(){return this._origin}},plane:{get:function(){return this._plane}},xAxis:{get:function(){return this._xAxis}},yAxis:{get:function(){return this._yAxis}},zAxis:{get:function(){return this._plane.normal}}});var dMe=new iy;_m.fromPoints=function(e,t){let n=iy.fromPoints(e,dMe);return new _m(n.center,t)};var Nie=new dn,OU=new d;_m.prototype.projectPointOntoPlane=function(e,t){let n=Nie;n.origin=e,d.normalize(e,n.direction);let i=Kn.rayPlane(n,this._plane,OU);if(l(i)||(d.negate(n.direction,n.direction),i=Kn.rayPlane(n,this._plane,OU)),l(i)){let o=d.subtract(i,this._origin,i),r=d.dot(this._xAxis,o),s=d.dot(this._yAxis,o);return l(t)?(t.x=r,t.y=s,t):new U(r,s)}};_m.prototype.projectPointsOntoPlane=function(e,t){l(t)||(t=[]);let n=0,i=e.length;for(let o=0;o0?0:R.latitude,E=fe.fromRadians(L,e.north,n,EMe),v=fe.fromRadians(e.west,e.north,n,SMe),I=fe.fromRadians(e.west,g,n,vMe),M=fe.fromRadians(e.west,e.south,n,wMe),F=fe.fromRadians(L,e.south,n,IMe),z=i.cartographicToCartesian(E,DMe),k=i.cartographicToCartesian(v,kie),H=i.cartographicToCartesian(I,PMe),B=i.cartographicToCartesian(M,zie),j=i.cartographicToCartesian(F,RMe),q=O.projectPointToNearestOnPlane(z,OMe),Q=O.projectPointToNearestOnPlane(k,MMe),Y=O.projectPointToNearestOnPlane(H,LMe),J=O.projectPointToNearestOnPlane(B,NMe),$=O.projectPointToNearestOnPlane(j,FMe);return r=Math.min(Q.x,Y.x,J.x),s=-r,c=Math.max(Q.y,q.y),a=Math.min(J.y,$.y),v.height=M.height=t,k=i.cartographicToCartesian(v,kie),B=i.cartographicToCartesian(M,zie),u=Math.min(nn.getPointDistance(h,k),nn.getPointDistance(h,B)),f=n,Fie(O.origin,O.xAxis,O.yAxis,O.zAxis,r,s,a,c,u,f,o)}let p=e.south>0,_=e.north<0,m=p?e.south:_?e.north:0,y=se.center(e,Bie).longitude,b=d.fromRadians(y,m,n,i,BMe);b.z=0;let C=Math.abs(b.x)=c?jt.INSIDE:jt.INTERSECTING};var Hie=new d,Gie=new d,jie=new d,qMe=new d,Uie=new d,YMe=new d;Bi.distanceSquaredTo=function(e,t){let n=d.subtract(t,e.center,Vie),i=e.halfAxes,o=Z.getColumn(i,0,Hie),r=Z.getColumn(i,1,Gie),s=Z.getColumn(i,2,jie),a=d.magnitude(o),c=d.magnitude(r),u=d.magnitude(s),f=!0,h=!0,p=!0;a>0?d.divideByScalar(o,a,o):f=!1,c>0?d.divideByScalar(r,c,r):h=!1,u>0?d.divideByScalar(s,u,s):p=!1;let _=!f+!h+!p,m,y,b;if(_===1){let A=o;m=r,y=s,h?p||(A=s,y=o):(A=r,m=o),b=d.cross(m,y,Uie),A===o?o=b:A===r?r=b:A===s&&(s=b)}else if(_===2){m=o,h?m=r:p&&(m=s);let A=d.UNIT_Y;A.equalsEpsilon(m,D.EPSILON3)&&(A=d.UNIT_X),y=d.cross(m,A,qMe),d.normalize(y,y),b=d.cross(m,y,Uie),d.normalize(b,b),m===o?(r=y,s=b):m===r?(s=y,o=b):m===s&&(o=y,r=b)}else _===3&&(o=d.UNIT_X,r=d.UNIT_Y,s=d.UNIT_Z);let x=YMe;x.x=d.dot(n,o),x.y=d.dot(n,r),x.z=d.dot(n,s);let C=0,T;return x.x<-a?(T=x.x+a,C+=T*T):x.x>a&&(T=x.x-a,C+=T*T),x.y<-c?(T=x.y+c,C+=T*T):x.y>c&&(T=x.y-c,C+=T*T),x.z<-u?(T=x.z+u,C+=T*T):x.z>u&&(T=x.z-u,C+=T*T),C};var XMe=new d,KMe=new d;Bi.computePlaneDistances=function(e,t,n,i){l(i)||(i=new Oa);let o=Number.POSITIVE_INFINITY,r=Number.NEGATIVE_INFINITY,s=e.center,a=e.halfAxes,c=Z.getColumn(a,0,Hie),u=Z.getColumn(a,1,Gie),f=Z.getColumn(a,2,jie),h=d.add(c,u,XMe);d.add(h,f,h),d.add(h,s,h);let p=d.subtract(h,t,KMe),_=d.dot(n,p);return o=Math.min(_,o),r=Math.max(_,r),d.add(s,c,h),d.add(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),d.add(s,c,h),d.subtract(h,u,h),d.add(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),d.add(s,c,h),d.subtract(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),d.subtract(s,c,h),d.add(h,u,h),d.add(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),d.subtract(s,c,h),d.add(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),d.subtract(s,c,h),d.subtract(h,u,h),d.add(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),d.subtract(s,c,h),d.subtract(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),i.start=o,i.stop=r,i};var ZMe=new d,$Me=new d,QMe=new d;Bi.computeCorners=function(e,t){l(t)||(t=[new d,new d,new d,new d,new d,new d,new d,new d]);let n=e.center,i=e.halfAxes,o=Z.getColumn(i,0,ZMe),r=Z.getColumn(i,1,$Me),s=Z.getColumn(i,2,QMe);return d.clone(n,t[0]),d.subtract(t[0],o,t[0]),d.subtract(t[0],r,t[0]),d.subtract(t[0],s,t[0]),d.clone(n,t[1]),d.subtract(t[1],o,t[1]),d.subtract(t[1],r,t[1]),d.add(t[1],s,t[1]),d.clone(n,t[2]),d.subtract(t[2],o,t[2]),d.add(t[2],r,t[2]),d.subtract(t[2],s,t[2]),d.clone(n,t[3]),d.subtract(t[3],o,t[3]),d.add(t[3],r,t[3]),d.add(t[3],s,t[3]),d.clone(n,t[4]),d.add(t[4],o,t[4]),d.subtract(t[4],r,t[4]),d.subtract(t[4],s,t[4]),d.clone(n,t[5]),d.add(t[5],o,t[5]),d.subtract(t[5],r,t[5]),d.add(t[5],s,t[5]),d.clone(n,t[6]),d.add(t[6],o,t[6]),d.add(t[6],r,t[6]),d.subtract(t[6],s,t[6]),d.clone(n,t[7]),d.add(t[7],o,t[7]),d.add(t[7],r,t[7]),d.add(t[7],s,t[7]),t};var JMe=new Z;Bi.computeTransformation=function(e,t){l(t)||(t=new N);let n=e.center,i=Z.multiplyByUniformScale(e.halfAxes,2,JMe);return N.fromRotationTranslation(i,n,t)};var eLe=new ae;Bi.isOccluded=function(e,t){let n=ae.fromOrientedBoundingBox(e,eLe);return!t.isBoundingSphereVisible(n)};Bi.prototype.intersectPlane=function(e){return Bi.intersectPlane(this,e)};Bi.prototype.distanceSquaredTo=function(e){return Bi.distanceSquaredTo(this,e)};Bi.prototype.computePlaneDistances=function(e,t,n){return Bi.computePlaneDistances(this,e,t,n)};Bi.prototype.computeCorners=function(e){return Bi.computeCorners(this,e)};Bi.prototype.computeTransformation=function(e){return Bi.computeTransformation(this,e)};Bi.prototype.isOccluded=function(e){return Bi.isOccluded(this,e)};Bi.equals=function(e,t){return e===t||l(e)&&l(t)&&d.equals(e.center,t.center)&&Z.equals(e.halfAxes,t.halfAxes)};Bi.prototype.clone=function(e){return Bi.clone(this,e)};Bi.prototype.equals=function(e){return Bi.equals(this,e)};var Sn=Bi;var MU={};MU.getHeight=function(e,t,n){return(e-n)*t+n};var tLe=new fe;MU.getPosition=function(e,t,n,i,o){let r=t.cartesianToCartographic(e,tLe);if(!l(r))return d.clone(e,o);let s=MU.getHeight(r.height,n,i);return d.fromRadians(r.longitude,r.latitude,s,t,o)};var Tr=MU;var p1=`in vec3 position3DHigh; in vec3 position3DLow; in float batchId; #ifdef EXTRUDED_GEOMETRY in vec3 extrudeDirection; uniform float u_globeMinimumAltitude; #endif // EXTRUDED_GEOMETRY #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif // PER_INSTANCE_COLOR #ifdef TEXTURE_COORDINATES #ifdef SPHERICAL out vec4 v_sphericalExtents; #else // SPHERICAL out vec2 v_inversePlaneExtents; out vec4 v_westPlane; out vec4 v_southPlane; #endif // SPHERICAL out vec3 v_uvMinAndSphericalLongitudeRotation; out vec3 v_uMaxAndInverseDistance; out vec3 v_vMaxAndInverseDistance; #endif // TEXTURE_COORDINATES void main() { vec4 position = czm_computePosition(); #ifdef EXTRUDED_GEOMETRY float delta = min(u_globeMinimumAltitude, czm_geometricToleranceOverMeter * length(position.xyz)); delta *= czm_sceneMode == czm_sceneMode3D ? 1.0 : 0.0; //extrudeDirection is zero for the top layer position = position + vec4(extrudeDirection * delta, 0.0); #endif #ifdef TEXTURE_COORDINATES #ifdef SPHERICAL v_sphericalExtents = czm_batchTable_sphericalExtents(batchId); v_uvMinAndSphericalLongitudeRotation.z = czm_batchTable_longitudeRotation(batchId); #else // SPHERICAL #ifdef COLUMBUS_VIEW_2D vec4 planes2D_high = czm_batchTable_planes2D_HIGH(batchId); vec4 planes2D_low = czm_batchTable_planes2D_LOW(batchId); // If the primitive is split across the IDL (planes2D_high.x > planes2D_high.w): // - If this vertex is on the east side of the IDL (position3DLow.y > 0.0, comparison with position3DHigh may produce artifacts) // - existing "east" is on the wrong side of the world, far away (planes2D_high/low.w) // - so set "east" as beyond the eastmost extent of the projection (idlSplitNewPlaneHiLow) vec2 idlSplitNewPlaneHiLow = vec2(EAST_MOST_X_HIGH - (WEST_MOST_X_HIGH - planes2D_high.w), EAST_MOST_X_LOW - (WEST_MOST_X_LOW - planes2D_low.w)); bool idlSplit = planes2D_high.x > planes2D_high.w && position3DLow.y > 0.0; planes2D_high.w = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.w); planes2D_low.w = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.w); // - else, if this vertex is on the west side of the IDL (position3DLow.y < 0.0) // - existing "west" is on the wrong side of the world, far away (planes2D_high/low.x) // - so set "west" as beyond the westmost extent of the projection (idlSplitNewPlaneHiLow) idlSplit = planes2D_high.x > planes2D_high.w && position3DLow.y < 0.0; idlSplitNewPlaneHiLow = vec2(WEST_MOST_X_HIGH - (EAST_MOST_X_HIGH - planes2D_high.x), WEST_MOST_X_LOW - (EAST_MOST_X_LOW - planes2D_low.x)); planes2D_high.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.x); planes2D_low.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.x); vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.xy), vec3(0.0, planes2D_low.xy))).xyz; vec3 northWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.x, planes2D_high.z), vec3(0.0, planes2D_low.x, planes2D_low.z))).xyz; vec3 southEastCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.w, planes2D_high.y), vec3(0.0, planes2D_low.w, planes2D_low.y))).xyz; #else // COLUMBUS_VIEW_2D // 3D case has smaller "plane extents," so planes encoded as a 64 bit position and 2 vec3s for distances/direction vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(czm_batchTable_southWest_HIGH(batchId), czm_batchTable_southWest_LOW(batchId))).xyz; vec3 northWestCorner = czm_normal * czm_batchTable_northward(batchId) + southWestCorner; vec3 southEastCorner = czm_normal * czm_batchTable_eastward(batchId) + southWestCorner; #endif // COLUMBUS_VIEW_2D vec3 eastWard = southEastCorner - southWestCorner; float eastExtent = length(eastWard); eastWard /= eastExtent; vec3 northWard = northWestCorner - southWestCorner; float northExtent = length(northWard); northWard /= northExtent; v_westPlane = vec4(eastWard, -dot(eastWard, southWestCorner)); v_southPlane = vec4(northWard, -dot(northWard, southWestCorner)); v_inversePlaneExtents = vec2(1.0 / eastExtent, 1.0 / northExtent); #endif // SPHERICAL vec4 uvMinAndExtents = czm_batchTable_uvMinAndExtents(batchId); vec4 uMaxVmax = czm_batchTable_uMaxVmax(batchId); v_uMaxAndInverseDistance = vec3(uMaxVmax.xy, uvMinAndExtents.z); v_vMaxAndInverseDistance = vec3(uMaxVmax.zw, uvMinAndExtents.w); v_uvMinAndSphericalLongitudeRotation.xy = uvMinAndExtents.xy; #endif // TEXTURE_COORDINATES #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif gl_Position = czm_depthClamp(czm_modelViewProjectionRelativeToEye * position); } `;var oy=`#ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif void main(void) { #ifdef VECTOR_TILE out_FragColor = czm_gammaCorrect(u_highlightColor); #else out_FragColor = vec4(1.0); #endif czm_writeDepthClamp(); } `;var Wie={TERRAIN:0,CESIUM_3D_TILE:1,BOTH:2};Wie.NUMBER_OF_CLASSIFICATION_TYPES=3;var Bn=Object.freeze(Wie);var nLe={NEVER:te.NEVER,LESS:te.LESS,EQUAL:te.EQUAL,LESS_OR_EQUAL:te.LEQUAL,GREATER:te.GREATER,NOT_EQUAL:te.NOTEQUAL,GREATER_OR_EQUAL:te.GEQUAL,ALWAYS:te.ALWAYS},lc=Object.freeze(nLe);function iLe(e,t){let n=[],i=e.length,o=0;for(;oLl.MaximumLatitude?e=Ll.MaximumLatitude:e<-Ll.MaximumLatitude&&(e=-Ll.MaximumLatitude);let t=Math.sin(e);return .5*Math.log((1+t)/(1-t))};Ll.MaximumLatitude=Ll.mercatorAngleToGeodeticLatitude(Math.PI);Ll.prototype.project=function(e,t){let n=this._semimajorAxis,i=e.longitude*n,o=Ll.geodeticLatitudeToMercatorAngle(e.latitude)*n,r=e.height;return l(t)?(t.x=i,t.y=o,t.z=r,t):new d(i,o,r)};Ll.prototype.unproject=function(e,t){let n=this._oneOverSemimajorAxis,i=e.x*n,o=Ll.mercatorAngleToGeodeticLatitude(e.y*n),r=e.z;return l(t)?(t.longitude=i,t.latitude=o,t.height=r,t):new fe(i,o,r)};var Pi=Ll;function _Le(e,t,n){let i=!n,o=e.length,r;if(!i&&o>1){let s=e[0].modelMatrix;for(r=1;r=0){let u=i[a];o=u.offset+u.count,s=u.index,r=n[s].indices.length}else o=0,s=0,r=n[s].indices.length;let c=e.length;for(let u=0;ur&&(o=0,r=n[++s].indices.length),i.push({index:s,offset:o,count:p}),o+=p}}function xLe(e,t){let n=[];return D9(e,"geometry",t,n),D9(e,"westHemisphereGeometry",t,n),D9(e,"eastHemisphereGeometry",t,n),n}var Up={};Up.combineGeometry=function(e){let t,n,i=e.instances,o=i.length,r,s,a=!1;o>0&&(t=bLe(e),t.length>0&&(n=Rn.createAttributeLocations(t[0]),e.createPickOffsets&&(r=xLe(i,t))),l(i[0].attributes)&&l(i[0].attributes.offset)&&(s=new Array(o),a=!0));let c=new Array(o),u=new Array(o);for(let f=0;f0&&(n.set(c.indices,s),s+=m)}return t.push(n.buffer),{stringTable:i,packedData:n}};Up.unpackCreateGeometryResults=function(e){let t=e.stringTable,n=e.packedData,i,o=new Array(n[0]),r=0,s=1;for(;s0){let S=b.length/x;for(A=Me.createTypedArray(S,y),i=0;i= nearSq && distanceSq <= farSq) ? 1.0 : 0.0; gl_Position *= show; }`,`${i} ${o}`};function Qie(e,t){if(!e.compressVertices)return t;let n=t.search(/in\s+vec3\s+normal;/g)!==-1,i=t.search(/in\s+vec2\s+st;/g)!==-1;if(!n&&!i)return t;let o=t.search(/in\s+vec3\s+tangent;/g)!==-1,r=t.search(/in\s+vec3\s+bitangent;/g)!==-1,s=i&&n?2:1;s+=o||r?1:0;let a=s>1?`vec${s}`:"float",c="compressedAttributes",u=`in ${a} ${c};`,f="",h="";if(i){f+=`vec2 st; `;let m=s>1?`${c}.x`:c;h+=` st = czm_decompressTextureCoordinates(${m}); `}n&&o&&r?(f+=`vec3 normal; vec3 tangent; vec3 bitangent; `,h+=` czm_octDecode(${c}.${i?"yz":"xy"}, normal, tangent, bitangent); `):(n&&(f+=`vec3 normal; `,h+=` normal = czm_octDecode(${c}${s>1?`.${i?"y":"x"}`:""}); `),o&&(f+=`vec3 tangent; `,h+=` tangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `),r&&(f+=`vec3 bitangent; `,h+=` bitangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `));let p=t;p=p.replace(/in\s+vec3\s+normal;/g,""),p=p.replace(/in\s+vec2\s+st;/g,""),p=p.replace(/in\s+vec3\s+tangent;/g,""),p=p.replace(/in\s+vec3\s+bitangent;/g,""),p=Be.replaceMain(p,"czm_non_compressed_main");let _=`void main() { ${h} czm_non_compressed_main(); }`;return[u,f,p,_].join(` `)}function NLe(e){let t=Be.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); gl_Position = czm_depthClamp(gl_Position);} `,t}function FLe(e){let t=Be.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); #if defined(LOG_DEPTH) czm_writeLogDepth(); #else czm_writeDepthClamp(); #endif } `,t}function Jie(e,t){let n=e.vertexAttributes}function BLe(e,t){return function(){return e[t]}}var P9=Math.max(Ut.hardwareConcurrency-1,1),LU,kLe=new _i("combineGeometry");function zLe(e,t){let n,i,o,r,s=e._instanceIds;if(e._state===Cr.READY){n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances];let a=e._numberOfInstances=n.length,c=[],u=[];for(o=0;o0){let y=new Float64Array(h);for(m=[y.buffer],r=0;r<_;++r)f=p[r],i=f.geometry,l(i.constructor.pack)&&(i.constructor.pack(i,y,f.offset),f.geometry=y)}c.push(LU[o].scheduleTask({subTasks:u[o]},m))}e._state=Cr.CREATING,Promise.all(c).then(function(h){e._createGeometryResults=h,e._state=Cr.CREATED}).catch(function(h){b1(e,t,Cr.FAILED,h)})}else if(e._state===Cr.CREATED){let a=[];n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances];let c=t.scene3DOnly,u=t.mapProjection,f=kLe.scheduleTask(Vb.packCombineGeometryParameters({createGeometryResults:e._createGeometryResults,instances:n,ellipsoid:u.ellipsoid,projection:u,elementIndexUintSupported:t.context.elementIndexUint,scene3DOnly:c,vertexCacheOptimize:e.vertexCacheOptimize,compressVertices:e.compressVertices,modelMatrix:e.modelMatrix,createPickOffsets:e._createPickOffsets},a),a);e._createGeometryResults=void 0,e._state=Cr.COMBINING,Promise.resolve(f).then(function(h){let p=Vb.unpackCombineGeometryResults(h);e._geometries=p.geometries,e._attributeLocations=p.attributeLocations,e.modelMatrix=N.clone(p.modelMatrix,e.modelMatrix),e._pickOffsets=p.pickOffsets,e._offsetInstanceExtend=p.offsetInstanceExtend,e._instanceBoundingSpheres=p.boundingSpheres,e._instanceBoundingSpheresCV=p.boundingSpheresCV,l(e._geometries)&&e._geometries.length>0?(e._recomputeBoundingSpheres=!0,e._state=Cr.COMBINED):b1(e,t,Cr.FAILED,void 0)}).catch(function(h){b1(e,t,Cr.FAILED,h)})}}function ULe(e,t){let n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances],i=e._numberOfInstances=n.length,o=new Array(i),r=e._instanceIds,s,a,c=0;for(a=0;a0?(e._recomputeBoundingSpheres=!0,e._state=Cr.COMBINED):b1(e,t,Cr.FAILED,void 0)}function VLe(e,t){let n=e._batchTableAttributeIndices.offset;if(!e._recomputeBoundingSpheres||!l(n)){e._recomputeBoundingSpheres=!1;return}let i,o=e._offsetInstanceExtend,r=e._instanceBoundingSpheres,s=r.length,a=e._tempBoundingSpheres;if(!l(a)){for(a=new Array(s),i=0;i0||ae.intersectPlane(y,nn.ORIGIN_ZX_PLANE)!==jt.INTERSECTING?c.push(y):(u.push(y),f.push(y))}let h=c[0],p=f[0],_=u[0];for(i=1;i0){if(Nt.maximumVertexTextureImageUnits===0)throw new re("Vertex texture fetch support is required to render primitives with per-instance attributes. The maximum number of vertex texture image units must be greater than zero.");this._batchTable.update(e)}if(this._state!==Cr.COMPLETE&&this._state!==Cr.COMBINED&&(this.asynchronous?zLe(this,e):ULe(this,e)),this._state===Cr.COMBINED&&(HLe(this,e),toe(this,e),jLe(this,e)),!this.show||this._state!==Cr.COMPLETE)return;this._batchTableOffsetsUpdated||toe(this,e),this._recomputeBoundingSpheres&&VLe(this,e);let n=this.appearance,i=n.material,o=!1,r=!1;this._appearance!==n?(this._appearance=n,this._material=i,o=!0,r=!0):this._material!==i&&(this._material=i,r=!0);let s=this.depthFailAppearance,a=l(s)?s.material:void 0;this._depthFailAppearance!==s?(this._depthFailAppearance=s,this._depthFailMaterial=a,o=!0,r=!0):this._depthFailMaterial!==a&&(this._depthFailMaterial=a,r=!0);let c=this._appearance.isTranslucent();this._translucent!==c&&(this._translucent=c,o=!0),l(this._material)&&this._material.update(t);let u=n.closed&&c;o&&(this._createRenderStatesFunction??WLe)(this,t,n,u),r&&(this._createShaderProgramFunction??qLe)(this,e,n),(o||r)&&(this._createCommandsFunction??YLe)(this,n,i,c,u,this._colorCommands,this._pickCommands,e),(this._updateAndQueueCommandsFunction??XLe)(this,e,this._colorCommands,this._pickCommands,this.modelMatrix,this.cull,this.debugShowBoundingVolume,u)};var KLe=new ae,ZLe=new ae;function loe(e,t,n){if(n===tn.TOP){let i=ae.clone(e,KLe),o=ae.clone(e,ZLe);o.center=d.add(o.center,t,o.center),e=ae.union(i,o,e)}else n===tn.ALL&&(e.center=d.add(e.center,t,e.center));return e}function $Le(e,t,n){return function(){let i=e.getBatchedAttribute(t,n),o=e.attributes[n],r=o.componentsPerAttribute,s=X.createTypedArray(o.componentDatatype,r);return l(i.constructor.pack)?i.constructor.pack(i,s,0):s[0]=i,s}}function QLe(e,t,n,i,o){return function(r){let s=roe(r);e.setBatchedAttribute(t,n,s),o==="offset"&&(i._recomputeBoundingSpheres=!0,i._batchTableOffsetsUpdated=!1)}}var JLe=new d;function eNe(e,t,n){t.boundingSphere={get:function(){let i=e._instanceBoundingSpheres[n];if(l(i)){i=i.clone();let o=e.modelMatrix,r=t.offset;l(r)&&loe(i,d.fromArray(r.get(),0,JLe),e._offsetInstanceExtend[n]),l(o)&&(i=ae.transform(i,o))}return i}},t.boundingSphereCV={get:function(){return e._instanceBoundingSpheresCV[n]}}}function tNe(e,t,n){t.pickId={get:function(){return e._pickIds[n]}}}Ar.prototype.getGeometryInstanceAttributes=function(e){let t=this._perInstanceAttributeCache.get(e);if(l(t))return t;let n=-1,i=this._lastPerInstanceAttributeIndex,o=this._instanceIds,r=o.length;for(let u=0;u 0.0 && upOrRightInBounds.x && upOrRightInBounds.y); float useDownOrLeft = float(useUpOrRight == 0.0); vec3 upOrRightEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY + positiveOffset, upOrRightLogDepth); vec3 downOrLeftEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY - positiveOffset, downOrLeftLogDepth); return (upOrRightEC - (eyeCoordinate.xyz / eyeCoordinate.w)) * useUpOrRight + ((eyeCoordinate.xyz / eyeCoordinate.w) - downOrLeftEC) * useDownOrLeft; } #endif // NORMAL_EC void main(void) { #ifdef REQUIRES_EC float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)); vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); #endif #ifdef REQUIRES_WC vec4 worldCoordinate4 = czm_inverseView * eyeCoordinate; vec3 worldCoordinate = worldCoordinate4.xyz / worldCoordinate4.w; #endif #ifdef TEXTURE_COORDINATES vec2 uv; #ifdef SPHERICAL // Treat world coords as a sphere normal for spherical coordinates vec2 sphericalLatLong = czm_approximateSphericalCoordinates(worldCoordinate); sphericalLatLong.y += v_uvMinAndSphericalLongitudeRotation.z; sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); uv.x = (sphericalLatLong.y - v_sphericalExtents.y) * v_sphericalExtents.w; uv.y = (sphericalLatLong.x - v_sphericalExtents.x) * v_sphericalExtents.z; #else // SPHERICAL // Unpack planes and transform to eye space uv.x = czm_planeDistance(v_westPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.x; uv.y = czm_planeDistance(v_southPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.y; #endif // SPHERICAL #endif // TEXTURE_COORDINATES #ifdef PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. // Check for logDepthOrDepth != 0.0 to make sure this should be classified. if (0.0 <= uv.x && uv.x <= 1.0 && 0.0 <= uv.y && uv.y <= 1.0 || logDepthOrDepth != 0.0) { out_FragColor.a = 1.0; // 0.0 alpha leads to discard from ShaderSource.createPickFragmentShaderSource czm_writeDepthClamp(); } #else // CULL_FRAGMENTS out_FragColor.a = 1.0; #endif // CULL_FRAGMENTS #else // PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. if (uv.x <= 0.0 || 1.0 <= uv.x || uv.y <= 0.0 || 1.0 <= uv.y || logDepthOrDepth == 0.0) { discard; } #endif #ifdef NORMAL_EC // Compute normal by sampling adjacent pixels in 2x2 block in screen space vec3 downUp = vectorFromOffset(eyeCoordinate, vec2(0.0, 1.0)); vec3 leftRight = vectorFromOffset(eyeCoordinate, vec2(1.0, 0.0)); vec3 normalEC = normalize(cross(leftRight, downUp)); #endif #ifdef PER_INSTANCE_COLOR vec4 color = czm_gammaCorrect(v_color); #ifdef FLAT out_FragColor = color; #else // FLAT czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = -eyeCoordinate.xyz; czm_material material = czm_getDefaultMaterial(materialInput); material.diffuse = color.rgb; material.alpha = color.a; out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #else // PER_INSTANCE_COLOR // Material support. // USES_ is distinct from REQUIRES_, because some things are dependencies of each other or // dependencies for culling but might not actually be used by the material. czm_materialInput materialInput; #ifdef USES_NORMAL_EC materialInput.normalEC = normalEC; #endif #ifdef USES_POSITION_TO_EYE_EC materialInput.positionToEyeEC = -eyeCoordinate.xyz; #endif #ifdef USES_TANGENT_TO_EYE materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(worldCoordinate, normalEC); #endif #ifdef USES_ST // Remap texture coordinates from computed (approximately aligned with cartographic space) to the desired // texture coordinate system, which typically forms a tight oriented bounding box around the geometry. // Shader is provided a set of reference points for remapping. materialInput.st.x = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_uMaxAndInverseDistance.xy, uv) * v_uMaxAndInverseDistance.z; materialInput.st.y = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_vMaxAndInverseDistance.xy, uv) * v_vMaxAndInverseDistance.z; #endif czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else // FLAT out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #endif // PER_INSTANCE_COLOR czm_writeDepthClamp(); #endif // PICK } `;function Df(e,t,n){this._projectionExtentDefines={eastMostYhighDefine:"",eastMostYlowDefine:"",westMostYhighDefine:"",westMostYlowDefine:""};let i=new O9;i.requiresTextureCoordinates=e,i.requiresEC=!n.flat;let o=new O9;if(o.requiresTextureCoordinates=e,n instanceof sn)i.requiresNormalEC=!n.flat;else{let r=`${n.material.shaderSource} ${n.fragmentShaderSource}`;i.normalEC=r.indexOf("materialInput.normalEC")!==-1||r.indexOf("czm_getDefaultMaterial")!==-1,i.positionToEyeEC=r.indexOf("materialInput.positionToEyeEC")!==-1,i.tangentToEyeMatrix=r.indexOf("materialInput.tangentToEyeMatrix")!==-1,i.st=r.indexOf("materialInput.st")!==-1}this._colorShaderDependencies=i,this._pickShaderDependencies=o,this._appearance=n,this._extentsCulling=e,this._planarExtents=t}Df.prototype.createFragmentShader=function(e){let t=this._appearance,n=this._colorShaderDependencies,i=[];!e&&!this._planarExtents&&i.push("SPHERICAL"),n.requiresEC&&i.push("REQUIRES_EC"),n.requiresWC&&i.push("REQUIRES_WC"),n.requiresTextureCoordinates&&i.push("TEXTURE_COORDINATES"),this._extentsCulling&&i.push("CULL_FRAGMENTS"),n.requiresNormalEC&&i.push("NORMAL_EC"),t instanceof sn&&i.push("PER_INSTANCE_COLOR"),n.normalEC&&i.push("USES_NORMAL_EC"),n.positionToEyeEC&&i.push("USES_POSITION_TO_EYE_EC"),n.tangentToEyeMatrix&&i.push("USES_TANGENT_TO_EYE"),n.st&&i.push("USES_ST"),t.flat&&i.push("FLAT");let o="";return t instanceof sn||(o=t.material.shaderSource),new Be({defines:i,sources:[o,wA]})};Df.prototype.createPickFragmentShader=function(e){let t=this._pickShaderDependencies,n=["PICK"];return!e&&!this._planarExtents&&n.push("SPHERICAL"),t.requiresEC&&n.push("REQUIRES_EC"),t.requiresWC&&n.push("REQUIRES_WC"),t.requiresTextureCoordinates&&n.push("TEXTURE_COORDINATES"),this._extentsCulling&&n.push("CULL_FRAGMENTS"),new Be({defines:n,sources:[wA],pickColorQualifier:"in"})};Df.prototype.createVertexShader=function(e,t,n,i){return _oe(this._colorShaderDependencies,this._planarExtents,n,e,t,this._appearance,i,this._projectionExtentDefines)};Df.prototype.createPickVertexShader=function(e,t,n,i){return _oe(this._pickShaderDependencies,this._planarExtents,n,e,t,void 0,i,this._projectionExtentDefines)};var uoe=new d,foe=new fe,doe={high:0,low:0};function _oe(e,t,n,i,o,r,s,a){let c=i.slice();if(a.eastMostYhighDefine===""){let u=foe;u.longitude=D.PI,u.latitude=0,u.height=0;let f=s.project(u,uoe),h=Un.encode(f.x,doe);a.eastMostYhighDefine=`EAST_MOST_X_HIGH ${h.high.toFixed(`${h.high}`.length+1)}`,a.eastMostYlowDefine=`EAST_MOST_X_LOW ${h.low.toFixed(`${h.low}`.length+1)}`;let p=foe;p.longitude=-D.PI,p.latitude=0,p.height=0;let _=s.project(p,uoe);h=Un.encode(_.x,doe),a.westMostYhighDefine=`WEST_MOST_X_HIGH ${h.high.toFixed(`${h.high}`.length+1)}`,a.westMostYlowDefine=`WEST_MOST_X_LOW ${h.low.toFixed(`${h.low}`.length+1)}`}return n&&(c.push(a.eastMostYhighDefine),c.push(a.eastMostYlowDefine),c.push(a.westMostYhighDefine),c.push(a.westMostYlowDefine)),l(r)&&r instanceof sn&&c.push("PER_INSTANCE_COLOR"),e.requiresTextureCoordinates&&(c.push("TEXTURE_COORDINATES"),t||n||c.push("SPHERICAL"),n&&c.push("COLUMBUS_VIEW_2D")),new Be({defines:c,sources:[o]})}function O9(){this._requiresEC=!1,this._requiresWC=!1,this._requiresNormalEC=!1,this._requiresTextureCoordinates=!1,this._usesNormalEC=!1,this._usesPositionToEyeEC=!1,this._usesTangentToEyeMat=!1,this._usesSt=!1}Object.defineProperties(O9.prototype,{requiresEC:{get:function(){return this._requiresEC},set:function(e){this._requiresEC=e||this._requiresEC}},requiresWC:{get:function(){return this._requiresWC},set:function(e){this._requiresWC=e||this._requiresWC,this.requiresEC=this._requiresWC}},requiresNormalEC:{get:function(){return this._requiresNormalEC},set:function(e){this._requiresNormalEC=e||this._requiresNormalEC,this.requiresEC=this._requiresNormalEC}},requiresTextureCoordinates:{get:function(){return this._requiresTextureCoordinates},set:function(e){this._requiresTextureCoordinates=e||this._requiresTextureCoordinates,this.requiresWC=this._requiresTextureCoordinates}},normalEC:{set:function(e){this.requiresNormalEC=e,this._usesNormalEC=e},get:function(){return this._usesNormalEC}},tangentToEyeMatrix:{set:function(e){this.requiresWC=e,this.requiresNormalEC=e,this._usesTangentToEyeMat=e},get:function(){return this._usesTangentToEyeMat}},positionToEyeEC:{set:function(e){this.requiresEC=e,this._usesPositionToEyeEC=e},get:function(){return this._usesPositionToEyeEC}},st:{set:function(e){this.requiresTextureCoordinates=e,this._usesSt=e},get:function(){return this._usesSt}}});function hoe(e,t,n){return Math.abs((t.y-e.y)*n.x-(t.x-e.x)*n.y+t.x*e.y-t.y*e.x)/U.distance(t,e)}var iNe=[new U,new U,new U,new U];function yoe(e,t){let n=iNe,i=U.unpack(t,0,n[0]),o=U.unpack(t,2,n[1]),r=U.unpack(t,4,n[2]);e.uMaxVmax=new uc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[o.x,o.y,r.x,r.y]});let s=1/hoe(i,o,r),a=1/hoe(i,r,o);e.uvMinAndExtents=new uc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[i.x,i.y,s,a]})}var boe=new fe,xoe=new d,oNe=new d,rNe=new d,NU={high:0,low:0};function Toe(e,t,n){let i=boe;i.height=0,i.longitude=e.west,i.latitude=e.south;let o=t.project(i,xoe);i.latitude=e.north;let r=t.project(i,oNe);i.longitude=e.east,i.latitude=e.south;let s=t.project(i,rNe),a=[0,0,0,0],c=[0,0,0,0],u=Un.encode(o.x,NU);a[0]=u.high,c[0]=u.low,u=Un.encode(o.y,NU),a[1]=u.high,c[1]=u.low,u=Un.encode(r.y,NU),a[2]=u.high,c[2]=u.low,u=Un.encode(s.x,NU),a[3]=u.high,c[3]=u.low,n.planes2D_HIGH=new uc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:a}),n.planes2D_LOW=new uc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:c})}var sNe=new N,aNe=new N,moe=new d,cNe=new fe,lNe=[new fe,new fe,new fe,new fe,new fe,new fe,new fe,new fe];function uNe(e,t,n,i,o,r){let s=se.center(e,cNe);s.height=n;let a=fe.toCartesian(s,t,moe),c=wt.eastNorthUpToFixedFrame(a,t,sNe),u=N.inverse(c,aNe),f=e.west,h=e.east,p=e.north,_=e.south,m=lNe;m[0].latitude=_,m[0].longitude=f,m[1].latitude=p,m[1].longitude=f,m[2].latitude=p,m[2].longitude=h,m[3].latitude=_,m[3].longitude=h;let y=(f+h)*.5,b=(p+_)*.5;m[4].latitude=_,m[4].longitude=y,m[5].latitude=p,m[5].longitude=y,m[6].latitude=b,m[6].longitude=f,m[7].latitude=b,m[7].longitude=h;let x=Number.POSITIVE_INFINITY,C=Number.NEGATIVE_INFINITY,T=Number.POSITIVE_INFINITY,A=Number.NEGATIVE_INFINITY;for(let P=0;P<8;P++){m[P].height=n;let O=fe.toCartesian(m[P],t,moe);N.multiplyByPoint(u,O,O),O.z=0,x=Math.min(x,O.x),C=Math.max(C,O.x),T=Math.min(T,O.y),A=Math.max(A,O.y)}let S=i;S.x=x,S.y=T,S.z=0,N.multiplyByPoint(c,S,S);let w=o;w.x=C,w.y=T,w.z=0,N.multiplyByPoint(c,w,w),d.subtract(w,S,o);let R=r;R.x=x,R.y=A,R.z=0,N.multiplyByPoint(c,R,R),d.subtract(R,S,r)}var fNe=new d,dNe=new d,hNe=new Un;Df.getPlanarTextureCoordinateAttributes=function(e,t,n,i,o){let r=xoe,s=fNe,a=dNe;uNe(e,n,o??0,r,s,a);let c={};yoe(c,t);let u=Un.fromCartesian(r,hNe);return c.southWest_HIGH=new uc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:d.pack(u.high,[0,0,0])}),c.southWest_LOW=new uc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:d.pack(u.low,[0,0,0])}),c.eastward=new uc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:d.pack(s,[0,0,0])}),c.northward=new uc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:d.pack(a,[0,0,0])}),Toe(e,i,c),c};var mNe=new d;function poe(e,t,n,i){let o=boe;o.latitude=e,o.longitude=t,o.height=0;let r=fe.toCartesian(o,n,mNe),s=Math.sqrt(r.x*r.x+r.y*r.y),a=D.fastApproximateAtan2(s,r.z),c=D.fastApproximateAtan2(r.x,r.y);return i.x=a,i.y=c,i}var goe=new U;Df.getSphericalExtentGeometryInstanceAttributes=function(e,t,n,i){let o=poe(e.south,e.west,n,goe),r=o.x,s=o.y,a=poe(e.north,e.east,n,goe),c=a.x,u=a.y,f=0;s>u&&(f=D.PI-s,s=-D.PI,u+=f),r-=D.EPSILON5,s-=D.EPSILON5,c+=D.EPSILON5,u+=D.EPSILON5;let h=1/(u-s),p=1/(c-r),_={sphericalExtents:new uc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[r,s,p,h]}),longitudeRotation:new uc({componentDatatype:X.FLOAT,componentsPerAttribute:1,normalize:!1,value:[f]})};return yoe(_,t),Toe(e,i,_),_};Df.hasAttributesForTextureCoordinatePlanes=function(e){return l(e.southWest_HIGH)&&l(e.southWest_LOW)&&l(e.northward)&&l(e.eastward)&&l(e.planes2D_HIGH)&&l(e.planes2D_LOW)&&l(e.uMaxVmax)&&l(e.uvMinAndExtents)};Df.hasAttributesForSphericalExtents=function(e){return l(e.sphericalExtents)&&l(e.longitudeRotation)&&l(e.planes2D_HIGH)&&l(e.planes2D_LOW)&&l(e.uMaxVmax)&&l(e.uvMinAndExtents)};function pNe(e){return Math.max(e.width,e.height)>Df.MAX_WIDTH_FOR_PLANAR_EXTENTS}Df.shouldUseSphericalCoordinates=function(e){return pNe(e)};Df.MAX_WIDTH_FOR_PLANAR_EXTENTS=D.toRadians(1);var bu=Df;var gNe={NEVER:te.NEVER,LESS:te.LESS,EQUAL:te.EQUAL,LESS_OR_EQUAL:te.LEQUAL,GREATER:te.GREATER,NOT_EQUAL:te.NOTEQUAL,GREATER_OR_EQUAL:te.GEQUAL,ALWAYS:te.ALWAYS},kn=Object.freeze(gNe);var _Ne={ZERO:te.ZERO,KEEP:te.KEEP,REPLACE:te.REPLACE,INCREMENT:te.INCR,DECREMENT:te.DECR,INVERT:te.INVERT,INCREMENT_WRAP:te.INCR_WRAP,DECREMENT_WRAP:te.DECR_WRAP},at=Object.freeze(_Ne);var FU={CESIUM_3D_TILE_MASK:128,SKIP_LOD_MASK:112,SKIP_LOD_BIT_SHIFT:4,CLASSIFICATION_MASK:15};FU.setCesium3DTileBit=function(){return{enabled:!0,frontFunction:kn.ALWAYS,frontOperation:{fail:at.KEEP,zFail:at.KEEP,zPass:at.REPLACE},backFunction:kn.ALWAYS,backOperation:{fail:at.KEEP,zFail:at.KEEP,zPass:at.REPLACE},reference:FU.CESIUM_3D_TILE_MASK,mask:FU.CESIUM_3D_TILE_MASK}};var kt=Object.freeze(FU);function Hb(e){e=e??G.EMPTY_OBJECT;let t=e.geometryInstances;this.geometryInstances=t,this.show=e.show??!0,this.classificationType=e.classificationType??Bn.BOTH,this.debugShowBoundingVolume=e.debugShowBoundingVolume??!1,this.debugShowShadowVolume=e.debugShowShadowVolume??!1,this._debugShowShadowVolume=!1,this._extruded=e._extruded??!1,this._uniformMap=e._uniformMap,this._sp=void 0,this._spStencil=void 0,this._spPick=void 0,this._spColor=void 0,this._spPick2D=void 0,this._spColor2D=void 0,this._rsStencilDepthPass=void 0,this._rsStencilDepthPass3DTiles=void 0,this._rsColorPass=void 0,this._rsPickPass=void 0,this._commandsIgnoreShow=[],this._ready=!1,this._primitive=void 0,this._pickPrimitive=e._pickPrimitive,this._hasSphericalExtentsAttribute=!1,this._hasPlanarExtentsAttributes=!1,this._hasPerColorAttribute=!1,this.appearance=e.appearance,this._createBoundingVolumeFunction=e._createBoundingVolumeFunction,this._updateAndQueueCommandsFunction=e._updateAndQueueCommandsFunction,this._usePickOffsets=!1,this._primitiveOptions={geometryInstances:void 0,appearance:void 0,vertexCacheOptimize:e.vertexCacheOptimize??!1,interleave:e.interleave??!1,releaseGeometryInstances:e.releaseGeometryInstances??!0,allowPicking:e.allowPicking??!0,asynchronous:e.asynchronous??!0,compressVertices:e.compressVertices??!0,_createBoundingVolumeFunction:void 0,_createRenderStatesFunction:void 0,_createShaderProgramFunction:void 0,_createCommandsFunction:void 0,_updateAndQueueCommandsFunction:void 0,_createPickOffsets:!0}}Object.defineProperties(Hb.prototype,{vertexCacheOptimize:{get:function(){return this._primitiveOptions.vertexCacheOptimize}},interleave:{get:function(){return this._primitiveOptions.interleave}},releaseGeometryInstances:{get:function(){return this._primitiveOptions.releaseGeometryInstances}},allowPicking:{get:function(){return this._primitiveOptions.allowPicking}},asynchronous:{get:function(){return this._primitiveOptions.asynchronous}},compressVertices:{get:function(){return this._primitiveOptions.compressVertices}},ready:{get:function(){return this._ready}},_needs2DShader:{get:function(){return this._hasPlanarExtentsAttributes||this._hasSphericalExtentsAttribute}}});Hb.isSupported=function(e){return e.context.stencilBuffer};function IA(e,t){let n=t?kn.EQUAL:kn.ALWAYS;return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:e,frontFunction:n,frontOperation:{fail:at.KEEP,zFail:at.DECREMENT_WRAP,zPass:at.KEEP},backFunction:n,backOperation:{fail:at.KEEP,zFail:at.INCREMENT_WRAP,zPass:at.KEEP},reference:kt.CESIUM_3D_TILE_MASK,mask:kt.CESIUM_3D_TILE_MASK},stencilMask:kt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:lc.LESS_OR_EQUAL},depthMask:!1}}function L9(e){return{stencilTest:{enabled:e,frontFunction:kn.NOT_EQUAL,frontOperation:{fail:at.ZERO,zFail:at.ZERO,zPass:at.ZERO},backFunction:kn.NOT_EQUAL,backOperation:{fail:at.ZERO,zFail:at.ZERO,zPass:at.ZERO},reference:0,mask:kt.CLASSIFICATION_MASK},stencilMask:kt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:an.PRE_MULTIPLIED_ALPHA_BLEND}}var yNe={stencilTest:{enabled:!0,frontFunction:kn.NOT_EQUAL,frontOperation:{fail:at.ZERO,zFail:at.ZERO,zPass:at.ZERO},backFunction:kn.NOT_EQUAL,backOperation:{fail:at.ZERO,zFail:at.ZERO,zPass:at.ZERO},reference:0,mask:kt.CLASSIFICATION_MASK},stencilMask:kt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1};function bNe(e,t,n,i){if(l(e._rsStencilDepthPass))return;let o=!e.debugShowShadowVolume;e._rsStencilDepthPass=Ne.fromCache(IA(o,!1)),e._rsStencilDepthPass3DTiles=Ne.fromCache(IA(o,!0)),e._rsColorPass=Ne.fromCache(L9(o,!1)),e._rsPickPass=Ne.fromCache(yNe)}function xNe(e,t){if(!e.compressVertices)return t;if(t.search(/in\s+vec3\s+extrudeDirection;/g)!==-1){let n="compressedAttributes",i=`in vec2 ${n};`,o=`vec3 extrudeDirection; `,r=` extrudeDirection = czm_octDecode(${n}, 65535.0); `,s=t;s=s.replace(/in\s+vec3\s+extrudeDirection;/g,""),s=Be.replaceMain(s,"czm_non_compressed_main");let a=`void main() { ${r} czm_non_compressed_main(); }`;return[i,o,s,a].join(` `)}}function TNe(e,t){let n=t.context,i=e._primitive,o=p1;o=e._primitive._batchTable.getVertexShaderCallback()(o),o=vn._appendDistanceDisplayConditionToShader(i,o),o=vn._modifyShaderPosition(e,o,t.scene3DOnly),o=vn._updateColorAttribute(i,o);let r=e._hasPlanarExtentsAttributes,s=r||e._hasSphericalExtentsAttribute;e._extruded&&(o=xNe(i,o));let a=e._extruded?"EXTRUDED_GEOMETRY":"",c=new Be({defines:[a],sources:[o]}),u=new Be({sources:[oy]}),f=e._primitive._attributeLocations,h=new bu(s,r,e.appearance);if(e._spStencil=Zt.replaceCache({context:n,shaderProgram:e._spStencil,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f}),e._primitive.allowPicking){let m=Be.createPickVertexShaderSource(o);m=vn._appendShowToShader(i,m),m=vn._updatePickColorAttribute(m);let y=h.createPickFragmentShader(!1),b=h.createPickVertexShader([a],m,!1,t.mapProjection);if(e._spPick=Zt.replaceCache({context:n,shaderProgram:e._spPick,vertexShaderSource:b,fragmentShaderSource:y,attributeLocations:f}),s){let x=n.shaderCache.getDerivedShaderProgram(e._spPick,"2dPick");if(!l(x)){let C=h.createPickFragmentShader(!0),T=h.createPickVertexShader([a],m,!0,t.mapProjection);x=n.shaderCache.createDerivedShaderProgram(e._spPick,"2dPick",{vertexShaderSource:T,fragmentShaderSource:C,attributeLocations:f})}e._spPick2D=x}}else e._spPick=Zt.fromCache({context:n,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f});o=vn._appendShowToShader(i,o),c=new Be({defines:[a],sources:[o]}),e._sp=Zt.replaceCache({context:n,shaderProgram:e._sp,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f});let p=h.createFragmentShader(!1),_=h.createVertexShader([a],o,!1,t.mapProjection);if(e._spColor=Zt.replaceCache({context:n,shaderProgram:e._spColor,vertexShaderSource:_,fragmentShaderSource:p,attributeLocations:f}),s){let m=n.shaderCache.getDerivedShaderProgram(e._spColor,"2dColor");if(!l(m)){let y=h.createFragmentShader(!0),b=h.createVertexShader([a],o,!0,t.mapProjection);m=n.shaderCache.createDerivedShaderProgram(e._spColor,"2dColor",{vertexShaderSource:b,fragmentShaderSource:y,attributeLocations:f})}e._spColor2D=m}}function CNe(e,t){let n=e._primitive,i=n._va.length*2;t.length=i;let o,r,s,a=0,c=n._batchTable.getUniformMapCallback()(e._uniformMap),u=e._needs2DShader;for(o=0;o0&&(c=o[0].attributes,p=bu.hasAttributesForSphericalExtents(c),_=bu.hasAttributesForTextureCoordinatePlanes(c),h=c.color),s=0;s{l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};Hb.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};Hb.prototype.isDestroyed=function(){return!1};Hb.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._spPick=this._spPick&&this._spPick.destroy(),this._spColor=this._spColor&&this._spColor.destroy(),this._spPick2D=void 0,this._spColor2D=void 0,le(this)};var DA=Hb;var vNe={u_globeMinimumAltitude:function(){return 55e3}};function Nl(e){e=e??G.EMPTY_OBJECT;let t=e.appearance,n=e.geometryInstances;if(!l(t)&&l(n)){let o=Array.isArray(n)?n:[n],r=o.length;for(let s=0;s{!this._ready&&l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};Nl.prototype.getBoundingSphere=function(e){let t=this._boundingSpheresKeys.indexOf(e);if(t!==-1)return this._boundingSpheres[t]};Nl.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};Nl.prototype.isDestroyed=function(){return!1};Nl.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),le(this)};Nl._supportsMaterials=function(e){return e.depthTexture};Nl.supportsMaterials=function(e){return Nl._supportsMaterials(e.frameState.context)};var jc=Nl;function PA(){de.throwInstantiationError()}Object.defineProperties(PA.prototype,{isConstant:{get:de.throwInstantiationError},definitionChanged:{get:de.throwInstantiationError}});PA.prototype.getType=de.throwInstantiationError;PA.prototype.getValue=de.throwInstantiationError;PA.prototype.equals=de.throwInstantiationError;var NNe=new K;PA.getValue=function(e,t,n){let i;return l(e)||(e=K.now(NNe)),l(t)&&(i=t.getType(e),l(i))?((!l(n)||n.type!==i)&&(n=ji.fromType(i)),t.getValue(e,n.uniforms),n):((!l(n)||n.type!==ji.ColorType)&&(n=ji.fromType(ji.ColorType)),V.clone(V.WHITE,n.uniforms.color),n)};var Xo=PA;function Gb(e,t,n){this._primitives=t,this._orderedGroundPrimitives=n,this._primitive=void 0,this._outlinePrimitive=void 0,this._geometryUpdater=e,this._options=e._options,this._entity=e._entity,this._material=void 0}Gb.prototype._isHidden=function(e,t,n){return!e.isShowing||!e.isAvailable(n)||!W.getValueOrDefault(t.show,n,!0)};Gb.prototype._setOptions=de.throwInstantiationError;Gb.prototype.update=function(e){let t=this._geometryUpdater,n=t._onTerrain,i=this._primitives,o=this._orderedGroundPrimitives;n?o.remove(this._primitive):(i.removeAndDestroy(this._primitive),i.removeAndDestroy(this._outlinePrimitive),this._outlinePrimitive=void 0),this._primitive=void 0;let r=this._entity,s=r[this._geometryUpdater._geometryPropertyName];if(this._setOptions(r,s,e),this._isHidden(r,s,e))return;let a=this._geometryUpdater.shadowsProperty.getValue(e),c=this._options;if(!l(s.fill)||s.fill.getValue(e)){let u=t.fillMaterialProperty,f=u instanceof zt,h,p=t._getIsClosed(c);if(f)h=new sn({closed:p,flat:n&&!t._supportsMaterialsforEntitiesOnTerrain});else{let _=Xo.getValue(e,u,this._material);this._material=_,h=new oo({material:_,translucent:_.isTranslucent(),closed:p})}if(n)c.vertexFormat=sn.VERTEX_FORMAT,this._primitive=o.add(new jc({geometryInstances:this._geometryUpdater.createFillGeometryInstance(e),appearance:h,asynchronous:!1,shadows:a,classificationType:this._geometryUpdater.classificationTypeProperty.getValue(e)}),W.getValueOrUndefined(this._geometryUpdater.zIndex,e));else{c.vertexFormat=h.vertexFormat;let _=this._geometryUpdater.createFillGeometryInstance(e);f&&(h.translucent=_.attributes.color.value[3]!==255),this._primitive=i.add(new vn({geometryInstances:_,appearance:h,asynchronous:!1,shadows:a}))}}if(!n&&l(s.outline)&&s.outline.getValue(e)){let u=this._geometryUpdater.createOutlineGeometryInstance(e),f=W.getValueOrDefault(s.outlineWidth,e,1);this._outlinePrimitive=i.add(new vn({geometryInstances:u,appearance:new sn({flat:!0,translucent:u.attributes.color.value[3]!==255,renderState:{lineWidth:t._scene.clampLineWidth(f)}}),asynchronous:!1,shadows:a}))}};Gb.prototype.getBoundingSphere=function(e){let t=this._entity,n=this._primitive,i=this._outlinePrimitive,o;return l(n)&&n.show&&n.ready&&(o=n.getGeometryInstanceAttributes(t),l(o)&&l(o.boundingSphere))?(ae.clone(o.boundingSphere,e),st.DONE):l(i)&&i.show&&i.ready&&(o=i.getGeometryInstanceAttributes(t),l(o)&&l(o.boundingSphere))?(ae.clone(o.boundingSphere,e),st.DONE):l(n)&&!n.ready||l(i)&&!i.ready?st.PENDING:st.FAILED};Gb.prototype.isDestroyed=function(){return!1};Gb.prototype.destroy=function(){let e=this._primitives,t=this._orderedGroundPrimitives;this._geometryUpdater._onTerrain?t.remove(this._primitive):e.removeAndDestroy(this._primitive),e.removeAndDestroy(this._outlinePrimitive),le(this)};var ti=Gb;var woe={};function x1(e,t){l(woe[e])||(woe[e]=!0,console.warn(t??e))}x1.geometryOutlines="Entity geometry outlines are unsupported on terrain. Outlines will be disabled. To enable outlines, disable geometry terrain clamping by explicitly setting height to 0.";x1.geometryZIndex="Entity geometry with zIndex are unsupported when height or extrudedHeight are defined. zIndex will be ignored";x1.geometryHeightReference="Entity corridor, ellipse, polygon or rectangle with heightReference must also have a defined height. heightReference will be ignored";x1.geometryExtrudedHeightReference="Entity corridor, ellipse, polygon or rectangle with extrudedHeightReference must also have a defined extrudedHeight. extrudedHeightReference will be ignored";var mt=x1;var FNe={AUTODETECT:0,ENU:1,INERTIAL:2,VELOCITY:3},Vp=Object.freeze(FNe);var BNe={NONE:0,GEODESIC:1,RHUMB:2},$t=Object.freeze(BNe);var Ioe=D.EPSILON10;function kNe(e,t,n,i){if(!l(e))return;n=n??!1;let o=l(i),r=e.length;if(r<2)return e;let s,a=e[0],c,u,f=0,h=-1;for(s=1;sD.EPSILON12);let E=L*(t*t-n*n)/(n*n),v=1+E*(4096+E*(E*(320-175*E)-768))/16384,I=E*(256+E*(E*(74-47*E)-128))/1024,M=g*g,F=I*O*(g+I*(P*(2*M-1)-I*g*(4*O*O-3)*(4*M-3)/6)/4),z=n*v*(R-F),k=Math.atan2(_*w,b-C*S),H=Math.atan2(h*w,b*S-C);e._distance=z,e._startHeading=k,e._endHeading=H,e._uSquared=E}var HNe=new d,B9=new d;function Poe(e,t,n,i){let o=d.normalize(i.cartographicToCartesian(t,B9),HNe),r=d.normalize(i.cartographicToCartesian(n,B9),B9);VNe(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude),e._start=fe.clone(t,e._start),e._end=fe.clone(n,e._end),e._start.height=0,e._end.height=0,zNe(e)}function T1(e,t,n){let i=n??ee.default;this._ellipsoid=i,this._start=new fe,this._end=new fe,this._constants={},this._startHeading=void 0,this._endHeading=void 0,this._distance=void 0,this._uSquared=void 0,l(e)&&l(t)&&Poe(this,e,t,i)}Object.defineProperties(T1.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},surfaceDistance:{get:function(){return this._distance}},start:{get:function(){return this._start}},end:{get:function(){return this._end}},startHeading:{get:function(){return this._startHeading}},endHeading:{get:function(){return this._endHeading}}});T1.prototype.setEndPoints=function(e,t){Poe(this,e,t,this._ellipsoid)};T1.prototype.interpolateUsingFraction=function(e,t){return this.interpolateUsingSurfaceDistance(this._distance*e,t)};T1.prototype.interpolateUsingSurfaceDistance=function(e,t){let n=this._constants,i=n.distanceRatio+e/n.b,o=Math.cos(2*i),r=Math.cos(4*i),s=Math.cos(6*i),a=Math.sin(2*i),c=Math.sin(4*i),u=Math.sin(6*i),f=Math.sin(8*i),h=i*i,p=i*h,_=n.u8Over256,m=n.u2Over4,y=n.u6Over64,b=n.u4Over16,x=2*p*_*o/3+i*(1-m+7*b/4-15*y/4+579*_/64-(b-15*y/4+187*_/16)*o-(5*y/4-115*_/16)*r-29*_*s/16)+(m/2-b+71*y/32-85*_/16)*a+(5*b/16-5*y/4+383*_/96)*c-h*((y-11*_/2)*a+5*_*c/2)+(29*y/96-29*_/16)*u+539*_*f/1536,C=Math.asin(Math.sin(x)*n.cosineAlpha),T=Math.atan(n.a/n.b*Math.tan(C));x=x-n.sigma;let A=Math.cos(2*n.sigma+x),S=Math.sin(x),w=Math.cos(x),R=n.cosineU*w,P=n.sineU*S,L=Math.atan2(S*n.sineHeading,R-P*n.cosineHeading)-Doe(n.f,n.sineAlpha,n.cosineSquaredAlpha,x,S,w,A);return l(t)?(t.longitude=this._start.longitude+L,t.latitude=T,t.height=0,t):new fe(this._start.longitude+L,T,0)};var Hp=T1;function z9(e,t,n){if(e===0)return t*n;let i=e*e,o=i*i,r=o*i,s=r*i,a=s*i,c=a*i,u=n,f=Math.sin(2*u),h=Math.sin(4*u),p=Math.sin(6*u),_=Math.sin(8*u),m=Math.sin(10*u),y=Math.sin(12*u);return t*((1-i/4-3*o/64-5*r/256-175*s/16384-441*a/65536-4851*c/1048576)*u-(3*i/8+3*o/32+45*r/1024+105*s/4096+2205*a/131072+6237*c/524288)*f+(15*o/256+45*r/1024+525*s/16384+1575*a/65536+155925*c/8388608)*h-(35*r/3072+175*s/12288+3675*a/262144+13475*c/1048576)*p+(315*s/131072+2205*a/524288+43659*c/8388608)*_-(693*a/1310720+6237*c/5242880)*m+1001*c/8388608*y)}function GNe(e,t,n){let i=e/n;if(t===0)return i;let o=i*i,r=o*i,s=r*i,a=t,c=a*a,u=c*c,f=u*c,h=f*c,p=h*c,_=p*c,m=Math.sin(2*i),y=Math.cos(2*i),b=Math.sin(4*i),x=Math.cos(4*i),C=Math.sin(6*i),T=Math.cos(6*i),A=Math.sin(8*i),S=Math.cos(8*i),w=Math.sin(10*i),R=Math.cos(10*i),P=Math.sin(12*i);return i+i*c/4+7*i*u/64+15*i*f/256+579*i*h/16384+1515*i*p/65536+16837*i*_/1048576+(3*i*u/16+45*i*f/256-i*(32*o-561)*h/4096-i*(232*o-1677)*p/16384+i*(399985-90560*o+512*s)*_/5242880)*y+(21*i*f/256+483*i*h/4096-i*(224*o-1969)*p/16384-i*(33152*o-112599)*_/1048576)*x+(151*i*h/4096+4681*i*p/65536+1479*i*_/16384-453*r*_/32768)*T+(1097*i*p/65536+42783*i*_/1048576)*S+8011*i*_/1048576*R+(3*c/8+3*u/16+213*f/2048-3*o*f/64+255*h/4096-33*o*h/512+20861*p/524288-33*o*p/512+s*p/1024+28273*_/1048576-471*o*_/8192+9*s*_/4096)*m+(21*u/256+21*f/256+533*h/8192-21*o*h/512+197*p/4096-315*o*p/4096+584039*_/16777216-12517*o*_/131072+7*s*_/2048)*b+(151*f/6144+151*h/4096+5019*p/131072-453*o*p/16384+26965*_/786432-8607*o*_/131072)*C+(1097*h/131072+1097*p/65536+225797*_/10485760-1097*o*_/65536)*A+(8011*p/2621440+8011*_/1048576)*w+293393*_/251658240*P}function RA(e,t){if(e===0)return Math.log(Math.tan(.5*(D.PI_OVER_TWO+t)));let n=e*Math.sin(t);return Math.log(Math.tan(.5*(D.PI_OVER_TWO+t)))-e/2*Math.log((1+n)/(1-n))}function jNe(e,t,n,i,o){let r=RA(e._ellipticity,n),s=RA(e._ellipticity,o);return Math.atan2(D.negativePiToPi(i-t),s-r)}function WNe(e,t,n,i,o,r,s){let a=e._heading,c=r-i,u=0;if(D.equalsEpsilon(Math.abs(a),D.PI_OVER_TWO,D.EPSILON8))if(t===n)u=t*Math.cos(o)*D.negativePiToPi(c);else{let f=Math.sin(o);u=t*Math.cos(o)*D.negativePiToPi(c)/Math.sqrt(1-e._ellipticitySquared*f*f)}else{let f=z9(e._ellipticity,t,o);u=(z9(e._ellipticity,t,s)-f)/Math.cos(a)}return Math.abs(u)}var qNe=new d,k9=new d;function Roe(e,t,n,i){let o=d.normalize(i.cartographicToCartesian(t,k9),qNe),r=d.normalize(i.cartographicToCartesian(n,k9),k9),s=i.maximumRadius,a=i.minimumRadius,c=s*s,u=a*a;e._ellipticitySquared=(c-u)/c,e._ellipticity=Math.sqrt(e._ellipticitySquared),e._start=fe.clone(t,e._start),e._start.height=0,e._end=fe.clone(n,e._end),e._end.height=0,e._heading=jNe(e,t.longitude,t.latitude,n.longitude,n.latitude),e._distance=WNe(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude)}function Ooe(e,t,n,i,o,r){if(n===0)return fe.clone(e,r);let s=o*o,a,c,u;if(Math.abs(D.PI_OVER_TWO-Math.abs(t))>D.EPSILON8){let f=z9(o,i,e.latitude),h=n*Math.cos(t),p=f+h;if(c=GNe(p,o,i),Math.abs(t)0?a=D.negativePiToPi(e.longitude+u):a=D.negativePiToPi(e.longitude-u)}return l(r)?(r.longitude=a,r.latitude=c,r.height=0,r):new fe(a,c,0)}function Gp(e,t,n){let i=n??ee.default;this._ellipsoid=i,this._start=new fe,this._end=new fe,this._heading=void 0,this._distance=void 0,this._ellipticity=void 0,this._ellipticitySquared=void 0,l(e)&&l(t)&&Roe(this,e,t,i)}Object.defineProperties(Gp.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},surfaceDistance:{get:function(){return this._distance}},start:{get:function(){return this._start}},end:{get:function(){return this._end}},heading:{get:function(){return this._heading}}});Gp.fromStartHeadingDistance=function(e,t,n,i,o){let r=i??ee.default,s=r.maximumRadius,a=r.minimumRadius,c=s*s,u=a*a,f=Math.sqrt((c-u)/c);t=D.negativePiToPi(t);let h=Ooe(e,t,n,r.maximumRadius,f);return!l(o)||l(i)&&!i.equals(o.ellipsoid)?new Gp(e,h,r):(o.setEndPoints(e,h),o)};Gp.prototype.setEndPoints=function(e,t){Roe(this,e,t,this._ellipsoid)};Gp.prototype.interpolateUsingFraction=function(e,t){return this.interpolateUsingSurfaceDistance(e*this._distance,t)};Gp.prototype.interpolateUsingSurfaceDistance=function(e,t){return Ooe(this._start,this._heading,e,this._ellipsoid.maximumRadius,this._ellipticity,t)};Gp.prototype.findIntersectionWithLongitude=function(e,t){let n=this._ellipticity,i=this._heading,o=Math.abs(i),r=this._start;if(e=D.negativePiToPi(e),D.equalsEpsilon(Math.abs(e),Math.PI,D.EPSILON14)&&(e=D.sign(r.longitude)*Math.PI),l(t)||(t=new fe),Math.abs(D.PI_OVER_TWO-o)<=D.EPSILON8)return t.longitude=e,t.latitude=r.latitude,t.height=0,t;if(D.equalsEpsilon(Math.abs(D.PI_OVER_TWO-o),D.PI_OVER_TWO,D.EPSILON8))return D.equalsEpsilon(e,r.longitude,D.EPSILON12)?void 0:(t.longitude=e,t.latitude=D.PI_OVER_TWO*D.sign(D.PI_OVER_TWO-i),t.height=0,t);let s=r.latitude,a=n*Math.sin(s),c=Math.tan(.5*(D.PI_OVER_TWO+s))*Math.exp((e-r.longitude)/Math.tan(i)),u=(1+a)/(1-a),f=r.latitude,h;do{h=f;let p=n*Math.sin(h),_=(1+p)/(1-p);f=2*Math.atan(c*Math.pow(_/u,n/2))-D.PI_OVER_TWO}while(!D.equalsEpsilon(f,h,D.EPSILON12));return t.longitude=e,t.latitude=f,t.height=0,t};Gp.prototype.findIntersectionWithLatitude=function(e,t){let n=this._ellipticity,i=this._heading,o=this._start;if(D.equalsEpsilon(Math.abs(i),D.PI_OVER_TWO,D.EPSILON8))return;let r=RA(n,o.latitude),s=RA(n,e),a=Math.tan(i)*(s-r),c=D.negativePiToPi(o.longitude+a);return l(t)?(t.longitude=c,t.latitude=e,t.height=0,t):new fe(c,e,0)};var Fa=Gp;var Y9=[Ii,Pi],YNe=Y9.length,Qoe=Math.cos(D.toRadians(30)),Moe=Math.cos(D.toRadians(150)),Joe=0,ere=1e3;function sy(e){e=e??G.EMPTY_OBJECT;let t=e.positions;this.width=e.width??1,this._positions=t,this.granularity=e.granularity??9999,this.loop=e.loop??!1,this.arcType=e.arcType??$t.GEODESIC,this._ellipsoid=ee.default,this._projectionIndex=0,this._workerName="createGroundPolylineGeometry",this._scene3DOnly=!1}Object.defineProperties(sy.prototype,{packedLength:{get:function(){return 1+this._positions.length*3+1+1+1+ee.packedLength+1+1}}});sy.setProjectionAndEllipsoid=function(e,t){let n=0;for(let i=0;iQoe||rD.PI_OVER_TWO&&(a=!0,s=d.subtract(r,n,Voe),u=c.cartesianToCartographic(s,Uoe)),u.height=0;let f=e.project(u,o);return o=d.subtract(f,i,o),o.z=0,o=d.normalize(o,o),a&&d.negate(o,o),o}var hFe=new d,Hoe=new d;function Goe(e,t,n,i,o,r){let s=d.subtract(t,e,hFe);d.normalize(s,s);let a=n-Joe,c=d.multiplyByScalar(s,a,Hoe);d.add(e,c,o);let u=i-ere;c=d.multiplyByScalar(s,u,Hoe),d.add(t,c,r)}var mFe=new d;function UU(e,t){let n=nn.getPointDistance(VU,e),i=nn.getPointDistance(VU,t),o=mFe;D.equalsEpsilon(n,0,D.EPSILON2)?(o=jp(t,e,o),d.multiplyByScalar(o,D.EPSILON2,o),d.add(e,o,e)):D.equalsEpsilon(i,0,D.EPSILON2)&&(o=jp(e,t,o),d.multiplyByScalar(o,D.EPSILON2,o),d.add(t,o,t))}function pFe(e,t){let n=Math.abs(e.longitude),i=Math.abs(t.longitude);if(D.equalsEpsilon(n,D.PI,D.EPSILON11)){let o=D.sign(t.longitude);return e.longitude=o*(n-D.EPSILON11),1}else if(D.equalsEpsilon(i,D.PI,D.EPSILON11)){let o=D.sign(e.longitude);return t.longitude=o*(i-D.EPSILON11),2}return 0}var nre=new fe,ire=new fe,joe=new d,G9=new d,Woe=new d,qoe=new d,gFe=new d,Yoe=new d,_Fe=[nre,ire],yFe=new se,bFe=new d,xFe=new d,TFe=new d,CFe=new d,AFe=new d,EFe=new d,j9=new d,W9=new d,SFe=new d,vFe=new d,wFe=new d,Xoe=new d,IFe=new d,DFe=new d,PFe=new Un,RFe=new Un,Koe=new d,OFe=new d,Zoe=new d,MFe=[new ae,new ae],ore=[0,2,1,0,3,2,0,7,3,0,4,7,0,5,4,0,1,5,5,7,4,5,6,7,5,2,6,5,1,2,3,6,2,3,7,6],$oe=ore.length;function LFe(e,t,n,i,o,r,s){let a,c,u=t._ellipsoid,f=n.length/3-1,h=f*8,p=h*4,_=f*36,m=h>65535?new Uint32Array(_):new Uint16Array(_),y=new Float64Array(h*3),b=new Float32Array(p),x=new Float32Array(p),C=new Float32Array(p),T=new Float32Array(p),A=new Float32Array(p),S,w,R,P;s&&(S=new Float32Array(p),w=new Float32Array(p),R=new Float32Array(p),P=new Float32Array(h*2));let O=r.length/2,L=0,g=nre;g.height=0;let E=ire;E.height=0;let v=joe,I=G9;if(s)for(c=0,a=1;aQoe?(Kt=C1(t,g,He,Je,j9),Ke=C1(t,E,J,Dt,W9)):pi===1?(Ke=C1(t,E,J,Dt,W9),Kt.x=0,Kt.y=D.sign(g.longitude-Math.abs(E.longitude)),Kt.z=0):(Kt=C1(t,g,He,Je,j9),Ke.x=0,Ke.y=D.sign(g.longitude-E.longitude),Ke.z=0)}let un=d.distance(Fe,Y),Ot=Un.fromCartesian(Te,PFe),St=d.subtract(Q,Te,SFe),Xn=d.normalize(St,Xoe),mi=d.subtract(Fe,Te,vFe);mi=d.normalize(mi,mi);let Bt=d.cross(Xn,mi,Xoe);Bt=d.normalize(Bt,Bt);let At=d.cross(mi,He,IFe);At=d.normalize(At,At);let $i=d.subtract(Y,Q,wFe);$i=d.normalize($i,$i);let pt=d.cross(J,$i,DFe);pt=d.normalize(pt,pt);let Ho=un/F,mr=$/F,Za=0,Ir,Cs,Oe,nt=0,Ge=0;if(s){Za=d.distance(Je,Dt),Ir=Un.fromCartesian(Je,RFe),Cs=d.subtract(Dt,Je,Koe),Oe=d.normalize(Cs,OFe);let pi=Oe.x;Oe.x=Oe.y,Oe.y=-pi,nt=Za/L,Ge=he/L}for(z=0;z<8;z++){let pi=j+z*4,ca=H+z*2,Xr=pi+3,El=z<4?1:-1,mo=z===2||z===3||z===6||z===7?1:-1;d.pack(Ot.high,b,pi),b[Xr]=St.x,d.pack(Ot.low,x,pi),x[Xr]=St.y,d.pack(At,C,pi),C[Xr]=St.z,d.pack(pt,T,pi),T[Xr]=Ho*El,d.pack(Bt,A,pi);let Dr=mr*mo;Dr===0&&mo<0&&(Dr=9),A[Xr]=Dr,s&&(S[pi]=Ir.high.x,S[pi+1]=Ir.high.y,S[pi+2]=Ir.low.x,S[pi+3]=Ir.low.y,R[pi]=-Kt.y,R[pi+1]=Kt.x,R[pi+2]=Ke.y,R[pi+3]=-Ke.x,w[pi]=Cs.x,w[pi+1]=Cs.y,w[pi+2]=Oe.x,w[pi+3]=Oe.y,P[ca]=nt*El,Dr=Ge*mo,Dr===0&&mo<0&&(Dr=9),P[ca+1]=Dr)}let Ye=TFe,lt=CFe,Ht=bFe,bn=xFe,wo=se.fromCartographicArray(_Fe,yFe),bo=ci.getMinimumMaximumHeights(wo,u),$a=bo.minimumTerrainHeight,Qa=bo.maximumTerrainHeight;be+=Math.abs($a),be+=Math.abs(Qa),Goe(Te,Fe,$a,Qa,Ye,Ht),Goe(Q,Y,$a,Qa,lt,bn);let Ai=d.multiplyByScalar(Bt,D.EPSILON5,Zoe);d.add(Ye,Ai,Ye),d.add(lt,Ai,lt),d.add(Ht,Ai,Ht),d.add(bn,Ai,bn),UU(Ye,lt),UU(Ht,bn),d.pack(Ye,y,B),d.pack(lt,y,B+3),d.pack(bn,y,B+6),d.pack(Ht,y,B+9),Ai=d.multiplyByScalar(Bt,-2*D.EPSILON5,Zoe),d.add(Ye,Ai,Ye),d.add(lt,Ai,lt),d.add(Ht,Ai,Ht),d.add(bn,Ai,bn),UU(Ye,lt),UU(Ht,bn),d.pack(Ye,y,B+12),d.pack(lt,y,B+15),d.pack(bn,y,B+18),d.pack(Ht,y,B+21),k+=2,c+=3,H+=16,B+=24,j+=32,$+=un,he+=Za}c=0;let ce=0;for(a=0;a halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(1.0, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } // Check distance of the eye coordinate against start and end planes with normals in the right plane. // For computing unskewed lengthwise texture coordinate. // Can also be used for clipping extremely pointy miters, but in practice unnecessary because of miter breaking. // aligned plane: cross the right plane normal with miter plane normal, then cross the result with right again to point it more "forward" vec3 alignedPlaneNormal; // start aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_startPlaneNormalEcAndHalfWidth.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromStart = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, ecStart), eyeCoordinate.xyz); // end aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_endPlaneNormalEcAndBatchId.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromEnd = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, v_endEcAndStartEcX.xyz), eyeCoordinate.xyz); #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Clamp - distance to aligned planes may be negative due to mitering, // so fragment texture coordinate might be out-of-bounds. float s = clamp(distanceFromStart / (distanceFromStart + distanceFromEnd), 0.0, 1.0); s = (s * v_texcoordNormalizationAndStartEcYZ.x) + v_texcoordNormalizationAndStartEcYZ.y; float t = (widthwiseDistance + halfMaxWidth) / (2.0 * halfMaxWidth); czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, t); materialInput.str = vec3(s, t, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; czm_writeDepthClamp(); } `;var E1=`in vec3 v_forwardDirectionEC; in vec3 v_texcoordNormalizationAndHalfWidth; in float v_batchId; #ifdef PER_INSTANCE_COLOR in vec4 v_color; #else in vec2 v_alignedPlaneDistances; in float v_texcoordT; #endif float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) { // We don't expect the ray to ever be parallel to the plane return (-planeDistance - dot(planeNormal, origin)) / dot(planeNormal, direction); } void main(void) { vec4 eyeCoordinate = gl_FragCoord; eyeCoordinate /= eyeCoordinate.w; #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Use distances for planes aligned with segment to prevent skew in dashing float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x); float distanceFromEnd = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, v_forwardDirectionEC, -v_forwardDirectionEC.xyz, v_alignedPlaneDistances.y); // Clamp - distance to aligned planes may be negative due to mitering distanceFromStart = max(0.0, distanceFromStart); distanceFromEnd = max(0.0, distanceFromEnd); float s = distanceFromStart / (distanceFromStart + distanceFromEnd); s = (s * v_texcoordNormalizationAndHalfWidth.x) + v_texcoordNormalizationAndHalfWidth.y; czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, v_texcoordT); materialInput.str = vec3(s, v_texcoordT, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR } `;var S1=`in vec3 position3DHigh; in vec3 position3DLow; in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; in float batchId; out vec3 v_forwardDirectionEC; out vec3 v_texcoordNormalizationAndHalfWidth; out float v_batchId; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #else out vec2 v_alignedPlaneDistances; out float v_texcoordT; #endif // Morphing planes using SLERP or NLERP doesn't seem to work, so instead draw the material directly on the shadow volume. // Morph views are from very far away and aren't meant to be used precisely, so this should be sufficient. void main() { v_batchId = batchId; // Start position vec4 posRelativeToEye2D = czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw)); vec4 posRelativeToEye3D = czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz); vec4 posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); vec3 posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; vec3 posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 startEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; // Start plane vec4 startPlane2D; vec4 startPlane3D; startPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlane3D.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlane2D.w = -dot(startPlane2D.xyz, posEc2D); startPlane3D.w = -dot(startPlane3D.xyz, posEc3D); // Right plane vec4 rightPlane2D; vec4 rightPlane3D; rightPlane2D.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); rightPlane3D.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; rightPlane2D.w = -dot(rightPlane2D.xyz, posEc2D); rightPlane3D.w = -dot(rightPlane3D.xyz, posEc3D); // End position posRelativeToEye2D = posRelativeToEye2D + vec4(0.0, offsetAndRight2D.xy, 0.0); posRelativeToEye3D = posRelativeToEye3D + vec4(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w, 0.0); posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 endEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; vec3 forwardEc3D = czm_normal * normalize(vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w)); vec3 forwardEc2D = czm_normal * normalize(vec3(0.0, offsetAndRight2D.xy)); // End plane vec4 endPlane2D; vec4 endPlane3D; endPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlane3D.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlane2D.w = -dot(endPlane2D.xyz, posEc2D); endPlane3D.w = -dot(endPlane3D.xyz, posEc3D); // Forward direction v_forwardDirectionEC = normalize(endEC - startEC); vec2 cleanTexcoordNormalization2D; cleanTexcoordNormalization2D.x = abs(texcoordNormalization2D.x); cleanTexcoordNormalization2D.y = czm_branchFreeTernary(texcoordNormalization2D.y > 1.0, 0.0, abs(texcoordNormalization2D.y)); vec2 cleanTexcoordNormalization3D; cleanTexcoordNormalization3D.x = abs(endNormalAndTextureCoordinateNormalizationX.w); cleanTexcoordNormalization3D.y = rightNormalAndTextureCoordinateNormalizationY.w; cleanTexcoordNormalization3D.y = czm_branchFreeTernary(cleanTexcoordNormalization3D.y > 1.0, 0.0, abs(cleanTexcoordNormalization3D.y)); v_texcoordNormalizationAndHalfWidth.xy = mix(cleanTexcoordNormalization2D, cleanTexcoordNormalization3D, czm_morphTime); #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #else // PER_INSTANCE_COLOR // For computing texture coordinates v_alignedPlaneDistances.x = -dot(v_forwardDirectionEC, startEC); v_alignedPlaneDistances.y = -dot(-v_forwardDirectionEC, endEC); #endif // PER_INSTANCE_COLOR #ifdef WIDTH_VARYING float width = czm_batchTable_width(batchId); float halfWidth = width * 0.5; v_width = width; v_texcoordNormalizationAndHalfWidth.z = halfWidth; #else float halfWidth = 0.5 * czm_batchTable_width(batchId); v_texcoordNormalizationAndHalfWidth.z = halfWidth; #endif // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. // Since this is morphing, compute both 3D and 2D positions and then blend. // ****** 3D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc3D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position3DHigh, position3DLow); // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlane3D, positionEc3D.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlane3D, positionEc3D.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane3D.xyz, endPlane3D.xyz); vec3 upOrDown = normalize(cross(rightPlane3D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering vec3 geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc3D)); geodeticSurfaceNormal *= float(0.0 <= rightNormalAndTextureCoordinateNormalizationY.w && rightNormalAndTextureCoordinateNormalizationY.w <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc3D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc3D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc3D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // ****** 2D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc2D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); // w = 1.0, see czm_computePosition absStartPlaneDistance = abs(czm_planeDistance(startPlane2D, positionEc2D.xyz)); absEndPlaneDistance = abs(czm_planeDistance(endPlane2D, positionEc2D.xyz)); planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane2D.xyz, endPlane2D.xyz); upOrDown = normalize(cross(rightPlane2D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc2D)); geodeticSurfaceNormal *= float(0.0 <= texcoordNormalization2D.y && texcoordNormalization2D.y <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc2D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(texcoordNormalization2D.x); #ifndef PER_INSTANCE_COLOR // Use vertex's sidedness to compute its texture coordinate. v_texcoordT = clamp(sign(texcoordNormalization2D.x), 0.0, 1.0); #endif // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc2D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc2D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // Blend for actual position gl_Position = czm_projection * mix(positionEc2D, positionEc3D, czm_morphTime); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(v_forwardDirectionEC.x, -v_forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var v1=`in vec3 position3DHigh; in vec3 position3DLow; // In 2D and in 3D, texture coordinate normalization component signs encodes: // * X sign - sidedness relative to right plane // * Y sign - is negative OR magnitude is greater than 1.0 if vertex is on bottom of volume #ifndef COLUMBUS_VIEW_2D in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; #else in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; #endif in float batchId; out vec4 v_startPlaneNormalEcAndHalfWidth; out vec4 v_endPlaneNormalEcAndBatchId; out vec4 v_rightPlaneEC; out vec4 v_endEcAndStartEcX; out vec4 v_texcoordNormalizationAndStartEcYZ; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif void main() { #ifdef COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw))).xyz; vec3 forwardDirectionEC = czm_normal * vec3(0.0, offsetAndRight2D.xy); vec3 ecEnd = forwardDirectionEC + ecStart; forwardDirectionEC = normalize(forwardDirectionEC); // Right plane v_rightPlaneEC.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); v_texcoordNormalizationAndStartEcYZ.x = abs(texcoordNormalization2D.x); v_texcoordNormalizationAndStartEcYZ.y = texcoordNormalization2D.y; #else // COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz)).xyz; vec3 offset = czm_normal * vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w); vec3 ecEnd = ecStart + offset; vec3 forwardDirectionEC = normalize(offset); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); // Right plane v_rightPlaneEC.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); v_texcoordNormalizationAndStartEcYZ.x = abs(endNormalAndTextureCoordinateNormalizationX.w); v_texcoordNormalizationAndStartEcYZ.y = rightNormalAndTextureCoordinateNormalizationY.w; #endif // COLUMBUS_VIEW_2D v_endEcAndStartEcX.xyz = ecEnd; v_endEcAndStartEcX.w = ecStart.x; v_texcoordNormalizationAndStartEcYZ.zw = ecStart.yz; #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif // PER_INSTANCE_COLOR // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. vec4 positionRelativeToEye = czm_computePosition(); // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEC = czm_modelViewRelativeToEye * positionRelativeToEye; // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlaneEC, positionEC.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlaneEC, positionEC.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlaneEC.xyz, endPlaneEC.xyz); vec3 upOrDown = normalize(cross(v_rightPlaneEC.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Extrude bottom vertices downward for far view distances, like for GroundPrimitives upOrDown = cross(forwardDirectionEC, normalEC); upOrDown = float(czm_sceneMode == czm_sceneMode3D) * upOrDown; upOrDown = float(v_texcoordNormalizationAndStartEcYZ.y > 1.0 || v_texcoordNormalizationAndStartEcYZ.y < 0.0) * upOrDown; upOrDown = min(GLOBE_MINIMUM_ALTITUDE, czm_geometricToleranceOverMeter * length(positionRelativeToEye.xyz)) * upOrDown; positionEC.xyz += upOrDown; v_texcoordNormalizationAndStartEcYZ.y = czm_branchFreeTernary(v_texcoordNormalizationAndStartEcYZ.y > 1.0, 0.0, abs(v_texcoordNormalizationAndStartEcYZ.y)); // Determine distance along normalEC to push for a volume of appropriate width. // Make volumes about double pixel width for a conservative fit - in practice the // extra cost here is minimal compared to the loose volume heights. // // N = normalEC (guaranteed "right-facing") // R = rightEC // p = angle between N and R // w = distance to push along R if R == N // d = distance to push along N // // N R // { p| } * cos(p) = dot(N, R) = w / d // d | |w * d = w / dot(N, R) // { | } // o---------- polyline segment ----> // float width = czm_batchTable_width(batchId); #ifdef WIDTH_VARYING v_width = width; #endif v_startPlaneNormalEcAndHalfWidth.xyz = startPlaneEC.xyz; v_startPlaneNormalEcAndHalfWidth.w = width * 0.5; v_endPlaneNormalEcAndBatchId.xyz = endPlaneEC.xyz; v_endPlaneNormalEcAndBatchId.w = batchId; width = width * max(0.0, czm_metersPerPixel(positionEC)); // width = distance to push along R width = width / dot(normalEC, v_rightPlaneEC.xyz); // width = distance to push along N // Determine if this vertex is on the "left" or "right" #ifdef COLUMBUS_VIEW_2D normalEC *= sign(texcoordNormalization2D.x); #else normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); #endif positionEC.xyz += width * normalEC; gl_Position = czm_depthClamp(czm_projection * positionEC); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(forwardDirectionEC.x, -forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var w1=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec2 expandAndWidth; in vec4 color; in float batchId; out vec4 v_color; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = czm_computePosition(); vec4 prev = czm_computePrevPosition(); vec4 next = czm_computeNextPosition(); float angle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_color = color; } `;var xu=`void clipLineSegmentToNearPlane( vec3 p0, vec3 p1, out vec4 positionWC, out bool clipped, out bool culledByNearPlane, out vec4 clippedPositionEC) { culledByNearPlane = false; clipped = false; vec3 p0ToP1 = p1 - p0; float magnitude = length(p0ToP1); vec3 direction = normalize(p0ToP1); // Distance that p0 is behind the near plane. Negative means p0 is // in front of the near plane. float endPoint0Distance = czm_currentFrustum.x + p0.z; // Camera looks down -Z. // When moving a point along +Z: LESS VISIBLE // * Points in front of the camera move closer to the camera. // * Points behind the camrea move farther away from the camera. // When moving a point along -Z: MORE VISIBLE // * Points in front of the camera move farther away from the camera. // * Points behind the camera move closer to the camera. // Positive denominator: -Z, becoming more visible // Negative denominator: +Z, becoming less visible // Nearly zero: parallel to near plane float denominator = -direction.z; if (endPoint0Distance > 0.0 && abs(denominator) < czm_epsilon7) { // p0 is behind the near plane and the line to p1 is nearly parallel to // the near plane, so cull the segment completely. culledByNearPlane = true; } else if (endPoint0Distance > 0.0) { // p0 is behind the near plane, and the line to p1 is moving distinctly // toward or away from it. // t = (-plane distance - dot(plane normal, ray origin)) / dot(plane normal, ray direction) float t = endPoint0Distance / denominator; if (t < 0.0 || t > magnitude) { // Near plane intersection is not between the two points. // We already confirmed p0 is behind the naer plane, so now // we know the entire segment is behind it. culledByNearPlane = true; } else { // Segment crosses the near plane, update p0 to lie exactly on it. p0 = p0 + t * direction; // Numerical noise might put us a bit on the wrong side of the near plane. // Don't let that happen. p0.z = min(p0.z, -czm_currentFrustum.x); clipped = true; } } clippedPositionEC = vec4(p0, 1.0); positionWC = czm_eyeToWindowCoordinates(clippedPositionEC); } vec4 getPolylineWindowCoordinatesEC(vec4 positionEC, vec4 prevEC, vec4 nextEC, float expandDirection, float width, bool usePrevious, out float angle) { // expandDirection +1 is to the _left_ when looking from positionEC toward nextEC. #ifdef POLYLINE_DASH // Compute the window coordinates of the points. vec4 positionWindow = czm_eyeToWindowCoordinates(positionEC); vec4 previousWindow = czm_eyeToWindowCoordinates(prevEC); vec4 nextWindow = czm_eyeToWindowCoordinates(nextEC); // Determine the relative screen space direction of the line. vec2 lineDir; if (usePrevious) { lineDir = normalize(positionWindow.xy - previousWindow.xy); } else { lineDir = normalize(nextWindow.xy - positionWindow.xy); } angle = atan(lineDir.x, lineDir.y) - 1.570796327; // precomputed atan(1,0) // Quantize the angle so it doesn't change rapidly between segments. angle = floor(angle / czm_piOverFour + 0.5) * czm_piOverFour; #endif vec4 clippedPrevWC, clippedPrevEC; bool prevSegmentClipped, prevSegmentCulled; clipLineSegmentToNearPlane(prevEC.xyz, positionEC.xyz, clippedPrevWC, prevSegmentClipped, prevSegmentCulled, clippedPrevEC); vec4 clippedNextWC, clippedNextEC; bool nextSegmentClipped, nextSegmentCulled; clipLineSegmentToNearPlane(nextEC.xyz, positionEC.xyz, clippedNextWC, nextSegmentClipped, nextSegmentCulled, clippedNextEC); bool segmentClipped, segmentCulled; vec4 clippedPositionWC, clippedPositionEC; clipLineSegmentToNearPlane(positionEC.xyz, usePrevious ? prevEC.xyz : nextEC.xyz, clippedPositionWC, segmentClipped, segmentCulled, clippedPositionEC); if (segmentCulled) { return vec4(0.0, 0.0, 0.0, 1.0); } vec2 directionToPrevWC = normalize(clippedPrevWC.xy - clippedPositionWC.xy); vec2 directionToNextWC = normalize(clippedNextWC.xy - clippedPositionWC.xy); // If a segment was culled, we can't use the corresponding direction // computed above. We should never see both of these be true without // \`segmentCulled\` above also being true. if (prevSegmentCulled) { directionToPrevWC = -directionToNextWC; } else if (nextSegmentCulled) { directionToNextWC = -directionToPrevWC; } vec2 thisSegmentForwardWC, otherSegmentForwardWC; if (usePrevious) { thisSegmentForwardWC = -directionToPrevWC; otherSegmentForwardWC = directionToNextWC; } else { thisSegmentForwardWC = directionToNextWC; otherSegmentForwardWC = -directionToPrevWC; } vec2 thisSegmentLeftWC = vec2(-thisSegmentForwardWC.y, thisSegmentForwardWC.x); vec2 leftWC = thisSegmentLeftWC; float expandWidth = width * 0.5; // When lines are split at the anti-meridian, the position may be at the // same location as the next or previous position, and we need to handle // that to avoid producing NaNs. if (!czm_equalsEpsilon(prevEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1) && !czm_equalsEpsilon(nextEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1)) { vec2 otherSegmentLeftWC = vec2(-otherSegmentForwardWC.y, otherSegmentForwardWC.x); vec2 leftSumWC = thisSegmentLeftWC + otherSegmentLeftWC; float leftSumLength = length(leftSumWC); leftWC = leftSumLength < czm_epsilon6 ? thisSegmentLeftWC : (leftSumWC / leftSumLength); // The sine of the angle between the two vectors is given by the formula // |a x b| = |a||b|sin(theta) // which is // float sinAngle = length(cross(vec3(leftWC, 0.0), vec3(-thisSegmentForwardWC, 0.0))); // Because the z components of both vectors are zero, the x and y coordinate will be zero. // Therefore, the sine of the angle is just the z component of the cross product. vec2 u = -thisSegmentForwardWC; vec2 v = leftWC; float sinAngle = abs(u.x * v.y - u.y * v.x); expandWidth = clamp(expandWidth / sinAngle, 0.0, width * 2.0); } vec2 offset = leftWC * expandDirection * expandWidth * czm_pixelRatio; return vec4(clippedPositionWC.xy + offset, -clippedPositionWC.z, 1.0) * (czm_projection * clippedPositionEC).w; } vec4 getPolylineWindowCoordinates(vec4 position, vec4 previous, vec4 next, float expandDirection, float width, bool usePrevious, out float angle) { vec4 positionEC = czm_modelViewRelativeToEye * position; vec4 prevEC = czm_modelViewRelativeToEye * previous; vec4 nextEC = czm_modelViewRelativeToEye * next; return getPolylineWindowCoordinatesEC(positionEC, prevEC, nextEC, expandDirection, width, usePrevious, angle); } `;var X9=`${xu} ${w1}`,NFe=zb;Ut.isInternetExplorer()||(X9=`#define CLIP_POLYLINE ${X9}`);function Wb(e){e=e??G.EMPTY_OBJECT;let t=e.translucent??!0,n=!1,i=Wb.VERTEX_FORMAT;this.material=void 0,this.translucent=t,this._vertexShaderSource=e.vertexShaderSource??X9,this._fragmentShaderSource=e.fragmentShaderSource??NFe,this._renderState=eo.getDefaultRenderState(t,n,e.renderState),this._closed=n,this._vertexFormat=i}Object.defineProperties(Wb.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return 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prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_width = width; v_st.s = st.s; v_st.t = czm_writeNonPerspective(st.t, gl_Position.w); v_polylineAngle = angle; } `;var qb=`#ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_st; void main() { czm_materialInput materialInput; vec2 st = v_st; st.t = czm_readNonPerspective(st.t, gl_FragCoord.w); materialInput.s = st.s; materialInput.st = st; materialInput.str = vec3(st, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #ifdef VECTOR_TILE out_FragColor *= u_highlightColor; #endif czm_writeLogDepth(); } `;var K9=`${xu} ${I1}`,FFe=qb;Ut.isInternetExplorer()||(K9=`#define CLIP_POLYLINE ${K9}`);function Yb(e){e=e??G.EMPTY_OBJECT;let t=e.translucent??!0,n=!1,i=Yb.VERTEX_FORMAT;this.material=l(e.material)?e.material:ji.fromType(ji.ColorType),this.translucent=t,this._vertexShaderSource=e.vertexShaderSource??K9,this._fragmentShaderSource=e.fragmentShaderSource??FFe,this._renderState=eo.getDefaultRenderState(t,n,e.renderState),this._closed=n,this._vertexFormat=i}Object.defineProperties(Yb.prototype,{vertexShaderSource:{get:function(){let e=this._vertexShaderSource;return this.material.shaderSource.search(/in\s+float\s+v_polylineAngle;/g)!==-1&&(e=`#define POLYLINE_DASH ${e}`),e}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return this._vertexFormat}}});Yb.VERTEX_FORMAT=we.POSITION_AND_ST;Yb.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;Yb.prototype.isTranslucent=eo.prototype.isTranslucent;Yb.prototype.getRenderState=eo.prototype.getRenderState;var ha=Yb;function Wp(e){e=e??G.EMPTY_OBJECT,this.geometryInstances=e.geometryInstances,this._hasPerInstanceColors=!0;let t=e.appearance;l(t)||(t=new ha),this.appearance=t,this.show=e.show??!0,this.classificationType=e.classificationType??Bn.BOTH,this.debugShowBoundingVolume=e.debugShowBoundingVolume??!1,this._debugShowShadowVolume=e.debugShowShadowVolume??!1,this._primitiveOptions={geometryInstances:void 0,appearance:void 0,vertexCacheOptimize:!1,interleave:e.interleave??!1,releaseGeometryInstances:e.releaseGeometryInstances??!0,allowPicking:e.allowPicking??!0,asynchronous:e.asynchronous??!0,compressVertices:!1,_createShaderProgramFunction:void 0,_createCommandsFunction:void 0,_updateAndQueueCommandsFunction:void 0},this._zIndex=void 0,this._ready=!1,this._primitive=void 0,this._sp=void 0,this._sp2D=void 0,this._spMorph=void 0,this._renderState=rre(!1),this._renderState3DTiles=rre(!0),this._renderStateMorph=Ne.fromCache({cull:{enabled:!0,face:bi.FRONT},depthTest:{enabled:!0},blending:an.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1})}Object.defineProperties(Wp.prototype,{interleave:{get:function(){return this._primitiveOptions.interleave}},releaseGeometryInstances:{get:function(){return this._primitiveOptions.releaseGeometryInstances}},allowPicking:{get:function(){return this._primitiveOptions.allowPicking}},asynchronous:{get:function(){return this._primitiveOptions.asynchronous}},ready:{get:function(){return this._ready}},debugShowShadowVolume:{get:function(){return this._debugShowShadowVolume}}});Wp.initializeTerrainHeights=function(){return ci.initialize()};function BFe(e,t,n){let i=t.context,o=e._primitive,r=o._attributeLocations,s=o._batchTable.getVertexShaderCallback()(v1);s=vn._appendShowToShader(o,s),s=vn._appendDistanceDisplayConditionToShader(o,s),s=vn._modifyShaderPosition(e,s,t.scene3DOnly);let a=o._batchTable.getVertexShaderCallback()(S1);a=vn._appendShowToShader(o,a),a=vn._appendDistanceDisplayConditionToShader(o,a),a=vn._modifyShaderPosition(e,a,t.scene3DOnly);let c=o._batchTable.getVertexShaderCallback()(A1),u=[`GLOBE_MINIMUM_ALTITUDE ${t.mapProjection.ellipsoid.minimumRadius.toFixed(1)}`],f="",h="";l(n.material)?(h=l(n.material)?n.material.shaderSource:"",h.search(/in\s+float\s+v_polylineAngle;/g)!==-1&&u.push("ANGLE_VARYING"),h.search(/in\s+float\s+v_width;/g)!==-1&&u.push("WIDTH_VARYING")):f="PER_INSTANCE_COLOR",u.push(f);let p=e.debugShowShadowVolume?["DEBUG_SHOW_VOLUME",f]:[f],_=new Be({defines:u,sources:[s]}),m=new Be({defines:p,sources:[h,c]});e._sp=Zt.replaceCache({context:i,shaderProgram:o._sp,vertexShaderSource:_,fragmentShaderSource:m,attributeLocations:r});let y=i.shaderCache.getDerivedShaderProgram(e._sp,"2dColor");if(!l(y)){let x=new Be({defines:u.concat(["COLUMBUS_VIEW_2D"]),sources:[s]});y=i.shaderCache.createDerivedShaderProgram(e._sp,"2dColor",{context:i,shaderProgram:e._sp2D,vertexShaderSource:x,fragmentShaderSource:m,attributeLocations:r})}e._sp2D=y;let b=i.shaderCache.getDerivedShaderProgram(e._sp,"MorphColor");if(!l(b)){let x=new Be({defines:u.concat([`MAX_TERRAIN_HEIGHT ${ci._defaultMaxTerrainHeight.toFixed(1)}`]),sources:[a]});c=o._batchTable.getVertexShaderCallback()(E1);let C=new Be({defines:p,sources:[h,c]});b=i.shaderCache.createDerivedShaderProgram(e._sp,"MorphColor",{context:i,shaderProgram:e._spMorph,vertexShaderSource:x,fragmentShaderSource:C,attributeLocations:r})}e._spMorph=b}function rre(e){return Ne.fromCache({cull:{enabled:!0},blending:an.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:kn.EQUAL,frontOperation:{fail:at.KEEP,zFail:at.KEEP,zPass:at.KEEP},backFunction:kn.EQUAL,backOperation:{fail:at.KEEP,zFail:at.KEEP,zPass:at.KEEP},reference:kt.CESIUM_3D_TILE_MASK,mask:kt.CESIUM_3D_TILE_MASK}})}function kFe(e,t,n,i,o,r){let s=e._primitive,a=s._va.length;o.length=a,r.length=a;let u=t instanceof Qr?{}:n._uniforms,f=s._batchTable.getUniformMapCallback()(u);for(let h=0;h{!this._ready&&l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};Wp.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};Wp.isSupported=function(e){return e.frameState.context.depthTexture};Wp.prototype.isDestroyed=function(){return!1};Wp.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._sp2D=void 0,this._spMorph=void 0,le(this)};var Vd=Wp;var UFe=new U(1,1),VFe=!1,HFe=V.WHITE;function OA(e){e=e??G.EMPTY_OBJECT,this._definitionChanged=new me,this._image=void 0,this._imageSubscription=void 0,this._repeat=void 0,this._repeatSubscription=void 0,this._color=void 0,this._colorSubscription=void 0,this._transparent=void 0,this._transparentSubscription=void 0,this.image=e.image,this.repeat=e.repeat,this.color=e.color,this.transparent=e.transparent}Object.defineProperties(OA.prototype,{isConstant:{get:function(){return W.isConstant(this._image)&&W.isConstant(this._repeat)}},definitionChanged:{get:function(){return this._definitionChanged}},image:ue("image"),repeat:ue("repeat"),color:ue("color"),transparent:ue("transparent")});OA.prototype.getType=function(e){return"Image"};var GFe=new K;OA.prototype.getValue=function(e,t){return l(e)||(e=K.now(GFe)),l(t)||(t={}),t.image=W.getValueOrUndefined(this._image,e),t.repeat=W.getValueOrClonedDefault(this._repeat,e,UFe,t.repeat),t.color=W.getValueOrClonedDefault(this._color,e,HFe,t.color),W.getValueOrDefault(this._transparent,e,VFe)&&(t.color.alpha=Math.min(.99,t.color.alpha)),t};OA.prototype.equals=function(e){return this===e||e instanceof OA&&W.equals(this._image,e._image)&&W.equals(this._repeat,e._repeat)&&W.equals(this._color,e._color)&&W.equals(this._transparent,e._transparent)};var ay=OA;function jFe(e){if(e instanceof V)return new zt(e);if(typeof e=="string"||e instanceof Ae||e instanceof HTMLCanvasElement||e instanceof HTMLVideoElement){let t=new ay;return t.image=e,t}}function WFe(e,t){return ue(e,t,jFe)}var Do=WFe;function D1(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._dimensions=void 0,this._dimensionsSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(e??G.EMPTY_OBJECT)}Object.defineProperties(D1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ue("show"),dimensions:ue("dimensions"),heightReference:ue("heightReference"),fill:ue("fill"),material:Do("material"),outline:ue("outline"),outlineColor:ue("outlineColor"),outlineWidth:ue("outlineWidth"),shadows:ue("shadows"),distanceDisplayCondition:ue("distanceDisplayCondition")});D1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.dimensions=this.dimensions,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new D1(this)};D1.prototype.merge=function(e){this.show=this.show??e.show,this.dimensions=this.dimensions??e.dimensions,this.heightReference=this.heightReference??e.heightReference,this.fill=this.fill??e.fill,this.material=this.material??e.material,this.outline=this.outline??e.outline,this.outlineColor=this.outlineColor??e.outlineColor,this.outlineWidth=this.outlineWidth??e.outlineWidth,this.shadows=this.shadows??e.shadows,this.distanceDisplayCondition=this.distanceDisplayCondition??e.distanceDisplayCondition};var Xb=D1;var qFe={FIXED:0,INERTIAL:1},ki=Object.freeze(qFe);function MA(){de.throwInstantiationError()}Object.defineProperties(MA.prototype,{isConstant:{get:de.throwInstantiationError},definitionChanged:{get:de.throwInstantiationError},referenceFrame:{get:de.throwInstantiationError}});MA.prototype.getValue=de.throwInstantiationError;MA.prototype.getValueInReferenceFrame=de.throwInstantiationError;MA.prototype.equals=de.throwInstantiationError;var are=new Z;MA.convertToReferenceFrame=function(e,t,n,i,o){if(!l(t))return t;if(l(o)||(o=new d),n===i)return d.clone(t,o);let r=wt.computeIcrfToCentralBodyFixedMatrix(e,are);if(n===ki.INERTIAL)return Z.multiplyByVector(r,t,o);if(n===ki.FIXED)return Z.multiplyByVector(Z.transpose(r,are),t,o)};var Hd=MA;function Kb(e,t){this._definitionChanged=new me,this._value=d.clone(e),this._referenceFrame=t??ki.FIXED}Object.defineProperties(Kb.prototype,{isConstant:{get:function(){return!l(this._value)||this._referenceFrame===ki.FIXED}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return this._referenceFrame}}});var YFe=new K;Kb.prototype.getValue=function(e,t){return l(e)||(e=K.now(YFe)),this.getValueInReferenceFrame(e,ki.FIXED,t)};Kb.prototype.setValue=function(e,t){let n=!1;d.equals(this._value,e)||(n=!0,this._value=d.clone(e)),l(t)&&this._referenceFrame!==t&&(n=!0,this._referenceFrame=t),n&&this._definitionChanged.raiseEvent(this)};Kb.prototype.getValueInReferenceFrame=function(e,t,n){return Hd.convertToReferenceFrame(e,this._value,this._referenceFrame,t,n)};Kb.prototype.equals=function(e){return this===e||e instanceof Kb&&d.equals(this._value,e._value)&&this._referenceFrame===e._referenceFrame};var qc=Kb;function P1(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._positions=void 0,this._positionsSubscription=void 0,this._width=void 0,this._widthSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._cornerType=void 0,this._cornerTypeSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(e??G.EMPTY_OBJECT)}Object.defineProperties(P1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ue("show"),positions:ue("positions"),width:ue("width"),height:ue("height"),heightReference:ue("heightReference"),extrudedHeight:ue("extrudedHeight"),extrudedHeightReference:ue("extrudedHeightReference"),cornerType:ue("cornerType"),granularity:ue("granularity"),fill:ue("fill"),material:Do("material"),outline:ue("outline"),outlineColor:ue("outlineColor"),outlineWidth:ue("outlineWidth"),shadows:ue("shadows"),distanceDisplayCondition:ue("distanceDisplayCondition"),classificationType:ue("classificationType"),zIndex:ue("zIndex")});P1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.positions=this.positions,e.width=this.width,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.cornerType=this.cornerType,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new P1(this)};P1.prototype.merge=function(e){this.show=this.show??e.show,this.positions=this.positions??e.positions,this.width=this.width??e.width,this.height=this.height??e.height,this.heightReference=this.heightReference??e.heightReference,this.extrudedHeight=this.extrudedHeight??e.extrudedHeight,this.extrudedHeightReference=this.extrudedHeightReference??e.extrudedHeightReference,this.cornerType=this.cornerType??e.cornerType,this.granularity=this.granularity??e.granularity,this.fill=this.fill??e.fill,this.material=this.material??e.material,this.outline=this.outline??e.outline,this.outlineColor=this.outlineColor??e.outlineColor,this.outlineWidth=this.outlineWidth??e.outlineWidth,this.shadows=this.shadows??e.shadows,this.distanceDisplayCondition=this.distanceDisplayCondition??e.distanceDisplayCondition,this.classificationType=this.classificationType??e.classificationType,this.zIndex=this.zIndex??e.zIndex};var Zb=P1;function XFe(e){return e}function KFe(e,t){return ue(e,t,XFe)}var Yc=KFe;function R1(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._length=void 0,this._lengthSubscription=void 0,this._topRadius=void 0,this._topRadiusSubscription=void 0,this._bottomRadius=void 0,this._bottomRadiusSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._slices=void 0,this._slicesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(e??G.EMPTY_OBJECT)}Object.defineProperties(R1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ue("show"),length:ue("length"),topRadius:ue("topRadius"),bottomRadius:ue("bottomRadius"),heightReference:ue("heightReference"),fill:ue("fill"),material:Do("material"),outline:ue("outline"),outlineColor:ue("outlineColor"),outlineWidth:ue("outlineWidth"),numberOfVerticalLines:ue("numberOfVerticalLines"),slices:ue("slices"),shadows:ue("shadows"),distanceDisplayCondition:ue("distanceDisplayCondition")});R1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.length=this.length,e.topRadius=this.topRadius,e.bottomRadius=this.bottomRadius,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.slices=this.slices,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new R1(this)};R1.prototype.merge=function(e){this.show=this.show??e.show,this.length=this.length??e.length,this.topRadius=this.topRadius??e.topRadius,this.bottomRadius=this.bottomRadius??e.bottomRadius,this.heightReference=this.heightReference??e.heightReference,this.fill=this.fill??e.fill,this.material=this.material??e.material,this.outline=this.outline??e.outline,this.outlineColor=this.outlineColor??e.outlineColor,this.outlineWidth=this.outlineWidth??e.outlineWidth,this.numberOfVerticalLines=this.numberOfVerticalLines??e.numberOfVerticalLines,this.slices=this.slices??e.slices,this.shadows=this.shadows??e.shadows,this.distanceDisplayCondition=this.distanceDisplayCondition??e.distanceDisplayCondition};var $b=R1;function O1(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._semiMajorAxis=void 0,this._semiMajorAxisSubscription=void 0,this._semiMinorAxis=void 0,this._semiMinorAxisSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._stRotation=void 0,this._stRotationSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(e??G.EMPTY_OBJECT)}Object.defineProperties(O1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ue("show"),semiMajorAxis:ue("semiMajorAxis"),semiMinorAxis:ue("semiMinorAxis"),height:ue("height"),heightReference:ue("heightReference"),extrudedHeight:ue("extrudedHeight"),extrudedHeightReference:ue("extrudedHeightReference"),rotation:ue("rotation"),stRotation:ue("stRotation"),granularity:ue("granularity"),fill:ue("fill"),material:Do("material"),outline:ue("outline"),outlineColor:ue("outlineColor"),outlineWidth:ue("outlineWidth"),numberOfVerticalLines:ue("numberOfVerticalLines"),shadows:ue("shadows"),distanceDisplayCondition:ue("distanceDisplayCondition"),classificationType:ue("classificationType"),zIndex:ue("zIndex")});O1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.semiMajorAxis=this.semiMajorAxis,e.semiMinorAxis=this.semiMinorAxis,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.rotation=this.rotation,e.stRotation=this.stRotation,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new O1(this)};O1.prototype.merge=function(e){this.show=this.show??e.show,this.semiMajorAxis=this.semiMajorAxis??e.semiMajorAxis,this.semiMinorAxis=this.semiMinorAxis??e.semiMinorAxis,this.height=this.height??e.height,this.heightReference=this.heightReference??e.heightReference,this.extrudedHeight=this.extrudedHeight??e.extrudedHeight,this.extrudedHeightReference=this.extrudedHeightReference??e.extrudedHeightReference,this.rotation=this.rotation??e.rotation,this.stRotation=this.stRotation??e.stRotation,this.granularity=this.granularity??e.granularity,this.fill=this.fill??e.fill,this.material=this.material??e.material,this.outline=this.outline??e.outline,this.outlineColor=this.outlineColor??e.outlineColor,this.outlineWidth=this.outlineWidth??e.outlineWidth,this.numberOfVerticalLines=this.numberOfVerticalLines??e.numberOfVerticalLines,this.shadows=this.shadows??e.shadows,this.distanceDisplayCondition=this.distanceDisplayCondition??e.distanceDisplayCondition,this.classificationType=this.classificationType??e.classificationType,this.zIndex=this.zIndex??e.zIndex};var Qb=O1;function M1(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._radii=void 0,this._radiiSubscription=void 0,this._innerRadii=void 0,this._innerRadiiSubscription=void 0,this._minimumClock=void 0,this._minimumClockSubscription=void 0,this._maximumClock=void 0,this._maximumClockSubscription=void 0,this._minimumCone=void 0,this._minimumConeSubscription=void 0,this._maximumCone=void 0,this._maximumConeSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._stackPartitions=void 0,this._stackPartitionsSubscription=void 0,this._slicePartitions=void 0,this._slicePartitionsSubscription=void 0,this._subdivisions=void 0,this._subdivisionsSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(e??G.EMPTY_OBJECT)}Object.defineProperties(M1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ue("show"),radii:ue("radii"),innerRadii:ue("innerRadii"),minimumClock:ue("minimumClock"),maximumClock:ue("maximumClock"),minimumCone:ue("minimumCone"),maximumCone:ue("maximumCone"),heightReference:ue("heightReference"),fill:ue("fill"),material:Do("material"),outline:ue("outline"),outlineColor:ue("outlineColor"),outlineWidth:ue("outlineWidth"),stackPartitions:ue("stackPartitions"),slicePartitions:ue("slicePartitions"),subdivisions:ue("subdivisions"),shadows:ue("shadows"),distanceDisplayCondition:ue("distanceDisplayCondition")});M1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.radii=this.radii,e.innerRadii=this.innerRadii,e.minimumClock=this.minimumClock,e.maximumClock=this.maximumClock,e.minimumCone=this.minimumCone,e.maximumCone=this.maximumCone,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.stackPartitions=this.stackPartitions,e.slicePartitions=this.slicePartitions,e.subdivisions=this.subdivisions,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new M1(this)};M1.prototype.merge=function(e){this.show=this.show??e.show,this.radii=this.radii??e.radii,this.innerRadii=this.innerRadii??e.innerRadii,this.minimumClock=this.minimumClock??e.minimumClock,this.maximumClock=this.maximumClock??e.maximumClock,this.minimumCone=this.minimumCone??e.minimumCone,this.maximumCone=this.maximumCone??e.maximumCone,this.heightReference=this.heightReference??e.heightReference,this.fill=this.fill??e.fill,this.material=this.material??e.material,this.outline=this.outline??e.outline,this.outlineColor=this.outlineColor??e.outlineColor,this.outlineWidth=this.outlineWidth??e.outlineWidth,this.stackPartitions=this.stackPartitions??e.stackPartitions,this.slicePartitions=this.slicePartitions??e.slicePartitions,this.subdivisions=this.subdivisions??e.subdivisions,this.shadows=this.shadows??e.shadows,this.distanceDisplayCondition=this.distanceDisplayCondition??e.distanceDisplayCondition};var Jb=M1;function L1(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._text=void 0,this._textSubscription=void 0,this._font=void 0,this._fontSubscription=void 0,this._style=void 0,this._styleSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this._showBackground=void 0,this._showBackgroundSubscription=void 0,this._backgroundColor=void 0,this._backgroundColorSubscription=void 0,this._backgroundPadding=void 0,this._backgroundPaddingSubscription=void 0,this._pixelOffset=void 0,this._pixelOffsetSubscription=void 0,this._eyeOffset=void 0,this._eyeOffsetSubscription=void 0,this._horizontalOrigin=void 0,this._horizontalOriginSubscription=void 0,this._verticalOrigin=void 0,this._verticalOriginSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fillColor=void 0,this._fillColorSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._translucencyByDistance=void 0,this._translucencyByDistanceSubscription=void 0,this._pixelOffsetScaleByDistance=void 0,this._pixelOffsetScaleByDistanceSubscription=void 0,this._scaleByDistance=void 0,this._scaleByDistanceSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._disableDepthTestDistance=void 0,this._disableDepthTestDistanceSubscription=void 0,this.merge(e??G.EMPTY_OBJECT)}Object.defineProperties(L1.prototype,{definitionChanged:{get:function(){return 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if(o==="toString")return r=Ei(e,c),new yt(ut.FUNCTION_CALL,o,r);throw new re(`Unexpected function call "${o}".`)}if(o=t.callee.name,o==="color"){if(i===0)return new yt(ut.LITERAL_COLOR,o);if(r=Ei(e,n[0]),l(n[1])){let c=Ei(e,n[1]);return new yt(ut.LITERAL_COLOR,o,[r,c])}return new yt(ut.LITERAL_COLOR,o,[r])}else if(o==="rgb"||o==="hsl"){if(i<3)throw new re(`${o} requires three arguments.`);return r=[Ei(e,n[0]),Ei(e,n[1]),Ei(e,n[2])],new yt(ut.LITERAL_COLOR,o,r)}else if(o==="rgba"||o==="hsla"){if(i<4)throw new re(`${o} requires four arguments.`);return r=[Ei(e,n[0]),Ei(e,n[1]),Ei(e,n[2]),Ei(e,n[3])],new yt(ut.LITERAL_COLOR,o,r)}else if(o==="vec2"||o==="vec3"||o==="vec4"){r=new Array(i);for(let c=0;c1)throw new re(`${o} requires exactly one argument.`);return r=Ei(e,n[0]),new yt(ut.UNARY,o,r)}else if(o==="getExactClassName"){if(i>0)throw new re(`${o} does not take any argument.`);return new yt(ut.UNARY,o)}else if(l(KU[o])){if(i!==1)throw new re(`${o} requires exactly one 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yt(ut.LITERAL_STRING,t.property.name),new yt(ut.MEMBER,"dot",i,n))}function mj(e){return e._type>=ut.LITERAL_NULL}function l3e(e){return e.substr(0,4)==="czm_"}function u3e(e){return e.substr(4)}function Ei(e,t){let n,i,o,r;if(t.type==="Literal")n=n3e(t);else if(t.type==="CallExpression")n=i3e(e,t);else if(t.type==="Identifier")n=r3e(t);else if(t.type==="UnaryExpression"){i=t.operator;let s=Ei(e,t.argument);if(VBe.indexOf(i)>-1)n=new yt(ut.UNARY,i,s);else throw new re(`Unexpected operator "${i}".`)}else if(t.type==="BinaryExpression")if(i=t.operator,o=Ei(e,t.left),r=Ei(e,t.right),Vre.indexOf(i)>-1)n=new yt(ut.BINARY,i,o,r);else throw new re(`Unexpected operator "${i}".`);else if(t.type==="LogicalExpression")i=t.operator,o=Ei(e,t.left),r=Ei(e,t.right),Vre.indexOf(i)>-1&&(n=new yt(ut.BINARY,i,o,r));else if(t.type==="ConditionalExpression"){let s=Ei(e,t.test);o=Ei(e,t.consequent),r=Ei(e,t.alternate),n=new yt(ut.CONDITIONAL,"?",o,r,s)}else if(t.type==="MemberExpression")n=c3e(e,t);else if(t.type==="ArrayExpression"){let s=[];for(let a=0;a"?e.evaluate=e._evaluateGreaterThan:e._value===">="?e.evaluate=e._evaluateGreaterThanOrEquals:e._value==="&&"?e.evaluate=e._evaluateAnd:e._value==="||"?e.evaluate=e._evaluateOr:e._value==="=~"?e.evaluate=e._evaluateRegExpMatch:e._value==="!~"?e.evaluate=e._evaluateRegExpNotMatch:l(ZU[e._value])&&(e.evaluate=m3e(e._value)):e._type===ut.TERNARY?e.evaluate=p3e(e._value):e._type===ut.MEMBER?e._value==="brackets"?e.evaluate=e._evaluateMemberBrackets:e.evaluate=e._evaluateMemberDot:e._type===ut.ARRAY?e.evaluate=e._evaluateArray:e._type===ut.VARIABLE?e.evaluate=e._evaluateVariable:e._type===ut.VARIABLE_IN_STRING?e.evaluate=e._evaluateVariableString:e._type===ut.LITERAL_COLOR?e.evaluate=e._evaluateLiteralColor:e._type===ut.LITERAL_VECTOR?e.evaluate=e._evaluateLiteralVector:e._type===ut.LITERAL_STRING?e.evaluate=e._evaluateLiteralString:e._type===ut.REGEX?e.evaluate=e._evaluateRegExp:e._type===ut.BUILTIN_VARIABLE?e._value==="tiles3d_tileset_time"&&(e.evaluate=d3e):e.evaluate=e._evaluateLiteral}function d3e(e){return l(e)?e.content.tileset.timeSinceLoad:0}function h3e(e){let t=KU[e];return function(n){let i=this._left.evaluate(n);return t(e,i)}}function m3e(e){let t=ZU[e];return function(n){let i=this._left.evaluate(n),o=this._right.evaluate(n);return t(e,i,o)}}function p3e(e){let t=gj[e];return function(n){let i=this._left.evaluate(n),o=this._right.evaluate(n),r=this._test.evaluate(n);return t(e,i,o,r)}}function $U(e,t){if(l(e))return e.getPropertyInherited(t)}yt.prototype._evaluateLiteral=function(){return this._value};yt.prototype._evaluateLiteralColor=function(e){let t=XU,n=this._left;if(this._value==="color")l(n)?n.length>1?(V.fromCssColorString(n[0].evaluate(e),t),t.alpha=n[1].evaluate(e)):V.fromCssColorString(n[0].evaluate(e),t):V.fromBytes(255,255,255,255,t);else if(this._value==="rgb")V.fromBytes(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),255,t);else if(this._value==="rgba"){let i=n[3].evaluate(e)*255;V.fromBytes(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),i,t)}else this._value==="hsl"?V.fromHsl(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),1,t):this._value==="hsla"&&V.fromHsl(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),n[3].evaluate(e),t);return oe.fromColor(t,Dn.getCartesian4())};yt.prototype._evaluateLiteralVector=function(e){let t=Dn.getArray(),n=this._value,i=this._left,o=i.length;for(let a=0;a1)throw new re(`Invalid ${n} constructor. Not enough arguments.`);if(r>s&&o>1)throw new re(`Invalid ${n} constructor. Too many arguments.`);if(r===1){let a=t[0];t.push(a,a,a)}if(n==="vec2")return U.fromArray(t,0,Dn.getCartesian2());if(n==="vec3")return d.fromArray(t,0,Dn.getCartesian3());if(n==="vec4")return oe.fromArray(t,0,Dn.getCartesian4())};yt.prototype._evaluateLiteralString=function(){return this._value};yt.prototype._evaluateVariableString=function(e){let t=this._value,n=rR.exec(t);for(;n!==null;){let i=n[0],o=n[1],r=$U(e,o);l(r)||(r=""),t=t.replace(i,r),rR.lastIndex+=r.length-i.length,n=rR.exec(t)}return t};yt.prototype._evaluateVariable=function(e){return $U(e,this._value)};function ux(e){return e._value==="feature"}yt.prototype._evaluateMemberDot=function(e){if(ux(this._left))return $U(e,this._right.evaluate(e));let t=this._left.evaluate(e);if(!l(t))return;let n=this._right.evaluate(e);if(t instanceof U||t instanceof d||t instanceof oe){if(n==="r")return t.x;if(n==="g")return t.y;if(n==="b")return t.z;if(n==="a")return t.w}return t[n]};yt.prototype._evaluateMemberBrackets=function(e){if(ux(this._left))return $U(e,this._right.evaluate(e));let t=this._left.evaluate(e);if(!l(t))return;let n=this._right.evaluate(e);if(t instanceof U||t instanceof d||t instanceof oe){if(n===0||n==="r")return t.x;if(n===1||n==="g")return t.y;if(n===2||n==="b")return t.z;if(n===3||n==="a")return t.w}return t[n]};yt.prototype._evaluateArray=function(e){let t=[];for(let n=0;n" requires number arguments. 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Second argument is ${n}.`);return t&&n};yt.prototype._evaluatePlus=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof U&&t instanceof U)return U.add(t,n,Dn.getCartesian2());if(n instanceof d&&t instanceof d)return d.add(t,n,Dn.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.add(t,n,Dn.getCartesian4());if(typeof t=="string"||typeof n=="string")return t+n;if(typeof t=="number"&&typeof n=="number")return t+n;throw new re(`Operator "+" requires vector or number arguments of matching types, or at least one string argument. 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Arguments are ${t} and ${n}.`);return t.test(n)};yt.prototype._evaluateRegExpMatch=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(t instanceof RegExp&&typeof n=="string")return t.test(n);if(n instanceof RegExp&&typeof t=="string")return n.test(t);throw new re(`Operator "=~" requires one RegExp argument and one string argument. Arguments are ${t} and ${n}.`)};yt.prototype._evaluateRegExpNotMatch=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(t instanceof RegExp&&typeof n=="string")return!t.test(n);if(n instanceof RegExp&&typeof t=="string")return!n.test(t);throw new re(`Operator "!~" requires one RegExp argument and one string argument. Arguments are ${t} and ${n}.`)};yt.prototype._evaluateRegExpExec=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(!(t instanceof RegExp&&typeof n=="string"))throw new re(`RegExp.exec requires the first argument to be a RegExp and the second argument to be a string. 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a=0;a10&&t*2>e.length&&(this._array=e.slice(t),t=0),this._offset=t,this._length--,n};vy.prototype.peek=function(){if(this._length!==0)return this._array[this._offset]};vy.prototype.contains=function(e){return this._array.indexOf(e)!==-1};vy.prototype.clear=function(){this._array.length=this._offset=this._length=0};vy.prototype.sort=function(e){this._offset>0&&(this._array=this._array.slice(this._offset),this._offset=0),this._array.sort(e)};var wy=vy;var $o={};$o.computeHierarchyPackedLength=function(e,t){let n=0,i=[e];for(;i.length>0;){let o=i.pop();if(!l(o))continue;n+=2;let r=o.positions,s=o.holes;if(l(r)&&r.length>0&&(n+=r.length*t.packedLength),l(s)){let a=s.length;for(let c=0;c0;){let r=o.pop();if(!l(r))continue;let s=r.positions,a=r.holes;if(t[n++]=l(s)?s.length:0,t[n++]=l(a)?a.length:0,l(s)){let c=s.length;for(let u=0;u0?new Array(o):void 0;for(let a=0;aD.PI){let c=s;s=a,a=c}if(!(r.longitudea))return n.cartographicToCartesian(r)}function l4e(e,t,n,i){if(i===$t.RHUMB)return c4e(e,t,n);let o=Kn.lineSegmentPlane(e,t,nn.ORIGIN_XY_PLANE);if(l(o))return n.scaleToGeodeticSurface(o,o)}var u4e=new fe;function f4e(e,t,n){let i=[],o,r,s,a,c,u=0;for(;ut.cartesianToCartographic(h,u4e).longitude;if(s===0)i.push({position:u,type:s,visited:!1,next:a,theta:f(o)});else if(a!==0){if(c=l4e(o,r,t,n),++u,!l(c))continue;e.splice(u,0,c),i.push({position:u,type:s,visited:!1,next:a,theta:f(c)})}++u}return i}function Aae(e,t,n,i,o,r,s){let a=[],c=r,u=h=>p=>p.position===h,f=[];do{let h=n[c];a.push(h);let p=i.findIndex(u(c)),_=i[p];if(!l(_)){++c;continue}let{visited:m,type:y,next:b}=_;if(_.visited=!0,y===0){if(b===0){let A=i[p-(s?1:-1)];if(A?.position===c+1)A.visited=!0;else{++c;continue}}if(!m&&s&&b>0||r===c&&!s&&b<0){++c;continue}}if(!(s?y>=0:y<=0)){++c;continue}m||f.push(c);let C=p+(s?1:-1),T=i[C];if(!l(T)){++c;continue}c=T.position}while(c=0&&c!==r&&a.lengthu.theta-f.theta);let c=s[0].z>=0;o=Aae(i,o,s,a,1,0,c)}return i};$o.polygonsFromHierarchy=function(e,t,n,i,o,r){let s=[],a=[],c=new wy;c.enqueue(e);let u=l(r);for(;c.length!==0;){let f=c.dequeue(),h=f.positions,p=f.holes,_,m;if(i)for(m=h.length,_=0;_1){for(let R of w)c.enqueue(new Ba(R,p));continue}}let C=h.slice(),T=l(p)?p.length:0,A=[],S;for(_=0;_Math.PI&&(e-=D.TWO_PI),e}}});var nE=new fe,y4e=new d;Br.prototype.getLatitude=function(e){l(e)||(e=ee.default),nE.latitude=this.conformalLatitude,nE.longitude=this.longitude,nE.height=0;let t=this.ellipsoid.cartographicToCartesian(nE,y4e);return e.cartesianToCartographic(t,nE),nE.latitude};var b4e=new dn,x4e=new d,T4e=new d;Br.fromCartesian=function(e,t){let n=D.signNotZero(e.z),i=Br.NORTH_POLE_TANGENT_PLANE,o=Br.SOUTH_POLE;n<0&&(i=Br.SOUTH_POLE_TANGENT_PLANE,o=Br.NORTH_POLE);let r=b4e;r.origin=i.ellipsoid.scaleToGeocentricSurface(e,r.origin),r.direction=d.subtract(r.origin,o,x4e),d.normalize(r.direction,r.direction);let s=Kn.rayPlane(r,i.plane,T4e),a=d.subtract(s,o,s),c=d.dot(i.xAxis,a),u=n*d.dot(i.yAxis,a);return l(t)?(t.position=new U(c,u),t.tangentPlane=i,t):new Br(new U(c,u),i)};Br.fromCartesianArray=function(e,t){let n=e.length;l(t)?t.length=n:t=new Array(n);for(let i=0;i=0?s:s+D.TWO_PI;o.westOverIdl=Math.min(o.westOverIdl,a),o.eastOverIdl=Math.max(o.eastOverIdl,a),r.west=Math.min(r.west,s),r.east=Math.max(r.east,s);let c=e.getLatitude(n),u=c;if(r.south=Math.min(r.south,c),r.north=Math.max(r.north,c),i!==$t.RHUMB){let p=U.subtract(t.position,e.position,z4e),_=U.dot(t.position,p)/U.dot(p,p);if(_>0&&_<1){let m=U.add(t.position,U.multiplyByScalar(p,-_,p),U4e),y=pc.clone(t,V4e);y.position=m;let b=y.getLatitude(n);r.south=Math.min(r.south,b),r.north=Math.max(r.north,b),Math.abs(c)>Math.abs(b)&&(u=b)}}let f=t.x*e.y-e.x*t.y,h=Math.sign(f);h!==0&&(h*=U.angleBetween(t.position,e.position)),u>=0&&(o.northAngle+=h),u<=0&&(o.southAngle+=h)}var Dae=new pc,H4e=new pc,Bf={northAngle:0,southAngle:0,westOverIdl:0,eastOverIdl:0};kf.computeRectangleFromPositions=function(e,t,n,i){if(l(i)||(i=new se),e.length<3)return i;i.west=Number.POSITIVE_INFINITY,i.east=Number.NEGATIVE_INFINITY,i.south=Number.POSITIVE_INFINITY,i.north=Number.NEGATIVE_INFINITY,Bf.northAngle=0,Bf.southAngle=0,Bf.westOverIdl=Number.POSITIVE_INFINITY,Bf.eastOverIdl=Number.NEGATIVE_INFINITY;let o=e.length,r=pc.fromCartesian(e[0],H4e);for(let s=1;sBf.eastOverIdl-Bf.westOverIdl&&(i.west=Bf.westOverIdl,i.east=Bf.eastOverIdl,i.east>D.PI&&(i.east=i.east-D.TWO_PI),i.west>D.PI&&(i.west=i.west-D.TWO_PI)),D.equalsEpsilon(Math.abs(Bf.northAngle),D.TWO_PI,D.EPSILON10)&&(i.north=D.PI_OVER_TWO,i.east=D.PI,i.west=-D.PI),D.equalsEpsilon(Math.abs(Bf.southAngle),D.TWO_PI,D.EPSILON10)&&(i.south=-D.PI_OVER_TWO,i.east=D.PI,i.west=-D.PI),i};var G4e=new pc;function j4e(e,t,n){return e.height>=D.PI||e.width>=D.PI?pc.fromCartesian(t[0],G4e).tangentPlane:$r.fromPoints(t,n)}var Pae=new fe;function W4e(e,t,n){return(i,o)=>{if(e.height>=D.PI||e.width>=D.PI){if(e.south<0&&e.north>0){l(o)||(o=[]);for(let 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_=e.rectangle,m=zn.polygonsFromHierarchy(r,h,W4e(_,p,n),!s,n,Y4e(_,n,u,s)),y=m.hierarchy,b=m.polygons,x=function(I){return I},C=h?zn.polygonsFromHierarchy(f,!0,x,!1,n).polygons:void 0;if(y.length===0)return;let T=y[0].outerRing,A=X4e(T,_,n,o),S=[],w=e._height,R=e._extrudedHeight,P=e._perPositionHeightExtrude||!D.equalsEpsilon(w,R,0,D.EPSILON2),O={perPositionHeight:s,vertexFormat:t,geometry:void 0,rotationAxis:j4e(_,T,n).plane.normal,projectTo2d:q4e(_,T,n),boundingRectangle:A,ellipsoid:n,stRotation:o,textureCoordinates:void 0,bottom:!1,top:!0,wall:!1,extrude:!1,arcType:u},L;if(P)for(O.extrude=!0,O.top=a,O.bottom=c,O.shadowVolume=e._shadowVolume,O.offsetAttribute=e._offsetAttribute,L=0;L 2) { dimension = ceil(log2(float(u_extentsLength))); } int regionIndex = getPolygonIndex(dimension, v_textureCoordinates); for (int polygonIndex = 0; polygonIndex < u_polygonsLength; polygonIndex++) { ivec2 positionsLengthAndExtents = getPositionsLengthAndExtentsIndex(lastPolygonIndex); int positionsLength = positionsLengthAndExtents.x; int polygonExtentsIndex = positionsLengthAndExtents.y; lastPolygonIndex += 1; // Only compute signed distance for the relevant part of the atlas if (polygonExtentsIndex == regionIndex) { float clipAmount = czm_infinity; vec4 extents = getExtents(polygonExtentsIndex); vec2 textureOffset = vec2(mod(float(polygonExtentsIndex), dimension), floor(float(polygonExtentsIndex) / dimension)) / dimension; vec2 p = getCoordinates((v_textureCoordinates - textureOffset) * dimension, extents); float s = 1.0; // Check each edge for absolute distance for (int i = 0, j = positionsLength - 1; i < positionsLength; j = i, i++) { vec2 a = getPolygonPosition(lastPolygonIndex + i); vec2 b = getPolygonPosition(lastPolygonIndex + j); vec2 ab = b - a; vec2 pa = p - a; float t = dot(pa, ab) / dot(ab, ab); t = clamp(t, 0.0, 1.0); vec2 pq = pa - t * ab; float d = length(pq); // Inside / outside computation to determine sign bvec3 cond = bvec3(p.y >= a.y, p.y < b.y, ab.x * pa.y > ab.y * pa.x); if (all(cond) || all(not(cond))) s = -s; if (abs(d) < abs(clipAmount)) { clipAmount = d; } } // Normalize the range to [0,1] vec4 result = (s * vec4(clipAmount * length(extents.zw))) / 2.0 + 0.5; // In the case where we've iterated through multiple polygons, take the minimum out_FragColor = min(out_FragColor, result); } lastPolygonIndex += positionsLength; } }`;function ts(e){e=e??G.EMPTY_OBJECT,this._polygons=[],this._totalPositions=0,this.enabled=e.enabled??!0,this.inverse=e.inverse??!1,this.polygonAdded=new me,this.polygonRemoved=new me,this._owner=void 0,this._float32View=void 0,this._extentsFloat32View=void 0,this._extentsCount=0,this._polygonsTexture=void 0,this._extentsTexture=void 0,this._signedDistanceTexture=void 0,this._signedDistanceComputeCommand=void 0;let t=e.polygons;if(l(t)){let n=t.length;for(let i=0;ioE.equals(t,e))};ts.prototype.remove=function(e){let t=this._polygons,n=t.findIndex(i=>oE.equals(i,e));return n===-1?!1:(t.splice(n,1),this.polygonRemoved.raiseEvent(e,n),!0)};var $4e=new se;function Q4e(e){let t=[],n=[],i=e.length;for(let r=0;rse.union(e[b].computeSphericalExtents($4e),y,y),a),t[p]=void 0,n[p]=void 0,c=Math.max(a.height*2.5,.001),u=Math.max(a.width*2.5,.001),f=se.clone(a,f),f.south-=c,f.west-=u,f.north+=c,f.east+=u,f.south=Math.max(f.south,-Math.PI),f.west=Math.max(f.west,-Math.PI),f.north=Math.min(f.north,Math.PI),f.east=Math.min(f.east,Math.PI),p=-1}}t.push(f),n.push(h)}let o=new Map;return n.filter(l).forEach((r,s)=>r.forEach(a=>o.set(a,s))),{extentsList:t.filter(l),extentsIndexByPolygon:o}}ts.prototype.removeAll=function(){let e=this._polygons,t=e.length;for(let n=0;ns+a.length,0);if(n===this.totalPositions||(this._totalPositions=n,this.length===0))return;l(this._signedDistanceComputeCommand)&&(this._signedDistanceComputeCommand.canceled=!0,this._signedDistanceComputeCommand=void 0);let i=this._polygonsTexture,o=this._extentsTexture,r=this._signedDistanceTexture;if(l(i)){let s=i.width*i.height;(s{e._signedDistanceComputeCommand=void 0}})}var Oae=new se,t8e=new se;ts.prototype.computeIntersectionWithBoundingVolume=function(e,t){let n=this._polygons,i=n.length,o=jt.OUTSIDE;this.inverse&&(o=jt.INSIDE);for(let r=0;r= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((u_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (u_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = u_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = u_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((u_atmosphereMieCoefficient * opticalDepth.y) + (u_atmosphereRayleighCoefficient * opticalDepth.x)))); } vec4 computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = u_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * u_atmosphereLightIntensity; return vec4(color, opacity); } `;var VR=`uniform samplerCube u_radianceMap; in vec2 v_textureCoordinates; const float twoSqrtPi = 2.0 * sqrt(czm_pi); // Coutesy of https://www.ppsloan.org/publications/StupidSH36.pdf float computeShBasis(int index, vec3 s) { if (index == 0) { // l = 0, m = 0 return 1.0 / twoSqrtPi; } if (index == 1) { // l = 1, m = -1 return -sqrt(3.0) * s.y / twoSqrtPi; } if (index == 2) { // l = 1, m = 0 return sqrt(3.0) * s.z / twoSqrtPi; } if (index == 3) { // l = 1, m = 1 return -sqrt(3.0) * s.x / twoSqrtPi; } if (index == 4) { // l = 2, m = -2 return sqrt(15.0) * s.y * s.x / twoSqrtPi; } if (index == 5) { // l = 2, m = -1 return -sqrt(15.0) * s.y * s.z / twoSqrtPi; } if (index == 6) { // l = 2, m = 0 return sqrt(5.0) * (3.0 * s.z * s.z - 1.0) / 2.0 / twoSqrtPi; } if (index == 7) { // l = 2, m = 1 return -sqrt(15.0) * s.x * s.z / twoSqrtPi; } if (index == 8) { // l = 2, m = 2 return sqrt(15.0) * (s.x * s.x - s.y * s.y) / 2.0 / twoSqrtPi; } return 0.0; } float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } // Sample count is relatively low for the sake of performance, but should still be enough to capture directionality needed for third-order harmonics const int samples = 256; const float solidAngle = 1.0 / float(samples); void main() { // Get the current coefficient based on the uv vec2 uv = v_textureCoordinates.xy * 3.0; int coefficientIndex = int(floor(uv.y) * 3.0 + floor(uv.x)); for (int i = 0; i < samples; ++i) { vec2 xi = hammersley2D(i, samples); float phi = czm_twoPi * xi.x; float cosTheta = 1.0 - 2.0 * sqrt(1.0 - xi.y * xi.y); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 direction = normalize(vec3(sinTheta * cos(phi), cosTheta, sinTheta * sin(phi))); // Generate the spherical harmonics basis from the direction float Ylm = computeShBasis(coefficientIndex, direction); vec3 lookupDirection = -direction.xyz; lookupDirection.z = -lookupDirection.z; vec4 color = czm_textureCube(u_radianceMap, lookupDirection, 0.0); // Use the relevant function for this coefficient out_FragColor += Ylm * color * solidAngle * sinTheta; } } `;var HR=`precision highp float; in vec2 v_textureCoordinates; uniform vec3 u_faceDirection; // Current cubemap face uniform vec3 u_positionWC; uniform mat4 u_enuToFixedFrame; uniform vec4 u_brightnessSaturationGammaIntensity; uniform vec4 u_groundColor; // alpha component represent albedo vec4 getCubeMapDirection(vec2 uv, vec3 faceDir) { vec2 scaledUV = uv * 2.0 - 1.0; if (faceDir.x != 0.0) { return vec4(faceDir.x, scaledUV.x * faceDir.x, -scaledUV.y, 0.0); } else if (faceDir.y != 0.0) { return vec4(scaledUV.x, -scaledUV.y * faceDir.y, faceDir.y, 0.0); } else { return vec4(scaledUV.x * faceDir.z, -faceDir.z, -scaledUV.y, 0.0); } } void main() { float height = length(u_positionWC); float atmosphereInnerRadius = u_radiiAndDynamicAtmosphereColor.y; float ellipsoidHeight = max(height - atmosphereInnerRadius, 0.0); // Scale the position to ensure the sky color is present, even when underground. vec3 positionWC = u_positionWC / height * (ellipsoidHeight + atmosphereInnerRadius); float atmosphereOuterRadius = u_radiiAndDynamicAtmosphereColor.x; float atmosphereHeight = atmosphereOuterRadius - atmosphereInnerRadius; vec3 direction = (u_enuToFixedFrame * getCubeMapDirection(v_textureCoordinates, u_faceDirection)).xyz; vec3 normalizedDirection = normalize(direction); czm_ray ray = czm_ray(positionWC, normalizedDirection); czm_raySegment intersection = czm_raySphereIntersectionInterval(ray, vec3(0.0), atmosphereInnerRadius); if (!czm_isEmpty(intersection)) { intersection = czm_rayEllipsoidIntersectionInterval(ray, vec3(0.0), czm_ellipsoidInverseRadii); } bool onEllipsoid = intersection.start >= 0.0; float rayLength = czm_branchFreeTernary(onEllipsoid, intersection.start, atmosphereOuterRadius); // Compute sky color for each position on a sphere at radius centered around the provided position's origin vec3 skyPositionWC = positionWC + normalizedDirection * rayLength; float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirectionWC = normalize(czm_getDynamicAtmosphereLightDirection(skyPositionWC, lightEnum)); vec3 mieColor; vec3 rayleighColor; float opacity; czm_computeScattering( ray, rayLength, lightDirectionWC, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); vec4 atmopshereColor = czm_computeAtmosphereColor(ray, lightDirectionWC, rayleighColor, mieColor, opacity); #ifdef ATMOSPHERE_COLOR_CORRECT const bool ignoreBlackPixels = true; atmopshereColor.rgb = czm_applyHSBShift(atmopshereColor.rgb, czm_atmosphereHsbShift, ignoreBlackPixels); #endif vec3 lookupDirection = -normalizedDirection; // Flipping the X vector is a cheap way to get the inverse of czm_temeToPseudoFixed, since that's a rotation about Z. lookupDirection.x = -lookupDirection.x; lookupDirection = -normalize(czm_temeToPseudoFixed * lookupDirection); lookupDirection.x = -lookupDirection.x; // Values outside the atmopshere are rendered as black, when they should be treated as transparent float skyAlpha = clamp((1.0 - ellipsoidHeight / atmosphereHeight) * atmopshereColor.a, 0.0, 1.0); skyAlpha = czm_branchFreeTernary(length(atmopshereColor.rgb) <= czm_epsilon7, 0.0, skyAlpha); // Treat black as transparent // Blend starmap with atmopshere scattering float intensity = u_brightnessSaturationGammaIntensity.w; vec4 sceneSkyBoxColor = czm_textureCube(czm_environmentMap, lookupDirection); vec3 skyBackgroundColor = mix(czm_backgroundColor.rgb, sceneSkyBoxColor.rgb, sceneSkyBoxColor.a); vec4 combinedSkyColor = vec4(mix(skyBackgroundColor, atmopshereColor.rgb * intensity, skyAlpha), 1.0); // Compute ground color based on amount of reflected light, then blend it with ground atmosphere based on height vec3 up = normalize(positionWC); float occlusion = max(dot(lightDirectionWC, up), 0.05); vec4 groundColor = vec4(u_groundColor.rgb * u_groundColor.a * (vec3(intensity * occlusion) + atmopshereColor.rgb), 1.0); vec4 blendedGroundColor = mix(groundColor, atmopshereColor, clamp(ellipsoidHeight / atmosphereHeight, 0.0, 1.0)); vec4 color = czm_branchFreeTernary(onEllipsoid, blendedGroundColor, combinedSkyColor); float brightness = u_brightnessSaturationGammaIntensity.x; float saturation = u_brightnessSaturationGammaIntensity.y; float gamma = u_brightnessSaturationGammaIntensity.z; #ifdef ENVIRONMENT_COLOR_CORRECT color.rgb = mix(vec3(0.0), color.rgb, brightness); color.rgb = czm_saturation(color.rgb, saturation); #endif color.rgb = pow(color.rgb, vec3(gamma)); // Normally this would be in the ifdef above, but there is a precision issue with the atmopshere scattering transmittance (alpha). 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t=Math.min(e.mipmapLevels??7,Math.log2(Nt.maximumCubeMapSize));this._mipmapLevels=t,this._radianceMapComputeCommands=new Array(6),this._convolutionComputeCommands=new Array((t-1)*6),this._irradianceComputeCommand=void 0,this._radianceMapFS=void 0,this._irradianceMapFS=void 0,this._convolveSP=void 0,this._va=void 0,this._radianceMapTextures=new Array(6),this._specularMapTextures=new Array((t-1)*6),this._radianceCubeMap=void 0,this._irradianceMapTexture=void 0,this._sphericalHarmonicCoefficients=$n.DEFAULT_SPHERICAL_HARMONIC_COEFFICIENTS.slice(),this._lastTime=new K;let n=Math.pow(2,t-1);this._textureDimensions=new U(n,n),this._radiiAndDynamicAtmosphereColor=new d,this._sceneEnvironmentMap=void 0,this._backgroundColor=void 0,this._owner=void 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u={upAxis:this._upAxis,forwardAxis:this._forwardAxis,releaseGltfJson:this._releaseGltfJson,incrementallyLoadTextures:this._incrementallyLoadTextures,loadAttributesAsTypedArray:this._loadAttributesAsTypedArray,enablePick:this._enablePick,loadIndicesForWireframe:this._loadIndicesForWireframe,loadPrimitiveOutline:this._loadPrimitiveOutline};if(r===0){let h=Fl(e.gltf);h=h.replace(/[\s\0]+$/,"");let p=this._baseResource.getDerivedResource({url:h});u.gltfResource=p,u.baseResource=p}else u.gltfResource=this._i3dmResource,u.typedArray=e.gltf;let f=new sh(u);return this._gltfLoader=f,this._state=xg.LOADING,this._promise=f.load().then(()=>{if(!this.isDestroyed())return this._state=xg.PROCESSING,this}).catch(h=>{if(!this.isDestroyed())throw r5e(this,h)}),this._promise};function r5e(e,t){return e.unload(),e._state=xg.FAILED,e.getError("Failed to load i3dm",t)}Tg.prototype.process=function(e){if(this._state===xg.READY)return!0;let t=this._gltfLoader,n=!1;if(this._state===xg.PROCESSING&&(n=t.process(e)),!n)return!1;let i=t.components;return i.transform=N.multiplyTransformation(this._transform,i.transform,i.transform),c5e(this,i,e),s5e(this,i),this._components=i,this._arrayBuffer=void 0,this._state=xg.READY,!0};function s5e(e,t){let n=e._batchTable,i=e._instancesLength;if(i===0)return;let o;if(l(n.json))o=bg({count:i,batchTable:n.json,binaryBody:n.binary});else{let r=new il({name:Jd.BATCH_TABLE_CLASS_NAME,count:i});o=new Ys({schema:{},propertyTables:[r]})}t.structuralMetadata=o}var DV=new d,uW=new Array(4),a5e=new N;function c5e(e,t,n){let i,o=e._featureTable,r=e._instancesLength;if(r===0)return;let s=o.getGlobalProperty("RTC_CENTER",X.FLOAT,3),a=o.getGlobalProperty("EAST_NORTH_UP"),c=o.hasProperty("NORMAL_UP")||o.hasProperty("NORMAL_UP_OCT32P")||a,u=o.hasProperty("SCALE")||o.hasProperty("SCALE_NON_UNIFORM"),f=u5e(o,r),h;c&&(h=new Float32Array(4*r));let p;u&&(p=new Float32Array(3*r));let _=new Float32Array(r),m=d.unpackArray(f),y=new d,b=new d,x=new d,C=new d,T=new Z,A=new Pe,S=new Array(4),w=new d,R=new Array(3),P=new N;if(!l(s)||d.equals(d.unpack(s),d.ZERO)){let k=ae.fromPoints(m);for(i=0;i0&&(k.instances=z?l5e(O):O,z=!0)}}function l5e(e){let t=new Ece;t.transformInWorldSpace=e.transformInWorldSpace;let n=e.attributes,i=n.length;for(let o=0;o=n[t]){if(t+1=0&&e>=n[t-1])return t-1;let o;if(e>n[t])for(o=t;o=n[o]&&e=0&&!(e>=n[o]&&en&&(r=Math.floor((e-n)/o)+1,e-=r*o),e};uE.prototype.clampTime=function(e){let t=this.times;return D.clamp(e,t[0],t[t.length-1])};var to=uE;function fE(e){this._value=e,this._valueType=to.getPointType(e)}Object.defineProperties(fE.prototype,{value:{get:function(){return this._value}}});fE.prototype.findTimeInterval=function(e){};fE.prototype.wrapTime=function(e){return 0};fE.prototype.clampTime=function(e){return 0};fE.prototype.evaluate=function(e,t){let n=this._value,i=this._valueType;return i===Number?n:i.clone(n,t)};var bO=fE;function dE(e){e=e??G.EMPTY_OBJECT;let t=e.points,n=e.times;this._times=n,this._points=t,this._pointType=to.getPointType(t[0]),this._lastTimeIndex=0}Object.defineProperties(dE.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}}});dE.prototype.findTimeInterval=to.prototype.findTimeInterval;dE.prototype.wrapTime=to.prototype.wrapTime;dE.prototype.clampTime=to.prototype.clampTime;dE.prototype.evaluate=function(e,t){let n=this.points,i=this.times,o=this._lastTimeIndex=this.findTimeInterval(e,this._lastTimeIndex),r=(e-i[o])/(i[o+1]-i[o]);return this._pointType===Number?(1-r)*n[o]+r*n[o+1]:(l(t)||(t=new d),d.lerp(n[o],n[o+1],r,t))};var Ly=dE;var Sce={};Sce.solve=function(e,t,n,i){let o=new Array(n.length),r=new Array(i.length),s=new Array(i.length),a;for(a=0;a=0;--a)s[a]=d.subtract(r[a],d.multiplyByScalar(s[a+1],o[a],s[a]),s[a]);return s};var hE=Sce;var vce=[],wce=[],Ice=[],Dce=[];function p5e(e,t,n){let i=vce,o=Ice,r=wce,s=Dce;i.length=o.length=e.length-1,r.length=s.length=e.length;let a;i[0]=r[0]=1,o[0]=0;let c=s[0];for(l(c)||(c=s[0]=new d),d.clone(t,c),a=1;a0&&e.afterRender.push(a._raiseStartEvent)),a.loop===Hl.REPEAT)_=_-Math.floor(_);else if(a.loop===Hl.MIRRORED_REPEAT){let x=Math.floor(_),C=_-x;_=x%2===1?1-C:C}a.reverse&&(_=1-_);let b=_*u*a.multiplier;b=D.clamp(b,a.localStartTime,a.localStopTime),a.animate(b),a.update.numberOfListeners>0&&(a._updateEventTime=b,e.afterRender.push(a._raiseUpdateEvent)),i=!0,y||(a._state=ch.STOPPED,a.stop.numberOfListeners>0&&e.afterRender.push(a._raiseStopEvent),a.removeOnStop&&PV.push(a))}}n=PV.length;for(let s=0;sD.EPSILON3}};var RO=Oce;var OO=`#ifdef DIFFUSE_IBL vec3 sampleDiffuseEnvironment(vec3 cubeDir) { #ifdef CUSTOM_SPHERICAL_HARMONICS return czm_sphericalHarmonics(cubeDir, model_sphericalHarmonicCoefficients); #else return czm_sphericalHarmonics(cubeDir, czm_sphericalHarmonicCoefficients); #endif } #endif #ifdef SPECULAR_IBL vec3 sampleSpecularEnvironment(vec3 cubeDir, float roughness) { #ifdef CUSTOM_SPECULAR_IBL float lod = roughness * model_specularEnvironmentMapsMaximumLOD; return czm_textureCube(model_specularEnvironmentMaps, cubeDir, lod).rgb; #else float lod = roughness * czm_specularEnvironmentMapsMaximumLOD; return czm_textureCube(czm_specularEnvironmentMaps, cubeDir, lod).rgb; #endif } vec3 computeSpecularIBL(vec3 cubeDir, float NdotV, vec3 f0, float roughness) { // see https://bruop.github.io/ibl/ at Single Scattering Results // Roughness dependent fresnel, from Fdez-Aguera vec3 f90 = max(vec3(1.0 - roughness), f0); vec3 F = fresnelSchlick2(f0, f90, NdotV); vec2 brdfLut = texture(czm_brdfLut, vec2(NdotV, roughness)).rg; vec3 specularSample = sampleSpecularEnvironment(cubeDir, roughness); return specularSample * (F * brdfLut.x + brdfLut.y); } #endif #if defined(DIFFUSE_IBL) || defined(SPECULAR_IBL) /** * Compute the light contributions from environment maps and spherical harmonic coefficients. * See Fdez-Aguera, https://www.jcgt.org/published/0008/01/03/paper.pdf, for explanation * of the single- and multi-scattering terms. * * @param {vec3} viewDirectionEC Unit vector pointing from the fragment to the eye position. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {czm_modelMaterial} The material properties. * @return {vec3} The computed HDR color. */ vec3 textureIBL(vec3 viewDirectionEC, vec3 normalEC, czm_modelMaterial material) { vec3 f0 = material.specular; float roughness = material.roughness; float specularWeight = 1.0; #ifdef USE_SPECULAR specularWeight = material.specularWeight; #endif float NdotV = clamp(dot(normalEC, viewDirectionEC), 0.0, 1.0); // see https://bruop.github.io/ibl/ at Single Scattering Results // Roughness dependent fresnel, from Fdez-Aguera vec3 f90 = max(vec3(1.0 - roughness), f0); vec3 singleScatterFresnel = fresnelSchlick2(f0, f90, NdotV); vec2 brdfLut = texture(czm_brdfLut, vec2(NdotV, roughness)).rg; vec3 FssEss = specularWeight * (singleScatterFresnel * brdfLut.x + brdfLut.y); #ifdef DIFFUSE_IBL vec3 normalMC = normalize(model_iblReferenceFrameMatrix * normalEC); vec3 irradiance = sampleDiffuseEnvironment(normalMC); vec3 averageFresnel = f0 + (1.0 - f0) / 21.0; float Ems = specularWeight * (1.0 - brdfLut.x - brdfLut.y); vec3 FmsEms = FssEss * averageFresnel * Ems / (1.0 - averageFresnel * Ems); vec3 dielectricScattering = (1.0 - FssEss - FmsEms) * material.diffuse; vec3 diffuseContribution = irradiance * (FmsEms + dielectricScattering) * model_iblFactor.x; #else vec3 diffuseContribution = vec3(0.0); #endif #ifdef USE_ANISOTROPY // Bend normal to account for anisotropic distortion of specular reflection vec3 anisotropyDirection = material.anisotropicB; vec3 anisotropicTangent = cross(anisotropyDirection, viewDirectionEC); vec3 anisotropicNormal = cross(anisotropicTangent, anisotropyDirection); float bendFactor = 1.0 - material.anisotropyStrength * (1.0 - roughness); float bendFactorPow4 = bendFactor * bendFactor * bendFactor * bendFactor; vec3 bentNormal = normalize(mix(anisotropicNormal, normalEC, bendFactorPow4)); vec3 reflectEC = reflect(-viewDirectionEC, bentNormal); #else vec3 reflectEC = reflect(-viewDirectionEC, normalEC); #endif #ifdef SPECULAR_IBL vec3 reflectMC = normalize(model_iblReferenceFrameMatrix * reflectEC); vec3 radiance = sampleSpecularEnvironment(reflectMC, roughness); vec3 specularContribution = radiance * FssEss * model_iblFactor.y; #else vec3 specularContribution = vec3(0.0); #endif return diffuseContribution + specularContribution; } #endif `;var Mce={name:"ImageBasedLightingPipelineStage"},I5e=new U;Mce.process=function(e,t,n){let i=t.imageBasedLighting,o=t.environmentMapManager,r=e.shaderBuilder,s;l(i.specularEnvironmentMaps)||(s=o.radianceCubeMap);let a=i.sphericalHarmonicCoefficients??o.sphericalHarmonicCoefficients;r.addDefine("USE_IBL_LIGHTING",void 0,pe.FRAGMENT),r.addUniform("vec2","model_iblFactor",pe.FRAGMENT),Xd.isSupported(n.context)&&((i.useSphericalHarmonics||i.useSpecularEnvironmentMaps||i.enabled)&&r.addUniform("mat3","model_iblReferenceFrameMatrix",pe.FRAGMENT),l(s)&&r.addDefine("COMPUTE_POSITION_WC_ATMOSPHERE",void 0,pe.BOTH),l(a)&&l(a[0])?(r.addDefine("DIFFUSE_IBL",void 0,pe.FRAGMENT),r.addDefine("CUSTOM_SPHERICAL_HARMONICS",void 0,pe.FRAGMENT),r.addUniform("vec3","model_sphericalHarmonicCoefficients[9]",pe.FRAGMENT)):i.useDefaultSphericalHarmonics&&r.addDefine("DIFFUSE_IBL",void 0,pe.FRAGMENT),l(i.specularEnvironmentCubeMap)&&i.specularEnvironmentCubeMap.ready||l(s)?(r.addDefine("SPECULAR_IBL",void 0,pe.FRAGMENT),r.addDefine("CUSTOM_SPECULAR_IBL",void 0,pe.FRAGMENT),r.addUniform("samplerCube","model_specularEnvironmentMaps",pe.FRAGMENT),r.addUniform("float","model_specularEnvironmentMapsMaximumLOD",pe.FRAGMENT)):t.useDefaultSpecularMaps&&r.addDefine("SPECULAR_IBL",void 0,pe.FRAGMENT)),r.addFragmentLines(OO);let c={model_iblFactor:function(){return U.multiplyByScalar(i.imageBasedLightingFactor,o?.intensity||1,I5e)},model_iblReferenceFrameMatrix:function(){return t._iblReferenceFrameMatrix},model_sphericalHarmonicCoefficients:function(){return a},model_specularEnvironmentMaps:function(){return i.specularEnvironmentCubeMap.texture},model_specularEnvironmentMapsMaximumLOD:function(){return i.specularEnvironmentCubeMap.maximumMipmapLevel}};l(s)&&(c.model_specularEnvironmentMaps=function(){return s},c.model_specularEnvironmentMapsMaximumLOD=function(){return o.maximumMipmapLevel}),e.uniformMap=ht(c,e.uniformMap)};var MO=Mce;var D5e=D.EPSILON16;function pW(e){e=e??G.EMPTY_OBJECT;let t=e.stage,n=e.runtimeArticulation;this._stage=t,this._runtimeArticulation=n,this._name=t.name,this._type=t.type,this._minimumValue=t.minimumValue,this._maximumValue=t.maximumValue,this._currentValue=t.initialValue}Object.defineProperties(pW.prototype,{stage:{get:function(){return this._stage}},runtimeArticulation:{get:function(){return this._runtimeArticulation}},name:{get:function(){return this._name}},type:{get:function(){return this._type}},minimumValue:{get:function(){return this._minimumValue}},maximumValue:{get:function(){return this._maximumValue}},currentValue:{get:function(){return this._currentValue},set:function(e){e=D.clamp(e,this.minimumValue,this.maximumValue),D.equalsEpsilon(this._currentValue,e,D5e)||(this._currentValue=e,this.runtimeArticulation._dirty=!0)}}});var P5e=new d,mW=new Z;pW.prototype.applyStageToMatrix=function(e){let t=this.type,n=this.currentValue,i=P5e,o;switch(t){case _c.XROTATE:o=Z.fromRotationX(D.toRadians(n),mW),e=N.multiplyByMatrix3(e,o,e);break;case _c.YROTATE:o=Z.fromRotationY(D.toRadians(n),mW),e=N.multiplyByMatrix3(e,o,e);break;case _c.ZROTATE:o=Z.fromRotationZ(D.toRadians(n),mW),e=N.multiplyByMatrix3(e,o,e);break;case _c.XTRANSLATE:i.x=n,i.y=0,i.z=0,e=N.multiplyByTranslation(e,i,e);break;case _c.YTRANSLATE:i.x=0,i.y=n,i.z=0,e=N.multiplyByTranslation(e,i,e);break;case _c.ZTRANSLATE:i.x=0,i.y=0,i.z=n,e=N.multiplyByTranslation(e,i,e);break;case _c.XSCALE:i.x=n,i.y=1,i.z=1,e=N.multiplyByScale(e,i,e);break;case _c.YSCALE:i.x=1,i.y=n,i.z=1,e=N.multiplyByScale(e,i,e);break;case _c.ZSCALE:i.x=1,i.y=1,i.z=n,e=N.multiplyByScale(e,i,e);break;case _c.UNIFORMSCALE:e=N.multiplyByUniformScale(e,n,e);break;default:break}return e};var LO=pW;function RV(e){e=e??G.EMPTY_OBJECT;let t=e.articulation,n=e.sceneGraph;this._articulation=t,this._sceneGraph=n,this._name=t.name,this._runtimeStages=[],this._runtimeStagesByName={},this._runtimeNodes=[],this._dirty=!0,R5e(this)}Object.defineProperties(RV.prototype,{articulation:{get:function(){return this._articulation}},sceneGraph:{get:function(){return this._sceneGraph}},name:{get:function(){return this._name}},runtimeStages:{get:function(){return this._runtimeStages}},runtimeNodes:{get:function(){return this._runtimeNodes}}});function R5e(e){let n=e.articulation.stages,i=n.length,o=e._runtimeStages,r=e._runtimeStagesByName;for(let s=0;s 0.0 && clipDistance < clippingPlanesEdgeWidth) { color = clippingPlanesEdgeColor; } } `;var Lce={name:"ModelClippingPlanesPipelineStage"},L5e=new U;Lce.process=function(e,t,n){let i=t.clippingPlanes,o=n.context,r=e.shaderBuilder;r.addDefine("HAS_CLIPPING_PLANES",void 0,pe.FRAGMENT),r.addDefine("CLIPPING_PLANES_LENGTH",i.length,pe.FRAGMENT),i.unionClippingRegions&&r.addDefine("UNION_CLIPPING_REGIONS",void 0,pe.FRAGMENT),ms.useFloatTexture(o)&&r.addDefine("USE_CLIPPING_PLANES_FLOAT_TEXTURE",void 0,pe.FRAGMENT);let s=ms.getTextureResolution(i,o,L5e);r.addDefine("CLIPPING_PLANES_TEXTURE_WIDTH",s.x,pe.FRAGMENT),r.addDefine("CLIPPING_PLANES_TEXTURE_HEIGHT",s.y,pe.FRAGMENT),r.addUniform("sampler2D","model_clippingPlanes",pe.FRAGMENT),r.addUniform("vec4","model_clippingPlanesEdgeStyle",pe.FRAGMENT),r.addUniform("mat4","model_clippingPlanesMatrix",pe.FRAGMENT),r.addFragmentLines(BO);let a={model_clippingPlanes:function(){return i.texture},model_clippingPlanesEdgeStyle:function(){let c=V.clone(i.edgeColor);return c.alpha=i.edgeWidth,c},model_clippingPlanesMatrix:function(){return t._clippingPlanesMatrix}};e.uniformMap=ht(a,e.uniformMap)};var kO=Lce;var zO=`void modelClippingPolygonsStage(ProcessedAttributes attributes) { vec2 sphericalLatLong = czm_approximateSphericalCoordinates(v_positionWC); sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); vec2 minDistance = vec2(czm_infinity); v_regionIndex = -1; v_clippingPosition = vec2(czm_infinity); for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) { vec4 extents = czm_unpackClippingExtents(model_clippingExtents, regionIndex); vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz; vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0)); vec2 distance = abs(rectUv - clamped) * extents.wz; if (minDistance.x > distance.x || minDistance.y > distance.y) { minDistance = distance; v_clippingPosition = rectUv; } float threshold = 0.01; if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) { v_regionIndex = regionIndex; } } } `;var UO=`void modelClippingPolygonsStage() { vec2 clippingPosition = v_clippingPosition; int regionIndex = v_regionIndex; czm_clipPolygons(model_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex); } `;var Nce={name:"ModelClippingPolygonsPipelineStage"};Nce.process=function(e,t,n){let i=t.clippingPolygons,o=e.shaderBuilder;o.addDefine("ENABLE_CLIPPING_POLYGONS",void 0,pe.BOTH),i.inverse&&o.addDefine("CLIPPING_INVERSE",void 0,pe.FRAGMENT),o.addDefine("CLIPPING_POLYGON_REGIONS_LENGTH",i.extentsCount,pe.BOTH),o.addUniform("sampler2D","model_clippingDistance",pe.FRAGMENT),o.addUniform("sampler2D","model_clippingExtents",pe.VERTEX),o.addVarying("vec2","v_clippingPosition"),o.addVarying("int","v_regionIndex","flat"),o.addVertexLines(zO),o.addFragmentLines(UO);let r={model_clippingDistance:function(){return i.clippingTexture},model_clippingExtents:function(){return i.extentsTexture}};e.uniformMap=ht(r,e.uniformMap)};var VO=Nce;function Fce(e,t){this._model=e,this._runtimeNode=t}Object.defineProperties(Fce.prototype,{name:{get:function(){return this._runtimeNode._name}},id:{get:function(){return this._runtimeNode._id}},show:{get:function(){return this._runtimeNode.show},set:function(e){this._runtimeNode.show=e}},matrix:{get:function(){return this._runtimeNode.transform},set:function(e){l(e)?(this._runtimeNode.transform=e,this._runtimeNode.userAnimated=!0,this._model._userAnimationDirty=!0):(this._runtimeNode.transform=this.originalMatrix,this._runtimeNode.userAnimated=!1)}},originalMatrix:{get:function(){return this._runtimeNode.originalTransform}}});var HO=Fce;var GO=`mat4 getInstancingTransform() { mat4 instancingTransform; #ifdef HAS_INSTANCE_MATRICES instancingTransform = mat4( a_instancingTransformRow0.x, a_instancingTransformRow1.x, a_instancingTransformRow2.x, 0.0, // Column 1 a_instancingTransformRow0.y, a_instancingTransformRow1.y, a_instancingTransformRow2.y, 0.0, // Column 2 a_instancingTransformRow0.z, a_instancingTransformRow1.z, a_instancingTransformRow2.z, 0.0, // Column 3 a_instancingTransformRow0.w, a_instancingTransformRow1.w, a_instancingTransformRow2.w, 1.0 // Column 4 ); #else vec3 translation = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation = a_instanceTranslation; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation.x, translation.y, translation.z, 1.0 ); #endif return instancingTransform; } #ifdef USE_2D_INSTANCING mat4 getInstancingTransform2D() { mat4 instancingTransform2D; #ifdef HAS_INSTANCE_MATRICES instancingTransform2D = mat4( a_instancingTransform2DRow0.x, a_instancingTransform2DRow1.x, a_instancingTransform2DRow2.x, 0.0, // Column 1 a_instancingTransform2DRow0.y, a_instancingTransform2DRow1.y, a_instancingTransform2DRow2.y, 0.0, // Column 2 a_instancingTransform2DRow0.z, a_instancingTransform2DRow1.z, a_instancingTransform2DRow2.z, 0.0, // Column 3 a_instancingTransform2DRow0.w, a_instancingTransform2DRow1.w, a_instancingTransform2DRow2.w, 1.0 // Column 4 ); #else vec3 translation2D = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation2D = a_instanceTranslation2D; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform2D = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation2D.x, translation2D.y, translation2D.z, 1.0 ); #endif return instancingTransform2D; } #endif `;var jO=`void instancingStage(inout ProcessedAttributes attributes) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); attributes.positionMC = (instancingTransform * vec4(positionMC, 1.0)).xyz; #ifdef HAS_NORMALS vec3 normalMC = attributes.normalMC; attributes.normalMC = (instancingTransform * vec4(normalMC, 0.0)).xyz; #endif #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var WO=`void legacyInstancingStage( inout ProcessedAttributes attributes, out mat4 instanceModelView, out mat3 instanceModelViewInverseTranspose) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); mat4 instanceModel = instancingTransform * u_instance_nodeTransform; instanceModelView = u_instance_modifiedModelView; instanceModelViewInverseTranspose = mat3(u_instance_modifiedModelView * instanceModel); attributes.positionMC = (instanceModel * vec4(positionMC, 1.0)).xyz; #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var OV=new N,N5e=new N,F5e=new N,kce={name:"InstancingPipelineStage",_getInstanceTransformsAsMatrices:Gce,_transformsToTypedArray:_W};kce.process=function(e,t,n){let i=t.instances,o=i.attributes[0].count,r=e.shaderBuilder;r.addDefine("HAS_INSTANCING"),r.addVertexLines(GO);let s=e.model,a=s.sceneGraph,c=e.runtimeNode,u=n.mode!==ne.SCENE3D&&!n.scene3DOnly&&s._projectTo2D,f=s._enablePick&&!n.context.webgl2,h=[];$5e(e,n,i,h,u,f),e6e(e,n,i,h);let p={};if(i.transformInWorldSpace?(r.addDefine("USE_LEGACY_INSTANCING",void 0,pe.VERTEX),r.addUniform("mat4","u_instance_modifiedModelView",pe.VERTEX),r.addUniform("mat4","u_instance_nodeTransform",pe.VERTEX),p.u_instance_modifiedModelView=function(){let _=N.multiplyTransformation(s.modelMatrix,a.components.transform,OV);return u?N.multiplyTransformation(n.context.uniformState.view3D,_,OV):(n.mode!==ne.SCENE3D&&(_=wt.basisTo2D(n.mapProjection,_,OV)),N.multiplyTransformation(n.context.uniformState.view,_,OV))},p.u_instance_nodeTransform=function(){return N.multiplyTransformation(a.axisCorrectionMatrix,c.computedTransform,N5e)},r.addVertexLines(WO)):r.addVertexLines(jO),u){r.addDefine("USE_2D_INSTANCING",void 0,pe.VERTEX),r.addUniform("mat4","u_modelView2D",pe.VERTEX);let _=n.context,m=N.fromTranslation(c.instancingReferencePoint2D,new N);p.u_modelView2D=function(){return N.multiplyTransformation(_.uniformState.view,m,F5e)}}e.uniformMap=ht(p,e.uniformMap),e.instanceCount=o,e.attributes.push.apply(e.attributes,h)};var qO=new N,B5e=new d;function k5e(e,t,n,i,o){let r=N.multiplyTransformation(t,e,qO);return r=N.multiplyTransformation(r,n,qO),o=wt.basisTo2D(i.mapProjection,r,o),o}function z5e(e,t,n,i,o){let r=N.fromTranslation(e,qO),s=N.multiplyTransformation(t,r,qO);s=N.multiplyTransformation(s,n,qO);let a=N.getTranslation(s,B5e);return o=zi.computeActualEllipsoidPosition(i,a,o),o}function zce(e,t,n){let i=e.model,o=i.sceneGraph;e.runtimeNode.node.instances.transformInWorldSpace?(t=N.multiplyTransformation(i.modelMatrix,o.components.transform,t),n=N.multiplyTransformation(o.axisCorrectionMatrix,e.runtimeNode.computedTransform,n)):(t=N.clone(o.computedModelMatrix,t),t=N.multiplyTransformation(t,e.runtimeNode.computedTransform,t),n=N.clone(N.IDENTITY,n))}var Uce=new N,Vce=new N,U5e=new N,V5e=new d;function H5e(e,t,n,i){let o=Uce,r=Vce;zce(t,o,r);let a=t.runtimeNode.instancingReferencePoint2D,c=e.length;for(let u=0;u=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=a.setIndex+1),i.push({index:e.attributeIndex++,vertexBuffer:a.buffer,componentsPerAttribute:en.getNumberOfComponents(a.type),componentDatatype:a.componentDatatype,normalize:!1,offsetInBytes:a.byteOffset,strideInBytes:a.byteStride,instanceDivisor:1}),r.addAttribute("float",`a_instanceFeatureId_${a.setIndex}`))}}var YO=kce;var bW={};bW.name="ModelMatrixUpdateStage";bW.update=function(e,t,n){let i=n.mode!==ne.SCENE3D;if(!(i&&t._model._projectTo2D)&&e._transformDirty){let o=i?t._computedModelMatrix2D:t._computedModelMatrix;jce(e,t,o,e.transformToRoot),e._transformDirty=!1}};function t6e(e,t,n){e.modelMatrix=N.multiplyTransformation(t,n,e.modelMatrix),e.cullFace=Xt.getCullFace(e.modelMatrix,e.primitiveType)}function jce(e,t,n,i){let o;i=N.multiplyTransformation(i,e.transform,new N),e.updateComputedTransform();let r=e.runtimePrimitives.length;for(o=0;o1&&(i.addDefine("MULTILINE_BATCH_TEXTURE"),i.addUniform("vec2","model_textureDimensions"),o.model_textureDimensions=function(){return c.textureDimensions}),e.uniformMap=ht(o,e.uniformMap)};var QO=Kce;var Zce={name:"ClassificationPipelineStage"};Zce.process=function(e,t,n){e.shaderBuilder.addDefine("HAS_CLASSIFICATION",void 0,pe.BOTH);let o=e.runtimePrimitive;l(o.batchLengths)||i6e(t,o)};function i6e(e,t){let n=Xt.getAttributeBySemantic(e,ct.POSITION);if(!l(n))throw new re("Primitives must have a position attribute to be used for classification.");let i,o=e.indices,r=l(o);r&&(i=o.typedArray,o.typedArray=void 0);let s=r?o.count:n.count,a=Xt.getAttributeBySemantic(e,ct.FEATURE_ID,0);if(!l(a)){t.batchLengths=[s],t.batchOffsets=[0];return}let c=a.typedArray;a.typedArray=void 0;let u=[],f=[0],h=r?i[0]:0,p=c[h],_=0;for(let y=1;yh6e(i,t,n)):[]}function h6e(e,t,n){let{getAttributeByName:i,getAttributeInfo:o,sanitizeGlslIdentifier:r}=Xt,s=e.class.id,a=n?.classes[s],c=Object.entries(e.properties),u=new Array(c.length);for(let f=0;fp6e(n,t)):[]}function p6e(e,t){let{sanitizeGlslIdentifier:n}=Xt,i=e.class.id,o=t?.classes[i],r=Object.entries(e.properties).filter(([a,c])=>c.isGpuCompatible()),s=new Array(r.length);for(let a=0;af),n.addStructField(vi.STRUCT_ID_METADATA_FS,r,o);let _=`attributes.texCoord_${a}`,m=_;if(l(h)&&!Z.equals(h,Z.IDENTITY)){let T=`${p}Transform`;n.addUniform("mat3",T,pe.FRAGMENT),i[T]=function(){return h},m=`vec2(${T} * vec3(${_}, 1.0))`}let y=`texture(${p}, ${m}).${c}`,b=s.unpackInShader(y),x=ole({valueExpression:b,renderResources:e,glslType:r,metadataVariable:o,shaderDestination:pe.FRAGMENT,property:s}),C=`metadata.${o} = ${x};`;n.addFunctionLines(vi.FUNCTION_ID_INITIALIZE_METADATA_FS,[C])}function tle(e,t){let{classProperty:n}=t.property,{metadataVariable:i,glslType:o,shaderDestination:r}=t,s=ile(vi.METADATA_CLASS_FIELDS,n,`metadataClass.${i}`,o),a=`${o}MetadataClass`;e.addStructField(vi.STRUCT_ID_METADATA_CLASS_FS,a,i),e.addFunctionLines(vi.FUNCTION_ID_INITIALIZE_METADATA_FS,s),pe.includesVertexShader(r)&&(e.addStructField(vi.STRUCT_ID_METADATA_CLASS_VS,a,i),e.addFunctionLines(vi.FUNCTION_ID_INITIALIZE_METADATA_VS,s))}function nle(e,t){let{propertyStatistics:n}=t;if(!l(n))return;let{metadataVariable:i,type:o,glslType:r}=t;if(o===ot.ENUM)return;let s=vi.METADATA_STATISTICS_FIELDS,a=`metadataStatistics.${i}`,c=ile(s,n,a,r),u=`${r}MetadataStatistics`;e.addStructField(vi.STRUCT_ID_METADATA_STATISTICS_FS,u,i),e.addFunctionLines(vi.FUNCTION_ID_INITIALIZE_METADATA_FS,c),pe.includesVertexShader(t.shaderDestination)&&(e.addStructField(vi.STRUCT_ID_METADATA_STATISTICS_VS,u,i),e.addFunctionLines(vi.FUNCTION_ID_INITIALIZE_METADATA_VS,c))}function ile(e,t,n,i){function o(r){let s=t[r.specName];if(l(s))return`${n}.${r.shaderName} = ${i}(${s});`}return l(t)?e.map(o).filter(l):[]}function ole(e){let{valueExpression:t,property:n}=e;if(!n.hasValueTransform)return t;let i=e.metadataVariable,o=`u_${i}_offset`,r=`u_${i}_scale`,{shaderBuilder:s,uniformMap:a}=e.renderResources,{glslType:c,shaderDestination:u}=e;s.addUniform(c,o,u),s.addUniform(c,r,u);let{offset:f,scale:h}=n;return a[o]=()=>f,a[r]=()=>h,`czm_valueTransform(${o}, ${r}, ${t})`}var zf=vi;var E6e={INHERIT:0,OPAQUE:1,TRANSLUCENT:2},zy=Object.freeze(E6e);var ga={name:"CustomShaderPipelineStage",STRUCT_ID_ATTRIBUTES_VS:"AttributesVS",STRUCT_ID_ATTRIBUTES_FS:"AttributesFS",STRUCT_NAME_ATTRIBUTES:"Attributes",STRUCT_ID_VERTEX_INPUT:"VertexInput",STRUCT_NAME_VERTEX_INPUT:"VertexInput",STRUCT_ID_FRAGMENT_INPUT:"FragmentInput",STRUCT_NAME_FRAGMENT_INPUT:"FragmentInput",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_VS:"initializeInputStructVS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_VS:"void initializeInputStruct(out VertexInput vsInput, ProcessedAttributes attributes)",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_FS:"initializeInputStructFS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_FS:"void initializeInputStruct(out FragmentInput fsInput, ProcessedAttributes attributes)",_oneTimeWarning:mt};ga.process=function(e,t,n){let{shaderBuilder:i,model:o,alphaOptions:r}=e,{customShader:s}=o,{lightingModel:a,translucencyMode:c}=s;l(a)&&(e.lightingOptions.lightingModel=a),c===zy.TRANSLUCENT?r.pass=Se.TRANSLUCENT:c===zy.OPAQUE&&(r.pass=void 0);let u=O6e(s,t);if(!u.customShaderEnabled)return;if(F6e(i,s,u),u.shouldComputePositionWC&&i.addDefine("COMPUTE_POSITION_WC_CUSTOM_SHADER",void 0,pe.BOTH),l(s.vertexShaderText)&&i.addDefine("HAS_CUSTOM_VERTEX_SHADER",void 0,pe.VERTEX),l(s.fragmentShaderText)){i.addDefine("HAS_CUSTOM_FRAGMENT_SHADER",void 0,pe.FRAGMENT);let p=Ag.getDefineName(s.mode);i.addDefine(p,void 0,pe.FRAGMENT)}let f=s.uniforms;for(let p in f)if(f.hasOwnProperty(p)){let _=f[p];i.addUniform(_.type,p)}let h=s.varyings;for(let p in h)if(h.hasOwnProperty(p)){let _=h[p];i.addVarying(_,p)}e.uniformMap=ht(e.uniformMap,s.uniformMap)};function S6e(e){let t={};for(let n=0;n1?(_=e.attributeIndex,e.attributeIndex+=h):p&&!a?_=0:_=e.attributeIndex++,G6e(e,f,_,h,r,s)}Q6e(i,t.attributes),t.primitiveType===Re.POINTS&&i.addDefine("PRIMITIVE_TYPE_POINTS"),i.addVertexLines(hM),i.addFragmentLines(dM)};function G6e(e,t,n,i,o,r){let s=e.shaderBuilder,a=Xt.getAttributeInfo(t),c=o&&!r;i>1?q6e(e,t,n,i):W6e(e,t,n,c),X6e(s,a,c),Y6e(s,a),l(t.semantic)&&j6e(s,t),K6e(s,a,o),Z6e(s,a,c),$6e(s,a)}function j6e(e,t){let{semantic:n,setIndex:i}=t;switch(n){case ct.NORMAL:e.addDefine("HAS_NORMALS");break;case ct.TANGENT:e.addDefine("HAS_TANGENTS");break;case ct.FEATURE_ID:e.addDefine(`HAS${n}_${i}`);break;case ct.TEXCOORD:case ct.COLOR:e.addDefine(`HAS_${n}_${i}`)}}function W6e(e,t,n,i){let{quantization:o,semantic:r,setIndex:s}=t,{type:a,componentDatatype:c}=l(o)?o:t;r===ct.FEATURE_ID&&s>=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=s+1);let u=r===ct.POSITION,f=u?0:n,h=en.getNumberOfComponents(a),p={index:f,value:l(t.buffer)?void 0:t.constant,vertexBuffer:t.buffer,count:t.count,componentsPerAttribute:h,componentDatatype:c,offsetInBytes:t.byteOffset,strideInBytes:t.byteStride,normalize:t.normalized};if(e.attributes.push(p),!u||!i)return;let _=e.runtimePrimitive.positionBuffer2D,m={index:n,vertexBuffer:_,count:t.count,componentsPerAttribute:h,componentDatatype:X.FLOAT,offsetInBytes:0,strideInBytes:void 0,normalize:t.normalized};e.attributes.push(m)}function q6e(e,t,n,i){let{quantization:o,normalized:r}=t,{type:s,componentDatatype:a}=l(o)?o:t,u=en.getNumberOfComponents(s)/i,f=X.getSizeInBytes(a),h=u*f,p=t.byteStride;for(let _=0;_0,u=!l(a)&&c;if(l(r)&&!u){let y=A9e(a),b=E9e(r,y);S9e(i,b);let C=v9e(b).indexOf("normalMC")>=0,T=Xt.getAttributeBySemantic(t,ct.NORMAL);if(C&&!T)throw new re("Style references the NORMAL semantic but the point cloud does not have normals");i.addDefine("COMPUTE_POSITION_WC_STYLE",void 0,pe.VERTEX),b.styleTranslucent&&(e.alphaOptions.pass=Se.TRANSLUCENT)}let f=o.pointCloudShading;f.attenuation&&i.addDefine("HAS_POINT_CLOUD_ATTENUATION",void 0,pe.VERTEX),f.backFaceCulling&&i.addDefine("HAS_POINT_CLOUD_BACK_FACE_CULLING",void 0,pe.VERTEX);let h,p,_;ar.is3DTiles(o.type)&&(p=!0,h=o.content,_=h.tile.refine===Bo.ADD),i.addUniform("vec4","model_pointCloudParameters",pe.VERTEX),i.addVertexLines(AM);let m=e.uniformMap;m.model_pointCloudParameters=function(){let y=b9e,b=1;p&&(b=_?5:h.tileset.memoryAdjustedScreenSpaceError),y.x=f.maximumAttenuation??b,y.x*=n.pixelRatio;let x=x9e(e,t,f,h);y.y=x*f.geometricErrorScale;let C=n.context,T=n.camera.frustum,A;return n.mode===ne.SCENE2D||T instanceof on?A=Number.POSITIVE_INFINITY:A=C.drawingBufferHeight/n.camera.frustum.sseDenominator,y.z=A,p&&(y.w=h.tileset.timeSinceLoad),y}};var yle=new d;function x9e(e,t,n,i){if(l(i)){let f=i.tile.geometricError;if(f>0)return f}if(l(n.baseResolution))return n.baseResolution;let o=Xt.getAttributeBySemantic(t,ct.POSITION),r=o.count,s=e.runtimeNode.transform,a=d.subtract(o.max,o.min,yle);a=N.multiplyByPointAsVector(s,a,yle);let c=a.x*a.y*a.z;return D.cbrt(c/r)}var T9e={colorStyleFunction:void 0,showStyleFunction:void 0,pointSizeStyleFunction:void 0,styleTranslucent:!1},C9e={POSITION:"attributes.positionMC",POSITION_ABSOLUTE:"v_positionWC",COLOR:"attributes.color_0",NORMAL:"attributes.normalMC"};function A9e(e){let t=ze(C9e);if(!l(e))return t;for(let n=0;n0,p=l(i.skin),_=l(r),y=!(_&&l(r.fragmentShaderText))||r.mode!==Ag.REPLACE_MATERIAL,b=Xt.hasQuantizedAttributes(n.attributes),x=o.debugWireframe&&Re.isTriangles(n.primitiveType)&&(o._enableDebugWireframe||a),C=o.pointCloudShading,T=l(C)&&C.attenuation,A=l(C)&&C.backFaceCulling,S=n.primitiveType===Re.POINTS&&(l(s)||T||A),w=o._enableShowOutline&&l(n.outlineCoordinates),R=X9e(o,i,n),P=l(o.classificationType);u&&t.push(DM),t.push(pM),x&&t.push(LM),P&&t.push(JO),h&&t.push(TM),p&&t.push(RM),S&&t.push(EM),b&&t.push(fM),y&&t.push(bM),t.push(ky),t.push(zf),t.push(Iu),R.hasPropertyTable&&(t.push(Uy),t.push(QO),t.push(nM)),f&&t.push(MM),_&&t.push(lM),t.push(_M),o.allowPicking&&t.push(CM),w&&t.push(wM),t.push($O),t.push(IM)};function X9e(e,t,n){let i;return l(t.instances)&&(i=Xt.getFeatureIdsByLabel(t.instances.featureIds,e.instanceFeatureIdLabel),l(i))?{hasFeatureIds:!0,hasPropertyTable:l(i.propertyTableId)}:(i=Xt.getFeatureIdsByLabel(n.featureIds,e.featureIdLabel),l(i)?{hasFeatureIds:!0,hasPropertyTable:l(i.propertyTableId)}:{hasFeatureIds:!1,hasPropertyTable:!1})}var NM=Ole;function vW(e){e=e??G.EMPTY_OBJECT,this._sceneGraph=e.sceneGraph;let t=e.skin;this._skin=t,this._inverseBindMatrices=void 0,this._joints=[],this._jointMatrices=[],K9e(this)}Object.defineProperties(vW.prototype,{skin:{get:function(){return this._skin}},sceneGraph:{get:function(){return this._sceneGraph}},inverseBindMatrices:{get:function(){return this._inverseBindMatrices}},joints:{get:function(){return this._joints}},jointMatrices:{get:function(){return this._jointMatrices}}});function K9e(e){let t=e.skin,n=t.inverseBindMatrices;e._inverseBindMatrices=n;let i=t.joints,o=i.length,r=e.sceneGraph._runtimeNodes,s=e.joints,a=e._jointMatrices;for(let c=0;c czm_splitPosition) discard; if (model_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif } `;var LV={name:"ModelSplitterPipelineStage",SPLIT_DIRECTION_UNIFORM_NAME:"model_splitDirection"};LV.process=function(e,t,n){let i=e.shaderBuilder;i.addDefine("HAS_MODEL_SPLITTER",void 0,pe.FRAGMENT),i.addFragmentLines(HM);let o={};i.addUniform("float",LV.SPLIT_DIRECTION_UNIFORM_NAME,pe.FRAGMENT),o[LV.SPLIT_DIRECTION_UNIFORM_NAME]=function(){return t.splitDirection},e.uniformMap=ht(o,e.uniformMap)};var GM=LV;function Q9e(e,t){this.model=e.model,this.shaderBuilder=e.shaderBuilder.clone(),this.uniformMap=ze(e.uniformMap),this.alphaOptions=ze(e.alphaOptions),this.renderStateOptions=ze(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.runtimeNode=t,this.attributes=[],this.attributeIndex=1,this.featureIdVertexAttributeSetIndex=0,this.instanceCount=0}var jM=Q9e;function J9e(e){e=e??G.EMPTY_OBJECT,this.lightingModel=e.lightingModel??Im.UNLIT}var WM=J9e;function eje(e,t){this.model=e.model,this.runtimeNode=e.runtimeNode,this.attributes=e.attributes.slice(),this.attributeIndex=e.attributeIndex,this.featureIdVertexAttributeSetIndex=e.featureIdVertexAttributeSetIndex,this.uniformMap=ze(e.uniformMap),this.alphaOptions=ze(e.alphaOptions),this.renderStateOptions=ze(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.shaderBuilder=e.shaderBuilder.clone(),this.instanceCount=e.instanceCount,this.runtimePrimitive=t;let n=t.primitive;this.count=l(n.indices)?n.indices.count:Xt.getAttributeBySemantic(n,"POSITION").count,this.hasPropertyTable=!1,this.indices=n.indices,this.wireframeIndexBuffer=void 0,this.primitiveType=n.primitiveType;let i=Xt.getPositionMinMax(n,this.runtimeNode.instancingTranslationMin,this.runtimeNode.instancingTranslationMax);this.positionMin=d.clone(i.min,new d),this.positionMax=d.clone(i.max,new d),this.boundingSphere=ae.fromCornerPoints(this.positionMin,this.positionMax,new ae),this.lightingOptions=new WM,this.pickId=void 0}var qM=eje;function IW(e){e=e??G.EMPTY_OBJECT;let t=e.command,n=e.primitiveRenderResources,i=n.model;this._command=t,this._model=i,this._runtimePrimitive=n.runtimePrimitive,this._modelMatrix=t.modelMatrix,this._boundingVolume=t.boundingVolume,this._cullFace=t.renderState.cull.face;let o=i.classificationType;this._classificationType=o,this._classifiesTerrain=o!==Bn.CESIUM_3D_TILE,this._classifies3DTiles=o!==Bn.TERRAIN,this._useDebugWireframe=i._enableDebugWireframe&&i.debugWireframe,this._pickId=n.pickId,this._commandListTerrain=[],this._commandList3DTiles=[],this._commandListIgnoreShow=[],this._commandListDebugWireframe=[],this._commandListTerrainPicking=[],this._commandList3DTilesPicking=[],oje(this)}function tje(e){return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:!0,frontFunction:e,frontOperation:{fail:at.KEEP,zFail:at.DECREMENT_WRAP,zPass:at.KEEP},backFunction:e,backOperation:{fail:at.KEEP,zFail:at.INCREMENT_WRAP,zPass:at.KEEP},reference:kt.CESIUM_3D_TILE_MASK,mask:kt.CESIUM_3D_TILE_MASK},stencilMask:kt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:lc.LESS_OR_EQUAL},depthMask:!1}}var nje={stencilTest:{enabled:!0,frontFunction:kn.NOT_EQUAL,frontOperation:{fail:at.ZERO,zFail:at.ZERO,zPass:at.ZERO},backFunction:kn.NOT_EQUAL,backOperation:{fail:at.ZERO,zFail:at.ZERO,zPass:at.ZERO},reference:0,mask:kt.CLASSIFICATION_MASK},stencilMask:kt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:an.PRE_MULTIPLIED_ALPHA_BLEND},ije={stencilTest:{enabled:!0,frontFunction:kn.NOT_EQUAL,frontOperation:{fail:at.ZERO,zFail:at.ZERO,zPass:at.ZERO},backFunction:kn.NOT_EQUAL,backOperation:{fail:at.ZERO,zFail:at.ZERO,zPass:at.ZERO},reference:0,mask:kt.CLASSIFICATION_MASK},stencilMask:kt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1},Fle=[];function oje(e){let t=e._command,n=Fle;if(e._useDebugWireframe){t.pass=Se.OPAQUE,n.length=0,n.push(t),e._commandListDebugWireframe=YM(e,n,e._commandListDebugWireframe);let r=e._commandListDebugWireframe,s=r.length;for(let a=0;as||o<-s&&r>-s}function CE(e,t){if(!l(t))return;let n=Eg.clone(t),i=Xe.shallowClone(t.command);return i.modelMatrix=e._modelMatrix2D,i.boundingVolume=e._boundingVolume2D,n.command=i,n.updateShadows=!1,n.is2D=!0,t.derivedCommand2D=n,e._derivedCommands.push(n),n}function dje(e){CE(e,e._originalCommand),CE(e,e._translucentCommand),CE(e,e._skipLodBackfaceCommand),CE(e,e._skipLodStencilCommand),CE(e,e._silhouetteModelCommand),CE(e,e._silhouetteColorCommand)}function hje(e){let t=Xe.shallowClone(e);t.pass=Se.TRANSLUCENT;let n=ze(e.renderState,!0);return n.cull.enabled=!1,n.depthMask=!1,n.blending=an.ALPHA_BLEND,t.renderState=Ne.fromCache(n),t}function mje(e,t){let n=t._silhouetteId%255,i=Xe.shallowClone(e),o=ze(e.renderState,!0);return o.stencilTest={enabled:!0,frontFunction:te.ALWAYS,backFunction:te.ALWAYS,reference:n,mask:-1,frontOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.REPLACE},backOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.REPLACE}},t.isInvisible()&&(o.colorMask={red:!1,green:!1,blue:!1,alpha:!1}),i.renderState=Ne.fromCache(o),i}function pje(e,t){let n=t._silhouetteId%255,i=Xe.shallowClone(e),o=ze(e.renderState,!0);o.cull.enabled=!1,(e.pass===Se.TRANSLUCENT||t.silhouetteColor.alpha<1)&&(i.pass=Se.TRANSLUCENT,o.depthMask=!1,o.blending=an.ALPHA_BLEND),o.stencilTest={enabled:!0,frontFunction:te.NOTEQUAL,backFunction:te.NOTEQUAL,reference:n,mask:-1,frontOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.KEEP},backOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.KEEP}};let s=ze(e.uniformMap);return s.model_silhouettePass=function(){return!0},i.renderState=Ne.fromCache(o),i.uniformMap=s,i.castShadows=!1,i.receiveShadows=!1,i}function gje(e,t,n){let i=e._skipLodStencilCommand,o=i.command,r=t._selectionDepth,s=_je(o);if(r!==s){let a=yje(r),c=ze(o.renderState,!0);c.stencilTest.reference=a,o.renderState=Ne.fromCache(c),n&&(i.derivedCommand2D.renderState=c)}}function _je(e){return(e.renderState.stencilTest.reference&kt.SKIP_LOD_MASK)>>>kt.SKIP_LOD_BIT_SHIFT}function yje(e){return kt.CESIUM_3D_TILE_MASK|e<0&&(h=Zo(n,t,a),t+=a,c>0&&(p=new Uint8Array(e,t,c),t+=c));let _=new ah(u,f),m=_.getGlobalProperty("POINTS_LENGTH");if(_.featuresLength=m,!l(m))throw new re("Feature table global property: POINTS_LENGTH must be defined");let y=_.getGlobalProperty("RTC_CENTER",X.FLOAT,3);l(y)&&(y=d.unpack(y));let b=zje(_,h);if(b.rtcCenter=y,b.pointsLength=m,!b.hasPositions){let x=Uje(_);b.positions=x,b.hasPositions=b.hasPositions||l(x)}if(!b.hasPositions)throw new re("Either POSITION or POSITION_QUANTIZED must be defined.");if(!b.hasNormals){let x=Hje(_);b.normals=x,b.hasNormals=b.hasNormals||l(x)}if(!b.hasColors){let x=Vje(_);b.colors=x,b.hasColors=b.hasColors||l(x),b.hasConstantColor=l(b.constantColor),b.isTranslucent=l(x)&&x.isTranslucent}if(!b.hasBatchIds){let x=Gje(_);b.batchIds=x,b.hasBatchIds=b.hasBatchIds||l(x)}if(b.hasBatchIds){let x=_.getGlobalProperty("BATCH_LENGTH");if(!l(x))throw new re("Global property: BATCH_LENGTH must be defined when BATCH_ID is defined.");b.batchLength=x}return l(p)&&(p=new Uint8Array(p),b.batchTableJson=h,b.batchTableBinary=p),b};function zje(e,t){let n=e.json,i,o,r,s=l(n.extensions)?n.extensions["3DTILES_draco_point_compression"]:void 0,a=l(t)&&l(t.extensions)?t.extensions["3DTILES_draco_point_compression"]:void 0;l(a)&&(r=a.properties);let c,u,f,h,p;if(l(s)){o=s.properties;let m=s.byteOffset,y=s.byteLength;if(!l(o)||!l(m)||!l(y))throw new re("Draco properties, byteOffset, and byteLength must be defined");i=e.buffer.slice(m,m+y),c=l(o.POSITION),u=l(o.RGB)||l(o.RGBA),f=l(o.NORMAL),h=l(o.BATCH_ID),p=l(o.RGBA)}let _;return l(i)&&(_={buffer:i,featureTableProperties:o,batchTableProperties:r,properties:ht(o,r),dequantizeInShader:!0}),{draco:_,hasPositions:c,hasColors:u,isTranslucent:p,hasNormals:f,hasBatchIds:h}}function Uje(e){let t=e.json,n;if(l(t.POSITION))return n=e.getPropertyArray("POSITION",X.FLOAT,3),{name:ct.POSITION,semantic:ct.POSITION,typedArray:n,isQuantized:!1,componentDatatype:X.FLOAT,type:en.VEC3};if(l(t.POSITION_QUANTIZED)){n=e.getPropertyArray("POSITION_QUANTIZED",X.UNSIGNED_SHORT,3);let i=e.getGlobalProperty("QUANTIZED_VOLUME_SCALE",X.FLOAT,3);if(!l(i))throw new re("Global property: QUANTIZED_VOLUME_SCALE must be defined for quantized positions.");let o=65535,r=e.getGlobalProperty("QUANTIZED_VOLUME_OFFSET",X.FLOAT,3);if(!l(r))throw new re("Global property: QUANTIZED_VOLUME_OFFSET must be defined for quantized positions.");return{name:ct.POSITION,semantic:ct.POSITION,typedArray:n,isQuantized:!0,componentDatatype:X.FLOAT,type:en.VEC3,quantizedRange:o,quantizedVolumeOffset:d.unpack(r),quantizedVolumeScale:d.unpack(i),quantizedComponentDatatype:X.UNSIGNED_SHORT,quantizedType:en.VEC3}}}function Vje(e){let t=e.json,n;if(l(t.RGBA))return n=e.getPropertyArray("RGBA",X.UNSIGNED_BYTE,4),{name:ct.COLOR,semantic:ct.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:en.VEC4,normalized:!0,isRGB565:!1,isTranslucent:!0};if(l(t.RGB))return n=e.getPropertyArray("RGB",X.UNSIGNED_BYTE,3),{name:"COLOR",semantic:ct.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:en.VEC3,normalized:!0,isRGB565:!1,isTranslucent:!1};if(l(t.RGB565))return n=e.getPropertyArray("RGB565",X.UNSIGNED_SHORT,1),{name:"COLOR",semantic:ct.COLOR,setIndex:0,typedArray:n,componentDatatype:X.FLOAT,type:en.VEC3,normalized:!1,isRGB565:!0,isTranslucent:!1};if(l(t.CONSTANT_RGBA)){let i=e.getGlobalProperty("CONSTANT_RGBA",X.UNSIGNED_BYTE,4),o=i[3],r=V.fromBytes(i[0],i[1],i[2],o),s=o<255;return{name:ct.COLOR,semantic:ct.COLOR,setIndex:0,constantColor:r,componentDatatype:X.FLOAT,type:en.VEC4,isQuantized:!1,isTranslucent:s}}}function Hje(e){let t=e.json,n;if(l(t.NORMAL))return n=e.getPropertyArray("NORMAL",X.FLOAT,3),{name:ct.NORMAL,semantic:ct.NORMAL,typedArray:n,octEncoded:!1,octEncodedZXY:!1,componentDatatype:X.FLOAT,type:en.VEC3};if(l(t.NORMAL_OCT16P))return n=e.getPropertyArray("NORMAL_OCT16P",X.UNSIGNED_BYTE,2),{name:ct.NORMAL,semantic:ct.NORMAL,typedArray:n,octEncoded:!0,octEncodedZXY:!1,quantizedRange:(1<<8)-1,quantizedType:en.VEC2,quantizedComponentDatatype:X.UNSIGNED_BYTE,componentDatatype:X.FLOAT,type:en.VEC3}}function Gje(e){let t=e.json;if(l(t.BATCH_ID)){let n=e.getPropertyArray("BATCH_ID",X.UNSIGNED_SHORT,1);return{name:ct.FEATURE_ID,semantic:ct.FEATURE_ID,setIndex:0,typedArray:n,componentDatatype:X.fromTypedArray(n),type:en.SCALAR}}}var Ux=Gle;var jje=_n.Components,Wje=_n.Scene,qje=_n.Node,Yje=_n.Primitive,Xje=_n.Attribute,jle=_n.Quantization,Kje=_n.FeatureIdAttribute,Zje=_n.Material,$je=_n.MetallicRoughness;function Hy(e){e=e??G.EMPTY_OBJECT;let t=e.arrayBuffer,n=e.byteOffset??0;this._arrayBuffer=t,this._byteOffset=n,this._loadAttributesFor2D=e.loadAttributesFor2D??!1,this._parsedContent=void 0,this._decodePromise=void 0,this._decodedAttributes=void 0,this._promise=void 0,this._error=void 0,this._state=ft.UNLOADED,this._buffers=[],this._components=void 0,this._transform=N.IDENTITY}l(Object.create)&&(Hy.prototype=Object.create(Wi.prototype),Hy.prototype.constructor=Hy);Object.defineProperties(Hy.prototype,{cacheKey:{get:function(){}},components:{get:function(){return this._components}},transform:{get:function(){return this._transform}}});Hy.prototype.load=function(){if(l(this._promise))return this._promise;this._parsedContent=Ux.parse(this._arrayBuffer,this._byteOffset),this._state=ft.PROCESSING,this._promise=Promise.resolve(this)};Hy.prototype.process=function(e){if(l(this._error)){let t=this._error;throw this._error=void 0,t}if(this._state===ft.READY)return!0;if(this._state===ft.PROCESSING){if(l(this._decodePromise))return!1;this._decodePromise=Qje(this,e.context)}return!1};function Qje(e,t){let i=e._parsedContent.draco,o;if(l(i)?o=ag.decodePointCloud(i,t):o=Promise.resolve(),!!l(o))return e._decodePromise=o,o.then(function(r){if(!e.isDestroyed())return l(r)&&Jje(e,i,r),uWe(e,t),e._state=ft.READY,e}).catch(function(r){e.unload(),e._state=ft.FAILED;let s="Failed to load Draco pnts";e._error=e.getError(s,r)})}function Jje(e,t,n){e._state=ft.READY;let i=e._parsedContent,o;if(l(n.POSITION)){if(o={name:"POSITION",semantic:ct.POSITION,typedArray:n.POSITION.array,componentDatatype:X.FLOAT,type:en.VEC3,isQuantized:!1},l(n.POSITION.data.quantization)){let a=n.POSITION.data.quantization,c=a.range,u=d.fromElements(c,c,c),f=d.unpack(a.minValues),h=(1<0&&fWe(e,a,h,t),l(n.rtcCenter)&&(f.transform=N.multiplyByTranslation(f.transform,n.rtcCenter,f.transform));let p=n.positions;l(p)&&p.isQuantized&&(f.transform=N.multiplyByTranslation(f.transform,p.quantizedVolumeOffset,f.transform)),e._components=f,e._parsedContent=void 0,e._arrayBuffer=void 0}function fWe(e,t,n,i){let o=t.attributes,r=n.length;for(let s=0;s=0&&(a=_e)}}}}if(a!==Number.MAX_VALUE){if(s=dn.getPoint(t,a,s),n.mode!==ne.SCENE3D){d.fromElements(s.y,s.z,s.x,s);let f=n.mapProjection,h=f.ellipsoid,p=f.unproject(s,yWe);h.cartographicToCartesian(p,s)}return s}}function DW(e,t,n,i,o,r,s,a,c,u){let f=n+t*i;if(u.x=e[f],u.y=e[f+1],u.z=e[f+2],l(o))if(o.octEncoded){if(u=Pn.octDecodeInRange(u,o.normalizationRange,u),o.octEncodedZXY){let h=u.x;u.x=u.z,u.z=u.y,u.y=h}}else u=d.multiplyComponents(u,o.quantizedVolumeStepSize,u),u=d.add(u,o.quantizedVolumeOffset,u);return u=N.multiplyByPoint(r,u,u),s!==1&&Tr.getPosition(u,c,s,a,u),u}function ro(e){e=e??G.EMPTY_OBJECT,this._loader=e.loader,this._resource=e.resource,this.type=e.type??ar.GLTF,this.modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this._modelMatrix=N.clone(this.modelMatrix),this._scale=e.scale??1,this._minimumPixelSize=e.minimumPixelSize??0,this._maximumScale=e.maximumScale,this._clampedScale=l(this._maximumScale)?Math.min(this._scale,this._maximumScale):this._scale,this._computedScale=this._clampedScale,this._updateModelMatrix=!1,this.referenceMatrix=void 0,this._iblReferenceFrameMatrix=Z.clone(Z.IDENTITY),this._resourcesLoaded=!1,this._drawCommandsBuilt=!1,this._ready=!1,this._customShader=e.customShader,this._content=e.content,this._texturesLoaded=!1,this._defaultTexture=void 0,this._activeAnimations=new EO(this),this._clampAnimations=e.clampAnimations??!0,this._userAnimationDirty=!1,this._id=e.id,this._idDirty=!1,this._color=V.clone(e.color),this._colorBlendMode=e.colorBlendMode??gc.HIGHLIGHT,this._colorBlendAmount=e.colorBlendAmount??.5;let t=e.silhouetteColor??V.RED;this._silhouetteColor=V.clone(t),this._silhouetteSize=e.silhouetteSize??0,this._silhouetteDirty=!1,this._silhouetteId=void 0,this._cull=e.cull??!0,this._opaquePass=e.opaquePass??Se.OPAQUE,this._allowPicking=e.allowPicking??!0,this._show=e.show??!0,this._style=void 0,this._styleDirty=!1,this._styleCommandsNeeded=void 0;let n=e.featureIdLabel??"featureId_0";typeof n=="number"&&(n=`featureId_${n}`),this._featureIdLabel=n;let i=e.instanceFeatureIdLabel??"instanceFeatureId_0";typeof i=="number"&&(i=`instanceFeatureId_${i}`),this._instanceFeatureIdLabel=i,this._featureTables=[],this._featureTableId=void 0,this._featureTableIdDirty=!0,this._pipelineResources=[],this._modelResources=[],this._pickIds=[],this._boundingSphere=new ae,this._initialRadius=void 0,this._heightReference=e.heightReference??We.NONE,this._heightDirty=this._heightReference!==We.NONE,this._removeUpdateHeightCallback=void 0,this._enableVerticalExaggeration=e.enableVerticalExaggeration??!0,this._hasVerticalExaggeration=!1,this._clampedModelMatrix=void 0;let o=e.scene;l(o)&&l(o.terrainProviderChanged)&&(this._terrainProviderChangedCallback=o.terrainProviderChanged.addEventListener(()=>{this._heightDirty=!0})),this._scene=o,this._distanceDisplayCondition=e.distanceDisplayCondition;let r=new wm(e.pointCloudShading);this._pointCloudShading=r,this._attenuation=r.attenuation,this._pointCloudBackFaceCulling=r.backFaceCulling;let s=e.clippingPlanes;l(s)&&s.owner===void 0?ms.setOwner(s,this,"_clippingPlanes"):this._clippingPlanes=s,this._clippingPlanesState=0,this._clippingPlanesMatrix=N.clone(N.IDENTITY);let a=e.clippingPolygons;l(a)&&a.owner===void 0?nh.setOwner(a,this,"_clippingPolygons"):this._clippingPolygons=a,this._clippingPolygonsState=0,this._lightColor=d.clone(e.lightColor),this._imageBasedLighting=l(e.imageBasedLighting)?e.imageBasedLighting:new ax,this._shouldDestroyImageBasedLighting=!l(e.imageBasedLighting),this._environmentMapManager=void 0;let c=new hg(e.environmentMapOptions);hg.setOwner(c,this,"_environmentMapManager"),this._backFaceCulling=e.backFaceCulling??!0,this._backFaceCullingDirty=!1,this._shadows=e.shadows??gn.ENABLED,this._shadowsDirty=!1,this._debugShowBoundingVolumeDirty=!1,this._debugShowBoundingVolume=e.debugShowBoundingVolume??!1,this._enableDebugWireframe=e.enableDebugWireframe??!1,this._enableShowOutline=e.enableShowOutline??!0,this._debugWireframe=e.debugWireframe??!1,this._debugWireframe===!0&&this._enableDebugWireframe===!1&&this.type===ar.GLTF&&mt("model-debug-wireframe-ignored","enableDebugWireframe must be set to true in Model.fromGltf, otherwise debugWireframe will be ignored.");let u=e.credit;typeof u=="string"&&(u=new _t(u)),this._credits=[],this._credit=u,this._resourceCredits=[],this._gltfCredits=[],this._showCreditsOnScreen=e.showCreditsOnScreen??!1,this._showCreditsOnScreenDirty=!0,this._splitDirection=e.splitDirection??Lr.NONE,this._enableShowOutline=e.enableShowOutline??!0,this.showOutline=e.showOutline??!0,this.outlineColor=e.outlineColor??V.BLACK,this._classificationType=e.classificationType,this._statistics=new eL,this._sceneMode=void 0,this._projectTo2D=e.projectTo2D??!1,this._enablePick=e.enablePick??!1,this._fogRenderable=void 0,this._skipLevelOfDetail=!1,this._ignoreCommands=e.ignoreCommands??!1,this._errorEvent=new me,this._readyEvent=new me,this._texturesReadyEvent=new me,this._sceneGraph=void 0,this._nodesByName={},this.pickObject=e.pickObject}function PW(e,t){if(e._errorEvent.numberOfListeners>0){e._errorEvent.raiseEvent(t);return}console.log(t)}function xWe(e,t){let n=e._featureTables,i=t.propertyTables,o=i.length;for(let r=0;r0&&t===0||e===0&&t>0;this._silhouetteDirty=this._silhouetteDirty||n,this._backFaceCullingDirty=this._backFaceCullingDirty||n}this._silhouetteSize=e}},boundingSphere:{get:function(){let e=l(this._clampedModelMatrix)?this._clampedModelMatrix:this.modelMatrix;return Kle(this,e),this._boundingSphere}},debugShowBoundingVolume:{get:function(){return this._debugShowBoundingVolume},set:function(e){this._debugShowBoundingVolume!==e&&(this._debugShowBoundingVolumeDirty=!0),this._debugShowBoundingVolume=e}},debugWireframe:{get:function(){return this._debugWireframe},set:function(e){this._debugWireframe!==e&&this.resetDrawCommands(),this._debugWireframe=e,this._debugWireframe===!0&&this._enableDebugWireframe===!1&&this.type===ar.GLTF&&mt("model-debug-wireframe-ignored","enableDebugWireframe must be set to true in Model.fromGltfAsync, otherwise debugWireframe will be ignored.")}},show:{get:function(){return this._show},set:function(e){this._show=e}},featureIdLabel:{get:function(){return this._featureIdLabel},set:function(e){typeof e=="number"&&(e=`featureId_${e}`),e!==this._featureIdLabel&&(this._featureTableIdDirty=!0),this._featureIdLabel=e}},instanceFeatureIdLabel:{get:function(){return this._instanceFeatureIdLabel},set:function(e){typeof e=="number"&&(e=`instanceFeatureId_${e}`),e!==this._instanceFeatureIdLabel&&(this._featureTableIdDirty=!0),this._instanceFeatureIdLabel=e}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){e!==this._clippingPlanes&&(ms.setOwner(e,this,"_clippingPlanes"),this.resetDrawCommands())}},clippingPolygons:{get:function(){return this._clippingPolygons},set:function(e){e!==this._clippingPolygons&&(nh.setOwner(e,this,"_clippingPolygons"),this.resetDrawCommands())}},enableVerticalExaggeration:{get:function(){return this._enableVerticalExaggeration},set:function(e){e!==this._enableVerticalExaggeration&&this.resetDrawCommands(),this._enableVerticalExaggeration=e}},hasVerticalExaggeration:{get:function(){return this._hasVerticalExaggeration}},lightColor:{get:function(){return this._lightColor},set:function(e){l(e)!==l(this._lightColor)&&this.resetDrawCommands(),this._lightColor=d.clone(e,this._lightColor)}},imageBasedLighting:{get:function(){return this._imageBasedLighting},set:function(e){e!==this._imageBasedLighting&&(this._shouldDestroyImageBasedLighting&&!this._imageBasedLighting.isDestroyed()&&this._imageBasedLighting.destroy(),this._imageBasedLighting=e,this._shouldDestroyImageBasedLighting=!1,this.resetDrawCommands())}},environmentMapManager:{get:function(){return this._environmentMapManager},set:function(e){e!==this.environmentMapManager&&(hg.setOwner(e,this,"_environmentMapManager"),this.resetDrawCommands())}},backFaceCulling:{get:function(){return this._backFaceCulling},set:function(e){e!==this._backFaceCulling&&(this._backFaceCullingDirty=!0),this._backFaceCulling=e}},scale:{get:function(){return this._scale},set:function(e){e!==this._scale&&(this._updateModelMatrix=!0),this._scale=e}},computedScale:{get:function(){return this._computedScale}},minimumPixelSize:{get:function(){return this._minimumPixelSize},set:function(e){e!==this._minimumPixelSize&&(this._updateModelMatrix=!0),this._minimumPixelSize=e}},maximumScale:{get:function(){return this._maximumScale},set:function(e){e!==this._maximumScale&&(this._updateModelMatrix=!0),this._maximumScale=e}},shadows:{get:function(){return this._shadows},set:function(e){e!==this._shadows&&(this._shadowsDirty=!0),this._shadows=e}},credit:{get:function(){return this._credit}},showCreditsOnScreen:{get:function(){return this._showCreditsOnScreen},set:function(e){this._showCreditsOnScreen!==e&&(this._showCreditsOnScreenDirty=!0),this._showCreditsOnScreen=e}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&this.resetDrawCommands(),this._splitDirection=e}},classificationType:{get:function(){return this._classificationType}},pickIds:{get:function(){return this._pickIds}},styleCommandsNeeded:{get:function(){return this._styleCommandsNeeded}}});ro.prototype.getNode=function(e){return this._nodesByName[e]};ro.prototype.setArticulationStage=function(e,t){this._sceneGraph.setArticulationStage(e,t)};ro.prototype.applyArticulations=function(){this._sceneGraph.applyArticulations()};ro.prototype.getExtension=function(e){return this._loader.components.extensions[e]};ro.prototype.makeStyleDirty=function(){this._styleDirty=!0};ro.prototype.resetDrawCommands=function(){this._drawCommandsBuilt=!1};var CWe=new N,AWe=new Z,EWe=new N;ro.prototype.update=function(e){let t=!1;try{t=SWe(this,e)}catch(n){if(!this._loader.incrementallyLoadTextures&&n.name==="TextureError")PW(this,n);else{let i=Xt.getError("model",this._resource,n);PW(this,i)}}if(vWe(this,e),wWe(this,e),IWe(this,e),!this._resourcesLoaded&&t){this._resourcesLoaded=!0;let n=this._loader.components;if(!l(n)){if(this._loader.isUnloaded())return;let r=Xt.getError("model",this._resource,new re("Failed to load model."));PW(r),this._rejectLoad=this._rejectLoad&&this._rejectLoad(r)}let i=n.structuralMetadata;l(i)&&i.propertyTableCount>0&&xWe(this,i);let o=new JM({model:this,modelComponents:n});this._sceneGraph=o,this._gltfCredits=o.components.asset.credits}if(!(!this._resourcesLoaded||e.mode===ne.MORPHING)){if(DWe(this),PWe(this),RWe(this,e),OWe(this),MWe(this,e),LWe(this,e),NWe(this,e),FWe(this,e),BWe(this,e),kWe(this,e),zWe(this,e),this._defaultTexture=e.context.defaultTexture,UWe(this,e),VWe(this,e),HWe(this),GWe(this,e),YWe(this,e),!this._ready){e.afterRender.push(()=>{this._ready=!0,this._readyEvent.raiseEvent(this)});return}this._loader.incrementallyLoadTextures&&!this._texturesLoaded&&this._loader.texturesLoaded&&(this.resetDrawCommands(),this._texturesLoaded=!0,this._texturesReadyEvent.raiseEvent(this)),WWe(this),XWe(this,e),KWe(this),ZWe(this,e)}};function SWe(e,t){return!e._resourcesLoaded||e._loader.incrementallyLoadTextures&&!e._texturesLoaded?(t.afterRender.push(()=>!0),e._loader.process(t)):!0}function vWe(e,t){l(e._customShader)&&e._customShader.update(t)}function wWe(e,t){let n=e._environmentMapManager,i=t.passes.pick||t.passes.pickVoxel;e._ready&&n.owner===e&&!i&&(n.position=e._boundingSphere.center,n.shouldUpdate=!l(e._imageBasedLighting.sphericalHarmonicCoefficients)||!l(e._imageBasedLighting.specularEnvironmentMaps),n.update(t),n.shouldRegenerateShaders&&e.resetDrawCommands())}function IWe(e,t){e._imageBasedLighting.update(t),e._imageBasedLighting.shouldRegenerateShaders&&e.resetDrawCommands()}function DWe(e){if(!e._featureTableIdDirty)return;e._featureTableIdDirty=!1;let t=e._sceneGraph.components,n=t.structuralMetadata;l(n)&&n.propertyTableCount>0&&(e.featureTableId=TWe(t,e),e._styleDirty=!0,e.resetDrawCommands())}function PWe(e){e._styleDirty&&(e.applyStyle(e._style),e._styleDirty=!1)}function RWe(e,t){let n=e._featureTables,i=n.length,o=!1;for(let r=0;r=i&&r<=o}function e7e(e,t){let n=t.creditDisplay,i=e._credits,o=i.length;for(let r=0;r0&&e.alpha<1};ro.prototype.isInvisible=function(){let e=this.color;return l(e)&&e.alpha===0};function Zle(e){return e.context.stencilBuffer}ro.prototype.hasSilhouette=function(e){return Zle(e)&&this._silhouetteSize>0&&this._silhouetteColor.alpha>0&&!l(this._classificationType)};ro.prototype.hasSkipLevelOfDetail=function(e){if(!ar.is3DTiles(this.type))return!1;let t=e.context.stencilBuffer,n=this._content.tileset;return t&&n.isSkippingLevelOfDetail};ro.prototype.isClippingEnabled=function(){let e=this._clippingPlanes;return l(e)&&e.enabled&&e.length!==0};ro.prototype.pick=function(e,t,n,i,o){return EE(this,e,t,n,i,o)};ro.prototype.isClippingPolygonsEnabled=function(){let e=this._clippingPolygons;return l(e)&&e.enabled&&e.length!==0};ro.prototype.isDestroyed=function(){return!1};ro.prototype.destroy=function(){let e=this._loader;l(e)&&e.destroy();let t=this._featureTables;if(l(t)){let r=t.length;for(let s=0;s0,i=l(this.structuralMetadata)?this.structuralMetadata.propertyAttributes:void 0,o=l(i)&&l(i[0]);if(t&&(!n||o)){this.resetDrawCommands();return}n?(this.featureTables[this.featureTableId].applyStyle(e),Xle(this,e)):(this.applyColorAndShow(e),this._styleCommandsNeeded=void 0)};function iL(e,t,n){return{loader:e,type:t,resource:n.resource,show:n.show,modelMatrix:n.modelMatrix,scale:n.scale,enableVerticalExaggeration:n.enableVerticalExaggeration,minimumPixelSize:n.minimumPixelSize,maximumScale:n.maximumScale,id:n.id,allowPicking:n.allowPicking,clampAnimations:n.clampAnimations,shadows:n.shadows,debugShowBoundingVolume:n.debugShowBoundingVolume,enableDebugWireframe:n.enableDebugWireframe,debugWireframe:n.debugWireframe,cull:n.cull,opaquePass:n.opaquePass,customShader:n.customShader,content:n.content,heightReference:n.heightReference,scene:n.scene,distanceDisplayCondition:n.distanceDisplayCondition,color:n.color,colorBlendAmount:n.colorBlendAmount,colorBlendMode:n.colorBlendMode,silhouetteColor:n.silhouetteColor,silhouetteSize:n.silhouetteSize,enableShowOutline:n.enableShowOutline,showOutline:n.showOutline,outlineColor:n.outlineColor,clippingPlanes:n.clippingPlanes,clippingPolygons:n.clippingPolygons,lightColor:n.lightColor,imageBasedLighting:n.imageBasedLighting,backFaceCulling:n.backFaceCulling,credit:n.credit,showCreditsOnScreen:n.showCreditsOnScreen,splitDirection:n.splitDirection,projectTo2D:n.projectTo2D,enablePick:n.enablePick,featureIdLabel:n.featureIdLabel,instanceFeatureIdLabel:n.instanceFeatureIdLabel,pointCloudShading:n.pointCloudShading,classificationType:n.classificationType,pickObject:n.pickObject}}var uh=ro;function zr(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this._model=void 0,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(zr.prototype,{featuresLength:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;return l(t)&&l(t[n])?t[n].featuresLength:0}},pointsLength:{get:function(){return this._model.statistics.pointsLength}},trianglesLength:{get:function(){return this._model.statistics.trianglesLength}},geometryByteLength:{get:function(){return this._model.statistics.geometryByteLength}},texturesByteLength:{get:function(){return this._model.statistics.texturesByteLength}},batchTableByteLength:{get:function(){let e=this._model.statistics;return e.propertyTablesByteLength+e.batchTexturesByteLength}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;if(l(t)&&l(t[n]))return t[n]}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});zr.prototype.getTextureIds=function(){return this._model.statistics.getTextureIds()};zr.prototype.getTextureByteLengthById=function(e){return this._model.statistics.getTextureByteLengthById(e)};zr.prototype.getExtension=function(e){return this._model.getExtension(e)};zr.prototype.getFeature=function(e){let t=this._model,n=t.featureTableId;return t.featureTables[n].getFeature(e)};zr.prototype.hasProperty=function(e,t){let n=this._model,i=n.featureTableId;return l(i)?n.featureTables[i].hasProperty(e,t):!1};zr.prototype.applyDebugSettings=function(e,t){t=e?t:V.WHITE,this.featuresLength===0?this._model.color=t:l(this.batchTable)&&this.batchTable.setAllColor(t)};zr.prototype.applyStyle=function(e){this._model.style=e};zr.prototype.update=function(e,t){let n=this._model,i=this._tile;n.colorBlendAmount=e.colorBlendAmount,n.colorBlendMode=e.colorBlendMode,n.modelMatrix=i.computedTransform,n.customShader=e.customShader,n.featureIdLabel=e.featureIdLabel,n.instanceFeatureIdLabel=e.instanceFeatureIdLabel,n.lightColor=e.lightColor,n.imageBasedLighting=e.imageBasedLighting,n.backFaceCulling=e.backFaceCulling,n.shadows=e.shadows,n.showCreditsOnScreen=e.showCreditsOnScreen,n.splitDirection=e.splitDirection,n.debugWireframe=e.debugWireframe,n.showOutline=e.showOutline,n.outlineColor=e.outlineColor,n.pointCloudShading=e.pointCloudShading;let o=e.clippingPlanes;n.referenceMatrix=e.clippingPlanesOriginMatrix,l(o)&&i.clippingPlanesDirty&&(n._clippingPlanes=o.enabled&&i._isClipped?o:void 0);let r=e.environmentMapManager;n.environmentMapManager!==o&&(n._environmentMapManager=r),l(o)&&l(n._clippingPlanes)&&n._clippingPlanes!==o&&(n._clippingPlanes=o,n._clippingPlanesState=0);let s=e.clippingPolygons;l(s)&&i.clippingPolygonsDirty&&(n._clippingPolygons=s.enabled&&i._isClippedByPolygon?s:void 0),l(s)&&l(n._clippingPolygons)&&n._clippingPolygons!==s&&(n._clippingPolygons=s,n._clippingPolygonsState=0),n.update(t),!this._ready&&n.ready&&(n.activeAnimations.addAll({loop:Hl.REPEAT}),this._ready=!0)};zr.prototype.isDestroyed=function(){return!1};zr.prototype.destroy=function(){return this._model=this._model&&this._model.destroy(),le(this)};zr.fromGltf=async function(e,t,n,i){let o=new zr(e,t,n),s=oL(e,t,o,{gltf:i,basePath:n}),a=e.vectorClassificationOnly?void 0:e.classificationType;s.classificationType=a;let c=await uh.fromGltfAsync(s);return o._model=c,o};zr.fromB3dm=async function(e,t,n,i,o){let r=new zr(e,t,n),a=oL(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=e.vectorClassificationOnly?void 0:e.classificationType;a.classificationType=c;let u=await uh.fromB3dm(a);return r._model=u,r};zr.fromI3dm=async function(e,t,n,i,o){let r=new zr(e,t,n),a=oL(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await uh.fromI3dm(a);return r._model=c,r};zr.fromPnts=async function(e,t,n,i,o){let r=new zr(e,t,n),a=oL(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await uh.fromPnts(a);return r._model=c,r};zr.fromGeoJson=async function(e,t,n,i){let o=new zr(e,t,n),s=oL(e,t,o,{geoJson:i,resource:n}),a=await uh.fromGeoJson(s);return o._model=a,o};zr.prototype.pick=function(e,t,n){if(!l(this._model)||!this._ready)return;let i=t.verticalExaggeration,o=t.verticalExaggerationRelativeHeight;return this._model.pick(e,t,i,o,ee.WGS84,n)};function oL(e,t,n,i){let o={cull:!1,releaseGltfJson:!0,opaquePass:Se.CESIUM_3D_TILE,modelMatrix:t.computedTransform,upAxis:e._modelUpAxis,forwardAxis:e._modelForwardAxis,incrementallyLoadTextures:!1,customShader:e.customShader,content:n,colorBlendMode:e.colorBlendMode,colorBlendAmount:e.colorBlendAmount,lightColor:e.lightColor,imageBasedLighting:e.imageBasedLighting,featureIdLabel:e.featureIdLabel,instanceFeatureIdLabel:e.instanceFeatureIdLabel,pointCloudShading:e.pointCloudShading,clippingPlanes:e.clippingPlanes,backFaceCulling:e.backFaceCulling,shadows:e.shadows,showCreditsOnScreen:e.showCreditsOnScreen,splitDirection:e.splitDirection,enableDebugWireframe:e._enableDebugWireframe,debugWireframe:e.debugWireframe,projectTo2D:e._projectTo2D,enablePick:e._enablePick,enableShowOutline:e._enableShowOutline,showOutline:e.showOutline,outlineColor:e.outlineColor};return ht(i,o)}var Pu=zr;function Uf(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this.featurePropertiesDirty=!1,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(Uf.prototype,{featuresLength:{get:function(){return 0}},pointsLength:{get:function(){return 0}},trianglesLength:{get:function(){return 0}},geometryByteLength:{get:function(){return 0}},texturesByteLength:{get:function(){return 0}},batchTableByteLength:{get:function(){return 0}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});Uf.fromJson=function(e,t,n,i){let o=new Uf(e,t,n);return o._tileset.loadTileset(o._resource,i,o._tile),o._ready=!0,o};Uf.prototype.hasProperty=function(e,t){return!1};Uf.prototype.getFeature=function(e){};Uf.prototype.applyDebugSettings=function(e,t){};Uf.prototype.applyStyle=function(e){};Uf.prototype.update=function(e,t){};Uf.prototype.pick=function(e,t,n){};Uf.prototype.isDestroyed=function(){return!1};Uf.prototype.destroy=function(){return le(this)};var rL=Uf;var sL=`uniform sampler2D u_atlas; #ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_textureCoordinates; in vec4 v_pickColor; in vec4 v_color; in float v_splitDirection; #ifdef SDF in vec4 v_outlineColor; in float v_outlineWidth; #endif #ifdef FRAGMENT_DEPTH_CHECK in vec4 v_textureCoordinateBounds; // the min and max x and y values for the texture coordinates in vec4 v_originTextureCoordinateAndTranslate; // texture coordinate at the origin, billboard translate (used for label glyphs) in vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize in mat2 v_rotationMatrix; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; float getGlobeDepth(vec2 adjustedST, vec2 depthLookupST, bool applyTranslate, vec2 dimensions, vec2 imageSize) { vec2 lookupVector = imageSize * (depthLookupST - adjustedST); lookupVector = v_rotationMatrix * lookupVector; vec2 labelOffset = (dimensions - imageSize) * (depthLookupST - vec2(0.0, v_originTextureCoordinateAndTranslate.y)); // aligns label glyph with bounding rectangle. Will be zero for billboards because dimensions and imageSize will be equal vec2 translation = v_originTextureCoordinateAndTranslate.zw; if (applyTranslate) { // this is only needed for labels where the horizontal origin is not LEFT // it moves the label back to where the "origin" should be since all label glyphs are set to HorizontalOrigin.LEFT translation += (dimensions * v_originTextureCoordinateAndTranslate.xy * vec2(1.0, 0.0)); } vec2 st = ((lookupVector - translation + labelOffset) + gl_FragCoord.xy) / czm_viewport.zw; float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif #ifdef SDF // Get the distance from the edge of a glyph at a given position sampling an SDF texture. float getDistance(vec2 position) { return texture(u_atlas, position).r; } // Samples the sdf texture at the given position and produces a color based on the fill color and the outline. vec4 getSDFColor(vec2 position, float outlineWidth, vec4 outlineColor, float smoothing) { float distance = getDistance(position); if (outlineWidth > 0.0) { // Don't get the outline edge exceed the SDF_EDGE float outlineEdge = clamp(SDF_EDGE - outlineWidth, 0.0, SDF_EDGE); float outlineFactor = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); vec4 sdfColor = mix(outlineColor, v_color, outlineFactor); float alpha = smoothstep(outlineEdge - smoothing, outlineEdge + smoothing, distance); return vec4(sdfColor.rgb, sdfColor.a * alpha); } else { float alpha = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); return vec4(v_color.rgb, v_color.a * alpha); } } #endif void main() { if (v_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; vec4 color = texture(u_atlas, v_textureCoordinates); #ifdef SDF float outlineWidth = v_outlineWidth; vec4 outlineColor = v_outlineColor; // Get the current distance float distance = getDistance(v_textureCoordinates); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float smoothing = fwidth(distance); // Get an offset that is approximately half the distance to the neighbor pixels // 0.354 is approximately half of 1/sqrt(2) vec2 sampleOffset = 0.354 * vec2(dFdx(v_textureCoordinates) + dFdy(v_textureCoordinates)); // Sample the center point vec4 center = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); // Sample the 4 neighbors vec4 color1 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color2 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color3 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color4 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); // Equally weight the center sample and the 4 neighboring samples color = (center + color1 + color2 + color3 + color4)/5.0; #else // If no derivatives available (IE 10?), just do a single sample float smoothing = 1.0/32.0; color = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); #endif color = czm_gammaCorrect(color); #else color = czm_gammaCorrect(color); color *= czm_gammaCorrect(v_color); #endif // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif #ifdef VECTOR_TILE color *= u_highlightColor; #endif out_FragColor = color; #ifdef LOG_DEPTH czm_writeLogDepth(); #endif #ifdef FRAGMENT_DEPTH_CHECK float temp = v_compressed.y; temp = temp * SHIFT_RIGHT1; float temp2 = (temp - floor(temp)) * SHIFT_LEFT1; bool enableDepthTest = temp2 != 0.0; bool applyTranslate = floor(temp) != 0.0; if (enableDepthTest) { temp = v_compressed.z; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); temp = v_compressed.w; temp = temp * SHIFT_RIGHT12; vec2 imageSize; imageSize.y = (temp - floor(temp)) * SHIFT_LEFT12; imageSize.x = floor(temp); vec2 adjustedST = v_textureCoordinates - v_textureCoordinateBounds.xy; adjustedST = adjustedST / vec2(v_textureCoordinateBounds.z - v_textureCoordinateBounds.x, v_textureCoordinateBounds.w - v_textureCoordinateBounds.y); float epsilonEyeDepth = v_compressed.x + czm_epsilon1; float globeDepth1 = getGlobeDepth(adjustedST, v_originTextureCoordinateAndTranslate.xy, applyTranslate, dimensions, imageSize); // negative values go into the screen if (globeDepth1 != 0.0 && globeDepth1 > epsilonEyeDepth) { float globeDepth2 = getGlobeDepth(adjustedST, vec2(0.0, 1.0), applyTranslate, dimensions, imageSize); // top left corner if (globeDepth2 != 0.0 && globeDepth2 > epsilonEyeDepth) { float globeDepth3 = getGlobeDepth(adjustedST, vec2(1.0, 1.0), applyTranslate, dimensions, imageSize); // top right corner if (globeDepth3 != 0.0 && globeDepth3 > epsilonEyeDepth) { discard; } } } } #endif } `;var aL=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScale; in vec4 positionLowAndRotation; in vec4 compressedAttribute0; // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates (texture offset) in vec4 compressedAttribute1; // aligned axis, translucency by distance, image width in vec4 compressedAttribute2; // label horizontal origin, image height, color, pick color, size in meters, valid aligned axis, 13 bits free in vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range) in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale in vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions in vec2 sdf; // sdf outline color (rgb) and width (w) in float splitDirection; // splitDirection #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) in vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates #endif #ifdef VECTOR_TILE in float a_batchId; #endif out vec2 v_textureCoordinates; #ifdef FRAGMENT_DEPTH_CHECK out vec4 v_textureCoordinateBounds; out vec4 v_originTextureCoordinateAndTranslate; out vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize out mat2 v_rotationMatrix; #endif out vec4 v_pickColor; out vec4 v_color; out float v_splitDirection; #ifdef SDF out vec4 v_outlineColor; out float v_outlineWidth; #endif const float UPPER_BOUND = 32768.0; const float SHIFT_LEFT16 = 65536.0; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT8 = 256.0; const float SHIFT_LEFT7 = 128.0; const float SHIFT_LEFT5 = 32.0; const float SHIFT_LEFT3 = 8.0; const float SHIFT_LEFT2 = 4.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; const float SHIFT_RIGHT7 = 1.0 / 128.0; const float SHIFT_RIGHT5 = 1.0 / 32.0; const float SHIFT_RIGHT3 = 1.0 / 8.0; const float SHIFT_RIGHT2 = 1.0 / 4.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; vec4 addScreenSpaceOffset(vec4 positionEC, vec2 imageSize, float scale, vec2 direction, vec2 origin, vec2 translate, vec2 pixelOffset, vec3 alignedAxis, bool validAlignedAxis, float rotation, bool sizeInMeters, out mat2 rotationMatrix, out float mpp) { // Note the halfSize cannot be computed in JavaScript because it is sent via // compressed vertex attributes that coerce it to an integer. vec2 halfSize = imageSize * scale * 0.5; halfSize *= ((direction * 2.0) - 1.0); vec2 originTranslate = origin * abs(halfSize); #if defined(ROTATION) || defined(ALIGNED_AXIS) if (validAlignedAxis || rotation != 0.0) { float angle = rotation; if (validAlignedAxis) { vec4 projectedAlignedAxis = czm_modelView3D * vec4(alignedAxis, 0.0); angle += sign(-projectedAlignedAxis.x) * acos(sign(projectedAlignedAxis.y) * (projectedAlignedAxis.y * projectedAlignedAxis.y) / (projectedAlignedAxis.x * projectedAlignedAxis.x + projectedAlignedAxis.y * projectedAlignedAxis.y)); } float cosTheta = cos(angle); float sinTheta = sin(angle); rotationMatrix = mat2(cosTheta, sinTheta, -sinTheta, cosTheta); halfSize = rotationMatrix * halfSize; } else { rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); } #endif mpp = czm_metersPerPixel(positionEC); positionEC.xy += (originTranslate + halfSize) * czm_branchFreeTernary(sizeInMeters, 1.0, mpp); positionEC.xy += (translate + pixelOffset) * mpp; return positionEC; } #ifdef VERTEX_DEPTH_CHECK float getGlobeDepth(vec4 positionEC) { vec4 posWC = czm_eyeToWindowCoordinates(positionEC); float globeDepth = czm_unpackDepth(texture(czm_globeDepthTexture, posWC.xy / czm_viewport.zw)); if (globeDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(posWC.xy, globeDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif void main() { // Modifying this shader may also require modifications to Billboard._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndScale.xyz; vec3 positionLow = positionLowAndRotation.xyz; float scale = positionHighAndScale.w; #if defined(ROTATION) || defined(ALIGNED_AXIS) float rotation = positionLowAndRotation.w; #else float rotation = 0.0; #endif float compressed = compressedAttribute0.x; vec2 pixelOffset; pixelOffset.x = floor(compressed * SHIFT_RIGHT7); compressed -= pixelOffset.x * SHIFT_LEFT7; pixelOffset.x -= UPPER_BOUND; vec2 origin; origin.x = floor(compressed * SHIFT_RIGHT5); compressed -= origin.x * SHIFT_LEFT5; origin.y = floor(compressed * SHIFT_RIGHT3); compressed -= origin.y * SHIFT_LEFT3; #ifdef FRAGMENT_DEPTH_CHECK vec2 depthOrigin = origin.xy; #endif origin -= vec2(1.0); float show = floor(compressed * SHIFT_RIGHT2); compressed -= show * SHIFT_LEFT2; #ifdef INSTANCED vec2 textureCoordinatesBottomLeft = czm_decompressTextureCoordinates(compressedAttribute0.w); vec2 textureCoordinatesRange = czm_decompressTextureCoordinates(eyeOffset.w); vec2 textureCoordinates = textureCoordinatesBottomLeft + direction * textureCoordinatesRange; #else vec2 direction; direction.x = floor(compressed * SHIFT_RIGHT1); direction.y = compressed - direction.x * SHIFT_LEFT1; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressedAttribute0.w); #endif float temp = compressedAttribute0.y * SHIFT_RIGHT8; pixelOffset.y = -(floor(temp) - UPPER_BOUND); vec2 translate; translate.y = (temp - floor(temp)) * SHIFT_LEFT16; temp = compressedAttribute0.z * SHIFT_RIGHT8; translate.x = floor(temp) - UPPER_BOUND; translate.y += (temp - floor(temp)) * SHIFT_LEFT8; translate.y -= UPPER_BOUND; temp = compressedAttribute1.x * SHIFT_RIGHT8; float temp2 = floor(compressedAttribute2.w * SHIFT_RIGHT2); vec2 imageSize = vec2(floor(temp), temp2); #ifdef FRAGMENT_DEPTH_CHECK float labelHorizontalOrigin = floor(compressedAttribute2.w - (temp2 * SHIFT_LEFT2)); float applyTranslate = 0.0; if (labelHorizontalOrigin != 0.0) // is a billboard, so set apply translate to false { applyTranslate = 1.0; labelHorizontalOrigin -= 2.0; depthOrigin.x = labelHorizontalOrigin + 1.0; } depthOrigin = vec2(1.0) - (depthOrigin * 0.5); #endif #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) temp = compressedAttribute3.w; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); #endif #ifdef ALIGNED_AXIS vec3 alignedAxis = czm_octDecode(floor(compressedAttribute1.y * SHIFT_RIGHT8)); temp = compressedAttribute2.z * SHIFT_RIGHT5; bool validAlignedAxis = (temp - floor(temp)) * SHIFT_LEFT1 > 0.0; #else vec3 alignedAxis = vec3(0.0); bool validAlignedAxis = false; #endif vec4 pickColor; vec4 color; temp = compressedAttribute2.y; temp = temp * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); temp = compressedAttribute2.x; temp = temp * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); temp = compressedAttribute2.z * SHIFT_RIGHT8; bool sizeInMeters = floor((temp - floor(temp)) * SHIFT_LEFT7) > 0.0; temp = floor(temp) * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; #if defined(FRAGMENT_DEPTH_CHECK) || defined(VERTEX_DEPTH_CHECK) float eyeDepth = positionEC.z; #endif positionEC = czm_eyeOffset(positionEC, eyeOffset.xyz); positionEC.xyz *= show; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(EYE_DISTANCE_PIXEL_OFFSET) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING float distanceScale = czm_nearFarScalar(scaleByDistance, lengthSq); scale *= distanceScale; translate *= distanceScale; // push vertex behind near plane for clipping if (scale == 0.0) { positionEC.xyz = vec3(0.0); } #endif float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency == 0.0) { positionEC.xyz = vec3(0.0); } #endif #ifdef EYE_DISTANCE_PIXEL_OFFSET float pixelOffsetScale = czm_nearFarScalar(pixelOffsetScaleByDistance, lengthSq); pixelOffset *= pixelOffsetScale; #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = compressedAttribute3.x; float farSq = compressedAttribute3.y; if (lengthSq < nearSq || lengthSq > farSq) { positionEC.xyz = vec3(0.0); } #endif mat2 rotationMatrix; float mpp; #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = compressedAttribute3.z; #endif #ifdef VERTEX_DEPTH_CHECK if (lengthSq < disableDepthTestDistance) { float depthsilon = 10.0; vec2 labelTranslate = textureCoordinateBoundsOrLabelTranslate.xy; vec4 pEC1 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth1 = getGlobeDepth(pEC1); if (globeDepth1 != 0.0 && pEC1.z + depthsilon < globeDepth1) { vec4 pEC2 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0, 1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth2 = getGlobeDepth(pEC2); if (globeDepth2 != 0.0 && pEC2.z + depthsilon < globeDepth2) { vec4 pEC3 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth3 = getGlobeDepth(pEC3); if (globeDepth3 != 0.0 && pEC3.z + depthsilon < globeDepth3) { positionEC.xyz = vec3(0.0); } } } } #endif positionEC = addScreenSpaceOffset(positionEC, imageSize, scale, direction, origin, translate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); gl_Position = czm_projection * positionEC; v_textureCoordinates = textureCoordinates; #ifdef LOG_DEPTH czm_vertexLogDepth(); #endif #ifdef DISABLE_DEPTH_DISTANCE if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH v_depthFromNearPlusOne = 1.0; #endif } } #endif #ifdef FRAGMENT_DEPTH_CHECK if (sizeInMeters) { translate /= mpp; dimensions /= mpp; imageSize /= mpp; } #if defined(ROTATION) || defined(ALIGNED_AXIS) v_rotationMatrix = rotationMatrix; #else v_rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); #endif float enableDepthCheck = 0.0; if (lengthSq < disableDepthTestDistance) { enableDepthCheck = 1.0; } float dw = floor(clamp(dimensions.x, 0.0, SHIFT_LEFT12)); float dh = floor(clamp(dimensions.y, 0.0, SHIFT_LEFT12)); float iw = floor(clamp(imageSize.x, 0.0, SHIFT_LEFT12)); float ih = floor(clamp(imageSize.y, 0.0, SHIFT_LEFT12)); v_compressed.x = eyeDepth; v_compressed.y = applyTranslate * SHIFT_LEFT1 + enableDepthCheck; v_compressed.z = dw * SHIFT_LEFT12 + dh; v_compressed.w = iw * SHIFT_LEFT12 + ih; v_originTextureCoordinateAndTranslate.xy = depthOrigin; v_originTextureCoordinateAndTranslate.zw = translate; v_textureCoordinateBounds = textureCoordinateBoundsOrLabelTranslate; #endif #ifdef SDF vec4 outlineColor; float outlineWidth; temp = sdf.x; temp = temp * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); temp = sdf.y; temp = temp * SHIFT_RIGHT8; float temp3 = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineWidth = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.a = floor(temp); outlineColor /= 255.0; v_outlineWidth = outlineWidth / 255.0; v_outlineColor = outlineColor; v_outlineColor.a *= translucency; #endif v_pickColor = pickColor; v_color = color; v_color.a *= translucency; v_splitDirection = splitDirection; } `;var n7e=Object.freeze({NONE:0,LOADING:2,LOADED:3,ERROR:4,FAILED:5}),is=n7e;function Sg(e){this._billboardCollection=e,this._id=void 0,this._loadState=is.NONE,this._loadError=void 0,this._index=-1,this._width=void 0,this._height=void 0,this._hasSubregion=!1,this.dirty=!1}Object.defineProperties(Sg.prototype,{loadError:{get:function(){return this._loadError}},loadState:{get:function(){return this._loadState}},ready:{get:function(){return this._loadState===is.LOADED}},hasImage:{get:function(){return this._loadState!==is.NONE}},id:{get:function(){return this._id}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});Sg.prototype.unload=async function(){this._loadState!==is.NONE&&(this._id=void 0,this._loadError=void 0,this._loadState=is.NONE,this._index=-1,this._width=void 0,this._height=void 0,this.dirty=!0)};Sg.prototype.loadImage=async function(e,t){if(this._id===e)return;let n=this._billboardCollection,i=n.billboardTextureCache,o=i.get(e);if(l(o)&&t.loadState===is.LOADING||t.loadState===is.LOADED){Sg.clone(o,this);return}l(o)||(o=new Sg(n),i.set(e,o)),o._id=this._id=e,o._loadState=this._loadState=is.LOADING,o._loadError=this._loadError=void 0;let r,s=this._billboardCollection.textureAtlas;try{r=await s.addImage(e,t)}catch(c){if(o._loadState=is.ERROR,o._loadError=c,this._id!==e)return;this._loadState=is.ERROR,this._loadError=c;return}if(!l(r)||r===-1){if(o._loadState=is.FAILED,o._index=-1,this._id!==e)return;this._loadState=is.FAILED,this._index=-1;return}o._index=r,o._loadState=is.LOADED;let a=s.rectangles[r];o._width=a.width,o._height=a.height,this._id===e&&(this._index=r,this._loadState=is.LOADED,this._width=a.width,this._height=a.height,this.dirty=!0)};Sg.prototype.addImageSubRegion=async function(e,t){this._id=e,this._loadState=is.LOADING,this._loadError=void 0,this._hasSubregion=!0;let n,i=this._billboardCollection.textureAtlas;try{n=await i.addImageSubRegion(e,t)}catch(o){this._loadState=is.ERROR,this._loadError=o;return}if(!l(n)||n===-1){this._loadState=is.FAILED,this._index=-1,this._width=void 0,this._height=void 0;return}this._width=t.width,this._height=t.height,this._index=n,this._loadState=is.LOADED,this.dirty=!0};Sg.prototype.computeTextureCoordinates=function(e){return this._billboardCollection.textureAtlas.computeTextureCoordinates(this._index,e)};Sg.clone=function(e,t){if(t._id=e._id,t._loadState=e._loadState,t._loadError=void 0,t._index=e._index,t._width=e._width,t._height=e._height,t._hasSubregion=e._hasSubregion,e.ready){t.dirty=!0;return}return(async()=>{let i=e._id;await e._billboardCollection.textureAtlas._indexPromiseById.get(i),t._id===i&&(e._hasSubregion&&await Promise.resolve(),t._id=i,t._loadState=e._loadState,t._loadError=e._loadError,t._index=e._index,t._width=e._width,t._height=e._height,t.dirty=!0)})(),t};var vg=Sg;function di(e,t){e=e??G.EMPTY_OBJECT;let n=e.translucencyByDistance,i=e.pixelOffsetScaleByDistance,o=e.scaleByDistance,r=e.distanceDisplayCondition;l(n)&&(n=Ft.clone(n)),l(i)&&(i=Ft.clone(i)),l(o)&&(o=Ft.clone(o)),l(r)&&(r=Pt.clone(r)),this._show=e.show??!0,this._position=d.clone(e.position??d.ZERO),this._actualPosition=d.clone(this._position),this._pixelOffset=U.clone(e.pixelOffset??U.ZERO),this._translate=new U(0,0),this._eyeOffset=d.clone(e.eyeOffset??d.ZERO),this._heightReference=e.heightReference??We.NONE,this._verticalOrigin=e.verticalOrigin??On.CENTER,this._horizontalOrigin=e.horizontalOrigin??yi.CENTER,this._scale=e.scale??1,this._color=V.clone(e.color??V.WHITE),this._rotation=e.rotation??0,this._alignedAxis=d.clone(e.alignedAxis??d.ZERO),this._width=e.width,this._height=e.height,this._scaleByDistance=o,this._translucencyByDistance=n,this._pixelOffsetScaleByDistance=i,this._sizeInMeters=e.sizeInMeters??!1,this._distanceDisplayCondition=r,this._disableDepthTestDistance=e.disableDepthTestDistance,this._id=e.id,this._collection=e.collection??t,this._pickId=void 0,this._pickPrimitive=e._pickPrimitive??this,this._billboardCollection=t,this._dirty=!1,this._index=-1,this._batchIndex=void 0,this._imageTexture=new vg(t),this._imageWidth=void 0,this._imageHeight=void 0,this._labelDimensions=void 0,this._labelHorizontalOrigin=void 0,this._labelTranslate=void 0;let s=e.image,a=e.imageId;l(s)&&(l(a)||(typeof s=="string"?a=s:l(s.src)?a=s.src:a=Nn()),this._imageTexture.loadImage(a,s)),l(e.imageSubRegion)&&this._imageTexture.addImageSubRegion(a,e.imageSubRegion),this._actualClampedPosition=void 0,this._removeCallbackFunc=void 0,this._mode=ne.SCENE3D,this._clusterShow=!0,this._outlineColor=V.clone(e.outlineColor??V.BLACK),this._outlineWidth=e.outlineWidth??0,this._updateClamping(),this._splitDirection=e.splitDirection??Lr.NONE}var $le=di.SHOW_INDEX=0,UV=di.POSITION_INDEX=1,nue=di.PIXEL_OFFSET_INDEX=2,i7e=di.EYE_OFFSET_INDEX=3,o7e=di.HORIZONTAL_ORIGIN_INDEX=4,r7e=di.VERTICAL_ORIGIN_INDEX=5,s7e=di.SCALE_INDEX=6,Qle=di.IMAGE_INDEX_INDEX=7,Jle=di.COLOR_INDEX=8,a7e=di.ROTATION_INDEX=9,c7e=di.ALIGNED_AXIS_INDEX=10,l7e=di.SCALE_BY_DISTANCE_INDEX=11,u7e=di.TRANSLUCENCY_BY_DISTANCE_INDEX=12,f7e=di.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX=13,d7e=di.DISTANCE_DISPLAY_CONDITION=14,h7e=di.DISABLE_DEPTH_DISTANCE=15;di.TEXTURE_COORDINATE_BOUNDS=16;var eue=di.SDF_INDEX=17,m7e=di.SPLIT_DIRECTION_INDEX=18;di.NUMBER_OF_PROPERTIES=19;function Qo(e,t){let n=e._billboardCollection;l(n)&&(n._updateBillboard(e,t),e._dirty=!0)}Object.defineProperties(di.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Qo(this,$le))}},position:{get:function(){return this._position},set:function(e){let t=this._position;d.equals(t,e)||(d.clone(e,t),d.clone(e,this._actualPosition),this._updateClamping(),Qo(this,UV))}},heightReference:{get:function(){return this._heightReference},set:function(e){let t=this._heightReference;e!==t&&(this._heightReference=e,this._updateClamping(),Qo(this,UV))}},pixelOffset:{get:function(){return this._pixelOffset},set:function(e){let t=this._pixelOffset;U.equals(t,e)||(U.clone(e,t),Qo(this,nue))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Ft.equals(t,e)||(this._scaleByDistance=Ft.clone(e,t),Qo(this,l7e))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Ft.equals(t,e)||(this._translucencyByDistance=Ft.clone(e,t),Qo(this,u7e))}},pixelOffsetScaleByDistance:{get:function(){return this._pixelOffsetScaleByDistance},set:function(e){let t=this._pixelOffsetScaleByDistance;Ft.equals(t,e)||(this._pixelOffsetScaleByDistance=Ft.clone(e,t),Qo(this,f7e))}},eyeOffset:{get:function(){return this._eyeOffset},set:function(e){let t=this._eyeOffset;d.equals(t,e)||(d.clone(e,t),Qo(this,i7e))}},horizontalOrigin:{get:function(){return this._horizontalOrigin},set:function(e){this._horizontalOrigin!==e&&(this._horizontalOrigin=e,Qo(this,o7e))}},verticalOrigin:{get:function(){return this._verticalOrigin},set:function(e){this._verticalOrigin!==e&&(this._verticalOrigin=e,Qo(this,r7e))}},scale:{get:function(){return this._scale},set:function(e){this._scale!==e&&(this._scale=e,Qo(this,s7e))}},color:{get:function(){return this._color},set:function(e){let t=this._color;V.equals(t,e)||(V.clone(e,t),Qo(this,Jle))}},rotation:{get:function(){return this._rotation},set:function(e){this._rotation!==e&&(this._rotation=e,Qo(this,a7e))}},alignedAxis:{get:function(){return this._alignedAxis},set:function(e){let t=this._alignedAxis;d.equals(t,e)||(d.clone(e,t),Qo(this,c7e))}},width:{get:function(){return this._width??this._imageTexture.width},set:function(e){this._width!==e&&(this._width=e,Qo(this,Qle))}},height:{get:function(){return this._height??this._imageTexture.height},set:function(e){this._height!==e&&(this._height=e,Qo(this,Qle))}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters!==e&&(this._sizeInMeters=e,Qo(this,Jle))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Pt.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=Pt.clone(e,this._distanceDisplayCondition),Qo(this,d7e))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,Qo(this,h7e))}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickPrimitive:{get:function(){return this._pickPrimitive},set:function(e){this._pickPrimitive=e,l(this._pickId)&&(this._pickId.object.primitive=e)}},pickId:{get:function(){return this._pickId}},image:{get:function(){return this._imageTexture.id},set:function(e){if(!l(e)){this._imageTexture.unload();return}let t;typeof e=="string"?t=e:e instanceof Ae?t=e._url:l(e.src)?t=e.src:t=Nn(),this._imageTexture.loadImage(t,e)}},ready:{get:function(){return this._imageTexture.ready}},loadError:{get:function(){return this._imageTexture.loadError}},textureDirty:{get:function(){return this._imageTexture.dirty},set:function(e){this._imageTexture.dirty=e}},_clampedPosition:{get:function(){return this._actualClampedPosition},set:function(e){this._actualClampedPosition=d.clone(e,this._actualClampedPosition),Qo(this,UV)}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,Qo(this,$le))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;V.equals(t,e)||(V.clone(e,t),Qo(this,eue))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,Qo(this,eue))}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&(this._splitDirection=e,Qo(this,m7e))}}});di.prototype.getPickId=function(e){return l(this._pickId)||(this._pickId=e.createPickId({primitive:this._pickPrimitive,collection:this._collection,id:this._id})),this._pickId};di.prototype._updateClamping=function(){di._updateClamping(this._billboardCollection,this)};var VV=new fe;di._updateClamping=function(e,t){if(!l(e)||!l(e._scene))return;let n=e._scene,i=n.ellipsoid??ee.default,o=n.frameState.mode,r=o!==t._mode;if(t._mode=o,(t._heightReference===We.NONE||r)&&l(t._removeCallbackFunc)&&(t._removeCallbackFunc(),t._removeCallbackFunc=void 0,t._clampedPosition=void 0),t._heightReference===We.NONE||!l(t._position))return;l(t._removeCallbackFunc)&&t._removeCallbackFunc();let s=i.cartesianToCartographic(t._position);if(!l(s)){t._actualClampedPosition=void 0;return}function a(u){let f=i.cartographicToCartesian(u,t._clampedPosition);CA(t._heightReference)&&(t._mode===ne.SCENE3D?(u.height+=s.height,i.cartographicToCartesian(u,f)):f.x+=s.height),t._clampedPosition=f}t._removeCallbackFunc=n.updateHeight(s,a,t._heightReference),fe.clone(s,VV);let c=n.getHeight(s,t._heightReference);l(c)&&(VV.height=c),a(VV)};di.prototype.computeTextureCoordinates=function(e){return this._imageTexture.computeTextureCoordinates(e)};di.prototype.setImage=function(e,t){this._imageTexture.loadImage(e,t)};di.prototype.setImageTexture=function(e){vg.clone(e,this._imageTexture)};di.prototype.setImageSubRegion=function(e,t){this._imageTexture.addImageSubRegion(e,t)};di.prototype._setTranslate=function(e){let t=this._translate;U.equals(t,e)||(U.clone(e,t),Qo(this,nue))};di.prototype._getActualPosition=function(){return l(this._clampedPosition)?this._clampedPosition:this._actualPosition};di.prototype._setActualPosition=function(e){l(this._clampedPosition)||d.clone(e,this._actualPosition),Qo(this,UV)};var tue=new oe;di._computeActualPosition=function(e,t,n,i){return l(e._clampedPosition)?(n.mode!==e._mode&&e._updateClamping(),e._clampedPosition):n.mode===ne.SCENE3D?t:(N.multiplyByPoint(i,t,tue),zi.computeActualEllipsoidPosition(n,tue))};var iue=new d;di._computeScreenSpacePosition=function(e,t,n,i,o,r){let s=N.multiplyByPoint(e,t,iue),a=zi.worldWithEyeOffsetToWindowCoordinates(o,s,n,r);if(l(a))return U.add(a,i,a),a};var zV=new U(0,0);di.prototype.computeScreenSpacePosition=function(e,t){let n=this._billboardCollection;l(t)||(t=new U),U.clone(this._pixelOffset,zV),U.add(zV,this._translate,zV);let i=n.modelMatrix,o=this._position;if(l(this._clampedPosition)&&(o=this._clampedPosition,e.mode!==ne.SCENE3D)){let s=e.mapProjection,a=s.ellipsoid,c=s.unproject(o,VV);o=a.cartographicToCartesian(c,iue),i=N.IDENTITY}return di._computeScreenSpacePosition(i,o,this._eyeOffset,zV,e,t)};di.getScreenSpaceBoundingBox=function(e,t,n){let i=e.width,o=e.height,r=e.scale;i*=r,o*=r;let s=t.x;e.horizontalOrigin===yi.RIGHT?s-=i:e.horizontalOrigin===yi.CENTER&&(s-=i*.5);let a=t.y;return e.verticalOrigin===On.BOTTOM||e.verticalOrigin===On.BASELINE?a-=o:e.verticalOrigin===On.CENTER&&(a-=o*.5),l(n)||(n=new je),n.x=s,n.y=a,n.width=i,n.height=o,n};di.prototype.equals=function(e){return this===e||l(e)&&this._id===e._id&&d.equals(this._position,e._position)&&this.image===e.image&&this._show===e._show&&this._scale===e._scale&&this._verticalOrigin===e._verticalOrigin&&this._horizontalOrigin===e._horizontalOrigin&&this._heightReference===e._heightReference&&V.equals(this._color,e._color)&&U.equals(this._pixelOffset,e._pixelOffset)&&U.equals(this._translate,e._translate)&&d.equals(this._eyeOffset,e._eyeOffset)&&Ft.equals(this._scaleByDistance,e._scaleByDistance)&&Ft.equals(this._translucencyByDistance,e._translucencyByDistance)&&Ft.equals(this._pixelOffsetScaleByDistance,e._pixelOffsetScaleByDistance)&&Pt.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance&&this._splitDirection===e._splitDirection};di.prototype._destroy=function(){l(this._customData)&&(this._billboardCollection._scene.globe._surface.removeTileCustomData(this._customData),this._customData=void 0),l(this._removeCallbackFunc)&&(this._removeCallbackFunc(),this._removeCallbackFunc=void 0),this.image=void 0,this._pickId=this._pickId&&this._pickId.destroy(),this._billboardCollection=void 0};var so=di;var p7e={OPAQUE:0,TRANSLUCENT:1,OPAQUE_AND_TRANSLUCENT:2},Co=Object.freeze(p7e);var g7e={FONT_SIZE:48,PADDING:10,RADIUS:8,CUTOFF:.25},Ks=Object.freeze(g7e);var _7e=so.SHOW_INDEX,cL=so.POSITION_INDEX,oue=so.PIXEL_OFFSET_INDEX,rue=so.EYE_OFFSET_INDEX,y7e=so.HORIZONTAL_ORIGIN_INDEX,b7e=so.VERTICAL_ORIGIN_INDEX,x7e=so.SCALE_INDEX,Vx=so.IMAGE_INDEX_INDEX,sue=so.COLOR_INDEX,T7e=so.ROTATION_INDEX,C7e=so.ALIGNED_AXIS_INDEX,aue=so.SCALE_BY_DISTANCE_INDEX,cue=so.TRANSLUCENCY_BY_DISTANCE_INDEX,lue=so.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX,uue=so.DISTANCE_DISPLAY_CONDITION,A7e=so.DISABLE_DEPTH_DISTANCE,E7e=so.TEXTURE_COORDINATE_BOUNDS,fue=so.SDF_INDEX,due=so.SPLIT_DIRECTION_INDEX,UW=so.NUMBER_OF_PROPERTIES,ao,S7e={positionHighAndScale:0,positionLowAndRotation:1,compressedAttribute0:2,compressedAttribute1:3,compressedAttribute2:4,eyeOffset:5,scaleByDistance:6,pixelOffsetScaleByDistance:7,compressedAttribute3:8,textureCoordinateBoundsOrLabelTranslate:9,a_batchId:10,sdf:11,splitDirection:12},v7e={direction:0,positionHighAndScale:1,positionLowAndRotation:2,compressedAttribute0:3,compressedAttribute1:4,compressedAttribute2:5,eyeOffset:6,scaleByDistance:7,pixelOffsetScaleByDistance:8,compressedAttribute3:9,textureCoordinateBoundsOrLabelTranslate:10,a_batchId:11,sdf:12,splitDirection:13};function Hf(e){e=e??G.EMPTY_OBJECT,this._scene=e.scene,this._batchTable=e.batchTable;let t=e.textureAtlas;l(t)||(t=new Nb),this._textureAtlas=t,this._textureAtlasGUID=t.guid,this._destroyTextureAtlas=!0,this._billboardTextureCache=new Map,this._sp=void 0,this._spTranslucent=void 0,this._rsOpaque=void 0,this._rsTranslucent=void 0,this._vaf=void 0,this._billboards=[],this._billboardsToUpdate=[],this._billboardsToUpdateIndex=0,this._billboardsRemoved=!1,this._createVertexArray=!1,this._shaderRotation=!1,this._compiledShaderRotation=!1,this._shaderAlignedAxis=!1,this._compiledShaderAlignedAxis=!1,this._shaderScaleByDistance=!1,this._compiledShaderScaleByDistance=!1,this._shaderTranslucencyByDistance=!1,this._compiledShaderTranslucencyByDistance=!1,this._shaderPixelOffsetScaleByDistance=!1,this._compiledShaderPixelOffsetScaleByDistance=!1,this._shaderDistanceDisplayCondition=!1,this._compiledShaderDistanceDisplayCondition=!1,this._shaderDisableDepthDistance=!1,this._compiledShaderDisableDepthDistance=!1,this._shaderClampToGround=!1,this._compiledShaderClampToGround=!1,this._propertiesChanged=new Uint32Array(UW),this._maxSize=0,this._maxEyeOffset=0,this._maxScale=1,this._maxPixelOffset=0,this._allHorizontalCenter=!0,this._allVerticalCenter=!0,this._allSizedInMeters=!0,this._baseVolume=new ae,this._baseVolumeWC=new ae,this._baseVolume2D=new ae,this._boundingVolume=new ae,this._boundingVolumeDirty=!1,this._colorCommands=[],this._allBillboardsReady=!1,this.show=e.show??!0,this.modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this._modelMatrix=N.clone(N.IDENTITY),this.debugShowBoundingVolume=e.debugShowBoundingVolume??!1,this.debugShowTextureAtlas=e.debugShowTextureAtlas??!1,this.blendOption=e.blendOption??Co.OPAQUE_AND_TRANSLUCENT,this._blendOption=void 0,this._mode=ne.SCENE3D,this._buffersUsage=[Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW],this._highlightColor=V.clone(V.WHITE),this._uniforms={u_atlas:()=>this.textureAtlas.texture,u_highlightColor:()=>this._highlightColor};let n=this._scene;l(n)&&l(n.terrainProviderChanged)&&(this._removeCallbackFunc=n.terrainProviderChanged.addEventListener(function(){let i=this._billboards,o=i.length;for(let r=0;r0)&&(e._shaderDisableDepthDistance=!0,u===Number.POSITIVE_INFINITY&&(u=-1));let h,p;l(i._labelDimensions)?(p=i._labelDimensions.x,h=i._labelDimensions.y):(p=i.width??0,h=i.height??0);let _=Math.floor(D.clamp(p,0,FW)),m=Math.floor(D.clamp(h,0,FW)),y=_*FW+m;e._instanced?(o=i._index,r(o,s,a,u,y)):(o=i._index*4,r(o+0,s,a,u,y),r(o+1,s,a,u,y),r(o+2,s,a,u,y),r(o+3,s,a,u,y))}function Sue(e,t,n,i){if(If(i.heightReference)){let p=e._scene,_=t.context,m=t.globeTranslucencyState.translucent,y=l(p.globe)&&p.globe.depthTestAgainstTerrain;e._shaderClampToGround=_.depthTexture&&!m&&y}let o,r=n[ao.textureCoordinateBoundsOrLabelTranslate];if(Nt.maximumVertexTextureImageUnits>0){let p=0,_=0;l(i._labelTranslate)&&(p=i._labelTranslate.x,_=i._labelTranslate.y),e._instanced?(o=i._index,r(o,p,_,0,0)):(o=i._index*4,r(o+0,p,_,0,0),r(o+1,p,_,0,0),r(o+2,p,_,0,0),r(o+3,p,_,0,0));return}let s=0,a=0,c=0,u=0;if(i.ready){let p=i.computeTextureCoordinates(HW);s=p.x,a=p.y,c=p.width,u=p.height}let f=s+c,h=a+u;e._instanced?(o=i._index,r(o,s,a,f,h)):(o=i._index*4,r(o+0,s,a,f,h),r(o+1,s,a,f,h),r(o+2,s,a,f,h),r(o+3,s,a,f,h))}function N7e(e,t,n,i){if(!l(e._batchTable))return;let o=n[ao.a_batchId],r=i._batchIndex,s;e._instanced?(s=i._index,o(s,r)):(s=i._index*4,o(s+0,r),o(s+1,r),o(s+2,r),o(s+3,r))}function vue(e,t,n,i){if(!e._sdf)return;let o,r=n[ao.sdf],s=i.outlineColor,a=i.outlineWidth,c=V.floatToByte(s.red),u=V.floatToByte(s.green),f=V.floatToByte(s.blue),h=c*SE+u*Dm+f,p=a/Ks.RADIUS,_=V.floatToByte(s.alpha)*SE+V.floatToByte(p)*Dm;e._instanced?(o=i._index,r(o,h,_)):(o=i._index*4,r(o+0,h+gue,_),r(o+1,h+_ue,_),r(o+2,h+yue,_),r(o+3,h+bue,_))}function wue(e,t,n,i){let o=n[ao.splitDirection],r=0,s=i.splitDirection;l(s)&&(r=s);let a;e._instanced?(a=i._index,o(a,r)):(a=i._index*4,o(a+0,r),o(a+1,r),o(a+2,r),o(a+3,r))}function F7e(e,t,n,i){mue(e,t,n,i),xue(e,t,n,i),Tue(e,t,n,i),kW(e,t,n,i),zW(e,t,n,i),Cue(e,t,n,i),Aue(e,t,n,i),Eue(e,t,n,i),Sue(e,t,n,i),N7e(e,t,n,i),vue(e,t,n,i),wue(e,t,n,i)}function BW(e,t,n,i,o,r){let s;i.mode===ne.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c{if(!this.isDestroyed())return r.update(e.context)}),!l(r.texture))return;B7e(this,e),n=this._billboards,i=n.length;let s=this._billboardsToUpdate,a=this._billboardsToUpdateIndex,c=this._propertiesChanged,u=r.guid,f=this._createVertexArray||this._textureAtlasGUID!==u;this._textureAtlasGUID=u;let h,p=e.passes,_=p.pick;if(f||!_&&this.computeNewBuffersUsage()){this._createVertexArray=!1;for(let P=0;P0){this._vaf=P7e(t,i,this._buffersUsage,this._instanced,this._batchTable,this._sdf),h=this._vaf.writers;for(let P=0;P0){let P=U7e;P.length=0,(c[cL]||c[T7e]||c[x7e])&&P.push(mue),(c[Vx]||c[oue]||c[y7e]||c[b7e]||c[_7e])&&(P.push(xue),this._instanced&&P.push(zW)),(c[Vx]||c[C7e]||c[cue])&&(P.push(Tue),P.push(kW)),(c[Vx]||c[sue])&&P.push(kW),(c[Vx]||c[rue])&&P.push(zW),c[aue]&&P.push(Cue),c[lue]&&P.push(Aue),(c[uue]||c[A7e]||c[Vx]||c[cL])&&P.push(Eue),(c[Vx]||c[cL])&&P.push(Sue),c[fue]&&P.push(vue),c[due]&&P.push(wue);let O=P.length;if(h=this._vaf.writers,a/i>.1){for(let L=0;Li*1.5&&(s.length=i),!l(this._vaf)||!l(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,ae.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let m,y=N.IDENTITY;e.mode===ne.SCENE3D?(y=this.modelMatrix,m=ae.clone(this._baseVolumeWC,this._boundingVolume)):m=ae.clone(this._baseVolume2D,this._boundingVolume),k7e(this,e,m);let b=this._blendOption!==this.blendOption;if(this._blendOption=this.blendOption,b){this._blendOption===Co.OPAQUE||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=Ne.fromCache({depthTest:{enabled:!0,func:te.LESS},depthMask:!0}):this._rsOpaque=void 0;let P=this._blendOption===Co.TRANSLUCENT;this._blendOption===Co.TRANSLUCENT||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=Ne.fromCache({depthTest:{enabled:!0,func:P?te.LEQUAL:te.LESS},depthMask:P,blending:an.ALPHA_BLEND}):this._rsTranslucent=void 0}this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let x,C,T,A,S,w=Nt.maximumVertexTextureImageUnits>0;if(b||this._shaderRotation!==this._compiledShaderRotation||this._shaderAlignedAxis!==this._compiledShaderAlignedAxis||this._shaderScaleByDistance!==this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance!==this._compiledShaderTranslucencyByDistance||this._shaderPixelOffsetScaleByDistance!==this._compiledShaderPixelOffsetScaleByDistance||this._shaderDistanceDisplayCondition!==this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance||this._shaderClampToGround!==this._compiledShaderClampToGround||this._sdf!==this._compiledSDF){x=aL,C=sL,S=[],l(this._batchTable)&&(S.push("VECTOR_TILE"),x=this._batchTable.getVertexShaderCallback(!1,"a_batchId",void 0)(x),C=this._batchTable.getFragmentShaderCallback(!1,void 0)(C)),T=new Be({defines:S,sources:[x]}),this._instanced&&T.defines.push("INSTANCED"),this._shaderRotation&&T.defines.push("ROTATION"),this._shaderAlignedAxis&&T.defines.push("ALIGNED_AXIS"),this._shaderScaleByDistance&&T.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&T.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderPixelOffsetScaleByDistance&&T.defines.push("EYE_DISTANCE_PIXEL_OFFSET"),this._shaderDistanceDisplayCondition&&T.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&T.defines.push("DISABLE_DEPTH_DISTANCE"),this._shaderClampToGround&&(w?T.defines.push("VERTEX_DEPTH_CHECK"):T.defines.push("FRAGMENT_DEPTH_CHECK"));let P=1-Ks.CUTOFF;this._sdf&&T.defines.push("SDF");let O=l(this._batchTable)?"VECTOR_TILE":"";this._blendOption===Co.OPAQUE_AND_TRANSLUCENT&&(A=new Be({defines:["OPAQUE",O],sources:[C]}),this._shaderClampToGround&&(w?A.defines.push("VERTEX_DEPTH_CHECK"):A.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(A.defines.push("SDF"),A.defines.push(`SDF_EDGE ${P}`)),this._sp=Zt.replaceCache({context:t,shaderProgram:this._sp,vertexShaderSource:T,fragmentShaderSource:A,attributeLocations:ao}),A=new Be({defines:["TRANSLUCENT",O],sources:[C]}),this._shaderClampToGround&&(w?A.defines.push("VERTEX_DEPTH_CHECK"):A.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(A.defines.push("SDF"),A.defines.push(`SDF_EDGE ${P}`)),this._spTranslucent=Zt.replaceCache({context:t,shaderProgram:this._spTranslucent,vertexShaderSource:T,fragmentShaderSource:A,attributeLocations:ao})),this._blendOption===Co.OPAQUE&&(A=new Be({defines:[O],sources:[C]}),this._shaderClampToGround&&(w?A.defines.push("VERTEX_DEPTH_CHECK"):A.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(A.defines.push("SDF"),A.defines.push(`SDF_EDGE ${P}`)),this._sp=Zt.replaceCache({context:t,shaderProgram:this._sp,vertexShaderSource:T,fragmentShaderSource:A,attributeLocations:ao})),this._blendOption===Co.TRANSLUCENT&&(A=new Be({defines:[O],sources:[C]}),this._shaderClampToGround&&(w?A.defines.push("VERTEX_DEPTH_CHECK"):A.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(A.defines.push("SDF"),A.defines.push(`SDF_EDGE ${P}`)),this._spTranslucent=Zt.replaceCache({context:t,shaderProgram:this._spTranslucent,vertexShaderSource:T,fragmentShaderSource:A,attributeLocations:ao})),this._compiledShaderRotation=this._shaderRotation,this._compiledShaderAlignedAxis=this._shaderAlignedAxis,this._compiledShaderScaleByDistance=this._shaderScaleByDistance,this._compiledShaderTranslucencyByDistance=this._shaderTranslucencyByDistance,this._compiledShaderPixelOffsetScaleByDistance=this._shaderPixelOffsetScaleByDistance,this._compiledShaderDistanceDisplayCondition=this._shaderDistanceDisplayCondition,this._compiledShaderDisableDepthDistance=this._shaderDisableDepthDistance,this._compiledShaderClampToGround=this._shaderClampToGround,this._compiledSDF=this._sdf}let R=e.commandList;if(p.render||p.pick){let P=this._colorCommands,O=this._blendOption===Co.OPAQUE,L=this._blendOption===Co.OPAQUE_AND_TRANSLUCENT,g=this._vaf.va,E=g.length,v=this._uniforms,I;l(this._batchTable)?(v=this._batchTable.getUniformMapCallback()(v),I=this._batchTable.getPickId()):I="v_pickColor",P.length=E;let M=L?E*2:E;for(let F=0;F0}},labelOutlineColor:{get:function(){return this._label.outlineColor},set:function(e){this._label.outlineColor=e}},labelOutlineWidth:{get:function(){return this._label.outlineWidth},set:function(e){this._label.outlineWidth=e}},font:{get:function(){return this._label.font},set:function(e){this._label.font=e}},labelStyle:{get:function(){return this._label.style},set:function(e){this._label.style=e}},labelText:{get:function(){return this._label.text},set:function(e){l(e)||(e=""),this._label.text=e}},backgroundColor:{get:function(){return this._label.backgroundColor},set:function(e){this._label.backgroundColor=e}},backgroundPadding:{get:function(){return this._label.backgroundPadding},set:function(e){this._label.backgroundPadding=e}},backgroundEnabled:{get:function(){return this._label.showBackground},set:function(e){this._label.showBackground=e}},scaleByDistance:{get:function(){return this._label.scaleByDistance},set:function(e){this._label.scaleByDistance=e,this._billboard.scaleByDistance=e}},translucencyByDistance:{get:function(){return this._label.translucencyByDistance},set:function(e){this._label.translucencyByDistance=e,this._billboard.translucencyByDistance=e}},distanceDisplayCondition:{get:function(){return this._label.distanceDisplayCondition},set:function(e){this._label.distanceDisplayCondition=e,this._polyline.distanceDisplayCondition=e,this._billboard.distanceDisplayCondition=e}},heightOffset:{get:function(){return this._heightOffset},set:function(e){let t=this._heightOffset??0,n=this._content.tileset.ellipsoid,i=n.cartesianToCartographic(this._billboard.position,H7e);i.height=i.height-t+e;let o=n.cartographicToCartesian(i);this._billboard.position=o,this._label.position=this._billboard.position,this._polyline.positions=[this._polyline.positions[0],o],this._heightOffset=e}},anchorLineEnabled:{get:function(){return this._polyline.show},set:function(e){this._polyline.show=e}},anchorLineColor:{get:function(){return this._polyline.material.uniforms.color},set:function(e){this._polyline.material.uniforms.color=V.clone(e,this._polyline.material.uniforms.color)}},image:{get:function(){return this._billboardImage},set:function(e){let t=this._billboardImage!==e;this._billboardImage=e,t&&vE(this)}},disableDepthTestDistance:{get:function(){return this._label.disableDepthTestDistance},set:function(e){this._label.disableDepthTestDistance=e,this._billboard.disableDepthTestDistance=e}},horizontalOrigin:{get:function(){return this._billboard.horizontalOrigin},set:function(e){this._billboard.horizontalOrigin=e}},verticalOrigin:{get:function(){return this._billboard.verticalOrigin},set:function(e){this._billboard.verticalOrigin=e}},labelHorizontalOrigin:{get:function(){return this._label.horizontalOrigin},set:function(e){this._label.horizontalOrigin=e}},labelVerticalOrigin:{get:function(){return this._label.verticalOrigin},set:function(e){this._label.verticalOrigin=e}},content:{get:function(){return this._content}},tileset:{get:function(){return this._content.tileset}},primitive:{get:function(){return this._content.tileset}},pickIds:{get:function(){let e=this._pickIds;return e[0]=this._billboard.pickId,e[1]=this._label.pickId,e[2]=this._polyline.pickId,e}}});_a.defaultColor=V.WHITE;_a.defaultPointOutlineColor=V.BLACK;_a.defaultPointOutlineWidth=0;_a.defaultPointSize=8;function vE(e){let t=e._billboard;if(l(e._billboardImage)&&e._billboardImage!==t.image){t.image=e._billboardImage;return}if(l(e._billboardImage))return;let n=e._color??_a.defaultColor,i=e._pointOutlineColor??_a.defaultPointOutlineColor,o=e._pointOutlineWidth??_a.defaultPointOutlineWidth,r=e._pointSize??_a.defaultPointSize,s=e._billboardColor,a=e._billboardOutlineColor,c=e._billboardOutlineWidth,u=e._billboardSize;if(V.equals(n,s)&&V.equals(i,a)&&o===c&&r===u)return;e._billboardColor=V.clone(n,e._billboardColor),e._billboardOutlineColor=V.clone(i,e._billboardOutlineColor),e._billboardOutlineWidth=o,e._billboardSize=r;let f=n.alpha,h=n.toCssColorString(),p=i.toCssColorString(),_=JSON.stringify([h,r,p,o]);t.setImage(_,Hx(f,h,p,o,r))}_a.prototype.hasProperty=function(e){return this._content.batchTable.hasProperty(this._batchId,e)};_a.prototype.getPropertyIds=function(e){return this._content.batchTable.getPropertyIds(this._batchId,e)};_a.prototype.getProperty=function(e){return this._content.batchTable.getProperty(this._batchId,e)};_a.prototype.getPropertyInherited=function(e){return Ws.getPropertyInherited(this._content,this._batchId,e)};_a.prototype.setProperty=function(e,t){this._content.batchTable.setProperty(this._batchId,e,t),this._content.featurePropertiesDirty=!0};_a.prototype.isExactClass=function(e){return this._content.batchTable.isExactClass(this._batchId,e)};_a.prototype.isClass=function(e){return this._content.batchTable.isClass(this._batchId,e)};_a.prototype.getExactClassName=function(){return this._content.batchTable.getExactClassName(this._batchId)};var wg=_a;function G7e(e,t,n,i,o){let r=e.measureText(t);if(!!/\S/.test(t)){let a=document.defaultView.getComputedStyle(e.canvas).getPropertyValue("font-size").replace("px",""),c=document.createElement("canvas"),u=100,f=r.width+u|0,h=3*a,p=h/2;c.width=f,c.height=h;let _=c.getContext("2d");_.font=n,_.fillStyle="white",_.fillRect(0,0,c.width+1,c.height+1),i&&(_.strokeStyle="black",_.lineWidth=e.lineWidth,_.strokeText(t,u/2,p)),o&&(_.fillStyle="black",_.fillText(t,u/2,p));let m=_.getImageData(0,0,f,h).data,y=m.length,b=f*4,x,C,T,A;for(x=0;x=0;--x)if(m[x]!==255){A=x/b|0;break}let S=-1;for(x=0;x]/,o=[],r="",s=ps.LTR,a="",c=e.length;for(let u=0;u";case">":return"<"}}var J7e="\u05D0-\u05EA",eqe="\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF",Lue=new RegExp(`[${J7e}${eqe}]`);function tqe(e){let t=e.split(` `),n="";for(let i=0;iu+1?s[u+1].Type===ps.RTL?(c=h+c,a=0):(c=dL(c,a,f.Word),a+=f.Word.length):c=dL(c,0,h)):f.Type===ps.RTL?c=dL(c,a,h):f.Type===ps.LTR?(c+=f.Word,a=c.length):(f.Type===ps.WEAK||f.Type===ps.BRACKETS)&&(u>0&&s[u-1].Type===ps.RTL?s.length>u+1?s[u+1].Type===ps.RTL?c=dL(c,a,h):(c+=f.Word,a=c.length):c+=f.Word:(c+=f.Word,a=c.length))}n+=c,i0,c=t._backgroundBillboard,u=e._backgroundBillboardCollection;a?(l(c)||(c=sqe(u,e),t._backgroundBillboard=c),c.color=t._backgroundColor,c.show=t._show,c.position=t._position,c.eyeOffset=t._eyeOffset,c.pixelOffset=t._pixelOffset,c.horizontalOrigin=yi.LEFT,c.verticalOrigin=t._verticalOrigin,c.heightReference=t._heightReference,c.scale=t.totalScale,c.pickPrimitive=t,c.id=t._id,c.translucencyByDistance=t._translucencyByDistance,c.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,c.scaleByDistance=t._scaleByDistance,c.distanceDisplayCondition=t._distanceDisplayCondition,c.disableDepthTestDistance=t._disableDepthTestDistance,c.clusterShow=t.clusterShow):l(c)&&(u.remove(c),t._backgroundBillboard=c=void 0);let f=e._glyphBillboardCollection,h=f.billboardTextureCache,p=e._textDimensionsCache;for(let _=0;_0&&R.height>0&&!lqe.test(m)){let P=(0,zue.default)(R,{cutoff:Ks.CUTOFF,radius:Ks.RADIUS}),O=R.getContext("2d"),L=R.width,g=R.height,E=O.getImageData(0,0,L,g);for(let v=0;v0?A=S.pop():(A=f.add({collection:e}),A._labelDimensions=new U,A._labelTranslate=new U),T.billboard=A),A.setImageTexture(C),A.show=t._show,A.position=t._position,A.eyeOffset=t._eyeOffset,A.pixelOffset=t._pixelOffset,A.horizontalOrigin=yi.LEFT,A.verticalOrigin=t._verticalOrigin,A.heightReference=t._heightReference,A.scale=t.totalScale,A.pickPrimitive=t,A.id=t._id,A.translucencyByDistance=t._translucencyByDistance,A.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,A.scaleByDistance=t._scaleByDistance,A.distanceDisplayCondition=t._distanceDisplayCondition,A.disableDepthTestDistance=t._disableDepthTestDistance,A._batchIndex=t._batchIndex,A.outlineColor=t.outlineColor,t.style===zo.FILL_AND_OUTLINE?(A.color=t._fillColor,A.outlineWidth=t.outlineWidth):t.style===zo.FILL?(A.color=t._fillColor,A.outlineWidth=0):t.style===zo.OUTLINE&&(A.color=V.TRANSPARENT,A.outlineWidth=t.outlineWidth)}t._repositionAllGlyphs=!0}function kue(e,t,n){return t===yi.CENTER?-e/2:t===yi.RIGHT?-(e+n.x):n.x}var cr=new U,fqe=new U;function dqe(e){let t=e._glyphs,n=e._renderedText,i=0,o=0,r=[],s=Number.NEGATIVE_INFINITY,a=0,c=1,u=t.length,f=e._backgroundBillboard,h=U.clone(l(f)?e._backgroundPadding:U.ZERO,fqe);h.x/=e._relativeSize,h.y/=e._relativeSize;for(let O=0;O0&&(m===yi.CENTER?C=-o/2-h.x:m===yi.RIGHT?C=-(o+h.x*2):C=0,cr.x=C*_,y===On.TOP?cr.y=p-a-s:y===On.CENTER?cr.y=(p-a)/2-s:y===On.BASELINE?cr.y=-h.y-s:cr.y=0,cr.y=cr.y*_,f.width=S,f.height=w,f._setTranslate(cr),f._labelTranslate=U.clone(cr,f._labelTranslate)),If(e.heightReference))for(let O=0;O0?Co.TRANSLUCENT:this.blendOption;t.blendOption=o,n.blendOption=o,t._highlightColor=this._highlightColor,n._highlightColor=this._highlightColor,this._labelsToUpdate.length=0,n.update(e),t.update(e)};Pm.prototype.isDestroyed=function(){return!1};Pm.prototype.destroy=function(){return this.removeAll(),this._glyphBillboardCollection=this._glyphBillboardCollection.destroy(),this._backgroundBillboardCollection=this._backgroundBillboardCollection.destroy(),le(this)};var Rm=Pm;var hL=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 position2DHigh; in vec3 position2DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 prevPosition2DHigh; in vec3 prevPosition2DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec3 nextPosition2DHigh; in vec3 nextPosition2DLow; in vec4 texCoordExpandAndBatchIndex; out vec2 v_st; out float v_width; out vec4 v_pickColor; out float v_polylineAngle; void main() { float texCoord = texCoordExpandAndBatchIndex.x; float expandDir = texCoordExpandAndBatchIndex.y; bool usePrev = texCoordExpandAndBatchIndex.z < 0.0; float batchTableIndex = texCoordExpandAndBatchIndex.w; vec2 widthAndShow = batchTable_getWidthAndShow(batchTableIndex); float width = widthAndShow.x + 0.5; float show = widthAndShow.y; if (width < 1.0) { show = 0.0; } vec4 pickColor = batchTable_getPickColor(batchTableIndex); vec4 p, prev, next; if (czm_morphTime == 1.0) { p = czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz); prev = czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz); next = czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz); } else if (czm_morphTime == 0.0) { p = czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); prev = czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy); next = czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy); } else { p = czm_columbusViewMorph( czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy), czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz), czm_morphTime); prev = czm_columbusViewMorph( czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy), czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz), czm_morphTime); next = czm_columbusViewMorph( czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy), czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz), czm_morphTime); } #ifdef DISTANCE_DISPLAY_CONDITION vec3 centerHigh = batchTable_getCenterHigh(batchTableIndex); vec4 centerLowAndRadius = batchTable_getCenterLowAndRadius(batchTableIndex); vec3 centerLow = centerLowAndRadius.xyz; float radius = centerLowAndRadius.w; vec2 distanceDisplayCondition = batchTable_getDistanceDisplayCondition(batchTableIndex); float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { lengthSq = czm_eyeHeight2D.y; } else { vec4 center = czm_translateRelativeToEye(centerHigh.xyz, centerLow.xyz); lengthSq = max(0.0, dot(center.xyz, center.xyz) - radius * radius); } float nearSq = distanceDisplayCondition.x * distanceDisplayCondition.x; float farSq = distanceDisplayCondition.y * distanceDisplayCondition.y; if (lengthSq < nearSq || lengthSq > farSq) { show = 0.0; } #endif float polylineAngle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, polylineAngle); gl_Position = czm_viewportOrthographic * positionWC * show; v_st.s = texCoord; v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w); v_width = width; v_pickColor = pickColor; v_polylineAngle = polylineAngle; } `;var sl={};sl.numberOfPoints=function(e,t,n){let i=d.distance(e,t);return Math.ceil(i/n)};sl.numberOfPointsRhumbLine=function(e,t,n){let i=Math.pow(e.longitude-t.longitude,2)+Math.pow(e.latitude-t.latitude,2);return Math.max(1,Math.ceil(Math.sqrt(i/(n*n))))};var hqe=new fe;sl.extractHeights=function(e,t){let n=e.length,i=new Array(n);for(let o=0;o0){t=t??N.IDENTITY;let o=N.inverseTransformation(t,mqe),r=N.multiplyByPoint(o,d.ZERO,pqe),s=d.normalize(N.multiplyByPointAsVector(o,d.UNIT_Y,Hue),Hue),a=nn.fromPointNormal(r,s,gqe),c=d.normalize(N.multiplyByPointAsVector(o,d.UNIT_X,Gue),Gue),u=nn.fromPointNormal(r,c,_qe),f=1;n.push(d.clone(e[0]));let h=n[0],p=e.length;for(let _=1;_2&&(this._actualPositions===this._positions&&(this._actualPositions=n.slice()),this._actualPositions.push(d.clone(this._actualPositions[0]))),this._length=this._actualPositions.length,this._id=e.id;let i;l(t)&&(i=N.clone(t.modelMatrix)),this._modelMatrix=i,this._segments=Oi.wrapLongitude(this._actualPositions,i),this._actualLength=void 0,this._propertiesChanged=new Uint32Array(Yue),this._polylineCollection=t,this._dirty=!1,this._pickId=void 0,this._boundingVolume=ae.fromPoints(this._actualPositions),this._boundingVolumeWC=ae.transform(this._boundingVolume,this._modelMatrix),this._boundingVolume2D=new ae}var que=Ou.POSITION_INDEX=0,Eqe=Ou.SHOW_INDEX=1,Sqe=Ou.WIDTH_INDEX=2,vqe=Ou.MATERIAL_INDEX=3,pL=Ou.POSITION_SIZE_INDEX=4,wqe=Ou.DISTANCE_DISPLAY_CONDITION=5,Yue=Ou.NUMBER_OF_PROPERTIES=6;function Dg(e,t){++e._propertiesChanged[t];let n=e._polylineCollection;l(n)&&(n._updatePolyline(e,t),e._dirty=!0)}Object.defineProperties(Ou.prototype,{show:{get:function(){return this._show},set:function(e){e!==this._show&&(this._show=e,Dg(this,Eqe))}},positions:{get:function(){return this._positions},set:function(e){let t=_o(e,d.equalsEpsilon);this._loop&&t.length>2&&(t===e&&(t=e.slice()),t.push(d.clone(t[0]))),(this._actualPositions.length!==t.length||this._actualPositions.length!==this._length)&&Dg(this,pL),this._positions=e,this._actualPositions=t,this._length=t.length,this._boundingVolume=ae.fromPoints(this._actualPositions,this._boundingVolume),this._boundingVolumeWC=ae.transform(this._boundingVolume,this._modelMatrix,this._boundingVolumeWC),Dg(this,que),this.update()}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,Dg(this,vqe))}},width:{get:function(){return this._width},set:function(e){let t=this._width;e!==t&&(this._width=e,Dg(this,Sqe))}},loop:{get:function(){return this._loop},set:function(e){if(e!==this._loop){let t=this._actualPositions;e?t.length>2&&!d.equals(t[0],t[t.length-1])&&(t.length===this._positions.length&&(this._actualPositions=t=this._positions.slice()),t.push(d.clone(t[0]))):t.length>2&&d.equals(t[0],t[t.length-1])&&(t.length-1===this._positions.length?this._actualPositions=this._positions:t.pop()),this._loop=e,Dg(this,pL)}}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},isDestroyed:{get:function(){return!l(this._polylineCollection)}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Pt.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=Pt.clone(e,this._distanceDisplayCondition),Dg(this,wqe))}}});Ou.prototype.update=function(){let e=N.IDENTITY;l(this._polylineCollection)&&(e=this._polylineCollection.modelMatrix);let t=this._segments.positions.length,n=this._segments.lengths,i=this._propertiesChanged[que]>0||this._propertiesChanged[pL]>0;if((!N.equals(e,this._modelMatrix)||i)&&(this._segments=Oi.wrapLongitude(this._actualPositions,e),this._boundingVolumeWC=ae.transform(this._boundingVolume,e,this._boundingVolumeWC)),this._modelMatrix=N.clone(e,this._modelMatrix),this._segments.positions.length!==t)Dg(this,pL);else{let o=n.length;for(let r=0;r2){if(o[KW]||o[Xue]){let m=e.mode===ne.SCENE2D?i._boundingVolume2D:i._boundingVolumeWC,y=Un.fromCartesian(m.center,nfe),b=oe.fromElements(y.low.x,y.low.y,y.low.z,m.radius,ife);this._batchTable.setBatchedAttribute(i._index,2,y.high),this._batchTable.setBatchedAttribute(i._index,3,b)}if(o[Rqe]){let m=ofe;m.x=0,m.y=Number.MAX_VALUE;let y=i.distanceDisplayCondition;l(y)&&(m.x=y.near,m.y=y.far),this._batchTable.setBatchedAttribute(i._index,4,m)}}i._clean()}}c.length=0,this._polylinesUpdated=!1}o=this._propertiesChanged;for(let c=0;c0){let H=O.isTranslucent();a>=s?(g=new Xe({owner:e}),n.push(g)):g=n[a],++a,E=ht(p(O._uniforms),e._uniformMap),g.boundingVolume=ae.clone(gL,g.boundingVolume),g.modelMatrix=i,g.shaderProgram=S,g.vertexArray=y.va,g.renderState=H?e._translucentRS:e._opaqueRS,g.pass=H?Se.TRANSLUCENT:Se.OPAQUE,g.debugShowBoundingVolume=f,g.pickId="v_pickColor",g.uniformMap=E,g.count=L,g.offset=A,A+=L,L=0,c=!0,r.push(g)}O=I._material,O.update(o),P=M}let F=I._locatorBuckets,z=F.length;for(let H=0;H0&&(a>=s?(g=new Xe({owner:e}),n.push(g)):g=n[a],++a,E=ht(p(O._uniforms),e._uniformMap),g.boundingVolume=ae.clone(gL,g.boundingVolume),g.modelMatrix=i,g.shaderProgram=S,g.vertexArray=y.va,g.renderState=O.isTranslucent()?e._translucentRS:e._opaqueRS,g.pass=O.isTranslucent()?Se.TRANSLUCENT:Se.OPAQUE,g.debugShowBoundingVolume=f,g.pickId="v_pickColor",g.uniformMap=E,g.count=L,g.offset=A,c=!0,r.push(g)),P=void 0}}n.length=a}dh.prototype.isDestroyed=function(){return!1};dh.prototype.destroy=function(){return rfe(this),$W(this),sfe(this),this._batchTable=this._batchTable&&this._batchTable.destroy(),le(this)};function Lqe(e){let t=!1,n=e._propertiesChanged,i=e._positionBufferUsage;return n[KW]?(i.bufferUsage!==Le.STREAM_DRAW&&(t=!0,i.bufferUsage=Le.STREAM_DRAW),i.frameCount=100):i.bufferUsage!==Le.STATIC_DRAW&&(i.frameCount===0?(t=!0,i.bufferUsage=Le.STATIC_DRAW):i.frameCount--),t}var Zue=[0,0,0];function $ue(e,t,n){e._createVertexArray=!1,$W(e),rfe(e),Bqe(e);let i=[[]],o=i[0],r=e._batchTable,s=e._useHighlightColor,a=[0],c=0,u=[[]],f=0,h=e._polylineBuckets,p,_;for(p in h)h.hasOwnProperty(p)&&(_=h[p],_.updateShader(t,r,s),f+=_.lengthOfPositions);if(f>0){let m=e._mode,y=new Float32Array(6*f*3),b=new Float32Array(f*4),x,C=0,T=0,A=0;for(p in h)if(h.hasOwnProperty(p)){_=h[p],_.write(y,b,C,T,A,r,t,n),m===ne.MORPHING&&(l(x)||(x=new Float32Array(6*f*3)),_.writeForMorph(x,C));let E=_.lengthOfPositions;C+=6*E*3,T+=E*4,A+=E*4,c=_.updateIndices(i,a,u,c)}let S=e._positionBufferUsage.bufferUsage,w=Le.STATIC_DRAW;e._positionBuffer=dt.createVertexBuffer({context:t,typedArray:y,usage:S});let R;l(x)&&(R=dt.createVertexBuffer({context:t,typedArray:x,usage:S})),e._texCoordExpandAndBatchIndexBuffer=dt.createVertexBuffer({context:t,typedArray:b,usage:w});let P=3*Float32Array.BYTES_PER_ELEMENT,O=4*Float32Array.BYTES_PER_ELEMENT,L=0,g=i.length;for(let E=0;E0){let v=new Uint16Array(o),I=dt.createIndexBuffer({context:t,typedArray:v,usage:Le.STATIC_DRAW,indexDatatype:Me.UNSIGNED_SHORT});L+=a[E];let M=6*(E*(P*D.SIXTY_FOUR_KILOBYTES)-L*P),F=P+M,z=P+F,k=P+z,H=P+k,B=P+H,j=E*(O*D.SIXTY_FOUR_KILOBYTES)-L*O,q=[{index:ql.position3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:M,strideInBytes:6*P},{index:ql.position3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:F,strideInBytes:6*P},{index:ql.position2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:M,strideInBytes:6*P},{index:ql.position2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:F,strideInBytes:6*P},{index:ql.prevPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:z,strideInBytes:6*P},{index:ql.prevPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*P},{index:ql.prevPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:z,strideInBytes:6*P},{index:ql.prevPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*P},{index:ql.nextPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:H,strideInBytes:6*P},{index:ql.nextPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*P},{index:ql.nextPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:H,strideInBytes:6*P},{index:ql.nextPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*P},{index:ql.texCoordExpandAndBatchIndex,componentsPerAttribute:4,componentDatatype:X.FLOAT,vertexBuffer:e._texCoordExpandAndBatchIndexBuffer,offsetInBytes:j}],Q,Y,J,$;m===ne.SCENE3D?(Y=e._positionBuffer,Q="vertexBuffer",J=Zue,$="value"):m===ne.SCENE2D||m===ne.COLUMBUS_VIEW?(Y=Zue,Q="value",J=e._positionBuffer,$="vertexBuffer"):(Y=R,Q="vertexBuffer",J=e._positionBuffer,$="vertexBuffer"),q[0][Q]=Y,q[1][Q]=Y,q[2][$]=J,q[3][$]=J,q[4][Q]=Y,q[5][Q]=Y,q[6][$]=J,q[7][$]=J,q[8][Q]=Y,q[9][Q]=Y,q[10][$]=J,q[11][$]=J;let he=new ei({context:t,attributes:q,indexBuffer:I});e._vertexArrays.push({va:he,buckets:u[E]})}}}function Nqe(e,t){return t instanceof It?t.id:t}var WV=[];function Fqe(e){let t=ji._uniformList[e.type],n=t.length;WV.length=2*n;let i=0;for(let o=0;o1){a.update();let c=a.material,u=i[c.type];l(u)||(u=i[c.type]=new Om(c,t,n)),u.addPolyline(a)}}}function kqe(e,t){let n=t.mode;(e._mode!==n||!N.equals(e._modelMatrix,e.modelMatrix))&&(e._mode=n,e._modelMatrix=N.clone(e.modelMatrix),e._createVertexArray=!0)}function ZW(e){if(e._polylinesRemoved){e._polylinesRemoved=!1;let t=[],n=[],i=0,o,r=e._polylines.length;for(let s=0;s0,b=_._index,x=this.getSegments(_,a),C=x.positions,T=x.lengths,A=C.length,S=_.getPickId(s).color,w=0,R=0,P;for(let z=0;z0||ws.x>0&&jf.x<0)&&d.clone(ws,jf),(ws.x<0&&Wf.x>0||ws.x>0&&Wf.x<0)&&d.clone(ws,Wf));let j=H?2:0,q=B?2:4;for(let Q=j;Q2&&(r.setBatchedAttribute(b,2,v),r.setBatchedAttribute(b,3,I),r.setBatchedAttribute(b,4,M))}};var Vqe=new d,Hqe=new d,Gqe=new d,Que=new d;Om.prototype.writeForMorph=function(e,t){let n=this.modelMatrix,i=this.polylines,o=i.length;for(let r=0;r0&&(c=a[a.length-1]+1);let u=this.polylines,f=u.length;for(let h=0;h0)_[0]=y;else continue}else _=p._segments.lengths;let m=_.length;if(m>0){let y=0;for(let b=0;bD.SIXTY_FOUR_KILOBYTES&&(p._locatorBuckets.push({locator:r,count:y}),y=0,t.push(4),a=[],e.push(a),c=0,r.count=s,s=0,i=0,r=new XW(0,0,this),n[++o]=[r]),a.push(c,c+2,c+1),a.push(c+1,c+2,c+3),y+=6,s+=6,i+=6,c+=4}p._locatorBuckets.push({locator:r,count:y}),c+4>D.SIXTY_FOUR_KILOBYTES&&(t.push(0),a=[],e.push(a),c=0,r.count=s,i=0,s=0,r=new XW(0,0,this),n[++o]=[r])}p._clean()}return r.count=s,i};Om.prototype.getPolylineStartIndex=function(e){let t=this.polylines,n=0,i=t.length;for(let o=0;o0){e._boundingVolume2D=ae.fromPoints(o,e._boundingVolume2D);let u=e._boundingVolume2D.center;e._boundingVolume2D.center=new d(u.z,u.x,u.y)}return wE.positions=o,wE.lengths=e._segments.lengths,wE};var efe;Om.prototype.writeUpdate=function(e,t,n,i){let o=this.mode,r=i.ellipsoid.maximumRadius*D.PI,s=t._actualLength;if(s){e+=this.getPolylineStartIndex(t);let a=efe,c=6*s*3;!l(a)||a.lengthc&&(a=new Float32Array(a.buffer,0,c));let u=this.getSegments(t,i),f=u.positions,h=u.lengths,p=0,_=0,m=0,y;s=f.length;for(let b=0;b0||ws.x>0&&jf.x<0)&&d.clone(ws,jf),(ws.x<0&&Wf.x>0||ws.x>0&&Wf.x<0)&&d.clone(ws,Wf));let A=C?2:0,S=T?2:4;for(let w=A;w{if(e.isDestroyed())return;e._positions=new Float64Array(a.positions);let c=e._billboardCollection,u=e._labelCollection,f=e._polylineCollection;n=e._positions;let h=e._batchIds,p=n.length/3;for(let _=0;_{e.isDestroyed()||(e._error=a)})}qy.prototype.createFeatures=function(e,t){let n=this._billboardCollection,i=this._labelCollection,o=this._polylineCollection,r=this._batchIds,s=r.length;for(let a=0;a{if(e.isDestroyed())return;e._positions=void 0,e._counts=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0;let m=new Float64Array(_.packedBuffer),y=m[0];rYe(e,m),e._indices=Me.getSizeInBytes(y)===2?new Uint16Array(_.indices):new Uint32Array(_.indices),e._indexOffsets=new Uint32Array(_.indexOffsets),e._indexCounts=new Uint32Array(_.indexCounts),e._batchedPositions=new Float32Array(_.positions),e._vertexBatchIds=new Uint16Array(_.batchIds),lYe(e),e._ready=!0}).catch(_=>{e.isDestroyed()||(e._error=_)})}function lYe(e){l(e._primitive)||(e._primitive=new dx({batchTable:e._batchTable,positions:e._batchedPositions,batchIds:e._batchIds,vertexBatchIds:e._vertexBatchIds,indices:e._indices,indexOffsets:e._indexOffsets,indexCounts:e._indexCounts,batchedIndices:e._batchedIndices,boundingVolume:e._boundingVolume,boundingVolumes:e._boundingVolumes,center:e._center}),e._batchTable=void 0,e._batchIds=void 0,e._positions=void 0,e._counts=void 0,e._indices=void 0,e._indexCounts=void 0,e._indexOffsets=void 0,e._batchTableColors=void 0,e._packedBuffer=void 0,e._batchedPositions=void 0,e._transferrableBatchIds=void 0,e._vertexBatchIds=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0,e._center=void 0,e._rectangle=void 0,e._boundingVolume=void 0,e._boundingVolumes=void 0,e._batchedIndices=void 0)}Pg.prototype.createFeatures=function(e,t){this._primitive.createFeatures(e,t)};Pg.prototype.applyDebugSettings=function(e,t){this._primitive.applyDebugSettings(e,t)};Pg.prototype.applyStyle=function(e,t){this._primitive.applyStyle(e,t)};Pg.prototype.updateCommands=function(e,t){this._primitive.updateCommands(e,t)};Pg.prototype.update=function(e){if(!this._ready){if(l(this._promise)||(this._promise=cYe(this)),l(this._error)){let t=this._error;throw this._error=void 0,t}return}this._primitive.debugWireframe=this.debugWireframe,this._primitive.forceRebatch=this.forceRebatch,this._primitive.classificationType=this.classificationType,this._primitive.update(e)};Pg.prototype.isDestroyed=function(){return!1};Pg.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),le(this)};var xL=Pg;var TL=`in vec4 currentPosition; in vec4 previousPosition; in vec4 nextPosition; in vec2 expandAndWidth; in float a_batchId; uniform mat4 u_modifiedModelView; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = u_modifiedModelView * currentPosition; vec4 prev = u_modifiedModelView * previousPosition; vec4 next = u_modifiedModelView * nextPosition; float angle; vec4 positionWC = getPolylineWindowCoordinatesEC(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; } `;function mh(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=e.ellipsoid??ee.WGS84,this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._boundingVolume=e.boundingVolume,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._currentPositions=void 0,this._previousPositions=void 0,this._nextPositions=void 0,this._expandAndWidth=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=V.clone(V.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(mh.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function uYe(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+se.packedLength+ee.packedLength+d.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,se.pack(t,a,c),c+=se.packedLength,ee.pack(o,a,c),c+=ee.packedLength,d.pack(r,a,c),a}var fYe=new _i("createVectorTilePolylines",5),IE={previousPosition:0,currentPosition:1,nextPosition:2,expandAndWidth:3,a_batchId:4};function dYe(e,t){if(l(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;l(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=uYe(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},u=fYe.scheduleTask(c,a);if(l(u))return u.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._currentPositions=new Float32Array(f.currentPositions),e._previousPositions=new Float32Array(f.previousPositions),e._nextPositions=new Float32Array(f.nextPositions),e._expandAndWidth=new Float32Array(f.expandAndWidth),e._vertexBatchIds=new Uint16Array(f.batchIds);let h=f.indexDatatype;e._indices=h===Me.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),hYe(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function hYe(e,t){if(!l(e._va)){let n=e._currentPositions,i=e._previousPositions,o=e._nextPositions,r=e._expandAndWidth,s=e._vertexBatchIds,a=e._indices,c=i.byteLength+n.byteLength+o.byteLength;c+=r.byteLength+s.byteLength+a.byteLength,e._trianglesLength=a.length/3,e._geometryByteLength=c;let u=dt.createVertexBuffer({context:t,typedArray:i,usage:Le.STATIC_DRAW}),f=dt.createVertexBuffer({context:t,typedArray:n,usage:Le.STATIC_DRAW}),h=dt.createVertexBuffer({context:t,typedArray:o,usage:Le.STATIC_DRAW}),p=dt.createVertexBuffer({context:t,typedArray:r,usage:Le.STATIC_DRAW}),_=dt.createVertexBuffer({context:t,typedArray:s,usage:Le.STATIC_DRAW}),m=dt.createIndexBuffer({context:t,typedArray:a,usage:Le.STATIC_DRAW,indexDatatype:a.BYTES_PER_ELEMENT===2?Me.UNSIGNED_SHORT:Me.UNSIGNED_INT}),y=[{index:IE.previousPosition,vertexBuffer:u,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:IE.currentPosition,vertexBuffer:f,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:IE.nextPosition,vertexBuffer:h,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:IE.expandAndWidth,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:2},{index:IE.a_batchId,vertexBuffer:_,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ei({context:t,attributes:y,indexBuffer:m}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._currentPositions=void 0,e._previousPositions=void 0,e._nextPositions=void 0,e._expandAndWidth=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var CL=new N,cfe=new d;function mYe(e,t){l(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return N.clone(n,CL),N.multiplyByPoint(CL,e._center,cfe),N.setTranslation(CL,cfe,CL),CL},u_highlightColor:function(){return e._highlightColor}})}function pYe(e){if(l(e._rs))return;let t={enabled:!0,factor:-5,units:-5};e._rs=Ne.fromCache({blending:an.ALPHA_BLEND,depthMask:!1,depthTest:{enabled:!0},polygonOffset:t})}var gYe=`uniform vec4 u_highlightColor; void main() { out_FragColor = u_highlightColor; } `;function _Ye(e,t){if(l(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(TL),o=n.getFragmentShaderCallback(!1,void 0,!1)(gYe),r=new Be({defines:["VECTOR_TILE",Ut.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[xu,i]}),s=new Be({defines:["VECTOR_TILE"],sources:[o]});e._sp=Zt.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:IE})}function yYe(e,t){if(!l(e._command)){let n=e._batchTable.getUniformMapCallback()(e._uniformMap);e._command=new Xe({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:n,boundingVolume:e._boundingVolume,pass:Se.TRANSLUCENT,pickId:e._batchTable.getPickId()})}t.commandList.push(e._command)}mh.getPolylinePositions=function(e,t){let n=e._batchIds,i=e._decodedPositions,o=e._decodedPositionOffsets;if(!l(n)||!l(i))return;let r,s,a=n.length,c=0,u=0;for(r=0;r // vec3 scratchNormal = mix(-startFaceNormalAndVertexCorner.xyz, endFaceNormalAndHalfWidth.xyz, isEnd); scratchNormal = cross(scratchNormal, mix(startEllipsoidNormal, endEllipsoidNormal, isEnd)); vec3 miterPushNormal = czm_normal * normalize(scratchNormal); offset = 2.0 * endFaceNormalAndHalfWidth.w * max(0.0, czm_metersPerPixel(position)); // offset = widthEC offset = offset / dot(miterPushNormal, right); position.xyz += miterPushNormal * (offset * sign(0.5 - mod(startFaceNormalAndVertexCorner.w, 2.0))); gl_Position = czm_depthClamp(czm_projection * position); position = u_modifiedModelView * vec4(startPositionAndHeight.xyz, 1.0); vec3 startNormalEC = czm_normal * startFaceNormalAndVertexCorner.xyz; v_startPlaneEC = vec4(startNormalEC, -dot(startNormalEC, position.xyz)); v_rightPlaneEC = vec4(right, -dot(right, position.xyz)); position = u_modifiedModelView * vec4(endPositionAndHeight.xyz, 1.0); vec3 endNormalEC = czm_normal * endFaceNormalAndHalfWidth.xyz; v_endPlaneEC = vec4(endNormalEC, -dot(endNormalEC, position.xyz)); v_halfWidth = endFaceNormalAndHalfWidth.w; } `;var EL=`in vec4 v_startPlaneEC; in vec4 v_endPlaneEC; in vec4 v_rightPlaneEC; in float v_halfWidth; in vec3 v_volumeUpEC; uniform vec4 u_highlightColor; void main() { float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw))); // Discard for sky if (logDepthOrDepth == 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(0.0, 0.0, 1.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); eyeCoordinate /= eyeCoordinate.w; float halfMaxWidth = v_halfWidth * czm_metersPerPixel(eyeCoordinate); // Expand halfMaxWidth if direction to camera is almost perpendicular with the volume's up direction halfMaxWidth += halfMaxWidth * (1.0 - dot(-normalize(eyeCoordinate.xyz), v_volumeUpEC)); // Check distance of the eye coordinate against the right-facing plane float widthwiseDistance = czm_planeDistance(v_rightPlaneEC, eyeCoordinate.xyz); // Check eye coordinate against the mitering planes float distanceFromStart = czm_planeDistance(v_startPlaneEC, eyeCoordinate.xyz); float distanceFromEnd = czm_planeDistance(v_endPlaneEC, eyeCoordinate.xyz); if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } out_FragColor = u_highlightColor; czm_writeDepthClamp(); } `;function Rg(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=e.ellipsoid??ee.WGS84,this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._minimumMaximumVectorHeights=new U(ci._defaultMinTerrainHeight,ci._defaultMaxTerrainHeight),this._boundingVolume=Sn.fromRectangle(e.rectangle,ci._defaultMinTerrainHeight,ci._defaultMaxTerrainHeight,this._ellipsoid),this._classificationType=e.classificationType,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._startEllipsoidNormals=void 0,this._endEllipsoidNormals=void 0,this._startPositionAndHeights=void 0,this._startFaceNormalAndVertexCornerIds=void 0,this._endPositionAndHeights=void 0,this._endFaceNormalAndHalfWidths=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=V.clone(V.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(Rg.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function AYe(e,t,n){let i=ci.getMinimumMaximumHeights(t,n),o=i.minimumTerrainHeight,r=i.maximumTerrainHeight,s=e._minimumMaximumVectorHeights;s.x=o,s.y=r;let a=e._boundingVolume,c=e._rectangle;Sn.fromRectangle(c,o,r,n,a)}function EYe(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+se.packedLength+ee.packedLength+d.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,se.pack(t,a,c),c+=se.packedLength,ee.pack(o,a,c),c+=ee.packedLength,d.pack(r,a,c),a}var SYe=new _i("createVectorTileClampedPolylines"),Yy={startEllipsoidNormal:0,endEllipsoidNormal:1,startPositionAndHeight:2,endPositionAndHeight:3,startFaceNormalAndVertexCorner:4,endFaceNormalAndHalfWidth:5,a_batchId:6};function vYe(e,t){if(l(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;l(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=EYe(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},u=SYe.scheduleTask(c,a);if(l(u))return u.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._startEllipsoidNormals=new Float32Array(f.startEllipsoidNormals),e._endEllipsoidNormals=new Float32Array(f.endEllipsoidNormals),e._startPositionAndHeights=new Float32Array(f.startPositionAndHeights),e._startFaceNormalAndVertexCornerIds=new Float32Array(f.startFaceNormalAndVertexCornerIds),e._endPositionAndHeights=new Float32Array(f.endPositionAndHeights),e._endFaceNormalAndHalfWidths=new Float32Array(f.endFaceNormalAndHalfWidths),e._vertexBatchIds=new Uint16Array(f.vertexBatchIds);let h=f.indexDatatype;e._indices=h===Me.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),wYe(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function wYe(e,t){if(!l(e._va)){let n=e._startEllipsoidNormals,i=e._endEllipsoidNormals,o=e._startPositionAndHeights,r=e._endPositionAndHeights,s=e._startFaceNormalAndVertexCornerIds,a=e._endFaceNormalAndHalfWidths,c=e._vertexBatchIds,u=e._indices,f=n.byteLength+i.byteLength;f+=o.byteLength+r.byteLength,f+=s.byteLength+a.byteLength,f+=c.byteLength+u.byteLength,e._trianglesLength=u.length/3,e._geometryByteLength=f;let h=dt.createVertexBuffer({context:t,typedArray:n,usage:Le.STATIC_DRAW}),p=dt.createVertexBuffer({context:t,typedArray:i,usage:Le.STATIC_DRAW}),_=dt.createVertexBuffer({context:t,typedArray:o,usage:Le.STATIC_DRAW}),m=dt.createVertexBuffer({context:t,typedArray:r,usage:Le.STATIC_DRAW}),y=dt.createVertexBuffer({context:t,typedArray:s,usage:Le.STATIC_DRAW}),b=dt.createVertexBuffer({context:t,typedArray:a,usage:Le.STATIC_DRAW}),x=dt.createVertexBuffer({context:t,typedArray:c,usage:Le.STATIC_DRAW}),C=dt.createIndexBuffer({context:t,typedArray:u,usage:Le.STATIC_DRAW,indexDatatype:u.BYTES_PER_ELEMENT===2?Me.UNSIGNED_SHORT:Me.UNSIGNED_INT}),T=[{index:Yy.startEllipsoidNormal,vertexBuffer:h,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:Yy.endEllipsoidNormal,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:Yy.startPositionAndHeight,vertexBuffer:_,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:Yy.endPositionAndHeight,vertexBuffer:m,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:Yy.startFaceNormalAndVertexCorner,vertexBuffer:y,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:Yy.endFaceNormalAndHalfWidth,vertexBuffer:b,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:Yy.a_batchId,vertexBuffer:x,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ei({context:t,attributes:T,indexBuffer:C}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._startEllipsoidNormals=void 0,e._endEllipsoidNormals=void 0,e._startPositionAndHeights=void 0,e._startFaceNormalAndVertexCornerIds=void 0,e._endPositionAndHeights=void 0,e._endFaceNormalAndHalfWidths=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var SL=new N,lfe=new d;function IYe(e,t){l(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return N.clone(n,SL),N.multiplyByPoint(SL,e._center,lfe),N.setTranslation(SL,lfe,SL),SL},u_highlightColor:function(){return e._highlightColor},u_minimumMaximumVectorHeights:function(){return e._minimumMaximumVectorHeights}})}function ufe(e){return Ne.fromCache({cull:{enabled:!0,face:bi.FRONT},blending:an.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:kn.EQUAL,frontOperation:{fail:at.KEEP,zFail:at.KEEP,zPass:at.KEEP},backFunction:kn.EQUAL,backOperation:{fail:at.KEEP,zFail:at.KEEP,zPass:at.KEEP},reference:kt.CESIUM_3D_TILE_MASK,mask:kt.CESIUM_3D_TILE_MASK}})}function DYe(e){l(e._rs)||(e._rs=ufe(!1),e._rs3DTiles=ufe(!0))}function PYe(e,t){if(l(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(AL),o=n.getFragmentShaderCallback(!1,void 0,!0)(EL),r=new Be({defines:["VECTOR_TILE",Ut.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[xu,i]}),s=new Be({defines:["VECTOR_TILE"],sources:[o]});e._sp=Zt.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:Yy})}function RYe(e,t){let n=e._command;if(!l(e._command)){let o=e._batchTable.getUniformMapCallback()(e._uniformMap);n=e._command=new Xe({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:o,boundingVolume:e._boundingVolume,pass:Se.TERRAIN_CLASSIFICATION,pickId:e._batchTable.getPickId()});let r=Xe.shallowClone(n,n.derivedCommands.tileset);r.renderState=e._rs3DTiles,r.pass=Se.CESIUM_3D_TILE_CLASSIFICATION,n.derivedCommands.tileset=r}let i=e._classificationType;(i===Bn.TERRAIN||i===Bn.BOTH)&&t.commandList.push(n),(i===Bn.CESIUM_3D_TILE||i===Bn.BOTH)&&t.commandList.push(n.derivedCommands.tileset)}Rg.prototype.getPositions=function(e){return qx.getPolylinePositions(this,e)};Rg.prototype.createFeatures=function(e,t){let n=this._batchIds,i=n.length;for(let o=0;o{e.isDestroyed()||(e._error=t)})}Rg.prototype.update=function(e){let t=e.context;if(!this._ready){if(l(this._promise)||(this._promise=FYe(this).then(vYe(this,t))),l(this._error)){let i=this._error;throw this._error=void 0,i}return}IYe(this,t),PYe(this,t),DYe(this);let n=e.passes;(n.render||n.pick)&&RYe(this,e)};Rg.prototype.isDestroyed=function(){return!1};Rg.prototype.destroy=function(){return this._va=this._va&&this._va.destroy(),this._sp=this._sp&&this._sp.destroy(),le(this)};var vL=Rg;var JW=32767,BYe=new fe,kYe=new d;function zYe(e,t,n,i,o){let r=e.length/3,s=e.subarray(0,r),a=e.subarray(r,2*r),c=e.subarray(2*r,3*r);Pn.zigZagDeltaDecode(s,a,c);let u=new Float64Array(e.length);for(let f=0;f0&&l(e.POLYGON_BATCH_IDS)){let p=t.byteOffset+e.POLYGON_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,p,s)}if(a>0&&l(e.POLYLINE_BATCH_IDS)){let p=t.byteOffset+e.POLYLINE_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,p,a)}if(c>0&&l(e.POINT_BATCH_IDS)){let p=t.byteOffset+e.POINT_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,p,c)}let u=l(n)||l(i)||l(o),f=s>0&&!l(n)||a>0&&!l(i)||c>0&&!l(o);if(u&&f)throw new re("If one group of batch ids is defined, then all batch ids must be defined");if(!l(n)&&!l(i)&&!l(o)){let p=0;if(!l(n)&&s>0)for(n=new Uint16Array(s),r=0;r0)for(i=new Uint16Array(a),r=0;r0)for(o=new Uint16Array(c),r=0;r0&&(x=Zo(i,n,u),n+=u,f>0&&(C=new Uint8Array(t,n,f),C=new Uint8Array(C),n+=f));let T=y.POLYGONS_LENGTH??0,A=y.POLYLINES_LENGTH??0,S=y.POINTS_LENGTH??0,w=T+A+S,R=new eg(e,w,x,C,UYe(e));if(e._batchTable=R,w===0)return;let P=new ah(y,b),O=P.getGlobalProperty("REGION");if(!l(O))throw new re("Feature table global property: REGION must be defined");let L=se.unpack(O),g=O[4],E=O[5],v=e._tile.computedTransform,I=P.getGlobalProperty("RTC_CENTER",X.FLOAT,3);l(I)?(I=d.unpack(I),N.multiplyByPoint(v,I,I)):(I=se.center(L),I.height=D.lerp(g,E,.5),I=ee.WGS84.cartographicToCartesian(I));let M=VYe(y,b);if(n+=(4-n%4)%4,T>0){P.featuresLength=T;let F=P.getPropertyArray("POLYGON_COUNTS",X.UNSIGNED_INT,1)??P.getPropertyArray("POLYGON_COUNT",X.UNSIGNED_INT,1);if(!l(F))throw new re("Feature table property: POLYGON_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let z=P.getPropertyArray("POLYGON_INDEX_COUNTS",X.UNSIGNED_INT,1)??P.getPropertyArray("POLYGON_INDEX_COUNT",X.UNSIGNED_INT,1);if(!l(z))throw new re("Feature table property: POLYGON_INDEX_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let k=F.reduce(function(Y,J){return Y+J*2},0),H=z.reduce(function(Y,J){return Y+J},0),B=new Uint32Array(t,n,H);n+=h;let j=new Uint16Array(t,n,k);n+=p;let q,Q;l(y.POLYGON_MINIMUM_HEIGHTS)&&l(y.POLYGON_MAXIMUM_HEIGHTS)&&(q=P.getPropertyArray("POLYGON_MINIMUM_HEIGHTS",X.FLOAT,1),Q=P.getPropertyArray("POLYGON_MAXIMUM_HEIGHTS",X.FLOAT,1)),e._polygons=new xL({positions:j,counts:F,indexCounts:z,indices:B,minimumHeight:g,maximumHeight:E,polygonMinimumHeights:q,polygonMaximumHeights:Q,center:I,rectangle:L,boundingVolume:e.tile.boundingVolume.boundingVolume,batchTable:R,batchIds:M.polygons,modelMatrix:v})}if(A>0){P.featuresLength=A;let F=P.getPropertyArray("POLYLINE_COUNTS",X.UNSIGNED_INT,1)??P.getPropertyArray("POLYLINE_COUNT",X.UNSIGNED_INT,1);if(!l(F))throw new re("Feature table property: POLYLINE_COUNTS must be defined when POLYLINES_LENGTH is greater than 0");let z=P.getPropertyArray("POLYLINE_WIDTHS",X.UNSIGNED_SHORT,1);if(!l(z)){z=new Uint16Array(A);for(let Q=0;Q0){let F=new Uint16Array(t,n,S*3);n+=m,e._points=new bL({positions:F,batchIds:M.points,minimumHeight:g,maximumHeight:E,rectangle:L,batchTable:R})}}function e7(e){let t=e.featuresLength;if(!l(e._features)&&t>0){let n=new Array(t);l(e._polygons)&&e._polygons.createFeatures(e,n),l(e._polylines)&&e._polylines.createFeatures(e,n),l(e._points)&&e._points.createFeatures(e,n),e._features=n}}gh.prototype.hasProperty=function(e,t){return this._batchTable.hasProperty(e,t)};gh.prototype.getFeature=function(e){return l(this._features)||e7(this),this._features[e]};gh.prototype.applyDebugSettings=function(e,t){l(this._polygons)&&this._polygons.applyDebugSettings(e,t),l(this._polylines)&&this._polylines.applyDebugSettings(e,t),l(this._points)&&this._points.applyDebugSettings(e,t)};gh.prototype.applyStyle=function(e){l(this._features)||e7(this),l(this._polygons)&&this._polygons.applyStyle(e,this._features),l(this._polylines)&&this._polylines.applyStyle(e,this._features),l(this._points)&&this._points.applyStyle(e,this._features)};gh.prototype.update=function(e,t){let n=!0;l(this._polygons)&&(this._polygons.classificationType=this._tileset.classificationType,this._polygons.debugWireframe=this._tileset.debugWireframe,this._polygons.update(t),n=n&&this._polygons.ready),l(this._polylines)&&(this._polylines.update(t),n=n&&this._polylines.ready),l(this._points)&&(this._points.update(t),n=n&&this._points.ready),l(this._batchTable)&&n&&(l(this._features)||e7(this),this._batchTable.update(e,t),this._ready=!0)};gh.prototype.pick=function(e,t,n){};gh.prototype.getPolylinePositions=function(e){let t=this._polylines;if(l(t))return t.getPositions(e)};gh.prototype.isDestroyed=function(){return!1};gh.prototype.destroy=function(){return this._polygons=this._polygons&&this._polygons.destroy(),this._polylines=this._polylines&&this._polylines.destroy(),this._points=this._points&&this._points.destroy(),this._batchTable=this._batchTable&&this._batchTable.destroy(),le(this)};function WYe(e,t,n,i,o,r){let s=t.length,a=0;for(let c=0;c=0?i[r]:void 0}var Kx=XYe;function Lg(e){e=e??G.EMPTY_OBJECT;let t=e.tile,n=e.class;this._class=n,this._properties=t.properties,this._extensions=t.extensions,this._extras=t.extras}Object.defineProperties(Lg.prototype,{class:{get:function(){return this._class}},extras:{get:function(){return this._extras}},extensions:{get:function(){return this._extensions}}});Lg.prototype.hasProperty=function(e){return Ln.hasProperty(e,this._properties,this._class)};Lg.prototype.hasPropertyBySemantic=function(e){return Ln.hasPropertyBySemantic(e,this._properties,this._class)};Lg.prototype.getPropertyIds=function(e){return Ln.getPropertyIds(this._properties,this._class,e)};Lg.prototype.getProperty=function(e){return Ln.getProperty(e,this._properties,this._class)};Lg.prototype.setProperty=function(e,t){return Ln.setProperty(e,t,this._properties,this._class)};Lg.prototype.getPropertyBySemantic=function(e){return Ln.getPropertyBySemantic(e,this._properties,this._class)};Lg.prototype.setPropertyBySemantic=function(e,t){return Ln.setPropertyBySemantic(e,t,this._properties,this._class)};var PL=Lg;function n7(e,t){let n=ii(t,"3DTILES_metadata")?t.extensions["3DTILES_metadata"]:t.metadata;if(!l(n))return;if(!l(e.schema)){n7._oneTimeWarning("findTileMetadata-missing-root-schema","Could not find a metadata schema for tile metadata. For tilesets that contain external tilesets, make sure the schema is added to the root tileset.json.");return}let i=e.schema.classes??G.EMPTY_OBJECT;if(l(n.class)){let o=i[n.class];return new PL({tile:n,class:o})}}n7._oneTimeWarning=mt;var RL=n7;function KYe(e){let t=new Uint8Array(e),n=Zd(t);if(n==="glTF"&&(n="glb"),Is.isBinaryFormat(n))return{contentType:n,binaryPayload:t};let i=ZYe(t);if(l(i.root))return{contentType:Is.EXTERNAL_TILESET,jsonPayload:i};if(l(i.asset))return{contentType:Is.GLTF,jsonPayload:i};if(l(i.tileAvailability))return{contentType:Is.IMPLICIT_SUBTREE_JSON,jsonPayload:i};if(l(i.type))return{contentType:Is.GEOJSON,jsonPayload:i};if(l(i.voxelTable))return{contentType:Is.VOXEL_JSON,jsonPayload:i};throw new re("Invalid tile content.")}function ZYe(e){let t;try{t=Zo(e)}catch{throw new re("Invalid tile content.")}return t}var Ng=KYe;function Yf(e,t,n,i){this._tileset=e,this._tile=t,this._tilesetResource=n,this._contents=[],this._contentsCreated=!1;let o=l(i.contents)?i.contents:i.content;this._innerContentHeaders=o,this._requestsInFlight=0,this._cancelCount=0,this._externalTilesetCount=0;let r=this._innerContentHeaders.length;this._arrayFetchPromises=new Array(r),this._requests=new Array(r),this._ready=!1,this._innerContentResources=new Array(r),this._serverKeys=new Array(r);for(let s=0;seXe(e,r,s)),o=await Promise.all(i);if(e._contentsCreated=!0,e._contents=o.filter(l),e._externalTilesetCount===e._contents.length){let r=e._tile;r.hasRenderableContent=!1}return o}async function eXe(e,t,n){if(l(t))try{let i=Ng(t),o=e._tileset,r=e._innerContentResources[n],s=e._tile;i.contentType===Is.EXTERNAL_TILESET&&(e._externalTilesetCount++,s.hasTilesetContent=!0),e._disableSkipLevelOfDetail=e._disableSkipLevelOfDetail||i.contentType===Is.GEOMETRY||i.contentType===Is.VECTOR;let a,c=Yx[i.contentType];l(i.binaryPayload)?a=await Promise.resolve(c(o,s,r,i.binaryPayload.buffer,0)):a=await Promise.resolve(c(o,s,r,i.jsonPayload));let u=e._innerContentHeaders[n];if(s.hasImplicitContentMetadata){let h=s.implicitSubtree,p=s.implicitCoordinates;a.metadata=h.getContentMetadataView(p,n)}else s.hasImplicitContent||(a.metadata=Xx(o,u));let f=Kx(o,u);return l(f)&&(a.group=new cx({metadata:f})),a}catch(i){hfe(e,n,i)}}function hfe(e,t,n){let i=e._tileset,o=e._innerContentResources[t].url,r=l(n.message)?n.message:n.toString();i.tileFailed.numberOfListeners>0?i.tileFailed.raiseEvent({url:o,message:r}):(console.log(`A content failed to load: ${o}`),console.log(`Error: ${r}`))}Yf.prototype.cancelRequests=function(){for(let e=0;ea?_=D.TWO_PI-c+a:_=a-c;let y=Math.ceil(_/t)+1,b=Math.ceil(m/t)+1,x=_/(y-1),C=m/(b-1),T=se.northwest(e,r),A=se.center(e,iXe);(n!==0||i!==0)&&(A.longitude=0;m--)Ds.computePosition(t,n,!1,_,m,y),h[p++]=y.x,h[p++]=y.y,h[p++]=y.z;for(m=0,_=i-2;_>0;_--)Ds.computePosition(t,n,!1,_,m,y),h[p++]=y.x,h[p++]=y.y,h[p++]=y.z;let b=h.length/3*2,x=Me.createTypedArray(h.length/3,b),C=0;for(let A=0;A0){Kf.longitude=(t.west+t.east)*.5,Kf.latitude=u;let y=n.cartographicToCartesian(Kf,OE.origin);d.clone(c,OE.direction);let b=nn.fromPointNormal(e.southwestCornerCartesian,e.westNormal,Cfe);Kn.rayPlane(OE,b,e.southwestCornerCartesian),f=n.geodeticSurfaceNormal(y,XV)}else f=n.geodeticSurfaceNormalCartographic(se.southeast(t),XV);let h=d.cross(f,a,Tfe);d.normalize(h,e.southNormal);let p=t.north,_;if(p<0){Kf.longitude=(t.west+t.east)*.5,Kf.latitude=p;let y=n.cartographicToCartesian(Kf,OE.origin);d.negate(c,OE.direction);let b=nn.fromPointNormal(e.northeastCornerCartesian,e.eastNormal,Cfe);Kn.rayPlane(OE,b,e.northeastCornerCartesian),_=n.geodeticSurfaceNormal(y,XV)}else _=n.geodeticSurfaceNormalCartographic(se.northwest(t),XV);let m=d.cross(a,_,Tfe);d.normalize(m,e.northNormal)}var pXe=new d,gXe=new d,_Xe=new d(0,-1,0),yXe=new d(0,0,-1),Afe=new d;function bXe(e,t){let n=t.camera,i=n.positionWC,o=n.positionCartographic,r=0;if(!se.contains(e.rectangle,o)){let u=e.southwestCornerCartesian,f=e.northeastCornerCartesian,h=e.westNormal,p=e.southNormal,_=e.eastNormal,m=e.northNormal;t.mode!==ne.SCENE3D&&(u=t.mapProjection.project(se.southwest(e.rectangle),pXe),u.z=u.y,u.y=u.x,u.x=0,f=t.mapProjection.project(se.northeast(e.rectangle),gXe),f.z=f.y,f.y=f.x,f.x=0,h=_Xe,_=d.UNIT_Y,p=yXe,m=d.UNIT_Z);let y=d.subtract(i,u,Afe),b=d.dot(y,h),x=d.dot(y,p),C=d.subtract(i,f,Afe),T=d.dot(C,_),A=d.dot(C,m);b>0?r+=b*b:T>0&&(r+=T*T),x>0?r+=x*x:A>0&&(r+=A*A)}let s,a,c;if(t.mode===ne.SCENE3D?(s=o.height,a=e.minimumHeight,c=e.maximumHeight):(s=i.x,a=0,c=0),s>c){let u=s-c;r+=u*u}else if(s0?(n.push(0),i.push(this._planeVertices[0]),o=this._edgeNormals[0]):nn.getPointDistance(this._boundingPlanes[1],t)>0&&(n.push(1),i.push(this._planeVertices[1]),o=this._edgeNormals[1]);let r,s;for(r=0;r<4;r++)s=2+r,nn.getPointDistance(this._boundingPlanes[s],t)>0&&(n.push(s),i.push(this._planeVertices[s]),o=this._edgeNormals[s]);if(n.length===0)return 0;let a,c;if(n.length===1)return c=this._boundingPlanes[n[0]],a=m7(nn.projectPointOntoPlane(c,t,h7),i[0],c,o),d.distance(a,t);if(n.length===2){if(n[0]===0){let p=[this._vertices[4*n[0]+(n[1]-2)],this._vertices[4*n[0]+(n[1]-2+1)%4]];return a=Pfe(t,p[0],p[1]),d.distance(a,t)}let f=Number.MAX_VALUE,h;for(r=0;r<2;r++)c=this._boundingPlanes[n[r]],a=m7(nn.projectPointOntoPlane(c,t,h7),i[r],c,this._edgeNormals[n[r]]),h=d.distanceSquared(a,t),h3)return a=m7(nn.projectPointOntoPlane(this._boundingPlanes[1],t,h7),this._planeVertices[1],this._boundingPlanes[1],this._edgeNormals[1]),d.distance(a,t);let u=n[1]===2&&n[2]===5?0:1;return n[0]===0?d.distance(t,this._vertices[(n[1]-2+u)%4]):d.distance(t,this._vertices[4+(n[1]-2+u)%4])};var FXe=new d,BXe=new d;function Pfe(e,t,n){let i=d.subtract(n,t,FXe),o=d.subtract(e,t,BXe),r=d.dot(i,o);if(r<=0)return t;let s=d.dot(i,i);return r>=s?n:(r=r/s,new d((1-r)*t.x+r*n.x,(1-r)*t.y+r*n.y,(1-r)*t.z+r*n.z))}var kXe=new nn(d.UNIT_X,0);function m7(e,t,n,i){let o=Number.MAX_VALUE,r,s,a;for(let c=0;c0&&(m=!0,h+=u),s1||ii(n,"3DTILES_multiple_contents"),s=o&&!r?n.contents[0]:n.content;this._contentHeader=s,this.transform=l(n.transform)?N.unpack(n.transform):N.clone(N.IDENTITY);let a=l(i)?i.computedTransform:e.modelMatrix,c=N.multiply(a,this.transform,new N),u=l(i)?i._initialTransform:N.IDENTITY;this._initialTransform=N.multiply(u,this.transform,new N),this.computedTransform=c,this.metadata=RL(e,n),this._verticalExaggeration=1,this._verticalExaggerationRelativeHeight=0,this._boundingVolume=this.createBoundingVolume(n.boundingVolume,c),this._boundingVolume2D=void 0;let f;l(s)&&l(s.boundingVolume)&&(f=this.createBoundingVolume(s.boundingVolume,c)),this._contentBoundingVolume=f,this._contentBoundingVolume2D=void 0;let h;l(n.viewerRequestVolume)&&(h=this.createBoundingVolume(n.viewerRequestVolume,c)),this._viewerRequestVolume=h,this.geometricError=n.geometricError,this._geometricError=n.geometricError,l(this._geometricError)||(this._geometricError=l(i)?i._geometricError:e._geometricError,Jo._deprecationWarning("geometricErrorUndefined","Required property geometricError is undefined for this tile. Using parent's geometric error instead.")),this.updateGeometricErrorScale();let p;l(n.refine)?((n.refine==="replace"||n.refine==="add")&&Jo._deprecationWarning("lowercase-refine",`This tile uses a lowercase refine "${n.refine}". Instead use "${n.refine.toUpperCase()}".`),p=n.refine.toUpperCase()==="REPLACE"?Bo.REPLACE:Bo.ADD):l(i)?p=i.refine:p=Bo.REPLACE,this.refine=p,this.children=[],this.parent=i;let _,m=!1,y,b,x;if(t=Ae.createIfNeeded(t),r)y=Uo.UNLOADED,b=t.clone();else if(l(s)){let S=s.uri;l(s.url)&&(Jo._deprecationWarning("contentUrl",'This tileset JSON uses the "content.url" property which has been deprecated. Use "content.uri" instead.'),S=s.url),S===""?(Jo._deprecationWarning("contentUriEmpty","content.uri property is an empty string, which creates a circular dependency, making this tileset invalid. Omit the content property instead"),_=new DE(e,this),m=!0,y=Uo.READY):(y=Uo.UNLOADED,b=t.getDerivedResource({url:S}),x=Da.getServerKey(b.getUrlComponent()))}else _=new DE(e,this),m=!0,y=Uo.READY;this._content=_,this._contentResource=b,this._contentState=y,this._expiredContent=void 0,this._serverKey=x,this.hasEmptyContent=m,this.hasTilesetContent=!1,this.hasImplicitContent=!1,this.hasRenderableContent=!m,this.hasImplicitContentMetadata=!1,this.hasMultipleContents=r,this.cacheNode=void 0;let C=n.expire,T,A;l(C)&&(T=C.duration,l(C.date)&&(A=K.fromIso8601(C.date))),this.expireDuration=T,this.expireDate=A,this.lastStyleTime=0,this._optimChildrenWithinParent=qf.NOT_COMPUTED,this.clippingPlanesDirty=!1,this.clippingPolygonsDirty=!1,this.priorityDeferred=!1,this.implicitTileset=void 0,this.implicitCoordinates=void 0,this.implicitSubtree=void 0,this._distanceToCamera=0,this._centerZDepth=0,this._screenSpaceError=0,this._screenSpaceErrorProgressiveResolution=0,this._visibilityPlaneMask=0,this._visible=!1,this._inRequestVolume=!1,this._finalResolution=!0,this._depth=0,this._stackLength=0,this._selectionDepth=0,this._updatedVisibilityFrame=0,this._touchedFrame=0,this._visitedFrame=0,this._selectedFrame=0,this._wasSelectedLastFrame=!1,this._requestedFrame=0,this._ancestorWithContent=void 0,this._ancestorWithContentAvailable=void 0,this._refines=!1,this._shouldSelect=!1,this._isClipped=!0,this._isClippedByPolygon=!1,this._clippingPlanesState=0,this._clippingPolygonsState=0,this._debugBoundingVolume=void 0,this._debugContentBoundingVolume=void 0,this._debugViewerRequestVolume=void 0,this._debugColor=V.fromRandom({alpha:1}),this._debugColorizeTiles=!1,this._priority=0,this._priorityHolder=this,this._priorityProgressiveResolution=!1,this._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1,this._priorityReverseScreenSpaceError=0,this._foveatedFactor=0,this._wasMinPriorityChild=!1,this._loadTimestamp=new K,this._commandsLength=0,this._color=void 0,this._colorDirty=!1,this._request=void 0}Jo._deprecationWarning=Ss;Object.defineProperties(Jo.prototype,{tileset:{get:function(){return this._tileset}},content:{get:function(){return this._content}},boundingVolume:{get:function(){return this._boundingVolume}},contentBoundingVolume:{get:function(){return this._contentBoundingVolume??this._boundingVolume}},boundingSphere:{get:function(){return this._boundingVolume.boundingSphere}},isVisible:{get:function(){return this._visible&&this._inRequestVolume}},extras:{get:function(){return this._header.extras}},color:{get:function(){return l(this._color)||(this._color=new V),V.clone(this._color)},set:function(e){this._color=V.clone(e,this._color),this._colorDirty=!0}},contentAvailable:{get:function(){return this.contentReady&&this.hasRenderableContent||l(this._expiredContent)&&!this.contentFailed}},contentReady:{get:function(){return this._contentState===Uo.READY}},contentUnloaded:{get:function(){return this._contentState===Uo.UNLOADED}},hasUnloadedRenderableContent:{get:function(){return this.hasRenderableContent&&this.contentUnloaded}},contentExpired:{get:function(){return this._contentState===Uo.EXPIRED}},contentFailed:{get:function(){return this._contentState===Uo.FAILED}},commandsLength:{get:function(){return this._commandsLength}}});var Ky=new d;function WXe(e,t){let{tileset:n,boundingSphere:i}=e,{radius:o,center:r}=i,{camera:s}=t,a=d.multiplyByScalar(s.directionWC,e._centerZDepth,Ky),c=d.add(s.positionWC,a,Ky),u=d.subtract(c,r,Ky);if(d.magnitude(u)>o){let A=d.normalize(u,Ky),S=d.multiplyByScalar(A,o,Ky),w=d.add(r,S,Ky),R=d.subtract(w,s.positionWC,Ky),P=d.normalize(R,Ky);e._foveatedFactor=1-Math.abs(d.dot(s.directionWC,P))}else e._foveatedFactor=0;let p=e.refine===Bo.REPLACE,_=n.isSkippingLevelOfDetail;if(p&&!_||!n.foveatedScreenSpaceError||n.foveatedConeSize===1||e._priorityProgressiveResolution&&p&&_||n._pass===Oo.PRELOAD_FLIGHT||n._pass===Oo.PRELOAD)return!1;let m=1-Math.cos(s.frustum.fov*.5),y=n.foveatedConeSize*m;if(e._foveatedFactor<=y)return!1;let b=m-y,x=D.clamp((e._foveatedFactor-y)/b,0,1),C=n.foveatedInterpolationCallback(n.foveatedMinimumScreenSpaceErrorRelaxation,n.memoryAdjustedScreenSpaceError,x),T=e._screenSpaceError===0&&l(e.parent)?e.parent._screenSpaceError*.5:e._screenSpaceError;return n.memoryAdjustedScreenSpaceError-C<=T}var kfe=new K;Jo.prototype.getScreenSpaceError=function(e,t,n){let i=this._tileset,o=n??1,r=l(this.parent)?this.parent.geometricError:i._scaledGeometricError,s=t?r:this.geometricError;if(s===0)return 0;let{camera:a,context:c}=e,u=a.frustum,f=c.drawingBufferWidth,h=c.drawingBufferHeight*o,p;if(e.mode===ne.SCENE2D||u instanceof on){let _=u.offCenterFrustum;l(_)&&(u=_);let m=Math.max(u.top-u.bottom,u.right-u.left)/Math.max(f,h);p=s/m}else{let _=Math.max(this._distanceToCamera,D.EPSILON7),m=u.sseDenominator;if(p=s*h/(_*m),i.dynamicScreenSpaceError){let y=i._dynamicScreenSpaceErrorComputedDensity,b=i.dynamicScreenSpaceErrorFactor,x=D.fog(_,y)*b;p-=x}}return p/=e.pixelRatio,p};function qXe(e,t){if(e.progressiveResolutionHeightFraction<=0||e.progressiveResolutionHeightFraction>.5)return!1;let n=e.memoryAdjustedScreenSpaceError,i=t._screenSpaceErrorProgressiveResolution>n;t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1;let o=t.parent,r=t._screenSpaceErrorProgressiveResolution<=n,s=l(o)&&o._screenSpaceErrorProgressiveResolution>n;return r&&s&&(t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!0,i=!0),i}function YXe(e,t){let n=t.parent,o=l(n)&&(!e.isSkippingLevelOfDetail||t._screenSpaceError===0||n.hasTilesetContent||n.hasImplicitContent)?n._screenSpaceError:t._screenSpaceError;return e.root._screenSpaceError-o}Jo.prototype.updateVisibility=function(e){let{parent:t,tileset:n}=this;if(this._updatedVisibilityFrame===n._updatedVisibilityFrame)return;let i=l(t)?t.computedTransform:n.modelMatrix,o=l(t)?t._visibilityPlaneMask:hs.MASK_INDETERMINATE;this.updateTransform(i,e),this._distanceToCamera=this.distanceToTile(e),this._centerZDepth=this.distanceToTileCenter(e),this._screenSpaceError=this.getScreenSpaceError(e,!1),this._screenSpaceErrorProgressiveResolution=this.getScreenSpaceError(e,!1,n.progressiveResolutionHeightFraction),this._visibilityPlaneMask=this.visibility(e,o),this._visible=this._visibilityPlaneMask!==hs.MASK_OUTSIDE,this._inRequestVolume=this.insideViewerRequestVolume(e),this._priorityReverseScreenSpaceError=YXe(n,this),this._priorityProgressiveResolution=qXe(n,this),this.priorityDeferred=WXe(this,e),this._updatedVisibilityFrame=n._updatedVisibilityFrame};Jo.prototype.updateExpiration=function(){if(l(this.expireDate)&&this.contentReady&&!this.hasEmptyContent&&!this.hasMultipleContents){let e=K.now(kfe);K.lessThan(this.expireDate,e)&&(this._contentState=Uo.EXPIRED,this._expiredContent=this._content)}};function XXe(e){if(!l(e.expireDuration))return;let t=K.now(kfe);K.addSeconds(t,e.expireDuration,t),l(e.expireDate)?K.lessThan(e.expireDate,t)&&K.clone(t,e.expireDate):e.expireDate=K.clone(t)}function KXe(e){return function(){return e._priority}}Jo.prototype.requestContent=function(){if(!this.hasEmptyContent)return this.hasMultipleContents?ZXe(this):QXe(this)};function ZXe(e){let t=e._content,n=e._tileset;if(!l(t)){let o=ii(e._header,"3DTILES_multiple_contents")?e._header.extensions["3DTILES_multiple_contents"]:e._header;t=new OL(n,e,e._contentResource.clone(),o),e._content=t}let i=t.requestInnerContents();if(l(i))return e._contentState=Uo.LOADING,i.then(o=>{if(!e.isDestroyed()&&l(o))return e._contentState=Uo.PROCESSING,t}).catch(o=>{if(!e.isDestroyed())throw e._contentState=Uo.FAILED,o})}async function $Xe(e,t,n,i,o){let r=e._contentState;e._contentState=Uo.LOADING,++t.statistics.numberOfPendingRequests;let s;try{s=await o}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;if(n.cancelled||n.state===jn.CANCELLED){e._contentState=r,++t.statistics.numberOfAttemptedRequests;return}throw e._contentState=Uo.FAILED,a}if(e.isDestroyed()){--t.statistics.numberOfPendingRequests;return}if(n.cancelled||n.state===jn.CANCELLED){e._contentState=r,--t.statistics.numberOfPendingRequests,++t.statistics.numberOfAttemptedRequests;return}try{let a=await JXe(e,s);return--t.statistics.numberOfPendingRequests,e.isDestroyed()?void 0:(i&&(e.expireDate=void 0),e._content=a,e._contentState=Uo.PROCESSING,a)}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;throw e._contentState=Uo.FAILED,a}}function QXe(e){let t=e._contentResource.clone(),n=e.contentExpired;n&&t.setQueryParameters({expired:e.expireDate.toString()});let i=new jo({throttle:!0,throttleByServer:!0,type:us.TILES3D,priorityFunction:KXe(e),serverKey:e._serverKey});e._request=i,t.request=i;let o=e._tileset,r=t.fetchArrayBuffer();if(!l(r)){++o.statistics.numberOfAttemptedRequests;return}return $Xe(e,o,i,n,r)}async function JXe(e,t){let n=Ng(t),i=e._tileset;i._disableSkipLevelOfDetail=i._disableSkipLevelOfDetail||n.contentType===Is.GEOMETRY||n.contentType===Is.VECTOR,(n.contentType===Is.IMPLICIT_SUBTREE||n.contentType===Is.IMPLICIT_SUBTREE_JSON)&&(e.hasImplicitContent=!0,e.hasRenderableContent=!1),n.contentType===Is.EXTERNAL_TILESET&&(e.hasTilesetContent=!0,e.hasRenderableContent=!1);let o,r=Yx[n.contentType];if(e.isDestroyed())return;l(n.binaryPayload)?o=await Promise.resolve(r(i,e,e._contentResource,n.binaryPayload.buffer,0)):o=await Promise.resolve(r(i,e,e._contentResource,n.jsonPayload));let s=e._contentHeader;if(e.hasImplicitContentMetadata){let c=e.implicitSubtree,u=e.implicitCoordinates;o.metadata=c.getContentMetadataView(u,0)}else e.hasImplicitContent||(o.metadata=Xx(i,s));let a=Kx(i,s);return l(a)&&(o.group=new cx({metadata:a})),o}Jo.prototype.cancelRequests=function(){this.hasMultipleContents?this._content.cancelRequests():this._request.cancel()};Jo.prototype.unloadContent=function(){this.hasRenderableContent&&(this._content=this._content&&this._content.destroy(),this._contentState=Uo.UNLOADED,this.lastStyleTime=0,this.clippingPlanesDirty=this._clippingPlanesState===0,this._clippingPlanesState=0,this.clippingPolygonsDirty=this._clippingPolygonsState===0,this._clippingPolygonsState=0,this._debugColorizeTiles=!1,this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy())};var zfe=new ae;function _7(e,t){if(t.mode!==ne.SCENE3D&&!l(e._boundingVolume2D)){let n=e._boundingVolume.boundingSphere,i=ae.projectTo2D(n,t.mapProjection,zfe);e._boundingVolume2D=new zg(i.center,i.radius)}return t.mode!==ne.SCENE3D?e._boundingVolume2D:e._boundingVolume}function eKe(e,t){if(t.mode!==ne.SCENE3D&&!l(e._contentBoundingVolume2D)){let n=e._contentBoundingVolume.boundingSphere,i=ae.projectTo2D(n,t.mapProjection,zfe);e._contentBoundingVolume2D=new zg(i.center,i.radius)}return t.mode!==ne.SCENE3D?e._contentBoundingVolume2D:e._contentBoundingVolume}Jo.prototype.visibility=function(e,t){let n=e.cullingVolume,i=_7(this,e),o=this._tileset,r=o.clippingPlanes;if(l(r)&&r.enabled){let a=r.computeIntersectionWithBoundingVolume(i,o.clippingPlanesOriginMatrix);if(this._isClipped=a!==jt.INSIDE,a===jt.OUTSIDE)return hs.MASK_OUTSIDE}let s=o.clippingPolygons;if(l(s)&&s.enabled){let a=s.computeIntersectionWithBoundingVolume(i);this._isClippedByPolygon=a!==jt.OUTSIDE}return n.computeVisibilityWithPlaneMask(i,t)};Jo.prototype.contentVisibility=function(e){if(!l(this._contentBoundingVolume))return jt.INSIDE;if(this._visibilityPlaneMask===hs.MASK_INSIDE)return jt.INSIDE;let t=e.cullingVolume,n=eKe(this,e),i=this._tileset,o=i.clippingPlanes;if(l(o)&&o.enabled){let s=o.computeIntersectionWithBoundingVolume(n,i.clippingPlanesOriginMatrix);if(this._isClipped=s!==jt.INSIDE,s===jt.OUTSIDE)return jt.OUTSIDE}let r=i.clippingPolygons;if(l(r)&&r.enabled){let s=r.computeIntersectionWithBoundingVolume(n);if(this._isClippedByPolygon=s!==jt.OUTSIDE,s===jt.INSIDE)return jt.OUTSIDE}return t.computeVisibility(n)};Jo.prototype.distanceToTile=function(e){return _7(this,e).distanceToCamera(e)};var tKe=new d;Jo.prototype.distanceToTileCenter=function(e){let n=_7(this,e).boundingVolume,i=d.subtract(n.center,e.camera.positionWC,tKe);return d.dot(e.camera.directionWC,i)};Jo.prototype.insideViewerRequestVolume=function(e){let t=this._viewerRequestVolume;return!l(t)||t.distanceToCamera(e)===0};var Ufe=new Z,Vfe=new d,nKe=new Z,y7=new d,Hfe=new se,Gfe=new Sn,g7=new N;function iKe(e,t,n){let i=d.fromElements(e[0],e[1],e[2],y7),o=Z.fromArray(e,3,nKe);i=N.multiplyByPoint(t,i,i);let r=N.getMatrix3(t,Ufe);return o=Z.multiply(r,o,o),l(n)?(n.update(i,o),n):new Yl(i,o)}function Lfe(e,t,n,i){let o=se.unpack(e,0,Hfe),r=e[4],s=e[5],a=Sn.fromRectangle(o,r,s,ee.WGS84,Gfe),c=a.center,u=a.halfAxes;t=N.multiplyTransformation(t,N.inverseTransformation(n,g7),g7),c=N.multiplyByPoint(t,c,c);let f=N.getMatrix3(t,Ufe);return u=Z.multiply(f,u,u),l(i)&&i instanceof Yl?(i.update(c,u),i):new Yl(c,u)}function oKe(e,t,n,i){if(!N.equalsEpsilon(t,n,D.EPSILON8))return i instanceof Yl?Lfe(e,t,n,i):Lfe(e,t,n,void 0);let o=se.unpack(e,0,Hfe);return i instanceof Mu?(i.rectangle=se.clone(o,i.rectangle),i.minimumHeight=e[4],i.maximumHeight=e[5],i.computeBoundingVolumes(ee.WGS84),i):new Mu({rectangle:o,minimumHeight:e[4],maximumHeight:e[5]})}function rKe(e,t,n){let i=d.fromElements(e[0],e[1],e[2],y7),o=e[3];i=N.multiplyByPoint(t,i,i);let r=N.getScale(t,Vfe),s=d.maximumComponent(r);return o*=s,l(n)?(n.update(i,o),n):new zg(i,o)}Jo.prototype.createBoundingVolume=function(e,t,n){let i=this.metadata,o;if(l(i)&&(o=wx.parseBoundingVolumeSemantic("TILE",i)),l(o)&&(e=o),!l(e))throw new re("boundingVolume must be defined");if(ii(e,"3DTILES_bounding_volume_S2"))return new FL(e.extensions["3DTILES_bounding_volume_S2"]);let{box:r,region:s,sphere:a}=e;if(l(r)){let c=iKe(r,t,n);return this._verticalExaggeration!==1&&Nfe(c,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c}if(l(s)){let c=oKe(s,t,this._initialTransform,n);return this._verticalExaggeration===1||(c instanceof Yl?Nfe(c,this._verticalExaggeration,this._verticalExaggerationRelativeHeight):(c.minimumHeight=Tr.getHeight(c.minimumHeight,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c.maximumHeight=Tr.getHeight(c.maximumHeight,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c.computeBoundingVolumes(ee.WGS84))),c}if(l(a)){let c=rKe(a,t,n);if(this._verticalExaggeration!==1){let u=Tr.getPosition(c.center,ee.WGS84,this._verticalExaggeration,this._verticalExaggerationRelativeHeight,y7),f=c.radius*this._verticalExaggeration;c.update(u,f)}return c}throw new re("boundingVolume must contain a sphere, region, or box")};var sKe=d.unpackArray(new Array(8*3).fill(0));function Nfe(e,t,n){let i=e.boundingVolume.computeCorners(sKe).map(r=>Tr.getPosition(r,ee.WGS84,t,n,r)),o=Sn.fromPoints(i,Gfe);e.update(o.center,o.halfAxes)}Jo.prototype.updateTransform=function(e,t){e=e??N.IDENTITY;let n=N.multiplyTransformation(e,this.transform,g7),i=!N.equals(n,this.computedTransform),o=l(t)&&(this._verticalExaggeration!==t.verticalExaggeration||this._verticalExaggerationRelativeHeight!==t.verticalExaggerationRelativeHeight);if(!i&&!o)return;i&&N.clone(n,this.computedTransform),o&&(this._verticalExaggeration=t.verticalExaggeration,this._verticalExaggerationRelativeHeight=t.verticalExaggerationRelativeHeight);let r=this._header,s=this._contentHeader;this._boundingVolume=this.createBoundingVolume(r.boundingVolume,this.computedTransform,this._boundingVolume),l(this._contentBoundingVolume)&&(this._contentBoundingVolume=this.createBoundingVolume(s.boundingVolume,this.computedTransform,this._contentBoundingVolume)),l(this._viewerRequestVolume)&&(this._viewerRequestVolume=this.createBoundingVolume(r.viewerRequestVolume,this.computedTransform,this._viewerRequestVolume)),this.updateGeometricErrorScale(),this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy()};Jo.prototype.updateGeometricErrorScale=function(){let e=N.getScale(this.computedTransform,Vfe),t=d.maximumComponent(e);if(this.geometricError=this._geometricError*t,!l(this.parent)){let n=this._tileset;n._scaledGeometricError=n._geometricError*t}};function aKe(e,t,n,i){if(!i.isRender)return;let o=l(e._contentHeader)&&l(e._contentHeader.boundingVolume),r=t.debugShowBoundingVolume||t.debugShowContentBoundingVolume&&!o;if(r){let c;e._finalResolution?e.hasRenderableContent?c=V.WHITE:c=V.DARKGRAY:c=V.YELLOW,l(e._debugBoundingVolume)||(e._debugBoundingVolume=e._boundingVolume.createDebugVolume(c)),e._debugBoundingVolume.update(n);let u=e._debugBoundingVolume.getGeometryInstanceAttributes("outline");u.color=Gt.toValue(c,u.color)}else!r&&l(e._debugBoundingVolume)&&(e._debugBoundingVolume=e._debugBoundingVolume.destroy());t.debugShowContentBoundingVolume&&o?(l(e._debugContentBoundingVolume)||(e._debugContentBoundingVolume=e._contentBoundingVolume.createDebugVolume(V.BLUE)),e._debugContentBoundingVolume.update(n)):!t.debugShowContentBoundingVolume&&l(e._debugContentBoundingVolume)&&(e._debugContentBoundingVolume=e._debugContentBoundingVolume.destroy()),t.debugShowViewerRequestVolume&&l(e._viewerRequestVolume)?(l(e._debugViewerRequestVolume)||(e._debugViewerRequestVolume=e._viewerRequestVolume.createDebugVolume(V.YELLOW)),e._debugViewerRequestVolume.update(n)):!t.debugShowViewerRequestVolume&&l(e._debugViewerRequestVolume)&&(e._debugViewerRequestVolume=e._debugViewerRequestVolume.destroy());let s=t.debugColorizeTiles&&!e._debugColorizeTiles||l(t._heatmap.tilePropertyName),a=!t.debugColorizeTiles&&e._debugColorizeTiles;s?(t._heatmap.colorize(e,n),e._debugColorizeTiles=!0,e.color=e._debugColor):a&&(e._debugColorizeTiles=!1,e.color=V.WHITE),e._colorDirty&&(e._colorDirty=!1,e._content.applyDebugSettings(!0,e._color)),a&&t.makeStyleDirty()}function cKe(e,t,n){let i=e._expiredContent;if(!e.hasMultipleContents&&l(i)){if(!e.contentReady){try{i.update(t,n)}catch{}return}e._expiredContent.destroy(),e._expiredContent=void 0}if(l(e.content))try{e.content.update(t,n)}catch(o){throw e._contentState=Uo.FAILED,o}}function lKe(e,t){let n=t.clippingPlanes,i=0;l(n)&&e._isClipped&&n.enabled&&(i=n.clippingPlanesState),i!==e._clippingPlanesState&&(e._clippingPlanesState=i,e.clippingPlanesDirty=!0)}function uKe(e,t){let n=t.clippingPolygons,i=0;l(n)&&e._isClippedByPolygon&&n.enabled&&(i=n.clippingPolygonsState),i!==e._clippingPolygonsState&&(e._clippingPolygonsState=i,e.clippingPolygonsDirty=!0)}Jo.prototype.update=function(e,t,n){let{commandList:i}=t,o=i.length;lKe(this,e),uKe(this,e),aKe(this,e,t,n),cKe(this,e,t);let r=i.length;this._commandsLength=r-o;for(let s=o;se.cacheBytes||n);){let s=r.item;r=r.next,this.unloadTile(e,s,t)}};oT.prototype.trim=function(){this._trimTiles=!0};var VL=oT;function JV(e){this.tilePropertyName=e,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE,this._previousMinimum=Number.MAX_VALUE,this._previousMaximum=-Number.MAX_VALUE,this._referenceMinimum={},this._referenceMaximum={}}function x7(e,t){let n;return t==="_loadTimestamp"?n=K.toDate(e).getTime():n=e,n}JV.prototype.setReferenceMinimumMaximum=function(e,t,n){this._referenceMinimum[n]=x7(e,n),this._referenceMaximum[n]=x7(t,n)};function hKe(e,t){let n=e.tilePropertyName;if(l(n)){let i=x7(t[n],n);return l(i)?(e._maximum=Math.max(i,e._maximum),e._minimum=Math.min(i,e._minimum),i):(e.tilePropertyName=void 0,i)}}var b7=[new V(.1,.1,.1,1),new V(.153,.278,.878,1),new V(.827,.231,.49,1),new V(.827,.188,.22,1),new V(1,.592,.259,1),new V(1,.843,0,1)];JV.prototype.colorize=function(e,t){let n=this.tilePropertyName;if(!l(n)||!e.contentAvailable||e._selectedFrame!==t.frameNumber)return;let i=hKe(this,e),o=this._previousMinimum,r=this._previousMaximum;if(o===Number.MAX_VALUE||r===-Number.MAX_VALUE)return;let s=r-o+D.EPSILON7,c=D.clamp(i-o,0,s)/s,u=b7.length-1,f=c*u,h=Math.floor(f),p=Math.ceil(f),_=f-h,m=b7[h],y=b7[p],b=V.clone(V.WHITE);b.red=D.lerp(m.red,y.red,_),b.green=D.lerp(m.green,y.green,_),b.blue=D.lerp(m.blue,y.blue,_),e._debugColor=b};JV.prototype.resetMinimumMaximum=function(){let e=this.tilePropertyName;if(l(e)){let t=this._referenceMinimum[e],n=this._referenceMaximum[e],i=l(t)&&l(n);this._previousMinimum=i?t:this._minimum,this._previousMaximum=i?n:this._maximum,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE}};var HL=JV;function UE(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfPendingRequests=0,this.numberOfTilesProcessing=0,this.numberOfTilesWithContentReady=0,this.numberOfTilesTotal=0,this.numberOfLoadedTilesTotal=0,this.numberOfFeaturesSelected=0,this.numberOfFeaturesLoaded=0,this.numberOfPointsSelected=0,this.numberOfPointsLoaded=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0,this.geometryByteLength=0,this.texturesByteLength=0,this.texturesReferenceCounterById={},this.batchTableByteLength=0}UE.prototype.clear=function(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfFeaturesSelected=0,this.numberOfPointsSelected=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0};UE.prototype.incrementSelectionCounts=function(e){this.numberOfFeaturesSelected+=e.featuresLength,this.numberOfPointsSelected+=e.pointsLength,this.numberOfTrianglesSelected+=e.trianglesLength;let t=e.innerContents;if(l(t)){let n=t.length;for(let i=0;i>1)&858993459,e=(e^e>>2)&252645135,e=(e^e>>4)&16711935,e=(e^e>>8)&65535,e}function C7(e){return e&=153391689,e=(e^e>>2)&51130563,e=(e^e>>4)&50393103,e=(e^e>>8)&4278190335,e=(e^e>>16)&1023,e}WL.encode2D=function(e,t){return(Yfe(e)|Yfe(t)<<1)>>>0};WL.decode2D=function(e,t){return l(t)||(t=new Array(2)),t[0]=Xfe(e),t[1]=Xfe(e>>1),t};WL.encode3D=function(e,t,n){return T7(e)|T7(t)<<1|T7(n)<<2};WL.decode3D=function(e,t){return l(t)||(t=new Array(3)),t[0]=C7(e),t[1]=C7(e>>1),t[2]=C7(e>>2),t};var Zy=WL;function Vo(e){this.subdivisionScheme=e.subdivisionScheme,this.subtreeLevels=e.subtreeLevels,this.level=e.level,this.x=e.x,this.y=e.y,this.z=void 0,e.subdivisionScheme===es.OCTREE&&(this.z=e.z)}Object.defineProperties(Vo.prototype,{childIndex:{get:function(){let e=0;return e|=this.x&1,e|=(this.y&1)<<1,this.subdivisionScheme===es.OCTREE&&(e|=(this.z&1)<<2),e}},mortonIndex:{get:function(){return this.subdivisionScheme===es.OCTREE?Zy.encode3D(this.x,this.y,this.z):Zy.encode2D(this.x,this.y)}},tileIndex:{get:function(){let e=this.subdivisionScheme===es.OCTREE?((1<<3*this.level)-1)/7:((1<<2*this.level)-1)/3,t=this.mortonIndex;return e+t}}});Vo.prototype.getDescendantCoordinates=function(e){let t=this.level+e.level,n=(this.x<>t,i=e.y>>t,o=this.x===n,r=this.y===i;if(this.subdivisionScheme===es.OCTREE){let s=e.z>>t,a=this.z===s;return o&&r&&a}return o&&r};Vo.prototype.isEqual=function(e){return this.subdivisionScheme===e.subdivisionScheme&&this.subtreeLevels===e.subtreeLevels&&this.level===e.level&&this.x===e.x&&this.y===e.y&&(this.subdivisionScheme===es.OCTREE?this.z===e.z:!0)};Vo.prototype.isImplicitTilesetRoot=function(){return this.level===0};Vo.prototype.isSubtreeRoot=function(){return this.level%this.subtreeLevels===0};Vo.prototype.isBottomOfSubtree=function(){return this.level%this.subtreeLevels===this.subtreeLevels-1};Vo.prototype.getTemplateValues=function(){let e={level:this.level,x:this.x,y:this.y};return this.subdivisionScheme===es.OCTREE&&(e.z=this.z),e};var Kfe=[0,0,0];Vo.fromMortonIndex=function(e,t,n,i){let o;return e===es.OCTREE?(o=Zy.decode3D(i,Kfe),new Vo({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1],z:o[2]})):(o=Zy.decode2D(i,Kfe),new Vo({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1]}))};Vo.fromTileIndex=function(e,t,n){let i,o,r;return e===es.OCTREE?(i=Math.floor(D.log2(7*n+1)/3),o=((1<<3*i)-1)/7,r=n-o):(i=Math.floor(D.log2(3*n+1)/2),o=((1<<2*i)-1)/3,r=n-o),Vo.fromMortonIndex(e,t,i,r)};var sT=Vo;function Hg(){}Hg.selectTiles=function(e,t){de.throwInstantiationError()};Hg.sortChildrenByDistanceToCamera=function(e,t){return t._distanceToCamera===0&&e._distanceToCamera===0?t._centerZDepth-e._centerZDepth:t._distanceToCamera-e._distanceToCamera};Hg.canTraverse=function(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:e._screenSpaceError>e.tileset.memoryAdjustedScreenSpaceError};Hg.selectTile=function(e,t){if(e.contentVisibility(t)===jt.OUTSIDE)return;e._wasSelectedLastFrame=!0;let{content:n,tileset:i}=e;n.featurePropertiesDirty?(n.featurePropertiesDirty=!1,e.lastStyleTime=0,i._selectedTilesToStyle.push(e)):e._selectedFrame0;if((e.hasTilesetContent||e.hasImplicitContent)&&n){let r=e.children[0];Zfe(r,t),e._visible=r._visible;return}if(yKe(e,t)){e._visible=!1;return}let i=e.refine===Bo.REPLACE,o=e._optimChildrenWithinParent===qf.USE_OPTIMIZATION;if(i&&o&&n&&!bKe(e,t)){++e.tileset._statistics.numberOfTilesCulledWithChildrenUnion,e._visible=!1;return}}function yKe(e,t){let{parent:n,tileset:i}=e;return!l(n)||n.hasTilesetContent||n.hasImplicitContent||n.refine!==Bo.ADD?!1:e.getScreenSpaceError(t,!0)<=i.memoryAdjustedScreenSpaceError}function bKe(e,t){let n=!1,i=e.children;for(let o=0;o0;){qL.stackMaximumLength=Math.max(qL.stackMaximumLength,s.length);let a=s.pop(),c=a.refine===Bo.ADD,u=a.refine===Bo.REPLACE,f=TKe(a);f&&CKe(a,s,t),(c||u&&!f)&&(AKe(e,a),o(a,t),EKe(a,t),a.hasRenderableContent&&!a.contentAvailable&&(n=!1)),r(a,t)}return qL.stack.trim(qL.stackMaximumLength),n};function TKe(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:(e.hasEmptyContent,!0)}function CKe(e,t,n){let{children:i}=e;for(let o=0;o0;){XL.stackMaximumLength=Math.max(XL.stackMaximumLength,a.length);let c=a.pop(),u=c.parent,f=!l(u)||u._refines;c._refines=i(c)?SKe(c,a,t)&&f:!1;let h=!c._refines&&f;c.hasRenderableContent?c.refine===Bo.ADD?(A7(c,t),o(c,t)):c.refine===Bo.REPLACE&&(o(c,t),h&&A7(c,t)):(n._emptyTiles.push(c),o(c,t),h&&A7(c,t)),r(c,t),s(c,t)}}function wKe(e,t){let{canTraverse:n,updateTile:i,loadTile:o,touchTile:r}=$s,s=!0,a=KL.stack;for(a.push(e);a.length>0;){KL.stackMaximumLength=Math.max(KL.stackMaximumLength,a.length);let c=a.pop(),u=c.children,f=u.length,h=!c.hasRenderableContent&&n(c);if(!h&&!c.contentAvailable&&(s=!1),i(c,t),c.isVisible||(o(c,t),r(c,t)),h)for(let p=0;p0;){QL.stackMaximumLength=Math.max(QL.stackMaximumLength,r.length);let a=r.pop().children;for(let c=0;cn._depth+e.skipLevels)}function OKe(e,t,n){let{tileset:i,children:o}=e,{updateTile:r,loadTile:s,touchTile:a}=$s;for(let u=0;ut:e._screenSpaceError>t:!0}function LKe(e,t){let{tileset:n}=e,i=n.immediatelyLoadDesiredLevelOfDetail?Number.MAX_VALUE:Math.max(n.baseScreenSpaceError,n.memoryAdjustedScreenSpaceError),{canTraverse:o,loadTile:r,visitTile:s,touchTile:a}=$s,c=$L.stack;for(c.push(e);c.length>0;){$L.stackMaximumLength=Math.max($L.stackMaximumLength,c.length);let u=c.pop();PKe(u,t);let f=u.parent,h=!l(f)||f._refines;u._refines=o(u)?OKe(u,c,t)&&h:!1;let p=!u._refines&&h;u.hasRenderableContent?u.refine===Bo.ADD?(e4(u,t),r(u,t)):u.refine===Bo.REPLACE&&(MKe(u,i)?(r(u,t),p&&e4(u,t)):p?(e4(u,t),r(u,t)):RKe(n,u)&&r(u,t)):(n._emptyTiles.push(u),r(u,t),p&&e4(u,t)),s(u,t),a(u,t)}}function NKe(e,t){let{selectTile:n,canTraverse:i}=$s,{stack:o,ancestorStack:r}=Gg,s;for(o.push(e);o.length>0||r.length>0;){if(Gg.stackMaximumLength=Math.max(Gg.stackMaximumLength,o.length),Gg.ancestorStackMaximumLength=Math.max(Gg.ancestorStackMaximumLength,r.length),r.length>0){let u=r.peek();if(u._stackLength===o.length){r.pop(),u!==s&&(u._finalResolution=!1),n(u,t);continue}}let a=o.pop();if(!l(a))continue;let c=i(a);if(a._shouldSelect)if(a.refine===Bo.ADD)n(a,t);else{if(a._selectionDepth=r.length,a._selectionDepth>0&&(a.tileset.hasMixedContent=!0),s=a,!c){n(a,t);continue}r.push(a),a._stackLength=o.length}if(c){let u=a.children;for(let f=0;fci._defaultMinTerrainHeight&&(s._initialClippingPlanesOriginMatrix=wt.eastNorthUpToFixedFrame(p)),s._clippingPlanesOriginMatrix=N.clone(s._initialClippingPlanesOriginMatrix),s};er.loadJson=function(e){return Ae.createIfNeeded(e).fetchJson()};er.prototype.makeStyleDirty=function(){this._styleEngine.makeDirty()};er.prototype.loadTileset=function(e,t,n){let i=t.asset;if(!l(i))throw new re("Tileset must have an asset property.");if(i.version!=="0.0"&&i.version!=="1.0"&&i.version!=="1.1")throw new re("The tileset must be 3D Tiles version 0.0, 1.0, or 1.1");l(t.extensionsRequired)&&er.checkSupportedExtensions(t.extensionsRequired);let o=this._statistics,r=i.tilesetVersion;l(r)&&(this._basePath+=`?v=${r}`,e=e.clone(),e.setQueryParameters({v:r}));let s=ede(this,e,t.root,n);l(n)&&(n.children.push(s),s._depth=n._depth+1);let a=[];for(a.push(s);a.length>0;){let c=a.pop();++o.numberOfTilesTotal,this._allTilesAdditive=this._allTilesAdditive&&c.refine===Bo.ADD;let u=c._header.children;if(l(u))for(let f=0;fb.minimumRadius){let T=fe.fromCartesian(C,b,BKe);n=d.normalize(a.positionWC,tde),i=a.directionWC,o=a.positionCartographic.height,r=0,s=T.height*2}else{let T=N.multiplyByPoint(y,a.positionWC,UKe);if(n=d.UNIT_Z,i=N.multiplyByPointAsVector(y,a.directionWC,VKe),i=d.normalize(i,i),o=T.z,u instanceof Yl){let A=Z.getColumn(x.halfAxes,2,HKe),S=d.magnitude(A);r=C.z-S,s=C.z+S}else if(u instanceof zg){let A=x.radius;r=C.z-A,s=C.z+A}}}let f=e.dynamicScreenSpaceErrorHeightFalloff,h=r+(s-r)*f,p=s,_=D.clamp((o-h)/(p-h),0,1),m=1-Math.abs(d.dot(i,n));m=m*(1-_),e._dynamicScreenSpaceErrorComputedDensity=e.dynamicScreenSpaceErrorDensity*m}function jKe(e,t){if(t.hasEmptyContent)return;let{statistics:n}=e,i=t.contentExpired,o=t.requestContent();l(o)&&(o.then(r=>{!l(r)||t.isDestroyed()||e.isDestroyed()||(e._processingQueue.push(t),++n.numberOfTilesProcessing)}).catch(r=>{ode(r,e,t)}),i&&(t.hasTilesetContent||t.hasImplicitContent?oZe(e,t):(n.decrementLoadCounts(t.content),--n.numberOfTilesWithContentReady)),e._requestedTilesInFlight.push(t))}function ide(e,t){return e._priority-t._priority}er.prototype.postPassesUpdate=function(e){l(this._root)&&(WKe(this,e),sZe(this,e),this._cache.unloadTiles(this,sde),this._styleApplied&&this._styleEngine.resetDirty(),this._styleApplied=!1)};er.prototype.prePassesUpdate=function(e){if(!l(this._root))return;QKe(this,e);let t=this._clippingPlanes;this._clippingPlanesOriginMatrixDirty=!0,l(t)&&t.enabled&&t.update(e);let n=this._clippingPolygons;l(n)&&n.enabled&&n.update(e),l(this._loadTimestamp)||(this._loadTimestamp=K.clone(e.time)),this._timeSinceLoad=Math.max(K.secondsDifference(e.time,this._loadTimestamp)*1e3,0),this.dynamicScreenSpaceError&&GKe(this,e),e.newFrame&&this._cache.reset()};function WKe(e,t){let n=e._requestedTilesInFlight,i=0;for(let o=0;o=1;if(r._contentState!==Uo.LOADING){++i;continue}else if(s){r.cancelRequests(),++i;continue}i>0&&(n[o-i]=r)}n.length-=i}function qKe(e){let t=e._requestedTiles;t.sort(ide);for(let n=0;n0?t.tileFailed.raiseEvent({url:i,message:o}):(console.log(`A 3D tile failed to load: ${i}`),console.log(`Error: ${o}`),console.log(e.stack))}function YKe(e){let t=e._processingQueue,n=0;for(let i=0;i0&&(t[i-n]=o)}t.length-=n}var XKe=new fe,KKe=new fe,ZKe=new d;function $Ke(e,t,n){if(!e.enableCollision||!e.show)return;let i=e._addHeightCallbacks,o=t.boundingSphere;for(let r of i){if(r.invoked||t._wasSelectedLastFrame)continue;let s=r.ellipsoid,a=fe.clone(r.positionCartographic,XKe),c=fe.fromCartesian(o.center,s,KKe);l(c)&&(a.height=c.height);let u=fe.toCartesian(a,s,ZKe);d.distance(u,o.center)<=o.radius&&(r.invoked=!0,n.afterRender.push(()=>{l(r.callback)&&r.callback(),r.invoked=!1}))}}function QKe(e,t){YKe(e);let n=e._processingQueue,{cacheBytes:i,maximumCacheOverflowBytes:o,statistics:r}=e,s=i+o,a=!1;for(let c=0;cs){a=!0;break}let u=n[c];try{u.process(e,t),u.contentReady&&(--r.numberOfTilesProcessing,e.tileLoad.raiseEvent(u))}catch(f){--r.numberOfTilesProcessing,ode(f,e,u)}}e.totalMemoryUsageInBytes0&&JKe(e)}function JKe(e){e._memoryAdjustedScreenSpaceError*=1.02;let t=e._processingQueue;for(let n=0;n0&&(i+=` Points: ${e.content.pointsLength}`,o++),e.content.trianglesLength>0&&(i+=` Triangles: ${e.content.trianglesLength}`,o++),i+=` Features: ${e.content.featuresLength}`,o++),t.debugShowMemoryUsage&&(i+=` Texture Memory: ${nde(e.content.texturesByteLength)}`,i+=` Geometry Memory: ${nde(e.content.geometryByteLength)}`,o+=2),t.debugShowUrl)if(e.hasMultipleContents){i+=` Urls:`;let s=e.content.innerContentUrls;for(let a=0;a0;e._backfaceCommands.length=0,a&&(l(e._stencilClearCommand)||(e._stencilClearCommand=new Jn({stencil:0,pass:Se.CESIUM_3D_TILE,renderState:Ne.fromCache({stencilMask:kt.SKIP_LOD_MASK})})),i.push(e._stencilClearCommand));let{statistics:c,tileVisible:u}=e,f=n.isRender,h=i.length;for(let m=0;m=0;--b)i[h+y+b]=i[h+b];for(let b=0;b0&&e._pointCloudEyeDomeLighting.update(t,r,e.pointCloudShading,e.boundingSphere),e.debugShowGeometricError||e.debugShowRenderingStatistics||e.debugShowMemoryUsage||e.debugShowUrl?(l(e._tileDebugLabels)||(e._tileDebugLabels=new Rm),nZe(e,t)):e._tileDebugLabels=e._tileDebugLabels&&e._tileDebugLabels.destroy())}var rde=[];function oZe(e,t){let n=t,i=rde;for(i.push(t);i.length>0;){t=i.pop();let o=t.children;for(let r=0;r{t.push(_t.clone(i))});let n=e.asset.extras;if(l(n)&&l(n.cesium)&&l(n.cesium.credits)){let i=n.cesium.credits;for(let o=0;oi.showOnScreen=i.showOnScreen||e._showCreditsOnScreen),e._credits=t}er.prototype.getTraversal=function(e){let{pass:t}=e;return t===Oo.MOST_DETAILED_PRELOAD||t===Oo.MOST_DETAILED_PICK?YL:this.isSkippingLevelOfDetail?JL:ZL};er.prototype.update=function(e){this.updateForPass(e,e.tilesetPassState)};er.prototype.updateForPass=function(e,t){let n=t.pass;if(n===Oo.PRELOAD&&(!this.preloadWhenHidden||this.show)||n===Oo.PRELOAD_FLIGHT&&(!this.preloadFlightDestinations||!this.show&&!this.preloadWhenHidden)||n===Oo.REQUEST_RENDER_MODE_DEFER_CHECK&&(!this._cullRequestsWhileMoving&&this.foveatedTimeDelay<=0||!this.show))return;let i=e.commandList,o=e.camera,r=e.cullingVolume;t.ready=!1;let s=Oo.getPassOptions(n),a=s.ignoreCommands,c=t.commandList??i,u=c.length;if(e.commandList=c,e.camera=t.camera??o,e.cullingVolume=t.cullingVolume??r,s.isRender){let p=this._environmentMapManager;l(this._root)&&(p.position=this.boundingSphere.center),p.update(e)}let f=this._clippingPolygons;l(f)&&f.enabled&&f.queueCommands(e);let h=this._statisticsPerPass[n];(this.show||a)&&(this._pass=n,t.ready=lZe(this,e,h,s)),a&&(c.length=u),e.commandList=i,e.camera=o,e.cullingVolume=r};er.prototype.hasExtension=function(e){return l(this._extensionsUsed)?this._extensionsUsed.indexOf(e)>-1:!1};er.prototype.isDestroyed=function(){return!1};er.prototype.destroy=function(){if(this._tileDebugLabels=this._tileDebugLabels&&this._tileDebugLabels.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._clippingPolygons=this._clippingPolygons&&this._clippingPolygons.destroy(),l(this._root)){let e=rde;for(e.push(this._root);e.length>0;){let t=e.pop();t.destroy();let n=t.children;for(let i=0;i{let r=this._addHeightCallbacks,s=r.length;for(let a=0;a{let f=ae.distanceSquaredTo(c.contentBoundingVolume.boundingSphere,e.origin),h=ae.distanceSquaredTo(u.contentBoundingVolume.boundingSphere,e.origin);return f-h});let a;for(let c=0;c-1;i--)v7(this,e[i],t,n);return le(this)};$y.prototype.getBoundingSphere=function(e,t){let n=this._tilesetHash[e.id];if(!l(n)||n.loadFail)return st.FAILED;let i=n.tilesetPrimitive;return l(i)?i.show?(ae.clone(i.boundingSphere,t),st.DONE):st.FAILED:st.PENDING};$y.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._tilesetHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],l(r._tileset)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],l(r._tileset)?s.set(r.id,r):(v7(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],v7(this,r,a,c),s.remove(r.id)};function v7(e,t,n,i){let o=n[t.id];l(o)&&(l(o.tilesetPrimitive)&&i.removeAndDestroy(o.tilesetPrimitive),delete n[t.id])}async function gZe(e,t,n,i){t[n.id]={url:e.url,loadFail:!1};try{let o=await gs.fromUrl(e);if(o.id=n,i.add(o),!l(t[n.id]))return;t[n.id].tilesetPrimitive=o}catch(o){console.error(o),t[n.id].loadFail=!0}}var eN=$y;var _Ze=V.WHITE,yZe=V.BLACK,bZe=new U(2,2);function VE(e){e=e??G.EMPTY_OBJECT,this._definitionChanged=new me,this._evenColor=void 0,this._evenColorSubscription=void 0,this._oddColor=void 0,this._oddColorSubscription=void 0,this._repeat=void 0,this._repeatSubscription=void 0,this.evenColor=e.evenColor,this.oddColor=e.oddColor,this.repeat=e.repeat}Object.defineProperties(VE.prototype,{isConstant:{get:function(){return W.isConstant(this._evenColor)&&W.isConstant(this._oddColor)&&W.isConstant(this._repeat)}},definitionChanged:{get:function(){return this._definitionChanged}},evenColor:ue("evenColor"),oddColor:ue("oddColor"),repeat:ue("repeat")});VE.prototype.getType=function(e){return"Checkerboard"};var xZe=new K;VE.prototype.getValue=function(e,t){return l(e)||(e=K.now(xZe)),l(t)||(t={}),t.lightColor=W.getValueOrClonedDefault(this._evenColor,e,_Ze,t.lightColor),t.darkColor=W.getValueOrClonedDefault(this._oddColor,e,yZe,t.darkColor),t.repeat=W.getValueOrDefault(this._repeat,e,bZe),t};VE.prototype.equals=function(e){return this===e||e instanceof VE&&W.equals(this._evenColor,e._evenColor)&&W.equals(this._oddColor,e._oddColor)&&W.equals(this._repeat,e._repeat)};var HE=VE;var cde={id:void 0};function tN(e){if(e._firing){e._refire=!0;return}if(e._suspendCount===0){let t=e._addedEntities,n=e._removedEntities,i=e._changedEntities;if(i.length!==0||t.length!==0||n.length!==0){e._firing=!0;do{e._refire=!1;let o=t.values.slice(0),r=n.values.slice(0),s=i.values.slice(0);t.removeAll(),n.removeAll(),i.removeAll(),e._collectionChanged.raiseEvent(e,o,r,s)}while(e._refire);e._firing=!1}}}function xc(e){this._owner=e,this._entities=new Tt,this._addedEntities=new Tt,this._removedEntities=new Tt,this._changedEntities=new Tt,this._suspendCount=0,this._collectionChanged=new me,this._id=Nn(),this._show=!0,this._firing=!1,this._refire=!1}xc.prototype.suspendEvents=function(){this._suspendCount++};xc.prototype.resumeEvents=function(){this._suspendCount--,tN(this)};Object.defineProperties(xc.prototype,{collectionChanged:{get:function(){return this._collectionChanged}},id:{get:function(){return this._id}},values:{get:function(){return this._entities.values}},show:{get:function(){return this._show},set:function(e){if(e===this._show)return;this.suspendEvents();let t,n=[],i=this._entities.values,o=i.length;for(t=0;t-1;c--)s=a[c],ude(e,p,_,s);for(r=n-1;r>=0;r--)for(u=t[r],u.collectionChanged.addEventListener(Ur.prototype._onCollectionChanged,e),a=u.values,_=u.id,c=a.length-1;c>-1;c--){s=a[c],lde(e,p,_,s);let y=h.getById(s.id);l(y)||(y=f.getById(s.id),l(y)?w7(y):(n4.id=s.id,y=new Ko(n4)),h.add(y)),y.merge(s)}e._collectionsCopy=t.slice(0),f.suspendEvents(),f.removeAll();let m=h.values;for(r=0;r=0;a--)c=i[a].getById(y),l(c)&&(l(u)||(u=r.getById(y),w7(u)),u.merge(c));l(u)||r.removeById(y),u=void 0}let _=t.length;for(s=0;s<_;s++){let m=t[s];lde(this,h,p,m);let y=m.id;for(a=o-1;a>=0;a--)c=i[a].getById(y),l(c)&&(l(u)||(u=r.getById(y),l(u)?w7(u):(n4.id=y,u=new Ko(n4),r.add(u))),u.merge(c));u=void 0}r.resumeEvents()};Ur.prototype._onDefinitionChanged=function(e,t,n,i){let o=this._collections,r=this._composite,s=o.length,a=e.id,c=r.getById(a),u=c[t],f=!l(u),h=!0;for(let p=s-1;p>=0;p--){let _=o[p].getById(e.id);if(l(_)){let m=_[t];if(l(m)){if(h)if(h=!1,l(m.merge)&&l(m.clone))u=m.clone(u);else{u=m;break}u.merge(m)}}}f&&c.propertyNames.indexOf(t)===-1&&c.addProperty(t),c[t]=u};var I7=Ur;function D7(){this._removalFunctions=[]}D7.prototype.add=function(e,t,n){let i=e.addEventListener(t,n);this._removalFunctions.push(i);let o=this;return function(){i();let r=o._removalFunctions;r.splice(r.indexOf(i),1)}};D7.prototype.removeAll=function(){let e=this._removalFunctions;for(let t=0,n=e.length;t0&&(this._intervals.length=0,this._changedEvent.raiseEvent(this))};Vr.prototype.findIntervalContainingDate=function(e){let t=this.indexOf(e);return t>=0?this._intervals[t]:void 0};Vr.prototype.findDataForIntervalContainingDate=function(e){let t=this.indexOf(e);return t>=0?this._intervals[t].data:void 0};Vr.prototype.contains=function(e){return this.indexOf(e)>=0};var P7=new Tn;Vr.prototype.indexOf=function(e){let t=this._intervals;P7.start=e,P7.stop=e;let n=Io(t,P7,O7);return n>=0?t[n].isStartIncluded?n:n>0&&t[n-1].stop.equals(e)&&t[n-1].isStopIncluded?n-1:~n:(n=~n,n>0&&n-10&&e.isStartIncluded&&n[i-1].isStartIncluded&&n[i-1].start.equals(e.start)?--i:i0&&(o=K.compare(n[i-1].stop,e.start),(o>0||o===0&&(n[i-1].isStopIncluded||e.isStartIncluded))&&((l(t)?t(n[i-1].data,e.data):n[i-1].data===e.data)?(K.greaterThan(e.stop,n[i-1].stop)?e=new Tn({start:n[i-1].start,stop:e.stop,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:e.isStopIncluded,data:e.data}):e=new Tn({start:n[i-1].start,stop:n[i-1].stop,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:n[i-1].isStopIncluded||e.stop.equals(n[i-1].stop)&&e.isStopIncluded,data:e.data}),n.splice(i-1,1),--i):(o=K.compare(n[i-1].stop,e.stop),(o>0||o===0&&n[i-1].isStopIncluded&&!e.isStopIncluded)&&n.splice(i,0,new Tn({start:e.stop,stop:n[i-1].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:n[i-1].isStopIncluded,data:n[i-1].data})),n[i-1]=new Tn({start:n[i-1].start,stop:e.start,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:!e.isStartIncluded,data:n[i-1].data}))));i0||o===0&&(e.isStopIncluded||n[i].isStartIncluded));)if(l(t)?t(n[i].data,e.data):n[i].data===e.data)e=new Tn({start:e.start,stop:K.greaterThan(n[i].stop,e.stop)?n[i].stop:e.stop,isStartIncluded:e.isStartIncluded,isStopIncluded:K.greaterThan(n[i].stop,e.stop)?n[i].isStopIncluded:e.isStopIncluded,data:e.data}),n.splice(i,1);else if(n[i]=new Tn({start:e.stop,stop:n[i].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:n[i].isStopIncluded,data:n[i].data}),n[i].isEmpty)n.splice(i,1);else break;n.splice(i,0,e),this._changedEvent.raiseEvent(this)};Vr.prototype.removeInterval=function(e){if(e.isEmpty)return!1;let t=this._intervals,n=Io(t,e,O7);n<0&&(n=~n);let i=!1;for(n>0&&(K.greaterThan(t[n-1].stop,e.start)||t[n-1].stop.equals(e.start)&&t[n-1].isStopIncluded&&e.isStartIncluded)&&(i=!0,(K.greaterThan(t[n-1].stop,e.stop)||t[n-1].isStopIncluded&&!e.isStopIncluded&&t[n-1].stop.equals(e.stop))&&t.splice(n,0,new Tn({start:e.stop,stop:t[n-1].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:t[n-1].isStopIncluded,data:t[n-1].data})),t[n-1]=new Tn({start:t[n-1].start,stop:e.start,isStartIncluded:t[n-1].isStartIncluded,isStopIncluded:!e.isStartIncluded,data:t[n-1].data})),n=1e3&&(o+=Math.floor(i/1e3),i=i%1e3),o>=60&&(r+=Math.floor(o/60),o=o%60),r>=60&&(s+=Math.floor(r/60),r=r%60),s>=24&&(a+=Math.floor(s/24),s=s%24),nN[2]=Pd(u)?29:28;a>nN[c]||c>=13;)a>nN[c]&&(a-=nN[c],++c),c>=13&&(--c,u+=Math.floor(c/12),c=c%12,++c),nN[2]=Pd(u)?29:28;return Tc.millisecond=i,Tc.second=o,Tc.minute=r,Tc.hour=s,Tc.day=a,Tc.month=c,Tc.year=u,K.fromGregorianDate(Tc,n)}var TZe=new K,CZe=/P(?:([\d.,]+)Y)?(?:([\d.,]+)M)?(?:([\d.,]+)W)?(?:([\d.,]+)D)?(?:T(?:([\d.,]+)H)?(?:([\d.,]+)M)?(?:([\d.,]+)S)?)?/;function dde(e,t){if(!l(e)||e.length===0)return!1;if(t.year=0,t.month=0,t.day=0,t.hour=0,t.minute=0,t.second=0,t.millisecond=0,e[0]==="P"){let n=e.match(CZe);if(!l(n))return!1;if(l(n[1])&&(t.year=Number(n[1].replace(",","."))),l(n[2])&&(t.month=Number(n[2].replace(",","."))),l(n[3])&&(t.day=Number(n[3].replace(",","."))*7),l(n[4])&&(t.day+=Number(n[4].replace(",","."))),l(n[5])&&(t.hour=Number(n[5].replace(",","."))),l(n[6])&&(t.minute=Number(n[6].replace(",","."))),l(n[7])){let i=Number(n[7].replace(",","."));t.second=Math.floor(i),t.millisecond=i%1*1e3}}else e[e.length-1]!=="Z"&&(e+="Z"),K.toGregorianDate(K.fromIso8601(e,TZe),t);return t.year||t.month||t.day||t.hour||t.minute||t.second||t.millisecond}var iN=new vp;Vr.fromIso8601=function(e,t){let n=e.iso8601.split("/"),i=K.fromIso8601(n[0]),o=K.fromIso8601(n[1]),r=[];if(!dde(n[2],iN))r.push(i,o);else{let s=K.clone(i);for(r.push(s);K.compare(s,o)<0;)s=R7(s,iN),K.compare(o,s)<=0&&K.clone(o,s),r.push(s)}return 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0,h=t.tangent?new Float32Array(s*6):void 0,p=t.bitangent?new Float32Array(s*6):void 0,_=Dde,m=Pde,y=c4,b=l4,x=r$e,C=Rde,T=c;for(u=0;u-t?(o=h$e,o.x=this._cameraPosition.x/(n.radii.x+t),o.y=this._cameraPosition.y/(n.radii.y+t),o.z=this._cameraPosition.z/(n.radii.z+t),i=o.x*o.x+o.y*o.y+o.z*o.z-1):(o=this._cameraPositionInScaledSpace,i=this._distanceToLimbInScaledSpaceSquared),V7(e,o,i)};Nm.prototype.computeHorizonCullingPoint=function(e,t,n){return Xde(this._ellipsoid,e,t,n)};var qde=ee.clone(ee.UNIT_SPHERE);Nm.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid=function(e,t,n,i){let o=Yde(this._ellipsoid,n,qde);return Xde(o,e,t,i)};Nm.prototype.computeHorizonCullingPointFromVertices=function(e,t,n,i,o){return Kde(this._ellipsoid,e,t,n,i,o)};Nm.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid=function(e,t,n,i,o,r){let s=Yde(this._ellipsoid,o,qde);return Kde(s,e,t,n,i,r)};var m$e=[];Nm.prototype.computeHorizonCullingPointFromRectangle=function(e,t,n){let i=se.subsample(e,t,0,m$e),o=ae.fromPoints(i);if(!(d.magnitude(o.center)<.1*t.minimumRadius))return this.computeHorizonCullingPoint(o.center,i,n)};var p$e=new d;function Yde(e,t,n){if(l(t)&&t<0&&e.minimumRadius>-t){let i=d.fromElements(e.radii.x+t,e.radii.y+t,e.radii.z+t,p$e);e=ee.fromCartesian3(i,n)}return e}function Xde(e,t,n,i){l(i)||(i=new d);let o=Qde(e,t),r=0;for(let s=0,a=n.length;s0:s>o&&s*s/d.magnitudeSquared(r)>o)}var g$e=new d,_$e=new d;function Zde(e,t,n){let i=e.transformPositionToScaledSpace(t,g$e),o=d.magnitudeSquared(i),r=Math.sqrt(o),s=d.divideByScalar(i,r,_$e);o=Math.max(1,o),r=Math.max(1,r);let a=d.dot(s,n),c=d.magnitude(d.cross(s,n,s)),u=1/r,f=Math.sqrt(o-1)*u;return 1/(a*u-c*f)}function $de(e,t,n){if(!(t<=0||t===1/0||t!==t))return d.multiplyByScalar(e,t,n)}var U7=new d;function Qde(e,t){return d.equals(t,d.ZERO)?t:(e.transformPositionToScaledSpace(t,U7),d.normalize(U7,U7))}var Yg=Nm;function Sr(e,t){e=e??G.EMPTY_OBJECT;let n=e.translucencyByDistance,i=e.scaleByDistance,o=e.distanceDisplayCondition;l(n)&&(n=Ft.clone(n)),l(i)&&(i=Ft.clone(i)),l(o)&&(o=Pt.clone(o)),this._show=e.show??!0,this._position=d.clone(e.position??d.ZERO),this._actualPosition=d.clone(this._position),this._color=V.clone(e.color??V.WHITE),this._outlineColor=V.clone(e.outlineColor??V.TRANSPARENT),this._outlineWidth=e.outlineWidth??0,this._pixelSize=e.pixelSize??10,this._scaleByDistance=i,this._translucencyByDistance=n,this._distanceDisplayCondition=o,this._disableDepthTestDistance=e.disableDepthTestDistance??0,this._id=e.id,this._collection=e.collection??t,this._clusterShow=!0,this._pickId=void 0,this._pointPrimitiveCollection=t,this._dirty=!1,this._index=-1,this._splitDirection=e.splitDirection??Lr.NONE}var Jde=Sr.SHOW_INDEX=0,nhe=Sr.POSITION_INDEX=1,y$e=Sr.COLOR_INDEX=2,b$e=Sr.OUTLINE_COLOR_INDEX=3,x$e=Sr.OUTLINE_WIDTH_INDEX=4,T$e=Sr.PIXEL_SIZE_INDEX=5,C$e=Sr.SCALE_BY_DISTANCE_INDEX=6,A$e=Sr.TRANSLUCENCY_BY_DISTANCE_INDEX=7,E$e=Sr.DISTANCE_DISPLAY_CONDITION_INDEX=8,S$e=Sr.DISABLE_DEPTH_DISTANCE_INDEX=9,v$e=Sr.SPLIT_DIRECTION_INDEX=10;Sr.NUMBER_OF_PROPERTIES=11;function Nu(e,t){let n=e._pointPrimitiveCollection;l(n)&&(n._updatePointPrimitive(e,t),e._dirty=!0)}Object.defineProperties(Sr.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Nu(this,Jde))}},position:{get:function(){return this._position},set:function(e){let t=this._position;d.equals(t,e)||(d.clone(e,t),d.clone(e,this._actualPosition),Nu(this,nhe))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Ft.equals(t,e)||(this._scaleByDistance=Ft.clone(e,t),Nu(this,C$e))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Ft.equals(t,e)||(this._translucencyByDistance=Ft.clone(e,t),Nu(this,A$e))}},pixelSize:{get:function(){return this._pixelSize},set:function(e){this._pixelSize!==e&&(this._pixelSize=e,Nu(this,T$e))}},color:{get:function(){return this._color},set:function(e){let t=this._color;V.equals(t,e)||(V.clone(e,t),Nu(this,y$e))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;V.equals(t,e)||(V.clone(e,t),Nu(this,b$e))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,Nu(this,x$e))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Pt.equals(this._distanceDisplayCondition,e)||(this._distanceDisplayCondition=Pt.clone(e,this._distanceDisplayCondition),Nu(this,E$e))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,Nu(this,S$e))}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,Nu(this,Jde))}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&(this._splitDirection=e,Nu(this,v$e))}}});Sr.prototype.getPickId=function(e){return l(this._pickId)||(this._pickId=e.createPickId({primitive:this,collection:this._collection,id:this._id})),this._pickId};Sr.prototype._getActualPosition=function(){return this._actualPosition};Sr.prototype._setActualPosition=function(e){d.clone(e,this._actualPosition),Nu(this,nhe)};var ehe=new oe;Sr._computeActualPosition=function(e,t,n){return t.mode===ne.SCENE3D?e:(N.multiplyByPoint(n,e,ehe),zi.computeActualEllipsoidPosition(t,ehe))};var the=new oe;Sr._computeScreenSpacePosition=function(e,t,n,i){let o=N.multiplyByVector(e,oe.fromElements(t.x,t.y,t.z,1,the),the);return zi.worldToWindowCoordinates(n,o,i)};Sr.prototype.computeScreenSpacePosition=function(e,t){let n=this._pointPrimitiveCollection;l(t)||(t=new U);let i=n.modelMatrix,o=Sr._computeScreenSpacePosition(i,this._actualPosition,e,t);if(l(o))return o.y=e.canvas.clientHeight-o.y,o};Sr.getScreenSpaceBoundingBox=function(e,t,n){let i=e.pixelSize,o=i*.5,r=t.x-o,s=t.y-o,a=i,c=i;return l(n)||(n=new je),n.x=r,n.y=s,n.width=a,n.height=c,n};Sr.prototype.equals=function(e){return this===e||l(e)&&this._id===e._id&&d.equals(this._position,e._position)&&V.equals(this._color,e._color)&&this._pixelSize===e._pixelSize&&this._outlineWidth===e._outlineWidth&&this._show===e._show&&V.equals(this._outlineColor,e._outlineColor)&&Ft.equals(this._scaleByDistance,e._scaleByDistance)&&Ft.equals(this._translucencyByDistance,e._translucencyByDistance)&&Pt.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance&&this._splitDirection===e._splitDirection};Sr.prototype._destroy=function(){this._pickId=this._pickId&&this._pickId.destroy(),this._pointPrimitiveCollection=void 0};var Ps=Sr;var i0=`in vec4 v_color; in vec4 v_outlineColor; in float v_innerPercent; in float v_pixelDistance; in vec4 v_pickColor; in float v_splitDirection; void main() { if (v_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; // The distance in UV space from this fragment to the center of the point, at most 0.5. float distanceToCenter = length(gl_PointCoord - vec2(0.5)); // The max distance stops one pixel shy of the edge to leave space for anti-aliasing. float maxDistance = max(0.0, 0.5 - v_pixelDistance); float wholeAlpha = 1.0 - smoothstep(maxDistance, 0.5, distanceToCenter); float innerAlpha = 1.0 - smoothstep(maxDistance * v_innerPercent, 0.5 * v_innerPercent, distanceToCenter); vec4 color = mix(v_outlineColor, v_color, innerAlpha); color.a *= wholeAlpha; // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif out_FragColor = czm_gammaCorrect(color); czm_writeLogDepth(); } `;var uN=`uniform float u_maxTotalPointSize; in vec4 positionHighAndSize; in vec4 positionLowAndOutline; in vec4 compressedAttribute0; // color, outlineColor, pick color in vec4 compressedAttribute1; // show, translucency by distance, some free space in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 distanceDisplayConditionAndDisableDepthAndSplitDirection; // near, far, disableDepthTestDistance, splitDirection out vec4 v_color; out vec4 v_outlineColor; out float v_innerPercent; out float v_pixelDistance; out vec4 v_pickColor; out float v_splitDirection; const float SHIFT_LEFT8 = 256.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; void main() { // Modifying this shader may also require modifications to PointPrimitive._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndSize.xyz; vec3 positionLow = positionLowAndOutline.xyz; float outlineWidthBothSides = 2.0 * positionLowAndOutline.w; float totalSize = positionHighAndSize.w + outlineWidthBothSides; float outlinePercent = outlineWidthBothSides / totalSize; // Scale in response to browser-zoom. totalSize *= czm_pixelRatio; float temp = compressedAttribute1.x * SHIFT_RIGHT8; float show = floor(temp); #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif /////////////////////////////////////////////////////////////////////////// vec4 color; vec4 outlineColor; vec4 pickColor; // compressedAttribute0.z => pickColor.rgb temp = compressedAttribute0.z * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); // compressedAttribute0.x => color.rgb temp = compressedAttribute0.x * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); // compressedAttribute0.y => outlineColor.rgb temp = compressedAttribute0.y * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); // compressedAttribute0.w => color.a, outlineColor.a, pickColor.a temp = compressedAttribute0.w * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor = pickColor / 255.0; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.a = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING totalSize *= czm_nearFarScalar(scaleByDistance, lengthSq); #endif if (totalSize > 0.0) { // Add padding for anti-aliasing on both sides. totalSize += 3.0; } // Clamp to max point size. totalSize = min(totalSize, u_maxTotalPointSize); // If size is too small, push vertex behind near plane for clipping. // Note that context.minimumAliasedPointSize "will be at most 1.0". if (totalSize < 1.0) { positionEC.xyz = vec3(0.0); totalSize = 1.0; } float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency < 0.004) { positionEC.xyz = vec3(0.0); } #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = distanceDisplayConditionAndDisableDepthAndSplitDirection.x; float farSq = distanceDisplayConditionAndDisableDepthAndSplitDirection.y; if (lengthSq < nearSq || lengthSq > farSq) { // push vertex behind camera to force it to be clipped positionEC.xyz = vec3(0.0, 0.0, 1.0); } #endif gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = distanceDisplayConditionAndDisableDepthAndSplitDirection.z; if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH czm_vertexLogDepth(vec4(czm_currentFrustum.x)); #endif } } #endif v_color = color; v_color.a *= translucency * show; v_outlineColor = outlineColor; v_outlineColor.a *= translucency * show; v_innerPercent = 1.0 - outlinePercent; v_pixelDistance = 2.0 / totalSize; gl_PointSize = totalSize * show; gl_Position *= show; v_pickColor = pickColor; v_splitDirection = distanceDisplayConditionAndDisableDepthAndSplitDirection.w; } `;var w$e=Ps.SHOW_INDEX,j7=Ps.POSITION_INDEX,ihe=Ps.COLOR_INDEX,I$e=Ps.OUTLINE_COLOR_INDEX,D$e=Ps.OUTLINE_WIDTH_INDEX,P$e=Ps.PIXEL_SIZE_INDEX,ohe=Ps.SCALE_BY_DISTANCE_INDEX,rhe=Ps.TRANSLUCENCY_BY_DISTANCE_INDEX,she=Ps.DISTANCE_DISPLAY_CONDITION_INDEX,R$e=Ps.DISABLE_DEPTH_DISTANCE_INDEX,O$e=Ps.SPLIT_DIRECTION_INDEX,W7=Ps.NUMBER_OF_PROPERTIES,Ac={positionHighAndSize:0,positionLowAndOutline:1,compressedAttribute0:2,compressedAttribute1:3,scaleByDistance:4,distanceDisplayConditionAndDisableDepthAndSplitDirection:5};function ed(e){e=e??G.EMPTY_OBJECT,this._sp=void 0,this._spTranslucent=void 0,this._rsOpaque=void 0,this._rsTranslucent=void 0,this._vaf=void 0,this._pointPrimitives=[],this._pointPrimitivesToUpdate=[],this._pointPrimitivesToUpdateIndex=0,this._pointPrimitivesRemoved=!1,this._createVertexArray=!1,this._shaderScaleByDistance=!1,this._compiledShaderScaleByDistance=!1,this._shaderTranslucencyByDistance=!1,this._compiledShaderTranslucencyByDistance=!1,this._shaderDistanceDisplayCondition=!1,this._compiledShaderDistanceDisplayCondition=!1,this._shaderDisableDepthDistance=!1,this._compiledShaderDisableDepthDistance=!1,this._propertiesChanged=new Uint32Array(W7),this._maxPixelSize=1,this._baseVolume=new ae,this._baseVolumeWC=new ae,this._baseVolume2D=new ae,this._boundingVolume=new ae,this._boundingVolumeDirty=!1,this._colorCommands=[],this.show=e.show??!0,this.modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this._modelMatrix=N.clone(N.IDENTITY),this.debugShowBoundingVolume=e.debugShowBoundingVolume??!1,this.blendOption=e.blendOption??Co.OPAQUE_AND_TRANSLUCENT,this._blendOption=void 0,this._mode=ne.SCENE3D,this._maxTotalPointSize=1,this._buffersUsage=[Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW,Le.STATIC_DRAW];let t=this;this._uniforms={u_maxTotalPointSize:function(){return t._maxTotalPointSize}}}Object.defineProperties(ed.prototype,{length:{get:function(){return q7(this),this._pointPrimitives.length}}});function ahe(e){let t=e.length;for(let n=0;n0&&(e._shaderDisableDepthDistance=!0,u===Number.POSITIVE_INFINITY&&(u=-1));let f=0,h=i.splitDirection;l(h)&&(f=h),r(o,s,a,u,f)}function L$e(e,t,n,i){che(e,t,n,i),lhe(e,t,n,i),uhe(e,t,n,i),fhe(e,t,n,i),dhe(e,t,n,i)}function G7(e,t,n,i,o,r){let s;i.mode===ne.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=M$e(c,n,this._buffersUsage),a=this._vaf.writers;for(let S=0;S0){let S=B$e;S.length=0,(r[j7]||r[D$e]||r[P$e])&&S.push(che),(r[ihe]||r[I$e])&&S.push(lhe),(r[w$e]||r[rhe])&&S.push(uhe),r[ohe]&&S.push(fhe),(r[she]||r[R$e]||r[O$e])&&S.push(dhe);let w=S.length;if(a=this._vaf.writers,o/n>.1){for(let R=0;Rn*1.5&&(i.length=n),!l(this._vaf)||!l(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,ae.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let h,p=N.IDENTITY;e.mode===ne.SCENE3D?(p=this.modelMatrix,h=ae.clone(this._baseVolumeWC,this._boundingVolume)):h=ae.clone(this._baseVolume2D,this._boundingVolume),F$e(this,e,h);let _=this._blendOption!==this.blendOption;this._blendOption=this.blendOption,_&&(this._blendOption===Co.OPAQUE||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=Ne.fromCache({depthTest:{enabled:!0,func:te.LEQUAL},depthMask:!0}):this._rsOpaque=void 0,this._blendOption===Co.TRANSLUCENT||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=Ne.fromCache({depthTest:{enabled:!0,func:te.LEQUAL},depthMask:!1,blending:an.ALPHA_BLEND}):this._rsTranslucent=void 0),this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let m,y;(_||this._shaderScaleByDistance&&!this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance&&!this._compiledShaderTranslucencyByDistance||this._shaderDistanceDisplayCondition&&!this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance)&&(m=new Be({sources:[uN]}),this._shaderScaleByDistance&&m.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&m.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderDistanceDisplayCondition&&m.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&m.defines.push("DISABLE_DEPTH_DISTANCE"),this._blendOption===Co.OPAQUE_AND_TRANSLUCENT&&(y=new Be({defines:["OPAQUE"],sources:[i0]}),this._sp=Zt.replaceCache({context:c,shaderProgram:this._sp,vertexShaderSource:m,fragmentShaderSource:y,attributeLocations:Ac}),y=new Be({defines:["TRANSLUCENT"],sources:[i0]}),this._spTranslucent=Zt.replaceCache({context:c,shaderProgram:this._spTranslucent,vertexShaderSource:m,fragmentShaderSource:y,attributeLocations:Ac})),this._blendOption===Co.OPAQUE&&(y=new Be({sources:[i0]}),this._sp=Zt.replaceCache({context:c,shaderProgram:this._sp,vertexShaderSource:m,fragmentShaderSource:y,attributeLocations:Ac})),this._blendOption===Co.TRANSLUCENT&&(y=new Be({sources:[i0]}),this._spTranslucent=Zt.replaceCache({context:c,shaderProgram:this._spTranslucent,vertexShaderSource:m,fragmentShaderSource:y,attributeLocations:Ac})),this._compiledShaderScaleByDistance=this._shaderScaleByDistance,this._compiledShaderTranslucencyByDistance=this._shaderTranslucencyByDistance,this._compiledShaderDistanceDisplayCondition=this._shaderDistanceDisplayCondition,this._compiledShaderDisableDepthDistance=this._shaderDisableDepthDistance);let b,x,C,T,A=e.commandList;if(u.render||f){let S=this._colorCommands,w=this._blendOption===Co.OPAQUE,R=this._blendOption===Co.OPAQUE_AND_TRANSLUCENT;b=this._vaf.va,x=b.length,S.length=x;let P=R?x*2:x;for(T=0;T>4;if(o!==Y7)throw new Error(`Got v${o} data when expected v${Y7}.`);let r=hhe[i&15];if(!r)throw new Error("Unrecognized array type.");let[s]=new Uint16Array(t,2,1),[a]=new Uint32Array(t,4,1);return new e(a,s,r,t)}constructor(t,n=64,i=Float64Array,o){if(isNaN(t)||t<0)throw new Error(`Unpexpected numItems value: 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_=p+h>>1,m=r[2*_],y=r[2*_+1];mhe(m,y,t,n)<=u&&c.push(o[_]),(f===0?t-i<=m:n-i<=y)&&(a.push(p),a.push(_-1),a.push(1-f)),(f===0?t+i>=m:n+i>=y)&&(a.push(_+1),a.push(h),a.push(1-f))}return c}};function K7(e,t,n,i,o,r){if(o-i<=n)return;let s=i+o>>1;phe(e,t,s,i,o,r),K7(e,t,n,i,s-1,1-r),K7(e,t,n,s+1,o,1-r)}function phe(e,t,n,i,o,r){for(;o>i;){if(o-i>600){let u=o-i+1,f=n-i+1,h=Math.log(u),p=.5*Math.exp(2*h/3),_=.5*Math.sqrt(h*p*(u-p)/u)*(f-u/2<0?-1:1),m=Math.max(i,Math.floor(n-f*p/u+_)),y=Math.min(o,Math.floor(n+(u-f)*p/u+_));phe(e,t,n,m,y,r)}let s=t[2*n+r],a=i,c=o;for(hN(e,t,i,n),t[2*o+r]>s&&hN(e,t,i,o);as;)c--}t[2*i+r]===s?hN(e,t,i,c):(c++,hN(e,t,c,o)),c<=n&&(i=c+1),n<=c&&(o=c-1)}}function hN(e,t,n,i){X7(e,n,i),X7(t,2*n,2*i),X7(t,2*n+1,2*i+1)}function X7(e,t,n){let i=e[t];e[t]=e[n],e[n]=i}function mhe(e,t,n,i){let o=e-n,r=t-i;return o*o+r*r}function Ch(e){e=e??G.EMPTY_OBJECT,this._enabled=e.enabled??!1,this._pixelRange=e.pixelRange??80,this._minimumClusterSize=e.minimumClusterSize??2,this._clusterBillboards=e.clusterBillboards??!0,this._clusterLabels=e.clusterLabels??!0,this._clusterPoints=e.clusterPoints??!0,this._labelCollection=void 0,this._billboardCollection=void 0,this._pointCollection=void 0,this._clusterBillboardCollection=void 0,this._clusterLabelCollection=void 0,this._clusterPointCollection=void 0,this._collectionIndicesByEntity={},this._unusedLabelIndices=[],this._unusedBillboardIndices=[],this._unusedPointIndices=[],this._previousClusters=[],this._previousHeight=void 0,this._enabledDirty=!1,this._clusterDirty=!1,this._cluster=void 0,this._removeEventListener=void 0,this._clusterEvent=new me,this.show=e.show??!0}function ghe(e,t){e.x-=t,e.y-=t,e.width+=t*2,e.height+=t*2}var k$e=new je;function _he(e,t,n,i,o){if(l(e._labelCollection)&&i._clusterLabels?o=jy.getScreenSpaceBoundingBox(e,t,o):l(e._billboardCollection)&&i._clusterBillboards?o=so.getScreenSpaceBoundingBox(e,t,o):l(e._pointPrimitiveCollection)&&i._clusterPoints&&(o=Ps.getScreenSpaceBoundingBox(e,t,o)),ghe(o,n),i._clusterLabels&&!l(e._labelCollection)&&l(e.id)&&bhe(i,e.id.id)&&l(e.id._label)){let r=i._collectionIndicesByEntity[e.id.id].labelIndex,s=i._labelCollection.get(r),a=jy.getScreenSpaceBoundingBox(s,t,k$e);ghe(a,n),o=je.union(o,a,o)}return o}function z$e(e,t){if(e.clusterShow=!0,!l(e._labelCollection)&&l(e.id)&&bhe(t,e.id.id)&&l(e.id._label)){let n=t._collectionIndicesByEntity[e.id.id].labelIndex,i=t._labelCollection.get(n);i.clusterShow=!0}}function yhe(e,t,n,i){let o={billboard:i._clusterBillboardCollection.add(),label:i._clusterLabelCollection.add(),point:i._clusterPointCollection.add()};o.billboard.show=!1,o.point.show=!1,o.label.show=!0,o.label.text=t.toLocaleString(),o.label.id=n,o.billboard.position=o.label.position=o.point.position=e,i._clusterEvent.raiseEvent(n,o)}function bhe(e,t){return l(e)&&l(e._collectionIndicesByEntity[t])&&l(e._collectionIndicesByEntity[t].labelIndex)}function Z7(e,t,n,i,o){if(!l(e))return;let r=e.length;for(let s=0;s0){let M=new mN(C.length,64,Uint32Array);for(let F=0;F=f)for(yhe(F.position,E,g,e),p.push(F),A=0;A=f){let B=d.multiplyByScalar(H,1/E,H);for(yhe(B,E,g,e),p.push({position:B,width:k.width,height:k.height,minimumWidth:w.width,minimumHeight:w.height}),A=0;A0?(a=u.shift(),c=r.get(a)):(c=r.add(),a=r.length-1),s[i]=a;let f=this;return Promise.resolve().then(function(){f._clusterDirty=!0}),c}}function J7(e,t){let n=e._collectionIndicesByEntity[t];!l(n.billboardIndex)&&!l(n.labelIndex)&&!l(n.pointIndex)&&delete 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0,this._unusedBillboardIndices.push(n),this._clusterDirty=!0};Ch.prototype.getPoint=Q7("_pointCollection",KE,"_unusedPointIndices","pointIndex");Ch.prototype.removePoint=function(e){let t=this._collectionIndicesByEntity&&this._collectionIndicesByEntity[e.id];if(!l(this._pointCollection)||!l(t)||!l(t.pointIndex))return;let n=t.pointIndex;t.pointIndex=void 0,J7(this,e.id);let i=this._pointCollection.get(n);i.show=!1,i.id=void 0,this._unusedPointIndices.push(n),this._clusterDirty=!0};function $7(e){if(!l(e))return;let t=e.length;for(let n=0;n0&&!n.ready&&(t=e.commandList,e.commandList=[],n.update(e),e.commandList=t);let i=this._billboardCollection;l(i)&&i.length>0&&!i.ready&&(t=e.commandList,e.commandList=[],i.update(e),e.commandList=t),this._enabledDirty&&(this._enabledDirty=!1,j$e(this),this._clusterDirty=!0),this._clusterDirty&&(this._cluster(),this._clusterDirty=l(n)&&!n.ready||l(i)&&!i.ready),l(this._clusterLabelCollection)&&this._clusterLabelCollection.update(e),l(this._clusterBillboardCollection)&&this._clusterBillboardCollection.update(e),l(this._clusterPointCollection)&&this._clusterPointCollection.update(e),l(n)&&n.update(e),l(i)&&i.update(e),l(this._pointCollection)&&this._pointCollection.update(e)};Ch.prototype.destroy=function(){l(this._removeEventListener)&&(this._removeEventListener(),this._removeEventListener=void 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0,this._enabledDirty=!1,this._pixelRangeDirty=!1,this._minimumClusterSizeDirty=!1};var Fu=Ch;function eq(e){this._name=e,this._clock=void 0,this._changed=new me,this._error=new me,this._isLoading=!1,this._loading=new me,this._entityCollection=new Qs(this),this._entityCluster=new Fu}Object.defineProperties(eq.prototype,{name:{get:function(){return this._name},set:function(e){this._name!==e&&(this._name=e,this._changed.raiseEvent(this))}},clock:{get:function(){return this._clock},set:function(e){this._clock!==e&&(this._clock=e,this._changed.raiseEvent(this))}},entities:{get:function(){return this._entityCollection}},isLoading:{get:function(){return this._isLoading},set:function(e){Gr.setLoading(this,e)}},changedEvent:{get:function(){return this._changed}},errorEvent:{get:function(){return this._error}},loadingEvent:{get:function(){return this._loading}},show:{get:function(){return 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c=this._xTable,u=this._yTable,f=this._interpolationAlgorithm,h=this._packedInterpolationLength,p=this._inputOrder;if(this._updateTableLength){this._updateTableLength=!1;let A=Math.min(f.getRequiredDataPoints(this._interpolationDegree,p),i);A!==this._numberOfPoints&&(this._numberOfPoints=A,c.length=A,u.length=A*h)}let _=this._numberOfPoints-1;if(_<1)return;let m=0,y=i-1;if(y-m+1>=_+1){let A=a-(_/2|0)-1;Ay&&(S=y,A=S-_,A0){n=new Array(t);for(let i=0;ic&&e!==Object}let m=typeof e.unpack=="function"&&e!==td;if(!_&&!p){h?t[n]=new Yn(m?e.unpack(u,0):u):t[n]=Lhe(e,s,i);return}let y=t[n],b,x=i.epoch;if(l(x)&&(b=K.fromIso8601(x)),_&&!p){y instanceof Uu||(t[n]=y=new Uu(e)),y.addSamplesPackedArray(u,b),g4(i,y);return}let C;if(!_&&p){a=a.clone(),h?a.data=m?e.unpack(u,0):u:a.data=Lhe(e,s,i),l(y)||(t[n]=y=h?new e_:new Cc),h&&y instanceof e_?y.intervals.addInterval(a):y instanceof Cc?(h&&(a.data=new Yn(a.data)),y.intervals.addInterval(a)):(t[n]=y=Uhe(y),h&&(a.data=new 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0}function RJe(e){let t,n=e._documentPacket.clock;if(!l(n)){if(!l(e._clock)){let o=e._entityCollection.computeAvailability();if(!o.start.equals(ke.MINIMUM_VALUE)){let r=o.start,s=o.stop,a=K.secondsDifference(s,r),c=Math.round(a/120);return t=new Eh,t.startTime=K.clone(r),t.stopTime=K.clone(s),t.clockRange=jr.LOOP_STOP,t.multiplier=c,t.currentTime=K.clone(r),t.clockStep=uo.SYSTEM_CLOCK_MULTIPLIER,e._clock=t,!0}}return!1}l(e._clock)?t=e._clock.clone():(t=new Eh,t.startTime=ke.MINIMUM_VALUE.clone(),t.stopTime=ke.MAXIMUM_VALUE.clone(),t.currentTime=ke.MINIMUM_VALUE.clone(),t.clockRange=jr.LOOP_STOP,t.clockStep=uo.SYSTEM_CLOCK_MULTIPLIER,t.multiplier=1);let i=ur(n.interval);return l(i)&&(t.startTime=i.start,t.stopTime=i.stop),l(n.currentTime)&&(t.currentTime=K.fromIso8601(n.currentTime)),l(n.range)&&(t.clockRange=jr[n.range]??jr.LOOP_STOP),l(n.step)&&(t.clockStep=uo[n.step]??uo.SYSTEM_CLOCK_MULTIPLIER),l(n.multiplier)&&(t.multiplier=n.multiplier),t.equals(e._clock)?!1:(e._clock=t.clone(e._clock),!0)}function tme(e,t,n,i){n=n??G.EMPTY_OBJECT;let o=t,r=n.sourceUri,s=n.credit;if(typeof s=="string"&&(s=new _t(s)),e._credit=s,typeof t=="string"||t instanceof Ae){t=Ae.createIfNeeded(t),o=t.fetchJson(),r=r??t.clone();let a=e._resourceCredits,c=t.credits;if(l(c)){let u=c.length;for(let f=0;f1;--g){if(x=D.PI_OVER_TWO-(g-1)*b,S=mS(-x,r,m,_,c,f,u,h,p,S),w=mS(x+Math.PI,r,m,_,c,f,u,h,p,w),t){for(T[A++]=S.x,T[A++]=S.y,T[A++]=S.z,v=2*(g-1)+2,E=1;E1;--s){for(t[n++]=i++,t[n++]=i,t[n++]=r,o=2*s,a=0;aD.PI&&(h.north=h.north>0?D.PI_OVER_TWO-D.EPSILON7:h.north,h.south=h.south<0?D.EPSILON7-D.PI_OVER_TWO:h.south,h.east=D.PI,h.west=-D.PI),h}function km(e){e=e??G.EMPTY_OBJECT;let t=e.center,n=e.ellipsoid??ee.default,i=e.semiMajorAxis,o=e.semiMinorAxis,r=e.granularity??D.RADIANS_PER_DEGREE,s=e.vertexFormat??we.DEFAULT,a=e.height??0,c=e.extrudedHeight??a;this._center=d.clone(t),this._semiMajorAxis=i,this._semiMinorAxis=o,this._ellipsoid=ee.clone(n),this._rotation=e.rotation??0,this._stRotation=e.stRotation??0,this._height=Math.max(c,a),this._granularity=r,this._vertexFormat=we.clone(s),this._extrudedHeight=Math.min(c,a),this._shadowVolume=e.shadowVolume??!1,this._workerName="createEllipseGeometry",this._offsetAttribute=e.offsetAttribute,this._rectangle=void 0,this._textureCoordinateRotationPoints=void 0}km.packedLength=d.packedLength+ee.packedLength+we.packedLength+9;km.pack=function(e,t,n){return n=n??0,d.pack(e._center,t,n),n+=d.packedLength,ee.pack(e._ellipsoid,t,n),n+=ee.packedLength,we.pack(e._vertexFormat,t,n),n+=we.packedLength,t[n++]=e._semiMajorAxis,t[n++]=e._semiMinorAxis,t[n++]=e._rotation,t[n++]=e._stRotation,t[n++]=e._height,t[n++]=e._granularity,t[n++]=e._extrudedHeight,t[n++]=e._shadowVolume?1:0,t[n]=e._offsetAttribute??-1,t};var xme=new d,Tme=new ee,Cme=new we,Bm={center:xme,ellipsoid:Tme,vertexFormat:Cme,semiMajorAxis:void 0,semiMinorAxis:void 0,rotation:void 0,stRotation:void 0,height:void 0,granularity:void 0,extrudedHeight:void 0,shadowVolume:void 0,offsetAttribute:void 0};km.unpack=function(e,t,n){t=t??0;let i=d.unpack(e,t,xme);t+=d.packedLength;let o=ee.unpack(e,t,Tme);t+=ee.packedLength;let r=we.unpack(e,t,Cme);t+=we.packedLength;let s=e[t++],a=e[t++],c=e[t++],u=e[t++],f=e[t++],h=e[t++],p=e[t++],_=e[t++]===1,m=e[t];return l(n)?(n._center=d.clone(i,n._center),n._ellipsoid=ee.clone(o,n._ellipsoid),n._vertexFormat=we.clone(r,n._vertexFormat),n._semiMajorAxis=s,n._semiMinorAxis=a,n._rotation=c,n._stRotation=u,n._height=f,n._granularity=h,n._extrudedHeight=p,n._shadowVolume=_,n._offsetAttribute=m===-1?void 0:m,n):(Bm.height=f,Bm.extrudedHeight=p,Bm.granularity=h,Bm.stRotation=u,Bm.rotation=c,Bm.semiMajorAxis=s,Bm.semiMinorAxis=a,Bm.shadowVolume=_,Bm.offsetAttribute=m===-1?void 0:m,new km(Bm))};km.computeRectangle=function(e,t){e=e??G.EMPTY_OBJECT;let n=e.center,i=e.ellipsoid??ee.default,o=e.semiMajorAxis,r=e.semiMinorAxis,s=e.granularity??D.RADIANS_PER_DEGREE,a=e.rotation??0;return bme(n,o,r,a,s,i,t)};km.createGeometry=function(e){if(e._semiMajorAxis<=0||e._semiMinorAxis<=0)return;let t=e._height,n=e._extrudedHeight,i=!D.equalsEpsilon(t,n,0,D.EPSILON2);e._center=e._ellipsoid.scaleToGeodeticSurface(e._center,e._center);let o={center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:e._ellipsoid,rotation:e._rotation,height:t,granularity:e._granularity,vertexFormat:e._vertexFormat,stRotation:e._stRotation},r;if(i)o.extrudedHeight=n,o.shadowVolume=e._shadowVolume,o.offsetAttribute=e._offsetAttribute,r=VJe(o);else if(r=kJe(o),l(e._offsetAttribute)){let s=r.attributes.position.values.length,a=e._offsetAttribute===tn.NONE?0:1,c=new Uint8Array(s/3).fill(a);r.attributes.applyOffset=new Ee({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:c})}return new rt({attributes:r.attributes,indices:r.indices,primitiveType:Re.TRIANGLES,boundingSphere:r.boundingSphere,offsetAttribute:e._offsetAttribute})};km.createShadowVolume=function(e,t,n){let i=e._granularity,o=e._ellipsoid,r=t(i,o),s=n(i,o);return new km({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:o,rotation:e._rotation,stRotation:e._stRotation,granularity:i,extrudedHeight:r,height:s,vertexFormat:we.POSITION_ONLY,shadowVolume:!0})};function HJe(e){let t=-e._stRotation;if(t===0)return[0,0,0,1,1,0];let i=Zl.computeEllipsePositions({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,rotation:e._rotation,granularity:e._granularity},!1,!0).outerPositions,o=i.length/3,r=new Array(o);for(let c=0;c0){let m=Math.min(u,c);_=Math.round(c/m);let y=Math.min(_*u,c);for(p=0;p0&&(A=!0,x+=c-1),s0&&f!==y-1&&h!==0&&h!==b-1&&(L[q]=!0),q++;p=0;let Q,Y;for(f=1;f=Ke&&f1||S>1))for(let E=0;E<_.length;E+=2)_[E]=(_[E]-C)/(A-C),_[E+1]=(_[E+1]-T)/(S-T);let w=qet(p,n,i,t.tangentRotationMatrix),R=6*(r-1)*(f-1);s&&(R+=3*(r-1)),a&&(R+=3*(r-1));let P=Me.createTypedArray(h,R),O=0,L=0,g;for(g=0;g0;f-=u)xe=f*3,j=AS(j,$,xe,p,b),$+=6,o.st&&(Y=ES(Y,he,f*2,S),he+=4),n&&(be+=3,q[be++]=w[xe],q[be++]=w[xe+1],q[be++]=w[xe+2]),J&&(Q[ce++]=1,ce+=1);if(v){let Ke=_e;for(xe=Ke*3,f=0;f<2;f++)j=AS(j,$,xe,p,b),$+=6,o.st&&(Y=ES(Y,he,Ke*2,S),he+=4),n&&(be+=3,q[be++]=w[xe],q[be++]=w[xe+1],q[be++]=w[xe+2]),J&&(Q[ce++]=1,ce+=1)}else for(f=u-1;f>=0;f--)xe=f*3,j=AS(j,$,xe,p,b),$+=6,o.st&&(Y=ES(Y,he,f*2,S),he+=4),n&&(be+=3,q[be++]=w[xe],q[be++]=w[xe+1],q[be++]=w[xe+2]),J&&(Q[ce++]=1,ce+=1);let ve=Yet(j,o,a);o.st&&(ve.attributes.st=new Ee({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:Y})),n&&(ve.attributes.extrudeDirection=new Ee({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:q})),P&&(ve.attributes.applyOffset=new Ee({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:Q}));let Te=Me.createTypedArray(B,z*6),Fe,He,Je,Dt;_=j.length/3;let Kt=0;for(f=0;f<_-1;f+=2){Fe=f,Dt=(Fe+2)%_;let Ke=d.fromArray(j,Fe*3,vq),un=d.fromArray(j,Dt*3,npe);d.equalsEpsilon(Ke,un,D.EPSILON10)||(He=(Fe+1)%_,Je=(He+2)%_,Te[Kt++]=Fe,Te[Kt++]=He,Te[Kt++]=Dt,Te[Kt++]=Dt,Te[Kt++]=He,Te[Kt++]=Je)}return ve.indices=Te,ve=Rn.combineInstances([new Ct({geometry:h}),new Ct({geometry:ve})]),ve[0]}var Ket=[new d,new d,new d,new d],ope=new fe,Zet=new fe;function Iq(e,t,n,i,o){if(n===0)return se.clone(e,o);let r=Ds.computeOptions(e,t,n,0,epe,ope),s=r.height,a=r.width,c=Ket;return Ds.computePosition(r,i,!1,0,0,c[0]),Ds.computePosition(r,i,!1,0,a-1,c[1]),Ds.computePosition(r,i,!1,s-1,0,c[2]),Ds.computePosition(r,i,!1,s-1,a-1,c[3]),se.fromCartesianArray(c,i,o)}function Um(e){e=e??G.EMPTY_OBJECT;let t=e.rectangle,n=e.height??0,i=e.extrudedHeight??n;this._rectangle=se.clone(t),this._granularity=e.granularity??D.RADIANS_PER_DEGREE,this._ellipsoid=ee.clone(e.ellipsoid??ee.default),this._surfaceHeight=Math.max(n,i),this._rotation=e.rotation??0,this._stRotation=e.stRotation??0,this._vertexFormat=we.clone(e.vertexFormat??we.DEFAULT),this._extrudedHeight=Math.min(n,i),this._shadowVolume=e.shadowVolume??!1,this._workerName="createRectangleGeometry",this._offsetAttribute=e.offsetAttribute,this._rotatedRectangle=void 0,this._textureCoordinateRotationPoints=void 0}Um.packedLength=se.packedLength+ee.packedLength+we.packedLength+7;Um.pack=function(e,t,n){return n=n??0,se.pack(e._rectangle,t,n),n+=se.packedLength,ee.pack(e._ellipsoid,t,n),n+=ee.packedLength,we.pack(e._vertexFormat,t,n),n+=we.packedLength,t[n++]=e._granularity,t[n++]=e._surfaceHeight,t[n++]=e._rotation,t[n++]=e._stRotation,t[n++]=e._extrudedHeight,t[n++]=e._shadowVolume?1:0,t[n]=e._offsetAttribute??-1,t};var rpe=new se,spe=ee.clone(ee.UNIT_SPHERE),u0={rectangle:rpe,ellipsoid:spe,vertexFormat:wq,granularity:void 0,height:void 0,rotation:void 0,stRotation:void 0,extrudedHeight:void 0,shadowVolume:void 0,offsetAttribute:void 0};Um.unpack=function(e,t,n){t=t??0;let i=se.unpack(e,t,rpe);t+=se.packedLength;let o=ee.unpack(e,t,spe);t+=ee.packedLength;let r=we.unpack(e,t,wq);t+=we.packedLength;let s=e[t++],a=e[t++],c=e[t++],u=e[t++],f=e[t++],h=e[t++]===1,p=e[t];return l(n)?(n._rectangle=se.clone(i,n._rectangle),n._ellipsoid=ee.clone(o,n._ellipsoid),n._vertexFormat=we.clone(r,n._vertexFormat),n._granularity=s,n._surfaceHeight=a,n._rotation=c,n._stRotation=u,n._extrudedHeight=f,n._shadowVolume=h,n._offsetAttribute=p===-1?void 0:p,n):(u0.granularity=s,u0.height=a,u0.rotation=c,u0.stRotation=u,u0.extrudedHeight=f,u0.shadowVolume=h,u0.offsetAttribute=p===-1?void 0:p,new Um(u0))};Um.computeRectangle=function(e,t){e=e??G.EMPTY_OBJECT;let n=e.rectangle,i=e.granularity??D.RADIANS_PER_DEGREE,o=e.ellipsoid??ee.default,r=e.rotation??0;return Iq(n,i,r,o,t)};var $et=new Z,Kme=new Pe,Qet=new fe;Um.createGeometry=function(e){if(D.equalsEpsilon(e._rectangle.north,e._rectangle.south,D.EPSILON10)||D.equalsEpsilon(e._rectangle.east,e._rectangle.west,D.EPSILON10))return;let t=e._rectangle,n=e._ellipsoid,i=e._rotation,o=e._stRotation,r=e._vertexFormat,s=Ds.computeOptions(t,e._granularity,i,o,epe,ope,Zet),a=$et;if(o!==0||i!==0){let _=se.center(t,Qet),m=n.geodeticSurfaceNormalCartographic(_,vq);Pe.fromAxisAngle(m,-o,Kme),Z.fromQuaternion(Kme,a)}else Z.clone(Z.IDENTITY,a);let c=e._surfaceHeight,u=e._extrudedHeight,f=!D.equalsEpsilon(c,u,0,D.EPSILON2);s.lonScalar=1/e._rectangle.width,s.latScalar=1/e._rectangle.height,s.tangentRotationMatrix=a;let h,p;if(t=e._rectangle,f){h=Xet(e,s);let _=ae.fromRectangle3D(t,n,c,Wet),m=ae.fromRectangle3D(t,n,u,jet);p=ae.union(_,m)}else{if(h=ipe(e,s),h.attributes.position.values=ri.scaleToGeodeticHeight(h.attributes.position.values,c,n,!1),l(e._offsetAttribute)){let _=h.attributes.position.values.length,m=e._offsetAttribute===tn.NONE?0:1,y=new Uint8Array(_/3).fill(m);h.attributes.applyOffset=new Ee({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:y})}p=ae.fromRectangle3D(t,n,c)}return r.position||delete h.attributes.position,new rt({attributes:h.attributes,indices:h.indices,primitiveType:h.primitiveType,boundingSphere:p,offsetAttribute:e._offsetAttribute})};Um.createShadowVolume=function(e,t,n){let i=e._granularity,o=e._ellipsoid,r=t(i,o),s=n(i,o);return new Um({rectangle:e._rectangle,rotation:e._rotation,ellipsoid:o,stRotation:e._stRotation,granularity:i,extrudedHeight:s,height:r,vertexFormat:we.POSITION_ONLY,shadowVolume:!0})};var Zme=new se,Jet=[new U,new U,new U],ett=new Di,ttt=new fe;function ntt(e){if(e._stRotation===0)return[0,0,0,1,1,0];let t=se.clone(e._rectangle,Zme),n=e._granularity,i=e._ellipsoid,o=e._rotation-e._stRotation,r=Iq(t,n,o,i,Zme),s=Jet;s[0].x=r.west,s[0].y=r.south,s[1].x=r.west,s[1].y=r.north,s[2].x=r.east,s[2].y=r.south;let a=e.rectangle,c=Di.fromRotation(e._stRotation,ett),u=se.center(a,ttt);for(let m=0;m<3;++m){let y=s[m];y.x-=u.longitude,y.y-=u.latitude,Di.multiplyByVector(c,y,y),y.x+=u.longitude,y.y+=u.latitude,y.x=(y.x-a.west)/a.width,y.y=(y.y-a.south)/a.height}let f=s[0],h=s[1],p=s[2],_=new Array(6);return U.pack(f,_),U.pack(h,_,2),U.pack(p,_,4),_}Object.defineProperties(Um.prototype,{rectangle:{get:function(){return l(this._rotatedRectangle)||(this._rotatedRectangle=Iq(this._rectangle,this._granularity,this._rotation,this._ellipsoid)),this._rotatedRectangle}},textureCoordinateRotationPoints:{get:function(){return l(this._textureCoordinateRotationPoints)||(this._textureCoordinateRotationPoints=ntt(this)),this._textureCoordinateRotationPoints}}});var CT=Um;var ape=new V,cpe=d.ZERO,lpe=new d,upe=new se,itt=new se,ott=new fe;function rtt(e){this.id=e,this.vertexFormat=void 0,this.rectangle=void 0,this.height=void 0,this.extrudedHeight=void 0,this.granularity=void 0,this.stRotation=void 0,this.rotation=void 0,this.offsetAttribute=void 0}function wh(e,t){Vn.call(this,{entity:e,scene:t,geometryOptions:new rtt(e),geometryPropertyName:"rectangle",observedPropertyNames:["availability","rectangle"]}),this._onEntityPropertyChanged(e,"rectangle",e.rectangle,void 0)}l(Object.create)&&(wh.prototype=Object.create(Vn.prototype),wh.prototype.constructor=wh);wh.prototype.createFillGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i={show:new pn(n&&t.isShowing&&this._showProperty.getValue(e)&&this._fillProperty.getValue(e)),distanceDisplayCondition:Fn.fromDistanceDisplayCondition(this._distanceDisplayConditionProperty.getValue(e)),offset:void 0,color:void 0};if(this._materialProperty instanceof zt){let o;l(this._materialProperty.color)&&(this._materialProperty.color.isConstant||n)&&(o=this._materialProperty.color.getValue(e,ape)),l(o)||(o=V.WHITE),i.color=Gt.fromColor(o)}return l(this._options.offsetAttribute)&&(i.offset=Zi.fromCartesian3(W.getValueOrDefault(this._terrainOffsetProperty,e,cpe,lpe))),new Ct({id:t,geometry:new CT(this._options),attributes:i})};wh.prototype.createOutlineGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i=W.getValueOrDefault(this._outlineColorProperty,e,V.BLACK,ape),o=this._distanceDisplayConditionProperty.getValue(e),r={show:new pn(n&&t.isShowing&&this._showProperty.getValue(e)&&this._showOutlineProperty.getValue(e)),color:Gt.fromColor(i),distanceDisplayCondition:Fn.fromDistanceDisplayCondition(o),offset:void 0};return l(this._options.offsetAttribute)&&(r.offset=Zi.fromCartesian3(W.getValueOrDefault(this._terrainOffsetProperty,e,cpe,lpe))),new Ct({id:t,geometry:new Zx(this._options),attributes:r})};wh.prototype._computeCenter=function(e,t){let n=W.getValueOrUndefined(this._entity.rectangle.coordinates,e,itt);if(!l(n))return;let i=se.center(n,ott);return fe.toCartesian(i,ee.default,t)};wh.prototype._isHidden=function(e,t){return!l(t.coordinates)||ni.prototype._isHidden.call(this,e,t)};wh.prototype._isDynamic=function(e,t){return!t.coordinates.isConstant||!W.isConstant(t.height)||!W.isConstant(t.extrudedHeight)||!W.isConstant(t.granularity)||!W.isConstant(t.stRotation)||!W.isConstant(t.rotation)||!W.isConstant(t.outlineWidth)||!W.isConstant(t.zIndex)||this._onTerrain&&!W.isConstant(this._materialProperty)&&!(this._materialProperty instanceof zt)};wh.prototype._setStaticOptions=function(e,t){let n=this._materialProperty instanceof zt,i=W.getValueOrUndefined(t.height,ke.MINIMUM_VALUE),o=W.getValueOrDefault(t.heightReference,ke.MINIMUM_VALUE,We.NONE),r=W.getValueOrUndefined(t.extrudedHeight,ke.MINIMUM_VALUE),s=W.getValueOrDefault(t.extrudedHeightReference,ke.MINIMUM_VALUE,We.NONE);l(r)&&!l(i)&&(i=0);let a=this._options;a.vertexFormat=n?sn.VERTEX_FORMAT:oo.MaterialSupport.TEXTURED.vertexFormat,a.rectangle=t.coordinates.getValue(ke.MINIMUM_VALUE,a.rectangle),a.granularity=W.getValueOrUndefined(t.granularity,ke.MINIMUM_VALUE),a.stRotation=W.getValueOrUndefined(t.stRotation,ke.MINIMUM_VALUE),a.rotation=W.getValueOrUndefined(t.rotation,ke.MINIMUM_VALUE),a.offsetAttribute=Vn.computeGeometryOffsetAttribute(i,o,r,s),a.height=Vn.getGeometryHeight(i,o),r=Vn.getGeometryExtrudedHeight(r,s),r===Vn.CLAMP_TO_GROUND&&(r=ci.getMinimumMaximumHeights(CT.computeRectangle(a,upe)).minimumTerrainHeight),a.extrudedHeight=r};wh.DynamicGeometryUpdater=SS;function SS(e,t,n){ti.call(this,e,t,n)}l(Object.create)&&(SS.prototype=Object.create(ti.prototype),SS.prototype.constructor=SS);SS.prototype._isHidden=function(e,t,n){return!l(this._options.rectangle)||ti.prototype._isHidden.call(this,e,t,n)};SS.prototype._setOptions=function(e,t,n){let i=this._options,o=W.getValueOrUndefined(t.height,n),r=W.getValueOrDefault(t.heightReference,n,We.NONE),s=W.getValueOrUndefined(t.extrudedHeight,n),a=W.getValueOrDefault(t.extrudedHeightReference,n,We.NONE);l(s)&&!l(o)&&(o=0),i.rectangle=W.getValueOrUndefined(t.coordinates,n,i.rectangle),i.granularity=W.getValueOrUndefined(t.granularity,n),i.stRotation=W.getValueOrUndefined(t.stRotation,n),i.rotation=W.getValueOrUndefined(t.rotation,n),i.offsetAttribute=Vn.computeGeometryOffsetAttribute(o,r,s,a),i.height=Vn.getGeometryHeight(o,r),s=Vn.getGeometryExtrudedHeight(s,a),s===Vn.CLAMP_TO_GROUND&&(s=ci.getMinimumMaximumHeights(CT.computeRectangle(i,upe)).minimumTerrainHeight),i.extrudedHeight=s};var XN=wh;var fpe={};function stt(e,t){return D.equalsEpsilon(e.latitude,t.latitude,D.EPSILON10)&&D.equalsEpsilon(e.longitude,t.longitude,D.EPSILON10)}var att=new fe,ctt=new fe;function ltt(e,t,n,i){t=_o(t,d.equalsEpsilon);let o=t.length;if(o<2)return;let r=l(i),s=l(n),a=new Array(o),c=new Array(o),u=new Array(o),f=t[0];a[0]=f;let h=e.cartesianToCartographic(f,att);s&&(h.height=n[0]),c[0]=h.height,r?u[0]=i[0]:u[0]=0;let p=c[0],_=u[0],m=p===_,y=1;for(let b=1;b0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i{i.raiseEvent(a)}),n[r]=s}this.updaters=n,this.geometryChanged=i,this.eventHelper=o,this._removeEntitySubscription=e.definitionChanged.addEventListener(wT.prototype._onEntityPropertyChanged,this)}wT.prototype._onEntityPropertyChanged=function(e,t,n,i){let o=this.updaters;for(let r=0;r0){l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i);let c;l(this.depthFailAppearanceType)&&(l(this.depthFailMaterialProperty)&&(this.depthFailMaterial=Xo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial)),c=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.translucent,closed:this.closed})),i=new vn({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new this.appearanceType({translucent:this.translucent,closed:this.closed}),depthFailAppearance:c,shadows:this.shadows}),o.add(i),t=!1}else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0),l(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof zt)&&(this.depthFailMaterial=Xo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;i--){let o=e[i];if(o.remove(t))return o.updaters.length===0&&(e.splice(i,1),o.destroy()),!0}return!1}wS.prototype.remove=function(e){xpe(this._solidItems,e)||xpe(this._translucentItems,e)};function Tpe(e,t,n){let i=!1,o=t.length;for(let r=0;r0)for(r=0;r=0;r--){let s=t[r];if(s.invalidated){t.splice(r,1);let a=s.updaters.values,c=a.length;for(let u=0;u0){l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=Xo.getValue(e,this.materialProperty,this.material);let a;l(this.depthFailMaterialProperty)&&(this.depthFailMaterial=Xo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),a=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.depthFailMaterial.isTranslucent(),closed:this.closed})),n=new vn({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material,translucent:this.material.isTranslucent(),closed:this.closed}),depthFailAppearance:a,shadows:this.shadows}),i.add(n),t=!1}else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=Xo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material,l(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof zt)&&(this.depthFailMaterial=Xo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};IS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new jc({show:!1,asynchronous:!0,geometryInstances:s.slice(),classificationType:this.classificationType}),o.add(i,this.zIndex),t=!1;else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;--t){let s=o[t];s.isDirty&&(i=o[t].update(e)&&i,s.isDirty=!1),s.geometry.length===0&&o.splice(t,1)}return i};DS.prototype.getBoundingSphere=function(e,t){let n=this._batches,i=n.length;for(let o=0;o0)l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=Xo.getValue(e,this.materialProperty,this.material),n=new jc({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material}),classificationType:this.classificationType}),i.add(n,this.zIndex),t=!1;else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=Xo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material;let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};RS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new vn({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new sn({flat:!0,translucent:this.translucent,renderState:{lineWidth:this.width}}),shadows:this.shadows}),o.add(i),t=!1;else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r0)for(h=!0,t=0;t0)for(h=!0,t=0;t-1;a--)c=s[a],u=c.id,f=this._updaterSets.get(u),f.entity===c?f.forEach(function(y){h._removeUpdater(y),h._insertUpdaterIntoBatch(e,y)}):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],u=c.id,f=this._updaterSets.get(u),f.forEach(this._removeUpdater.bind(this)),f.destroy(),this._updaterSets.remove(u),this._subscriptions.get(u)(),this._subscriptions.remove(u);for(a=n.length-1;a>-1;a--)c=n[a],u=c.id,f=new IT(c,this._scene),this._updaterSets.set(u,f),f.forEach(function(y){h._insertUpdaterIntoBatch(e,y)}),this._subscriptions.set(u,f.geometryChanged.addEventListener($l._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let p=!0,_=this._batches,m=_.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var tF=$l;var Gtt=1,jtt="30px sans-serif",Wtt=zo.FILL,qtt=V.WHITE,Ytt=V.BLACK,Xtt=1,Ktt=!1,Ztt=new V(.165,.165,.165,.8),$tt=new U(7,5),Qtt=U.ZERO,Jtt=d.ZERO,ent=We.NONE,tnt=yi.CENTER,nnt=On.CENTER,int=new d,ont=new V,rnt=new V,snt=new V,ant=new U,cnt=new d,lnt=new U,unt=new Ft,fnt=new Ft,dnt=new Ft,hnt=new Pt;function vpe(e){this.entity=e,this.label=void 0,this.index=void 0}function f0(e,t){t.collectionChanged.addEventListener(f0.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new Tt,this._onCollectionChanged(t,t.values,[],[])}f0.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i-1;o--)r=t[o],l(r._label)&&l(r._position)&&s.set(r.id,new vpe(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._label)&&l(r._position)?s.contains(r.id)||s.set(r.id,new vpe(r)):(Oq(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],Oq(s.get(r.id),r,a),s.remove(r.id)};function Oq(e,t,n){l(e)&&(e.label=void 0,n.removeLabel(t))}var nF=f0;var mnt=1,pnt=!0,gnt=0,_nt=!0,ynt=!0,bnt=gn.ENABLED,xnt=We.NONE,Tnt=V.RED,Cnt=0,Ant=V.WHITE,Ent=gc.HIGHLIGHT,Snt=.5,vnt=new U(1,1),wpe={maximumPositionEpsilon:Number.POSITIVE_INFINITY},wnt=new N,Int=new N,Ipe=new V,Dpe=new Array(4),Dnt=new d;function d0(e,t){t.collectionChanged.addEventListener(d0.prototype._onCollectionChanged,this),this._scene=e,this._primitives=e.primitives,this._entityCollection=t,this._modelHash={},this._entitiesToVisualize=new Tt,this._onCollectionChanged(t,t.values,[],[])}async function Pnt(e,t,n,i,o){let r=e._primitives,s=e._modelHash;try{let a=await uh.fromGltfAsync({url:n,incrementallyLoadTextures:i,scene:e._scene,environmentMapOptions:o});if(e.isDestroyed()||!l(s[t.id]))return;a.id=t,r.add(a),s[t.id].modelPrimitive=a,a.errorEvent.addEventListener(c=>{l(s[t.id])&&(console.log(c),c.name!=="TextureError"&&a.incrementallyLoadTextures&&(s[t.id].loadFailed=!0))})}catch(a){if(e.isDestroyed()||!l(s[t.id]))return;console.log(a),s[t.id].loadFailed=!0}}d0.prototype.update=function(e){let t=this._entitiesToVisualize.values,n=this._modelHash,i=this._primitives;for(let o=0,r=t.length;o-1;i--)Mq(this,e[i],t,n);return le(this)};var L4=new d,Rnt=new fe;d0.prototype.getBoundingSphere=function(e,t){let n=this._modelHash[e.id];if(!l(n))return st.FAILED;if(n.loadFailed)return st.FAILED;let i=n.modelPrimitive;if(!l(i)||!i.show)return st.PENDING;if(!i.ready||!n.modelUpdated)return st.PENDING;let o=this._scene,r=o.ellipsoid??ee.default;if(i.heightReference!==We.NONE){let a=i.modelMatrix;L4.x=a[12],L4.y=a[13],L4.z=a[14];let c=r.cartesianToCartographic(L4,Rnt),u=o.getHeight(c,i.heightReference);return l(u)&&(If(i.heightReference)?c.height=u:c.height+=u),ae.clone(i.boundingSphere,t),t.center=r.cartographicToCartesian(c),st.DONE}return ae.clone(i.boundingSphere,t),st.DONE};d0.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._modelHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],l(r._model)&&l(r._position)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],l(r._model)&&l(r._position)?(Ont(r,a),s.set(r.id,r)):(Mq(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],Mq(this,r,a,c),s.remove(r.id)};function Mq(e,t,n,i){let o=n[t.id];l(o)&&(i.removeAndDestroy(o.modelPrimitive),delete n[t.id])}function Ont(e,t){let n=t[e.id];l(n)&&(n.nodeTransformationsScratch={},n.articulationsScratch={})}var iF=d0;function h0(e){this._definitionChanged=new me,this._value=void 0,this._removeSubscription=void 0,this.setValue(e)}Object.defineProperties(h0.prototype,{isConstant:{get:function(){return W.isConstant(this._value)}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return l(this._value)?this._value.referenceFrame:ki.FIXED}}});var Mnt=new K;h0.prototype.getValue=function(e,t){return l(e)||(e=K.now(Mnt)),this.getValueInReferenceFrame(e,ki.FIXED,t)};h0.prototype.setValue=function(e){this._value!==e&&(this._value=e,l(this._removeSubscription)&&(this._removeSubscription(),this._removeSubscription=void 0),l(e)&&(this._removeSubscription=e.definitionChanged.addEventListener(this._raiseDefinitionChanged,this)),this._definitionChanged.raiseEvent(this))};h0.prototype.getValueInReferenceFrame=function(e,t,n){if(l(this._value))return n=this._value.getValueInReferenceFrame(e,t,n),l(n)?ee.default.scaleToGeodeticSurface(n,n):void 0};h0.prototype.equals=function(e){return this===e||e instanceof h0&&this._value===e._value};h0.prototype._raiseDefinitionChanged=function(){this._definitionChanged.raiseEvent(this)};var Vm=h0;var Lnt=60,Nnt=1,Rpe=new Tn,Lq=new Tn,Nq=new Tn;function Ppe(e){this.entity=e,this.polyline=void 0,this.index=void 0,this.updater=void 0}function Fnt(e,t,n,i,o,r,s,a,c){let u=a,f;f=e.getValueInReferenceFrame(t,r,c[u]),l(f)&&(c[u++]=f);let h=!l(o)||K.lessThanOrEquals(o,t)||K.greaterThanOrEquals(o,n),p=0,_=i.length,m=i[p],y=n,b=!1,x,C,T;for(;p<_;){if(!h&&K.greaterThanOrEquals(m,o)&&(f=e.getValueInReferenceFrame(o,r,c[u]),l(f)&&(c[u++]=f),h=!0),K.greaterThan(m,t)&&K.lessThan(m,y)&&!m.equals(o)&&(f=e.getValueInReferenceFrame(m,r,c[u]),l(f)&&(c[u++]=f)),p<_-1){if(s>0&&!b){let A=i[p+1],S=K.secondsDifference(A,m);b=S>s,b&&(x=Math.ceil(S/s),C=0,T=S/Math.max(x,2),x=Math.max(x-1,1))}if(b&&C0){let _=h.pop();c=this._polylineCollection.get(_),t.index=_}else t.index=this._polylineCollection.length,c=this._polylineCollection.add();c.id=n,t.polyline=c}let f=W.getValueOrDefault(i._resolution,e,Lnt);c.show=!0,c.positions=Mpe(o,r,s,e,this._referenceFrame,f,c.positions.slice()),c.material=Xo.getValue(e,i._material,c.material),c.width=W.getValueOrDefault(i._width,e,Nnt),c.distanceDisplayCondition=W.getValueOrUndefined(i._distanceDisplayCondition,e,c.distanceDisplayCondition)};oF.prototype.removeObject=function(e){let t=e.polyline;l(t)&&(this._unusedIndexes.push(e.index),e.polyline=void 0,t.show=!1,t.id=void 0,e.index=void 0)};oF.prototype.destroy=function(){return this._scene.primitives.remove(this._polylineCollection),le(this)};function m0(e,t){t.collectionChanged.addEventListener(m0.prototype._onCollectionChanged,this),this._scene=e,this._updaters={},this._entityCollection=t,this._items=new Tt,this._onCollectionChanged(t,t.values,[],[])}m0.prototype.update=function(e){let t=this._updaters;for(let i in t)t.hasOwnProperty(i)&&t[i].update(e);let n=this._items.values;if(n.length===0&&l(this._updaters)&&Object.keys(this._updaters).length>0){for(let i in t)t.hasOwnProperty(i)&&t[i].destroy();this._updaters={}}for(let i=0,o=n.length;i-1;o--)r=t[o],l(r._path)&&l(r._position)&&a.set(r.id,new Ppe(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._path)&&l(r._position)?a.contains(r.id)||a.set(r.id,new Ppe(r)):(s=a.get(r.id),l(s)&&(l(s.updater)&&s.updater.removeObject(s),a.remove(r.id)));for(o=n.length-1;o>-1;o--)r=n[o],s=a.get(r.id),l(s)&&(l(s.updater)&&s.updater.removeObject(s),a.remove(r.id))};m0._subSample=Mpe;var rF=m0;var Lpe=V.WHITE,Npe=V.BLACK,Fpe=0,Bpe=1,kpe=0,zpe=Lr.NONE,Upe=new V,Gnt=new d,Vpe=new V,Hpe=new Ft,Gpe=new Ft,jpe=new Pt;function Wpe(e){this.entity=e,this.pointPrimitive=void 0,this.billboard=void 0,this.color=void 0,this.outlineColor=void 0,this.pixelSize=void 0,this.outlineWidth=void 0}function p0(e,t){t.collectionChanged.addEventListener(p0.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new Tt,this._onCollectionChanged(t,t.values,[],[])}p0.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i0?(u.scale=1,_=_||x!==r.outlineWidth||C!==r.pixelSize||!V.equals(y,r.color)||!V.equals(b,r.outlineColor)):(u.scale=C/50,C=50,_=_||x!==r.outlineWidth||!V.equals(y,r.color)||!V.equals(b,r.outlineColor)),_){r.color=V.clone(y,r.color),r.outlineColor=V.clone(b,r.outlineColor),r.pixelSize=C,r.outlineWidth=x;let T=y.alpha,A=y.toCssColorString(),S=b.toCssColorString(),w=JSON.stringify([A,C,S,x]);u.setImage(w,Hx(T,A,S,x,C))}m&&u._updateClamping()}}return!0};p0.prototype.getBoundingSphere=function(e,t){let n=this._items.get(e.id);if(!l(n)||!(l(n.pointPrimitive)||l(n.billboard)))return st.FAILED;if(l(n.pointPrimitive))t.center=d.clone(n.pointPrimitive.position,t.center);else{let i=n.billboard;if(!l(i._clampedPosition))return st.PENDING;t.center=d.clone(i._clampedPosition,t.center)}return t.radius=0,st.DONE};p0.prototype.isDestroyed=function(){return!1};p0.prototype.destroy=function(){this._entityCollection.collectionChanged.removeEventListener(p0.prototype._onCollectionChanged,this);let e=this._entityCollection.values;for(let t=0;t-1;o--)r=t[o],l(r._point)&&l(r._position)&&s.set(r.id,new Wpe(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._point)&&l(r._position)?s.contains(r.id)||s.set(r.id,new Wpe(r)):(sF(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],sF(s.get(r.id),r,a),s.remove(r.id)};function sF(e,t,n){if(l(e)){let i=e.pointPrimitive;if(l(i)){e.pointPrimitive=void 0,n.removePoint(t);return}let o=e.billboard;l(o)&&(e.billboard=void 0,n.removeBillboard(t))}}var aF=p0;var Zpe=[];function jnt(e,t,n,i,o){let r=Zpe;r.length=o;let s,a=n.red,c=n.green,u=n.blue,f=n.alpha,h=i.red,p=i.green,_=i.blue,m=i.alpha;if(V.equals(n,i)){for(s=0;s0?new Array(o):void 0;for(i=0;i0){let M=0,F=h[0];i=i.filter(function(z,k){let H=!1;return o?H=k===F||k===0&&F===1:H=k+1===F,H?(M++,F=h[M],!1):!0})}let _=p.length;if(_<2||t<=0)return;if(r===$t.GEODESIC||r===$t.RHUMB){let M,F;r===$t.GEODESIC?(M=D.chordLength(s,a.maximumRadius),F=Oi.numberOfPoints):(M=s,F=Oi.numberOfPointsRhumbLine);let z=Oi.extractHeights(p,a);if(l(i)){let k=1;for(c=0;c<_-1;++c)k+=F(p[c],p[c+1],M);let H=new Array(k),B=0;for(c=0;c<_-1;++c){let j=p[c],q=p[c+1],Q=i[c],Y=F(j,q,M);if(o&&c0)return ae.fromPoints(t.positions,e),st.DONE}return st.FAILED};lF.prototype.isDestroyed=function(){return!1};lF.prototype.destroy=function(){let t=this._geometryUpdater._scene.id+this._primitives._guid,n=N4[t];l(n)&&(n.remove(this._line),n.length===0&&(this._primitives.removeAndDestroy(n),delete N4[t])),l(this._groundPolylinePrimitive)&&this._groundPrimitives.remove(this._groundPolylinePrimitive),le(this)};var uF=Rh;var Jnt=new V,eit=new Pt,tit=new Pt;function Oh(e,t,n,i,o){let r;n instanceof zt?r=Qr:r=ha,this.orderedGroundPrimitives=e,this.classificationType=t,this.appearanceType=r,this.materialProperty=n,this.updaters=new Tt,this.createPrimitive=!0,this.primitive=void 0,this.oldPrimitive=void 0,this.geometry=new Tt,this.material=void 0,this.updatersWithAttributes=new Tt,this.attributes=new Tt,this.invalidated=!1,this.removeMaterialSubscription=n.definitionChanged.addEventListener(Oh.prototype.onMaterialChanged,this),this.subscriptions=new Tt,this.showsUpdated=new Tt,this.zIndex=i,this._asynchronous=o}Oh.prototype.onMaterialChanged=function(){this.invalidated=!0};Oh.prototype.isMaterial=function(e){let t=this.materialProperty,n=e.fillMaterialProperty;return n===t||n instanceof zt&&t instanceof zt?!0:l(t)&&t.equals(n)};Oh.prototype.add=function(e,t,n){let i=t.id;if(this.updaters.set(i,t),this.geometry.set(i,n),!t.hasConstantFill||!t.fillMaterialProperty.isConstant||!W.isConstant(t.distanceDisplayConditionProperty))this.updatersWithAttributes.set(i,t);else{let o=this;this.subscriptions.set(i,t.entity.definitionChanged.addEventListener(function(r,s,a,c){s==="isShowing"&&o.showsUpdated.set(t.id,t)}))}this.createPrimitive=!0};Oh.prototype.remove=function(e){let t=e.id;if(this.createPrimitive=this.geometry.remove(t)||this.createPrimitive,this.updaters.remove(t)){this.updatersWithAttributes.remove(t);let n=this.subscriptions.get(t);return l(n)&&(n(),this.subscriptions.remove(t)),!0}return!1};Oh.prototype.update=function(e){let t=!0,n=this.primitive,i=this.orderedGroundPrimitives,o=this.geometry.values,r;if(this.createPrimitive){if(o.length>0)l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),n=new Vd({show:!1,asynchronous:this._asynchronous,geometryInstances:o.slice(),appearance:new this.appearanceType,classificationType:this.classificationType}),this.appearanceType===ha&&(this.material=Xo.getValue(e,this.materialProperty,this.material),n.appearance.material=this.material),i.add(n,this.zIndex),t=!1;else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.appearanceType===ha&&(this.material=Xo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};NS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c-1;a--)c=s[a],u=c.id,f=this._updaters.get(u),f.entity===c?(tge(this,f),nge(this,e,f)):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],u=c.id,f=this._updaters.get(u),tge(this,f),f.destroy(),this._updaters.remove(u),this._subscriptions.get(u)(),this._subscriptions.remove(u);for(a=n.length-1;a>-1;a--)c=n[a],u=c.id,f=new uF(c,this._scene),this._updaters.set(u,f),nge(this,e,f),this._subscriptions.set(u,f.geometryChanged.addEventListener(Hm._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let h=!0,p=this._batches,_=p.length;for(a=0;a<_;a++)h=p[a].update(e)&&h;return h};var iit=[],oit=new ae;Hm.prototype.getBoundingSphere=function(e,t){let n=iit,i=oit,o=0,r=st.DONE,s=this._batches,a=s.length,c=this._updaters.get(e.id);for(let u=0;u-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var dF=Hm;function Ql(e){jc.initializeTerrainHeights(),Vd.initializeTerrainHeights();let t=e.scene,n=e.dataSourceCollection;this._eventHelper=new lr,this._eventHelper.add(n.dataSourceAdded,this._onDataSourceAdded,this),this._eventHelper.add(n.dataSourceRemoved,this._onDataSourceRemoved,this),this._eventHelper.add(n.dataSourceMoved,this._onDataSourceMoved,this),this._eventHelper.add(t.postRender,this._postRender,this),this._dataSourceCollection=n,this._scene=t,this._visualizersCallback=e.visualizersCallback??Ql.defaultVisualizersCallback;let i=!1,o=new fl,r=new fl;n.length>0&&(t.primitives.add(o),t.groundPrimitives.add(r),i=!0),this._primitives=o,this._groundPrimitives=r;for(let u=0,f=n.length;unew o(e,i))]};Object.defineProperties(Ql.prototype,{scene:{get:function(){return this._scene}},dataSources:{get:function(){return this._dataSourceCollection}},defaultDataSource:{get:function(){return this._defaultDataSource}},ready:{get:function(){return this._ready}}});Ql.prototype.isDestroyed=function(){return!1};Ql.prototype.destroy=function(){this._eventHelper.removeAll();let e=this._dataSourceCollection;for(let t=0,n=e.length;tfit*u.maximumRadius?(m=sge,d.normalize(h,m),d.negate(m,m),b=d.clone(d.UNIT_Z,Bq),y=d.cross(b,m,F4),d.magnitude(y)>D.EPSILON7&&(d.normalize(m,m),d.normalize(y,y),b=d.cross(m,y,Bq),d.normalize(b,b),p=!0)):d.equalsEpsilon(h,R,D.EPSILON7)||(b=sge,d.normalize(g,b),d.normalize(E,E),y=d.cross(b,E,Bq),_&&(y=d.multiplyByScalar(y,-1,y)),d.equalsEpsilon(y,d.ZERO,D.EPSILON7)||(m=d.cross(y,b,F4),Z.multiplyByVector(L,m,m),Z.multiplyByVector(L,y,y),Z.multiplyByVector(L,b,b),d.normalize(m,m),d.normalize(y,y),d.normalize(b,b),p=!0))}}l(e.boundingSphere)&&(h=e.boundingSphere.center);let x,C,T;i&&(x=d.clone(t.position,kq),C=d.clone(t.direction,age),T=d.clone(t.up,cge));let A=ait,S;l(s)&&(S=s.getValue(c,cit));let w=r.getValue(c,lit);if(a===Vp.INERTIAL&&l(S))N.fromTranslationQuaternionRotationScale(h,S,d.ONE,A);else if(a===Vp.VELOCITY&&l(w)){let R=wt.rotationMatrixFromPositionVelocity(h,w,u,uit);N.fromRotationTranslation(R,h,A)}else a===Vp.ENU||!p?wt.eastNorthUpToFixedFrame(h,u,A):(A[0]=m.x,A[1]=m.y,A[2]=m.z,A[3]=0,A[4]=y.x,A[5]=y.y,A[6]=y.z,A[7]=0,A[8]=b.x,A[9]=b.y,A[10]=b.z,A[11]=0,A[12]=h.x,A[13]=h.y,A[14]=h.z,A[15]=0);t._setTransform(A),i&&(d.clone(x,t.position),d.clone(C,t.direction),d.clone(T,t.up),d.cross(C,T,t.right))}if(n){let p=f===ne.SCENE2D||d.equals(e._offset3D,d.ZERO)?void 0:e._offset3D;t.lookAtTransform(t.transform,p)}}function mF(e,t,n){this.entity=e,this.scene=t,this.ellipsoid=n??ee.default,this.boundingSphere=void 0,this._lastEntity=void 0,this._mode=void 0,this._lastCartesian=new d,this._defaultOffset3D=void 0,this._velocityProperty=new t_(e.position,!0),this._offset3D=new d}Object.defineProperties(mF,{defaultOffset3D:{get:function(){return this._defaultOffset3D},set:function(e){this._defaultOffset3D=d.clone(e,new d)}}});mF.defaultOffset3D=new d(-14e3,3500,3500);var B4=new cd,hit=new d;mF.prototype.update=function(e,t){let n=this.scene,i=this.ellipsoid,o=n.mode;if(o===ne.MORPHING)return;let r=this.entity,s=r.trackingReferenceFrame,a=r.position;if(!l(a))return;let c=this._velocityProperty,u=r.orientation,f=r!==this._lastEntity,h=o!==this._mode,p=n.camera,_=f||h,m=!0;if(f){let y=r.viewFrom,b=l(y);if(!b&&l(t)){B4.pitch=-D.PI_OVER_FOUR,B4.range=0;let x=a.getValue(e,hit);if(l(x)){let C=2-1/Math.max(1,d.magnitude(x)/i.maximumRadius);B4.pitch*=C}p.viewBoundingSphere(t,B4),this.boundingSphere=t,_=!1,m=!1}else(!b||!l(y.getValue(e,this._offset3D)))&&d.clone(mF._defaultOffset3D,this._offset3D)}else!h&&this._mode!==ne.SCENE2D&&d.clone(p.position,this._offset3D);this._lastEntity=r,this._mode=o,dit(this,p,_,m,a,c,u,s,e,i)};var pF=mF;function j4(e){return W4(e.map(([t,n])=>new Array(t).fill(n,0,t)))}function W4(e){return e.reduce((t,n)=>t.concat(Array.isArray(n)?W4(n):n),[])}var lge=[0,1,2,3].concat(...j4([[2,4],[2,5],[4,6],[4,7],[8,8],[8,9],[16,10],[16,11],[32,12],[32,13],[64,14],[64,15],[2,0],[1,16],[1,17],[2,18],[2,19],[4,20],[4,21],[8,22],[8,23],[16,24],[16,25],[32,26],[32,27],[64,28],[64,29]]));function fr(){let e=this;function t(o){let r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.extra_bits,c=e.stat_desc.extra_base,u=e.stat_desc.max_length,f,h,p,_,m,y,b=0;for(_=0;_<=15;_++)o.bl_count[_]=0;for(r[o.heap[o.heap_max]*2+1]=0,f=o.heap_max+1;f<573;f++)h=o.heap[f],_=r[r[h*2+1]*2+1]+1,_>u&&(_=u,b++),r[h*2+1]=_,!(h>e.max_code)&&(o.bl_count[_]++,m=0,h>=c&&(m=a[h-c]),y=r[h*2],o.opt_len+=y*(_+m),s&&(o.static_len+=y*(s[h*2+1]+m)));if(b!==0){do{for(_=u-1;o.bl_count[_]===0;)_--;o.bl_count[_]--,o.bl_count[_+1]+=2,o.bl_count[u]--,b-=2}while(b>0);for(_=u;_!==0;_--)for(h=o.bl_count[_];h!==0;)p=o.heap[--f],!(p>e.max_code)&&(r[p*2+1]!=_&&(o.opt_len+=(_-r[p*2+1])*r[p*2],r[p*2+1]=_),h--)}}function n(o,r){let s=0;do s|=o&1,o>>>=1,s<<=1;while(--r>0);return s>>>1}function i(o,r,s){let a=[],c=0,u,f,h;for(u=1;u<=15;u++)a[u]=c=c+s[u-1]<<1;for(f=0;f<=r;f++)h=o[f*2+1],h!==0&&(o[f*2]=n(a[h]++,h))}e.build_tree=function(o){let r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.elems,c,u,f=-1,h;for(o.heap_len=0,o.heap_max=573,c=0;c=1;c--)o.pqdownheap(r,c);h=a;do c=o.heap[1],o.heap[1]=o.heap[o.heap_len--],o.pqdownheap(r,1),u=o.heap[1],o.heap[--o.heap_max]=c,o.heap[--o.heap_max]=u,r[h*2]=r[c*2]+r[u*2],o.depth[h]=Math.max(o.depth[c],o.depth[u])+1,r[c*2+1]=r[u*2+1]=h,o.heap[1]=h++,o.pqdownheap(r,1);while(o.heap_len>=2);o.heap[--o.heap_max]=o.heap[1],t(o),i(r,e.max_code,o.bl_count)}}fr._length_code=[0,1,2,3,4,5,6,7].concat(...j4([[2,8],[2,9],[2,10],[2,11],[4,12],[4,13],[4,14],[4,15],[8,16],[8,17],[8,18],[8,19],[16,20],[16,21],[16,22],[16,23],[32,24],[32,25],[32,26],[31,27],[1,28]]));fr.base_length=[0,1,2,3,4,5,6,7,8,10,12,14,16,20,24,28,32,40,48,56,64,80,96,112,128,160,192,224,0];fr.base_dist=[0,1,2,3,4,6,8,12,16,24,32,48,64,96,128,192,256,384,512,768,1024,1536,2048,3072,4096,6144,8192,12288,16384,24576];fr.d_code=function(e){return e<256?lge[e]:lge[256+(e>>>7)]};fr.extra_lbits=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0];fr.extra_dbits=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13];fr.extra_blbits=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7];fr.bl_order=[16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15];function Ha(e,t,n,i,o){let r=this;r.static_tree=e,r.extra_bits=t,r.extra_base=n,r.elems=i,r.max_length=o}var mit=[12,140,76,204,44,172,108,236,28,156,92,220,60,188,124,252,2,130,66,194,34,162,98,226,18,146,82,210,50,178,114,242,10,138,74,202,42,170,106,234,26,154,90,218,58,186,122,250,6,134,70,198,38,166,102,230,22,150,86,214,54,182,118,246,14,142,78,206,46,174,110,238,30,158,94,222,62,190,126,254,1,129,65,193,33,161,97,225,17,145,81,209,49,177,113,241,9,137,73,201,41,169,105,233,25,153,89,217,57,185,121,249,5,133,69,197,37,165,101,229,21,149,85,213,53,181,117,245,13,141,77,205,45,173,109,237,29,157,93,221,61,189,125,253,19,275,147,403,83,339,211,467,51,307,179,435,115,371,243,499,11,267,139,395,75,331,203,459,43,299,171,427,107,363,235,491,27,283,155,411,91,347,219,475,59,315,187,443,123,379,251,507,7,263,135,391,71,327,199,455,39,295,167,423,103,359,231,487,23,279,151,407,87,343,215,471,55,311,183,439,119,375,247,503,15,271,143,399,79,335,207,463,47,303,175,431,111,367,239,495,31,287,159,415,95,351,223,479,63,319,191,447,127,383,255,511,0,64,32,96,16,80,48,112,8,72,40,104,24,88,56,120,4,68,36,100,20,84,52,116,3,131,67,195,35,163,99,227],pit=j4([[144,8],[112,9],[24,7],[8,8]]);Ha.static_ltree=W4(mit.map((e,t)=>[e,pit[t]]));var git=[0,16,8,24,4,20,12,28,2,18,10,26,6,22,14,30,1,17,9,25,5,21,13,29,3,19,11,27,7,23],_it=j4([[30,5]]);Ha.static_dtree=W4(git.map((e,t)=>[e,_it[t]]));Ha.static_l_desc=new Ha(Ha.static_ltree,fr.extra_lbits,257,286,15);Ha.static_d_desc=new Ha(Ha.static_dtree,fr.extra_dbits,0,30,15);Ha.static_bl_desc=new Ha(null,fr.extra_blbits,0,19,7);var yit=9,bit=8;function Gm(e,t,n,i,o){let r=this;r.good_length=e,r.max_lazy=t,r.nice_length=n,r.max_chain=i,r.func=o}var fge=0,H4=1,OT=2,Mh=[new Gm(0,0,0,0,fge),new Gm(4,4,8,4,H4),new Gm(4,5,16,8,H4),new Gm(4,6,32,32,H4),new Gm(4,4,16,16,OT),new Gm(8,16,32,32,OT),new Gm(8,16,128,128,OT),new Gm(8,32,128,256,OT),new Gm(32,128,258,1024,OT),new Gm(32,258,258,4096,OT)],k4=["need dictionary","stream end","","","stream error","data error","","buffer error","",""],ld=0,z4=1,gF=2,U4=3,xit=32,zq=42,V4=113,_F=666,Uq=8,Tit=0,Vq=1,Cit=2,vr=3,G4=258,Wu=G4+vr+1;function uge(e,t,n,i){let o=e[t*2],r=e[n*2];return o=3&&z[fr.bl_order[Oe]*2+1]===0;Oe--);return 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mi(Oe,nt,Ge){Xn(),Y=8,Ge&&(Te(nt),Te(~nt)),e.pending_buf.set(c.subarray(Oe,Oe+nt),e.pending),e.pending+=nt}function Bt(Oe,nt,Ge){He((Tit<<1)+(Ge?1:0),3),mi(Oe,nt,!0)}function At(Oe,nt,Ge){let Ye,lt,Ht=0;g>0?(k.build_tree(e),H.build_tree(e),Ht=xe(),Ye=e.opt_len+3+7>>>3,lt=e.static_len+3+7>>>3,lt<=Ye&&(Ye=lt)):Ye=lt=nt+5,nt+4<=Ye&&Oe!=-1?Bt(Oe,nt,Ge):lt==Ye?(He((Vq<<1)+(Ge?1:0),3),St(Ha.static_ltree,Ha.static_dtree)):(He((Cit<<1)+(Ge?1:0),3),Kt(k.max_code+1,H.max_code+1,Ht+1),St(M,F)),be(),Ge&&Xn()}function $i(Oe){At(x>=0?x:-1,S-x,Oe),x=S,t.flush_pending()}function pt(){let Oe,nt,Ge,Ye;do{if(Ye=u-R-S,Ye===0&&S===0&&R===0)Ye=r;else if(Ye==-1)Ye--;else if(S>=r+r-Wu){c.set(c.subarray(r,r+r),0),w-=r,S-=r,x-=r,Oe=_,Ge=Oe;do nt=h[--Ge]&65535,h[Ge]=nt>=r?nt-r:0;while(--Oe!==0);Oe=r,Ge=Oe;do nt=f[--Ge]&65535,f[Ge]=nt>=r?nt-r:0;while(--Oe!==0);Ye+=r}if(t.avail_in===0)return;Oe=t.read_buf(c,S+R,Ye),R+=Oe,R>=vr&&(p=c[S]&255,p=(p<i-5&&(nt=i-5);;){if(R<=1){if(pt(),R===0&&Oe==0)return 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qu=[0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535],Mge=1440,Sit=0,vit=4,wit=9,Iit=5,Dit=[96,7,256,0,8,80,0,8,16,84,8,115,82,7,31,0,8,112,0,8,48,0,9,192,80,7,10,0,8,96,0,8,32,0,9,160,0,8,0,0,8,128,0,8,64,0,9,224,80,7,6,0,8,88,0,8,24,0,9,144,83,7,59,0,8,120,0,8,56,0,9,208,81,7,17,0,8,104,0,8,40,0,9,176,0,8,8,0,8,136,0,8,72,0,9,240,80,7,4,0,8,84,0,8,20,85,8,227,83,7,43,0,8,116,0,8,52,0,9,200,81,7,13,0,8,100,0,8,36,0,9,168,0,8,4,0,8,132,0,8,68,0,9,232,80,7,8,0,8,92,0,8,28,0,9,152,84,7,83,0,8,124,0,8,60,0,9,216,82,7,23,0,8,108,0,8,44,0,9,184,0,8,12,0,8,140,0,8,76,0,9,248,80,7,3,0,8,82,0,8,18,85,8,163,83,7,35,0,8,114,0,8,50,0,9,196,81,7,11,0,8,98,0,8,34,0,9,164,0,8,2,0,8,130,0,8,66,0,9,228,80,7,7,0,8,90,0,8,26,0,9,148,84,7,67,0,8,122,0,8,58,0,9,212,82,7,19,0,8,106,0,8,42,0,9,180,0,8,10,0,8,138,0,8,74,0,9,244,80,7,5,0,8,86,0,8,22,192,8,0,83,7,51,0,8,118,0,8,54,0,9,204,81,7,15,0,8,102,0,8,38,0,9,172,0,8,6,0,8,134,0,8,70,0,9,236,80,7,9,0,8,94,0,8,30,0,9,156,84,7,99,0,8,126,0,8,62,0,9,220,82,7,27,0,8,110,0,8,46,0,9,188,0,8,14,0,8,142,0,8,78,0,9,252,96,7,256,0,8,81,0,8,17,85,8,131,82,7,31,0,8,113,0,8,49,0,9,194,80,7,10,0,8,97,0,8,33,0,9,162,0,8,1,0,8,129,0,8,65,0,9,226,80,7,6,0,8,89,0,8,25,0,9,146,83,7,59,0,8,121,0,8,57,0,9,210,81,7,17,0,8,105,0,8,41,0,9,178,0,8,9,0,8,137,0,8,73,0,9,242,80,7,4,0,8,85,0,8,21,80,8,258,83,7,43,0,8,117,0,8,53,0,9,202,81,7,13,0,8,101,0,8,37,0,9,170,0,8,5,0,8,133,0,8,69,0,9,234,80,7,8,0,8,93,0,8,29,0,9,154,84,7,83,0,8,125,0,8,61,0,9,218,82,7,23,0,8,109,0,8,45,0,9,186,0,8,13,0,8,141,0,8,77,0,9,250,80,7,3,0,8,83,0,8,19,85,8,195,83,7,35,0,8,115,0,8,51,0,9,198,81,7,11,0,8,99,0,8,35,0,9,166,0,8,3,0,8,131,0,8,67,0,9,230,80,7,7,0,8,91,0,8,27,0,9,150,84,7,67,0,8,123,0,8,59,0,9,214,82,7,19,0,8,107,0,8,43,0,9,182,0,8,11,0,8,139,0,8,75,0,9,246,80,7,5,0,8,87,0,8,23,192,8,0,83,7,51,0,8,119,0,8,55,0,9,206,81,7,15,0,8,103,0,8,39,0,9,174,0,8,7,0,8,135,0,8,71,0,9,238,80,7,9,0,8,95,0,8,31,0,9,158,84,7,99,0,8,127,0,8,63,0,9,222,82,7,27,0,8,111,0,8,47,0,9,190,0,8,15,0,8,143,0,8,79,0,9,254,96,7,256,0,8,80,0,8,16,84,8,115,82,7,31,0,8,112,0,8,48,0,9,193,80,7,10,0,8,96,0,8,32,0,9,161,0,8,0,0,8,128,0,8,64,0,9,225,80,7,6,0,8,88,0,8,24,0,9,145,83,7,59,0,8,120,0,8,56,0,9,209,81,7,17,0,8,104,0,8,40,0,9,177,0,8,8,0,8,136,0,8,72,0,9,241,80,7,4,0,8,84,0,8,20,85,8,227,83,7,43,0,8,116,0,8,52,0,9,201,81,7,13,0,8,100,0,8,36,0,9,169,0,8,4,0,8,132,0,8,68,0,9,233,80,7,8,0,8,92,0,8,28,0,9,153,84,7,83,0,8,124,0,8,60,0,9,217,82,7,23,0,8,108,0,8,44,0,9,185,0,8,12,0,8,140,0,8,76,0,9,249,80,7,3,0,8,82,0,8,18,85,8,163,83,7,35,0,8,114,0,8,50,0,9,197,81,7,11,0,8,98,0,8,34,0,9,165,0,8,2,0,8,130,0,8,66,0,9,229,80,7,7,0,8,90,0,8,26,0,9,149,84,7,67,0,8,122,0,8,58,0,9,213,82,7,19,0,8,106,0,8,42,0,9,181,0,8,10,0,8,138,0,8,74,0,9,245,80,7,5,0,8,86,0,8,22,192,8,0,83,7,51,0,8,118,0,8,54,0,9,205,81,7,15,0,8,102,0,8,38,0,9,173,0,8,6,0,8,134,0,8,70,0,9,237,80,7,9,0,8,94,0,8,30,0,9,157,84,7,99,0,8,126,0,8,62,0,9,221,82,7,27,0,8,110,0,8,46,0,9,189,0,8,14,0,8,142,0,8,78,0,9,253,96,7,256,0,8,81,0,8,17,85,8,131,82,7,31,0,8,113,0,8,49,0,9,195,80,7,10,0,8,97,0,8,33,0,9,163,0,8,1,0,8,129,0,8,65,0,9,227,80,7,6,0,8,89,0,8,25,0,9,147,83,7,59,0,8,121,0,8,57,0,9,211,81,7,17,0,8,105,0,8,41,0,9,179,0,8,9,0,8,137,0,8,73,0,9,243,80,7,4,0,8,85,0,8,21,80,8,258,83,7,43,0,8,117,0,8,53,0,9,203,81,7,13,0,8,101,0,8,37,0,9,171,0,8,5,0,8,133,0,8,69,0,9,235,80,7,8,0,8,93,0,8,29,0,9,155,84,7,83,0,8,125,0,8,61,0,9,219,82,7,23,0,8,109,0,8,45,0,9,187,0,8,13,0,8,141,0,8,77,0,9,251,80,7,3,0,8,83,0,8,19,85,8,195,83,7,35,0,8,115,0,8,51,0,9,199,81,7,11,0,8,99,0,8,35,0,9,167,0,8,3,0,8,131,0,8,67,0,9,231,80,7,7,0,8,91,0,8,27,0,9,151,84,7,67,0,8,123,0,8,59,0,9,215,82,7,19,0,8,107,0,8,43,0,9,183,0,8,11,0,8,139,0,8,75,0,9,247,80,7,5,0,8,87,0,8,23,192,8,0,83,7,51,0,8,119,0,8,55,0,9,207,81,7,15,0,8,103,0,8,39,0,9,175,0,8,7,0,8,135,0,8,71,0,9,239,80,7,9,0,8,95,0,8,31,0,9,159,84,7,99,0,8,127,0,8,63,0,9,223,82,7,27,0,8,111,0,8,47,0,9,191,0,8,15,0,8,143,0,8,79,0,9,255],Pit=[80,5,1,87,5,257,83,5,17,91,5,4097,81,5,5,89,5,1025,85,5,65,93,5,16385,80,5,3,88,5,513,84,5,33,92,5,8193,82,5,9,90,5,2049,86,5,129,192,5,24577,80,5,2,87,5,385,83,5,25,91,5,6145,81,5,7,89,5,1537,85,5,97,93,5,24577,80,5,4,88,5,769,84,5,49,92,5,12289,82,5,13,90,5,3073,86,5,193,192,5,24577],Rit=[3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258,0,0],Oit=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,112,112],Mit=[1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577],Lit=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13],g0=15;function Wq(){let e=this,t,n,i,o,r,s;function a(u,f,h,p,_,m,y,b,x,C,T){let A,S,w,R,P,O,L,g,E,v,I,M,F,z,k;v=0,P=h;do i[u[f+v]]++,v++,P--;while(P!==0);if(i[0]==h)return y[0]=-1,b[0]=0,0;for(g=b[0],O=1;O<=g0&&i[O]===0;O++);for(L=O,gP&&(g=P),b[0]=g,z=1<M+g;){if(R++,M+=g,k=w-M,k=k>g?g:k,(S=1<<(O=L-M))>A+1&&(S-=A+1,F=L,OMge)return-3;r[R]=I=C[0],C[0]+=k,R!==0?(s[R]=P,o[0]=O,o[1]=g,O=P>>>M-g,o[2]=I-r[R-1]-O,x.set(o,(r[R-1]+O)*3)):y[0]=I}for(o[1]=L-M,v>=h?o[0]=192:T[v]>>M;O>>=1)P^=O;for(P^=O,E=(1<257?(C==-3?x.msg="oversubscribed distance tree":C==-5?(x.msg="incomplete distance tree",C=-3):C!=-4&&(x.msg="empty distance tree with lengths",C=-3),C):0)}}Wq.inflate_trees_fixed=function(e,t,n,i){return e[0]=wit,t[0]=Iit,n[0]=Dit,i[0]=Pit,0};var q4=0,mge=1,pge=2,gge=3,_ge=4,yge=5,bge=6,Hq=7,xge=8,Y4=9;function Nit(){let e=this,t,n=0,i,o=0,r=0,s=0,a=0,c=0,u=0,f=0,h,p=0,_,m=0;function y(b,x,C,T,A,S,w,R){let P,O,L,g,E,v,I,M,F,z,k,H,B,j,q,Q;I=R.next_in_index,M=R.avail_in,E=w.bitb,v=w.bitk,F=w.write,z=F>=O[Q+1],v-=O[Q+1],w.win[F++]=O[Q+2],z--;continue}do{if(E>>=O[Q+1],v-=O[Q+1],(g&16)!==0){for(g&=15,B=O[Q+2]+(E&qu[g]),E>>=g,v-=g;v<15;)M--,E|=(R.read_byte(I++)&255)<>=O[Q+1],v-=O[Q+1],(g&16)!==0){for(g&=15;v>=g,v-=g,z-=B,F>=j)q=F-j,F-q>0&&2>F-q?(w.win[F++]=w.win[q++],w.win[F++]=w.win[q++],B-=2):(w.win.set(w.win.subarray(q,q+2),F),F+=2,q+=2,B-=2);else{q=F-j;do q+=w.end;while(q<0);if(g=w.end-q,B>g){if(B-=g,F-q>0&&g>F-q)do w.win[F++]=w.win[q++];while(--g!==0);else w.win.set(w.win.subarray(q,q+g),F),F+=g,q+=g,g=0;q=0}}if(F-q>0&&B>F-q)do w.win[F++]=w.win[q++];while(--B!==0);else w.win.set(w.win.subarray(q,q+B),F),F+=B,q+=B,B=0;break}else if((g&64)===0)P+=O[Q+2],P+=E&qu[g],Q=(L+P)*3,g=O[Q];else return R.msg="invalid distance code",B=R.avail_in-M,B=v>>3>3:B,M+=B,I-=B,v-=B<<3,w.bitb=E,w.bitk=v,R.avail_in=M,R.total_in+=I-R.next_in_index,R.next_in_index=I,w.write=F,-3;while(!0);break}if((g&64)===0){if(P+=O[Q+2],P+=E&qu[g],Q=(L+P)*3,(g=O[Q])===0){E>>=O[Q+1],v-=O[Q+1],w.win[F++]=O[Q+2],z--;break}}else return(g&32)!==0?(B=R.avail_in-M,B=v>>3>3:B,M+=B,I-=B,v-=B<<3,w.bitb=E,w.bitk=v,R.avail_in=M,R.total_in+=I-R.next_in_index,R.next_in_index=I,w.write=F,1):(R.msg="invalid literal/length code",B=R.avail_in-M,B=v>>3>3:B,M+=B,I-=B,v-=B<<3,w.bitb=E,w.bitk=v,R.avail_in=M,R.total_in+=I-R.next_in_index,R.next_in_index=I,w.write=F,-3)}while(!0)}while(z>=258&&M>=10);return B=R.avail_in-M,B=v>>3>3:B,M+=B,I-=B,v-=B<<3,w.bitb=E,w.bitk=v,R.avail_in=M,R.total_in+=I-R.next_in_index,R.next_in_index=I,w.write=F,0}e.init=function(b,x,C,T,A,S){t=q4,u=b,f=x,h=C,p=T,_=A,m=S,i=null},e.proc=function(b,x,C){let T,A,S,w=0,R=0,P=0,O,L,g,E;for(P=x.next_in_index,O=x.avail_in,w=b.bitb,R=b.bitk,L=b.write,g=L=258&&O>=10&&(b.bitb=w,b.bitk=R,x.avail_in=O,x.total_in+=P-x.next_in_index,x.next_in_index=P,b.write=L,C=y(u,f,h,p,_,m,b,x),P=x.next_in_index,O=x.avail_in,w=b.bitb,R=b.bitk,L=b.write,g=L>>=i[A+1],R-=i[A+1],S=i[A],S===0){s=i[A+2],t=bge;break}if((S&16)!==0){a=S&15,n=i[A+2],t=pge;break}if((S&64)===0){r=S,o=A/3+i[A+2];break}if((S&32)!==0){t=Hq;break}return t=Y4,x.msg="invalid literal/length code",C=-3,b.bitb=w,b.bitk=R,x.avail_in=O,x.total_in+=P-x.next_in_index,x.next_in_index=P,b.write=L,b.inflate_flush(x,C);case pge:for(T=a;R>=T,R-=T,r=f,i=_,o=m,t=gge;case gge:for(T=r;R>=i[A+1],R-=i[A+1],S=i[A],(S&16)!==0){a=S&15,c=i[A+2],t=_ge;break}if((S&64)===0){r=S,o=A/3+i[A+2];break}return t=Y4,x.msg="invalid distance code",C=-3,b.bitb=w,b.bitk=R,x.avail_in=O,x.total_in+=P-x.next_in_index,x.next_in_index=P,b.write=L,b.inflate_flush(x,C);case _ge:for(T=a;R>=T,R-=T,t=yge;case yge:for(E=L-c;E<0;)E+=b.end;for(;n!==0;){if(g===0&&(L==b.end&&b.read!==0&&(L=0,g=L7&&(R-=8,O++,P--),b.write=L,C=b.inflate_flush(x,C),L=b.write,g=Ly.avail_out&&(x=y.avail_out),x!==0&&b==-5&&(b=0),y.avail_out-=x,y.total_out+=x,y.next_out.set(n.win.subarray(T,T+x),C),C+=x,T+=x,T==n.end&&(T=0,n.write==n.end&&(n.write=0),x=n.write-T,x>y.avail_out&&(x=y.avail_out),x!==0&&b==-5&&(b=0),y.avail_out-=x,y.total_out+=x,y.next_out.set(n.win.subarray(T,T+x),C),C+=x,T+=x),y.next_out_index=C,n.read=T,b},n.proc=function(y,b){let x,C,T,A,S,w,R,P;for(A=y.next_in_index,S=y.avail_in,C=n.bitb,T=n.bitk,w=n.write,R=w>>1){case 0:C>>>=3,T-=3,x=T&7,C>>>=x,T-=x,i=Gq;break;case 1:O=[],L=[],g=[[]],E=[[]],Wq.inflate_trees_fixed(O,L,g,E),f.init(O[0],L[0],g[0],0,E[0],0),C>>>=3,T-=3,i=X4;break;case 2:C>>>=3,T-=3,i=Age;break;case 3:return C>>>=3,T-=3,i=MT,y.msg="invalid block type",b=-3,n.bitb=C,n.bitk=T,y.avail_in=S,y.total_in+=A-y.next_in_index,y.next_in_index=A,n.write=w,n.inflate_flush(y,b)}break;case Gq:for(;T<32;){if(S!==0)b=0;else return n.bitb=C,n.bitk=T,y.avail_in=S,y.total_in+=A-y.next_in_index,y.next_in_index=A,n.write=w,n.inflate_flush(y,b);S--,C|=(y.read_byte(A++)&255)<>>16&65535)!=(C&65535))return i=MT,y.msg="invalid stored block lengths",b=-3,n.bitb=C,n.bitk=T,y.avail_in=S,y.total_in+=A-y.next_in_index,y.next_in_index=A,n.write=w,n.inflate_flush(y,b);o=C&65535,C=T=0,i=o!==0?Cge:h!==0?K4:kS;break;case Cge:if(S===0||R===0&&(w==n.end&&n.read!==0&&(w=0,R=wS&&(x=S),x>R&&(x=R),n.win.set(y.read_buf(A,x),w),A+=x,S-=x,w+=x,R-=x,(o-=x)!==0)break;i=h!==0?K4:kS;break;case Age:for(;T<14;){if(S!==0)b=0;else return n.bitb=C,n.bitk=T,y.avail_in=S,y.total_in+=A-y.next_in_index,y.next_in_index=A,n.write=w,n.inflate_flush(y,b);S--,C|=(y.read_byte(A++)&255)<29||(x>>5&31)>29)return i=MT,y.msg="too many length or distance symbols",b=-3,n.bitb=C,n.bitk=T,y.avail_in=S,y.total_in+=A-y.next_in_index,y.next_in_index=A,n.write=w,n.inflate_flush(y,b);if(x=258+(x&31)+(x>>5&31),!a||a.length>>=14,T-=14,s=0,i=Ege;case Ege:for(;s<4+(r>>>10);){for(;T<3;){if(S!==0)b=0;else return n.bitb=C,n.bitk=T,y.avail_in=S,y.total_in+=A-y.next_in_index,y.next_in_index=A,n.write=w,n.inflate_flush(y,b);S--,C|=(y.read_byte(A++)&255)<>>=3,T-=3}for(;s<19;)a[Tge[s++]]=0;if(c[0]=7,x=m.inflate_trees_bits(a,c,u,p,y),x!=0)return b=x,b==-3&&(a=null,i=MT),n.bitb=C,n.bitk=T,y.avail_in=S,y.total_in+=A-y.next_in_index,y.next_in_index=A,n.write=w,n.inflate_flush(y,b);s=0,i=Sge;case Sge:for(;x=r,!(s>=258+(x&31)+(x>>5&31));){let z,k;for(x=c[0];T>>=x,T-=x,a[s++]=k;else{for(P=k==18?7:k-14,z=k==18?11:3;T>>=x,T-=x,z+=C&qu[P],C>>>=P,T-=P,P=s,x=r,P+z>258+(x&31)+(x>>5&31)||k==16&&P<1)return a=null,i=MT,y.msg="invalid bit length 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y=vF(jm,p);u.update(y);let b=c.update(y);m=SF(jm,b)}if(a){let y=ud(SF(jm,u.digest()),0,C0);for(let b=0;bthis.resolveReady=r),password:qge(t,n),strength:i-1,pending:new Uint8Array})},async transform(r,s){let a=this,{password:c,strength:u,resolveReady:f,ready:h}=a,p=new Uint8Array;c?(p=await tot(a,u,c),f()):await h;let _=new Uint8Array(p.length+r.length-r.length%VS);_.set(p,0),s.enqueue(jge(a,r,_,p.length,0))},async flush(r){let{ctr:s,hmac:a,pending:c,ready:u}=this;if(a&&s){await u;let f=new Uint8Array;if(c.length){let h=s.update(vF(jm,c));a.update(h),f=SF(jm,h)}o.signature=SF(jm,a.digest()).slice(0,C0),r.enqueue($q(f,o.signature))}}}),o=this}};function jge(e,t,n,i,o,r){let{ctr:s,hmac:a,pending:c}=e,u=t.length-o;c.length&&(t=$q(c,t),n=oot(n,u-u%VS));let f;for(f=0;f<=u-VS;f+=VS){let h=vF(jm,ud(t,f,f+VS));r&&a.update(h);let p=s.update(h);r||a.update(p),n.set(SF(jm,p),f+i)}return e.pending=ud(t,f),n}async function eot(e,t,n,i){let o=await 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L=0;L>8==0,k=F>>8==3,H=T.subarray(v,I),B=Ca(A,C+32),j=M+B,q=T.subarray(M,j),Q=E,Y=E,J=ys(A,C+38),$=z&&(qS(A,C+38)&16)==16||k&&(J>>16&61440)==16384||H.length&&H[H.length-1]==LT.charCodeAt(0),he=k&&(J>>16&73)!=0,be=ys(A,C+42)+b;Object.assign(g,{versionMadeBy:F,msDosCompatible:z,compressedSize:0,uncompressedSize:0,commentLength:B,directory:$,offset:be,diskNumberStart:Ca(A,C+34),internalFileAttributes:Ca(A,C+36),externalFileAttributes:J,rawFilename:H,filenameUTF8:Q,commentUTF8:Y,rawExtraField:T.subarray(I,M),executable:he}),g.internalFileAttribute=g.internalFileAttributes,g.externalFileAttribute=g.externalFileAttributes;let ce=ml(n,t,"decodeText")||DF,_e=Q?b_e:w||x_e,xe=Y?b_e:R||x_e,ve=ce(H,_e);ve===hi&&(ve=DF(H,_e));let Te=ce(q,xe);Te===hi&&(Te=DF(q,xe)),Object.assign(g,{rawComment:q,filename:ve,comment:Te,directory:$||ve.endsWith(LT)}),x=Math.max(be,x),A_e(g,g,A,C+6),g.zipCrypto=g.encrypted&&!g.extraFieldAES;let Fe=new 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i=e.rawBitFlag=Ca(t,n+2),o=(i&1)==1,r=ys(t,n+6);Object.assign(e,{encrypted:o,version:Ca(t,n),bitFlag:{level:(i&6)>>1,dataDescriptor:(i&8)==8,languageEncodingFlag:(i&2048)==2048},rawLastModDate:r,lastModDate:Bot(r),filenameLength:Ca(t,n+22),extraFieldLength:Ca(t,n+24)})}function A_e(e,t,n,i,o){let{rawExtraField:r}=t,s=t.extraField=new Map,a=Aa(new Uint8Array(r)),c=0;try{for(;ct[o]==r);for(let o=0,r=0;o=5&&(r.push(WS),s.push(b8));let a=1;r.forEach((c,u)=>{if(e.data.length>=a+4){let f=ys(i,a);t[c]=e[c]=new Date(f*1e3);let h=s[u];e[h]=f}a+=4})}async function Fot(e,t,n,i,o){let r=new Uint8Array(4),s=Aa(r);kot(s,0,t);let a=i+o;return await c(i)||await c(Math.min(a,n));async function c(u){let f=n-u,h=await Ga(e,f,u);for(let p=h.length-i;p>=0;p--)if(h[p]==r[0]&&h[p+1]==r[1]&&h[p+2]==r[2]&&h[p+3]==r[3])return{offset:f+p,buffer:h.slice(p,p+i).buffer}}}function ml(e,t,n){return t[n]===hi?e.options[n]:t[n]}function Bot(e){let t=(e&4294901760)>>16,n=e&65535;try{return new 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_=t.minimum,m=t.maximum,y=d.subtract(m,_,Vlt),b=i-n;Math.max(d.maximumComponent(y),b)0,_=e.isGeographic??!0,m=e.ellipsoid??ee.default,y=1/m.maximumRadius,b=se.clone(e.nativeRectangle),x=se.clone(e.rectangle),C,T,A,S;l(x)?(C=x.west,T=x.south,A=x.east,S=x.north):_?(C=a(b.west),T=a(b.south),A=a(b.east),S=a(b.north)):(C=b.west*y,T=s-2*o(r(-b.south*y)),A=b.east*y,S=s-2*o(r(-b.north*y)));let w=e.relativeToCenter,R=l(w);w=R?w:d.ZERO;let P=e.includeWebMercatorT??!1,O=e.exaggeration??1,L=e.exaggerationRelativeHeight??0,E=O!==1,v=e.structure??tp.DEFAULT_STRUCTURE,I=v.heightScale??tp.DEFAULT_STRUCTURE.heightScale,M=v.heightOffset??tp.DEFAULT_STRUCTURE.heightOffset,F=v.elementsPerHeight??tp.DEFAULT_STRUCTURE.elementsPerHeight,z=v.stride??tp.DEFAULT_STRUCTURE.stride,k=v.elementMultiplier??tp.DEFAULT_STRUCTURE.elementMultiplier,H=v.isBigEndian??tp.DEFAULT_STRUCTURE.isBigEndian,B=se.computeWidth(b),j=se.computeHeight(b),q=B/(u-1),Q=j/(f-1);_||(B*=y,j*=y);let Y=m.radiiSquared,J=Y.x,$=Y.y,he=Y.z,be=65536,ce=-65536,_e=wt.eastNorthUpToFixedFrame(w,m),xe=N.inverseTransformation(_e,Wlt),ve,Te;P&&(ve=Pi.geodeticLatitudeToMercatorAngle(T),Te=1/(Pi.geodeticLatitudeToMercatorAngle(S)-ve));let Fe=qlt;Fe.x=Number.POSITIVE_INFINITY,Fe.y=Number.POSITIVE_INFINITY,Fe.z=Number.POSITIVE_INFINITY;let He=Ylt;He.x=Number.NEGATIVE_INFINITY,He.y=Number.NEGATIVE_INFINITY,He.z=Number.NEGATIVE_INFINITY;let Je=Number.POSITIVE_INFINITY,Dt=u*f,Kt=h>0?u*2+f*2:0,Ke=Dt+Kt,un=new Array(Ke),Ot=new Array(Ke),St=new Array(Ke),Xn=P?new Array(Ke):[],mi=E?new Array(Ke):[],Bt=0,At=f,$i=0,pt=u;p&&(--Bt,++At,--$i,++pt);let Ho=1e-5;for(let Ye=Bt;Ye=f&&(lt=f-1);let Ht=b.north-Q*lt;_?Ht=a(Ht):Ht=s-2*o(r(-Ht*y));let bn=(Ht-T)/(S-T);bn=D.clamp(bn,0,1);let wo=Ye===Bt,bo=Ye===At-1;h>0&&(wo?Ht+=Ho*j:bo&&(Ht-=Ho*j));let $a=t(Ht),Qa=n(Ht),Ai=he*Qa,pi;P&&(pi=(Pi.geodeticLatitudeToMercatorAngle(Ht)-ve)*Te);for(let ca=$i;ca=u&&(Xr=u-1);let El=lt*(u*z)+Xr*z,mo;if(F===1)mo=c[El];else{mo=0;let Mo;if(H)for(Mo=0;Mo=0;--Mo)mo=mo*k+c[El+Mo]}mo=mo*I+M,ce=Math.max(ce,mo),be=Math.min(be,mo);let Dr=b.west+q*Xr;_?Dr=a(Dr):Dr=Dr*y;let Tp=(Dr-C)/(A-C);Tp=D.clamp(Tp,0,1);let Kr=lt*u+Xr;if(h>0){let Mo=ca===$i,rn=ca===pt-1,Ce=wo||bo||Mo||rn;if((wo||bo)&&(Mo||rn))continue;Ce&&(mo-=h,Mo?(Kr=Dt+(f-lt-1),Dr-=Ho*B):bo?Kr=Dt+f+(u-Xr-1):rn?(Kr=Dt+f+u+lt,Dr+=Ho*B):wo&&(Kr=Dt+f+u+f+Xr))}let Sl=$a*t(Dr),Ja=$a*n(Dr),cb=J*Sl,la=$*Ja,Nc=1/i(cb*Sl+la*Ja+Ai*Qa),ls=cb*Nc,mf=la*Nc,pf=Ai*Nc,gf=new d;gf.x=ls+Sl*mo,gf.y=mf+Ja*mo,gf.z=pf+Qa*mo,N.multiplyByPoint(xe,gf,eK),d.minimumByComponent(eK,Fe,Fe),d.maximumByComponent(eK,He,He),Je=Math.min(Je,mo),un[Kr]=gf,St[Kr]=new U(Tp,bn),Ot[Kr]=mo,P&&(Xn[Kr]=pi),E&&(mi[Kr]=m.geodeticSurfaceNormal(gf))}}let mr=ae.fromPoints(un),Za;l(x)&&(Za=Sn.fromRectangle(x,be,ce,m));let Ir;R&&(Ir=new Yg(m).computeHorizonCullingPointPossiblyUnderEllipsoid(w,un,be));let Cs=new iy(Fe,He,w),Oe=new Ic(w,Cs,Je,ce,_e,!1,P,E,O,L),nt=new Float32Array(Ke*Oe.stride),Ge=0;for(let Ye=0;Ye0?T=rs.getRegularGridAndSkirtIndicesAndEdgeIndices(C.gridWidth,C.gridHeight):T=rs.getRegularGridIndicesAndEdgeIndices(C.gridWidth,C.gridHeight);let A=C.gridWidth*C.gridHeight;return x._mesh=new md(h,new Float32Array(C.vertices),T.indices,T.indexCountWithoutSkirts,A,C.minimumHeight,C.maximumHeight,ae.clone(C.boundingSphere3D),d.clone(C.occludeePointInScaledSpace),C.numberOfAttributes,Sn.clone(C.orientedBoundingBox),Ic.clone(C.encoding),T.westIndicesSouthToNorth,T.southIndicesEastToWest,T.eastIndicesNorthToSouth,T.northIndicesWestToEast),x._buffer=void 0,x._mesh})};p_.prototype._createMeshSync=function(e){let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=e.exaggeration??1,s=e.exaggerationRelativeHeight??0,a=t.ellipsoid,c=t.tileXYToNativeRectangle(n,i,o),u=t.tileXYToRectangle(n,i,o),f=a.cartographicToCartesian(se.center(u)),h=this._structure,_=rs.getEstimatedLevelZeroGeometricErrorForAHeightmap(a,this._width,t.getNumberOfXTilesAtLevel(0))/(1<0?y=rs.getRegularGridAndSkirtIndicesAndEdgeIndices(this._width,this._height):y=rs.getRegularGridIndicesAndEdgeIndices(this._width,this._height);let b=m.gridWidth*m.gridHeight;return this._mesh=new md(f,m.vertices,y.indices,y.indexCountWithoutSkirts,b,m.minimumHeight,m.maximumHeight,m.boundingSphere3D,m.occludeePointInScaledSpace,m.encoding.stride,m.orientedBoundingBox,m.encoding,y.westIndicesSouthToNorth,y.southIndicesEastToWest,y.eastIndicesNorthToSouth,y.northIndicesWestToEast),this._mesh};p_.prototype.interpolateHeight=function(e,t,n){let i=this._width,o=this._height,r=this._structure,s=r.stride,a=r.elementsPerHeight,c=r.elementMultiplier,u=r.isBigEndian,f=r.heightOffset,h=r.heightScale,p=l(this._mesh),_=this._encoding===dd.LERC;if(!p&&_)return;let y;if(p){let b=this._mesh.vertices,x=this._mesh.encoding;y=$0e(b,x,f,h,e,i,o,t,n)}else y=$lt(this._buffer,a,c,s,u,e,i,o,t,n),y=y*h+f;return y};p_.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(a))return;let c=this._width,u=this._height,f=this._structure,h=f.stride,p=new this._bufferType(c*u*h),_=a.vertices,m=a.encoding,y=e.tileXYToRectangle(t,n,i),b=e.tileXYToRectangle(o,r,s),x=f.heightOffset,C=f.heightScale,T=f.elementsPerHeight,A=f.elementMultiplier,S=f.isBigEndian,w=Math.pow(A,T-1);for(let R=0;Rf.highestEncodedHeight?f.highestEncodedHeight:g,Qlt(p,T,A,w,h,S,R*c+O,g)}}return Promise.resolve(new p_({buffer:p,width:c,height:u,childTileMask:0,structure:this._structure,createdByUpsampling:!0}))};p_.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<=s&&(_=s-1,p=s-2);let m=h|0,y=m+1;y>=a&&(y=a-1,m=a-2);let b=f-p,x=h-m;m=a-1-m,y=a-1-y;let C=_H(e,t,n,i,o,m*s+p),T=_H(e,t,n,i,o,m*s+_),A=_H(e,t,n,i,o,y*s+p),S=_H(e,t,n,i,o,y*s+_);return Q0e(b,x,C,T,A,S)}function $0e(e,t,n,i,o,r,s,a,c){let u=(a-o.west)*(r-1)/(o.east-o.west),f=(c-o.south)*(s-1)/(o.north-o.south),h=u|0,p=h+1;p>=r&&(p=r-1,h=r-2);let _=f|0,m=_+1;m>=s&&(m=s-1,_=s-2);let y=u-h,b=f-_;_=s-1-_,m=s-1-m;let x=(t.decodeHeight(e,_*r+h)-n)/i,C=(t.decodeHeight(e,_*r+p)-n)/i,T=(t.decodeHeight(e,m*r+h)-n)/i,A=(t.decodeHeight(e,m*r+p)-n)/i;return Q0e(y,b,x,C,T,A)}function Q0e(e,t,n,i,o,r){return t=0;--a)s=s*n+e[r+a];return s}function Qlt(e,t,n,i,o,r,s,a){s*=o;let c;if(r)for(c=0;c0;--c)e[s+c]=a/i|0,a-=e[s+c]*i,i/=n;e[s+c]=a}var Wa=p_;function rv(e,t){this._tilingScheme=e,this._maximumLevel=t,this._rootNodes=[]}var XT=new se;function Jlt(e,t,n,i){let o=i.length;for(let r=0;r=0;--i)if(l(n[i])&&n[i].length===0)return i;return 0};var J0e=new fe;rv.prototype.isTileAvailable=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(t,n,e,XT);return se.center(i,J0e),this.computeMaximumLevelAtPosition(J0e)>=e};rv.prototype.computeChildMaskForTile=function(e,t,n){let i=e+1;if(i>=this._maximumLevel)return 0;let o=0;return o|=this.isTileAvailable(i,2*t,2*n+1)?1:0,o|=this.isTileAvailable(i,2*t+1,2*n+1)?2:0,o|=this.isTileAvailable(i,2*t,2*n)?4:0,o|=this.isTileAvailable(i,2*t+1,2*n)?8:0,o};function iv(e,t,n,i,o){this.tilingScheme=e,this.parent=t,this.level=n,this.x=i,this.y=o,this.extent=e.tileXYToRectangle(i,o,n),this.rectangles=[],this._sw=void 0,this._se=void 0,this._nw=void 0,this._ne=void 0}Object.defineProperties(iv.prototype,{nw:{get:function(){return this._nw||(this._nw=new iv(this.tilingScheme,this,this.level+1,this.x*2,this.y*2)),this._nw}},ne:{get:function(){return this._ne||(this._ne=new iv(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2)),this._ne}},sw:{get:function(){return this._sw||(this._sw=new iv(this.tilingScheme,this,this.level+1,this.x*2,this.y*2+1)),this._sw}},se:{get:function(){return this._se||(this._se=new iv(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2+1)),this._se}}});function out(e,t,n,i,o){this.level=e,this.west=t,this.south=n,this.east=i,this.north=o}function tK(e,t){let n=Math.max(e.west,t.west),i=Math.max(e.south,t.south),o=Math.min(e.east,t.east),r=Math.min(e.north,t.north);return i=e.west&&t.east<=e.east&&t.south>=e.south&&t.north<=e.north}function ov(e,t){return t.longitude>=e.west&&t.longitude<=e.east&&t.latitude>=e.south&&t.latitude<=e.north}function ZF(e,t,n){let i=0,o=!1;for(;!o;){let r=t._nw&&ov(t._nw.extent,n),s=t._ne&&ov(t._ne.extent,n),a=t._sw&&ov(t._sw.extent,n),c=t._se&&ov(t._se.extent,n);if(r+s+a+c>1){r&&(i=Math.max(i,ZF(t,t._nw,n))),s&&(i=Math.max(i,ZF(t,t._ne,n))),a&&(i=Math.max(i,ZF(t,t._sw,n))),c&&(i=Math.max(i,ZF(t,t._se,n)));break}else r?t=t._nw:s?t=t._ne:a?t=t._sw:c?t=t._se:o=!0}for(;t!==e;){let r=t.rectangles;for(let s=r.length-1;s>=0&&r[s].level>i;--s){let a=r[s];ov(a,n)&&(i=a.level)}t=t.parent}return i}function $F(e,t,n){if(!t)return;let i,o=!1;for(i=0;it.east&&n.push(new se(t.east,o.south,o.east,o.north)),o.southt.north&&n.push(new se(Math.max(t.west,o.west),t.north,Math.min(t.east,o.east),o.north))):n.push(o)}return n}var Hh=rv;function cut(e){let t,n=e.name,i=e.message;l(n)&&l(i)?t=`${n}: ${i}`:t=e.toString();let o=e.stack;return l(o)&&(t+=` ${o}`),t}var np=cut;function bH(e,t,n,i,o,r,s){this.provider=e,this.message=t,this.x=n,this.y=i,this.level=o,this.timesRetried=r??0,this.retry=!1,this.error=s}bH.reportError=function(e,t,n,i,o,r,s,a){let c=e;return l(e)?(c.provider=t,c.message=i,c.x=o,c.y=r,c.level=s,c.retry=!1,c.error=a,++c.timesRetried):c=new bH(t,i,o,r,s,0,a),l(n)&&n.numberOfListeners>0?n.raiseEvent(c):l(t)&&console.log(`An error occurred in "${t.constructor.name}": ${np(i)}`),c};bH.reportSuccess=function(e){l(e)&&(e.timesRetried=-1)};var So=bH;function M0(e){if(e=e??G.EMPTY_OBJECT,this._ellipsoid=e.ellipsoid??ee.default,this._numberOfLevelZeroTilesX=e.numberOfLevelZeroTilesX??1,this._numberOfLevelZeroTilesY=e.numberOfLevelZeroTilesY??1,this._projection=new Pi(this._ellipsoid),l(e.rectangleSouthwestInMeters)&&l(e.rectangleNortheastInMeters))this._rectangleSouthwestInMeters=e.rectangleSouthwestInMeters,this._rectangleNortheastInMeters=e.rectangleNortheastInMeters;else{let i=this._ellipsoid.maximumRadius*Math.PI;this._rectangleSouthwestInMeters=new U(-i,-i),this._rectangleNortheastInMeters=new U(i,i)}let t=this._projection.unproject(this._rectangleSouthwestInMeters),n=this._projection.unproject(this._rectangleNortheastInMeters);this._rectangle=new se(t.longitude,t.latitude,n.longitude,n.latitude)}Object.defineProperties(M0.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},rectangle:{get:function(){return this._rectangle}},projection:{get:function(){return this._projection}}});M0.prototype.getNumberOfXTilesAtLevel=function(e){return this._numberOfLevelZeroTilesX<=o&&(m=o-1);let y=_/u|0;return y>=r&&(y=r-1),l(n)?(n.x=m,n.y=y,n):new U(m,y)};var ss=M0;var lut=15;function ebe(e){this.ellipsoid=e.ellipsoid??ee.default,this.credit=void 0,this.tilingScheme=void 0,this.height=void 0,this.width=void 0,this.encoding=void 0,this.lodCount=void 0,this.hasAvailability=!1,this.tilesAvailable=void 0,this.tilesAvailabilityLoaded=void 0,this.levelZeroMaximumGeometricError=void 0,this.terrainDataStructure=void 0}ebe.prototype.build=function(e){e._credit=this.credit,e._tilingScheme=this.tilingScheme,e._height=this.height,e._width=this.width,e._encoding=this.encoding,e._lodCount=this.lodCount,e._hasAvailability=this.hasAvailability,e._tilesAvailable=this.tilesAvailable,e._tilesAvailabilityLoaded=this.tilesAvailabilityLoaded,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._terrainDataStructure=this.terrainDataStructure};function uut(e,t){let n=t.copyrightText;l(n)&&(e.credit=new _t(n));let i=t.spatialReference,o=i.latestWkid??i.wkid,r=t.extent,s={ellipsoid:e.ellipsoid};if(o===4326)s.rectangle=se.fromDegrees(r.xmin,r.ymin,r.xmax,r.ymax),e.tilingScheme=new xi(s);else if(o===3857){let u=Math.PI*e.ellipsoid.maximumRadius;t.extent.xmax>u&&(t.extent.xmax=u),t.extent.ymax>u&&(t.extent.ymax=u),t.extent.xmin<-u&&(t.extent.xmin=-u),t.extent.ymin<-u&&(t.extent.ymin=-u),s.rectangleSouthwestInMeters=new U(r.xmin,r.ymin),s.rectangleNortheastInMeters=new U(r.xmax,r.ymax),e.tilingScheme=new ss(s)}else throw new re("Invalid spatial reference");let a=t.tileInfo;if(!l(a))throw new re("tileInfo is required");e.width=a.rows+1,e.height=a.cols+1,e.encoding=a.format==="LERC"?dd.LERC:dd.NONE,e.lodCount=a.lods.length-1,(e.hasAvailability=t.capabilities.indexOf("Tilemap")!==-1)&&(e.tilesAvailable=new Hh(e.tilingScheme,e.lodCount),e.tilesAvailable.addAvailableTileRange(0,0,0,e.tilingScheme.getNumberOfXTilesAtLevel(0),e.tilingScheme.getNumberOfYTilesAtLevel(0)),e.tilesAvailabilityLoaded=new Hh(e.tilingScheme,e.lodCount)),e.levelZeroMaximumGeometricError=rs.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.width,e.tilingScheme.getNumberOfXTilesAtLevel(0)),t.bandCount>1&&console.log("ArcGISTiledElevationTerrainProvider: Terrain data has more than 1 band. Using the first one."),l(t.minValues)&&l(t.maxValues)?e.terrainDataStructure={elementMultiplier:1,lowestEncodedHeight:t.minValues[0],highestEncodedHeight:t.maxValues[0]}:e.terrainDataStructure={elementMultiplier:1}}async function fut(e,t,n){try{let i=await t.fetchJson();uut(e,i)}catch(i){let o=`An error occurred while accessing ${t}.`;throw So.reportError(void 0,n,l(n)?n._errorEvent:void 0,o),i}}function L0(e){e=e??G.EMPTY_OBJECT,this._resource=void 0,this._credit=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._maxLevel=void 0,this._terrainDataStructure=void 0,this._width=void 0,this._height=void 0,this._encoding=void 0,this._lodCount=void 0,this._hasAvailability=!1,this._tilesAvailable=void 0,this._tilesAvailabilityLoaded=void 0,this._availableCache={},this._errorEvent=new me}Object.defineProperties(L0.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){return this._tilesAvailable}}});L0.fromUrl=async function(e,t){t=t??G.EMPTY_OBJECT,e=await Promise.resolve(e);let n=Ae.createIfNeeded(e);n.appendForwardSlash(),l(t.token)&&(n=n.getDerivedResource({queryParameters:{token:t.token}}));let i=n.getDerivedResource({queryParameters:{f:"pjson"}}),o=new ebe(t);await fut(o,i);let r=new L0(t);return o.build(r),r._resource=n,r};L0.prototype.requestTileGeometry=function(e,t,n,i){let o=this._resource.getDerivedResource({url:`tile/${n}/${t}/${e}`,request:i}),r=this._hasAvailability,s=Promise.resolve(!0),a;if(r&&!l(nK(this,n+1,e*2,t*2))){let h=tbe(this,n+1,e*2,t*2);s=h.promise,a=h.request}let c=o.fetchArrayBuffer();if(!l(c)||!l(s))return;let u=this,f=this._tilesAvailable;return Promise.all([c,s]).then(function(h){return new Wa({buffer:h[0],width:u._width,height:u._height,childTileMask:r?f.computeChildMaskForTile(n,e,t):lut,structure:u._terrainDataStructure,encoding:u._encoding})}).catch(async function(h){if(l(a)&&a.state===jn.CANCELLED){i.cancel();try{await i.deferred?.promise}catch{}return i.state=jn.CANCELLED,Promise.reject(h)}return Promise.reject(h)})};function nK(e,t,n,i){if(!e._hasAvailability)return;let o=e._tilesAvailabilityLoaded,r=e._tilesAvailable;if(t>e._lodCount)return!1;if(r.isTileAvailable(t,n,i))return!0;if(o.isTileAvailable(t,n,i))return!1}L0.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<0;){let c=a.pop(),u=dut(c,n,i,o);if(u.value===1){let h=u.range;h.startX+=e,h.endX+=e,h.startY+=t,h.endY+=t,r.push(h)}let f=u.endingIndices;f.length>0&&(a=a.concat(f))}return r}function tbe(e,t,n,i){if(!e._hasAvailability)return{};let o=Math.floor(n/128)*128,r=Math.floor(i/128)*128,s=Math.min(1<',!1)}Object.defineProperties(oK.prototype,{url:{get:function(){return nbe}},key:{get:function(){return this._key}},credit:{get:function(){return this._credit}}});oK.prototype.geocode=async function(e){return this._resource.getDerivedResource({queryParameters:{query:e}}).fetchJsonp("jsonp").then(function(n){return n.resourceSets.length===0?[]:n.resourceSets[0].resources.map(function(o){let r=o.bbox,s=r[0],a=r[1],c=r[2],u=r[3];return{displayName:o.name,destination:se.fromDegrees(a,s,u,c)}})})};var rK=oK;function sK(){}Object.defineProperties(sK.prototype,{credit:{get:function(){}}});sK.prototype.geocode=function(e){let t=e.match(/[^\s,\n]+/g);if(t.length===2||t.length===3){let n=+t[0],i=+t[1],o=t.length===3?+t[2]:300;if(isNaN(n)&&isNaN(i)){let r=/^(\d+.?\d*)([nsew])/i;for(let s=0;s2&&(l(i)||(i=gut,d.multiplyByScalar(t[1],2,i),d.subtract(i,t[2],i),d.subtract(i,t[0],i),d.multiplyByScalar(i,.5,i)),!l(o))){let r=t.length-1;o=_ut,d.multiplyByScalar(t[r-1],2,o),d.subtract(t[r],o,o),d.add(o,t[r-2],o),d.multiplyByScalar(o,.5,o)}this._times=n,this._points=t,this._firstTangent=d.clone(i),this._lastTangent=d.clone(o),this._evaluateFunction=put(this),this._lastTimeIndex=0}Object.defineProperties(N0.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}},firstTangent:{get:function(){return this._firstTangent}},lastTangent:{get:function(){return this._lastTangent}}});N0.catmullRomCoefficientMatrix=new N(-.5,1,-.5,0,1.5,-2.5,0,1,-1.5,2,.5,0,.5,-.5,0,0);N0.prototype.findTimeInterval=to.prototype.findTimeInterval;N0.prototype.wrapTime=to.prototype.wrapTime;N0.prototype.clampTime=to.prototype.clampTime;N0.prototype.evaluate=function(e,t){return this._evaluateFunction(e,t)};var cK=N0;var xH={};xH.clipTriangleAtAxisAlignedThreshold=function(e,t,n,i,o,r){l(r)?r.length=0:r=[];let s,a,c;t?(s=ne,a=i>e,c=o>e);let u=s+a+c,f,h,p,_,m,y;return u===1?s?(f=(e-n)/(i-n),h=(e-n)/(o-n),r.push(1),r.push(2),h!==1&&(r.push(-1),r.push(0),r.push(2),r.push(h)),f!==1&&(r.push(-1),r.push(0),r.push(1),r.push(f))):a?(p=(e-i)/(o-i),_=(e-i)/(n-i),r.push(2),r.push(0),_!==1&&(r.push(-1),r.push(1),r.push(0),r.push(_)),p!==1&&(r.push(-1),r.push(1),r.push(2),r.push(p))):c&&(m=(e-o)/(n-o),y=(e-o)/(i-o),r.push(0),r.push(1),y!==1&&(r.push(-1),r.push(2),r.push(1),r.push(y)),m!==1&&(r.push(-1),r.push(2),r.push(0),r.push(m))):u===2?!s&&n!==e?(_=(e-i)/(n-i),m=(e-o)/(n-o),r.push(0),r.push(-1),r.push(1),r.push(0),r.push(_),r.push(-1),r.push(2),r.push(0),r.push(m)):!a&&i!==e?(y=(e-o)/(i-o),f=(e-n)/(i-n),r.push(1),r.push(-1),r.push(2),r.push(1),r.push(y),r.push(-1),r.push(0),r.push(1),r.push(f)):!c&&o!==e&&(h=(e-n)/(o-n),p=(e-i)/(o-i),r.push(2),r.push(-1),r.push(0),r.push(2),r.push(h),r.push(-1),r.push(1),r.push(2),r.push(p)):u!==3&&(r.push(0),r.push(1),r.push(2)),r};xH.computeBarycentricCoordinates=function(e,t,n,i,o,r,s,a,c){let u=n-s,f=s-o,h=r-a,p=i-a,_=1/(h*u+f*p),m=t-a,y=e-s,b=(h*y+f*m)*_,x=(-p*y+u*m)*_,C=1-b-x;return l(c)?(c.x=b,c.y=x,c.z=C,c):new d(b,x,C)};xH.computeLineSegmentLineSegmentIntersection=function(e,t,n,i,o,r,s,a,c){let u=(s-o)*(t-r)-(a-r)*(e-o),f=(n-e)*(t-r)-(i-t)*(e-o),h=(a-r)*(n-e)-(s-o)*(i-t);if(h===0)return;let p=u/h,_=f/h;if(p>=0&&p<=1&&_>=0&&_<=1)return l(c)||(c=new U),c.x=e+p*(n-e),c.y=t+p*(i-t),c};var g_=xH;function F0(e){this._quantizedVertices=e.quantizedVertices,this._encodedNormals=e.encodedNormals,this._indices=e.indices,this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._boundingSphere=e.boundingSphere,this._orientedBoundingBox=e.orientedBoundingBox,this._horizonOcclusionPoint=e.horizonOcclusionPoint,this._credits=e.credits;let t=this._quantizedVertices.length/3,n=this._uValues=this._quantizedVertices.subarray(0,t),i=this._vValues=this._quantizedVertices.subarray(t,2*t);this._heightValues=this._quantizedVertices.subarray(2*t,3*t);function o(s,a){return i[s]-i[a]}function r(s,a){return n[s]-n[a]}this._westIndices=CH(e.westIndices,o,t),this._southIndices=CH(e.southIndices,r,t),this._eastIndices=CH(e.eastIndices,o,t),this._northIndices=CH(e.northIndices,r,t),this._westSkirtHeight=e.westSkirtHeight,this._southSkirtHeight=e.southSkirtHeight,this._eastSkirtHeight=e.eastSkirtHeight,this._northSkirtHeight=e.northSkirtHeight,this._childTileMask=e.childTileMask??15,this._createdByUpsampling=e.createdByUpsampling??!1,this._waterMask=e.waterMask,this._mesh=void 0}Object.defineProperties(F0.prototype,{credits:{get:function(){return this._credits}},waterMask:{get:function(){return this._waterMask}},childTileMask:{get:function(){return this._childTileMask}},canUpsample:{get:function(){return l(this._mesh)}}});var TH=[];function CH(e,t,n){TH.length=e.length;let i=!1;for(let o=0,r=e.length;o0&&t(e[o-1],e[o])>0;return i?(TH.sort(t),Me.createTypedArray(n,TH)):e}var obe="createVerticesFromQuantizedTerrainMesh",yut=new _i(obe),but=new _i(obe,Vh.maximumAsynchronousTasks);F0.prototype.createMesh=function(e){e=e??G.EMPTY_OBJECT;let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=e.exaggeration??1,s=e.exaggerationRelativeHeight??0,a=e.throttle??!0,c=t.ellipsoid,u=t.tileXYToRectangle(n,i,o),h=(a?but:yut).scheduleTask({minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,quantizedVertices:this._quantizedVertices,octEncodedNormals:this._encodedNormals,includeWebMercatorT:!0,indices:this._indices,westIndices:this._westIndices,southIndices:this._southIndices,eastIndices:this._eastIndices,northIndices:this._northIndices,westSkirtHeight:this._westSkirtHeight,southSkirtHeight:this._southSkirtHeight,eastSkirtHeight:this._eastSkirtHeight,northSkirtHeight:this._northSkirtHeight,rectangle:u,relativeToCenter:this._boundingSphere.center,ellipsoid:c,exaggeration:r,exaggerationRelativeHeight:s});if(!l(h))return;let p=this;return Promise.resolve(h).then(function(_){let m=p._quantizedVertices.length/3,y=m+p._westIndices.length+p._southIndices.length+p._eastIndices.length+p._northIndices.length,b=Me.createTypedArray(y,_.indices),x=new Float32Array(_.vertices),C=_.center,T=_.minimumHeight,A=_.maximumHeight,S=p._boundingSphere,w=p._orientedBoundingBox,R=d.clone(_.occludeePointInScaledSpace)??p._horizonOcclusionPoint,P=_.vertexStride,O=Ic.clone(_.encoding);return p._mesh=new md(C,x,b,_.indexCountWithoutSkirts,m,T,A,S,R,P,w,O,_.westIndicesSouthToNorth,_.southIndicesEastToWest,_.eastIndicesNorthToSouth,_.northIndicesWestToEast),p._quantizedVertices=void 0,p._encodedNormals=void 0,p._indices=void 0,p._uValues=void 0,p._vValues=void 0,p._heightValues=void 0,p._westIndices=void 0,p._southIndices=void 0,p._eastIndices=void 0,p._northIndices=void 0,p._mesh})};var xut=new _i("upsampleQuantizedTerrainMesh",Vh.maximumAsynchronousTasks);F0.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(this._mesh))return;let c=t*2!==o,u=n*2===r,f=e.ellipsoid,h=e.tileXYToRectangle(o,r,s),p=xut.scheduleTask({vertices:a.vertices,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:u,childRectangle:h,ellipsoid:f});if(!l(p))return;let _=Math.min(this._westSkirtHeight,this._eastSkirtHeight);_=Math.min(_,this._southSkirtHeight),_=Math.min(_,this._northSkirtHeight);let m=c?_*.5:this._westSkirtHeight,y=u?_*.5:this._southSkirtHeight,b=c?this._eastSkirtHeight:_*.5,x=u?this._northSkirtHeight:_*.5,C=this._credits;return Promise.resolve(p).then(function(T){let A=new Uint16Array(T.vertices),S=Me.createTypedArray(A.length/3,T.indices),w;return l(T.encodedNormals)&&(w=new Uint8Array(T.encodedNormals)),new F0({quantizedVertices:A,indices:S,encodedNormals:w,minimumHeight:T.minimumHeight,maximumHeight:T.maximumHeight,boundingSphere:ae.clone(T.boundingSphere),orientedBoundingBox:Sn.clone(T.orientedBoundingBox),horizonOcclusionPoint:d.clone(T.horizonOcclusionPoint),westIndices:T.westIndices,southIndices:T.southIndices,eastIndices:T.eastIndices,northIndices:T.northIndices,westSkirtHeight:m,southSkirtHeight:y,eastSkirtHeight:b,northSkirtHeight:x,childTileMask:0,credits:C,createdByUpsampling:!0})})};var lK=32767,rbe=new d;F0.prototype.interpolateHeight=function(e,t,n){let i=D.clamp((t-e.west)/e.width,0,1);i*=lK;let o=D.clamp((n-e.south)/e.height,0,1);return o*=lK,l(this._mesh)?Eut(this,i,o):Sut(this,i,o)};function sbe(e,t,n,i,o,r,s,a){let c=Math.min(n,o,s),u=Math.max(n,o,s),f=Math.min(i,r,a),h=Math.max(i,r,a);return e>=c&&e<=u&&t>=f&&t<=h}var Tut=new U,Cut=new U,Aut=new U;function Eut(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a=-1e-15&&y.y>=-1e-15&&y.z>=-1e-15){let b=r.decodeHeight(o,u),x=r.decodeHeight(o,f),C=r.decodeHeight(o,h);return y.x*b+y.y*x+y.z*C}}}}function Sut(e,t,n){let i=e._uValues,o=e._vValues,r=e._heightValues,s=e._indices;for(let a=0,c=s.length;a=-1e-15&&C.y>=-1e-15&&C.z>=-1e-15){let T=C.x*r[u]+C.y*r[f]+C.z*r[h];return D.lerp(e._minimumHeight,e._maximumHeight,T/lK)}}}}F0.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<0&&(e.attribution+=" "),e.attribution+=t.attribution),e.layers.push(new vut({resource:e.lastResource,version:t.version,isHeightmap:a,tileUrlTemplates:c,availability:_,hasVertexNormals:i,hasWaterMask:o,hasMetadata:r,availabilityLevels:h,availabilityTilesLoaded:f,littleEndianExtensionSize:s}));let m=t.parentUrl;return l(m)?l(_)?(e.lastResource=e.lastResource.getDerivedResource({url:m}),e.lastResource.appendForwardSlash(),e.layerJsonResource=e.lastResource.getDerivedResource({url:"layer.json"}),await dK(e),!0):(console.log("A layer.json can't have a parentUrl if it does't have an available array."),!0):!0}function wut(e,t,n){let i=`An error occurred while accessing ${e.layerJsonResource.url}.`;if(l(t)&&(i+=` ${t.message}`),e.previousError=So.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,i),e.previousError.retry)return dK(e,n);throw new re(i)}async function Iut(e,t,n){await lbe(e,t,n);let i=e.overallAvailability.length;if(i>0){let o=e.availability=new Hh(e.tilingScheme,e.overallMaxZoom);for(let r=0;r0){let o=new _t(e.attribution);e.tileCredits.push(o)}return!0}async function dK(e,t){try{let n=await e.layerJsonResource.fetchJson();return Iut(e,n,t)}catch(n){return l(n)&&n.statusCode===404?(await lbe(e,{tilejson:"2.1.0",format:"heightmap-1.0",version:"1.0.0",scheme:"tms",tiles:["{z}/{x}/{y}.terrain?v={version}"]},t),!0):wut(e,n,t)}}function Gh(e){e=e??G.EMPTY_OBJECT,this._heightmapWidth=void 0,this._heightmapStructure=void 0,this._hasWaterMask=!1,this._hasVertexNormals=!1,this._hasMetadata=!1,this._scheme=void 0,this._ellipsoid=e.ellipsoid,this._requestVertexNormals=e.requestVertexNormals??!1,this._requestWaterMask=e.requestWaterMask??!1,this._requestMetadata=e.requestMetadata??!0,this._errorEvent=new me;let t=e.credit;typeof t=="string"&&(t=new _t(t)),this._credit=t,this._availability=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._layers=void 0,this._tileCredits=void 0}var uK={OCT_VERTEX_NORMALS:1,WATER_MASK:2,METADATA:4};function abe(e){return!l(e)||e.length===0?{Accept:"application/vnd.quantized-mesh,application/octet-stream;q=0.9,*/*;q=0.01"}:{Accept:`application/vnd.quantized-mesh;extensions=${e.join("-")},application/octet-stream;q=0.9,*/*;q=0.01`}}function Dut(e,t,n,i,o){let r=new Uint16Array(t,0,e._heightmapWidth*e._heightmapWidth);return new Wa({buffer:r,childTileMask:new Uint8Array(t,r.byteLength,1)[0],waterMask:new Uint8Array(t,r.byteLength+1,t.byteLength-r.byteLength-1),width:e._heightmapWidth,height:e._heightmapWidth,structure:e._heightmapStructure,credits:e._tileCredits})}function Put(e,t,n,i,o,r){let s=r.littleEndianExtensionSize,a=0,c=3,u=c+1,f=Float64Array.BYTES_PER_ELEMENT*c,h=Float64Array.BYTES_PER_ELEMENT*u,_=Uint16Array.BYTES_PER_ELEMENT*3,m=3,y=Uint16Array.BYTES_PER_ELEMENT,b=y*m,x=new DataView(t),C=new d(x.getFloat64(a,!0),x.getFloat64(a+8,!0),x.getFloat64(a+16,!0));a+=f;let T=x.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let A=x.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let S=new ae(new d(x.getFloat64(a,!0),x.getFloat64(a+8,!0),x.getFloat64(a+16,!0)),x.getFloat64(a+f,!0));a+=h;let w=new d(x.getFloat64(a,!0),x.getFloat64(a+8,!0),x.getFloat64(a+16,!0));a+=f;let R=x.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let P=new Uint16Array(t,a,R*3);a+=R*_,R>64*1024&&(y=Uint32Array.BYTES_PER_ELEMENT,b=y*m);let O=P.subarray(0,R),L=P.subarray(R,2*R),g=P.subarray(R*2,3*R);Pn.zigZagDeltaDecode(O,L,g),a%y!==0&&(a+=y-a%y);let E=x.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let v=Me.createTypedArrayFromArrayBuffer(R,t,a,E*m);a+=E*b;let I=0,M=v.length;for(let ce=0;ce0){let Te=Zo(new Uint8Array(t),a+Uint32Array.BYTES_PER_ELEMENT,xe).available;if(l(Te))for(let Fe=0;Feh.promise))}return!l(r)&&a?c.then(()=>new Promise(u=>{setTimeout(()=>{let f=this.requestTileGeometry(e,t,n,i);u(f)},0)})):ube(this,e,t,n,r,i)};function ube(e,t,n,i,o,r){if(!l(o))return Promise.reject(new re("Terrain tile doesn't exist"));let s=o.tileUrlTemplates;if(s.length===0)return;let a;!e._scheme||e._scheme==="tms"?a=e._tilingScheme.getNumberOfYTilesAtLevel(i)-n-1:a=n;let c=[];e._requestVertexNormals&&o.hasVertexNormals&&c.push(o.littleEndianExtensionSize?"octvertexnormals":"vertexnormals"),e._requestWaterMask&&o.hasWaterMask&&c.push("watermask"),e._requestMetadata&&o.hasMetadata&&c.push("metadata");let u,f,h=s[(t+a+i)%s.length],p=o.resource;l(p._ionEndpoint)&&!l(p._ionEndpoint.externalType)?(c.length!==0&&(f={extensions:c.join("-")}),u=abe(void 0)):u=abe(c);let _=p.getDerivedResource({url:h,templateValues:{version:o.version,z:i,x:t,y:a},queryParameters:f,headers:u,request:r}).fetchArrayBuffer();if(l(_))return _.then(function(m){return l(m)?l(e._heightmapStructure)?Dut(e,m,i,t,n):Put(e,m,i,t,n,o):Promise.reject(new re("Mesh buffer doesn't exist."))})}Object.defineProperties(Gh.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return this._hasWaterMask&&this._requestWaterMask}},hasVertexNormals:{get:function(){return this._hasVertexNormals&&this._requestVertexNormals}},hasMetadata:{get:function(){return this._hasMetadata&&this._requestMetadata}},requestVertexNormals:{get:function(){return this._requestVertexNormals}},requestWaterMask:{get:function(){return this._requestWaterMask}},requestMetadata:{get:function(){return this._requestMetadata}},availability:{get:function(){return this._availability}}});Gh.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<this._availability._maximumLevel)return!1;if(this._availability.isTileAvailable(n,e,t))return!0;if(!this._hasMetadata)return!1;let i=this._layers,o=i.length;for(let r=0;rthis._availability._maximumLevel||this._availability.isTileAvailable(n,e,t)||!this._hasMetadata)return;let i=this._layers,o=i.length;for(let r=0;r=u&&(h=(h+8)%24,f=h);se;)this.removeMinimum();this._array.length=e}this._maximumLength=e}},internalArray:{get:function(){return this._array}},comparator:{get:function(){return this._comparator}}});jh.prototype.clone=function(){let e=this._maximumLength,t=this._comparator,n=this._array,i=this._length,o=new jh({comparator:t,maximumLength:e});o._length=i;for(let r=0;r=2&&(this._array[0]=this._array[e-1],pbe(this,0)),this._array[e-1]=void 0,t};jh.prototype.removeMaximum=function(){let e=this._length;if(e===0)return;this._length--;let t;if(e<=2)t=this._array[e-1];else{let n=xK(this,1,2)?1:2;t=this._array[n],this._array[n]=this._array[e-1],e>=4&&pbe(this,n)}return this._array[e-1]=void 0,t};jh.prototype.getMinimum=function(){if(this._length!==0)return this._array[0]};jh.prototype.getMaximum=function(){let e=this._length;if(e!==0)return e<=2?this._array[e-1]:this._array[xK(this,1,2)?1:2]};function AH(e,t,n){let i=e._array,o=i[t];i[t]=i[n],i[n]=o}function e2(e,t,n){return e._comparator(e._array[t],e._array[n])<0}function xK(e,t,n){return e._comparator(e._array[t],e._array[n])>0}function mbe(e,t){if(t===0)return;let n=Math.floor(D.log2(t+1))%2===0,i=Math.floor((t-1)/2),o=e2(e,t,i);for(o!==n&&(AH(e,t,i),t=i);t>=3;){let r=Math.floor((t-3)/4);if(e2(e,t,r)!==o)break;AH(e,t,r),t=r}}function pbe(e,t){let 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0,this.terrainPresent=!0,this.negativeAltitudeExponentBias=32,this.negativeAltitudeThreshold=D.EPSILON12,this.providers={},this.key=void 0,this._resource=void 0,this._quadPacketVersion=1,this._tileInfo={},this._subtreePromises={}}Object.defineProperties(Ju.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},resource:{get:function(){return this._resource}}});Ju.fromUrl=async function(e){let t=e;typeof t!="string"&&!(t instanceof Ae)&&(t=e.url);let n=Ae.createIfNeeded(t);n.appendForwardSlash();let i=new Ju;i._resource=n;try{await dft(i),await i.getQuadTreePacket("",i._quadPacketVersion)}catch(o){let r=`An error occurred while accessing ${Abe(i,"",1).url}: ${o}`;throw new re(r)}return i};Ju.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<=0;--o){let r=1<1;)if(o=i.substring(i.length-1),i=i.substring(0,i.length-1),t=this.getTileInformationFromQuadKey(i),l(t)){!t.hasSubtree()&&!t.hasChild(parseInt(o))&&(n=!1);break}else if(t===null){n=!1;break}return n};var Cbe=new _i("decodeGoogleEarthEnterprisePacket");Ju.prototype.getQuadTreePacket=function(e,t,n){t=t??1,e=e??"";let o=Abe(this,e,t,n).fetchArrayBuffer();if(!l(o))return;let r=this._tileInfo,s=this.key;return o.then(function(a){return Cbe.scheduleTask({buffer:a,quadKey:e,type:"Metadata",key:s},[a]).then(function(u){let f,h=-1;if(e!==""){h=e.length+1;let m=u[e];f=r[e],f._bits|=m._bits,delete u[e]}let p=Object.keys(u);p.sort(function(m,y){return m.length-y.length});let _=p.length;for(let m=0;m<_;++m){let y=p[m];if(u[y]!==null){let x=r2.clone(u[y]),C=y.length;if(C===h)x.setParent(f);else if(C>1){let T=r[y.substring(0,y.length-1)];x.setParent(T)}r[y]=x}else r[y]=null}})})};Ju.prototype.populateSubtree=function(e,t,n,i){let o=Ju.tileXYToQuadKey(e,t,n);return IK(this,o,i)};function IK(e,t,n){let i=e._tileInfo,o=t,r=i[o];if(l(r)&&(!r.hasSubtree()||r.hasChildren()))return r;for(;r===void 0&&o.length>1;)o=o.substring(0,o.length-1),r=i[o];let s,a=e._subtreePromises,c=a[o];if(l(c))return c.then(function(){return s=new jo({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),IK(e,t,s)});if(!l(r)||!r.hasSubtree())return Promise.reject(new re(`Couldn't load metadata for tile ${t}`));if(c=e.getQuadTreePacket(o,r.cnodeVersion,n),!!l(c))return a[o]=c,c.then(function(){return s=new jo({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),IK(e,t,s)}).finally(function(){delete a[o]})}Ju.prototype.getTileInformation=function(e,t,n){let i=Ju.tileXYToQuadKey(e,t,n);return this._tileInfo[i]};Ju.prototype.getTileInformationFromQuadKey=function(e){return this._tileInfo[e]};function Abe(e,t,n,i){return e._resource.getDerivedResource({url:`flatfile?q2-0${t}-q.${n.toString()}`,request:i})}var vK,wK;function dft(e){let t=e._resource.getDerivedResource({url:"dbRoot.v5",queryParameters:{output:"proto"}});if(!l(wK)){let n=Jt("ThirdParty/google-earth-dbroot-parser.js"),i=window.cesiumGoogleEarthDbRootParser;wK=mb(n).then(function(){vK=window.cesiumGoogleEarthDbRootParser(lft),l(i)?window.cesiumGoogleEarthDbRootParser=i:delete window.cesiumGoogleEarthDbRootParser})}return wK.then(function(){return t.fetchArrayBuffer()}).then(function(n){let i=vK.EncryptedDbRootProto.decode(new Uint8Array(n)),o=i.encryptionData,r=o.byteOffset,s=r+o.byteLength,a=e.key=o.buffer.slice(r,s);o=i.dbrootData,r=o.byteOffset,s=r+o.byteLength;let c=o.buffer.slice(r,s);return Cbe.scheduleTask({buffer:c,type:"DbRoot",key:a},[c])}).then(function(n){let i=vK.DbRootProto.decode(new Uint8Array(n.buffer));if(e.imageryPresent=i.imageryPresent??e.imageryPresent,e.protoImagery=i.protoImagery,e.terrainPresent=i.terrainPresent??e.terrainPresent,l(i.endSnippet)&&l(i.endSnippet.model)){let a=i.endSnippet.model;e.negativeAltitudeExponentBias=a.negativeAltitudeExponentBias??e.negativeAltitudeExponentBias,e.negativeAltitudeThreshold=a.compressedNegativeAltitudeThreshold??e.negativeAltitudeThreshold}l(i.databaseVersion)&&(e._quadPacketVersion=i.databaseVersion.quadtreeVersion??e._quadPacketVersion);let o=e.providers,r=i.providerInfo??[],s=r.length;for(let a=0;a=-1e-15&&y.y>=-1e-15&&y.z>=-1e-15){let b=r.decodeHeight(o,u),x=r.decodeHeight(o,f),C=r.decodeHeight(o,h);return y.x*b+y.y*x+y.z*C}}}var xft=Uint16Array.BYTES_PER_ELEMENT,Sbe=Uint32Array.BYTES_PER_ELEMENT,PK=Int32Array.BYTES_PER_ELEMENT,Tft=Float32Array.BYTES_PER_ELEMENT,RK=Float64Array.BYTES_PER_ELEMENT;function Cft(e,t,n,i){let o=e._buffer,r=0,s=0,a=0;n>.5?(t>.5?(r=2,s=.5):r=3,a=.5):t>.5&&(r=1,s=.5);let c=new DataView(o),u=0;for(let S=0;S=-1e-15&&I.y>=-1e-15&&I.z>=-1e-15)return I.x*C[S]+I.y*C[w]+I.z*C[R]}}var dv=tC;var pd={UNKNOWN:0,NONE:1,SELF:2,PARENT:3},vH=new K;function wH(){this._terrainCache={},this._lastTidy=K.now()}wH.prototype.add=function(e,t){this._terrainCache[e]={buffer:t,timestamp:K.now()}};wH.prototype.get=function(e){let n=this._terrainCache[e];if(l(n))return delete this._terrainCache[e],n.buffer};wH.prototype.tidy=function(){if(K.now(vH),K.secondsDifference(vH,this._lastTidy)>10){let e=this._terrainCache,t=Object.keys(e),n=t.length;for(let i=0;i10&&delete e[o]}K.clone(vH,this._lastTidy)}};function z0(e){e=e??G.EMPTY_OBJECT,this._tilingScheme=new xi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new se(-D.PI,-D.PI,D.PI,D.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new _t(t)),this._credit=t,this._levelZeroMaximumGeometricError=40075.16,this._terrainCache=new wH,this._terrainPromises={},this._terrainRequests={},this._errorEvent=new me}Object.defineProperties(z0.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tilingScheme:{get:function(){return this._tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}}});z0.fromMetadata=function(e,t){if(!e.terrainPresent)throw new re(`The server ${e.url} doesn't have terrain`);let n=new z0(t);return n._metadata=e,n};var Aft=new _i("decodeGoogleEarthEnterprisePacket");function Ibe(e,t,n){let i=t.getChildBitmask();if(t.terrainState===pd.PARENT){i=0;for(let o=0;o<4;++o){let r=n.getTileInformationFromQuadKey(e+o.toString());l(r)&&r.hasTerrain()&&(i|=1<0?n:1,e._metadata.resource.getDerivedResource({url:`flatfile?f1c-0${t}-t.${n.toString()}`,request:i})}var OK=z0;var Sft="https://maps.googleapis.com/maps/api/geocode/json",Dbe='Google';function MK(e){e=e??G.EMPTY_OBJECT;let t=e.key;this._resource=new Ae({url:Sft,queryParameters:{key:t}}),this._credit=new _t(Dbe,!0)}Object.defineProperties(MK.prototype,{credit:{get:function(){return this._credit}}});MK.prototype.geocode=async function(e){let n=await this._resource.getDerivedResource({queryParameters:{address:e}}).fetchJson();if(n.status==="ZERO_RESULTS")return[];if(n.status!=="OK")throw new re(`GoogleGeocoderService got a bad response ${n.status}: ${n.error_message}`);return n.results.map(o=>{let r=o.geometry.viewport.southwest,s=o.geometry.viewport.northeast;return{displayName:o.formatted_address,destination:se.fromDegrees(r.lng,r.lat,s.lng,s.lat),attribution:{html:Dbe,collapsible:!1}}})};var LK=MK;var IH={};IH.defaultApiKey=void 0;IH.mapTilesApiEndpoint=new Ae({url:"https://tile.googleapis.com/v1/"});IH.getDefaultCredit=function(){return new _t('Google',!0)};var nC=IH;function vft(e,t,n,i){this.rightAscension=e,this.declination=t,this.rotation=n,this.rotationRate=i}var s2=vft;var Gbe={},wft=32.184,Ift=2451545,Pbe=-.0529921,Rbe=-.1059842,Obe=13.0120009,Mbe=13.3407154,Lbe=.9856003,Nbe=26.4057084,Fbe=13.064993,Bbe=.3287146,kbe=1.7484877,zbe=-.1589763,Ube=.0036096,Vbe=.1643573,Hbe=12.9590088,NK=new K;Gbe.ComputeMoon=function(e,t){l(e)||(e=K.now()),NK=K.addSeconds(e,wft,NK);let n=K.totalDays(NK)-Ift,i=n/Gn.DAYS_PER_JULIAN_CENTURY,o=(125.045+Pbe*n)*D.RADIANS_PER_DEGREE,r=(250.089+Rbe*n)*D.RADIANS_PER_DEGREE,s=(260.008+Obe*n)*D.RADIANS_PER_DEGREE,a=(176.625+Mbe*n)*D.RADIANS_PER_DEGREE,c=(357.529+Lbe*n)*D.RADIANS_PER_DEGREE,u=(311.589+Nbe*n)*D.RADIANS_PER_DEGREE,f=(134.963+Fbe*n)*D.RADIANS_PER_DEGREE,h=(276.617+Bbe*n)*D.RADIANS_PER_DEGREE,p=(34.226+kbe*n)*D.RADIANS_PER_DEGREE,_=(15.134+zbe*n)*D.RADIANS_PER_DEGREE,m=(119.743+Ube*n)*D.RADIANS_PER_DEGREE,y=(239.961+Vbe*n)*D.RADIANS_PER_DEGREE,b=(25.053+Hbe*n)*D.RADIANS_PER_DEGREE,x=Math.sin(o),C=Math.sin(r),T=Math.sin(s),A=Math.sin(a),S=Math.sin(c),w=Math.sin(u),R=Math.sin(f),P=Math.sin(h),O=Math.sin(p),L=Math.sin(_),g=Math.sin(m),E=Math.sin(y),v=Math.sin(b),I=Math.cos(o),M=Math.cos(r),F=Math.cos(s),z=Math.cos(a),k=Math.cos(c),H=Math.cos(u),B=Math.cos(f),j=Math.cos(h),q=Math.cos(p),Q=Math.cos(_),Y=Math.cos(m),J=Math.cos(y),$=Math.cos(b),he=(269.9949+.0031*i-3.8787*x-.1204*C+.07*T-.0172*A+.0072*w-.0052*L+.0043*v)*D.RADIANS_PER_DEGREE,be=(66.5392+.013*i+1.5419*I+.0239*M-.0278*F+.0068*z-.0029*H+9e-4*B+8e-4*Q-9e-4*$)*D.RADIANS_PER_DEGREE,ce=(38.3213+13.17635815*n-14e-13*n*n+3.561*x+.1208*C-.0642*T+.0158*A+.0252*S-.0066*w-.0047*R-.0046*P+.0028*O+.0052*L+.004*g+.0019*E-.0044*v)*D.RADIANS_PER_DEGREE,_e=(13.17635815-14e-13*(2*n)+3.561*I*Pbe+.1208*M*Rbe-.0642*F*Obe+.0158*z*Mbe+.0252*k*Lbe-.0066*H*Nbe-.0047*B*Fbe-.0046*j*Bbe+.0028*q*kbe+.0052*Q*zbe+.004*Y*Ube+.0019*J*Vbe-.0044*$*Hbe)/86400*D.RADIANS_PER_DEGREE;return l(t)||(t=new s2),t.rightAscension=he,t.declination=be,t.rotation=ce,t.rotationRate=_e,t};var a2=Gbe;function jbe(e){(!l(e)||typeof e!="function")&&(e=a2.ComputeMoon),this._computeFunction=e}var Dft=new d,Pft=new d,Rft=new d;function Oft(e,t,n){let i=Dft;i.x=Math.cos(e+D.PI_OVER_TWO),i.y=Math.sin(e+D.PI_OVER_TWO),i.z=0;let o=Math.cos(t),r=Rft;r.x=o*Math.cos(e),r.y=o*Math.sin(e),r.z=Math.sin(t);let s=d.cross(r,i,Pft);return l(n)||(n=new Z),n[0]=i.x,n[1]=s.x,n[2]=r.x,n[3]=i.y,n[4]=s.y,n[5]=r.y,n[6]=i.z,n[7]=s.z,n[8]=r.z,n}var Mft=new Z,Lft=new Pe;jbe.prototype.evaluate=function(e,t){l(e)||(e=K.now());let n=this._computeFunction(e),i=Oft(n.rightAscension,n.declination,t),o=D.zeroToTwoPi(n.rotation),r=Pe.fromAxisAngle(d.UNIT_Z,o,Lft),s=Z.fromQuaternion(Pe.conjugate(r,r),Mft);return Z.multiply(s,i,i)};var c2=jbe;var l2={};l2.type=void 0;l2.getRequiredDataPoints=de.throwInstantiationError;l2.interpolateOrderZero=de.throwInstantiationError;l2.interpolate=de.throwInstantiationError;var FK=l2;var Nft={GOOGLE:"GOOGLE",BING:"BING",DEFAULT:"DEFAULT"},b_=Object.freeze(Nft);function BK(e){this._url=Ae.createIfNeeded(e),this._url.appendForwardSlash()}Object.defineProperties(BK.prototype,{url:{get:function(){return this._url}},credit:{get:function(){}}});BK.prototype.geocode=async function(e,t){return this._url.getDerivedResource({url:t===k0.AUTOCOMPLETE?"autocomplete":"search",queryParameters:{text:e}}).fetchJson().then(function(i){return i.features.map(function(o){let r,s=o.bbox;if(l(s))r=se.fromDegrees(s[0],s[1],s[2],s[3]);else{let a=o.geometry.coordinates[0],c=o.geometry.coordinates[1];r=d.fromDegrees(a,c)}return{displayName:o.properties.label,destination:r,attributions:i.attributions}})})};var u2=BK;function Fft(e){if(!Object.values(b_).some(t=>t===e))throw new de(`Invalid geocodeProviderType: "${e}"`)}var Wbe=Object.freeze({[b_.GOOGLE]:"google",[b_.BING]:"bing",[b_.DEFAULT]:void 0});function Bft(e){return Wbe[e]}function kft(e){return Object.entries(Wbe).find(t=>t[1]===e)[0]}function kK(e){e=e??G.EMPTY_OBJECT;let t=e.geocodeProviderType??b_.DEFAULT,n=e.accessToken??Kd.defaultAccessToken,i=Ae.createIfNeeded(e.server??Kd.defaultServer);i.appendForwardSlash();let o=Kd.getDefaultTokenCredit(n);l(o)&&e.scene.frameState.creditDisplay.addStaticCredit(_t.clone(o));let r=i.getDerivedResource({url:"v1/geocode"});l(n)&&r.appendQueryParameters({access_token:n}),this._accessToken=n,this._server=i,this._pelias=new u2(r),this.geocodeProviderType=t}Object.defineProperties(kK.prototype,{credit:{get:function(){}},geocodeProviderType:{get:function(){return kft(this._pelias.url.queryParameters.geocoder)},set:function(e){Fft(e);let t={...this._pelias.url.queryParameters,geocoder:Bft(e)};l(t.geocoder)||delete t.geocoder,this._pelias.url.setQueryParameters(t)}}});kK.prototype.geocode=async function(e,t){return this._pelias.geocode(e,t)};var iC=kK;var xs={};xs.ExportStatus=Object.freeze({NotStarted:"NotStarted",InProgress:"InProgress",Complete:"Complete",Invalid:"Invalid"});xs.ExportType=Object.freeze({IMODEL:"IMODEL",CESIUM:"CESIUM","3DTILES":"3DTILES"});xs.RealityDataType=Object.freeze({Cesium3DTiles:"Cesium3DTiles",PNTS:"PNTS",RealityMesh3DTiles:"RealityMesh3DTiles",Terrain3DTiles:"Terrain3DTiles",KML:"KML",GeoJSON:"GeoJSON",Unstructured:"Unstructured"});xs.defaultAccessToken=void 0;xs.defaultShareKey=void 0;xs._getAuthorizationHeader=function(){return l(xs.defaultShareKey)?`Basic ${xs.defaultShareKey}`:`Bearer ${xs.defaultAccessToken}`};xs.apiEndpoint=new Ae({url:"https://api.bentley.com"});xs.getExports=async function(e){let t=new Ae({url:`${xs.apiEndpoint}mesh-export`,headers:{Authorization:xs._getAuthorizationHeader(),Accept:"application/vnd.bentley.itwin-platform.v1+json",Prefer:"return=representation"},queryParameters:{iModelId:e,exportType:xs.ExportType["3DTILES"],$top:"5",client:"CesiumJS"}});typeof CESIUM_VERSION<"u"&&t.appendQueryParameters({clientVersion:CESIUM_VERSION});try{return await t.fetchJson()}catch(n){let i=JSON.parse(n.response);if(n.statusCode===401){let o=i.error.details?.[0].code??"";throw new re(`Unauthorized, bad token, wrong scopes or headers bad. ${o}`)}else{if(n.statusCode===403)throw console.error(i.error.code,i.error.message),new re("Not allowed, forbidden");if(n.statusCode===422)throw new re(`Unprocessable Entity:${i.error.code} ${i.error.message}`);if(n.statusCode===429)throw new re("Too many requests")}throw new re(`Unknown request failure ${n.statusCode}`)}};xs.getRealityDataMetadata=async function(e,t){let n=new Ae({url:`${xs.apiEndpoint}reality-management/reality-data/${t}`,headers:{Authorization:xs._getAuthorizationHeader(),Accept:"application/vnd.bentley.itwin-platform.v1+json"},queryParameters:{iTwinId:e}});try{return(await n.fetchJson()).realityData}catch(i){let o=JSON.parse(i.response);if(i.statusCode===401){let 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in float v_slice; in float v_brightness; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec2 voxelToUV(vec3 voxelIndex) { float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float textureSliceWidthSquared = textureSliceWidth * textureSliceWidth; vec2 inverseNoiseTextureDimensions = vec2(noiseTextureRows / textureSliceWidthSquared, inverseNoiseTextureRows / textureSliceWidth); vec3 wrappedIndex = wrapVec(voxelIndex, textureSliceWidth); float column = mod(wrappedIndex.z, textureSliceWidth * inverseNoiseTextureRows); float row = floor(wrappedIndex.z / textureSliceWidth * noiseTextureRows); float xPixelCoord = wrappedIndex.x + column * textureSliceWidth; float yPixelCoord = wrappedIndex.y + row * textureSliceWidth; return vec2(xPixelCoord, yPixelCoord) * inverseNoiseTextureDimensions; } // Interpolate a voxel with its neighbor (along the positive X-axis) vec4 lerpSamplesX(vec3 voxelIndex, float x) { vec2 uv0 = voxelToUV(voxelIndex); vec2 uv1 = voxelToUV(voxelIndex + vec3(1.0, 0.0, 0.0)); vec4 sample0 = texture(u_noiseTexture, uv0); vec4 sample1 = texture(u_noiseTexture, uv1); return mix(sample0, sample1, x); } vec4 sampleNoiseTexture(vec3 position) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 recenteredPos = position + vec3(textureSliceWidth / 2.0); vec3 lerpValue = fract(recenteredPos); vec3 voxelIndex = floor(recenteredPos); vec4 xLerp00 = lerpSamplesX(voxelIndex, lerpValue.x); vec4 xLerp01 = lerpSamplesX(voxelIndex + vec3(0.0, 0.0, 1.0), lerpValue.x); vec4 xLerp10 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 0.0), lerpValue.x); vec4 xLerp11 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 1.0), lerpValue.x); vec4 yLerp0 = mix(xLerp00, xLerp10, lerpValue.y); vec4 yLerp1 = mix(xLerp01, xLerp11, lerpValue.y); return mix(yLerp0, yLerp1, lerpValue.z); } // Intersection with a unit sphere with radius 0.5 at center (0, 0, 0). bool intersectSphere(vec3 origin, vec3 dir, float slice, out vec3 point, out vec3 normal) { float A = dot(dir, dir); float B = dot(origin, dir); float C = dot(origin, origin) - 0.25; float discriminant = (B * B) - (A * C); if(discriminant < 0.0) { return false; } float root = sqrt(discriminant); float t = (-B - root) / A; if(t < 0.0) { t = (-B + root) / A; } point = origin + t * dir; if(slice >= 0.0) { point.z = (slice / 2.0) - 0.5; if(length(point) > 0.5) { return false; } } normal = normalize(point); point -= czm_epsilon2 * normal; return true; } // Transforms the ray origin and direction into unit sphere space, // then transforms the result back into the ellipsoid's space. bool intersectEllipsoid(vec3 origin, vec3 dir, vec3 center, vec3 scale, float slice, out vec3 point, out vec3 normal) { if(scale.x <= 0.01 || scale.y < 0.01 || scale.z < 0.01) { return false; } vec3 o = (origin - center) / scale; vec3 d = dir / scale; vec3 p, n; bool intersected = intersectSphere(o, d, slice, p, n); if(intersected) { point = (p * scale) + center; normal = n; } return intersected; } // Assume that if phase shift is being called for octave i, // the frequency is of i - 1. This saves us from doing extra // division / multiplication operations. vec2 phaseShift2D(vec2 p, vec2 freq) { return (czm_pi / 2.0) * sin(freq.yx * p.yx); } vec2 phaseShift3D(vec3 p, vec2 freq) { return phaseShift2D(p.xy, freq) + czm_pi * vec2(sin(freq.x * p.z)); } // The cloud texture function derived from Gardner's 1985 paper, // "Visual Simulation of Clouds." // https://www.cs.drexel.edu/~david/Classes/Papers/p297-gardner.pdf const float T0 = 0.6; // contrast of the texture pattern const float k = 0.1; // computed to produce a maximum value of 1 const float C0 = 0.8; // coefficient const float FX0 = 0.6; // frequency X const float FY0 = 0.6; // frequency Y const int octaves = 5; float T(vec3 point) { vec2 sum = vec2(0.0); float Ci = C0; vec2 FXY = vec2(FX0, FY0); vec2 PXY = vec2(0.0); for(int i = 1; i <= octaves; i++) { PXY = phaseShift3D(point, FXY); Ci *= 0.707; FXY *= 2.0; vec2 sinTerm = sin(FXY * point.xy + PXY); sum += Ci * sinTerm + vec2(T0); } return k * sum.x * sum.y; } const float a = 0.5; // fraction of surface reflection due to ambient or scattered light, const float t = 0.4; // fraction of texture shading const float s = 0.25; // fraction of specular reflection float I(float Id, float Is, float It) { return (1.0 - a) * ((1.0 - t) * ((1.0 - s) * Id + s * Is) + t * It) + a; } const vec3 lightDir = normalize(vec3(0.2, -1.0, 0.7)); vec4 drawCloud(vec3 rayOrigin, vec3 rayDir, vec3 cloudCenter, vec3 cloudScale, float cloudSlice, float brightness) { vec3 cloudPoint, cloudNormal; if(!intersectEllipsoid(rayOrigin, rayDir, cloudCenter, cloudScale, cloudSlice, cloudPoint, cloudNormal)) { return vec4(0.0); } float Id = clamp(dot(cloudNormal, -lightDir), 0.0, 1.0); // diffuse reflection float Is = max(pow(dot(-lightDir, -rayDir), 2.0), 0.0); // specular reflection float It = T(cloudPoint); // texture function float intensity = I(Id, Is, It); vec3 color = vec3(intensity * clamp(brightness, 0.1, 1.0)); vec4 noise = sampleNoiseTexture(u_noiseDetail * cloudPoint); float W = noise.x; float W2 = noise.y; float W3 = noise.z; // The dot product between the cloud's normal and the ray's direction is greatest // in the center of the ellipsoid's surface. It decreases towards the edge. // Thus, it is used to blur the areas leading to the edges of the ellipsoid, // so that no harsh lines appear. // The first (and biggest) layer of worley noise is then subtracted from this. // The final result is scaled up so that the base cloud is not too translucent. float ndDot = clamp(dot(cloudNormal, -rayDir), 0.0, 1.0); float TR = pow(ndDot, 3.0) - W; // translucency TR *= 1.3; // Subtracting the second and third layers of worley noise is more complicated. // If these layers of noise were simply subtracted from the current translucency, // the shape derived from the first layer of noise would be completely deleted. // The erosion of this noise should thus be constricted to the edges of the cloud. // However, because the edges of the ellipsoid were already blurred away, mapping // the noise to (1.0 - ndDot) will have no impact on most of the cloud's appearance. // The value of (0.5 - ndDot) provides the best compromise. float minusDot = 0.5 - ndDot; // Even with the previous calculation, subtracting the second layer of wnoise // erode too much of the cloud. The addition of it, however, will detailed // volume to the cloud. As long as the noise is only added and not subtracted, // the results are aesthetically pleasing. // The minusDot product is mapped in a way that it is larger at the edges of // the ellipsoid, so a subtraction and min operation are used instead of // an addition and max one. TR -= min(minusDot * W2, 0.0); // The third level of worley noise is subtracted from the result, with some // modifications. First, a scalar is added to minusDot so that the noise // starts affecting the shape farther away from the center of the ellipsoid's // surface. Then, it is scaled down so its impact is not too intense. TR -= 0.8 * (minusDot + 0.25) * W3; // The texture function's shading does not correlate with the shape of the cloud // produced by the layers of noise, so an extra shading scalar is calculated. // The darkest areas of the cloud are assigned to be where the noise erodes // the cloud the most. This is then interpolated based on the translucency // and the diffuse shading term of that point in the cloud. float shading = mix(1.0 - 0.8 * W * W, 1.0, Id * TR); // To avoid values that are too dark, this scalar is increased by a small amount // and clamped so it never goes to zero. shading = clamp(shading + 0.2, 0.3, 1.0); // Finally, the contrast of the cloud's color is increased. vec3 finalColor = mix(vec3(0.5), shading * color, 1.15); return vec4(finalColor, clamp(TR, 0.0, 1.0)) * v_color; } void main() { #ifdef DEBUG_BILLBOARDS out_FragColor = vec4(0.0, 0.5, 0.5, 1.0); #endif // To avoid calculations with high values, // we raycast from an arbitrarily smaller space. vec2 coordinate = v_maximumSize.xy * v_offset; vec3 ellipsoidScale = 0.82 * v_maximumSize; vec3 ellipsoidCenter = vec3(0.0); float zOffset = max(ellipsoidScale.z - 10.0, 0.0); vec3 eye = vec3(0, 0, -10.0 - zOffset); vec3 rayDir = normalize(vec3(coordinate, 1.0) - eye); vec3 rayOrigin = eye; #ifdef DEBUG_ELLIPSOIDS vec3 point, normal; if(intersectEllipsoid(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, point, normal)) { out_FragColor = v_brightness * v_color; } #else #ifndef DEBUG_BILLBOARDS vec4 cloud = drawCloud(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, v_brightness); if(cloud.w < 0.01) { discard; } out_FragColor = cloud; #endif #endif } `;var y2=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScaleX; in vec4 positionLowAndScaleY; in vec4 packedAttribute0; in vec4 packedAttribute1; in vec4 color; out vec2 v_offset; out vec3 v_maximumSize; out vec4 v_color; out float v_slice; out float v_brightness; void main() { // Unpack attributes. vec3 positionHigh = positionHighAndScaleX.xyz; vec3 positionLow = positionLowAndScaleY.xyz; vec2 scale = vec2(positionHighAndScaleX.w, positionLowAndScaleY.w); float show = packedAttribute0.x; float brightness = packedAttribute0.y; vec2 coordinates = packedAttribute0.wz; vec3 maximumSize = packedAttribute1.xyz; float slice = packedAttribute1.w; #ifdef INSTANCED vec2 dir = direction; #else vec2 dir = coordinates; #endif vec2 offset = dir - vec2(0.5, 0.5); vec2 scaledOffset = scale * offset; vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; positionEC.xy += scaledOffset; positionEC.xyz *= show; gl_Position = czm_projection * positionEC; v_offset = offset; v_maximumSize = maximumSize; v_color = color; v_slice = slice; v_brightness = brightness; } `;var b2=`uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; uniform vec3 u_noiseOffset; in vec2 v_position; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec3 random3(vec3 p) { float dot1 = dot(p, vec3(127.1, 311.7, 932.8)); float dot2 = dot(p, vec3(269.5, 183.3, 421.4)); return fract(vec3(sin(dot1 - dot2), cos(dot1 * dot2), dot1 * dot2)); } // Frequency corresponds to cell size. // The higher the frequency, the smaller the cell size. vec3 getWorleyCellPoint(vec3 centerCell, vec3 offset, float freq) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 cell = centerCell + offset; cell = wrapVec(cell, textureSliceWidth / u_noiseDetail); cell += floor(u_noiseOffset / u_noiseDetail); vec3 p = offset + random3(cell); return p; } float worleyNoise(vec3 p, float freq) { vec3 centerCell = floor(p * freq); vec3 pointInCell = fract(p * freq); float shortestDistance = 1000.0; for(float z = -1.0; z <= 1.0; z++) { for(float y = -1.0; y <= 1.0; y++) { for(float x = -1.0; x <= 1.0; x++) { vec3 offset = vec3(x, y, z); vec3 point = getWorleyCellPoint(centerCell, offset, freq); float distance = length(pointInCell - point); if(distance < shortestDistance) { shortestDistance = distance; } } } } return shortestDistance; } const float MAX_FBM_ITERATIONS = 10.0; float worleyFBMNoise(vec3 p, float octaves, float scale) { float noise = 0.0; float freq = 1.0; float persistence = 0.625; for(float i = 0.0; i < MAX_FBM_ITERATIONS; i++) { if(i >= octaves) { break; } noise += worleyNoise(p * scale, freq * scale) * persistence; persistence *= 0.5; freq *= 2.0; } return noise; } void main() { float textureSliceWidth = u_noiseTextureDimensions.x; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float x = mod(v_position.x, textureSliceWidth); float y = mod(v_position.y, textureSliceWidth); float sliceRow = floor(v_position.y / textureSliceWidth); float z = floor(v_position.x / textureSliceWidth) + sliceRow * inverseNoiseTextureRows * textureSliceWidth; vec3 position = vec3(x, y, z); position /= u_noiseDetail; float worley0 = clamp(worleyFBMNoise(position, 3.0, 1.0), 0.0, 1.0); float worley1 = clamp(worleyFBMNoise(position, 3.0, 2.0), 0.0, 1.0); float worley2 = clamp(worleyFBMNoise(position, 3.0, 3.0), 0.0, 1.0); out_FragColor = vec4(worley0, worley1, worley2, 1.0); } `;var x2=`uniform vec3 u_noiseTextureDimensions; in vec2 position; out vec2 v_position; void main() { gl_Position = vec4(position, 0.1, 1.0); float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; vec2 transformedPos = (position * 0.5) + vec2(0.5); transformedPos *= textureSliceWidth; transformedPos.x *= textureSliceWidth * inverseNoiseTextureRows; transformedPos.y *= noiseTextureRows; v_position = transformedPos; } `;var T2=`uniform sampler2D u_opaqueDepthTexture; uniform sampler2D u_translucentDepthTexture; in vec2 v_textureCoordinates; void main() { float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r; float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r; translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth); out_FragColor = czm_packDepth(translucentDepth); } `;var C2=`/** * Compositing for Weighted Blended Order-Independent Transparency. See: * - http://jcgt.org/published/0002/02/09/ * - http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html */ uniform sampler2D u_opaque; uniform sampler2D u_accumulation; uniform sampler2D u_revealage; in vec2 v_textureCoordinates; void main() { vec4 opaque = texture(u_opaque, v_textureCoordinates); vec4 accum = texture(u_accumulation, v_textureCoordinates); float r = texture(u_revealage, v_textureCoordinates).r; #ifdef MRT vec4 transparent = vec4(accum.rgb / clamp(r, 1e-4, 5e4), accum.a); #else vec4 transparent = vec4(accum.rgb / clamp(accum.a, 1e-4, 5e4), r); #endif out_FragColor = (1.0 - transparent.a) * transparent + transparent.a * opaque; if (opaque != czm_backgroundColor) { out_FragColor.a = 1.0; } } `;var A2=`in vec4 positionEC; void main() { vec3 position; vec3 direction; if (czm_orthographicIn3D == 1.0) { vec2 uv = (gl_FragCoord.xy - czm_viewport.xy) / czm_viewport.zw; vec2 minPlane = vec2(czm_frustumPlanes.z, czm_frustumPlanes.y); // left, bottom vec2 maxPlane = vec2(czm_frustumPlanes.w, czm_frustumPlanes.x); // right, top position = vec3(mix(minPlane, maxPlane, uv), 0.0); direction = vec3(0.0, 0.0, -1.0); } else { position = vec3(0.0); direction = normalize(positionEC.xyz); } czm_ray ray = czm_ray(position, direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); if (!czm_isEmpty(intersection)) { out_FragColor = vec4(1.0, 1.0, 0.0, 1.0); } else { discard; } czm_writeLogDepth(); } `;var E2=`in vec4 position; out vec4 positionEC; void main() { positionEC = czm_modelView * position; gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); } `;var gv=`uniform vec3 u_radii; uniform vec3 u_oneOverEllipsoidRadiiSquared; in vec3 v_positionEC; vec4 computeEllipsoidColor(czm_ray ray, float intersection, float side) { vec3 positionEC = czm_pointAlongRay(ray, intersection); vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz; vec3 geodeticNormal = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), u_oneOverEllipsoidRadiiSquared)); vec3 sphericalNormal = normalize(positionMC / u_radii); vec3 normalMC = geodeticNormal * side; // normalized surface normal (always facing the viewer) in model coordinates vec3 normalEC = normalize(czm_normal * normalMC); // normalized surface normal in eye coordinates vec2 st = czm_ellipsoidTextureCoordinates(sphericalNormal); vec3 positionToEyeEC = -positionEC; czm_materialInput materialInput; materialInput.s = st.s; materialInput.st = st; materialInput.str = (positionMC + u_radii) / u_radii; materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef ONLY_SUN_LIGHTING return czm_private_phong(normalize(positionToEyeEC), material, czm_sunDirectionEC); #else return czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } void main() { // PERFORMANCE_TODO: When dynamic branching is available, compute ratio of maximum and minimum radii // in the vertex shader. Only when it is larger than some constant, march along the ray. // Otherwise perform one intersection test which will be the common case. // Test if the ray intersects a sphere with the ellipsoid's maximum radius. // For very oblate ellipsoids, using the ellipsoid's radii for an intersection test // may cause false negatives. This will discard fragments before marching the ray forward. float maxRadius = max(u_radii.x, max(u_radii.y, u_radii.z)) * 1.5; vec3 direction = normalize(v_positionEC); vec3 ellipsoidCenter = czm_modelView[3].xyz; float t1 = -1.0; float t2 = -1.0; float b = -2.0 * dot(direction, ellipsoidCenter); float c = dot(ellipsoidCenter, ellipsoidCenter) - maxRadius * maxRadius; float discriminant = b * b - 4.0 * c; if (discriminant >= 0.0) { t1 = (-b - sqrt(discriminant)) * 0.5; t2 = (-b + sqrt(discriminant)) * 0.5; } if (t1 < 0.0 && t2 < 0.0) { discard; } float t = min(t1, t2); if (t < 0.0) { t = 0.0; } // March ray forward to intersection with larger sphere and find czm_ray ray = czm_ray(t * direction, direction); vec3 ellipsoid_inverseRadii = vec3(1.0 / u_radii.x, 1.0 / u_radii.y, 1.0 / u_radii.z); czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoidCenter, ellipsoid_inverseRadii); if (czm_isEmpty(intersection)) { discard; } // If the viewer is outside, compute outsideFaceColor, with normals facing outward. vec4 outsideFaceColor = (intersection.start != 0.0) ? computeEllipsoidColor(ray, intersection.start, 1.0) : vec4(0.0); // If the viewer either is inside or can see inside, compute insideFaceColor, with normals facing inward. vec4 insideFaceColor = (outsideFaceColor.a < 1.0) ? computeEllipsoidColor(ray, intersection.stop, -1.0) : vec4(0.0); out_FragColor = mix(insideFaceColor, outsideFaceColor, outsideFaceColor.a); out_FragColor.a = 1.0 - (1.0 - insideFaceColor.a) * (1.0 - outsideFaceColor.a); #if (defined(WRITE_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) t = (intersection.start != 0.0) ? intersection.start : intersection.stop; vec3 positionEC = czm_pointAlongRay(ray, t); vec4 positionCC = czm_projection * vec4(positionEC, 1.0); #ifdef LOG_DEPTH czm_writeLogDepth(1.0 + positionCC.w); #else float z = positionCC.z / positionCC.w; float n = czm_depthRange.near; float f = czm_depthRange.far; gl_FragDepth = (z * (f - n) + f + n) * 0.5; #endif #endif } `;var _v=`in vec3 position; uniform vec3 u_radii; out vec3 v_positionEC; void main() { // In the vertex data, the cube goes from (-1.0, -1.0, -1.0) to (1.0, 1.0, 1.0) in model coordinates. // Scale to consider the radii. We could also do this once on the CPU when using the BoxGeometry, // but doing it here allows us to change the radii without rewriting the vertex data, and // allows all ellipsoids to reuse the same vertex data. vec4 p = vec4(u_radii * position, 1.0); v_positionEC = (czm_modelView * p).xyz; // position in eye coordinates gl_Position = czm_modelViewProjection * p; // position in clip coordinates // With multi-frustum, when the ellipsoid primitive is positioned on the intersection of two frustums // and close to terrain, the terrain (writes depth) in the closest frustum can overwrite part of the // ellipsoid (does not write depth) that was rendered in the farther frustum. // // Here, we clamp the depth in the vertex shader to avoid being overwritten; however, this creates // artifacts since some fragments can be alpha blended twice. This is solved by only rendering // the ellipsoid in the closest frustum to the viewer. gl_Position.z = clamp(gl_Position.z, czm_depthRange.near, czm_depthRange.far); czm_vertexLogDepth(); } `;/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */var S2=`/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS \`\`AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // NVIDIA GameWorks Graphics Samples GitHub link: https://github.com/NVIDIAGameWorks/GraphicsSamples // Original FXAA 3.11 shader link: https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/samples/es3-kepler/FXAA/FXAA3_11.h // Steps used to integrate into Cesium: // * The following defines are set: // #define FXAA_PC 1 // #define FXAA_WEBGL_1 1 // #define FXAA_GREEN_AS_LUMA 1 // #define FXAA_EARLY_EXIT 1 // #define FXAA_GLSL_120 1 // * All other preprocessor directives besides the FXAA_QUALITY__P* directives were removed. // * Double underscores are invalid for preprocessor directives so replace them with a single underscore. Replace // /FXAA_QUALITY__P(.*)/g with /FXAA_QUALITY__P$1/. // * There are no implicit conversions from ivec* to vec* so replace: // #define FxaaInt2 ivec2 // with // #define FxaaInt2 vec2 // * The texture2DLod function is only available in vertex shaders so replace: // #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) // #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) // with // #define FxaaTexTop(t, p) texture(t, p) // #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) // * FXAA_QUALITY_PRESET is prepended in the javascript code. We may want to expose that setting in the future. // * The following parameters to FxaaPixelShader are unused and can be removed: // fxaaConsolePosPos // fxaaConsoleRcpFrameOpt // fxaaConsoleRcpFrameOpt2 // fxaaConsole360RcpFrameOpt2 // fxaaConsoleEdgeSharpness // fxaaConsoleEdgeThreshold // fxaaConsoleEdgeThresholdMi // fxaaConsole360ConstDir // // Choose the quality preset. // This needs to be compiled into the shader as it effects code. // Best option to include multiple presets is to // in each shader define the preset, then include this file. // // OPTIONS // ----------------------------------------------------------------------- // 10 to 15 - default medium dither (10=fastest, 15=highest quality) // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) // 39 - no dither, very expensive // // NOTES // ----------------------------------------------------------------------- // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) // 13 = about same speed as FXAA 3.9 and better than 12 // 23 = closest to FXAA 3.9 visually and performance wise // _ = the lowest digit is directly related to performance // _ = the highest digit is directly related to style // //#define FXAA_QUALITY_PRESET 12 #if (FXAA_QUALITY_PRESET == 10) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 3.0 #define FXAA_QUALITY_P2 12.0 #endif #if (FXAA_QUALITY_PRESET == 11) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 3.0 #define FXAA_QUALITY_P3 12.0 #endif #if (FXAA_QUALITY_PRESET == 12) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 4.0 #define FXAA_QUALITY_P4 12.0 #endif #if (FXAA_QUALITY_PRESET == 13) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 4.0 #define FXAA_QUALITY_P5 12.0 #endif #if (FXAA_QUALITY_PRESET == 14) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 4.0 #define FXAA_QUALITY_P6 12.0 #endif #if (FXAA_QUALITY_PRESET == 15) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 12.0 #endif #if (FXAA_QUALITY_PRESET == 20) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 2.0 #define FXAA_QUALITY_P2 8.0 #endif #if (FXAA_QUALITY_PRESET == 21) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 8.0 #endif #if (FXAA_QUALITY_PRESET == 22) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 8.0 #endif #if (FXAA_QUALITY_PRESET == 23) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 8.0 #endif #if (FXAA_QUALITY_PRESET == 24) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 3.0 #define FXAA_QUALITY_P6 8.0 #endif #if (FXAA_QUALITY_PRESET == 25) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 8.0 #endif #if (FXAA_QUALITY_PRESET == 26) #define FXAA_QUALITY_PS 9 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 4.0 #define FXAA_QUALITY_P8 8.0 #endif #if (FXAA_QUALITY_PRESET == 27) #define FXAA_QUALITY_PS 10 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 4.0 #define FXAA_QUALITY_P9 8.0 #endif #if (FXAA_QUALITY_PRESET == 28) #define FXAA_QUALITY_PS 11 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 4.0 #define FXAA_QUALITY_P10 8.0 #endif #if (FXAA_QUALITY_PRESET == 29) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #if (FXAA_QUALITY_PRESET == 39) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.0 #define FXAA_QUALITY_P2 1.0 #define FXAA_QUALITY_P3 1.0 #define FXAA_QUALITY_P4 1.0 #define FXAA_QUALITY_P5 1.5 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #define FxaaBool bool #define FxaaFloat float #define FxaaFloat2 vec2 #define FxaaFloat3 vec3 #define FxaaFloat4 vec4 #define FxaaHalf float #define FxaaHalf2 vec2 #define FxaaHalf3 vec3 #define FxaaHalf4 vec4 #define FxaaInt2 vec2 #define FxaaTex sampler2D #define FxaaSat(x) clamp(x, 0.0, 1.0) #define FxaaTexTop(t, p) texture(t, p) #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } FxaaFloat4 FxaaPixelShader( // // Use noperspective interpolation here (turn off perspective interpolation). // {xy} = center of pixel FxaaFloat2 pos, // // Input color texture. // {rgb_} = color in linear or perceptual color space // if (FXAA_GREEN_AS_LUMA == 0) // {___a} = luma in perceptual color space (not linear) FxaaTex tex, // // Only used on FXAA Quality. // This must be from a constant/uniform. // {x_} = 1.0/screenWidthInPixels // {_y} = 1.0/screenHeightInPixels FxaaFloat2 fxaaQualityRcpFrame, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_SUBPIX define. // It is here now to allow easier tuning. // Choose the amount of sub-pixel aliasing removal. // This can effect sharpness. // 1.00 - upper limit (softer) // 0.75 - default amount of filtering // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) // 0.25 - almost off // 0.00 - completely off FxaaFloat fxaaQualitySubpix, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define. // It is here now to allow easier tuning. // The minimum amount of local contrast required to apply algorithm. // 0.333 - too little (faster) // 0.250 - low quality // 0.166 - default // 0.125 - high quality // 0.063 - overkill (slower) FxaaFloat fxaaQualityEdgeThreshold, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define. // It is here now to allow easier tuning. // Trims the algorithm from processing darks. // 0.0833 - upper limit (default, the start of visible unfiltered edges) // 0.0625 - high quality (faster) // 0.0312 - visible limit (slower) // Special notes when using FXAA_GREEN_AS_LUMA, // Likely want to set this to zero. // As colors that are mostly not-green // will appear very dark in the green channel! // Tune by looking at mostly non-green content, // then start at zero and increase until aliasing is a problem. FxaaFloat fxaaQualityEdgeThresholdMin ) { /*--------------------------------------------------------------------------*/ FxaaFloat2 posM; posM.x = pos.x; posM.y = pos.y; FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); #define lumaM rgbyM.y FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat maxSM = max(lumaS, lumaM); FxaaFloat minSM = min(lumaS, lumaM); FxaaFloat maxESM = max(lumaE, maxSM); FxaaFloat minESM = min(lumaE, minSM); FxaaFloat maxWN = max(lumaN, lumaW); FxaaFloat minWN = min(lumaN, lumaW); FxaaFloat rangeMax = max(maxWN, maxESM); FxaaFloat rangeMin = min(minWN, minESM); FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; FxaaFloat range = rangeMax - rangeMin; FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); FxaaBool earlyExit = range < rangeMaxClamped; /*--------------------------------------------------------------------------*/ if(earlyExit) return rgbyM; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat lumaNS = lumaN + lumaS; FxaaFloat lumaWE = lumaW + lumaE; FxaaFloat subpixRcpRange = 1.0/range; FxaaFloat subpixNSWE = lumaNS + lumaWE; FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNESE = lumaNE + lumaSE; FxaaFloat lumaNWNE = lumaNW + lumaNE; FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNWSW = lumaNW + lumaSW; FxaaFloat lumaSWSE = lumaSW + lumaSE; FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; /*--------------------------------------------------------------------------*/ FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; FxaaFloat lengthSign = fxaaQualityRcpFrame.x; FxaaBool horzSpan = edgeHorz >= edgeVert; FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; /*--------------------------------------------------------------------------*/ if(!horzSpan) lumaN = lumaW; if(!horzSpan) lumaS = lumaE; if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; /*--------------------------------------------------------------------------*/ FxaaFloat gradientN = lumaN - lumaM; FxaaFloat gradientS = lumaS - lumaM; FxaaFloat lumaNN = lumaN + lumaM; FxaaFloat lumaSS = lumaS + lumaM; FxaaBool pairN = abs(gradientN) >= abs(gradientS); FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); if(pairN) lengthSign = -lengthSign; FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); /*--------------------------------------------------------------------------*/ FxaaFloat2 posB; posB.x = posM.x; posB.y = posM.y; FxaaFloat2 offNP; offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; if(!horzSpan) posB.x += lengthSign * 0.5; if( horzSpan) posB.y += lengthSign * 0.5; /*--------------------------------------------------------------------------*/ FxaaFloat2 posN; posN.x = posB.x - offNP.x * FXAA_QUALITY_P0; posN.y = posB.y - offNP.y * FXAA_QUALITY_P0; FxaaFloat2 posP; posP.x = posB.x + offNP.x * FXAA_QUALITY_P0; posP.y = posB.y + offNP.y * FXAA_QUALITY_P0; FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); FxaaFloat subpixE = subpixC * subpixC; FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); /*--------------------------------------------------------------------------*/ if(!pairN) lumaNN = lumaSS; FxaaFloat gradientScaled = gradient * 1.0/4.0; FxaaFloat lumaMM = lumaM - lumaNN * 0.5; FxaaFloat subpixF = subpixD * subpixE; FxaaBool lumaMLTZero = lumaMM < 0.0; /*--------------------------------------------------------------------------*/ lumaEndN -= lumaNN * 0.5; lumaEndP -= lumaNN * 0.5; FxaaBool doneN = abs(lumaEndN) >= gradientScaled; FxaaBool doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1; FxaaBool doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1; /*--------------------------------------------------------------------------*/ if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 3) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 4) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 5) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 6) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 7) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 8) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 9) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 10) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 11) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 12) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12; /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } /*--------------------------------------------------------------------------*/ FxaaFloat dstN = posM.x - posN.x; FxaaFloat dstP = posP.x - posM.x; if(!horzSpan) dstN = posM.y - posN.y; if(!horzSpan) dstP = posP.y - posM.y; /*--------------------------------------------------------------------------*/ FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; FxaaFloat spanLength = (dstP + dstN); FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; FxaaFloat spanLengthRcp = 1.0/spanLength; /*--------------------------------------------------------------------------*/ FxaaBool directionN = dstN < dstP; FxaaFloat dst = min(dstN, dstP); FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; FxaaFloat subpixG = subpixF * subpixF; FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; FxaaFloat subpixH = subpixG * fxaaQualitySubpix; /*--------------------------------------------------------------------------*/ FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); } `;var v2=`uniform vec4 u_initialColor; #if TEXTURE_UNITS > 0 uniform sampler2D u_dayTextures[TEXTURE_UNITS]; uniform vec4 u_dayTextureTranslationAndScale[TEXTURE_UNITS]; uniform bool u_dayTextureUseWebMercatorT[TEXTURE_UNITS]; #ifdef APPLY_ALPHA uniform float u_dayTextureAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_DAY_NIGHT_ALPHA uniform float u_dayTextureNightAlpha[TEXTURE_UNITS]; uniform float u_dayTextureDayAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_SPLIT uniform float u_dayTextureSplit[TEXTURE_UNITS]; #endif #ifdef APPLY_BRIGHTNESS uniform float u_dayTextureBrightness[TEXTURE_UNITS]; #endif #ifdef APPLY_CONTRAST uniform float u_dayTextureContrast[TEXTURE_UNITS]; #endif #ifdef APPLY_HUE uniform float u_dayTextureHue[TEXTURE_UNITS]; #endif #ifdef APPLY_SATURATION uniform float u_dayTextureSaturation[TEXTURE_UNITS]; #endif #ifdef APPLY_GAMMA uniform float u_dayTextureOneOverGamma[TEXTURE_UNITS]; #endif #ifdef APPLY_IMAGERY_CUTOUT uniform vec4 u_dayTextureCutoutRectangles[TEXTURE_UNITS]; #endif #ifdef APPLY_COLOR_TO_ALPHA uniform vec4 u_colorsToAlpha[TEXTURE_UNITS]; #endif uniform vec4 u_dayTextureTexCoordsRectangle[TEXTURE_UNITS]; #endif #if defined(HAS_WATER_MASK) && (defined(SHOW_REFLECTIVE_OCEAN) || defined(APPLY_MATERIAL)) uniform sampler2D u_waterMask; uniform vec4 u_waterMaskTranslationAndScale; uniform float u_zoomedOutOceanSpecularIntensity; #endif #ifdef SHOW_OCEAN_WAVES uniform sampler2D u_oceanNormalMap; #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) uniform vec2 u_lightingFadeDistance; #endif #ifdef TILE_LIMIT_RECTANGLE uniform vec4 u_cartographicLimitRectangle; #endif #ifdef GROUND_ATMOSPHERE uniform vec2 u_nightFadeDistance; #endif #ifdef ENABLE_CLIPPING_PLANES uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; #endif #ifdef ENABLE_CLIPPING_POLYGONS uniform highp sampler2D u_clippingDistance; in vec2 v_clippingPosition; flat in int v_regionIndex; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) && defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) uniform float u_minimumBrightness; #endif #ifdef COLOR_CORRECT uniform vec3 u_hsbShift; // Hue, saturation, brightness #endif #ifdef HIGHLIGHT_FILL_TILE uniform vec4 u_fillHighlightColor; #endif #ifdef TRANSLUCENT uniform vec4 u_frontFaceAlphaByDistance; uniform vec4 u_backFaceAlphaByDistance; uniform vec4 u_translucencyRectangle; #endif #ifdef UNDERGROUND_COLOR uniform vec4 u_undergroundColor; uniform vec4 u_undergroundColorAlphaByDistance; #endif #ifdef ENABLE_VERTEX_LIGHTING uniform float u_lambertDiffuseMultiplier; uniform float u_vertexShadowDarkness; #endif in vec3 v_positionMC; in vec3 v_positionEC; in vec3 v_textureCoordinates; in vec3 v_normalMC; in vec3 v_normalEC; #ifdef APPLY_MATERIAL in float v_height; in float v_slope; in float v_aspect; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) in float v_distance; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) in vec3 v_atmosphereRayleighColor; in vec3 v_atmosphereMieColor; in float v_atmosphereOpacity; #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) || defined(APPLY_MATERIAL) vec4 alphaBlend(vec4 sourceColor, vec4 destinationColor) { return sourceColor * vec4(sourceColor.aaa, 1.0) + destinationColor * (1.0 - sourceColor.a); } #endif #ifdef TRANSLUCENT bool inTranslucencyRectangle() { return v_textureCoordinates.x > u_translucencyRectangle.x && v_textureCoordinates.x < u_translucencyRectangle.z && v_textureCoordinates.y > u_translucencyRectangle.y && v_textureCoordinates.y < u_translucencyRectangle.w; } #endif vec4 sampleAndBlend( vec4 previousColor, sampler2D textureToSample, vec2 tileTextureCoordinates, vec4 textureCoordinateRectangle, vec4 textureCoordinateTranslationAndScale, float textureAlpha, float textureNightAlpha, float textureDayAlpha, float textureBrightness, float textureContrast, float textureHue, float textureSaturation, float textureOneOverGamma, float split, vec4 colorToAlpha, float nightBlend) { // This crazy step stuff sets the alpha to 0.0 if this following condition is true: // tileTextureCoordinates.s < textureCoordinateRectangle.s || // tileTextureCoordinates.s > textureCoordinateRectangle.p || // tileTextureCoordinates.t < textureCoordinateRectangle.t || // tileTextureCoordinates.t > textureCoordinateRectangle.q // In other words, the alpha is zero if the fragment is outside the rectangle // covered by this texture. Would an actual 'if' yield better performance? vec2 alphaMultiplier = step(textureCoordinateRectangle.st, tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; alphaMultiplier = step(vec2(0.0), textureCoordinateRectangle.pq - tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) textureAlpha *= mix(textureDayAlpha, textureNightAlpha, nightBlend); #endif vec2 translation = textureCoordinateTranslationAndScale.xy; vec2 scale = textureCoordinateTranslationAndScale.zw; vec2 textureCoordinates = tileTextureCoordinates * scale + translation; vec4 value = texture(textureToSample, textureCoordinates); vec3 color = value.rgb; float alpha = value.a; #ifdef APPLY_COLOR_TO_ALPHA vec3 colorDiff = abs(color.rgb - colorToAlpha.rgb); colorDiff.r = czm_maximumComponent(colorDiff); alpha = czm_branchFreeTernary(colorDiff.r < colorToAlpha.a, 0.0, alpha); #endif #if !defined(APPLY_GAMMA) vec4 tempColor = czm_gammaCorrect(vec4(color, alpha)); color = tempColor.rgb; alpha = tempColor.a; #else color = pow(color, vec3(textureOneOverGamma)); #endif #ifdef APPLY_SPLIT float splitPosition = czm_splitPosition; // Split to the left if (split < 0.0 && gl_FragCoord.x > splitPosition) { alpha = 0.0; } // Split to the right else if (split > 0.0 && gl_FragCoord.x < splitPosition) { alpha = 0.0; } #endif #ifdef APPLY_BRIGHTNESS color = mix(vec3(0.0), color, textureBrightness); #endif #ifdef APPLY_CONTRAST color = mix(vec3(0.5), color, textureContrast); #endif #ifdef APPLY_HUE color = czm_hue(color, textureHue); #endif #ifdef APPLY_SATURATION color = czm_saturation(color, textureSaturation); #endif float sourceAlpha = alpha * textureAlpha; float outAlpha = mix(previousColor.a, 1.0, sourceAlpha); outAlpha += sign(outAlpha) - 1.0; vec3 outColor = mix(previousColor.rgb * previousColor.a, color, sourceAlpha) / outAlpha; // When rendering imagery for a tile in multiple passes, // some GPU/WebGL implementation combinations will not blend fragments in // additional passes correctly if their computation includes an unmasked // divide-by-zero operation, // even if it's not in the output or if the output has alpha zero. // // For example, without sanitization for outAlpha, // this renders without artifacts: // if (outAlpha == 0.0) { outColor = vec3(0.0); } // // but using czm_branchFreeTernary will cause portions of the tile that are // alpha-zero in the additional pass to render as black instead of blending // with the previous pass: // outColor = czm_branchFreeTernary(outAlpha == 0.0, vec3(0.0), outColor); // // So instead, sanitize against divide-by-zero, // store this state on the sign of outAlpha, and correct on return. return vec4(outColor, max(outAlpha, 0.0)); } vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend); vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float specularMapValue, float fade); const float fExposure = 2.0; vec3 computeEllipsoidPosition() { float mpp = czm_metersPerPixel(vec4(0.0, 0.0, -czm_currentFrustum.x, 1.0), 1.0); vec2 xy = gl_FragCoord.xy / czm_viewport.zw * 2.0 - vec2(1.0); xy *= czm_viewport.zw * mpp * 0.5; vec3 direction; if (czm_orthographicIn3D == 1.0) { direction = vec3(0.0, 0.0, -1.0); } else { direction = normalize(vec3(xy, -czm_currentFrustum.x)); } czm_ray ray = czm_ray(vec3(0.0), direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); vec3 ellipsoidPosition = czm_pointAlongRay(ray, intersection.start); return (czm_inverseView * vec4(ellipsoidPosition, 1.0)).xyz; } void main() { #ifdef TILE_LIMIT_RECTANGLE if (v_textureCoordinates.x < u_cartographicLimitRectangle.x || u_cartographicLimitRectangle.z < v_textureCoordinates.x || v_textureCoordinates.y < u_cartographicLimitRectangle.y || u_cartographicLimitRectangle.w < v_textureCoordinates.y) { discard; } #endif #ifdef ENABLE_CLIPPING_PLANES float clipDistance = clip(gl_FragCoord, u_clippingPlanes, u_clippingPlanesMatrix); #endif #if defined(SHOW_REFLECTIVE_OCEAN) || defined(ENABLE_DAYNIGHT_SHADING) || defined(HDR) vec3 normalMC = czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0)); // normalized surface normal in model coordinates vec3 normalEC = czm_normal3D * normalMC; // normalized surface normal in eye coordinates #endif #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) float nightBlend = 1.0 - clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0, 0.0, 1.0); #else float nightBlend = 0.0; #endif // The clamp below works around an apparent bug in Chrome Canary v23.0.1241.0 // where the fragment shader sees textures coordinates < 0.0 and > 1.0 for the // fragments on the edges of tiles even though the vertex shader is outputting // coordinates strictly in the 0-1 range. vec4 color = computeDayColor(u_initialColor, clamp(v_textureCoordinates, 0.0, 1.0), nightBlend); #ifdef SHOW_TILE_BOUNDARIES if (v_textureCoordinates.x < (1.0/256.0) || v_textureCoordinates.x > (255.0/256.0) || v_textureCoordinates.y < (1.0/256.0) || v_textureCoordinates.y > (255.0/256.0)) { color = vec4(1.0, 0.0, 0.0, 1.0); } #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) float cameraDist; if (czm_sceneMode == czm_sceneMode2D) { cameraDist = max(czm_frustumPlanes.x - czm_frustumPlanes.y, czm_frustumPlanes.w - czm_frustumPlanes.z) * 0.5; } else if (czm_sceneMode == czm_sceneModeColumbusView) { cameraDist = -czm_view[3].z; } else { cameraDist = length(czm_view[3]); } float fadeOutDist = u_lightingFadeDistance.x; float fadeInDist = u_lightingFadeDistance.y; if (czm_sceneMode != czm_sceneMode3D) { vec3 radii = czm_ellipsoidRadii; float maxRadii = max(radii.x, max(radii.y, radii.z)); fadeOutDist -= maxRadii; fadeInDist -= maxRadii; } float fade = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.0, 1.0); #else float fade = 0.0; #endif #if defined(HAS_WATER_MASK) && (defined(SHOW_REFLECTIVE_OCEAN) || defined(APPLY_MATERIAL)) vec2 waterMaskTranslation = u_waterMaskTranslationAndScale.xy; vec2 waterMaskScale = u_waterMaskTranslationAndScale.zw; vec2 waterMaskTextureCoordinates = v_textureCoordinates.xy * waterMaskScale + waterMaskTranslation; waterMaskTextureCoordinates.y = 1.0 - waterMaskTextureCoordinates.y; float mask = texture(u_waterMask, waterMaskTextureCoordinates).r; #ifdef SHOW_REFLECTIVE_OCEAN if (mask > 0.0) { mat3 enuToEye = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalEC); vec2 ellipsoidTextureCoordinates = czm_ellipsoidTextureCoordinates(normalMC); vec2 ellipsoidFlippedTextureCoordinates = czm_ellipsoidTextureCoordinates(normalMC.zyx); vec2 textureCoordinates = mix(ellipsoidTextureCoordinates, ellipsoidFlippedTextureCoordinates, czm_morphTime * smoothstep(0.9, 0.95, normalMC.z)); color = computeWaterColor(v_positionEC, textureCoordinates, enuToEye, color, mask, fade); } #endif #endif #ifdef APPLY_MATERIAL czm_materialInput materialInput; materialInput.st = v_textureCoordinates.st; materialInput.normalEC = normalize(v_normalEC); materialInput.positionToEyeEC = -v_positionEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalize(v_normalEC)); materialInput.slope = v_slope; materialInput.height = v_height; materialInput.aspect = v_aspect; #ifdef HAS_WATER_MASK materialInput.waterMask = mask; #endif czm_material material = czm_getMaterial(materialInput); vec4 materialColor = vec4(material.diffuse, material.alpha); color = alphaBlend(materialColor, color); #endif #ifdef ENABLE_VERTEX_LIGHTING float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalize(v_normalEC)) * u_lambertDiffuseMultiplier + u_vertexShadowDarkness, 0.0, 1.0); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #elif defined(ENABLE_DAYNIGHT_SHADING) float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0 + 0.3, 0.0, 1.0); diffuseIntensity = mix(1.0, diffuseIntensity, fade); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #else vec4 finalColor = color; #endif #ifdef ENABLE_CLIPPING_PLANES vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = u_clippingPlanesEdgeStyle.rgb; float clippingPlanesEdgeWidth = u_clippingPlanesEdgeStyle.a; if (clipDistance < clippingPlanesEdgeWidth) { finalColor = clippingPlanesEdgeColor; } #endif #ifdef ENABLE_CLIPPING_POLYGONS vec2 clippingPosition = v_clippingPosition; int regionIndex = v_regionIndex; clipPolygons(u_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex); #endif #ifdef HIGHLIGHT_FILL_TILE finalColor = vec4(mix(finalColor.rgb, u_fillHighlightColor.rgb, u_fillHighlightColor.a), finalColor.a); #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) if (!czm_backFacing()) { bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif vec3 rayleighColor; vec3 mieColor; float opacity; vec3 positionWC; vec3 lightDirection; // When the camera is far away (camera distance > nightFadeOutDistance), the scattering is computed in the fragment shader. // Otherwise, the scattering is computed in the vertex shader. #ifdef PER_FRAGMENT_GROUND_ATMOSPHERE positionWC = computeEllipsoidPosition(); lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); computeAtmosphereScattering( positionWC, lightDirection, rayleighColor, mieColor, opacity ); #else positionWC = v_positionMC; lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); rayleighColor = v_atmosphereRayleighColor; mieColor = v_atmosphereMieColor; opacity = v_atmosphereOpacity; #endif #ifdef COLOR_CORRECT const bool ignoreBlackPixels = true; rayleighColor = czm_applyHSBShift(rayleighColor, u_hsbShift, ignoreBlackPixels); mieColor = czm_applyHSBShift(mieColor, u_hsbShift, ignoreBlackPixels); #endif vec4 groundAtmosphereColor = computeAtmosphereColor(positionWC, lightDirection, rayleighColor, mieColor, opacity); // Fog is applied to tiles selected for fog, close to the Earth. #ifdef FOG vec3 fogColor = groundAtmosphereColor.rgb; // If there is lighting, apply that to the fog. #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float darken = clamp(dot(normalize(czm_viewerPositionWC), atmosphereLightDirection), u_minimumBrightness, 1.0); fogColor *= darken; #endif #ifndef HDR fogColor.rgb = czm_pbrNeutralTonemapping(fogColor.rgb); fogColor.rgb = czm_inverseGamma(fogColor.rgb); #endif finalColor = vec4(czm_fog(v_distance, finalColor.rgb, fogColor.rgb, czm_fogVisualDensityScalar), finalColor.a); #else // Apply ground atmosphere. This happens when the camera is far away from the earth. // The transmittance is based on optical depth i.e. the length of segment of the ray inside the atmosphere. // This value is larger near the "circumference", as it is further away from the camera. We use it to // brighten up that area of the ground atmosphere. const float transmittanceModifier = 0.5; float transmittance = transmittanceModifier + clamp(1.0 - groundAtmosphereColor.a, 0.0, 1.0); vec3 finalAtmosphereColor = finalColor.rgb + groundAtmosphereColor.rgb * transmittance; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float fadeInDist = u_nightFadeDistance.x; float fadeOutDist = u_nightFadeDistance.y; float sunlitAtmosphereIntensity = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.05, 1.0); float darken = clamp(dot(normalize(positionWC), atmosphereLightDirection), 0.0, 1.0); vec3 darkenendGroundAtmosphereColor = mix(groundAtmosphereColor.rgb, finalAtmosphereColor.rgb, darken); finalAtmosphereColor = mix(darkenendGroundAtmosphereColor, finalAtmosphereColor, sunlitAtmosphereIntensity); #endif #ifndef HDR finalAtmosphereColor.rgb = vec3(1.0) - exp(-fExposure * finalAtmosphereColor.rgb); #else finalAtmosphereColor.rgb = czm_saturation(finalAtmosphereColor.rgb, 1.6); #endif finalColor.rgb = mix(finalColor.rgb, finalAtmosphereColor.rgb, fade); #endif } #endif #ifdef UNDERGROUND_COLOR if (czm_backFacing()) { float distanceFromEllipsoid = max(czm_eyeHeight, 0.0); float distance = max(v_distance - distanceFromEllipsoid, 0.0); float blendAmount = interpolateByDistance(u_undergroundColorAlphaByDistance, distance); vec4 undergroundColor = vec4(u_undergroundColor.rgb, u_undergroundColor.a * blendAmount); finalColor = alphaBlend(undergroundColor, finalColor); } #endif #ifdef TRANSLUCENT if (inTranslucencyRectangle()) { vec4 alphaByDistance = gl_FrontFacing ? u_frontFaceAlphaByDistance : u_backFaceAlphaByDistance; finalColor.a *= interpolateByDistance(alphaByDistance, v_distance); } #endif out_FragColor = finalColor; } #ifdef SHOW_REFLECTIVE_OCEAN float waveFade(float edge0, float edge1, float x) { float y = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); return pow(1.0 - y, 5.0); } float linearFade(float edge0, float edge1, float x) { return clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); } // Based on water rendering by Jonas Wagner: // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog // low altitude wave settings const float oceanFrequencyLowAltitude = 825000.0; const float oceanAnimationSpeedLowAltitude = 0.004; const float oceanOneOverAmplitudeLowAltitude = 1.0 / 2.0; const float oceanSpecularIntensity = 0.5; // high altitude wave settings const float oceanFrequencyHighAltitude = 125000.0; const float oceanAnimationSpeedHighAltitude = 0.008; const float oceanOneOverAmplitudeHighAltitude = 1.0 / 2.0; vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float maskValue, float fade) { vec3 positionToEyeEC = -positionEyeCoordinates; float positionToEyeECLength = length(positionToEyeEC); // The double normalize below works around a bug in Firefox on Android devices. vec3 normalizedPositionToEyeEC = normalize(normalize(positionToEyeEC)); // Fade out the waves as the camera moves far from the surface. float waveIntensity = waveFade(70000.0, 1000000.0, positionToEyeECLength); #ifdef SHOW_OCEAN_WAVES // high altitude waves float time = czm_frameNumber * oceanAnimationSpeedHighAltitude; vec4 noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyHighAltitude, time, 0.0); vec3 normalTangentSpaceHighAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeHighAltitude); // low altitude waves time = czm_frameNumber * oceanAnimationSpeedLowAltitude; noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyLowAltitude, time, 0.0); vec3 normalTangentSpaceLowAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeLowAltitude); // blend the 2 wave layers based on distance to surface float highAltitudeFade = linearFade(0.0, 60000.0, positionToEyeECLength); float lowAltitudeFade = 1.0 - linearFade(20000.0, 60000.0, positionToEyeECLength); vec3 normalTangentSpace = (highAltitudeFade * normalTangentSpaceHighAltitude) + (lowAltitudeFade * normalTangentSpaceLowAltitude); normalTangentSpace = normalize(normalTangentSpace); // fade out the normal perturbation as we move farther from the water surface normalTangentSpace.xy *= waveIntensity; normalTangentSpace = normalize(normalTangentSpace); #else vec3 normalTangentSpace = vec3(0.0, 0.0, 1.0); #endif vec3 normalEC = enuToEye * normalTangentSpace; const vec3 waveHighlightColor = vec3(0.3, 0.45, 0.6); // Use diffuse light to highlight the waves float diffuseIntensity = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * maskValue; vec3 diffuseHighlight = waveHighlightColor * diffuseIntensity * (1.0 - fade); #ifdef SHOW_OCEAN_WAVES // Where diffuse light is low or non-existent, use wave highlights based solely on // the wave bumpiness and no particular light direction. float tsPerturbationRatio = normalTangentSpace.z; vec3 nonDiffuseHighlight = mix(waveHighlightColor * 5.0 * (1.0 - tsPerturbationRatio), vec3(0.0), diffuseIntensity); #else vec3 nonDiffuseHighlight = vec3(0.0); #endif // Add specular highlights in 3D, and in all modes when zoomed in. float specularIntensity = czm_getSpecular(czm_lightDirectionEC, normalizedPositionToEyeEC, normalEC, 10.0); float surfaceReflectance = mix(0.0, mix(u_zoomedOutOceanSpecularIntensity, oceanSpecularIntensity, waveIntensity), maskValue); float specular = specularIntensity * surfaceReflectance; #ifdef HDR specular *= 1.4; float e = 0.2; float d = 3.3; float c = 1.7; vec3 color = imageryColor.rgb + (c * (vec3(e) + imageryColor.rgb * d) * (diffuseHighlight + nonDiffuseHighlight + specular)); #else vec3 color = imageryColor.rgb + diffuseHighlight + nonDiffuseHighlight + specular; #endif return vec4(color, imageryColor.a); } #endif // #ifdef SHOW_REFLECTIVE_OCEAN `;var w2=`#ifdef QUANTIZATION_BITS12 in vec4 compressed0; in float compressed1; #else in vec4 position3DAndHeight; in vec4 textureCoordAndEncodedNormals; #endif #ifdef GEODETIC_SURFACE_NORMALS in vec3 geodeticSurfaceNormal; #endif #ifdef EXAGGERATION uniform vec2 u_verticalExaggerationAndRelativeHeight; #endif uniform vec3 u_center3D; uniform mat4 u_modifiedModelView; uniform mat4 u_modifiedModelViewProjection; uniform vec4 u_tileRectangle; // Uniforms for 2D Mercator projection uniform vec2 u_southAndNorthLatitude; uniform vec2 u_southMercatorYAndOneOverHeight; out vec3 v_positionMC; out vec3 v_positionEC; out vec3 v_textureCoordinates; out vec3 v_normalMC; out vec3 v_normalEC; #ifdef APPLY_MATERIAL out float v_slope; out float v_aspect; out float v_height; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) out float v_distance; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) out vec3 v_atmosphereRayleighColor; out vec3 v_atmosphereMieColor; out float v_atmosphereOpacity; #endif #ifdef ENABLE_CLIPPING_POLYGONS uniform highp sampler2D u_clippingExtents; out vec2 v_clippingPosition; flat out int v_regionIndex; #endif // These functions are generated at runtime. vec4 getPosition(vec3 position, float height, vec2 textureCoordinates); float get2DYPositionFraction(vec2 textureCoordinates); vec4 getPosition3DMode(vec3 position, float height, vec2 textureCoordinates) { return u_modifiedModelViewProjection * vec4(position, 1.0); } float get2DMercatorYPositionFraction(vec2 textureCoordinates) { // The width of a tile at level 11, in radians and assuming a single root tile, is // 2.0 * czm_pi / pow(2.0, 11.0) // We want to just linearly interpolate the 2D position from the texture coordinates // when we're at this level or higher. The constant below is the expression // above evaluated and then rounded up at the 4th significant digit. const float maxTileWidth = 0.003068; float positionFraction = textureCoordinates.y; float southLatitude = u_southAndNorthLatitude.x; float northLatitude = u_southAndNorthLatitude.y; if (northLatitude - southLatitude > maxTileWidth) { float southMercatorY = u_southMercatorYAndOneOverHeight.x; float oneOverMercatorHeight = u_southMercatorYAndOneOverHeight.y; float currentLatitude = mix(southLatitude, northLatitude, textureCoordinates.y); currentLatitude = clamp(currentLatitude, -czm_webMercatorMaxLatitude, czm_webMercatorMaxLatitude); positionFraction = czm_latitudeToWebMercatorFraction(currentLatitude, southMercatorY, oneOverMercatorHeight); } return positionFraction; } float get2DGeographicYPositionFraction(vec2 textureCoordinates) { return textureCoordinates.y; } vec4 getPositionPlanarEarth(vec3 position, float height, vec2 textureCoordinates) { float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 rtcPosition2D = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); return u_modifiedModelViewProjection * rtcPosition2D; } vec4 getPosition2DMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, 0.0, textureCoordinates); } vec4 getPositionColumbusViewMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, height, textureCoordinates); } vec4 getPositionMorphingMode(vec3 position, float height, vec2 textureCoordinates) { // We do not do RTC while morphing, so there is potential for jitter. // This is unlikely to be noticeable, though. vec3 position3DWC = position + u_center3D; float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 position2DWC = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); vec4 morphPosition = czm_columbusViewMorph(position2DWC, vec4(position3DWC, 1.0), czm_morphTime); return czm_modelViewProjection * morphPosition; } #ifdef QUANTIZATION_BITS12 uniform vec2 u_minMaxHeight; uniform mat4 u_scaleAndBias; #endif void main() { #ifdef QUANTIZATION_BITS12 vec2 xy = czm_decompressTextureCoordinates(compressed0.x); vec2 zh = czm_decompressTextureCoordinates(compressed0.y); vec3 position = vec3(xy, zh.x); float height = zh.y; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressed0.z); height = height * (u_minMaxHeight.y - u_minMaxHeight.x) + u_minMaxHeight.x; position = (u_scaleAndBias * vec4(position, 1.0)).xyz; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL)) && defined(INCLUDE_WEB_MERCATOR_Y) || defined(APPLY_MATERIAL) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = compressed1; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = 0.0; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) float webMercatorT = textureCoordinates.y; float encodedNormal = compressed0.w; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #else // A single float per element vec3 position = position3DAndHeight.xyz; float height = position3DAndHeight.w; vec2 textureCoordinates = textureCoordAndEncodedNormals.xy; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL)) && defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = textureCoordAndEncodedNormals.w; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) float webMercatorT = textureCoordinates.y; float encodedNormal = textureCoordAndEncodedNormals.z; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = 0.0; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #endif vec3 position3DWC = position + u_center3D; #ifdef GEODETIC_SURFACE_NORMALS vec3 ellipsoidNormal = geodeticSurfaceNormal; #else vec3 ellipsoidNormal = normalize(position3DWC); #endif #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) float exaggeration = u_verticalExaggerationAndRelativeHeight.x; float relativeHeight = u_verticalExaggerationAndRelativeHeight.y; float newHeight = (height - relativeHeight) * exaggeration + relativeHeight; // stop from going through center of earth float minRadius = min(min(czm_ellipsoidRadii.x, czm_ellipsoidRadii.y), czm_ellipsoidRadii.z); newHeight = max(newHeight, -minRadius); vec3 offset = ellipsoidNormal * (newHeight - height); position += offset; position3DWC += offset; height = newHeight; #endif gl_Position = getPosition(position, height, textureCoordinates); v_positionEC = (u_modifiedModelView * vec4(position, 1.0)).xyz; v_positionMC = position3DWC; // position in model coordinates v_textureCoordinates = vec3(textureCoordinates, webMercatorT); #if defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) vec3 normalMC = czm_octDecode(encodedNormal); #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) vec3 projection = dot(normalMC, ellipsoidNormal) * ellipsoidNormal; vec3 rejection = normalMC - projection; normalMC = normalize(projection + rejection * exaggeration); #endif v_normalMC = normalMC; v_normalEC = czm_normal3D * v_normalMC; #endif #ifdef ENABLE_CLIPPING_POLYGONS vec2 sphericalLatLong = czm_approximateSphericalCoordinates(position3DWC); sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); vec2 minDistance = vec2(czm_infinity); v_clippingPosition = vec2(czm_infinity); v_regionIndex = -1; for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) { vec4 extents = unpackClippingExtents(u_clippingExtents, regionIndex); vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz; vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0)); vec2 distance = abs(rectUv - clamped) * extents.wz; float threshold = 0.01; if (minDistance.x > distance.x || minDistance.y > distance.y) { minDistance = distance; v_clippingPosition = rectUv; if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) { v_regionIndex = regionIndex; } } } #endif #if defined(FOG) || (defined(GROUND_ATMOSPHERE) && !defined(PER_FRAGMENT_GROUND_ATMOSPHERE)) bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif vec3 lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(position3DWC)); computeAtmosphereScattering( position3DWC, lightDirection, v_atmosphereRayleighColor, v_atmosphereMieColor, v_atmosphereOpacity ); #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) v_distance = length((czm_modelView3D * vec4(position3DWC, 1.0)).xyz); #endif #ifdef APPLY_MATERIAL float northPoleZ = czm_ellipsoidRadii.z; vec3 northPolePositionMC = vec3(0.0, 0.0, northPoleZ); vec3 vectorEastMC = normalize(cross(northPolePositionMC - v_positionMC, ellipsoidNormal)); float dotProd = abs(dot(ellipsoidNormal, v_normalMC)); v_slope = acos(dotProd); vec3 normalRejected = ellipsoidNormal * dotProd; vec3 normalProjected = v_normalMC - normalRejected; vec3 aspectVector = normalize(normalProjected); v_aspect = acos(dot(aspectVector, vectorEastMC)); float determ = dot(cross(vectorEastMC, aspectVector), ellipsoidNormal); v_aspect = czm_branchFreeTernary(determ < 0.0, 2.0 * czm_pi - v_aspect, v_aspect); v_height = height; #endif } `;var yv=`void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var I2=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(u_texture, v_textureCoordinates); } `;var D2=`in vec4 position; in float webMercatorT; uniform vec2 u_textureDimensions; out vec2 v_textureCoordinates; void main() { v_textureCoordinates = vec2(position.x, webMercatorT); gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0)); } `;var bv=`float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity, out float underTranslucentGlobe) { float ellipsoidRadiiDifference = czm_ellipsoidRadii.x - czm_ellipsoidRadii.z; // Adjustment to the atmosphere radius applied based on the camera height. float distanceAdjustMin = czm_ellipsoidRadii.x / 4.0; float distanceAdjustMax = czm_ellipsoidRadii.x; float distanceAdjustModifier = ellipsoidRadiiDifference / 2.0; float distanceAdjust = distanceAdjustModifier * clamp((czm_eyeHeight - distanceAdjustMin) / (distanceAdjustMax - distanceAdjustMin), 0.0, 1.0); // Since atmosphere scattering assumes the atmosphere is a spherical shell, we compute an inner radius of the atmosphere best fit // for the position on the ellipsoid. float radiusAdjust = (ellipsoidRadiiDifference / 4.0) + distanceAdjust; float atmosphereInnerRadius = (length(czm_viewerPositionWC) - czm_eyeHeight) - radiusAdjust; // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); underTranslucentGlobe = 0.0; // Brighten the sky atmosphere under the Earth's atmosphere when translucency is enabled. #if defined(GLOBE_TRANSLUCENT) // Check for intersection with the inner radius of the atmopshere. czm_raySegment primaryRayEarthIntersect = czm_raySphereIntersectionInterval(primaryRay, vec3(0.0), atmosphereInnerRadius + radiusAdjust); if (primaryRayEarthIntersect.start > 0.0 && primaryRayEarthIntersect.stop > 0.0) { // Compute position on globe. vec3 direction = normalize(positionWC); czm_ray ellipsoidRay = czm_ray(positionWC, -direction); czm_raySegment ellipsoidIntersection = czm_rayEllipsoidIntersectionInterval(ellipsoidRay, vec3(0.0), czm_ellipsoidInverseRadii); vec3 onEarth = positionWC - (direction * ellipsoidIntersection.start); // Control the color using the camera angle. float angle = dot(normalize(czm_viewerPositionWC), normalize(onEarth)); // Control the opacity using the distance from Earth. opacity = interpolateByDistance(vec4(0.0, 1.0, czm_ellipsoidRadii.x, 0.0), length(czm_viewerPositionWC - onEarth)); vec3 horizonColor = vec3(0.1, 0.2, 0.3); vec3 nearColor = vec3(0.0); rayleighColor = mix(nearColor, horizonColor, exp(-angle) * opacity); // Set the traslucent flag to avoid alpha adjustment in computeFinalColor funciton. underTranslucentGlobe = 1.0; return; } #endif computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); // Alter the opacity based on how close the viewer is to the ground. // (0.0 = At edge of atmosphere, 1.0 = On ground) float cameraHeight = czm_eyeHeight + atmosphereInnerRadius; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; opacity = clamp((atmosphereOuterRadius - cameraHeight) / (atmosphereOuterRadius - atmosphereInnerRadius), 0.0, 1.0); // Alter alpha based on time of day (0.0 = night , 1.0 = day) float nightAlpha = (u_radiiAndDynamicAtmosphereColor.z != 0.0) ? clamp(dot(normalize(positionWC), lightDirection), 0.0, 1.0) : 1.0; opacity *= pow(nightAlpha, 0.5); } `;var P2=`in vec3 v_outerPositionWC; uniform vec3 u_hsbShift; #ifndef PER_FRAGMENT_ATMOSPHERE in vec3 v_mieColor; in vec3 v_rayleighColor; in float v_opacity; in float v_translucent; #endif void main (void) { float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(v_outerPositionWC, lightEnum); vec3 mieColor; vec3 rayleighColor; float opacity; float translucent; #ifdef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity, translucent ); #else mieColor = v_mieColor; rayleighColor = v_rayleighColor; opacity = v_opacity; translucent = v_translucent; #endif vec4 color = computeAtmosphereColor(v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity); #ifndef HDR color.rgb = czm_pbrNeutralTonemapping(color.rgb); color.rgb = czm_inverseGamma(color.rgb); #endif #ifdef COLOR_CORRECT const bool ignoreBlackPixels = true; color.rgb = czm_applyHSBShift(color.rgb, u_hsbShift, ignoreBlackPixels); #endif // For the parts of the sky atmosphere that are not behind a translucent globe, // we mix in the default opacity so that the sky atmosphere still appears at distance. // This is needed because the opacity in the sky atmosphere is initially adjusted based // on the camera height. if (translucent == 0.0) { color.a = mix(color.b, 1.0, color.a) * smoothstep(0.0, 1.0, czm_morphTime); } out_FragColor = color; } `;var R2=`in vec4 position; out vec3 v_outerPositionWC; #ifndef PER_FRAGMENT_ATMOSPHERE out vec3 v_mieColor; out vec3 v_rayleighColor; out float v_opacity; out float v_translucent; #endif void main(void) { vec4 positionWC = czm_model * position; float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(positionWC.xyz, lightEnum); #ifndef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( positionWC.xyz, lightDirection, v_rayleighColor, v_mieColor, v_opacity, v_translucent ); #endif v_outerPositionWC = positionWC.xyz; gl_Position = czm_modelViewProjection * position; } `;var O2=`uniform samplerCube u_cubeMap; in vec3 v_texCoord; void main() { vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord)); out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime); } `;var M2=`in vec3 position; out vec3 v_texCoord; void main() { vec3 p = czm_viewRotation * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position)); gl_Position = czm_projection * vec4(p, 1.0); v_texCoord = position.xyz; } `;var L2=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(u_texture, v_textureCoordinates); out_FragColor = czm_gammaCorrect(color); } `;var N2=`uniform float u_radiusTS; in vec2 v_textureCoordinates; vec2 rotate(vec2 p, vec2 direction) { return vec2(p.x * direction.x - p.y * direction.y, p.x * direction.y + p.y * direction.x); } vec4 addBurst(vec2 position, vec2 direction, float lengthScalar) { vec2 rotatedPosition = rotate(position, direction) * vec2(25.0, 0.75); float radius = length(rotatedPosition) * lengthScalar; float burst = 1.0 - smoothstep(0.0, 0.55, radius); return vec4(burst); } void main() { float lengthScalar = 2.0 / sqrt(2.0); vec2 position = v_textureCoordinates - vec2(0.5); float radius = length(position) * lengthScalar; float surface = step(radius, u_radiusTS); vec4 color = vec4(vec2(1.0), surface + 0.2, surface); float glow = 1.0 - smoothstep(0.0, 0.55, radius); color.ba += mix(vec2(0.0), vec2(1.0), glow) * 0.75; vec4 burst = vec4(0.0); // The following loop has been manually unrolled for speed, to // avoid sin() and cos(). // //for (float i = 0.4; i < 3.2; i += 1.047) { // vec2 direction = vec2(sin(i), cos(i)); // burst += 0.4 * addBurst(position, direction, lengthScalar); // // direction = vec2(sin(i - 0.08), cos(i - 0.08)); // burst += 0.3 * addBurst(position, direction, lengthScalar); //} burst += 0.4 * addBurst(position, vec2(0.38942, 0.92106), lengthScalar); // angle == 0.4 burst += 0.4 * addBurst(position, vec2(0.99235, 0.12348), lengthScalar); // angle == 0.4 + 1.047 burst += 0.4 * addBurst(position, vec2(0.60327, -0.79754), lengthScalar); // angle == 0.4 + 1.047 * 2.0 burst += 0.3 * addBurst(position, vec2(0.31457, 0.94924), lengthScalar); // angle == 0.4 - 0.08 burst += 0.3 * addBurst(position, vec2(0.97931, 0.20239), lengthScalar); // angle == 0.4 + 1.047 - 0.08 burst += 0.3 * addBurst(position, vec2(0.66507, -0.74678), lengthScalar); // angle == 0.4 + 1.047 * 2.0 - 0.08 // End of manual loop unrolling. color += clamp(burst, vec4(0.0), vec4(1.0)) * 0.15; out_FragColor = clamp(color, vec4(0.0), vec4(1.0)); } `;var F2=`in vec2 direction; uniform float u_size; out vec2 v_textureCoordinates; void main() { vec4 position; if (czm_morphTime == 1.0) { position = vec4(czm_sunPositionWC, 1.0); } else { position = vec4(czm_sunPositionColumbusView.zxy, 1.0); } vec4 positionEC = czm_view * position; vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); vec2 halfSize = vec2(u_size * 0.5); halfSize *= ((direction * 2.0) - 1.0); gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0); v_textureCoordinates = direction; } `;var B2=` in vec2 v_textureCoordinates; void main() { czm_materialInput materialInput; materialInput.s = v_textureCoordinates.s; materialInput.st = v_textureCoordinates; materialInput.str = vec3(v_textureCoordinates, 0.0); materialInput.normalEC = vec3(0.0, 0.0, -1.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); } `;async function pZ(e,t){let n=t.terrainProvider,i=t.mapProjection,o=i.ellipsoid,r,s=t.camera.getRectangleCameraCoordinates(e);if(t.mode===ne.SCENE3D?r=o.cartesianToCartographic(s):r=i.unproject(s),!l(n))return r;let a=n.availability;if(!l(a)||t.mode===ne.SCENE2D)return r;let c=[se.center(e),se.southeast(e),se.southwest(e),se.northeast(e),se.northwest(e)],u=await pZ._sampleTerrainMostDetailed(n,c),f=!1,h=u.reduce(function(_,m){return l(m.height)?(f=!0,Math.max(m.height,_)):_},-Number.MAX_VALUE),p=r;return f&&(p.height+=h),p}pZ._sampleTerrainMostDetailed=oC;var cC=pZ;var wdt=new U;function Idt(e,t){let n=e.unionClippingRegions,i=e.length,o=ms.useFloatTexture(t),r=ms.getTextureResolution(e,t,wdt),s=r.x,a=r.y,c=o?Rdt(s,a):Odt(s,a);return c+=` `,c+=n?Ddt(i):Pdt(i),c}function Ddt(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { vec4 position = czm_windowToEyeCoordinates(fragCoord); vec3 clipNormal = vec3(0.0); vec3 clipPosition = vec3(0.0); float clipAmount; float pixelWidth = czm_metersPerPixel(position); bool breakAndDiscard = false; for (int i = 0; i < ${e}; ++i) { vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix); clipNormal = clippingPlane.xyz; clipPosition = -clippingPlane.w * clipNormal; float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth; clipAmount = czm_branchFreeTernary(i == 0, amount, min(amount, clipAmount)); if (amount <= 0.0) { breakAndDiscard = true; break; } } if (breakAndDiscard) { discard; } return clipAmount; } `}function Pdt(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { bool clipped = true; vec4 position = czm_windowToEyeCoordinates(fragCoord); vec3 clipNormal = vec3(0.0); vec3 clipPosition = vec3(0.0); float clipAmount = 0.0; float pixelWidth = czm_metersPerPixel(position); for (int i = 0; i < ${e}; ++i) { vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix); clipNormal = clippingPlane.xyz; clipPosition = -clippingPlane.w * clipNormal; float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth; clipAmount = max(amount, clipAmount); clipped = clipped && (amount <= 0.0); } if (clipped) { discard; } return clipAmount; } `}function Rdt(e,t){let n=1/e,i=1/t,o=`${n}`;o.indexOf(".")===-1&&(o+=".0");let r=`${i}`;return r.indexOf(".")===-1&&(r+=".0"),`vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform) { int pixY = clippingPlaneNumber / ${e}; int pixX = clippingPlaneNumber - (pixY * ${e}); float u = (float(pixX) + 0.5) * ${o}; float v = (float(pixY) + 0.5) * ${r}; vec4 plane = texture(packedClippingPlanes, vec2(u, v)); return czm_transformPlane(plane, transform); } `}function Odt(e,t){let n=1/e,i=1/t,o=`${n}`;o.indexOf(".")===-1&&(o+=".0");let r=`${i}`;return r.indexOf(".")===-1&&(r+=".0"),`vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform) { int clippingPlaneStartIndex = clippingPlaneNumber * 2; int pixY = clippingPlaneStartIndex / ${e}; int pixX = clippingPlaneStartIndex - (pixY * ${e}); float u = (float(pixX) + 0.5) * ${o}; float v = (float(pixY) + 0.5) * ${r}; vec4 oct32 = texture(packedClippingPlanes, vec2(u, v)) * 255.0; vec2 oct = vec2(oct32.x * 256.0 + oct32.y, oct32.z * 256.0 + oct32.w); vec4 plane; plane.xyz = czm_octDecode(oct, 65535.0); plane.w = czm_unpackFloat(texture(packedClippingPlanes, vec2(u + ${o}, v))); return czm_transformPlane(plane, transform); } `}var T_=Idt;function Mdt(e,t,n,i,o,r){this.numberOfDayTextures=e,this.flags=t,this.material=n,this.shaderProgram=i,this.clippingShaderState=o,this.clippingPolygonShaderState=r}function gZ(){this.baseVertexShaderSource=void 0,this.baseFragmentShaderSource=void 0,this._shadersByTexturesFlags=[],this.material=void 0}function Ldt(e){let t="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPosition3DMode(position, height, textureCoordinates); }",n="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPositionColumbusViewMode(position, height, textureCoordinates); }",i="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPositionMorphingMode(position, height, textureCoordinates); }",o;switch(e){case ne.SCENE3D:o=t;break;case ne.SCENE2D:case ne.COLUMBUS_VIEW:o=n;break;case ne.MORPHING:o=i;break}return o}function Ndt(e){return e.webgl2?`void clipPolygons(highp sampler2D clippingDistance, int regionsLength, vec2 clippingPosition, int regionIndex) { czm_clipPolygons(clippingDistance, regionsLength, clippingPosition, regionIndex); }`:`void clipPolygons(highp sampler2D clippingDistance, int regionsLength, vec2 clippingPosition, int regionIndex) { }`}function Fdt(e){return e.webgl2?`vec4 unpackClippingExtents(highp sampler2D extentsTexture, int index) { return czm_unpackClippingExtents(extentsTexture, index); }`:`vec4 unpackClippingExtents(highp sampler2D extentsTexture, int index) { return vec4(); }`}function Bdt(e){return e?"float get2DYPositionFraction(vec2 textureCoordinates) { return get2DMercatorYPositionFraction(textureCoordinates); }":"float get2DYPositionFraction(vec2 textureCoordinates) { return get2DGeographicYPositionFraction(textureCoordinates); }"}gZ.prototype.getShaderProgram=function(e){let t=e.frameState,n=e.surfaceTile,i=e.numberOfDayTextures,o=e.applyBrightness,r=e.applyContrast,s=e.applyHue,a=e.applySaturation,c=e.applyGamma,u=e.applyAlpha,f=e.applyDayNightAlpha,h=e.applySplit,p=e.hasWaterMask,_=e.showReflectiveOcean,m=e.showOceanWaves,y=e.enableLighting,b=e.dynamicAtmosphereLighting,x=e.dynamicAtmosphereLightingFromSun,C=e.showGroundAtmosphere,T=e.perFragmentGroundAtmosphere,A=e.hasVertexNormals,S=e.useWebMercatorProjection,w=e.enableFog,R=e.enableClippingPlanes,P=e.clippingPlanes,O=e.enableClippingPolygons,L=e.clippingPolygons,g=e.clippedByBoundaries,E=e.hasImageryLayerCutout,v=e.colorCorrect,I=e.highlightFillTile,M=e.colorToAlpha,F=e.hasGeodeticSurfaceNormals,z=e.hasExaggeration,k=e.showUndergroundColor,H=e.translucent,B=0,j="",Q=n.renderedMesh.encoding;Q.quantization===ta.BITS12&&(B=1,j="QUANTIZATION_BITS12");let J=0,$="";g&&(J=1,$="TILE_LIMIT_RECTANGLE");let he=0,be="";E&&(he=1,be="APPLY_IMAGERY_CUTOUT");let ce=t.mode,_e=ce|o<<2|r<<3|s<<4|a<<5|c<<6|u<<7|p<<8|_<<9|m<<10|y<<11|b<<12|x<<13|C<<14|T<<15|A<<16|S<<17|w<<18|B<<19|h<<20|R<<21|O<<22|J<<23|he<<24|v<<25|I<<26|M<<27|F<<28|z<<29|k<<30|H<<31|f<<32,xe=0;l(P)&&P.length>0&&(xe=R?P.clippingPlanesState:0);let ve=0;l(L)&&L.length>0&&(ve=O?L.clippingPolygonsState:0);let Te=n.surfaceShader;if(l(Te)&&Te.numberOfDayTextures===i&&Te.flags===_e&&Te.material===this.material&&Te.clippingShaderState===xe&&Te.clippingPolygonShaderState===ve)return Te.shaderProgram;let Fe=this._shadersByTexturesFlags[i];if(l(Fe)||(Fe=this._shadersByTexturesFlags[i]=[]),Te=Fe[_e],!l(Te)||Te.material!==this.material||Te.clippingShaderState!==xe||Te.clippingPolygonShaderState!==ve){let He=this.baseVertexShaderSource.clone(),Je=this.baseFragmentShaderSource.clone();xe!==0&&Je.sources.unshift(T_(P,t.context)),ve!==0&&(Je.sources.unshift(Ndt(t.context)),He.sources.unshift(Fdt(t.context))),He.defines.push(j),Je.defines.push(`TEXTURE_UNITS ${i}`,$,be),o&&Je.defines.push("APPLY_BRIGHTNESS"),r&&Je.defines.push("APPLY_CONTRAST"),s&&Je.defines.push("APPLY_HUE"),a&&Je.defines.push("APPLY_SATURATION"),c&&Je.defines.push("APPLY_GAMMA"),u&&Je.defines.push("APPLY_ALPHA"),f&&Je.defines.push("APPLY_DAY_NIGHT_ALPHA"),p&&Je.defines.push("HAS_WATER_MASK"),_&&(Je.defines.push("SHOW_REFLECTIVE_OCEAN"),He.defines.push("SHOW_REFLECTIVE_OCEAN")),m&&Je.defines.push("SHOW_OCEAN_WAVES"),M&&Je.defines.push("APPLY_COLOR_TO_ALPHA"),k&&(He.defines.push("UNDERGROUND_COLOR"),Je.defines.push("UNDERGROUND_COLOR")),H&&(He.defines.push("TRANSLUCENT"),Je.defines.push("TRANSLUCENT")),y&&(A?(He.defines.push("ENABLE_VERTEX_LIGHTING"),Je.defines.push("ENABLE_VERTEX_LIGHTING")):(He.defines.push("ENABLE_DAYNIGHT_SHADING"),Je.defines.push("ENABLE_DAYNIGHT_SHADING"))),b&&(He.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),Je.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),x&&(He.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"),Je.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"))),C&&(He.defines.push("GROUND_ATMOSPHERE"),Je.defines.push("GROUND_ATMOSPHERE"),T&&(He.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"),Je.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"))),He.defines.push("INCLUDE_WEB_MERCATOR_Y"),Je.defines.push("INCLUDE_WEB_MERCATOR_Y"),w&&(He.defines.push("FOG"),Je.defines.push("FOG")),h&&Je.defines.push("APPLY_SPLIT"),R&&Je.defines.push("ENABLE_CLIPPING_PLANES"),O&&(Je.defines.push("ENABLE_CLIPPING_POLYGONS"),He.defines.push("ENABLE_CLIPPING_POLYGONS"),L.inverse&&Je.defines.push("CLIPPING_INVERSE"),Je.defines.push(`CLIPPING_POLYGON_REGIONS_LENGTH ${L.extentsCount}`),He.defines.push(`CLIPPING_POLYGON_REGIONS_LENGTH ${L.extentsCount}`)),v&&Je.defines.push("COLOR_CORRECT"),I&&Je.defines.push("HIGHLIGHT_FILL_TILE"),F&&He.defines.push("GEODETIC_SURFACE_NORMALS"),z&&He.defines.push("EXAGGERATION");let Dt=` vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend) { vec4 color = initialColor; `;E&&(Dt+=` vec4 cutoutAndColorResult; bool texelUnclipped; `);for(let Ke=0;Ke=0&&(f=C)}return f!==Number.MAX_VALUE?dn.getPoint(e,f,o):void 0};nr.prototype.freeResources=function(){l(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0),this.terrainData=void 0,this.terrainState=co.UNLOADED,this.mesh=void 0,this.fill=this.fill&&this.fill.destroy();let e=this.imagery;for(let t=0,n=e.length;t=co.RECEIVED&&s.waterMaskTexture===void 0&&n.hasWaterMask)if(s.terrainData.waterMask!==void 0)Jdt(t.context,s);else{let u=s._findAncestorTileWithTerrainData(e);l(u)&&l(u.data.waterMaskTexture)&&(s.waterMaskTexture=u.data.waterMaskTexture,++s.waterMaskTexture.referenceCount,s._computeWaterMaskTranslationAndScale(e,u,s.waterMaskTranslationAndScale))}}function Ydt(e,t,n,i,o,r,s){let a=t.parent;if(!a){t.state=ia.FAILED;return}let c=a.data.terrainData,u=a.x,f=a.y,h=a.level;if(!l(c))return;let p=c.upsample(i.tilingScheme,u,f,h,o,r,s);l(p)&&(e.terrainState=co.RECEIVING,Promise.resolve(p).then(function(_){l(_)&&(e.terrainData=_,e.terrainState=co.RECEIVED)}).catch(function(){e.terrainState=co.FAILED}))}function Xdt(e,t,n,i,o){function r(c){if(!l(c)){e.terrainState=co.UNLOADED,e.request=void 0;return}e.terrainData=c,e.terrainState=co.RECEIVED,e.request=void 0}function s(c){if(e.request.state===jn.CANCELLED){e.terrainData=void 0,e.terrainState=co.UNLOADED,e.request=void 0;return}e.terrainState=co.FAILED,e.request=void 0;let u=`Failed to obtain terrain tile X: ${n} Y: ${i} Level: ${o}. Error message: "${c}"`;t._requestError=So.reportError(t._requestError,t,t.errorEvent,u,n,i,o),t._requestError.retry&&a()}function a(){let c=new jo({throttle:!1,throttleByServer:!0,type:us.TERRAIN});e.request=c;let u=t.requestTileGeometry(n,i,o,c);l(u)?(e.terrainState=co.RECEIVING,Promise.resolve(u).then(function(f){r(f)}).catch(function(f){s(f)})):(e.terrainState=co.UNLOADED,e.request=void 0)}a()}var Kdt={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0,throttle:!0};function Zdt(e,t,n,i,o,r){let s=n.tilingScheme,a=Kdt;a.tilingScheme=s,a.x=i,a.y=o,a.level=r,a.exaggeration=t.verticalExaggeration,a.exaggerationRelativeHeight=t.verticalExaggerationRelativeHeight,a.throttle=!0;let u=e.terrainData.createMesh(a);l(u)&&(e.terrainState=co.TRANSFORMING,Promise.resolve(u).then(function(f){e.mesh=f,e.terrainState=co.TRANSFORMED}).catch(function(){e.terrainState=co.FAILED}))}nr._createVertexArrayForMesh=function(e,t){let n=t.vertices,i=dt.createVertexBuffer({context:e,typedArray:n,usage:Le.STATIC_DRAW}),o=t.encoding.getAttributes(i),r=t.indices.indexBuffers||{},s=r[e.id];if(!l(s)||s.isDestroyed()){let a=t.indices;s=dt.createIndexBuffer({context:e,typedArray:a,usage:Le.STATIC_DRAW,indexDatatype:Me.fromSizeInBytes(a.BYTES_PER_ELEMENT)}),s.vertexArrayDestroyable=!1,s.referenceCount=1,r[e.id]=s,t.indices.indexBuffers=r}else++s.referenceCount;return new ei({context:e,attributes:o,indexBuffer:s})};nr._freeVertexArray=function(e){if(l(e)){let t=e.indexBuffer;e.isDestroyed()||e.destroy(),l(t)&&!t.isDestroyed()&&l(t.referenceCount)&&(--t.referenceCount,t.referenceCount===0&&t.destroy())}};function $dt(e,t,n,i,o,r,s){e.vertexArray=nr._createVertexArrayForMesh(t,e.mesh),e.terrainState=co.READY,e.fill=e.fill&&e.fill.destroy(s)}function Qdt(e){let t=e.cache.tile_waterMaskData;if(!l(t)){let n=It.create({context:e,pixelFormat:qe.LUMINANCE,pixelDatatype:Ue.UNSIGNED_BYTE,source:{arrayBufferView:new Uint8Array([255]),width:1,height:1}});n.referenceCount=1;let i=new Wt({wrapS:xn.CLAMP_TO_EDGE,wrapT:xn.CLAMP_TO_EDGE,minificationFilter:Vt.LINEAR,magnificationFilter:Zn.LINEAR});t={allWaterTexture:n,sampler:i,destroy:function(){this.allWaterTexture.destroy()}},e.cache.tile_waterMaskData=t}return t}function Jdt(e,t){let n=t.terrainData.waterMask,i=Qdt(e),o,r=n.length;if(r===1)if(n[0]!==0)o=i.allWaterTexture;else return;else{let s=Math.sqrt(r);o=It.create({context:e,pixelFormat:qe.LUMINANCE,pixelDatatype:Ue.UNSIGNED_BYTE,source:{width:s,height:s,arrayBufferView:n},sampler:i.sampler,flipY:!1}),o.referenceCount=0}++o.referenceCount,t.waterMaskTexture=o,oe.fromElements(0,0,1,1,t.waterMaskTranslationAndScale)}nr.prototype._findAncestorTileWithTerrainData=function(e){let t=e.parent;for(;l(t)&&(!l(t.data)||!l(t.data.terrainData)||t.data.terrainData.wasCreatedByUpsampling());)t=t.parent;return t};nr.prototype._computeWaterMaskTranslationAndScale=function(e,t,n){let i=t.rectangle,o=e.rectangle,r=o.width,s=o.height,a=r/i.width,c=s/i.height;return n.x=a*(o.west-i.west)/r,n.y=c*(o.south-i.south)/s,n.z=a,n.w=c,n};var gd=nr;var yZ,pxe="AAPTxy8BH1VEsoebNVZXo8HurEOF051kAEKlhkOhBEc9BmRwxo7rIWoXrG5RJkAAlrdL0n_Ha7z7WbgHT-DpRd_LxLSeba-Kg8HsK3kJVUF2iiOVOza8OZ-DIdJzjyBZ9IIc5W0JagV3wyuZ9CKE3RHRSADOw-9FbeeUyfJA8iS2mKcK8768q4g11vlHUzVYFhWoKctRWWeG3Amwm6ez2n3vMc1fTSqDdbFP2O6x5eslQDE.AT1_SOxgo20E",xv={};xv.defaultAccessToken=pxe;xv.defaultWorldImageryServer=new Ae({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/World_Imagery/MapServer"});xv.defaultWorldHillshadeServer=new Ae({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Elevation/World_Hillshade/MapServer"});xv.defaultWorldOceanServer=new Ae({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Ocean/World_Ocean_Base/MapServer"});xv.getDefaultTokenCredit=function(e){if(e===pxe){if(!l(yZ)){let t=' This application is using a default ArcGIS access token. Please assign Cesium.ArcGisMapService.defaultAccessToken with an API key from your ArcGIS Developer account before using the ArcGIS tile services. You can sign up for a free ArcGIS Developer account at https://developers.arcgis.com/.';yZ=new _t(t,!0)}return yZ}};var nf=xv;function bZ(e){e=e??G.EMPTY_OBJECT,this._pixelsToCheck=e.pixelsToCheck,this._missingImagePixels=void 0,this._missingImageByteLength=void 0,this._isReady=!1;let t=Ae.createIfNeeded(e.missingImageUrl),n=this;function i(r){l(r.blob)&&(n._missingImageByteLength=r.blob.size);let s=Rd(r);if(e.disableCheckIfAllPixelsAreTransparent){let a=!0,c=r.width,u=e.pixelsToCheck;for(let f=0,h=u.length;a&&f0&&(a=!1)}a&&(s=void 0)}n._missingImagePixels=s,n._isReady=!0}function o(){n._missingImagePixels=void 0,n._isReady=!0}t.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}).then(i).catch(o)}bZ.prototype.isReady=function(){return this._isReady};bZ.prototype.shouldDiscardImage=function(e){let t=this._pixelsToCheck,n=this._missingImagePixels;if(!l(n)||l(e.blob)&&e.blob.size!==this._missingImageByteLength)return!1;let i=Rd(e),o=e.width;for(let r=0,s=t.length;r1&&o==="name"?(t=1,n=i):t>2&&o==="title"?(t=2,n=i):t>3&&/name/i.test(i)?(t=3,n=i):t>4&&/title/i.test(i)&&(t=4,n=i)}l(n)&&(this.name=e[n])};xZ.prototype.configureDescriptionFromProperties=function(e){function t(n){let i='';for(let o in n)if(n.hasOwnProperty(o)){let r=n[o];l(r)&&(typeof r=="object"?i+=``:i+=``)}return i+="
${o}${t(r)}
${o}${r}
",i}this.description=t(e)};var Yh=xZ;function Tv(){de.throwInstantiationError()}Object.defineProperties(Tv.prototype,{rectangle:{get:de.throwInstantiationError},tileWidth:{get:de.throwInstantiationError},tileHeight:{get:de.throwInstantiationError},maximumLevel:{get:de.throwInstantiationError},minimumLevel:{get:de.throwInstantiationError},tilingScheme:{get:de.throwInstantiationError},tileDiscardPolicy:{get:de.throwInstantiationError},errorEvent:{get:de.throwInstantiationError},credit:{get:de.throwInstantiationError},proxy:{get:de.throwInstantiationError},hasAlphaChannel:{get:de.throwInstantiationError}});Tv.prototype.getTileCredits=function(e,t,n){de.throwInstantiationError()};Tv.prototype.requestImage=function(e,t,n,i){de.throwInstantiationError()};Tv.prototype.pickFeatures=function(e,t,n,i,o){de.throwInstantiationError()};var eht=/\.ktx2$/i;Tv.loadImage=function(e,t){let n=Ae.createIfNeeded(t);return eht.test(n.url)?Pl(n):l(e)&&l(e.tileDiscardPolicy)?n.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}):n.fetchImage({preferImageBitmap:!0,flipY:!0})};var bl=Tv;var tht={SATELLITE:1,OCEANS:2,HILLSHADE:3},Xh=Object.freeze(tht);function gxe(e){this.useTiles=e.usePreCachedTilesIfAvailable??!0;let t=e.ellipsoid;this.tilingScheme=e.tilingScheme??new xi({ellipsoid:t}),this.rectangle=e.rectangle??this.tilingScheme.rectangle,this.ellipsoid=t;let n=e.credit;typeof n=="string"&&(n=new _t(n)),this.credit=n,this.tileCredits=void 0,this.tileDiscardPolicy=e.tileDiscardPolicy,this.tileWidth=e.tileWidth??256,this.tileHeight=e.tileHeight??256,this.maximumLevel=e.maximumLevel}gxe.prototype.build=function(e){e._useTiles=this.useTiles,e._tilingScheme=this.tilingScheme,e._rectangle=this.rectangle,e._credit=this.credit,e._tileCredits=this.tileCredits,e._tileDiscardPolicy=this.tileDiscardPolicy,e._tileWidth=this.tileWidth,e._tileHeight=this.tileHeight,e._maximumLevel=this.maximumLevel,this.useTiles&&!l(this.tileDiscardPolicy)&&(e._tileDiscardPolicy=new z2({missingImageUrl:_xe(e,0,0,this.maximumLevel).url,pixelsToCheck:[new U(0,0),new U(200,20),new U(20,200),new U(80,110),new U(160,130)],disableCheckIfAllPixelsAreTransparent:!0}))};function nht(e,t){let n=e.tileInfo;if(!l(n))t.useTiles=!1;else{if(t.tileWidth=n.rows,t.tileHeight=n.cols,n.spatialReference.wkid===102100||n.spatialReference.wkid===102113)t.tilingScheme=new ss({ellipsoid:t.ellipsoid});else if(e.tileInfo.spatialReference.wkid===4326)t.tilingScheme=new xi({ellipsoid:t.ellipsoid});else{let i=`Tile spatial reference WKID ${e.tileInfo.spatialReference.wkid} is not supported.`;throw new re(i)}if(t.maximumLevel=e.tileInfo.lods.length-1,l(e.fullExtent)){if(l(e.fullExtent.spatialReference)&&l(e.fullExtent.spatialReference.wkid))if(e.fullExtent.spatialReference.wkid===102100||e.fullExtent.spatialReference.wkid===102113){let i=new Pi,o=e.fullExtent,r=i.unproject(new d(Math.max(o.xmin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.max(o.ymin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0)),s=i.unproject(new d(Math.min(o.xmax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.min(o.ymax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0));t.rectangle=new se(r.longitude,r.latitude,s.longitude,s.latitude)}else if(e.fullExtent.spatialReference.wkid===4326)t.rectangle=se.fromDegrees(e.fullExtent.xmin,e.fullExtent.ymin,e.fullExtent.xmax,e.fullExtent.ymax);else{let i=`fullExtent.spatialReference WKID ${e.fullExtent.spatialReference.wkid} is not supported.`;throw new re(i)}}else t.rectangle=t.tilingScheme.rectangle;t.useTiles=!0}l(e.copyrightText)&&e.copyrightText.length>0&&(l(t.credit)?t.tileCredits=[new _t(e.copyrightText)]:t.credit=new _t(e.copyrightText))}function iht(e,t){let n=`An error occurred while accessing ${e.url}`;throw l(t)&&l(t.message)&&(n+=`: ${t.message}`),new re(n)}async function oht(e,t){let n=e.getDerivedResource({queryParameters:{f:"json"}});try{let i=await n.fetchJson();nht(i,t)}catch(i){iht(e,i)}}function sp(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tileWidth=e.tileWidth??256,this._tileHeight=e.tileHeight??256,this._maximumLevel=e.maximumLevel,this._tilingScheme=e.tilingScheme??new xi({ellipsoid:e.ellipsoid}),this._useTiles=e.usePreCachedTilesIfAvailable??!0,this._rectangle=e.rectangle??this._tilingScheme.rectangle,this._layers=e.layers,this._credit=e.credit,this._tileCredits=void 0;let t=e.credit;typeof t=="string"&&(t=new _t(t)),this.enablePickFeatures=e.enablePickFeatures??!0,this._errorEvent=new me}sp.fromBasemapType=async function(e,t){t=t??G.EMPTY_OBJECT;let n,i,o;switch(e){case Xh.SATELLITE:{n=t.token??nf.defaultAccessToken,i=Ae.createIfNeeded(nf.defaultWorldImageryServer),i.appendForwardSlash();let r=nf.getDefaultTokenCredit(n);l(r)&&(o=_t.clone(r))}break;case Xh.OCEANS:{n=t.token??nf.defaultAccessToken,i=Ae.createIfNeeded(nf.defaultWorldOceanServer),i.appendForwardSlash();let r=nf.getDefaultTokenCredit(n);l(r)&&(o=_t.clone(r))}break;case Xh.HILLSHADE:{n=t.token??nf.defaultAccessToken,i=Ae.createIfNeeded(nf.defaultWorldHillshadeServer),i.appendForwardSlash();let r=nf.getDefaultTokenCredit(n);l(r)&&(o=_t.clone(r))}break;default:}return sp.fromUrl(i,{...t,token:n,credit:o,usePreCachedTilesIfAvailable:!0})};function _xe(e,t,n,i,o){let r;if(e._useTiles)r=e._resource.getDerivedResource({url:`tile/${i}/${n}/${t}`,request:o});else{let s=e._tilingScheme.tileXYToNativeRectangle(t,n,i),c={bbox:`${s.west},${s.south},${s.east},${s.north}`,size:`${e._tileWidth},${e._tileHeight}`,format:"png32",transparent:!0,f:"image"};e._tilingScheme.projection instanceof Ii?(c.bboxSR=4326,c.imageSR=4326):(c.bboxSR=3857,c.imageSR=3857),e.layers&&(c.layers=`show:${e.layers}`),r=e._resource.getDerivedResource({url:"export",request:o,queryParameters:c})}return r}Object.defineProperties(sp.prototype,{url:{get:function(){return this._resource._url}},token:{get:function(){return this._resource.queryParameters.token}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},usingPrecachedTiles:{get:function(){return this._useTiles}},hasAlphaChannel:{get:function(){return!0}},layers:{get:function(){return this._layers}}});sp.fromUrl=async function(e,t){t=t??G.EMPTY_OBJECT;let n=Ae.createIfNeeded(e);n.appendForwardSlash(),l(t.token)&&n.setQueryParameters({token:t.token});let i=new sp(t);i._resource=n;let o=new gxe(t);return(t.usePreCachedTilesIfAvailable??!0)&&await oht(n,o),o.build(i),i};sp.prototype.getTileCredits=function(e,t,n){return this._tileCredits};sp.prototype.requestImage=function(e,t,n,i){return bl.loadImage(this,_xe(this,e,t,n,i))};sp.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures)return;let r=this._tilingScheme.tileXYToNativeRectangle(e,t,n),s,a,c;if(this._tilingScheme.projection instanceof Ii)s=D.toDegrees(i),a=D.toDegrees(o),c="4326";else{let p=this._tilingScheme.projection.project(new fe(i,o,0));s=p.x,a=p.y,c="3857"}let u="visible";l(this._layers)&&(u+=`:${this._layers}`);let f={f:"json",tolerance:2,geometryType:"esriGeometryPoint",geometry:`${s},${a}`,mapExtent:`${r.west},${r.south},${r.east},${r.north}`,imageDisplay:`${this._tileWidth},${this._tileHeight},96`,sr:c,layers:u};return this._resource.getDerivedResource({url:"identify",queryParameters:f}).fetchJson().then(function(p){let _=[],m=p.results;if(!l(m))return _;for(let y=0;yo.coverageAreas?.some(r=>l(r.bbox)))),t.attributionList=i}function aht(e,t,n){let i=`An error occurred while accessing ${e.url}`;throw l(t)&&l(t.message)&&(i+=`: ${t.message}`),So.reportError(void 0,n,l(n)?n._errorEvent:void 0,i,void 0,void 0,void 0,t),new re(i)}async function cht(e,t,n){let i=e.url,o=Fs._metadataCache[i];l(o)||(o=e.fetchJsonp("jsonp"),Fs._metadataCache[i]=o);try{let r=await o;return sht(r,t)}catch(r){aht(e,r,n)}}function Fs(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=1,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._mapStyle=e.mapStyle??Cv.AERIAL,this._mapLayer=e.mapLayer,this._culture=e.culture??"",this._key=e.key,this._tileDiscardPolicy=e.tileDiscardPolicy,l(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new Av),this._proxy=e.proxy,this._credit=new _t(``),this._tilingScheme=new ss({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,ellipsoid:e.ellipsoid}),this._tileWidth=void 0,this._tileHeight=void 0,this._maximumLevel=void 0,this._imageUrlTemplate=void 0,this._imageUrlSubdomains=void 0,this._attributionList=void 0,this._errorEvent=new me}Object.defineProperties(Fs.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},key:{get:function(){return this._key}},mapStyle:{get:function(){return this._mapStyle}},mapLayer:{get:function(){return this._mapLayer}},culture:{get:function(){return this._culture}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return l(this.mapLayer)}}});Fs.fromUrl=async function(e,t){t=t??G.EMPTY_OBJECT;let n=t.tileProtocol;l(n)?n.length>0&&n[n.length-1]===":"&&(n=n.substr(0,n.length-1)):n=document.location.protocol==="http:"?"http":"https";let i=t.mapStyle??Cv.AERIAL,o=Ae.createIfNeeded(e);o.appendForwardSlash();let r={incl:"ImageryProviders",key:t.key,uriScheme:n};l(t.mapLayer)&&(r.mapLayer=t.mapLayer),l(t.culture)&&(r.culture=t.culture);let s=o.getDerivedResource({url:`REST/v1/Imagery/Metadata/${i}`,queryParameters:r}),a=new Fs(t);a._resource=o;let c=new yxe(t);return await cht(s,c),c.build(a),a};var lht=new se;Fs.prototype.getTileCredits=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(e,t,n,lht);return dht(this._attributionList,n,i)};Fs.prototype.requestImage=function(e,t,n,i){let o=bl.loadImage(this,uht(this,e,t,n,i));if(l(o))return o.catch(function(r){return l(r.blob)&&r.blob.size===0?Av.EMPTY_IMAGE:Promise.reject(r)})};Fs.prototype.pickFeatures=function(e,t,n,i,o){};Fs.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<=0;--o){let r=1<=h.zoomMin&&t<=h.zoomMax){let p=se.intersection(n,h.bbox,fht);l(p)&&(c=!0)}}c&&i.push(s.credit)}return i}Fs._metadataCache={};var V2=Fs;var bxe=/{[^}]+}/g,xxe={x:ght,y:yht,z:Tht,s:Cht,reverseX:_ht,reverseY:bht,reverseZ:xht,westDegrees:Aht,southDegrees:Eht,eastDegrees:Sht,northDegrees:vht,westProjected:wht,southProjected:Iht,eastProjected:Dht,northProjected:Pht,width:Rht,height:Oht},hht=ht(xxe,{i:Mht,j:Lht,reverseI:Nht,reverseJ:Fht,longitudeDegrees:kht,latitudeDegrees:zht,longitudeProjected:Uht,latitudeProjected:Vht,format:Ght});function H2(e){e=e??G.EMPTY_OBJECT,this._errorEvent=new me;let t=Ae.createIfNeeded(e.url),n=Ae.createIfNeeded(e.pickFeaturesUrl);this._resource=t,this._urlSchemeZeroPadding=e.urlSchemeZeroPadding,this._getFeatureInfoFormats=e.getFeatureInfoFormats,this._pickFeaturesResource=n;let i=e.subdomains;Array.isArray(i)?i=i.slice():l(i)&&i.length>0?i=i.split(""):i=["a","b","c"],this._subdomains=i,this._tileWidth=e.tileWidth??256,this._tileHeight=e.tileHeight??256,this._minimumLevel=e.minimumLevel??0,this._maximumLevel=e.maximumLevel,this._tilingScheme=e.tilingScheme??new ss({ellipsoid:e.ellipsoid}),this._rectangle=e.rectangle??this._tilingScheme.rectangle,this._rectangle=se.intersection(this._rectangle,this._tilingScheme.rectangle),this._tileDiscardPolicy=e.tileDiscardPolicy;let o=e.credit;typeof o=="string"&&(o=new _t(o)),this._credit=o,this._hasAlphaChannel=e.hasAlphaChannel??!0;let r=e.customTags,s=ht(xxe,r),a=ht(hht,r);this._tags=s,this._pickFeaturesTags=a,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this.enablePickFeatures=e.enablePickFeatures??!0}Object.defineProperties(H2.prototype,{url:{get:function(){return this._resource.url}},urlSchemeZeroPadding:{get:function(){return this._urlSchemeZeroPadding}},pickFeaturesUrl:{get:function(){return this._pickFeaturesResource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return this._hasAlphaChannel}}});H2.prototype.getTileCredits=function(e,t,n){};H2.prototype.requestImage=function(e,t,n,i){return bl.loadImage(this,mht(this,e,t,n,i))};H2.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures||!l(this._pickFeaturesResource)||this._getFeatureInfoFormats.length===0)return;let r=0,s=this;function a(u,f){return u.callback(f)}function c(){if(r>=s._getFeatureInfoFormats.length)return Promise.resolve([]);let u=s._getFeatureInfoFormats[r],f=pht(s,e,t,n,i,o,u.format);return++r,u.type==="json"?f.fetchJson().then(u.callback).catch(c):u.type==="xml"?f.fetchXML().then(u.callback).catch(c):u.type==="text"||u.type==="html"?f.fetchText().then(u.callback).catch(c):f.fetch({responseType:u.format}).then(a.bind(void 0,u)).catch(c)}return c()};var kH=!1,of=new se,zH=!1,G2=new se;function mht(e,t,n,i,o){kH=!1,zH=!1;let r=e._resource,s=r.getUrlComponent(!0),a=e._tags,c={},u=s.match(bxe);return l(u)&&u.forEach(function(f){let h=f.substring(1,f.length-1);l(a[h])&&(c[h]=a[h](e,t,n,i))}),r.getDerivedResource({request:o,templateValues:c})}var TZ=!1,Sv=new U,CZ=!1;function pht(e,t,n,i,o,r,s){kH=!1,zH=!1,TZ=!1,CZ=!1;let a=e._pickFeaturesResource,c=a.getUrlComponent(!0),u=e._pickFeaturesTags,f={},h=c.match(bxe);return l(h)&&h.forEach(function(p){let _=p.substring(1,p.length-1);l(u[_])&&(f[_]=u[_](e,t,n,i,o,r,s))}),a.getDerivedResource({templateValues:f})}function vv(e,t,n){if(e&&e.urlSchemeZeroPadding&&e.urlSchemeZeroPadding.hasOwnProperty(t)){let i=e.urlSchemeZeroPadding[t];if(typeof i=="string"){let o=i.length;o>1&&(n=n.length>=o?n:new Array(o-n.toString().length+1).join("0")+n)}}return n}function ght(e,t,n,i){return vv(e,"{x}",t)}function _ht(e,t,n,i){let o=e.tilingScheme.getNumberOfXTilesAtLevel(i)-t-1;return vv(e,"{reverseX}",o)}function yht(e,t,n,i){return vv(e,"{y}",n)}function bht(e,t,n,i){let o=e.tilingScheme.getNumberOfYTilesAtLevel(i)-n-1;return vv(e,"{reverseY}",o)}function xht(e,t,n,i){let o=e.maximumLevel,r=l(o)&&it.rectangle.east&&(e.east=t.rectangle.east),e.southt.rectangle.north&&(e.north=t.rectangle.north),e}function Cxe(e,t,n){let i=e.positionToTileXY(se.southwest(t),n),o=e.positionToTileXY(se.northeast(t),n);return(Math.abs(o.x-i.x)+1)*(Math.abs(o.y-i.y)+1)>4?0:n}_d._metadataSuccess=function(e,t,n,i,o){let r=/tileformat/i,s=/tileset/i,a=/tilesets/i,c=/boundingbox/i,u,f,h,p=[],_=e.childNodes[0].childNodes;for(let P=0;P<_.length;P++)if(r.test(_.item(P).nodeName))u=_.item(P);else if(a.test(_.item(P).nodeName)){h=_.item(P);let O=_.item(P).childNodes;for(let L=0;L`),this._tilingScheme=void 0,this._version=void 0,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=e.maximumLevel,this._errorEvent=new me}Object.defineProperties(ou.prototype,{url:{get:function(){return this._url}},path:{get:function(){return this._path}},proxy:{get:function(){return this._resource.proxy}},channel:{get:function(){return this._channel}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},version:{get:function(){return this._version}},requestType:{get:function(){return this._requestType}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});ou.fromUrl=async function(e,t,n){n=n??{};let i=n.path??"/default_map",o=Ae.createIfNeeded(e).getDerivedResource({url:i[0]==="/"?i.substring(1):i});o.appendForwardSlash();let r=o.getDerivedResource({url:"query",queryParameters:{request:"Json",vars:"geeServerDefs",is2d:"t"}}),s=new Axe(n);s.channel=t,await qht(r,s);let a=new ou(n);return s.build(a),a._resource=o,a._url=e,a._path=i,a};ou.prototype.getTileCredits=function(e,t,n){};ou.prototype.requestImage=function(e,t,n,i){let o=this._resource.getDerivedResource({url:"query",request:i,queryParameters:{request:this._requestType,channel:this._channel,version:this._version,x:e,y:t,z:n+1}});return bl.loadImage(this,o)};ou.prototype.pickFeatures=function(e,t,n,i,o){};ou._logoUrl=void 0;Object.defineProperties(ou,{logoUrl:{get:function(){return l(ou._logoUrl)||(ou._logoUrl=Jt("Assets/Images/google_earth_credit.png")),ou._logoUrl},set:function(e){ou._logoUrl=e}}});var j2=ou;var Yht=/\/$/,Exe=new _t('© Mapbox © OpenStreetMap Improve this map');function wv(e){e=e??G.EMPTY_OBJECT;let t=e.mapId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=Ae.createIfNeeded(e.url??"https://{s}.tiles.mapbox.com/v4/");this._mapId=t,this._accessToken=n;let o=e.format??"png";/\./.test(o)||(o=`.${o}`),this._format=o;let r=i.getUrlComponent();Yht.test(r)||(r+="/"),r+=`${t}/{z}/{x}/{y}${this._format}`,i.url=r,i.setQueryParameters({access_token:n});let s;l(e.credit)?(s=e.credit,typeof s=="string"&&(s=new _t(s))):s=Exe,this._resource=i,this._imageryProvider=new Ya({url:i,credit:s,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(wv.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});wv.prototype.getTileCredits=function(e,t,n){};wv.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};wv.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};wv._defaultCredit=Exe;var W2=wv;function lC(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=e.rectangle??se.MAX_VALUE,n=new xi({rectangle:t,numberOfLevelZeroTilesX:1,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});this._tilingScheme=n,this._image=void 0,this._texture=void 0,this._hasError=!1,this._errorEvent=new me;let i=e.credit;typeof i=="string"&&(i=new _t(i)),this._credit=i;let o=Ae.createIfNeeded(e.url);this._resource=o,this._tileWidth=e.tileWidth,this._tileHeight=e.tileHeight}Object.defineProperties(lC.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return 0}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});function Xht(e,t,n,i){let o=`Failed to load image ${e.url}`;l(t)&&l(t.message)&&(o+=`: ${t.message}`);let r=So.reportError(i,n,l(n)?n._errorEvent:void 0,o,0,0,0,t);if(r.retry)return EZ(e,n,r);throw l(n)&&(n._hasError=!0),new re(o)}async function EZ(e,t,n){try{return await bl.loadImage(null,e)}catch(i){return Xht(e,i,t,n)}}lC.fromUrl=async function(e,t){let n=Ae.createIfNeeded(e),i=await EZ(n);t=t??G.EMPTY_OBJECT;let o=new lC({...t,url:e,tileWidth:i.width,tileHeight:i.height});return o._image=i,o};lC.prototype.getTileCredits=function(e,t,n){};lC.prototype.requestImage=async function(e,t,n,i){if(!this._hasError&&!l(this._image)){let o=await EZ(this._resource,this);return this._image=o,So.reportSuccess(this._errorEvent),o}return this._image};lC.prototype.pickFeatures=function(e,t,n,i,o){};var q2=lC;function Kht(e,t,n){this.type=e,l(t)||(e==="json"?t="application/json":e==="xml"?t="text/xml":e==="html"?t="text/html":e==="text"&&(t="text/plain")),this.format=t,l(n)||(e==="json"?n=Zht:e==="xml"?n=emt:(e==="html"||e==="text")&&(n=Sxe)),this.callback=n}function Zht(e){let t=[],n=e.features;for(let i=0;i0)for(let r=0;r\s*<\/body>/im,amt=//im,cmt=/([\s\S]*)<\/title>/im;function Sxe(e){if(smt.test(e)||amt.test(e))return;let t,n=cmt.exec(e);n&&n.length>1&&(t=n[1]);let i=new Yh;return i.name=t,i.description=e,i.data=e,[i]}var uC=Kht;function Y2(e){e=e??G.EMPTY_OBJECT,this._tileCache={},this._tilesRequestedForInterval=[];let t=this._clock=e.clock;this._times=e.times,this._requestImageFunction=e.requestImageFunction,this._reloadFunction=e.reloadFunction,this._currentIntervalIndex=-1,t.onTick.addEventListener(this._clockOnTick,this),this._clockOnTick(t)}Object.defineProperties(Y2.prototype,{clock:{get:function(){return this._clock},set:function(e){this._clock!==e&&(this._clock=e,this._clockOnTick(e),this._reloadFunction())}},times:{get:function(){return this._times},set:function(e){this._times!==e&&(this._times=e,this._clockOnTick(this._clock),this._reloadFunction())}},currentInterval:{get:function(){return this._times.get(this._currentIntervalIndex)}}});Y2.prototype.getFromCache=function(e,t,n,i){let o=vxe(e,t,n),r,s=this._tileCache[this._currentIntervalIndex];if(l(s)&&l(s[o])){let a=s[o];r=a.promise.catch(function(c){throw i.state=a.request.state,c}),delete s[o]}return r};Y2.prototype.checkApproachingInterval=function(e,t,n,i){let o=vxe(e,t,n),r=this._tilesRequestedForInterval,s=wxe(this),a={key:o,priorityFunction:i.priorityFunction};(!l(s)||!Ixe(this,a,s))&&r.push(a),r.length>=512&&r.splice(0,256)};Y2.prototype._clockOnTick=function(e){let t=e.currentTime,i=this._times.indexOf(t),o=this._currentIntervalIndex;if(i!==o){let s=this._tileCache[o];for(let a in s)s.hasOwnProperty(a)&&s[a].request.cancel();delete this._tileCache[o],this._tilesRequestedForInterval=[],this._currentIntervalIndex=i,this._reloadFunction();return}let r=wxe(this);if(l(r)){let s=this._tilesRequestedForInterval,a=!0;for(;a&&s.length!==0;){let c=s.pop();a=Ixe(this,c,r),a||s.push(c)}}};function vxe(e,t,n){return`${e}-${t}-${n}`}function lmt(e){let t=e.split("-");if(t.length===3)return{x:Number(t[0]),y:Number(t[1]),level:Number(t[2])}}function wxe(e){let t=e._times;if(!l(t))return;let n=e._clock,i=n.currentTime,o=n.canAnimate&&n.shouldAnimate,r=n.multiplier;if(!o&&r!==0)return;let s,a=t.indexOf(i);if(a<0)return;let c=t.get(a);return r>0?(s=K.secondsDifference(c.stop,i),++a):(s=K.secondsDifference(c.start,i),--a),s/=r,a>=0&&s<=5?t.get(a):void 0}function Ixe(e,t,n){let i=e._times.indexOf(n.start),o=e._tileCache,r=o[i];l(r)||(r=o[i]={});let s=t.key;if(l(r[s]))return!0;let a=lmt(s),c=new jo({throttle:!1,throttleByServer:!0,type:us.IMAGERY,priorityFunction:t.priorityFunction}),u=e._requestImageFunction(a.x,a.y,a.level,c,n);return l(u)?(r[s]={promise:u,request:c},!0):!1}var fC=Y2;var umt=[3034,3035,3042,3043,3044],fmt=[4471,4559];function Kh(e){if(e=e??G.EMPTY_OBJECT,l(e.times)&&!l(e.clock))throw new de("options.times was specified, so options.clock is required.");this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._getFeatureInfoUrl=e.getFeatureInfoUrl??e.url;let t=Ae.createIfNeeded(e.url),n=Ae.createIfNeeded(this._getFeatureInfoUrl);t.setQueryParameters(Kh.DefaultParameters,!0),n.setQueryParameters(Kh.GetFeatureInfoDefaultParameters,!0),l(e.parameters)&&t.setQueryParameters(Dxe(e.parameters)),l(e.getFeatureInfoParameters)&&n.setQueryParameters(Dxe(e.getFeatureInfoParameters));let i=this;this._reload=void 0,l(e.times)&&(this._timeDynamicImagery=new fC({clock:e.clock,times:e.times,requestImageFunction:function(s,a,c,u,f){return Pxe(i,s,a,c,u,f)},reloadFunction:function(){l(i._reload)&&i._reload()}}));let o={};if(o.layers=e.layers,o.bbox="{westProjected},{southProjected},{eastProjected},{northProjected}",o.width="{width}",o.height="{height}",parseFloat(t.queryParameters.version)>=1.3){o.crs=e.crs??(e.tilingScheme&&e.tilingScheme.projection instanceof Pi?"EPSG:3857":"CRS:84");let s=o.crs.split(":");if(s[0]==="EPSG"&&s.length===2){let a=Number(s[1]);(a>=4e3&&a<5e3&&!fmt.includes(a)||umt.includes(a))&&(o.bbox="{southProjected},{westProjected},{northProjected},{eastProjected}")}}else o.srs=e.srs??(e.tilingScheme&&e.tilingScheme.projection instanceof Pi?"EPSG:3857":"EPSG:4326");t.setQueryParameters(o,!0),n.setQueryParameters(o,!0);let r={query_layers:e.layers,info_format:"{format}"};parseFloat(n.queryParameters.version)>=1.3?(r.i="{i}",r.j="{j}"):(r.x="{i}",r.y="{j}"),n.setQueryParameters(r,!0),this._resource=t,this._pickFeaturesResource=n,this._layers=e.layers,this._tileProvider=new Ya({url:t,pickFeaturesUrl:n,tilingScheme:e.tilingScheme??new xi({ellipsoid:e.ellipsoid}),rectangle:e.rectangle,tileWidth:e.tileWidth,tileHeight:e.tileHeight,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,subdomains:e.subdomains,tileDiscardPolicy:e.tileDiscardPolicy,credit:e.credit,getFeatureInfoFormats:e.getFeatureInfoFormats??Kh.DefaultGetFeatureInfoFormats,enablePickFeatures:e.enablePickFeatures})}function Pxe(e,t,n,i,o,r){let s=l(r)?r.data:void 0,a=e._tileProvider;return l(s)&&a._resource.setQueryParameters(s),a.requestImage(t,n,i,o)}function dmt(e,t,n,i,o,r,s){let a=l(s)?s.data:void 0,c=e._tileProvider;return l(a)&&c._pickFeaturesResource.setQueryParameters(a),c.pickFeatures(t,n,i,o,r)}Object.defineProperties(Kh.prototype,{url:{get:function(){return this._resource._url}},proxy:{get:function(){return this._resource.proxy}},layers:{get:function(){return this._layers}},tileWidth:{get:function(){return this._tileProvider.tileWidth}},tileHeight:{get:function(){return this._tileProvider.tileHeight}},maximumLevel:{get:function(){return this._tileProvider.maximumLevel}},minimumLevel:{get:function(){return this._tileProvider.minimumLevel}},tilingScheme:{get:function(){return this._tileProvider.tilingScheme}},rectangle:{get:function(){return this._tileProvider.rectangle}},tileDiscardPolicy:{get:function(){return this._tileProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._tileProvider.errorEvent}},credit:{get:function(){return this._tileProvider.credit}},hasAlphaChannel:{get:function(){return this._tileProvider.hasAlphaChannel}},enablePickFeatures:{get:function(){return this._tileProvider.enablePickFeatures},set:function(e){this._tileProvider.enablePickFeatures=e}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},getFeatureInfoUrl:{get:function(){return this._getFeatureInfoUrl}}});Kh.prototype.getTileCredits=function(e,t,n){return this._tileProvider.getTileCredits(e,t,n)};Kh.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return l(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),l(o)||(o=Pxe(this,e,t,n,i,s)),l(o)&&l(r)&&r.checkApproachingInterval(e,t,n,i),o};Kh.prototype.pickFeatures=function(e,t,n,i,o){let r=this._timeDynamicImagery,s=l(r)?r.currentInterval:void 0;return dmt(this,e,t,n,i,o,s)};Kh.DefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetMap",styles:"",format:"image/jpeg"});Kh.GetFeatureInfoDefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetFeatureInfo"});Kh.DefaultGetFeatureInfoFormats=Object.freeze([Object.freeze(new uC("json","application/json")),Object.freeze(new uC("xml","text/xml")),Object.freeze(new uC("text","text/html"))]);function Dxe(e){let t={};for(let n in e)e.hasOwnProperty(n)&&(t[n.toLowerCase()]=e[n]);return t}var X2=Kh;var hmt=Object.freeze({service:"WMTS",version:"1.0.0",request:"GetTile"});function K2(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=Ae.createIfNeeded(e.url),n=e.style,i=e.tileMatrixSetID,o=t.url,r=o.match(/{/g);if(!l(r)||r.length===1&&/{s}/.test(o))t.setQueryParameters(hmt),this._useKvp=!0;else{let h={style:n,Style:n,TileMatrixSet:i};t.setTemplateValues(h),this._useKvp=!1}this._resource=t,this._layer=e.layer,this._style=n,this._tileMatrixSetID=i,this._tileMatrixLabels=e.tileMatrixLabels,this._format=e.format??"image/jpeg",this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=l(e.tilingScheme)?e.tilingScheme:new ss({ellipsoid:e.ellipsoid}),this._tileWidth=e.tileWidth??256,this._tileHeight=e.tileHeight??256,this._minimumLevel=e.minimumLevel??0,this._maximumLevel=e.maximumLevel,this._rectangle=e.rectangle??this._tilingScheme.rectangle,this._dimensions=e.dimensions;let s=this;this._reload=void 0,l(e.times)&&(this._timeDynamicImagery=new fC({clock:e.clock,times:e.times,requestImageFunction:function(h,p,_,m,y){return Rxe(s,h,p,_,m,y)},reloadFunction:function(){l(s._reload)&&s._reload()}}));let a=this._tilingScheme.positionToTileXY(se.southwest(this._rectangle),this._minimumLevel),c=this._tilingScheme.positionToTileXY(se.northeast(this._rectangle),this._minimumLevel),u=(Math.abs(c.x-a.x)+1)*(Math.abs(c.y-a.y)+1);this._errorEvent=new me;let f=e.credit;this._credit=typeof f=="string"?new _t(f):f,this._subdomains=e.subdomains,Array.isArray(this._subdomains)?this._subdomains=this._subdomains.slice():l(this._subdomains)&&this._subdomains.length>0?this._subdomains=this._subdomains.split(""):this._subdomains=["a","b","c"]}function Rxe(e,t,n,i,o,r){let s=e._tileMatrixLabels,a=l(s)?s[i]:i.toString(),c=e._subdomains,u=e._dimensions,f=l(r)?r.data:void 0,h,p;if(!e._useKvp)p={TileMatrix:a,TileRow:n.toString(),TileCol:t.toString(),s:c[(t+n+i)%c.length]},h=e._resource.getDerivedResource({request:o}),h.setTemplateValues(p),l(u)&&h.setTemplateValues(u),l(f)&&h.setTemplateValues(f);else{let _={};_.tilematrix=a,_.layer=e._layer,_.style=e._style,_.tilerow=n,_.tilecol=t,_.tilematrixset=e._tileMatrixSetID,_.format=e._format,l(u)&&(_=ht(_,u)),l(f)&&(_=ht(_,f)),p={s:c[(t+n+i)%c.length]},h=e._resource.getDerivedResource({queryParameters:_,request:o}),h.setTemplateValues(p)}return bl.loadImage(e,h)}Object.defineProperties(K2.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},format:{get:function(){return this._format}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},dimensions:{get:function(){return this._dimensions},set:function(e){this._dimensions!==e&&(this._dimensions=e,l(this._reload)&&this._reload())}}});K2.prototype.getTileCredits=function(e,t,n){};K2.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return l(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),l(o)||(o=Rxe(this,e,t,n,i,s)),l(o)&&l(r)&&r.checkApproachingInterval(e,t,n,i),o};K2.prototype.pickFeatures=function(e,t,n,i,o){};var Z2=K2;var mmt={ARCGIS_MAPSERVER:C_.fromUrl,BING:async(e,t)=>V2.fromUrl(e,t),GOOGLE_EARTH:async(e,t)=>{let n=t.channel;return delete t.channel,j2.fromUrl(e,n,t)},MAPBOX:(e,t)=>new W2({url:e,...t}),SINGLE_TILE:q2.fromUrl,TMS:W0.fromUrl,URL_TEMPLATE:(e,t)=>new Ya({url:e,...t}),WMS:(e,t)=>new X2({url:e,...t}),WMTS:(e,t)=>new Z2({url:e,...t})};function ap(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileCredits=void 0,this._errorEvent=new me}Object.defineProperties(ap.prototype,{rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}},proxy:{get:function(){}}});ap.fromAssetId=async function(e,t){t=t??G.EMPTY_OBJECT;let n=Cu._createEndpointResource(e,t),i=e.toString()+t.accessToken+t.server,o=ap._endpointCache[i];l(o)||(o=n.fetchJson(),ap._endpointCache[i]=o);let r=await o;if(r.type!=="IMAGERY")throw new re(`Cesium ion asset ${e} is not an imagery asset.`);let s,a=r.externalType;if(!l(a))s=await W0.fromUrl(new Cu(r,n));else{let u=mmt[a];if(!l(u))throw new re(`Unrecognized Cesium ion imagery type: ${a}`);let f={...r.options},h=f.url;delete f.url,s=await u(h,f)}let c=new ap(t);return s.errorEvent.addEventListener(function(u){u.provider=c,c._errorEvent.raiseEvent(u)}),c._tileCredits=Cu.getCreditsFromEndpoint(r,n),c._imageryProvider=s,c};ap.prototype.getTileCredits=function(e,t,n){let i=this._imageryProvider.getTileCredits(e,t,n);return l(i)?this._tileCredits.concat(i):this._tileCredits};ap.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};ap.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};ap._endpointCache={};var A_=ap;var pmt={AERIAL:2,AERIAL_WITH_LABELS:3,ROAD:4},E_=Object.freeze(pmt);function gmt(e){e=e??G.EMPTY_OBJECT;let t=e.style??E_.AERIAL;return A_.fromAssetId(t)}var S_=gmt;function Iv(e,t,n,i,o){if(this.imageryLayer=e,this.x=t,this.y=n,this.level=i,this.request=void 0,i!==0){let r=t/2|0,s=n/2|0,a=i-1;this.parent=e.getImageryFromCache(r,s,a)}this.state=si.UNLOADED,this.imageUrl=void 0,this.image=void 0,this.texture=void 0,this.textureWebMercator=void 0,this.credits=void 0,this.referenceCount=0,!l(o)&&e.ready&&(o=e.imageryProvider.tilingScheme.tileXYToRectangle(t,n,i)),this.rectangle=o}Iv.createPlaceholder=function(e){let t=new Iv(e,0,0,0);return t.addReference(),t.state=si.PLACEHOLDER,t};Iv.prototype.addReference=function(){++this.referenceCount};Iv.prototype.releaseReference=function(){return--this.referenceCount,this.referenceCount===0?(this.imageryLayer.removeImageryFromCache(this),l(this.parent)&&this.parent.releaseReference(),l(this.image)&&l(this.image.destroy)&&this.image.destroy(),l(this.texture)&&this.texture.destroy(),l(this.textureWebMercator)&&this.texture!==this.textureWebMercator&&this.textureWebMercator.destroy(),le(this),0):this.referenceCount};Iv.prototype.processStateMachine=function(e,t,n){this.state===si.UNLOADED&&!n&&(this.state=si.TRANSITIONING,this.imageryLayer._requestImagery(this)),this.state===si.RECEIVED&&(this.state=si.TRANSITIONING,this.imageryLayer._createTexture(e.context,this));let i=this.state===si.READY&&t&&!this.texture;(this.state===si.TEXTURE_LOADED||i)&&(this.state=si.TRANSITIONING,this.imageryLayer._reprojectTexture(e,this,t))};var Dv=Iv;function wZ(e,t,n){this.readyImagery=void 0,this.loadingImagery=e,this.textureCoordinateRectangle=t,this.textureTranslationAndScale=void 0,this.useWebMercatorT=n}wZ.prototype.freeResources=function(){l(this.readyImagery)&&this.readyImagery.releaseReference(),l(this.loadingImagery)&&this.loadingImagery.releaseReference()};wZ.prototype.processStateMachine=function(e,t,n){let i=this.loadingImagery,o=i.imageryLayer;if(i.processStateMachine(t,!this.useWebMercatorT,n),i.state===si.READY)return l(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=this.loadingImagery,this.loadingImagery=void 0,this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this),!0;let r=i.parent,s;for(;l(r)&&(r.state!==si.READY||!this.useWebMercatorT&&!l(r.texture));)r.state!==si.FAILED&&r.state!==si.INVALID&&(s=s||r),r=r.parent;return this.readyImagery!==r&&(l(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=r,l(r)&&(r.addReference(),this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this))),i.state===si.FAILED||i.state===si.INVALID?l(s)?(s.processStateMachine(t,!this.useWebMercatorT,n),!1):!0:!1};var Pv=wZ;function Ci(e,t){this._imageryProvider=e,this._readyEvent=new me,this._errorEvent=new me,t=t??G.EMPTY_OBJECT,e=e??G.EMPTY_OBJECT,this.alpha=t.alpha??e._defaultAlpha??1,this.nightAlpha=t.nightAlpha??e._defaultNightAlpha??1,this.dayAlpha=t.dayAlpha??e._defaultDayAlpha??1,this.brightness=t.brightness??e._defaultBrightness??Ci.DEFAULT_BRIGHTNESS,this.contrast=t.contrast??e._defaultContrast??Ci.DEFAULT_CONTRAST,this.hue=t.hue??e._defaultHue??Ci.DEFAULT_HUE,this.saturation=t.saturation??e._defaultSaturation??Ci.DEFAULT_SATURATION,this.gamma=t.gamma??e._defaultGamma??Ci.DEFAULT_GAMMA,this.splitDirection=t.splitDirection??Ci.DEFAULT_SPLIT,this.minificationFilter=t.minificationFilter??e._defaultMinificationFilter??Ci.DEFAULT_MINIFICATION_FILTER,this.magnificationFilter=t.magnificationFilter??e._defaultMagnificationFilter??Ci.DEFAULT_MAGNIFICATION_FILTER,this.show=t.show??!0,this._minimumTerrainLevel=t.minimumTerrainLevel,this._maximumTerrainLevel=t.maximumTerrainLevel,this._rectangle=t.rectangle??se.MAX_VALUE,this._maximumAnisotropy=t.maximumAnisotropy,this._imageryCache={},this._skeletonPlaceholder=new Pv(Dv.createPlaceholder(this)),this._show=!0,this._layerIndex=-1,this._isBaseLayer=!1,this._requestImageError=void 0,this._reprojectComputeCommands=[],this.cutoutRectangle=t.cutoutRectangle,this.colorToAlpha=t.colorToAlpha,this.colorToAlphaThreshold=t.colorToAlphaThreshold??Ci.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD}Object.defineProperties(Ci.prototype,{imageryProvider:{get:function(){return this._imageryProvider}},ready:{get:function(){return l(this._imageryProvider)}},errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},rectangle:{get:function(){return this._rectangle}}});Ci.DEFAULT_BRIGHTNESS=1;Ci.DEFAULT_CONTRAST=1;Ci.DEFAULT_HUE=0;Ci.DEFAULT_SATURATION=1;Ci.DEFAULT_GAMMA=1;Ci.DEFAULT_SPLIT=Lr.NONE;Ci.DEFAULT_MINIFICATION_FILTER=Vt.LINEAR;Ci.DEFAULT_MAGNIFICATION_FILTER=Zn.LINEAR;Ci.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD=.004;Ci.fromProviderAsync=function(e,t){let n=new Ci(void 0,t);return Tmt(n,Promise.resolve(e)),n};Ci.fromWorldImagery=function(e){return e=e??G.EMPTY_OBJECT,Ci.fromProviderAsync(S_({style:e.style}),e)};Ci.prototype.isBaseLayer=function(){return this._isBaseLayer};Ci.prototype.isDestroyed=function(){return!1};Ci.prototype.destroy=function(){return le(this)};var Lxe=new se,Oxe=new se,IZ=new se,Nxe=new se;Ci.prototype.getImageryRectangle=function(){let e=this._imageryProvider,t=this._rectangle;return se.intersection(e.rectangle,t)};Ci.prototype._createTileImagerySkeletons=function(e,t,n){let i=e.data;if(!l(t)||l(this._minimumTerrainLevel)&&e.level<this._minimumTerrainLevel||l(this._maximumTerrainLevel)&&e.level>this._maximumTerrainLevel)return!1;l(n)||(n=i.imagery.length);let o=this._imageryProvider;if(!this.ready)return this._skeletonPlaceholder.loadingImagery.addReference(),i.imagery.splice(n,0,this._skeletonPlaceholder),!0;let r=o.tilingScheme.projection instanceof Pi&&e.rectangle.north<Pi.MaximumLatitude&&e.rectangle.south>-Pi.MaximumLatitude,s=se.intersection(o.rectangle,this._rectangle,Lxe),a=se.intersection(e.rectangle,s,Oxe);if(!l(a)){if(!this.isBaseLayer())return!1;let v=s,I=e.rectangle;a=Oxe,I.south>=v.north?a.north=a.south=v.north:I.north<=v.south?a.north=a.south=v.south:(a.south=Math.max(I.south,v.south),a.north=Math.min(I.north,v.north)),I.west>=v.east?a.west=a.east=v.east:I.east<=v.west?a.west=a.east=v.west:(a.west=Math.max(I.west,v.west),a.east=Math.min(I.east,v.east))}let c=0;a.south>0?c=a.south:a.north<0&&(c=a.north);let f=1*t.getLevelMaximumGeometricError(e.level),h=bmt(this,f,c);h=Math.max(0,h);let p=o.maximumLevel;if(h>p&&(h=p),l(o.minimumLevel)){let v=o.minimumLevel;h<v&&(h=v)}let _=o.tilingScheme,m=_.positionToTileXY(se.northwest(a),h),y=_.positionToTileXY(se.southeast(a),h),b=e.rectangle.width/512,x=e.rectangle.height/512,C=_.tileXYToRectangle(m.x,m.y,h);Math.abs(C.south-e.rectangle.north)<x&&m.y<y.y&&++m.y,Math.abs(C.east-e.rectangle.west)<b&&m.x<y.x&&++m.x;let T=_.tileXYToRectangle(y.x,y.y,h);Math.abs(T.north-e.rectangle.south)<x&&y.y>m.y&&--y.y,Math.abs(T.west-e.rectangle.east)<b&&y.x>m.x&&--y.x;let A=se.clone(e.rectangle,Nxe),S=_.tileXYToRectangle(m.x,m.y,h),w=se.intersection(S,s,IZ),R;r?(_.rectangleToNativeRectangle(A,A),_.rectangleToNativeRectangle(S,S),_.rectangleToNativeRectangle(w,w),_.rectangleToNativeRectangle(s,s),R=_.tileXYToNativeRectangle.bind(_),b=A.width/512,x=A.height/512):R=_.tileXYToRectangle.bind(_);let P,O=0,L=1,g;!this.isBaseLayer()&&Math.abs(w.west-A.west)>=b&&(O=Math.min(1,(w.west-A.west)/A.width)),!this.isBaseLayer()&&Math.abs(w.north-A.north)>=x&&(L=Math.max(0,(w.north-A.south)/A.height));let E=L;for(let v=m.x;v<=y.x;v++)if(P=O,S=R(v,m.y,h),w=se.simpleIntersection(S,s,IZ),!!l(w)){O=Math.min(1,(w.east-A.west)/A.width),v===y.x&&(this.isBaseLayer()||Math.abs(w.east-A.east)<b)&&(O=1),L=E;for(let I=m.y;I<=y.y;I++){if(g=L,S=R(v,I,h),w=se.simpleIntersection(S,s,IZ),!l(w))continue;L=Math.max(0,(w.south-A.south)/A.height),I===y.y&&(this.isBaseLayer()||Math.abs(w.south-A.south)<x)&&(L=0);let M=new oe(P,L,O,g),F=this.getImageryFromCache(v,I,h);i.imagery.splice(n,0,new Pv(F,M,r)),++n}}return!0};Ci.prototype._calculateTextureTranslationAndScale=function(e,t){let n=t.readyImagery.rectangle,i=e.rectangle;if(t.useWebMercatorT){let c=t.readyImagery.imageryLayer.imageryProvider.tilingScheme;n=c.rectangleToNativeRectangle(n,Lxe),i=c.rectangleToNativeRectangle(i,Nxe)}let o=i.width,r=i.height,s=o/n.width,a=r/n.height;return new oe(s*(i.west-n.west)/o,a*(i.south-n.south)/r,s,a)};Ci.prototype._requestImagery=function(e){let t=this._imageryProvider,n=this;function i(s){if(!l(s))return o();e.image=s,e.state=si.RECEIVED,e.request=void 0,So.reportSuccess(n._requestImageError)}function o(s){if(e.request.state===jn.CANCELLED){e.state=si.UNLOADED,e.request=void 0;return}e.state=si.FAILED,e.request=void 0;let a=`Failed to obtain image tile X: ${e.x} Y: ${e.y} Level: ${e.level}.`;n._requestImageError=So.reportError(n._requestImageError,t,t.errorEvent,a,e.x,e.y,e.level,s),n._requestImageError.retry&&r()}function r(){let s=new jo({throttle:!1,throttleByServer:!0,type:us.IMAGERY});e.request=s,e.state=si.TRANSITIONING;let a=t.requestImage(e.x,e.y,e.level,s);if(!l(a)){e.state=si.UNLOADED,e.request=void 0;return}l(t.getTileCredits)&&(e.credits=t.getTileCredits(e.x,e.y,e.level)),a.then(function(c){i(c)}).catch(function(c){o(c)})}r()};Ci.prototype._createTextureWebGL=function(e,t){let n=new Wt({minificationFilter:this.minificationFilter,magnificationFilter:this.magnificationFilter}),i=t.image;return l(i.internalFormat)?new It({context:e,pixelFormat:i.internalFormat,width:i.width,height:i.height,source:{arrayBufferView:i.bufferView},sampler:n}):new It({context:e,source:i,pixelFormat:this._imageryProvider.hasAlphaChannel?qe.RGBA:qe.RGB,sampler:n})};Ci.prototype._createTexture=function(e,t){let n=this._imageryProvider,i=t.image;if(l(n.tileDiscardPolicy)){let r=n.tileDiscardPolicy;if(l(r)){if(!r.isReady()){t.state=si.RECEIVED;return}if(r.shouldDiscardImage(i)){t.state=si.INVALID;return}}}let o=this._createTextureWebGL(e,t);n.tilingScheme.projection instanceof Pi?t.textureWebMercator=o:t.texture=o,t.image=void 0,t.state=si.TEXTURE_LOADED};function Mxe(e,t,n){return`${e}:${t}:${n}`}Ci.prototype._finalizeReprojectTexture=function(e,t){let n=this.minificationFilter,i=this.magnificationFilter;if(n===Vt.LINEAR&&i===Zn.LINEAR&&!qe.isCompressedFormat(t.pixelFormat)&&D.isPowerOfTwo(t.width)&&D.isPowerOfTwo(t.height)){n=Vt.LINEAR_MIPMAP_LINEAR;let r=Nt.maximumTextureFilterAnisotropy,s=Math.min(r,this._maximumAnisotropy??r),a=Mxe(n,i,s),c=e.cache.imageryLayerMipmapSamplers;l(c)||(c={},e.cache.imageryLayerMipmapSamplers=c);let u=c[a];l(u)||(u=c[a]=new Wt({wrapS:xn.CLAMP_TO_EDGE,wrapT:xn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i,maximumAnisotropy:s})),t.generateMipmap(Af.NICEST),t.sampler=u}else{let r=Mxe(n,i,0),s=e.cache.imageryLayerNonMipmapSamplers;l(s)||(s={},e.cache.imageryLayerNonMipmapSamplers=s);let a=s[r];l(a)||(a=s[r]=new Wt({wrapS:xn.CLAMP_TO_EDGE,wrapT:xn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i})),t.sampler=a}};Ci.prototype._reprojectTexture=function(e,t,n){let i=t.textureWebMercator||t.texture,o=t.rectangle,r=e.context;if(n=n??!0,n&&!(this._imageryProvider.tilingScheme.projection instanceof Ii)&&o.width/i.width>1e-5){let s=this;t.addReference();let a=new Bc({persists:!0,owner:this,preExecute:function(c){ymt(c,r,i,t.rectangle)},postExecute:function(c){t.texture=c,s._finalizeReprojectTexture(r,c),t.state=si.READY,t.releaseReference()},canceled:function(){t.state=si.TEXTURE_LOADED,t.releaseReference()}});this._reprojectComputeCommands.push(a)}else n&&(t.texture=i),this._finalizeReprojectTexture(r,i),t.state=si.READY};Ci.prototype.queueReprojectionCommands=function(e){let t=this._reprojectComputeCommands,n=t.length;for(let i=0;i<n;++i)e.commandList.push(t[i]);t.length=0};Ci.prototype.cancelReprojections=function(){this._reprojectComputeCommands.forEach(function(e){l(e.canceled)&&e.canceled()}),this._reprojectComputeCommands.length=0};Ci.prototype.getImageryFromCache=function(e,t,n,i){let o=Fxe(e,t,n),r=this._imageryCache[o];return l(r)||(r=new Dv(this,e,t,n,i),this._imageryCache[o]=r),r.addReference(),r};Ci.prototype.removeImageryFromCache=function(e){let t=Fxe(e.x,e.y,e.level);delete this._imageryCache[t]};function Fxe(e,t,n){return JSON.stringify([e,t,n])}var jH={u_textureDimensions:function(){return this.textureDimensions},u_texture:function(){return this.texture},textureDimensions:new U,texture:void 0},_mt=Ut.supportsTypedArrays()?new Float32Array(2*64):void 0;function ymt(e,t,n,i){let o=t.cache.imageryLayer_reproject;if(!l(o)){o=t.cache.imageryLayer_reproject={vertexArray:void 0,shaderProgram:void 0,sampler:void 0,destroy:function(){l(this.framebuffer)&&this.framebuffer.destroy(),l(this.vertexArray)&&this.vertexArray.destroy(),l(this.shaderProgram)&&this.shaderProgram.destroy()}};let b=new Float32Array(2*64*2),x=0;for(let w=0;w<64;++w){let R=w/63;b[x++]=0,b[x++]=R,b[x++]=1,b[x++]=R}let C={position:0,webMercatorT:1},T=rs.getRegularGridIndices(2,64),A=dt.createIndexBuffer({context:t,typedArray:T,usage:Le.STATIC_DRAW,indexDatatype:Me.UNSIGNED_SHORT});o.vertexArray=new ei({context:t,attributes:[{index:C.position,vertexBuffer:dt.createVertexBuffer({context:t,typedArray:b,usage:Le.STATIC_DRAW}),componentsPerAttribute:2},{index:C.webMercatorT,vertexBuffer:dt.createVertexBuffer({context:t,sizeInBytes:64*2*4,usage:Le.STREAM_DRAW}),componentsPerAttribute:1}],indexBuffer:A});let S=new Be({sources:[D2]});o.shaderProgram=Zt.fromCache({context:t,vertexShaderSource:S,fragmentShaderSource:I2,attributeLocations:C}),o.sampler=new Wt({wrapS:xn.CLAMP_TO_EDGE,wrapT:xn.CLAMP_TO_EDGE,minificationFilter:Vt.LINEAR,magnificationFilter:Zn.LINEAR})}n.sampler=o.sampler;let r=n.width,s=n.height;jH.textureDimensions.x=r,jH.textureDimensions.y=s,jH.texture=n;let a=Math.sin(i.south),c=.5*Math.log((1+a)/(1-a));a=Math.sin(i.north);let f=1/(.5*Math.log((1+a)/(1-a))-c),h=new It({context:t,width:r,height:s,pixelFormat:n.pixelFormat,pixelDatatype:n.pixelDatatype,preMultiplyAlpha:n.preMultiplyAlpha});D.isPowerOfTwo(r)&&D.isPowerOfTwo(s)&&h.generateMipmap(Af.NICEST);let p=i.south,_=i.north,m=_mt,y=0;for(let b=0;b<64;++b){let x=b/63,C=D.lerp(p,_,x);a=Math.sin(C);let A=(.5*Math.log((1+a)/(1-a))-c)*f;m[y++]=A,m[y++]=A}o.vertexArray.getAttribute(1).vertexBuffer.copyFromArrayView(m),e.shaderProgram=o.shaderProgram,e.outputTexture=h,e.uniformMap=jH,e.vertexArray=o.vertexArray}function bmt(e,t,n){let i=e._imageryProvider,o=i.tilingScheme,r=o.ellipsoid,s=e._imageryProvider.tilingScheme.projection instanceof Ii?1:Math.cos(n),a=o.rectangle,u=r.maximumRadius*a.width*s/(i.tileWidth*o.getNumberOfXTilesAtLevel(0))/t,f=Math.log(u)/Math.log(2);return Math.round(f)|0}function xmt(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function Tmt(e,t){let n;try{if(n=await Promise.resolve(t),e.isDestroyed())return;e._imageryProvider=n,e._readyEvent.raiseEvent(n)}catch(i){xmt(e._errorEvent,i)}}var Xa=Ci;var Bxe={NONE:0,CULLED:1,RENDERED:2,REFINED:3,RENDERED_AND_KICKED:6,REFINED_AND_KICKED:7,CULLED_BUT_NEEDED:9,wasKicked:function(e){return e>=Bxe.RENDERED_AND_KICKED},originalResult:function(e){return e&3},kick:function(e){return e|4}},Wn=Bxe;function Ov(e){this.tile=e,this.frameLastUpdated=void 0,this.westMeshes=[],this.westTiles=[],this.southMeshes=[],this.southTiles=[],this.eastMeshes=[],this.eastTiles=[],this.northMeshes=[],this.northTiles=[],this.southwestMesh=void 0,this.southwestTile=void 0,this.southeastMesh=void 0,this.southeastTile=void 0,this.northwestMesh=void 0,this.northwestTile=void 0,this.northeastMesh=void 0,this.northeastTile=void 0,this.changedThisFrame=!0,this.visitedFrame=void 0,this.enqueuedFrame=void 0,this.mesh=void 0,this.vertexArray=void 0,this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe}Ov.prototype.update=function(e,t,n){this.changedThisFrame&&(jxe(e,t,this.tile,n),this.changedThisFrame=!1)};Ov.prototype.destroy=function(e){this._destroyVertexArray(e),l(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0)};Ov.prototype._destroyVertexArray=function(e){l(this.vertexArray)&&(l(e)?e.push(this.vertexArray):gd._freeVertexArray(this.vertexArray),this.vertexArray=void 0)};var Cmt=new wy;Ov.updateFillTiles=function(e,t,n,i){let o=e._quadtree,r=o._levelZeroTiles,s=o._lastSelectionFrameNumber,a=Cmt;a.clear();for(let u=0;u<t.length;++u){let f=t[u];l(f.data.vertexArray)&&a.enqueue(t[u])}let c=a.dequeue();for(;c!==void 0;){let u=c.findTileToWest(r),f=c.findTileToSouth(r),h=c.findTileToEast(r),p=c.findTileToNorth(r);Bs(e,n,c,u,s,mn.EAST,!1,a,i),Bs(e,n,c,f,s,mn.NORTH,!1,a,i),Bs(e,n,c,h,s,mn.WEST,!1,a,i),Bs(e,n,c,p,s,mn.SOUTH,!1,a,i);let _=u.findTileToNorth(r),m=u.findTileToSouth(r),y=h.findTileToNorth(r),b=h.findTileToSouth(r);Bs(e,n,c,_,s,mn.SOUTHEAST,!1,a,i),Bs(e,n,c,y,s,mn.SOUTHWEST,!1,a,i),Bs(e,n,c,m,s,mn.NORTHEAST,!1,a,i),Bs(e,n,c,b,s,mn.NORTHWEST,!1,a,i),c=a.dequeue()}};function Bs(e,t,n,i,o,r,s,a,c){if(i===void 0)return;let u=i;for(;u&&(u._lastSelectionResultFrame!==o||Wn.wasKicked(u._lastSelectionResult)||Wn.originalResult(u._lastSelectionResult)===Wn.CULLED);){if(s)return;let f=u.parent;if(r>=mn.NORTHWEST&&f!==void 0)switch(r){case mn.NORTHWEST:u=u===f.northwestChild?f:void 0;break;case mn.NORTHEAST:u=u===f.northeastChild?f:void 0;break;case mn.SOUTHWEST:u=u===f.southwestChild?f:void 0;break;case mn.SOUTHEAST:u=u===f.southeastChild?f:void 0;break}else u=f}if(u!==void 0){if(u._lastSelectionResult===Wn.RENDERED){if(l(u.data.vertexArray))return;Amt(e,t,n,u,r,o,a,c);return}if(Wn.originalResult(i._lastSelectionResult)!==Wn.CULLED)switch(r){case mn.WEST:Bs(e,t,n,i.northwestChild,o,r,!0,a,c),Bs(e,t,n,i.southwestChild,o,r,!0,a,c);break;case mn.EAST:Bs(e,t,n,i.southeastChild,o,r,!0,a,c),Bs(e,t,n,i.northeastChild,o,r,!0,a,c);break;case mn.SOUTH:Bs(e,t,n,i.southwestChild,o,r,!0,a,c),Bs(e,t,n,i.southeastChild,o,r,!0,a,c);break;case mn.NORTH:Bs(e,t,n,i.northeastChild,o,r,!0,a,c),Bs(e,t,n,i.northwestChild,o,r,!0,a,c);break;case mn.NORTHWEST:Bs(e,t,n,i.northwestChild,o,r,!0,a,c);break;case mn.NORTHEAST:Bs(e,t,n,i.northeastChild,o,r,!0,a,c);break;case mn.SOUTHWEST:Bs(e,t,n,i.southwestChild,o,r,!0,a,c);break;case mn.SOUTHEAST:Bs(e,t,n,i.southeastChild,o,r,!0,a,c);break;default:throw new de("Invalid edge")}}}function Amt(e,t,n,i,o,r,s,a){let c=i.data;if(c.fill===void 0)c.fill=new Ov(i);else if(c.fill.visitedFrame===r)return;c.fill.enqueuedFrame!==r&&(c.fill.enqueuedFrame=r,c.fill.changedThisFrame=!1,s.enqueue(i)),Emt(e,t,n,i,o,a)}function Emt(e,t,n,i,o,r){let s=i.data.fill,a,c=n.data.fill;l(c)?(c.visitedFrame=t.frameNumber,c.changedThisFrame&&(jxe(e,t,n,r),c.changedThisFrame=!1),a=n.data.fill.mesh):a=n.data.mesh;let u,f;switch(o){case mn.WEST:u=s.westMeshes,f=s.westTiles;break;case mn.SOUTH:u=s.southMeshes,f=s.southTiles;break;case mn.EAST:u=s.eastMeshes,f=s.eastTiles;break;case mn.NORTH:u=s.northMeshes,f=s.northTiles;break;case mn.NORTHWEST:s.changedThisFrame=s.changedThisFrame||s.northwestMesh!==a,s.northwestMesh=a,s.northwestTile=n;return;case mn.NORTHEAST:s.changedThisFrame=s.changedThisFrame||s.northeastMesh!==a,s.northeastMesh=a,s.northeastTile=n;return;case mn.SOUTHWEST:s.changedThisFrame=s.changedThisFrame||s.southwestMesh!==a,s.southwestMesh=a,s.southwestTile=n;return;case mn.SOUTHEAST:s.changedThisFrame=s.changedThisFrame||s.southeastMesh!==a,s.southeastMesh=a,s.southeastTile=n;return}if(n.level<=i.level){s.changedThisFrame=s.changedThisFrame||u[0]!==a||u.length!==1,u[0]=a,f[0]=n,u.length=1,f.length=1;return}let h,p,_,m,y=n.rectangle,b,x=i.rectangle;switch(o){case mn.WEST:for(b=(x.north-x.south)*D.EPSILON5,h=0;h<f.length&&(_=f[h],m=_.rectangle,!D.greaterThan(y.north,m.south,b));++h);for(p=h;p<f.length&&(_=f[p],m=_.rectangle,!D.greaterThanOrEquals(y.south,m.north,b));++p);break;case mn.SOUTH:for(b=(x.east-x.west)*D.EPSILON5,h=0;h<f.length&&(_=f[h],m=_.rectangle,!D.lessThan(y.west,m.east,b));++h);for(p=h;p<f.length&&(_=f[p],m=_.rectangle,!D.lessThanOrEquals(y.east,m.west,b));++p);break;case mn.EAST:for(b=(x.north-x.south)*D.EPSILON5,h=0;h<f.length&&(_=f[h],m=_.rectangle,!D.lessThan(y.south,m.north,b));++h);for(p=h;p<f.length&&(_=f[p],m=_.rectangle,!D.lessThanOrEquals(y.north,m.south,b));++p);break;case mn.NORTH:for(b=(x.east-x.west)*D.EPSILON5,h=0;h<f.length&&(_=f[h],m=_.rectangle,!D.greaterThan(y.east,m.west,b));++h);for(p=h;p<f.length&&(_=f[p],m=_.rectangle,!D.greaterThanOrEquals(y.west,m.east,b));++p);break}p-h===1?(s.changedThisFrame=s.changedThisFrame||u[h]!==a,u[h]=a,f[h]=n):(s.changedThisFrame=!0,u.splice(h,p-h,a),f.splice(h,p-h,n))}var dC=new fe,Smt=new fe,Rv=new d,OZ=new d,DZ=new U,PZ=new U,rf=new U;function $H(){this.height=0,this.encodedNormal=new U}function WH(e,t,n,i,o,r,s,a,c){if(l(o))return o;let u;if(l(r)&&l(s))u=(r.height+s.height)*.5;else if(l(r))u=r.height;else if(l(s))u=s.height;else if(l(a))u=a.height;else{let h=e.tile.data.tileBoundingRegion,p=0,_=0;l(h)&&(p=h.minimumHeight,_=h.maximumHeight),u=(p+_)*.5}return Wxe(e,t,n,i,u,c),c}var vmt={minimumHeight:0,maximumHeight:0},wmt=new d,kxe=new $H,zxe=new $H,Uxe=new $H,Vxe=new $H,Imt=typeof Uint8Array<"u"?new Uint8Array(9*9):void 0,Dmt={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0};function jxe(e,t,n,i){gd.initialize(n,e.terrainProvider,e._imageryLayers);let o=n.data,r=o.fill,s=n.rectangle,a=t.verticalExaggeration,c=t.verticalExaggerationRelativeHeight,u=a!==1,f=n.tilingScheme.ellipsoid,h=YH(r,f,0,1,r.northwestTile,r.northwestMesh,r.northTiles,r.northMeshes,r.westTiles,r.westMeshes,Uxe),p=YH(r,f,0,0,r.southwestTile,r.southwestMesh,r.westTiles,r.westMeshes,r.southTiles,r.southMeshes,kxe),_=YH(r,f,1,0,r.southeastTile,r.southeastMesh,r.southTiles,r.southMeshes,r.eastTiles,r.eastMeshes,zxe),m=YH(r,f,1,1,r.northeastTile,r.northeastMesh,r.eastTiles,r.eastMeshes,r.northTiles,r.northMeshes,Vxe);h=WH(r,f,0,1,h,p,m,_,Uxe),p=WH(r,f,0,0,p,h,_,m,kxe),_=WH(r,f,1,1,_,p,m,h,zxe),m=WH(r,f,1,1,m,_,h,p,Vxe);let y=p.height,b=_.height,x=h.height,C=m.height,T=Math.min(y,b,x,C),A=Math.max(y,b,x,C),S=(T+A)*.5,w,R,P=e.getLevelMaximumGeometricError(n.level),O=f.maximumRadius-P,L=Math.acos(O/f.maximumRadius)*4;if(L*=1.5,s.width>L&&A-T<=P){let v=new Wa({width:9,height:9,buffer:Imt,structure:{heightOffset:A}}),I=Dmt;I.tilingScheme=n.tilingScheme,I.x=n.x,I.y=n.y,I.level=n.level,I.exaggeration=a,I.exaggerationRelativeHeight=c,r.mesh=v._createMeshSync(I)}else{let v=u,I=se.center(s,Smt);I.height=S;let M=f.cartographicToCartesian(I,wmt),F=new Ic(M,void 0,void 0,void 0,void 0,!0,!0,v,a,c),z=5,k;for(k=r.westMeshes,w=0,R=k.length;w<R;++w)z+=k[w].eastIndicesNorthToSouth.length;for(k=r.southMeshes,w=0,R=k.length;w<R;++w)z+=k[w].northIndicesWestToEast.length;for(k=r.eastMeshes,w=0,R=k.length;w<R;++w)z+=k[w].westIndicesSouthToNorth.length;for(k=r.northMeshes,w=0,R=k.length;w<R;++w)z+=k[w].southIndicesEastToWest.length;let H=vmt;H.minimumHeight=T,H.maximumHeight=A;let B=F.stride,j=new Float32Array(z*B),q=0,Q=q;q=qH(f,s,F,j,q,0,1,h.height,h.encodedNormal,1,H),q=KH(r,f,F,j,q,r.westTiles,r.westMeshes,mn.EAST,H);let Y=q;q=qH(f,s,F,j,q,0,0,p.height,p.encodedNormal,0,H),q=KH(r,f,F,j,q,r.southTiles,r.southMeshes,mn.NORTH,H);let J=q;q=qH(f,s,F,j,q,1,0,_.height,_.encodedNormal,0,H),q=KH(r,f,F,j,q,r.eastTiles,r.eastMeshes,mn.WEST,H);let $=q;q=qH(f,s,F,j,q,1,1,m.height,m.encodedNormal,1,H),q=KH(r,f,F,j,q,r.northTiles,r.northMeshes,mn.SOUTH,H),T=H.minimumHeight,A=H.maximumHeight;let he=Sn.fromRectangle(s,T,A,n.tilingScheme.ellipsoid),be=Pi.geodeticLatitudeToMercatorAngle(s.south),ce=1/(Pi.geodeticLatitudeToMercatorAngle(s.north)-be),_e=(Pi.geodeticLatitudeToMercatorAngle(I.latitude)-be)*ce,xe=f.geodeticSurfaceNormalCartographic(dC,OZ),ve=Pn.octEncode(xe,DZ),Te=q;F.encode(j,q*B,he.center,U.fromElements(.5,.5,rf),S,ve,_e,xe),++q;let Fe=q,He=Fe<256?1:2,Je=(Fe-1)*3,Dt=Je*He,Kt=(j.length-Fe*B)*Float32Array.BYTES_PER_ELEMENT,Ke;if(Kt>=Dt){let Bt=Fe*B*Float32Array.BYTES_PER_ELEMENT;Ke=Fe<256?new Uint8Array(j.buffer,Bt,Je):new Uint16Array(j.buffer,Bt,Je)}else Ke=Fe<256?new Uint8Array(Je):new Uint16Array(Je);j=new Float32Array(j.buffer,0,Fe*B);let un=0;for(w=0;w<Fe-2;++w)Ke[un++]=Te,Ke[un++]=w,Ke[un++]=w+1;Ke[un++]=Te,Ke[un++]=w,Ke[un++]=0;let Ot=[];for(w=Y;w>=Q;--w)Ot.push(w);let St=[];for(w=J;w>=Y;--w)St.push(w);let Xn=[];for(w=$;w>=J;--w)Xn.push(w);let mi=[];for(mi.push(0),w=Te-1;w>=$;--w)mi.push(w);r.mesh=new md(F.center,j,Ke,Je,Fe,T,A,ae.fromOrientedBoundingBox(he),Fmt(e,he.center,s,T,A),F.stride,he,F,Ot,St,Xn,mi)}let g=t.context;r._destroyVertexArray(i),r.vertexArray=gd._createVertexArrayForMesh(g,r.mesh),o.processImagery(n,e.terrainProvider,t,!0);let E=r.waterMaskTexture;if(r.waterMaskTexture=void 0,e.terrainProvider.hasWaterMask){let v=o._findAncestorTileWithTerrainData(n);l(v)&&l(v.data.waterMaskTexture)&&(r.waterMaskTexture=v.data.waterMaskTexture,++r.waterMaskTexture.referenceCount,o._computeWaterMaskTranslationAndScale(n,v,r.waterMaskTranslationAndScale))}l(E)&&(--E.referenceCount,E.referenceCount===0&&E.destroy())}function qH(e,t,n,i,o,r,s,a,c,u,f){let h=dC;h.longitude=D.lerp(t.west,t.east,r),h.latitude=D.lerp(t.south,t.north,s),h.height=a;let p=e.cartographicToCartesian(h,Rv),_;n.hasGeodeticSurfaceNormals&&(_=e.geodeticSurfaceNormal(p,OZ));let m=PZ;return m.x=r,m.y=s,n.encode(i,o*n.stride,p,m,a,c,u,_),f.minimumHeight=Math.min(f.minimumHeight,a),f.maximumHeight=Math.max(f.maximumHeight,a),o+1}var ZH=new se;function $2(e,t,n,i){let o=e.rectangle,r=t.rectangle;t.x===0&&n.x===1&&e.x===e.tilingScheme.getNumberOfXTilesAtLevel(e.level)-1?(o=se.clone(e.rectangle,ZH),o.west-=D.TWO_PI,o.east-=D.TWO_PI):e.x===0&&n.x===0&&t.x===t.tilingScheme.getNumberOfXTilesAtLevel(t.level)-1&&(o=se.clone(e.rectangle,ZH),o.west+=D.TWO_PI,o.east+=D.TWO_PI);let s=o.east-o.west,a=(r.west-o.west)/s,c=(r.east-o.west)/s,u=o.north-o.south,f=(r.south-o.south)/u,h=(r.north-o.south)/u,p=(n.x-a)/(c-a),_=(n.y-f)/(h-f);return Math.abs(p)<Math.EPSILON5?p=0:Math.abs(p-1)<Math.EPSILON5&&(p=1),Math.abs(_)<Math.EPSILON5?_=0:Math.abs(_-1)<Math.EPSILON5&&(_=1),i.x=p,i.y=_,i}var Pmt=new U;function RZ(e,t,n,i,o){let r=e.encoding,s=e.vertices;if(o.height=r.decodeHeight(s,t),r.hasVertexNormals)r.getOctEncodedNormal(s,t,o.encodedNormal);else{let a=o.encodedNormal;a.x=0,a.y=0}}var Rmt=new U,Omt=new d;function Mmt(e,t,n,i,o,r,s,a,c,u){let f=i.encoding,h=i.vertices,p=$2(t,n,f.decodeTextureCoordinates(h,o,rf),rf),_=$2(t,n,f.decodeTextureCoordinates(h,r,PZ),PZ),m;c?m=(s-p.x)/(_.x-p.x):m=(a-p.y)/(_.y-p.y);let y=f.decodeHeight(h,o),b=f.decodeHeight(h,r),x=n.rectangle;dC.longitude=D.lerp(x.west,x.east,s),dC.latitude=D.lerp(x.south,x.north,a),u.height=dC.height=D.lerp(y,b,m);let C;if(f.hasVertexNormals){let T=f.getOctEncodedNormal(h,o,Pmt),A=f.getOctEncodedNormal(h,r,Rmt),S=Pn.octDecode(T.x,T.y,Rv),w=Pn.octDecode(A.x,A.y,Omt);C=d.lerp(S,w,m,Rv),d.normalize(C,C),Pn.octEncode(C,u.encodedNormal)}else C=e.geodeticSurfaceNormalCartographic(dC,Rv),Pn.octEncode(C,u.encodedNormal)}function Wxe(e,t,n,i,o,r){r.height=o;let s=t.geodeticSurfaceNormalCartographic(dC,Rv);Pn.octEncode(s,r.encodedNormal)}function YH(e,t,n,i,o,r,s,a,c,u,f){if(Gxe(e,t,a,s,!1,n,i,f)||Gxe(e,t,u,c,!0,n,i,f))return f;let p;if(MZ(o,r))return n===0?i===0?p=r.eastIndicesNorthToSouth[0]:p=r.southIndicesEastToWest[0]:i===0?p=r.northIndicesWestToEast[0]:p=r.westIndicesSouthToNorth[0],RZ(r,p,n,i,f),f;let _;if(n===0?i===0?_=XH(e.westMeshes,e.westTiles,mn.EAST,e.southMeshes,e.southTiles,mn.NORTH,n,i):_=XH(e.northMeshes,e.northTiles,mn.SOUTH,e.westMeshes,e.westTiles,mn.EAST,n,i):i===0?_=XH(e.southMeshes,e.southTiles,mn.NORTH,e.eastMeshes,e.eastTiles,mn.WEST,n,i):_=XH(e.eastMeshes,e.eastTiles,mn.WEST,e.northMeshes,e.northTiles,mn.SOUTH,n,i),l(_))return Wxe(e,t,n,i,_,f),f}function XH(e,t,n,i,o,r,s,a){let c=Hxe(e,t,!1,n,s,a),u=Hxe(i,o,!0,r,s,a);return l(c)&&l(u)?(c+u)*.5:l(c)?c:u}function KH(e,t,n,i,o,r,s,a,c){for(let u=0;u<r.length;++u)o=Lmt(e,t,n,i,o,r[u],s[u],a,c);return o}function Lmt(e,t,n,i,o,r,s,a,c){let u=r.rectangle;a===mn.EAST&&e.tile.x===0?(u=se.clone(r.rectangle,ZH),u.west-=D.TWO_PI,u.east-=D.TWO_PI):a===mn.WEST&&r.x===0&&(u=se.clone(r.rectangle,ZH),u.west+=D.TWO_PI,u.east+=D.TWO_PI);let f=e.tile.rectangle,h,p;o>0&&(n.decodeTextureCoordinates(i,o-1,rf),h=rf.x,p=rf.y);let _,m;switch(a){case mn.WEST:_=s.westIndicesSouthToNorth,m=!1;break;case mn.NORTH:_=s.northIndicesWestToEast,m=!0;break;case mn.EAST:_=s.eastIndicesNorthToSouth,m=!1;break;case mn.SOUTH:_=s.southIndicesEastToWest,m=!0;break}let y=r,b=e.tile,x=s.encoding,C=s.vertices,T=n.stride,A,S;x.hasWebMercatorT&&(A=Pi.geodeticLatitudeToMercatorAngle(f.south),S=1/(Pi.geodeticLatitudeToMercatorAngle(f.north)-A));for(let w=0;w<_.length;++w){let R=_[w],P=x.decodeTextureCoordinates(C,R,rf);$2(y,b,P,P);let O=P.x,L=P.y,g=m?O:L;if(g<0||g>1||Math.abs(O-h)<D.EPSILON5&&Math.abs(L-p)<D.EPSILON5)continue;let E=Math.abs(O)<D.EPSILON5||Math.abs(O-1)<D.EPSILON5,v=Math.abs(L)<D.EPSILON5||Math.abs(L-1)<D.EPSILON5;if(E&&v)continue;let I=x.decodePosition(C,R,Rv),M=x.decodeHeight(C,R),F;x.hasVertexNormals?F=x.getOctEncodedNormal(C,R,DZ):(F=DZ,F.x=0,F.y=0);let z=L;if(x.hasWebMercatorT){let H=D.lerp(f.south,f.north,L);z=(Pi.geodeticLatitudeToMercatorAngle(H)-A)*S}let k;n.hasGeodeticSurfaceNormals&&(k=t.geodeticSurfaceNormal(I,OZ)),n.encode(i,o*T,I,P,M,F,z,k),c.minimumHeight=Math.min(c.minimumHeight,M),c.maximumHeight=Math.max(c.maximumHeight,M),++o}return o}function Hxe(e,t,n,i,o,r){let s,a,c;n?(s=0,a=e.length,c=1):(s=e.length-1,a=-1,c=-1);for(let u=s;u!==a;u+=c){let f=e[u],h=t[u];if(!MZ(h,f))continue;let p;switch(i){case mn.WEST:p=f.westIndicesSouthToNorth;break;case mn.SOUTH:p=f.southIndicesEastToWest;break;case mn.EAST:p=f.eastIndicesNorthToSouth;break;case mn.NORTH:p=f.northIndicesWestToEast;break}let _=p[n?0:p.length-1];if(l(_))return f.encoding.decodeHeight(f.vertices,_)}}function MZ(e,t){return l(t)&&(!l(e.data.fill)||!e.data.fill.changedThisFrame)}function Gxe(e,t,n,i,o,r,s,a){let c,u,f,h,p,_=i[o?0:n.length-1],m=n[o?0:n.length-1];if(MZ(_,m)&&(r===0?s===0?(c=o?m.northIndicesWestToEast:m.eastIndicesNorthToSouth,u=o,f=o):(c=o?m.eastIndicesNorthToSouth:m.southIndicesEastToWest,u=!o,f=!1):s===0?(c=o?m.westIndicesSouthToNorth:m.northIndicesWestToEast,u=!o,f=!0):(c=o?m.southIndicesEastToWest:m.westIndicesSouthToNorth,u=o,f=!o),c.length>0)){h=o?0:c.length-1,p=c[h],m.encoding.decodeTextureCoordinates(m.vertices,p,rf);let y=$2(_,e.tile,rf,rf);if(y.x===r&&y.y===s)return RZ(m,p,r,s,a),!0;if(h=Io(c,u?r:s,function(b,x){m.encoding.decodeTextureCoordinates(m.vertices,b,rf);let C=$2(_,e.tile,rf,rf);return f?u?C.x-r:C.y-s:u?r-C.x:s-C.y}),h<0){if(h=~h,h>0&&h<c.length)return Mmt(t,_,e.tile,m,c[h-1],c[h],r,s,u,a),!0}else return RZ(m,c[h],r,s,a),!0}return!1}var Nmt=[new d,new d,new d,new d];function Fmt(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=Nmt;return d.fromRadians(n.west,n.south,o,a,c[0]),d.fromRadians(n.east,n.south,o,a,c[1]),d.fromRadians(n.west,n.north,o,a,c[2]),d.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}var Mv=Ov;function ir(e){this.lightingFadeOutDistance=65e5,this.lightingFadeInDistance=9e6,this.hasWaterMask=!1,this.showWaterEffect=!1,this.oceanNormalMap=void 0,this.zoomedOutOceanSpecularIntensity=.5,this.enableLighting=!1,this.dynamicAtmosphereLighting=!1,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=!1,this.shadows=gn.RECEIVE_ONLY,this.vertexShadowDarkness=.3,this.fillHighlightColor=void 0,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this.undergroundColor=void 0,this.undergroundColorAlphaByDistance=void 0,this.lambertDiffuseMultiplier=0,this.materialUniformMap=void 0,this._materialUniformMap=void 0,this._quadtree=void 0,this._terrainProvider=e.terrainProvider,this._imageryLayers=e.imageryLayers,this._surfaceShaderSet=e.surfaceShaderSet,this._renderState=void 0,this._blendRenderState=void 0,this._disableCullingRenderState=void 0,this._disableCullingBlendRenderState=void 0,this._errorEvent=new me,this._removeLayerAddedListener=this._imageryLayers.layerAdded.addEventListener(ir.prototype._onLayerAdded,this),this._removeLayerRemovedListener=this._imageryLayers.layerRemoved.addEventListener(ir.prototype._onLayerRemoved,this),this._removeLayerMovedListener=this._imageryLayers.layerMoved.addEventListener(ir.prototype._onLayerMoved,this),this._removeLayerShownListener=this._imageryLayers.layerShownOrHidden.addEventListener(ir.prototype._onLayerShownOrHidden,this),this._imageryLayersUpdatedEvent=new me,this._layerOrderChanged=!1,this._tilesToRenderByTextureCount=[],this._drawCommands=[],this._uniformMaps=[],this._usedDrawCommands=0,this._vertexArraysToDestroy=[],this._debug={wireframe:!1,boundingSphereTile:void 0},this._baseColor=void 0,this._firstPassInitialColor=void 0,this.baseColor=new V(0,0,.5,1),this._clippingPlanes=void 0,this._clippingPolygons=void 0,this.cartographicLimitRectangle=se.clone(se.MAX_VALUE),this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1,this._oldVerticalExaggeration=void 0,this._oldVerticalExaggerationRelativeHeight=void 0}Object.defineProperties(ir.prototype,{baseColor:{get:function(){return this._baseColor},set:function(e){this._baseColor=e,this._firstPassInitialColor=oe.fromColor(e,this._firstPassInitialColor)}},quadtree:{get:function(){return this._quadtree},set:function(e){this._quadtree=e}},tilingScheme:{get:function(){if(l(this._terrainProvider))return this._terrainProvider.tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},imageryLayersUpdatedEvent:{get:function(){return this._imageryLayersUpdatedEvent}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){this._terrainProvider!==e&&(this._terrainProvider=e,l(this._quadtree)&&this._quadtree.invalidateAllTiles())}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){ms.setOwner(e,this,"_clippingPlanes")}},clippingPolygons:{get:function(){return this._clippingPolygons},set:function(e){nh.setOwner(e,this,"_clippingPolygons")}}});function Bmt(e,t){let n=e.loadingImagery;l(n)||(n=e.readyImagery);let i=t.loadingImagery;return l(i)||(i=t.readyImagery),n.imageryLayer._layerIndex-i.imageryLayer._layerIndex}ir.prototype.update=function(e){this._imageryLayers._update()};function kmt(e,t){let n=t.creditDisplay,i=e._terrainProvider;l(i)&&l(i.credit)&&n.addCreditToNextFrame(i.credit);let o=e._imageryLayers;for(let r=0,s=o.length;r<s;++r){let a=o.get(r);a.ready&&a.show&&l(a.imageryProvider.credit)&&n.addCreditToNextFrame(a.imageryProvider.credit)}}ir.prototype.initialize=function(e){this._imageryLayers.queueReprojectionCommands(e),this._layerOrderChanged&&(this._layerOrderChanged=!1,this._quadtree.forEachLoadedTile(function(i){i.data.imagery.sort(Bmt)})),kmt(this,e);let t=this._vertexArraysToDestroy,n=t.length;for(let i=0;i<n;++i)gd._freeVertexArray(t[i]);t.length=0};ir.prototype.beginUpdate=function(e){let t=this._tilesToRenderByTextureCount;for(let o=0,r=t.length;o<r;++o){let s=t[o];l(s)&&(s.length=0)}let n=this._clippingPlanes;l(n)&&n.enabled&&n.update(e);let i=this._clippingPolygons;l(i)&&i.enabled&&(i.update(e),i.queueCommands(e)),this._usedDrawCommands=0,this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1};ir.prototype.endUpdate=function(e){if(!l(this._renderState)){this._renderState=Ne.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:lc.LESS}}),this._blendRenderState=Ne.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:lc.LESS_OR_EQUAL},blending:an.ALPHA_BLEND});let s=ze(this._renderState,!0);s.cull.enabled=!1,this._disableCullingRenderState=Ne.fromCache(s),s=ze(this._blendRenderState,!0),s.cull.enabled=!1,this._disableCullingBlendRenderState=Ne.fromCache(s)}this._hasFillTilesThisFrame&&this._hasLoadedTilesThisFrame&&Mv.updateFillTiles(this,this._quadtree._tilesToRender,e,this._vertexArraysToDestroy);let t=this.quadtree,n=e.verticalExaggeration,i=e.verticalExaggerationRelativeHeight,o=this._oldVerticalExaggeration!==n||this._oldVerticalExaggerationRelativeHeight!==i;this._oldVerticalExaggeration=n,this._oldVerticalExaggerationRelativeHeight=i,o&&t.forEachLoadedTile(function(s){s.data.updateExaggeration(s,e,t)});let r=this._tilesToRenderByTextureCount;for(let s=0,a=r.length;s<a;++s){let c=r[s];if(l(c))for(let u=0,f=c.length;u<f;++u){let h=c[u],p=h.data.tileBoundingRegion;cpt(this,h,e),e.minimumTerrainHeight=Math.min(e.minimumTerrainHeight,p.minimumHeight)}}};function Zxe(e,t){let n=t.globeTranslucencyState;if(n.translucent){let i=e.renderState.blending.enabled;n.pushDerivedCommands(e,i,t)}else t.commandList.push(e)}ir.prototype.updateForPick=function(e){let t=this._drawCommands;for(let n=0,i=this._usedDrawCommands;n<i;++n)Zxe(t[n],e)};ir.prototype.cancelReprojections=function(){this._imageryLayers.cancelReprojections()};ir.prototype.getLevelMaximumGeometricError=function(e){return l(this._terrainProvider)?this._terrainProvider.getLevelMaximumGeometricError(e):0};ir.prototype.loadTile=function(e,t){let n=t.data,i=!0,o;l(n)&&(i=n.boundingVolumeSourceTile!==t||t._lastSelectionResult===Wn.CULLED_BUT_NEEDED,o=n.terrainState),gd.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i),n=t.data,i&&o!==t.data.terrainState&&this.computeTileVisibility(t,e,this.quadtree.occluders)!==dr.NONE&&n.boundingVolumeSourceTile===t&&(i=!1,gd.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i))};var zmt=new ae,$xe=new se,Umt=new se,Vmt=new fe;function JH(e,t){if(t.west<t.east)return t;let n=se.clone(t,Umt);return se.center(e,Vmt).longitude>0?n.east=D.PI:n.west=-D.PI,n}function Qxe(e,t){if(t.cameraUnderground||t.globeTranslucencyState.translucent)return!0;if(e.backFaceCulling)return!1;let n=e._clippingPlanes;if(l(n)&&n.enabled)return!0;let i=e._clippingPolygons;return!!(l(i)&&i.enabled||!se.equals(e.cartographicLimitRectangle,se.MAX_VALUE))}ir.prototype.computeTileVisibility=function(e,t,n){let i=this.computeDistanceToTile(e,t);e._distance=i;let o=Qxe(this,t);if(t.fog.enabled&&!o&&D.fog(i,t.fog.density)>=1)return dr.NONE;let r=e.data,s=r.tileBoundingRegion;if(r.boundingVolumeSourceTile===void 0)return dr.PARTIAL;let a=t.cullingVolume,c=s.boundingVolume;l(c)||(c=s.boundingSphere),r.clippedByBoundaries=!1;let u=JH(e.rectangle,this.cartographicLimitRectangle),f=se.simpleIntersection(u,e.rectangle,$xe);if(!l(f))return dr.NONE;if(se.equals(f,e.rectangle)||(r.clippedByBoundaries=!0),t.mode!==ne.SCENE3D&&(c=zmt,ae.fromRectangleWithHeights2D(e.rectangle,t.mapProjection,s.minimumHeight,s.maximumHeight,c),d.fromElements(c.center.z,c.center.x,c.center.y,c.center),t.mode===ne.MORPHING&&l(r.renderedMesh)&&(c=ae.union(s.boundingSphere,c,c))),!l(c))return dr.PARTIAL;let h=this._clippingPlanes;if(l(h)&&h.enabled){let b=h.computeIntersectionWithBoundingVolume(c);if(e.isClipped=b!==jt.INSIDE,b===jt.OUTSIDE)return dr.NONE}let p=this._clippingPolygons;if(l(p)&&p.enabled){let b=p.computeIntersectionWithBoundingVolume(s);e.isClipped=b!==jt.OUTSIDE}let _,m=a.computeVisibility(c);if(m===jt.OUTSIDE?_=dr.NONE:m===jt.INTERSECTING?_=dr.PARTIAL:m===jt.INSIDE&&(_=dr.FULL),_===dr.NONE)return _;let y=t.mode===ne.SCENE3D&&t.camera.frustum instanceof on;if(t.mode===ne.SCENE3D&&!y&&l(n)&&!o){let b=r.occludeePointInScaledSpace;return!l(b)||n.ellipsoid.isScaledSpacePointVisiblePossiblyUnderEllipsoid(b,s.minimumHeight)?_:dr.NONE}return _};ir.prototype.canRefine=function(e){return l(e.data.terrainData)?!0:this.terrainProvider.getTileDataAvailable(e.x*2,e.y*2,e.level+1)!==void 0};var Hmt=[],Gmt=[];ir.prototype.canRenderWithoutLosingDetail=function(e,t){let n=e.data,i=Hmt;i.length=this._imageryLayers.length;let o=!1,r=!1,s;l(n)&&(o=n.terrainState===co.READY,r=!0,s=n.imagery);let a,c;for(a=0,c=i.length;a<c;++a)i[a]=r;if(l(s))for(a=0,c=s.length;a<c;++a){let h=s[a],p=h.loadingImagery,_=!l(p)||p.state===si.FAILED||p.state===si.INVALID,m=(h.loadingImagery||h.readyImagery).imageryLayer._layerIndex;i[m]=_&&i[m]}let u=this.quadtree._lastSelectionFrameNumber,f=Gmt;for(f.length=0,f.push(e.southwestChild,e.southeastChild,e.northwestChild,e.northeastChild);f.length>0;){let h=f.pop(),p=h._lastSelectionResultFrame===u?h._lastSelectionResult:Wn.NONE;if(p===Wn.RENDERED){let _=h.data;if(!l(_))continue;if(!o&&h.data.terrainState===co.READY)return!1;let m=h.data.imagery;for(a=0,c=m.length;a<c;++a){let y=m[a],b=y.loadingImagery,x=!l(b)||b.state===si.FAILED||b.state===si.INVALID,C=(y.loadingImagery||y.readyImagery).imageryLayer._layerIndex;if(x&&!i[C])return!1}}else p===Wn.REFINED&&f.push(h.southwestChild,h.southeastChild,h.northwestChild,h.northeastChild)}return!0};var jmt=new d;ir.prototype.computeTileLoadPriority=function(e,t){let n=e.data;if(n===void 0)return 0;let i=n.tileBoundingRegion.boundingVolume;if(i===void 0)return 0;let o=t.camera.positionWC,r=t.camera.directionWC,s=d.subtract(i.center,o,jmt),a=d.magnitude(s);return a<D.EPSILON5?0:(d.divideByScalar(s,a,s),(1-d.dot(s,r))*e._distance)};var qxe=new N,QH=new N,Wmt=new oe,qmt=new oe,Ymt=new oe,Xmt=new d,Yxe=new d,Kmt=new d,Zmt=new d;ir.prototype.showTileThisFrame=function(e,t){let n=0,i=e.data.imagery;for(let a=0,c=i.length;a<c;++a){let u=i[a];l(u.readyImagery)&&u.readyImagery.imageryLayer.alpha!==0&&++n}let o=this._tilesToRenderByTextureCount[n];l(o)||(o=[],this._tilesToRenderByTextureCount[n]=o),o.push(e);let r=e.data;l(r.vertexArray)?this._hasLoadedTilesThisFrame=!0:this._hasFillTilesThisFrame=!0;let s=this._debug;++s.tilesRendered,s.texturesRendered+=n};var $mt=[new d,new d,new d,new d];function Xxe(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=$mt;return d.fromRadians(n.west,n.south,o,a,c[0]),d.fromRadians(n.east,n.south,o,a,c[1]),d.fromRadians(n.west,n.north,o,a,c[2]),d.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}ir.prototype.computeDistanceToTile=function(e,t){Qmt(e,this,t);let n=e.data;if(n.boundingVolumeSourceTile===void 0)return 9999999999;let o=n.tileBoundingRegion,r=o.minimumHeight,s=o.maximumHeight;if(n.boundingVolumeSourceTile!==e){let c=t.camera.positionCartographic.height,u=Math.abs(c-r),f=Math.abs(c-s);u>f?(o.minimumHeight=r,o.maximumHeight=r):(o.minimumHeight=s,o.maximumHeight=s)}let a=o.distanceToCamera(t);return o.minimumHeight=r,o.maximumHeight=s,a};function Qmt(e,t,n){let i=e.data;i===void 0&&(i=e.data=new gd);let o=e.tilingScheme.ellipsoid;i.tileBoundingRegion===void 0&&(i.tileBoundingRegion=new Mu({computeBoundingVolumes:!1,rectangle:e.rectangle,ellipsoid:o,minimumHeight:0,maximumHeight:0}));let r=i.tileBoundingRegion,s=r.minimumHeight,a=r.maximumHeight,c=!1,u=e,f=i.mesh,h=i.terrainData;if(f!==void 0&&f.minimumHeight!==void 0&&f.maximumHeight!==void 0)r.minimumHeight=f.minimumHeight,r.maximumHeight=f.maximumHeight,c=!0;else if(h!==void 0&&h._minimumHeight!==void 0&&h._maximumHeight!==void 0)r.minimumHeight=h._minimumHeight,r.maximumHeight=h._maximumHeight;else{r.minimumHeight=Number.NaN,r.maximumHeight=Number.NaN;let p=e.parent;for(;p!==void 0;){let _=p.data;if(_!==void 0){let m=_.mesh,y=_.terrainData;if(m!==void 0&&m.minimumHeight!==void 0&&m.maximumHeight!==void 0){r.minimumHeight=m.minimumHeight,r.maximumHeight=m.maximumHeight;break}else if(y!==void 0&&y._minimumHeight!==void 0&&y._maximumHeight!==void 0){r.minimumHeight=y._minimumHeight,r.maximumHeight=y._maximumHeight;break}}p=p.parent}u=p}if(u!==void 0){let p=n.verticalExaggeration,_=n.verticalExaggerationRelativeHeight;if(p!==1&&(c=!1,r.minimumHeight=Tr.getHeight(r.minimumHeight,p,_),r.maximumHeight=Tr.getHeight(r.maximumHeight,p,_)),c)i.boundingVolumeIsFromMesh||(r._orientedBoundingBox=Sn.clone(f.orientedBoundingBox,r._orientedBoundingBox),r._boundingSphere=ae.clone(f.boundingSphere3D,r._boundingSphere),i.occludeePointInScaledSpace=d.clone(f.occludeePointInScaledSpace,i.occludeePointInScaledSpace),l(i.occludeePointInScaledSpace)||(i.occludeePointInScaledSpace=Xxe(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace)));else{let y=r._orientedBoundingBox===void 0||r._boundingSphere===void 0;(r.minimumHeight!==s||r.maximumHeight!==a||y)&&(r.computeBoundingVolumes(o),i.occludeePointInScaledSpace=Xxe(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace))}i.boundingVolumeSourceTile=u,i.boundingVolumeIsFromMesh=c}else i.boundingVolumeSourceTile=void 0,i.boundingVolumeIsFromMesh=!1}ir.prototype.isDestroyed=function(){return!1};ir.prototype.destroy=function(){return this._tileProvider=this._tileProvider&&this._tileProvider.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._clippingPolygons=this._clippingPolygons&&this._clippingPolygons.destroy(),this._removeLayerAddedListener=this._removeLayerAddedListener&&this._removeLayerAddedListener(),this._removeLayerRemovedListener=this._removeLayerRemovedListener&&this._removeLayerRemovedListener(),this._removeLayerMovedListener=this._removeLayerMovedListener&&this._removeLayerMovedListener(),this._removeLayerShownListener=this._removeLayerShownListener&&this._removeLayerShownListener(),le(this)};function Jmt(e,t,n){return function(i){let o,r,s=-1,a=i.data.imagery,c=a.length,u;for(u=0;u<c;++u)if(o=a[u],r=o.readyImagery??o.loadingImagery,r.imageryLayer===t){s=u;break}if(s!==-1){let f=s+e;if(o=a[f],r=l(o)?o.readyImagery??o.loadingImagery:void 0,!l(r)||r.imageryLayer!==t)return!t._createTileImagerySkeletons(i,n,f);for(u=s;u<f;++u)a[u].freeResources();a.splice(s,e)}return!0}}ir.prototype._onLayerAdded=function(e,t){if(!this.isDestroyed()&&e.show){let n=this._terrainProvider,i=this,o=this._imageryLayersUpdatedEvent,r=function(){e._imageryCache={},i._quadtree.forEachLoadedTile(function(s){if(l(s._loadedCallbacks[e._layerIndex]))return;let a,c=s.data.imagery,u=c.length,f=-1,h=0;for(a=0;a<u;++a){let _=c[a];if((_.readyImagery??_.loadingImagery).imageryLayer===e)f===-1&&(f=a),++h;else if(f!==-1)break}if(f===-1)return;let p=f+h;e._createTileImagerySkeletons(s,n,p)&&(s._loadedCallbacks[e._layerIndex]=Jmt(h,e,n),s.state=ia.LOADING)})};if(e.ready){let s=e.imageryProvider;s._reload=r}this._quadtree.forEachLoadedTile(function(s){e._createTileImagerySkeletons(s,n)&&(s.state=ia.LOADING,s.level!==0&&(s._lastSelectionResultFrame!==i.quadtree._lastSelectionFrameNumber||s._lastSelectionResult!==Wn.RENDERED)&&(s.renderable=!1))}),this._layerOrderChanged=!0,o.raiseEvent()}};ir.prototype._onLayerRemoved=function(e,t){this._quadtree.forEachLoadedTile(function(n){let i=n.data.imagery,o=-1,r=0;for(let s=0,a=i.length;s<a;++s){let c=i[s],u=c.loadingImagery;if(l(u)||(u=c.readyImagery),u.imageryLayer===e)o===-1&&(o=s),c.freeResources(),++r;else if(o!==-1)break}o!==-1&&i.splice(o,r)}),l(e.imageryProvider)&&(e.imageryProvider._reload=void 0),this._imageryLayersUpdatedEvent.raiseEvent()};ir.prototype._onLayerMoved=function(e,t,n){this._layerOrderChanged=!0,this._imageryLayersUpdatedEvent.raiseEvent()};ir.prototype._onLayerShownOrHidden=function(e,t,n){n?this._onLayerAdded(e,t):this._onLayerRemoved(e,t)};var ept=new N,tpt=new N;function Kxe(e,t){let n={u_initialColor:function(){return this.properties.initialColor},u_fillHighlightColor:function(){return this.properties.fillHighlightColor},u_zoomedOutOceanSpecularIntensity:function(){return this.properties.zoomedOutOceanSpecularIntensity},u_oceanNormalMap:function(){return this.properties.oceanNormalMap},u_atmosphereLightIntensity:function(){return this.properties.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return this.properties.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return this.properties.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return this.properties.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return this.properties.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return this.properties.atmosphereMieAnisotropy},u_lightingFadeDistance:function(){return this.properties.lightingFadeDistance},u_nightFadeDistance:function(){return this.properties.nightFadeDistance},u_center3D:function(){return this.properties.center3D},u_verticalExaggerationAndRelativeHeight:function(){return this.properties.verticalExaggerationAndRelativeHeight},u_tileRectangle:function(){return this.properties.tileRectangle},u_modifiedModelView:function(){let i=e.context.uniformState.view,o=N.multiplyByPoint(i,this.properties.rtc,Yxe);return N.setTranslation(i,o,qxe),qxe},u_modifiedModelViewProjection:function(){let i=e.context.uniformState.view,o=e.context.uniformState.projection,r=N.multiplyByPoint(i,this.properties.rtc,Yxe);return N.setTranslation(i,r,QH),N.multiply(o,QH,QH),QH},u_dayTextures:function(){return this.properties.dayTextures},u_dayTextureTranslationAndScale:function(){return this.properties.dayTextureTranslationAndScale},u_dayTextureTexCoordsRectangle:function(){return this.properties.dayTextureTexCoordsRectangle},u_dayTextureUseWebMercatorT:function(){return this.properties.dayTextureUseWebMercatorT},u_dayTextureAlpha:function(){return this.properties.dayTextureAlpha},u_dayTextureNightAlpha:function(){return this.properties.dayTextureNightAlpha},u_dayTextureDayAlpha:function(){return this.properties.dayTextureDayAlpha},u_dayTextureBrightness:function(){return this.properties.dayTextureBrightness},u_dayTextureContrast:function(){return this.properties.dayTextureContrast},u_dayTextureHue:function(){return this.properties.dayTextureHue},u_dayTextureSaturation:function(){return this.properties.dayTextureSaturation},u_dayTextureOneOverGamma:function(){return this.properties.dayTextureOneOverGamma},u_dayIntensity:function(){return this.properties.dayIntensity},u_southAndNorthLatitude:function(){return this.properties.southAndNorthLatitude},u_southMercatorYAndOneOverHeight:function(){return this.properties.southMercatorYAndOneOverHeight},u_waterMask:function(){return this.properties.waterMask},u_waterMaskTranslationAndScale:function(){return this.properties.waterMaskTranslationAndScale},u_minMaxHeight:function(){return this.properties.minMaxHeight},u_scaleAndBias:function(){return this.properties.scaleAndBias},u_dayTextureSplit:function(){return this.properties.dayTextureSplit},u_dayTextureCutoutRectangles:function(){return this.properties.dayTextureCutoutRectangles},u_clippingPlanes:function(){let i=t._clippingPlanes;return l(i)&&l(i.texture)?i.texture:e.context.defaultTexture},u_cartographicLimitRectangle:function(){return this.properties.localizedCartographicLimitRectangle},u_clippingPlanesMatrix:function(){let i=t._clippingPlanes,o=l(i)?N.multiply(e.context.uniformState.view,i.modelMatrix,ept):N.IDENTITY;return N.inverseTranspose(o,tpt)},u_clippingPlanesEdgeStyle:function(){let i=this.properties.clippingPlanesEdgeColor;return i.alpha=this.properties.clippingPlanesEdgeWidth,i},u_clippingDistance:function(){let i=t._clippingPolygons.clippingTexture;return l(i)?i:e.context.defaultTexture},u_clippingExtents:function(){let i=t._clippingPolygons.extentsTexture;return l(i)?i:e.context.defaultTexture},u_minimumBrightness:function(){return e.fog.minimumBrightness},u_hsbShift:function(){return this.properties.hsbShift},u_colorsToAlpha:function(){return this.properties.colorsToAlpha},u_frontFaceAlphaByDistance:function(){return this.properties.frontFaceAlphaByDistance},u_backFaceAlphaByDistance:function(){return this.properties.backFaceAlphaByDistance},u_translucencyRectangle:function(){return this.properties.localizedTranslucencyRectangle},u_undergroundColor:function(){return this.properties.undergroundColor},u_undergroundColorAlphaByDistance:function(){return this.properties.undergroundColorAlphaByDistance},u_lambertDiffuseMultiplier:function(){return this.properties.lambertDiffuseMultiplier},u_vertexShadowDarkness:function(){return this.properties.vertexShadowDarkness},properties:{initialColor:new oe(0,0,.5,1),fillHighlightColor:new V(0,0,0,0),zoomedOutOceanSpecularIntensity:.5,oceanNormalMap:void 0,lightingFadeDistance:new U(65e5,9e6),nightFadeDistance:new U(1e7,4e7),atmosphereLightIntensity:10,atmosphereRayleighCoefficient:new d(55e-7,13e-6,284e-7),atmosphereMieCoefficient:new d(21e-6,21e-6,21e-6),atmosphereRayleighScaleHeight:1e4,atmosphereMieScaleHeight:3200,atmosphereMieAnisotropy:.9,hsbShift:new d,center3D:void 0,rtc:new d,modifiedModelView:new N,tileRectangle:new oe,verticalExaggerationAndRelativeHeight:new U(1,0),dayTextures:[],dayTextureTranslationAndScale:[],dayTextureTexCoordsRectangle:[],dayTextureUseWebMercatorT:[],dayTextureAlpha:[],dayTextureNightAlpha:[],dayTextureDayAlpha:[],dayTextureBrightness:[],dayTextureContrast:[],dayTextureHue:[],dayTextureSaturation:[],dayTextureOneOverGamma:[],dayTextureSplit:[],dayTextureCutoutRectangles:[],dayIntensity:0,colorsToAlpha:[],southAndNorthLatitude:new U,southMercatorYAndOneOverHeight:new U,waterMask:void 0,waterMaskTranslationAndScale:new oe,minMaxHeight:new U,scaleAndBias:new N,clippingPlanesEdgeColor:V.clone(V.WHITE),clippingPlanesEdgeWidth:0,localizedCartographicLimitRectangle:new oe,frontFaceAlphaByDistance:new oe,backFaceAlphaByDistance:new oe,localizedTranslucencyRectangle:new oe,undergroundColor:V.clone(V.TRANSPARENT),undergroundColorAlphaByDistance:new oe,lambertDiffuseMultiplier:0,vertexShadowDarkness:0}};return l(t.materialUniformMap)?ht(n,t.materialUniformMap):n}function npt(e,t,n){let i=n.data,o,r;if(l(i.vertexArray)?(o=i.mesh,r=i.vertexArray):l(i.fill)&&l(i.fill.vertexArray)&&(o=i.fill.mesh,r=i.fill.vertexArray),!(!l(o)||!l(r))){if(l(i.wireframeVertexArray)){if(i.wireframeVertexArray.mesh===o)return;i.wireframeVertexArray.destroy(),i.wireframeVertexArray=void 0}i.wireframeVertexArray=ipt(e,r,o),i.wireframeVertexArray.mesh=o}}function ipt(e,t,n){let o={indices:n.indices,primitiveType:Re.TRIANGLES};Rn.toWireframe(o);let r=o.indices,s=dt.createIndexBuffer({context:e,typedArray:r,usage:Le.STATIC_DRAW,indexDatatype:Me.fromSizeInBytes(r.BYTES_PER_ELEMENT)});return new ei({context:e,attributes:t._attributes,indexBuffer:s})}var Jxe,eTe,eG;(function(){let e=new Ct({geometry:Ud.fromDimensions({dimensions:new d(2,2,2)})}),t=new Ct({geometry:new kg({radius:1})}),n=new N,i,o;function r(s){return new vn({geometryInstances:s,appearance:new sn({translucent:!1,flat:!0}),asynchronous:!1})}Jxe=function(s,a){return s===i||(eG(),i=s,n=N.fromRotationTranslation(s.halfAxes,s.center,n),e.modelMatrix=n,e.attributes.color=Gt.fromColor(a),o=r(e)),o},eTe=function(s,a){return s===i||(eG(),i=s,n=N.fromTranslation(s.center,n),n=N.multiplyByUniformScale(n,s.radius,n),t.modelMatrix=n,t.attributes.color=Gt.fromColor(a),o=r(t)),o},eG=function(){l(o)&&(o.destroy(),o=void 0,i=void 0)}})();var opt=new oe(0,0,0,0),rpt={frameState:void 0,surfaceTile:void 0,numberOfDayTextures:void 0,applyBrightness:void 0,applyContrast:void 0,applyHue:void 0,applySaturation:void 0,applyGamma:void 0,applyAlpha:void 0,applyDayNightAlpha:void 0,applySplit:void 0,showReflectiveOcean:void 0,showOceanWaves:void 0,enableLighting:void 0,dynamicAtmosphereLighting:void 0,dynamicAtmosphereLightingFromSun:void 0,showGroundAtmosphere:void 0,perFragmentGroundAtmosphere:void 0,hasVertexNormals:void 0,useWebMercatorProjection:void 0,enableFog:void 0,enableClippingPlanes:void 0,clippingPlanes:void 0,enableClippingPolygons:void 0,clippingPolygons:void 0,clippedByBoundaries:void 0,hasImageryLayerCutout:void 0,colorCorrect:void 0,colorToAlpha:void 0,hasGeodeticSurfaceNormals:void 0,hasExaggeration:void 0},spt=V.TRANSPARENT,apt=new Ft;function cpt(e,t,n){let i=t.data;l(i.vertexArray)||(i.fill===void 0&&(i.fill=new Mv(t)),i.fill.update(e,n));let o=n.creditDisplay,r=i.terrainData;if(l(r)&&l(r.credits)){let Bt=r.credits;for(let At=0,$i=Bt.length;At<$i;++At)o.addCreditToNextFrame(Bt[At])}let s=Nt.maximumTextureImageUnits,a=i.waterMaskTexture,c=i.waterMaskTranslationAndScale;!l(a)&&l(i.fill)&&(a=i.fill.waterMaskTexture,c=i.fill.waterMaskTranslationAndScale);let u=n.cameraUnderground,f=n.globeTranslucencyState,h=f.translucent,p=f.frontFaceAlphaByDistance,_=f.backFaceAlphaByDistance,m=f.rectangle,y=e.undergroundColor??spt,b=e.undergroundColorAlphaByDistance??apt,x=Qxe(e,n)&&n.mode===ne.SCENE3D&&y.alpha>0&&(b.nearValue>0||b.farValue>0),C=e.lambertDiffuseMultiplier,T=e.vertexShadowDarkness,A=e.hasWaterMask&&l(a),S=A&&e.showWaterEffect,w=e.oceanNormalMap,R=S&&l(w),P=e.terrainProvider,O=l(P)&&e.terrainProvider.hasVertexNormals,L=n.fog.enabled&&n.fog.renderable&&!u,g=e.showGroundAtmosphere&&n.mode===ne.SCENE3D,E=gn.castShadows(e.shadows)&&!h,v=gn.receiveShadows(e.shadows)&&!h,I=e.hueShift,M=e.saturationShift,F=e.brightnessShift,z=!(D.equalsEpsilon(I,0,D.EPSILON7)&&D.equalsEpsilon(M,0,D.EPSILON7)&&D.equalsEpsilon(F,0,D.EPSILON7)),k=!1;if(g){let Bt=d.magnitude(n.camera.positionWC),At=e.nightFadeOutDistance;k=Bt>At}A&&--s,R&&--s,l(n.shadowState)&&n.shadowState.shadowsEnabled&&--s,l(e.clippingPlanes)&&e.clippingPlanes.enabled&&--s,l(e.clippingPolygons)&&e.clippingPolygons.enabled&&(--s,--s),s-=f.numberOfTextureUniforms;let H=i.renderedMesh,B=H.center,j=H.encoding,q=i.tileBoundingRegion,Q=n.verticalExaggeration,Y=n.verticalExaggerationRelativeHeight,J=Q!==1,$=j.hasGeodeticSurfaceNormals,he=Wmt,be=0,ce=0,_e=0,xe=0,ve=!1;if(n.mode!==ne.SCENE3D){let Bt=n.mapProjection,At=Bt.project(se.southwest(t.rectangle),Kmt),$i=Bt.project(se.northeast(t.rectangle),Zmt);if(he.x=At.x,he.y=At.y,he.z=$i.x,he.w=$i.y,n.mode!==ne.MORPHING&&(B=Xmt,B.x=0,B.y=(he.z+he.x)*.5,B.z=(he.w+he.y)*.5,he.x-=B.y,he.y-=B.z,he.z-=B.y,he.w-=B.z),n.mode===ne.SCENE2D&&j.quantization===ta.BITS12){let pt=1/(Math.pow(2,12)-1)*.5,Ho=(he.z-he.x)*pt,mr=(he.w-he.y)*pt;he.x-=Ho,he.y-=mr,he.z+=Ho,he.w+=mr}Bt instanceof Pi&&(be=t.rectangle.south,ce=t.rectangle.north,_e=Pi.geodeticLatitudeToMercatorAngle(be),xe=1/(Pi.geodeticLatitudeToMercatorAngle(ce)-_e),ve=!0)}let Te=rpt;Te.frameState=n,Te.surfaceTile=i,Te.hasWaterMask=A,Te.showReflectiveOcean=S,Te.showOceanWaves=R,Te.enableLighting=e.enableLighting,Te.dynamicAtmosphereLighting=e.dynamicAtmosphereLighting,Te.dynamicAtmosphereLightingFromSun=e.dynamicAtmosphereLightingFromSun,Te.showGroundAtmosphere=g,Te.atmosphereLightIntensity=e.atmosphereLightIntensity,Te.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,Te.atmosphereMieCoefficient=e.atmosphereMieCoefficient,Te.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,Te.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,Te.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,Te.perFragmentGroundAtmosphere=k,Te.hasVertexNormals=O,Te.useWebMercatorProjection=ve,Te.clippedByBoundaries=i.clippedByBoundaries,Te.hasGeodeticSurfaceNormals=$,Te.hasExaggeration=J;let Fe=i.imagery,He=0,Je=Fe.length,Dt=e.showSkirts&&!u&&!h,Kt=e.backFaceCulling&&!u&&!h,Ke=Kt?e._renderState:e._disableCullingRenderState,un=Kt?e._blendRenderState:e._disableCullingBlendRenderState,Ot=Ke,St=e._firstPassInitialColor,Xn=n.context;if(l(e._debug.boundingSphereTile)||eG(),e._materialUniformMap!==e.materialUniformMap){e._materialUniformMap=e.materialUniformMap;let Bt=e._drawCommands.length;for(let At=0;At<Bt;++At)e._uniformMaps[At]=Kxe(n,e)}do{let Bt=0,At,$i;if(e._drawCommands.length<=e._usedDrawCommands?(At=new Xe,At.owner=t,At.cull=!1,At.boundingVolume=new ae,At.orientedBoundingBox=void 0,$i=Kxe(n,e),e._drawCommands.push(At),e._uniformMaps.push($i)):(At=e._drawCommands[e._usedDrawCommands],$i=e._uniformMaps[e._usedDrawCommands]),At.owner=t,++e._usedDrawCommands,t===e._debug.boundingSphereTile){let la=q.boundingVolume,vl=q.boundingSphere;l(la)?Jxe(la,V.RED).update(n):l(vl)&&eTe(vl,V.RED).update(n)}let pt=$i.properties;oe.clone(St,pt.initialColor),pt.oceanNormalMap=w,pt.lightingFadeDistance.x=e.lightingFadeOutDistance,pt.lightingFadeDistance.y=e.lightingFadeInDistance,pt.nightFadeDistance.x=e.nightFadeOutDistance,pt.nightFadeDistance.y=e.nightFadeInDistance,pt.atmosphereLightIntensity=e.atmosphereLightIntensity,pt.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,pt.atmosphereMieCoefficient=e.atmosphereMieCoefficient,pt.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,pt.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,pt.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,pt.zoomedOutOceanSpecularIntensity=e.zoomedOutOceanSpecularIntensity;let Ho=u?_:p,mr=u?p:_;l(Ho)&&(oe.fromElements(Ho.near,Ho.nearValue,Ho.far,Ho.farValue,pt.frontFaceAlphaByDistance),oe.fromElements(mr.near,mr.nearValue,mr.far,mr.farValue,pt.backFaceAlphaByDistance)),oe.fromElements(b.near,b.nearValue,b.far,b.farValue,pt.undergroundColorAlphaByDistance),V.clone(y,pt.undergroundColor),pt.lambertDiffuseMultiplier=C,pt.vertexShadowDarkness=T;let Za=!l(i.vertexArray)&&l(e.fillHighlightColor)&&e.fillHighlightColor.alpha>0;Za&&V.clone(e.fillHighlightColor,pt.fillHighlightColor),pt.verticalExaggerationAndRelativeHeight.x=Q,pt.verticalExaggerationAndRelativeHeight.y=Y,pt.center3D=H.center,d.clone(B,pt.rtc),oe.clone(he,pt.tileRectangle),pt.southAndNorthLatitude.x=be,pt.southAndNorthLatitude.y=ce,pt.southMercatorYAndOneOverHeight.x=_e,pt.southMercatorYAndOneOverHeight.y=xe;let Ir=qmt,Cs=JH(t.rectangle,e.cartographicLimitRectangle),Oe=Ymt,nt=JH(t.rectangle,m);d.fromElements(I,M,F,pt.hsbShift);let Ge=t.rectangle,Ye=1/Ge.width,lt=1/Ge.height;Ir.x=(Cs.west-Ge.west)*Ye,Ir.y=(Cs.south-Ge.south)*lt,Ir.z=(Cs.east-Ge.west)*Ye,Ir.w=(Cs.north-Ge.south)*lt,oe.clone(Ir,pt.localizedCartographicLimitRectangle),Oe.x=(nt.west-Ge.west)*Ye,Oe.y=(nt.south-Ge.south)*lt,Oe.z=(nt.east-Ge.west)*Ye,Oe.w=(nt.north-Ge.south)*lt,oe.clone(Oe,pt.localizedTranslucencyRectangle);let Ht=L&&D.fog(t._distance,n.fog.density)>D.EPSILON3;z=z&&(Ht||g);let bn=!1,wo=!1,bo=!1,$a=!1,Qa=!1,Ai=!1,pi=!1,ca=!1,Xr=!1,El=!1;for(;Bt<s&&He<Je;){let la=Fe[He],vl=la.readyImagery;if(++He,!l(vl)||vl.imageryLayer.alpha===0)continue;let Nc=la.useWebMercatorT?vl.textureWebMercator:vl.texture,ls=vl.imageryLayer;l(la.textureTranslationAndScale)||(la.textureTranslationAndScale=ls._calculateTextureTranslationAndScale(t,la)),pt.dayTextures[Bt]=Nc,pt.dayTextureTranslationAndScale[Bt]=la.textureTranslationAndScale,pt.dayTextureTexCoordsRectangle[Bt]=la.textureCoordinateRectangle,pt.dayTextureUseWebMercatorT[Bt]=la.useWebMercatorT,pt.dayTextureAlpha[Bt]=ls.alpha,Ai=Ai||pt.dayTextureAlpha[Bt]!==1,pt.dayTextureNightAlpha[Bt]=ls.nightAlpha,pi=pi||pt.dayTextureNightAlpha[Bt]!==1,pt.dayTextureDayAlpha[Bt]=ls.dayAlpha,pi=pi||pt.dayTextureDayAlpha[Bt]!==1,pt.dayTextureBrightness[Bt]=ls.brightness,bn=bn||pt.dayTextureBrightness[Bt]!==Xa.DEFAULT_BRIGHTNESS,pt.dayTextureContrast[Bt]=ls.contrast,wo=wo||pt.dayTextureContrast[Bt]!==Xa.DEFAULT_CONTRAST,pt.dayTextureHue[Bt]=ls.hue,bo=bo||pt.dayTextureHue[Bt]!==Xa.DEFAULT_HUE,pt.dayTextureSaturation[Bt]=ls.saturation,$a=$a||pt.dayTextureSaturation[Bt]!==Xa.DEFAULT_SATURATION,pt.dayTextureOneOverGamma[Bt]=1/ls.gamma,Qa=Qa||pt.dayTextureOneOverGamma[Bt]!==1/Xa.DEFAULT_GAMMA,pt.dayTextureSplit[Bt]=ls.splitDirection,ca=ca||pt.dayTextureSplit[Bt]!==0;let mf=pt.dayTextureCutoutRectangles[Bt];if(l(mf)||(mf=pt.dayTextureCutoutRectangles[Bt]=new oe),oe.clone(oe.ZERO,mf),l(ls.cutoutRectangle)){let Mo=JH(Ge,ls.cutoutRectangle),rn=se.simpleIntersection(Mo,Ge,$xe);Xr=l(rn)||Xr,mf.x=(Mo.west-Ge.west)*Ye,mf.y=(Mo.south-Ge.south)*lt,mf.z=(Mo.east-Ge.west)*Ye,mf.w=(Mo.north-Ge.south)*lt}let pf=pt.colorsToAlpha[Bt];l(pf)||(pf=pt.colorsToAlpha[Bt]=new oe);let gf=l(ls.colorToAlpha)&&ls.colorToAlphaThreshold>0;if(El=El||gf,gf){let Mo=ls.colorToAlpha;pf.x=Mo.red,pf.y=Mo.green,pf.z=Mo.blue,pf.w=ls.colorToAlphaThreshold}else pf.w=-1;if(l(vl.credits)){let Mo=vl.credits;for(let rn=0,Ce=Mo.length;rn<Ce;++rn)o.addCreditToNextFrame(Mo[rn])}++Bt}pt.dayTextures.length=Bt,pt.waterMask=a,oe.clone(c,pt.waterMaskTranslationAndScale),pt.minMaxHeight.x=j.minimumHeight,pt.minMaxHeight.y=j.maximumHeight,N.clone(j.matrix,pt.scaleAndBias);let mo=e._clippingPlanes,Dr=l(mo)&&mo.enabled&&t.isClipped;Dr&&(pt.clippingPlanesEdgeColor=V.clone(mo.edgeColor,pt.clippingPlanesEdgeColor),pt.clippingPlanesEdgeWidth=mo.edgeWidth);let Tp=e._clippingPolygons,Kr=l(Tp)&&Tp.enabled&&t.isClipped;Te.numberOfDayTextures=Bt,Te.applyBrightness=bn,Te.applyContrast=wo,Te.applyHue=bo,Te.applySaturation=$a,Te.applyGamma=Qa,Te.applyAlpha=Ai,Te.applyDayNightAlpha=pi,Te.applySplit=ca,Te.enableFog=Ht,Te.enableClippingPlanes=Dr,Te.clippingPlanes=mo,Te.enableClippingPolygons=Kr,Te.clippingPolygons=Tp,Te.hasImageryLayerCutout=Xr,Te.colorCorrect=z,Te.highlightFillTile=Za,Te.colorToAlpha=El,Te.showUndergroundColor=x,Te.translucent=h;let Sl=i.renderedMesh.indices.length;Dt||(Sl=i.renderedMesh.indexCountWithoutSkirts),At.shaderProgram=e._surfaceShaderSet.getShaderProgram(Te),At.castShadows=E,At.receiveShadows=v,At.renderState=Ot,At.primitiveType=Re.TRIANGLES,At.vertexArray=i.vertexArray||i.fill.vertexArray,At.count=Sl,At.uniformMap=$i,At.pass=Se.GLOBE,e._debug.wireframe&&(npt(Xn,e,t),l(i.wireframeVertexArray)&&(At.vertexArray=i.wireframeVertexArray,At.primitiveType=Re.LINES,At.count=Sl*2));let Ja=At.boundingVolume,cb=At.orientedBoundingBox;n.mode!==ne.SCENE3D?(ae.fromRectangleWithHeights2D(t.rectangle,n.mapProjection,q.minimumHeight,q.maximumHeight,Ja),d.fromElements(Ja.center.z,Ja.center.x,Ja.center.y,Ja.center),n.mode===ne.MORPHING&&(Ja=ae.union(q.boundingSphere,Ja,Ja))):(At.boundingVolume=ae.clone(q.boundingSphere,Ja),At.orientedBoundingBox=Sn.clone(q.boundingVolume,cb)),At.dirty=!0,h&&f.updateDerivedCommands(At,n),Zxe(At,n),Ot=un,St=opt}while(He<Je)}var Q2=ir;function tTe(){this._enabled=!1,this._frontFaceAlpha=1,this._frontFaceAlphaByDistance=void 0,this._backFaceAlpha=1,this._backFaceAlphaByDistance=void 0,this._rectangle=se.clone(se.MAX_VALUE)}Object.defineProperties(tTe.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this._enabled=e}},frontFaceAlpha:{get:function(){return this._frontFaceAlpha},set:function(e){this._frontFaceAlpha=e}},frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance},set:function(e){this._frontFaceAlphaByDistance=Ft.clone(e,this._frontFaceAlphaByDistance)}},backFaceAlpha:{get:function(){return this._backFaceAlpha},set:function(e){this._backFaceAlpha=e}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance},set:function(e){this._backFaceAlphaByDistance=Ft.clone(e,this._backFaceAlphaByDistance)}},rectangle:{get:function(){return this._rectangle},set:function(e){l(e)||(e=se.clone(se.MAX_VALUE)),se.clone(e,this._rectangle)}}});var J2=tTe;function ks(){this._layers=[],this.layerAdded=new me,this.layerRemoved=new me,this.layerMoved=new me,this.layerShownOrHidden=new me}Object.defineProperties(ks.prototype,{length:{get:function(){return this._layers.length}}});ks.prototype.add=function(e,t){l(t)?this._layers.splice(t,0,e):(t=this._layers.length,this._layers.push(e)),this._update(),this.layerAdded.raiseEvent(e,t);let i=e.readyEvent.addEventListener(()=>{this.layerShownOrHidden.raiseEvent(e,e._layerIndex,e.show),i()})};ks.prototype.addImageryProvider=function(e,t){let n=new Xa(e);return this.add(n,t),n};ks.prototype.remove=function(e,t){t=t??!0;let n=this._layers.indexOf(e);return n!==-1?(this._layers.splice(n,1),this._update(),this.layerRemoved.raiseEvent(e,n),t&&e.destroy(),!0):!1};ks.prototype.removeAll=function(e){e=e??!0;let t=this._layers;for(let n=0,i=t.length;n<i;n++){let o=t[n];this.layerRemoved.raiseEvent(o,n),e&&o.destroy()}this._layers=[]};ks.prototype.contains=function(e){return this.indexOf(e)!==-1};ks.prototype.indexOf=function(e){return this._layers.indexOf(e)};ks.prototype.get=function(e){return this._layers[e]};function tG(e,t){return e.indexOf(t)}function nTe(e,t,n){let i=e._layers;if(t=D.clamp(t,0,i.length-1),n=D.clamp(n,0,i.length-1),t===n)return;let o=i[t];i[t]=i[n],i[n]=o,e._update(),e.layerMoved.raiseEvent(o,n,t)}ks.prototype.raise=function(e){let t=tG(this._layers,e);nTe(this,t,t+1)};ks.prototype.lower=function(e){let t=tG(this._layers,e);nTe(this,t,t-1)};ks.prototype.raiseToTop=function(e){let t=tG(this._layers,e);t!==this._layers.length-1&&(this._layers.splice(t,1),this._layers.push(e),this._update(),this.layerMoved.raiseEvent(e,this._layers.length-1,t))};ks.prototype.lowerToBottom=function(e){let t=tG(this._layers,e);t!==0&&(this._layers.splice(t,1),this._layers.splice(0,0,e),this._update(),this.layerMoved.raiseEvent(e,0,t))};var lpt=new se;function iTe(e,t,n,i){let o=e.globe._surface._tilesToRender,r;for(let a=0;!l(r)&&a<o.length;++a){let c=o[a];se.contains(c.rectangle,t)&&(r=c)}if(!l(r))return;let s=r.data.imagery;for(let a=s.length-1;a>=0;--a){let c=s[a],u=c.readyImagery;if(!l(u)||!u.imageryLayer.ready)continue;let f=u.imageryLayer.imageryProvider;if(n&&!l(f.pickFeatures)||!se.contains(u.rectangle,t))continue;let h=lpt,p=1/1024;h.west=D.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.x-p),h.east=D.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.z+p),h.south=D.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.y-p),h.north=D.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.w+p),se.contains(h,t)&&i(u)}}ks.prototype.pickImageryLayers=function(e,t){let n=t.globe.pick(e,t);if(!l(n))return;let i=t.ellipsoid.cartesianToCartographic(n),o=[];if(iTe(t,i,!1,function(r){o.push(r.imageryLayer)}),o.length!==0)return o};ks.prototype.pickImageryLayerFeatures=function(e,t){let n=t.globe.pick(e,t);if(!l(n))return;let i=t.ellipsoid.cartesianToCartographic(n),o=[],r=[];if(iTe(t,i,!0,function(s){if(!s.imageryLayer.ready)return;let c=s.imageryLayer.imageryProvider.pickFeatures(s.x,s.y,s.level,i.longitude,i.latitude);l(c)&&(o.push(c),r.push(s.imageryLayer))}),o.length!==0)return Promise.all(o).then(function(s){let a=[];for(let c=0;c<s.length;++c){let u=s[c],f=r[c];if(l(u)&&u.length>0)for(let h=0;h<u.length;++h){let p=u[h];p.imageryLayer=f,l(p.position)||(p.position=i),a.push(p)}}return a})};ks.prototype.queueReprojectionCommands=function(e){let t=this._layers;for(let n=0,i=t.length;n<i;++n)t[n].queueReprojectionCommands(e)};ks.prototype.cancelReprojections=function(){let e=this._layers;for(let t=0,n=e.length;t<n;++t)e[t].cancelReprojections()};ks.prototype.isDestroyed=function(){return!1};ks.prototype.destroy=function(){return this.removeAll(!0),le(this)};ks.prototype._update=function(){let e=!0,t=this._layers,n,i,o,r;for(o=0,r=t.length;o<r;++o)i=t[o],i._layerIndex=o,i.show?(i._isBaseLayer=e,e=!1):i._isBaseLayer=!1,i.show!==i._show&&(l(i._show)&&(l(n)||(n=[]),n.push(i)),i._show=i.show);if(l(n))for(o=0,r=n.length;o<r;++o)i=n[o],this.layerShownOrHidden.raiseEvent(i,i._layerIndex,i.show)};var eB=ks;function oTe(e){this._ellipsoid=new Yg(e.ellipsoid,d.ZERO)}Object.defineProperties(oTe.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var tB=oTe;var LZ=class{constructor(t){this.maxSize=t,this.cache=new Map}get(t){if(!this.cache.has(t))return;let n=this.cache.get(t);return this.cache.delete(t),this.cache.set(t,n),n}set(t,n){if(this.cache.has(t))this.cache.delete(t);else if(this.cache.size>=this.maxSize){let i=this.cache.keys().next().value;this.cache.delete(i)}this.cache.set(t,n)}clear(){this.cache.clear()}},upt=1e3;function oa(e){this._tilingScheme=e.tilingScheme,this._x=e.x,this._y=e.y,this._level=e.level,this._parent=e.parent,this._rectangle=this._tilingScheme.tileXYToRectangle(this._x,this._y,this._level),this._southwestChild=void 0,this._southeastChild=void 0,this._northwestChild=void 0,this._northeastChild=void 0,this.replacementPrevious=void 0,this.replacementNext=void 0,this._distance=0,this._loadPriority=0,this._customData=[],this._frameUpdated=void 0,this._lastSelectionResult=Wn.NONE,this._lastSelectionResultFrame=void 0,this._loadedCallbacks={},this._positionCache=new LZ(upt),this.state=ia.START,this.renderable=!1,this.upsampledFromParent=!1,this.data=void 0}oa.createLevelZeroTiles=function(e){let t=e.getNumberOfXTilesAtLevel(0),n=e.getNumberOfYTilesAtLevel(0),i=new Array(t*n),o=0;for(let r=0;r<n;++r)for(let s=0;s<t;++s)i[o++]=new oa({tilingScheme:e,x:s,y:r,level:0});return i};var fpt=256;function dpt(e,t,n,i){let o=n.width/fpt*i,r=Math.floor(e/o)*o,s=Math.floor(t/o)*o;return`${r.toFixed(10)},${s.toFixed(10)}`}oa.prototype._getCacheKey=function(e,t){return dpt(e.longitude,e.latitude,this._rectangle,t)};oa.prototype.getPositionCacheEntry=function(e,t){return this._positionCache.get(this._getCacheKey(e,t))};oa.prototype.setPositionCacheEntry=function(e,t,n){this._positionCache.set(this._getCacheKey(e,t),n)};oa.prototype.clearPositionCache=function(){this._positionCache.size>0&&this._positionCache.clear()};oa.prototype._updateCustomData=function(e,t,n){let i=this.customData,o,r,s;if(l(t)&&l(n)){for(i=i.filter(function(a){return n.indexOf(a)===-1}),this._customData=i,s=this._rectangle,o=0;o<t.length;++o)r=t[o],se.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=e}else{let a=this._parent;if(l(a)&&this._frameUpdated!==a._frameUpdated){i.length=0,s=this._rectangle;let c=a.customData;for(o=0;o<c.length;++o)r=c[o],se.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=a._frameUpdated}}};Object.defineProperties(oa.prototype,{tilingScheme:{get:function(){return this._tilingScheme}},x:{get:function(){return this._x}},y:{get:function(){return this._y}},level:{get:function(){return this._level}},parent:{get:function(){return this._parent}},rectangle:{get:function(){return this._rectangle}},children:{get:function(){return[this.northwestChild,this.northeastChild,this.southwestChild,this.southeastChild]}},southwestChild:{get:function(){return l(this._southwestChild)||(this._southwestChild=new oa({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2+1,level:this.level+1,parent:this})),this._southwestChild}},southeastChild:{get:function(){return l(this._southeastChild)||(this._southeastChild=new oa({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2+1,level:this.level+1,parent:this})),this._southeastChild}},northwestChild:{get:function(){return l(this._northwestChild)||(this._northwestChild=new oa({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2,level:this.level+1,parent:this})),this._northwestChild}},northeastChild:{get:function(){return l(this._northeastChild)||(this._northeastChild=new oa({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2,level:this.level+1,parent:this})),this._northeastChild}},customData:{get:function(){return this._customData}},needsLoading:{get:function(){return this.state<ia.DONE}},eligibleForUnloading:{get:function(){let e=!0;return l(this.data)&&(e=this.data.eligibleForUnloading,l(e)||(e=!0)),e}}});oa.prototype.findLevelZeroTile=function(e,t,n){let i=this.tilingScheme.getNumberOfXTilesAtLevel(0);if(t<0?t+=i:t>=i&&(t-=i),!(n<0||n>=this.tilingScheme.getNumberOfYTilesAtLevel(0)))return e.filter(function(o){return o.x===t&&o.y===n})[0]};oa.prototype.findTileToWest=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x-1,this.y);if(t.southeastChild===this)return t.southwestChild;if(t.northeastChild===this)return t.northwestChild;let n=t.findTileToWest(e);if(n!==void 0)return t.southwestChild===this?n.southeastChild:n.northeastChild};oa.prototype.findTileToEast=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x+1,this.y);if(t.southwestChild===this)return t.southeastChild;if(t.northwestChild===this)return t.northeastChild;let n=t.findTileToEast(e);if(n!==void 0)return t.southeastChild===this?n.southwestChild:n.northwestChild};oa.prototype.findTileToSouth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y+1);if(t.northwestChild===this)return t.southwestChild;if(t.northeastChild===this)return t.southeastChild;let n=t.findTileToSouth(e);if(n!==void 0)return t.southwestChild===this?n.northwestChild:n.northeastChild};oa.prototype.findTileToNorth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y-1);if(t.southwestChild===this)return t.northwestChild;if(t.southeastChild===this)return t.northeastChild;let n=t.findTileToNorth(e);if(n!==void 0)return t.northwestChild===this?n.southwestChild:n.southeastChild};oa.prototype.freeResources=function(){this.clearPositionCache(),this.state=ia.START,this.renderable=!1,this.upsampledFromParent=!1,l(this.data)&&l(this.data.freeResources)&&this.data.freeResources(),nG(this._southwestChild),this._southwestChild=void 0,nG(this._southeastChild),this._southeastChild=void 0,nG(this._northwestChild),this._northwestChild=void 0,nG(this._northeastChild),this._northeastChild=void 0};function nG(e){l(e)&&e.freeResources()}var nB=oa;function iG(){this.head=void 0,this.tail=void 0,this.count=0,this._lastBeforeStartOfFrame=void 0}iG.prototype.markStartOfRenderFrame=function(){this._lastBeforeStartOfFrame=this.head};iG.prototype.trimTiles=function(e){let t=this.tail,n=!0;for(;n&&l(this._lastBeforeStartOfFrame)&&this.count>e&&l(t);){n=t!==this._lastBeforeStartOfFrame;let i=t.replacementPrevious;t.eligibleForUnloading&&(t.freeResources(),rTe(this,t)),t=i}};function rTe(e,t){let n=t.replacementPrevious,i=t.replacementNext;t===e._lastBeforeStartOfFrame&&(e._lastBeforeStartOfFrame=i),t===e.head?e.head=i:n.replacementNext=i,t===e.tail?e.tail=n:i.replacementPrevious=n,t.replacementPrevious=void 0,t.replacementNext=void 0,--e.count}iG.prototype.markTileRendered=function(e){let t=this.head;if(t===e){e===this._lastBeforeStartOfFrame&&(this._lastBeforeStartOfFrame=e.replacementNext);return}if(++this.count,!l(t)){e.replacementPrevious=void 0,e.replacementNext=void 0,this.head=e,this.tail=e;return}(l(e.replacementPrevious)||l(e.replacementNext))&&rTe(this,e),e.replacementPrevious=void 0,e.replacementNext=t,t.replacementPrevious=e,this.head=e};var iB=iG;function yd(e){this._tileProvider=e.tileProvider,this._tileProvider.quadtree=this,this._debug={enableDebugOutput:!1,maxDepth:0,maxDepthVisited:0,tilesVisited:0,tilesCulled:0,tilesRendered:0,tilesWaitingForChildren:0,lastMaxDepth:-1,lastMaxDepthVisited:-1,lastTilesVisited:-1,lastTilesCulled:-1,lastTilesRendered:-1,lastTilesWaitingForChildren:-1,suspendLodUpdate:!1};let n=this._tileProvider.tilingScheme.ellipsoid;this._tilesToRender=[],this._tileLoadQueueHigh=[],this._tileLoadQueueMedium=[],this._tileLoadQueueLow=[],this._tileReplacementQueue=new iB,this._levelZeroTiles=void 0,this._loadQueueTimeSlice=5,this._tilesInvalidated=!1,this._addHeightCallbacks=[],this._removeHeightCallbacks=[],this._tileToUpdateHeights=[],this._lastTileIndex=0,this._updateHeightsTimeSlice=2,this._cameraPositionCartographic=void 0,this._cameraReferenceFrameOriginCartographic=void 0,this.maximumScreenSpaceError=e.maximumScreenSpaceError??2,this.tileCacheSize=e.tileCacheSize??100,this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this._occluders=new tB({ellipsoid:n}),this._tileLoadProgressEvent=new me,this._lastTileLoadQueueLength=0,this._lastSelectionFrameNumber=void 0}Object.defineProperties(yd.prototype,{tileProvider:{get:function(){return this._tileProvider}},tileLoadProgressEvent:{get:function(){return this._tileLoadProgressEvent}},occluders:{get:function(){return this._occluders}}});yd.prototype.invalidateAllTiles=function(){this._tilesInvalidated=!0};function hpt(e){let t=e._tileReplacementQueue;t.head=void 0,t.tail=void 0,t.count=0,aTe(e);let n=e._levelZeroTiles;if(l(n))for(let i=0;i<n.length;++i){let r=n[i].customData,s=r.length;for(let a=0;a<s;++a){let c=r[a];c.level=0,e._addHeightCallbacks.push(c)}n[i].freeResources()}e._levelZeroTiles=void 0,e._tileProvider.cancelReprojections()}yd.prototype.forEachLoadedTile=function(e){let t=this._tileReplacementQueue.head;for(;l(t);)t.state!==ia.START&&e(t),t=t.replacementNext};yd.prototype.forEachRenderedTile=function(e){let t=this._tilesToRender;for(let n=0,i=t.length;n<i;++n)e(t[n])};yd.prototype.updateHeight=function(e,t){let n=this,i={positionOnEllipsoidSurface:void 0,positionCartographic:e,level:-1,callback:t};return i.removeFunc=function(){let o=n._addHeightCallbacks,r=o.length;for(let s=0;s<r;++s)if(o[s]===i){o.splice(s,1);break}n._removeHeightCallbacks.push(i),i.callback&&(i.callback=void 0)},n._addHeightCallbacks.push(i),i.removeFunc};yd.prototype.update=function(e){l(this._tileProvider.update)&&this._tileProvider.update(e)};function aTe(e){let t=e._debug;t.maxDepth=0,t.maxDepthVisited=0,t.tilesVisited=0,t.tilesCulled=0,t.tilesRendered=0,t.tilesWaitingForChildren=0,e._tileLoadQueueHigh.length=0,e._tileLoadQueueMedium.length=0,e._tileLoadQueueLow.length=0}yd.prototype.beginFrame=function(e){e.passes.render&&(this._tilesInvalidated&&(hpt(this),this._tilesInvalidated=!1),this._tileProvider.initialize(e),aTe(this),!this._debug.suspendLodUpdate&&this._tileReplacementQueue.markStartOfRenderFrame())};yd.prototype.render=function(e){let t=e.passes,n=this._tileProvider;t.render&&(n.beginUpdate(e),_pt(this,e),wpt(this,e),n.endUpdate(e)),t.pick&&this._tilesToRender.length>0&&n.updateForPick(e)};function mpt(e,t){let n=e._tileLoadQueueHigh.length+e._tileLoadQueueMedium.length+e._tileLoadQueueLow.length;if(n!==e._lastTileLoadQueueLength||e._tilesInvalidated){let o=me.prototype.raiseEvent.bind(e._tileLoadProgressEvent,n);t.afterRender.push(()=>(o(),!0)),e._lastTileLoadQueueLength=n}let i=e._debug;i.enableDebugOutput&&!i.suspendLodUpdate&&(i.maxDepth=e._tilesToRender.reduce(function(o,r){return Math.max(o,r.level)},-1),i.tilesRendered=e._tilesToRender.length,(i.tilesVisited!==i.lastTilesVisited||i.tilesRendered!==i.lastTilesRendered||i.tilesCulled!==i.lastTilesCulled||i.maxDepth!==i.lastMaxDepth||i.tilesWaitingForChildren!==i.lastTilesWaitingForChildren||i.maxDepthVisited!==i.lastMaxDepthVisited)&&(console.log(`Visited ${i.tilesVisited}, Rendered: ${i.tilesRendered}, Culled: ${i.tilesCulled}, Max Depth Rendered: ${i.maxDepth}, Max Depth Visited: ${i.maxDepthVisited}, Waiting for children: ${i.tilesWaitingForChildren}`),i.lastTilesVisited=i.tilesVisited,i.lastTilesRendered=i.tilesRendered,i.lastTilesCulled=i.tilesCulled,i.lastMaxDepth=i.maxDepth,i.lastTilesWaitingForChildren=i.tilesWaitingForChildren,i.lastMaxDepthVisited=i.maxDepthVisited))}yd.prototype.endFrame=function(e){!e.passes.render||e.mode===ne.MORPHING||(Apt(this,e),vpt(this,e),mpt(this,e))};yd.prototype.isDestroyed=function(){return!1};yd.prototype.destroy=function(){this._tileProvider=this._tileProvider&&this._tileProvider.destroy()};var rB,sTe=new fe;function ppt(e,t){let n=se.center(e.rectangle,sTe),i=n.longitude-rB.longitude,o=n.latitude-rB.latitude;n=se.center(t.rectangle,sTe);let r=n.longitude-rB.longitude,s=n.latitude-rB.latitude;return i*i+o*o-(r*r+s*s)}var gpt=new d,oB=[];function _pt(e,t){let n=e._debug;if(n.suspendLodUpdate)return;let i=e._tilesToRender;i.length=0;let o,r=e._tileProvider;if(!l(e._levelZeroTiles)){let y=r.tilingScheme;if(l(y)){let b=r.tilingScheme;e._levelZeroTiles=nB.createLevelZeroTiles(b);let x=e._levelZeroTiles.length;if(oB.length<x)for(oB=new Array(x),o=0;o<x;++o)oB[o]===void 0&&(oB[o]=new sB)}else return}e._occluders.ellipsoid.cameraPosition=t.camera.positionWC;let s,a=e._levelZeroTiles,c=a.length>1?e._occluders:void 0;rB=t.camera.positionCartographic,a.sort(ppt);let u=e._addHeightCallbacks,f=e._removeHeightCallbacks,h=t.frameNumber,p;if(u.length>0||f.length>0){for(o=0,p=a.length;o<p;++o)s=a[o],s._updateCustomData(h,u,f);u.length=0,f.length=0}let _=t.camera;e._cameraPositionCartographic=_.positionCartographic;let m=N.getTranslation(_.transform,gpt);for(e._cameraReferenceFrameOriginCartographic=e.tileProvider.tilingScheme.ellipsoid.cartesianToCartographic(m,e._cameraReferenceFrameOriginCartographic),o=0,p=a.length;o<p;++o)s=a[o],e._tileReplacementQueue.markTileRendered(s),s.renderable?Ka(e,s,r,t,c,!1,oB[o]):(v_(e,e._tileLoadQueueHigh,s,t),++n.tilesWaitingForChildren);e._lastSelectionFrameNumber=h}function v_(e,t,n,i){n.needsLoading&&(e.tileProvider.computeTileLoadPriority!==void 0&&(n._loadPriority=e.tileProvider.computeTileLoadPriority(n,i)),t.push(n))}function sB(){this.allAreRenderable=!0,this.anyWereRenderedLastFrame=!1,this.notYetRenderableCount=0}function cTe(){this.southwest=new sB,this.southeast=new sB,this.northwest=new sB,this.northeast=new sB}cTe.prototype.combine=function(e){let t=this.southwest,n=this.southeast,i=this.northwest,o=this.northeast;e.allAreRenderable=t.allAreRenderable&&n.allAreRenderable&&i.allAreRenderable&&o.allAreRenderable,e.anyWereRenderedLastFrame=t.anyWereRenderedLastFrame||n.anyWereRenderedLastFrame||i.anyWereRenderedLastFrame||o.anyWereRenderedLastFrame,e.notYetRenderableCount=t.notYetRenderableCount+n.notYetRenderableCount+i.notYetRenderableCount+o.notYetRenderableCount};var FZ=new Array(31);for(let e=0;e<FZ.length;++e)FZ[e]=new cTe;function ypt(e,t,n,i,o){let r=e._debug;++r.tilesVisited,e._tileReplacementQueue.markTileRendered(n),n._updateCustomData(t.frameNumber),n.level>r.maxDepthVisited&&(r.maxDepthVisited=n.level);let s=Tpt(e,t,n)<e.maximumScreenSpaceError,a=n.southwestChild,c=n.southeastChild,u=n.northwestChild,f=n.northeastChild,h=e._lastSelectionFrameNumber,p=n._lastSelectionResultFrame===h?n._lastSelectionResult:Wn.NONE,_=e.tileProvider;if(s||i){let m=Wn.originalResult(p)===Wn.RENDERED,y=Wn.originalResult(p)===Wn.CULLED||p===Wn.NONE,b=n.state===ia.DONE,x=m||y||b;if(x||l(_.canRenderWithoutLosingDetail)&&(x=_.canRenderWithoutLosingDetail(n)),x){s&&v_(e,e._tileLoadQueueMedium,n,t),oG(e,n),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Wn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Wn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}i=!0,s&&v_(e,e._tileLoadQueueHigh,n,t)}if(_.canRefine(n)){if(a.upsampledFromParent&&c.upsampledFromParent&&u.upsampledFromParent&&f.upsampledFromParent){oG(e,n),v_(e,e._tileLoadQueueMedium,n,t),e._tileReplacementQueue.markTileRendered(a),e._tileReplacementQueue.markTileRendered(c),e._tileReplacementQueue.markTileRendered(u),e._tileReplacementQueue.markTileRendered(f),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Wn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Wn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Wn.REFINED;let y=e._tilesToRender.length,b=e._tileLoadQueueLow.length,x=e._tileLoadQueueMedium.length,C=e._tileLoadQueueHigh.length,T=e._tileToUpdateHeights.length;if(bpt(e,a,c,u,f,t,i,o),y!==e._tilesToRender.length){let A=o.allAreRenderable,S=o.anyWereRenderedLastFrame,w=o.notYetRenderableCount,R=!1;if(!A&&!S){let P=e._tilesToRender;for(let L=y;L<P.length;++L){let g=P[L];for(;g!==void 0&&g._lastSelectionResult!==Wn.KICKED&&g!==n;)g._lastSelectionResult=Wn.kick(g._lastSelectionResult),g=g.parent}e._tilesToRender.length=y,e._tileToUpdateHeights.length=T,oG(e,n),n._lastSelectionResult=Wn.RENDERED;let O=p===Wn.RENDERED;!O&&w>e.loadingDescendantLimit&&(e._tileLoadQueueLow.length=b,e._tileLoadQueueMedium.length=x,e._tileLoadQueueHigh.length=C,v_(e,e._tileLoadQueueMedium,n,t),o.notYetRenderableCount=n.renderable?0:1,R=!0),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=O,O||e._tileToUpdateHeights.push(n),++r.tilesWaitingForChildren}e.preloadAncestors&&!R&&v_(e,e._tileLoadQueueLow,n,t)}return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Wn.RENDERED,oG(e,n),v_(e,e._tileLoadQueueHigh,n,t),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Wn.RENDERED,o.notYetRenderableCount=n.renderable?0:1}function bpt(e,t,n,i,o,r,s,a){let c=r.camera.positionCartographic,u=e._tileProvider,f=e._occluders,h=FZ[t.level],p=h.southwest,_=h.southeast,m=h.northwest,y=h.northeast;c.longitude<t.rectangle.east?c.latitude<t.rectangle.north?(Ka(e,t,u,r,f,s,p),Ka(e,n,u,r,f,s,_),Ka(e,i,u,r,f,s,m),Ka(e,o,u,r,f,s,y)):(Ka(e,i,u,r,f,s,m),Ka(e,t,u,r,f,s,p),Ka(e,o,u,r,f,s,y),Ka(e,n,u,r,f,s,_)):c.latitude<t.rectangle.north?(Ka(e,n,u,r,f,s,_),Ka(e,t,u,r,f,s,p),Ka(e,o,u,r,f,s,y),Ka(e,i,u,r,f,s,m)):(Ka(e,o,u,r,f,s,y),Ka(e,i,u,r,f,s,m),Ka(e,n,u,r,f,s,_),Ka(e,t,u,r,f,s,p)),h.combine(a)}function xpt(e,t){let n=t.rectangle;return l(e._cameraPositionCartographic)&&se.contains(n,e._cameraPositionCartographic)||l(e._cameraReferenceFrameOriginCartographic)&&se.contains(n,e._cameraReferenceFrameOriginCartographic)}function Ka(e,t,n,i,o,r,s){if(n.computeTileVisibility(t,i,o)!==dr.NONE)return ypt(e,i,t,r,s);if(++e._debug.tilesCulled,e._tileReplacementQueue.markTileRendered(t),s.allAreRenderable=!0,s.anyWereRenderedLastFrame=!1,s.notYetRenderableCount=0,xpt(e,t)){(!l(t.data)||!l(t.data.vertexArray))&&v_(e,e._tileLoadQueueMedium,t,i);let a=e._lastSelectionFrameNumber,c=t._lastSelectionResultFrame===a?t._lastSelectionResult:Wn.NONE;c!==Wn.CULLED_BUT_NEEDED&&c!==Wn.RENDERED&&e._tileToUpdateHeights.push(t),t._lastSelectionResult=Wn.CULLED_BUT_NEEDED}else e.preloadSiblings||t.level===0?(v_(e,e._tileLoadQueueLow,t,i),t._lastSelectionResult=Wn.CULLED):t._lastSelectionResult=Wn.CULLED;t._lastSelectionResultFrame=i.frameNumber}function Tpt(e,t,n){if(t.mode===ne.SCENE2D||t.camera.frustum instanceof on||t.camera.frustum instanceof Mr)return Cpt(e,t,n);let i=e._tileProvider.getLevelMaximumGeometricError(n.level),o=n._distance,r=t.context.drawingBufferHeight,s=t.camera.frustum.sseDenominator,a=i*r/(o*s);return t.fog.enabled&&(a-=D.fog(o,t.fog.density)*t.fog.sse),a/=t.pixelRatio,a}function Cpt(e,t,n){let o=t.camera.frustum,r=o.offCenterFrustum;l(r)&&(o=r);let s=t.context,a=s.drawingBufferWidth,c=s.drawingBufferHeight,u=e._tileProvider.getLevelMaximumGeometricError(n.level),f=Math.max(o.top-o.bottom,o.right-o.left)/Math.max(a,c),h=u/f;return t.fog.enabled&&t.mode!==ne.SCENE2D&&(h-=D.fog(n._distance,t.fog.density)*t.fog.sse),h/=t.pixelRatio,h}function oG(e,t){e._tilesToRender.push(t)}function Apt(e,t){let n=e._tileLoadQueueHigh,i=e._tileLoadQueueMedium,o=e._tileLoadQueueLow;if(n.length===0&&i.length===0&&o.length===0)return;e._tileReplacementQueue.trimTiles(e.tileCacheSize);let r=Ti()+e._loadQueueTimeSlice,s=e._tileProvider,a=NZ(e,t,s,r,n,!1);a=NZ(e,t,s,r,i,a),NZ(e,t,s,r,o,a)}function Ept(e,t){return e._loadPriority-t._loadPriority}function NZ(e,t,n,i,o,r){n.computeTileLoadPriority!==void 0&&o.sort(Ept);for(let s=0,a=o.length;s<a&&(Ti()<i||!r);++s){let c=o[s];e._tileReplacementQueue.markTileRendered(c),n.loadTile(t,c),r=!0}return r}var Lv=new dn,rG=new fe,q0=new d,Spt=[];function vpt(e,t){if(!l(e.tileProvider.tilingScheme))return;let n=Spt;n.length=0;let i=e._tileToUpdateHeights,o=Ti(),r=e._updateHeightsTimeSlice,s=o+r,a=t.mode,c=t.mapProjection,u=e.tileProvider.tilingScheme.ellipsoid,f;for(;i.length>0;){let h=i[0];if(!l(h.data)||!l(h.data.mesh)){let y=h._lastSelectionResultFrame===e._lastSelectionFrameNumber?h._lastSelectionResult:Wn.NONE;(y===Wn.RENDERED||y===Wn.CULLED_BUT_NEEDED)&&n.push(h),h.clearPositionCache(),i.shift(),e._lastTileIndex=0;continue}let p=h.customData,_=p.length,m=!1;for(f=e._lastTileIndex;f<_;++f){let y=p[f],b=h.data.terrainData,x=l(b)&&b.wasCreatedByUpsampling();if(h.level>y.level&&!x){let C,T=h.getPositionCacheEntry(y.positionCartographic,e.maximumScreenSpaceError);if(l(T))C=T;else{if(l(y.positionOnEllipsoidSurface)||(y.positionOnEllipsoidSurface=d.fromRadians(y.positionCartographic.longitude,y.positionCartographic.latitude,0,u)),a===ne.SCENE3D){let A=u.geodeticSurfaceNormal(y.positionOnEllipsoidSurface,Lv.direction),S=u.getSurfaceNormalIntersectionWithZAxis(y.positionOnEllipsoidSurface,11500,Lv.origin);if(!l(S)){let w=0;l(h.data.tileBoundingRegion)&&(w=h.data.tileBoundingRegion.minimumHeight);let R=Math.min(w,-11500),P=d.multiplyByScalar(A,Math.abs(R)+1,q0);d.subtract(y.positionOnEllipsoidSurface,P,Lv.origin)}}else fe.clone(y.positionCartographic,rG),rG.height=-11500,c.project(rG,q0),d.fromElements(q0.z,q0.x,q0.y,q0),d.clone(q0,Lv.origin),d.clone(d.UNIT_X,Lv.direction);C=h.data.pick(Lv,a,c,!1,q0),l(C)&&h.setPositionCacheEntry(y.positionCartographic,e.maximumScreenSpaceError,C)}if(l(C)){if(l(y.callback)){let A=u.cartesianToCartographic(C,rG);y.callback(A)}y.level=h.level}}if(Ti()>=s){m=!0;break}}if(m){e._lastTileIndex=f;break}else e._lastTileIndex=0,i.shift()}for(f=0;f<n.length;f++)i.push(n[f])}function wpt(e,t){let n=e._tileProvider,i=e._tilesToRender;for(let o=0,r=i.length;o<r;++o){let s=i[o];n.showTileThisFrame(s,t)}}var aB=yd;function Zh(e){e=e??ee.default;let t=new ip({ellipsoid:e}),n=new eB;this._ellipsoid=e,this._imageryLayerCollection=n,this._surfaceShaderSet=new k2,this._material=void 0,this._surface=new aB({tileProvider:new Q2({terrainProvider:t,imageryLayers:n,surfaceShaderSet:this._surfaceShaderSet})}),this._terrainProvider=t,this._terrainProviderChanged=new me,this._undergroundColor=V.clone(V.BLACK),this._undergroundColorAlphaByDistance=new Ft(e.maximumRadius/1e3,0,e.maximumRadius/5,1),this._translucency=new J2,kZ(this),this.show=!0,this._oceanNormalMapResourceDirty=!0,this._oceanNormalMapResource=new Ae({url:Jt("Assets/Textures/waterNormalsSmall.jpg")}),this.maximumScreenSpaceError=2,this.tileCacheSize=100,this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this.fillHighlightColor=void 0,this.enableLighting=!1,this.lambertDiffuseMultiplier=.9,this.dynamicAtmosphereLighting=!0,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=ee.WGS84.equals(e),this.atmosphereLightIntensity=10,this.atmosphereRayleighCoefficient=new d(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new d(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.lightingFadeOutDistance=D.PI_OVER_TWO*e.minimumRadius,this.lightingFadeInDistance=D.PI*e.minimumRadius,this.nightFadeOutDistance=D.PI_OVER_TWO*e.minimumRadius,this.nightFadeInDistance=5*D.PI_OVER_TWO*e.minimumRadius,this.showWaterEffect=!0,this.depthTestAgainstTerrain=!1,this.shadows=gn.RECEIVE_ONLY,this.atmosphereHueShift=0,this.atmosphereSaturationShift=0,this.atmosphereBrightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this._oceanNormalMap=void 0,this._zoomedOutOceanSpecularIntensity=void 0,this.vertexShadowDarkness=.3}Object.defineProperties(Zh.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},imageryLayers:{get:function(){return this._imageryLayerCollection}},imageryLayersUpdatedEvent:{get:function(){return this._surface.tileProvider.imageryLayersUpdatedEvent}},tilesLoaded:{get:function(){return l(this._surface)?this._surface._tileLoadQueueHigh.length===0&&this._surface._tileLoadQueueMedium.length===0&&this._surface._tileLoadQueueLow.length===0:!0}},baseColor:{get:function(){return this._surface.tileProvider.baseColor},set:function(e){this._surface.tileProvider.baseColor=e}},clippingPlanes:{get:function(){return this._surface.tileProvider.clippingPlanes},set:function(e){this._surface.tileProvider.clippingPlanes=e}},clippingPolygons:{get:function(){return this._surface.tileProvider.clippingPolygons},set:function(e){this._surface.tileProvider.clippingPolygons=e}},cartographicLimitRectangle:{get:function(){return this._surface.tileProvider.cartographicLimitRectangle},set:function(e){l(e)||(e=se.clone(se.MAX_VALUE)),this._surface.tileProvider.cartographicLimitRectangle=e}},oceanNormalMapUrl:{get:function(){return this._oceanNormalMapResource.url},set:function(e){this._oceanNormalMapResource.url=e,this._oceanNormalMapResourceDirty=!0}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){e!==this._terrainProvider&&(this._terrainProvider=e,this._terrainProviderChanged.raiseEvent(e),l(this._material)&&kZ(this))}},terrainProviderChanged:{get:function(){return this._terrainProviderChanged}},tileLoadProgressEvent:{get:function(){return this._surface.tileLoadProgressEvent}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,kZ(this))}},undergroundColor:{get:function(){return this._undergroundColor},set:function(e){this._undergroundColor=V.clone(e,this._undergroundColor)}},undergroundColorAlphaByDistance:{get:function(){return this._undergroundColorAlphaByDistance},set:function(e){this._undergroundColorAlphaByDistance=Ft.clone(e,this._undergroundColorAlphaByDistance)}},translucency:{get:function(){return this._translucency}}});function kZ(e){let t=[],n=l(e._material)&&(l(e._material.shaderSource.match(/slope/))||l(e._material.shaderSource.match("normalEC"))),i=[ih,yv];l(e._material)&&(!n||e._terrainProvider.requestVertexNormals)?(i.push(e._material.shaderSource),t.push("APPLY_MATERIAL"),e._surface._tileProvider.materialUniformMap=e._material._uniforms):e._surface._tileProvider.materialUniformMap=void 0,i.push(v2),e._surfaceShaderSet.baseVertexShaderSource=new Be({sources:[ih,yv,w2],defines:t}),e._surfaceShaderSet.baseFragmentShaderSource=new Be({sources:i,defines:t}),e._surfaceShaderSet.material=e._material}function Ipt(e){return function(t,n){let i=ae.distanceSquaredTo(t.pickBoundingSphere,e),o=ae.distanceSquaredTo(n.pickBoundingSphere,e);return i-o}}var Dpt=[],Ppt={start:0,stop:0};Zh.prototype.pickWorldCoordinates=function(e,t,n,i){n=n??!0;let o=t.mode,r=t.mapProjection,s=Dpt;s.length=0;let a=this._surface._tilesToRender,c=a.length,u,f;for(f=0;f<c;++f){u=a[f];let p=u.data;if(!l(p))continue;let _=p.pickBoundingSphere;if(o!==ne.SCENE3D)p.pickBoundingSphere=_=ae.fromRectangleWithHeights2D(u.rectangle,r,p.tileBoundingRegion.minimumHeight,p.tileBoundingRegion.maximumHeight,_),d.fromElements(_.center.z,_.center.x,_.center.y,_.center);else if(l(p.renderedMesh))ae.clone(p.tileBoundingRegion.boundingSphere,_);else continue;let m=Kn.raySphere(e,_,Ppt);l(m)&&s.push(p)}s.sort(Ipt(e.origin));let h;for(c=s.length,f=0;f<c&&(h=s[f].pick(e,t.mode,t.mapProjection,n,i),!l(h));++f);return h};var Rpt=new fe;Zh.prototype.pick=function(e,t,n){if(n=this.pickWorldCoordinates(e,t,!0,n),l(n)&&t.mode!==ne.SCENE3D){n=d.fromElements(n.y,n.z,n.x,n);let i=t.mapProjection.unproject(n,Rpt);n=this._ellipsoid.cartographicToCartesian(i,n)}return n};var Opt=new d,lTe=new d,Mpt=new fe,Lpt=new dn;function BZ(e,t){return l(e)&&se.contains(e.rectangle,t)?e:void 0}Zh.prototype.getHeight=function(e){let t=this._surface._levelZeroTiles;if(!l(t))return;let n,i,o=t.length;for(i=0;i<o&&(n=t[i],!se.contains(n.rectangle,e));++i);if(i>=o)return;let r=n;for(;l(n);)n=BZ(n._southwestChild,e)||BZ(n._southeastChild,e)||BZ(n._northwestChild,e)||n._northeastChild,l(n)&&l(n.data)&&l(n.data.renderedMesh)&&(r=n);if(n=r,!l(n)||!l(n.data)||!l(n.data.renderedMesh))return;let s=this._surface._tileProvider.tilingScheme.projection,a=this._surface._tileProvider.tilingScheme.ellipsoid,c=d.fromRadians(e.longitude,e.latitude,0,a,Opt),u=Lpt,f=a.geodeticSurfaceNormal(c,u.direction),h=a.getSurfaceNormalIntersectionWithZAxis(c,11500,u.origin);if(!l(h)){let _;l(n.data.tileBoundingRegion)&&(_=n.data.tileBoundingRegion.minimumHeight);let m=Math.min(_??0,-11500),y=d.multiplyByScalar(f,Math.abs(m)+1,lTe);d.subtract(c,y,u.origin)}let p=n.data.pick(u,void 0,s,!1,lTe);if(l(p))return a.cartesianToCartographic(p,Mpt).height};Zh.prototype.update=function(e){this.show&&e.passes.render&&this._surface.update(e)};Zh.prototype.beginFrame=function(e){let t=this._surface,n=t.tileProvider,i=this.terrainProvider,o=l(i)&&i.hasWaterMask&&i.hasWaterMask;if(o&&this._oceanNormalMapResourceDirty){this._oceanNormalMapResourceDirty=!1;let a=this._oceanNormalMapResource,c=a.url;if(l(c)){let u=this;a.fetchImage().then(function(f){c===u._oceanNormalMapResource.url&&(u._oceanNormalMap=u._oceanNormalMap&&u._oceanNormalMap.destroy(),u._oceanNormalMap=new It({context:e.context,source:f}))})}else this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy()}let r=e.passes,s=e.mode;r.render&&(this.showGroundAtmosphere?this._zoomedOutOceanSpecularIntensity=.4:this._zoomedOutOceanSpecularIntensity=.5,t.maximumScreenSpaceError=this.maximumScreenSpaceError,t.tileCacheSize=this.tileCacheSize,t.loadingDescendantLimit=this.loadingDescendantLimit,t.preloadAncestors=this.preloadAncestors,t.preloadSiblings=this.preloadSiblings,n.terrainProvider=this.terrainProvider,n.lightingFadeOutDistance=this.lightingFadeOutDistance,n.lightingFadeInDistance=this.lightingFadeInDistance,n.nightFadeOutDistance=this.nightFadeOutDistance,n.nightFadeInDistance=this.nightFadeInDistance,n.zoomedOutOceanSpecularIntensity=s===ne.SCENE3D?this._zoomedOutOceanSpecularIntensity:0,n.hasWaterMask=o,n.showWaterEffect=this.showWaterEffect,n.oceanNormalMap=this._oceanNormalMap,n.enableLighting=this.enableLighting,n.dynamicAtmosphereLighting=this.dynamicAtmosphereLighting,n.dynamicAtmosphereLightingFromSun=this.dynamicAtmosphereLightingFromSun,n.showGroundAtmosphere=this.showGroundAtmosphere,n.atmosphereLightIntensity=this.atmosphereLightIntensity,n.atmosphereRayleighCoefficient=this.atmosphereRayleighCoefficient,n.atmosphereMieCoefficient=this.atmosphereMieCoefficient,n.atmosphereRayleighScaleHeight=this.atmosphereRayleighScaleHeight,n.atmosphereMieScaleHeight=this.atmosphereMieScaleHeight,n.atmosphereMieAnisotropy=this.atmosphereMieAnisotropy,n.shadows=this.shadows,n.hueShift=this.atmosphereHueShift,n.saturationShift=this.atmosphereSaturationShift,n.brightnessShift=this.atmosphereBrightnessShift,n.fillHighlightColor=this.fillHighlightColor,n.showSkirts=this.showSkirts,n.backFaceCulling=this.backFaceCulling,n.vertexShadowDarkness=this.vertexShadowDarkness,n.undergroundColor=this._undergroundColor,n.undergroundColorAlphaByDistance=this._undergroundColorAlphaByDistance,n.lambertDiffuseMultiplier=this.lambertDiffuseMultiplier,t.beginFrame(e))};Zh.prototype.render=function(e){this.show&&(l(this._material)&&this._material.update(e.context),this._surface.render(e))};Zh.prototype.endFrame=function(e){this.show&&e.passes.render&&this._surface.endFrame(e)};Zh.prototype.isDestroyed=function(){return!1};Zh.prototype.destroy=function(){return this._surfaceShaderSet=this._surfaceShaderSet&&this._surfaceShaderSet.destroy(),this._surface=this._surface&&this._surface.destroy(),this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy(),le(this)};var cB=Zh;var zZ={position:0};function sG(e){e=e??G.EMPTY_OBJECT,this.center=d.clone(e.center??d.ZERO),this._center=new d,this.radii=d.clone(e.radii),this._radii=new d,this._oneOverEllipsoidRadiiSquared=new d,this._boundingSphere=new ae,this.modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this._modelMatrix=new N,this._computedModelMatrix=new N,this.show=e.show??!0,this.material=e.material??ji.fromType(ji.ColorType),this._material=void 0,this._translucent=void 0,this.id=e.id,this._id=void 0,this.debugShowBoundingVolume=e.debugShowBoundingVolume??!1,this.onlySunLighting=e.onlySunLighting??!1,this._onlySunLighting=!1,this._depthTestEnabled=e.depthTestEnabled??!0,this._useLogDepth=!1,this._sp=void 0,this._rs=void 0,this._va=void 0,this._pickSP=void 0,this._pickId=void 0,this._colorCommand=new Xe({owner:e._owner??this}),this._pickCommand=new Xe({owner:e._owner??this,pickOnly:!0});let t=this;this._uniforms={u_radii:function(){return t.radii},u_oneOverEllipsoidRadiiSquared:function(){return t._oneOverEllipsoidRadiiSquared}},this._pickUniforms={czm_pickColor:function(){return t._pickId.color}}}function Npt(e){let t=e.cache.ellipsoidPrimitive_vertexArray;if(l(t))return t;let n=Ma.createGeometry(Ma.fromDimensions({dimensions:new d(2,2,2),vertexFormat:we.POSITION_ONLY}));return t=ei.fromGeometry({context:e,geometry:n,attributeLocations:zZ,bufferUsage:Le.STATIC_DRAW,interleave:!0}),e.cache.ellipsoidPrimitive_vertexArray=t,t}sG.prototype.update=function(e){if(!this.show||e.mode!==ne.SCENE3D||!l(this.center)||!l(this.radii))return;let t=e.context,n=this.material.isTranslucent(),i=this._translucent!==n;(!l(this._rs)||i)&&(this._translucent=n,this._rs=Ne.fromCache({cull:{enabled:!0,face:bi.FRONT},depthTest:{enabled:this._depthTestEnabled},depthMask:!n&&t.fragmentDepth,blending:n?an.ALPHA_BLEND:void 0})),l(this._va)||(this._va=Npt(t));let o=!1,r=this.radii;if(!d.equals(this._radii,r)){d.clone(r,this._radii);let y=this._oneOverEllipsoidRadiiSquared;y.x=1/(r.x*r.x),y.y=1/(r.y*r.y),y.z=1/(r.z*r.z),o=!0}(!N.equals(this.modelMatrix,this._modelMatrix)||!d.equals(this.center,this._center))&&(N.clone(this.modelMatrix,this._modelMatrix),d.clone(this.center,this._center),N.multiplyByTranslation(this.modelMatrix,this.center,this._computedModelMatrix),o=!0),o&&(d.clone(d.ZERO,this._boundingSphere.center),this._boundingSphere.radius=d.maximumComponent(r),ae.transform(this._boundingSphere,this._computedModelMatrix,this._boundingSphere));let s=this._material!==this.material;this._material=this.material,this._material.update(t);let a=this.onlySunLighting!==this._onlySunLighting;this._onlySunLighting=this.onlySunLighting;let c=e.useLogDepth,u=this._useLogDepth!==c;this._useLogDepth=c;let f=this._colorCommand,h,p;(s||a||i||u)&&(h=new Be({sources:[_v]}),p=new Be({sources:[this.material.shaderSource,gv]}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(h.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._sp=Zt.replaceCache({context:t,shaderProgram:this._sp,vertexShaderSource:h,fragmentShaderSource:p,attributeLocations:zZ}),f.vertexArray=this._va,f.renderState=this._rs,f.shaderProgram=this._sp,f.uniformMap=ht(this._uniforms,this.material._uniforms),f.executeInClosestFrustum=n);let _=e.commandList,m=e.passes;if(m.render&&(f.boundingVolume=this._boundingSphere,f.debugShowBoundingVolume=this.debugShowBoundingVolume,f.modelMatrix=this._computedModelMatrix,f.pass=n?Se.TRANSLUCENT:Se.OPAQUE,_.push(f)),m.pick){let y=this._pickCommand;(!l(this._pickId)||this._id!==this.id)&&(this._id=this.id,this._pickId=this._pickId&&this._pickId.destroy(),this._pickId=t.createPickId({primitive:this,id:this.id})),(s||a||!l(this._pickSP)||u)&&(h=new Be({sources:[_v]}),p=new Be({sources:[this.material.shaderSource,gv],pickColorQualifier:"uniform"}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(h.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._pickSP=Zt.replaceCache({context:t,shaderProgram:this._pickSP,vertexShaderSource:h,fragmentShaderSource:p,attributeLocations:zZ}),y.vertexArray=this._va,y.renderState=this._rs,y.shaderProgram=this._pickSP,y.uniformMap=ht(ht(this._uniforms,this._pickUniforms),this.material._uniforms),y.executeInClosestFrustum=n),y.boundingVolume=this._boundingSphere,y.modelMatrix=this._computedModelMatrix,y.pass=n?Se.TRANSLUCENT:Se.OPAQUE,_.push(y)}};sG.prototype.isDestroyed=function(){return!1};sG.prototype.destroy=function(){return this._sp=this._sp&&this._sp.destroy(),this._pickSP=this._pickSP&&this._pickSP.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),le(this)};var lB=sG;function uB(e){e=e??G.EMPTY_OBJECT;let t=e.textureUrl;l(t)||(t=Jt("Assets/Textures/moonSmall.jpg")),this.show=e.show??!0,this.textureUrl=t,this._ellipsoid=e.ellipsoid??ee.MOON,this.onlySunLighting=e.onlySunLighting??!0,this._ellipsoidPrimitive=new lB({radii:this.ellipsoid.radii,material:ji.fromType(ji.ImageType),depthTestEnabled:!1,_owner:this}),this._ellipsoidPrimitive.material.translucent=!1,this._axes=new c2}Object.defineProperties(uB.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var aG=new Z,Fpt=new Z,Bpt=new d,cG=[];uB.prototype.update=function(e){if(!this.show)return;let t=this._ellipsoidPrimitive;t.material.uniforms.image=this.textureUrl,t.onlySunLighting=this.onlySunLighting;let n=e.time;l(wt.computeIcrfToFixedMatrix(n,aG))||wt.computeTemeToPseudoFixedMatrix(n,aG);let i=this._axes.evaluate(n,Fpt);Z.transpose(i,i),Z.multiply(aG,i,i);let o=J_.computeMoonPositionInEarthInertialFrame(n,Bpt);Z.multiplyByVector(aG,o,o),N.fromRotationTranslation(i,o,t.modelMatrix);let r=e.commandList;return e.commandList=cG,cG.length=0,t.update(e),e.commandList=r,cG.length===1?cG[0]:void 0};uB.prototype.isDestroyed=function(){return!1};uB.prototype.destroy=function(){return this._ellipsoidPrimitive=this._ellipsoidPrimitive&&this._ellipsoidPrimitive.destroy(),le(this)};var fB=uB;function dB(){this._colorTexture=void 0,this._drawCommand=void 0}Object.defineProperties(dB.prototype,{colorTexture:{get:function(){return this._colorTexture}}});function kpt(e,t,n){let i=t.createViewportQuadCommand(g2,{framebuffer:n,renderState:Ne.fromCache({viewport:new je(0,0,256,256)})});e._drawCommand=i}dB.prototype.update=function(e){if(!l(this._colorTexture)){let t=e.context,n=new It({context:t,width:256,height:256,pixelFormat:qe.RGBA,pixelDatatype:Ue.UNSIGNED_BYTE,sampler:Wt.NEAREST});this._colorTexture=n;let i=new Or({context:t,colorTextures:[n],destroyAttachments:!1});kpt(this,t,i),this._drawCommand.execute(t),i.destroy(),this._drawCommand.shaderProgram=this._drawCommand.shaderProgram&&this._drawCommand.shaderProgram.destroy()}};dB.prototype.isDestroyed=function(){return!1};dB.prototype.destroy=function(){return this._colorTexture=this._colorTexture&&this._colorTexture.destroy(),le(this)};var hB=dB;var hTe={};function zpt(e,t,n){let i,o,r;if(e instanceof wi){let s=Math.tan(.5*e.fovy);return i=e.near,o=e.near*s,r=e.aspectRatio*o,Math.max(t*i/r,n*i/o)}else if(e instanceof yl)return i=e.near,o=e.top,r=e.right,Math.max(t*i/r,n*i/o);return Math.max(t,n)}var Upt=new d,uTe=new d;function mTe(e,t,n,i){if(l(i)&&n(.5)>i){let o=n(0),r=n(1),s=n(.5),a=s-o,c=s-r;return function(u){let f=n(u);if(u<=.5){let p=(f-o)/a;return D.lerp(e,-D.PI_OVER_TWO,p)}let h=(f-r)/c;return D.lerp(-D.PI_OVER_TWO,t,1-h)}}return function(o){return D.lerp(e,t,o)}}function VZ(e,t,n,i,o){let r=o,s=Math.max(n,i);if(!l(r)){let a=e.position,c=t,u=e.up,f=e.right,h=e.frustum,p=d.subtract(a,c,Upt),_=d.magnitude(d.multiplyByScalar(u,d.dot(p,u),uTe)),m=d.magnitude(d.multiplyByScalar(f,d.dot(p,f),uTe));r=Math.min(zpt(h,_,m)*.2,1e9)}if(s<r){let u=-Math.pow((r-n)*1e6,.125),f=Math.pow((r-i)*1e6,1/8);return function(h){let p=h*(f-u)+u;return-Math.pow(p,8)/1e6+r}}return function(a){return D.lerp(n,i,a)}}function mB(e,t){return D.equalsEpsilon(e,D.TWO_PI,D.EPSILON11)&&(e=0),t>e+Math.PI?e+=D.TWO_PI:t<e-Math.PI&&(e-=D.TWO_PI),e}var pTe=new d;function Vpt(e,t,n,i,o,r,s,a){let c=e.camera,u=d.clone(c.position,pTe),f=c.pitch,h=mB(c.heading,i),p=mB(c.roll,r),_=VZ(c,n,u.z,n.z,s),m=mTe(f,o,_,a);function y(b){let x=b.time/t;c.setView({orientation:{heading:D.lerp(h,i,x),pitch:m(x),roll:D.lerp(p,r,x)}}),U.lerp(u,n,x,c.position),c.position.z=_(x)}return y}function Hpt(e,t){e.longitude<t.longitude?e.longitude+=D.TWO_PI:t.longitude+=D.TWO_PI}function Gpt(e,t){let n=e.longitude-t.longitude;n<-D.PI?e.longitude+=D.TWO_PI:n>D.PI&&(t.longitude+=D.TWO_PI)}var jpt=new fe,Wpt=new fe;function qpt(e,t,n,i,o,r,s,a,c,u){let f=e.camera,p=e.mapProjection.ellipsoid,_=fe.clone(f.positionCartographic,jpt),m=f.pitch,y=mB(f.heading,i),b=mB(f.roll,r),x=p.cartesianToCartographic(n,Wpt);_.longitude=D.zeroToTwoPi(_.longitude),x.longitude=D.zeroToTwoPi(x.longitude);let C=!1;if(l(a)){let w=D.zeroToTwoPi(a),R=Math.min(_.longitude,x.longitude),P=Math.max(_.longitude,x.longitude),O=w>=R&&w<=P;if(l(c)){let L=Math.abs(_.longitude-x.longitude),g=D.TWO_PI-L;(O?L:g)<(O?g:L)*c&&!O&&(C=!0)}else O||(C=!0)}C?Hpt(_,x):Gpt(_,x);let T=VZ(f,n,_.height,x.height,s),A=mTe(m,o,T,u);function S(){let w=_.longitude,R=x.longitude,P=_.latitude,O=x.latitude;return function(g){let E=g.time/t,v=d.fromRadians(D.lerp(w,R,E),D.lerp(P,O,E),T(E),p);f.setView({destination:v,orientation:{heading:D.lerp(y,i,E),pitch:A(E),roll:D.lerp(b,r,E)}})}}return S()}function Ypt(e,t,n,i,o,r,s){let a=e.camera,c=d.clone(a.position,pTe),u=mB(a.heading,i),f=a.frustum.right-a.frustum.left,h=VZ(a,n,f,n.z,s);function p(_){let m=_.time/t;a.setView({orientation:{heading:D.lerp(u,i,m)}}),U.lerp(c,n,m,a.position);let y=h(m),b=a.frustum,x=b.top/b.right,C=(y-(b.right-b.left))*.5;b.right+=C,b.left-=C,b.top=x*b.right,b.bottom=-b.top}return p}var fTe=new fe,Xpt=new d;function UZ(e,t){return{startObject:{},stopObject:{},duration:0,complete:e,cancel:t}}function dTe(e,t){function n(){typeof t=="function"&&t(),e.enableInputs=!0}return n}hTe.createTween=function(e,t){t=t??G.EMPTY_OBJECT;let n=t.destination,i=e.mode;if(i===ne.MORPHING)return UZ();let o=t.convert??!0,r=e.mapProjection,s=r.ellipsoid,a=t.maximumHeight,c=t.flyOverLongitude,u=t.flyOverLongitudeWeight,f=t.pitchAdjustHeight,h=t.easingFunction;o&&i!==ne.SCENE3D&&(s.cartesianToCartographic(n,fTe),n=r.project(fTe,Xpt));let p=e.camera,_=t.endTransform;l(_)&&p._setTransform(_);let m=t.duration;l(m)||(m=Math.ceil(d.distance(p.position,n)/1e6)+2,m=Math.min(m,3));let y=t.heading??0,b=t.pitch??-D.PI_OVER_TWO,x=t.roll??0,C=e.screenSpaceCameraController;C.enableInputs=!1;let T=dTe(C,t.complete),A=dTe(C,t.cancel),S=p.frustum,w=e.mode===ne.SCENE2D;if(w=w&&U.equalsEpsilon(p.position,n,D.EPSILON6),w=w&&D.equalsEpsilon(Math.max(S.right-S.left,S.top-S.bottom),n.z,D.EPSILON6),w=w||e.mode!==ne.SCENE2D&&d.equalsEpsilon(n,p.position,D.EPSILON10),w=w&&D.equalsEpsilon(D.negativePiToPi(y),D.negativePiToPi(p.heading),D.EPSILON10)&&D.equalsEpsilon(D.negativePiToPi(b),D.negativePiToPi(p.pitch),D.EPSILON10)&&D.equalsEpsilon(D.negativePiToPi(x),D.negativePiToPi(p.roll),D.EPSILON10),w)return UZ(T,A);let R=new Array(4);if(R[ne.SCENE2D]=Ypt,R[ne.SCENE3D]=qpt,R[ne.COLUMBUS_VIEW]=Vpt,m<=0)return UZ(function(){R[i](e,1,n,y,b,x,a,c,u,f)({time:1}),typeof T=="function"&&T()},A);let P=R[i](e,m,n,y,b,x,a,c,u,f);if(!l(h)){let O=p.positionCartographic.height,L=i===ne.SCENE3D?s.cartesianToCartographic(n).height:n.z;O>L&&O>11500?h=Yr.CUBIC_OUT:h=Yr.QUINTIC_IN_OUT}return{duration:m,easingFunction:h,startObject:{time:0},stopObject:{time:m},update:P,complete:T,cancel:A}};var pB=hTe;var Kpt={ROTATE:0,INFINITE_SCROLL:1},ru=Object.freeze(Kpt);function Qt(e){this._scene=e,this._transform=N.clone(N.IDENTITY),this._invTransform=N.clone(N.IDENTITY),this._actualTransform=N.clone(N.IDENTITY),this._actualInvTransform=N.clone(N.IDENTITY),this._transformChanged=!1,this.position=new d,this._position=new d,this._positionWC=new d,this._positionCartographic=new fe,this._oldPositionWC=void 0,this.positionWCDeltaMagnitude=0,this.positionWCDeltaMagnitudeLastFrame=0,this.timeSinceMoved=0,this._lastMovedTimestamp=0,this.direction=new d,this._direction=new d,this._directionWC=new d,this.up=new d,this._up=new d,this._upWC=new d,this.right=new d,this._right=new d,this._rightWC=new d,this.frustum=new wi,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=D.toRadians(60),this.defaultMoveAmount=1e5,this.defaultLookAmount=Math.PI/60,this.defaultRotateAmount=Math.PI/3600,this.defaultZoomAmount=1e5,this.constrainedAxis=void 0,this.maximumZoomFactor=1.5,this._moveStart=new me,this._moveEnd=new me,this._changed=new me,this._changedPosition=void 0,this._changedDirection=void 0,this._changedFrustum=void 0,this._changedHeading=void 0,this._changedRoll=void 0,this.percentageChanged=.5,this._viewMatrix=new N,this._invViewMatrix=new N,ATe(this),this._mode=ne.SCENE3D,this._modeChanged=!0;let t=e.mapProjection;this._projection=t,this._maxCoord=t.project(new fe(Math.PI,D.PI_OVER_TWO)),this._max2Dfrustum=void 0,NTe(this,Qt.DEFAULT_VIEW_RECTANGLE,this.position,!0);let n=d.magnitude(this.position);n+=n*Qt.DEFAULT_VIEW_FACTOR,d.normalize(this.position,this.position),d.multiplyByScalar(this.position,n,this.position)}Qt.TRANSFORM_2D=new N(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);Qt.TRANSFORM_2D_INVERSE=N.inverseTransformation(Qt.TRANSFORM_2D,new N);Qt.DEFAULT_VIEW_RECTANGLE=se.fromDegrees(-95,-20,-70,90);Qt.DEFAULT_VIEW_FACTOR=.5;Qt.DEFAULT_OFFSET=new cd(0,-D.PI_OVER_FOUR,0);function ATe(e){N.computeView(e._position,e._direction,e._up,e._right,e._viewMatrix),N.multiply(e._viewMatrix,e._actualInvTransform,e._viewMatrix),N.inverseTransformation(e._viewMatrix,e._invViewMatrix)}function Zpt(e){if(!l(e._oldPositionWC))e._oldPositionWC=d.clone(e.positionWC,e._oldPositionWC);else{e.positionWCDeltaMagnitudeLastFrame=e.positionWCDeltaMagnitude;let t=d.subtract(e.positionWC,e._oldPositionWC,e._oldPositionWC);e.positionWCDeltaMagnitude=d.magnitude(t),e._oldPositionWC=d.clone(e.positionWC,e._oldPositionWC),e.positionWCDeltaMagnitude>0?(e.timeSinceMoved=0,e._lastMovedTimestamp=Ti()):e.timeSinceMoved=Math.max(Ti()-e._lastMovedTimestamp,0)/1e3}}Qt.prototype.canPreloadFlight=function(){return l(this._currentFlight)&&this._mode!==ne.SCENE2D};Qt.prototype._updateCameraChanged=function(){let e=this;if(Zpt(e),e._changed.numberOfListeners===0)return;let t=e.percentageChanged,n=e.heading;l(e._changedHeading)||(e._changedHeading=n);let i=Math.abs(e._changedHeading-n)%D.TWO_PI;i=i>D.PI?D.TWO_PI-i:i;let o=i/Math.PI;o>t&&(e._changedHeading=n);let r=e.roll;l(e._changedRoll)||(e._changedRoll=r);let s=Math.abs(e._changedRoll-r)%D.TWO_PI;s=s>D.PI?D.TWO_PI-s:s;let a=s/Math.PI;if(a>t&&(e._changedRoll=r),(a>t||o>t)&&e._changed.raiseEvent(Math.max(a,o)),e._mode===ne.SCENE2D){if(!l(e._changedFrustum)){e._changedPosition=d.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone();return}let p=e.position,_=e._changedPosition,m=e.frustum,y=e._changedFrustum,b=p.x+m.left,x=p.x+m.right,C=_.x+y.left,T=_.x+y.right,A=p.y+m.bottom,S=p.y+m.top,w=_.y+y.bottom,R=_.y+y.top,P=Math.max(b,C),O=Math.min(x,T),L=Math.max(A,w),g=Math.min(S,R),E;if(P>=O||L>=S)E=1;else{let v=y;b<C&&x>T&&A<w&&S>R&&(v=m),E=1-(O-P)*(g-L)/((v.right-v.left)*(v.top-v.bottom))}E>t&&(e._changed.raiseEvent(E),e._changedPosition=d.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone(e._changedFrustum));return}if(!l(e._changedDirection)){e._changedPosition=d.clone(e.positionWC,e._changedPosition),e._changedDirection=d.clone(e.directionWC,e._changedDirection);return}let c=D.acosClamped(d.dot(e.directionWC,e._changedDirection)),u;l(e.frustum.fovy)?u=c/(e.frustum.fovy*.5):u=c;let h=d.distance(e.positionWC,e._changedPosition)/e.positionCartographic.height;(u>t||h>t)&&(e._changed.raiseEvent(Math.max(u,h)),e._changedPosition=d.clone(e.positionWC,e._changedPosition),e._changedDirection=d.clone(e.directionWC,e._changedDirection))};function $pt(e){wt.basisTo2D(e._projection,e._transform,e._actualTransform)}var Qpt=new fe,Jpt=new d,lG=new d,egt=new oe,tgt=new oe,ngt=new oe,igt=new oe,ogt=new oe;function rgt(e){let t=e._projection,n=t.ellipsoid,i=N.getColumn(e._transform,3,egt),o=n.cartesianToCartographic(i,Qpt),r=t.project(o,Jpt),s=tgt;s.x=r.z,s.y=r.x,s.z=r.y,s.w=1;let a=oe.clone(oe.UNIT_X,ogt),c=oe.add(N.getColumn(e._transform,0,lG),i,lG);n.cartesianToCartographic(c,o),t.project(o,r);let u=ngt;u.x=r.z,u.y=r.x,u.z=r.y,u.w=0,d.subtract(u,s,u),u.x=0;let f=igt;if(d.magnitudeSquared(u)>D.EPSILON10)d.cross(a,u,f);else{let h=oe.add(N.getColumn(e._transform,1,lG),i,lG);n.cartesianToCartographic(h,o),t.project(o,r),f.x=r.z,f.y=r.x,f.z=r.y,f.w=0,d.subtract(f,s,f),f.x=0,d.magnitudeSquared(f)<D.EPSILON10&&(oe.clone(oe.UNIT_Y,u),oe.clone(oe.UNIT_Z,f))}d.cross(f,a,u),d.normalize(u,u),d.cross(a,u,f),d.normalize(f,f),N.setColumn(e._actualTransform,0,u,e._actualTransform),N.setColumn(e._actualTransform,1,f,e._actualTransform),N.setColumn(e._actualTransform,2,a,e._actualTransform),N.setColumn(e._actualTransform,3,s,e._actualTransform)}var HZ=new d;function Oc(e){let t=e._mode,n=!1,i=0;t===ne.SCENE2D&&(i=e.frustum.right-e.frustum.left,n=i!==e._positionCartographic.height);let o=e._position,r=!d.equals(o,e.position)||n;r&&(o=d.clone(e.position,e._position));let s=e._direction,a=!d.equals(s,e.direction);a&&(d.normalize(e.direction,e.direction),s=d.clone(e.direction,e._direction));let c=e._up,u=!d.equals(c,e.up);u&&(d.normalize(e.up,e.up),c=d.clone(e.up,e._up));let f=e._right,h=!d.equals(f,e.right);h&&(d.normalize(e.right,e.right),f=d.clone(e.right,e._right));let p=e._transformChanged||e._modeChanged;e._transformChanged=!1,p&&(N.inverseTransformation(e._transform,e._invTransform),e._mode===ne.COLUMBUS_VIEW||e._mode===ne.SCENE2D?N.equals(N.IDENTITY,e._transform)?N.clone(Qt.TRANSFORM_2D,e._actualTransform):e._mode===ne.COLUMBUS_VIEW?$pt(e):rgt(e):N.clone(e._transform,e._actualTransform),N.inverseTransformation(e._actualTransform,e._actualInvTransform),e._modeChanged=!1);let _=e._actualTransform;if(r||p)if(e._positionWC=N.multiplyByPoint(_,o,e._positionWC),t===ne.SCENE3D||t===ne.MORPHING)e._positionCartographic=e._projection.ellipsoid.cartesianToCartographic(e._positionWC,e._positionCartographic);else{let m=HZ;m.x=e._positionWC.y,m.y=e._positionWC.z,m.z=e._positionWC.x,t===ne.SCENE2D&&(m.z=i),e._projection.unproject(m,e._positionCartographic)}if(a||u||h){let m=d.dot(s,d.cross(c,f,HZ));if(Math.abs(1-m)>D.EPSILON2){let y=1/d.magnitudeSquared(c),b=d.dot(c,s)*y,x=d.multiplyByScalar(s,b,HZ);c=d.normalize(d.subtract(c,x,e._up),e._up),d.clone(c,e.up),f=d.cross(s,c,e._right),d.clone(f,e.right)}}(a||p)&&(e._directionWC=N.multiplyByPointAsVector(_,s,e._directionWC),d.normalize(e._directionWC,e._directionWC)),(u||p)&&(e._upWC=N.multiplyByPointAsVector(_,c,e._upWC),d.normalize(e._upWC,e._upWC)),(h||p)&&(e._rightWC=N.multiplyByPointAsVector(_,f,e._rightWC),d.normalize(e._rightWC,e._rightWC)),(r||a||u||h||p)&&ATe(e)}function ETe(e,t){let n;return D.equalsEpsilon(Math.abs(e.z),1,D.EPSILON3)?n=Math.atan2(t.y,t.x)-D.PI_OVER_TWO:n=Math.atan2(e.y,e.x)-D.PI_OVER_TWO,D.TWO_PI-D.zeroToTwoPi(n)}function STe(e){return D.PI_OVER_TWO-D.acosClamped(e.z)}function vTe(e,t,n){let i=0;return D.equalsEpsilon(Math.abs(e.z),1,D.EPSILON3)||(i=Math.atan2(-n.z,t.z),i=D.zeroToTwoPi(i+D.TWO_PI)),i}var dG=new N,hG=new N;Object.defineProperties(Qt.prototype,{transform:{get:function(){return this._transform}},inverseTransform:{get:function(){return Oc(this),this._invTransform}},viewMatrix:{get:function(){return Oc(this),this._viewMatrix}},inverseViewMatrix:{get:function(){return Oc(this),this._invViewMatrix}},positionCartographic:{get:function(){return Oc(this),this._positionCartographic}},positionWC:{get:function(){return Oc(this),this._positionWC}},directionWC:{get:function(){return Oc(this),this._directionWC}},upWC:{get:function(){return Oc(this),this._upWC}},rightWC:{get:function(){return Oc(this),this._rightWC}},heading:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=N.clone(this._transform,dG),n=wt.eastNorthUpToFixedFrame(this.positionWC,e,hG);this._setTransform(n);let i=ETe(this.direction,this.up);return this._setTransform(t),i}}},pitch:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=N.clone(this._transform,dG),n=wt.eastNorthUpToFixedFrame(this.positionWC,e,hG);this._setTransform(n);let i=STe(this.direction);return this._setTransform(t),i}}},roll:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=N.clone(this._transform,dG),n=wt.eastNorthUpToFixedFrame(this.positionWC,e,hG);this._setTransform(n);let i=vTe(this.direction,this.up,this.right);return this._setTransform(t),i}}},moveStart:{get:function(){return this._moveStart}},moveEnd:{get:function(){return this._moveEnd}},changed:{get:function(){return this._changed}}});Qt.prototype.update=function(e){let t=!1;if(e!==this._mode&&(this._mode=e,this._modeChanged=e!==ne.MORPHING,t=this._mode===ne.SCENE2D),t){let n=this._max2Dfrustum=this.frustum.clone(),i=2,o=n.top/n.right;n.right=this._maxCoord.x*i,n.left=-n.right,n.top=o*n.right,n.bottom=-n.top}this._mode===ne.SCENE2D&&PTe(this,this.position)};var sgt=new d,agt=new d,cgt=new d;Qt.prototype._setTransform=function(e){let t=d.clone(this.positionWC,sgt),n=d.clone(this.upWC,agt),i=d.clone(this.directionWC,cgt);N.clone(e,this._transform),this._transformChanged=!0,Oc(this);let o=this._actualInvTransform;N.multiplyByPoint(o,t,this.position),N.multiplyByPointAsVector(o,i,this.direction),N.multiplyByPointAsVector(o,n,this.up),d.cross(this.direction,this.up,this.right),Oc(this)};var lgt=new U,ugt=new dn,fgt=new d,dgt=new d;function wTe(e){if(!N.equals(N.IDENTITY,e.transform))return d.magnitude(e.position);let t=e._scene,n=t.globe,i=lgt;i.x=t.drawingBufferWidth/t.pixelRatio/2,i.y=t.drawingBufferHeight/t.pixelRatio/2;let o;if(l(n)){let a=e.getPickRay(i,ugt);o=n.pickWorldCoordinates(a,t,!0,fgt)}let r;t.pickPositionSupported&&(r=t.pickPositionWorldCoordinates(i,dgt));let s;if(l(o)||l(r)){let a=l(r)?d.distance(r,e.positionWC):Number.POSITIVE_INFINITY,c=l(o)?d.distance(o,e.positionWC):Number.POSITIVE_INFINITY;s=Math.min(a,c)}else s=Math.max(e.positionCartographic.height,0);return s}Qt.prototype._adjustOrthographicFrustum=function(e){this.frustum instanceof on&&(!e&&this._positionCartographic.height<15e4||(this.frustum.width=wTe(this)))};var mG=new d,YZ=new N,hgt=new N,XZ=new Pe,KZ=new Z,ITe=new fe;function mgt(e,t,n){let i=N.clone(e.transform,YZ),o=wt.eastNorthUpToFixedFrame(t,e._projection.ellipsoid,hgt);e._setTransform(o),d.clone(d.ZERO,e.position),n.heading=n.heading-D.PI_OVER_TWO;let r=Pe.fromHeadingPitchRoll(n,XZ),s=Z.fromQuaternion(r,KZ);Z.getColumn(s,0,e.direction),Z.getColumn(s,2,e.up),d.cross(e.direction,e.up,e.right),e._setTransform(i),e._adjustOrthographicFrustum(!0)}function pgt(e,t,n,i){let o=N.clone(e.transform,YZ);if(e._setTransform(N.IDENTITY),!d.equals(t,e.positionWC)){if(i){let a=e._projection,c=a.ellipsoid.cartesianToCartographic(t,ITe);t=a.project(c,mG)}d.clone(t,e.position)}n.heading=n.heading-D.PI_OVER_TWO;let r=Pe.fromHeadingPitchRoll(n,XZ),s=Z.fromQuaternion(r,KZ);Z.getColumn(s,0,e.direction),Z.getColumn(s,2,e.up),d.cross(e.direction,e.up,e.right),e._setTransform(o),e._adjustOrthographicFrustum(!0)}function ggt(e,t,n,i){let o=N.clone(e.transform,YZ);if(e._setTransform(N.IDENTITY),!d.equals(t,e.positionWC)){if(i){let c=e._projection,u=c.ellipsoid.cartesianToCartographic(t,ITe);t=c.project(u,mG)}U.clone(t,e.position);let r=-t.z*.5,s=-r,a=e.frustum;if(s>r){let c=a.top/a.right;a.right=s,a.left=r,a.top=a.right*c,a.bottom=-a.top}}if(e._scene.mapMode2D===ru.ROTATE){n.heading=n.heading-D.PI_OVER_TWO,n.pitch=-D.PI_OVER_TWO,n.roll=0;let r=Pe.fromHeadingPitchRoll(n,XZ),s=Z.fromQuaternion(r,KZ);Z.getColumn(s,2,e.up),d.cross(e.direction,e.up,e.right)}e._setTransform(o)}var _gt=new d,ygt=new d,bgt=new d;function DTe(e,t,n,i){let o=d.clone(n.direction,_gt),r=d.clone(n.up,ygt);if(e._scene.mode===ne.SCENE3D){let a=e._projection.ellipsoid,c=wt.eastNorthUpToFixedFrame(t,a,dG),u=N.inverseTransformation(c,hG);N.multiplyByPointAsVector(u,o,o),N.multiplyByPointAsVector(u,r,r)}let s=d.cross(o,r,bgt);return i.heading=ETe(o,r),i.pitch=STe(o),i.roll=vTe(o,r,s),i}var qZ={destination:void 0,orientation:{direction:void 0,up:void 0,heading:void 0,pitch:void 0,roll:void 0},convert:void 0,endTransform:void 0},Nv=new Pa;Qt.prototype.setView=function(e){e=e??G.EMPTY_OBJECT;let t=e.orientation??G.EMPTY_OBJECT,n=this._mode;if(n===ne.MORPHING)return;l(e.endTransform)&&this._setTransform(e.endTransform);let i=e.convert??!0,o=e.destination??d.clone(this.positionWC,mG);l(o)&&l(o.west)&&(o=this.getRectangleCameraCoordinates(o,mG),i=!1),l(t.direction)&&(t=DTe(this,o,t,qZ.orientation)),Nv.heading=t.heading??0,Nv.pitch=t.pitch??-D.PI_OVER_TWO,Nv.roll=t.roll??0,n===ne.SCENE3D?mgt(this,o,Nv):n===ne.SCENE2D?ggt(this,o,Nv,i):pgt(this,o,Nv,i)};var xgt=new d;Qt.prototype.flyHome=function(e){let t=this._mode;if(t===ne.MORPHING&&this._scene.completeMorph(),t===ne.SCENE2D)this.flyTo({destination:Qt.DEFAULT_VIEW_RECTANGLE,duration:e,endTransform:N.IDENTITY});else if(t===ne.SCENE3D){let n=this.getRectangleCameraCoordinates(Qt.DEFAULT_VIEW_RECTANGLE),i=d.magnitude(n);i+=i*Qt.DEFAULT_VIEW_FACTOR,d.normalize(n,n),d.multiplyByScalar(n,i,n),this.flyTo({destination:n,duration:e,endTransform:N.IDENTITY})}else if(t===ne.COLUMBUS_VIEW){let n=this._projection.ellipsoid.maximumRadius,i=new d(0,-1,1);i=d.multiplyByScalar(d.normalize(i,i),5*n,i),this.flyTo({destination:i,duration:e,orientation:{heading:0,pitch:-Math.acos(d.normalize(i,xgt).z),roll:0},endTransform:N.IDENTITY,convert:!1})}};Qt.prototype.worldToCameraCoordinates=function(e,t){return l(t)||(t=new oe),Oc(this),N.multiplyByVector(this._actualInvTransform,e,t)};Qt.prototype.worldToCameraCoordinatesPoint=function(e,t){return l(t)||(t=new d),Oc(this),N.multiplyByPoint(this._actualInvTransform,e,t)};Qt.prototype.worldToCameraCoordinatesVector=function(e,t){return l(t)||(t=new d),Oc(this),N.multiplyByPointAsVector(this._actualInvTransform,e,t)};Qt.prototype.cameraToWorldCoordinates=function(e,t){return l(t)||(t=new oe),Oc(this),N.multiplyByVector(this._actualTransform,e,t)};Qt.prototype.cameraToWorldCoordinatesPoint=function(e,t){return l(t)||(t=new d),Oc(this),N.multiplyByPoint(this._actualTransform,e,t)};Qt.prototype.cameraToWorldCoordinatesVector=function(e,t){return l(t)||(t=new d),Oc(this),N.multiplyByPointAsVector(this._actualTransform,e,t)};function PTe(e,t){let n=e._scene.mapMode2D===ru.ROTATE,i=e._maxCoord.x,o=e._maxCoord.y,r,s;n?(s=i,r=-s):(s=t.x-i*2,r=t.x+i*2),t.x>i&&(t.x=s),t.x<-i&&(t.x=r),t.y>o&&(t.y=o),t.y<-o&&(t.y=-o)}var gTe=new d;Qt.prototype.move=function(e,t){let n=this.position;d.multiplyByScalar(e,t,gTe),d.add(n,gTe,n),this._mode===ne.SCENE2D&&PTe(this,n),this._adjustOrthographicFrustum(!0)};Qt.prototype.moveForward=function(e){e=e??this.defaultMoveAmount,this._mode===ne.SCENE2D?pG(this,e):this.move(this.direction,e)};Qt.prototype.moveBackward=function(e){e=e??this.defaultMoveAmount,this._mode===ne.SCENE2D?pG(this,-e):this.move(this.direction,-e)};Qt.prototype.moveUp=function(e){e=e??this.defaultMoveAmount,this.move(this.up,e)};Qt.prototype.moveDown=function(e){e=e??this.defaultMoveAmount,this.move(this.up,-e)};Qt.prototype.moveRight=function(e){e=e??this.defaultMoveAmount,this.move(this.right,e)};Qt.prototype.moveLeft=function(e){e=e??this.defaultMoveAmount,this.move(this.right,-e)};Qt.prototype.lookLeft=function(e){e=e??this.defaultLookAmount,this._mode!==ne.SCENE2D&&this.look(this.up,-e)};Qt.prototype.lookRight=function(e){e=e??this.defaultLookAmount,this._mode!==ne.SCENE2D&&this.look(this.up,e)};Qt.prototype.lookUp=function(e){e=e??this.defaultLookAmount,this._mode!==ne.SCENE2D&&this.look(this.right,-e)};Qt.prototype.lookDown=function(e){e=e??this.defaultLookAmount,this._mode!==ne.SCENE2D&&this.look(this.right,e)};var Tgt=new Pe,Cgt=new Z;Qt.prototype.look=function(e,t){let n=t??this.defaultLookAmount,i=Pe.fromAxisAngle(e,-n,Tgt),o=Z.fromQuaternion(i,Cgt),r=this.direction,s=this.up,a=this.right;Z.multiplyByVector(o,r,r),Z.multiplyByVector(o,s,s),Z.multiplyByVector(o,a,a)};Qt.prototype.twistLeft=function(e){e=e??this.defaultLookAmount,this.look(this.direction,e)};Qt.prototype.twistRight=function(e){e=e??this.defaultLookAmount,this.look(this.direction,-e)};var Agt=new Pe,Egt=new Z;Qt.prototype.rotate=function(e,t){let n=t??this.defaultRotateAmount,i=Pe.fromAxisAngle(e,-n,Agt),o=Z.fromQuaternion(i,Egt);Z.multiplyByVector(o,this.position,this.position),Z.multiplyByVector(o,this.direction,this.direction),Z.multiplyByVector(o,this.up,this.up),d.cross(this.direction,this.up,this.right),d.cross(this.right,this.direction,this.up),this._adjustOrthographicFrustum(!1)};Qt.prototype.rotateDown=function(e){e=e??this.defaultRotateAmount,RTe(this,e)};Qt.prototype.rotateUp=function(e){e=e??this.defaultRotateAmount,RTe(this,-e)};var Sgt=new d,vgt=new d,wgt=new d,_Te=new d;function RTe(e,t){let n=e.position;if(l(e.constrainedAxis)&&!d.equalsEpsilon(e.position,d.ZERO,D.EPSILON2)){let i=d.normalize(n,Sgt),o=d.equalsEpsilon(i,e.constrainedAxis,D.EPSILON2),r=d.equalsEpsilon(i,d.negate(e.constrainedAxis,_Te),D.EPSILON2);if(!o&&!r){let s=d.normalize(e.constrainedAxis,vgt),a=d.dot(i,s),c=D.acosClamped(a);t>0&&t>c&&(t=c-D.EPSILON4),a=d.dot(i,d.negate(s,_Te)),c=D.acosClamped(a),t<0&&-t>c&&(t=-c+D.EPSILON4);let u=d.cross(s,i,wgt);e.rotate(u,t)}else(o&&t<0||r&&t>0)&&e.rotate(e.right,t)}else e.rotate(e.right,t)}Qt.prototype.rotateRight=function(e){e=e??this.defaultRotateAmount,OTe(this,-e)};Qt.prototype.rotateLeft=function(e){e=e??this.defaultRotateAmount,OTe(this,e)};function OTe(e,t){l(e.constrainedAxis)?e.rotate(e.constrainedAxis,t):e.rotate(e.up,t)}function pG(e,t){let n=e.frustum,i;if(t=t*.5,Math.abs(n.top)+Math.abs(n.bottom)>Math.abs(n.left)+Math.abs(n.right)){let o=n.top-t,r=n.bottom+t,s=e._maxCoord.y;e._scene.mapMode2D===ru.ROTATE&&(s*=e.maximumZoomFactor),r>s&&(r=s,o=-s),o<=r&&(o=1,r=-1),i=n.right/n.top,n.top=o,n.bottom=r,n.right=n.top*i,n.left=-n.right}else{let o=n.right-t,r=n.left+t,s=e._maxCoord.x;e._scene.mapMode2D===ru.ROTATE&&(s*=e.maximumZoomFactor),o>s&&(o=s,r=-s),o<=r&&(o=1,r=-1),i=n.top/n.right,n.right=o,n.left=r,n.top=n.right*i,n.bottom=-n.top}}function MTe(e,t){e.move(e.direction,t)}Qt.prototype.zoomIn=function(e){e=e??this.defaultZoomAmount,this._mode===ne.SCENE2D?pG(this,e):MTe(this,e)};Qt.prototype.zoomOut=function(e){e=e??this.defaultZoomAmount,this._mode===ne.SCENE2D?pG(this,-e):MTe(this,-e)};Qt.prototype.getMagnitude=function(){if(this._mode===ne.SCENE3D)return d.magnitude(this.position);if(this._mode===ne.COLUMBUS_VIEW)return Math.abs(this.position.z);if(this._mode===ne.SCENE2D)return Math.max(this.frustum.right-this.frustum.left,this.frustum.top-this.frustum.bottom)};var Igt=new N;Qt.prototype.lookAt=function(e,t){let i=this._scene.ellipsoid??ee.default,o=wt.eastNorthUpToFixedFrame(e,i,Igt);this.lookAtTransform(o,t)};var Dgt=new d,Pgt=new Pe,Rgt=new Pe,Ogt=new Z;function LTe(e,t,n){t=D.clamp(t,-D.PI_OVER_TWO,D.PI_OVER_TWO),e=D.zeroToTwoPi(e)-D.PI_OVER_TWO;let i=Pe.fromAxisAngle(d.UNIT_Y,-t,Pgt),o=Pe.fromAxisAngle(d.UNIT_Z,-e,Rgt),r=Pe.multiply(o,i,o),s=Z.fromQuaternion(r,Ogt),a=d.clone(d.UNIT_X,Dgt);return Z.multiplyByVector(s,a,a),d.negate(a,a),d.multiplyByScalar(a,n,a),a}Qt.prototype.lookAtTransform=function(e,t){if(this._setTransform(e),!l(t))return;let n;if(l(t.heading)?n=LTe(t.heading,t.pitch,t.range):n=t,this._mode===ne.SCENE2D){U.clone(U.ZERO,this.position),d.negate(n,this.up),this.up.z=0,d.magnitudeSquared(this.up)<D.EPSILON10&&d.clone(d.UNIT_Y,this.up),d.normalize(this.up,this.up),this._setTransform(N.IDENTITY),d.negate(d.UNIT_Z,this.direction),d.cross(this.direction,this.up,this.right),d.normalize(this.right,this.right);let i=this.frustum,o=i.top/i.right;i.right=d.magnitude(n)*.5,i.left=-i.right,i.top=o*i.right,i.bottom=-i.top,this._setTransform(e);return}d.clone(n,this.position),d.negate(this.position,this.direction),d.normalize(this.direction,this.direction),d.cross(this.direction,d.UNIT_Z,this.right),d.magnitudeSquared(this.right)<D.EPSILON10&&d.clone(d.UNIT_X,this.right),d.normalize(this.right,this.right),d.cross(this.right,this.direction,this.up),d.normalize(this.up,this.up),this._adjustOrthographicFrustum(!0)};var gB=new fe,Mgt=new fe,Lgt=new d,Ngt=new d,Fgt=new d,Bgt=new d,kgt=new d,zgt=new d,Ugt=new d,GZ=new d,Vgt={direction:new d,right:new d,up:new d},yTe;function Rc(e,t,n,i){return Math.abs(d.dot(t,n))/i-d.dot(e,n)}function NTe(e,t,n,i){let o=e._projection.ellipsoid,r=i?e:Vgt,{north:s,south:a,west:c}=t,{east:u}=t;c>u&&(u+=D.TWO_PI);let f=(c+u)*.5,h;if(a<-D.PI_OVER_TWO+D.RADIANS_PER_DEGREE&&s>D.PI_OVER_TWO-D.RADIANS_PER_DEGREE)h=0;else{let O=gB;O.longitude=f,O.latitude=s,O.height=0;let L=Mgt;L.longitude=f,L.latitude=a,L.height=0;let g=yTe;(!l(g)||g.ellipsoid!==o)&&(yTe=g=new Hp(void 0,void 0,o)),g.setEndPoints(O,L),h=g.interpolateUsingFraction(.5,gB).latitude}let p=gB;p.longitude=f,p.latitude=h,p.height=0;let _=o.cartographicToCartesian(p,Ugt),m=gB;m.longitude=u,m.latitude=s;let y=o.cartographicToCartesian(m,Lgt);m.longitude=c;let b=o.cartographicToCartesian(m,Fgt);m.longitude=f;let x=o.cartographicToCartesian(m,kgt);m.latitude=a;let C=o.cartographicToCartesian(m,zgt);m.longitude=u;let T=o.cartographicToCartesian(m,Bgt);m.longitude=c;let A=o.cartographicToCartesian(m,Ngt);d.subtract(b,_,b),d.subtract(T,_,T),d.subtract(y,_,y),d.subtract(A,_,A),d.subtract(x,_,x),d.subtract(C,_,C);let S=o.geodeticSurfaceNormal(_,r.direction);d.negate(S,S);let w=d.cross(S,d.UNIT_Z,r.right);d.normalize(w,w);let R=d.cross(w,S,r.up),P;if(e.frustum instanceof on){let O=Math.max(d.distance(y,b),d.distance(T,A)),L=Math.max(d.distance(y,T),d.distance(b,A)),g,E,v=e.frustum._offCenterFrustum,I=v.right/v.top,M=L*I;O>M?(g=O,E=g/I):(E=L,g=M),P=Math.max(g,E)}else{let O=Math.tan(e.frustum.fovy*.5),L=e.frustum.aspectRatio*O;if(P=Math.max(Rc(S,R,b,O),Rc(S,R,T,O),Rc(S,R,y,O),Rc(S,R,A,O),Rc(S,R,x,O),Rc(S,R,C,O),Rc(S,w,b,L),Rc(S,w,T,L),Rc(S,w,y,L),Rc(S,w,A,L),Rc(S,w,x,L),Rc(S,w,C,L)),a<0&&s>0){let g=gB;g.longitude=c,g.latitude=0,g.height=0;let E=o.cartographicToCartesian(g,GZ);d.subtract(E,_,E),P=Math.max(P,Rc(S,R,E,O),Rc(S,w,E,L)),g.longitude=u,E=o.cartographicToCartesian(g,GZ),d.subtract(E,_,E),P=Math.max(P,Rc(S,R,E,O),Rc(S,w,E,L))}}return d.add(_,d.multiplyByScalar(S,-P,GZ),n)}var Hgt=new fe,Ggt=new d,jgt=new d;function Wgt(e,t,n){let i=e._projection;t.west>t.east&&(t=se.MAX_VALUE);let o=e._actualTransform,r=e._actualInvTransform,s=Hgt;s.longitude=t.east,s.latitude=t.north;let a=i.project(s,Ggt);N.multiplyByPoint(o,a,a),N.multiplyByPoint(r,a,a),s.longitude=t.west,s.latitude=t.south;let c=i.project(s,jgt);if(N.multiplyByPoint(o,c,c),N.multiplyByPoint(r,c,c),n.x=(a.x-c.x)*.5+c.x,n.y=(a.y-c.y)*.5+c.y,l(e.frustum.fovy)){let u=Math.tan(e.frustum.fovy*.5),f=e.frustum.aspectRatio*u;n.z=Math.max((a.x-c.x)/f,(a.y-c.y)/u)*.5}else{let u=a.x-c.x,f=a.y-c.y;n.z=Math.max(u,f)}return n}var qgt=new fe,Ygt=new d,Xgt=new d;function Kgt(e,t,n){let i=e._projection,o=t.east;t.west>t.east&&(e._scene.mapMode2D===ru.INFINITE_SCROLL?o+=D.TWO_PI:(t=se.MAX_VALUE,o=t.east));let r=qgt;r.longitude=o,r.latitude=t.north;let s=i.project(r,Ygt);r.longitude=t.west,r.latitude=t.south;let a=i.project(r,Xgt),c=Math.abs(s.x-a.x)*.5,u=Math.abs(s.y-a.y)*.5,f,h,p=e.frustum.right/e.frustum.top,_=u*p;return c>_?(f=c,h=f/p):(h=u,f=_),u=Math.max(2*f,2*h),n.x=(s.x-a.x)*.5+a.x,n.y=(s.y-a.y)*.5+a.y,r=i.unproject(n,r),r.height=u,n=i.project(r,n),n}Qt.prototype.getRectangleCameraCoordinates=function(e,t){let n=this._mode;if(l(t)||(t=new d),n===ne.SCENE3D)return NTe(this,e,t);if(n===ne.COLUMBUS_VIEW)return Wgt(this,e,t);if(n===ne.SCENE2D)return Kgt(this,e,t)};var Zgt=new dn;function $gt(e,t,n,i){n=n??ee.default;let o=e.getPickRay(t,Zgt),r=Kn.rayEllipsoid(o,n);if(!r)return;let s=r.start>0?r.start:r.stop;return dn.getPoint(o,s,i)}var Qgt=new dn;function Jgt(e,t,n,i){let r=e.getPickRay(t,Qgt).origin;r=d.fromElements(r.y,r.z,0,r);let s=n.unproject(r);if(!(s.latitude<-D.PI_OVER_TWO||s.latitude>D.PI_OVER_TWO))return n.ellipsoid.cartographicToCartesian(s,i)}var e_t=new dn;function t_t(e,t,n,i){let o=e.getPickRay(t,e_t),r=-o.origin.x/o.direction.x;dn.getPoint(o,r,i);let s=n.unproject(new d(i.y,i.z,0));if(!(s.latitude<-D.PI_OVER_TWO||s.latitude>D.PI_OVER_TWO||s.longitude<-Math.PI||s.longitude>Math.PI))return n.ellipsoid.cartographicToCartesian(s,i)}Qt.prototype.pickEllipsoid=function(e,t,n){let i=this._scene.canvas;if(!(i.clientWidth===0||i.clientHeight===0)){if(l(n)||(n=new d),t=t??ee.default,this._mode===ne.SCENE3D)n=$gt(this,e,t,n);else if(this._mode===ne.SCENE2D)n=Jgt(this,e,this._projection,n);else if(this._mode===ne.COLUMBUS_VIEW)n=t_t(this,e,this._projection,n);else return;return n}};var n_t=new d,i_t=new d,o_t=new d;function r_t(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=Math.tan(e.frustum.fovy*.5),a=e.frustum.aspectRatio*s,c=e.frustum.near,u=2/o*t.x-1,f=2/r*(r-t.y)-1,h=e.positionWC;d.clone(h,n.origin);let p=d.multiplyByScalar(e.directionWC,c,n_t);d.add(h,p,p);let _=d.multiplyByScalar(e.rightWC,u*c*a,i_t),m=d.multiplyByScalar(e.upWC,f*c*s,o_t),y=d.add(p,_,n.direction);return d.add(y,m,y),d.subtract(y,h,y),d.normalize(y,y),n}var uG=new d;function s_t(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=e.frustum,a=s.offCenterFrustum;l(a)&&(s=a);let c=2/o*t.x-1;c*=(s.right-s.left)*.5;let u=2/r*(r-t.y)-1;u*=(s.top-s.bottom)*.5;let f=n.origin;return d.clone(e.positionWC,f),d.multiplyByScalar(e.rightWC,c,uG),d.add(uG,f,f),d.multiplyByScalar(e.upWC,u,uG),d.add(uG,f,f),d.clone(e.directionWC,n.direction),n}Qt.prototype.getPickRay=function(e,t){l(t)||(t=new dn);let n=this._scene.canvas;if(n.clientWidth<=0||n.clientHeight<=0)return;let i=this.frustum;return l(i.aspectRatio)&&l(i.fov)&&l(i.near)?r_t(this,e,t):s_t(this,e,t)};var a_t=new d,c_t=new d;Qt.prototype.distanceToBoundingSphere=function(e){let t=d.subtract(this.positionWC,e.center,a_t),n=d.multiplyByScalar(this.directionWC,d.dot(t,this.directionWC),c_t);return Math.max(0,d.magnitude(n)-e.radius)};var l_t=new U;Qt.prototype.getPixelSize=function(e,t,n){let i=this.distanceToBoundingSphere(e),o=this.frustum.getPixelDimensions(t,n,i,this._scene.pixelRatio,l_t);return Math.max(o.x,o.y)};function u_t(e,t,n,i,o,r){let s=d.clone(t);n.y>i?s.y-=n.y-i:n.y<-i&&(s.y+=-i-n.y),n.z>o?s.z-=n.z-o:n.z<-o&&(s.z+=-o-n.z);function a(c){let u=d.lerp(t,s,c.time,new d);e.worldToCameraCoordinatesPoint(u,e.position)}return{easingFunction:Yr.EXPONENTIAL_OUT,startObject:{time:0},stopObject:{time:1},duration:r,update:a}}var f_t=new d,bTe=new d,d_t=new d,h_t=new d;function m_t(e,t){let n=e.position,i=e.direction,o=e.worldToCameraCoordinatesVector(d.UNIT_X,f_t),r=-d.dot(o,n)/d.dot(o,i),s=d.add(n,d.multiplyByScalar(i,r,bTe),bTe);e.cameraToWorldCoordinatesPoint(s,s),n=e.cameraToWorldCoordinatesPoint(e.position,d_t);let a=Math.tan(e.frustum.fovy*.5),c=e.frustum.aspectRatio*a,u=d.magnitude(d.subtract(n,s,h_t)),f=c*u,h=a*u,p=e._maxCoord.x,_=e._maxCoord.y,m=Math.max(f-p,p),y=Math.max(h-_,_);if(n.z<-m||n.z>m||n.y<-y||n.y>y){let b=s.y<-m||s.y>m,x=s.z<-y||s.z>y;if(b||x)return u_t(e,n,s,m,y,t)}}Qt.prototype.createCorrectPositionTween=function(e){if(this._mode===ne.COLUMBUS_VIEW)return m_t(this,e)};var p_t=new d,ra={destination:void 0,heading:void 0,pitch:void 0,roll:void 0,duration:void 0,complete:void 0,cancel:void 0,endTransform:void 0,maximumHeight:void 0,easingFunction:void 0};Qt.prototype.cancelFlight=function(){l(this._currentFlight)&&(this._currentFlight.cancelTween(),this._currentFlight=void 0)};Qt.prototype.completeFlight=function(){if(l(this._currentFlight)){this._currentFlight.cancelTween();let e={destination:void 0,orientation:{heading:void 0,pitch:void 0,roll:void 0}};e.destination=ra.destination,e.orientation.heading=ra.heading,e.orientation.pitch=ra.pitch,e.orientation.roll=ra.roll,this.setView(e),l(this._currentFlight.complete)&&this._currentFlight.complete(),this._currentFlight=void 0}};Qt.prototype.flyTo=function(e){e=e??G.EMPTY_OBJECT;let t=e.destination;if(this._mode===ne.MORPHING)return;this.cancelFlight();let i=t instanceof se;i&&(t=this.getRectangleCameraCoordinates(t,p_t));let o=e.orientation??G.EMPTY_OBJECT;if(l(o.direction)&&(o=DTe(this,t,o,qZ.orientation)),l(e.duration)&&e.duration<=0){let f=qZ;f.destination=e.destination,f.orientation.heading=o.heading,f.orientation.pitch=o.pitch,f.orientation.roll=o.roll,f.convert=e.convert,f.endTransform=e.endTransform,this.setView(f),typeof e.complete=="function"&&e.complete();return}let r=this,s;ra.destination=t,ra.heading=o.heading,ra.pitch=o.pitch,ra.roll=o.roll,ra.duration=e.duration,ra.complete=function(){s===r._currentFlight&&(r._currentFlight=void 0),l(e.complete)&&e.complete()},ra.cancel=e.cancel,ra.endTransform=e.endTransform,ra.convert=i?!1:e.convert,ra.maximumHeight=e.maximumHeight,ra.pitchAdjustHeight=e.pitchAdjustHeight,ra.flyOverLongitude=e.flyOverLongitude,ra.flyOverLongitudeWeight=e.flyOverLongitudeWeight,ra.easingFunction=e.easingFunction;let a=this._scene,c=pB.createTween(a,ra);if(c.duration===0){typeof c.complete=="function"&&c.complete();return}s=a.tweens.add(c),this._currentFlight=s;let u=this._scene.preloadFlightCamera;this._mode!==ne.SCENE2D&&(l(u)||(u=Qt.clone(this)),u.setView({destination:t,orientation:o}),this._scene.preloadFlightCullingVolume=u.frustum.computeCullingVolume(u.positionWC,u.directionWC,u.upWC))};function g_t(e,t){let n=e.frustum,i=Math.tan(n.fovy*.5),o=n.aspectRatio*i;return Math.max(t/o,t/i)}function __t(e,t){let n=e.frustum,i=n.offCenterFrustum;l(i)&&(n=i);let o,r,s=n.right/n.top,a=t*s;return t>a?(o=t,r=o/s):(r=t,o=a),Math.max(o,r)*1.5}var y_t=100;function FTe(e,t,n){n=cd.clone(l(n)?n:Qt.DEFAULT_OFFSET);let i=e._scene.screenSpaceCameraController.minimumZoomDistance,o=e._scene.screenSpaceCameraController.maximumZoomDistance,r=n.range;if(!l(r)||r===0){let s=t.radius;s===0?n.range=y_t:e.frustum instanceof on||e._mode===ne.SCENE2D?n.range=__t(e,s):n.range=g_t(e,s),n.range=D.clamp(n.range,i,o)}return n}Qt.prototype.viewBoundingSphere=function(e,t){t=FTe(this,e,t),this.lookAt(e.center,t)};var b_t=new N,x_t=new d,T_t=new d,C_t=new d,A_t=new d,E_t=new oe,S_t=new Pe,v_t=new Z;Qt.prototype.flyToBoundingSphere=function(e,t){t=t??G.EMPTY_OBJECT;let n=this._mode===ne.SCENE2D||this._mode===ne.COLUMBUS_VIEW;this._setTransform(N.IDENTITY);let i=FTe(this,e,t.offset),o;n?o=d.multiplyByScalar(d.UNIT_Z,i.range,x_t):o=LTe(i.heading,i.pitch,i.range);let s=this._scene.ellipsoid??ee.default,a=wt.eastNorthUpToFixedFrame(e.center,s,b_t);N.multiplyByPoint(a,o,o);let c,u;if(!n){if(c=d.subtract(e.center,o,T_t),d.normalize(c,c),u=N.multiplyByPointAsVector(a,d.UNIT_Z,C_t),1-Math.abs(d.dot(c,u))<D.EPSILON6){let h=Pe.fromAxisAngle(c,i.heading,S_t),p=Z.fromQuaternion(h,v_t);d.fromCartesian4(N.getColumn(a,1,E_t),u),Z.multiplyByVector(p,u,u)}let f=d.cross(c,u,A_t);d.cross(f,c,u),d.normalize(u,u)}this.flyTo({destination:o,orientation:{direction:c,up:u},duration:t.duration,complete:t.complete,cancel:t.cancel,endTransform:t.endTransform,maximumHeight:t.maximumHeight,easingFunction:t.easingFunction,flyOverLongitude:t.flyOverLongitude,flyOverLongitudeWeight:t.flyOverLongitudeWeight,pitchAdjustHeight:t.pitchAdjustHeight})};var xTe=new d,TTe=new d,jZ=new d,CTe=new d,_B=[new d,new d,new d,new d];function w_t(e,t){let n=t.radii,i=e.positionWC,o=d.multiplyComponents(t.oneOverRadii,i,xTe),r=d.magnitude(o),s=d.normalize(o,TTe),a,c;d.equalsEpsilon(s,d.UNIT_Z,D.EPSILON10)?(a=new d(0,1,0),c=new d(0,0,1)):(a=d.normalize(d.cross(d.UNIT_Z,s,jZ),jZ),c=d.normalize(d.cross(s,a,CTe),CTe));let u=Math.sqrt(d.magnitudeSquared(o)-1),f=d.multiplyByScalar(s,1/r,xTe),h=u/r,p=d.multiplyByScalar(a,h,TTe),_=d.multiplyByScalar(c,h,jZ),m=d.add(f,_,_B[0]);d.subtract(m,p,m),d.multiplyComponents(n,m,m);let y=d.subtract(f,_,_B[1]);d.subtract(y,p,y),d.multiplyComponents(n,y,y);let b=d.subtract(f,_,_B[2]);d.add(b,p,b),d.multiplyComponents(n,b,b);let x=d.add(f,_,_B[3]);return d.add(x,p,x),d.multiplyComponents(n,x,x),_B}var WZ=new U,I_t=new d,Y0=[new fe,new fe,new fe,new fe];function fG(e,t,n,i,o,r){WZ.x=e,WZ.y=t;let s=i.pickEllipsoid(WZ,o,I_t);return l(s)?(Y0[n]=o.cartesianToCartographic(s,Y0[n]),1):(Y0[n]=o.cartesianToCartographic(r[n],Y0[n]),0)}Qt.prototype.computeViewRectangle=function(e,t){e=e??ee.default;let n=this.frustum.computeCullingVolume(this.positionWC,this.directionWC,this.upWC),i=new ae(d.ZERO,e.maximumRadius);if(n.computeVisibility(i)===jt.OUTSIDE)return;let r=this._scene.canvas,s=r.clientWidth,a=r.clientHeight,c=0,u=w_t(this,e);if(c+=fG(0,0,0,this,e,u),c+=fG(0,a,1,this,e,u),c+=fG(s,a,2,this,e,u),c+=fG(s,0,3,this,e,u),c<2)return se.MAX_VALUE;t=se.fromCartographicArray(Y0,t);let f=0,h=Y0[3].longitude;for(let p=0;p<4;++p){let _=Y0[p].longitude,m=Math.abs(_-h);m>D.PI?f+=D.TWO_PI-m:f+=m,h=_}return D.equalsEpsilon(Math.abs(f),D.TWO_PI,D.EPSILON9)&&(t.west=-D.PI,t.east=D.PI,Y0[0].latitude>=0?t.north=D.PI_OVER_TWO:t.south=-D.PI_OVER_TWO),t};Qt.prototype.switchToPerspectiveFrustum=function(){if(this._mode===ne.SCENE2D||this.frustum instanceof wi)return;let e=this._scene;this.frustum=new wi,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=D.toRadians(60)};Qt.prototype.switchToOrthographicFrustum=function(){if(this._mode===ne.SCENE2D||this.frustum instanceof on)return;let e=wTe(this),t=this._scene;this.frustum=new on,this.frustum.aspectRatio=t.drawingBufferWidth/t.drawingBufferHeight,this.frustum.width=e};Qt.clone=function(e,t){return l(t)||(t=new Qt(e._scene)),d.clone(e.position,t.position),d.clone(e.direction,t.direction),d.clone(e.up,t.up),d.clone(e.right,t.right),N.clone(e._transform,t.transform),t._transformChanged=!0,t.frustum=e.frustum.clone(),t};var io=Qt;function D_t(e){this.pass=e.pass,this.commandList=e.commandList,this.camera=e.camera,this.cullingVolume=e.cullingVolume,this.ready=!1}var bd=D_t;var VTe=Go(du(),1),BTe=576,P_t=100,yB="#ffffff",gG="#48b";function HTe(e,t){this.credit=e,this.count=t??1}function R_t(e,t){let n=e.length;for(let i=0;i<n;i++){let o=e[i];if(_t.equals(o,t))return!0}return!1}function O_t(e){let t=e._previousCesiumCredit,n=e._currentCesiumCredit;_t.equals(n,t)||(l(t)&&e._cesiumCreditContainer.removeChild(t.element),l(n)&&e._cesiumCreditContainer.appendChild(n.element),e._previousCesiumCredit=n)}var GTe="cesium-credit-delimiter";function kTe(e){let t=document.createElement("span");return t.textContent=e,t.className=GTe,t}function zTe(e,t){if(l(t)){let n=document.createElement(t);n._creditId=e._creditId,n.appendChild(e),e=n}return e}function UTe(e,t,n,i){let o=e.childNodes,r=-1;t.sort(function(s,a){return a.count-s.count});for(let s=0;s<t.length;++s){let a=t[s].credit;if(l(a)){if(r=s,l(n)&&(r*=2,s>0)){let u=r-1;if(o.length<=u)e.appendChild(kTe(n));else{let f=o[u];f.className!==GTe&&e.replaceChild(kTe(n),f)}}let c=a.element;if(o.length<=r)e.appendChild(zTe(c,i));else{let u=o[r];u._creditId!==a._id&&e.replaceChild(zTe(c,i),u)}}}for(++r;r<o.length;)e.removeChild(o[r])}function M_t(e){let t=e._lightboxCredits,n=e.viewport.clientWidth,i=e.viewport.clientHeight;n!==e._lastViewportWidth&&(n<BTe?(t.className="cesium-credit-lightbox cesium-credit-lightbox-mobile",t.style.marginTop="0"):(t.className="cesium-credit-lightbox cesium-credit-lightbox-expanded",t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`),e._lastViewportWidth=n),n>=BTe&&i!==e._lastViewportHeight&&(t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`,e._lastViewportHeight=i)}function L_t(e){let t=` .cesium-credit-lightbox-overlay { display: none; z-index: 1; position: absolute; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(80, 80, 80, 0.8); } .cesium-credit-lightbox { background-color: #303336; color: ${yB}; position: relative; min-height: ${P_t}px; margin: auto; } .cesium-credit-lightbox > ul > li a, .cesium-credit-lightbox > ul > li a:visited, .cesium-credit-wrapper a, .cesium-credit-wrapper a:visited { color: ${yB}; } .cesium-credit-lightbox > ul > li a:hover { color: ${gG}; } .cesium-credit-lightbox.cesium-credit-lightbox-expanded { border: 1px solid #444; border-radius: 5px; max-width: 370px; } .cesium-credit-lightbox.cesium-credit-lightbox-mobile { height: 100%; width: 100%; } .cesium-credit-lightbox-title { padding: 20px 20px 0 20px; } .cesium-credit-lightbox-close { font-size: 18pt; cursor: pointer; position: absolute; top: 0; right: 6px; color: ${yB}; } .cesium-credit-lightbox-close:hover { color: ${gG}; } .cesium-credit-lightbox > ul { margin: 0; padding: 12px 20px 12px 40px; font-size: 13px; } .cesium-credit-lightbox > ul > li { padding-bottom: 6px; } .cesium-credit-lightbox > ul > li * { padding: 0; margin: 0; } .cesium-credit-expand-link { padding-left: 5px; cursor: pointer; text-decoration: underline; color: ${yB}; } .cesium-credit-expand-link:hover { color: ${gG}; } .cesium-credit-text { color: ${yB}; } .cesium-credit-delimiter { padding: 0 5px; } .cesium-credit-textContainer *, .cesium-credit-logoContainer * { display: inline; } .cesium-credit-textContainer a:hover { color: ${gG} } .cesium-credit-textContainer .cesium-credit-wrapper:first-of-type { padding-left: 5px; } `;function n(r){if(r.shadowRoot)return r.shadowRoot;if(r.getRootNode){let s=r.getRootNode();if(s instanceof ShadowRoot)return s}}let i=n(e)??document.head,o=document.createElement("style");o.innerHTML=t,i.appendChild(o)}function hr(e,t,n){let i=this;n=n??document.body;let o=document.createElement("div");o.className="cesium-credit-lightbox-overlay",n.appendChild(o);let r=document.createElement("div");r.className="cesium-credit-lightbox",o.appendChild(r);function s(m){r.contains(m.target)||i.hideLightbox()}o.addEventListener("click",s,!1);let a=document.createElement("div");a.className="cesium-credit-lightbox-title",a.textContent="Data provided by:",r.appendChild(a);let c=document.createElement("a");c.onclick=this.hideLightbox.bind(this),c.innerHTML="×",c.className="cesium-credit-lightbox-close",r.appendChild(c);let u=document.createElement("ul");r.appendChild(u);let f=document.createElement("div");f.className="cesium-credit-logoContainer",f.style.display="inline",e.appendChild(f);let h=document.createElement("div");h.className="cesium-credit-textContainer",h.style.display="inline",e.appendChild(h);let p=document.createElement("a");p.className="cesium-credit-expand-link",p.onclick=this.showLightbox.bind(this),p.textContent="Data attribution",e.appendChild(p),L_t(e);let _=_t.clone(hr.cesiumCredit);this._delimiter=t??"\u2022",this._screenContainer=h,this._cesiumCreditContainer=f,this._lastViewportHeight=void 0,this._lastViewportWidth=void 0,this._lightboxCredits=r,this._creditList=u,this._lightbox=o,this._hideLightbox=s,this._expandLink=p,this._expanded=!1,this._staticCredits=[],this._cesiumCredit=_,this._previousCesiumCredit=void 0,this._currentCesiumCredit=_,this._creditDisplayElementPool=[],this._creditDisplayElementIndex=0,this._currentFrameCredits={screenCredits:new Tt,lightboxCredits:new Tt},this._defaultCredit=void 0,this.viewport=n,this.container=e}function jTe(e,t,n,i){i=i??1;let o=t.get(n.id);if(l(o))o.count<Number.MAX_VALUE&&(o.count+=i);else{let r=e._creditDisplayElementPool,s=e._creditDisplayElementPoolIndex;s<r.length?(o=r[s],o.credit=n,o.count=i):(o=new HTe(n,i),r.push(o)),++e._creditDisplayElementPoolIndex,t.set(n.id,o)}}hr.prototype.addCreditToNextFrame=function(e){if(e.isIon()){l(this._defaultCredit)||(this._defaultCredit=_t.clone(WTe())),this._currentCesiumCredit=this._defaultCredit;return}let t;e.showOnScreen?t=this._currentFrameCredits.screenCredits:t=this._currentFrameCredits.lightboxCredits,jTe(this,t,e)};hr.prototype.addStaticCredit=function(e){let t=this._staticCredits;R_t(t,e)||t.push(e)};hr.prototype.removeStaticCredit=function(e){let t=this._staticCredits,n=t.indexOf(e);n!==-1&&t.splice(n,1)};hr.prototype.showLightbox=function(){this._lightbox.style.display="block",this._expanded=!0};hr.prototype.hideLightbox=function(){this._lightbox.style.display="none",this._expanded=!1};hr.prototype.update=function(){this._expanded&&M_t(this)};hr.prototype.beginFrame=function(){let e=this._currentFrameCredits;this._creditDisplayElementPoolIndex=0;let t=e.screenCredits,n=e.lightboxCredits;t.removeAll(),n.removeAll();let i=this._staticCredits;for(let o=0;o<i.length;++o){let r=i[o],s=r.showOnScreen?t:n;r.isIon()&&_t.equals(hr.cesiumCredit,this._cesiumCredit)||jTe(this,s,r,Number.MAX_VALUE)}_t.equals(hr.cesiumCredit,this._cesiumCredit)||(this._cesiumCredit=_t.clone(hr.cesiumCredit)),this._currentCesiumCredit=this._cesiumCredit};hr.prototype.endFrame=function(){let e=this._currentFrameCredits.screenCredits.values;UTe(this._screenContainer,e,this._delimiter,void 0);let t=this._currentFrameCredits.lightboxCredits.values;this._expandLink.style.display=t.length>0?"inline":"none",UTe(this._creditList,t,void 0,"li"),O_t(this)};hr.prototype.destroy=function(){return this._lightbox.removeEventListener("click",this._hideLightbox,!1),this.container.removeChild(this._cesiumCreditContainer),this.container.removeChild(this._screenContainer),this.container.removeChild(this._expandLink),this.viewport.removeChild(this._lightbox),le(this)};hr.prototype.isDestroyed=function(){return!1};hr._cesiumCredit=void 0;hr._cesiumCreditInitialized=!1;var _G;function WTe(){if(!l(_G)){let e=Jt("Assets/Images/ion-credit.png");e.indexOf("http://")!==0&&e.indexOf("https://")!==0&&e.indexOf("data:")!==0&&(e=new VTe.default(e).path()),_G=new _t(`<a href="https://cesium.com/" target="_blank"><img src="${e}" style="vertical-align: -7px" title="Cesium ion"/></a>`,!0)}return hr._cesiumCreditInitialized||(hr._cesiumCredit=_G,hr._cesiumCreditInitialized=!0),_G}Object.defineProperties(hr,{cesiumCredit:{get:function(){return WTe(),hr._cesiumCredit},set:function(e){hr._cesiumCredit=e,hr._cesiumCreditInitialized=!0}}});hr.CreditDisplayElement=HTe;var bB=hr;function yG(e){e=e??G.EMPTY_OBJECT,this._camera=e.camera,this._frustumSplits=e.frustumSplits,this._color=e.color??V.CYAN,this._updateOnChange=e.updateOnChange??!0,this.show=e.show??!0,this.id=e.id,this._id=void 0,this._outlinePrimitives=[],this._planesPrimitives=[]}var N_t=new d,F_t=new Z,B_t=new Pe,k_t=new wi,z_t=new yl,U_t=new on,V_t=new Mr,H_t=new V,G_t=[1,1e5];yG.prototype.update=function(e){if(!this.show)return;let t=this._planesPrimitives,n=this._outlinePrimitives,i,o;if(this._updateOnChange){for(o=t.length,i=0;i<o;++i)n[i]=n[i]&&n[i].destroy(),t[i]=t[i]&&t[i].destroy();t.length=0,n.length=0}if(t.length===0){let r=this._camera,s=r.frustum,a;s instanceof wi?a=k_t:s instanceof yl?a=z_t:s instanceof on?a=U_t:a=V_t,a=s.clone(a);let c,u=this._frustumSplits;!l(u)||u.length<=1?(u=G_t,u[0]=this._camera.frustum.near,u[1]=this._camera.frustum.far,c=1):c=u.length-1;let f=r.positionWC,h=r.directionWC,p=r.upWC,_=r.rightWC;_=d.negate(_,N_t);let m=F_t;Z.setColumn(m,0,_,m),Z.setColumn(m,1,p,m),Z.setColumn(m,2,h,m);let y=Pe.fromRotationMatrix(m,B_t);for(t.length=n.length=c,i=0;i<c;++i)a.near=u[i],a.far=u[i+1],t[i]=new vn({geometryInstances:new Ct({geometry:new eC({origin:f,orientation:y,frustum:a,_drawNearPlane:i===0}),attributes:{color:Gt.fromColor(V.fromAlpha(this._color,.1,H_t))},id:this.id,pickPrimitive:this}),appearance:new sn({translucent:!0,flat:!0}),asynchronous:!1}),n[i]=new vn({geometryInstances:new Ct({geometry:new i2({origin:f,orientation:y,frustum:a,_drawNearPlane:i===0}),attributes:{color:Gt.fromColor(this._color)},id:this.id,pickPrimitive:this}),appearance:new sn({translucent:!1,flat:!0}),asynchronous:!1})}for(o=t.length,i=0;i<o;++i)n[i].update(e),t[i].update(e)};yG.prototype.isDestroyed=function(){return!1};yG.prototype.destroy=function(){let e=this._planesPrimitives.length;for(let t=0;t<e;++t)this._outlinePrimitives[t]=this._outlinePrimitives[t]&&this._outlinePrimitives[t].destroy(),this._planesPrimitives[t]=this._planesPrimitives[t]&&this._planesPrimitives[t].destroy();return le(this)};var cp=yG;function TB(e){this._rs=void 0,this._sp=void 0,this._va=void 0,this._command=void 0,this._mode=void 0,this._useLogDepth=!1,this._ellipsoidOffset=e??0}var xB=Ut.supportsTypedArrays()?new Float32Array(12):[],qTe=new d,YTe=new d,ZZ=new d,XTe=new d,bG=new d;function j_t(e,t){let n=e.radii,i=t.camera,o,r,s;if(i.frustum instanceof on)o=d.ZERO,r=i.rightWC,s=i.upWC;else{let h=i.positionWC,p=d.multiplyComponents(e.oneOverRadii,h,qTe),_=d.normalize(p,YTe),m=d.normalize(d.cross(d.UNIT_Z,p,ZZ),ZZ),y=d.normalize(d.cross(_,m,XTe),XTe),b=d.magnitude(p),x=Math.sqrt(b*b-1);o=d.multiplyByScalar(_,1/b,qTe);let C=x/b;r=d.multiplyByScalar(m,C,YTe),s=d.multiplyByScalar(y,C,ZZ)}let a=d.add(o,s,bG);d.subtract(a,r,a),d.multiplyComponents(n,a,a),d.pack(a,xB,0);let c=d.subtract(o,s,bG);d.subtract(c,r,c),d.multiplyComponents(n,c,c),d.pack(c,xB,3);let u=d.add(o,s,bG);d.add(u,r,u),d.multiplyComponents(n,u,u),d.pack(u,xB,6);let f=d.subtract(o,s,bG);return d.add(f,r,f),d.multiplyComponents(n,f,f),d.pack(f,xB,9),xB}TB.prototype.update=function(e){if(this._mode=e.mode,e.mode!==ne.SCENE3D)return;let t=e.context,n=e.mapProjection.ellipsoid.radii,i=new ee(n.x+this._ellipsoidOffset,n.y+this._ellipsoidOffset,n.z+this._ellipsoidOffset),o=e.useLogDepth;if(l(this._command)||(this._rs=Ne.fromCache({cull:{enabled:!0},depthTest:{enabled:!0},colorMask:{red:!1,green:!1,blue:!1,alpha:!1}}),this._command=new Xe({renderState:this._rs,boundingVolume:new ae(d.ZERO,i.maximumRadius),pass:Se.OPAQUE,owner:this})),!l(this._sp)||this._useLogDepth!==o){this._useLogDepth=o;let s=new Be({sources:[E2]}),a=new Be({sources:[A2]});o&&(a.defines.push("LOG_DEPTH"),s.defines.push("LOG_DEPTH")),this._sp=Zt.replaceCache({shaderProgram:this._sp,context:t,vertexShaderSource:s,fragmentShaderSource:a,attributeLocations:{position:0}}),this._command.shaderProgram=this._sp}let r=j_t(i,e);if(l(this._va))this._va.getAttribute(0).vertexBuffer.copyFromArrayView(r);else{let s=new rt({attributes:{position:new Ee({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:r})},indices:[0,1,2,2,1,3],primitiveType:Re.TRIANGLES});this._va=ei.fromGeometry({context:t,geometry:s,attributeLocations:{position:0},bufferUsage:Le.DYNAMIC_DRAW}),this._command.vertexArray=this._va}};TB.prototype.execute=function(e,t){this._mode===ne.SCENE3D&&this._command.execute(e,t)};TB.prototype.isDestroyed=function(){return!1};TB.prototype.destroy=function(){this._sp=this._sp&&this._sp.destroy(),this._va=this._va&&this._va.destroy()};var CB=TB;function Bv(){}var W_t=/\bgl_FragDepth\b/,q_t=/\bdiscard\b/;function Y_t(e,t){let n=e.shaderCache.getDerivedShaderProgram(t,"depthOnly");if(l(n))return n;let i=t.fragmentShaderSource,o=!1,r=i.sources;for(let a=0;a<r.length;++a)if(W_t.test(r[a])||q_t.test(r[a])){o=!0;break}let s=i.defines.indexOf("LOG_DEPTH")>=0;if(!o&&!s){let a=`void main() { out_FragColor = vec4(1.0); } `;i=new Be({sources:[a]})}else if(!o&&s){let a=`void main() { out_FragColor = vec4(1.0); czm_writeLogDepth(); 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$_t(e,t){if(t.fragmentShaderSource.defines.indexOf("LOG_DEPTH_READ_ONLY")>=0)return t;let i=e.shaderCache.getDerivedShaderProgram(t,"logDepth");if(l(i))return i;let o=t._attributeLocations,r=t.vertexShaderSource.clone(),s=t.fragmentShaderSource.clone();r.defines=l(r.defines)?r.defines.slice(0):[],r.defines.push("LOG_DEPTH"),s.defines=l(s.defines)?s.defines.slice(0):[],s.defines.push("LOG_DEPTH");let a=!1,c=r.sources;for(let f=0;f<c.length;++f)if(Z_t.test(c[f])){a=!0;break}if(!a){for(let h=0;h<c.length;++h)c[h]=Be.replaceMain(c[h],"czm_log_depth_main");c.push(` void main() { czm_log_depth_main(); czm_vertexLogDepth(); } `)}c=s.sources,a=!1;for(let f=0;f<c.length;++f)K_t.test(c[f])&&(a=!0);s.defines.indexOf("LOG_DEPTH_WRITE")!==-1&&(a=!0);let u="";if(!a){for(let f=0;f<c.length;f++)c[f]=Be.replaceMain(c[f],"czm_log_depth_main");u=` void main() { czm_log_depth_main(); czm_writeLogDepth(); } `}return c.push(u),e.shaderCache.createDerivedShaderProgram(t,"logDepth",{vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:o})}Bv.createLogDepthCommand=function(e,t,n){l(n)||(n={});let i=n.command?.shaderProgram;return n.command=Xe.shallowClone(e,n.command),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=$_t(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};function Q_t(e,t,n){let i=e.shaderCache.getDerivedShaderProgram(t,"pick");if(l(i))return i;let o=t._attributeLocations,{sources:r,defines:s}=t.fragmentShaderSource,c=r.some(_=>_.includes("out_FragData"))?"out_FragData_0":"out_FragColor",u=`void main () { czm_non_pick_main(); if (${c}.a == 0.0) { discard; } ${c} = ${n}; } `,f=r.length,h=new Array(f+1);for(let _=0;_<f;++_)h[_]=Be.replaceMain(r[_],"czm_non_pick_main");h[f]=u;let p=new Be({sources:h,defines:s});return e.shaderCache.createDerivedShaderProgram(t,"pick",{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:p,attributeLocations:o})}function KTe(e,t){let n=e.picking.pickRenderStateCache,i=n[t.id];if(l(i))return i;let o=Ne.getState(t);o.blending.enabled=!1,o.depthMask=!0;let r=Ne.fromCache(o);return n[t.id]=r,r}Bv.createPickDerivedCommand=function(e,t,n,i){l(i)||(i={});let o=i.pickCommand?.shaderProgram,r=i.pickCommand?.renderState;return i.pickCommand=Xe.shallowClone(t,i.pickCommand),!l(o)||i.shaderProgramId!==t.shaderProgram.id?(i.pickCommand.shaderProgram=Q_t(n,t.shaderProgram,t.pickId),i.pickCommand.renderState=KTe(e,t.renderState),i.shaderProgramId=t.shaderProgram.id):(i.pickCommand.shaderProgram=o,i.pickCommand.renderState=r),i};function Fv(e,t,n){let i=e.length;for(let o=0;o<i;o++)e[o].trimStart().split(/\s+/)[0]===t&&(e[o]=`${t} ${n}`)}function ZTe(e){return e.isArray?e.arrayLength:ot.getComponentCount(e.type)}function J_t(e){let t=ZTe(e);return e.normalized?t===1?"float":`vec${t}`:t===1?"int":`ivec${t}`}function $Te(e,t,n){return`((${e} - float(${t})) / float(${n}))`}function QTe(e,t){let n=Rt.getMaximum(t);return`(${e}) / float(${n})`}function eyt(e,t){let n="float(value)";if(t.hasValueTransform){let i=t.offset,o=t.scale;n=$Te(n,i,o)}return e.normalized||(n=QTe(n,e.componentType)),n}function tyt(e,t,n){let o=`float(${`value.${n}`})`;if(t.hasValueTransform){let r=t.offset[n],s=t.scale[n];o=$Te(o,r,s)}return e.normalized||(o=QTe(o,e.componentType)),o}function nyt(e,t,n){let i=n.schemaId,o=n.className,r=n.propertyName,s=`pickMetadata-${i}-${o}-${r}`,a=e.shaderCache.getDerivedShaderProgram(t,s);if(l(a))return a;let c=n.metadataProperty,u=n.classProperty,f=J_t(u),h=["0.0","0.0","0.0","0.0"],p=ZTe(u);if(p===1)h[0]=eyt(u,c);else{let b=["x","y","z","w"];for(let x=0;x<p;x++)h[x]=tyt(u,c,b[x])}let 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i=t._attributeLocations,o=t.vertexShaderSource.clone(),r=t.fragmentShaderSource.clone();return o.defines=l(o.defines)?o.defines.slice(0):[],o.defines.push("HDR"),r.defines=l(r.defines)?r.defines.slice(0):[],r.defines.push("HDR"),e.shaderCache.createDerivedShaderProgram(t,"HDR",{vertexShaderSource:o,fragmentShaderSource:r,attributeLocations:i})}Bv.createHdrCommand=function(e,t,n){l(n)||(n={});let i=n.command?.shaderProgram;return n.command=Xe.shallowClone(e,n.command),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=iyt(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};var lp=Bv;function xG(e){this._scene=e,this._lastAlpha=void 0,this._lastBeta=void 0,this._lastGamma=void 0,this._alpha=void 0,this._beta=void 0,this._gamma=void 0;let t=this;function n(i){let o=i.alpha;if(!l(o)){t._alpha=void 0,t._beta=void 0,t._gamma=void 0;return}t._alpha=D.toRadians(o),t._beta=D.toRadians(i.beta),t._gamma=D.toRadians(i.gamma)}window.addEventListener("deviceorientation",n,!1),this._removeListener=function(){window.removeEventListener("deviceorientation",n,!1)}}var oyt=new Pe,JTe=new Pe,ryt=new Z;function syt(e,t,n,i){let o=e.direction,r=e.right,s=e.up,a=Pe.fromAxisAngle(o,n,JTe),c=Pe.fromAxisAngle(r,i,oyt),u=Pe.multiply(c,a,c),f=Pe.fromAxisAngle(s,t,JTe);Pe.multiply(f,u,u);let h=Z.fromQuaternion(u,ryt);Z.multiplyByVector(h,r,r),Z.multiplyByVector(h,s,s),Z.multiplyByVector(h,o,o)}xG.prototype.update=function(){if(!l(this._alpha))return;l(this._lastAlpha)||(this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma);let e=this._lastAlpha-this._alpha,t=this._lastBeta-this._beta,n=this._lastGamma-this._gamma;syt(this._scene.camera,-e,t,n),this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma};xG.prototype.isDestroyed=function(){return!1};xG.prototype.destroy=function(){return this._removeListener(),le(this)};var AB=xG;function $Z(){this.enabled=!0,this.renderable=!0,this.density=6e-4,this.heightScalar=.001,this._heightFalloff=.59,this.maxHeight=8e5,this.visualDensityScalar=.15,this.screenSpaceErrorFactor=2,this.minimumBrightness=.03}Object.defineProperties($Z.prototype,{heightFalloff:{get:function(){return this._heightFalloff},set:function(e){this._heightFalloff=e}}});var ayt=new d;$Z.prototype.update=function(e){if(!(e.fog.enabled=this.enabled))return;e.fog.renderable=this.renderable;let n=e.camera,i=n.positionCartographic;if(!l(i)||i.height>this.maxHeight||e.mode!==ne.SCENE3D){e.fog.enabled=!1,e.fog.density=0;return}let o=i.height,r=this.density*this.heightScalar*Math.pow(Math.max(o/this.maxHeight,D.EPSILON4),-Math.max(this._heightFalloff,0)),s=d.normalize(n.positionWC,ayt),a=Math.abs(d.dot(n.directionWC,s));r*=1-a,e.fog.density=r,e.fog.visualDensityScalar=this.visualDensityScalar,e.fog.sse=this.screenSpaceErrorFactor,e.fog.minimumBrightness=this.minimumBrightness};var EB=$Z;function cyt(e,t,n){this.context=e,this.commandList=[],this.shadowMaps=[],this.brdfLutGenerator=void 0,this.environmentMap=void 0,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this.specularEnvironmentMapsMaximumLOD=void 0,this.mode=ne.SCENE3D,this.morphTime=ne.getMorphTime(ne.SCENE3D),this.frameNumber=0,this.newFrame=!1,this.time=void 0,this.jobScheduler=n,this.mapProjection=void 0,this.camera=void 0,this.cameraUnderground=!1,this.globeTranslucencyState=void 0,this.cullingVolume=void 0,this.occluder=void 0,this.maximumScreenSpaceError=void 0,this.pixelRatio=1,this.passes={render:!1,pick:!1,pickVoxel:!1,depth:!1,postProcess:!1,offscreen:!1},this.creditDisplay=t,this.afterRender=[],this.scene3DOnly=!1,this.fog={enabled:!1,renderable:!1,density:void 0,visualDensityScalar:void 0,sse:void 0,minimumBrightness:void 0},this.atmosphere=void 0,this.verticalExaggeration=1,this.verticalExaggerationRelativeHeight=0,this.shadowState={shadowsEnabled:!0,shadowMaps:[],lightShadowMaps:[],nearPlane:1,farPlane:5e3,closestObjectSize:1e3,lastDirtyTime:0,outOfView:!0},this.splitPosition=0,this.frustumSplits=[],this.backgroundColor=void 0,this.light=void 0,this.minimumDisableDepthTestDistance=void 0,this.invertClassification=!1,this.invertClassificationColor=void 0,this.useLogDepth=!1,this.tilesetPassState=void 0,this.minimumTerrainHeight=0,this.pickingMetadata=!1,this.pickedMetadataInfo=void 0}var SB=cyt;var Ea={OPAQUE_FRONT_FACE:0,OPAQUE_BACK_FACE:1,DEPTH_ONLY_FRONT_FACE:2,DEPTH_ONLY_BACK_FACE:3,DEPTH_ONLY_FRONT_AND_BACK_FACE:4,TRANSLUCENT_FRONT_FACE:5,TRANSLUCENT_BACK_FACE:6,TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:7,TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:8,PICK_FRONT_FACE:9,PICK_BACK_FACE:10,DERIVED_COMMANDS_MAXIMUM_LENGTH:11},hC=Ea.DERIVED_COMMANDS_MAXIMUM_LENGTH,lCe=["opaqueFrontFaceCommand","opaqueBackFaceCommand","depthOnlyFrontFaceCommand","depthOnlyBackFaceCommand","depthOnlyFrontAndBackFaceCommand","translucentFrontFaceCommand","translucentBackFaceCommand","translucentFrontFaceManualDepthTestCommand","translucentBackFaceManualDepthTestCommand","pickFrontFaceCommand","pickBackFaceCommand"];function mC(){this._frontFaceAlphaByDistance=new Ft(0,1,0,1),this._backFaceAlphaByDistance=new Ft(0,1,0,1),this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._requiresManualDepthTest=!1,this._sunVisibleThroughGlobe=!1,this._environmentVisible=!1,this._useDepthPlane=!1,this._numberOfTextureUniforms=0,this._globeTranslucencyFramebuffer=void 0,this._rectangle=se.clone(se.MAX_VALUE),this._derivedCommandKey=0,this._derivedCommandsDirty=!1,this._derivedCommandPacks=void 0,this._derivedCommandTypes=new Array(hC),this._derivedBlendCommandTypes=new Array(hC),this._derivedPickCommandTypes=new Array(hC),this._derivedCommandTypesToUpdate=new Array(hC),this._derivedCommandsLength=0,this._derivedBlendCommandsLength=0,this._derivedPickCommandsLength=0,this._derivedCommandsToUpdateLength=0}Object.defineProperties(mC.prototype,{frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance}},translucent:{get:function(){return this._frontFaceTranslucent}},sunVisibleThroughGlobe:{get:function(){return this._sunVisibleThroughGlobe}},environmentVisible:{get:function(){return this._environmentVisible}},useDepthPlane:{get:function(){return this._useDepthPlane}},numberOfTextureUniforms:{get:function(){return this._numberOfTextureUniforms}},rectangle:{get:function(){return this._rectangle}}});mC.prototype.update=function(e){let t=e.globe;if(!l(t)||!t.show){this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._sunVisibleThroughGlobe=!0,this._environmentVisible=!0,this._useDepthPlane=!1;return}this._frontFaceAlphaByDistance=eCe(t.translucency.enabled,t.translucency.frontFaceAlpha,t.translucency.frontFaceAlphaByDistance,this._frontFaceAlphaByDistance),this._backFaceAlphaByDistance=eCe(t.translucency.enabled,t.translucency.backFaceAlpha,t.translucency.backFaceAlphaByDistance,this._backFaceAlphaByDistance),this._frontFaceTranslucent=tCe(t.translucency.enabled,this._frontFaceAlphaByDistance,t),this._backFaceTranslucent=tCe(t.translucency.enabled,this._backFaceAlphaByDistance,t),this._requiresManualDepthTest=dyt(this,e,t),this._sunVisibleThroughGlobe=lyt(this,e),this._environmentVisible=uyt(this,e),this._useDepthPlane=fyt(this,e),this._numberOfTextureUniforms=hyt(this),this._rectangle=se.clone(t.translucency.rectangle,this._rectangle),myt(this,e)};function eCe(e,t,n,i){return e?l(n)?(Ft.clone(n,i),i.nearValue*=t,i.farValue*=t,i):(i.nearValue=t,i.farValue=t,i):(i.nearValue=1,i.farValue=1,i)}function tCe(e,t,n){return e&&(n.baseColor.alpha<1||t.nearValue<1||t.farValue<1)}function lyt(e,t){let n=e._frontFaceTranslucent,i=e._backFaceTranslucent;return n&&(t.cameraUnderground||i)}function uyt(e,t){return!t.cameraUnderground||e._frontFaceTranslucent}function fyt(e,t){return!t.cameraUnderground&&!e._frontFaceTranslucent}function dyt(e,t,n){return e._frontFaceTranslucent&&!e._backFaceTranslucent&&!n.depthTestAgainstTerrain&&t.mode!==ne.SCENE2D&&t.context.depthTexture}function hyt(e){let t=0;return e._frontFaceTranslucent&&++t,e._requiresManualDepthTest&&++t,t}function myt(e,t){e._derivedCommandsLength=QZ(e,t,!1,!1,e._derivedCommandTypes),e._derivedBlendCommandsLength=QZ(e,t,!0,!1,e._derivedBlendCommandTypes),e._derivedPickCommandsLength=QZ(e,t,!1,!0,e._derivedPickCommandTypes);let n,i=0;for(n=0;n<e._derivedCommandsLength;++n)i|=1<<e._derivedCommandTypes[n];for(n=0;n<e._derivedBlendCommandsLength;++n)i|=1<<e._derivedBlendCommandTypes[n];for(n=0;n<e._derivedPickCommandsLength;++n)i|=1<<e._derivedPickCommandTypes[n];let o=0;for(n=0;n<hC;++n)(i&1<<n)>0&&(e._derivedCommandTypesToUpdate[o++]=n);e._derivedCommandsToUpdateLength=o;let r=i!==e._derivedCommandKey;e._derivedCommandKey=i,e._derivedCommandsDirty=r,!l(e._derivedCommandPacks)&&e._frontFaceTranslucent&&(e._derivedCommandPacks=Dyt())}function QZ(e,t,n,i,o){let r=0,s=e._frontFaceTranslucent,a=e._backFaceTranslucent;if(!s)return r;let c=t.cameraUnderground,u=e._requiresManualDepthTest,f=i?Ea.PICK_FRONT_FACE:u?Ea.TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:Ea.TRANSLUCENT_FRONT_FACE,h=i?Ea.PICK_BACK_FACE:u?Ea.TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:Ea.TRANSLUCENT_BACK_FACE;return t.mode===ne.SCENE2D?(o[r++]=Ea.DEPTH_ONLY_FRONT_FACE,o[r++]=f,r):(a?(n||(o[r++]=Ea.DEPTH_ONLY_FRONT_AND_BACK_FACE),c?(o[r++]=f,o[r++]=h):(o[r++]=h,o[r++]=f)):c?(n||(o[r++]=Ea.DEPTH_ONLY_BACK_FACE),o[r++]=Ea.OPAQUE_FRONT_FACE,o[r++]=h):(n||(o[r++]=Ea.DEPTH_ONLY_FRONT_FACE),o[r++]=Ea.OPAQUE_BACK_FACE,o[r++]=f),r)}function xd(e,t){let n=e.indexOf(t);n>-1&&e.splice(n,1)}function nCe(e,t){return e.indexOf(t)>-1}function pyt(e,t){xd(e.defines,"TRANSLUCENT"),xd(t.defines,"TRANSLUCENT")}function gyt(e,t){xd(e.defines,"GROUND_ATMOSPHERE"),xd(t.defines,"GROUND_ATMOSPHERE"),xd(e.defines,"FOG"),xd(t.defines,"FOG"),xd(e.defines,"TRANSLUCENT"),xd(t.defines,"TRANSLUCENT")}function JZ(e,t){if(nCe(t.defines,"TILE_LIMIT_RECTANGLE")||nCe(t.defines,"ENABLE_CLIPPING_PLANES"))return;let n=`void main() { out_FragColor = vec4(1.0); } `;t.sources=[n]}function e$(e,t){let n=t.sources,i=n.length;for(let r=0;r<i;++r)n[r]=Be.replaceMain(n[r],"czm_globe_translucency_main");n.push(` uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; #ifdef MANUAL_DEPTH_TEST float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth != 0.0) { vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); float depthEC = eyeCoordinate.z / eyeCoordinate.w; if (v_positionEC.z < depthEC) { discard; } } #endif czm_globe_translucency_main(); vec4 classificationColor = texture(u_classificationTexture, st); if (classificationColor.a > 0.0) { // Reverse premultiplication process to get the correct composited result of the classification primitives classificationColor.rgb /= classificationColor.a; } out_FragColor = classificationColor * vec4(classificationColor.aaa, 1.0) + out_FragColor * (1.0 - classificationColor.a); } `)}function uCe(e,t){e$(e,t),xd(e.defines,"GROUND_ATMOSPHERE"),xd(t.defines,"GROUND_ATMOSPHERE"),xd(e.defines,"FOG"),xd(t.defines,"FOG")}function _yt(e,t){e$(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function yyt(e,t){uCe(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function iCe(e,t){let n=`uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; vec4 pickColor = texture(u_classificationTexture, st); if (pickColor == vec4(0.0)) { discard; } out_FragColor = pickColor; } `;t.sources=[n]}function byt(e,t,n,i,o,r){if(!l(o))return t;if(!i&&l(n))return n;let s=e.shaderCache.getDerivedShaderProgram(t,r);if(!l(s)){let a=t._attributeLocations,c=t.vertexShaderSource.clone(),u=t.fragmentShaderSource.clone();c.defines=l(c.defines)?c.defines.slice(0):[],u.defines=l(u.defines)?u.defines.slice(0):[],o(c,u),s=e.shaderCache.createDerivedShaderProgram(t,r,{vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:a})}return s}function xyt(e){e.cull.face=bi.BACK,e.cull.enabled=!0}function Tyt(e){e.cull.face=bi.FRONT,e.cull.enabled=!0}function Cyt(e){e.cull.face=bi.BACK,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function Ayt(e){e.cull.face=bi.FRONT,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function Eyt(e){e.cull.enabled=!1,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function oCe(e){e.cull.face=bi.BACK,e.cull.enabled=!0,e.depthMask=!1,e.blending=an.ALPHA_BLEND}function rCe(e){e.cull.face=bi.FRONT,e.cull.enabled=!0,e.depthMask=!1,e.blending=an.ALPHA_BLEND}function Syt(e){e.cull.face=bi.BACK,e.cull.enabled=!0,e.blending.enabled=!1}function vyt(e){e.cull.face=bi.FRONT,e.cull.enabled=!0,e.blending.enabled=!1}function wyt(e,t,n,i,o){if(!l(i))return e;if(!n&&l(t))return t;let r=o[e.id];if(!l(r)){let s=Ne.getState(e);i(s),r=Ne.fromCache(s),o[e.id]=r}return r}function kv(e){return{u_classificationTexture:function(){return e._globeTranslucencyFramebuffer.classificationTexture}}}function Iyt(e,t,n,i,o){return l(o)?!i&&l(n)?n:ht(t,o(e),!1):t}function $h(e){this.pass=e.pass,this.pickOnly=e.pickOnly,this.getShaderProgramFunction=e.getShaderProgramFunction,this.getRenderStateFunction=e.getRenderStateFunction,this.getUniformMapFunction=e.getUniformMapFunction,this.renderStateCache={}}function Dyt(){return[new $h({pass:Se.GLOBE,pickOnly:!1,getShaderProgramFunction:pyt,getRenderStateFunction:xyt,getUniformMapFunction:void 0}),new $h({pass:Se.GLOBE,pickOnly:!1,getShaderProgramFunction:gyt,getRenderStateFunction:Tyt,getUniformMapFunction:void 0}),new $h({pass:Se.GLOBE,pickOnly:!1,getShaderProgramFunction:JZ,getRenderStateFunction:Cyt,getUniformMapFunction:void 0}),new $h({pass:Se.GLOBE,pickOnly:!1,getShaderProgramFunction:JZ,getRenderStateFunction:Ayt,getUniformMapFunction:void 0}),new $h({pass:Se.GLOBE,pickOnly:!1,getShaderProgramFunction:JZ,getRenderStateFunction:Eyt,getUniformMapFunction:void 0}),new $h({pass:Se.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:e$,getRenderStateFunction:oCe,getUniformMapFunction:kv}),new $h({pass:Se.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:uCe,getRenderStateFunction:rCe,getUniformMapFunction:kv}),new $h({pass:Se.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:_yt,getRenderStateFunction:oCe,getUniformMapFunction:kv}),new $h({pass:Se.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:yyt,getRenderStateFunction:rCe,getUniformMapFunction:kv}),new $h({pass:Se.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:iCe,getRenderStateFunction:Syt,getUniformMapFunction:kv}),new $h({pass:Se.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:iCe,getRenderStateFunction:vyt,getUniformMapFunction:kv})]}var sCe=new Array(hC),aCe=new Array(hC);mC.prototype.updateDerivedCommands=function(e,t){let n=this._derivedCommandTypesToUpdate,i=this._derivedCommandsToUpdateLength;if(i!==0){for(let o=0;o<i;++o)aCe[o]=this._derivedCommandPacks[n[o]],sCe[o]=lCe[n[o]];Pyt(this,e,i,n,sCe,aCe,t)}};function Pyt(e,t,n,i,o,r,s){let a=t.derivedCommands.globeTranslucency,c=e._derivedCommandsDirty;if(t.dirty||!l(a)||c){t.dirty=!1,l(a)||(a={},t.derivedCommands.globeTranslucency=a);let u=s.frameNumber,f=a.uniformMapDirtyFrame??0,h=a.shaderProgramDirtyFrame??0,p=a.renderStateDirtyFrame??0,_=a.uniformMap!==t.uniformMap,m=a.shaderProgramId!==t.shaderProgram.id,y=a.renderStateId!==t.renderState.id;_&&(a.uniformMapDirtyFrame=u),m&&(a.shaderProgramDirtyFrame=u),y&&(a.renderStateDirtyFrame=u),a.uniformMap=t.uniformMap,a.shaderProgramId=t.shaderProgram.id,a.renderStateId=t.renderState.id;for(let b=0;b<n;++b){let x=r[b],C=i[b],T=o[b],A=a[T],S,w,R;l(A)?(S=A.uniformMap,w=A.shaderProgram,R=A.renderState):(S=void 0,w=void 0,R=void 0),A=Xe.shallowClone(t,A),a[T]=A;let P=A.derivedCommands.uniformMapDirtyFrame??0,O=A.derivedCommands.shaderProgramDirtyFrame??0,L=A.derivedCommands.renderStateDirtyFrame??0,g=_||P<f,E=m||O<h,v=y||L<p;g&&(A.derivedCommands.uniformMapDirtyFrame=u),E&&(A.derivedCommands.shaderProgramDirtyFrame=u),v&&(A.derivedCommands.renderStateDirtyFrame=u),A.derivedCommands.type=C,A.pass=x.pass,A.pickOnly=x.pickOnly,A.uniformMap=Iyt(e,t.uniformMap,S,g,x.getUniformMapFunction),A.shaderProgram=byt(s.context,t.shaderProgram,w,E,x.getShaderProgramFunction,T),A.renderState=wyt(t.renderState,R,v,x.getRenderStateFunction,x.renderStateCache)}}}mC.prototype.pushDerivedCommands=function(e,t,n){let i=n.passes.pick||n.passes.pickVoxel;if(i&&t)return;let o=this._derivedCommandTypes,r=this._derivedCommandsLength;if(i?(o=this._derivedPickCommandTypes,r=this._derivedPickCommandsLength):t&&(o=this._derivedBlendCommandTypes,r=this._derivedBlendCommandsLength),r===0){n.commandList.push(e);return}let s=e.derivedCommands.globeTranslucency;for(let a=0;a<r;++a){let c=lCe[o[a]];n.commandList.push(s[c])}};function fCe(e,t,n,i,o,r){for(let s=0;s<t;++s){let a=e[s],c=a.derivedCommands.type;(!l(r)||r.indexOf(c)>-1)&&n(a,i,o)}}function cCe(e,t,n,i,o){for(let r=0;r<t;++r)n(e[r],i,o)}var Ryt=[Ea.OPAQUE_FRONT_FACE,Ea.OPAQUE_BACK_FACE],Oyt=[Ea.DEPTH_ONLY_FRONT_FACE,Ea.DEPTH_ONLY_BACK_FACE,Ea.DEPTH_ONLY_FRONT_AND_BACK_FACE];mC.prototype.executeGlobeCommands=function(e,t,n,i,o){let r=i.context,s=e.commands[Se.GLOBE],a=e.indices[Se.GLOBE];a!==0&&(this._globeTranslucencyFramebuffer=n,n.clearClassification(r,o),fCe(s,a,t,i,o,Ryt))};mC.prototype.executeGlobeClassificationCommands=function(e,t,n,i,o){let{context:r}=i,{uniformState:s}=r,a=e.commands[Se.GLOBE],c=e.indices[Se.GLOBE],u=e.commands[Se.TERRAIN_CLASSIFICATION],f=e.indices[Se.TERRAIN_CLASSIFICATION];if(c===0||f===0)return;let h=this._frontFaceTranslucent,p=this._backFaceTranslucent;if((!h||!p)&&cCe(u,f,t,i,o),!h&&!p)return;this._globeTranslucencyFramebuffer=n;let _=s.globeDepthTexture,m=o.framebuffer;if(o.framebuffer=n.classificationFramebuffer,fCe(a,c,t,i,o,Oyt),r.depthTexture){let y=n.packDepth(r,o);s.globeDepthTexture=y}cCe(u,f,t,i,o),s.globeDepthTexture=_,o.framebuffer=m};var vB=mC;var su=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(colorTexture, v_textureCoordinates); } `;function up(){this._numSamples=1,this.previousFramebuffer=void 0,this._previousFramebuffer=void 0,this._depthStencilTexture=void 0,this._depthStencilRenderbuffer=void 0,this._fbo=new fi({depthStencil:!0,createDepthAttachments:!1}),this._fboClassified=new fi({depthStencil:!0,createDepthAttachments:!1}),this._rsUnclassified=void 0,this._rsClassified=void 0,this._unclassifiedCommand=void 0,this._classifiedCommand=void 0,this._translucentCommand=void 0,this._clearColorCommand=new Jn({color:new V(0,0,0,0),owner:this}),this._clearCommand=new Jn({color:new V(0,0,0,0),depth:1,stencil:0});let e=this;this._uniformMap={colorTexture:function(){return e._fbo.getColorTexture()},depthTexture:function(){return e._depthStencilTexture},classifiedTexture:function(){return e._fboClassified.getColorTexture()}}}Object.defineProperties(up.prototype,{unclassifiedCommand:{get:function(){return this._unclassifiedCommand}}});up.isTranslucencySupported=function(e){return e.depthTexture&&e.fragmentDepth};var Myt={depthMask:!1,stencilTest:{enabled:!0,frontFunction:kn.EQUAL,frontOperation:{fail:at.KEEP,zFail:at.KEEP,zPass:at.KEEP},backFunction:kn.NEVER,reference:0,mask:kt.CLASSIFICATION_MASK},blending:an.ALPHA_BLEND},Lyt={depthMask:!1,stencilTest:{enabled:!0,frontFunction:kn.NOT_EQUAL,frontOperation:{fail:at.KEEP,zFail:at.KEEP,zPass:at.KEEP},backFunction:kn.NEVER,reference:0,mask:kt.CLASSIFICATION_MASK},blending:an.ALPHA_BLEND},Nyt={depthMask:!0,depthTest:{enabled:!0},stencilTest:kt.setCesium3DTileBit(),stencilMask:kt.CESIUM_3D_TILE_MASK,blending:an.ALPHA_BLEND},Fyt=`uniform sampler2D colorTexture; uniform sampler2D depthTexture; uniform sampler2D classifiedTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } bool isClassified = all(equal(texture(classifiedTexture, v_textureCoordinates), vec4(0.0))); #ifdef UNCLASSIFIED vec4 highlightColor = czm_invertClassificationColor; if (isClassified) { discard; } #else vec4 highlightColor = vec4(1.0); if (!isClassified) { discard; } #endif out_FragColor = color * highlightColor; gl_FragDepth = texture(depthTexture, v_textureCoordinates).r; } `,Byt=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } #ifdef UNCLASSIFIED out_FragColor = color * czm_invertClassificationColor; #else out_FragColor = color; #endif } `;up.prototype.update=function(e,t,n){let i=this._fbo.getColorTexture(),o=this.previousFramebuffer!==this._previousFramebuffer;this._previousFramebuffer=this.previousFramebuffer;let r=this._numSamples!==t,s=e.drawingBufferWidth,a=e.drawingBufferHeight,c=!l(i)||i.width!==s||i.height!==a;if((c||o||r)&&(this._numSamples=t,this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),l(this._previousFramebuffer)||(this._depthStencilTexture=new It({context:e,width:s,height:a,pixelFormat:qe.DEPTH_STENCIL,pixelDatatype:Ue.UNSIGNED_INT_24_8}),t>1&&(this._depthStencilRenderbuffer=new gu({context:e,width:s,height:a,format:Vc.DEPTH24_STENCIL8,numSamples:t})))),!l(this._fbo.framebuffer)||c||o||r){this._fbo.destroy(),this._fboClassified.destroy();let u,f;l(this._previousFramebuffer)?(u=n.getDepthStencilTexture(),f=n.getDepthStencilRenderbuffer()):(u=this._depthStencilTexture,f=this._depthStencilRenderbuffer),this._fbo.setDepthStencilTexture(u),l(f)&&this._fbo.setDepthStencilRenderbuffer(f),this._fbo.update(e,s,a,t),l(this._previousFramebuffer)||(this._fboClassified.setDepthStencilTexture(u),this._fboClassified.update(e,s,a))}if(l(this._rsUnclassified)||(this._rsUnclassified=Ne.fromCache(Myt),this._rsClassified=Ne.fromCache(Lyt),this._rsDefault=Ne.fromCache(Nyt)),!l(this._unclassifiedCommand)||o||r){l(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy());let u=l(this._previousFramebuffer)?Byt:Fyt,f=new Be({defines:["UNCLASSIFIED"],sources:[u]}),h=new Be({sources:[u]});this._unclassifiedCommand=e.createViewportQuadCommand(f,{renderState:l(this._previousFramebuffer)?this._rsUnclassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),this._classifiedCommand=e.createViewportQuadCommand(h,{renderState:l(this._previousFramebuffer)?this._rsClassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),l(this._translucentCommand)&&(this._translucentCommand.shaderProgram=this._translucentCommand.shaderProgram&&this._translucentCommand.shaderProgram.destroy()),l(this._previousFramebuffer)||(this._translucentCommand=e.createViewportQuadCommand(su,{renderState:this._rsUnclassified,uniformMap:this._uniformMap,owner:this}))}};up.prototype.prepareTextures=function(e,t){this._fbo._numSamples>1&&this._fbo.prepareTextures(e,t)};up.prototype.clear=function(e,t){l(this._previousFramebuffer)?this._fbo.clear(e,this._clearColorCommand,t):(this._fbo.clear(e,this._clearCommand,t),this._fboClassified.clear(e,this._clearCommand,t))};up.prototype.executeClassified=function(e,t){if(!l(this._previousFramebuffer)){let n=t.framebuffer;this.prepareTextures(e,!0),t.framebuffer=this._fboClassified.framebuffer,this._translucentCommand.execute(e,t),t.framebuffer=n}this._classifiedCommand.execute(e,t)};up.prototype.executeUnclassified=function(e,t){this._unclassifiedCommand.execute(e,t)};up.prototype.isDestroyed=function(){return!1};up.prototype.destroy=function(){return this._fbo.destroy(),this._fboClassified.destroy(),this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),l(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy()),le(this)};var zv=up;function TG(e){this._total=e,this.usedThisFrame=0,this.stolenFromMeThisFrame=0,this.starvedThisFrame=!1,this.starvedLastFrame=!1}Object.defineProperties(TG.prototype,{total:{get:function(){return this._total}}});function X0(e){let t=new Array(za.NUMBER_OF_JOB_TYPES);t[za.TEXTURE]=new TG(l(e)?e[za.TEXTURE]:10),t[za.PROGRAM]=new TG(l(e)?e[za.PROGRAM]:10),t[za.BUFFER]=new TG(l(e)?e[za.BUFFER]:30);let n=t.length,i,o=0;for(i=0;i<n;++i)o+=t[i].total;let r=new Array(n);for(i=0;i<n;++i)r[i]=!1;this._totalBudget=o,this._totalUsedThisFrame=0,this._budgets=t,this._executedThisFrame=r}X0.getTimestamp=Ti;Object.defineProperties(X0.prototype,{totalBudget:{get:function(){return this._totalBudget}}});X0.prototype.disableThisFrame=function(){this._totalUsedThisFrame=this._totalBudget};X0.prototype.resetBudgets=function(){let e=this._budgets,t=e.length;for(let n=0;n<t;++n){let i=e[n];i.starvedLastFrame=i.starvedThisFrame,i.starvedThisFrame=!1,i.usedThisFrame=0,i.stolenFromMeThisFrame=0}this._totalUsedThisFrame=0};X0.prototype.execute=function(e,t){let n=this._budgets,i=n[t],o=this._executedThisFrame[t];if(this._totalUsedThisFrame>=this._totalBudget&&o)return i.starvedThisFrame=!0,!1;let r;if(i.usedThisFrame+i.stolenFromMeThisFrame>=i.total){let c=n.length,u;for(u=0;u<c&&(r=n[u],!(r.usedThisFrame+r.stolenFromMeThisFrame<r.total&&!r.starvedLastFrame));++u);if(u===c&&o)return!1;o&&(i.starvedThisFrame=!0)}let s=X0.getTimestamp();e.execute();let a=X0.getTimestamp()-s;return this._totalUsedThisFrame+=a,r?r.stolenFromMeThisFrame+=a:i.usedThisFrame+=a,this._executedThisFrame[t]=!0,!0};var wB=X0;function CG(e){e=e??G.EMPTY_OBJECT;let t=wn(e.container);this._container=t;let n=document.createElement("div");n.className="cesium-performanceDisplay";let i=document.createElement("div");i.className="cesium-performanceDisplay-fps",this._fpsText=document.createTextNode(""),i.appendChild(this._fpsText);let o=document.createElement("div");o.className="cesium-performanceDisplay-ms",this._msText=document.createTextNode(""),o.appendChild(this._msText),n.appendChild(o),n.appendChild(i),this._container.appendChild(n),this._lastFpsSampleTime=Ti(),this._lastMsSampleTime=Ti(),this._fpsFrameCount=0,this._msFrameCount=0,this._throttled=!1;let r=document.createElement("div");r.className="cesium-performanceDisplay-throttled",this._throttledText=document.createTextNode(""),r.appendChild(this._throttledText),n.appendChild(r)}Object.defineProperties(CG.prototype,{throttled:{get:function(){return this._throttled},set:function(e){this._throttled!==e&&(e?this._throttledText.nodeValue="(throttled)":this._throttledText.nodeValue="",this._throttled=e)}}});CG.prototype.update=function(e){let t=Ti(),n=e??!0;this._fpsFrameCount++;let i=t-this._lastFpsSampleTime;if(i>1e3){let r="N/A";n&&(r=this._fpsFrameCount*1e3/i|0),this._fpsText.nodeValue=`${r} FPS`,this._lastFpsSampleTime=t,this._fpsFrameCount=0}this._msFrameCount++;let o=t-this._lastMsSampleTime;if(o>200){let r="N/A";n&&(r=(o/this._msFrameCount).toFixed(2)),this._msText.nodeValue=`${r} MS`,this._lastMsSampleTime=t,this._msFrameCount=0}};CG.prototype.destroy=function(){return le(this)};var w_=CG;var Sa={};Sa.decodeRawMetadataValue=function(e,t,n){switch(e){case Rt.INT8:return t.getInt8(n);case Rt.UINT8:return t.getUint8(n);case Rt.INT16:return t.getInt16(n,!0);case Rt.UINT16:return t.getUint16(n,!0);case Rt.INT32:return t.getInt32(n,!0);case Rt.UINT32:return t.getUint32(n,!0);case Rt.INT64:return t.getBigInt64(n,!0);case Rt.UINT64:return t.getBigUint64(n,!0);case Rt.FLOAT32:return t.getFloat32(n,!0);case Rt.FLOAT64:return t.getFloat64(n,!0)}throw new re(`Invalid component type: ${e}`)};Sa.decodeRawMetadataValueComponent=function(e,t,n){let i=e.componentType,o=Sa.decodeRawMetadataValue(i,t,n);return e.normalized?Rt.normalize(o,i):o};Sa.decodeRawMetadataValueElement=function(e,t,n){let i=e.componentType,o=Rt.getSizeInBytes(i),r=e.type,s=ot.getComponentCount(r),a=o*s;if(s>1){let f=Array(s);for(let h=0;h<s;h++){let p=n*a+h*o,_=Sa.decodeRawMetadataValueComponent(e,t,p);f[h]=_}return f}let c=n*a;return Sa.decodeRawMetadataValueComponent(e,t,c)};Sa.decodeRawMetadataValues=function(e,t){let n=new DataView(t.buffer,t.byteOffset,t.byteLength);if(e.isArray){let o=e.arrayLength,r=Array(o);for(let s=0;s<o;s++){let a=Sa.decodeRawMetadataValueElement(e,n,s);r[s]=a}return r}return Sa.decodeRawMetadataValueElement(e,n,0)};Sa.convertToObjectType=function(e,t){if(!l(t)||e===ot.SCALAR||e===ot.STRING||e===ot.BOOLEAN||e===ot.ENUM)return t;let n=t.map(i=>Number(i));switch(e){case ot.VEC2:return U.unpack(n,0,new U);case ot.VEC3:return d.unpack(n,0,new d);case ot.VEC4:return oe.unpack(n,0,new oe);case ot.MAT2:return Di.unpack(n,0,new Di);case ot.MAT3:return Z.unpack(n,0,new Z);case ot.MAT4:return N.unpack(n,0,new N)}throw new re(`Invalid metadata object type: ${e}`)};Sa.convertFromObjectType=function(e,t){if(!l(t)||e===ot.SCALAR||e===ot.STRING||e===ot.BOOLEAN||e===ot.ENUM)return t;switch(e){case ot.VEC2:return U.pack(t,Array(2));case ot.VEC3:return d.pack(t,Array(3));case ot.VEC4:return oe.pack(t,Array(4));case ot.MAT2:return Di.pack(t,Array(4));case ot.MAT3:return Z.pack(t,Array(9));case ot.MAT4:return N.pack(t,Array(16))}throw new re(`Invalid metadata object type: ${e}`)};Sa.decodeMetadataValues=function(e,t,n){let i=Sa.decodeRawMetadataValues(e,n);if(t.hasValueTransform){let r=Sa.convertFromObjectType(e.type,t.offset),s=Sa.convertFromObjectType(e.type,t.scale);i=Cm.valueTransformInPlace(i,r,s,Rt.applyValueTransform)}if(e.isArray){let r=e.arrayLength,s=Array(r);for(let a=0;a<r;a++){let c=i[a],u=Sa.convertToObjectType(e.type,c);s[a]=u}return s}return Sa.convertToObjectType(e.type,i)};var IB=Object.freeze(Sa);function pC(){this._framebuffer=new fi,this._textureToCopy=void 0,this._copyDepthCommand=void 0}Object.defineProperties(pC.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function kyt(e,t,n){let{width:i,height:o}=n;e._framebuffer.update(t,i,o)}function zyt(e,t,n){l(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(`uniform highp sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 globeDepthPacked = texture(czm_globeDepthTexture, v_textureCoordinates); float globeDepth = czm_unpackDepth(globeDepthPacked); float depth = texture(colorTexture, v_textureCoordinates).r; out_FragColor = czm_branchFreeTernary(globeDepth <= 0.0 || globeDepth >= 1.0 || depth < globeDepth && depth > 0.0 && depth < 1.0, czm_packDepth(depth), globeDepthPacked); } `,{renderState:Ne.fromCache(),uniformMap:{colorTexture:function(){return e._textureToCopy}},owner:e})),e._textureToCopy=n,e._copyDepthCommand.framebuffer=e.framebuffer}pC.prototype.update=function(e,t){kyt(this,e,t),zyt(this,e,t)};var Uyt=new oe,Vyt=new oe(1,1/255,1/65025,1/16581375);pC.prototype.getDepth=function(e,t,n){if(!l(this.framebuffer))return;let i=e.readPixels({x:t,y:n,width:1,height:1,framebuffer:this.framebuffer}),o=oe.unpack(i,0,Uyt);return oe.divideByScalar(o,255,o),oe.dot(o,Vyt)};pC.prototype.executeCopyDepth=function(e,t){this._copyDepthCommand.execute(e,t)};pC.prototype.isDestroyed=function(){return!1};pC.prototype.destroy=function(){return this._framebuffer.destroy(),l(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=l(this._copyDepthCommand.shaderProgram)&&this._copyDepthCommand.shaderProgram.destroy()),le(this)};var DB=pC;function Hyt(e,t){this.near=e??0,this.far=t??0;let n=Se.NUMBER_OF_PASSES,i=new Array(n),o=new Array(n);for(let r=0;r<n;++r)i[r]=[],o[r]=0;this.commands=i,this.indices=o}var PB=Hyt;var K0=`uniform highp sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = czm_packDepth(texture(u_depthTexture, v_textureCoordinates).r); } `;function fp(){this._picking=!1,this._numSamples=1,this._tempCopyDepthTexture=void 0,this._pickColorFramebuffer=new fi({depthStencil:!0,supportsDepthTexture:!0}),this._outputFramebuffer=new fi({depthStencil:!0,supportsDepthTexture:!0}),this._copyDepthFramebuffer=new fi,this._tempCopyDepthFramebuffer=new fi,this._updateDepthFramebuffer=new fi({createColorAttachments:!1,createDepthAttachments:!1,depthStencil:!0}),this._clearGlobeColorCommand=void 0,this._copyColorCommand=void 0,this._copyDepthCommand=void 0,this._tempCopyDepthCommand=void 0,this._updateDepthCommand=void 0,this._viewport=new je,this._rs=void 0,this._rsBlend=void 0,this._rsUpdate=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0,this._clearGlobeDepth=void 0}Object.defineProperties(fp.prototype,{colorFramebufferManager:{get:function(){return this._picking?this._pickColorFramebuffer:this._outputFramebuffer}},framebuffer:{get:function(){return this.colorFramebufferManager.framebuffer}},depthStencilTexture:{get:function(){return this.colorFramebufferManager.getDepthStencilTexture()}},picking:{get:function(){return this._picking},set:function(e){this._picking=e}}});function dCe(e,t,n,i,o){let r=e._viewport;r.width=n,r.height=i;let s=!je.equals(r,o.viewport),a=s!==e._useScissorTest;e._useScissorTest=s,je.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=je.clone(o.viewport,e._scissorRectangle),a=!0),(!l(e._rs)||!je.equals(r,e._rs.viewport)||a)&&(e._rs=Ne.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}}),e._rsBlend=Ne.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:an.ALPHA_BLEND}),e._rsUpdate=Ne.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:kn.EQUAL,frontOperation:{fail:at.KEEP,zFail:at.KEEP,zPass:at.KEEP},backFunction:kn.NEVER,reference:kt.CESIUM_3D_TILE_MASK,mask:kt.CESIUM_3D_TILE_MASK}})),l(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(K0,{uniformMap:{u_depthTexture:function(){return e.colorFramebufferManager.getDepthStencilTexture()}},owner:e})),e._copyDepthCommand.framebuffer=e._copyDepthFramebuffer.framebuffer,e._copyDepthCommand.renderState=e._rs,l(e._copyColorCommand)||(e._copyColorCommand=t.createViewportQuadCommand(su,{uniformMap:{colorTexture:function(){return e.colorFramebufferManager.getColorTexture()}},owner:e})),e._copyColorCommand.renderState=e._rs,l(e._tempCopyDepthCommand)||(e._tempCopyDepthCommand=t.createViewportQuadCommand(K0,{uniformMap:{u_depthTexture:function(){return e._tempCopyDepthTexture}},owner:e})),e._tempCopyDepthCommand.framebuffer=e._tempCopyDepthFramebuffer.framebuffer,e._tempCopyDepthCommand.renderState=e._rs,l(e._updateDepthCommand)||(e._updateDepthCommand=t.createViewportQuadCommand(su,{uniformMap:{colorTexture:function(){return e._tempCopyDepthFramebuffer.getColorTexture()}},owner:e})),e._updateDepthCommand.framebuffer=e._updateDepthFramebuffer.framebuffer,e._updateDepthCommand.renderState=e._rsUpdate,l(e._clearGlobeColorCommand)||(e._clearGlobeColorCommand=new Jn({color:new V(0,0,0,0),stencil:0,owner:e})),e._clearGlobeColorCommand.framebuffer=e.framebuffer}fp.prototype.update=function(e,t,n,i,o,r){let{width:s,height:a}=n,c=o?e.halfFloatingPointTexture?Ue.HALF_FLOAT:Ue.FLOAT:Ue.UNSIGNED_BYTE;this._numSamples=i,this.picking?this._pickColorFramebuffer.update(e,s,a):this._outputFramebuffer.update(e,s,a,i,c),this._copyDepthFramebuffer.update(e,s,a),dCe(this,e,s,a,t),e.uniformState.globeDepthTexture=void 0,this._clearGlobeDepth=r};fp.prototype.prepareColorTextures=function(e,t){!this.picking&&this._numSamples>1&&this._outputFramebuffer.prepareTextures(e,t)};fp.prototype.executeCopyDepth=function(e,t){l(this._copyDepthCommand)&&(this.prepareColorTextures(e),this._copyDepthCommand.execute(e,t),e.uniformState.globeDepthTexture=this._copyDepthFramebuffer.getColorTexture())};fp.prototype.executeUpdateDepth=function(e,t,n){let i=l(n)?n:t.framebuffer.depthStencilTexture;if(!this._clearGlobeDepth&&i===this.colorFramebufferManager.getDepthStencilTexture()){l(this._copyDepthCommand)&&this._copyDepthCommand.execute(e,t);return}if(!l(this._updateDepthCommand))return;let o=this._updateDepthFramebuffer;if(!l(o.framebuffer)||o.getDepthStencilTexture()!==i||o.getColorTexture()!==this._copyDepthFramebuffer.getColorTexture()){let r=this._copyDepthFramebuffer.getColorTexture(),{width:s,height:a}=r;this._tempCopyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.update(e,s,a),o.setColorTexture(r,0),o.setDepthStencilTexture(i),o.update(e,s,a),dCe(this,e,s,a,t)}this._tempCopyDepthTexture=i,this._tempCopyDepthCommand.execute(e,t),this._updateDepthCommand.execute(e,t)};fp.prototype.executeCopyColor=function(e,t){l(this._copyColorCommand)&&this._copyColorCommand.execute(e,t)};fp.prototype.clear=function(e,t,n){let i=this._clearGlobeColorCommand;l(i)&&(V.clone(n,i.color),this.colorFramebufferManager.clear(e,i,t))};fp.prototype.isDestroyed=function(){return!1};fp.prototype.destroy=function(){return this._pickColorFramebuffer.destroy(),this._outputFramebuffer.destroy(),this._copyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.destroy(),this._updateDepthFramebuffer.destroy(),l(this._copyColorCommand)&&(this._copyColorCommand.shaderProgram=this._copyColorCommand.shaderProgram.destroy()),l(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=this._copyDepthCommand.shaderProgram.destroy()),l(this._tempCopyDepthCommand)&&(this._tempCopyDepthCommand.shaderProgram=this._tempCopyDepthCommand.shaderProgram.destroy()),l(this._updateDepthCommand)&&(this._updateDepthCommand.shaderProgram=this._updateDepthCommand.shaderProgram.destroy()),le(this)};var RB=fp;function gC(){this._framebuffer=new fi({depthStencil:!0,supportsDepthTexture:!0}),this._packedDepthFramebuffer=new fi,this._renderState=void 0,this._packedDepthCommand=void 0,this._clearCommand=void 0,this._viewport=new je,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0}Object.defineProperties(gC.prototype,{classificationTexture:{get:function(){return this._framebuffer.getColorTexture()}},classificationFramebuffer:{get:function(){return this._framebuffer.framebuffer}},packedDepthFramebuffer:{get:function(){return this._packedDepthFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._framebuffer.getDepthStencilTexture()}},depthStencilRenderbuffer:{get:function(){return this._framebuffer.getDepthStencilRenderbuffer()}},packedDepthTexture:{get:function(){return this._packedDepthFramebuffer.getColorTexture()}}});function Gyt(e){e._framebuffer.destroy(),e._packedDepthFramebuffer.destroy()}function jyt(e,t,n,i,o){let r=o?t.halfFloatingPointTexture?Ue.HALF_FLOAT:Ue.FLOAT:Ue.UNSIGNED_BYTE;e._framebuffer.update(t,n,i,1,r),e._packedDepthFramebuffer.update(t,n,i)}function Wyt(e,t,n,i,o){e._viewport.width=n,e._viewport.height=i;let r=!je.equals(e._viewport,o.viewport),s=r!==e._useScissorTest;e._useScissorTest=r,je.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=je.clone(o.viewport,e._scissorRectangle),s=!0),(!l(e._renderState)||!je.equals(e._viewport,e._renderState.viewport)||s)&&(e._renderState=Ne.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),l(e._packedDepthCommand)||(e._packedDepthCommand=t.createViewportQuadCommand(K0,{uniformMap:{u_depthTexture:function(){return e.depthStencilTexture}},owner:e})),l(e._clearCommand)||(e._clearCommand=new Jn({color:new V(0,0,0,0),depth:1,stencil:0,owner:e})),e._packedDepthCommand.framebuffer=e._packedDepthFramebuffer.framebuffer,e._packedDepthCommand.renderState=e._renderState,e._clearCommand.framebuffer=e.classificationFramebuffer,e._clearCommand.renderState=e._renderState}gC.prototype.updateAndClear=function(e,t,n,i){let o=t.width,r=t.height;jyt(this,n,o,r,e),Wyt(this,n,o,r,i),this._useHdr=e};gC.prototype.clearClassification=function(e,t){this._clearCommand.execute(e,t)};gC.prototype.packDepth=function(e,t){return this._packedDepthCommand.execute(e,t),this.packedDepthTexture};gC.prototype.isDestroyed=function(){return!1};gC.prototype.destroy=function(){return Gyt(this),le(this)};var OB=gC;function I_(e){this._numSamples=1,this._translucentMultipassSupport=!1,this._translucentMRTSupport=!1;let t=e.colorBufferFloat&&e.depthTexture&&e.floatBlend;this._translucentMRTSupport=e.drawBuffers&&t,this._translucentMultipassSupport=!this._translucentMRTSupport&&t,this._opaqueFBO=void 0,this._opaqueTexture=void 0,this._depthStencilTexture=void 0,this._accumulationTexture=void 0,this._translucentFBO=new fi({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._alphaFBO=new fi({createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._adjustTranslucentFBO=new fi({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1}),this._adjustAlphaFBO=new fi({createColorAttachments:!1}),this._opaqueClearCommand=new Jn({color:new V(0,0,0,0),owner:this}),this._translucentMRTClearCommand=new Jn({color:new V(0,0,0,1),owner:this}),this._translucentMultipassClearCommand=new Jn({color:new V(0,0,0,0),owner:this}),this._alphaClearCommand=new Jn({color:new V(1,1,1,1),owner:this}),this._translucentRenderStateCache={},this._alphaRenderStateCache={},this._compositeCommand=void 0,this._adjustTranslucentCommand=void 0,this._adjustAlphaCommand=void 0,this._viewport=new je,this._rs=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHDR=!1}function hCe(e){e._accumulationTexture=e._accumulationTexture&&!e._accumulationTexture.isDestroyed()&&e._accumulationTexture.destroy(),e._revealageTexture=e._revealageTexture&&!e._revealageTexture.isDestroyed()&&e._revealageTexture.destroy()}function t$(e){e._translucentFBO.destroy(),e._alphaFBO.destroy(),e._adjustTranslucentFBO.destroy(),e._adjustAlphaFBO.destroy()}function mCe(e){hCe(e),t$(e)}function qyt(e,t,n,i){hCe(e),e._accumulationTexture=new It({context:t,width:n,height:i,pixelFormat:qe.RGBA,pixelDatatype:Ue.FLOAT}),e._revealageTexture=new It({context:t,pixelFormat:qe.RGBA,pixelDatatype:Ue.FLOAT,width:n,height:i,flipY:!1})}function Yyt(e,t){t$(e);let n=te.FRAMEBUFFER_COMPLETE,i=!0,{width:o,height:r}=e._accumulationTexture;if(e._translucentMRTSupport&&(e._translucentFBO.setColorTexture(e._accumulationTexture,0),e._translucentFBO.setColorTexture(e._revealageTexture,1),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture,0),e._adjustTranslucentFBO.setColorTexture(e._revealageTexture,1),e._adjustTranslucentFBO.update(t,o,r),(e._translucentFBO.status!==n||e._adjustTranslucentFBO.status!==n)&&(t$(e),e._translucentMRTSupport=!1)),!e._translucentMRTSupport){e._translucentFBO.setColorTexture(e._accumulationTexture),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._alphaFBO.setColorTexture(e._revealageTexture),e._alphaFBO.setDepthStencilTexture(e._depthStencilTexture),e._alphaFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture),e._adjustTranslucentFBO.update(t,o,r),e._adjustAlphaFBO.setColorTexture(e._revealageTexture),e._adjustAlphaFBO.update(t,o,r);let s=e._translucentFBO.status===n,a=e._alphaFBO.status===n,c=e._adjustTranslucentFBO.status===n,u=e._adjustAlphaFBO.status===n;(!s||!a||!c||!u)&&(mCe(e),e._translucentMultipassSupport=!1,i=!1)}return i}I_.prototype.update=function(e,t,n,i,o){if(!this.isSupported())return;this._opaqueFBO=n,this._opaqueTexture=n.getColorTexture(0),this._depthStencilTexture=n.getDepthStencilTexture();let{width:r,height:s}=this._opaqueTexture,a=this._accumulationTexture,c=!l(a)||a.width!==r||a.height!==s||i!==this._useHDR,u=this._numSamples!==o;if((c||u)&&(this._numSamples=o,qyt(this,e,r,s)),(!l(this._translucentFBO.framebuffer)||c||u)&&!Yyt(this,e))return;this._useHDR=i;let f=this,h,p;l(this._compositeCommand)||(h=new Be({sources:[C2]}),this._translucentMRTSupport&&h.defines.push("MRT"),p={u_opaque:function(){return f._opaqueTexture},u_accumulation:function(){return f._accumulationTexture},u_revealage:function(){return f._revealageTexture}},this._compositeCommand=e.createViewportQuadCommand(h,{uniformMap:p,owner:this})),l(this._adjustTranslucentCommand)||(this._translucentMRTSupport?(h=new Be({defines:["MRT"],sources:[pv]}),p={u_bgColor:function(){return f._translucentMRTClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(h,{uniformMap:p,owner:this})):this._translucentMultipassSupport&&(h=new Be({sources:[pv]}),p={u_bgColor:function(){return f._translucentMultipassClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(h,{uniformMap:p,owner:this}),p={u_bgColor:function(){return f._alphaClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustAlphaCommand=e.createViewportQuadCommand(h,{uniformMap:p,owner:this}))),this._viewport.width=r,this._viewport.height=s;let _=!je.equals(this._viewport,t.viewport),m=_!==this._useScissorTest;this._useScissorTest=_,je.equals(this._scissorRectangle,t.viewport)||(this._scissorRectangle=je.clone(t.viewport,this._scissorRectangle),m=!0),(!l(this._rs)||!je.equals(this._viewport,this._rs.viewport)||m)&&(this._rs=Ne.fromCache({viewport:this._viewport,scissorTest:{enabled:this._useScissorTest,rectangle:this._scissorRectangle}})),l(this._compositeCommand)&&(this._compositeCommand.renderState=this._rs),this._adjustTranslucentCommand&&(this._adjustTranslucentCommand.renderState=this._rs),l(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.renderState=this._rs)};var Xyt={enabled:!0,color:new V(0,0,0,0),equationRgb:Na.ADD,equationAlpha:Na.ADD,functionSourceRgb:xo.ONE,functionDestinationRgb:xo.ONE,functionSourceAlpha:xo.ZERO,functionDestinationAlpha:xo.ONE_MINUS_SOURCE_ALPHA},Kyt={enabled:!0,color:new V(0,0,0,0),equationRgb:Na.ADD,equationAlpha:Na.ADD,functionSourceRgb:xo.ONE,functionDestinationRgb:xo.ONE,functionSourceAlpha:xo.ONE,functionDestinationAlpha:xo.ONE},Zyt={enabled:!0,color:new V(0,0,0,0),equationRgb:Na.ADD,equationAlpha:Na.ADD,functionSourceRgb:xo.ZERO,functionDestinationRgb:xo.ONE_MINUS_SOURCE_ALPHA,functionSourceAlpha:xo.ZERO,functionDestinationAlpha:xo.ONE_MINUS_SOURCE_ALPHA};function n$(e,t,n,i){let o=n[i.id];if(!l(o)){let r=Ne.getState(i);r.depthMask=!1,r.blending=t,o=Ne.fromCache(r),n[i.id]=o}return o}function $yt(e,t,n){return n$(t,Xyt,e._translucentRenderStateCache,n)}function Qyt(e,t,n){return n$(t,Kyt,e._translucentRenderStateCache,n)}function Jyt(e,t,n){return n$(t,Zyt,e._alphaRenderStateCache,n)}var e0t=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragData_0 = vec4(Ci * wzi, ai); out_FragData_1 = vec4(ai * wzi); `,t0t=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragColor = vec4(Ci, ai) * wzi; `,n0t=` float ai = czm_out_FragColor.a; out_FragColor = vec4(ai); `;function i$(e,t,n,i){let{shaderCache:o}=e,r=o.getDerivedShaderProgram(t,n);if(l(r))return r;let s=t._attributeLocations,a=t.fragmentShaderSource.clone();a.sources=a.sources.map(function(f){return Be.replaceMain(f,"czm_translucent_main").replace(/out_FragColor/g,"czm_out_FragColor").replace(/layout\s*\(location\s*=\s*0\)\s*out\s+vec4\s+out_FragColor;/g,"").replace(/\bdiscard\b/g,"czm_discard = true").replace(/czm_phong/g,"czm_translucentPhong")}),a.sources.splice(0,0,`vec4 czm_out_FragColor; bool czm_discard = false; `);let c=[...i.matchAll(/out_FragData_(\d+)/g)],u="";for(let f=0;f<c.length;f++){let h=c[f];u=`layout (location = ${h[1]}) out vec4 ${h[0]}; ${u}`}return a.sources.push(u),a.sources.push(`void main() { czm_translucent_main(); if (czm_discard) { discard; } ${i}} `),o.createDerivedShaderProgram(t,n,{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:a,attributeLocations:s})}function i0t(e,t){return i$(e,t,"translucentMRT",e0t)}function o0t(e,t){return i$(e,t,"translucentMultipass",t0t)}function r0t(e,t){return i$(e,t,"alphaMultipass",n0t)}I_.prototype.createDerivedCommands=function(e,t,n){if(l(n)||(n={}),this._translucentMRTSupport){let a,c;return l(n.translucentCommand)&&(a=n.translucentCommand.shaderProgram,c=n.translucentCommand.renderState),n.translucentCommand=Xe.shallowClone(e,n.translucentCommand),!l(a)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=i0t(t,e.shaderProgram),n.translucentCommand.renderState=$yt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=a,n.translucentCommand.renderState=c),n}let i,o,r,s;return l(n.translucentCommand)&&(i=n.translucentCommand.shaderProgram,o=n.translucentCommand.renderState,r=n.alphaCommand.shaderProgram,s=n.alphaCommand.renderState),n.translucentCommand=Xe.shallowClone(e,n.translucentCommand),n.alphaCommand=Xe.shallowClone(e,n.alphaCommand),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=o0t(t,e.shaderProgram),n.translucentCommand.renderState=Qyt(this,t,e.renderState),n.alphaCommand.shaderProgram=r0t(t,e.shaderProgram),n.alphaCommand.renderState=Jyt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=i,n.translucentCommand.renderState=o,n.alphaCommand.shaderProgram=r,n.alphaCommand.renderState=s),n};function s0t(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:u}=a,f=t._hdr,h=i.framebuffer,p=u.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i),i.framebuffer=e._adjustAlphaFBO.framebuffer,e._adjustAlphaCommand.execute(s,i);let _=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;for(let m=0;m<o.length;++m){let y=o[m];y=c?y.derivedCommands.logDepth.command:y,y=f?y.derivedCommands.hdr.command:y;let b=p&&y.receiveShadows?y.derivedCommands.oit.shadows.translucentCommand:y.derivedCommands.oit.translucentCommand;n(b,t,i,_)}if(l(r)){let m=r.unclassifiedCommand,y=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand;n(y,t,i,_)}i.framebuffer=e._alphaFBO.framebuffer;for(let m=0;m<o.length;++m){let y=o[m];y=c?y.derivedCommands.logDepth.command:y,y=f?y.derivedCommands.hdr.command:y;let b=p&&y.receiveShadows?y.derivedCommands.oit.shadows.alphaCommand:y.derivedCommands.oit.alphaCommand;n(b,t,i,_)}if(l(r)){let m=r.unclassifiedCommand,y=p&&m.receiveShadows?m.derivedCommands.oit.shadows.alphaCommand:m.derivedCommands.oit.alphaCommand;n(y,t,i,_)}i.framebuffer=h}function a0t(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:u}=a,f=t._hdr,h=i.framebuffer,p=u.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i);let _=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;for(let m=0;m<o.length;++m){let y=o[m];y=c?y.derivedCommands.logDepth.command:y,y=f?y.derivedCommands.hdr.command:y;let b=p&&y.receiveShadows?y.derivedCommands.oit.shadows.translucentCommand:y.derivedCommands.oit.translucentCommand;n(b,t,i,_)}if(l(r)){let m=r.unclassifiedCommand,y=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand;n(y,t,i,_)}i.framebuffer=h}I_.prototype.executeCommands=function(e,t,n,i,o){if(this._translucentMRTSupport){a0t(this,e,t,n,i,o);return}s0t(this,e,t,n,i,o)};I_.prototype.execute=function(e,t){this._compositeCommand.execute(e,t)};I_.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this._opaqueFBO.framebuffer,V.clone(n,this._opaqueClearCommand.color),this._opaqueClearCommand.execute(e,t),t.framebuffer=this._translucentFBO.framebuffer,(this._translucentMRTSupport?this._translucentMRTClearCommand:this._translucentMultipassClearCommand).execute(e,t),this._translucentMultipassSupport&&(t.framebuffer=this._alphaFBO.framebuffer,this._alphaClearCommand.execute(e,t)),t.framebuffer=i};I_.prototype.isSupported=function(){return this._translucentMRTSupport||this._translucentMultipassSupport};I_.prototype.isDestroyed=function(){return!1};I_.prototype.destroy=function(){return mCe(this),l(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),l(this._adjustTranslucentCommand)&&(this._adjustTranslucentCommand.shaderProgram=this._adjustTranslucentCommand.shaderProgram&&this._adjustTranslucentCommand.shaderProgram.destroy()),l(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.shaderProgram=this._adjustAlphaCommand.shaderProgram&&this._adjustAlphaCommand.shaderProgram.destroy()),le(this)};var MB=I_;function LB(){this._framebuffer=new fi({color:!1,depthStencil:!0,supportsDepthTexture:!0}),this._passState=void 0}Object.defineProperties(LB.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function c0t(e){e._framebuffer.destroy()}function l0t(e,t){let n=t.drawingBufferWidth,i=t.drawingBufferHeight;e._framebuffer.update(t,n,i);let o=new ac(t);o.blendingEnabled=!1,o.scissorTest={enabled:!0,rectangle:new je},o.viewport=new je,e._passState=o}LB.prototype.update=function(e,t,n){let i=n.width,o=n.height;this._framebuffer.isDirty(i,o)&&l0t(this,e);let r=this.framebuffer,s=this._passState;return s.framebuffer=r,s.viewport.width=i,s.viewport.height=o,s.scissorTest.rectangle.x=t.x,s.scissorTest.rectangle.y=o-t.y,s.scissorTest.rectangle.width=1,s.scissorTest.rectangle.height=1,s};LB.prototype.isDestroyed=function(){return!1};LB.prototype.destroy=function(){return c0t(this),le(this)};var NB=LB;function Uv(e){let t=new ac(e);t.blendingEnabled=!1,t.scissorTest={enabled:!0,rectangle:new je},t.viewport=new je,this._context=e,this._fb=new fi({depthStencil:!0}),this._passState=t,this._width=0,this._height=0}Uv.prototype.begin=function(e,t){let n=this._context,{width:i,height:o}=t;return je.clone(e,this._passState.scissorTest.rectangle),this._width=i,this._height=o,this._fb.update(n,i,o),this._passState.framebuffer=this._fb.framebuffer,this._passState.viewport.width=i,this._passState.viewport.height=o,this._passState};var FB=new V;Uv.prototype.end=function(e){let t=e.width??1,n=e.height??1,i=this._context,o=i.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.max(t,n),s=r*r,a=Math.floor(t*.5),c=Math.floor(n*.5),u=0,f=0,h=0,p=-1;for(let _=0;_<s;++_){if(-a<=u&&u<=a&&-c<=f&&f<=c){let m=4*((c-f)*t+u+a);FB.red=V.byteToFloat(o[m]),FB.green=V.byteToFloat(o[m+1]),FB.blue=V.byteToFloat(o[m+2]),FB.alpha=V.byteToFloat(o[m+3]);let y=i.getObjectByPickColor(FB);if(l(y))return y}if(u===f||u<0&&-u===f||u>0&&u===1-f){let m=h;h=-p,p=m}u+=h,f+=p}};Uv.prototype.readCenterPixel=function(e){let t=e.width??1,n=e.height??1,o=this._context.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.floor(t*.5),a=4*(Math.floor(n*.5)*t+r);return o.slice(a,a+4)};Uv.prototype.isDestroyed=function(){return!1};Uv.prototype.destroy=function(){return this._fb.destroy(),le(this)};var BB=Uv;function D_(){this._numSamples=1,this._colorFramebuffer=new fi({depthStencil:!0,supportsDepthTexture:!0}),this._idFramebuffer=new fi({depthStencil:!0,supportsDepthTexture:!0}),this._idClearColor=new V(0,0,0,0),this._clearCommand=new Jn({color:new V(0,0,0,0),depth:1,owner:this})}function u0t(e){e._colorFramebuffer.destroy(),e._idFramebuffer.destroy()}Object.defineProperties(D_.prototype,{framebuffer:{get:function(){return this._colorFramebuffer.framebuffer}},idFramebuffer:{get:function(){return this._idFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._colorFramebuffer.getDepthStencilTexture()}}});D_.prototype.update=function(e,t,n,i){let o=t.width,r=t.height,s=n?e.halfFloatingPointTexture?Ue.HALF_FLOAT:Ue.FLOAT:Ue.UNSIGNED_BYTE;this._numSamples=i,this._colorFramebuffer.update(e,o,r,i,s),this._idFramebuffer.update(e,o,r)};D_.prototype.clear=function(e,t,n){V.clone(n,this._clearCommand.color),V.clone(this._idClearColor,this._clearCommand.color),this._colorFramebuffer.clear(e,this._clearCommand,t),this._idFramebuffer.clear(e,this._clearCommand,t)};D_.prototype.getFramebuffer=function(){return this._colorFramebuffer.framebuffer};D_.prototype.getIdFramebuffer=function(){return this._idFramebuffer.framebuffer};D_.prototype.prepareColorTextures=function(e){this._numSamples>1&&this._colorFramebuffer.prepareTextures(e)};D_.prototype.isDestroyed=function(){return!1};D_.prototype.destroy=function(){return u0t(this),le(this)};var _C=D_;function yC(){}yC.getShadowCastShaderKeyword=function(e,t,n,i){return`castShadow ${e} ${t} ${n} ${i}`};yC.createShadowCastVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);i.push("SHADOW_MAP"),n&&i.push("GENERATE_POSITION");let r=Be.findPositionVarying(e),s=l(r);if(t&&!s){let a=o.length;for(let u=0;u<a;++u)o[u]=Be.replaceMain(o[u],"czm_shadow_cast_main");o.push(`out vec3 v_positionEC; void main() { czm_shadow_cast_main(); v_positionEC = (czm_inverseProjection * gl_Position).xyz; }`)}return new Be({defines:i,sources:o})};yC.createShadowCastFragmentShader=function(e,t,n,i){let o=e.defines.slice(0),r=e.sources.slice(0);o.push("SHADOW_MAP");let s=Be.findPositionVarying(e),a=l(s);a||(s="v_positionEC");let c=r.length;for(let f=0;f<c;++f)r[f]=Be.replaceMain(r[f],"czm_shadow_cast_main");let u="";return t&&(a||(u+=`in vec3 v_positionEC; `),u+=`uniform vec4 shadowMap_lightPositionEC; `),i?u+=`void main() { `:u+=`void main() { czm_shadow_cast_main(); if (out_FragColor.a == 0.0) { discard; } `,t?u+=` float distance = length(${s}); if (distance >= shadowMap_lightPositionEC.w) { discard; } distance /= shadowMap_lightPositionEC.w; // radius out_FragColor = czm_packDepth(distance); `:n?u+=` out_FragColor = vec4(1.0); `:u+=` out_FragColor = czm_packDepth(gl_FragCoord.z); `,u+=`} `,r.push(u),new Be({defines:o,sources:r})};yC.getShadowReceiveShaderKeyword=function(e,t,n,i){let o=e._usesDepthTexture,r=e._polygonOffsetSupported,s=e._isPointLight,a=e._isSpotLight,c=e._numberOfCascades>1,u=e.debugCascadeColors,f=e.softShadows;return`receiveShadow ${o}${r}${s}${a}${c}${u}${f}${t}${n}${i}`};yC.createShadowReceiveVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);return i.push("SHADOW_MAP"),t&&(n?i.push("GENERATE_POSITION_AND_NORMAL"):i.push("GENERATE_POSITION")),new Be({defines:i,sources:o})};yC.createShadowReceiveFragmentShader=function(e,t,n,i,o){let r=Be.findNormalVarying(e),s=!i&&l(r)||i&&o,a=Be.findPositionVarying(e),c=l(a),u=t._usesDepthTexture,f=t._polygonOffsetSupported,h=t._isPointLight,p=t._isSpotLight,_=t._numberOfCascades>1,m=t.debugCascadeColors,y=t.softShadows,b=h?t._pointBias:i?t._terrainBias:t._primitiveBias,x=e.defines.slice(0),C=e.sources.slice(0),T=C.length;for(let w=0;w<T;++w)C[w]=Be.replaceMain(C[w],"czm_shadow_receive_main");h?x.push("USE_CUBE_MAP_SHADOW"):u&&x.push("USE_SHADOW_DEPTH_TEXTURE"),y&&!h&&x.push("USE_SOFT_SHADOWS"),_&&n&&i&&(s?x.push("ENABLE_VERTEX_LIGHTING"):x.push("ENABLE_DAYNIGHT_SHADING")),n&&b.normalShading&&s&&(x.push("USE_NORMAL_SHADING"),b.normalShadingSmooth>0&&x.push("USE_NORMAL_SHADING_SMOOTH"));let A="";h?A+=`uniform samplerCube shadowMap_textureCube; `:A+=`uniform sampler2D shadowMap_texture; `;let S;return c?S=` return vec4(${a}, 1.0); `:S=`#ifndef LOG_DEPTH return czm_windowToEyeCoordinates(gl_FragCoord); #else return vec4(v_logPositionEC, 1.0); #endif `,A+=`uniform mat4 shadowMap_matrix; uniform vec3 shadowMap_lightDirectionEC; uniform vec4 shadowMap_lightPositionEC; uniform vec4 shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness; uniform vec4 shadowMap_texelSizeDepthBiasAndNormalShadingSmooth; #ifdef LOG_DEPTH in vec3 v_logPositionEC; #endif vec4 getPositionEC() { ${S}} vec3 getNormalEC() { ${s?` return normalize(${r}); `:` return vec3(1.0); `}} void applyNormalOffset(inout vec4 positionEC, vec3 normalEC, float nDotL) { ${b.normalOffset&&s?` float normalOffset = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.x; float normalOffsetScale = 1.0 - nDotL; vec3 offset = normalOffset * normalOffsetScale * normalEC; positionEC.xyz += offset; `:""}} `,A+=`void main() { czm_shadow_receive_main(); vec4 positionEC = getPositionEC(); vec3 normalEC = getNormalEC(); float depth = -positionEC.z; `,A+=` czm_shadowParameters shadowParameters; shadowParameters.texelStepSize = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.xy; shadowParameters.depthBias = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.z; shadowParameters.normalShadingSmooth = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.w; shadowParameters.darkness = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.w; `,i?A+=` shadowParameters.depthBias *= max(depth * 0.01, 1.0); `:f||(A+=` shadowParameters.depthBias *= mix(1.0, 100.0, depth * 0.0015); `),h?A+=` vec3 directionEC = positionEC.xyz - shadowMap_lightPositionEC.xyz; float distance = length(directionEC); directionEC = normalize(directionEC); float radius = shadowMap_lightPositionEC.w; // Stop early if the fragment is beyond the point light radius if (distance > radius) { return; } vec3 directionWC = czm_inverseViewRotation * directionEC; shadowParameters.depth = distance / radius; shadowParameters.nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); shadowParameters.texCoords = directionWC; float visibility = czm_shadowVisibility(shadowMap_textureCube, shadowParameters); `:p?A+=` vec3 directionEC = normalize(positionEC.xyz - shadowMap_lightPositionEC.xyz); float nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Spot light uses a perspective projection, so perform the perspective divide shadowPosition /= shadowPosition.w; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `:_?A+=` float maxDepth = shadowMap_cascadeSplits[1].w; // Stop early if the eye depth exceeds the last cascade if (depth > maxDepth) { return; } // Get the cascade based on the eye-space depth vec4 weights = czm_cascadeWeights(depth); // Apply normal offset float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); // Transform position into the cascade vec4 shadowPosition = czm_cascadeMatrix(weights) * positionEC; // Get visibility shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); // Fade out shadows that are far away float shadowMapMaximumDistance = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.z; float fade = max((depth - shadowMapMaximumDistance * 0.8) / (shadowMapMaximumDistance * 0.2), 0.0); visibility = mix(visibility, 1.0, fade); ${m?` // Draw cascade colors for debugging out_FragColor *= czm_cascadeColor(weights); `:""}`:A+=` float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `,A+=` out_FragColor.rgb *= visibility; } `,C.push(A),new Be({defines:x,sources:C})};var dp=yC;function hp(e){e=e??G.EMPTY_OBJECT;let t=e.context;this._enabled=e.enabled??!0,this._softShadows=e.softShadows??!1,this._normalOffset=e.normalOffset??!0,this.dirty=!0,this.fromLightSource=e.fromLightSource??!0,this.darkness=e.darkness??.3,this._darkness=this.darkness,this.fadingEnabled=e.fadingEnabled??!0,this.maximumDistance=e.maximumDistance??5e3,this._outOfView=!1,this._outOfViewPrevious=!1,this._needsUpdate=!0;let n=!0;(Ut.isInternetExplorer()||Ut.isEdge()||(Ut.isChrome()||Ut.isFirefox())&&Ut.isWindows()&&!t.depthTexture)&&(n=!1),this._polygonOffsetSupported=n,this._terrainBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.5,normalShading:!0,normalShadingSmooth:.3,depthBias:1e-4},this._primitiveBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.1,normalShading:!0,normalShadingSmooth:.05,depthBias:2e-5},this._pointBias={polygonOffset:!1,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:0,normalShading:!0,normalShadingSmooth:.1,depthBias:5e-4},this._depthAttachment=void 0,this._colorAttachment=void 0,this._shadowMapMatrix=new N,this._shadowMapTexture=void 0,this._lightDirectionEC=new d,this._lightPositionEC=new oe,this._distance=0,this._lightCamera=e.lightCamera,this._shadowMapCamera=new AG,this._shadowMapCullingVolume=void 0,this._sceneCamera=void 0,this._boundingSphere=new ae,this._isPointLight=e.isPointLight??!1,this._pointLightRadius=e.pointLightRadius??100,this._cascadesEnabled=this._isPointLight?!1:e.cascadesEnabled??!0,this._numberOfCascades=this._cascadesEnabled?e.numberOfCascades??4:0,this._fitNearFar=!0,this._maximumCascadeDistances=[25,150,700,Number.MAX_VALUE],this._textureSize=new U,this._isSpotLight=!1,this._cascadesEnabled?this._shadowMapCamera.frustum=new Mr:l(this._lightCamera.frustum.fov)&&(this._isSpotLight=!0),this._cascadeSplits=[new oe,new oe],this._cascadeMatrices=[new N,new N,new N,new N],this._cascadeDistances=new oe;let i;this._isPointLight?i=6:this._cascadesEnabled?i=this._numberOfCascades:i=1,this._passes=new Array(i);for(let o=0;o<i;++o)this._passes[o]=new f0t(t);this.debugShow=!1,this.debugFreezeFrame=!1,this._debugFreezeFrame=!1,this._debugCascadeColors=!1,this._debugLightFrustum=void 0,this._debugCameraFrustum=void 0,this._debugCascadeFrustums=new Array(this._numberOfCascades),this._debugShadowViewCommand=void 0,this._usesDepthTexture=t.depthTexture,this._isPointLight&&(this._usesDepthTexture=!1),this._primitiveRenderState=void 0,this._terrainRenderState=void 0,this._pointRenderState=void 0,r$(this),this._clearCommand=new Jn({depth:1,color:new V}),this._clearPassState=new ac(t),this._size=e.size??2048,this.size=this._size}hp.MAXIMUM_DISTANCE=2e4;function f0t(e){this.camera=new AG,this.passState=new ac(e),this.framebuffer=void 0,this.textureOffsets=void 0,this.commandList=[],this.cullingVolume=void 0}function o$(e,t){return Ne.fromCache({cull:{enabled:!0,face:bi.BACK},depthTest:{enabled:!0},colorMask:{red:e,green:e,blue:e,alpha:e},depthMask:!0,polygonOffset:{enabled:t.polygonOffset,factor:t.polygonOffsetFactor,units:t.polygonOffsetUnits}})}function r$(e){let t=!e._usesDepthTexture;e._primitiveRenderState=o$(t,e._primitiveBias),e._terrainRenderState=o$(t,e._terrainBias),e._pointRenderState=o$(t,e._pointBias)}hp.prototype.debugCreateRenderStates=function(){r$(this)};Object.defineProperties(hp.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this.dirty=this._enabled!==e,this._enabled=e}},normalOffset:{get:function(){return this._normalOffset},set:function(e){this.dirty=this._normalOffset!==e,this._normalOffset=e,this._terrainBias.normalOffset=e,this._primitiveBias.normalOffset=e,this._pointBias.normalOffset=e}},softShadows:{get:function(){return this._softShadows},set:function(e){this.dirty=this._softShadows!==e,this._softShadows=e}},size:{get:function(){return this._size},set:function(e){_0t(this,e)}},outOfView:{get:function(){return this._outOfView}},shadowMapCullingVolume:{get:function(){return this._shadowMapCullingVolume}},passes:{get:function(){return this._passes}},isPointLight:{get:function(){return this._isPointLight}},debugCascadeColors:{get:function(){return this._debugCascadeColors},set:function(e){this.dirty=this._debugCascadeColors!==e,this._debugCascadeColors=e}}});function s$(e){let t=e._passes.length;for(let n=0;n<t;++n){let i=e._passes[n],o=i.framebuffer;l(o)&&!o.isDestroyed()&&o.destroy(),i.framebuffer=void 0}e._depthAttachment=e._depthAttachment&&e._depthAttachment.destroy(),e._colorAttachment=e._colorAttachment&&e._colorAttachment.destroy()}function d0t(e,t){let n=new gu({context:t,width:e._textureSize.x,height:e._textureSize.y,format:Vc.DEPTH_COMPONENT16}),i=new It({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:qe.RGBA,pixelDatatype:Ue.UNSIGNED_BYTE,sampler:Wt.NEAREST}),o=new Or({context:t,depthRenderbuffer:n,colorTextures:[i],destroyAttachments:!1}),r=e._passes.length;for(let s=0;s<r;++s){let a=e._passes[s];a.framebuffer=o,a.passState.framebuffer=o}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function h0t(e,t){let n=new It({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:qe.DEPTH_STENCIL,pixelDatatype:Ue.UNSIGNED_INT_24_8,sampler:Wt.NEAREST}),i=new Or({context:t,depthStencilTexture:n,destroyAttachments:!1}),o=e._passes.length;for(let r=0;r<o;++r){let s=e._passes[r];s.framebuffer=i,s.passState.framebuffer=i}e._shadowMapTexture=n,e._depthAttachment=n}function m0t(e,t){let n=new gu({context:t,width:e._textureSize.x,height:e._textureSize.y,format:Vc.DEPTH_COMPONENT16}),i=new br({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:qe.RGBA,pixelDatatype:Ue.UNSIGNED_BYTE,sampler:Wt.NEAREST}),o=[i.negativeX,i.negativeY,i.negativeZ,i.positiveX,i.positiveY,i.positiveZ];for(let r=0;r<6;++r){let s=new Or({context:t,depthRenderbuffer:n,colorTextures:[o[r]],destroyAttachments:!1}),a=e._passes[r];a.framebuffer=s,a.passState.framebuffer=s}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function _Ce(e,t){e._isPointLight?m0t(e,t):e._usesDepthTexture?h0t(e,t):d0t(e,t)}function p0t(e,t){e._usesDepthTexture&&e._passes[0].framebuffer.status!==te.FRAMEBUFFER_COMPLETE&&(e._usesDepthTexture=!1,r$(e),s$(e),_Ce(e,t))}function g0t(e,t){(!l(e._passes[0].framebuffer)||e._shadowMapTexture.width!==e._textureSize.x)&&(s$(e),_Ce(e,t),p0t(e,t),yCe(e,t))}function yCe(e,t,n){n=n??0,(e._isPointLight||n===0)&&(e._clearCommand.framebuffer=e._passes[n].framebuffer,e._clearCommand.execute(t,e._clearPassState))}function _0t(e,t){e._size=t;let n=e._passes,i=n.length,o=e._textureSize;if(e._isPointLight){t=Nt.maximumCubeMapSize>=t?t:Nt.maximumCubeMapSize,o.x=t,o.y=t;let r=new je(0,0,t,t);n[0].passState.viewport=r,n[1].passState.viewport=r,n[2].passState.viewport=r,n[3].passState.viewport=r,n[4].passState.viewport=r,n[5].passState.viewport=r}else i===1?(t=Nt.maximumTextureSize>=t?t:Nt.maximumTextureSize,o.x=t,o.y=t,n[0].passState.viewport=new je(0,0,t,t)):i===4&&(t=Nt.maximumTextureSize>=t*2?t:Nt.maximumTextureSize/2,o.x=t*2,o.y=t*2,n[0].passState.viewport=new je(0,0,t,t),n[1].passState.viewport=new je(t,0,t,t),n[2].passState.viewport=new je(0,t,t,t),n[3].passState.viewport=new je(t,t,t,t));e._clearPassState.viewport=new je(0,0,o.x,o.y);for(let r=0;r<i;++r){let s=n[r],a=s.passState.viewport,c=a.x/o.x,u=a.y/o.y,f=a.width/o.x,h=a.height/o.y;s.textureOffsets=new N(f,0,0,c,0,h,0,u,0,0,1,0,0,0,0,1)}}var y0t=new je;function b0t(e,t){let n;e._isPointLight?n=`uniform samplerCube shadowMap_textureCube; in vec2 v_textureCoordinates; void main() { vec2 uv = v_textureCoordinates; vec3 dir; if (uv.y < 0.5) { if (uv.x < 0.333) { dir.x = -1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 1.0; } else if (uv.x < 0.666) { dir.y = -1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 1.0; } else { dir.z = -1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 1.0; } } else { if (uv.x < 0.333) { dir.x = 1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 3.0; } else if (uv.x < 0.666) { dir.y = 1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 3.0; } else { dir.z = 1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 3.0; } } float shadow = czm_unpackDepth(czm_textureCube(shadowMap_textureCube, dir)); out_FragColor = vec4(vec3(shadow), 1.0); } `:n=`uniform sampler2D shadowMap_texture; in vec2 v_textureCoordinates; void main() { ${e._usesDepthTexture?` float shadow = texture(shadowMap_texture, v_textureCoordinates).r; `:` float shadow = czm_unpackDepth(texture(shadowMap_texture, v_textureCoordinates)); `} out_FragColor = vec4(vec3(shadow), 1.0); } `;let i=t.createViewportQuadCommand(n,{uniformMap:{shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture}}});return i.pass=Se.OVERLAY,i}function x0t(e,t){let n=t.context,i=t.context.drawingBufferWidth,o=t.context.drawingBufferHeight,r=Math.min(i,o)*.3,s=y0t;s.x=i-r,s.y=0,s.width=r,s.height=r;let a=e._debugShadowViewCommand;l(a)||(a=b0t(e,n),e._debugShadowViewCommand=a),(!l(a.renderState)||!je.equals(a.renderState.viewport,s))&&(a.renderState=Ne.fromCache({viewport:je.clone(s)})),t.commandList.push(e._debugShadowViewCommand)}var mp=new Array(8);mp[0]=new oe(-1,-1,-1,1);mp[1]=new oe(1,-1,-1,1);mp[2]=new oe(1,1,-1,1);mp[3]=new oe(-1,1,-1,1);mp[4]=new oe(-1,-1,1,1);mp[5]=new oe(1,-1,1,1);mp[6]=new oe(1,1,1,1);mp[7]=new oe(-1,1,1,1);var Z0=new N,a$=new Array(8);for(let e=0;e<8;++e)a$[e]=new oe;function T0t(e,t){let n=new Ct({geometry:new Ud({minimum:new d(-.5,-.5,-.5),maximum:new d(.5,.5,.5)}),attributes:{color:Gt.fromColor(t)}}),i=new Ct({geometry:new kg({radius:.5}),attributes:{color:Gt.fromColor(t)}});return new vn({geometryInstances:[n,i],appearance:new sn({translucent:!1,flat:!0}),asynchronous:!1,modelMatrix:e})}var C0t=[V.RED,V.GREEN,V.BLUE,V.MAGENTA],A0t=new d;function E0t(e,t){x0t(e,t);let n=e.debugFreezeFrame&&!e._debugFreezeFrame;if(e._debugFreezeFrame=e.debugFreezeFrame,e.debugFreezeFrame&&(n&&(e._debugCameraFrustum=e._debugCameraFrustum&&e._debugCameraFrustum.destroy(),e._debugCameraFrustum=new cp({camera:e._sceneCamera,color:V.CYAN,updateOnChange:!1})),e._debugCameraFrustum.update(t)),e._cascadesEnabled){if(e.debugFreezeFrame){n&&(e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=new cp({camera:e._shadowMapCamera,color:V.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t);for(let i=0;i<e._numberOfCascades;++i)n&&(e._debugCascadeFrustums[i]=e._debugCascadeFrustums[i]&&e._debugCascadeFrustums[i].destroy(),e._debugCascadeFrustums[i]=new cp({camera:e._passes[i].camera,color:C0t[i],updateOnChange:!1})),e._debugCascadeFrustums[i].update(t)}}else if(e._isPointLight){if(!l(e._debugLightFrustum)||e._needsUpdate){let i=e._shadowMapCamera.positionWC,o=Pe.IDENTITY,r=e._pointLightRadius*2,s=d.fromElements(r,r,r,A0t),a=N.fromTranslationQuaternionRotationScale(i,o,s,Z0);e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=T0t(a,V.YELLOW)}e._debugLightFrustum.update(t)}else(!l(e._debugLightFrustum)||e._needsUpdate)&&(e._debugLightFrustum=new cp({camera:e._shadowMapCamera,color:V.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t)}function AG(){this.viewMatrix=new N,this.inverseViewMatrix=new N,this.frustum=void 0,this.positionCartographic=new fe,this.positionWC=new d,this.directionWC=d.clone(d.UNIT_Z),this.upWC=d.clone(d.UNIT_Y),this.rightWC=d.clone(d.UNIT_X),this.viewProjectionMatrix=new N}AG.prototype.clone=function(e){N.clone(e.viewMatrix,this.viewMatrix),N.clone(e.inverseViewMatrix,this.inverseViewMatrix),this.frustum=e.frustum.clone(this.frustum),fe.clone(e.positionCartographic,this.positionCartographic),d.clone(e.positionWC,this.positionWC),d.clone(e.directionWC,this.directionWC),d.clone(e.upWC,this.upWC),d.clone(e.rightWC,this.rightWC)};var S0t=new N(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);AG.prototype.getViewProjection=function(){let e=this.viewMatrix,t=this.frustum.projectionMatrix;return N.multiply(t,e,this.viewProjectionMatrix),N.multiply(S0t,this.viewProjectionMatrix,this.viewProjectionMatrix),this.viewProjectionMatrix};var v0t=new Array(5),w0t=new wi,I0t=new Array(4),bCe=new d,xCe=new d;function D0t(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=i.frustum.near,r=i.frustum.far,s=e._numberOfCascades,a,c=r-o,u=r/o,f=.9,h=!1;t.shadowState.closestObjectSize<200&&(h=!0,f=.9);let p=I0t,_=v0t;for(_[0]=o,_[s]=r,a=0;a<s;++a){let L=(a+1)/s,g=o*Math.pow(u,L),E=o+c*L,v=D.lerp(E,g,f);_[a+1]=v,p[a]=v-_[a]}if(h){for(a=0;a<s;++a)p[a]=Math.min(p[a],e._maximumCascadeDistances[a]);let L=_[0];for(a=0;a<s-1;++a)L+=p[a],_[a+1]=L}oe.unpack(_,0,e._cascadeSplits[0]),oe.unpack(_,1,e._cascadeSplits[1]),oe.unpack(p,0,e._cascadeDistances);let m=n.frustum,y=m.left,b=m.right,x=m.bottom,C=m.top,T=m.near,A=m.far,S=n.positionWC,w=n.directionWC,R=n.upWC,P=i.frustum.clone(w0t),O=n.getViewProjection();for(a=0;a<s;++a){P.near=_[a],P.far=_[a+1];let L=N.multiply(P.projectionMatrix,i.viewMatrix,Z0),g=N.inverse(L,Z0),E=N.multiply(O,g,Z0),v=d.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,bCe),I=d.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,xCe);for(let H=0;H<8;++H){let B=oe.clone(mp[H],a$[H]);N.multiplyByVector(E,B,B),d.divideByScalar(B,B.w,B),d.minimumByComponent(B,v,v),d.maximumByComponent(B,I,I)}v.x=Math.max(v.x,0),v.y=Math.max(v.y,0),v.z=0,I.x=Math.min(I.x,1),I.y=Math.min(I.y,1),I.z=Math.min(I.z,1);let M=e._passes[a],F=M.camera;F.clone(n);let z=F.frustum;z.left=y+v.x*(b-y),z.right=y+I.x*(b-y),z.bottom=x+v.y*(C-x),z.top=x+I.y*(C-x),z.near=T+v.z*(A-T),z.far=T+I.z*(A-T),M.cullingVolume=F.frustum.computeCullingVolume(S,w,R);let k=e._cascadeMatrices[a];N.multiply(F.getViewProjection(),i.inverseViewMatrix,k),N.multiply(M.textureOffsets,k,k)}}var P0t=new N,R0t=new d,O0t=new d,pCe=new d;function M0t(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=N.multiply(i.frustum.projectionMatrix,i.viewMatrix,Z0),r=N.inverse(o,Z0),s=n.directionWC,a=i.directionWC;d.equalsEpsilon(s,a,D.EPSILON10)&&(a=i.upWC);let c=d.cross(s,a,R0t);a=d.cross(c,s,O0t),d.normalize(a,a),d.normalize(c,c);let u=d.fromElements(0,0,0,pCe),f=N.computeView(u,s,a,c,P0t),h=N.multiply(f,r,Z0),p=d.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,bCe),_=d.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,xCe);for(let A=0;A<8;++A){let S=oe.clone(mp[A],a$[A]);N.multiplyByVector(h,S,S),d.divideByScalar(S,S.w,S),d.minimumByComponent(S,p,p),d.maximumByComponent(S,_,_)}_.z+=1e3,p.z-=10;let m=pCe;m.x=-(.5*(p.x+_.x)),m.y=-(.5*(p.y+_.y)),m.z=-_.z;let y=N.fromTranslation(m,Z0);f=N.multiply(y,f,f);let b=.5*(_.x-p.x),x=.5*(_.y-p.y),C=_.z-p.z,T=n.frustum;T.left=-b,T.right=b,T.bottom=-x,T.top=x,T.near=.01,T.far=C,N.clone(f,n.viewMatrix),N.inverse(f,n.inverseViewMatrix),N.getTranslation(n.inverseViewMatrix,n.positionWC),t.mapProjection.ellipsoid.cartesianToCartographic(n.positionWC,n.positionCartographic),d.clone(s,n.directionWC),d.clone(a,n.upWC),d.clone(c,n.rightWC)}var L0t=[new d(-1,0,0),new d(0,-1,0),new d(0,0,-1),new d(1,0,0),new d(0,1,0),new d(0,0,1)],N0t=[new d(0,-1,0),new d(0,0,-1),new d(0,-1,0),new d(0,-1,0),new d(0,0,1),new d(0,-1,0)],F0t=[new d(0,0,1),new d(1,0,0),new d(-1,0,0),new d(0,0,-1),new d(1,0,0),new d(1,0,0)];function B0t(e,t){let n=new wi;n.fov=D.PI_OVER_TWO,n.near=1,n.far=e._pointLightRadius,n.aspectRatio=1;for(let i=0;i<6;++i){let o=e._passes[i].camera;o.positionWC=e._shadowMapCamera.positionWC,o.positionCartographic=t.mapProjection.ellipsoid.cartesianToCartographic(o.positionWC,o.positionCartographic),o.directionWC=L0t[i],o.upWC=N0t[i],o.rightWC=F0t[i],N.computeView(o.positionWC,o.directionWC,o.upWC,o.rightWC,o.viewMatrix),N.inverse(o.viewMatrix,o.inverseViewMatrix),o.frustum=n}}var k0t=new d,z0t=new d,TCe=new ae,gCe=TCe.center;function U0t(e,t){let n=e._sceneCamera,i=e._shadowMapCamera,o=TCe;if(e._cascadesEnabled){if(n.frustum.near>=e.maximumDistance){e._outOfView=!0,e._needsUpdate=!1;return}let r=t.mapProjection.ellipsoid.geodeticSurfaceNormal(n.positionWC,k0t),s=d.negate(i.directionWC,z0t),a=d.dot(r,s);if(e.fadingEnabled){let c=D.clamp(a/.1,0,1);e._darkness=D.lerp(1,e.darkness,c)}else e._darkness=e.darkness;if(a<0){e._outOfView=!0,e._needsUpdate=!1;return}e._needsUpdate=!0,e._outOfView=!1}else if(e._isPointLight)o.center=i.positionWC,o.radius=e._pointLightRadius,e._outOfView=t.cullingVolume.computeVisibility(o)===jt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),ae.clone(o,e._boundingSphere);else{let r=i.frustum.far/2,s=d.add(i.positionWC,d.multiplyByScalar(i.directionWC,r,gCe),gCe);o.center=s,o.radius=r,e._outOfView=t.cullingVolume.computeVisibility(o)===jt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),ae.clone(o,e._boundingSphere)}}function V0t(e,t){let n=t.camera,i=e._lightCamera,o=e._sceneCamera,r=e._shadowMapCamera;e._cascadesEnabled?d.clone(i.directionWC,r.directionWC):e._isPointLight?d.clone(i.positionWC,r.positionWC):r.clone(i);let s=e._lightDirectionEC;N.multiplyByPointAsVector(n.viewMatrix,r.directionWC,s),d.normalize(s,s),d.negate(s,s),N.multiplyByPoint(n.viewMatrix,r.positionWC,e._lightPositionEC),e._lightPositionEC.w=e._pointLightRadius;let a,c;e._fitNearFar?(a=Math.min(t.shadowState.nearPlane,e.maximumDistance),c=Math.min(t.shadowState.farPlane,e.maximumDistance),c=Math.max(c,a+1)):(a=n.frustum.near,c=e.maximumDistance),e._sceneCamera=io.clone(n,o),n.frustum.clone(e._sceneCamera.frustum),e._sceneCamera.frustum.near=a,e._sceneCamera.frustum.far=c,e._distance=c-a,U0t(e,t),!e._outOfViewPrevious&&e._outOfView&&(e._needsUpdate=!0),e._outOfViewPrevious=e._outOfView}hp.prototype.update=function(e){if(V0t(this,e),this._needsUpdate)if(g0t(this,e.context),this._isPointLight&&B0t(this,e),this._cascadesEnabled&&(M0t(this,e),this._numberOfCascades>1&&D0t(this,e)),this._isPointLight)this._shadowMapCullingVolume=hs.fromBoundingSphere(this._boundingSphere);else{let t=this._shadowMapCamera,n=t.positionWC,i=t.directionWC,o=t.upWC;this._shadowMapCullingVolume=t.frustum.computeCullingVolume(n,i,o),this._passes.length===1&&this._passes[0].camera.clone(t)}if(this._passes.length===1){let t=this._sceneCamera.inverseViewMatrix;N.multiply(this._shadowMapCamera.getViewProjection(),t,this._shadowMapMatrix)}this.debugShow&&E0t(this,e)};hp.prototype.updatePass=function(e,t){yCe(this,e,t)};var H0t=new U;function CCe(e,t,n){let i=e._isPointLight?e._pointBias:n?e._terrainBias:e._primitiveBias,o={shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture},shadowMap_matrix:function(){return e._shadowMapMatrix},shadowMap_cascadeSplits:function(){return e._cascadeSplits},shadowMap_cascadeMatrices:function(){return e._cascadeMatrices},shadowMap_lightDirectionEC:function(){return e._lightDirectionEC},shadowMap_lightPositionEC:function(){return e._lightPositionEC},shadowMap_cascadeDistances:function(){return e._cascadeDistances},shadowMap_texelSizeDepthBiasAndNormalShadingSmooth:function(){let r=H0t;return r.x=1/e._textureSize.x,r.y=1/e._textureSize.y,oe.fromElements(r.x,r.y,i.depthBias,i.normalShadingSmooth,this.combinedUniforms1)},shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness:function(){return oe.fromElements(i.normalOffsetScale,e._distance,e.maximumDistance,e._darkness,this.combinedUniforms2)},combinedUniforms1:new oe,combinedUniforms2:new oe};return ht(t,o,!1)}function G0t(e,t,n,i,o,r){let s,a,c;if(l(r)&&(s=r.shaderProgram,a=r.renderState,c=r.uniformMap),r=Xe.shallowClone(n,r),r.castShadows=!0,r.receiveShadows=!1,!l(s)||o!==n.shaderProgram.id||t){let u=n.shaderProgram,f=n.pass===Se.GLOBE,h=n.pass!==Se.TRANSLUCENT,p=e._isPointLight,_=e._usesDepthTexture,m=dp.getShadowCastShaderKeyword(p,f,_,h);if(s=i.shaderCache.getDerivedShaderProgram(u,m),!l(s)){let b=u.vertexShaderSource,x=u.fragmentShaderSource,C=dp.createShadowCastVertexShader(b,p,f),T=dp.createShadowCastFragmentShader(x,p,_,h);s=i.shaderCache.createDerivedShaderProgram(u,m,{vertexShaderSource:C,fragmentShaderSource:T,attributeLocations:u._attributeLocations})}a=e._primitiveRenderState,p?a=e._pointRenderState:f&&(a=e._terrainRenderState),n.renderState.cull.enabled||(a=ze(a,!1),a.cull=ze(a.cull,!1),a.cull.enabled=!1,a=Ne.fromCache(a)),c=CCe(e,n.uniformMap,f)}return r.shaderProgram=s,r.renderState=a,r.uniformMap=c,r}hp.createReceiveDerivedCommand=function(e,t,n,i,o){l(o)||(o={});let r=e.length>0,s=t.shaderProgram,a=s.vertexShaderSource,c=s.fragmentShaderSource,u=t.pass===Se.GLOBE,f=!1;if(u&&(f=t.owner.data.renderedMesh.encoding.hasVertexNormals),t.receiveShadows&&r){let h,p;l(o.receiveCommand)&&(h=o.receiveCommand.shaderProgram,p=o.receiveCommand.uniformMap),o.receiveCommand=Xe.shallowClone(t,o.receiveCommand),o.castShadows=!1,o.receiveShadows=!0;let _=o.receiveShaderCastShadows!==t.castShadows,m=o.receiveShaderProgramId!==t.shaderProgram.id;if(!l(h)||m||n||_){let y=dp.getShadowReceiveShaderKeyword(e[0],t.castShadows,u,f);if(h=i.shaderCache.getDerivedShaderProgram(s,y),!l(h)){let b=dp.createShadowReceiveVertexShader(a,u,f),x=dp.createShadowReceiveFragmentShader(c,e[0],t.castShadows,u,f);h=i.shaderCache.createDerivedShaderProgram(s,y,{vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:s._attributeLocations})}p=CCe(e[0],t.uniformMap,u)}o.receiveCommand.shaderProgram=h,o.receiveCommand.uniformMap=p,o.receiveShaderProgramId=t.shaderProgram.id,o.receiveShaderCastShadows=t.castShadows}return o};hp.createCastDerivedCommand=function(e,t,n,i,o){if(l(o)||(o={}),t.castShadows){let r=o.castCommands;l(r)||(r=o.castCommands=[]);let s=o.castShaderProgramId,a=e.length;r.length=a;for(let c=0;c<a;++c)r[c]=G0t(e[c],n,t,i,s,r[c]);o.castShaderProgramId=t.shaderProgram.id}return o};hp.prototype.isDestroyed=function(){return!1};hp.prototype.destroy=function(){s$(this),this._debugLightFrustum=this._debugLightFrustum&&this._debugLightFrustum.destroy(),this._debugCameraFrustum=this._debugCameraFrustum&&this._debugCameraFrustum.destroy(),this._debugShadowViewCommand=this._debugShadowViewCommand&&this._debugShadowViewCommand.shaderProgram&&this._debugShadowViewCommand.shaderProgram.destroy();for(let e=0;e<this._numberOfCascades;++e)this._debugCascadeFrustums[e]=this._debugCascadeFrustums[e]&&this._debugCascadeFrustums[e].destroy();return le(this)};var P_=hp;var bC=`uniform sampler2D colorTexture; #ifdef DEBUG_SHOW_DEPTH uniform sampler2D u_packedTranslucentDepth; #endif in vec2 v_textureCoordinates; void main() { #ifdef DEBUG_SHOW_DEPTH if (v_textureCoordinates.x < 0.5) { out_FragColor.rgb = vec3(czm_unpackDepth(texture(u_packedTranslucentDepth, v_textureCoordinates))); out_FragColor.a = 1.0; } #else vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef PICK if (color == vec4(0.0)) { discard; } #else // Reverse premultiplication process to get the correct composited result of the classification primitives color.rgb /= color.a; #endif out_FragColor = color; #endif } `;var j0t=!1;function $0(e){this._drawClassificationFBO=new fi({createDepthAttachments:!1}),this._accumulationFBO=new fi({createDepthAttachments:!1}),this._packFBO=new fi,this._opaqueDepthStencilTexture=void 0,this._textureToComposite=void 0,this._translucentDepthStencilTexture=void 0,this._packDepthCommand=void 0,this._accumulateCommand=void 0,this._compositeCommand=void 0,this._copyCommand=void 0,this._clearColorCommand=new Jn({color:new V(0,0,0,0),owner:this}),this._clearDepthStencilCommand=new Jn({depth:1,stencil:0,owner:this}),this._supported=e.depthTexture,this._viewport=new je,this._rsDepth=void 0,this._rsAccumulate=void 0,this._rsComp=void 0,this._useScissorTest=void 0,this._scissorRectangle=void 0,this._hasTranslucentDepth=!1,this._frustumsDrawn=0}Object.defineProperties($0.prototype,{hasTranslucentDepth:{get:function(){return this._hasTranslucentDepth}}});function ACe(e){e._textureToComposite=void 0,e._translucentDepthStencilTexture=e._translucentDepthStencilTexture&&!e._translucentDepthStencilTexture.isDestroyed()&&e._translucentDepthStencilTexture.destroy()}function ECe(e){e._drawClassificationFBO.destroy(),e._accumulationFBO.destroy(),e._packFBO.destroy()}function W0t(e,t,n,i){ACe(e),e._translucentDepthStencilTexture=new It({context:t,width:n,height:i,pixelFormat:qe.DEPTH_STENCIL,pixelDatatype:Ue.UNSIGNED_INT_24_8,sampler:Wt.NEAREST})}function q0t(e,t,n,i){ECe(e),e._drawClassificationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._drawClassificationFBO.update(t,n,i),e._accumulationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._accumulationFBO.update(t,n,i),e._packFBO.update(t,n,i)}function Y0t(e,t,n,i){if(!e.isSupported())return;e._opaqueDepthStencilTexture=i;let o=e._opaqueDepthStencilTexture.width,r=e._opaqueDepthStencilTexture.height;e._drawClassificationFBO.isDirty(o,r)&&(W0t(e,t,o,r),q0t(e,t,o,r));let s,a;if(l(e._packDepthCommand)||(s=new Be({sources:[T2]}),a={u_opaqueDepthTexture:function(){return e._opaqueDepthStencilTexture},u_translucentDepthTexture:function(){return e._translucentDepthStencilTexture}},e._packDepthCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),!l(e._compositeCommand)){s=new Be({sources:[bC]}),a={colorTexture:function(){return e._textureToComposite}},j0t&&(s.defines=["DEBUG_SHOW_DEPTH"],a.u_packedTranslucentDepth=function(){return e._packFBO.getColorTexture()}),e._compositeCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e});let f=e._compositeCommand,h=f.shaderProgram,p=t.shaderCache.createDerivedShaderProgram(h,"pick",{vertexShaderSource:h.vertexShaderSource,fragmentShaderSource:new Be({sources:s.sources,defines:["PICK"]}),attributeLocations:h._attributeLocations}),_=Xe.shallowClone(f);_.shaderProgram=p,f.derivedCommands.pick=_}l(e._copyCommand)||(s=new Be({sources:[bC]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._copyCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),l(e._accumulateCommand)||(s=new Be({sources:[bC]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._accumulateCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),e._viewport.width=o,e._viewport.height=r;let c=!je.equals(e._viewport,n.viewport),u=c!==e._useScissorTest;e._useScissorTest=c,je.equals(e._scissorRectangle,n.viewport)||(e._scissorRectangle=je.clone(n.viewport,e._scissorRectangle),u=!0),(!l(e._rsDepth)||!je.equals(e._viewport,e._rsDepth.viewport)||u)&&(e._rsDepth=Ne.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),l(e._packDepthCommand)&&(e._packDepthCommand.renderState=e._rsDepth),(!l(e._rsAccumulate)||!je.equals(e._viewport,e._rsAccumulate.viewport)||u)&&(e._rsAccumulate=Ne.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:kn.EQUAL,reference:kt.CESIUM_3D_TILE_MASK}})),l(e._accumulateCommand)&&(e._accumulateCommand.renderState=e._rsAccumulate),(!l(e._rsComp)||!je.equals(e._viewport,e._rsComp.viewport)||u)&&(e._rsComp=Ne.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:an.ALPHA_BLEND})),l(e._compositeCommand)&&(e._compositeCommand.renderState=e._rsComp,e._compositeCommand.derivedCommands.pick.renderState=e._rsComp)}$0.prototype.executeTranslucentCommands=function(e,t,n,i,o){let r=e.frameState.useLogDepth,s=e.context,a=n.framebuffer;for(let c=0;c<i.length;++c){let u=i[c];if(u=r?u.derivedCommands.logDepth.command:u,u.depthForTranslucentClassification){this._hasTranslucentDepth=!0;break}}if(this._hasTranslucentDepth){Y0t(this,s,n,o),n.framebuffer=this._drawClassificationFBO.framebuffer,this._clearDepthStencilCommand.execute(s,n);for(let c=0;c<i.length;++c){let u=i[c];if(u=r?u.derivedCommands.logDepth.command:u,!u.depthForTranslucentClassification)continue;let f=u.derivedCommands.depth.depthOnlyCommand;t(f,e,n)}this._frustumsDrawn+=this._hasTranslucentDepth?1:0,this._hasTranslucentDepth&&(n.framebuffer=this._packFBO.framebuffer,this._packDepthCommand.execute(s,n)),n.framebuffer=a}};$0.prototype.executeClassificationCommands=function(e,t,n,i){if(!this._hasTranslucentDepth)return;let o=e.context,r=o.uniformState,s=n.framebuffer;n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=this._drawClassificationFBO.framebuffer,this._frustumsDrawn>1&&this._clearColorCommand.execute(o,n),r.updatePass(Se.CESIUM_3D_TILE_CLASSIFICATION);let a=r.globeDepthTexture;r.globeDepthTexture=this._packFBO.getColorTexture();let c=i.commands[Se.CESIUM_3D_TILE_CLASSIFICATION],u=i.indices[Se.CESIUM_3D_TILE_CLASSIFICATION];for(let f=0;f<u;++f)t(c[f],e,n);r.globeDepthTexture=a,n.framebuffer=s,this._frustumsDrawn!==1&&(n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=s)};$0.prototype.execute=function(e,t){if(!this._hasTranslucentDepth)return;this._frustumsDrawn===1?this._textureToComposite=this._drawClassificationFBO.getColorTexture():this._textureToComposite=this._accumulationFBO.getColorTexture(),(e.frameState.passes.pick?this._compositeCommand.derivedCommands.pick:this._compositeCommand).execute(e.context,t),X0t(this,e,t)};function X0t(e,t,n){if(!e._hasTranslucentDepth)return;let i=n.framebuffer;n.framebuffer=e._drawClassificationFBO.framebuffer,e._clearColorCommand.execute(t._context,n),n.framebuffer=i,e._frustumsDrawn>1&&(n.framebuffer=e._accumulationFBO.framebuffer,e._clearColorCommand.execute(t._context,n)),e._hasTranslucentDepth=!1,e._frustumsDrawn=0}$0.prototype.isSupported=function(){return this._supported};$0.prototype.isDestroyed=function(){return!1};$0.prototype.destroy=function(){return ACe(this),ECe(this),l(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),l(this._packDepthCommand)&&(this._packDepthCommand.shaderProgram=this._packDepthCommand.shaderProgram&&this._packDepthCommand.shaderProgram.destroy()),le(this)};var kB=$0;function K0t(){this.command=void 0,this.near=void 0,this.far=void 0}function EG(e,t,n){let i=e.context,o;i.depthTexture&&(o=new RB);let r;e._useOIT&&i.depthTexture&&(r=new MB(i));let s=new ac(i);s.viewport=je.clone(n),this.camera=t,this._cameraClone=io.clone(t),this._cameraStartFired=!1,this._cameraMovedTime=void 0,this.viewport=n,this.passState=s,this.pickFramebuffer=new BB(i),this.pickDepthFramebuffer=new NB,this.sceneFramebuffer=new _C,this.globeDepth=o,this.globeTranslucencyFramebuffer=new OB,this.oit=r,this.translucentTileClassification=new kB(i),this.pickDepths=[],this.frustumCommandsList=[],this.debugFrustumStatistics=void 0,this._commandExtents=[]}var c$=new d,l$=new d;function Z0t(e,t,n){let i=Math.max(d.maximumComponent(d.abs(e.position,c$)),d.maximumComponent(d.abs(t.position,l$))),o=1/Math.max(1,i);return d.multiplyByScalar(e.position,o,c$),d.multiplyByScalar(t.position,o,l$),d.equalsEpsilon(c$,l$,n)&&d.equalsEpsilon(e.direction,t.direction,n)&&d.equalsEpsilon(e.up,t.up,n)&&d.equalsEpsilon(e.right,t.right,n)&&N.equalsEpsilon(e.transform,t.transform,n)&&e.frustum.equalsEpsilon(t.frustum,n)}EG.prototype.checkForCameraUpdates=function(e){let t=this.camera,n=this._cameraClone;return Z0t(t,n,D.EPSILON15)?(this._cameraStartFired&&Ti()-this._cameraMovedTime>e.cameraEventWaitTime&&(t.moveEnd.raiseEvent(),this._cameraStartFired=!1),!1):(this._cameraStartFired||(t.moveStart.raiseEvent(),this._cameraStartFired=!0),this._cameraMovedTime=Ti(),io.clone(t,n),!0)};function $0t(e,t,n,i){let{frameState:o}=t,{camera:r,useLogDepth:s}=o,a=s?t.logarithmicDepthFarToNearRatio:t.farToNearRatio,c=t.mode===ne.SCENE2D,u=t.nearToFarDistance2D;i*=1+D.EPSILON2,n=Math.min(Math.max(n,r.frustum.near),r.frustum.far),i=Math.max(Math.min(i,r.frustum.far),n);let f;c?(i=Math.min(i,r.position.z+t.nearToFarDistance2D),n=Math.min(n,i),f=Math.ceil(Math.max(1,i-n)/t.nearToFarDistance2D)):f=Math.ceil(Math.log(i/n)/Math.log(a));let{frustumCommandsList:h}=e;h.length=f;for(let p=0;p<f;++p){let _,m;c?(_=Math.min(i-u,n+p*u),m=Math.min(i,_+u)):(_=Math.max(n,Math.pow(a,p)*n),m=Math.min(i,a*_));let y=h[p];l(y)?(y.near=_,y.far=m):y=h[p]=new PB(_,m)}}function Q0t(e,t,n){let{command:i,near:o,far:r}=n;t.debugShowFrustums&&(i.debugOverlappingFrustums=0);let{frustumCommandsList:s}=e;for(let a=0;a<s.length;++a){let c=s[a];if(o>c.far)continue;if(r<c.near)break;let u=i.pass,f=c.indices[u]++;if(c.commands[u][f]=i,t.debugShowFrustums&&(i.debugOverlappingFrustums|=1<<a),i.executeInClosestFrustum)break}if(t.debugShowFrustums){let{debugFrustumStatistics:a}=e,{debugOverlappingFrustums:c}=i,u=a.commandsInFrustums;u[c]=l(u[c])?u[c]+1:1,++a.totalCommands}t.updateDerivedCommands(i)}var SCe=new hs,J0t=new Oa;EG.prototype.createPotentiallyVisibleSet=function(e){let{frameState:t}=e,{camera:n,commandList:i,shadowState:o}=t,{positionWC:r,directionWC:s,frustum:a}=n,c=e._computeCommandList,u=e._overlayCommandList;e.debugShowFrustums&&(this.debugFrustumStatistics={totalCommands:0,commandsInFrustums:{}});let f=this.frustumCommandsList;for(let O=0;O<f.length;++O)for(let L=0;L<Se.NUMBER_OF_PASSES;++L)f[O].indices[L]=0;c.length=0,u.length=0;let h=this._commandExtents,p=h.length,_=0,m=+Number.MAX_VALUE,y=-Number.MAX_VALUE,{shadowsEnabled:b}=o,x=+Number.MAX_VALUE,C=-Number.MAX_VALUE,T=Number.MAX_VALUE,A=t.mode===ne.SCENE3D?t.occluder:void 0,{cullingVolume:S}=t,w=SCe.planes;for(let O=0;O<5;++O)w[O]=S.planes[O];S=SCe;for(let O=0;O<i.length;++O){let L=i[O],{pass:g,boundingVolume:E}=L;if(g===Se.COMPUTE)c.push(L);else if(g===Se.OVERLAY)u.push(L);else{let v,I;if(l(E)){if(!e.isVisible(S,L,A))continue;let F=E.computePlaneDistances(r,s,J0t);if(v=F.start,I=F.stop,m=Math.min(m,v),y=Math.max(y,I),b&&L.receiveShadows&&v<P_.MAXIMUM_DISTANCE&&!(g===Se.GLOBE&&v<-100&&I>100)){let z=I-v;g!==Se.GLOBE&&v<100&&(T=Math.min(T,z)),x=Math.min(x,v),C=Math.max(C,I)}}else L instanceof Jn?(v=a.near,I=a.far):(v=a.near,I=a.far,m=Math.min(m,v),y=Math.max(y,I));let M=h[_];l(M)||(M=h[_]=new K0t),M.command=L,M.near=v,M.far=I,_++}}b&&(x=Math.min(Math.max(x,a.near),a.far),C=Math.max(Math.min(C,a.far),x),o.nearPlane=x,o.farPlane=C,o.closestObjectSize=T),$0t(this,e,m,y);for(let O=0;O<_;O++)Q0t(this,e,h[O]);if(_<p)for(let O=_;O<p;O++){let L=h[O];if(!l(L.command))break;L.command=void 0}let R=f.length,{frustumSplits:P}=t;P.length=R+1;for(let O=0;O<R;++O)P[O]=f[O].near,O===R-1&&(P[O+1]=f[O].far)};EG.prototype.destroy=function(){this.pickFramebuffer=this.pickFramebuffer&&this.pickFramebuffer.destroy(),this.pickDepthFramebuffer=this.pickDepthFramebuffer&&this.pickDepthFramebuffer.destroy(),this.sceneFramebuffer=this.sceneFramebuffer&&this.sceneFramebuffer.destroy(),this.globeDepth=this.globeDepth&&this.globeDepth.destroy(),this.oit=this.oit&&this.oit.destroy(),this.translucentTileClassification=this.translucentTileClassification&&this.translucentTileClassification.destroy(),this.globeTranslucencyFramebuffer=this.globeTranslucencyFramebuffer&&this.globeTranslucencyFramebuffer.destroy();let e=this.pickDepths;for(let t=0;t<e.length;++t)e[t].destroy()};var xC=EG;var wCe=.1,ebt=new bd({pass:Oo.MOST_DETAILED_PRELOAD}),tbt=new bd({pass:Oo.MOST_DETAILED_PICK}),zB=new bd({pass:Oo.PICK});function sa(e){this._mostDetailedRayPicks=[],this.pickRenderStateCache={},this._pickPositionCache={},this._pickPositionCacheDirty=!1;let t=new je(0,0,1,1),n=new io(e);n.frustum=new on({width:wCe,aspectRatio:1,near:.1}),this._pickOffscreenView=new xC(e,n,t)}sa.prototype.update=function(){this._pickPositionCacheDirty=!0};sa.prototype.getPickDepth=function(e,t){let n=e.view.pickDepths,i=n[t];return l(i)||(i=new DB,n[t]=i),i};var nbt=new Mr,ibt=new d,SG=new d,obt=new U,rbt=new N;function sbt(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.offCenterFrustum;l(a)&&(s=a);let c=2*(t.x-o.x)/o.width-1;c*=(s.right-s.left)*.5;let u=2*(o.height-t.y-o.y)/o.height-1;u*=(s.top-s.bottom)*.5;let f=N.clone(r.transform,rbt);r._setTransform(N.IDENTITY);let h=d.clone(r.position,ibt);d.multiplyByScalar(r.right,c,SG),d.add(SG,h,h),d.multiplyByScalar(r.up,u,SG),d.add(SG,h,h),r._setTransform(f),e.mode===ne.SCENE2D&&d.fromElements(h.z,h.x,h.y,h);let p=s.getPixelDimensions(o.width,o.height,1,1,obt),_=nbt;return _.right=p.x*.5,_.left=-_.right,_.top=p.y*.5,_.bottom=-_.top,_.near=s.near,_.far=s.far,_.computeCullingVolume(h,r.directionWC,r.upWC)}var abt=new yl,cbt=new U;function lbt(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.near,c=Math.tan(s.fovy*.5),u=s.aspectRatio*c,f=2*(t.x-o.x)/o.width-1,h=2*(o.height-t.y-o.y)/o.height-1,p=f*a*u,_=h*a*c,m=s.getPixelDimensions(o.width,o.height,1,1,cbt),y=m.x*n*.5,b=m.y*i*.5,x=abt;return x.top=_+b,x.bottom=_-b,x.right=p+y,x.left=p-y,x.near=a,x.far=s.far,x.computeCullingVolume(r.positionWC,r.directionWC,r.upWC)}function vG(e,t,n,i,o){let r=e.camera.frustum;return r instanceof on||r instanceof Mr?sbt(e,t,n,i,o):lbt(e,t,n,i,o)}var wG=new je(0,0,3,3),IG=new U,UB=new V(0,0,0,0);function u$(e,t,n,i,o){return o.width=n??3,o.height=i??o.width,o.x=t.x-(o.width-1)*.5,o.y=e-t.y-(o.height-1)*.5,o}sa.prototype.pick=function(e,t,n,i){let{context:o,frameState:r,defaultView:s}=e,{viewport:a,pickFramebuffer:c}=s;e.view=s,a.x=0,a.y=0,a.width=o.drawingBufferWidth,a.height=o.drawingBufferHeight;let u=s.passState;u.viewport=je.clone(a,u.viewport);let f=zi.transformWindowToDrawingBuffer(e,t,IG),h=u$(o.drawingBufferHeight,f,n,i,wG);e.jobScheduler.disableThisFrame(),e.updateFrameState(),r.cullingVolume=vG(e,f,h.width,h.height,a),r.invertClassification=!1,r.passes.pick=!0,r.tilesetPassState=zB,o.uniformState.update(r),e.updateEnvironment(),u=c.begin(h,a),e.updateAndExecuteCommands(u,UB),e.resolveFramebuffers(u);let p=c.end(h);return o.endFrame(),p};sa.prototype.pickVoxelCoordinate=function(e,t,n,i){let{context:o,frameState:r,defaultView:s}=e,{viewport:a,pickFramebuffer:c}=s;e.view=s,a.x=0,a.y=0,a.width=o.drawingBufferWidth,a.height=o.drawingBufferHeight;let u=s.passState;u.viewport=je.clone(a,u.viewport);let f=zi.transformWindowToDrawingBuffer(e,t,IG),h=u$(o.drawingBufferHeight,f,n,i,wG);e.jobScheduler.disableThisFrame(),e.updateFrameState(),r.cullingVolume=vG(e,f,h.width,h.height,a),r.invertClassification=!1,r.passes.pickVoxel=!0,r.tilesetPassState=zB,o.uniformState.update(r),e.updateEnvironment(),u=c.begin(h,a),e.updateAndExecuteCommands(u,UB),e.resolveFramebuffers(u);let p=c.readCenterPixel(h);return o.endFrame(),p};sa.prototype.pickMetadata=function(e,t,n){let{context:i,frameState:o,defaultView:r}=e,{viewport:s,pickFramebuffer:a}=r;e.view=r,s.x=0,s.y=0,s.width=i.drawingBufferWidth,s.height=i.drawingBufferHeight;let c=r.passState;c.viewport=je.clone(s,c.viewport);let u=zi.transformWindowToDrawingBuffer(e,t,IG),f=u$(i.drawingBufferHeight,u,1,1,wG);e.jobScheduler.disableThisFrame(),e.updateFrameState(),o.cullingVolume=vG(e,u,f.width,f.height,s),o.invertClassification=!1,o.passes.pick=!0,o.tilesetPassState=zB,o.pickingMetadata=!0,o.pickedMetadataInfo=n,i.uniformState.update(o),e.updateEnvironment(),c=a.begin(f,s),e.updateAndExecuteCommands(c,UB);let h=e._environmentState.useOIT;e._environmentState.useOIT=!1,e.resolveFramebuffers(c),e._environmentState.useOIT=h;let p=a.readCenterPixel(f);return i.endFrame(),o.pickingMetadata=!1,IB.decodeMetadataValues(n.classProperty,n.metadataProperty,p)};function ubt(e,t){let{defaultView:n,context:i,frameState:o,environmentState:r}=e,{viewport:s,pickDepthFramebuffer:a}=n;e.view=n,s.x=0,s.y=0,s.width=i.drawingBufferWidth,s.height=i.drawingBufferHeight;let c=n.passState;c.viewport=je.clone(s,c.viewport),e.clearPasses(o.passes),o.passes.pick=!0,o.passes.depth=!0,o.cullingVolume=vG(e,t,1,1,s),o.tilesetPassState=zB,e.updateEnvironment(),r.renderTranslucentDepthForPick=!0,c=a.update(i,t,s),e.updateAndExecuteCommands(c,UB),e.resolveFramebuffers(c),i.endFrame()}var fbt=new wi,dbt=new yl,hbt=new on,mbt=new Mr;sa.prototype.pickPositionWorldCoordinates=function(e,t,n){if(!e.useDepthPicking)return;let i=t.toString();if(this._pickPositionCacheDirty)this._pickPositionCache={},this._pickPositionCacheDirty=!1;else if(this._pickPositionCache.hasOwnProperty(i))return d.clone(this._pickPositionCache[i],n);let{context:o,frameState:r,camera:s,defaultView:a}=e,{uniformState:c}=o;e.view=a;let u=zi.transformWindowToDrawingBuffer(e,t,IG);e.pickTranslucentDepth?ubt(e,u):(e.updateFrameState(),c.update(r),e.updateEnvironment()),u.y=e.drawingBufferHeight-u.y;let f;l(s.frustum.fov)?f=s.frustum.clone(fbt):l(s.frustum.infiniteProjectionMatrix)?f=s.frustum.clone(dbt):l(s.frustum.width)?f=s.frustum.clone(hbt):f=s.frustum.clone(mbt);let{frustumCommandsList:h}=a,p=h.length;for(let _=0;_<p;++_){let y=this.getPickDepth(e,_).getDepth(o,u.x,u.y);if(l(y)&&y>0&&y<1){let b=h[_],x;return e.mode===ne.SCENE2D?(x=s.position.z,s.position.z=x-b.near+1,f.far=Math.max(1,b.far-b.near),f.near=1,c.update(r),c.updateFrustum(f)):(f.near=b.near*(_!==0?e.opaqueFrustumNearOffset:1),f.far=b.far,c.updateFrustum(f)),n=zi.drawingBufferToWorldCoordinates(e,u,y,n),e.mode===ne.SCENE2D&&(s.position.z=x,c.update(r)),this._pickPositionCache[i]=d.clone(n),n}}this._pickPositionCache[i]=void 0};var pbt=new fe;sa.prototype.pickPosition=function(e,t,n){if(n=this.pickPositionWorldCoordinates(e,t,n),l(n)&&e.mode!==ne.SCENE3D){d.fromElements(n.y,n.z,n.x,n);let i=e.mapProjection,o=i.ellipsoid,r=i.unproject(n,pbt);o.cartographicToCartesian(r,n)}return n};function ICe(e,t){let n,i,o=[],r=[],s=[],a=[];l(e)||(e=Number.MAX_VALUE);let c=t();for(;l(c);){let u=c.object,f=c.position,h=c.exclude;if(l(f)&&!l(u)){o.push(c);break}if(!l(u)||!l(u.primitive)||!h&&(o.push(c),0>=--e))break;let p=u.primitive,_=!1;typeof p.getGeometryInstanceAttributes=="function"&&l(u.id)&&(i=p.getGeometryInstanceAttributes(u.id),l(i)&&l(i.show)&&(_=!0,i.show=pn.toValue(!1,i.show),s.push(i))),u instanceof Ws&&(_=!0,u.show=!1,a.push(u)),_||(p.show=!1,r.push(p)),c=t()}for(n=0;n<r.length;++n)r[n].show=!0;for(n=0;n<s.length;++n)i=s[n],i.show=pn.toValue(!0,i.show);for(n=0;n<a.length;++n)a[n].show=!0;return o}sa.prototype.drillPick=function(e,t,n,i,o){let r=this;return ICe(n,function(){let c=r.pick(e,t,i,o);if(l(c))return{object:c,position:void 0,exclude:!1}}).map(function(c){return c.object})};var vCe=new d,gbt=new d;function _bt(e,t,n){this.ray=e,this.width=t,this.tilesets=n,this.ready=!1;let i=this;this.promise=new Promise(o=>{i._completePick=()=>{o()}})}function DCe(e,t,n,i){let o=t.direction,r=d.mostOrthogonalAxis(o,vCe),s=d.cross(o,r,vCe),a=d.cross(o,s,gbt);return i.position=t.origin,i.direction=o,i.up=a,i.right=s,i.frustum.width=n??wCe,i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC)}function ybt(e,t,n){let i=t.frameState,{ray:o,width:r,tilesets:s}=n,a=e._pickOffscreenView.camera,c=DCe(e,o,r,a),u=ebt;u.camera=a,u.cullingVolume=c;let f=!0,h=s.length;for(let p=0;p<h;++p){let _=s[p];_.show&&t.primitives.contains(_)&&(_.updateForPass(i,u),f=f&&u.ready)}return f&&n._completePick(),f}sa.prototype.updateMostDetailedRayPicks=function(e){let t=this._mostDetailedRayPicks;for(let n=0;n<t.length;++n)ybt(this,e,t[n])&&t.splice(n--,1)};function PCe(e,t,n){for(let i=0;i<e.length;++i){let o=e.get(i);o.show&&(l(o.isCesium3DTileset)?(!l(t)||t.indexOf(o)===-1)&&n.push(o):o instanceof fl&&PCe(o,t,n))}}function DG(e,t,n,i,o,r){let s=[];if(PCe(t.primitives,i,s),s.length===0)return Promise.resolve(r());let a=new _bt(n,o,s);return e._mostDetailedRayPicks.push(a),a.promise.then(function(){return r()})}function bbt(e,t){return!l(e)||!l(t)||t.length===0?!1:t.indexOf(e)>-1||t.indexOf(e.primitive)>-1||t.indexOf(e.id)>-1}function xbt(e,t,n,i,o,r,s){let{context:a,frameState:c}=t,u=a.uniformState,f=e._pickOffscreenView;t.view=f,DCe(e,n,o,f.camera);let h=je.clone(f.viewport,wG),p=f.pickFramebuffer.begin(h,f.viewport);t.jobScheduler.disableThisFrame(),t.updateFrameState(),c.invertClassification=!1,c.passes.pick=!0,c.passes.offscreen=!0,s?c.tilesetPassState=tbt:c.tilesetPassState=zB,u.update(c),t.updateEnvironment(),t.updateAndExecuteCommands(p,UB),t.resolveFramebuffers(p);let _,m=f.pickFramebuffer.end(h);if(t.context.depthTexture){let{frustumCommandsList:y}=f,b=y.length;for(let x=0;x<b;++x){let T=e.getPickDepth(t,x).getDepth(a,0,0);if(l(T)&&T>0&&T<1){let A=y[x],S=A.near*(x!==0?t.opaqueFrustumNearOffset:1),w=A.far,R=S+T*(w-S);_=dn.getPoint(n,R);break}}}if(t.view=t.defaultView,a.endFrame(),l(m)||l(_))return{object:m,position:_,exclude:!l(_)&&r||bbt(m,i)}}function RCe(e,t,n,i,o,r,s,a){return ICe(i,function(){return xbt(e,t,n,o,r,s,a)})}function Vv(e,t,n,i,o,r,s){let a=RCe(e,t,n,1,i,o,r,s);if(a.length>0)return a[0]}function OCe(e,t,n,i,o,r,s,a){return RCe(e,t,n,i,o,r,s,a)}function PG(e,t){return new Promise((n,i)=>{t.then(function(o){let r=e.postRender.addEventListener(function(){r(),n(o)});e.requestRender()}).catch(function(o){i(o)})})}sa.prototype.pickFromRay=function(e,t,n,i){return Vv(this,e,t,n,i,!1,!1)};sa.prototype.drillPickFromRay=function(e,t,n,i,o){return OCe(this,e,t,n,i,o,!1,!1)};sa.prototype.pickFromRayMostDetailed=function(e,t,n,i){let o=this;return t=dn.clone(t),n=l(n)?n.slice():n,PG(e,DG(o,e,t,n,i,function(){return Vv(o,e,t,n,i,!1,!0)}))};sa.prototype.drillPickFromRayMostDetailed=function(e,t,n,i,o){let r=this;return t=dn.clone(t),i=l(i)?i.slice():i,PG(e,DG(r,e,t,i,o,function(){return OCe(r,e,t,n,i,o,!1,!0)}))};var Tbt=new d,Cbt=new d,Abt=new dn,MCe=new fe;function f$(e,t){let n=e.ellipsoid,i=ci._defaultMaxTerrainHeight,o=n.geodeticSurfaceNormalCartographic(t,Cbt),r=fe.toCartesian(t,n,Tbt),s=Abt;s.origin=r,s.direction=o;let a=new dn;return dn.getPoint(s,i,a.origin),d.negate(o,a.direction),a}function LCe(e,t){let n=e.ellipsoid,i=fe.fromCartesian(t,n,MCe);return f$(e,i)}function NCe(e,t){let n=e.ellipsoid;return fe.fromCartesian(t,n,MCe).height}function Ebt(e,t,n,i,o){let r=f$(t,n);return DG(e,t,r,i,o,function(){let s=Vv(e,t,r,i,o,!0,!0);if(l(s))return NCe(t,s.position)})}function Sbt(e,t,n,i,o,r){let s=LCe(t,n);return DG(e,t,s,i,o,function(){let a=Vv(e,t,s,i,o,!0,!0);if(l(a))return d.clone(a.position,r)})}sa.prototype.sampleHeight=function(e,t,n,i){let o=f$(e,t),r=Vv(this,e,o,n,i,!0,!1);if(l(r))return NCe(e,r.position)};sa.prototype.clampToHeight=function(e,t,n,i,o){let r=LCe(e,t),s=Vv(this,e,r,n,i,!0,!1);if(l(s))return d.clone(s.position,o)};sa.prototype.sampleHeightMostDetailed=function(e,t,n,i){n=l(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=Ebt(this,e,t[s],n,i);return PG(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c].height=s[c];return t}))};sa.prototype.clampToHeightMostDetailed=function(e,t,n,i){n=l(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=Sbt(this,e,t[s],n,i,t[s]);return PG(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c]=s[c];return t}))};sa.prototype.destroy=function(){this._pickOffscreenView=this._pickOffscreenView&&this._pickOffscreenView.destroy()};var VB=sa;var HB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #else color *= vec3(exposure); #endif color = czm_acesTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var GB=`precision highp float; uniform sampler2D randomTexture; uniform sampler2D depthTexture; uniform float intensity; uniform float bias; uniform float lengthCap; uniform int stepCount; uniform int directionCount; vec4 pixelToEye(vec2 screenCoordinate) { vec2 uv = screenCoordinate / czm_viewport.zw; float depth = czm_readDepth(depthTexture, uv); vec2 xy = 2.0 * uv - vec2(1.0); vec4 posEC = czm_inverseProjection * vec4(xy, depth, 1.0); posEC = posEC / posEC.w; // Avoid numerical error at far plane if (depth >= 1.0) { posEC.z = czm_currentFrustum.y; } return posEC; } // Reconstruct surface normal in eye coordinates, avoiding edges vec3 getNormalXEdge(vec3 positionEC) { // Find the 3D surface positions at adjacent screen pixels vec2 centerCoord = gl_FragCoord.xy; vec3 positionLeft = pixelToEye(centerCoord + vec2(-1.0, 0.0)).xyz; vec3 positionRight = pixelToEye(centerCoord + vec2(1.0, 0.0)).xyz; vec3 positionUp = pixelToEye(centerCoord + vec2(0.0, 1.0)).xyz; vec3 positionDown = pixelToEye(centerCoord + vec2(0.0, -1.0)).xyz; // Compute potential tangent vectors vec3 dx0 = positionEC - positionLeft; vec3 dx1 = positionRight - positionEC; vec3 dy0 = positionEC - positionDown; vec3 dy1 = positionUp - positionEC; // The shorter tangent is more likely to be on the same surface vec3 dx = length(dx0) < length(dx1) ? dx0 : dx1; vec3 dy = length(dy0) < length(dy1) ? dy0 : dy1; return normalize(cross(dx, dy)); } const float sqrtTwoPi = sqrt(czm_twoPi); float gaussian(float x, float standardDeviation) { float argument = x / standardDeviation; return exp(-0.5 * argument * argument) / (sqrtTwoPi * standardDeviation); } void main(void) { vec4 positionEC = pixelToEye(gl_FragCoord.xy); // Exit if we are too close to the back of the frustum, where the depth value is invalid. float maxValidDepth = czm_currentFrustum.y - lengthCap; if (-positionEC.z > maxValidDepth) { out_FragColor = vec4(1.0); return; } vec3 normalEC = getNormalXEdge(positionEC.xyz); float gaussianVariance = lengthCap * sqrt(-positionEC.z); // Choose a step length such that the marching stops just before 3 * variance. float stepLength = 3.0 * gaussianVariance / (float(stepCount) + 1.0); float metersPerPixel = czm_metersPerPixel(positionEC, 1.0); // Minimum step is 1 pixel to avoid double sampling float pixelsPerStep = max(stepLength / metersPerPixel, 1.0); stepLength = pixelsPerStep * metersPerPixel; float angleStepScale = 1.0 / float(directionCount); float angleStep = angleStepScale * czm_twoPi; float cosStep = cos(angleStep); float sinStep = sin(angleStep); mat2 rotateStep = mat2(cosStep, sinStep, -sinStep, cosStep); // Initial sampling direction (different for each pixel) const float randomTextureSize = 255.0; vec2 randomTexCoord = fract(gl_FragCoord.xy / randomTextureSize); float randomVal = texture(randomTexture, randomTexCoord).x; vec2 sampleDirection = vec2(cos(angleStep * randomVal), sin(angleStep * randomVal)); float ao = 0.0; // Loop over sampling directions #if __VERSION__ == 300 for (int i = 0; i < directionCount; i++) { #else for (int i = 0; i < 16; i++) { if (i >= directionCount) { break; } #endif sampleDirection = rotateStep * sampleDirection; float localAO = 0.0; vec2 radialStep = pixelsPerStep * sampleDirection; #if __VERSION__ == 300 for (int j = 0; j < stepCount; j++) { #else for (int j = 0; j < 64; j++) { if (j >= stepCount) { break; } #endif // Step along sampling direction, away from output pixel vec2 samplePixel = floor(gl_FragCoord.xy + float(j + 1) * radialStep) + vec2(0.5); // Exit if we stepped off the screen if (clamp(samplePixel, vec2(0.0), czm_viewport.zw) != samplePixel) { break; } // Compute step vector from output point to sampled point vec4 samplePositionEC = pixelToEye(samplePixel); vec3 stepVector = samplePositionEC.xyz - positionEC.xyz; // Estimate the angle from the surface normal. float dotVal = clamp(dot(normalEC, normalize(stepVector)), 0.0, 1.0); dotVal = czm_branchFreeTernary(dotVal > bias, dotVal, 0.0); dotVal = czm_branchFreeTernary(-samplePositionEC.z <= maxValidDepth, dotVal, 0.0); // Weight contribution based on the distance from the output point float sampleDistance = length(stepVector); float weight = gaussian(sampleDistance, gaussianVariance); localAO += weight * dotVal; } ao += localAO; } ao *= angleStepScale * stepLength; ao = 1.0 - clamp(ao, 0.0, 1.0); ao = pow(ao, intensity); out_FragColor = vec4(vec3(ao), 1.0); } `;var jB=`uniform sampler2D colorTexture; uniform sampler2D ambientOcclusionTexture; uniform bool ambientOcclusionOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); vec4 ao = texture(ambientOcclusionTexture, v_textureCoordinates); out_FragColor = ambientOcclusionOnly ? ao : ao * color; } `;var WB=`uniform sampler2D colorTexture; uniform float gradations; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = vec4(rgb, 1.0); return; } #endif float luminance = czm_luminance(rgb); float darkness = luminance * gradations; darkness = (darkness - fract(darkness)) / gradations; out_FragColor = vec4(vec3(darkness), 1.0); } `;var qB=`uniform sampler2D colorTexture; uniform sampler2D bloomTexture; uniform bool glowOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = color; return; } #endif vec4 bloom = texture(bloomTexture, v_textureCoordinates); out_FragColor = glowOnly ? bloom : bloom + color; } `;var YB=`uniform sampler2D colorTexture; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 target = vec3(0.0); out_FragColor = vec4(mix(target, rgb, brightness), 1.0); } `;var XB=`uniform sampler2D colorTexture; uniform float contrast; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 sceneColor = texture(colorTexture, v_textureCoordinates).xyz; sceneColor = czm_RGBToHSB(sceneColor); sceneColor.z += brightness; sceneColor = czm_HSBToRGB(sceneColor); float factor = (259.0 * (contrast + 255.0)) / (255.0 * (259.0 - contrast)); sceneColor = factor * (sceneColor - vec3(0.5)) + vec3(0.5); out_FragColor = vec4(sceneColor, 1.0); } `;var KB=`uniform sampler2D colorTexture; uniform sampler2D blurTexture; uniform sampler2D depthTexture; uniform float focalDistance; in vec2 v_textureCoordinates; vec4 toEye(vec2 uv, float depth) { vec2 xy = vec2((uv.x * 2.0 - 1.0), ((1.0 - uv.y) * 2.0 - 1.0)); vec4 posInCamera = czm_inverseProjection * vec4(xy, depth, 1.0); posInCamera = posInCamera / posInCamera.w; return posInCamera; } float computeDepthBlur(float depth) { float f; if (depth < focalDistance) { f = (focalDistance - depth) / (focalDistance - czm_currentFrustum.x); } else { f = (depth - focalDistance) / (czm_currentFrustum.y - focalDistance); f = pow(f, 0.1); } f *= f; f = clamp(f, 0.0, 1.0); return pow(f, 0.5); } void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); vec4 posInCamera = toEye(v_textureCoordinates, depth); float d = computeDepthBlur(-posInCamera.z); out_FragColor = mix(texture(colorTexture, v_textureCoordinates), texture(blurTexture, v_textureCoordinates), d); } `;var ZB=`uniform sampler2D depthTexture; in vec2 v_textureCoordinates; void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); out_FragColor = vec4(vec3(depth), 1.0); } `;var $B=`uniform sampler2D depthTexture; uniform float length; uniform vec4 color; in vec2 v_textureCoordinates; void main(void) { float directions[3]; directions[0] = -1.0; directions[1] = 0.0; directions[2] = 1.0; float scalars[3]; scalars[0] = 3.0; scalars[1] = 10.0; scalars[2] = 3.0; float padx = czm_pixelRatio / czm_viewport.z; float pady = czm_pixelRatio / czm_viewport.w; #ifdef CZM_SELECTED_FEATURE bool selected = false; for (int i = 0; i < 3; ++i) { float dir = directions[i]; selected = selected || czm_selected(vec2(-padx, dir * pady)); selected = selected || czm_selected(vec2(padx, dir * pady)); selected = selected || czm_selected(vec2(dir * padx, -pady)); selected = selected || czm_selected(vec2(dir * padx, pady)); if (selected) { break; } } if (!selected) { out_FragColor = vec4(color.rgb, 0.0); return; } #endif float horizEdge = 0.0; float vertEdge = 0.0; for (int i = 0; i < 3; ++i) { float dir = directions[i]; float scale = scalars[i]; horizEdge -= texture(depthTexture, v_textureCoordinates + vec2(-padx, dir * pady)).x * scale; horizEdge += texture(depthTexture, v_textureCoordinates + vec2(padx, dir * pady)).x * scale; vertEdge -= texture(depthTexture, v_textureCoordinates + vec2(dir * padx, -pady)).x * scale; vertEdge += texture(depthTexture, v_textureCoordinates + vec2(dir * padx, pady)).x * scale; } float len = sqrt(horizEdge * horizEdge + vertEdge * vertEdge); out_FragColor = vec4(color.rgb, len > length ? color.a : 0.0); } `;var QB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See slides 142 and 143: // http://www.gdcvault.com/play/1012459/Uncharted_2__HDR_Lighting void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif const float A = 0.22; // shoulder strength const float B = 0.30; // linear strength const float C = 0.10; // linear angle const float D = 0.20; // toe strength const float E = 0.01; // toe numerator const float F = 0.30; // toe denominator const float white = 11.2; // linear white point value vec3 c = ((color * (A * color + C * B) + D * E) / (color * ( A * color + B) + D * F)) - E / F; float w = ((white * (A * white + C * B) + D * E) / (white * ( A * white + B) + D * F)) - E / F; c = czm_inverseGamma(c / w); out_FragColor = vec4(c, fragmentColor.a); } `;var JB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #else color *= vec3(exposure); #endif color = czm_pbrNeutralTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var e3=`in vec2 v_textureCoordinates; uniform sampler2D colorTexture; const float fxaaQualitySubpix = 0.5; const float fxaaQualityEdgeThreshold = 0.125; const float fxaaQualityEdgeThresholdMin = 0.0833; void main() { vec2 fxaaQualityRcpFrame = vec2(1.0) / czm_viewport.zw; vec4 color = FxaaPixelShader( v_textureCoordinates, colorTexture, fxaaQualityRcpFrame, fxaaQualitySubpix, fxaaQualityEdgeThreshold, fxaaQualityEdgeThresholdMin); float alpha = texture(colorTexture, v_textureCoordinates).a; out_FragColor = vec4(color.rgb, alpha); } `;var Q0=`#define SAMPLES 8 uniform float delta; uniform float sigma; uniform float direction; // 0.0 for x direction, 1.0 for y direction uniform sampler2D colorTexture; #ifdef USE_STEP_SIZE uniform float stepSize; #else uniform vec2 step; #endif in vec2 v_textureCoordinates; // Incremental Computation of the Gaussian: // https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch40.html void main() { vec2 st = v_textureCoordinates; vec2 dir = vec2(1.0 - direction, direction); #ifdef USE_STEP_SIZE vec2 step = vec2(stepSize * (czm_pixelRatio / czm_viewport.zw)); #else vec2 step = step; #endif vec3 g; g.x = 1.0 / (sqrt(czm_twoPi) * sigma); g.y = exp((-0.5 * delta * delta) / (sigma * sigma)); g.z = g.y * g.y; vec4 result = texture(colorTexture, st) * g.x; for (int i = 1; i < SAMPLES; ++i) { g.xy *= g.yz; vec2 offset = float(i) * dir * step; result += texture(colorTexture, st - offset) * g.x; result += texture(colorTexture, st + offset) * g.x; } out_FragColor = result; } `;var t3=`uniform sampler2D colorTexture; uniform sampler2D dirtTexture; uniform sampler2D starTexture; uniform vec2 dirtTextureDimensions; uniform float distortion; uniform float ghostDispersal; uniform float haloWidth; uniform float dirtAmount; uniform float earthRadius; uniform float intensity; in vec2 v_textureCoordinates; // whether it is in space or not // 6500000.0 is empirical value #define DISTANCE_TO_SPACE 6500000.0 // return ndc from world coordinate biased earthRadius vec4 getNDCFromWC(vec3 WC, float earthRadius) { vec4 positionEC = czm_view * vec4(WC, 1.0); positionEC = vec4(positionEC.x + earthRadius, positionEC.y, positionEC.z, 1.0); vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); return czm_viewportOrthographic * vec4(positionWC.xy, -positionWC.z, 1.0); } // Check if current pixel is included Earth // if then mask it gradually float isInEarth(vec2 texcoord, vec2 sceneSize) { vec2 NDC = texcoord * 2.0 - 1.0; vec4 earthPosSC = getNDCFromWC(vec3(0.0), 0.0); vec4 earthPosSCEdge = getNDCFromWC(vec3(0.0), earthRadius * 1.5); NDC.xy -= earthPosSC.xy; float X = abs(NDC.x) * sceneSize.x; float Y = abs(NDC.y) * sceneSize.y; return clamp(0.0, 1.0, max(sqrt(X * X + Y * Y) / max(abs(earthPosSCEdge.x * sceneSize.x), 1.0) - 0.8 , 0.0)); } // For Chromatic effect vec4 textureDistorted(sampler2D tex, vec2 texcoord, vec2 direction, vec3 distortion, bool isSpace) { vec2 sceneSize = czm_viewport.zw; vec3 color; if(isSpace) { color.r = isInEarth(texcoord + direction * distortion.r, sceneSize) * texture(tex, texcoord + direction * distortion.r).r; color.g = isInEarth(texcoord + direction * distortion.g, sceneSize) * texture(tex, texcoord + direction * distortion.g).g; color.b = isInEarth(texcoord + direction * distortion.b, sceneSize) * texture(tex, texcoord + direction * distortion.b).b; } else { color.r = texture(tex, texcoord + direction * distortion.r).r; color.g = texture(tex, texcoord + direction * distortion.g).g; color.b = texture(tex, texcoord + direction * distortion.b).b; } return vec4(clamp(color, 0.0, 1.0), 0.0); } void main(void) { vec4 originalColor = texture(colorTexture, v_textureCoordinates); vec3 rgb = originalColor.rgb; bool isSpace = length(czm_viewerPositionWC.xyz) > DISTANCE_TO_SPACE; // Sun position vec4 sunPos = czm_morphTime == 1.0 ? vec4(czm_sunPositionWC, 1.0) : vec4(czm_sunPositionColumbusView.zxy, 1.0); vec4 sunPositionEC = czm_view * sunPos; vec4 sunPositionWC = czm_eyeToWindowCoordinates(sunPositionEC); sunPos = czm_viewportOrthographic * vec4(sunPositionWC.xy, -sunPositionWC.z, 1.0); // If sun is not in the screen space, use original color. if(!isSpace || !((sunPos.x >= -1.1 && sunPos.x <= 1.1) && (sunPos.y >= -1.1 && sunPos.y <= 1.1))) { // Lens flare is disabled when not in space until #5932 is fixed. // https://github.com/CesiumGS/cesium/issues/5932 out_FragColor = originalColor; return; } vec2 texcoord = vec2(1.0) - v_textureCoordinates; vec2 pixelSize = czm_pixelRatio / czm_viewport.zw; vec2 invPixelSize = 1.0 / pixelSize; vec3 distortionVec = pixelSize.x * vec3(-distortion, 0.0, distortion); // ghost vector to image centre: vec2 ghostVec = (vec2(0.5) - texcoord) * ghostDispersal; vec3 direction = normalize(vec3(ghostVec, 0.0)); // sample ghosts: vec4 result = vec4(0.0); vec4 ghost = vec4(0.0); for (int i = 0; i < 4; ++i) { vec2 offset = fract(texcoord + ghostVec * float(i)); // Only bright spots from the centre of the source image ghost += textureDistorted(colorTexture, offset, direction.xy, distortionVec, isSpace); } result += ghost; // sample halo vec2 haloVec = normalize(ghostVec) * haloWidth; float weightForHalo = length(vec2(0.5) - fract(texcoord + haloVec)) / length(vec2(0.5)); weightForHalo = pow(1.0 - weightForHalo, 5.0); result += textureDistorted(colorTexture, texcoord + haloVec, direction.xy, distortionVec, isSpace) * weightForHalo * 1.5; // dirt on lens vec2 dirtTexCoords = (v_textureCoordinates * invPixelSize) / dirtTextureDimensions; if (dirtTexCoords.x > 1.0) { dirtTexCoords.x = mod(floor(dirtTexCoords.x), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.x) : fract(dirtTexCoords.x); } if (dirtTexCoords.y > 1.0) { dirtTexCoords.y = mod(floor(dirtTexCoords.y), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.y) : fract(dirtTexCoords.y); } result += dirtAmount * texture(dirtTexture, dirtTexCoords); // Rotating starburst texture's coordinate // dot(czm_view[0].xyz, vec3(0.0, 0.0, 1.0)) + dot(czm_view[1].xyz, vec3(0.0, 1.0, 0.0)) float camrot = czm_view[0].z + czm_view[1].y; float cosValue = cos(camrot); float sinValue = sin(camrot); mat3 rotation = mat3( cosValue, -sinValue, 0.0, sinValue, cosValue, 0.0, 0.0, 0.0, 1.0 ); vec3 st1 = vec3(v_textureCoordinates * 2.0 - vec2(1.0), 1.0); vec3 st2 = vec3((rotation * st1).xy, 1.0); vec3 st3 = st2 * 0.5 + vec3(0.5); vec2 lensStarTexcoord = st3.xy; float weightForLensFlare = length(vec3(sunPos.xy, 0.0)); float oneMinusWeightForLensFlare = max(1.0 - weightForLensFlare, 0.0); if (!isSpace) { result *= oneMinusWeightForLensFlare * intensity * 0.2; } else { result *= oneMinusWeightForLensFlare * intensity; result *= texture(starTexture, lensStarTexcoord) * pow(weightForLensFlare, 1.0) * max((1.0 - length(vec3(st1.xy, 0.0))), 0.0) * 2.0; } result += texture(colorTexture, v_textureCoordinates); out_FragColor = result; } `;var n3=`uniform sampler2D colorTexture; uniform vec3 white; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See equation 4: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif color = (color * (1.0 + color / white)) / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var i3=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float rand(vec2 co) { return fract(sin(dot(co.xy ,vec2(12.9898, 78.233))) * 43758.5453); } void main(void) { float noiseValue = rand(v_textureCoordinates + sin(czm_frameNumber)) * 0.1; vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 green = vec3(0.0, 1.0, 0.0); out_FragColor = vec4((noiseValue + rgb) * green, 1.0); } `;var o3=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See equation 3: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif color = color / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var r3=`uniform sampler2D colorTexture; uniform sampler2D silhouetteTexture; in vec2 v_textureCoordinates; void main(void) { vec4 silhouetteColor = texture(silhouetteTexture, v_textureCoordinates); vec4 color = texture(colorTexture, v_textureCoordinates); out_FragColor = mix(color, silhouetteColor, silhouetteColor.a); } `;function TC(){this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._ready=!1,this._name="czm_autoexposure",this._logDepthChanged=void 0,this._useLogDepth=void 0,this._framebuffers=void 0,this._previousLuminance=new fi,this._commands=void 0,this._clearCommand=void 0,this._minMaxLuminance=new U,this.enabled=!0,this._enabled=!0,this.minimumLuminance=.1,this.maximumLuminance=10}Object.defineProperties(TC.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},outputTexture:{get:function(){let e=this._framebuffers;if(l(e))return e[e.length-1].getColorTexture(0)}}});function FCe(e){let t=e._framebuffers;if(!l(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].destroy();e._framebuffers=void 0,e._previousLuminance.destroy(),e._previousLuminance=void 0}function vbt(e,t){FCe(e);let n=e._width,i=e._height,o=t.halfFloatingPointTexture?Ue.HALF_FLOAT:Ue.FLOAT,r=Math.ceil(Math.log(Math.max(n,i))/Math.log(3)),s=new Array(r);for(let c=0;c<r;++c)n=Math.max(Math.ceil(n/3),1),i=Math.max(Math.ceil(i/3),1),s[c]=new fi,s[c].update(t,n,i,1,o);let a=s[r-1].getColorTexture(0);e._previousLuminance.update(t,a.width,a.height,1,o),e._framebuffers=s}function BCe(e){let t=e._commands;if(!l(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].shaderProgram.destroy();e._commands=void 0}function wbt(e,t){let n;if(t===0)n={colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions}};else{let i=e._framebuffers[t-1].getColorTexture(0);n={colorTexture:function(){return i},colorTextureDimensions:function(){return i.dimensions}}}return n.minMaxLuminance=function(){return e._minMaxLuminance},n.previousLuminance=function(){return e._previousLuminance.getColorTexture(0)},n}function Ibt(e,t){let n=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float sampleTexture(vec2 offset) { `;return e===0?n+=` vec4 color = texture(colorTexture, v_textureCoordinates + offset); return czm_luminance(color.rgb); `:n+=` return texture(colorTexture, v_textureCoordinates + offset).r; `,n+=`} `,n+=`uniform vec2 colorTextureDimensions; uniform vec2 minMaxLuminance; uniform sampler2D previousLuminance; void main() { float color = 0.0; float xStep = 1.0 / colorTextureDimensions.x; float yStep = 1.0 / colorTextureDimensions.y; int count = 0; for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { vec2 offset; offset.x = -xStep + float(i) * xStep; offset.y = -yStep + float(j) * yStep; if (offset.x < 0.0 || offset.x > 1.0 || offset.y < 0.0 || offset.y > 1.0) { continue; } color += sampleTexture(offset); ++count; } } if (count > 0) { color /= float(count); } `,e===t-1&&(n+=` float previous = texture(previousLuminance, vec2(0.5)).r; color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); color = previous + (color - previous) / (60.0 * 1.5); color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); `),n+=` out_FragColor = vec4(color); } `,n}function Dbt(e,t){BCe(e);let n=e._framebuffers,i=n.length,o=new Array(i);for(let r=0;r<i;++r)o[r]=t.createViewportQuadCommand(Ibt(r,i),{framebuffer:n[r].framebuffer,uniformMap:wbt(e,r)});e._commands=o}TC.prototype.clear=function(e){let t=this._framebuffers;if(!l(t))return;let n=this._clearCommand;l(n)||(n=this._clearCommand=new Jn({color:new V(0,0,0,0),framebuffer:void 0}));let i=t.length;for(let o=0;o<i;++o)t[o].clear(e,n)};TC.prototype.update=function(e){let t=e.drawingBufferWidth,n=e.drawingBufferHeight;(t!==this._width||n!==this._height)&&(this._width=t,this._height=n,vbt(this,e),Dbt(this,e),this._ready||(this._ready=!0)),this._minMaxLuminance.x=this.minimumLuminance,this._minMaxLuminance.y=this.maximumLuminance;let i=this._framebuffers,o=i[i.length-1];i[i.length-1]=this._previousLuminance,this._commands[this._commands.length-1].framebuffer=this._previousLuminance.framebuffer,this._previousLuminance=o};TC.prototype.execute=function(e,t){this._colorTexture=t;let n=this._commands;if(!l(n))return;let i=n.length;for(let o=0;o<i;++o)n[o].execute(e)};TC.prototype.isDestroyed=function(){return!1};TC.prototype.destroy=function(){return FCe(this),BCe(this),le(this)};var s3=TC;var Pbt={NEAREST:0,LINEAR:1},sf=Pbt;function CC(e){e=e??G.EMPTY_OBJECT;let{name:t=Nn(),fragmentShader:n,uniforms:i,textureScale:o=1,forcePowerOfTwo:r=!1,sampleMode:s=sf.NEAREST,pixelFormat:a=qe.RGBA,pixelDatatype:c=Ue.UNSIGNED_BYTE,clearColor:u=V.BLACK,scissorRectangle:f}=e;this._fragmentShader=n,this._uniforms=i,this._textureScale=o,this._forcePowerOfTwo=r,this._sampleMode=s,this._pixelFormat=a,this._pixelDatatype=c,this._clearColor=u,this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._idTexture=void 0,this._actualUniforms={},this._dirtyUniforms=[],this._texturesToRelease=[],this._texturesToCreate=[],this._texturePromise=void 0;let h=new ac;h.scissorTest={enabled:!0,rectangle:l(f)?je.clone(f):new je},this._passState=h,this._ready=!1,this._name=t,this._logDepthChanged=void 0,this._useLogDepth=void 0,this._selectedIdTexture=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0,this._textureCache=void 0,this._index=void 0,this.enabled=!0,this._enabled=!0}Object.defineProperties(CC.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},fragmentShader:{get:function(){return this._fragmentShader}},uniforms:{get:function(){return this._uniforms}},textureScale:{get:function(){return this._textureScale}},forcePowerOfTwo:{get:function(){return this._forcePowerOfTwo}},sampleMode:{get:function(){return this._sampleMode}},pixelFormat:{get:function(){return this._pixelFormat}},pixelDatatype:{get:function(){return this._pixelDatatype}},clearColor:{get:function(){return this._clearColor}},scissorRectangle:{get:function(){return this._passState.scissorTest.rectangle}},outputTexture:{get:function(){if(l(this._textureCache)){let e=this._textureCache.getFramebuffer(this._name);if(l(e))return e.getColorTexture(0)}}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});var Rbt=/uniform\s+sampler2D\s+depthTexture/g;CC.prototype._isSupported=function(e){return!Rbt.test(this._fragmentShader)||e.depthTexture};function Obt(e,t,n){let i=t[n];return(typeof i=="string"||i instanceof HTMLCanvasElement||i instanceof HTMLImageElement||i instanceof HTMLVideoElement||i instanceof ImageData)&&e._dirtyUniforms.push(n),{get:function(){return t[n]},set:function(o){let r=t[n];t[n]=o;let s=e._actualUniforms,a=s[n];l(a)&&a!==r&&a instanceof It&&!l(e._textureCache.getStageByName(n))&&(e._texturesToRelease.push(a),delete s[n],delete s[`${n}Dimensions`]),r instanceof It&&e._texturesToRelease.push(r),typeof o=="string"||o instanceof HTMLCanvasElement||o instanceof HTMLImageElement||o instanceof HTMLVideoElement||o instanceof ImageData?e._dirtyUniforms.push(n):s[n]=o}}}function Mbt(e,t){return function(){let n=e._actualUniforms[t];return typeof n=="function"?n():n}}function Lbt(e,t){return function(){let n=e[t]();if(l(n))return n.dimensions}}function Nbt(e){if(l(e._uniformMap))return;let t={},n={},i=e._uniforms,o=e._actualUniforms;for(let r in i){if(!i.hasOwnProperty(r))continue;typeof i[r]!="function"?(t[r]=Mbt(e,r),n[r]=Obt(e,i,r)):(t[r]=i[r],n[r]=i[r]),o[r]=i[r];let s=t[r]();(typeof s=="string"||s instanceof It||s instanceof HTMLImageElement||s instanceof HTMLCanvasElement||s instanceof HTMLVideoElement)&&(t[`${r}Dimensions`]=Lbt(t,r))}e._uniforms={},Object.defineProperties(e._uniforms,n),e._uniformMap=ht(t,{colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions},depthTexture:function(){return e._depthTexture},depthTextureDimensions:function(){return e._depthTexture.dimensions},czm_idTexture:function(){return e._idTexture},czm_selectedIdTexture:function(){return e._selectedIdTexture},czm_selectedIdTextureStep:function(){return 1/e._selectedIdTexture.width}})}function Fbt(e,t){return e=e.replace(/in\s+vec2\s+v_textureCoordinates;/g,""),`#define CZM_SELECTED_FEATURE uniform sampler2D czm_idTexture; uniform sampler2D czm_selectedIdTexture; uniform float czm_selectedIdTextureStep; in vec2 v_textureCoordinates; bool czm_selected(vec2 offset) { bool selected = false; vec4 id = texture(czm_idTexture, v_textureCoordinates + offset); for (int i = 0; i < ${t}; ++i) { vec4 selectedId = texture(czm_selectedIdTexture, vec2((float(i) + 0.5) * czm_selectedIdTextureStep, 0.5)); if (all(equal(id, selectedId))) { return true; } } return false; } bool czm_selected() { return czm_selected(vec2(0.0)); } ${e}`}function Bbt(e,t){if(l(e._command)&&!e._logDepthChanged&&!e._selectedDirty)return;let n=e._fragmentShader;if(l(e._selectedIdTexture)){let o=e._selectedIdTexture.width;n=Fbt(n,o)}let i=new Be({defines:[e._useLogDepth?"LOG_DEPTH":""],sources:[n]});e._command=t.createViewportQuadCommand(i,{uniformMap:e._uniformMap,owner:e})}function kbt(e){let t=e._sampleMode,n,i;t===sf.LINEAR?(n=Vt.LINEAR,i=Zn.LINEAR):(n=Vt.NEAREST,i=Zn.NEAREST);let o=e._sampler;(!l(o)||o.minificationFilter!==n||o.magnificationFilter!==i)&&(e._sampler=new Wt({wrapS:xn.CLAMP_TO_EDGE,wrapT:xn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i}))}function zbt(e,t){return function(n){e._texturesToCreate.push({name:t,source:n})}}function Ubt(e,t){return function(){return e._textureCache.getOutputTexture(t)}}function Vbt(e,t){let n=e._texturesToRelease;for(let a=0;a<n.length;++a){let c=n[a];c=c&&c.destroy()}n.length=0;let i=e._texturesToCreate;for(let a=0;a<i.length;++a){let{name:c,source:u}=i[a];e._actualUniforms[c]=new It({context:t,source:u})}i.length=0;let o=e._dirtyUniforms;if(o.length===0&&!l(e._texturePromise)){e._ready=!0;return}if(o.length===0||l(e._texturePromise))return;let r=e._uniforms,s=[];for(let a=0;a<o.length;++a){let c=o[a],u=r[c],f=e._textureCache.getStageByName(u);if(l(f))e._actualUniforms[c]=Ubt(e,u);else if(typeof u=="string"){let h=new Ae({url:u});s.push(h.fetchImage().then(zbt(e,c)))}else e._texturesToCreate.push({name:c,source:u})}o.length=0,s.length>0?(e._ready=!1,e._texturePromise=Promise.all(s).then(function(){e._ready=!0,e._texturePromise=void 0})):e._ready=!0}function kCe(e){l(e._command)&&(e._command.shaderProgram=e._command.shaderProgram&&e._command.shaderProgram.destroy(),e._command=void 0),e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy();let t=e._textureCache;if(!l(t))return;let n=e._uniforms,i=e._actualUniforms;for(let o in i){if(!i.hasOwnProperty(o))continue;let r=i[o];r instanceof It&&(l(t.getStageByName(n[o]))||r.destroy(),e._dirtyUniforms.push(o))}}function Hbt(e){let t=l(e._selected)?e._selected.length:0,n=l(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength;if(l(e._selected)&&l(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):l(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&l(e._combinedSelected)){if(!l(e._combinedSelectedShadow))return!0;for(let o=0;o<e._combinedSelected.length;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}function Gbt(e,t){if(!e._selectedDirty)return;e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy(),e._selectedIdTexture=void 0;let n=e._combinedSelected;if(!l(n))return;let i=0;for(let s=0;s<n.length;++s){let a=n[s];l(a.pickIds)?i+=a.pickIds.length:l(a.pickId)&&++i}if(n.length===0||i===0){let s=new Uint8Array([255,255,255,255]);e._selectedIdTexture=new It({context:t,pixelFormat:qe.RGBA,pixelDatatype:Ue.UNSIGNED_BYTE,source:{arrayBufferView:s,width:1,height:1},sampler:Wt.NEAREST});return}let o=0,r=new Uint8Array(i*4);for(let s=0;s<n.length;++s){let a=n[s];if(l(a.pickIds)){let c=a.pickIds,u=c.length;for(let f=0;f<u;++f){let h=c[f].color;r[o]=V.floatToByte(h.red),r[o+1]=V.floatToByte(h.green),r[o+2]=V.floatToByte(h.blue),r[o+3]=V.floatToByte(h.alpha),o+=4}}else if(l(a.pickId)){let c=a.pickId.color;r[o]=V.floatToByte(c.red),r[o+1]=V.floatToByte(c.green),r[o+2]=V.floatToByte(c.blue),r[o+3]=V.floatToByte(c.alpha),o+=4}}e._selectedIdTexture=new It({context:t,pixelFormat:qe.RGBA,pixelDatatype:Ue.UNSIGNED_BYTE,source:{arrayBufferView:r,width:i,height:1},sampler:Wt.NEAREST})}CC.prototype.update=function(e,t){if(this.enabled!==this._enabled&&!this.enabled&&kCe(this),this._enabled=this.enabled,!this._enabled||(this._logDepthChanged=t!==this._useLogDepth,this._useLogDepth=t,this._selectedDirty=Hbt(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=l(this._selected)?this._selected.length:0,this._parentSelectedLength=l(this._parentSelected)?this._parentSelected.length:0,Gbt(this,e),Nbt(this),Vbt(this,e),Bbt(this,e),kbt(this),this._selectedDirty=!1,!this._ready))return;let n=this._textureCache.getFramebuffer(this._name);if(this._command.framebuffer=n,!l(n))return;let i=n.getColorTexture(0),o;(i.width!==e.drawingBufferWidth||i.height!==e.drawingBufferHeight)&&(o=this._renderState,(!l(o)||i.width!==o.viewport.width||i.height!==o.viewport.height)&&(this._renderState=Ne.fromCache({viewport:new je(0,0,i.width,i.height)}))),this._command.renderState=o};CC.prototype.execute=function(e,t,n,i){if(!l(this._command)||!l(this._command.framebuffer)||!this._ready||!this._enabled)return;this._colorTexture=t,this._depthTexture=n,this._idTexture=i,Wt.equals(this._colorTexture.sampler,this._sampler)||(this._colorTexture.sampler=this._sampler);let o=this.scissorRectangle.width>0&&this.scissorRectangle.height>0?this._passState:void 0;l(o)&&(o.context=e),this._command.execute(e,o)};CC.prototype.isDestroyed=function(){return!1};CC.prototype.destroy=function(){return kCe(this),le(this)};var lo=CC;function AC(e){e=e??G.EMPTY_OBJECT,this._stages=e.stages,this._inputPreviousStageTexture=e.inputPreviousStageTexture??!0;let t=e.name;l(t)||(t=Nn()),this._name=t,this._uniforms=e.uniforms,this._textureCache=void 0,this._index=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0}Object.defineProperties(AC.prototype,{ready:{get:function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)if(!e[n].ready)return!1;return!0}},name:{get:function(){return this._name}},enabled:{get:function(){return this._stages[0].enabled},set:function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)t[i].enabled=e}},uniforms:{get:function(){return this._uniforms}},inputPreviousStageTexture:{get:function(){return this._inputPreviousStageTexture}},length:{get:function(){return this._stages.length}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});AC.prototype._isSupported=function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)if(!t[i]._isSupported(e))return!1;return!0};AC.prototype.get=function(e){return this._stages[e]};function jbt(e){let t=l(e._selected)?e._selected.length:0,n=l(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength;if(i=i||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength,l(e._selected)&&l(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):l(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&l(e._combinedSelected)){if(!l(e._combinedSelectedShadow))return!0;t=e._combinedSelected.length;for(let o=0;o<t;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}AC.prototype.update=function(e,t){this._selectedDirty=jbt(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=l(this._selected)?this._selected.length:0,this._parentSelectedLength=l(this._parentSelected)?this._parentSelected.length:0;let n=this._stages,i=n.length;for(let o=0;o<i;++o){let r=n[o];this._selectedDirty&&(r.parentSelected=this._combinedSelected),r.update(e,t)}};AC.prototype.isDestroyed=function(){return!1};AC.prototype.destroy=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)e[n].destroy();return le(this)};var au=AC;var wr={};function d$(e){let o=`#define USE_STEP_SIZE ${Q0}`,r=new lo({name:`${e}_x_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:0},sampleMode:sf.LINEAR}),s=new lo({name:`${e}_y_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:1},sampleMode:sf.LINEAR}),a={};return Object.defineProperties(a,{delta:{get:function(){return r.uniforms.delta},set:function(c){let u=r.uniforms,f=s.uniforms;u.delta=f.delta=c}},sigma:{get:function(){return r.uniforms.sigma},set:function(c){let u=r.uniforms,f=s.uniforms;u.sigma=f.sigma=c}},stepSize:{get:function(){return r.uniforms.stepSize},set:function(c){let u=r.uniforms,f=s.uniforms;u.stepSize=f.stepSize=c}}}),new au({name:e,stages:[r,s],uniforms:a})}wr.createBlurStage=function(){return d$("czm_blur")};wr.createDepthOfFieldStage=function(){let e=d$("czm_depth_of_field_blur"),t=new lo({name:"czm_depth_of_field_composite",fragmentShader:KB,uniforms:{focalDistance:5,blurTexture:e.name}}),n={};return Object.defineProperties(n,{focalDistance:{get:function(){return t.uniforms.focalDistance},set:function(i){t.uniforms.focalDistance=i}},delta:{get:function(){return e.uniforms.delta},set:function(i){e.uniforms.delta=i}},sigma:{get:function(){return e.uniforms.sigma},set:function(i){e.uniforms.sigma=i}},stepSize:{get:function(){return e.uniforms.stepSize},set:function(i){e.uniforms.stepSize=i}}}),new au({name:"czm_depth_of_field",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};wr.isDepthOfFieldSupported=function(e){return e.context.depthTexture};wr.createEdgeDetectionStage=function(){let e=Nn();return new lo({name:`czm_edge_detection_${e}`,fragmentShader:$B,uniforms:{length:.25,color:V.clone(V.BLACK)}})};wr.isEdgeDetectionSupported=function(e){return e.context.depthTexture};function Wbt(e){if(!l(e))return wr.createEdgeDetectionStage();let t=new au({name:"czm_edge_detection_multiple",stages:e,inputPreviousStageTexture:!1}),n={},i="",o="";for(let a=0;a<e.length;++a)i+=`uniform sampler2D edgeTexture${a}; `,o+=` vec4 edge${a} = texture(edgeTexture${a}, v_textureCoordinates); if (edge${a}.a > 0.0) { color = edge${a}; break; } `,n[`edgeTexture${a}`]=e[a].name;let r=`${i}in vec2 v_textureCoordinates; void main() { vec4 color = vec4(0.0); for (int i = 0; i < ${e.length}; i++) { ${o} } out_FragColor = color; } `,s=new lo({name:"czm_edge_detection_combine",fragmentShader:r,uniforms:n});return new au({name:"czm_edge_detection_composite",stages:[t,s]})}wr.createSilhouetteStage=function(e){let t=Wbt(e),n=new lo({name:"czm_silhouette_color_edges",fragmentShader:r3,uniforms:{silhouetteTexture:t.name}});return new au({name:"czm_silhouette",stages:[t,n],inputPreviousStageTexture:!1,uniforms:t.uniforms})};wr.isSilhouetteSupported=function(e){return e.context.depthTexture};wr.createBloomStage=function(){let e=new lo({name:"czm_bloom_contrast_bias",fragmentShader:XB,uniforms:{contrast:128,brightness:-.3}}),t=d$("czm_bloom_blur"),n=new au({name:"czm_bloom_contrast_bias_blur",stages:[e,t]}),i=new lo({name:"czm_bloom_generate_composite",fragmentShader:qB,uniforms:{glowOnly:!1,bloomTexture:n.name}}),o={};return Object.defineProperties(o,{glowOnly:{get:function(){return i.uniforms.glowOnly},set:function(r){i.uniforms.glowOnly=r}},contrast:{get:function(){return e.uniforms.contrast},set:function(r){e.uniforms.contrast=r}},brightness:{get:function(){return e.uniforms.brightness},set:function(r){e.uniforms.brightness=r}},delta:{get:function(){return t.uniforms.delta},set:function(r){t.uniforms.delta=r}},sigma:{get:function(){return t.uniforms.sigma},set:function(r){t.uniforms.sigma=r}},stepSize:{get:function(){return t.uniforms.stepSize},set:function(r){t.uniforms.stepSize=r}}}),new au({name:"czm_bloom",stages:[n,i],inputPreviousStageTexture:!1,uniforms:o})};wr.createAmbientOcclusionStage=function(){let e=new lo({name:"czm_ambient_occlusion_generate",fragmentShader:GB,uniforms:{intensity:3,bias:.1,lengthCap:.26,directionCount:8,stepCount:32,randomTexture:void 0}}),t=new lo({name:"czm_ambient_occlusion_composite",fragmentShader:jB,uniforms:{ambientOcclusionOnly:!1,ambientOcclusionTexture:e.name}}),n={};return Object.defineProperties(n,{intensity:{get:function(){return e.uniforms.intensity},set:function(i){e.uniforms.intensity=i}},bias:{get:function(){return e.uniforms.bias},set:function(i){e.uniforms.bias=i}},lengthCap:{get:function(){return e.uniforms.lengthCap},set:function(i){e.uniforms.lengthCap=i}},directionCount:{get:function(){return e.uniforms.directionCount},set:function(i){e.uniforms.directionCount=i}},stepCount:{get:function(){return e.uniforms.stepCount},set:function(i){e.uniforms.stepCount=i}},randomTexture:{get:function(){return e.uniforms.randomTexture},set:function(i){e.uniforms.randomTexture=i}},ambientOcclusionOnly:{get:function(){return t.uniforms.ambientOcclusionOnly},set:function(i){t.uniforms.ambientOcclusionOnly=i}}}),new au({name:"czm_ambient_occlusion",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};wr.isAmbientOcclusionSupported=function(e){return e.context.depthTexture};var qbt=`#define FXAA_QUALITY_PRESET 39 ${S2} ${e3}`;wr.createFXAAStage=function(){return new lo({name:"czm_FXAA",fragmentShader:qbt,sampleMode:sf.LINEAR})};wr.createAcesTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=HB,new lo({name:"czm_aces",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};wr.createFilmicTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=QB,new lo({name:"czm_filmic",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};wr.createPbrNeutralTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=JB,new lo({name:"czm_pbr_neutral",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};wr.createReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=o3,new lo({name:"czm_reinhard",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};wr.createModifiedReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=n3,new lo({name:"czm_modified_reinhard",fragmentShader:t,uniforms:{white:V.WHITE,autoExposure:void 0,exposure:1}})};wr.createAutoExposureStage=function(){return new s3};wr.createBlackAndWhiteStage=function(){return new lo({name:"czm_black_and_white",fragmentShader:WB,uniforms:{gradations:5}})};wr.createBrightnessStage=function(){return new lo({name:"czm_brightness",fragmentShader:YB,uniforms:{brightness:.5}})};wr.createNightVisionStage=function(){return new lo({name:"czm_night_vision",fragmentShader:i3})};wr.createDepthViewStage=function(){return new lo({name:"czm_depth_view",fragmentShader:ZB})};wr.createLensFlareStage=function(){return new lo({name:"czm_lens_flare",fragmentShader:t3,uniforms:{dirtTexture:Jt("Assets/Textures/LensFlare/DirtMask.jpg"),starTexture:Jt("Assets/Textures/LensFlare/StarBurst.jpg"),intensity:2,distortion:10,ghostDispersal:.4,haloWidth:.4,dirtAmount:.4,earthRadius:ee.WGS84.maximumRadius}})};var af=wr;function R_(e){this._collection=e,this._framebuffers=[],this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0,this._updateDependencies=!1}function c3(e){for(;l(e.length);)e=e.get(e.length-1);return e.name}function h$(e,t,n,i,o){if(!i.enabled||!i._isSupported(t))return o;let r=n[i.name]={};if(l(o)){let a=e.getStageByName(o);r[c3(a)]=!0}let s=i.uniforms;if(l(s)){let a=Object.getOwnPropertyNames(s),c=a.length;for(let u=0;u<c;++u){let f=s[a[u]];if(typeof f=="string"){let h=e.getStageByName(f);l(h)&&(r[c3(h)]=!0)}}}return i.name}function a3(e,t,n,i,o){if(l(i.enabled)&&!i.enabled||l(i._isSupported)&&!i._isSupported(t))return o;let r=o,s=!l(i.inputPreviousStageTexture)||i.inputPreviousStageTexture,a=o,c=i.length;for(let h=0;h<c;++h){let p=i.get(h);l(p.length)?a=a3(e,t,n,p,o):a=h$(e,t,n,p,o),s&&(o=a)}let u,f;if(s)for(u=1;u<c;++u)f=c3(i.get(u)),l(n[f])||(n[f]={}),n[f][r]=!0;else for(u=1;u<c;++u){f=c3(i.get(u));let h=n[f];for(let p=0;p<u;++p)h[c3(i.get(p))]=!0}return a}function Ybt(e,t){let n={};if(l(e.ambientOcclusion)){let i=e.ambientOcclusion,o=e.bloom,r=e._tonemapping,s=e.fxaa,a=a3(e,t,n,i,void 0);a=a3(e,t,n,o,a),a=h$(e,t,n,r,a),a=a3(e,t,n,e,a),h$(e,t,n,s,a)}else a3(e,t,n,e,void 0);return n}function Xbt(e,t,n){let o=e._collection.getStageByName(t),r=o._textureScale,s=o._forcePowerOfTwo,a=o._pixelFormat,c=o._pixelDatatype,u=o._clearColor,f,h,p=e._framebuffers,_=p.length;for(f=0;f<_;++f){if(h=p[f],r!==h.textureScale||s!==h.forcePowerOfTwo||a!==h.pixelFormat||c!==h.pixelDatatype||!V.equals(u,h.clearColor))continue;let m=h.stages,y=m.length,b=!1;for(let x=0;x<y;++x)if(n[m[x]]){b=!0;break}if(!b)break}return l(h)&&f<_?(h.stages.push(t),h):(h={textureScale:r,forcePowerOfTwo:s,pixelFormat:a,pixelDatatype:c,clearColor:u,stages:[t],buffer:new fi({pixelFormat:a,pixelDatatype:c}),clear:void 0},p.push(h),h)}function Kbt(e,t){let n=Ybt(e._collection,t);for(let i in n)n.hasOwnProperty(i)&&(e._stageNameToFramebuffer[i]=Xbt(e,i,n[i]))}function m$(e){let t=e._framebuffers,n=t.length;for(let i=0;i<n;++i)t[i].buffer.destroy()}function Zbt(e,t){let n=e._width,i=e._height,o=e._framebuffers,r=o.length;for(let s=0;s<r;++s){let a=o[s],c=a.textureScale,u=Math.ceil(n*c),f=Math.ceil(i*c),h=Math.min(u,f);a.forcePowerOfTwo&&(D.isPowerOfTwo(h)||(h=D.nextPowerOfTwo(h)),u=h,f=h),a.buffer.update(t,u,f),a.clear=new Jn({color:a.clearColor,framebuffer:a.buffer.framebuffer})}}R_.prototype.updateDependencies=function(){this._updateDependencies=!0};R_.prototype.update=function(e){let t=this._collection,n=this._updateDependencies,i=l(t.ambientOcclusion)&&t.ambientOcclusion.enabled&&t.ambientOcclusion._isSupported(e),o=l(t.bloom)&&t.bloom.enabled&&t.bloom._isSupported(e),r=l(t._tonemapping)&&t._tonemapping.enabled&&t._tonemapping._isSupported(e),s=l(t.fxaa)&&t.fxaa.enabled&&t.fxaa._isSupported(e),a=!l(t._activeStages)||t._activeStages.length>0||i||o||r||s;if((n||!a&&this._framebuffers.length>0)&&(m$(this),this._framebuffers.length=0,this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0),!n&&!a)return;this._framebuffers.length===0&&Kbt(this,e);let c=e.drawingBufferWidth,u=e.drawingBufferHeight,f=this._width!==c||this._height!==u;!n&&!f||(this._width=c,this._height=u,this._updateDependencies=!1,m$(this),Zbt(this,e))};R_.prototype.clear=function(e){let t=this._framebuffers;for(let n=0;n<t.length;++n)t[n].clear.execute(e)};R_.prototype.getStageByName=function(e){return this._collection.getStageByName(e)};R_.prototype.getOutputTexture=function(e){return this._collection.getOutputTexture(e)};R_.prototype.getFramebuffer=function(e){let t=this._stageNameToFramebuffer[e];if(l(t))return t.buffer.framebuffer};R_.prototype.isDestroyed=function(){return!1};R_.prototype.destroy=function(){return m$(this),le(this)};var EC=R_;var $bt={REINHARD:"REINHARD",MODIFIED_REINHARD:"MODIFIED_REINHARD",FILMIC:"FILMIC",ACES:"ACES",PBR_NEUTRAL:"PBR_NEUTRAL"};var O_=Object.freeze($bt);var p$=[];function xl(){let e=af.createFXAAStage(),t=af.createAmbientOcclusionStage(),n=af.createBloomStage();this._autoExposureEnabled=!1,this._autoExposure=af.createAutoExposureStage(),this._exposure=1,this._tonemapping=void 0,this._tonemapper=void 0,this.tonemapper=O_.PBR_NEUTRAL;let i=this._tonemapping;e.enabled=!1,t.enabled=!1,n.enabled=!1,i.enabled=!1;let o=new EC(this),r={},s=p$;for(s.push(e,t,n,i);s.length>0;){let c=s.pop();r[c.name]=c,c._textureCache=o;let u=c.length;if(l(u))for(let f=0;f<u;++f)s.push(c.get(f))}this._stages=[],this._activeStages=[],this._previousActiveStages=[],this._randomTexture=void 0;let a=this;t.uniforms.randomTexture=function(){return a._randomTexture},this._ao=t,this._bloom=n,this._fxaa=e,this._aoEnabled=void 0,this._bloomEnabled=void 0,this._tonemappingEnabled=void 0,this._fxaaEnabled=void 0,this._activeStagesChanged=!1,this._stagesRemoved=!1,this._textureCacheDirty=!1,this._stageNames=r,this._textureCache=o}Object.defineProperties(xl.prototype,{ready:{get:function(){let e=!1,t=this._stages,n=t.length;for(let a=n-1;a>=0;--a){let c=t[a];e=e||c.ready&&c.enabled}let i=this._fxaa,o=this._ao,r=this._bloom,s=this._tonemapping;return e=e||i.ready&&i.enabled,e=e||o.ready&&o.enabled,e=e||r.ready&&r.enabled,e=e||s.ready&&s.enabled,e}},fxaa:{get:function(){return this._fxaa}},ambientOcclusion:{get:function(){return this._ao}},bloom:{get:function(){return this._bloom}},length:{get:function(){return g$(this),this._stages.length}},outputTexture:{get:function(){let e=this._fxaa;if(e.enabled&&e.ready)return this.getOutputTexture(e.name);let t=this._stages,n=t.length;for(let s=n-1;s>=0;--s){let a=t[s];if(l(a)&&a.ready&&a.enabled)return this.getOutputTexture(a.name)}let i=this._tonemapping;if(i.enabled&&i.ready)return this.getOutputTexture(i.name);let o=this._bloom;if(o.enabled&&o.ready)return this.getOutputTexture(o.name);let r=this._ao;if(r.enabled&&r.ready)return this.getOutputTexture(r.name)}},hasSelected:{get:function(){let e=this._stages.slice();for(;e.length>0;){let t=e.pop();if(!l(t))continue;if(l(t.selected))return!0;let n=t.length;if(l(n))for(let i=0;i<n;++i)e.push(t.get(i))}return!1}},tonemapper:{get:function(){return this._tonemapper},set:function(e){if(this._tonemapper===e)return;l(this._tonemapping)&&(delete this._stageNames[this._tonemapping.name],this._tonemapping.destroy());let t=this._autoExposureEnabled,n;switch(e){case O_.REINHARD:n=af.createReinhardTonemappingStage(t);break;case O_.MODIFIED_REINHARD:n=af.createModifiedReinhardTonemappingStage(t);break;case O_.FILMIC:n=af.createFilmicTonemappingStage(t);break;case O_.PBR_NEUTRAL:n=af.createPbrNeutralTonemappingStage(t);break;default:n=af.createAcesTonemappingStage(t);break}if(t){let i=this._autoExposure;n.uniforms.autoExposure=function(){return i.outputTexture}}else n.uniforms.exposure=this._exposure;this._tonemapper=e,this._tonemapping=n,l(this._stageNames)&&(this._stageNames[n.name]=n,n._textureCache=this._textureCache),this._textureCacheDirty=!0}},exposure:{get:function(){return this._exposure},set:function(e){this._tonemapping.uniforms.exposure=e,this._exposure=e}}});function g$(e){if(!e._stagesRemoved)return;e._stagesRemoved=!1;let t=[],n=e._stages;for(let i=0,o=0;i<n.length;++i){let r=n[i];r&&(r._index=o++,t.push(r))}e._stages=t}xl.prototype.add=function(e){let t=this._stageNames,n=p$;for(n.push(e);n.length>0;){let o=n.pop();t[o.name]=o,o._textureCache=this._textureCache;let r=o.length;if(l(r))for(let s=0;s<r;++s)n.push(o.get(s))}let i=this._stages;return e._index=i.length,i.push(e),this._textureCacheDirty=!0,e};xl.prototype.remove=function(e){if(!this.contains(e))return!1;let t=this._stageNames,n=p$;for(n.push(e);n.length>0;){let i=n.pop();delete t[i.name];let o=i.length;if(l(o))for(let r=0;r<o;++r)n.push(i.get(r))}return this._stages[e._index]=void 0,this._stagesRemoved=!0,this._textureCacheDirty=!0,e._index=void 0,e._textureCache=void 0,e.destroy(),!0};xl.prototype.contains=function(e){return l(e)&&l(e._index)&&e._textureCache===this._textureCache};xl.prototype.get=function(e){return g$(this),this._stages[e]};xl.prototype.removeAll=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)this.remove(e[n]);e.length=0};xl.prototype.getStageByName=function(e){return this._stageNames[e]};xl.prototype.update=function(e,t,n){g$(this);let i=this._activeStages,o=this._activeStages=this._previousActiveStages;this._previousActiveStages=i;let r=this._stages;o.length=r.length;let s=0;for(let x=0;x<r.length;++x){let C=r[x];C.ready&&C.enabled&&C._isSupported(e)&&(o[s++]=C)}o.length=s;let a=s!==i.length;if(!a){for(let x=0;x<s;++x)if(o[x]!==i[x]){a=!0;break}}let c=this._ao,u=this._bloom,f=this._autoExposure,h=this._tonemapping,p=this._fxaa;h.enabled=n;let _=c.enabled&&c._isSupported(e),m=u.enabled&&u._isSupported(e),y=h.enabled&&h._isSupported(e),b=p.enabled&&p._isSupported(e);if((a||this._textureCacheDirty||_!==this._aoEnabled||m!==this._bloomEnabled||y!==this._tonemappingEnabled||b!==this._fxaaEnabled)&&(this._textureCache.updateDependencies(),this._aoEnabled=_,this._bloomEnabled=m,this._tonemappingEnabled=y,this._fxaaEnabled=b,this._textureCacheDirty=!1),l(this._randomTexture)&&!_&&(this._randomTexture.destroy(),this._randomTexture=void 0),!l(this._randomTexture)&&_){let C=new Uint8Array(196608);for(let T=0;T<196608;T+=3)C[T]=Math.floor(Math.random()*255);this._randomTexture=new It({context:e,pixelFormat:qe.RGB,pixelDatatype:Ue.UNSIGNED_BYTE,source:{arrayBufferView:C,width:256,height:256},sampler:new Wt({wrapS:xn.REPEAT,wrapT:xn.REPEAT,minificationFilter:Vt.NEAREST,magnificationFilter:Zn.NEAREST})})}this._textureCache.update(e),p.update(e,t),c.update(e,t),u.update(e,t),h.update(e,t),this._autoExposureEnabled&&f.update(e,t);for(let x=0;x<r.length;++x)r[x].update(e,t);s=0;for(let x=0;x<r.length;++x){let C=r[x];C.ready&&C.enabled&&C._isSupported(e)&&s++}a=s!==o.length,a&&this.update(e,t,n)};xl.prototype.clear=function(e){this._textureCache.clear(e),this._autoExposureEnabled&&this._autoExposure.clear(e)};function SC(e){for(;l(e.length);)e=e.get(e.length-1);return e.outputTexture}xl.prototype.getOutputTexture=function(e){let t=this.getStageByName(e);if(l(t))return SC(t)};function pp(e,t,n,i,o){if(l(e.execute)){e.execute(t,n,i,o);return}if(e.inputPreviousStageTexture){pp(e.get(0),t,n,i,o);for(let r=1;r<e.length;++r)pp(e.get(r),t,SC(e.get(r-1)),i,o)}else for(let r=0;r<e.length;++r)pp(e.get(r),t,n,i,o)}xl.prototype.execute=function(e,t,n,i){let o=this._activeStages,r=o.length,s=this._fxaa,a=this._ao,c=this._bloom,u=this._autoExposure,f=this._tonemapping,h=a.enabled&&a._isSupported(e),p=c.enabled&&c._isSupported(e),_=this._autoExposureEnabled,m=f.enabled&&f._isSupported(e),y=s.enabled&&s._isSupported(e);if(!y&&!h&&!p&&!m&&r===0)return;let b=t;h&&a.ready&&(pp(a,e,b,n,i),b=SC(a)),p&&c.ready&&(pp(c,e,b,n,i),b=SC(c)),_&&u.ready&&pp(u,e,b,n,i),m&&f.ready&&(pp(f,e,b,n,i),b=SC(f));let x=b;if(r>0){pp(o[0],e,b,n,i);for(let C=1;C<r;++C)pp(o[C],e,SC(o[C-1]),n,i);x=SC(o[r-1])}y&&s.ready&&pp(s,e,x,n,i)};xl.prototype.copy=function(e,t){if(!l(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(su,{uniformMap:{colorTexture:function(){return n.outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};xl.prototype.isDestroyed=function(){return!1};xl.prototype.destroy=function(){return this._fxaa.destroy(),this._ao.destroy(),this._bloom.destroy(),this._autoExposure.destroy(),this._tonemapping.destroy(),this.removeAll(),this._textureCache=this._textureCache&&this._textureCache.destroy(),le(this)};var l3=xl;function vC(e){this._scene=e,this._currentTweens=[],this._morphHandler=void 0,this._morphCancelled=!1,this._completeMorph=void 0,this._morphToOrthographic=!1}vC.prototype.completeMorph=function(){l(this._completeMorph)&&this._completeMorph()};vC.prototype.morphTo2D=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;this._previousMode=n.mode,this._morphToOrthographic=n.camera.frustum instanceof on,!(this._previousMode===ne.SCENE2D||this._previousMode===ne.MORPHING)&&(this._scene.morphStart.raiseEvent(this,this._previousMode,ne.SCENE2D,!0),n._mode=ne.MORPHING,n.camera._setTransform(N.IDENTITY),this._previousMode===ne.COLUMBUS_VIEW?Pxt(this,e):Bxt(this,e,t),e===0&&l(this._completeMorph)&&this._completeMorph())};var Qbt=new d,Jbt=new d,ext=new d,txt=new d,nxt=new d,ixt=new d,oxt=new d,rxt=new fe,sxt=new N,axt=new wi,cxt=new on,lxt={position:void 0,direction:void 0,up:void 0,position2D:void 0,direction2D:void 0,up2D:void 0,frustum:void 0};vC.prototype.morphToColumbusView=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,this._previousMode===ne.COLUMBUS_VIEW||this._previousMode===ne.MORPHING)return;this._scene.morphStart.raiseEvent(this,this._previousMode,ne.COLUMBUS_VIEW,!0),n.camera._setTransform(N.IDENTITY);let i=Qbt,o=Jbt,r=ext;if(e>0)i.x=0,i.y=-1,i.z=1,i=d.multiplyByScalar(d.normalize(i,i),5*t.maximumRadius,i),d.negate(d.normalize(i,o),o),d.cross(d.UNIT_X,o,r);else{let u=n.camera;if(this._previousMode===ne.SCENE2D)d.clone(u.position,i),i.z=u.frustum.right-u.frustum.left,d.negate(d.UNIT_Z,o),d.clone(d.UNIT_Y,r);else{d.clone(u.positionWC,i),d.clone(u.directionWC,o),d.clone(u.upWC,r);let f=t.scaleToGeodeticSurface(i,oxt),h=wt.eastNorthUpToFixedFrame(f,t,sxt);N.inverseTransformation(h,h),n.mapProjection.project(t.cartesianToCartographic(i,rxt),i),N.multiplyByPointAsVector(h,o,o),N.multiplyByPointAsVector(h,r,r)}}let s;this._morphToOrthographic?(s=cxt,s.width=n.camera.frustum.right-n.camera.frustum.left,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight):(s=axt,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,s.fov=D.toRadians(60));let a=lxt;a.position=i,a.direction=o,a.up=r,a.frustum=s;let c=zxt(a);u3(this,c),this._previousMode===ne.SCENE2D?kxt(this,e,a,c):(a.position2D=N.multiplyByPoint(io.TRANSFORM_2D,i,txt),a.direction2D=N.multiplyByPointAsVector(io.TRANSFORM_2D,o,nxt),a.up2D=N.multiplyByPointAsVector(io.TRANSFORM_2D,r,ixt),n._mode=ne.MORPHING,KCe(this,e,a,c)),e===0&&l(this._completeMorph)&&this._completeMorph()};var b$={position:new d,direction:new d,up:new d,frustum:void 0},UCe=new wi;vC.prototype.morphTo3D=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,!(this._previousMode===ne.SCENE3D||this._previousMode===ne.MORPHING)){if(this._scene.morphStart.raiseEvent(this,this._previousMode,ne.SCENE3D,!0),n._mode=ne.MORPHING,n.camera._setTransform(N.IDENTITY),this._previousMode===ne.SCENE2D)xxt(this,e,t);else{let i;e>0?(i=b$,d.fromDegrees(0,0,5*t.maximumRadius,t,i.position),d.negate(i.position,i.direction),d.normalize(i.direction,i.direction),d.clone(d.UNIT_Z,i.up)):i=VCe(this,t);let o,r=n.camera;r.frustum instanceof on?o=r.frustum.clone():(o=UCe,o.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,o.fov=D.toRadians(60)),i.frustum=o;let s=$Ce(i);u3(this,s),y$(this,e,i,s)}e===0&&l(this._completeMorph)&&this._completeMorph()}};vC.prototype.isDestroyed=function(){return!1};vC.prototype.destroy=function(){return RG(this),le(this)};function u3(e,t){if(e._scene.completeMorphOnUserInput){e._morphHandler=new tf(e._scene.canvas);let n=function(){e._morphCancelled=!0,e._scene.camera.cancelFlight(),t(e)};e._completeMorph=n,e._morphHandler.setInputAction(n,yn.LEFT_DOWN),e._morphHandler.setInputAction(n,yn.MIDDLE_DOWN),e._morphHandler.setInputAction(n,yn.RIGHT_DOWN),e._morphHandler.setInputAction(n,yn.WHEEL)}}function RG(e){let t=e._currentTweens;for(let n=0;n<t.length;++n)t[n].cancelTween();e._currentTweens.length=0,e._morphHandler=e._morphHandler&&e._morphHandler.destroy()}var uxt=new fe,fxt=new d,dxt=new N;function VCe(e,t){let n=e._scene,i=n.camera,o=b$,r=o.position,s=o.direction,a=o.up,c=n.mapProjection.unproject(i.position,uxt);t.cartographicToCartesian(c,r);let u=t.scaleToGeodeticSurface(r,fxt),f=wt.eastNorthUpToFixedFrame(u,t,dxt);return N.multiplyByPointAsVector(f,i.direction,s),N.multiplyByPointAsVector(f,i.up,a),o}var hxt=new d,mxt=new d,pxt=new d,gxt=new d,_xt=new d,yxt=new d;function y$(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=d.clone(r.position,hxt),a=d.clone(r.direction,mxt),c=d.clone(r.up,pxt),u=N.multiplyByPoint(io.TRANSFORM_2D_INVERSE,n.position,gxt),f=N.multiplyByPointAsVector(io.TRANSFORM_2D_INVERSE,n.direction,_xt),h=N.multiplyByPointAsVector(io.TRANSFORM_2D_INVERSE,n.up,yxt);function p(m){Td(s,u,m.time,r.position),Td(a,f,m.time,r.direction),Td(c,h,m.time,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.right,r.right)}let _=o.tweens.add({duration:t,easingFunction:Yr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){ZCe(e,o,0,1,t,i)}});e._currentTweens.push(_)}var bxt=new on,HCe=new d,GCe=new d,jCe=new d,x$=new d,WCe=new d,qCe=new d;function xxt(e,t,n){t/=3;let i=e._scene,o=i.camera,r;t>0?(r=b$,d.fromDegrees(0,0,5*n.maximumRadius,n,r.position),d.negate(r.position,r.direction),d.normalize(r.direction,r.direction),d.clone(d.UNIT_Z,r.up)):(o.position.z=o.frustum.right-o.frustum.left,r=VCe(e,n));let s;e._morphToOrthographic?(s=bxt,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.width=o.frustum.right-o.frustum.left):(s=UCe,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.fov=D.toRadians(60)),r.frustum=s;let a=$Ce(r);u3(e,a);let c;e._morphToOrthographic?c=function(){y$(e,t,r,a)}:c=function(){XCe(e,t,r,function(){y$(e,t,r,a)})},t>0?(i._mode=ne.SCENE2D,o.flyTo({duration:t,destination:d.fromDegrees(0,0,5*n.maximumRadius,n,x$),complete:function(){i._mode=ne.MORPHING,c()}})):c()}function Td(e,t,n,i){return d.lerp(e,t,n,i)}function YCe(e,t,n,i,o){let r=e._scene,s=r.camera;if(s.frustum instanceof on)return;let a=s.frustum.fov,c=D.RADIANS_PER_DEGREE*.5,u=n.position.z*Math.tan(a*.5);s.frustum.far=u/Math.tan(c*.5)+1e7;function f(p){s.frustum.fov=D.lerp(a,c,p.time);let _=u/Math.tan(s.frustum.fov*.5);i(s,_)}let h=r.tweens.add({duration:t,easingFunction:Yr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){s.frustum=n.frustum.clone(),o(e)}});e._currentTweens.push(h)}var Txt=new d,Cxt=new d,Axt=new d,_$=new d,Ext=new d,Sxt=new d,vxt=new Mr,wxt=new dn,Ixt=new d,Dxt={position:void 0,direction:void 0,up:void 0,frustum:void 0};function Pxt(e,t){t*=.5;let n=e._scene,i=n.camera,o=d.clone(i.position,Txt),r=d.clone(i.direction,Cxt),s=d.clone(i.up,Axt),a=d.negate(d.UNIT_Z,Ext),c=d.clone(d.UNIT_Y,Sxt),u=_$;if(t>0)d.clone(d.ZERO,_$),u.z=5*n.ellipsoid.maximumRadius;else{d.clone(o,_$);let b=wxt;N.multiplyByPoint(io.TRANSFORM_2D,o,b.origin),N.multiplyByPointAsVector(io.TRANSFORM_2D,r,b.direction);let x=n.globe;if(l(x)){let C=x.pickWorldCoordinates(b,n,!0,Ixt);l(C)&&(N.multiplyByPoint(io.TRANSFORM_2D_INVERSE,C,u),u.z+=d.distance(o,u))}}let f=vxt;f.right=u.z*.5,f.left=-f.right,f.top=f.right*(n.drawingBufferHeight/n.drawingBufferWidth),f.bottom=-f.top;let h=Dxt;h.position=u,h.direction=a,h.up=c,h.frustum=f;let p=QCe(h);u3(e,p);function _(b){Td(o,u,b.time,i.position),Td(r,a,b.time,i.direction),Td(s,c,b.time,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right),i._adjustOrthographicFrustum(!0)}function m(b,x){b.position.z=x}let y=n.tweens.add({duration:t,easingFunction:Yr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:_,complete:function(){YCe(e,t,h,m,p)}});e._currentTweens.push(y)}var zCe=new fe,Rxt={position:new d,direction:new d,up:new d,position2D:new d,direction2D:new d,up2D:new d,frustum:new Mr},Oxt={position:new d,direction:new d,up:new d,frustum:void 0},Mxt=new d,Lxt=new dn,Nxt=new N,Fxt=new d;function Bxt(e,t,n){t*=.5;let i=e._scene,o=i.camera,r=Rxt;if(t>0)d.clone(d.ZERO,r.position),r.position.z=5*n.maximumRadius,d.negate(d.UNIT_Z,r.direction),d.clone(d.UNIT_Y,r.up);else{n.cartesianToCartographic(o.positionWC,zCe),i.mapProjection.project(zCe,r.position),d.negate(d.UNIT_Z,r.direction),d.clone(d.UNIT_Y,r.up);let h=Lxt;d.clone(r.position2D,h.origin);let p=d.clone(o.directionWC,h.direction),_=n.scaleToGeodeticSurface(o.positionWC,Fxt),m=wt.eastNorthUpToFixedFrame(_,n,Nxt);N.inverseTransformation(m,m),N.multiplyByPointAsVector(m,p,p),N.multiplyByPointAsVector(io.TRANSFORM_2D,p,p);let y=i.globe;if(l(y)){let b=y.pickWorldCoordinates(h,i,!0,Mxt);if(l(b)){let x=d.distance(r.position2D,b);b.x+=x,d.clone(b,r.position2D)}}}function s(h,p){h.position.x=p}N.multiplyByPoint(io.TRANSFORM_2D,r.position,r.position2D),N.multiplyByPointAsVector(io.TRANSFORM_2D,r.direction,r.direction2D),N.multiplyByPointAsVector(io.TRANSFORM_2D,r.up,r.up2D);let a=r.frustum;a.right=r.position.z*.5,a.left=-a.right,a.top=a.right*(i.drawingBufferHeight/i.drawingBufferWidth),a.bottom=-a.top;let c=Oxt;N.multiplyByPoint(io.TRANSFORM_2D_INVERSE,r.position2D,c.position),d.clone(r.direction,c.direction),d.clone(r.up,c.up),c.frustum=a;let u=QCe(c);u3(e,u);function f(){YCe(e,t,r,s,u)}KCe(e,t,r,f)}function XCe(e,t,n,i){let o=e._scene,r=o.camera,s=r.frustum.right-r.frustum.left;r.frustum=n.frustum.clone();let a=r.frustum.fov,c=D.RADIANS_PER_DEGREE*.5,u=s*Math.tan(a*.5);r.frustum.far=u/Math.tan(c*.5)+1e7,r.frustum.fov=c;function f(p){r.frustum.fov=D.lerp(c,a,p.time),r.position.z=u/Math.tan(r.frustum.fov*.5)}let h=o.tweens.add({duration:t,easingFunction:Yr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){i(e)}});e._currentTweens.push(h)}function kxt(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=d.clone(n.position,x$),a=d.clone(n.direction,WCe),c=d.clone(n.up,qCe);o._mode=ne.MORPHING;function u(){r.frustum=n.frustum.clone();let f=d.clone(r.position,HCe),h=d.clone(r.direction,GCe),p=d.clone(r.up,jCe);f.z=s.z;function _(y){Td(f,s,y.time,r.position),Td(h,a,y.time,r.direction),Td(p,c,y.time,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.right,r.right)}let m=o.tweens.add({duration:t,easingFunction:Yr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:_,complete:function(){i(e)}});e._currentTweens.push(m)}e._morphToOrthographic?u():XCe(e,0,n,u)}function KCe(e,t,n,i){let o=e._scene,r=o.camera,s=d.clone(r.position,HCe),a=d.clone(r.direction,GCe),c=d.clone(r.up,jCe),u=d.clone(n.position2D,x$),f=d.clone(n.direction2D,WCe),h=d.clone(n.up2D,qCe);function p(m){Td(s,u,m.time,r.position),Td(a,f,m.time,r.direction),Td(c,h,m.time,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.right,r.right),r._adjustOrthographicFrustum(!0)}let _=o.tweens.add({duration:t,easingFunction:Yr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){ZCe(e,o,1,0,t,i)}});e._currentTweens.push(_)}function ZCe(e,t,n,i,o,r){let s={object:t,property:"morphTime",startValue:n,stopValue:i,duration:o,easingFunction:Yr.QUARTIC_OUT};l(r)&&(s.complete=function(){r(e)});let a=t.tweens.addProperty(s);e._currentTweens.push(a)}function $Ce(e){return function(t){let n=t._scene;n._mode=ne.SCENE3D,n.morphTime=ne.getMorphTime(ne.SCENE3D),RG(t);let i=n.camera;(t._previousMode!==ne.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,d.clone(e.position,i.position),d.clone(e.direction,i.direction),d.clone(e.up,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right),i.frustum=e.frustum.clone());let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.SCENE3D,r)}}function QCe(e){return function(t){let n=t._scene;n._mode=ne.SCENE2D,n.morphTime=ne.getMorphTime(ne.SCENE2D),RG(t);let i=n.camera;d.clone(e.position,i.position),i.position.z=n.ellipsoid.maximumRadius*2,d.clone(e.direction,i.direction),d.clone(e.up,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right),i.frustum=e.frustum.clone();let o=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.SCENE2D,o)}}function zxt(e){return function(t){let n=t._scene;n._mode=ne.COLUMBUS_VIEW,n.morphTime=ne.getMorphTime(ne.COLUMBUS_VIEW),RG(t);let i=n.camera;(t._previousModeMode!==ne.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,d.clone(e.position,i.position),d.clone(e.direction,i.direction),d.clone(e.up,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right));let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.COLUMBUS_VIEW,r)}}var f3=vC;var Uxt={LEFT_DRAG:0,RIGHT_DRAG:1,MIDDLE_DRAG:2,WHEEL:3,PINCH:4},Fi=Object.freeze(Uxt);function aa(e,t){let n=`${e}`;return l(t)&&(n+=`+${t}`),n}function Vxt(e,t){U.clone(e.distance.startPosition,t.distance.startPosition),U.clone(e.distance.endPosition,t.distance.endPosition),U.clone(e.angleAndHeight.startPosition,t.angleAndHeight.startPosition),U.clone(e.angleAndHeight.endPosition,t.angleAndHeight.endPosition)}function JCe(e,t,n){let i=aa(Fi.PINCH,t),o=e._update,r=e._isDown,s=e._eventStartPosition,a=e._pressTime,c=e._releaseTime;o[i]=!0,r[i]=!1,s[i]=new U;let u=e._movement[i];l(u)||(u=e._movement[i]={}),u.distance={startPosition:new U,endPosition:new U},u.angleAndHeight={startPosition:new U,endPosition:new U},u.prevAngle=0,e._eventHandler.setInputAction(function(f){e._buttonsDown++,r[i]=!0,a[i]=new Date,U.lerp(f.position1,f.position2,.5,s[i])},yn.PINCH_START,t),e._eventHandler.setInputAction(function(){e._buttonsDown=Math.max(e._buttonsDown-1,0),r[i]=!1,c[i]=new Date},yn.PINCH_END,t),e._eventHandler.setInputAction(function(f){if(r[i]){o[i]?(Vxt(f,u),o[i]=!1,u.prevAngle=u.angleAndHeight.startPosition.x):(U.clone(f.distance.endPosition,u.distance.endPosition),U.clone(f.angleAndHeight.endPosition,u.angleAndHeight.endPosition));let h=u.angleAndHeight.endPosition.x,p=u.prevAngle,_=Math.PI*2;for(;h>=p+Math.PI;)h-=_;for(;h<p-Math.PI;)h+=_;u.angleAndHeight.endPosition.x=-h*n.clientWidth/12,u.angleAndHeight.startPosition.x=-p*n.clientWidth/12}},yn.PINCH_MOVE,t)}function eAe(e,t){let n=aa(Fi.WHEEL,t),i=e._pressTime,o=e._releaseTime,r=e._update;r[n]=!0;let s=e._movement[n];l(s)||(s=e._movement[n]={});let a=e._lastMovement[n];l(a)||(a=e._lastMovement[n]={startPosition:new U,endPosition:new U,valid:!1}),s.startPosition=new U,U.clone(U.ZERO,s.startPosition),s.endPosition=new U,e._eventHandler.setInputAction(function(c){let u=7.5*D.toRadians(c);i[n]=o[n]=new Date,s.endPosition.x=0,s.endPosition.y=u,U.clone(s.endPosition,a.endPosition),a.valid=!0,r[n]=!1},yn.WHEEL,t)}function Hv(e,t,n){let i=aa(n,t),o=e._isDown,r=e._eventStartPosition,s=e._pressTime;o[i]=!1,r[i]=new U;let a=e._lastMovement[i];l(a)||(a=e._lastMovement[i]={startPosition:new U,endPosition:new U,valid:!1});let c,u;n===Fi.LEFT_DRAG?(c=yn.LEFT_DOWN,u=yn.LEFT_UP):n===Fi.RIGHT_DRAG?(c=yn.RIGHT_DOWN,u=yn.RIGHT_UP):n===Fi.MIDDLE_DRAG&&(c=yn.MIDDLE_DOWN,u=yn.MIDDLE_UP),e._eventHandler.setInputAction(function(f){e._buttonsDown++,a.valid=!1,o[i]=!0,s[i]=new Date,U.clone(f.position,r[i])},c,t),e._eventHandler.setInputAction(function(){T$(aa(n,void 0),e);for(let f of Object.values(na)){let h=aa(n,f);T$(h,e)}},u,t)}function T$(e,t){let n=t._releaseTime,i=t._isDown;i[e]&&(t._buttonsDown=Math.max(t._buttonsDown-1,0)),i[e]=!1,n[e]=new Date}function tAe(e,t){U.clone(e.startPosition,t.startPosition),U.clone(e.endPosition,t.endPosition)}function Hxt(e,t,n){let i=n._isDown,o=!1,r=aa(e,t);for(let[c,u]of Object.entries(i))c.startsWith(e)&&u&&c!==r&&(o=!0,T$(c,n));if(!o)return;let s=n._pressTime,a=n._lastMovement[r];l(a)||(a=n._lastMovement[r]={startPosition:new U,endPosition:new U,valid:!1}),n._buttonsDown++,a.valid=!1,i[r]=!0,s[r]=new Date}function nAe(e,t){let n=e._update,i=e._movement,o=e._lastMovement,r=e._isDown;for(let s in Fi)if(Fi.hasOwnProperty(s)){let a=Fi[s];if(l(a)){let c=aa(a,t);n[c]=!0,l(e._lastMovement[c])||(e._lastMovement[c]={startPosition:new U,endPosition:new U,valid:!1}),l(e._movement[c])||(e._movement[c]={startPosition:new U,endPosition:new U})}}e._eventHandler.setInputAction(function(s){for(let a in Fi)if(Fi.hasOwnProperty(a)){let c=Fi[a];if(l(c)){let u=aa(c,t);Hxt(c,t,e),r[u]&&(n[u]?(tAe(i[u],o[u]),o[u].valid=!0,tAe(s,i[u]),n[u]=!1):U.clone(s.endPosition,i[u].endPosition))}}U.clone(s.endPosition,e._currentMousePosition)},yn.MOUSE_MOVE,t)}function Cd(e){this._eventHandler=new tf(e),this._update={},this._movement={},this._lastMovement={},this._isDown={},this._eventStartPosition={},this._pressTime={},this._releaseTime={},this._buttonsDown=0,this._currentMousePosition=new U,eAe(this,void 0),JCe(this,void 0,e),Hv(this,void 0,Fi.LEFT_DRAG),Hv(this,void 0,Fi.RIGHT_DRAG),Hv(this,void 0,Fi.MIDDLE_DRAG),nAe(this,void 0);for(let t in na)if(na.hasOwnProperty(t)){let n=na[t];l(n)&&(eAe(this,n),JCe(this,n,e),Hv(this,n,Fi.LEFT_DRAG),Hv(this,n,Fi.RIGHT_DRAG),Hv(this,n,Fi.MIDDLE_DRAG),nAe(this,n))}}Object.defineProperties(Cd.prototype,{currentMousePosition:{get:function(){return this._currentMousePosition}},anyButtonDown:{get:function(){let e=!this._update[aa(Fi.WHEEL)]||!this._update[aa(Fi.WHEEL,na.SHIFT)]||!this._update[aa(Fi.WHEEL,na.CTRL)]||!this._update[aa(Fi.WHEEL,na.ALT)];return this._buttonsDown>0||e}}});Cd.prototype.isMoving=function(e,t){let n=aa(e,t);return!this._update[n]};Cd.prototype.getMovement=function(e,t){let n=aa(e,t);return this._movement[n]};Cd.prototype.getLastMovement=function(e,t){let n=aa(e,t),i=this._lastMovement[n];if(i.valid)return i};Cd.prototype.isButtonDown=function(e,t){let n=aa(e,t);return this._isDown[n]};Cd.prototype.getStartMousePosition=function(e,t){if(e===Fi.WHEEL)return this._currentMousePosition;let n=aa(e,t);return this._eventStartPosition[n]};Cd.prototype.getButtonPressTime=function(e,t){let n=aa(e,t);return this._pressTime[n]};Cd.prototype.getButtonReleaseTime=function(e,t){let n=aa(e,t);return this._releaseTime[n]};Cd.prototype.reset=function(){for(let e in this._update)this._update.hasOwnProperty(e)&&(this._update[e]=!0)};Cd.prototype.isDestroyed=function(){return!1};Cd.prototype.destroy=function(){return this._eventHandler=this._eventHandler&&this._eventHandler.destroy(),le(this)};var d3=Cd;function OG(e,t,n,i,o,r,s,a,c,u){this._tweens=e,this._tweenjs=t,this._startObject=ze(n),this._stopObject=ze(i),this._duration=o,this._delay=r,this._easingFunction=s,this._update=a,this._complete=c,this.cancel=u,this.needsStart=!0}Object.defineProperties(OG.prototype,{startObject:{get:function(){return this._startObject}},stopObject:{get:function(){return this._stopObject}},duration:{get:function(){return this._duration}},delay:{get:function(){return this._delay}},easingFunction:{get:function(){return this._easingFunction}},update:{get:function(){return this._update}},complete:{get:function(){return this._complete}},tweenjs:{get:function(){return this._tweenjs}}});OG.prototype.cancelTween=function(){this._tweens.remove(this)};function Qh(){this._tweens=[]}Object.defineProperties(Qh.prototype,{length:{get:function(){return this._tweens.length}}});Qh.prototype.add=function(e){if(e=e??G.EMPTY_OBJECT,e.duration===0)return l(e.complete)&&e.complete(),new OG(this);let t=e.duration/Gn.SECONDS_PER_MILLISECOND,n=e.delay??0,i=n/Gn.SECONDS_PER_MILLISECOND,o=e.easingFunction??Yr.LINEAR_NONE,r=e.startObject,s=new b0e(r);s.to(ze(e.stopObject),t),s.delay(i),s.easing(o),l(e.update)&&s.onUpdate(function(){e.update(r)}),s.onComplete(e.complete??null),s.repeat(e._repeat??0);let a=new OG(this,s,e.startObject,e.stopObject,e.duration,n,o,e.update,e.complete,e.cancel);return this._tweens.push(a),a};Qh.prototype.addProperty=function(e){e=e??G.EMPTY_OBJECT;let t=e.object,n=e.property,i=e.startValue,o=e.stopValue;function r(s){t[n]=s.value}return this.add({startObject:{value:i},stopObject:{value:o},duration:e.duration??3,delay:e.delay,easingFunction:e.easingFunction,update:r,complete:e.complete,cancel:e.cancel,_repeat:e._repeat})};Qh.prototype.addAlpha=function(e){e=e??G.EMPTY_OBJECT;let t=e.material,n=[];for(let o in t.uniforms)t.uniforms.hasOwnProperty(o)&&l(t.uniforms[o])&&l(t.uniforms[o].alpha)&&n.push(o);function i(o){let r=n.length;for(let s=0;s<r;++s)t.uniforms[n[s]].alpha=o.alpha}return this.add({startObject:{alpha:e.startValue??0},stopObject:{alpha:e.stopValue??1},duration:e.duration??3,delay:e.delay,easingFunction:e.easingFunction,update:i,complete:e.complete,cancel:e.cancel})};Qh.prototype.addOffsetIncrement=function(e){e=e??G.EMPTY_OBJECT;let n=e.material.uniforms;return this.addProperty({object:n,property:"offset",startValue:n.offset,stopValue:n.offset+1,duration:e.duration,delay:e.delay,easingFunction:e.easingFunction,update:e.update,cancel:e.cancel,_repeat:1/0})};Qh.prototype.remove=function(e){if(!l(e))return!1;let t=this._tweens.indexOf(e);return t!==-1?(e.tweenjs.stop(),l(e.cancel)&&e.cancel(),this._tweens.splice(t,1),!0):!1};Qh.prototype.removeAll=function(){let e=this._tweens;for(let t=0;t<e.length;++t){let n=e[t];n.tweenjs.stop(),l(n.cancel)&&n.cancel()}e.length=0};Qh.prototype.contains=function(e){return l(e)&&this._tweens.indexOf(e)!==-1};Qh.prototype.get=function(e){return this._tweens[e]};Qh.prototype.update=function(e){let t=this._tweens,n=0;for(e=l(e)?e/Gn.SECONDS_PER_MILLISECOND:Ti();n<t.length;){let i=t[n],o=i.tweenjs;i.needsStart?(i.needsStart=!1,o.start(e)):o.update(e)?n++:(o.stop(),t.splice(n,1))}};var wC=Qh;function m3(e){this.enableInputs=!0,this.enableTranslate=!0,this.enableZoom=!0,this.enableRotate=!0,this.enableTilt=!0,this.enableLook=!0,this.inertiaSpin=.9,this.inertiaTranslate=.9,this.inertiaZoom=.8,this.maximumMovementRatio=.1,this.bounceAnimationTime=3,this.minimumZoomDistance=1,this.maximumZoomDistance=Number.POSITIVE_INFINITY,this.zoomFactor=5,this.translateEventTypes=Fi.LEFT_DRAG,this.zoomEventTypes=[Fi.RIGHT_DRAG,Fi.WHEEL,Fi.PINCH],this.rotateEventTypes=Fi.LEFT_DRAG,this.tiltEventTypes=[Fi.MIDDLE_DRAG,Fi.PINCH,{eventType:Fi.LEFT_DRAG,modifier:na.CTRL},{eventType:Fi.RIGHT_DRAG,modifier:na.CTRL}],this.lookEventTypes={eventType:Fi.LEFT_DRAG,modifier:na.SHIFT};let t=e.ellipsoid??ee.default;this.minimumPickingTerrainHeight=ee.WGS84.equals(t)?15e4:t.minimumRadius*.025,this._minimumPickingTerrainHeight=this.minimumPickingTerrainHeight,this.minimumPickingTerrainDistanceWithInertia=ee.WGS84.equals(t)?4e3:t.minimumRadius*63e-5,this.minimumCollisionTerrainHeight=ee.WGS84.equals(t)?15e3:t.minimumRadius*.0025,this._minimumCollisionTerrainHeight=this.minimumCollisionTerrainHeight,this.minimumTrackBallHeight=ee.WGS84.equals(t)?75e5:t.minimumRadius*1.175,this._minimumTrackBallHeight=this.minimumTrackBallHeight,this.enableCollisionDetection=!0,this.maximumTiltAngle=void 0,this._scene=e,this._globe=void 0,this._ellipsoid=t,this._lastGlobeHeight=0,this._aggregator=new d3(e.canvas),this._lastInertiaSpinMovement=void 0,this._lastInertiaZoomMovement=void 0,this._lastInertiaTranslateMovement=void 0,this._lastInertiaTiltMovement=void 0,this._inertiaDisablers={_lastInertiaZoomMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement","_lastInertiaTiltMovement"],_lastInertiaTiltMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement"]},this._tweens=new wC,this._tween=void 0,this._horizontalRotationAxis=void 0,this._tiltCenterMousePosition=new U(-1,-1),this._tiltCenter=new d,this._rotateMousePosition=new U(-1,-1),this._rotateStartPosition=new d,this._strafeStartPosition=new d,this._strafeMousePosition=new U,this._strafeEndMousePosition=new U,this._zoomMouseStart=new U(-1,-1),this._zoomWorldPosition=new d,this._useZoomWorldPosition=!1,this._panLastMousePosition=new U,this._panLastWorldPosition=new d,this._tiltCVOffMap=!1,this._looking=!1,this._rotating=!1,this._strafing=!1,this._zoomingOnVector=!1,this._zoomingUnderground=!1,this._rotatingZoom=!1,this._adjustedHeightForTerrain=!1,this._cameraUnderground=!1;let n=e.mapProjection;this._maxCoord=n.project(new fe(Math.PI,D.PI_OVER_TWO)),this._rotateFactor=void 0,this._rotateRateRangeAdjustment=void 0,this._maximumRotateRate=1.77,this._minimumRotateRate=1/5e3,this._minimumZoomRate=20,this._maximumZoomRate=5906376272e3,this._minimumUndergroundPickDistance=2e3,this._maximumUndergroundPickDistance=1e4}function Gxt(e,t){if(e<0)return 0;let n=(1-t)*25;return Math.exp(-n*e)}function jxt(e){return U.equalsEpsilon(e.startPosition,e.endPosition,D.EPSILON14)}var Wxt=.4;function qxt(e,t,n,i,o,r,s){let a=r[s];l(a)||(a=r[s]={startPosition:new U,endPosition:new U,motion:new U,inertiaEnabled:!0});let c=e.getButtonPressTime(t,n),u=e.getButtonReleaseTime(t,n),f=c&&u&&(u.getTime()-c.getTime())/1e3,p=u&&(new Date().getTime()-u.getTime())/1e3;if(c&&u&&f<Wxt){let _=Gxt(p,i),m=e.getLastMovement(t,n);if(!l(m)||jxt(m)||!a.inertiaEnabled||(a.motion.x=(m.endPosition.x-m.startPosition.x)*.5,a.motion.y=(m.endPosition.y-m.startPosition.y)*.5,a.startPosition=U.clone(m.startPosition,a.startPosition),a.endPosition=U.multiplyByScalar(a.motion,_,a.endPosition),a.endPosition=U.add(a.startPosition,a.endPosition,a.endPosition),isNaN(a.endPosition.x)||isNaN(a.endPosition.y)||U.distance(a.startPosition,a.endPosition)<.5))return;if(!e.isButtonDown(t,n)){let y=e.getStartMousePosition(t,n);o(r,y,a)}}}function Yxt(e,t){if(l(t)){let n=e[t];l(n)&&(n.inertiaEnabled=!0);let i=e._inertiaDisablers[t];if(l(i)){let o=i.length;for(let r=0;r<o;++r)n=e[i[r]],l(n)&&(n.inertiaEnabled=!1)}}}var iAe=[];function Tl(e,t,n,i,o,r){if(!l(n))return;let s=e._aggregator;Array.isArray(n)||(iAe[0]=n,n=iAe);let a=n.length;for(let c=0;c<a;++c){let u=n[c],f=l(u.eventType)?u.eventType:u,h=u.modifier,p=s.isMoving(f,h)&&s.getMovement(f,h),_=s.getStartMousePosition(f,h);e.enableInputs&&t&&(p?(i(e,_,p),Yxt(e,r)):o<1&&qxt(s,f,h,o,i,e,r))}}var MG=new dn,Xxt=new d,Kxt=new U,Zxt=new d,$xt=new U,Qxt=new d,Jxt=new d,eTt=new d,tTt=new d,pAe=new d,nTt=new d,iTt=new d,oTt=new d,rTt=new d,sTt=new d,aTt=new d,cTt=new d,lTt=new d,uTt=new d,fTt=new d,IC=new d,oAe=new d,rAe=new d,C$={orientation:new Pa};function P$(e,t,n,i,o,r){let s=1;l(r)&&(s=D.clamp(Math.abs(r),.25,1));let a=n.endPosition.y-n.startPosition.y,u=a>0?e.minimumZoomDistance*s:0,f=e.maximumZoomDistance,h=o-u,p=i*h;p=D.clamp(p,e._minimumZoomRate,e._maximumZoomRate);let _=a/e._scene.canvas.clientHeight;_=Math.min(_,e.maximumMovementRatio);let m=p*_;if(e.enableCollisionDetection||e.minimumZoomDistance===0||!l(e._globe)){if(m>0&&Math.abs(o-u)<1||m<0&&Math.abs(o-f)<1)return;o-m<u?m=o-u-1:o-m>f&&(m=o-f)}let y=e._scene,b=y.camera,x=y.mode,C=C$.orientation;C.heading=b.heading,C.pitch=b.pitch,C.roll=b.roll;let T=n.inertiaEnabled??U.equals(t,e._zoomMouseStart),A=e._zoomingOnVector,S=e._rotatingZoom,w;if(T||(e._zoomMouseStart=U.clone(t,e._zoomMouseStart),l(e._globe)&&x===ne.SCENE2D?(w=b.getPickRay(t,MG).origin,w=d.fromElements(w.y,w.z,w.x)):l(e._globe)&&(w=M_(e,t,Xxt)),l(w)?(e._useZoomWorldPosition=!0,e._zoomWorldPosition=d.clone(w,e._zoomWorldPosition)):e._useZoomWorldPosition=!1,A=e._zoomingOnVector=!1,S=e._rotatingZoom=!1,e._zoomingUnderground=e._cameraUnderground),!e._useZoomWorldPosition){b.zoomIn(m);return}let R=x===ne.COLUMBUS_VIEW;if(b.positionCartographic.height<2e6&&(S=!0),!T||S){if(x===ne.SCENE2D){let P=e._zoomWorldPosition,O=b.position;if(!d.equals(P,O)&&b.positionCartographic.height<e._maxCoord.x*2){let L=b.position.x,g=d.subtract(P,O,Zxt);d.normalize(g,g);let E=d.distance(P,O)*m/(b.getMagnitude()*.5);b.move(g,E*.5),(b.position.x<0&&L>0||b.position.x>0&&L<0)&&(w=b.getPickRay(t,MG).origin,w=d.fromElements(w.y,w.z,w.x),e._zoomWorldPosition=d.clone(w,e._zoomWorldPosition))}}else if(x===ne.SCENE3D){let P=d.normalize(b.position,pAe);if(e._cameraUnderground||e._zoomingUnderground||b.positionCartographic.height<3e3&&Math.abs(d.dot(b.direction,P))<.6)R=!0;else{let O=y.canvas,L=$xt;L.x=O.clientWidth/2,L.y=O.clientHeight/2;let g=M_(e,L,Qxt);if(!l(g))R=!0;else if(b.positionCartographic.height<1e6)if(d.dot(b.direction,P)>=-.5)R=!0;else{let E=iTt;d.clone(b.position,E);let v=e._zoomWorldPosition,I=nTt;if(I=d.normalize(v,I),d.dot(I,P)<0)return;let M=fTt,F=sTt;d.clone(b.direction,F),d.add(E,d.multiplyByScalar(F,1e3,IC),M);let z=aTt,k=cTt;d.subtract(v,E,z),d.normalize(z,k);let H=d.dot(P,k);if(H>=0){e._zoomMouseStart.x=-1;return}let B=Math.acos(-H),j=d.magnitude(E),q=d.magnitude(v),Q=j-m,Y=d.magnitude(z),J=Math.asin(D.clamp(Y/q*Math.sin(B),-1,1)),$=Math.asin(D.clamp(Q/q*Math.sin(B),-1,1)),he=J-$+B,be=oTt;d.normalize(E,be);let ce=rTt;ce=d.cross(k,be,ce),ce=d.normalize(ce,ce),d.normalize(d.cross(be,ce,IC),F),d.multiplyByScalar(d.normalize(M,IC),d.magnitude(M)-m,M),d.normalize(E,E),d.multiplyByScalar(E,Q,E);let _e=lTt;d.multiplyByScalar(d.add(d.multiplyByScalar(be,Math.cos(he)-1,oAe),d.multiplyByScalar(F,Math.sin(he),rAe),IC),Q,_e),d.add(E,_e,E),d.normalize(M,be),d.normalize(d.cross(be,ce,IC),F);let xe=uTt;d.multiplyByScalar(d.add(d.multiplyByScalar(be,Math.cos(he)-1,oAe),d.multiplyByScalar(F,Math.sin(he),rAe),IC),d.magnitude(M),xe),d.add(M,xe,M),d.clone(E,b.position),d.normalize(d.subtract(M,E,IC),b.direction),d.clone(b.direction,b.direction),d.cross(b.direction,b.up,b.right),d.cross(b.right,b.direction,b.up),b.setView(C$);return}else{let E=d.normalize(g,Jxt),v=d.normalize(e._zoomWorldPosition,eTt),I=d.dot(v,E);if(I>0&&I<1){let M=D.acosClamped(I),F=d.cross(v,E,tTt),z=Math.abs(M)>D.toRadians(20)?b.positionCartographic.height*.75:b.positionCartographic.height-m,k=m/z;b.rotate(F,M*k)}}}}e._rotatingZoom=!R}if(!T&&R||A){let P,O=zi.worldToWindowCoordinates(y,e._zoomWorldPosition,Kxt);x!==ne.COLUMBUS_VIEW&&U.equals(t,e._zoomMouseStart)&&l(O)?P=b.getPickRay(O,MG):P=b.getPickRay(t,MG);let L=P.direction;(x===ne.COLUMBUS_VIEW||x===ne.SCENE2D)&&d.fromElements(L.y,L.z,L.x,L),b.move(L,m),e._zoomingOnVector=!0}else b.zoomIn(m);e._cameraUnderground||b.setView(C$)}var dTt=new dn,hTt=new dn,mTt=new d;function pTt(e,t,n){let o=e._scene.camera,r=o.getPickRay(n.startPosition,dTt).origin,s=o.getPickRay(n.endPosition,hTt).origin;r=d.fromElements(r.y,r.z,r.x,r),s=d.fromElements(s.y,s.z,s.x,s);let a=d.subtract(r,s,mTt),c=d.magnitude(a);c>0&&(d.normalize(a,a),o.move(a,c))}function sAe(e,t,n){l(n.distance)&&(n=n.distance);let o=e._scene.camera;P$(e,t,n,e.zoomFactor,o.getMagnitude())}var gTt=new U,_Tt=new U;function aAe(e,t,n){if(l(n.angleAndHeight)){yTt(e,t,n.angleAndHeight);return}let i=e._scene,o=i.camera,r=i.canvas,s=r.clientWidth,a=r.clientHeight,c=gTt;c.x=2/s*n.startPosition.x-1,c.y=2/a*(a-n.startPosition.y)-1,c=U.normalize(c,c);let u=_Tt;u.x=2/s*n.endPosition.x-1,u.y=2/a*(a-n.endPosition.y)-1,u=U.normalize(u,u);let f=D.acosClamped(c.x);c.y<0&&(f=D.TWO_PI-f);let h=D.acosClamped(u.x);u.y<0&&(h=D.TWO_PI-h);let p=h-f;o.twistRight(p)}function yTt(e,t,n){let i=e._rotateFactor*e._rotateRateRangeAdjustment;i>e._maximumRotateRate&&(i=e._maximumRotateRate),i<e._minimumRotateRate&&(i=e._minimumRotateRate);let o=e._scene,r=o.camera,s=o.canvas,a=(n.endPosition.x-n.startPosition.x)/s.clientWidth;a=Math.min(a,e.maximumMovementRatio);let c=i*a*Math.PI*4;r.twistRight(c)}function bTt(e){let t=e._scene.mapMode2D===ru.ROTATE;N.equals(N.IDENTITY,e._scene.camera.transform)?(Tl(e,e.enableTranslate,e.translateEventTypes,pTt,e.inertiaTranslate,"_lastInertiaTranslateMovement"),Tl(e,e.enableZoom,e.zoomEventTypes,sAe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&Tl(e,e.enableRotate,e.tiltEventTypes,aAe,e.inertiaSpin,"_lastInertiaTiltMovement")):(Tl(e,e.enableZoom,e.zoomEventTypes,sAe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&Tl(e,e.enableRotate,e.translateEventTypes,aAe,e.inertiaSpin,"_lastInertiaSpinMovement"))}var gAe=new dn,xTt=new d,TTt=new d;function M_(e,t,n){let i=e._scene,o=e._globe,r=i.camera,s;if(i.pickPositionSupported&&(s=i.pickPositionWorldCoordinates(t,xTt)),!l(o))return d.clone(s,n);let a=!e._cameraUnderground,c=r.getPickRay(t,gAe),u=o.pickWorldCoordinates(c,i,a,TTt),f=l(s)?d.distance(s,r.positionWC):Number.POSITIVE_INFINITY,h=l(u)?d.distance(u,r.positionWC):Number.POSITIVE_INFINITY;return f<h?d.clone(s,n):d.clone(u,n)}var CTt=new fe;function UG(e){let t=e._ellipsoid,n=e._scene,i=n.camera,o=n.mode,r=0;if(o===ne.SCENE3D){let c=t.cartesianToCartographic(i.position,CTt);l(c)&&(r=c.height)}else r=i.position.z;let s=e._scene.globeHeight??0;return Math.abs(s-r)}var ATt=new d;function _Ae(e,t){let n=t.origin,i=t.direction,o=UG(e),r=d.normalize(n,ATt),s=Math.abs(d.dot(r,i));return s=Math.max(s,.5)*2,o*s}function yAe(e,t,n,i){let o=d.distance(t.origin,n),r=UG(e),s=D.clamp(r*5,e._minimumUndergroundPickDistance,e._maximumUndergroundPickDistance);return o>s&&(o=Math.min(o,r/5),o=Math.max(o,100)),dn.getPoint(t,o,i)}function bAe(e,t,n,i){let o;return l(n)?(o=d.distance(t.origin,n),o>e._maximumUndergroundPickDistance&&(o=UG(e))):o=UG(e),dn.getPoint(t,o,i)}var ETt=new U;function xAe(e,t){let n=t.endPosition,i=U.subtract(t.endPosition,t.startPosition,ETt),o=e._strafeEndMousePosition;U.add(o,i,o),t.endPosition=o,R$(e,t,e._strafeStartPosition),t.endPosition=n}var cAe=new dn,STt=new dn,A$=new d,vTt=new d,wTt=new d,ITt=new d,DTt=new nn(d.UNIT_X,0),PTt=new U,RTt=new U;function OTt(e,t,n){if(d.equals(t,e._translateMousePosition)||(e._looking=!1),d.equals(t,e._strafeMousePosition)||(e._strafing=!1),e._looking){lf(e,t,n);return}if(e._strafing){xAe(e,n);return}let o=e._scene.camera,r=e._cameraUnderground,s=U.clone(n.startPosition,PTt),a=U.clone(n.endPosition,RTt),c=o.getPickRay(s,cAe),u=d.clone(d.ZERO,ITt),f=d.UNIT_X,h;if(o.position.z<e._minimumPickingTerrainHeight&&(h=M_(e,s,A$),l(h)&&(u.x=h.x)),r||u.x>o.position.z&&l(h)){let T=h;r&&(T=bAe(e,c,h,A$)),U.clone(t,e._strafeMousePosition),U.clone(t,e._strafeEndMousePosition),d.clone(T,e._strafeStartPosition),e._strafing=!0,R$(e,n,e._strafeStartPosition);return}let p=nn.fromPointNormal(u,f,DTt);c=o.getPickRay(s,cAe);let _=Kn.rayPlane(c,p,A$),m=o.getPickRay(a,STt),y=Kn.rayPlane(m,p,vTt);if(!l(_)||!l(y)){e._looking=!0,lf(e,t,n),U.clone(t,e._translateMousePosition);return}let b=d.subtract(_,y,wTt),x=b.x;b.x=b.y,b.y=b.z,b.z=x;let C=d.magnitude(b);C>D.EPSILON6&&(d.normalize(b,b),o.move(b,C))}var TAe=new U,FG=new dn,BG=new d,MTt=new d,CAe=new N,LTt=new N,NTt=new d,FTt=new nn(d.UNIT_X,0),E$=new d,w$=new fe,AAe=new N,BTt=new Pe,kTt=new Z,kG=new d;function zTt(e,t,n){if(l(n.angleAndHeight)&&(n=n.angleAndHeight),U.equals(t,e._tiltCenterMousePosition)||(e._tiltCVOffMap=!1,e._looking=!1),e._looking){lf(e,t,n);return}let o=e._scene.camera;e._tiltCVOffMap||!e.onMap()||Math.abs(o.position.z)>e._minimumPickingTerrainHeight?(e._tiltCVOffMap=!0,UTt(e,t,n)):VTt(e,t,n)}function UTt(e,t,n){let i=e._scene,o=i.camera,r=i.canvas,s=TAe;s.x=r.clientWidth/2,s.y=r.clientHeight/2;let a=o.getPickRay(s,FG),c=d.UNIT_X,u=a.origin,f=a.direction,h,p=d.dot(c,f);if(Math.abs(p)>D.EPSILON6&&(h=-d.dot(c,u)/p),!l(h)||h<=0){e._looking=!0,lf(e,t,n),U.clone(t,e._tiltCenterMousePosition);return}let _=d.multiplyByScalar(f,h,BG);d.add(u,_,_);let m=i.mapProjection,y=m.ellipsoid;d.fromElements(_.y,_.z,_.x,_);let b=m.unproject(_,w$);y.cartographicToCartesian(b,_);let x=wt.eastNorthUpToFixedFrame(_,y,CAe),C=e._globe,T=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let A=N.clone(o.transform,AAe);o._setTransform(x),cf(e,t,n,d.UNIT_Z),o._setTransform(A),e._globe=C,e._ellipsoid=T;let S=T.maximumRadius;e._rotateFactor=1/S,e._rotateRateRangeAdjustment=S}function VTt(e,t,n){let i=e._scene,o=i.camera,r=e._cameraUnderground,s,a,c=d.UNIT_X;if(U.equals(t,e._tiltCenterMousePosition))s=d.clone(e._tiltCenter,BG);else{if(o.position.z<e._minimumPickingTerrainHeight&&(s=M_(e,t,BG)),!l(s)){a=o.getPickRay(t,FG);let g=a.origin,E=a.direction,v,I=d.dot(c,E);if(Math.abs(I)>D.EPSILON6&&(v=-d.dot(c,g)/I),!l(v)||v<=0){e._looking=!0,lf(e,t,n),U.clone(t,e._tiltCenterMousePosition);return}s=d.multiplyByScalar(E,v,BG),d.add(g,s,s)}r&&(l(a)||(a=o.getPickRay(t,FG)),yAe(e,a,s,s)),U.clone(t,e._tiltCenterMousePosition),d.clone(s,e._tiltCenter)}let u=i.canvas,f=TAe;f.x=u.clientWidth/2,f.y=e._tiltCenterMousePosition.y,a=o.getPickRay(f,FG);let h=d.clone(d.ZERO,NTt);h.x=s.x;let p=nn.fromPointNormal(h,c,FTt),_=Kn.rayPlane(a,p,MTt),m=o._projection,y=m.ellipsoid;d.fromElements(s.y,s.z,s.x,s);let b=m.unproject(s,w$);y.cartographicToCartesian(b,s);let x=wt.eastNorthUpToFixedFrame(s,y,CAe),C;l(_)?(d.fromElements(_.y,_.z,_.x,_),b=m.unproject(_,w$),y.cartographicToCartesian(b,_),C=wt.eastNorthUpToFixedFrame(_,y,LTt)):C=x;let T=e._globe,A=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let S=d.UNIT_Z,w=N.clone(o.transform,AAe);o._setTransform(x);let R=d.cross(d.UNIT_Z,d.normalize(o.position,E$),E$),P=d.dot(o.right,R);if(cf(e,t,n,S,!1,!0),o._setTransform(C),P<0){let g=n.startPosition.y-n.endPosition.y;(r&&g<0||!r&&g>0)&&(S=void 0);let E=o.constrainedAxis;o.constrainedAxis=void 0,cf(e,t,n,S,!0,!1),o.constrainedAxis=E}else cf(e,t,n,S,!0,!1);if(l(o.constrainedAxis)){let g=d.cross(o.direction,o.constrainedAxis,kG);d.equalsEpsilon(g,d.ZERO,D.EPSILON6)||(d.dot(g,o.right)<0&&d.negate(g,g),d.cross(g,o.direction,o.up),d.cross(o.direction,o.up,o.right),d.normalize(o.up,o.up),d.normalize(o.right,o.right))}o._setTransform(w),e._globe=T,e._ellipsoid=A;let O=A.maximumRadius;e._rotateFactor=1/O,e._rotateRateRangeAdjustment=O;let L=d.clone(o.positionWC,E$);if(e.enableCollisionDetection&&L$(e,!0),!d.equals(o.positionWC,L)){o._setTransform(C),o.worldToCameraCoordinatesPoint(L,L);let g=d.magnitudeSquared(L);d.magnitudeSquared(o.position)>g&&(d.normalize(o.position,o.position),d.multiplyByScalar(o.position,Math.sqrt(g),o.position));let E=d.angleBetween(L,o.position),v=d.cross(L,o.position,L);d.normalize(v,v);let I=Pe.fromAxisAngle(v,E,BTt),M=Z.fromQuaternion(I,kTt);Z.multiplyByVector(M,o.direction,o.direction),Z.multiplyByVector(M,o.up,o.up),d.cross(o.direction,o.up,o.right),d.cross(o.right,o.direction,o.up),o._setTransform(w)}}var EAe=new U,SAe=new dn,vAe=new d;function HTt(e,t,n){l(n.distance)&&(n=n.distance);let i=e._scene,o=i.camera,r=i.canvas,s=e._cameraUnderground,a;s?a=t:(a=EAe,a.x=r.clientWidth/2,a.y=r.clientHeight/2);let c=o.getPickRay(a,SAe),u=c.origin,f=c.direction,h=o.position.z,p;h<e._minimumPickingTerrainHeight&&(p=M_(e,a,vAe));let _;if(l(p)&&(_=d.distance(u,p)),s){let m=_Ae(e,c,h);l(_)?_=Math.min(_,m):_=m}if(!l(_)){let m=d.UNIT_X;_=-d.dot(m,u)/d.dot(m,f)}P$(e,t,n,e.zoomFactor,_)}function GTt(e){let n=e._scene.camera;if(!N.equals(N.IDENTITY,n.transform))Tl(e,e.enableRotate,e.rotateEventTypes,cf,e.inertiaSpin,"_lastInertiaSpinMovement"),Tl(e,e.enableZoom,e.zoomEventTypes,IAe,e.inertiaZoom,"_lastInertiaZoomMovement");else{let i=e._tweens;if(e._aggregator.anyButtonDown&&i.removeAll(),Tl(e,e.enableTilt,e.tiltEventTypes,zTt,e.inertiaSpin,"_lastInertiaTiltMovement"),Tl(e,e.enableTranslate,e.translateEventTypes,OTt,e.inertiaTranslate,"_lastInertiaTranslateMovement"),Tl(e,e.enableZoom,e.zoomEventTypes,HTt,e.inertiaZoom,"_lastInertiaZoomMovement"),Tl(e,e.enableLook,e.lookEventTypes,lf),!e._aggregator.anyButtonDown&&!i.contains(e._tween)){let o=n.createCorrectPositionTween(e.bounceAnimationTime);l(o)&&(e._tween=i.add(o))}i.update()}}var jTt=new dn,WTt=new nn(d.UNIT_X,0),qTt=new d,YTt=new d;function R$(e,t,n){let i=e._scene,o=i.camera,r=o.getPickRay(t.endPosition,jTt),s=d.clone(o.direction,YTt);i.mode===ne.COLUMBUS_VIEW&&d.fromElements(s.z,s.x,s.y,s);let a=nn.fromPointNormal(n,s,WTt),c=Kn.rayPlane(r,a,qTt);l(c)&&(s=d.subtract(n,c,s),i.mode===ne.COLUMBUS_VIEW&&d.fromElements(s.y,s.z,s.x,s),d.add(o.position,s,o.position))}var lAe=new d,wAe=new fe,I$=new d,D$=new ee,XTt=new d,KTt=new d,ZTt=new d;function $Tt(e,t,n){let o=e._scene.camera,r=e._cameraUnderground,s=e._ellipsoid;if(!N.equals(o.transform,N.IDENTITY)){cf(e,t,n);return}let a,c,u=s.geodeticSurfaceNormal(o.position,XTt);if(U.equals(t,e._rotateMousePosition)){if(e._looking)lf(e,t,n,u);else if(e._rotating)cf(e,t,n);else if(e._strafing)xAe(e,n);else{if(d.magnitude(o.position)<d.magnitude(e._rotateStartPosition))return;a=d.magnitude(e._rotateStartPosition),c=I$,c.x=c.y=c.z=a,s=ee.fromCartesian3(c,D$),v$(e,t,n,s)}return}e._looking=!1,e._rotating=!1,e._strafing=!1;let f=s.cartesianToCartographic(o.positionWC,wAe).height,h=e._globe;if(l(h)&&f<e._minimumPickingTerrainHeight){let p=M_(e,n.startPosition,ZTt);if(l(p)){let _=!1,m=o.getPickRay(n.startPosition,gAe);if(r)_=!0,bAe(e,m,p,p);else{let y=s.geodeticSurfaceNormal(p,KTt);Math.abs(d.dot(m.direction,y))<.05?_=!0:_=d.magnitude(o.position)<d.magnitude(p)}_?(U.clone(t,e._strafeEndMousePosition),d.clone(p,e._strafeStartPosition),e._strafing=!0,R$(e,n,e._strafeStartPosition)):(a=d.magnitude(p),c=I$,c.x=c.y=c.z=a,s=ee.fromCartesian3(c,D$),v$(e,t,n,s),d.clone(p,e._rotateStartPosition))}else e._looking=!0,lf(e,t,n,u)}else l(o.pickEllipsoid(n.startPosition,e._ellipsoid,lAe))?(v$(e,t,n,e._ellipsoid),d.clone(lAe,e._rotateStartPosition)):f>e._minimumTrackBallHeight?(e._rotating=!0,cf(e,t,n)):(e._looking=!0,lf(e,t,n,u));U.clone(t,e._rotateMousePosition)}function cf(e,t,n,i,o,r){o=o??!1,r=r??!1;let s=e._scene,a=s.camera,c=s.canvas,u=a.constrainedAxis;l(i)&&(a.constrainedAxis=i);let f=d.magnitude(a.position),h=e._rotateFactor*(f-e._rotateRateRangeAdjustment);h>e._maximumRotateRate&&(h=e._maximumRotateRate),h<e._minimumRotateRate&&(h=e._minimumRotateRate);let p=(n.startPosition.x-n.endPosition.x)/c.clientWidth,_=(n.startPosition.y-n.endPosition.y)/c.clientHeight;p=Math.min(p,e.maximumMovementRatio),_=Math.min(_,e.maximumMovementRatio);let m=h*p*Math.PI*2,y=h*_*Math.PI;if(l(i)&&l(e.maximumTiltAngle)){let b=e.maximumTiltAngle,x=d.dot(a.direction,i),C=Math.PI-Math.acos(x)+y;C>b&&(y-=C-b)}o||a.rotateRight(m),r||a.rotateUp(y),a.constrainedAxis=u}var S$=oe.clone(oe.UNIT_W),uAe=oe.clone(oe.UNIT_W),LG=new d,Gv=new d,NG=new d,fAe=new d,QTt=new U,JTt=new U,eCt=new U,tCt=new U,nCt=new dn;function v$(e,t,n,i){let o=e._scene,r=o.camera,s=U.clone(n.startPosition,QTt),a=U.clone(n.endPosition,JTt),c=i.cartesianToCartographic(r.positionWC,wAe).height,u,f;if(!n.inertiaEnabled&&c<e._minimumPickingTerrainHeight&&(u=d.clone(e._panLastWorldPosition,S$),!l(e._globe)&&!U.equalsEpsilon(s,e._panLastMousePosition)&&(u=M_(e,s,S$)),!l(e._globe)&&l(u))){let h=d.subtract(u,r.positionWC,Gv),p=d.multiplyByScalar(r.directionWC,d.dot(r.directionWC,h),Gv),_=d.magnitude(p),m=r.frustum.getPixelDimensions(o.drawingBufferWidth,o.drawingBufferHeight,_,o.pixelRatio,tCt),y=U.subtract(a,s,eCt),b=d.multiplyByScalar(r.rightWC,y.x*m.x,Gv),x=d.normalize(r.positionWC,pAe),C=r.getPickRay(a,nCt).direction,T=d.subtract(C,d.projectVector(C,r.rightWC,NG),NG),A=d.angleBetween(T,r.directionWC),S=1;l(r.frustum.fov)&&(S=Math.max(Math.tan(A),.1));let w=Math.abs(d.dot(r.directionWC,x)),R=-y.y*m.y*2/Math.sqrt(S)*(1-w),P=d.multiplyByScalar(C,R,NG);w=Math.abs(d.dot(r.upWC,x));let O=d.multiplyByScalar(r.upWC,-y.y*(1-w)*m.y,fAe);f=d.add(u,b,uAe),f=d.add(f,P,f),f=d.add(f,O,f),d.clone(f,e._panLastWorldPosition),U.clone(a,e._panLastMousePosition)}if((!l(u)||!l(f))&&(u=r.pickEllipsoid(s,i,S$),f=r.pickEllipsoid(a,i,uAe)),!l(u)||!l(f)){e._rotating=!0,cf(e,t,n);return}if(u=r.worldToCameraCoordinates(u,u),f=r.worldToCameraCoordinates(f,f),l(r.constrainedAxis)){let h=r.constrainedAxis,p=d.mostOrthogonalAxis(h,LG);d.cross(p,h,p),d.normalize(p,p);let _=d.cross(h,p,Gv),m=d.magnitude(u),y=d.dot(h,u),b=Math.acos(y/m),x=d.multiplyByScalar(h,y,NG);d.subtract(u,x,x),d.normalize(x,x);let C=d.magnitude(f),T=d.dot(h,f),A=Math.acos(T/C),S=d.multiplyByScalar(h,T,fAe);d.subtract(f,S,S),d.normalize(S,S);let w=Math.acos(d.dot(x,p));d.dot(x,_)<0&&(w=D.TWO_PI-w);let R=Math.acos(d.dot(S,p));d.dot(S,_)<0&&(R=D.TWO_PI-R);let P=w-R,O;d.equalsEpsilon(h,r.position,D.EPSILON2)?O=r.right:O=d.cross(h,r.position,LG);let L=d.cross(h,O,LG),g=d.dot(L,d.subtract(u,h,Gv)),E=d.dot(L,d.subtract(f,h,Gv)),v;g>0&&E>0?v=A-b:g>0&&E<=0?d.dot(r.position,h)>0?v=-b-A:v=b+A:v=b-A,r.rotateRight(P),r.rotateUp(v)}else{d.normalize(u,u),d.normalize(f,f);let h=d.dot(u,f),p=d.cross(u,f,LG);if(h<1&&!d.equalsEpsilon(p,d.ZERO,D.EPSILON14)){let _=Math.acos(h);r.rotate(p,_)}}}var iCt=new d,oCt=new fe,dAe=0;function IAe(e,t,n){l(n.distance)&&(n=n.distance);let i=n.inertiaEnabled,o=e._ellipsoid,r=e._scene,s=r.camera,a=r.canvas,c=e._cameraUnderground,u;c?u=t:(u=EAe,u.x=a.clientWidth/2,u.y=a.clientHeight/2);let f=s.getPickRay(u,SAe),h,p=o.cartesianToCartographic(s.position,oCt).height,_=Math.abs(dAe)<e.minimumPickingTerrainDistanceWithInertia;(i?_:p<e._minimumPickingTerrainHeight)&&(h=M_(e,u,vAe));let y;if(l(h)&&(y=d.distance(f.origin,h),dAe=y),c){let x=_Ae(e,f,p);l(y)?y=Math.min(y,x):y=x}l(y)||(y=p);let b=d.normalize(s.position,iCt);P$(e,t,n,e.zoomFactor,y,d.dot(b,s.direction))}var DAe=new U,zG=new dn,h3=new d,rCt=new d,PAe=new N,sCt=new N,RAe=new N,aCt=new Pe,cCt=new Z,O$=new fe,M$=new d;function lCt(e,t,n){let o=e._scene.camera;if(!N.equals(o.transform,N.IDENTITY))return;if(l(n.angleAndHeight)&&(n=n.angleAndHeight),U.equals(t,e._tiltCenterMousePosition)||(e._tiltOnEllipsoid=!1,e._looking=!1),e._looking){let a=e._ellipsoid.geodeticSurfaceNormal(o.position,M$);lf(e,t,n,a);return}let s=e._ellipsoid.cartesianToCartographic(o.position,O$);e._tiltOnEllipsoid||s.height>e._minimumCollisionTerrainHeight?(e._tiltOnEllipsoid=!0,fCt(e,t,n)):dCt(e,t,n)}var uCt=new fe;function fCt(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e.minimumZoomDistance*.25,a=i.cartesianToCartographic(r.positionWC,uCt).height;if(a-s-1<D.EPSILON3&&n.endPosition.y-n.startPosition.y<0)return;let c=o.canvas,u=DAe;u.x=c.clientWidth/2,u.y=c.clientHeight/2;let f=r.getPickRay(u,zG),h,p=Kn.rayEllipsoid(f,i);if(l(p))h=dn.getPoint(f,p.start,h3);else if(a>e._minimumTrackBallHeight){let C=Kn.grazingAltitudeLocation(f,i);if(!l(C))return;let T=i.cartesianToCartographic(C,O$);T.height=0,h=i.cartographicToCartesian(T,h3)}else{e._looking=!0;let C=e._ellipsoid.geodeticSurfaceNormal(r.position,M$);lf(e,t,n,C),U.clone(t,e._tiltCenterMousePosition);return}let _=wt.eastNorthUpToFixedFrame(h,i,PAe),m=e._globe,y=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let b=N.clone(r.transform,RAe);r._setTransform(_),cf(e,t,n,d.UNIT_Z),r._setTransform(b),e._globe=m,e._ellipsoid=y;let x=y.maximumRadius;e._rotateFactor=1/x,e._rotateRateRangeAdjustment=x}function dCt(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e._cameraUnderground,a,c,u;if(U.equals(t,e._tiltCenterMousePosition))a=d.clone(e._tiltCenter,h3);else{if(a=M_(e,t,h3),!l(a)){if(c=r.getPickRay(t,zG),u=Kn.rayEllipsoid(c,i),!l(u)){if(i.cartesianToCartographic(r.position,O$).height<=e._minimumTrackBallHeight){e._looking=!0;let E=e._ellipsoid.geodeticSurfaceNormal(r.position,M$);lf(e,t,n,E),U.clone(t,e._tiltCenterMousePosition)}return}a=dn.getPoint(c,u.start,h3)}s&&(l(c)||(c=r.getPickRay(t,zG)),yAe(e,c,a,a)),U.clone(t,e._tiltCenterMousePosition),d.clone(a,e._tiltCenter)}let f=o.canvas,h=DAe;h.x=f.clientWidth/2,h.y=e._tiltCenterMousePosition.y,c=r.getPickRay(h,zG);let p=d.magnitude(a),_=d.fromElements(p,p,p,I$),m=ee.fromCartesian3(_,D$);if(u=Kn.rayEllipsoid(c,m),!l(u))return;let y=d.magnitude(c.origin)>p?u.start:u.stop,b=dn.getPoint(c,y,rCt),x=wt.eastNorthUpToFixedFrame(a,i,PAe),C=wt.eastNorthUpToFixedFrame(b,m,sCt),T=e._globe,A=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let S=d.UNIT_Z,w=N.clone(r.transform,RAe);r._setTransform(C);let R=d.cross(b,r.positionWC,kG);if(d.dot(r.rightWC,R)<0){let g=n.startPosition.y-n.endPosition.y;(s&&g<0||!s&&g>0)&&(S=void 0);let E=r.constrainedAxis;r.constrainedAxis=void 0,cf(e,t,n,S,!0,!1),r.constrainedAxis=E}else cf(e,t,n,S,!0,!1);if(r._setTransform(x),cf(e,t,n,S,!1,!0),l(r.constrainedAxis)){let g=d.cross(r.direction,r.constrainedAxis,kG);d.equalsEpsilon(g,d.ZERO,D.EPSILON6)||(d.dot(g,r.right)<0&&d.negate(g,g),d.cross(g,r.direction,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.up,r.up),d.normalize(r.right,r.right))}r._setTransform(w),e._globe=T,e._ellipsoid=A;let O=A.maximumRadius;e._rotateFactor=1/O,e._rotateRateRangeAdjustment=O;let L=d.clone(r.positionWC,kG);if(e.enableCollisionDetection&&L$(e,!0),!d.equals(r.positionWC,L)){r._setTransform(C),r.worldToCameraCoordinatesPoint(L,L);let g=d.magnitudeSquared(L);d.magnitudeSquared(r.position)>g&&(d.normalize(r.position,r.position),d.multiplyByScalar(r.position,Math.sqrt(g),r.position));let E=d.angleBetween(L,r.position),v=d.cross(L,r.position,L);d.normalize(v,v);let I=Pe.fromAxisAngle(v,E,aCt),M=Z.fromQuaternion(I,cCt);Z.multiplyByVector(M,r.direction,r.direction),Z.multiplyByVector(M,r.up,r.up),d.cross(r.direction,r.up,r.right),d.cross(r.right,r.direction,r.up),r._setTransform(w)}}var hCt=new U,mCt=new U,hAe=new dn,mAe=new dn,pCt=new d,gCt=new d;function lf(e,t,n,i){let r=e._scene.camera,s=hCt;s.x=n.startPosition.x,s.y=0;let a=mCt;a.x=n.endPosition.x,a.y=0;let c=r.getPickRay(s,hAe),u=r.getPickRay(a,mAe),f=0,h,p;r.frustum instanceof on?(h=c.origin,p=u.origin,d.add(r.direction,h,h),d.add(r.direction,p,p),d.subtract(h,r.position,h),d.subtract(p,r.position,p),d.normalize(h,h),d.normalize(p,p)):(h=c.direction,p=u.direction);let _=d.dot(h,p);_<1&&(f=Math.acos(_)),f=n.startPosition.x>n.endPosition.x?-f:f;let m=e._horizontalRotationAxis;if(l(i)?r.look(i,-f):l(m)?r.look(m,-f):r.lookLeft(f),s.x=0,s.y=n.startPosition.y,a.x=0,a.y=n.endPosition.y,c=r.getPickRay(s,hAe),u=r.getPickRay(a,mAe),f=0,r.frustum instanceof on?(h=c.origin,p=u.origin,d.add(r.direction,h,h),d.add(r.direction,p,p),d.subtract(h,r.position,h),d.subtract(p,r.position,p),d.normalize(h,h),d.normalize(p,p)):(h=c.direction,p=u.direction),_=d.dot(h,p),_<1&&(f=Math.acos(_)),f=n.startPosition.y>n.endPosition.y?-f:f,i=i??m,l(i)){let y=r.direction,b=d.negate(i,pCt),x=d.equalsEpsilon(y,i,D.EPSILON2),C=d.equalsEpsilon(y,b,D.EPSILON2);if(!x&&!C){_=d.dot(y,i);let T=D.acosClamped(_);f>0&&f>T&&(f=T-D.EPSILON4),_=d.dot(y,b),T=D.acosClamped(_),f<0&&-f>T&&(f=-T+D.EPSILON4);let A=d.cross(i,y,gCt);r.look(A,f)}else(x&&f<0||C&&f>0)&&r.look(r.right,-f)}else r.lookUp(f)}function _Ct(e){Tl(e,e.enableRotate,e.rotateEventTypes,$Tt,e.inertiaSpin,"_lastInertiaSpinMovement"),Tl(e,e.enableZoom,e.zoomEventTypes,IAe,e.inertiaZoom,"_lastInertiaZoomMovement"),Tl(e,e.enableTilt,e.tiltEventTypes,lCt,e.inertiaSpin,"_lastInertiaTiltMovement"),Tl(e,e.enableLook,e.lookEventTypes,lf)}var yCt=new N,bCt=new fe;function L$(e,t){e._adjustedHeightForTerrain=!0;let n=e._scene,i=n.mode;if(i===ne.SCENE2D||i===ne.MORPHING)return;let o=n.camera,r=n.ellipsoid??ee.WGS84,s=n.mapProjection,a,c;N.equals(o.transform,N.IDENTITY)||(a=N.clone(o.transform,yCt),c=d.magnitude(o.position),o._setTransform(N.IDENTITY));let u=bCt;i===ne.SCENE3D?r.cartesianToCartographic(o.position,u):s.unproject(o.position,u);let f=!1;if(u.height<e._minimumCollisionTerrainHeight){let h=e._scene.globeHeight;if(l(h)){let p=h+e.minimumZoomDistance,_=h-e._lastGlobeHeight,m=_/e._lastGlobeHeight;u.height<p&&(t||Math.abs(m)<=.1)&&(u.height=p,i===ne.SCENE3D?r.cartographicToCartesian(u,o.position):s.project(u,o.position),f=!0),t||Math.abs(m)<=.1?e._lastGlobeHeight=h:e._lastGlobeHeight+=_*.1}}l(a)&&(o._setTransform(a),f&&(d.normalize(o.position,o.position),d.negate(o.position,o.direction),d.multiplyByScalar(o.position,Math.max(c,e.minimumZoomDistance),o.position),d.normalize(o.direction,o.direction),d.cross(o.direction,o.up,o.right),d.cross(o.right,o.direction,o.up)))}m3.prototype.onMap=function(){let e=this._scene,t=e.mode,n=e.camera;return t===ne.COLUMBUS_VIEW?Math.abs(n.position.x)-this._maxCoord.x<0&&Math.abs(n.position.y)-this._maxCoord.y<0:!0};var xCt=new d,TCt=new d;m3.prototype.update=function(){let e=this._scene,{camera:t,globe:n,mode:i}=e;N.equals(t.transform,N.IDENTITY)?(this._globe=n,this._ellipsoid=e.ellipsoid??ee.default):(this._globe=void 0,this._ellipsoid=ee.UNIT_SPHERE);let{verticalExaggeration:o,verticalExaggerationRelativeHeight:r}=e;this._minimumCollisionTerrainHeight=Tr.getHeight(this.minimumCollisionTerrainHeight,o,r),this._minimumPickingTerrainHeight=Tr.getHeight(this.minimumPickingTerrainHeight,o,r),this._minimumTrackBallHeight=Tr.getHeight(this.minimumTrackBallHeight,o,r),this._cameraUnderground=e.cameraUnderground&&l(this._globe);let s=this._ellipsoid.maximumRadius;this._rotateFactor=1/s,this._rotateRateRangeAdjustment=s,this._adjustedHeightForTerrain=!1;let a=d.clone(t.positionWC,xCt),c=d.clone(t.directionWC,TCt);if(i===ne.SCENE2D?bTt(this):i===ne.COLUMBUS_VIEW?(this._horizontalRotationAxis=d.UNIT_Z,GTt(this)):i===ne.SCENE3D&&(this._horizontalRotationAxis=void 0,_Ct(this)),this.enableCollisionDetection&&!this._adjustedHeightForTerrain){let u=!d.equals(a,t.positionWC)||!d.equals(c,t.directionWC);L$(this,u)}this._aggregator.reset()};m3.prototype.isDestroyed=function(){return!1};m3.prototype.destroy=function(){return this._tweens.removeAll(),this._aggregator=this._aggregator&&this._aggregator.destroy(),le(this)};var p3=m3;var g3=`uniform sampler2D colorTexture; uniform sampler2D colorTexture2; uniform vec2 center; uniform float radius; in vec2 v_textureCoordinates; void main() { vec4 color0 = texture(colorTexture, v_textureCoordinates); vec4 color1 = texture(colorTexture2, v_textureCoordinates); float x = length(gl_FragCoord.xy - center) / radius; float t = smoothstep(0.5, 0.8, x); out_FragColor = mix(color0 + color1, color1, t); } `;var _3=`uniform sampler2D colorTexture; uniform float avgLuminance; uniform float threshold; uniform float offset; in vec2 v_textureCoordinates; float key(float avg) { float guess = 1.5 - (1.5 / (avg * 0.1 + 1.0)); return max(0.0, guess) + 0.1; } // See section 9. "The bright-pass filter" of Realtime HDR Rendering // http://www.cg.tuwien.ac.at/research/publications/2007/Luksch_2007_RHR/Luksch_2007_RHR-RealtimeHDR%20.pdf void main() { vec4 color = texture(colorTexture, v_textureCoordinates); vec3 xyz = czm_RGBToXYZ(color.rgb); float luminance = xyz.r; float scaledLum = key(avgLuminance) * luminance / avgLuminance; float brightLum = max(scaledLum - threshold, 0.0); float brightness = brightLum / (offset + brightLum); xyz.r = brightness; out_FragColor = vec4(czm_XYZToRGB(xyz), 1.0); } `;function L_(){this._sceneFramebuffer=new _C;let e=.125,t=new Array(6);t[0]=new lo({fragmentShader:su,textureScale:e,forcePowerOfTwo:!0,sampleMode:sf.LINEAR});let n=t[1]=new lo({fragmentShader:_3,uniforms:{avgLuminance:.5,threshold:.25,offset:.1},textureScale:e,forcePowerOfTwo:!0}),i=this;this._delta=1,this._sigma=2,this._blurStep=new U,t[2]=new lo({fragmentShader:Q0,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:0},textureScale:e,forcePowerOfTwo:!0}),t[3]=new lo({fragmentShader:Q0,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:1},textureScale:e,forcePowerOfTwo:!0}),t[4]=new lo({fragmentShader:su,sampleMode:sf.LINEAR}),this._uCenter=new U,this._uRadius=void 0,t[5]=new lo({fragmentShader:g3,uniforms:{center:function(){return i._uCenter},radius:function(){return i._uRadius},colorTexture2:function(){return i._sceneFramebuffer.framebuffer.getColorTexture(0)}}}),this._stages=new au({stages:t});let o=new EC(this),r=t.length;for(let s=0;s<r;++s)t[s]._textureCache=o;this._textureCache=o,this.length=t.length}L_.prototype.get=function(e){return this._stages.get(e)};L_.prototype.getStageByName=function(e){let t=this._stages.length;for(let n=0;n<t;++n){let i=this._stages.get(n);if(i.name===e)return i}};var CCt=new oe,OAe=new U,ACt=new U,MAe=new N;function ECt(e,t,n){let i=t.uniformState,o=i.sunPositionWC,r=i.view,s=i.viewProjection,a=i.projection,c=N.computeViewportTransformation(n,0,1,MAe),u=N.multiplyByPoint(r,o,CCt),f=wt.pointToGLWindowCoordinates(s,c,o,OAe);u.x+=D.SOLAR_RADIUS;let h=wt.pointToGLWindowCoordinates(a,c,u,u),p=U.magnitude(U.subtract(h,f,h))*30*2,_=ACt;_.x=p,_.y=p,e._uCenter=U.clone(f,e._uCenter),e._uRadius=Math.max(_.x,_.y)*.15;let m=t.drawingBufferWidth,y=t.drawingBufferHeight,b=e._stages,x=b.get(0),C=x.outputTexture.width,T=x.outputTexture.height,A=new je;A.width=C,A.height=T,c=N.computeViewportTransformation(A,0,1,MAe),f=wt.pointToGLWindowCoordinates(s,c,o,OAe),_.x*=C/m,_.y*=T/y;let S=x.scissorRectangle;S.x=Math.max(f.x-_.x*.5,0),S.y=Math.max(f.y-_.y*.5,0),S.width=Math.min(_.x,m),S.height=Math.min(_.y,y);for(let w=1;w<4;++w)je.clone(S,b.get(w).scissorRectangle)}L_.prototype.clear=function(e,t,n){this._sceneFramebuffer.clear(e,t,n),this._textureCache.clear(e)};L_.prototype.update=function(e){let t=e.context,n=e.viewport,i=this._sceneFramebuffer;i.update(t,n);let o=i.framebuffer;return this._textureCache.update(t),this._stages.update(t,!1),ECt(this,t,n),o};L_.prototype.execute=function(e){let t=this._sceneFramebuffer.framebuffer.getColorTexture(0),n=this._stages,i=n.length;n.get(0).execute(e,t);for(let o=1;o<i;++o)n.get(o).execute(e,n.get(o-1).outputTexture)};L_.prototype.copy=function(e,t){if(!l(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(su,{uniformMap:{colorTexture:function(){return n._stages.get(n._stages.length-1).outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};L_.prototype.isDestroyed=function(){return!1};L_.prototype.destroy=function(){return this._textureCache.destroy(),this._stages.destroy(),le(this)};var y3=L_;function LAe(){this._cachedShowFrustumsShaders={}}function SCt(e){let t={},n=e.vertexAttributes;for(let i in n)n.hasOwnProperty(i)&&(t[i]=n[i].index);return t}function vCt(e,t){let n=e.context,i=t,o=i.fragmentShaderSource.clone(),r=[];o.sources=o.sources.map(function(f){f=Be.replaceMain(f,"czm_Debug_main");let h=/out_FragData_(\d+)/g,p;for(;(p=h.exec(f))!==null;)r.indexOf(p[1])===-1&&r.push(p[1]);return f});let s=r.length,a="";a+=`uniform vec3 debugShowCommandsColor; `,a+=`uniform vec3 debugShowFrustumsColor; `,a+=`void main() { czm_Debug_main(); `;let c;if(s>0)for(c=0;c<s;++c)a+=` out_FragData_${r[c]}.rgb *= debugShowCommandsColor; `,a+=` out_FragData_${r[c]}.rgb *= debugShowFrustumsColor; `;else a+=` out_FragColor.rgb *= debugShowCommandsColor; `,a+=` out_FragColor.rgb *= debugShowFrustumsColor; `;a+="}",o.sources.push(a);let u=SCt(i);return Zt.fromCache({context:n,vertexShaderSource:i.vertexShaderSource,fragmentShaderSource:o,attributeLocations:u})}var b3=new V;function wCt(e,t){let n;return l(t.uniformMap)?n=t.uniformMap:n={},l(n.debugShowCommandsColor)||l(n.debugShowFrustumsColor)||(n.debugShowCommandsColor=function(){return e.debugShowCommands?(l(t._debugColor)||(t._debugColor=V.fromRandom()),t._debugColor):V.WHITE},n.debugShowFrustumsColor=function(){return e.debugShowFrustums?(b3.red=t.debugOverlappingFrustums&1?1:0,b3.green=t.debugOverlappingFrustums&2?1:0,b3.blue=t.debugOverlappingFrustums&4?1:0,b3.alpha=1,b3):V.WHITE}),n}var ICt=new Xe;LAe.prototype.executeDebugShowFrustumsCommand=function(e,t,n){let i=t.shaderProgram.id,o=this._cachedShowFrustumsShaders[i];l(o)||(o=vCt(e,t.shaderProgram),this._cachedShowFrustumsShaders[i]=o);let r=Xe.shallowClone(t,ICt);r.shaderProgram=o,r.uniformMap=wCt(e,t),r.execute(e.context,n)};var x3=LAe;function DC(e,t,n){this._primitive=e,this._tileIndex=t,this._sampleIndex=n,this._metadata={},this._orientedBoundingBox=new Sn}DC.fromKeyframeNode=function(e,t,n,i){let o=new DC(e,t,n),{spatialNode:r,content:s}=i;return o._metadata=DCt(e,s,n),o._orientedBoundingBox=RCt(e,r,n,o._orientedBoundingBox),o};function DCt(e,t,n){if(!l(t)||!l(t.metadata))return;let{names:i,types:o}=e.provider,{metadata:r}=t,s={};for(let a=0;a<i.length;a++){let c=i[a],u=ot.getComponentCount(o[a]),f=r[a].slice(n*u,(n+1)*u);s[c]=f}return s}var NAe=new d,PCt=new d;function RCt(e,t,n,i){let o=t.dimensions,r=o.x*o.y,s=Math.floor(n/r),a=n-s*r,c=Math.floor(a/o.x),u=a-c*o.x,f=d.fromElements(u,c,s,NAe),h=d.divideComponents(d.subtract(f,e._paddingBefore,NAe),e.dimensions,PCt);return e._shape.computeOrientedBoundingBoxForSample(t,e.dimensions,h,i)}Object.defineProperties(DC.prototype,{metadata:{get:function(){return this._metadata}},primitive:{get:function(){return this._primitive}},sampleIndex:{get:function(){return this._sampleIndex}},tileIndex:{get:function(){return this._tileIndex}},orientedBoundingBox:{get:function(){return this._orientedBoundingBox.clone()}}});DC.prototype.hasProperty=function(e){return l(this._metadata[e])};DC.prototype.getNames=function(){return Object.keys(this._metadata)};DC.prototype.getProperty=function(e){return this._metadata[e]};var T3=DC;var C3=`struct Ray { vec3 pos; vec3 dir; vec3 rawDir; }; #if defined(JITTER) /** * Generate a pseudo-random value for a given 2D screen coordinate. * Similar to https://www.shadertoy.com/view/4djSRW with a modified hashscale. */ float hash(vec2 p) { vec3 p3 = fract(vec3(p.xyx) * 50.0); p3 += dot(p3, p3.yzx + 19.19); return fract((p3.x + p3.y) * p3.z); } #endif float minComponent(in vec3 v) { return min(min(v.x, v.y), v.z); } float maxComponent(in vec3 v) { return max(max(v.x, v.y), v.z); } struct PointJacobianT { vec3 point; mat3 jacobianT; }; `;var A3=`// See Intersection.glsl for the definition of intersectScene // See IntersectionUtils.glsl for the definition of nextIntersection // See convertUvToBox.glsl, convertUvToCylinder.glsl, or convertUvToEllipsoid.glsl // for the definition of convertUvToShapeUvSpace. The appropriate function is // selected based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See Octree.glsl for the definitions of TraversalData, SampleData, // traverseOctreeFromBeginning, and traverseOctreeFromExisting // See Megatexture.glsl for the definition of accumulatePropertiesFromMegatexture #define STEP_COUNT_MAX 1000 // Harcoded value because GLSL doesn't like variable length loops #if defined(PICKING_VOXEL) #define ALPHA_ACCUM_MAX 0.1 #else #define ALPHA_ACCUM_MAX 0.98 // Must be > 0.0 and <= 1.0 #endif uniform mat3 u_transformDirectionViewToLocal; uniform vec3 u_cameraPositionUv; uniform float u_stepSize; #if defined(PICKING) uniform vec4 u_pickColor; #endif vec3 getSampleSize(in int level) { vec3 sampleCount = exp2(float(level)) * vec3(u_dimensions); vec3 sampleSizeUv = 1.0 / sampleCount; return scaleShapeUvToShapeSpace(sampleSizeUv); } #define MINIMUM_STEP_SCALAR (0.02) #define SHIFT_FRACTION (0.001) /** * Given a coordinate within a tile, and sample spacings along a ray through * the coordinate, find the distance to the points where the ray entered and * exited the voxel cell, along with the surface normals at those points. * The surface normals are returned in shape space coordinates. */ RayShapeIntersection getVoxelIntersection(in vec3 tileUv, in vec3 sampleSizeAlongRay) { vec3 voxelCoord = tileUv * vec3(u_dimensions); vec3 directions = sign(sampleSizeAlongRay); vec3 positiveDirections = max(directions, 0.0); vec3 entryCoord = mix(ceil(voxelCoord), floor(voxelCoord), positiveDirections); vec3 exitCoord = entryCoord + directions; vec3 distanceFromEntry = -abs((entryCoord - voxelCoord) * sampleSizeAlongRay); float lastEntry = maxComponent(distanceFromEntry); bvec3 isLastEntry = equal(distanceFromEntry, vec3(lastEntry)); vec3 entryNormal = -1.0 * vec3(isLastEntry) * directions; vec4 entry = vec4(entryNormal, lastEntry); vec3 distanceToExit = abs((exitCoord - voxelCoord) * sampleSizeAlongRay); float firstExit = minComponent(distanceToExit); bvec3 isFirstExit = equal(distanceToExit, vec3(firstExit)); vec3 exitNormal = vec3(isFirstExit) * directions; vec4 exit = vec4(exitNormal, firstExit); return RayShapeIntersection(entry, exit); } vec4 getStepSize(in SampleData sampleData, in Ray viewRay, in RayShapeIntersection shapeIntersection, in mat3 jacobianT, in float currentT) { // The Jacobian is computed in a space where the shape spans [-1, 1]. // But the ray is marched in a space where the shape fills [0, 1]. // So we need to scale the Jacobian by 2. vec3 gradient = 2.0 * viewRay.rawDir * jacobianT; vec3 sampleSizeAlongRay = getSampleSize(sampleData.tileCoords.w) / gradient; RayShapeIntersection voxelIntersection = getVoxelIntersection(sampleData.tileUv, sampleSizeAlongRay); // Transform normal from shape space to Cartesian space vec3 voxelNormal = normalize(jacobianT * voxelIntersection.entry.xyz); // Compare with the shape intersection, to choose the appropriate normal vec4 voxelEntry = vec4(voxelNormal, currentT + voxelIntersection.entry.w); vec4 entry = intersectionMax(shapeIntersection.entry, voxelEntry); float fixedStep = minComponent(abs(sampleSizeAlongRay)) * u_stepSize; float shift = fixedStep * SHIFT_FRACTION; float dt = voxelIntersection.exit.w + shift; if ((currentT + dt) > shapeIntersection.exit.w) { // Stop at end of shape dt = shapeIntersection.exit.w - currentT + shift; } float stepSize = clamp(dt, fixedStep * MINIMUM_STEP_SCALAR, fixedStep + shift); return vec4(entry.xyz, stepSize); } vec2 packIntToVec2(int value) { float shifted = float(value) / 255.0; float lowBits = fract(shifted); float highBits = floor(shifted) / 255.0; return vec2(highBits, lowBits); } vec2 packFloatToVec2(float value) { float lowBits = fract(value); float highBits = floor(value) / 255.0; return vec2(highBits, lowBits); } int getSampleIndex(in SampleData sampleData) { // tileUv = 1.0 is a valid coordinate but sampleIndex = u_inputDimensions is not. // (tileUv = 1.0 corresponds to the far edge of the last sample, at index = u_inputDimensions - 1). // Clamp to [0, voxelDimensions - 0.5) to avoid numerical error before flooring vec3 maxCoordinate = vec3(u_inputDimensions) - vec3(0.5); vec3 inputCoordinate = clamp(sampleData.inputCoordinate, vec3(0.0), maxCoordinate); ivec3 sampleIndex = ivec3(floor(inputCoordinate)); // Convert to a 1D index for lookup in a 1D data array return sampleIndex.x + u_inputDimensions.x * (sampleIndex.y + u_inputDimensions.y * sampleIndex.z); } void main() { vec4 fragCoord = gl_FragCoord; vec2 screenCoord = (fragCoord.xy - czm_viewport.xy) / czm_viewport.zw; // [0,1] vec3 eyeDirection = normalize(czm_windowToEyeCoordinates(fragCoord).xyz); vec3 viewDirWorld = normalize(czm_inverseViewRotation * eyeDirection); // normalize again just in case vec3 viewDirUv = normalize(u_transformDirectionViewToLocal * eyeDirection); // normalize again just in case vec3 viewPosUv = u_cameraPositionUv; #if defined(SHAPE_ELLIPSOID) // viewDirUv has been scaled to a space where the ellipsoid is a sphere. // Undo this scaling to get the raw direction. vec3 rawDir = viewDirUv * u_ellipsoidRadiiUv; Ray viewRayUv = Ray(viewPosUv, viewDirUv, rawDir); #else Ray viewRayUv = Ray(viewPosUv, viewDirUv, viewDirUv); #endif Intersections ix; RayShapeIntersection shapeIntersection = intersectScene(screenCoord, viewRayUv, ix); // Exit early if the scene was completely missed. if (shapeIntersection.entry.w == NO_HIT) { discard; } float currentT = shapeIntersection.entry.w; float endT = shapeIntersection.exit.w; vec3 positionUv = viewPosUv + currentT * viewDirUv; PointJacobianT pointJacobian = convertUvToShapeUvSpaceDerivative(positionUv); // Traverse the tree from the start position TraversalData traversalData; SampleData sampleDatas[SAMPLE_COUNT]; traverseOctreeFromBeginning(pointJacobian.point, traversalData, sampleDatas); vec4 step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection, pointJacobian.jacobianT, currentT); #if defined(JITTER) float noise = hash(screenCoord); // [0,1] currentT += noise * step.w; positionUv += noise * step.w * viewDirUv; #endif FragmentInput fragmentInput; #if defined(STATISTICS) setStatistics(fragmentInput.metadata.statistics); #endif vec4 colorAccum = vec4(0.0); for (int stepCount = 0; stepCount < STEP_COUNT_MAX; ++stepCount) { // Read properties from the megatexture based on the traversal state Properties properties = accumulatePropertiesFromMegatexture(sampleDatas); // Prepare the custom shader inputs copyPropertiesToMetadata(properties, fragmentInput.metadata); fragmentInput.voxel.positionUv = positionUv; fragmentInput.voxel.positionShapeUv = pointJacobian.point; fragmentInput.voxel.positionUvLocal = sampleDatas[0].tileUv; fragmentInput.voxel.viewDirUv = viewDirUv; fragmentInput.voxel.viewDirWorld = viewDirWorld; fragmentInput.voxel.surfaceNormal = step.xyz; fragmentInput.voxel.travelDistance = step.w; fragmentInput.voxel.stepCount = stepCount; fragmentInput.voxel.tileIndex = sampleDatas[0].megatextureIndex; fragmentInput.voxel.sampleIndex = getSampleIndex(sampleDatas[0]); // Run the custom shader czm_modelMaterial materialOutput; fragmentMain(fragmentInput, materialOutput); // Sanitize the custom shader output vec4 color = vec4(materialOutput.diffuse, materialOutput.alpha); color.rgb = max(color.rgb, vec3(0.0)); color.a = clamp(color.a, 0.0, 1.0); // Pre-multiplied alpha blend colorAccum += (1.0 - colorAccum.a) * vec4(color.rgb * color.a, color.a); // Stop traversing if the alpha has been fully saturated if (colorAccum.a > ALPHA_ACCUM_MAX) { colorAccum.a = ALPHA_ACCUM_MAX; break; } if (step.w == 0.0) { // Shape is infinitely thin. The ray may have hit the edge of a // foreground voxel. Step ahead slightly to check for more voxels step.w == 0.00001; } // Keep raymarching currentT += step.w; positionUv = viewPosUv + currentT * viewDirUv; // Check if there's more intersections. if (currentT > endT) { #if (INTERSECTION_COUNT == 1) break; #else shapeIntersection = nextIntersection(ix); if (shapeIntersection.entry.w == NO_HIT) { break; } else { // Found another intersection. Resume raymarching there currentT = shapeIntersection.entry.w; endT = shapeIntersection.exit.w; positionUv = viewPosUv + currentT * viewDirUv; } #endif } // Traverse the tree from the current ray position. // This is similar to traverseOctreeFromBeginning but is faster when the ray is in the same tile as the previous step. pointJacobian = convertUvToShapeUvSpaceDerivative(positionUv); traverseOctreeFromExisting(pointJacobian.point, traversalData, sampleDatas); step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection, pointJacobian.jacobianT, currentT); } // Convert the alpha from [0,ALPHA_ACCUM_MAX] to [0,1] colorAccum.a /= ALPHA_ACCUM_MAX; #if defined(PICKING) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } out_FragColor = u_pickColor; #elif defined(PICKING_VOXEL) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } vec2 megatextureId = packIntToVec2(sampleDatas[0].megatextureIndex); vec2 sampleIndex = packIntToVec2(getSampleIndex(sampleDatas[0])); out_FragColor = vec4(megatextureId, sampleIndex); #else out_FragColor = colorAccum; #endif } `;var E3=`in vec2 position; uniform vec4 u_ndcSpaceAxisAlignedBoundingBox; void main() { vec2 aabbMin = u_ndcSpaceAxisAlignedBoundingBox.xy; vec2 aabbMax = u_ndcSpaceAxisAlignedBoundingBox.zw; vec2 translation = 0.5 * (aabbMax + aabbMin); vec2 scale = 0.5 * (aabbMax - aabbMin); gl_Position = vec4(position * scale + translation, 0.0, 1.0); } `;var S3=`/* Intersection defines #define INTERSECTION_COUNT ### */ #define NO_HIT (-czm_infinity) #define INF_HIT (czm_infinity * 0.5) struct RayShapeIntersection { vec4 entry; vec4 exit; }; vec4 intersectionMin(in vec4 intersect0, in vec4 intersect1) { if (intersect0.w == NO_HIT) { return intersect1; } else if (intersect1.w == NO_HIT) { return intersect0; } return (intersect0.w <= intersect1.w) ? intersect0 : intersect1; } vec4 intersectionMax(in vec4 intersect0, in vec4 intersect1) { return (intersect0.w >= intersect1.w) ? intersect0 : intersect1; } RayShapeIntersection intersectIntersections(in Ray ray, in RayShapeIntersection intersect0, in RayShapeIntersection intersect1) { bool missed = (intersect0.entry.w == NO_HIT) || (intersect1.entry.w == NO_HIT) || (intersect0.exit.w < intersect1.entry.w) || (intersect0.entry.w > intersect1.exit.w); if (missed) { vec4 miss = vec4(normalize(ray.dir), NO_HIT); return RayShapeIntersection(miss, miss); } vec4 entry = intersectionMax(intersect0.entry, intersect1.entry); vec4 exit = intersectionMin(intersect0.exit, intersect1.exit); return RayShapeIntersection(entry, exit); } struct Intersections { // Don't access these member variables directly - call the functions instead. // Store an array of ray-surface intersections. Each intersection is composed of: // .xyz for the surface normal at the intersection point // .w for the T value // The scale of the normal encodes the shape intersection type: // length(intersection.xyz) = 1: positive shape entry // length(intersection.xyz) = 2: positive shape exit // length(intersection.xyz) = 3: negative shape entry // length(intersection.xyz) = 4: negative shape exit // INTERSECTION_COUNT is the number of ray-*shape* (volume) intersections, // so we need twice as many to track ray-*surface* intersections vec4 intersections[INTERSECTION_COUNT * 2]; #if (INTERSECTION_COUNT > 1) // Maintain state for future nextIntersection calls int index; int surroundCount; bool surroundIsPositive; #endif }; RayShapeIntersection getFirstIntersection(in Intersections ix) { return RayShapeIntersection(ix.intersections[0], ix.intersections[1]); } vec4 encodeIntersectionType(vec4 intersection, int index, bool entry) { float scale = float(index > 0) * 2.0 + float(!entry) + 1.0; return vec4(intersection.xyz * scale, intersection.w); } // Use defines instead of real functions because WebGL1 cannot access array with non-constant index. #define setIntersection(/*inout Intersections*/ ix, /*int*/ index, /*float*/ t, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = vec4(0.0, float(!positive) * 2.0 + float(!enter) + 1.0, 0.0, (t)) #define setIntersectionPair(/*inout Intersections*/ ix, /*int*/ index, /*vec2*/ entryExit) (ix).intersections[(index) * 2 + 0] = vec4(0.0, float((index) > 0) * 2.0 + 1.0, 0.0, (entryExit).x); (ix).intersections[(index) * 2 + 1] = vec4(0.0, float((index) > 0) * 2.0 + 2.0, 0.0, (entryExit).y) #define setSurfaceIntersection(/*inout Intersections*/ ix, /*int*/ index, /*vec4*/ intersection, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = encodeIntersectionType((intersection), int(!positive), (enter)) #define setShapeIntersection(/*inout Intersections*/ ix, /*int*/ index, /*RayShapeIntersection*/ intersection) (ix).intersections[(index) * 2 + 0] = encodeIntersectionType((intersection).entry, (index), true); (ix).intersections[(index) * 2 + 1] = encodeIntersectionType((intersection).exit, (index), false) #if (INTERSECTION_COUNT > 1) void initializeIntersections(inout Intersections ix) { // Sort the intersections from min T to max T with bubble sort. // Note: If this sorting function changes, some of the intersection test may // need to be updated. Search for "bubble sort" to find those areas. const int sortPasses = INTERSECTION_COUNT * 2 - 1; for (int n = sortPasses; n > 0; --n) { for (int i = 0; i < sortPasses; ++i) { // The loop should be: for (i = 0; i < n; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= n) { break; } vec4 intersect0 = ix.intersections[i + 0]; vec4 intersect1 = ix.intersections[i + 1]; bool inOrder = intersect0.w <= intersect1.w; ix.intersections[i + 0] = inOrder ? intersect0 : intersect1; ix.intersections[i + 1] = inOrder ? intersect1 : intersect0; } } // Prepare initial state for nextIntersection ix.index = 0; ix.surroundCount = 0; ix.surroundIsPositive = false; } #endif #if (INTERSECTION_COUNT > 1) RayShapeIntersection nextIntersection(inout Intersections ix) { vec4 surfaceIntersection = vec4(0.0, 0.0, 0.0, NO_HIT); RayShapeIntersection shapeIntersection = RayShapeIntersection(surfaceIntersection, surfaceIntersection); const int passCount = INTERSECTION_COUNT * 2; if (ix.index == passCount) { return shapeIntersection; } for (int i = 0; i < passCount; ++i) { // The loop should be: for (i = ix.index; i < passCount; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to continue instead. if (i < ix.index) { continue; } ix.index = i + 1; surfaceIntersection = ix.intersections[i]; int intersectionType = int(length(surfaceIntersection.xyz) - 0.5); bool currShapeIsPositive = intersectionType < 2; bool enter = intMod(intersectionType, 2) == 0; ix.surroundCount += enter ? +1 : -1; ix.surroundIsPositive = currShapeIsPositive ? enter : ix.surroundIsPositive; // entering positive or exiting negative if (ix.surroundCount == 1 && ix.surroundIsPositive && enter == currShapeIsPositive) { shapeIntersection.entry = surfaceIntersection; } // exiting positive or entering negative after being inside positive bool exitPositive = !enter && currShapeIsPositive && ix.surroundCount == 0; bool enterNegativeFromPositive = enter && !currShapeIsPositive && ix.surroundCount == 2 && ix.surroundIsPositive; if (exitPositive || enterNegativeFromPositive) { shapeIntersection.exit = surfaceIntersection; // entry and exit have been found, so the loop can stop if (exitPositive) { // After exiting positive shape there is nothing left to intersect, so jump to the end index. ix.index = passCount; } break; } } return shapeIntersection; } #endif // NOTE: initializeIntersections, nextIntersection aren't even declared unless INTERSECTION_COUNT > 1 `;var v3=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, // setIntersectionPair, INF_HIT, NO_HIT /* intersectDepth defines (set in Scene/VoxelRenderResources.js) #define DEPTH_INTERSECTION_INDEX ### */ uniform mat4 u_transformPositionViewToUv; void intersectDepth(in vec2 screenCoord, in Ray ray, inout Intersections ix) { float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, screenCoord)); if (logDepthOrDepth != 0.0) { // Calculate how far the ray must travel before it hits the depth buffer. vec4 eyeCoordinateDepth = czm_screenToEyeCoordinates(screenCoord, logDepthOrDepth); eyeCoordinateDepth /= eyeCoordinateDepth.w; vec3 depthPositionUv = vec3(u_transformPositionViewToUv * eyeCoordinateDepth); float t = dot(depthPositionUv - ray.pos, ray.dir); setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(t, +INF_HIT)); } else { // There's no depth at this location. setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(NO_HIT)); } } `;var w3=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, INF_HIT, // NO_HIT, setShapeIntersection /* Clipping plane defines (set in Scene/VoxelRenderResources.js) #define CLIPPING_PLANES_UNION #define CLIPPING_PLANES_COUNT #define CLIPPING_PLANES_INTERSECTION_INDEX */ uniform sampler2D u_clippingPlanesTexture; uniform mat4 u_clippingPlanesMatrix; // Plane is in Hessian Normal Form vec4 intersectPlane(in Ray ray, in vec4 plane) { vec3 n = plane.xyz; // normal float w = plane.w; // -dot(pointOnPlane, normal) float a = dot(ray.pos, n); float b = dot(ray.dir, n); float t = -(w + a) / b; return vec4(n, t); } void intersectClippingPlanes(in Ray ray, inout Intersections ix) { vec4 backSide = vec4(-ray.dir, -INF_HIT); vec4 farSide = vec4(ray.dir, +INF_HIT); RayShapeIntersection clippingVolume; #if (CLIPPING_PLANES_COUNT == 1) // Union and intersection are the same when there's one clipping plane, and the code // is more simplified. vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, 0, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); bool reflects = dot(ray.dir, intersection.xyz) < 0.0; clippingVolume.entry = reflects ? backSide : intersection; clippingVolume.exit = reflects ? intersection : farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #elif defined(CLIPPING_PLANES_UNION) vec4 firstTransmission = vec4(ray.dir, +INF_HIT); vec4 lastReflection = vec4(-ray.dir, -INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { firstTransmission = intersection.w <= firstTransmission.w ? intersection : firstTransmission; } else { lastReflection = intersection.w >= lastReflection.w ? intersection : lastReflection; } } clippingVolume.entry = backSide; clippingVolume.exit = lastReflection; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 0, clippingVolume); clippingVolume.entry = firstTransmission; clippingVolume.exit = farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 1, clippingVolume); #else // intersection vec4 lastTransmission = vec4(ray.dir, -INF_HIT); vec4 firstReflection = vec4(-ray.dir, +INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { lastTransmission = intersection.w > lastTransmission.w ? intersection : lastTransmission; } else { firstReflection = intersection.w < firstReflection.w ? intersection: firstReflection; } } if (lastTransmission.w < firstReflection.w) { clippingVolume.entry = lastTransmission; clippingVolume.exit = firstReflection; } else { clippingVolume.entry = vec4(-ray.dir, NO_HIT); clippingVolume.exit = vec4(ray.dir, NO_HIT); } setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #endif } `;var jv=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, INF_HIT, // RayShapeIntersection vec4 intersectLongitude(in Ray ray, in float angle, in bool positiveNormal) { float normalSign = positiveNormal ? 1.0 : -1.0; vec2 planeNormal = vec2(-sin(angle), cos(angle)) * normalSign; vec2 position = ray.pos.xy; vec2 direction = ray.dir.xy; float approachRate = dot(direction, planeNormal); float distance = -dot(position, planeNormal); float t = (approachRate == 0.0) ? NO_HIT : distance / approachRate; return vec4(planeNormal, 0.0, t); } RayShapeIntersection intersectHalfSpace(in Ray ray, in float angle, in bool positiveNormal) { vec4 intersection = intersectLongitude(ray, angle, positiveNormal); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); bool hitFront = (intersection.w > 0.0) == (dot(ray.pos.xy, intersection.xy) > 0.0); if (!hitFront) { return RayShapeIntersection(intersection, farSide); } else { return RayShapeIntersection(-1.0 * farSide, intersection); } } void intersectFlippedWedge(in Ray ray, in vec2 minMaxAngle, out RayShapeIntersection intersections[2]) { intersections[0] = intersectHalfSpace(ray, minMaxAngle.x, false); intersections[1] = intersectHalfSpace(ray, minMaxAngle.y, true); } bool hitPositiveHalfPlane(in Ray ray, in vec4 intersection, in bool positiveNormal) { float normalSign = positiveNormal ? 1.0 : -1.0; vec2 planeDirection = vec2(intersection.y, -intersection.x) * normalSign; vec2 hit = ray.pos.xy + intersection.w * ray.dir.xy; return dot(hit, planeDirection) > 0.0; } void intersectHalfPlane(in Ray ray, in float angle, out RayShapeIntersection intersections[2]) { vec4 intersection = intersectLongitude(ray, angle, true); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (hitPositiveHalfPlane(ray, intersection, true)) { intersections[0].entry = -1.0 * farSide; intersections[0].exit = vec4(-1.0 * intersection.xy, 0.0, intersection.w); intersections[1].entry = intersection; intersections[1].exit = farSide; } else { vec4 miss = vec4(normalize(ray.dir), NO_HIT); intersections[0].entry = -1.0 * farSide; intersections[0].exit = farSide; intersections[1].entry = miss; intersections[1].exit = miss; } } RayShapeIntersection intersectRegularWedge(in Ray ray, in vec2 minMaxAngle) { // Note: works for maxAngle > minAngle + pi, where the "regular wedge" // is actually a negative volume. // Compute intersections with the two planes. // Normals will point toward the "outside" (negative space) vec4 intersect1 = intersectLongitude(ray, minMaxAngle.x, false); vec4 intersect2 = intersectLongitude(ray, minMaxAngle.y, true); // Choose intersection with smallest T as the "first", the other as "last" // Note: first or last could be in the "shadow" wedge, beyond the tip bool inOrder = intersect1.w <= intersect2.w; vec4 first = inOrder ? intersect1 : intersect2; vec4 last = inOrder ? intersect2 : intersect1; bool firstIsAhead = first.w >= 0.0; bool startedInsideFirst = dot(ray.pos.xy, first.xy) < 0.0; bool exitFromInside = firstIsAhead == startedInsideFirst; bool lastIsAhead = last.w > 0.0; bool startedOutsideLast = dot(ray.pos.xy, last.xy) >= 0.0; bool enterFromOutside = lastIsAhead == startedOutsideLast; vec4 farSide = vec4(normalize(ray.dir), INF_HIT); vec4 miss = vec4(normalize(ray.dir), NO_HIT); if (exitFromInside && enterFromOutside) { // Ray crosses both faces of negative wedge, exiting then entering the positive shape return RayShapeIntersection(first, last); } else if (!exitFromInside && enterFromOutside) { // Ray starts inside wedge. last is in shadow wedge, and first is actually the entry return RayShapeIntersection(-1.0 * farSide, first); } else if (exitFromInside && !enterFromOutside) { // First intersection was in the shadow wedge, so last is actually the exit return RayShapeIntersection(last, farSide); } else { // !exitFromInside && !enterFromOutside // Both intersections were in the shadow wedge return RayShapeIntersection(miss, miss); } } `;var I3=`// See IntersectionUtils.glsl for the definitions of Ray, RayShapeIntersection, // NO_HIT, Intersections /* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_INTERSECTION_INDEX ### // always 0 */ uniform vec3 u_renderMinBounds; uniform vec3 u_renderMaxBounds; RayShapeIntersection intersectBox(in Ray ray, in vec3 minBound, in vec3 maxBound) { // Consider the box as the intersection of the space between 3 pairs of parallel planes // Compute the distance along the ray to each plane vec3 t0 = (minBound - ray.pos) / ray.dir; vec3 t1 = (maxBound - ray.pos) / ray.dir; // Identify candidate entries/exits based on distance from ray.pos vec3 entries = min(t0, t1); vec3 exits = max(t0, t1); vec3 directions = sign(ray.dir); // The actual intersection points are the furthest entry and the closest exit float lastEntry = maxComponent(entries); bvec3 isLastEntry = equal(entries, vec3(lastEntry)); vec3 entryNormal = -1.0 * vec3(isLastEntry) * directions; vec4 entry = vec4(entryNormal, lastEntry); float firstExit = minComponent(exits); bvec3 isFirstExit = equal(exits, vec3(firstExit)); vec3 exitNormal = vec3(isLastEntry) * directions; vec4 exit = vec4(exitNormal, firstExit); if (entry.w > exit.w) { entry.w = NO_HIT; exit.w = NO_HIT; } return RayShapeIntersection(entry, exit); } void intersectShape(in Ray ray, inout Intersections ix) { RayShapeIntersection intersection = intersectBox(ray, u_renderMinBounds, u_renderMaxBounds); setShapeIntersection(ix, BOX_INTERSECTION_INDEX, intersection); } `;var D3=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, Intersections, // RayShapeIntersection, setSurfaceIntersection, setShapeIntersection, // intersectIntersections // See IntersectLongitude.glsl for the definitions of intersectHalfPlane, // intersectFlippedWedge, intersectRegularWedge /* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_INTERSECTION_INDEX_RADIUS_MAX #define CYLINDER_INTERSECTION_INDEX_RADIUS_MIN #define CYLINDER_INTERSECTION_INDEX_ANGLE */ // Cylinder uniforms uniform vec2 u_cylinderRenderRadiusMinMax; uniform vec2 u_cylinderRenderHeightMinMax; #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE) uniform vec2 u_cylinderRenderAngleMinMax; #endif /** * Find the intersection of a ray with the volume defined by two planes of constant z */ RayShapeIntersection intersectHeightBounds(in Ray ray, in vec2 minMaxHeight, in bool convex) { float zPosition = ray.pos.z; float zDirection = ray.dir.z; float tmin = (minMaxHeight.x - zPosition) / zDirection; float tmax = (minMaxHeight.y - zPosition) / zDirection; // Normals point outside the volume float signFlip = convex ? 1.0 : -1.0; vec4 intersectMin = vec4(0.0, 0.0, -1.0 * signFlip, tmin); vec4 intersectMax = vec4(0.0, 0.0, 1.0 * signFlip, tmax); bool topEntry = zDirection < 0.0; vec4 entry = topEntry ? intersectMax : intersectMin; vec4 exit = topEntry ? intersectMin : intersectMax; return RayShapeIntersection(entry, exit); } /** * Find the intersection of a ray with a right cylindrical surface of a given radius * about the z-axis. */ RayShapeIntersection intersectCylinder(in Ray ray, in float radius, in bool convex) { vec2 position = ray.pos.xy; vec2 direction = ray.dir.xy; float a = dot(direction, direction); float b = dot(position, direction); float c = dot(position, position) - radius * radius; float determinant = b * b - a * c; if (determinant < 0.0) { vec4 miss = vec4(normalize(ray.dir), NO_HIT); return RayShapeIntersection(miss, miss); } determinant = sqrt(determinant); float t1 = (-b - determinant) / a; float t2 = (-b + determinant) / a; float signFlip = convex ? 1.0 : -1.0; vec4 intersect1 = vec4(normalize(position + t1 * direction) * signFlip, 0.0, t1); vec4 intersect2 = vec4(normalize(position + t2 * direction) * signFlip, 0.0, t2); return RayShapeIntersection(intersect1, intersect2); } /** * Find the intersection of a ray with a right cylindrical solid of given * radius and height bounds. NOTE: The shape is assumed to be convex. */ RayShapeIntersection intersectBoundedCylinder(in Ray ray, in float radius, in vec2 minMaxHeight) { RayShapeIntersection cylinderIntersection = intersectCylinder(ray, radius, true); RayShapeIntersection heightBoundsIntersection = intersectHeightBounds(ray, minMaxHeight, true); return intersectIntersections(ray, cylinderIntersection, heightBoundsIntersection); } void intersectShape(Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; RayShapeIntersection outerIntersect = intersectBoundedCylinder(ray, u_cylinderRenderRadiusMinMax.y, u_cylinderRenderHeightMinMax); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MAX, outerIntersect); if (outerIntersect.entry.w == NO_HIT) { return; } #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT) // When the cylinder is perfectly thin it's necessary to sandwich the // inner cylinder intersection inside the outer cylinder intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the cylinder to be invisible because it will think the ray // is still inside the inner (negative) cylinder after exiting the // outer (positive) cylinder. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. RayShapeIntersection innerIntersect = intersectCylinder(ray, 1.0, false); setSurfaceIntersection(ix, 0, outerIntersect.entry, true, true); // positive, enter setSurfaceIntersection(ix, 1, innerIntersect.entry, false, true); // negative, enter setSurfaceIntersection(ix, 2, innerIntersect.exit, false, false); // negative, exit setSurfaceIntersection(ix, 3, outerIntersect.exit, true, false); // positive, exit #elif defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN) RayShapeIntersection innerIntersect = intersectCylinder(ray, u_cylinderRenderRadiusMinMax.x, false); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MIN, innerIntersect); #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF) RayShapeIntersection wedgeIntersect = intersectRegularWedge(ray, u_cylinderRenderAngleMinMax); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE, wedgeIntersect); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF) RayShapeIntersection wedgeIntersects[2]; intersectFlippedWedge(ray, u_cylinderRenderAngleMinMax, wedgeIntersects); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersects[0]); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersects[1]); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO) RayShapeIntersection wedgeIntersects[2]; intersectHalfPlane(ray, u_cylinderRenderAngleMinMax.x, wedgeIntersects); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersects[0]); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersects[1]); #endif } `;var P3=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, INF_HIT, Intersections, // RayShapeIntersection, setSurfaceIntersection, setShapeIntersection // See IntersectLongitude.glsl for the definitions of intersectHalfPlane, // intersectFlippedWedge, intersectRegularWedge /* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF #define ELLIPSOID_INTERSECTION_INDEX_LONGITUDE #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN */ #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidRenderLongitudeMinMax; #endif uniform float u_eccentricitySquared; uniform vec2 u_ellipsoidRenderLatitudeSinMinMax; uniform vec2 u_clipMinMaxHeight; RayShapeIntersection intersectZPlane(in Ray ray, in float z) { float t = -ray.pos.z / ray.dir.z; bool startsOutside = sign(ray.pos.z) == sign(z); bool entry = (t >= 0.0) != startsOutside; vec4 intersect = vec4(0.0, 0.0, z, t); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (entry) { return RayShapeIntersection(intersect, farSide); } else { return RayShapeIntersection(-1.0 * farSide, intersect); } } RayShapeIntersection intersectHeight(in Ray ray, in float relativeHeight, in bool convex) { // Scale the ray by the ellipsoid axes to make it a unit sphere // Note: approximating ellipsoid + height as an ellipsoid vec3 radiiCorrection = u_ellipsoidRadiiUv / (u_ellipsoidRadiiUv + relativeHeight); vec3 position = ray.pos * radiiCorrection; vec3 direction = ray.dir * radiiCorrection; float a = dot(direction, direction); // ~ 1.0 (or maybe 4.0 if ray is scaled) float b = dot(direction, position); // roughly inside [-1.0, 1.0] when zoomed in float c = dot(position, position) - 1.0; // ~ 0.0 when zoomed in. float determinant = b * b - a * c; // ~ b * b when zoomed in if (determinant < 0.0) { vec4 miss = vec4(normalize(direction), NO_HIT); return RayShapeIntersection(miss, miss); } determinant = sqrt(determinant); // Compute larger root using standard formula float signB = b < 0.0 ? -1.0 : 1.0; // The other root may suffer from subtractive cancellation in the standard formula. // Compute it from the first root instead. float t1 = (-b - signB * determinant) / a; float t2 = c / (a * t1); float tmin = min(t1, t2); float tmax = max(t1, t2); float directionScale = convex ? 1.0 : -1.0; vec3 d1 = directionScale * normalize(position + tmin * direction); vec3 d2 = directionScale * normalize(position + tmax * direction); return RayShapeIntersection(vec4(d1, tmin), vec4(d2, tmax)); } /** * Given a circular cone around the z-axis, with apex at the origin, * find the parametric distance(s) along a ray where that ray intersects * the cone. * The cone opening angle is described by the squared cosine of * its half-angle (the angle between the Z-axis and the surface) */ vec2 intersectDoubleEndedCone(in Ray ray, in float cosSqrHalfAngle) { vec3 o = ray.pos; vec3 d = ray.dir; float sinSqrHalfAngle = 1.0 - cosSqrHalfAngle; float aSin = d.z * d.z * sinSqrHalfAngle; float aCos = -dot(d.xy, d.xy) * cosSqrHalfAngle; float a = aSin + aCos; float bSin = d.z * o.z * sinSqrHalfAngle; float bCos = -dot(o.xy, d.xy) * cosSqrHalfAngle; float b = bSin + bCos; float cSin = o.z * o.z * sinSqrHalfAngle; float cCos = -dot(o.xy, o.xy) * cosSqrHalfAngle; float c = cSin + cCos; // determinant = b * b - a * c. But bSin * bSin = aSin * cSin. // Avoid subtractive cancellation by expanding to eliminate these terms float determinant = 2.0 * bSin * bCos + bCos * bCos - aSin * cCos - aCos * cSin - aCos * cCos; if (determinant < 0.0) { return vec2(NO_HIT); } else if (a == 0.0) { // Ray is parallel to cone surface return (b == 0.0) ? vec2(NO_HIT) // Ray is on cone surface : vec2(-0.5 * c / b, NO_HIT); } determinant = sqrt(determinant); // Compute larger root using standard formula float signB = b < 0.0 ? -1.0 : 1.0; float t1 = (-b - signB * determinant) / a; // The other root may suffer from subtractive cancellation in the standard formula. // Compute it from the first root instead. float t2 = c / (a * t1); float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } /** * Given a point on a conical surface, find the surface normal at that point. */ vec3 getConeNormal(in vec3 p, in bool convex) { // Start with radial component pointing toward z-axis vec2 radial = -abs(p.z) * normalize(p.xy); // Z component points toward opening of cone float zSign = (p.z < 0.0) ? -1.0 : 1.0; float z = length(p.xy) * zSign; // Flip normal if shape is convex float flip = (convex) ? -1.0 : 1.0; return normalize(vec3(radial, z) * flip); } /** * Compute the shift between the ellipsoid origin and the apex of a cone of latitude */ float getLatitudeConeShift(in float sinLatitude) { // Find prime vertical radius of curvature: // the distance along the ellipsoid normal to the intersection with the z-axis float x2 = u_eccentricitySquared * sinLatitude * sinLatitude; float primeVerticalRadius = inversesqrt(1.0 - x2); // Compute a shift from the origin to the intersection of the cone with the z-axis return primeVerticalRadius * u_eccentricitySquared * sinLatitude; } void intersectFlippedCone(in Ray ray, in float cosHalfAngle, out RayShapeIntersection intersections[2]) { // Undo the scaling from ellipsoid to sphere ray.pos = ray.pos * u_ellipsoidRadiiUv; ray.dir = ray.dir * u_ellipsoidRadiiUv; // Shift the ray to account for the latitude cone not being centered at the Earth center ray.pos.z += getLatitudeConeShift(cosHalfAngle); float cosSqrHalfAngle = cosHalfAngle * cosHalfAngle; vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); vec4 miss = vec4(normalize(ray.dir), NO_HIT); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); // Initialize output with no intersections intersections[0].entry = -1.0 * farSide; intersections[0].exit = farSide; intersections[1].entry = miss; intersections[1].exit = miss; if (intersect.x == NO_HIT) { return; } // Find the points of intersection float tmin = intersect.x; float tmax = intersect.y; vec3 p0 = ray.pos + tmin * ray.dir; vec3 p1 = ray.pos + tmax * ray.dir; vec4 intersect0 = vec4(getConeNormal(p0, true), tmin); vec4 intersect1 = vec4(getConeNormal(p1, true), tmax); bool p0InShadowCone = sign(p0.z) != sign(cosHalfAngle); bool p1InShadowCone = sign(p1.z) != sign(cosHalfAngle); if (p0InShadowCone && p1InShadowCone) { // no valid intersections } else if (p0InShadowCone) { intersections[0].exit = intersect1; } else if (p1InShadowCone) { intersections[0].entry = intersect0; } else { intersections[0].exit = intersect0; intersections[1].entry = intersect1; intersections[1].exit = farSide; } } RayShapeIntersection intersectRegularCone(in Ray ray, in float cosHalfAngle, in bool convex) { // Undo the scaling from ellipsoid to sphere ray.pos = ray.pos * u_ellipsoidRadiiUv; ray.dir = ray.dir * u_ellipsoidRadiiUv; // Shift the ray to account for the latitude cone not being centered at the Earth center ray.pos.z += getLatitudeConeShift(cosHalfAngle); float cosSqrHalfAngle = cosHalfAngle * cosHalfAngle; vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); vec4 miss = vec4(normalize(ray.dir), NO_HIT); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (intersect.x == NO_HIT) { return RayShapeIntersection(miss, miss); } // Find the points of intersection float tmin = intersect.x; float tmax = intersect.y; vec3 p0 = ray.pos + tmin * ray.dir; vec3 p1 = ray.pos + tmax * ray.dir; vec4 intersect0 = vec4(getConeNormal(p0, convex), tmin); vec4 intersect1 = vec4(getConeNormal(p1, convex), tmax); bool p0InShadowCone = sign(p0.z) != sign(cosHalfAngle); bool p1InShadowCone = sign(p1.z) != sign(cosHalfAngle); if (p0InShadowCone && p1InShadowCone) { return RayShapeIntersection(miss, miss); } else if (p0InShadowCone) { return RayShapeIntersection(intersect1, farSide); } else if (p1InShadowCone) { return RayShapeIntersection(-1.0 * farSide, intersect0); } else { return RayShapeIntersection(intersect0, intersect1); } } void intersectShape(in Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; // Outer ellipsoid RayShapeIntersection outerIntersect = intersectHeight(ray, u_clipMinMaxHeight.y, true); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX, outerIntersect); // Exit early if the outer ellipsoid was missed. if (outerIntersect.entry.w == NO_HIT) { return; } // Inner ellipsoid RayShapeIntersection innerIntersect = intersectHeight(ray, u_clipMinMaxHeight.x, false); if (innerIntersect.entry.w == NO_HIT) { setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN, innerIntersect); } else { // When the ellipsoid is large and thin it's possible for floating point math // to cause the ray to intersect the inner ellipsoid before the outer ellipsoid. // To prevent this from happening, clamp innerIntersect to outerIntersect and // sandwich the inner ellipsoid intersection inside the outer ellipsoid intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the ellipsoid to be invisible because it will think the ray // is still inside the inner (negative) ellipsoid after exiting the // outer (positive) ellipsoid. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. innerIntersect.entry.w = max(innerIntersect.entry.w, outerIntersect.entry.w); innerIntersect.exit.w = min(innerIntersect.exit.w, outerIntersect.exit.w); setSurfaceIntersection(ix, 0, outerIntersect.entry, true, true); // positive, enter setSurfaceIntersection(ix, 1, innerIntersect.entry, false, true); // negative, enter setSurfaceIntersection(ix, 2, innerIntersect.exit, false, false); // negative, exit setSurfaceIntersection(ix, 3, outerIntersect.exit, true, false); // positive, exit } // Bottom cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) RayShapeIntersection bottomConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeSinMinMax.x, false); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) RayShapeIntersection bottomConeIntersection = intersectZPlane(ray, -1.0); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF) RayShapeIntersection bottomConeIntersections[2]; intersectFlippedCone(ray, u_ellipsoidRenderLatitudeSinMinMax.x, bottomConeIntersections); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 0, bottomConeIntersections[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 1, bottomConeIntersections[1]); #endif // Top cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) RayShapeIntersection topConeIntersections[2]; intersectFlippedCone(ray, u_ellipsoidRenderLatitudeSinMinMax.y, topConeIntersections); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 0, topConeIntersections[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 1, topConeIntersections[1]); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF) RayShapeIntersection topConeIntersection = intersectZPlane(ray, 1.0); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF) RayShapeIntersection topConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeSinMinMax.y, false); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #endif // Wedge #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO) RayShapeIntersection wedgeIntersects[2]; intersectHalfPlane(ray, u_ellipsoidRenderLongitudeMinMax.x, wedgeIntersects); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersects[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersects[1]); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF) RayShapeIntersection wedgeIntersect = intersectRegularWedge(ray, u_ellipsoidRenderLongitudeMinMax); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE, wedgeIntersect); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF) RayShapeIntersection wedgeIntersects[2]; intersectFlippedWedge(ray, u_ellipsoidRenderLongitudeMinMax, wedgeIntersects); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersects[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersects[1]); #endif } `;var PC=`// Main intersection function for Voxel scenes. // See IntersectBox.glsl, IntersectCylinder.glsl, or IntersectEllipsoid.glsl // for the definition of intersectShape. The appropriate function is selected // based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See also IntersectClippingPlane.glsl and IntersectDepth.glsl. // See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, // getFirstIntersection, initializeIntersections, nextIntersection. /* Intersection defines (set in Scene/VoxelRenderResources.js) #define INTERSECTION_COUNT ### */ RayShapeIntersection intersectScene(in vec2 screenCoord, in Ray ray, out Intersections ix) { // Do a ray-shape intersection to find the exact starting and ending points. intersectShape(ray, ix); // Exit early if the positive shape was completely missed or behind the ray. RayShapeIntersection intersection = getFirstIntersection(ix); if (intersection.entry.w == NO_HIT) { // Positive shape was completely missed - so exit early. return intersection; } // Clipping planes #if defined(CLIPPING_PLANES) intersectClippingPlanes(ray, ix); #endif // Depth #if defined(DEPTH_TEST) intersectDepth(screenCoord, ray, ix); #endif // Find the first intersection that's in front of the ray #if (INTERSECTION_COUNT > 1) initializeIntersections(ix); for (int i = 0; i < INTERSECTION_COUNT; ++i) { intersection = nextIntersection(ix); if (intersection.exit.w > 0.0) { // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); break; } } #else // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); #endif return intersection; } `;var R3=`/* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_HAS_SHAPE_BOUNDS */ #if defined(BOX_HAS_SHAPE_BOUNDS) uniform vec3 u_boxUvToShapeUvScale; uniform vec3 u_boxUvToShapeUvTranslate; #endif PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // For BOX, UV space = shape space, so we can use positionUv as-is, // and the Jacobian is the identity matrix, except that a step of 1 // only spans half the shape space [-1, 1], so the identity is scaled. return PointJacobianT(positionUv, mat3(0.5)); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { #if defined(BOX_HAS_SHAPE_BOUNDS) return positionShape * u_boxUvToShapeUvScale + u_boxUvToShapeUvTranslate; #else return positionShape; #endif } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 convertShapeUvToUvSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return (shapeUv - u_boxUvToShapeUvTranslate) / u_boxUvToShapeUvScale; #else return shapeUv; #endif } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return shapeUv / u_boxUvToShapeUvScale; #else return shapeUv; #endif }`;var O3=`/* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED */ #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) uniform vec2 u_cylinderUvToShapeUvRadius; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) uniform vec2 u_cylinderUvToShapeUvHeight; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) uniform vec2 u_cylinderUvToShapeUvAngle; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) uniform vec2 u_cylinderShapeUvAngleMinMax; #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) uniform float u_cylinderShapeUvAngleRangeZeroMid; #endif PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // Convert from Cartesian UV space [0, 1] to Cartesian local space [-1, 1] vec3 position = positionUv * 2.0 - 1.0; float radius = length(position.xy); // [0, 1] vec3 radial = normalize(vec3(position.xy, 0.0)); // Shape space height is defined within [0, 1] float height = positionUv.z; // [0, 1] vec3 z = vec3(0.0, 0.0, 1.0); float angle = atan(position.y, position.x); vec3 east = normalize(vec3(-position.y, position.x, 0.0)); vec3 point = vec3(radius, angle, height); mat3 jacobianT = mat3(radial, z, east / length(position.xy)); return PointJacobianT(point, jacobianT); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { float radius = positionShape.x; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius = radius * u_cylinderUvToShapeUvRadius.x + u_cylinderUvToShapeUvRadius.y; #endif float angle = (positionShape.y + czm_pi) / czm_twoPi; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) // Comparing against u_cylinderShapeUvAngleMinMax has precision problems. u_cylinderShapeUvAngleRangeZeroMid is more conservative. angle += float(angle < u_cylinderShapeUvAngleRangeZeroMid); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) angle = angle > u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.x : angle; #elif defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) angle = angle < u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.y : angle; #endif angle = angle * u_cylinderUvToShapeUvAngle.x + u_cylinderUvToShapeUvAngle.y; #endif float height = positionShape.z; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height = height * u_cylinderUvToShapeUvHeight.x + u_cylinderUvToShapeUvHeight.y; #endif return vec3(radius, angle, height); } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { float radius = shapeUv.x; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius /= u_cylinderUvToShapeUvRadius.x; #endif float angle = shapeUv.y * czm_twoPi; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) angle /= u_cylinderUvToShapeUvAngle.x; #endif float height = shapeUv.z; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height /= u_cylinderUvToShapeUvHeight.x; #endif return vec3(radius, angle, height); } `;var M3=`/* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE */ uniform vec3 u_ellipsoidRadiiUv; // [0,1] uniform vec2 u_evoluteScale; // (radiiUv.x ^ 2 - radiiUv.z ^ 2) * vec2(1.0, -1.0) / radiiUv; uniform vec3 u_ellipsoidInverseRadiiSquaredUv; #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) || defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) uniform vec3 u_ellipsoidShapeUvLongitudeMinMaxMid; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidUvToShapeUvLongitude; // x = scale, y = offset #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) uniform vec2 u_ellipsoidUvToShapeUvLatitude; // x = scale, y = offset #endif uniform float u_ellipsoidInverseHeightDifferenceUv; // robust iterative solution without trig functions // https://github.com/0xfaded/ellipse_demo/issues/1 // https://stackoverflow.com/questions/22959698/distance-from-given-point-to-given-ellipse // Extended to return radius of curvature along with the point vec3 nearestPointAndRadiusOnEllipse(vec2 pos, vec2 radii) { vec2 p = abs(pos); vec2 inverseRadii = 1.0 / radii; // We describe the ellipse parametrically: v = radii * vec2(cos(t), sin(t)) // but store the cos and sin of t in a vec2 for efficiency. // Initial guess: t = pi/4 vec2 tTrigs = vec2(0.7071067811865476); // Initial guess of point on ellipsoid vec2 v = radii * tTrigs; // Center of curvature of the ellipse at v vec2 evolute = u_evoluteScale * tTrigs * tTrigs * tTrigs; const int iterations = 3; for (int i = 0; i < iterations; ++i) { // Find the (approximate) intersection of p - evolute with the ellipsoid. vec2 q = normalize(p - evolute) * length(v - evolute); // Update the estimate of t. tTrigs = (q + evolute) * inverseRadii; tTrigs = normalize(clamp(tTrigs, 0.0, 1.0)); v = radii * tTrigs; evolute = u_evoluteScale * tTrigs * tTrigs * tTrigs; } return vec3(v * sign(pos), length(v - evolute)); } PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // Convert from UV space [0, 1] to local space [-1, 1] vec3 position = positionUv * 2.0 - 1.0; // Undo the scaling from ellipsoid to sphere position = position * u_ellipsoidRadiiUv; float longitude = atan(position.y, position.x); vec3 east = normalize(vec3(-position.y, position.x, 0.0)); // Convert the 3D position to a 2D position relative to the ellipse (radii.x, radii.z) // (assume radii.y == radii.x) and find the nearest point on the ellipse and its normal float distanceFromZAxis = length(position.xy); vec2 posEllipse = vec2(distanceFromZAxis, position.z); vec3 surfacePointAndRadius = nearestPointAndRadiusOnEllipse(posEllipse, u_ellipsoidRadiiUv.xz); vec2 surfacePoint = surfacePointAndRadius.xy; vec2 normal2d = normalize(surfacePoint * u_ellipsoidInverseRadiiSquaredUv.xz); float latitude = atan(normal2d.y, normal2d.x); vec3 north = vec3(-normal2d.y * normalize(position.xy), abs(normal2d.x)); float heightSign = length(posEllipse) < length(surfacePoint) ? -1.0 : 1.0; float height = heightSign * length(posEllipse - surfacePoint); vec3 up = normalize(cross(east, north)); vec3 point = vec3(longitude, latitude, height); mat3 jacobianT = mat3(east / distanceFromZAxis, north / (surfacePointAndRadius.z + height), up); return PointJacobianT(point, jacobianT); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { // Longitude: shift & scale to [0, 1] float longitude = (positionShape.x + czm_pi) / czm_twoPi; // Correct the angle when max < min // Technically this should compare against min longitude - but it has precision problems so compare against the middle of empty space. #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) longitude += float(longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) longitude = longitude > u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.x : longitude; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) longitude = longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.y : longitude; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude = longitude * u_ellipsoidUvToShapeUvLongitude.x + u_ellipsoidUvToShapeUvLongitude.y; #endif // Latitude: shift and scale to [0, 1] float latitude = (positionShape.y + czm_piOverTwo) / czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude = latitude * u_ellipsoidUvToShapeUvLatitude.x + u_ellipsoidUvToShapeUvLatitude.y; #endif // Height: scale to the range [0, 1] float height = 1.0 + positionShape.z * u_ellipsoidInverseHeightDifferenceUv; return vec3(longitude, latitude, height); } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { // Convert from [0, 1] to radians [-pi, pi] float longitude = shapeUv.x * czm_twoPi; #if defined (ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude /= u_ellipsoidUvToShapeUvLongitude.x; #endif // Convert from [0, 1] to radians [-pi/2, pi/2] float latitude = shapeUv.y * czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude /= u_ellipsoidUvToShapeUvLatitude.x; #endif float height = shapeUv.z / u_ellipsoidInverseHeightDifferenceUv; return vec3(longitude, latitude, height); } `;var L3=`// These octree flags must be in sync with GpuOctreeFlag in VoxelTraversal.js #define OCTREE_FLAG_INTERNAL 0 #define OCTREE_FLAG_LEAF 1 #define OCTREE_FLAG_PACKED_LEAF_FROM_PARENT 2 #define OCTREE_MAX_LEVELS 32 // Harcoded value because GLSL doesn't like variable length loops uniform sampler2D u_octreeInternalNodeTexture; uniform vec2 u_octreeInternalNodeTexelSizeUv; uniform int u_octreeInternalNodeTilesPerRow; #if (SAMPLE_COUNT > 1) uniform sampler2D u_octreeLeafNodeTexture; uniform vec2 u_octreeLeafNodeTexelSizeUv; uniform int u_octreeLeafNodeTilesPerRow; #endif uniform ivec3 u_dimensions; // does not include padding, and is in the z-up orientation uniform ivec3 u_inputDimensions; // includes padding, and is in the orientation of the input data #if defined(PADDING) uniform ivec3 u_paddingBefore; #endif struct OctreeNodeData { int data; int flag; }; struct TraversalData { ivec4 octreeCoords; int parentOctreeIndex; }; struct SampleData { int megatextureIndex; ivec4 tileCoords; vec3 tileUv; vec3 inputCoordinate; #if (SAMPLE_COUNT > 1) float weight; #endif }; // Integer mod: For WebGL1 only int intMod(in int a, in int b) { return a - (b * (a / b)); } int normU8_toInt(in float value) { return int(value * 255.0); } int normU8x2_toInt(in vec2 value) { return int(value.x * 255.0) + 256 * int(value.y * 255.0); } float normU8x2_toFloat(in vec2 value) { return float(normU8x2_toInt(value)) / 65535.0; } OctreeNodeData getOctreeNodeData(in vec2 octreeUv) { vec4 texData = texture(u_octreeInternalNodeTexture, octreeUv); OctreeNodeData data; data.data = normU8x2_toInt(texData.xy); data.flag = normU8x2_toInt(texData.zw); return data; } OctreeNodeData getOctreeChildData(in int parentOctreeIndex, in ivec3 childCoord) { int childIndex = childCoord.z * 4 + childCoord.y * 2 + childCoord.x; int octreeCoordX = intMod(parentOctreeIndex, u_octreeInternalNodeTilesPerRow) * 9 + 1 + childIndex; int octreeCoordY = parentOctreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); return getOctreeNodeData(octreeUv); } int getOctreeParentIndex(in int octreeIndex) { int octreeCoordX = intMod(octreeIndex, u_octreeInternalNodeTilesPerRow) * 9; int octreeCoordY = octreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); vec4 parentData = texture(u_octreeInternalNodeTexture, octreeUv); int parentOctreeIndex = normU8x2_toInt(parentData.xy); return parentOctreeIndex; } /** * Convert a position in the uv-space of the tileset bounding shape * into the uv-space of a tile within the tileset */ vec3 getTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { // PERFORMANCE_IDEA: use bit-shifting (only in WebGL2) float dimAtLevel = exp2(float(octreeCoords.w)); return shapePosition * dimAtLevel - vec3(octreeCoords.xyz); } vec3 getClampedTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); return clamp(tileUv, vec3(0.0), vec3(1.0)); } void addSampleCoordinates(in vec3 shapePosition, inout SampleData sampleData) { vec3 tileUv = getClampedTileUv(shapePosition, sampleData.tileCoords); vec3 inputCoordinate = tileUv * vec3(u_dimensions); #if defined(PADDING) inputCoordinate += vec3(u_paddingBefore); #endif #if defined(Y_UP_METADATA_ORDER) #if defined(SHAPE_BOX) float inputY = inputCoordinate.y; inputCoordinate.y = float(u_inputDimensions.y) - inputCoordinate.z; inputCoordinate.z = inputY; #elif defined(SHAPE_CYLINDER) float angle = inputCoordinate.y; float height = inputCoordinate.z; #if (!defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE)) // Account for the different 0-angle convention in glTF vs 3DTiles if (sampleData.tileCoords.w == 0) { float angleCount = float(u_inputDimensions.z); angle = mod(angle + angleCount / 2.0, angleCount); } #endif inputCoordinate.y = height; inputCoordinate.z = angle; #endif #endif sampleData.tileUv = tileUv; sampleData.inputCoordinate = inputCoordinate; } void getOctreeLeafSampleData(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleData) { sampleData.megatextureIndex = data.data; sampleData.tileCoords = (data.flag == OCTREE_FLAG_PACKED_LEAF_FROM_PARENT) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; } #if (SAMPLE_COUNT > 1) void getOctreeLeafSampleDatas(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleDatas[SAMPLE_COUNT]) { int leafIndex = data.data; int leafNodeTexelCount = 2; // Adding 0.5 moves to the center of the texel float leafCoordXStart = float(intMod(leafIndex, u_octreeLeafNodeTilesPerRow) * leafNodeTexelCount) + 0.5; float leafCoordY = float(leafIndex / u_octreeLeafNodeTilesPerRow) + 0.5; // Get an interpolation weight and a flag to determine whether to read the parent texture vec2 leafUv0 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 0.0, leafCoordY); vec4 leafData0 = texture(u_octreeLeafNodeTexture, leafUv0); float lerp = normU8x2_toFloat(leafData0.xy); sampleDatas[0].weight = 1.0 - lerp; sampleDatas[1].weight = lerp; // TODO: this looks wrong? Should be comparing to OCTREE_FLAG_PACKED_LEAF_FROM_PARENT sampleDatas[0].tileCoords = (normU8_toInt(leafData0.z) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; sampleDatas[1].tileCoords = (normU8_toInt(leafData0.w) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; // Get megatexture indices for both samples vec2 leafUv1 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 1.0, leafCoordY); vec4 leafData1 = texture(u_octreeLeafNodeTexture, leafUv1); sampleDatas[0].megatextureIndex = normU8x2_toInt(leafData1.xy); sampleDatas[1].megatextureIndex = normU8x2_toInt(leafData1.zw); } #endif OctreeNodeData traverseOctreeDownwards(in vec3 shapePosition, inout TraversalData traversalData) { float sizeAtLevel = exp2(-1.0 * float(traversalData.octreeCoords.w)); vec3 start = vec3(traversalData.octreeCoords.xyz) * sizeAtLevel; vec3 end = start + vec3(sizeAtLevel); OctreeNodeData childData; for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { // Find out which octree child contains the position // 0 if before center, 1 if after vec3 center = 0.5 * (start + end); vec3 childCoord = step(center, shapePosition); // Get octree coords for the next level down ivec4 octreeCoords = traversalData.octreeCoords; traversalData.octreeCoords = ivec4(octreeCoords.xyz * 2 + ivec3(childCoord), octreeCoords.w + 1); childData = getOctreeChildData(traversalData.parentOctreeIndex, ivec3(childCoord)); if (childData.flag != OCTREE_FLAG_INTERNAL) { // leaf tile - stop traversing break; } // interior tile - keep going deeper start = mix(start, center, childCoord); end = mix(center, end, childCoord); traversalData.parentOctreeIndex = childData.data; } return childData; } /** * Transform a given position to an octree tile coordinate and a position within that tile, * and find the corresponding megatexture index and texture coordinates */ void traverseOctreeFromBeginning(in vec3 shapePosition, out TraversalData traversalData, out SampleData sampleDatas[SAMPLE_COUNT]) { traversalData.octreeCoords = ivec4(0); traversalData.parentOctreeIndex = 0; OctreeNodeData nodeData = getOctreeNodeData(vec2(0.0)); if (nodeData.flag != OCTREE_FLAG_LEAF) { nodeData = traverseOctreeDownwards(shapePosition, traversalData); } #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); addSampleCoordinates(shapePosition, sampleDatas[0]); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); addSampleCoordinates(shapePosition, sampleDatas[0]); addSampleCoordinates(shapePosition, sampleDatas[1]); #endif } bool inRange(in vec3 v, in vec3 minVal, in vec3 maxVal) { return clamp(v, minVal, maxVal) == v; } bool insideTile(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); bool inside = inRange(tileUv, vec3(0.0), vec3(1.0)); // Assume (!) the position is always inside the root tile. return inside || octreeCoords.w == 0; } void traverseOctreeFromExisting(in vec3 shapePosition, inout TraversalData traversalData, inout SampleData sampleDatas[SAMPLE_COUNT]) { if (insideTile(shapePosition, traversalData.octreeCoords)) { for (int i = 0; i < SAMPLE_COUNT; i++) { addSampleCoordinates(shapePosition, sampleDatas[i]); } return; } // Go up tree until we find a parent tile containing shapePosition for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { traversalData.octreeCoords.xyz /= 2; traversalData.octreeCoords.w -= 1; if (insideTile(shapePosition, traversalData.octreeCoords)) { break; } traversalData.parentOctreeIndex = getOctreeParentIndex(traversalData.parentOctreeIndex); } // Go down tree OctreeNodeData nodeData = traverseOctreeDownwards(shapePosition, traversalData); #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); addSampleCoordinates(shapePosition, sampleDatas[0]); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); addSampleCoordinates(shapePosition, sampleDatas[0]); addSampleCoordinates(shapePosition, sampleDatas[1]); #endif } `;var N3=`// See Octree.glsl for the definitions of SampleData and intMod /* Megatexture defines (set in Scene/VoxelRenderResources.js) #define SAMPLE_COUNT ### #define NEAREST_SAMPLING #define PADDING */ uniform ivec2 u_megatextureSliceDimensions; // number of slices per tile, in two dimensions uniform ivec2 u_megatextureTileDimensions; // number of tiles per megatexture, in two dimensions uniform vec2 u_megatextureVoxelSizeUv; uniform vec2 u_megatextureSliceSizeUv; uniform vec2 u_megatextureTileSizeUv; // Integer min, max, clamp: For WebGL1 only int intMin(int a, int b) { return a <= b ? a : b; } int intMax(int a, int b) { return a >= b ? a : b; } int intClamp(int v, int minVal, int maxVal) { return intMin(intMax(v, minVal), maxVal); } vec2 index1DTo2DTexcoord(int index, ivec2 dimensions, vec2 uvScale) { int indexX = intMod(index, dimensions.x); int indexY = index / dimensions.x; return vec2(indexX, indexY) * uvScale; } /* How is 3D data stored in a 2D megatexture? In this example there is only one loaded tile and it has 2x2x2 voxels (8 voxels total). The data is sliced by Z. The data at Z = 0 is placed in texels (0,0), (0,1), (1,0), (1,1) and the data at Z = 1 is placed in texels (2,0), (2,1), (3,0), (3,1). Note that there could be empty space in the megatexture because it's a power of two. 0 1 2 3 +---+---+---+---+ | | | | | 3 +---+---+---+---+ | | | | | 2 +-------+-------+ |010|110|011|111| 1 |--- ---|--- ---| |000|100|001|101| 0 +-------+-------+ When doing linear interpolation the megatexture needs to be sampled twice: once for the Z slice above the voxel coordinate and once for the slice below. The two slices are interpolated with fract(coord.z - 0.5). For example, a Z coordinate of 1.0 is halfway between two Z slices so the interpolation factor is 0.5. Below is a side view of the 3D voxel grid with voxel coordinates on the left side. 2 +---+ |001| 1 +-z-+ |000| 0 +---+ When doing nearest neighbor the megatexture only needs to be sampled once at the closest Z slice. */ Properties getPropertiesFromMegatexture(in SampleData sampleData) { int tileIndex = sampleData.megatextureIndex; vec3 voxelCoord = sampleData.inputCoordinate; #if defined(NEAREST_SAMPLING) // Round to the center of the nearest voxel voxelCoord = floor(voxelCoord) + vec3(0.5); #endif // Tile location vec2 tileUvOffset = index1DTo2DTexcoord(tileIndex, u_megatextureTileDimensions, u_megatextureTileSizeUv); // Slice location float slice = voxelCoord.z - 0.5; int sliceIndex = int(floor(slice)); int sliceIndex0 = intClamp(sliceIndex, 0, u_inputDimensions.z - 1); vec2 sliceUvOffset0 = index1DTo2DTexcoord(sliceIndex0, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); // Voxel location vec2 voxelUvOffset = clamp(voxelCoord.xy, vec2(0.5), vec2(u_inputDimensions.xy) - vec2(0.5)) * u_megatextureVoxelSizeUv; // Final location in the megatexture vec2 uv0 = tileUvOffset + sliceUvOffset0 + voxelUvOffset; #if defined(NEAREST_SAMPLING) return getPropertiesFromMegatextureAtUv(uv0); #else float sliceLerp = fract(slice); int sliceIndex1 = intMin(sliceIndex + 1, u_inputDimensions.z - 1); vec2 sliceUvOffset1 = index1DTo2DTexcoord(sliceIndex1, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); vec2 uv1 = tileUvOffset + sliceUvOffset1 + voxelUvOffset; Properties properties0 = getPropertiesFromMegatextureAtUv(uv0); Properties properties1 = getPropertiesFromMegatextureAtUv(uv1); return mixProperties(properties0, properties1, sliceLerp); #endif } // Convert an array of sample datas to a final weighted properties. Properties accumulatePropertiesFromMegatexture(in SampleData sampleDatas[SAMPLE_COUNT]) { #if (SAMPLE_COUNT == 1) return getPropertiesFromMegatexture(sampleDatas[0]); #else // When more than one sample is taken the accumulator needs to start at 0 Properties properties = clearProperties(); for (int i = 0; i < SAMPLE_COUNT; ++i) { float weight = sampleDatas[i].weight; // Avoid reading the megatexture when the weight is 0 as it can be costly. if (weight > 0.0) { Properties tempProperties = getPropertiesFromMegatexture(sampleDatas[i]); tempProperties = scaleProperties(tempProperties, weight); properties = sumProperties(properties, tempProperties); } } return properties; #endif } `;var OCt={Z_UP:0,Y_UP:1},Ad=Object.freeze(OCt);function MCt(e){let t=new Mb;this.shaderBuilder=t;let n=e._customShader,i=ht(e._uniformMap,n.uniformMap);e._uniformMap=i;let o=n.uniforms;for(let p in o)if(o.hasOwnProperty(p)){let _=o[p];t.addUniform(_.type,p,pe.FRAGMENT)}t.addUniform("sampler2D","u_megatextureTextures[METADATA_COUNT]",pe.FRAGMENT),this.uniformMap=i;let r=e._clippingPlanes,s=l(r)&&r.enabled?r.length:0;this.clippingPlanes=r,this.clippingPlanesLength=s,t.addVertexLines([E3]),e.provider.metadataOrder===Ad.Y_UP&&t.addDefine("Y_UP_METADATA_ORDER",void 0,pe.FRAGMENT);let a=e._provider.shape;a==="BOX"?t.addDefine("SHAPE_BOX",void 0,pe.FRAGMENT):a==="CYLINDER"?t.addDefine("SHAPE_CYLINDER",void 0,pe.FRAGMENT):a==="ELLIPSOID"&&t.addDefine("SHAPE_ELLIPSOID",void 0,pe.FRAGMENT),t.addFragmentLines([n.fragmentShaderText,"#line 0",L3,C3,S3,N3]),s>0&&(t.addDefine("CLIPPING_PLANES",void 0,pe.FRAGMENT),t.addDefine("CLIPPING_PLANES_COUNT",s,pe.FRAGMENT),r.unionClippingRegions&&t.addDefine("CLIPPING_PLANES_UNION",void 0,pe.FRAGMENT),t.addFragmentLines([w3])),e._depthTest&&(t.addDefine("DEPTH_TEST",void 0,pe.FRAGMENT),t.addFragmentLines([v3])),a==="BOX"?t.addFragmentLines([R3,I3,PC]):a==="CYLINDER"?t.addFragmentLines([O3,jv,D3,PC]):a==="ELLIPSOID"&&t.addFragmentLines([M3,jv,P3,PC]),t.addFragmentLines([A3]);let c=e._shape,u=c.shaderDefines;for(let p in u)if(u.hasOwnProperty(p)){let _=u[p];l(_)&&(_=_===!0?void 0:_,t.addDefine(p,_,pe.FRAGMENT))}let f=c.shaderMaximumIntersectionsLength;s>0&&(t.addDefine("CLIPPING_PLANES_INTERSECTION_INDEX",f,pe.FRAGMENT),s===1?f+=1:r.unionClippingRegions?f+=2:f+=1),e._depthTest&&(t.addDefine("DEPTH_INTERSECTION_INDEX",f,pe.FRAGMENT),f+=1),t.addDefine("INTERSECTION_COUNT",f,pe.FRAGMENT),(!d.equals(e.paddingBefore,d.ZERO)||!d.equals(e.paddingAfter,d.ZERO))&&t.addDefine("PADDING",void 0,pe.FRAGMENT),e._useLogDepth&&t.addDefine("LOG_DEPTH_READ_ONLY",void 0,pe.FRAGMENT),e._nearestSampling&&t.addDefine("NEAREST_SAMPLING",void 0,pe.FRAGMENT);let h=e._traversal;t.addDefine("SAMPLE_COUNT",`${h._sampleCount}`,pe.FRAGMENT)}var F3=MCt;function LCt(e,t){let{shaderBuilder:n}=e,{names:i,types:o,componentTypes:r,minimumValues:s,maximumValues:a}=t._provider,c=o.length,u=l(s)&&l(a);n.addDefine("METADATA_COUNT",c,pe.FRAGMENT),u&&n.addDefine("STATISTICS",void 0,pe.FRAGMENT);for(let P=0;P<c;P++){let O=i[P],L=o[P],g=`PropertyStatistics_${O}`,E=`PropertyStatistics_${O}`;n.addStruct(g,E,pe.FRAGMENT);let v=VG(L);n.addStructField(g,v,"min"),n.addStructField(g,v,"max")}let f="Statistics",h="Statistics",p="statistics";n.addStruct(f,h,pe.FRAGMENT);for(let P=0;P<c;P++){let O=i[P],L=`PropertyStatistics_${O}`,g=O;n.addStructField(f,L,g)}let _="Metadata",m="Metadata",y="metadata";n.addStruct(_,m,pe.FRAGMENT),n.addStructField(_,h,p);for(let P=0;P<c;P++){let O=i[P],L=o[P],g=VG(L);n.addStructField(_,g,O)}for(let P=0;P<c;P++){let O=i[P],L=o[P],g=FCt(L),E=`VoxelProperty_${O}`,v=`VoxelProperty_${O}`;n.addStruct(E,v,pe.FRAGMENT),n.addStructField(E,g,"partialDerivativeLocal"),n.addStructField(E,g,"partialDerivativeWorld"),n.addStructField(E,g,"partialDerivativeView"),n.addStructField(E,g,"partialDerivativeValid")}let b="Voxel",x="Voxel",C="voxel";n.addStruct(b,x,pe.FRAGMENT);for(let P=0;P<c;P++){let O=i[P],L=`VoxelProperty_${O}`;n.addStructField(b,L,O)}n.addStructField(b,"vec3","positionEC"),n.addStructField(b,"vec3","positionUv"),n.addStructField(b,"vec3","positionShapeUv"),n.addStructField(b,"vec3","positionUvLocal"),n.addStructField(b,"vec3","viewDirUv"),n.addStructField(b,"vec3","viewDirWorld"),n.addStructField(b,"vec3","surfaceNormal"),n.addStructField(b,"float","travelDistance"),n.addStructField(b,"int","stepCount"),n.addStructField(b,"int","tileIndex"),n.addStructField(b,"int","sampleIndex");let T="FragmentInput";n.addStruct(T,"FragmentInput",pe.FRAGMENT),n.addStructField(T,m,y),n.addStructField(T,x,C);let S="Properties",w="Properties",R="properties";n.addStruct(S,w,pe.FRAGMENT);for(let P=0;P<c;P++){let O=i[P],L=o[P],g=VG(L);n.addStructField(S,g,O)}{let P="clearProperties";n.addFunction(P,`${w} clearProperties()`,pe.FRAGMENT),n.addFunctionLines(P,[`${w} ${R};`]);for(let O=0;O<c;O++){let L=i[O],g=o[O],E=r[O],v=VG(g,E);n.addFunctionLines(P,[`${R}.${L} = ${v}(0.0);`])}n.addFunctionLines(P,[`return ${R};`])}{let P="sumProperties";n.addFunction(P,`${w} sumProperties(${w} propertiesA, ${w} propertiesB)`,pe.FRAGMENT),n.addFunctionLines(P,[`${w} ${R};`]);for(let O=0;O<c;O++){let L=i[O];n.addFunctionLines(P,[`${R}.${L} = propertiesA.${L} + propertiesB.${L};`])}n.addFunctionLines(P,[`return ${R};`])}{let P="scaleProperties";n.addFunction(P,`${w} scaleProperties(${w} ${R}, float scale)`,pe.FRAGMENT),n.addFunctionLines(P,[`${w} scaledProperties = ${R};`]);for(let O=0;O<c;O++){let L=i[O];n.addFunctionLines(P,[`scaledProperties.${L} *= scale;`])}n.addFunctionLines(P,["return scaledProperties;"])}{let P="mixProperties";n.addFunction(P,`${w} mixProperties(${w} propertiesA, ${w} propertiesB, float mixFactor)`,pe.FRAGMENT),n.addFunctionLines(P,[`${w} ${R};`]);for(let O=0;O<c;O++){let L=i[O];n.addFunctionLines(P,[`${R}.${L} = mix(propertiesA.${L}, propertiesB.${L}, mixFactor);`])}n.addFunctionLines(P,[`return ${R};`])}{let P="copyPropertiesToMetadata";n.addFunction(P,`void copyPropertiesToMetadata(in ${w} ${R}, inout ${m} ${y})`,pe.FRAGMENT);for(let O=0;O<c;O++){let L=i[O];n.addFunctionLines(P,[`${y}.${L} = ${R}.${L};`])}}if(u){let P="setStatistics";n.addFunction(P,`void setStatistics(inout ${h} ${p})`,pe.FRAGMENT);for(let O=0;O<c;O++){let L=i[O],g=o[O],E=ot.getComponentCount(g);for(let v=0;v<E;v++){let I=BCt(g,v),M=s[O][v],F=a[O][v];!l(M)||!l(F)||n.addFunctionLines(P,[`${p}.${L}.min${I} = ${FAe(M)};`,`${p}.${L}.max${I} = ${FAe(F)};`])}}}{let P="getPropertiesFromMegatextureAtUv";n.addFunction(P,`${w} getPropertiesFromMegatextureAtUv(vec2 texcoord)`,pe.FRAGMENT),n.addFunctionLines(P,[`${w} ${R};`]);for(let O=0;O<c;O++){let L=i[O],g=o[O],E=r[O],v=NCt(g,E);n.addFunctionLines(P,[`properties.${L} = texture(u_megatextureTextures[${O}], texcoord)${v};`])}n.addFunctionLines(P,[`return ${R};`])}}function VG(e){if(e===ot.SCALAR)return"float";if(e===ot.VEC2)return"vec2";if(e===ot.VEC3)return"vec3";if(e===ot.VEC4)return"vec4"}function NCt(e){if(e===ot.SCALAR)return".r";if(e===ot.VEC2)return".ra";if(e===ot.VEC3)return".rgb";if(e===ot.VEC4)return""}function FCt(e){if(e===ot.SCALAR)return"vec3";if(e===ot.VEC2)return"mat2";if(e===ot.VEC3)return"mat3";if(e===ot.VEC4)return"mat4"}function FAe(e){let t=e.toString();return t.indexOf(".")===-1&&(t=`${e}.0`),t}function BCt(e,t){return e===ot.SCALAR?"":`[${t}]`}var B3=LCt;function kCt(e,t){let n=new F3(e);B3(n,e);let{shaderBuilder:i,clippingPlanes:o,clippingPlanesLength:r}=n;if(r>0){let x="getClippingPlane",C=T_(o,t),T=0,A=C.indexOf(")")+1,S=C.indexOf("{",A)+1,w=C.indexOf("}",S),R=C.slice(T,A),P=C.slice(S,w);i.addFunction(x,R,pe.FRAGMENT),i.addFunctionLines(x,[P])}let s=i.clone();s.addDefine("PICKING",void 0,pe.FRAGMENT);let a=i.clone();a.addDefine("PICKING_VOXEL",void 0,pe.FRAGMENT);let c=i.buildShaderProgram(t),u=s.buildShaderProgram(t),f=a.buildShaderProgram(t),h=Ne.fromCache({cull:{enabled:!0,face:bi.BACK},depthTest:{enabled:!1},depthMask:!1,blending:an.PRE_MULTIPLIED_ALPHA_BLEND}),p=t.getViewportQuadVertexArray(),_=e._depthTest,m=new Xe({vertexArray:p,primitiveType:Re.TRIANGLES,renderState:h,shaderProgram:c,uniformMap:n.uniformMap,modelMatrix:e._compoundModelMatrix,pass:Se.VOXELS,executeInClosestFrustum:!0,owner:this,cull:_,occlude:_}),y=Xe.shallowClone(m,new Xe);y.shaderProgram=u,y.pickOnly=!0;let b=Xe.shallowClone(m,new Xe);if(b.shaderProgram=f,b.pickOnly=!0,l(e._drawCommand)){let x=e._drawCommand;x.shaderProgram=x.shaderProgram&&x.shaderProgram.destroy()}if(l(e._drawCommandPick)){let x=e._drawCommandPick;x.shaderProgram=x.shaderProgram&&x.shaderProgram.destroy()}if(l(e._drawCommandPickVoxel)){let x=e._drawCommandPickVoxel;x.shaderProgram=x.shaderProgram&&x.shaderProgram.destroy()}e._drawCommand=m,e._drawCommandPick=y,e._drawCommandPickVoxel=b}var k3=kCt;var zCt={FLOAT:"float",VEC2:"vec2",VEC3:"vec3",VEC4:"vec4",INT:"int",INT_VEC2:"ivec2",INT_VEC3:"ivec3",INT_VEC4:"ivec4",BOOL:"bool",BOOL_VEC2:"bvec2",BOOL_VEC3:"bvec3",BOOL_VEC4:"bvec4",MAT2:"mat2",MAT3:"mat3",MAT4:"mat4",SAMPLER_2D:"sampler2D",SAMPLER_CUBE:"samplerCube"},Wv=Object.freeze(zCt);function qv(){this._defaultTexture=void 0,this._textures={},this._loadedImages=[],this._lastUpdatedFrame=-1}qv.prototype.getTexture=function(e){return this._textures[e]};function UCt(e,t,n){n.resource.fetchImage().then(function(i){e._loadedImages.push({id:t,image:i,textureUniform:n})}).catch(function(){let i=e._textures[t];l(i)&&i!==e._defaultTexture&&i.destroy(),e._textures[t]=e._defaultTexture})}qv.prototype.loadTexture2D=function(e,t){l(t.typedArray)?this._loadedImages.push({id:e,textureUniform:t}):UCt(this,e,t)};function VCt(e,t,n){let{id:i,textureUniform:o,image:r}=t,s=n.webgl2?HG(o,r,n):HCt(o,r,n),a=e._textures[i];l(a)&&a!==n.defaultTexture&&a.destroy(),e._textures[i]=s}function HG(e,t,n){let{typedArray:i,sampler:o}=e,r=l(i)?kAe(e,n):new It({context:n,source:t,sampler:o});return BAe(o)&&r.generateMipmap(),r}function HCt(e,t,n){let{typedArray:i,sampler:o}=e,r=BAe(o),s=o.wrapS===xn.REPEAT||o.wrapS===xn.MIRRORED_REPEAT||o.wrapT===xn.REPEAT||o.wrapT===xn.MIRRORED_REPEAT,{width:a,height:c}=l(i)?e:t,u=[a,c].every(D.isPowerOfTwo);if((r||s)&&!u)if(l(i)){if(e.pixelDatatype===Ue.UNSIGNED_BYTE){let h=o2(i,a,c),p=Cy(h);return HG({sampler:o},p,n)}}else{let h=Cy(t);return HG(e,h,n)}else return HG(e,t,n);return r?console.warn("Texture requires resizing for mipmaps but pixelDataType cannot be resized. The texture may be rendered incorrectly."):s&&console.warn("Texture requires resizing for wrapping but pixelDataType cannot be resized. The texture may be rendered incorrectly."),kAe(e,n)}function BAe(e){return[Vt.NEAREST_MIPMAP_NEAREST,Vt.NEAREST_MIPMAP_LINEAR,Vt.LINEAR_MIPMAP_NEAREST,Vt.LINEAR_MIPMAP_LINEAR].includes(e.minificationFilter)}function kAe(e,t){let{pixelFormat:n,pixelDatatype:i,width:o,height:r,typedArray:s,sampler:a}=e;return new It({context:t,pixelFormat:n,pixelDatatype:i,source:{arrayBufferView:s,width:o,height:r},sampler:a,flipY:!1})}qv.prototype.update=function(e){if(e.frameNumber===this._lastUpdatedFrame)return;this._lastUpdatedFrame=e.frameNumber;let t=e.context;this._defaultTexture=t.defaultTexture;let n=this._loadedImages;for(let i=0;i<n.length;i++){let o=n[i];VCt(this,o,t)}n.length=0};qv.prototype.isDestroyed=function(){return!1};qv.prototype.destroy=function(){let e=this._textures;for(let t in e)if(e.hasOwnProperty(t)){let n=e[t];n!==this._defaultTexture&&n.destroy()}return le(this)};var z3=qv;function U3(e){e=e??G.EMPTY_OBJECT,this.mode=e.mode??Ag.MODIFY_MATERIAL,this.lightingModel=e.lightingModel,this.uniforms=e.uniforms??G.EMPTY_OBJECT,this.varyings=e.varyings??G.EMPTY_OBJECT,this.vertexShaderText=e.vertexShaderText,this.fragmentShaderText=e.fragmentShaderText,this.translucencyMode=e.translucencyMode??zy.INHERIT,this._textureManager=new z3,this._defaultTexture=void 0,this.uniformMap=GCt(this),this.usedVariablesVertex={attributeSet:{},featureIdSet:{},metadataSet:{}},this.usedVariablesFragment={attributeSet:{},featureIdSet:{},metadataSet:{},materialSet:{}},qCt(this),YCt(this)}function GCt(e){let t=e.uniforms,n={};for(let i in t)if(t.hasOwnProperty(i)){let o=t[i];o.type===Wv.SAMPLER_2D?(e._textureManager.loadTexture2D(i,o.value),n[i]=jCt(e,i)):n[i]=WCt(e,i)}return n}function jCt(e,t){return function(){return e._textureManager.getTexture(t)??e._defaultTexture}}function WCt(e,t){return function(){return e.uniforms[t].value}}function RC(e,t,n){let i;for(;(i=t.exec(e))!==null;){let o=i[1];n[o]=!0}}function qCt(e){let t=/[vf]sInput\.attributes\.(\w+)/g,n=/[vf]sInput\.featureIds\.(\w+)/g,i=/[vf]sInput\.metadata.(\w+)/g,o,r=e.vertexShaderText;l(r)&&(o=e.usedVariablesVertex.attributeSet,RC(r,t,o),o=e.usedVariablesVertex.featureIdSet,RC(r,n,o),o=e.usedVariablesVertex.metadataSet,RC(r,i,o));let s=e.fragmentShaderText;if(l(s)){o=e.usedVariablesFragment.attributeSet,RC(s,t,o),o=e.usedVariablesFragment.featureIdSet,RC(s,n,o),o=e.usedVariablesFragment.metadataSet,RC(s,i,o);let a=/material\.(\w+)/g,c=e.usedVariablesFragment.materialSet;RC(s,a,c)}}function zAe(e){let t=/^.*MC$/,n=/^.*WC$/,i=/^.*EC$/;return t.test(e)?`${e} (model coordinates)`:n.test(e)?`${e} (Cartesian world coordinates)`:i.test(e)?`${e} (eye coordinates)`:e}function Mc(e,t,n,i){if(e.hasOwnProperty(t)){let o=`${zAe(t)} is not available in the ${i} shader. Did you mean ${zAe(n)} instead?`;throw new de(o)}}function YCt(e){let t=e.usedVariablesVertex.attributeSet;Mc(t,"position","positionMC","vertex"),Mc(t,"normal","normalMC","vertex"),Mc(t,"tangent","tangentMC","vertex"),Mc(t,"bitangent","bitangentMC","vertex"),Mc(t,"positionWC","positionMC","vertex"),Mc(t,"positionEC","positionMC","vertex"),Mc(t,"normalEC","normalMC","vertex"),Mc(t,"tangentEC","tangentMC","vertex"),Mc(t,"bitangentEC","bitangentMC","vertex");let n=e.usedVariablesFragment.attributeSet;Mc(n,"position","positionEC","fragment"),Mc(n,"normal","normalEC","fragment"),Mc(n,"tangent","tangentEC","fragment"),Mc(n,"bitangent","bitangentEC","fragment"),Mc(n,"normalMC","normalEC","fragment"),Mc(n,"tangentMC","tangentEC","fragment"),Mc(n,"bitangentMC","bitangentEC","fragment")}U3.prototype.setUniform=function(e,t){let n=this.uniforms[e];n.type===Wv.SAMPLER_2D?this._textureManager.loadTexture2D(e,t):l(t.clone)?n.value=t.clone(n.value):n.value=t};U3.prototype.update=function(e){this._defaultTexture=e.context.defaultTexture,this._textureManager.update(e)};U3.prototype.isDestroyed=function(){return!1};U3.prototype.destroy=function(){this._textureManager=this._textureManager&&this._textureManager.destroy(),le(this)};var OC=U3;function N_(e){let{loader:t,metadata:n}=e;this._loader=t,this._metadata=n,this._resourcesLoaded=!1,this._ready=!1}Object.defineProperties(N_.prototype,{ready:{get:function(){return this._ready}},metadata:{get:function(){return this._metadata}}});N_.fromMetadataArray=function(e){return new N_({metadata:e})};N_.fromGltf=async function(e){let t=new sh({gltfResource:e,releaseGltfJson:!1,loadAttributesAsTypedArray:!0});try{await t.load()}catch(n){throw t.destroy(),n}return new N_({loader:t})};N_.prototype.update=function(e,t){let n=this._loader;if(!this._ready){if(t.afterRender.push(()=>!0),!l(n)){this._ready=!0;return}if(this._resourcesLoaded){let{structuralMetadata:i,scene:o}=n.components,{attributes:r}=o.nodes[0].primitives[0];this._metadata=XCt(r,i,e),this._ready=!0;return}this._resourcesLoaded=n.process(t)}};function XCt(e,t,n){let{className:i,names:o,types:r,componentTypes:s}=n.provider,a=t.propertyAttributes.find(f=>f.class.id===i),{properties:c}=a,u=new Array(o.length);for(let f=0;f<e.length;f++){let h=c[o[f]].attribute,p=e.find(b=>b.name===h);if(!l(p))continue;let _=Rt.toComponentDatatype(s[f]),m=ot.getComponentCount(r[f]),y=p.count*m;u[f]=X.createArrayBufferView(_,p.typedArray.buffer,p.typedArray.byteOffset+p.byteOffset,y)}return u}N_.prototype.isDestroyed=function(){return!1};N_.prototype.destroy=function(){return this._loader=this._loader&&this._loader.destroy(),le(this)};var MC=N_;function gp(){this.orientedBoundingBox=new Sn,this.boundingSphere=new ae,this.boundTransform=new N,this.shapeTransform=new N,this._minBounds=gp.DefaultMinBounds.clone(),this._maxBounds=gp.DefaultMaxBounds.clone(),this.shaderUniforms={renderMinBounds:new d,renderMaxBounds:new d,boxUvToShapeUvScale:new d,boxUvToShapeUvTranslate:new d},this.shaderDefines={BOX_INTERSECTION_INDEX:void 0,BOX_HAS_SHAPE_BOUNDS:void 0},this.shaderMaximumIntersectionsLength=0}var KCt=new d,N$=new d,ZCt=new Z,$Ct=new d,QCt=new d,JCt=new d,eAt=new d,UAe=N.fromRotationTranslation(Z.fromUniformScale(.5,new Z),new d(.5,.5,.5),new N);gp.prototype.update=function(e,t,n,i,o){i=i??t.clone($Ct),o=o??n.clone(QCt),t=d.clone(t,this._minBounds),n=d.clone(n,this._maxBounds);let r=d.clamp(t,i,o,JCt),s=d.clamp(n,i,o,eAt),a=N.getScale(e,N$);if(r.x>s.x||r.y>s.y||r.z>s.z||(r.x===s.x)+(r.y===s.y)+(r.z===s.z)>=2||a.x===0||a.y===0||a.z===0)return!1;this.shapeTransform=N.clone(e,this.shapeTransform),this.orientedBoundingBox=B$(r,s,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=N.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let{shaderUniforms:c,shaderDefines:u}=this;for(let _ in u)u.hasOwnProperty(_)&&(u[_]=void 0);let f=0;u.BOX_INTERSECTION_INDEX=f,f+=1,c.renderMinBounds=N.multiplyByPoint(UAe,r,c.renderMinBounds),c.renderMaxBounds=N.multiplyByPoint(UAe,s,c.renderMaxBounds),u.BOX_HAS_SHAPE_BOUNDS=!0;let h=t,p=n;return c.boxUvToShapeUvScale=d.fromElements(2/(h.x===p.x?1:p.x-h.x),2/(h.y===p.y?1:p.y-h.y),2/(h.z===p.z?1:p.z-h.z),c.boxUvToShapeUvScale),c.boxUvToShapeUvTranslate=d.fromElements(-c.boxUvToShapeUvScale.x*(h.x*.5+.5),-c.boxUvToShapeUvScale.y*(h.y*.5+.5),-c.boxUvToShapeUvScale.z*(h.z*.5+.5),c.boxUvToShapeUvTranslate),this.shaderMaximumIntersectionsLength=f,!0};var GG=new d,F$=new d;gp.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minBounds,s=this._maxBounds,a=1/Math.pow(2,e),c=d.fromElements(D.lerp(r.x,s.x,a*t),D.lerp(r.y,s.y,a*n),D.lerp(r.z,s.z,a*i),GG),u=d.fromElements(D.lerp(r.x,s.x,a*(t+1)),D.lerp(r.y,s.y,a*(n+1)),D.lerp(r.z,s.z,a*(i+1)),F$);return B$(c,u,this.shapeTransform,o)};var VAe=new d;gp.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=d.divideComponents(d.ONE,t,VAe),s=d.multiplyByScalar(r,o,VAe),a=d.multiplyByScalar(d.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,GG),o,GG),c=d.add(a,s,F$),u=this._minBounds,f=this._maxBounds,h=d.fromElements(D.lerp(u.x,f.x,a.x),D.lerp(u.y,f.y,a.y),D.lerp(u.z,f.z,a.z),GG),p=d.fromElements(D.lerp(u.x,f.x,c.x),D.lerp(u.y,f.y,c.y),D.lerp(u.z,f.z,c.z),F$);return B$(h,p,this.shapeTransform,i)};gp.DefaultMinBounds=Object.freeze(new d(-1,-1,-1));gp.DefaultMaxBounds=Object.freeze(new d(1,1,1));function B$(e,t,n,i){let o=gp.DefaultMinBounds,r=gp.DefaultMaxBounds;if(d.equals(e,o)&&d.equals(t,r))i.center=N.getTranslation(n,i.center),i.halfAxes=N.getMatrix3(n,i.halfAxes);else{let a=N.getScale(n,N$),c=d.midpoint(e,t,KCt);i.center=N.multiplyByPoint(n,c,i.center),a=d.fromElements(a.x*.5*(t.x-e.x),a.y*.5*(t.y-e.y),a.z*.5*(t.z-e.z),N$);let u=N.getRotation(n,ZCt);i.halfAxes=Z.setScale(u,a,i.halfAxes)}return i}var LC=gp;function F_(){this.orientedBoundingBox=new Sn,this.boundingSphere=new ae,this.boundTransform=new N,this.shapeTransform=new N,this._minBounds=F_.DefaultMinBounds.clone(),this._maxBounds=F_.DefaultMaxBounds.clone(),this.shaderUniforms={cylinderRenderRadiusMinMax:new U,cylinderRenderAngleMinMax:new U,cylinderRenderHeightMinMax:new U,cylinderUvToShapeUvRadius:new U,cylinderUvToShapeUvAngle:new U,cylinderUvToShapeUvHeight:new U,cylinderShapeUvAngleMinMax:new U,cylinderShapeUvAngleRangeZeroMid:0},this.shaderDefines={CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN:void 0,CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF:void 0,CYLINDER_HAS_SHAPE_BOUNDS_RADIUS:void 0,CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MAX:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MIN:void 0,CYLINDER_INTERSECTION_INDEX_ANGLE:void 0},this.shaderMaximumIntersectionsLength=0}var jAe=new d,tAt=new d,nAt=new d,iAt=new d,oAt=new d;F_.prototype.update=function(e,t,n,i,o){i=i??t.clone(tAt),o=o??n.clone(nAt),t=d.clone(t,this._minBounds),n=d.clone(n,this._maxBounds);let{DefaultMinBounds:r,DefaultMaxBounds:s}=F_,a=s.y-r.y,c=.5*a,u=D.EPSILON10,f=D.EPSILON3,h=D.EPSILON10;t.x=Math.max(0,t.x),n.x=Math.max(0,n.x),t.y=D.negativePiToPi(t.y),n.y=D.negativePiToPi(n.y),i.y=D.negativePiToPi(i.y),o.y=D.negativePiToPi(o.y);let p=d.maximumByComponent(t,i,iAt),_=d.minimumByComponent(n,o,oAt),m=N.getScale(e,jAe);if(_.x===0||p.x>_.x||p.z>_.z||D.equalsEpsilon(m.x,0,void 0,u)||D.equalsEpsilon(m.y,0,void 0,u)||D.equalsEpsilon(m.z,0,void 0,u))return!1;this.shapeTransform=N.clone(e,this.shapeTransform),this.orientedBoundingBox=U$(p,_,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=N.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let y=t.x===r.x&&n.x===s.x,b=n.y<t.y,x=n.y-t.y+b*a,C=x>c+h&&x<a-h,T=x<c-h,A=x>=c-h&&x<=c+h,S=C||T||A,w=D.equalsEpsilon(t.y,r.y,void 0,f),R=D.equalsEpsilon(n.y,s.y,void 0,f),P=t.z===r.z&&n.z===s.z,O=p.x===r.x,L=_.y<p.y,g=_.y-p.y+L*a,E=g>=c-h&&g<a-h,v=g>h&&g<c-h,I=g<=h,M=E||v||I,{shaderUniforms:F,shaderDefines:z}=this;for(let H in z)z.hasOwnProperty(H)&&(z[H]=void 0);let k=0;if(z.CYLINDER_INTERSECTION_INDEX_RADIUS_MAX=k,k+=1,O||(z.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN=!0,z.CYLINDER_INTERSECTION_INDEX_RADIUS_MIN=k,k+=1),F.cylinderRenderRadiusMinMax=U.fromElements(p.x,_.x,F.cylinderRenderRadiusMinMax),p.x===_.x&&(z.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT=!0),!y){z.CYLINDER_HAS_SHAPE_BOUNDS_RADIUS=!0;let H=n.x-t.x,B=0,j=1;H!==0&&(B=1/H,j=-t.x/H),F.cylinderUvToShapeUvRadius=U.fromElements(B,j,F.cylinderUvToShapeUvRadius)}if(!P){z.CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT=!0;let H=n.z-t.z,B=0,j=1;H!==0&&(B=2/H,j=-(t.z+1)/H),F.cylinderUvToShapeUvHeight=U.fromElements(B,j,F.cylinderUvToShapeUvHeight)}if(F.cylinderRenderHeightMinMax=U.fromElements(p.z,_.z,F.cylinderRenderHeightMinMax),b&&(z.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED=!0),M&&(z.CYLINDER_HAS_RENDER_BOUNDS_ANGLE=!0,z.CYLINDER_INTERSECTION_INDEX_ANGLE=k,E?(z.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF=!0,k+=1):v?(z.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF=!0,k+=2):I&&(z.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO=!0,k+=2),F.cylinderRenderAngleMinMax=U.fromElements(p.y,_.y,F.cylinderRenderAngleMinMax)),S){z.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE=!0,w&&(z.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY=!0),R&&(z.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY=!0);let H=(t.y-r.y)/a,B=(n.y-r.y)/a,j=1-x/a;if(F.cylinderShapeUvAngleMinMax=U.fromElements(H,B,F.cylinderShapeUvAngleMinMax),F.cylinderShapeUvAngleRangeZeroMid=(B+.5*j)%1,x<=h)F.cylinderUvToShapeUvAngle=U.fromElements(0,1,F.cylinderUvToShapeUvAngle);else{let q=a/x,Q=-(t.y-r.y)/x;F.cylinderUvToShapeUvAngle=U.fromElements(q,Q,F.cylinderUvToShapeUvAngle)}}return this.shaderMaximumIntersectionsLength=k,!0};var jG=new d,z$=new d;F_.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minBounds,s=this._maxBounds,a=1/Math.pow(2,e),c=d.fromElements(D.lerp(r.x,s.x,t*a),D.lerp(r.y,s.y,n*a),D.lerp(r.z,s.z,i*a),jG),u=d.fromElements(D.lerp(r.x,s.x,(t+1)*a),D.lerp(r.y,s.y,(n+1)*a),D.lerp(r.z,s.z,(i+1)*a),z$);return U$(c,u,this.shapeTransform,o)};var HAe=new d;F_.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=d.divideComponents(d.ONE,t,HAe),s=d.multiplyByScalar(r,o,HAe),a=d.multiplyByScalar(d.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,jG),o,jG),c=d.add(a,s,z$),u=this._minBounds,f=this._maxBounds,h=d.fromElements(D.lerp(u.x,f.x,a.x),D.lerp(u.y,f.y,a.y),D.lerp(u.z,f.z,a.z),jG),p=d.fromElements(D.lerp(u.x,f.x,c.x),D.lerp(u.y,f.y,c.y),D.lerp(u.z,f.z,c.z),z$);return U$(h,p,this.shapeTransform,i)};F_.DefaultMinBounds=Object.freeze(new d(0,-D.PI,-1));F_.DefaultMaxBounds=Object.freeze(new d(1,+D.PI,1));var rAt=5,sAt=new Array(rAt),aAt=new d,cAt=new Z,lAt=new N,uAt=new N,fAt=new N,k$=new N,dAt=new d,hAt=new d,mAt=new d,WAe=new Array(8);for(let e=0;e<8;e++)WAe[e]=new d;function GAe(e,t,n){return Math.abs(oe.dot(e,t))<n}function pAt(e){let t=N.getColumn(e,0,dAt),n=N.getColumn(e,1,hAt),i=N.getColumn(e,2,mAt),o=D.EPSILON4;return GAe(t,n,o)&&GAe(n,i,o)}function gAt(e,t){let n=WAe;d.fromElements(-.5,-.5,-.5,n[0]),d.fromElements(-.5,-.5,.5,n[1]),d.fromElements(-.5,.5,-.5,n[2]),d.fromElements(-.5,.5,.5,n[3]),d.fromElements(.5,-.5,-.5,n[4]),d.fromElements(.5,-.5,.5,n[5]),d.fromElements(.5,.5,-.5,n[6]),d.fromElements(.5,.5,.5,n[7]);for(let i=0;i<8;++i)N.multiplyByPoint(e,n[i],n[i]);return Sn.fromPoints(n,t)}function U$(e,t,n,i){let o=e.x,r=t.x,s=e.y,a=t.y<s?t.y+D.TWO_PI:t.y,c=e.z,u=t.z,f=a-s,h=s+f*.5,p=sAt,_=0;p[_++]=s,p[_++]=a,p[_++]=h,f>D.PI&&(p[_++]=h-D.PI_OVER_TWO,p[_++]=h+D.PI_OVER_TWO);let m=Number.POSITIVE_INFINITY,y=Number.POSITIVE_INFINITY,b=Number.NEGATIVE_INFINITY,x=Number.NEGATIVE_INFINITY;for(let F=0;F<_;++F){let z=p[F]-h,k=Math.cos(z),H=Math.sin(z),B=k*o,j=H*o,q=k*r,Q=H*r;m=Math.min(m,B,q),y=Math.min(y,j,Q),b=Math.max(b,B,q),x=Math.max(x,j,Q)}let C=b-m,T=x-y,A=u-c,S=(m+b)*.5,w=(y+x)*.5,R=(c+u)*.5,P=d.fromElements(S,w,R,aAt),O=Z.fromRotationZ(h,cAt),L=d.fromElements(C,T,A,jAe),g=N.fromScale(L,fAt),E=N.fromRotation(O,uAt),v=N.fromTranslation(P,lAt),I=N.multiplyTransformation(E,N.multiplyTransformation(v,g,k$),k$),M=N.multiplyTransformation(n,I,k$);return pAt(M)?Sn.fromTransformation(M,i):gAt(M,i)}var NC=F_;function B_(){this.orientedBoundingBox=new Sn,this.boundingSphere=new ae,this.boundTransform=new N,this.shapeTransform=new N,this._rectangle=new se,this._minimumHeight=B_.DefaultMinBounds.z,this._maximumHeight=B_.DefaultMaxBounds.z,this._ellipsoid=new ee,this._translation=new d,this._rotation=new Z,this.shaderUniforms={ellipsoidRadiiUv:new d,eccentricitySquared:0,evoluteScale:new U,ellipsoidInverseRadiiSquaredUv:new d,ellipsoidRenderLongitudeMinMax:new U,ellipsoidShapeUvLongitudeMinMaxMid:new d,ellipsoidUvToShapeUvLongitude:new U,ellipsoidUvToShapeUvLatitude:new U,ellipsoidRenderLatitudeSinMinMax:new U,ellipsoidInverseHeightDifferenceUv:0,clipMinMaxHeight:new U},this.shaderDefines={ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE:void 0,ELLIPSOID_INTERSECTION_INDEX_LONGITUDE:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN:void 0},this.shaderMaximumIntersectionsLength=0}var _At=new d,yAt=new d,bAt=new d,xAt=new d,TAt=new d,CAt=new d,AAt=new d,EAt=new d,SAt=new Z,qAe=new d,YAe=new d,vAt=new se;B_.prototype.update=function(e,t,n,i,o){let{DefaultMinBounds:r,DefaultMaxBounds:s}=B_;i=i??r,o=o??s;let a=D.EPSILON10,c=D.EPSILON3,u=D.EPSILON10,f=D.EPSILON10,h=D.EPSILON3,p=N.getScale(e,EAt),_=d.clone(r,_At);_.z=-d.minimumComponent(p);let m=d.clamp(t,_,s,yAt),y=d.clamp(n,_,s,bAt),b=d.clamp(i,_,s,xAt),x=d.clamp(o,_,s,TAt),C=d.maximumByComponent(m,b,CAt),T=d.minimumByComponent(y,x,AAt),A=d.add(p,d.fromElements(y.z,y.z,y.z,qAe),qAe),S=d.maximumComponent(A),w=d.add(p,d.fromElements(T.z,T.z,T.z,YAe),YAe);if(C.y>T.y||C.y===s.y||T.y===r.y||C.z>T.z||D.equalsEpsilon(w,d.ZERO,void 0,a))return!1;this._rectangle=se.fromRadians(m.x,m.y,y.x,y.y),this._translation=N.getTranslation(e,this._translation),this._rotation=N.getRotation(e,this._rotation),this._ellipsoid=ee.fromCartesian3(p,this._ellipsoid),this._minimumHeight=m.z,this._maximumHeight=y.z;let R=se.fromRadians(C.x,C.y,T.x,T.y,vAt);this.orientedBoundingBox=V$(R,C.z,T.z,this._ellipsoid,this._translation,this._rotation,this.orientedBoundingBox),this.shapeTransform=N.fromRotationTranslation(Z.setScale(this._rotation,A,SAt),this._translation,this.shapeTransform),this.boundTransform=N.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let P=s.x-r.x,O=.5*P,L=T.x<C.x,g=T.x-C.x+L*P,E=g<=u,v=g>=O-u&&g<P-u,I=g>u&&g<O-u,M=E||v||I,F=y.x<m.x,z=y.x-m.x+F*P,k=z>O+u&&z<P-u,H=z>=O-u&&z<=O+u,B=z<O-u,j=k||H||B,q=T.y<-h,Q=T.y>=-h&&T.y<=+h,Y=T.y>+h&&T.y<s.y-f,J=q||Q||Y,$=C.y>r.y+f&&C.y<-h,he=C.y>=-h&&C.y<=+h,be=C.y>+h,ce=$||he||be,_e=J||ce,xe=y.y-m.y,ve=y.y<-h,Te=y.y>=-h&&y.y<=+h,Fe=y.y>+h&&y.y<s.y-f,He=ve||Te||Fe,Je=m.y>r.y+f&&m.y<-h,Dt=m.y>=-h&&m.y<=+h,Kt=m.y>+h,un=He||(Je||Dt||Kt),{shaderUniforms:Ot,shaderDefines:St}=this;for(let pt in St)St.hasOwnProperty(pt)&&(St[pt]=void 0);Ot.ellipsoidRadiiUv=d.divideByScalar(A,S,Ot.ellipsoidRadiiUv);let{x:Xn,z:mi}=Ot.ellipsoidRadiiUv,Bt=mi/Xn;Ot.eccentricitySquared=1-Bt*Bt,Ot.evoluteScale=U.fromElements((Xn*Xn-mi*mi)/Xn,(mi*mi-Xn*Xn)/mi,Ot.evoluteScale),Ot.ellipsoidInverseRadiiSquaredUv=d.divideComponents(d.ONE,d.multiplyComponents(Ot.ellipsoidRadiiUv,Ot.ellipsoidRadiiUv,Ot.ellipsoidInverseRadiiSquaredUv),Ot.ellipsoidInverseRadiiSquaredUv);let At=0;St.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX=At,At+=1,St.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN=At,At+=1,Ot.clipMinMaxHeight=U.fromElements((C.z-y.z)/S,(T.z-y.z)/S,Ot.clipMinMaxHeight);let $i=(y.z-m.z)/S;if(Ot.ellipsoidInverseHeightDifferenceUv=1/$i,m.z===y.z&&(Ot.ellipsoidInverseHeightDifferenceUv=0),M&&(St.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE=!0,St.ELLIPSOID_INTERSECTION_INDEX_LONGITUDE=At,v?(St.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF=!0,At+=1):I?(St.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF=!0,At+=2):E&&(St.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO=!0,At+=2),Ot.ellipsoidRenderLongitudeMinMax=U.fromElements(C.x,T.x,Ot.ellipsoidRenderLongitudeMinMax)),j)if(St.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE=!0,y.x<m.x&&(St.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED=!0),z<=u)Ot.ellipsoidUvToShapeUvLongitude=U.fromElements(0,1,Ot.ellipsoidUvToShapeUvLongitude);else{let Ho=P/z,mr=-(m.x-r.x)/z;Ot.ellipsoidUvToShapeUvLongitude=U.fromElements(Ho,mr,Ot.ellipsoidUvToShapeUvLongitude)}if(M){let pt=D.equalsEpsilon(C.x,r.x,void 0,c),Ho=D.equalsEpsilon(T.x,s.x,void 0,c);pt&&(St.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY=!0),Ho&&(St.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY=!0);let mr=(m.x-r.x)/P,Za=(y.x-r.x)/P,Ir=(T.x-r.x)/P,Cs=1-g/P,Oe=(Ir+.5*Cs)%1;Ot.ellipsoidShapeUvLongitudeMinMaxMid=d.fromElements(mr,Za,Oe,Ot.ellipsoidShapeUvLongitudeMinMaxMid)}if(_e&&(ce&&(St.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN=!0,St.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN=At,$?(St.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF=!0,At+=1):he?(St.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF=!0,At+=1):be&&(St.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF=!0,At+=2)),J&&(St.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX=!0,St.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX=At,q?(St.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF=!0,At+=2):Q?(St.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF=!0,At+=1):Y&&(St.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF=!0,At+=1)),Ot.ellipsoidRenderLatitudeSinMinMax=U.fromElements(Math.sin(C.y),Math.sin(T.y),Ot.ellipsoidRenderLatitudeSinMinMax)),un)if(St.ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE=!0,xe<f)Ot.ellipsoidUvToShapeUvLatitude=U.fromElements(0,1,Ot.ellipsoidUvToShapeUvLatitude);else{let Ho=(s.y-r.y)/xe,mr=(r.y-m.y)/xe;Ot.ellipsoidUvToShapeUvLatitude=U.fromElements(Ho,mr,Ot.ellipsoidUvToShapeUvLatitude)}return this.shaderMaximumIntersectionsLength=At,!0};var ZAe=new se;B_.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=1/Math.pow(2,e),s=t*r,a=(t+1)*r,c=n*r,u=(n+1)*r,f=i*r,h=(i+1)*r,p=se.subsection(this._rectangle,s,c,a,u,ZAe),_=D.lerp(this._minimumHeight,this._maximumHeight,f),m=D.lerp(this._minimumHeight,this._maximumHeight,h);return V$(p,_,m,this._ellipsoid,this._translation,this._rotation,o)};var XAe=new d,KAe=new d,wAt=new d;B_.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=d.divideComponents(d.ONE,t,XAe),s=d.multiplyByScalar(r,o,XAe),a=d.multiplyByScalar(d.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,KAe),o,KAe),c=d.add(a,s,wAt),u=se.subsection(this._rectangle,a.x,a.y,c.x,c.y,ZAe),f=D.lerp(this._minimumHeight,this._maximumHeight,a.z),h=D.lerp(this._minimumHeight,this._maximumHeight,c.z);return V$(u,f,h,this._ellipsoid,this._translation,this._rotation,i)};function V$(e,t,n,i,o,r,s){return s=Sn.fromRectangle(e,t,n,i,s),s.center=d.add(s.center,o,s.center),s.halfAxes=Z.multiply(s.halfAxes,r,s.halfAxes),s}B_.DefaultMinBounds=Object.freeze(new d(-D.PI,-D.PI_OVER_TWO,-ee.WGS84.minimumRadius));B_.DefaultMaxBounds=Object.freeze(new d(D.PI,D.PI_OVER_TWO,10*ee.WGS84.maximumRadius));var FC=B_;var uf={BOX:"BOX",ELLIPSOID:"ELLIPSOID",CYLINDER:"CYLINDER"};uf.getMinBounds=function(e){switch(e){case uf.BOX:return LC.DefaultMinBounds;case uf.ELLIPSOID:return FC.DefaultMinBounds;case uf.CYLINDER:return NC.DefaultMinBounds}};uf.getMaxBounds=function(e){switch(e){case uf.BOX:return LC.DefaultMaxBounds;case uf.ELLIPSOID:return FC.DefaultMaxBounds;case uf.CYLINDER:return NC.DefaultMaxBounds}};uf.getShapeConstructor=function(e){switch(e){case uf.BOX:return LC;case uf.ELLIPSOID:return FC;case uf.CYLINDER:return NC}};var va=Object.freeze(uf);var H$=Object.freeze({UNLOADED:0,RECEIVING:1,PROCESSING:2,LOADED:3,FAILED:4,UNAVAILABLE:5});function V3(e,t){this.spatialNode=e,this.keyframe=t,this.state=H$.UNLOADED,this.content=void 0,this.megatextureIndex=-1,this.priority=-Number.MAX_VALUE,this.highPriorityFrameNumber=-1}V3.prototype.unload=function(){this.content=this.content&&this.content.destroy(),this.spatialNode=void 0,this.state=H$.UNLOADED,this.megatextureIndex=-1,this.priority=-Number.MAX_VALUE,this.highPriorityFrameNumber=-1};V3.priorityComparator=function(e,t){return e.priority-t.priority};V3.searchComparator=function(e,t){return e.keyframe-t.keyframe};V3.LoadState=H$;var ho=V3;function J0(e,t,n,i,o){if(o=Math.min(o??128*1024*1024,536870912),i===Rt.UNSIGNED_SHORT&&(i=Rt.FLOAT32),i===Rt.FLOAT32&&!e.floatingPointTexture)throw new re("Floating point texture not supported");let s=IAt(i),a=DAt(n,e.webgl2),c=Rt.getSizeInBytes(i),u=PAt(o,n,c),f=Math.ceil(Math.sqrt(t.x)),h=Math.ceil(t.z/f),p=f*t.x,_=h*t.y,m=Math.floor(u/p),y=Math.floor(u/_);if(m===0||y===0)throw new re("Tileset is too large to fit into megatexture");this.channelCount=n,this.componentType=i,this.textureMemoryByteLength=c*n*u**2,this.voxelCountPerTile=d.clone(t,new d),this.maximumTileCount=m*y,this.regionCountPerMegatexture=new U(m,y),this.voxelCountPerRegion=new U(p,_),this.sliceCountPerRegion=new U(f,h),this.voxelSizeUv=new U(1/u,1/u),this.sliceSizeUv=new U(t.x/u,t.y/u),this.regionSizeUv=new U(p/u,_/u),this.texture=new It({context:e,pixelFormat:a,pixelDatatype:s,flipY:!1,width:u,height:u,sampler:new Wt({wrapS:xn.CLAMP_TO_EDGE,wrapT:xn.CLAMP_TO_EDGE,minificationFilter:Vt.LINEAR,magnificationFilter:Zn.LINEAR})});let b=Rt.toComponentDatatype(i);this.tileVoxelDataTemp=X.createTypedArray(b,p*_*n),this.nodes=new Array(this.maximumTileCount);for(let x=0;x<this.maximumTileCount;x++)this.nodes[x]=new RAt(x);for(let x=0;x<this.maximumTileCount;x++){let C=this.nodes[x];C.previousNode=x>0?this.nodes[x-1]:void 0,C.nextNode=x<this.maximumTileCount-1?this.nodes[x+1]:void 0}this.occupiedList=void 0,this.emptyList=this.nodes[0],this.occupiedCount=0}function IAt(e){if(e===Rt.FLOAT32||e===Rt.FLOAT64)return Ue.FLOAT;if(e===Rt.UINT8)return Ue.UNSIGNED_BYTE}function DAt(e,t){if(e===1)return t?qe.RED:qe.LUMINANCE;if(e===2)return t?qe.RG:qe.LUMINANCE_ALPHA;if(e===3)return qe.RGB;if(e===4)return qe.RGBA}function PAt(e,t,n){let i=Math.floor(e/(t*n));return Math.min(Nt.maximumTextureSize,D.previousPowerOfTwo(Math.floor(Math.sqrt(i))))}function RAt(e){this.index=e,this.nextNode=void 0,this.previousNode=void 0}J0.prototype.add=function(e){if(this.isFull())throw new de("Trying to add when there are no empty spots");let t=this.emptyList;this.emptyList=this.emptyList.nextNode,l(this.emptyList)&&(this.emptyList.previousNode=void 0),t.nextNode=this.occupiedList,l(t.nextNode)&&(t.nextNode.previousNode=t),this.occupiedList=t;let n=t.index;return this.writeDataToTexture(n,e),this.occupiedCount++,n};J0.prototype.remove=function(e){if(e<0||e>=this.maximumTileCount)throw new de("Megatexture index out of bounds");let t=this.nodes[e];l(t.previousNode)&&(t.previousNode.nextNode=t.nextNode),l(t.nextNode)&&(t.nextNode.previousNode=t.previousNode),t.nextNode=this.emptyList,l(t.nextNode)&&(t.nextNode.previousNode=t),t.previousNode=void 0,this.emptyList=t,this.occupiedCount--};J0.prototype.isFull=function(){return this.emptyList===void 0};J0.getApproximateTextureMemoryByteLength=function(e,t,n,i){i===Rt.UNSIGNED_SHORT&&(i=Rt.FLOAT32);let o=Rt.getSizeInBytes(i),r=e*t.x*t.y*t.z,s=Math.ceil(Math.sqrt(t.x)),a=Math.ceil(t.z/s),c=s*t.x,u=a*t.y,f=D.previousPowerOfTwo(Math.floor(Math.sqrt(r)));for(;;){let p=Math.floor(f/c),_=Math.floor(f/u);if(p*_>=e)break;f*=2}return f*f*n*o};J0.prototype.writeDataToTexture=function(e,t){let n=t.constructor===Uint16Array?new Float32Array(t):t,{tileVoxelDataTemp:i,voxelCountPerTile:o,sliceCountPerRegion:r,voxelCountPerRegion:s,channelCount:a,regionCountPerMegatexture:c}=this;for(let _=0;_<o.z;_++){let m=_%r.x*o.x,y=Math.floor(_/r.x)*o.y;for(let b=0;b<o.y;b++){let x=OAt(o,b,_),C=(y+b)*s.x+m;for(let T=0;T<o.x;T++){let A=x+T,S=C+T;for(let w=0;w<a;w++)i[S*a+w]=n[A*a+w]}}}let u=e%c.x*s.x,f=Math.floor(e/c.x)*s.y,p={source:{arrayBufferView:i,width:s.x,height:s.y},xOffset:u,yOffset:f};this.texture.copyFrom(p)};function OAt(e,t,n){let i=e.y*e.x,o=n,r=t;return o*i+r*e.x}J0.prototype.isDestroyed=function(){return!1};J0.prototype.destroy=function(){return this.texture=this.texture&&this.texture.destroy(),le(this)};var Yv=J0;function Ed(e,t,n,i,o,r,s){this.children=void 0,this.parent=o,this.level=e,this.x=t,this.y=n,this.z=i,this.dimensions=d.clone(s),this.keyframeNodes=[],this.renderableKeyframeNodes=[],this.renderableKeyframeNodeLerp=0,this.renderableKeyframeNodePrevious=void 0,this.renderableKeyframeNodeNext=void 0,this.orientedBoundingBox=new Sn,this.approximateVoxelSize=0,this.screenSpaceError=0,this.visitedFrameNumber=-1,this.computeBoundingVolumes(r)}var MAt=new d;Ed.prototype.computeBoundingVolumes=function(e){this.orientedBoundingBox=e.computeOrientedBoundingBoxForTile(this.level,this.x,this.y,this.z,this.orientedBoundingBox);let t=Z.getScale(this.orientedBoundingBox.halfAxes,MAt),n=2*d.maximumComponent(t);this.approximateVoxelSize=n/d.minimumComponent(this.dimensions)};Ed.prototype.constructChildNodes=function(e){let{level:t,x:n,y:i,z:o}=this,r=n*2,s=i*2,a=o*2,c=s+1,u=r+1,f=a+1,h=t+1,p=[[h,r,s,a],[h,u,s,a],[h,r,c,a],[h,u,c,a],[h,r,s,f],[h,u,s,f],[h,r,c,f],[h,u,c,f]];this.children=p.map(([_,m,y,b])=>new Ed(_,m,y,b,this,e,this.dimensions))};Ed.prototype.visibility=function(e,t){let n=this.orientedBoundingBox;return e.cullingVolume.computeVisibilityWithPlaneMask(n,t)};Ed.prototype.computeScreenSpaceError=function(e,t){let n=this.orientedBoundingBox,i=Math.sqrt(n.distanceSquaredTo(e));i=Math.max(i,D.EPSILON7);let o=this.approximateVoxelSize,r=t*(o/i);this.screenSpaceError=r};var $Ae={keyframe:0};function H3(e,t){return $Ae.keyframe=e,Io(t,$Ae,ho.searchComparator)}Ed.prototype.computeSurroundingRenderableKeyframeNodes=function(e){let t=this,n=t.level,i=Math.floor(e),o=Math.ceil(e),r,s,a=+Number.MAX_VALUE,c=+Number.MAX_VALUE;for(;l(t);){let{renderableKeyframeNodes:h}=t;if(h.length>=1){let p=LAt(i,h),_=h[p],m=o===i||i<_.keyframe?p:Math.min(p+1,h.length-1),y=h[m],b=i-_.keyframe,x=QAe(n-t.level,b);x<a&&(a=x,r=_);let C=y.keyframe-o,T=QAe(n-t.level,C);if(T<c&&(c=T,s=y),b===0&&C===0)break}t=t.parent}if(this.renderableKeyframeNodePrevious=r,this.renderableKeyframeNodeNext=s,!l(r)||!l(s))return;let u=r.keyframe,f=s.keyframe;this.renderableKeyframeNodeLerp=u===f?0:D.clamp((e-u)/(f-u),0,1)};function LAt(e,t){let n=H3(e,t);return n<0?D.clamp(~n-1,0,t.length-1):n}function QAe(e,t){let n=Math.exp(e*4),i=t>=0?1:-200;return e*n+t*i}Ed.prototype.isVisited=function(e){return this.visitedFrameNumber===e};Ed.prototype.createKeyframeNode=function(e){let t=H3(e,this.keyframeNodes);if(t<0){t=~t;let n=new ho(this,e);this.keyframeNodes.splice(t,0,n)}};Ed.prototype.destroyKeyframeNode=function(e,t){let n=e.keyframe,i=H3(n,this.keyframeNodes);if(i<0)throw new de("Keyframe node does not exist.");if(this.keyframeNodes.splice(i,1),e.megatextureIndex!==-1){for(let r=0;r<t.length;r++)t[r].remove(e.megatextureIndex);let o=H3(n,this.renderableKeyframeNodes);if(o<0)throw new de("Renderable keyframe node does not exist.");this.renderableKeyframeNodes.splice(o,1)}e.unload()};Ed.prototype.addKeyframeNodeToMegatextures=function(e,t){if(e.megatextureIndex!==-1||e.content.metadata.length!==t.length)throw new de("Keyframe node cannot be added to megatexture");let{metadata:n}=e.content;for(let r=0;r<t.length;r++){let s=t[r];e.megatextureIndex=s.add(n[r])}let i=this.renderableKeyframeNodes,o=H3(e.keyframe,i);if(o>=0)throw new de("Keyframe already renderable");o=~o,i.splice(o,0,e)};Ed.prototype.isRenderable=function(e){let t=this.renderableKeyframeNodePrevious,n=this.renderableKeyframeNodeNext,i=this.level;return l(t)&&l(n)&&(t.spatialNode.level===i||n.spatialNode.level===i)&&this.visitedFrameNumber===e};var G3=Ed;function eb(e,t,n,i){let{provider:o,dimensions:r,paddingBefore:s,paddingAfter:a}=e,{types:c,componentTypes:u,metadataOrder:f}=o,h=d.add(r,s,new d);if(d.add(h,a,h),f===Ad.Y_UP){let T=h.y;h.y=h.z,h.z=T}!l(i)&&l(o.maximumTileCount)&&(i=YAt(o.maximumTileCount,h,c,u)),this._primitive=e,this.textureMemoryByteLength=0,this.megatextures=new Array(c.length);for(let T=0;T<c.length;T++){let A=c[T],S=ot.getComponentCount(A),w=u[T];this.megatextures[T]=new Yv(t,h,S,w,i),this.textureMemoryByteLength+=this.megatextures[T].textureMemoryByteLength}let p=this.megatextures[0].maximumTileCount;this._simultaneousRequestCount=0,this._debugPrint=!1,this._calculateStatistics=this._primitive._calculateStatistics??!1,this._frameNumber=0;let _=e._shape;this.rootNode=new G3(0,0,0,0,void 0,_,r),this._priorityQueue=new QT({maximumLength:p,comparator:ho.priorityComparator}),this._highPriorityKeyframeNodes=new Array(p),this._highPriorityKeyframeNodeCount=0,this._keyframeNodesInMegatexture=new Array(p),this._keyframeCount=n,this._sampleCount=void 0,this._keyframeLocation=0,this._binaryTreeKeyframeWeighting=new Array(n),this._initialTilesLoaded=!1;let m=this._binaryTreeKeyframeWeighting;m[0]=0,m[n-1]=0,G$(m,1,n-2,0);let y=9,b=2048,x=Math.floor(b/y),C=Math.ceil(p/x);this.internalNodeTexture=new It({context:t,pixelFormat:qe.RGBA,pixelDatatype:Ue.UNSIGNED_BYTE,flipY:!1,width:b,height:C,sampler:new Wt({minificationFilter:Vt.NEAREST,magnificationFilter:Zn.NEAREST})}),this.internalNodeTilesPerRow=x,this.internalNodeTexelSizeUv=new U(1/b,1/C),this.leafNodeTexture=void 0,this.leafNodeTilesPerRow=void 0,this.leafNodeTexelSizeUv=new U}eb.prototype.findKeyframeNode=function(e){return this._keyframeNodesInMegatexture.find(function(t){return t.megatextureIndex===e})};function G$(e,t,n,i){if(t>n)return;let o=Math.floor((t+n)/2);e[o]=i,G$(e,t,o-1,i+1),G$(e,o+1,n,i+1)}eb.simultaneousRequestCountMaximum=50;eb.prototype.update=function(e,t,n,i){let o=this._primitive,r=e.context,s=this.megatextures[0].maximumTileCount,a=this._keyframeCount,c=o._levelBlendFactor,u=c>0,f=a>1,h=(u?2:1)*(f?2:1);this._sampleCount=h;let p=h>=2;if(p&&!l(this.leafNodeTexture)){let T=Math.floor(512),A=Math.ceil(s/T);this.leafNodeTexture=new It({context:r,pixelFormat:qe.RGBA,pixelDatatype:Ue.UNSIGNED_BYTE,flipY:!1,width:1024,height:A,sampler:new Wt({minificationFilter:Vt.NEAREST,magnificationFilter:Zn.NEAREST})}),this.leafNodeTexelSizeUv=U.fromElements(1/1024,1/A,this.leafNodeTexelSizeUv),this.leafNodeTilesPerRow=T}else!p&&l(this.leafNodeTexture)&&(this.leafNodeTexture=this.leafNodeTexture.destroy());if(this._keyframeLocation=D.clamp(t,0,a-1),n&&JAe(this,this.rootNode),i)return;this._frameNumber=e.frameNumber;let _=Ti();BAt(this,e),kAt(this,e);let m=Ti();GAt(this,h,c);let y=Ti(),b=o.loadProgress.numberOfListeners>0||o.allTilesLoaded.numberOfListeners>0||o.initialTilesLoaded.numberOfListeners>0;if(this._debugPrint||this._calculateStatistics||b){let x=m-_,C=y-m,T=y-_;HAt(this,e,x,C,T)}};eb.prototype.isRenderable=function(e){return e.isRenderable(this._frameNumber)};eb.prototype.isDestroyed=function(){return!1};eb.prototype.destroy=function(){let e=this.megatextures,t=e.length;for(let n=0;n<t;n++)e[n]=e[n]&&e[n].destroy();return this.textureMemoryByteLength=0,this.internalNodeTexture=this.internalNodeTexture&&this.internalNodeTexture.destroy(),this.leafNodeTexture=this.leafNodeTexture&&this.leafNodeTexture.destroy(),le(this)};function JAe(e,t){if(t.computeBoundingVolumes(e._primitive._shape),l(t.children))for(let n=0;n<8;n++){let i=t.children[n];JAe(e,i)}}function NAt(e,t){if(e._simultaneousRequestCount>=eb.simultaneousRequestCountMaximum)return;let i=e._primitive.provider,{keyframe:o,spatialNode:r}=t;if(l(i.availableLevels)&&r.level>=i.availableLevels)return;function s(f){e._simultaneousRequestCount--,t.content=f,t.state=l(f)?ho.LoadState.PROCESSING:ho.LoadState.UNAVAILABLE}function a(f){e._simultaneousRequestCount--,t.state=ho.LoadState.FAILED,e._primitive.tileFailed.raiseEvent()}let c={tileLevel:r.level,tileX:r.x,tileY:r.y,tileZ:r.z,keyframe:o},u=i.requestData(c);l(u)&&(e._simultaneousRequestCount++,t.state=ho.LoadState.RECEIVING,u.then(s).catch(a))}function FAt(e){return e/(1+e)}function BAt(e,t){let n=e._frameNumber,i=e._priorityQueue;i.reset(),eEe(e.rootNode,hs.MASK_INDETERMINATE,e,t);let o=e._highPriorityKeyframeNodes,r=0,s;for(;i.length>0;)s=i.removeMaximum(),s.highPriorityFrameNumber=n,o[r]=s,r++;e._highPriorityKeyframeNodeCount=r}function kAt(e,t){let n=e.megatextures[0],i=n.occupiedCount,o=e._keyframeNodesInMegatexture;o.length=i,o.sort(zAt);let r=e._highPriorityKeyframeNodes,s=e._highPriorityKeyframeNodeCount,a=0,c=0;for(let u=0;u<s;u++){let f=r[u];if(!(f.state===ho.LoadState.LOADED||f.spatialNode===void 0)&&(f.state===ho.LoadState.UNLOADED&&NAt(e,f),f.state===ho.LoadState.PROCESSING)){let{content:h}=f;if(h.update(e._primitive,t),!h.ready)continue;if(!UAt(h.metadata,e)){f.content=void 0,f.state=ho.LoadState.FAILED,e._primitive.tileFailed.raiseEvent();continue}let p=0;if(n.isFull()){p=i-1-a,a++;let _=o[p];e._primitive.tileUnload.raiseEvent(),_.spatialNode.destroyKeyframeNode(_,e.megatextures)}else p=i+c,c++;f.spatialNode.addKeyframeNodeToMegatextures(f,e.megatextures),f.state=ho.LoadState.LOADED,o[p]=f,e._primitive.tileLoad.raiseEvent()}}}function zAt(e,t){return e.highPriorityFrameNumber===t.highPriorityFrameNumber?t.priority-e.priority:t.highPriorityFrameNumber-e.highPriorityFrameNumber}function UAt(e,t){let n=t._primitive.provider.types.length;if(!Array.isArray(e)||e.length!==n)return!1;let{megatextures:i}=t;for(let o=0;o<n;o++){let{voxelCountPerTile:r,channelCount:s}=i[o],{x:a,y:c,z:u}=r,f=a*c*u,h=e[o],p=f*s;if(h.length!==p)return!1}return!0}function eEe(e,t,n,i){let{camera:o,context:r,pixelRatio:s,frameNumber:a}=i,{positionWC:c,frustum:u}=o,h=r.drawingBufferHeight/s/u.sseDenominator;if(e.computeScreenSpaceError(c,h),t=e.visibility(i,t),t===hs.MASK_OUTSIDE)return;e.visitedFrameNumber=a;let p=n._primitive,_=p._shape,m=p.screenSpaceError,y=n._priorityQueue,b=n._keyframeCount,x=D.clamp(Math.floor(n._keyframeLocation),0,b-2),C=x+1;if(b===1)e.createKeyframeNode(0);else if(e.keyframeNodes.length!==b)for(let R=0;R<b;R++)e.createKeyframeNode(R);let{screenSpaceError:T,keyframeNodes:A}=e,S=FAt(T),w=!1;for(let R=0;R<A.length;R++){let P=A[R];P.priority=10*S+VAt(x,P.keyframe,C,n),P.state!==ho.LoadState.UNAVAILABLE&&P.state!==ho.LoadState.FAILED&&P.priority!==-Number.MAX_VALUE&&y.insert(P),P.state===ho.LoadState.LOADED&&(w=!0)}if(T<m||!w){e.children=void 0;return}l(e.children)||e.constructChildNodes(_);for(let R=0;R<8;R++){let P=e.children[R];eEe(P,t,n,i)}}function VAt(e,t,n,i){let o=Math.min(Math.abs(t-e),Math.abs(t-n)),r=Math.max(e,i._keyframeCount-n-1,1),s=Math.pow(1-o/r,4),a=Math.exp(-i._binaryTreeKeyframeWeighting[t]);return D.lerp(a,s,.15+.85*s)}function HAt(e,t,n,i,o){let r=e._keyframeCount,s=e.rootNode,a=Object.keys(ho.LoadState).length,c=new Array(a),u=new Array(a),f=0;for(let w=0;w<a;w++){let R=new Array(r).fill(0);c[w]=R,u[w]=0}function h(w){let R=w.keyframeNodes;for(let P=0;P<R.length;P++){let O=R[P],L=O.keyframe,g=O.state;c[g][L]+=1,u[g]+=1,f++}if(l(w.children))for(let P=0;P<8;P++){let O=w.children[P];h(O)}}h(s),e._primitive.statistics.numberOfTilesWithContentReady=u[ho.LoadState.LOADED],e._primitive.statistics.visited=f;let p=u[ho.LoadState.RECEIVING],_=u[ho.LoadState.PROCESSING],m=p!==e._primitive.statistics.numberOfPendingRequests||_!==e._primitive.statistics.numberOfTilesProcessing;if(m&&t.afterRender.push(function(){return e._primitive.loadProgress.raiseEvent(p,_),!0}),e._primitive.statistics.numberOfPendingRequests=p,e._primitive.statistics.numberOfTilesProcessing=_,m&&(p===0&&_===0)&&(t.afterRender.push(function(){return e._primitive.allTilesLoaded.raiseEvent(),!0}),e._initialTilesLoaded||(e._initialTilesLoaded=!0,t.afterRender.push(function(){return e._primitive.initialTilesLoaded.raiseEvent(),!0}))),!e._debugPrint)return;let b=`KEYFRAMES: ${c[ho.LoadState.LOADED]}`,x=`UNLOADED: ${u[ho.LoadState.UNLOADED]} | RECEIVING: ${u[ho.LoadState.RECEIVING]} | PROCESSING: ${u[ho.LoadState.PROCESSING]} | LOADED: ${u[ho.LoadState.LOADED]} | FAILED: ${u[ho.LoadState.FAILED]} | UNAVAILABLE: ${u[ho.LoadState.UNAVAILABLE]} | TOTAL: ${f}`,C=Math.round(n*100)/100,T=Math.round(i*100)/100,A=Math.round(o*100)/100,S=`LOAD: ${C} | OCT: ${T} | ALL: ${A}`;console.log(`${b} || ${x} || ${S}`)}var WG={INTERNAL:0,LEAF:1,PACKED_LEAF_FROM_PARENT:2};function GAt(e,t,n){let i=e._primitive._screenSpaceError,o=e._keyframeLocation,r=e._frameNumber,s=t>=2,a=0,c=0,u=[],f=[];function h(_,m,y,b,x){let C=!1;if(l(_.children))for(let T=0;T<8;T++){let A=_.children[T];A.computeSurroundingRenderableKeyframeNodes(o),A.isRenderable(r)&&(C=!0)}if(C){u[x]=WG.INTERNAL<<16|m,u[y]=b,a++,b=m,x=b*9+1;for(let T=0;T<8;T++){let A=_.children[T];m=a,y=m*9+0,h(A,m,y,b,x+T)}}else{if(e._primitive.tileVisible.raiseEvent(),s){let T=c*5,A=_.renderableKeyframeNodePrevious,S=_.level-A.spatialNode.level,w=A.spatialNode.parent,R=l(w)?w.renderableKeyframeNodePrevious:A,P=jAt(_,i,n),O=S,L=1,g=A.megatextureIndex,E=R.megatextureIndex;f[T+0]=P,f[T+1]=O,f[T+2]=L,f[T+3]=g,f[T+4]=E,u[x]=WG.LEAF<<16|c}else{let T=_.renderableKeyframeNodePrevious,S=_.level-T.spatialNode.level===0?WG.LEAF:WG.PACKED_LEAF_FROM_PARENT;u[x]=S<<16|T.megatextureIndex}c++}}let p=e.rootNode;p.computeSurroundingRenderableKeyframeNodes(o),p.isRenderable(r)&&h(p,0,0,0,0),WAt(u,9,e.internalNodeTilesPerRow,e.internalNodeTexture),s&&qAt(f,2,e.leafNodeTilesPerRow,e.leafNodeTexture)}function jAt(e,t,n){if(e.parent===void 0)return 0;let i=e.screenSpaceError,o=e.parent.screenSpaceError,s=((t-i)/(o-i)+n-1)/n;return D.clamp(s,0,1)}function WAt(e,t,n,i){let o=qe.componentsLength(i.pixelFormat),r=Math.ceil(e.length/t),s=Math.max(1,t*Math.min(r,n)),a=Math.max(1,Math.ceil(r/n)),c=new Uint8Array(s*a*o);for(let h=0;h<e.length;h++){let p=e[h],_=h*o;for(let m=0;m<o;m++)c[_+m]=p>>>m*8&255}let f={source:{arrayBufferView:c,width:s,height:a},xOffset:0,yOffset:0};i.copyFrom(f)}function qAt(e,t,n,i){let o=qe.componentsLength(i.pixelFormat),r=5,s=Math.ceil(e.length/r),a=Math.max(1,t*Math.min(s,n)),c=Math.max(1,Math.ceil(s/n)),u=new Uint8Array(a*c*o);for(let p=0;p<s;p++){let _=e[p*r+0],m=e[p*r+1],y=e[p*r+2],b=e[p*r+3],x=e[p*r+4],C=D.clamp(Math.floor(65536*_),0,65535);u[p*8+0]=C>>>0&255,u[p*8+1]=C>>>8&255,u[p*8+2]=m&255,u[p*8+3]=y&255,u[p*8+4]=b>>>0&255,u[p*8+5]=b>>>8&255,u[p*8+6]=x>>>0&255,u[p*8+7]=x>>>8&255}let h={source:{arrayBufferView:u,width:a,height:c},xOffset:0,yOffset:0};i.copyFrom(h)}function YAt(e,t,n,i){let o=0,r=n.length;for(let s=0;s<r;s++){let a=n[s],c=i[s],u=ot.getComponentCount(a);o+=Yv.getApproximateTextureMemoryByteLength(e,t,u,c)}return o}var j3=eb;function _p(e){e=e??G.EMPTY_OBJECT,this._ready=!1,this._provider=e.provider??_p.DefaultProvider,this._traversal=void 0,this._statistics=new yh,this._calculateStatistics=e.calculateStatistics??!1,this._shape=void 0,this._shapeVisible=!1,this._dimensions=new d,this._inputDimensions=new d,this._paddingBefore=new d,this._paddingAfter=new d,this._minBounds=new d,this._minBoundsOld=new d,this._maxBounds=new d,this._maxBoundsOld=new d,this._exaggeratedMinBounds=new d,this._exaggeratedMinBoundsOld=new d,this._exaggeratedMaxBounds=new d,this._exaggeratedMaxBoundsOld=new d,this._minClippingBounds=new d,this._minClippingBoundsOld=new d,this._maxClippingBounds=new d,this._maxClippingBoundsOld=new d,this._clippingPlanes=void 0,this._clippingPlanesState=0,this._clippingPlanesEnabled=!1,this._modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this._exaggeratedModelMatrix=N.clone(this._modelMatrix),this._compoundModelMatrix=new N,this._compoundModelMatrixOld=new N,this._customShader=e.customShader??_p.DefaultCustomShader,this._customShaderCompilationEvent=new me,this._shaderDirty=!0,this._drawCommand=void 0,this._drawCommandPick=void 0,this._pickId=void 0,this._clock=e.clock,this._transformPositionWorldToUv=new N,this._transformPositionUvToWorld=new N,this._transformDirectionWorldToLocal=new Z,this._transformNormalLocalToWorld=new Z,this._nearestSampling=!1,this._levelBlendFactor=0,this._stepSizeMultiplier=1,this._depthTest=!0,this._useLogDepth=void 0,this._screenSpaceError=4,this._debugPolylines=new hh,this._debugDraw=!1,this._disableRender=!1,this._disableUpdate=!1,this._uniforms={octreeInternalNodeTexture:void 0,octreeInternalNodeTilesPerRow:0,octreeInternalNodeTexelSizeUv:new U,octreeLeafNodeTexture:void 0,octreeLeafNodeTilesPerRow:0,octreeLeafNodeTexelSizeUv:new U,megatextureTextures:[],megatextureSliceDimensions:new U,megatextureTileDimensions:new U,megatextureVoxelSizeUv:new U,megatextureSliceSizeUv:new U,megatextureTileSizeUv:new U,dimensions:new d,inputDimensions:new d,paddingBefore:new d,paddingAfter:new d,transformPositionViewToUv:new N,transformPositionUvToView:new N,transformDirectionViewToLocal:new Z,transformNormalLocalToWorld:new Z,cameraPositionUv:new d,ndcSpaceAxisAlignedBoundingBox:new oe,clippingPlanesTexture:void 0,clippingPlanesMatrix:new N,stepSize:0,pickColor:new V},this._shapeDefinesOld={},this._uniformMap={};let t=this._uniforms,n=this._uniformMap;for(let o in t)if(t.hasOwnProperty(o)){let r=`u_${o}`;n[r]=function(){return t[o]}}this.tileLoad=new me,this.tileVisible=new me,this.tileFailed=new me,this.tileUnload=new me,this.loadProgress=new me,this.allTilesLoaded=new me,this.initialTilesLoaded=new me;let i=this._provider;XAt(this,i)}function XAt(e,t){let{shape:n,minBounds:i=va.getMinBounds(n),maxBounds:o=va.getMaxBounds(n)}=t;e.minBounds=i,e.maxBounds=o,e.minClippingBounds=i.clone(),e.maxClippingBounds=o.clone(),e._exaggeratedMinBounds=d.clone(e._minBounds,e._exaggeratedMinBounds),e._exaggeratedMaxBounds=d.clone(e._maxBounds,e._exaggeratedMaxBounds),e._exaggeratedModelMatrix=N.clone(e._modelMatrix,e._exaggeratedModelMatrix),nEe(e,t);let r=va.getShapeConstructor(n);e._shape=new r,e._shapeVisible=iEe(e,e._shape,t)}Object.defineProperties(_p.prototype,{ready:{get:function(){return this._ready}},provider:{get:function(){return this._provider}},boundingSphere:{get:function(){return this._shape.boundingSphere}},orientedBoundingBox:{get:function(){return this._shape.orientedBoundingBox}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._modelMatrix=N.clone(e,this._modelMatrix)}},shape:{get:function(){return this._provider.shape}},dimensions:{get:function(){return this._dimensions}},inputDimensions:{get:function(){return this._inputDimensions}},paddingBefore:{get:function(){return this._paddingBefore}},paddingAfter:{get:function(){return this._paddingAfter}},minimumValues:{get:function(){return this._provider.minimumValues}},maximumValues:{get:function(){return this._provider.maximumValues}},show:{get:function(){return!this._disableRender},set:function(e){this._disableRender=!e}},disableUpdate:{get:function(){return this._disableUpdate},set:function(e){this._disableUpdate=e}},debugDraw:{get:function(){return this._debugDraw},set:function(e){this._debugDraw=e}},depthTest:{get:function(){return this._depthTest},set:function(e){this._depthTest!==e&&(this._depthTest=e,this._shaderDirty=!0)}},nearestSampling:{get:function(){return this._nearestSampling},set:function(e){this._nearestSampling!==e&&(this._nearestSampling=e,this._shaderDirty=!0)}},levelBlendFactor:{get:function(){return this._levelBlendFactor},set:function(e){this._levelBlendFactor=D.clamp(e,0,1)}},screenSpaceError:{get:function(){return this._screenSpaceError},set:function(e){this._screenSpaceError=e}},stepSize:{get:function(){return this._stepSizeMultiplier},set:function(e){this._stepSizeMultiplier=e}},minBounds:{get:function(){return 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r=mEt(t.timeIntervalCollection,this._clock),s=this._traversal,a=s._sampleCount;if(s.update(e,r,i,this._disableUpdate),a!==s._sampleCount&&(this._shaderDirty=!0),!s.isRenderable(s.rootNode)||(this._debugDraw&&CEt(this,e),this._disableRender))return;this._useLogDepth!==e.useLogDepth&&(this._useLogDepth=e.useLogDepth,this._shaderDirty=!0),pEt(this,e)&&(this._shaderDirty=!0);let u=s.leafNodeTexture,f=this._uniforms;l(u)&&(f.octreeLeafNodeTexture=s.leafNodeTexture,f.octreeLeafNodeTexelSizeUv=U.clone(s.leafNodeTexelSizeUv,f.octreeLeafNodeTexelSizeUv),f.octreeLeafNodeTilesPerRow=s.leafNodeTilesPerRow),this._shaderDirty&&(k3(this,n),this._shaderDirty=!1);let h=n.uniformState.viewProjection,p=o.orientedBoundingBox,_=yEt(p,h,ZAt);if(_.x===1||_.y===1||_.z===-1||_.w===-1)return;f.ndcSpaceAxisAlignedBoundingBox=oe.clone(_,f.ndcSpaceAxisAlignedBoundingBox);let y=n.uniformState.inverseView;f.transformPositionViewToUv=N.multiplyTransformation(this._transformPositionWorldToUv,y,f.transformPositionViewToUv);let b=n.uniformState.view;f.transformPositionUvToView=N.multiplyTransformation(b,this._transformPositionUvToWorld,f.transformPositionUvToView);let x=n.uniformState.inverseViewRotation;f.transformDirectionViewToLocal=Z.multiply(this._transformDirectionWorldToLocal,x,f.transformDirectionViewToLocal),f.transformNormalLocalToWorld=Z.clone(this._transformNormalLocalToWorld,f.transformNormalLocalToWorld);let C=e.camera.positionWC;f.cameraPositionUv=N.multiplyByPoint(this._transformPositionWorldToUv,C,f.cameraPositionUv),f.stepSize=this._stepSizeMultiplier;let T=e.passes.pick?this._drawCommandPick:e.passes.pickVoxel?this._drawCommandPickVoxel:this._drawCommand;T.boundingVolume=o.boundingSphere,e.commandList.push(T)};var sEt=new d,j$=new d,aEt=new fe,cEt=new d;function lEt(e,t){if(e._exaggeratedMinBounds=d.clone(e._minBounds,e._exaggeratedMinBounds),e._exaggeratedMaxBounds=d.clone(e._maxBounds,e._exaggeratedMaxBounds),e.shape===va.ELLIPSOID){let n=t.verticalExaggerationRelativeHeight,i=t.verticalExaggeration;e._exaggeratedMinBounds.z=(e._minBounds.z-n)*i+n,e._exaggeratedMaxBounds.z=(e._maxBounds.z-n)*i+n}else{let n=d.fromElements(1,1,t.verticalExaggeration,sEt);e._exaggeratedModelMatrix=N.multiplyByScale(e._modelMatrix,n,e._exaggeratedModelMatrix),e._exaggeratedModelMatrix=N.multiplyByTranslation(e._exaggeratedModelMatrix,uEt(e,t),e._exaggeratedModelMatrix)}}function uEt(e,t){let{shapeTransform:n=N.IDENTITY,globalTransform:i=N.IDENTITY}=e._provider,o=N.getTranslation(n,j$),r=N.multiplyByPoint(e._modelMatrix,o,j$),s=N.multiplyByPoint(i,r,j$),c=ee.WGS84.cartesianToCartographic(s,aEt),u=0;l(c)&&(u=c.height);let f=Tr.getHeight(u,t.verticalExaggeration,t.verticalExaggerationRelativeHeight);return d.fromElements(0,0,(f-u)/t.verticalExaggeration,cEt)}function fEt(e,t,n){let i=e._uniforms;e._pickId=n.createPickId({primitive:e}),i.pickColor=V.clone(e._pickId.color,i.pickColor);let{shaderDefines:o,shaderUniforms:r}=e._shape;e._shapeDefinesOld=ze(o,!0);let s=e._uniformMap;for(let c in r)if(r.hasOwnProperty(c)){let u=`u_${c}`;s[u]=function(){return r[c]}}if(e._dimensions=d.clone(t.dimensions,e._dimensions),i.dimensions=d.clone(e._dimensions,i.dimensions),e._paddingBefore=d.clone(t.paddingBefore??d.ZERO,e._paddingBefore),i.paddingBefore=d.clone(e._paddingBefore,i.paddingBefore),e._paddingAfter=d.clone(t.paddingAfter??d.ZERO,e._paddingAfter),i.paddingAfter=d.clone(e._paddingAfter,i.paddingAfter),e._inputDimensions=d.add(e._dimensions,e._paddingBefore,e._inputDimensions),e._inputDimensions=d.add(e._inputDimensions,e._paddingAfter,e._inputDimensions),t.metadataOrder===Ad.Y_UP){let c=e._inputDimensions.y;e._inputDimensions.y=e._inputDimensions.z,e._inputDimensions.z=c}i.inputDimensions=d.clone(e._inputDimensions,i.inputDimensions);let a=t.keyframeCount??1;e._traversal=new j3(e,n,a),e.statistics.texturesByteLength=e._traversal.textureMemoryByteLength,dEt(e._traversal,i)}function nEe(e,t){let n=t.shapeTransform??N.IDENTITY,i=t.globalTransform??N.IDENTITY;return N.multiplyTransformation(i,e._exaggeratedModelMatrix,e._compoundModelMatrix),N.multiplyTransformation(e._compoundModelMatrix,n,e._compoundModelMatrix),BC(e,"_compoundModelMatrix","_compoundModelMatrixOld")+BC(e,"_minBounds","_minBoundsOld")+BC(e,"_maxBounds","_maxBoundsOld")+BC(e,"_exaggeratedMinBounds","_exaggeratedMinBoundsOld")+BC(e,"_exaggeratedMaxBounds","_exaggeratedMaxBoundsOld")+BC(e,"_minClippingBounds","_minClippingBoundsOld")+BC(e,"_maxClippingBounds","_maxClippingBoundsOld")>0}function BC(e,t,n){let i=e[t],o=e[n],r=!i.equals(o);return r&&i.clone(o),r?1:0}function iEe(e,t,n){if(!t.update(e._compoundModelMatrix,e._exaggeratedMinBounds,e._exaggeratedMaxBounds,e.minClippingBounds,e.maxClippingBounds))return!1;let o=t.shapeTransform,r=N.inverse(o,tEt),s=N.getRotation(o,JAt),a=N.getScale(o,$At),c=d.maximumComponent(a),u=d.divideByScalar(a,c,QAt),f=Z.multiplyByScale(s,u,eEt);return e._transformPositionWorldToUv=N.multiplyTransformation(oEt,r,e._transformPositionWorldToUv),e._transformPositionUvToWorld=N.multiplyTransformation(o,rEt,e._transformPositionUvToWorld),e._transformDirectionWorldToLocal=N.getMatrix3(r,e._transformDirectionWorldToLocal),e._transformNormalLocalToWorld=Z.inverseTranspose(f,e._transformNormalLocalToWorld),!0}function dEt(e,t){t.octreeInternalNodeTexture=e.internalNodeTexture,t.octreeInternalNodeTexelSizeUv=U.clone(e.internalNodeTexelSizeUv,t.octreeInternalNodeTexelSizeUv),t.octreeInternalNodeTilesPerRow=e.internalNodeTilesPerRow;let n=e.megatextures,i=n[0],o=n.length;t.megatextureTextures=new Array(o);for(let r=0;r<o;r++)t.megatextureTextures[r]=n[r].texture;t.megatextureSliceDimensions=U.clone(i.sliceCountPerRegion,t.megatextureSliceDimensions),t.megatextureTileDimensions=U.clone(i.regionCountPerMegatexture,t.megatextureTileDimensions),t.megatextureVoxelSizeUv=U.clone(i.voxelSizeUv,t.megatextureVoxelSizeUv),t.megatextureSliceSizeUv=U.clone(i.sliceSizeUv,t.megatextureSliceSizeUv),t.megatextureTileSizeUv=U.clone(i.regionSizeUv,t.megatextureTileSizeUv)}function hEt(e,t){let n=t.shaderDefines,i=Object.keys(n).some(o=>n[o]!==e._shapeDefinesOld[o]);return i&&(e._shapeDefinesOld=ze(n,!0)),i}function mEt(e,t){if(!l(e)||!l(t))return 0;let n=t.currentTime,i,o=e.indexOf(n);o>=0?i=e.get(o):(o=~o,o===e.length?(o=e.length-1,i=e.get(o),n=i.stop):(i=e.get(o),n=i.start));let r=K.secondsDifference(i.stop,i.start),a=K.secondsDifference(n,i.start)/r;return o+a}function pEt(e,t){let n=e.clippingPlanes;if(!l(n))return!1;n.update(t);let{clippingPlanesState:i,enabled:o}=n;if(o){let 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n=e._traversal,i=e._debugPolylines;i.removeAll();function o(c,u,f,h){i.add({positions:[c,u],width:h,material:ji.fromType("Color",{color:f})})}function r(c,u,f){let h=c.computeCorners();o(h[0],h[1],u,f),o(h[2],h[3],u,f),o(h[4],h[5],u,f),o(h[6],h[7],u,f),o(h[0],h[2],u,f),o(h[4],h[6],u,f),o(h[1],h[3],u,f),o(h[5],h[7],u,f),o(h[0],h[4],u,f),o(h[2],h[6],u,f),o(h[1],h[5],u,f),o(h[3],h[7],u,f)}function s(c){if(!n.isRenderable(c))return;let u=c.level,h=Math.max(1,5/Math.pow(2,u)),_=[V.RED,V.LIME,V.BLUE][u%3];if(r(c.orientedBoundingBox,_,h),l(c.children))for(let m=0;m<8;m++)s(c.children[m])}r(e._shape.orientedBoundingBox,V.WHITE,5),s(n.rootNode);let a=10;o(d.ZERO,bEt,V.RED,a),o(d.ZERO,xEt,V.LIME,a),o(d.ZERO,TEt,V.BLUE,a),i.update(t)}_p.DefaultCustomShader=new OC({fragmentShaderText:`void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) { material.diffuse = vec3(1.0); material.alpha = 1.0; }`});function oEe(){this.ready=!0,this.shape=va.BOX,this.dimensions=new 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wP(t,o);r||(n=document.createElement("div"),n.style.position="absolute",n.style.bottom="0",n.style["text-shadow"]="0 0 2px #000000",n.style.color="#ffffff",n.style["font-size"]="10px",n.style["padding-right"]="5px",t.parentNode.appendChild(n)),l(i)||(i=t.parentNode),this._id=Nn(),this._jobScheduler=new wB,this._frameState=new SB(s,new bB(n,"\u2022",i),this._jobScheduler),this._frameState.scene3DOnly=e.scene3DOnly??!1,this._removeCreditContainer=!r,this._creditContainer=n,this._canvas=t,this._context=s,this._computeEngine=new Lw(s),this._ellipsoid=e.ellipsoid??ee.default,this._globe=void 0,this._globeTranslucencyState=new vB,this._primitives=new fl,this._groundPrimitives=new fl,this._globeHeight=void 0,this._globeHeightDirty=!0,this._cameraUnderground=!1,this._removeUpdateHeightCallback=void 0,this._logDepthBuffer=ai.defaultLogDepthBuffer&&s.fragmentDepth,this._logDepthBufferDirty=!0,this._tweens=new wC,this._shaderFrameCount=0,this._sunPostProcess=void 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0,this.backgroundColor=V.clone(V.BLACK),this._mode=ne.SCENE3D,this._mapProjection=l(e.mapProjection)?e.mapProjection:new Ii(this._ellipsoid),this.morphTime=1,this.farToNearRatio=1e3,this.logarithmicDepthFarToNearRatio=1e9,this.nearToFarDistance2D=175e4,this.verticalExaggeration=1,this.verticalExaggerationRelativeHeight=0,this.debugCommandFilter=void 0,this.debugShowCommands=!1,this.debugShowFrustums=!1,this.debugShowFramesPerSecond=!1,this.debugShowDepthFrustum=1,this.debugShowFrustumPlanes=!1,this._debugShowFrustumPlanes=!1,this._debugFrustumPlanes=void 0,this.useDepthPicking=!0,this.pickTranslucentDepth=!1,this.cameraEventWaitTime=500,this.atmosphere=new Ox,this.fog=new EB,this.fog.enabled=ee.WGS84.equals(this._ellipsoid),ee.WGS84.equals(this._ellipsoid)||(io.DEFAULT_VIEW_RECTANGLE=se.fromDegrees(-45,-45,45,45)),this._shadowMapCamera=new io(this),this.shadowMap=new P_({context:s,lightCamera:this._shadowMapCamera,enabled:e.shadows??!1}),this.invertClassification=!1,this.invertClassificationColor=V.clone(V.WHITE),this._actualInvertClassificationColor=V.clone(this._invertClassificationColor),this._invertClassification=new zv,this.focalLength=void 0,this.eyeSeparation=void 0,this.postProcessStages=new l3,this._brdfLutGenerator=new hB,this._performanceDisplay=void 0,this._debugVolume=void 0,this._screenSpaceCameraController=new p3(this),this._cameraUnderground=!1,this._mapMode2D=e.mapMode2D??ru.INFINITE_SCROLL,this._environmentState={skyBoxCommand:void 0,skyAtmosphereCommand:void 0,sunDrawCommand:void 0,sunComputeCommand:void 0,moonCommand:void 0,isSunVisible:!1,isMoonVisible:!1,isReadyForAtmosphere:!1,isSkyAtmosphereVisible:!1,clearGlobeDepth:!1,useDepthPlane:!1,renderTranslucentDepthForPick:!1,originalFramebuffer:void 0,useGlobeDepthFramebuffer:!1,useOIT:!1,useInvertClassification:!1,usePostProcess:!1,usePostProcessSelected:!1,useWebVR:!1},this._useWebVR=!1,this._cameraVR=void 0,this._aspectRatioVR=void 0,this.requestRenderMode=e.requestRenderMode??!1,this._renderRequested=!0,this.maximumRenderTimeChange=e.maximumRenderTimeChange??0,this._lastRenderTime=void 0,this._frameRateMonitor=void 0,this._removeRequestListenerCallback=Da.requestCompletedEvent.addEventListener(YG(this)),this._removeTaskProcessorListenerCallback=_i.taskCompletedEvent.addEventListener(YG(this)),this._removeGlobeCallbacks=[],this._removeTerrainProviderReadyListener=void 0;let a=new je(0,0,s.drawingBufferWidth,s.drawingBufferHeight),c=new io(this);this._logDepthBuffer&&(c.frustum.near=.1,c.frustum.far=1e10),this.preloadFlightCamera=new io(this),this.preloadFlightCullingVolume=void 0,this._picking=new VB(this),this._defaultView=new xC(this,c,a),this._view=this._defaultView,this._hdr=void 0,this._hdrDirty=void 0,this.highDynamicRange=!1,this.gamma=2.2,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this._specularEnvironmentCubeMap=void 0,this.light=new Fp,lEe(this,0,K.now()),this.updateFrameState(),this.initializeFrame()}ai.defaultLogDepthBuffer=!0;function vEt(e,t){for(let i=0;i<e._removeGlobeCallbacks.length;++i)e._removeGlobeCallbacks[i]();e._removeGlobeCallbacks.length=0;let n=[];l(t)&&(n.push(t.imageryLayersUpdatedEvent.addEventListener(YG(e))),n.push(t.terrainProviderChanged.addEventListener(YG(e)))),e._removeGlobeCallbacks=n}Object.defineProperties(ai.prototype,{canvas:{get:function(){return this._canvas}},drawingBufferHeight:{get:function(){return this._context.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._context.drawingBufferWidth}},maximumAliasedLineWidth:{get:function(){return Nt.maximumAliasedLineWidth}},maximumCubeMapSize:{get:function(){return Nt.maximumCubeMapSize}},pickPositionSupported:{get:function(){return this._context.depthTexture}},sampleHeightSupported:{get:function(){return this._context.depthTexture}},clampToHeightSupported:{get:function(){return this._context.depthTexture}},invertClassificationSupported:{get:function(){return this._context.depthTexture}},specularEnvironmentMapsSupported:{get:function(){return Xd.isSupported(this._context)}},ellipsoid:{get:function(){return this._ellipsoid}},globe:{get:function(){return this._globe},set:function(e){this._globe=this._globe&&this._globe.destroy(),this._globe=e,vEt(this,e)}},primitives:{get:function(){return this._primitives}},groundPrimitives:{get:function(){return this._groundPrimitives}},camera:{get:function(){return this._view.camera},set:function(e){this._view.camera=e}},view:{get:function(){return this._view},set:function(e){this._view=e}},defaultView:{get:function(){return this._defaultView}},picking:{get:function(){return this._picking}},screenSpaceCameraController:{get:function(){return this._screenSpaceCameraController}},mapProjection:{get:function(){return this._mapProjection}},jobScheduler:{get:function(){return this._jobScheduler}},frameState:{get:function(){return this._frameState}},environmentState:{get:function(){return this._environmentState}},tweens:{get:function(){return this._tweens}},imageryLayers:{get:function(){if(l(this.globe))return this.globe.imageryLayers}},terrainProvider:{get:function(){if(l(this.globe))return this.globe.terrainProvider},set:function(e){this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),l(this.globe)&&(this.globe.terrainProvider=e)}},terrainProviderChanged:{get:function(){if(l(this.globe))return this.globe.terrainProviderChanged}},preUpdate:{get:function(){return this._preUpdate}},postUpdate:{get:function(){return this._postUpdate}},renderError:{get:function(){return this._renderError}},preRender:{get:function(){return this._preRender}},postRender:{get:function(){return this._postRender}},lastRenderTime:{get:function(){return this._lastRenderTime}},context:{get:function(){return this._context}},debugFrustumStatistics:{get:function(){return this._view.debugFrustumStatistics}},scene3DOnly:{get:function(){return this._frameState.scene3DOnly}},orderIndependentTranslucency:{get:function(){return this._useOIT}},id:{get:function(){return this._id}},mode:{get:function(){return this._mode},set:function(e){e===ne.SCENE2D?this.morphTo2D(0):e===ne.SCENE3D?this.morphTo3D(0):e===ne.COLUMBUS_VIEW&&this.morphToColumbusView(0),this._mode=e}},frustumCommandsList:{get:function(){return this._view.frustumCommandsList}},numberOfFrustums:{get:function(){return this._view.frustumCommandsList.length}},useWebVR:{get:function(){return this._useWebVR},set:function(e){this._useWebVR=e,this._useWebVR?(this._frameState.creditDisplay.container.style.visibility="hidden",this._cameraVR=new io(this),l(this._deviceOrientationCameraController)||(this._deviceOrientationCameraController=new AB(this)),this._aspectRatioVR=this.camera.frustum.aspectRatio):(this._frameState.creditDisplay.container.style.visibility="visible",this._cameraVR=void 0,this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this.camera.frustum.aspectRatio=this._aspectRatioVR,this.camera.frustum.xOffset=0)}},mapMode2D:{get:function(){return this._mapMode2D}},splitPosition:{get:function(){return this._frameState.splitPosition},set:function(e){this._frameState.splitPosition=e}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance},set:function(e){this._minimumDisableDepthTestDistance=e}},logarithmicDepthBuffer:{get:function(){return this._logDepthBuffer},set:function(e){e=this._context.fragmentDepth&&e,this._logDepthBuffer!==e&&(this._logDepthBuffer=e,this._logDepthBufferDirty=!0)}},gamma:{get:function(){return this._context.uniformState.gamma},set:function(e){this._context.uniformState.gamma=e}},highDynamicRange:{get:function(){return this._hdr},set:function(e){let t=this._context,n=e&&t.depthTexture&&(t.colorBufferFloat||t.colorBufferHalfFloat);this._hdrDirty=n!==this._hdr,this._hdr=n}},highDynamicRangeSupported:{get:function(){let e=this._context;return e.depthTexture&&(e.colorBufferFloat||e.colorBufferHalfFloat)}},cameraUnderground:{get:function(){return this._cameraUnderground}},msaaSamples:{get:function(){return this._msaaSamples},set:function(e){e=Math.min(e,Nt.maximumSamples),this._msaaSamples=e}},msaaSupported:{get:function(){return this._context.msaa}},pixelRatio:{get:function(){return this._frameState.pixelRatio},set:function(e){this._frameState.pixelRatio=e}},opaqueFrustumNearOffset:{get:function(){return .9999}},globeHeight:{get:function(){return this._globeHeight}}});ai.prototype.getCompressedTextureFormatSupported=function(e){let t=this.context;return(e==="WEBGL_compressed_texture_s3tc"||e==="s3tc")&&t.s3tc||(e==="WEBGL_compressed_texture_pvrtc"||e==="pvrtc")&&t.pvrtc||(e==="WEBGL_compressed_texture_etc"||e==="etc")&&t.etc||(e==="WEBGL_compressed_texture_etc1"||e==="etc1")&&t.etc1||(e==="WEBGL_compressed_texture_astc"||e==="astc")&&t.astc||(e==="EXT_texture_compression_bptc"||e==="bc7")&&t.bc7};function wEt(e,t){let n=e.pickedMetadataInfo,i=t.pickedMetadataInfo;return n?.schemaId!==i?.schemaId||n?.className!==i?.className||n?.propertyName!==i?.propertyName}function rEe(e,t,n){let i=e._frameState,o=e._context,r=e._view.oit,{lightShadowMaps:s,lightShadowsEnabled:a}=i.shadowState,c=t.derivedCommands;l(t.pickId)&&(c.picking=lp.createPickDerivedCommand(e,t,o,c.picking)),i.pickingMetadata&&t.pickMetadataAllowed&&(t.pickedMetadataInfo=i.pickedMetadataInfo,l(t.pickedMetadataInfo)&&(c.pickingMetadata=lp.createPickMetadataDerivedCommand(e,t,o,c.pickingMetadata))),t.pickOnly||(c.depth=lp.createDepthOnlyDerivedCommand(e,t,o,c.depth)),c.originalCommand=t,e._hdr&&(c.hdr=lp.createHdrCommand(t,o,c.hdr),t=c.hdr.command,c=t.derivedCommands),a&&t.receiveShadows&&(c.shadows=P_.createReceiveDerivedCommand(s,t,n,o,c.shadows)),t.pass===Se.TRANSLUCENT&&l(r)&&r.isSupported()&&(a&&t.receiveShadows?(c.oit=l(c.oit)?c.oit:{},c.oit.shadows=r.createDerivedCommands(c.shadows.receiveCommand,o,c.oit.shadows)):c.oit=r.createDerivedCommands(t,o,c.oit))}ai.prototype.updateDerivedCommands=function(e){let{derivedCommands:t}=e;if(!l(t))return;let n=this._frameState,{shadowState:i,useLogDepth:o}=this._frameState,r=this._context,s=!1,a=i.lastDirtyTime;e.lastDirtyTime!==a&&(e.lastDirtyTime=a,e.dirty=!0,s=!0);let c=this._hdr,u=l(t.logDepth),f=l(t.hdr),h=l(t.originalCommand),p=o&&!u,_=c&&!f,m=(!o||!c)&&!h,y=n.pickingMetadata&&wEt(e,n);if(e.dirty=e.dirty||p||_||m||y,!e.dirty)return;e.dirty=!1;let{shadowsEnabled:b,shadowMaps:x}=i;b&&e.castShadows&&(t.shadows=P_.createCastDerivedCommand(x,e,s,r,t.shadows)),(u||p)&&(t.logDepth=lp.createLogDepthCommand(e,r,t.logDepth),rEe(this,t.logDepth.command,s)),(h||m)&&rEe(this,e,s)};var IEt=new bd({pass:Oo.RENDER}),q$=new bd({pass:Oo.PRELOAD}),Y$=new bd({pass:Oo.PRELOAD_FLIGHT}),DEt=new bd({pass:Oo.REQUEST_RENDER_MODE_DEFER_CHECK}),sEe=new ae,X$;function PEt(e){if(!(e._mode!==ne.SCENE3D||!e.globe?.show||e._cameraUnderground||e._globeTranslucencyState.translucent))return sEe.radius=e.ellipsoid.minimumRadius+e.frameState.minimumTerrainHeight,X$=f2.fromBoundingSphere(sEe,e.camera.positionWC,X$),X$}ai.prototype.clearPasses=function(e){e.render=!1,e.pick=!1,e.pickVoxel=!1,e.depth=!1,e.postProcess=!1,e.offscreen=!1};function lEe(e,t,n){let i=e._frameState;i.frameNumber=t,i.time=K.clone(n,i.time)}ai.prototype.updateFrameState=function(){let e=this.camera,t=this._frameState;t.commandList.length=0,t.shadowMaps.length=0,t.brdfLutGenerator=this._brdfLutGenerator,t.environmentMap=this.skyBox&&this.skyBox._cubeMap,t.mode=this._mode,t.morphTime=this.morphTime,t.mapProjection=this.mapProjection,t.camera=e,t.cullingVolume=e.frustum.computeCullingVolume(e.positionWC,e.directionWC,e.upWC),t.occluder=PEt(this),t.minimumTerrainHeight=0,t.minimumDisableDepthTestDistance=this._minimumDisableDepthTestDistance,t.invertClassification=this.invertClassification,t.useLogDepth=this._logDepthBuffer&&!(this.camera.frustum instanceof on||this.camera.frustum instanceof Mr),t.light=this.light,t.cameraUnderground=this._cameraUnderground,t.globeTranslucencyState=this._globeTranslucencyState;let{globe:n}=this;l(n)&&n._terrainExaggerationChanged&&(this.verticalExaggeration=n._terrainExaggeration,this.verticalExaggerationRelativeHeight=n._terrainExaggerationRelativeHeight,n._terrainExaggerationChanged=!1),t.verticalExaggeration=this.verticalExaggeration,t.verticalExaggerationRelativeHeight=this.verticalExaggerationRelativeHeight,l(this._specularEnvironmentCubeMap)&&this._specularEnvironmentCubeMap.ready?(t.specularEnvironmentMaps=this._specularEnvironmentCubeMap.texture,t.specularEnvironmentMapsMaximumLOD=this._specularEnvironmentCubeMap.maximumMipmapLevel):(t.specularEnvironmentMaps=void 0,t.specularEnvironmentMapsMaximumLOD=void 0),t.sphericalHarmonicCoefficients=this.sphericalHarmonicCoefficients,this._actualInvertClassificationColor=V.clone(this.invertClassificationColor,this._actualInvertClassificationColor),zv.isTranslucencySupported(this._context)||(this._actualInvertClassificationColor.alpha=1),t.invertClassificationColor=this._actualInvertClassificationColor,l(this.globe)?t.maximumScreenSpaceError=this.globe.maximumScreenSpaceError:t.maximumScreenSpaceError=2,this.clearPasses(t.passes),t.tilesetPassState=void 0};ai.prototype.isVisible=function(e,t,n){if(!l(t))return!1;let{boundingVolume:i}=t;return!l(i)||!t.cull?!0:e.computeVisibility(i)===jt.OUTSIDE?!1:!l(n)||!t.occlude||!i.isOccluded(n)};var qG=new N(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);qG=N.inverseTransformation(qG,qG);function REt(e,t,n,i){let o=t._frameState,r=o.context,s=e.boundingVolume;l(t._debugVolume)&&t._debugVolume.destroy();let a=d.clone(s.center);if(o.mode!==ne.SCENE3D){a=N.multiplyByPoint(qG,a,a);let m=o.mapProjection,y=m.unproject(a);a=m.ellipsoid.cartographicToCartesian(y)}let c,u,{radius:f}=s;l(f)?(c=Js.createGeometry(new Js({radii:new d(f,f,f),vertexFormat:sn.FLAT_VERTEX_FORMAT})),u=N.fromTranslation(a)):(c=Ma.createGeometry(Ma.fromDimensions({dimensions:new d(2,2,2),vertexFormat:sn.FLAT_VERTEX_FORMAT})),u=N.fromRotationTranslation(s.halfAxes,a,new N)),t._debugVolume=new vn({geometryInstances:new Ct({geometry:Rn.toWireframe(c),modelMatrix:u,attributes:{color:new Gt(1,0,0,1)}}),appearance:new sn({flat:!0,translucent:!1}),asynchronous:!1});let h=o.commandList,p=o.commandList=[];t._debugVolume.update(o),e=p[0],o.useLogDepth&&(e=lp.createLogDepthCommand(e,r).command);let _;l(i)&&(_=n.framebuffer,n.framebuffer=i),e.execute(r,n),l(_)&&(n.framebuffer=_),o.commandList=h}function yp(e,t,n,i){let o=t._frameState,r=t._context;if(l(t.debugCommandFilter)&&!t.debugCommandFilter(e))return;if(e instanceof Jn){e.execute(r,n);return}e.debugShowBoundingVolume&&l(e.boundingVolume)&&REt(e,t,n,i),o.useLogDepth&&l(e.derivedCommands.logDepth)&&(e=e.derivedCommands.logDepth.command);let s=o.passes;if(!s.pick&&!s.pickVoxel&&!s.depth&&t._hdr&&l(e.derivedCommands)&&l(e.derivedCommands.hdr)&&(e=e.derivedCommands.hdr.command),s.pick||s.depth){if(s.pick&&!s.depth){if(o.pickingMetadata&&l(e.derivedCommands.pickingMetadata)){e=e.derivedCommands.pickingMetadata.pickMetadataCommand,e.execute(r,n);return}if(!o.pickingMetadata&&l(e.derivedCommands.picking)){e=e.derivedCommands.picking.pickCommand,e.execute(r,n);return}}else if(l(e.derivedCommands.depth)){e=e.derivedCommands.depth.depthOnlyCommand,e.execute(r,n);return}}if(t.debugShowCommands||t.debugShowFrustums){t._debugInspector.executeDebugShowFrustumsCommand(t,e,n);return}o.shadowState.lightShadowsEnabled&&e.receiveShadows&&l(e.derivedCommands.shadows)?e.derivedCommands.shadows.receiveCommand.execute(r,n):e.execute(r,n)}function aEe(e,t,n){let{derivedCommands:i}=e;if(!l(i))return;let o=t._frameState,r=t._context;o.useLogDepth&&l(i.logDepth)&&(e=i.logDepth.command);let{picking:s,pickingMetadata:a,depth:c}=e.derivedCommands;l(a)&&(e=i.pickingMetadata.pickMetadataCommand,e.execute(r,n)),l(s)?(e=s.pickCommand,e.execute(r,n)):l(c)&&(e=c.depthOnlyCommand,e.execute(r,n))}function uEe(e,t,n){return t.boundingVolume.distanceSquaredTo(n)-e.boundingVolume.distanceSquaredTo(n)}function OEt(e,t,n){return e.boundingVolume.distanceSquaredTo(n)-t.boundingVolume.distanceSquaredTo(n)+D.EPSILON12}function MEt(e,t,n,i,o){x_(i,uEe,e.camera.positionWC),l(o)&&t(o.unclassifiedCommand,e,n);for(let r=0;r<i.length;++r)t(i[r],e,n)}function LEt(e,t,n,i,o){x_(i,OEt,e.camera.positionWC),l(o)&&t(o.unclassifiedCommand,e,n);for(let r=0;r<i.length;++r)t(i[r],e,n)}function NEt(e,t,n){e.context.uniformState.updatePass(Se.VOXELS);let i=n.commands[Se.VOXELS];i.length=n.indices[Se.VOXELS],x_(i,uEe,e.camera.positionWC);for(let o=0;o<i.length;++o)yp(i[o],e,t)}var FEt=new wi,BEt=new yl,kEt=new on,zEt=new Mr;function UEt(e){let{frustum:t}=e;return l(t.fov)?t.clone(FEt):l(t.infiniteProjectionMatrix)?t.clone(BEt):l(t.width)?t.clone(kEt):t.clone(zEt)}function VEt(e){if(e._environmentState.useOIT){if(!l(e._executeOITFunction)){let{view:t,context:n}=e;e._executeOITFunction=function(i,o,r,s,a){t.globeDepth.prepareColorTextures(n),t.oit.executeCommands(i,o,r,s,a)}}return e._executeOITFunction}return e.frameState.passes.render?MEt:LEt}function HEt(e,t,n){let{frameState:i,context:o}=e,{pick:r,pickVoxel:s}=i.passes,a=r||s,c;!a&&e._environmentState.useInvertClassification&&i.invertClassificationColor.alpha<1&&(c=e._invertClassification);let u=VEt(e);o.uniformState.updatePass(Se.TRANSLUCENT);let f=n.commands[Se.TRANSLUCENT];f.length=n.indices[Se.TRANSLUCENT],u(e,yp,t,f,c)}function GEt(e,t,n){let{translucentTileClassification:i,globeDepth:o}=e._view;if(!(n.indices[Se.CESIUM_3D_TILE_CLASSIFICATION]>0)||!i.isSupported())return;let s=n.commands[Se.TRANSLUCENT];i.executeTranslucentCommands(e,yp,t,s,o.depthStencilTexture),i.executeClassificationCommands(e,yp,t,n)}function Z$(e,t){let{camera:n,context:i,frameState:o}=e,{uniformState:r}=i;r.updateCamera(n);let s=UEt(n);s.near=n.frustum.near,s.far=n.frustum.far;let a=o.passes,c=a.pick||a.pickVoxel;c||jEt(e,t);let{clearGlobeDepth:u,renderTranslucentDepthForPick:f,useDepthPlane:h,useGlobeDepthFramebuffer:p,useInvertClassification:_,usePostProcessSelected:m}=e._environmentState,{globeDepth:y,globeTranslucencyFramebuffer:b,sceneFramebuffer:x,frustumCommandsList:C}=e._view,T=C.length,A=e._globeTranslucencyState,S=e._depthClearCommand,w=e._stencilClearCommand,R=e._classificationStencilClearCommand,P=e._depthPlane,O=n.position.z;function L(E,v){r.updatePass(v);let I=E.commands[v],M=E.indices[v];for(let F=0;F<M;++F)yp(I[F],e,t);return M}function g(E,v){r.updatePass(v);let I=E.commands[v],M=E.indices[v];for(let F=0;F<M;++F)aEe(I[F],e,t)}for(let E=0;E<T;++E){let v=T-E-1,I=C[v];e.mode===ne.SCENE2D?(n.position.z=O-I.near+1,s.far=Math.max(1,I.far-I.near),s.near=1,r.update(o),r.updateFrustum(s)):(s.near=v!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s)),S.execute(i,t),i.stencilBuffer&&w.execute(i,t),A.translucent?(r.updatePass(Se.GLOBE),A.executeGlobeCommands(I,yp,b,e,t)):L(I,Se.GLOBE),p&&y.executeCopyDepth(i,t),f||(A.translucent?(r.updatePass(Se.TERRAIN_CLASSIFICATION),A.executeGlobeClassificationCommands(I,yp,b,e,t)):L(I,Se.TERRAIN_CLASSIFICATION)),u&&(S.execute(i,t),h&&P.execute(i,t));let M;if(!_||c||f)M=L(I,Se.CESIUM_3D_TILE),M>0&&(p&&(y.prepareColorTextures(i,u),y.executeUpdateDepth(i,t,y.depthStencilTexture)),f||(M=L(I,Se.CESIUM_3D_TILE_CLASSIFICATION)));else{e._invertClassification.clear(i,t);let z=t.framebuffer;t.framebuffer=e._invertClassification._fbo.framebuffer,M=L(I,Se.CESIUM_3D_TILE),p&&(e._invertClassification.prepareTextures(i),y.executeUpdateDepth(i,t,e._invertClassification._fbo.getDepthStencilTexture())),M=L(I,Se.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW),t.framebuffer=z,e._invertClassification.executeClassified(i,t),o.invertClassificationColor.alpha===1&&e._invertClassification.executeUnclassified(i,t),M>0&&i.stencilBuffer&&R.execute(i,t),M=L(I,Se.CESIUM_3D_TILE_CLASSIFICATION)}if(M>0&&i.stencilBuffer&&w.execute(i,t),NEt(e,t,I),L(I,Se.OPAQUE),v!==0&&e.mode!==ne.SCENE2D&&(s.near=I.near,r.updateFrustum(s)),HEt(e,t,I),GEt(e,t,I),i.depthTexture&&e.useDepthPicking&&(p||f)){let z=e._picking.getPickDepth(e,v);z.update(i,y.depthStencilTexture),z.executeCopyDepth(i,t)}if(c||!m)continue;let F=t.framebuffer;t.framebuffer=x.getIdFramebuffer(),s.near=v!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s),A.translucent?(r.updatePass(Se.GLOBE),A.executeGlobeCommands(I,aEe,b,e,t)):g(I,Se.GLOBE),u&&(S.framebuffer=t.framebuffer,S.execute(i,t),S.framebuffer=void 0),u&&h&&P.execute(i,t),g(I,Se.CESIUM_3D_TILE),g(I,Se.OPAQUE),g(I,Se.TRANSLUCENT),t.framebuffer=F}}function jEt(e,t){let{context:n,environmentState:i,view:o}=e;if(n.uniformState.updatePass(Se.ENVIRONMENT),l(i.skyBoxCommand)&&yp(i.skyBoxCommand,e,t),i.isSkyAtmosphereVisible&&yp(i.skyAtmosphereCommand,e,t),i.isSunVisible&&(i.sunDrawCommand.execute(n,t),e.sunBloom&&!i.useWebVR)){let r;i.useGlobeDepthFramebuffer?r=o.globeDepth.framebuffer:i.usePostProcess?r=o.sceneFramebuffer.framebuffer:r=i.originalFramebuffer,e._sunPostProcess.execute(n),e._sunPostProcess.copy(n,r),t.framebuffer=r}i.isMoonVisible&&i.moonCommand.execute(n,t)}function fEe(e){e.context.uniformState.updatePass(Se.COMPUTE);let t=e._environmentState.sunComputeCommand;l(t)&&t.execute(e._computeEngine);let n=e._computeCommandList;for(let i=0;i<n.length;++i)n[i].execute(e._computeEngine)}function WEt(e,t){e.context.uniformState.updatePass(Se.OVERLAY);let n=e.context,i=e._overlayCommandList;for(let o=0;o<i.length;++o)i[o].execute(n,t)}function qEt(e,t,n){let{shadowMapCullingVolume:i,isPointLight:o,passes:r}=n,s=r.length,a=[Se.GLOBE,Se.CESIUM_3D_TILE,Se.OPAQUE,Se.TRANSLUCENT];for(let c=0;c<t.length;++c){let u=t[c];if(e.updateDerivedCommands(u),!(!u.castShadows||a.indexOf(u.pass)<0||!e.isVisible(i,u)))if(o)for(let f=0;f<s;++f)r[f].commandList.push(u);else if(s===1)r[0].commandList.push(u);else{let f=!1;for(let h=s-1;h>=0;--h){let p=r[h].cullingVolume;if(e.isVisible(p,u))r[h].commandList.push(u),f=!0;else if(f)break}}}}function dEe(e){let{shadowState:t,commandList:n}=e.frameState,{shadowsEnabled:i,shadowMaps:o}=t;if(!i)return;let{context:r}=e,{uniformState:s}=r;for(let a=0;a<o.length;++a){let c=o[a];if(c.outOfView)continue;let{passes:u}=c;for(let f=0;f<u.length;++f)u[f].commandList.length=0;qEt(e,n,c);for(let f=0;f<u.length;++f){let h=c.passes[f],{camera:p,commandList:_}=h;s.updateCamera(p),c.updatePass(r,f);for(let m=0;m<_.length;++m){let y=_[m];s.updatePass(y.pass);let b=y.derivedCommands.shadows.castCommands[a];yp(b,e,h.passState)}}}}var YEt=new d;ai.prototype.updateAndExecuteCommands=function(e,t){sSt(this,e,t),this._environmentState.useWebVR?XEt(this,e,t):this._frameState.mode!==ne.SCENE2D||this._mapMode2D===ru.ROTATE?nb(!0,this,e):iSt(this,e)};function XEt(e,t){let n=e._view,i=n.camera,r=e._environmentState.renderTranslucentDepthForPick;hEe(e),n.createPotentiallyVisibleSet(e),fEe(e),r||dEe(e);let s=t.viewport;s.x=0,s.y=0,s.width=s.width*.5;let a=io.clone(i,e._cameraVR);a.frustum=i.frustum;let c=i.frustum.near,u=c*(e.focalLength??5),f=e.eyeSeparation??u/30,h=d.multiplyByScalar(a.right,f*.5,YEt);i.frustum.aspectRatio=s.width/s.height;let p=.5*f*c/u;d.add(a.position,h,i.position),i.frustum.xOffset=p,Z$(e,t),s.x=s.width,d.subtract(a.position,h,i.position),i.frustum.xOffset=-p,Z$(e,t),io.clone(a,i)}var KEt=new fe(Math.PI,D.PI_OVER_TWO),ZEt=new d,$Et=new d,QEt=new N,JEt=new N,eSt=new d,tSt=new d,nSt=new je;function iSt(e,t){let{frameState:n,camera:i}=e,{uniformState:o}=e.context,r=t.viewport,s=je.clone(r,nSt);t.viewport=s;let a=KEt,c=ZEt;e.mapProjection.project(a,c);let f=d.clone(i.position,$Et),h=N.clone(i.transform,JEt),p=i.frustum.clone();i._setTransform(N.IDENTITY);let _=N.computeViewportTransformation(s,0,1,QEt),m=i.frustum.projectionMatrix,y=i.positionWC.y,b=d.fromElements(D.sign(y)*c.x-y,0,-i.positionWC.x,eSt),x=wt.pointToGLWindowCoordinates(m,_,b,tSt);x.x=Math.floor(x.x);let C=s.x,T=s.width;if(y===0||x.x<=C||x.x>=C+T)nb(!0,e,t);else if(Math.abs(C+T*.5-x.x)<1)s.width=x.x-s.x,i.position.x*=D.sign(i.position.x),i.frustum.right=0,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),nb(!0,e,t),s.x=x.x,i.position.x=-i.position.x,i.frustum.right=-i.frustum.left,i.frustum.left=0,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),nb(!1,e,t);else if(x.x>C+T*.5){s.width=x.x-C;let A=i.frustum.right;i.frustum.right=c.x-y,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),nb(!0,e,t),s.x=x.x,s.width=C+T-x.x,i.position.x=-i.position.x,i.frustum.left=-i.frustum.right,i.frustum.right=A-i.frustum.right*2,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),nb(!1,e,t)}else{s.x=x.x,s.width=C+T-x.x;let A=i.frustum.left;i.frustum.left=-c.x-y,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),nb(!0,e,t),s.x=C,s.width=x.x-C,i.position.x=-i.position.x,i.frustum.right=-i.frustum.left,i.frustum.left=A-i.frustum.left*2,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),nb(!1,e,t)}i._setTransform(h),d.clone(f,i.position),i.frustum=p.clone(),t.viewport=r}function nb(e,t,n){let i=t._view,{renderTranslucentDepthForPick:o}=t._environmentState;e||(t.frameState.commandList.length=0),hEe(t),i.createPotentiallyVisibleSet(t),e&&(fEe(t),o||dEe(t)),Z$(t,n)}var cEe=new hs;ai.prototype.updateEnvironment=function(){let e=this._frameState,t=this._view,n=this._environmentState,i=e.passes.render,o=e.passes.offscreen,r=this.atmosphere,s=this.skyAtmosphere,a=this.globe,c=this._globeTranslucencyState;if(!i||this._mode!==ne.SCENE2D&&t.camera.frustum instanceof on||!c.environmentVisible)n.skyAtmosphereCommand=void 0,n.skyBoxCommand=void 0,n.sunDrawCommand=void 0,n.sunComputeCommand=void 0,n.moonCommand=void 0;else{if(l(s)){if(l(a))s.setDynamicLighting(dg.fromGlobeFlags(a)),n.isReadyForAtmosphere=n.isReadyForAtmosphere||!a.show||a._surface._tilesToRender.length>0;else{let x=r.dynamicLighting;s.setDynamicLighting(x),n.isReadyForAtmosphere=!0}n.skyAtmosphereCommand=s.update(e,a),l(n.skyAtmosphereCommand)&&this.updateDerivedCommands(n.skyAtmosphereCommand)}else n.skyAtmosphereCommand=void 0;n.skyBoxCommand=l(this.skyBox)?this.skyBox.update(e,this._hdr):void 0;let b=l(this.sun)?this.sun.update(e,t.passState,this._hdr):void 0;n.sunDrawCommand=l(b)?b.drawCommand:void 0,n.sunComputeCommand=l(b)?b.computeCommand:void 0,n.moonCommand=l(this.moon)?this.moon.update(e):void 0}let u=n.clearGlobeDepth=l(a)&&a.show&&(!a.depthTestAgainstTerrain||this.mode===ne.SCENE2D);(n.useDepthPlane=u&&this.mode===ne.SCENE3D&&c.useDepthPlane)&&this._depthPlane.update(e),n.renderTranslucentDepthForPick=!1,n.useWebVR=this._useWebVR&&this.mode!==ne.SCENE2D&&!o;let h=e.mode===ne.SCENE3D&&!c.sunVisibleThroughGlobe?e.occluder:void 0,p=e.cullingVolume,_=cEe.planes;for(let b=0;b<5;++b)_[b]=p.planes[b];p=cEe,n.isSkyAtmosphereVisible=l(n.skyAtmosphereCommand)&&n.isReadyForAtmosphere,n.isSunVisible=this.isVisible(p,n.sunDrawCommand,h),n.isMoonVisible=this.isVisible(p,n.moonCommand,h);let m=this.specularEnvironmentMaps,y=this._specularEnvironmentCubeMap;l(m)&&y?.url!==m?(y=y&&y.destroy(),this._specularEnvironmentCubeMap=new Xd(m)):!l(m)&&l(y)&&(y.destroy(),this._specularEnvironmentCubeMap=void 0),l(this._specularEnvironmentCubeMap)&&this._specularEnvironmentCubeMap.update(e)};function oSt(e){let t=e._frameState;e.debugShowFrustumPlanes!==e._debugShowFrustumPlanes&&(e.debugShowFrustumPlanes?e._debugFrustumPlanes=new cp({camera:e.camera,updateOnChange:!1,frustumSplits:t.frustumSplits}):e._debugFrustumPlanes=e._debugFrustumPlanes&&e._debugFrustumPlanes.destroy(),e._debugShowFrustumPlanes=e.debugShowFrustumPlanes),l(e._debugFrustumPlanes)&&e._debugFrustumPlanes.update(t)}function rSt(e){let t=e._frameState,{passes:n,shadowState:i,shadowMaps:o}=t,r=o.length,s=r>0&&!n.pick&&!n.pickVoxel&&e.mode===ne.SCENE3D;if(s!==i.shadowsEnabled&&(++i.lastDirtyTime,i.shadowsEnabled=s),i.lightShadowsEnabled=!1,!!s){for(let a=0;a<r;++a)if(o[a]!==i.shadowMaps[a]){++i.lastDirtyTime;break}i.shadowMaps.length=0,i.lightShadowMaps.length=0;for(let a=0;a<r;++a){let c=o[a];c.update(t),i.shadowMaps.push(c),c.fromLightSource&&(i.lightShadowMaps.push(c),i.lightShadowsEnabled=!0),c.dirty&&(++i.lastDirtyTime,c.dirty=!1)}}}function hEe(e){let t=e._frameState;e._groundPrimitives.update(t),e._primitives.update(t),oSt(e),rSt(e),e._globe&&e._globe.render(t)}function sSt(e,t,n){let i=e._context,o=e._frameState,r=e._environmentState,s=e._view,a=o.passes,c=a.pick||a.pickVoxel;l(s.globeDepth)&&(s.globeDepth.picking=c);let u=r.useWebVR;r.originalFramebuffer=t.framebuffer,l(e.sun)&&e.sunBloom!==e._sunBloom?(e.sunBloom&&!u?e._sunPostProcess=new y3:l(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy()),e._sunBloom=e.sunBloom):!l(e.sun)&&l(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy(),e._sunBloom=!1);let f=e._clearColorCommand;V.clone(n,f.color),f.execute(i,t);let h=r.useGlobeDepthFramebuffer=l(s.globeDepth);h&&(s.globeDepth.update(i,t,s.viewport,e.msaaSamples,e._hdr,r.clearGlobeDepth),s.globeDepth.clear(i,t,n));let p=s.oit,_=r.useOIT=!c&&l(p)&&p.isSupported();_&&(p.update(i,t,s.globeDepth.colorFramebufferManager,e._hdr,e.msaaSamples),p.clear(i,t,n),r.useOIT=p.isSupported());let m=e.postProcessStages,y=r.usePostProcess=!c&&(e._hdr||m.length>0||m.ambientOcclusion.enabled||m.fxaa.enabled||m.bloom.enabled);if(r.usePostProcessSelected=!1,y&&(s.sceneFramebuffer.update(i,s.viewport,e._hdr,e.msaaSamples),s.sceneFramebuffer.clear(i,t,n),m.update(i,o.useLogDepth,e._hdr),m.clear(i),y=r.usePostProcess=m.ready,r.usePostProcessSelected=y&&m.hasSelected),r.isSunVisible&&e.sunBloom&&!u?(t.framebuffer=e._sunPostProcess.update(t),e._sunPostProcess.clear(i,t,n)):h?t.framebuffer=s.globeDepth.framebuffer:y&&(t.framebuffer=s.sceneFramebuffer.framebuffer),l(t.framebuffer)&&f.execute(i,t),r.useInvertClassification=!c&&l(t.framebuffer)&&e.invertClassification){let x;if(o.invertClassificationColor.alpha===1&&h&&(x=s.globeDepth.framebuffer),l(x)||i.depthTexture){if(e._invertClassification.previousFramebuffer=x,e._invertClassification.update(i,e.msaaSamples,s.globeDepth.colorFramebufferManager),e._invertClassification.clear(i,t),o.invertClassificationColor.alpha<1&&_){let C=e._invertClassification.unclassifiedCommand,T=C.derivedCommands;T.oit=p.createDerivedCommands(C,i,T.oit)}}else r.useInvertClassification=!1}e._globeTranslucencyState.translucent&&s.globeTranslucencyFramebuffer.updateAndClear(e._hdr,s.viewport,i,t)}ai.prototype.resolveFramebuffers=function(e){let t=this._context,n=this._environmentState,i=this._view,{globeDepth:o,translucentTileClassification:r}=i;l(o)&&o.prepareColorTextures(t);let{useOIT:s,useGlobeDepthFramebuffer:a,usePostProcess:c,originalFramebuffer:u}=n,f=a?o.colorFramebufferManager:void 0,h=i.sceneFramebuffer._colorFramebuffer,p=i.sceneFramebuffer.idFramebuffer;if(s&&(e.framebuffer=c?h.framebuffer:u,i.oit.execute(t,e)),r.hasTranslucentDepth&&r.isSupported()&&r.execute(this,e),c){i.sceneFramebuffer.prepareColorTextures(t);let _=h;a&&!s&&(_=f);let m=this.postProcessStages,y=_.getColorTexture(0),b=p.getColorTexture(0),x=(f??h).getDepthStencilTexture();m.execute(t,y,x,b),m.copy(t,u)}!s&&!c&&a&&(e.framebuffer=u,o.executeCopyColor(t,e))};function aSt(e){let t=e._frameState.afterRender;for(let n=0;n<t.length;++n)t[n]()&&e.requestRender();t.length=0}function cSt(e){if(e.mode===ne.MORPHING)return;let t=e.camera.positionCartographic;return e.getHeight(t)}function mEe(e,t,n){let i=Number.NEGATIVE_INFINITY;if(e instanceof fl){let o=e.length;for(let r=0;r<o;++r){let s=e.get(r),a=mEe(s,t,n);l(a)&&a>i&&(i=a)}}else if(e.isCesium3DTileset&&e.show&&e.enableCollision){let o=e.getHeight(t,n);if(l(o)&&o>i)return o}return i}ai.prototype.getHeight=function(e,t){if(!l(e))return;let n=t===We.CLAMP_TO_TERRAIN||t===We.RELATIVE_TO_TERRAIN,i=t===We.CLAMP_TO_3D_TILE||t===We.RELATIVE_TO_3D_TILE;if(!l(e))return;let o=Number.NEGATIVE_INFINITY;if(!n){let s=mEe(this.primitives,e,this);l(s)&&s>o&&(o=s)}let r=this._globe;if(!i&&l(r)&&r.show){let s=r.getHeight(e);s>o&&(o=s)}if(o>Number.NEGATIVE_INFINITY)return o};var K$=new fe;ai.prototype.updateHeight=function(e,t,n){let i=this._ellipsoid,o=_=>{fe.clone(e,K$);let m;l(_)&&(m=_.height),l(m)||(m=this.getHeight(e,n)),l(m)&&(K$.height=m,t(K$))},r=n===We.CLAMP_TO_TERRAIN||n===We.RELATIVE_TO_TERRAIN,s=n===We.CLAMP_TO_3D_TILE||n===We.RELATIVE_TO_3D_TILE,a;!s&&l(this.globe)&&(a=this.globe._surface.updateHeight(e,o));let c={},u=_=>{if(r||_.isDestroyed()||!_.isCesium3DTileset)return;let m=_.updateHeight(e,o,i);c[_.id]=m};if(!r){let _=this.primitives.length;for(let m=0;m<_;++m){let y=this.primitives.get(m);u(y)}}let f=this.primitives.primitiveAdded.addEventListener(u),h=this.primitives.primitiveRemoved.addEventListener(_=>{_.isDestroyed()||!_.isCesium3DTileset||(l(c[_.id])&&c[_.id](),delete c[_.id])});return()=>{a=a&&a(),Object.values(c).forEach(_=>_()),c={},f(),h()}};function lSt(e){let t=e.camera,n=e._mode,i=e._screenSpaceCameraController,o=t.positionCartographic;if(!l(o))return!1;if(!i.onMap()&&o.height<0)return!0;if(n===ne.SCENE2D||n===ne.MORPHING)return!1;let r=e._globeHeight;return l(r)&&o.height<r}ai.prototype.initializeFrame=function(){if(this._shaderFrameCount++===120&&(this._shaderFrameCount=0,this._context.shaderCache.destroyReleasedShaderPrograms(),this._context.textureCache.destroyReleasedTextures()),this._tweens.update(),this._globeHeightDirty){l(this._removeUpdateHeightCallback)&&(this._removeUpdateHeightCallback(),this._removeUpdateHeightCallback=void 0),this._globeHeight=cSt(this),this._globeHeightDirty=!1;let e=this.camera.positionCartographic;this._removeUpdateHeightCallback=this.updateHeight(e,t=>{this.isDestroyed()||(this._globeHeight=t.height)})}this._cameraUnderground=lSt(this),this._globeTranslucencyState.update(this),this._screenSpaceCameraController.update(),l(this._deviceOrientationCameraController)&&this._deviceOrientationCameraController.update(),this.camera.update(this._mode),this.camera._updateCameraChanged()};function uSt(e,t){if(e.debugShowFramesPerSecond){if(!l(e._performanceDisplay)){let n=document.createElement("div");n.className="cesium-performanceDisplay-defaultContainer",e._canvas.parentNode.appendChild(n);let o=new w_({container:n});e._performanceDisplay=o,e._performanceContainer=n}e._performanceDisplay.throttled=e.requestRenderMode,e._performanceDisplay.update(t)}else l(e._performanceDisplay)&&(e._performanceDisplay=e._performanceDisplay&&e._performanceDisplay.destroy(),e._performanceContainer.parentNode.removeChild(e._performanceContainer))}function fSt(e){e._jobScheduler.resetBudgets();let t=e._frameState;e.primitives.prePassesUpdate(t),l(e.globe)&&e.globe.update(t),e._picking.update(),t.creditDisplay.update()}function dSt(e){e.primitives.postPassesUpdate(e._frameState),Da.update()}var hSt=new V;function mSt(e){let t=e._frameState,n=e.context,{uniformState:i}=n,o=e._defaultView;e._view=o,e.updateFrameState(),t.passes.render=!0,t.passes.postProcess=e.postProcessStages.hasSelected,t.tilesetPassState=IEt;let r=e.backgroundColor??V.BLACK;e._hdr&&(r=V.clone(r,hSt),r.red=Math.pow(r.red,e.gamma),r.green=Math.pow(r.green,e.gamma),r.blue=Math.pow(r.blue,e.gamma)),t.backgroundColor=r,t.atmosphere=e.atmosphere,e.fog.update(t),i.update(t);let s=e.shadowMap;l(s)&&s.enabled&&(!l(e.light)||e.light instanceof Fp?d.negate(i.sunDirectionWC,e._shadowMapCamera.direction):d.clone(e.light.direction,e._shadowMapCamera.direction),t.shadowMaps.push(s)),e._computeCommandList.length=0,e._overlayCommandList.length=0;let a=o.viewport;a.x=0,a.y=0,a.width=n.drawingBufferWidth,a.height=n.drawingBufferHeight;let c=o.passState;c.framebuffer=void 0,c.blendingEnabled=void 0,c.scissorTest=void 0,c.viewport=je.clone(a,c.viewport),l(e.globe)&&e.globe.beginFrame(t),e.updateEnvironment(),e.updateAndExecuteCommands(c,r),e.resolveFramebuffers(c),c.framebuffer=void 0,WEt(e,c),l(e.globe)&&(e.globe.endFrame(t),e.globe.tilesLoaded||(e._renderRequested=!0)),n.endFrame()}function kC(e,t){try{t(e)}catch(n){if(e._renderError.raiseEvent(e,n),e.rethrowRenderErrors)throw n}}function pSt(e){return e._picking.updateMostDetailedRayPicks(e)}ai.prototype.render=function(e){this._preUpdate.raiseEvent(this,e);let t=this._frameState;t.newFrame=!1,l(e)||(e=K.now());let n=this._view.checkForCameraUpdates(this);n&&(this._globeHeightDirty=!0);let i=!this.requestRenderMode||this._renderRequested||n||this._logDepthBufferDirty||this._hdrDirty||this.mode===ne.MORPHING;if(!i&&l(this.maximumRenderTimeChange)&&l(this._lastRenderTime)){let o=Math.abs(K.secondsDifference(this._lastRenderTime,e));i=i||o>this.maximumRenderTimeChange}if(i){this._lastRenderTime=K.clone(e,this._lastRenderTime),this._renderRequested=!1,this._logDepthBufferDirty=!1,this._hdrDirty=!1;let o=D.incrementWrap(t.frameNumber,15e6,1);lEe(this,o,e),t.newFrame=!0}kC(this,fSt),this.primitives.show&&(kC(this,pSt),kC(this,gSt),kC(this,_St),i||kC(this,ySt)),this._postUpdate.raiseEvent(this,e),i&&(this._preRender.raiseEvent(this,e),t.creditDisplay.beginFrame(),kC(this,mSt)),uSt(this,i),kC(this,dSt),aSt(this),i&&(this._postRender.raiseEvent(this,e),t.creditDisplay.endFrame())};ai.prototype.forceRender=function(e){this._renderRequested=!0,this.render(e)};ai.prototype.requestRender=function(){this._renderRequested=!0};ai.prototype.clampLineWidth=function(e){return Math.max(Nt.minimumAliasedLineWidth,Math.min(e,Nt.maximumAliasedLineWidth))};ai.prototype.pick=function(e,t,n){return this._picking.pick(this,e,t,n)};ai.prototype.pickVoxel=function(e,t,n){let i=this.pick(e,t,n);if(!l(i))return;let o=i.primitive;if(!(o instanceof tb))return;let r=this._picking.pickVoxelCoordinate(this,e,t,n),s=255*r[0]+r[1],a=o._traversal.findKeyframeNode(s);if(!l(a))return;let c=255*r[2]+r[3];return T3.fromKeyframeNode(o,s,c,a)};ai.prototype.pickMetadata=function(e,t,n,i){let o=this.pick(e);if(!l(o))return;let r=o.detail?.model?.structuralMetadata;if(!l(r))return;let s=r.schema,a=W3(s,t,n,i);if(!l(a))return;let c=Y3(r,n,i);if(!l(c))return;let u=new q3(t,n,i,a,c);return this._picking.pickMetadata(this,e,u)};ai.prototype.pickMetadataSchema=function(e){let t=this.pick(e);return l(t)?t.detail?.model?.structuralMetadata?.schema:void 0};ai.prototype.pickPositionWorldCoordinates=function(e,t){return this._picking.pickPositionWorldCoordinates(this,e,t)};ai.prototype.pickPosition=function(e,t){return this._picking.pickPosition(this,e,t)};ai.prototype.drillPick=function(e,t,n,i){return this._picking.drillPick(this,e,t,n,i)};function gSt(e){let t=e._frameState;q$.camera=t.camera,q$.cullingVolume=t.cullingVolume,e.primitives.updateForPass(t,q$)}function _St(e){let t=e._frameState;if(!t.camera.canPreloadFlight())return;Y$.camera=e.preloadFlightCamera,Y$.cullingVolume=e.preloadFlightCullingVolume,e.primitives.updateForPass(t,Y$)}function ySt(e){e.primitives.updateForPass(e._frameState,DEt)}ai.prototype.pickFromRay=function(e,t,n){return this._picking.pickFromRay(this,e,t,n)};ai.prototype.drillPickFromRay=function(e,t,n,i){return this._picking.drillPickFromRay(this,e,t,n,i)};ai.prototype.pickFromRayMostDetailed=function(e,t,n){return this._picking.pickFromRayMostDetailed(this,e,t,n)};ai.prototype.drillPickFromRayMostDetailed=function(e,t,n,i){return this._picking.drillPickFromRayMostDetailed(this,e,t,n,i)};ai.prototype.sampleHeight=function(e,t,n){return this._picking.sampleHeight(this,e,t,n)};ai.prototype.clampToHeight=function(e,t,n,i){return this._picking.clampToHeight(this,e,t,n,i)};ai.prototype.sampleHeightMostDetailed=function(e,t,n){return this._picking.sampleHeightMostDetailed(this,e,t,n)};ai.prototype.clampToHeightMostDetailed=function(e,t,n){return this._picking.clampToHeightMostDetailed(this,e,t,n)};ai.prototype.cartesianToCanvasCoordinates=function(e,t){return zi.worldToWindowCoordinates(this,e,t)};ai.prototype.completeMorph=function(){this._transitioner.completeMorph()};ai.prototype.morphTo2D=function(e){e=e??2,this._transitioner.morphTo2D(e,this._ellipsoid)};ai.prototype.morphToColumbusView=function(e){e=e??2,this._transitioner.morphToColumbusView(e,this._ellipsoid)};ai.prototype.morphTo3D=function(e){e=e??2,this._transitioner.morphTo3D(e,this._ellipsoid)};function bSt(e,t){if(e._removeTerrainProviderReadyListener=e._removeTerrainProviderReadyListener&&e._removeTerrainProviderReadyListener(),t.ready){l(e.globe)&&(e.globe.terrainProvider=t.provider);return}e.globe.terrainProvider=void 0,e._removeTerrainProviderReadyListener=t.readyEvent.addEventListener(n=>{l(e)&&l(e.globe)&&(e.globe.terrainProvider=n),e._removeTerrainProviderReadyListener()})}ai.prototype.setTerrain=function(e){return bSt(this,e),e};ai.prototype.isDestroyed=function(){return!1};ai.prototype.destroy=function(){this._tweens.removeAll(),this._computeEngine=this._computeEngine&&this._computeEngine.destroy(),this._screenSpaceCameraController=this._screenSpaceCameraController&&this._screenSpaceCameraController.destroy(),this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this._primitives=this._primitives&&this._primitives.destroy(),this._groundPrimitives=this._groundPrimitives&&this._groundPrimitives.destroy(),this._globe=this._globe&&this._globe.destroy(),this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),this.skyBox=this.skyBox&&this.skyBox.destroy(),this.skyAtmosphere=this.skyAtmosphere&&this.skyAtmosphere.destroy(),this._debugSphere=this._debugSphere&&this._debugSphere.destroy(),this.sun=this.sun&&this.sun.destroy(),this._sunPostProcess=this._sunPostProcess&&this._sunPostProcess.destroy(),this._depthPlane=this._depthPlane&&this._depthPlane.destroy(),this._transitioner=this._transitioner&&this._transitioner.destroy(),this._debugFrustumPlanes=this._debugFrustumPlanes&&this._debugFrustumPlanes.destroy(),this._brdfLutGenerator=this._brdfLutGenerator&&this._brdfLutGenerator.destroy(),this._picking=this._picking&&this._picking.destroy(),this._defaultView=this._defaultView&&this._defaultView.destroy(),this._view=void 0,this._removeCreditContainer&&this._canvas.parentNode.removeChild(this._creditContainer),this.postProcessStages=this.postProcessStages&&this.postProcessStages.destroy(),this._context=this._context&&this._context.destroy(),this._frameState.creditDisplay=this._frameState.creditDisplay&&this._frameState.creditDisplay.destroy(),l(this._performanceDisplay)&&(this._performanceDisplay=this._performanceDisplay&&this._performanceDisplay.destroy(),this._performanceContainer.parentNode.removeChild(this._performanceContainer)),this._removeRequestListenerCallback(),this._removeTaskProcessorListenerCallback();for(let e=0;e<this._removeGlobeCallbacks.length;++e)this._removeGlobeCallbacks[e]();return this._removeGlobeCallbacks.length=0,l(this._removeUpdateHeightCallback)&&(this._removeUpdateHeightCallback(),this._removeUpdateHeightCallback=void 0),le(this)};var X3=ai;function Xv(e){e=e??ee.WGS84,this.show=!0,this.perFragmentAtmosphere=!1,this._ellipsoid=e;let t=1.025,n=d.multiplyByScalar(e.radii,t,new d);this._scaleMatrix=N.fromScale(n),this._modelMatrix=new N,this._command=new Xe({owner:this,modelMatrix:this._modelMatrix}),this._spSkyFromSpace=void 0,this._spSkyFromAtmosphere=void 0,this._flags=void 0,this.atmosphereLightIntensity=50,this.atmosphereRayleighCoefficient=new d(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new d(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this._hueSaturationBrightness=new d;let i=new d;i.x=e.maximumRadius*t,i.y=e.maximumRadius,i.z=0,this._radiiAndDynamicAtmosphereColor=i;let o=this;this._command.uniformMap={u_radiiAndDynamicAtmosphereColor:function(){return o._radiiAndDynamicAtmosphereColor},u_hsbShift:function(){return o._hueSaturationBrightness.x=o.hueShift,o._hueSaturationBrightness.y=o.saturationShift,o._hueSaturationBrightness.z=o.brightnessShift,o._hueSaturationBrightness},u_atmosphereLightIntensity:function(){return o.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return o.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return o.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return o.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return o.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return o.atmosphereMieAnisotropy}}}Object.defineProperties(Xv.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});Xv.prototype.setDynamicLighting=function(e){this._radiiAndDynamicAtmosphereColor.z=e};var $$=new N;Xv.prototype.update=function(e,t){if(!this.show)return;let n=e.mode;if(n!==ne.SCENE3D&&n!==ne.MORPHING||!e.passes.render)return;let i=N.fromRotationTranslation(e.context.uniformState.inverseViewRotation,d.ZERO,$$),o=N.multiplyTransformation(i,Po.Y_UP_TO_Z_UP,$$),r=N.multiply(this._scaleMatrix,o,$$);N.clone(r,this._modelMatrix);let s=e.context,a=xSt(this),c=e.globeTranslucencyState.translucent,u=this.perFragmentAtmosphere||c||!l(t)||!t.show,f=this._command;if(!l(f.vertexArray)){let p=Js.createGeometry(new Js({radii:new d(1,1,1),slicePartitions:256,stackPartitions:256,vertexFormat:we.POSITION_ONLY}));f.vertexArray=ei.fromGeometry({context:s,geometry:p,attributeLocations:Rn.createAttributeLocations(p),bufferUsage:Le.STATIC_DRAW}),f.renderState=Ne.fromCache({cull:{enabled:!0,face:bi.FRONT},blending:an.ALPHA_BLEND,depthMask:!1})}let h=a|u<<2|c<<3;if(h!==this._flags){this._flags=h;let p=[];a&&p.push("COLOR_CORRECT"),u&&p.push("PER_FRAGMENT_ATMOSPHERE"),c&&p.push("GLOBE_TRANSLUCENT");let _=new Be({defines:p,sources:[ih,bv,R2]}),m=new Be({defines:p,sources:[ih,bv,P2]});this._spSkyAtmosphere=Zt.fromCache({context:s,vertexShaderSource:_,fragmentShaderSource:m}),f.shaderProgram=this._spSkyAtmosphere}return f};function xSt(e){return!(D.equalsEpsilon(e.hueShift,0,D.EPSILON7)&&D.equalsEpsilon(e.saturationShift,0,D.EPSILON7)&&D.equalsEpsilon(e.brightnessShift,0,D.EPSILON7))}Xv.prototype.isDestroyed=function(){return!1};Xv.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),this._spSkyAtmosphere=this._spSkyAtmosphere&&this._spSkyAtmosphere.destroy(),le(this)};var K3=Xv;function Zv(e){this.sources=e.sources,this._sources=void 0,this.show=e.show??!0,this._command=new Xe({modelMatrix:N.clone(N.IDENTITY),owner:this}),this._cubeMap=void 0,this._attributeLocations=void 0,this._useHdr=void 0,this._hasError=!1,this._error=void 0}Zv.prototype.update=function(e,t){let n=this,{mode:i,passes:o,context:r}=e;if(!this.show||i!==ne.SCENE3D&&i!==ne.MORPHING||!o.render)return;if(this._hasError){let a=this._error;throw this._hasError=!1,this._error=void 0,a}if(this._sources!==this.sources){this._sources=this.sources;let a=this.sources;typeof a.positiveX=="string"?PP(r,this._sources).then(function(c){n._cubeMap=n._cubeMap&&n._cubeMap.destroy(),n._cubeMap=c}).catch(c=>{this._hasError=!0,this._error=c}):(this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),this._cubeMap=new br({context:r,source:a}))}let s=this._command;if(!l(s.vertexArray)){s.uniformMap={u_cubeMap:function(){return n._cubeMap}};let a=Ma.createGeometry(Ma.fromDimensions({dimensions:new d(2,2,2),vertexFormat:we.POSITION_ONLY})),c=this._attributeLocations=Rn.createAttributeLocations(a);s.vertexArray=ei.fromGeometry({context:r,geometry:a,attributeLocations:c,bufferUsage:Le.STATIC_DRAW}),s.renderState=Ne.fromCache({blending:an.ALPHA_BLEND})}if(!l(s.shaderProgram)||this._useHdr!==t){let a=new Be({defines:[t?"HDR":""],sources:[O2]});s.shaderProgram=Zt.fromCache({context:r,vertexShaderSource:M2,fragmentShaderSource:a,attributeLocations:this._attributeLocations}),this._useHdr=t}if(l(this._cubeMap))return s};Zv.prototype.isDestroyed=function(){return!1};Zv.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),le(this)};function Kv(e){return Jt(`Assets/Textures/SkyBox/tycho2t3_80_${e}.jpg`)}Zv.createEarthSkyBox=function(){return new Zv({sources:{positiveX:Kv("px"),negativeX:Kv("mx"),positiveY:Kv("py"),negativeY:Kv("my"),positiveZ:Kv("pz"),negativeZ:Kv("mz")}})};var Z3=Zv;function Q3(){this.show=!0,this._drawCommand=new Xe({primitiveType:Re.TRIANGLES,boundingVolume:new ae,owner:this}),this._commands={drawCommand:this._drawCommand,computeCommand:void 0},this._boundingVolume=new ae,this._boundingVolume2D=new ae,this._texture=void 0,this._drawingBufferWidth=void 0,this._drawingBufferHeight=void 0,this._radiusTS=void 0,this._size=void 0,this.glowFactor=1,this._glowFactorDirty=!1,this._useHdr=void 0;let e=this;this._uniformMap={u_texture:function(){return e._texture},u_size:function(){return e._size}}}Object.defineProperties(Q3.prototype,{glowFactor:{get:function(){return this._glowFactor},set:function(e){e=Math.max(e,0),this._glowFactor=e,this._glowFactorDirty=!0}}});var TSt=new U,CSt=new U,ASt=new oe,$3=new oe;Q3.prototype.update=function(e,t,n){if(!this.show)return;let i=e.mode;if(i===ne.SCENE2D||i===ne.MORPHING||!e.passes.render)return;let o=e.context,r=t.viewport.width,s=t.viewport.height;if(!l(this._texture)||r!==this._drawingBufferWidth||s!==this._drawingBufferHeight||this._glowFactorDirty||n!==this._useHdr){this._texture=this._texture&&this._texture.destroy(),this._drawingBufferWidth=r,this._drawingBufferHeight=s,this._glowFactorDirty=!1,this._useHdr=n;let A=Math.max(r,s);A=Math.pow(2,Math.ceil(Math.log(A)/Math.log(2))-2),A=Math.max(1,A);let S=n?o.halfFloatingPointTexture?Ue.HALF_FLOAT:Ue.FLOAT:Ue.UNSIGNED_BYTE;this._texture=new It({context:o,width:A,height:A,pixelFormat:qe.RGBA,pixelDatatype:S}),this._glowLengthTS=this._glowFactor*5,this._radiusTS=1/(1+2*this._glowLengthTS)*.5;let w=this,R={u_radiusTS:function(){return w._radiusTS}};this._commands.computeCommand=new Bc({fragmentShaderSource:N2,outputTexture:this._texture,uniformMap:R,persists:!1,owner:this,postExecute:function(){w._commands.computeCommand=void 0}})}let a=this._drawCommand;if(!l(a.vertexArray)){let A={direction:0},S=new Uint8Array(4*2);S[0]=0,S[1]=0,S[2]=255,S[3]=0,S[4]=255,S[5]=255,S[6]=0,S[7]=255;let w=dt.createVertexBuffer({context:o,typedArray:S,usage:Le.STATIC_DRAW}),R=[{index:A.direction,vertexBuffer:w,componentsPerAttribute:2,normalize:!0,componentDatatype:X.UNSIGNED_BYTE}],P=dt.createIndexBuffer({context:o,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Le.STATIC_DRAW,indexDatatype:Me.UNSIGNED_SHORT});a.vertexArray=new ei({context:o,attributes:R,indexBuffer:P}),a.shaderProgram=Zt.fromCache({context:o,vertexShaderSource:F2,fragmentShaderSource:L2,attributeLocations:A}),a.renderState=Ne.fromCache({blending:an.ALPHA_BLEND}),a.uniformMap=this._uniformMap}let c=o.uniformState.sunPositionWC,u=o.uniformState.sunPositionColumbusView,f=this._boundingVolume,h=this._boundingVolume2D;d.clone(c,f.center),h.center.x=u.z,h.center.y=u.x,h.center.z=u.y,f.radius=D.SOLAR_RADIUS+D.SOLAR_RADIUS*this._glowLengthTS,h.radius=f.radius,i===ne.SCENE3D?ae.clone(f,a.boundingVolume):i===ne.COLUMBUS_VIEW&&ae.clone(h,a.boundingVolume);let p=zi.computeActualEllipsoidPosition(e,c,$3),_=d.magnitude(d.subtract(p,e.camera.position,$3)),m=o.uniformState.projection,y=ASt;y.x=0,y.y=0,y.z=-_,y.w=1;let b=N.multiplyByVector(m,y,$3),x=zi.clipToGLWindowCoordinates(t.viewport,b,TSt);y.x=D.SOLAR_RADIUS;let C=N.multiplyByVector(m,y,$3),T=zi.clipToGLWindowCoordinates(t.viewport,C,CSt);return this._size=U.magnitude(U.subtract(T,x,$3)),this._size=2*this._size*(1+2*this._glowLengthTS),this._size=Math.ceil(this._size),this._commands};Q3.prototype.isDestroyed=function(){return!1};Q3.prototype.destroy=function(){let e=this._drawCommand;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._texture=this._texture&&this._texture.destroy(),le(this)};var J3=Q3;var _Ee=Go(wz(),1);function ESt(e,t,n){return` float clipDistance = clip(gl_FragCoord, ${e}, ${t}); vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = ${n}.rgb; float clippingPlanesEdgeWidth = ${n}.a; if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) { out_FragColor = clippingPlanesEdgeColor; } `}var ek=ESt;var SSt={modifyFragmentShader:function(t){return t=Be.replaceMain(t,"czm_splitter_main"),t+=`uniform float czm_splitDirection; void main() { #ifndef SHADOW_MAP if (czm_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (czm_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif czm_splitter_main(); } `,t},addUniforms:function(t,n){n.czm_splitDirection=function(){return t.splitDirection}}},$v=SSt;var zC={NEEDS_DECODE:0,DECODING:1,READY:2,FAILED:3};function tk(e){this._parsedContent=void 0,this._drawCommand=void 0,this._isTranslucent=!1,this._styleTranslucent=!1,this._constantColor=V.clone(V.DARKGRAY),this._highlightColor=V.clone(V.WHITE),this._pointSize=1,this._rtcCenter=void 0,this._quantizedVolumeScale=void 0,this._quantizedVolumeOffset=void 0,this._styleableShaderAttributes=void 0,this._isQuantized=!1,this._isOctEncoded16P=!1,this._isRGB565=!1,this._hasColors=!1,this._hasNormals=!1,this._hasBatchIds=!1,this._decodingState=zC.READY,this._dequantizeInShader=!0,this._isQuantizedDraco=!1,this._isOctEncodedDraco=!1,this._quantizedRange=0,this._octEncodedRange=0,this.backFaceCulling=!1,this._backFaceCulling=!1,this.normalShading=!0,this._normalShading=!0,this._opaqueRenderState=void 0,this._translucentRenderState=void 0,this._mode=void 0,this._ready=!1,this._pointsLength=0,this._geometryByteLength=0,this._vertexShaderLoaded=e.vertexShaderLoaded,this._fragmentShaderLoaded=e.fragmentShaderLoaded,this._uniformMapLoaded=e.uniformMapLoaded,this._batchTableLoaded=e.batchTableLoaded,this._pickIdLoaded=e.pickIdLoaded,this._opaquePass=e.opaquePass??Se.OPAQUE,this._cull=e.cull??!0,this.style=void 0,this._style=void 0,this.styleDirty=!1,this.modelMatrix=N.clone(N.IDENTITY),this._modelMatrix=N.clone(N.IDENTITY),this.time=0,this.shadows=gn.ENABLED,this._boundingSphere=void 0,this.clippingPlanes=void 0,this.isClipped=!1,this.clippingPlanesDirty=!1,this.clippingPlanesOriginMatrix=void 0,this.attenuation=!1,this._attenuation=!1,this.geometricError=0,this.geometricErrorScale=1,this.maximumAttenuation=this._pointSize,this.splitDirection=e.splitDirection??Lr.NONE,this._splittingEnabled=!1,this._error=void 0,vSt(this,e)}Object.defineProperties(tk.prototype,{pointsLength:{get:function(){return this._pointsLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}},color:{get:function(){return V.clone(this._highlightColor)},set:function(e){this._highlightColor=V.clone(e,this._highlightColor)}},boundingSphere:{get:function(){if(l(this._drawCommand))return this._drawCommand.boundingVolume},set:function(e){this._boundingSphere=ae.clone(e,this._boundingSphere)}}});function vSt(e,t){let n=Ux.parse(t.arrayBuffer,t.byteOffset);if(e._parsedContent=n,e._rtcCenter=n.rtcCenter,e._hasNormals=n.hasNormals,e._hasColors=n.hasColors,e._hasBatchIds=n.hasBatchIds,e._isTranslucent=n.isTranslucent,!n.hasBatchIds&&l(n.batchTableBinary)&&(n.styleableProperties=eg.getBinaryProperties(n.pointsLength,n.batchTableJson,n.batchTableBinary)),l(n.draco)){let a=n.draco;e._decodingState=zC.NEEDS_DECODE,a.dequantizeInShader=e._dequantizeInShader}let i=n.positions;l(i)&&(e._isQuantized=i.isQuantized,e._quantizedVolumeScale=i.quantizedVolumeScale,e._quantizedVolumeOffset=i.quantizedVolumeOffset,e._quantizedRange=i.quantizedRange);let o=n.normals;l(o)&&(e._isOctEncoded16P=o.octEncoded);let r=n.colors;l(r)&&(l(r.constantColor)&&(e._constantColor=V.clone(r.constantColor,e._constantColor),e._hasColors=!1),e._isRGB565=r.isRGB565);let s=n.batchIds;l(n.batchIds)&&(s.name="BATCH_ID",s.semantic="BATCH_ID",s.setIndex=void 0),n.hasBatchIds&&e._batchTableLoaded(n.batchLength,n.batchTableJson,n.batchTableBinary),e._pointsLength=n.pointsLength}var wSt=new d,ISt=new d,DSt=new d,pEe,XG;function PSt(e){if(!l(XG)){pEe=new _Ee.default(0),XG=new Array(e);for(let t=0;t<e;++t)XG[t]=pEe.random()}return XG}function RSt(e){let n=e.length/3,i=Math.min(n,20),o=PSt(20),r=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=d.fromElements(r,r,r,wSt),c=d.fromElements(s,s,s,ISt);for(let f=0;f<i;++f){let h=Math.floor(o[f]*n),p=d.unpack(e,h*3,DSt);d.minimumByComponent(a,p,a),d.maximumByComponent(c,p,c)}let u=ae.fromCornerPoints(a,c);return u.radius+=D.EPSILON2,u}function gEe(e,t){let n=X.fromTypedArray(e);return n===X.INT||n===X.UNSIGNED_INT||n===X.DOUBLE?(mt("Cast pnts property to floats",`Point cloud property "${t}" will be cast to a float array because INT, UNSIGNED_INT, and DOUBLE are not valid WebGL vertex attribute types. Some precision may be lost.`),new Float32Array(e)):e}var OSt=new oe,MSt=new oe,LSt=new V,yEe=0,KG=1,nQ=2,bEe=3,NSt=4,Q$=new N,FSt=new N;function BSt(e,t){let n=t.context,i=e._parsedContent,o=e._pointsLength,r=i.positions,s=i.colors,a=i.normals,c=i.batchIds,u=i.styleableProperties,f=l(u),h=e._isQuantized,p=e._isQuantizedDraco,_=e._isOctEncoded16P,m=e._isOctEncodedDraco,y=e._quantizedRange,b=e._octEncodedRange,x=e._isRGB565,C=e._isTranslucent,T=e._hasColors,A=e._hasNormals,S=e._hasBatchIds,w,R,P=[],O={};if(e._styleableShaderAttributes=O,f){let k=NSt;for(let H in u)if(u.hasOwnProperty(H)){let B=u[H],j=gEe(B.typedArray,H);w=B.componentCount,R=X.fromTypedArray(j);let q=dt.createVertexBuffer({context:n,typedArray:j,usage:Le.STATIC_DRAW});e._geometryByteLength+=q.sizeInBytes;let Q={index:k,vertexBuffer:q,componentsPerAttribute:w,componentDatatype:R,normalize:!1,offsetInBytes:0,strideInBytes:0};P.push(Q),O[H]={location:k,componentCount:w},++k}}let L=dt.createVertexBuffer({context:n,typedArray:r.typedArray,usage:Le.STATIC_DRAW});e._geometryByteLength+=L.sizeInBytes;let g;T&&(g=dt.createVertexBuffer({context:n,typedArray:s.typedArray,usage:Le.STATIC_DRAW}),e._geometryByteLength+=g.sizeInBytes);let E;A&&(E=dt.createVertexBuffer({context:n,typedArray:a.typedArray,usage:Le.STATIC_DRAW}),e._geometryByteLength+=E.sizeInBytes);let v;S&&(c.typedArray=gEe(c.typedArray,"batchIds"),v=dt.createVertexBuffer({context:n,typedArray:c.typedArray,usage:Le.STATIC_DRAW}),e._geometryByteLength+=v.sizeInBytes);let I=[];if(h?R=X.UNSIGNED_SHORT:p?R=y<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT:R=X.FLOAT,I.push({index:yEe,vertexBuffer:L,componentsPerAttribute:3,componentDatatype:R,normalize:!1,offsetInBytes:0,strideInBytes:0}),e._cull&&(h||p?e._boundingSphere=ae.fromCornerPoints(d.ZERO,e._quantizedVolumeScale):e._boundingSphere=RSt(r.typedArray)),T)if(x)I.push({index:KG,vertexBuffer:g,componentsPerAttribute:1,componentDatatype:X.UNSIGNED_SHORT,normalize:!1,offsetInBytes:0,strideInBytes:0});else{let k=C?4:3;I.push({index:KG,vertexBuffer:g,componentsPerAttribute:k,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,offsetInBytes:0,strideInBytes:0})}A&&(_?(w=2,R=X.UNSIGNED_BYTE):m?(w=2,R=b<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT):(w=3,R=X.FLOAT),I.push({index:nQ,vertexBuffer:E,componentsPerAttribute:w,componentDatatype:R,normalize:!1,offsetInBytes:0,strideInBytes:0})),S&&I.push({index:bEe,vertexBuffer:v,componentsPerAttribute:1,componentDatatype:X.fromTypedArray(c.typedArray),normalize:!1,offsetInBytes:0,strideInBytes:0}),f&&(I=I.concat(P));let M=new ei({context:n,attributes:I}),F={depthTest:{enabled:!0}},z={depthTest:{enabled:!0},depthMask:!1,blending:an.ALPHA_BLEND};e._opaquePass===Se.CESIUM_3D_TILE&&(F.stencilTest=kt.setCesium3DTileBit(),F.stencilMask=kt.CESIUM_3D_TILE_MASK,z.stencilTest=kt.setCesium3DTileBit(),z.stencilMask=kt.CESIUM_3D_TILE_MASK),e._opaqueRenderState=Ne.fromCache(F),e._translucentRenderState=Ne.fromCache(z),e._drawCommand=new Xe({boundingVolume:new ae,cull:e._cull,modelMatrix:new N,primitiveType:Re.POINTS,vertexArray:M,count:o,shaderProgram:void 0,uniformMap:void 0,renderState:C?e._translucentRenderState:e._opaqueRenderState,pass:C?Se.TRANSLUCENT:e._opaquePass,owner:e,castShadows:!1,receiveShadows:!1,pickId:e._pickIdLoaded()})}function kSt(e,t){let n=t.context,i=e._isQuantized,o=e._isQuantizedDraco,r=e._isOctEncodedDraco,s={u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier:function(){let a=OSt;if(a.x=e._attenuation?e.maximumAttenuation:e._pointSize,a.x*=t.pixelRatio,a.y=e.time,e._attenuation){let c=t.camera.frustum,u;t.mode===ne.SCENE2D||c instanceof on?u=Number.POSITIVE_INFINITY:u=n.drawingBufferHeight/t.camera.frustum.sseDenominator,a.z=e.geometricError*e.geometricErrorScale,a.w=u}return a},u_highlightColor:function(){return e._highlightColor},u_constantColor:function(){return e._constantColor},u_clippingPlanes:function(){let a=e.clippingPlanes;return e.isClipped?a.texture:n.defaultTexture},u_clippingPlanesEdgeStyle:function(){let a=e.clippingPlanes;if(!l(a))return V.TRANSPARENT;let c=V.clone(a.edgeColor,LSt);return c.alpha=a.edgeWidth,c},u_clippingPlanesMatrix:function(){let a=e.clippingPlanes;if(!l(a))return N.IDENTITY;let c=e.clippingPlanesOriginMatrix??e._modelMatrix;N.multiply(n.uniformState.view3D,c,Q$);let u=N.multiply(Q$,a.modelMatrix,Q$);return N.inverseTranspose(u,FSt)}};$v.addUniforms(e,s),(i||o||r)&&(s=ht(s,{u_quantizedVolumeScaleAndOctEncodedRange:function(){let a=MSt;if(l(e._quantizedVolumeScale)){let c=d.clone(e._quantizedVolumeScale,a);d.divideByScalar(c,e._quantizedRange,a)}return a.w=e._octEncodedRange,a}})),l(e._uniformMapLoaded)&&(s=e._uniformMapLoaded(s)),e._drawCommand.uniformMap=s}function J$(e,t){let n=/czm_3dtiles_property_(\d+)/g,i=n.exec(e);for(;i!==null;){let o=parseInt(i[1]);t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function eQ(e,t){e=e.slice(e.indexOf(` `));let n=/czm_3dtiles_builtin_property_(\w+)/g,i=n.exec(e);for(;i!==null;){let o=i[1];t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function tQ(e,t){let n=e.numberOfAttributes;for(let i=0;i<n;++i){let o=e.getAttribute(i);if(o.index===t)return o}}var zSt={POSITION:"czm_3dtiles_builtin_property_POSITION",POSITION_ABSOLUTE:"czm_3dtiles_builtin_property_POSITION_ABSOLUTE",COLOR:"czm_3dtiles_builtin_property_COLOR",NORMAL:"czm_3dtiles_builtin_property_NORMAL"};function USt(e,t,n){let i,o,r,s=t.context,a=l(n),c=e._isQuantized,u=e._isQuantizedDraco,f=e._isOctEncoded16P,h=e._isOctEncodedDraco,p=e._isRGB565,_=e._isTranslucent,m=e._hasColors,y=e._hasNormals,b=e._hasBatchIds,x=e._backFaceCulling,C=e._normalShading,T=e._drawCommand.vertexArray,A=e.clippingPlanes,S=e._attenuation,w,R,P,O=_,L=ze(zSt),g={},E=e._styleableShaderAttributes;for(o in E)E.hasOwnProperty(o)&&(r=E[o],L[o]=`czm_3dtiles_property_${r.location}`,g[r.location]=r);if(a){let ce={translucent:!1},_e="(vec3 czm_3dtiles_builtin_property_POSITION, vec3 czm_3dtiles_builtin_property_POSITION_ABSOLUTE, vec4 czm_3dtiles_builtin_property_COLOR, vec3 czm_3dtiles_builtin_property_NORMAL)";w=n.getColorShaderFunction(`getColorFromStyle${_e}`,L,ce),R=n.getShowShaderFunction(`getShowFromStyle${_e}`,L,ce),P=n.getPointSizeShaderFunction(`getPointSizeFromStyle${_e}`,L,ce),l(w)&&ce.translucent&&(O=!0)}e._styleTranslucent=O;let v=l(w),I=l(R),M=l(P),F=e.isClipped,z=[],k=[];v&&(J$(w,z),eQ(w,k)),I&&(J$(R,z),eQ(R,k)),M&&(J$(P,z),eQ(P,k));let H=k.indexOf("COLOR")>=0,B=k.indexOf("NORMAL")>=0;if(B&&!y)throw new re("Style references the NORMAL semantic but the point cloud does not have normals");for(o in E)if(E.hasOwnProperty(o)){r=E[o];let ce=z.indexOf(r.location)>=0,_e=tQ(T,r.location);_e.enabled=ce}let j=m&&(!v||H);if(m){let ce=tQ(T,KG);ce.enabled=j}let q=y&&(C||x||B);if(y){let ce=tQ(T,nQ);ce.enabled=q}let Q={a_position:yEe};j&&(Q.a_color=KG),q&&(Q.a_normal=nQ),b&&(Q.a_batchId=bEe);let Y="",J=z.length;for(i=0;i<J;++i){let ce=z[i];r=g[ce];let _e=r.componentCount,xe=`czm_3dtiles_property_${ce}`,ve;_e===1?ve="float":ve=`vec${_e}`,Y+=`in ${ve} ${xe}; `,Q[xe]=r.location}kSt(e,t);let $=`in vec3 a_position; out vec4 v_color; uniform vec4 u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier; uniform vec4 u_constantColor; uniform vec4 u_highlightColor; `;$+=`float u_pointSize; float tiles3d_tileset_time; `,S&&($+=`float u_geometricError; float u_depthMultiplier; `),$+=Y,j&&(_?$+=`in vec4 a_color; `:p?$+=`in float a_color; const float SHIFT_RIGHT_11 = 1.0 / 2048.0; const float SHIFT_RIGHT_5 = 1.0 / 32.0; const float SHIFT_LEFT_11 = 2048.0; const float SHIFT_LEFT_5 = 32.0; const float NORMALIZE_6 = 1.0 / 64.0; const float NORMALIZE_5 = 1.0 / 32.0; `:$+=`in vec3 a_color; `),q&&(f||h?$+=`in vec2 a_normal; `:$+=`in vec3 a_normal; `),b&&($+=`in float a_batchId; `),(c||u||h)&&($+=`uniform vec4 u_quantizedVolumeScaleAndOctEncodedRange; `),v&&($+=w),I&&($+=R),M&&($+=P),$+=`void main() { u_pointSize = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.x; tiles3d_tileset_time = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.y; `,S&&($+=` u_geometricError = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.z; u_depthMultiplier = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.w; `),j?_?$+=` vec4 color = a_color; `:p?$+=` float compressed = a_color; float r = floor(compressed * SHIFT_RIGHT_11); compressed -= r * SHIFT_LEFT_11; float g = floor(compressed * SHIFT_RIGHT_5); compressed -= g * SHIFT_LEFT_5; float b = compressed; vec3 rgb = vec3(r * NORMALIZE_5, g * NORMALIZE_6, b * NORMALIZE_5); vec4 color = vec4(rgb, 1.0); `:$+=` vec4 color = vec4(a_color, 1.0); `:$+=` vec4 color = u_constantColor; `,c||u?$+=` vec3 position = a_position * u_quantizedVolumeScaleAndOctEncodedRange.xyz; `:$+=` vec3 position = a_position; `,$+=` vec3 position_absolute = vec3(czm_model * vec4(position, 1.0)); `,q?(f?$+=` vec3 normal = czm_octDecode(a_normal); `:h?$+=` vec3 normal = czm_octDecode(a_normal, u_quantizedVolumeScaleAndOctEncodedRange.w).zxy; `:$+=` vec3 normal = a_normal; `,$+=` vec3 normalEC = czm_normal * normal; `):$+=` vec3 normal = vec3(1.0); `,v&&($+=` color = getColorFromStyle(position, position_absolute, color, normal); `),I&&($+=` float show = float(getShowFromStyle(position, position_absolute, color, normal)); `),M?$+=` gl_PointSize = getPointSizeFromStyle(position, position_absolute, color, normal) * czm_pixelRatio; `:S?$+=` vec4 positionEC = czm_modelView * vec4(position, 1.0); float depth = -positionEC.z; gl_PointSize = min((u_geometricError / depth) * u_depthMultiplier, u_pointSize); `:$+=` gl_PointSize = u_pointSize; `,$+=` color = color * u_highlightColor; `,q&&C&&($+=` float diffuseStrength = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC); diffuseStrength = max(diffuseStrength, 0.4); color.xyz *= diffuseStrength * czm_lightColor; `),$+=` v_color = color; gl_Position = czm_modelViewProjection * vec4(position, 1.0); `,q&&x&&($+=` float visible = step(-normalEC.z, 0.0); gl_Position *= visible; gl_PointSize *= visible; `),I&&($+=` gl_Position.w *= float(show); gl_PointSize *= float(show); `),$+=`} `;let he=`in vec4 v_color; `;F&&(he+=`uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; `,he+=` `,he+=T_(A,s),he+=` `),he+=`void main() { out_FragColor = czm_gammaCorrect(v_color); `,F&&(he+=ek("u_clippingPlanes","u_clippingPlanesMatrix","u_clippingPlanesEdgeStyle")),he+=`} `,e.splitDirection!==Lr.NONE&&(he=$v.modifyFragmentShader(he)),l(e._vertexShaderLoaded)&&($=e._vertexShaderLoaded($)),l(e._fragmentShaderLoaded)&&(he=e._fragmentShaderLoaded(he));let be=e._drawCommand;l(be.shaderProgram)&&be.shaderProgram.destroy(),be.shaderProgram=Zt.fromCache({context:s,vertexShaderSource:$,fragmentShaderSource:he,attributeLocations:Q});try{be.shaderProgram._bind()}catch{throw new re("Error generating style shader: this may be caused by a type mismatch, index out-of-bounds, or other syntax error.")}}function VSt(e,t){if(e._decodingState===zC.READY)return!1;if(e._decodingState===zC.NEEDS_DECODE){let n=e._parsedContent,i=n.draco,o=ag.decodePointCloud(i,t);l(o)&&(e._decodingState=zC.DECODING,o.then(function(r){e._decodingState=zC.READY;let s=l(r.POSITION)?r.POSITION.array:void 0,a=l(r.RGB)?r.RGB.array:void 0,c=l(r.RGBA)?r.RGBA.array:void 0,u=l(r.NORMAL)?r.NORMAL.array:void 0,f=l(r.BATCH_ID)?r.BATCH_ID.array:void 0,h=l(s)&&l(r.POSITION.data.quantization),p=l(u)&&l(r.NORMAL.data.quantization);if(h){let b=r.POSITION.data.quantization,x=b.range;e._quantizedVolumeScale=d.fromElements(x,x,x),e._quantizedVolumeOffset=d.unpack(b.minValues),e._quantizedRange=(1<<b.quantizationBits)-1,e._isQuantizedDraco=!0}p&&(e._octEncodedRange=(1<<r.NORMAL.data.quantization.quantizationBits)-1,e._isOctEncodedDraco=!0);let _=n.styleableProperties,m=i.batchTableProperties;for(let b in m)if(m.hasOwnProperty(b)){let x=r[b];l(_)||(_={}),_[b]={typedArray:x.array,componentCount:x.data.componentsPerAttribute}}l(s)&&(n.positions={typedArray:s});let y=c??a;l(y)&&(n.colors={typedArray:y}),l(u)&&(n.normals={typedArray:u}),l(f)&&(n.batchIds={typedArray:f}),n.styleableProperties=_}).catch(function(r){e._decodingState=zC.FAILED,e._error=r}))}return!0}var HSt=new oe,GSt=new d;tk.prototype.update=function(e){let t=e.context;if(l(this._error)){let u=this._error;throw this._error=void 0,u}if(VSt(this,t))return;let i=!1,o=!N.equals(this._modelMatrix,this.modelMatrix);if(this._mode!==e.mode&&(this._mode=e.mode,o=!0),l(this._drawCommand)||(BSt(this,e),o=!0,i=!0,this._ready=!0,this._parsedContent=void 0),o){N.clone(this.modelMatrix,this._modelMatrix);let u=this._drawCommand.modelMatrix;if(N.clone(this._modelMatrix,u),l(this._rtcCenter)&&N.multiplyByTranslation(u,this._rtcCenter,u),l(this._quantizedVolumeOffset)&&N.multiplyByTranslation(u,this._quantizedVolumeOffset,u),e.mode!==ne.SCENE3D){let h=e.mapProjection,p=N.getColumn(u,3,HSt);oe.equals(p,oe.UNIT_W)||wt.basisTo2D(h,u,u)}let f=this._drawCommand.boundingVolume;if(ae.clone(this._boundingSphere,f),this._cull){let h=f.center;N.multiplyByPoint(u,h,h);let p=N.getScale(u,GSt);f.radius*=d.maximumComponent(p)}}this.clippingPlanesDirty&&(this.clippingPlanesDirty=!1,i=!0),this._attenuation!==this.attenuation&&(this._attenuation=this.attenuation,i=!0),this.backFaceCulling!==this._backFaceCulling&&(this._backFaceCulling=this.backFaceCulling,i=!0),this.normalShading!==this._normalShading&&(this._normalShading=this.normalShading,i=!0),(this._style!==this.style||this.styleDirty)&&(this._style=this.style,this.styleDirty=!1,i=!0);let r=this.splitDirection!==Lr.NONE;this._splittingEnabled!==r&&(this._splittingEnabled=r,i=!0),i&&USt(this,e,this._style),this._drawCommand.castShadows=gn.castShadows(this.shadows),this._drawCommand.receiveShadows=gn.receiveShadows(this.shadows);let s=this._highlightColor.alpha<1||this._constantColor.alpha<1||this._styleTranslucent;this._drawCommand.renderState=s?this._translucentRenderState:this._opaqueRenderState,this._drawCommand.pass=s?Se.TRANSLUCENT:this._opaquePass;let a=e.commandList,c=e.passes;(c.render||c.pick)&&a.push(this._drawCommand)};tk.prototype.isDestroyed=function(){return!1};tk.prototype.destroy=function(){let e=this._drawCommand;return l(e)&&(e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy()),le(this)};var nk=tk;function VC(e){e=e??G.EMPTY_OBJECT,this.show=e.show??!0,this.modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this.shadows=e.shadows??gn.ENABLED,this.maximumMemoryUsage=e.maximumMemoryUsage??256,this.shading=new wm(e.shading),this.style=e.style,this.frameFailed=new me,this.frameChanged=new me,this._clock=e.clock,this._intervals=e.intervals,this._clippingPlanes=void 0,this.clippingPlanes=e.clippingPlanes,this._pointCloudEyeDomeLighting=new gg,this._loadTimestamp=void 0,this._clippingPlanesState=0,this._styleDirty=!1,this._pickId=void 0,this._totalMemoryUsageInBytes=0,this._frames=[],this._previousInterval=void 0,this._nextInterval=void 0,this._lastRenderedFrame=void 0,this._clockMultiplier=0,this._runningSum=0,this._runningLength=0,this._runningIndex=0,this._runningSamples=new Array(5).fill(0),this._runningAverage=0}Object.defineProperties(VC.prototype,{clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){ms.setOwner(e,this,"_clippingPlanes")}},totalMemoryUsageInBytes:{get:function(){return this._totalMemoryUsageInBytes}},boundingSphere:{get:function(){if(l(this._lastRenderedFrame))return this._lastRenderedFrame.pointCloud.boundingSphere}}});function jSt(e){return`uniform vec4 czm_pickColor; ${e}`}function WSt(e){return function(t){return ht(t,{czm_pickColor:function(){return e._pickId.color}})}}function qSt(){return"czm_pickColor"}VC.prototype.makeStyleDirty=function(){this._styleDirty=!0};VC.prototype._getAverageLoadTime=function(){return this._runningLength===0?.05:this._runningAverage};var YSt=new K;function oQ(e){let t=e._clock,n=t.canAnimate&&t.shouldAnimate,i=t.multiplier;return n?i:0}function UC(e,t){return e._intervals.indexOf(t.start)}function XSt(e,t){let n=e._intervals,i=e._clock,o=oQ(e);if(o===0)return;let r=e._getAverageLoadTime(),s=K.addSeconds(i.currentTime,r*o,YSt),a=n.indexOf(s),c=UC(e,t);return a===c&&(o>=0?++a:--a),n.get(a)}function KSt(e){let t=e._intervals,i=e._clock.currentTime,o=t.indexOf(i);return t.get(o)}function ZSt(e,t,n){let i=oQ(e),o=UC(e,t),r=UC(e,n);return i>=0?o>=r:o<=r}function TEe(e,t){return function(n){let i=l(n.message)?n.message:n.toString();e.frameFailed.numberOfListeners>0?e.frameFailed.raiseEvent({uri:t,message:i}):(console.log(`A frame failed to load: ${t}`),console.log(`Error: ${i}`))}}function $St(e,t,n){let i=UC(e,t),o=e._frames,r=o[i];if(!l(r)){let s=t.data.transform,a=l(s)?N.fromArray(s):void 0,c=t.data.uri;r={pointCloud:void 0,transform:a,timestamp:Ti(),sequential:!0,ready:!1,touchedFrameNumber:n.frameNumber,uri:c},o[i]=r,Ae.fetchArrayBuffer({url:c}).then(function(u){r.pointCloud=new nk({arrayBuffer:u,cull:!0,fragmentShaderLoaded:jSt,uniformMapLoaded:WSt(e),pickIdLoaded:qSt})}).catch(TEe(e,c))}return r}function QSt(e,t){e._runningSum+=t,e._runningSum-=e._runningSamples[e._runningIndex],e._runningSamples[e._runningIndex]=t,e._runningLength=Math.min(e._runningLength+1,e._runningSamples.length),e._runningIndex=(e._runningIndex+1)%e._runningSamples.length,e._runningAverage=e._runningSum/e._runningLength}function JSt(e,t,n,i){t.touchedFrameNumber<i.frameNumber-1&&(t.sequential=!1);let o=t.pointCloud;if(l(o)&&!t.ready){let r=i.commandList,s=r.length;if(CEe(e,t,n,i),o.ready&&(t.ready=!0,e._totalMemoryUsageInBytes+=o.geometryByteLength,r.length=s,t.sequential)){let a=(Ti()-t.timestamp)/1e3;QSt(e,a)}}t.touchedFrameNumber=i.frameNumber}var evt=new N;function tvt(e,t){let n=e.shading;return l(n)&&l(n.baseResolution)?n.baseResolution:l(t.boundingSphere)?D.cbrt(t.boundingSphere.volume()/t.pointsLength):0}function nvt(e){let t=e.shading;return l(t)&&l(t.maximumAttenuation)?t.maximumAttenuation:10}var ivt=new wm;function CEe(e,t,n,i){let o=e.shading??ivt,r=t.pointCloud,s=t.transform??N.IDENTITY;r.modelMatrix=N.multiplyTransformation(e.modelMatrix,s,evt),r.style=e.style,r.time=n.timeSinceLoad,r.shadows=e.shadows,r.clippingPlanes=e._clippingPlanes,r.isClipped=n.isClipped,r.attenuation=o.attenuation,r.backFaceCulling=o.backFaceCulling,r.normalShading=o.normalShading,r.geometricError=tvt(e,r),r.geometricErrorScale=o.geometricErrorScale,r.maximumAttenuation=nvt(e);try{r.update(i)}catch(a){TEe(e,t.uri)(a)}t.touchedFrameNumber=i.frameNumber}function iQ(e,t,n,i){let o=$St(e,t,i);JSt(e,o,n,i)}function ovt(e){return function(t){return t.touchedFrameNumber<e.frameNumber}}function AEe(e,t){let n=e._frames,i=n.length;for(let o=0;o<i;++o){let r=n[o];if(l(r)&&(!l(t)||t(r))){let s=r.pointCloud;r.ready&&(e._totalMemoryUsageInBytes-=s.geometryByteLength),l(s)&&s.destroy(),r===e._lastRenderedFrame&&(e._lastRenderedFrame=void 0),n[o]=void 0}}}function rvt(e,t){let n=UC(e,t),i=e._frames[n];if(l(i)&&i.ready)return i}function xEe(e,t,n,i,o){return l(n)?n.ready?!0:(iQ(e,t,i,o),n.ready):!1}function svt(e,t,n,i,o){let r,s,a,c=e._intervals,u=e._frames,f=UC(e,n),h=UC(e,t);if(f>=h){for(r=f;r>=h;--r)if(s=c.get(r),a=u[r],xEe(e,s,a,i,o))return s}else for(r=f;r<=h;++r)if(s=c.get(r),a=u[r],xEe(e,s,a,i,o))return s;return t}function avt(e,t,n){let i=e._frames,o=i.length;for(let r=0;r<o;++r){let s=i[r];l(s)&&l(s.pointCloud)&&(s.pointCloud.clippingPlanesDirty=t,s.pointCloud.styleDirty=n)}}var Qv={timeSinceLoad:0,isClipped:!1,clippingPlanesDirty:!1};VC.prototype.update=function(e){if(e.mode===ne.MORPHING||!this.show)return;l(this._pickId)||(this._pickId=e.context.createPickId({primitive:this})),l(this._loadTimestamp)||(this._loadTimestamp=K.clone(e.time));let t=Math.max(K.secondsDifference(e.time,this._loadTimestamp)*1e3,0),n=this._clippingPlanes,i=0,o=!1,r=l(n)&&n.enabled;r&&(n.update(e),i=n.clippingPlanesState),this._clippingPlanesState!==i&&(this._clippingPlanesState=i,o=!0);let s=this._styleDirty;this._styleDirty=!1,(o||s)&&avt(this,o,s),Qv.timeSinceLoad=t,Qv.isClipped=r;let a=this.shading,c=this._pointCloudEyeDomeLighting,u=e.commandList,f=u.length,h=this._previousInterval,p=this._nextInterval,_=KSt(this);if(!l(_))return;let m=!1,y=oQ(this),b=y===0;y!==this._clockMultiplier&&(m=!0,this._clockMultiplier=y),(!l(h)||b)&&(h=_),(!l(p)||m||ZSt(this,_,p))&&(p=XSt(this,_)),h=svt(this,h,_,Qv,e);let x=rvt(this,h);l(x)||(iQ(this,h,Qv,e),x=this._lastRenderedFrame),l(x)&&CEe(this,x,Qv,e),l(p)&&iQ(this,p,Qv,e);let C=this;l(x)&&!l(this._lastRenderedFrame)&&e.afterRender.push(function(){return!0}),l(x)&&x!==this._lastRenderedFrame&&C.frameChanged.numberOfListeners>0&&e.afterRender.push(function(){return C.frameChanged.raiseEvent(C),!0}),this._previousInterval=h,this._nextInterval=p,this._lastRenderedFrame=x;let T=this._totalMemoryUsageInBytes,A=this.maximumMemoryUsage*1024*1024;T>A&&AEe(this,ovt(e));let w=u.length-f;l(a)&&a.attenuation&&a.eyeDomeLighting&&w>0&&c.update(e,f,a,this.boundingSphere)};VC.prototype.isDestroyed=function(){return!1};VC.prototype.destroy=function(){return AEe(this),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),le(this)};var Jv=VC;function vEe(e,t){if(l(t)){let n=t.clock;l(n)&&n.getValue(e)}}function cvt(e){e._renderLoopRunning=!0;let t=0;function n(i){if(!e.isDestroyed())if(e._useDefaultRenderLoop)try{let o=e._targetFrameRate;if(!l(o))e.resize(),e.render(),requestAnimationFrame(n);else{let r=1e3/o,s=i-t;s>r&&(e.resize(),e.render(),t=i-s%r),requestAnimationFrame(n)}}catch(o){e._useDefaultRenderLoop=!1,e._renderLoopRunning=!1,e._showRenderLoopErrors&&e.showErrorPanel("An error occurred while rendering. Rendering has stopped.",void 0,o)}else e._renderLoopRunning=!1}requestAnimationFrame(n)}function wEe(e){let t=e._useBrowserRecommendedResolution?1:window.devicePixelRatio;return t*=e._resolutionScale,l(e._scene)&&(e._scene.pixelRatio=t),t}function IEe(e){let t=e._canvas,n=t.clientWidth,i=t.clientHeight,o=wEe(e);e._canvasClientWidth=n,e._canvasClientHeight=i,n*=o,i*=o,t.width=n,t.height=i,e._canRender=n!==0&&i!==0,e._lastDevicePixelRatio=window.devicePixelRatio}function DEe(e){let t=e._canvas,n=t.width,i=t.height;if(n!==0&&i!==0){let o=e._scene.camera.frustum;l(o.aspectRatio)?o.aspectRatio=n/i:(o.top=o.right*(i/n),o.bottom=-o.top)}}function vo(e,t){e=wn(e),t=t??G.EMPTY_OBJECT;let n=document.createElement("div");n.className="cesium-widget",e.appendChild(n);let i=document.createElement("canvas"),o=Ut.supportsImageRenderingPixelated();this._supportsImageRenderingPixelated=o,o&&(i.style.imageRendering=Ut.imageRenderingValue()),i.oncontextmenu=function(){return!1},i.onselectstart=function(){return!1};function r(){i!==i.ownerDocument.activeElement&&i.ownerDocument.activeElement.blur()}(t.blurActiveElementOnCanvasFocus??!0)&&(i.addEventListener("mousedown",r),i.addEventListener("pointerdown",r)),n.appendChild(i);let a=document.createElement("div");a.className="cesium-widget-credits";let c=l(t.creditContainer)?wn(t.creditContainer):n;c.appendChild(a);let u=l(t.creditViewport)?wn(t.creditViewport):n,f=t.showRenderLoopErrors??!0,h=t.useBrowserRecommendedResolution??!0;this._element=n,this._container=e,this._canvas=i,this._canvasClientWidth=0,this._canvasClientHeight=0,this._lastDevicePixelRatio=0,this._creditViewport=u,this._creditContainer=c,this._innerCreditContainer=a,this._canRender=!1,this._renderLoopRunning=!1,this._showRenderLoopErrors=f,this._resolutionScale=1,this._useBrowserRecommendedResolution=h,this._forceResize=!1,this._entityView=void 0,this._clockTrackedDataSource=void 0,this._trackedEntity=void 0,this._needTrackedEntityUpdate=!1,this._zoomIsFlight=!1,this._zoomTarget=void 0,this._zoomPromise=void 0,this._zoomOptions=void 0,this._trackedEntityChanged=new me,this._allowDataSourcesToSuspendAnimation=!0,this._clock=l(t.clock)?t.clock:new Ah,l(t.shouldAnimate)&&(this._clock.shouldAnimate=t.shouldAnimate),IEe(this);try{let p=t.ellipsoid??ee.default,_=new X3({canvas:i,contextOptions:t.contextOptions,creditContainer:a,creditViewport:u,ellipsoid:p,mapProjection:t.mapProjection,orderIndependentTranslucency:t.orderIndependentTranslucency,scene3DOnly:t.scene3DOnly??!1,shadows:t.shadows,mapMode2D:t.mapMode2D,requestRenderMode:t.requestRenderMode,maximumRenderTimeChange:t.maximumRenderTimeChange,depthPlaneEllipsoidOffset:t.depthPlaneEllipsoidOffset,msaaSamples:t.msaaSamples});this._scene=_,_.camera.constrainedAxis=d.UNIT_Z,wEe(this),DEe(this);let m=t.globe;l(m)||(m=new cB(p)),m!==!1&&(_.globe=m,_.globe.shadows=t.terrainShadows??gn.RECEIVE_ONLY);let y=t.skyBox;!l(y)&&ee.WGS84.equals(p)&&(y=Z3.createEarthSkyBox()),y!==!1&&(_.skyBox=y,_.sun=new J3,ee.WGS84.equals(p)&&(_.moon=new fB));let b=t.skyAtmosphere;!l(b)&&ee.WGS84.equals(p)&&(b=new K3(p),b.show=t.globe!==!1&&m.show),b!==!1&&(_.skyAtmosphere=b);let x=t.baseLayer;t.globe!==!1&&x!==!1&&(l(x)||(x=Xa.fromWorldImagery()),_.imageryLayers.add(x)),l(t.terrainProvider)&&t.globe!==!1&&(_.terrainProvider=t.terrainProvider),l(t.terrain)&&t.globe!==!1&&_.setTerrain(t.terrain),this._screenSpaceEventHandler=new tf(i),l(t.sceneMode)&&(t.sceneMode===ne.SCENE2D&&this._scene.morphTo2D(0),t.sceneMode===ne.COLUMBUS_VIEW&&this._scene.morphToColumbusView(0)),this._useDefaultRenderLoop=void 0,this.useDefaultRenderLoop=t.useDefaultRenderLoop??!0,this._targetFrameRate=void 0,this.targetFrameRate=t.targetFrameRate;let C=this;this._onRenderError=function(P,O){C._useDefaultRenderLoop=!1,C._renderLoopRunning=!1,C._showRenderLoopErrors&&C.showErrorPanel("An error occurred while rendering. Rendering has stopped.",void 0,O)},_.renderError.addEventListener(this._onRenderError);let T=t.dataSources,A=!1;l(T)||(T=new DN,A=!0);let S=new hF({scene:_,dataSourceCollection:T}),w=new lr;this._dataSourceChangedListeners={},this._automaticallyTrackDataSourceClocks=t.automaticallyTrackDataSourceClocks??!0,this._dataSourceCollection=T,this._destroyDataSourceCollection=A,this._dataSourceDisplay=S,this._eventHelper=w,this._canAnimateUpdateCallback=this._updateCanAnimate,w.add(this._clock.onTick,vo.prototype._onTick,this),w.add(_.morphStart,vo.prototype._clearTrackedObject,this),w.add(T.dataSourceAdded,vo.prototype._onDataSourceAdded,this),w.add(T.dataSourceRemoved,vo.prototype._onDataSourceRemoved,this),w.add(_.postRender,vo.prototype._postRender,this);let R=T.length;for(let P=0;P<R;P++)this._dataSourceAdded(T,T.get(P));this._dataSourceAdded(void 0,S.defaultDataSource),w.add(T.dataSourceAdded,vo.prototype._dataSourceAdded,this),w.add(T.dataSourceRemoved,vo.prototype._dataSourceRemoved,this)}catch(p){throw f&&this.showErrorPanel("Error constructing CesiumWidget.",'Visit <a href="http://get.webgl.org">http://get.webgl.org</a> to verify that your web browser and hardware support WebGL. Consider trying a different web browser or updating your video drivers. Detailed error information is below:',p),p}}Object.defineProperties(vo.prototype,{container:{get:function(){return this._container}},canvas:{get:function(){return this._canvas}},creditContainer:{get:function(){return this._creditContainer}},creditViewport:{get:function(){return this._creditViewport}},scene:{get:function(){return this._scene}},imageryLayers:{get:function(){return this._scene.imageryLayers}},terrainProvider:{get:function(){return this._scene.terrainProvider},set:function(e){this._scene.terrainProvider=e}},creditDisplay:{get:function(){return this._scene.frameState.creditDisplay}},dataSourceDisplay:{get:function(){return this._dataSourceDisplay}},entities:{get:function(){return this._dataSourceDisplay.defaultDataSource.entities}},dataSources:{get:function(){return this._dataSourceCollection}},camera:{get:function(){return this._scene.camera}},ellipsoid:{get:function(){return this._scene.ellipsoid}},clock:{get:function(){return this._clock}},screenSpaceEventHandler:{get:function(){return this._screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._targetFrameRate},set:function(e){this._targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._useDefaultRenderLoop},set:function(e){this._useDefaultRenderLoop!==e&&(this._useDefaultRenderLoop=e,e&&!this._renderLoopRunning&&cvt(this))}},resolutionScale:{get:function(){return this._resolutionScale},set:function(e){this._resolutionScale!==e&&(this._resolutionScale=e,this._forceResize=!0)}},useBrowserRecommendedResolution:{get:function(){return this._useBrowserRecommendedResolution},set:function(e){this._useBrowserRecommendedResolution!==e&&(this._useBrowserRecommendedResolution=e,this._forceResize=!0)}},allowDataSourcesToSuspendAnimation:{get:function(){return this._allowDataSourcesToSuspendAnimation},set:function(e){this._allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._trackedEntity},set:function(e){if(this._trackedEntity!==e){this._trackedEntity=e,rQ(this);let t=this.scene,n=t.mode;!l(e)||!l(e.position)?(this._needTrackedEntityUpdate=!1,(n===ne.COLUMBUS_VIEW||n===ne.SCENE2D)&&(t.screenSpaceCameraController.enableTranslate=!0),(n===ne.COLUMBUS_VIEW||n===ne.SCENE3D)&&(t.screenSpaceCameraController.enableTilt=!0),this._entityView=void 0,this.camera.lookAtTransform(N.IDENTITY)):this._needTrackedEntityUpdate=!0,this._trackedEntityChanged.raiseEvent(e),this.scene.requestRender()}}},trackedEntityChanged:{get:function(){return this._trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._clockTrackedDataSource},set:function(e){this._clockTrackedDataSource!==e&&(this._clockTrackedDataSource=e,vEe(this.clock,e))}}});vo.prototype.showErrorPanel=function(e,t,n){let i=this._element,o=document.createElement("div");o.className="cesium-widget-errorPanel";let r=document.createElement("div");r.className="cesium-widget-errorPanel-content",o.appendChild(r);let s=document.createElement("div");s.className="cesium-widget-errorPanel-header",s.appendChild(document.createTextNode(e)),r.appendChild(s);let a=document.createElement("div");a.className="cesium-widget-errorPanel-scroll",r.appendChild(a);function c(){a.style.maxHeight=`${Math.max(Math.round(i.clientHeight*.9-100),30)}px`}c(),l(window.addEventListener)&&window.addEventListener("resize",c,!1);let u=l(t),f=l(n);if(u||f){let _=document.createElement("div");if(_.className="cesium-widget-errorPanel-message",a.appendChild(_),f){let m=np(n);u||(typeof n=="string"&&(n=new Error(n)),t=np({name:n.name,message:n.message}),m=n.stack),typeof console<"u"&&console.error(`${e} ${t} ${m}`);let y=document.createElement("div");y.className="cesium-widget-errorPanel-message-details collapsed";let b=document.createElement("span");b.className="cesium-widget-errorPanel-more-details",b.appendChild(document.createTextNode("See more...")),y.appendChild(b),y.onclick=function(x){y.removeChild(b),y.appendChild(document.createTextNode(m)),y.className="cesium-widget-errorPanel-message-details",r.className="cesium-widget-errorPanel-content expanded",y.onclick=void 0},a.appendChild(y)}_.innerHTML=`<p>${t}</p>`}let h=document.createElement("div");h.className="cesium-widget-errorPanel-buttonPanel",r.appendChild(h);let p=document.createElement("button");p.setAttribute("type","button"),p.className="cesium-button",p.appendChild(document.createTextNode("OK")),p.onclick=function(){l(c)&&l(window.removeEventListener)&&window.removeEventListener("resize",c,!1),i.removeChild(o)},h.appendChild(p),i.appendChild(o)};vo.prototype.isDestroyed=function(){return!1};vo.prototype.destroy=function(){let e=this.dataSources,t=e.length;for(let n=0;n<t;n++)this._dataSourceRemoved(e,e.get(n));this._dataSourceRemoved(void 0,this._dataSourceDisplay.defaultDataSource),this._dataSourceDisplay=this._dataSourceDisplay.destroy(),l(this._scene)&&(this._scene.renderError.removeEventListener(this._onRenderError),this._scene=this._scene.destroy()),this._container.removeChild(this._element),this._creditContainer.removeChild(this._innerCreditContainer),this._eventHelper.removeAll(),this._destroyDataSourceCollection&&(this._dataSourceCollection=this._dataSourceCollection.destroy()),le(this)};vo.prototype.resize=function(){let e=this._canvas;!this._forceResize&&this._canvasClientWidth===e.clientWidth&&this._canvasClientHeight===e.clientHeight&&this._lastDevicePixelRatio===window.devicePixelRatio||(this._forceResize=!1,IEe(this),DEe(this),this._scene.requestRender())};vo.prototype.render=function(){if(this._canRender){this._scene.initializeFrame();let e=this._clock.tick();this._scene.render(e)}else this._clock.tick()};vo.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(vo.prototype._onEntityCollectionChanged,this)};vo.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(vo.prototype._onEntityCollectionChanged,this),l(this.trackedEntity)&&n.getById(this.trackedEntity.id)===this.trackedEntity&&(this.trackedEntity=void 0)};vo.prototype._updateCanAnimate=function(e){this._clock.canAnimate=e};var lvt=new ae;vo.prototype._onTick=function(e){let t=e.currentTime,n=this._dataSourceDisplay.update(t);this._allowDataSourcesToSuspendAnimation&&this._canAnimateUpdateCallback(n);let i=this._entityView;if(l(i)){let o=this._trackedEntity;this._dataSourceDisplay.getBoundingSphere(o,!1,i.boundingSphere??lvt)===st.DONE&&i.update(t)}};vo.prototype._onEntityCollectionChanged=function(e,t,n){let i=n.length;for(let o=0;o<i;o++){let r=n[o];this.trackedEntity===r&&(this.trackedEntity=void 0)}};vo.prototype._clearTrackedObject=function(){this.trackedEntity=void 0};vo.prototype._onDataSourceChanged=function(e){this.clockTrackedDataSource===e&&vEe(this.clock,e)};vo.prototype._onDataSourceAdded=function(e,t){this._automaticallyTrackDataSourceClocks&&(this.clockTrackedDataSource=t);let n=t.entities.id,i=this._eventHelper.add(t.changedEvent,vo.prototype._onDataSourceChanged,this);this._dataSourceChangedListeners[n]=i};vo.prototype._onDataSourceRemoved=function(e,t){let n=this.clockTrackedDataSource===t,i=t.entities.id;if(this._dataSourceChangedListeners[i](),this._dataSourceChangedListeners[i]=void 0,n){let o=e.length;this._automaticallyTrackDataSourceClocks&&o>0?this.clockTrackedDataSource=e.get(o-1):this.clockTrackedDataSource=void 0}};vo.prototype.zoomTo=function(e,t){return PEe(this,e,{offset:t},!1)};vo.prototype.flyTo=function(e,t){return PEe(this,e,t,!0)};function PEe(e,t,n,i){rQ(e);let o=new Promise(r=>{e._completeZoom=function(s){r(s)}});return e._zoomPromise=o,e._zoomIsFlight=i,e._zoomOptions=n,Promise.resolve(t).then(function(r){if(e._zoomPromise===o){if(r instanceof Xa){let s;l(r.imageryProvider)?s=Promise.resolve(r.getImageryRectangle()):s=new Promise(a=>{let c=r.readyEvent.addEventListener(()=>{c(),a(r.getImageryRectangle())})}),s.then(function(a){return cC(a,e.scene)}).then(function(a){e._zoomPromise===o&&(e._zoomTarget=a)});return}if(r instanceof gs||r instanceof Jv||r instanceof tb){e._zoomTarget=r;return}if(r.isLoading&&l(r.loadingEvent)){let s=r.loadingEvent.addEventListener(function(){s(),e._zoomPromise===o&&(e._zoomTarget=r.entities.values.slice(0))});return}if(Array.isArray(r)){e._zoomTarget=r.slice(0);return}r=r.values??r,l(r.entities)&&(r=r.entities.values),Array.isArray(r)?e._zoomTarget=r.slice(0):e._zoomTarget=[r]}}),e.scene.requestRender(),o}function ik(e){e._zoomPromise=void 0,e._zoomTarget=void 0,e._zoomOptions=void 0}function rQ(e){let t=e._zoomPromise;l(t)&&(ik(e),e._completeZoom(!1))}vo.prototype._postRender=function(){uvt(this),fvt(this)};var EEe=new ae;function uvt(e){let t=e._zoomTarget;if(!l(t)||e.scene.mode===ne.MORPHING)return;let n=e.scene,i=n.camera,o=e._zoomOptions??{},r;function s(f){l(o.offset)||(o.offset=new cd(0,-.5,f.radius)),r={offset:o.offset,duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyToBoundingSphere(t.boundingSphere,r):(i.viewBoundingSphere(f,o.offset),i.lookAtTransform(N.IDENTITY),e._completeZoom(!0)),ik(e)}if(t instanceof Jv){if(l(t.boundingSphere)){s(t.boundingSphere);return}let f=t.frameChanged.addEventListener(function(h){s(h.boundingSphere),f()});return}if(t instanceof gs||t instanceof tb){s(t.boundingSphere);return}if(t instanceof fe){r={destination:n.ellipsoid.cartographicToCartesian(t),duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyTo(r):(i.setView(r),e._completeZoom(!0)),ik(e);return}let a=t,c=[];for(let f=0,h=a.length;f<h;f++){let p=e._dataSourceDisplay.getBoundingSphere(a[f],!1,EEe);if(p===st.PENDING)return;p!==st.FAILED&&c.push(ae.clone(EEe))}if(c.length===0){rQ(e);return}e.trackedEntity=void 0;let u=ae.fromBoundingSpheres(c);e._zoomIsFlight?(ik(e),i.flyToBoundingSphere(u,{duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)},offset:o.offset})):(i.viewBoundingSphere(u,o.offset),i.lookAtTransform(N.IDENTITY),ik(e),e._completeZoom(!0))}var SEe=new ae;function fvt(e){if(!e._needTrackedEntityUpdate)return;let t=e._trackedEntity,n=e.clock.currentTime,i=W.getValueOrUndefined(t.position,n);if(!l(i))return;let o=e.scene,r=e._dataSourceDisplay.getBoundingSphere(t,!1,SEe);if(r===st.PENDING)return;let s=o.mode;(s===ne.COLUMBUS_VIEW||s===ne.SCENE2D)&&(o.screenSpaceCameraController.enableTranslate=!1),(s===ne.COLUMBUS_VIEW||s===ne.SCENE3D)&&(o.screenSpaceCameraController.enableTilt=!1);let a=r!==st.FAILED?SEe:void 0;e._entityView=new pF(t,o,o.ellipsoid),e._entityView.update(n,a),e._needTrackedEntityUpdate=!1}var ok=vo;var dvt=new d(1,1,1);function sQ(e){e=e??dvt,this._dimensions=d.clone(e)}Object.defineProperties(sQ.prototype,{dimensions:{get:function(){return this._dimensions},set:function(e){d.clone(e,this._dimensions)}}});var hvt=new d;sQ.prototype.emit=function(e){let t=this._dimensions,n=d.multiplyByScalar(t,.5,hvt),i=D.randomBetween(-n.x,n.x),o=D.randomBetween(-n.y,n.y),r=D.randomBetween(-n.z,n.z);e.position=d.fromElements(i,o,r,e.position),e.velocity=d.normalize(e.position,e.velocity)};var aQ=sQ;function bp(){this.featurePropertiesDirty=!1}Object.defineProperties(bp.prototype,{featuresLength:{get:function(){de.throwInstantiationError()}},pointsLength:{get:function(){de.throwInstantiationError()}},trianglesLength:{get:function(){de.throwInstantiationError()}},geometryByteLength:{get:function(){de.throwInstantiationError()}},texturesByteLength:{get:function(){de.throwInstantiationError()}},batchTableByteLength:{get:function(){de.throwInstantiationError()}},innerContents:{get:function(){de.throwInstantiationError()}},ready:{get:function(){de.throwInstantiationError()}},tileset:{get:function(){de.throwInstantiationError()}},tile:{get:function(){de.throwInstantiationError()}},url:{get:function(){de.throwInstantiationError()}},batchTable:{get:function(){de.throwInstantiationError()}},metadata:{get:function(){de.throwInstantiationError()},set:function(e){de.throwInstantiationError()}},group:{get:function(){de.throwInstantiationError()},set:function(e){de.throwInstantiationError()}}});bp.prototype.hasProperty=function(e,t){de.throwInstantiationError()};bp.prototype.getFeature=function(e){de.throwInstantiationError()};bp.prototype.applyDebugSettings=function(e,t){de.throwInstantiationError()};bp.prototype.applyStyle=function(e){de.throwInstantiationError()};bp.prototype.update=function(e,t){de.throwInstantiationError()};bp.prototype.pick=function(e,t,n){de.throwInstantiationError()};bp.prototype.isDestroyed=function(){de.throwInstantiationError()};bp.prototype.destroy=function(){de.throwInstantiationError()};var cQ=bp;function ew(e,t){this._conditionsExpression=ze(e,!0),this._conditions=e.conditions,this._runtimeConditions=void 0,pvt(this,t)}Object.defineProperties(ew.prototype,{conditionsExpression:{get:function(){return this._conditionsExpression}}});function mvt(e,t){this.condition=e,this.expression=t}function pvt(e,t){let n=[],i=e._conditions;if(!l(i))return;let o=i.length;for(let r=0;r<o;++r){let s=i[r],a=String(s[0]),c=String(s[1]);n.push(new mvt(new Lf(a,t),new Lf(c,t)))}e._runtimeConditions=n}ew.prototype.evaluate=function(e,t){let n=this._runtimeConditions;if(!l(n))return;let i=n.length;for(let o=0;o<i;++o){let r=n[o];if(r.condition.evaluate(e))return r.expression.evaluate(e,t)}};ew.prototype.evaluateColor=function(e,t){let n=this._runtimeConditions;if(!l(n))return;let i=n.length;for(let o=0;o<i;++o){let r=n[o];if(r.condition.evaluate(e))return r.expression.evaluateColor(e,t)}};ew.prototype.getShaderFunction=function(e,t,n,i){let o=this._runtimeConditions;if(!l(o)||o.length===0)return;let r="",s=o.length;for(let a=0;a<s;++a){let c=o[a],u=c.condition.getShaderExpression(t,n),f=c.expression.getShaderExpression(t,n);r+=` ${a===0?"if":"else if"} (${u}) { return ${f}; } `}return r=`${i} ${e} { ${r} return ${i}(1.0); } `,r};ew.prototype.getVariables=function(){let e=[],t=this._runtimeConditions;if(!l(t)||t.length===0)return e;let n=t.length;for(let i=0;i<n;++i){let o=t[i];e.push.apply(e,o.condition.getVariables()),e.push.apply(e,o.expression.getVariables())}return e=e.filter(function(i,o,r){return r.indexOf(i)===o}),e};var rk=ew;function ib(e){this._style={},this._ready=!1,this._show=void 0,this._color=void 0,this._pointSize=void 0,this._pointOutlineColor=void 0,this._pointOutlineWidth=void 0,this._labelColor=void 0,this._labelOutlineColor=void 0,this._labelOutlineWidth=void 0,this._font=void 0,this._labelStyle=void 0,this._labelText=void 0,this._backgroundColor=void 0,this._backgroundPadding=void 0,this._backgroundEnabled=void 0,this._scaleByDistance=void 0,this._translucencyByDistance=void 0,this._distanceDisplayCondition=void 0,this._heightOffset=void 0,this._anchorLineEnabled=void 0,this._anchorLineColor=void 0,this._image=void 0,this._disableDepthTestDistance=void 0,this._horizontalOrigin=void 0,this._verticalOrigin=void 0,this._labelHorizontalOrigin=void 0,this._labelVerticalOrigin=void 0,this._meta=void 0,this._colorShaderFunction=void 0,this._showShaderFunction=void 0,this._pointSizeShaderFunction=void 0,this._colorShaderFunctionReady=!1,this._showShaderFunctionReady=!1,this._pointSizeShaderFunctionReady=!1,this._colorShaderTranslucent=!1,gvt(this,e)}function gvt(e,t){t=ze(t,!0)??e._style,e._style=t,e.show=t.show,e.color=t.color,e.pointSize=t.pointSize,e.pointOutlineColor=t.pointOutlineColor,e.pointOutlineWidth=t.pointOutlineWidth,e.labelColor=t.labelColor,e.labelOutlineColor=t.labelOutlineColor,e.labelOutlineWidth=t.labelOutlineWidth,e.labelStyle=t.labelStyle,e.font=t.font,e.labelText=t.labelText,e.backgroundColor=t.backgroundColor,e.backgroundPadding=t.backgroundPadding,e.backgroundEnabled=t.backgroundEnabled,e.scaleByDistance=t.scaleByDistance,e.translucencyByDistance=t.translucencyByDistance,e.distanceDisplayCondition=t.distanceDisplayCondition,e.heightOffset=t.heightOffset,e.anchorLineEnabled=t.anchorLineEnabled,e.anchorLineColor=t.anchorLineColor,e.image=t.image,e.disableDepthTestDistance=t.disableDepthTestDistance,e.horizontalOrigin=t.horizontalOrigin,e.verticalOrigin=t.verticalOrigin,e.labelHorizontalOrigin=t.labelHorizontalOrigin,e.labelVerticalOrigin=t.labelVerticalOrigin;let n={};if(l(t.meta)){let i=t.defines,o=t.meta??G.EMPTY_OBJECT;for(let r in o)o.hasOwnProperty(r)&&(n[r]=new Lf(o[r],i))}e._meta=n,e._ready=!0}function or(e,t){let n=(e._style??G.EMPTY_OBJECT).defines;if(l(t)){if(typeof t=="boolean"||typeof t=="number")return new Lf(String(t));if(typeof t=="string")return new Lf(t,n);if(l(t.conditions))return new rk(t,n)}else return;return t}function rr(e){if(l(e)){if(l(e.expression))return e.expression;if(l(e.conditionsExpression))return ze(e.conditionsExpression,!0)}else return;return e}Object.defineProperties(ib.prototype,{style:{get:function(){return this._style}},show:{get:function(){return this._show},set:function(e){this._show=or(this,e),this._style.show=rr(this._show),this._showShaderFunctionReady=!1}},color:{get:function(){return this._color},set:function(e){this._color=or(this,e),this._style.color=rr(this._color),this._colorShaderFunctionReady=!1}},pointSize:{get:function(){return this._pointSize},set:function(e){this._pointSize=or(this,e),this._style.pointSize=rr(this._pointSize),this._pointSizeShaderFunctionReady=!1}},pointOutlineColor:{get:function(){return this._pointOutlineColor},set:function(e){this._pointOutlineColor=or(this,e),this._style.pointOutlineColor=rr(this._pointOutlineColor)}},pointOutlineWidth:{get:function(){return this._pointOutlineWidth},set:function(e){this._pointOutlineWidth=or(this,e),this._style.pointOutlineWidth=rr(this._pointOutlineWidth)}},labelColor:{get:function(){return this._labelColor},set:function(e){this._labelColor=or(this,e),this._style.labelColor=rr(this._labelColor)}},labelOutlineColor:{get:function(){return this._labelOutlineColor},set:function(e){this._labelOutlineColor=or(this,e),this._style.labelOutlineColor=rr(this._labelOutlineColor)}},labelOutlineWidth:{get:function(){return this._labelOutlineWidth},set:function(e){this._labelOutlineWidth=or(this,e),this._style.labelOutlineWidth=rr(this._labelOutlineWidth)}},font:{get:function(){return this._font},set:function(e){this._font=or(this,e),this._style.font=rr(this._font)}},labelStyle:{get:function(){return this._labelStyle},set:function(e){this._labelStyle=or(this,e),this._style.labelStyle=rr(this._labelStyle)}},labelText:{get:function(){return this._labelText},set:function(e){this._labelText=or(this,e),this._style.labelText=rr(this._labelText)}},backgroundColor:{get:function(){return this._backgroundColor},set:function(e){this._backgroundColor=or(this,e),this._style.backgroundColor=rr(this._backgroundColor)}},backgroundPadding:{get:function(){return this._backgroundPadding},set:function(e){this._backgroundPadding=or(this,e),this._style.backgroundPadding=rr(this._backgroundPadding)}},backgroundEnabled:{get:function(){return this._backgroundEnabled},set:function(e){this._backgroundEnabled=or(this,e),this._style.backgroundEnabled=rr(this._backgroundEnabled)}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){this._scaleByDistance=or(this,e),this._style.scaleByDistance=rr(this._scaleByDistance)}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){this._translucencyByDistance=or(this,e),this._style.translucencyByDistance=rr(this._translucencyByDistance)}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){this._distanceDisplayCondition=or(this,e),this._style.distanceDisplayCondition=rr(this._distanceDisplayCondition)}},heightOffset:{get:function(){return this._heightOffset},set:function(e){this._heightOffset=or(this,e),this._style.heightOffset=rr(this._heightOffset)}},anchorLineEnabled:{get:function(){return this._anchorLineEnabled},set:function(e){this._anchorLineEnabled=or(this,e),this._style.anchorLineEnabled=rr(this._anchorLineEnabled)}},anchorLineColor:{get:function(){return this._anchorLineColor},set:function(e){this._anchorLineColor=or(this,e),this._style.anchorLineColor=rr(this._anchorLineColor)}},image:{get:function(){return this._image},set:function(e){this._image=or(this,e),this._style.image=rr(this._image)}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance=or(this,e),this._style.disableDepthTestDistance=rr(this._disableDepthTestDistance)}},horizontalOrigin:{get:function(){return this._horizontalOrigin},set:function(e){this._horizontalOrigin=or(this,e),this._style.horizontalOrigin=rr(this._horizontalOrigin)}},verticalOrigin:{get:function(){return this._verticalOrigin},set:function(e){this._verticalOrigin=or(this,e),this._style.verticalOrigin=rr(this._verticalOrigin)}},labelHorizontalOrigin:{get:function(){return this._labelHorizontalOrigin},set:function(e){this._labelHorizontalOrigin=or(this,e),this._style.labelHorizontalOrigin=rr(this._labelHorizontalOrigin)}},labelVerticalOrigin:{get:function(){return this._labelVerticalOrigin},set:function(e){this._labelVerticalOrigin=or(this,e),this._style.labelVerticalOrigin=rr(this._labelVerticalOrigin)}},meta:{get:function(){return this._meta},set:function(e){this._meta=e}}});ib.fromUrl=function(e){return Ae.createIfNeeded(e).fetchJson(e).then(function(n){return new ib(n)})};ib.prototype.getColorShaderFunction=function(e,t,n){return this._colorShaderFunctionReady?(n.translucent=this._colorShaderTranslucent,this._colorShaderFunction):(this._colorShaderFunctionReady=!0,l(this.color)&&l(this.color.getShaderFunction)?this._colorShaderFunction=this.color.getShaderFunction(e,t,n,"vec4"):this._colorShaderFunction=void 0,this._colorShaderTranslucent=n.translucent,this._colorShaderFunction)};ib.prototype.getShowShaderFunction=function(e,t,n){return this._showShaderFunctionReady?this._showShaderFunction:(this._showShaderFunctionReady=!0,l(this.show)&&l(this.show.getShaderFunction)?this._showShaderFunction=this.show.getShaderFunction(e,t,n,"bool"):this._showShaderFunction=void 0,this._showShaderFunction)};ib.prototype.getPointSizeShaderFunction=function(e,t,n){return this._pointSizeShaderFunctionReady?this._pointSizeShaderFunction:(this._pointSizeShaderFunctionReady=!0,l(this.pointSize)&&l(this.pointSize.getShaderFunction)?this._pointSizeShaderFunction=this.pointSize.getShaderFunction(e,t,n,"float"):this._pointSizeShaderFunction=void 0,this._pointSizeShaderFunction)};ib.prototype.getVariables=function(){let e=[];return l(this.color)&&l(this.color.getVariables)&&e.push.apply(e,this.color.getVariables()),l(this.show)&&l(this.show.getVariables)&&e.push.apply(e,this.show.getVariables()),l(this.pointSize)&&l(this.pointSize.getVariables)&&e.push.apply(e,this.pointSize.getVariables()),e=e.filter(function(t,n,i){return i.indexOf(t)===n}),e};var HC=ib;function sk(e){e=e??G.EMPTY_OBJECT,this._maximumSubtreeCount=e.maximumSubtreeCount??0,this._subtreeRequestCounter=0,this._queue=new QT({comparator:sk.comparator})}sk.prototype.addSubtree=function(e){let t=new _vt(e,this._subtreeRequestCounter);this._subtreeRequestCounter++,this._queue.insert(t);let n=e.implicitCoordinates;if(n.level>0){let i=n.getParentSubtreeCoordinates(),o=this.find(i)}if(this._maximumSubtreeCount>0)for(;this._queue.length>this._maximumSubtreeCount&&this._queue.getMinimum()!==t;)this._queue.removeMinimum()};sk.prototype.find=function(e){let t=this._queue,n=t.internalArray,i=t.length;for(let o=0;o<i;o++){let r=n[o],a=r.subtree.implicitCoordinates;if(e.isEqual(a))return r.subtree}};sk.comparator=function(e,t){let n=e.subtree.implicitCoordinates,i=t.subtree.implicitCoordinates;return n.isAncestor(i)?1:i.isAncestor(n)?-1:e.stamp-t.stamp};function _vt(e,t){this.subtree=e,this.stamp=t}var ak=sk;function ck(e){e=e??G.EMPTY_OBJECT;let{className:t,names:n,types:i,componentTypes:o,shape:r,dimensions:s,paddingBefore:a=d.ZERO.clone(),paddingAfter:c=d.ZERO.clone(),globalTransform:u=N.IDENTITY.clone(),shapeTransform:f=N.IDENTITY.clone(),minBounds:h,maxBounds:p,minimumValues:_,maximumValues:m,maximumTileCount:y}=e;this._shapeTransform=f,this._globalTransform=u,this._shape=r,this._minBounds=h,this._maxBounds=p,this._dimensions=s,this._paddingBefore=a,this._paddingAfter=c,this._className=t,this._names=n,this._types=i,this._componentTypes=o,this._metadataOrder=r===va.ELLIPSOID?Ad.Z_UP:Ad.Y_UP,this._minimumValues=_,this._maximumValues=m,this._maximumTileCount=y,this._availableLevels=void 0,this._implicitTileset=void 0,this._subtreeCache=new ak}Object.defineProperties(ck.prototype,{globalTransform:{get:function(){return this._globalTransform}},shapeTransform:{get:function(){return this._shapeTransform}},shape:{get:function(){return this._shape}},minBounds:{get:function(){return this._minBounds}},maxBounds:{get:function(){return this._maxBounds}},dimensions:{get:function(){return this._dimensions}},paddingBefore:{get:function(){return this._paddingBefore}},paddingAfter:{get:function(){return this._paddingAfter}},className:{get:function(){return this._className}},names:{get:function(){return this._names}},types:{get:function(){return this._types}},componentTypes:{get:function(){return this._componentTypes}},metadataOrder:{get:function(){return this._metadataOrder}},minimumValues:{get:function(){return this._minimumValues}},maximumValues:{get:function(){return this._maximumValues}},maximumTileCount:{get:function(){return this._maximumTileCount}},availableLevels:{get:function(){return this._availableLevels}}});ck.fromUrl=async function(e){let t=Ae.createIfNeeded(e),n=await t.fetchJson();bvt(n);let i=vvt(n,t);await i.load();let{root:o}=n,r=ii(n,"3DTILES_metadata")?n.extensions["3DTILES_metadata"]:n,s=new iT({metadataJson:r,schema:i.schema}),a=o.content.extensions["3DTILES_content_voxels"],c=a.class,u=wvt(s,c);Object.assign(u,xvt(o)),l(o.transform)?u.globalTransform=N.unpack(o.transform):u.globalTransform=N.clone(N.IDENTITY),u.dimensions=d.unpack(a.dimensions),u.maximumTileCount=yvt(s),l(a.padding)&&(u.paddingBefore=d.unpack(a.padding.before),u.paddingAfter=d.unpack(a.padding.after));let f=new ck(u),h=new rT(t,o,i.schema);return f._implicitTileset=h,f._availableLevels=h.availableLevels,Si.unload(i),f};function yvt(e){if(l(e.tileset))return e.tileset.getPropertyBySemantic(vx.TILESET_TILE_COUNT)}function bvt(e){let t=e.root;if(!l(t.content))throw new re("Root must have content");if(!ii(t.content,"3DTILES_content_voxels"))throw new re("Root tile content must have 3DTILES_content_voxels extension");if(!ii(t,"3DTILES_implicit_tiling")&&!l(t.implicitTiling))throw new re("Root tile must have implicit tiling");if(!l(e.schema)&&!l(e.schemaUri)&&!ii(e,"3DTILES_metadata"))throw new re("Tileset must have a metadata schema")}function xvt(e){let t=e.boundingVolume;if(l(t.box))return Evt(t.box);if(l(t.region))return Tvt(t.region);if(ii(t,"3DTILES_bounding_volume_cylinder"))return Svt(t.extensions["3DTILES_bounding_volume_cylinder"]);throw new re("Only box, region and 3DTILES_bounding_volume_cylinder are supported in Cesium3DTilesVoxelProvider")}function Tvt(e){let t=e[0],n=e[1],i=e[2],o=e[3],r=e[4],s=e[5],a=N.fromScale(ee.WGS84.radii),c=new d(t,n,r),u=new d(i,o,s);return{shape:va.ELLIPSOID,minBounds:c,maxBounds:u,shapeTransform:a}}var Cvt=new d,Avt=new Z;function Evt(e){let t=Sn.unpack(e),n=Z.getScale(t.halfAxes,Cvt),i=Z.getRotation(t.halfAxes,Avt);return{shape:va.BOX,minBounds:d.negate(n,new d),maxBounds:d.clone(n),shapeTransform:N.fromRotationTranslation(i,t.center)}}function Svt(e){let{minRadius:t,maxRadius:n,height:i,minAngle:o=-D.PI,maxAngle:r=D.PI,translation:s=[0,0,0],rotation:a=[0,0,0,1]}=e,c=-.5*i+s[2],u=.5*i+s[2],f=N.fromTranslationQuaternionRotationScale(d.unpack(s),Pe.unpack(a),d.ONE);return{shape:va.CYLINDER,minBounds:d.fromElements(t,o,c),maxBounds:d.fromElements(n,r,u),shapeTransform:f}}function vvt(e,t){let{schemaUri:n,schema:i}=e;return l(n)?Si.getSchemaLoader({resource:t.getDerivedResource({url:n})}):Si.getSchemaLoader({schema:i})}function wvt(e,t){let{schema:n,statistics:i}=e,o=i?.classes[t],r=n.classes[t].properties,s=Object.entries(r).map(([_,m])=>{let{type:y,componentType:b}=m,x=o?.properties[_].min,C=o?.properties[_].max,T=ot.getComponentCount(y),A=REe(x,T),S=REe(C,T);return{id:_,type:y,componentType:b,minValue:A,maxValue:S}}),a=s.map(_=>_.id),c=s.map(_=>_.type),u=s.map(_=>_.componentType),f=s.map(_=>_.minValue),h=s.map(_=>_.maxValue),p=f.some(l);return{className:t,names:a,types:c,componentTypes:u,minimumValues:p?f:void 0,maximumValues:p?h:void 0}}function REe(e,t){if(!l(e))return;let n=Array.isArray(e)?e:[e];return Array.from({length:t},(i,o)=>n[o])}async function Ivt(e,t){let n=e._implicitTileset,i=e._subtreeCache,o=i.find(t);if(l(o))return o;let r=n.subtreeUriTemplate.getDerivedResource({templateValues:t.getTemplateValues()}),s=n.baseResource.getDerivedResource({url:r.url}),a=await s.fetchArrayBuffer();if(o=i.find(t),l(o))return o;let c=Ng(a);return o=await Sx.fromSubtreeJson(s,c.jsonPayload,c.binaryPayload,n,t),i.addSubtree(o),o}ck.prototype.requestData=async function(e){e=e??G.EMPTY_OBJECT;let{tileLevel:t=0,tileX:n=0,tileY:i=0,tileZ:o=0,keyframe:r=0}=e;if(r!==0)return Promise.reject("3D Tiles currently doesn't support time-dynamic data.");let s=this._implicitTileset,a=new sT({subdivisionScheme:s.subdivisionScheme,subtreeLevels:s.subtreeLevels,level:t,x:n,y:i,z:o}),c=a.isSubtreeRoot()&&a.level>0,u=c?a.getParentSubtreeCoordinates():a.getSubtreeCoordinates(),h=await Ivt(this,u);if(!(c?h.childSubtreeIsAvailableAtCoordinates:h.tileIsAvailableAtCoordinates).call(h,a))return Promise.reject(`Tile is not available at level ${t}, x ${n}, y ${i}, z ${o}.`);let{contentUriTemplates:m,baseResource:y}=s,b=m[0].getDerivedResource({templateValues:a.getTemplateValues()}),x=y.getDerivedResource({url:b.url});return MC.fromGltf(x)};var lQ=ck;function uQ(e){e=e??1,this._radius=e??1}Object.defineProperties(uQ.prototype,{radius:{get:function(){return this._radius},set:function(e){this._radius=e}}});uQ.prototype.emit=function(e){let t=D.randomBetween(0,D.TWO_PI),n=D.randomBetween(0,this._radius),i=n*Math.cos(t),o=n*Math.sin(t),r=0;e.position=d.fromElements(i,o,r,e.position),e.velocity=d.clone(d.UNIT_Z,e.velocity)};var lk=uQ;var fQ={CUMULUS:0};fQ.validate=function(e){return e===fQ.CUMULUS};var tw=Object.freeze(fQ);function Jh(e,t){if(e=e??G.EMPTY_OBJECT,this._show=e.show??!0,this._position=d.clone(e.position??d.ZERO),!l(e.scale)&&l(e.maximumSize))this._maximumSize=d.clone(e.maximumSize),this._scale=new U(this._maximumSize.x,this._maximumSize.y);else{this._scale=U.clone(e.scale??new U(20,12));let n=new d(this._scale.x,this._scale.y,Math.min(this._scale.x,this._scale.y)/1.5);this._maximumSize=d.clone(e.maximumSize??n)}this._slice=e.slice??-1,this._color=V.clone(e.color??V.WHITE),this._brightness=e.brightness??1,this._cloudCollection=t,this._index=-1}var Dvt=Jh.SHOW_INDEX=0,Pvt=Jh.POSITION_INDEX=1,Rvt=Jh.SCALE_INDEX=2,Ovt=Jh.MAXIMUM_SIZE_INDEX=3,Mvt=Jh.SLICE_INDEX=4,Lvt=Jh.BRIGHTNESS_INDEX=5,Nvt=Jh.COLOR_INDEX=6;Jh.NUMBER_OF_PROPERTIES=7;function GC(e,t){let n=e._cloudCollection;l(n)&&(n._updateCloud(e,t),e._dirty=!0)}Object.defineProperties(Jh.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,GC(this,Dvt))}},position:{get:function(){return this._position},set:function(e){let t=this._position;d.equals(t,e)||(d.clone(e,t),GC(this,Pvt))}},scale:{get:function(){return this._scale},set:function(e){let t=this._scale;U.equals(t,e)||(U.clone(e,t),GC(this,Rvt))}},maximumSize:{get:function(){return this._maximumSize},set:function(e){let t=this._maximumSize;d.equals(t,e)||(d.clone(e,t),GC(this,Ovt))}},color:{get:function(){return this._color},set:function(e){let t=this._color;V.equals(t,e)||(V.clone(e,t),GC(this,Nvt))}},slice:{get:function(){return this._slice},set:function(e){this._slice!==e&&(this._slice=e,GC(this,Mvt))}},brightness:{get:function(){return this._brightness},set:function(e){this._brightness!==e&&(this._brightness=e,GC(this,Lvt))}}});Jh.prototype._destroy=function(){this._cloudCollection=void 0};var ff=Jh;var df,ZG=new d,Fvt={positionHighAndScaleX:0,positionLowAndScaleY:1,packedAttribute0:2,packedAttribute1:3,color:4},Bvt={direction:0,positionHighAndScaleX:1,positionLowAndScaleY:2,packedAttribute0:3,packedAttribute1:4,color:5},kvt=ff.SHOW_INDEX,zvt=ff.POSITION_INDEX,Uvt=ff.SCALE_INDEX,Vvt=ff.MAXIMUM_SIZE_INDEX,Hvt=ff.SLICE_INDEX,Gvt=ff.BRIGHTNESS_INDEX,jvt=ff.NUMBER_OF_PROPERTIES,Wvt=ff.COLOR_INDEX;function em(e){e=e??G.EMPTY_OBJECT,this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!1,this._propertiesChanged=new Uint32Array(jvt),this._noiseTexture=void 0,this._textureSliceWidth=128,this._noiseTextureRows=4,this.noiseDetail=e.noiseDetail??16,this.noiseOffset=d.clone(e.noiseOffset??d.ZERO),this._loading=!1,this._ready=!1;let t=this;this._uniforms={u_noiseTexture:function(){return t._noiseTexture},u_noiseTextureDimensions:OEe(t),u_noiseDetail:function(){return t.noiseDetail}},this._vaNoise=void 0,this._spNoise=void 0,this._spCreated=!1,this._sp=void 0,this._rs=void 0,this.show=e.show??!0,this._colorCommands=[],this.debugBillboards=e.debugBillboards??!1,this._compiledDebugBillboards=!1,this.debugEllipsoids=e.debugEllipsoids??!1,this._compiledDebugEllipsoids=!1}function OEe(e){return function(){return ZG.x=e._textureSliceWidth,ZG.y=e._noiseTextureRows,ZG.z=1/e._noiseTextureRows,ZG}}Object.defineProperties(em.prototype,{length:{get:function(){return hQ(this),this._clouds.length}}});function MEe(e){let t=e.length;for(let n=0;n<t;++n)e[n]&&e[n]._destroy()}em.prototype.add=function(e){e=e??G.EMPTY_OBJECT;let t=e.cloudType??tw.CUMULUS,n;return t===tw.CUMULUS&&(n=new ff(e,this),n._index=this._clouds.length,this._clouds.push(n),this._createVertexArray=!0),n};em.prototype.remove=function(e){return this.contains(e)?(this._clouds[e._index]=void 0,this._cloudsRemoved=!0,this._createVertexArray=!0,e._destroy(),!0):!1};em.prototype.removeAll=function(){MEe(this._clouds),this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!0};function hQ(e){if(e._cloudsRemoved){e._cloudsRemoved=!1;let t=[],n=e._clouds,i=n.length;for(let o=0,r=0;o<i;++o){let s=n[o];l(s)&&(n._index=r++,t.push(s))}e._clouds=t}}em.prototype._updateCloud=function(e,t){e._dirty||(this._cloudsToUpdate[this._cloudsToUpdateIndex++]=e),++this._propertiesChanged[t]};em.prototype.contains=function(e){return l(e)&&e._cloudCollection===this};em.prototype.get=function(e){return hQ(this),this._clouds[e]};var qvt=new Float32Array([-1,-1,1,-1,1,1,-1,1]),Yvt=new Uint16Array([0,1,2,0,2,3]);function Xvt(e){let t=dt.createVertexBuffer({context:e,typedArray:qvt,usage:Le.STATIC_DRAW}),n=dt.createIndexBuffer({context:e,typedArray:Yvt,usage:Le.STATIC_DRAW,indexDatatype:Me.UNSIGNED_SHORT}),i=[{index:0,vertexBuffer:t,componentsPerAttribute:2,componentDatatype:X.FLOAT}];return new ei({context:e,attributes:i,indexBuffer:n})}var mQ;function Kvt(e){let n=e.cache.cloudCollection_indexBufferBatched;if(l(n))return n;let i=16384*6-6,o=new Uint16Array(i);for(let r=0,s=0;r<i;r+=6,s+=4)o[r]=s,o[r+1]=s+1,o[r+2]=s+2,o[r+3]=s,o[r+4]=s+2,o[r+5]=s+3;return n=dt.createIndexBuffer({context:e,typedArray:o,usage:Le.STATIC_DRAW,indexDatatype:Me.UNSIGNED_SHORT}),n.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferBatched=n,n}function Zvt(e){let t=e.cache.cloudCollection_indexBufferInstanced;return l(t)||(t=dt.createIndexBuffer({context:e,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Le.STATIC_DRAW,indexDatatype:Me.UNSIGNED_SHORT}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferInstanced=t),t}function $vt(e){let t=e.cache.cloudCollection_vertexBufferInstanced;return l(t)||(t=dt.createVertexBuffer({context:e,typedArray:new Float32Array([0,0,1,0,1,1,0,1]),usage:Le.STATIC_DRAW}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_vertexBufferInstanced=t),t}function Qvt(e,t,n){let i=[{index:df.positionHighAndScaleX,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Le.STATIC_DRAW},{index:df.positionLowAndScaleY,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Le.STATIC_DRAW},{index:df.packedAttribute0,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Le.STATIC_DRAW},{index:df.packedAttribute1,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Le.STATIC_DRAW},{index:df.color,componentsPerAttribute:4,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,usage:Le.STATIC_DRAW}];n&&i.push({index:df.direction,componentsPerAttribute:2,componentDatatype:X.FLOAT,vertexBuffer:$vt(e)});let o=n?t:4*t;return new Bp(e,i,o,n)}var dQ=new Un;function LEe(e,t,n,i){let o,r=n[df.positionHighAndScaleX],s=n[df.positionLowAndScaleY],a=i.position;Un.fromCartesian(a,dQ);let c=i.scale,u=dQ.high,f=dQ.low;e._instanced?(o=i._index,r(o,u.x,u.y,u.z,c.x),s(o,f.x,f.y,f.z,c.y)):(o=i._index*4,r(o+0,u.x,u.y,u.z,c.x),r(o+1,u.x,u.y,u.z,c.x),r(o+2,u.x,u.y,u.z,c.x),r(o+3,u.x,u.y,u.z,c.x),s(o+0,f.x,f.y,f.z,c.y),s(o+1,f.x,f.y,f.z,c.y),s(o+2,f.x,f.y,f.z,c.y),s(o+3,f.x,f.y,f.z,c.y))}function NEe(e,t,n,i){let o,r=n[df.packedAttribute0],s=i.show,a=i.brightness;e._instanced?(o=i._index,r(o,s,a,0,0)):(o=i._index*4,r(o+0,s,a,0,0),r(o+1,s,a,1,0),r(o+2,s,a,1,1),r(o+3,s,a,0,1))}function FEe(e,t,n,i){let o,r=n[df.packedAttribute1],s=i.maximumSize,a=i.slice;e._instanced?(o=i._index,r(o,s.x,s.y,s.z,a)):(o=i._index*4,r(o+0,s.x,s.y,s.z,a),r(o+1,s.x,s.y,s.z,a),r(o+2,s.x,s.y,s.z,a),r(o+3,s.x,s.y,s.z,a))}function BEe(e,t,n,i){let o,r=n[df.color],s=i.color,a=V.floatToByte(s.red),c=V.floatToByte(s.green),u=V.floatToByte(s.blue),f=V.floatToByte(s.alpha);e._instanced?(o=i._index,r(o,a,c,u,f)):(o=i._index*4,r(o+0,a,c,u,f),r(o+1,a,c,u,f),r(o+2,a,c,u,f),r(o+3,a,c,u,f))}function Jvt(e,t,n,i){LEe(e,t,n,i),NEe(e,t,n,i),FEe(e,t,n,i),BEe(e,t,n,i)}function ewt(e,t,n,i){let o=e,r=o._textureSliceWidth,s=o._noiseTextureRows,a=t.context;o._vaNoise=Xvt(a),o._spNoise=Zt.fromCache({context:a,vertexShaderSource:n,fragmentShaderSource:i,attributeLocations:{position:0}});let c=o.noiseDetail,u=o.noiseOffset;o._noiseTexture=new It({context:a,width:r*r/s,height:r*s,pixelDatatype:Ue.UNSIGNED_BYTE,pixelFormat:qe.RGBA,sampler:new Wt({wrapS:xn.REPEAT,wrapT:xn.REPEAT,minificationFilter:Vt.NEAREST,magnificationFilter:Zn.NEAREST})});let f=new Bc({vertexArray:o._vaNoise,shaderProgram:o._spNoise,outputTexture:o._noiseTexture,uniformMap:{u_noiseTextureDimensions:OEe(o),u_noiseDetail:function(){return c},u_noiseOffset:function(){return u}},persists:!1,owner:e,postExecute:function(h){o._ready=!0,o._loading=!1}});t.commandList.push(f),o._loading=!0}function twt(e,t){let n=e,i=t.context;n._createVertexArray=!1,n._vaf=n._vaf&&n._vaf.destroy();let o=e._clouds,r=o.length;if(r>0){n._vaf=Qvt(i,r,n._instanced);let s=n._vaf.writers,a;for(a=0;a<r;++a){let c=o[a];Jvt(e,t,s,c)}n._vaf.commit(mQ(i))}}var nwt=[];function iwt(e,t){let n=t.context,i=e,r=i._clouds.length,s=i._cloudsToUpdate,a=i._cloudsToUpdateIndex,c=i._propertiesChanged,u=nwt;u.length=0,(c[zvt]||c[Uvt])&&u.push(LEe),(c[kvt]||c[Gvt])&&u.push(NEe),(c[Vvt]||c[Hvt])&&u.push(FEe),c[Wvt]&&u.push(BEe);let f=u.length,h=i._vaf.writers,p,_,m;if(a/r>.1){for(p=0;p<a;++p)for(_=s[p],_._dirty=!1,m=0;m<f;++m)u[m](e,t,h,_);i._vaf.commit(mQ(n))}else{for(p=0;p<a;++p){for(_=s[p],_._dirty=!1,m=0;m<f;++m)u[m](e,t,h,_);i._instanced?i._vaf.subCommit(_._index,1):i._vaf.subCommit(_._index*4,4)}i._vaf.endSubCommits()}i._cloudsToUpdateIndex=0}function owt(e,t,n,i){let o=t.context,r=e,s=new Be({defines:[],sources:[n]});r._instanced&&s.defines.push("INSTANCED");let a=new Be({defines:[],sources:[i]});r.debugBillboards&&a.defines.push("DEBUG_BILLBOARDS"),r.debugEllipsoids&&a.defines.push("DEBUG_ELLIPSOIDS"),r._sp=Zt.replaceCache({context:o,shaderProgram:r._sp,vertexShaderSource:s,fragmentShaderSource:a,attributeLocations:df}),r._rs=Ne.fromCache({depthTest:{enabled:!0,func:te.LESS},depthMask:!1,blending:an.ALPHA_BLEND}),r._spCreated=!0,r._compiledDebugBillboards=r.debugBillboards,r._compiledDebugEllipsoids=r.debugEllipsoids}function rwt(e,t){let n=e,i=t.passes,o=n._uniforms,r=t.commandList;if(i.render){let s=n._colorCommands,a=n._vaf.va,c=a.length;s.length=c;for(let u=0;u<c;u++){let f=s[u];l(f)||(f=s[u]=new Xe),f.pass=Se.TRANSLUCENT,f.owner=e,f.uniformMap=o,f.count=a[u].indicesCount,f.vertexArray=a[u].va,f.shaderProgram=n._sp,f.renderState=n._rs,n._instanced&&(f.count=6,f.instanceCount=n._clouds.length),r.push(f)}}}em.prototype.update=function(e){if(hQ(this),!this.show)return;let t=this.debugBillboards||this.debugEllipsoids;this._ready=t?!0:l(this._noiseTexture),!this._ready&&!this._loading&&!t&&ewt(this,e,x2,b2),this._instanced=e.context.instancedArrays,df=this._instanced?Bvt:Fvt,mQ=this._instanced?Zvt:Kvt;let i=this._clouds.length,o=this._cloudsToUpdate,r=this._cloudsToUpdateIndex;this._createVertexArray?twt(this,e):r>0&&iwt(this,e),r>i*1.5&&(o.length=i),!(!l(this._vaf)||!l(this._vaf.va)||!this._ready&!t)&&((!this._spCreated||this.debugBillboards!==this._compiledDebugBillboards||this.debugEllipsoids!==this._compiledDebugEllipsoids)&&owt(this,e,y2,_2),rwt(this,e))};em.prototype.isDestroyed=function(){return!1};em.prototype.destroy=function(){return this._noiseTexture=this._noiseTexture&&this._noiseTexture.destroy(),this._sp=this._sp&&this._sp.destroy(),this._vaf=this._vaf&&this._vaf.destroy(),MEe(this._clouds),le(this)};var pQ=em;var swt=D.toRadians(30);function gQ(e){this._angle=e??swt}Object.defineProperties(gQ.prototype,{angle:{get:function(){return this._angle},set:function(e){this._angle=e}}});gQ.prototype.emit=function(e){let t=Math.tan(this._angle),n=D.randomBetween(0,D.TWO_PI),i=D.randomBetween(0,t),o=i*Math.cos(n),r=i*Math.sin(n),s=1;e.velocity=d.fromElements(o,r,s,e.velocity),d.normalize(e.velocity,e.velocity),e.position=d.clone(d.ZERO,e.position)};var _Q=gQ;var awt=new V,cwt=new V,lwt=new V,uwt=new V,kEe=new oe,uk=new Uint8Array(4);function zEe(e,t,n,i){let o=t.height===n.height?0:(e-t.height)/(n.height-t.height);return V.lerp(t.color,n.color,o,i)}function $G(e,t){return{height:e,color:V.clone(t)}}function UEe(e){return e=e.filter(function(t,n,i){let o=n>0,r=n<i.length-1,s=o?t.height===i[n-1].height:!0,a=r?t.height===i[n+1].height:!0;return!s||!a}),e=e.filter(function(t,n,i){let o=n>0,r=n<i.length-1,s=o?V.equals(t.color,i[n-1].color):!1,a=r?V.equals(t.color,i[n+1].color):!1;return!s||!a}),e=e.filter(function(t,n,i){let o=n>0,r=o?V.equals(t.color,i[n-1].color):!1,s=o?t.height===i[n-1].height:!0;return!r||!s}),e}function fwt(e){let t,n,i=[],o=e.length;for(t=0;t<o;t++){let r=e[t],s=r.entries,a=s.length,c=[];for(n=0;n<a;n++){let _=s[n],m=D.clamp(_.height,cu._minimumHeight,cu._maximumHeight),y=V.clone(_.color,awt);y.red*=y.alpha,y.green*=y.alpha,y.blue*=y.alpha,c.push($G(m,y))}let u=!0,f=!0;for(n=0;n<a-1;n++){let _=c[n+0],m=c[n+1];u=u&&_.height<=m.height,f=f&&_.height>=m.height}f?c=c.reverse():u||x_(c,function(_,m){return D.sign(_.height-m.height)});let h=r.extendDownwards??!1,p=r.extendUpwards??!1;c.length===1&&!h&&!p&&(h=!0,p=!0),h&&c.splice(0,0,$G(cu._minimumHeight,c[0].color)),p&&c.splice(c.length,0,$G(cu._maximumHeight,c[c.length-1].color)),c=UEe(c),i.push(c)}return i}function dwt(e){let t=fwt(e),n=[],i=[],o;function r(u,f){n.push($G(u,f))}function s(u,f,h){let p=V.multiplyByScalar(h,1-f.alpha,uwt);p=V.add(p,f,p),r(u,p)}let a=t.length;for(o=0;o<a;o++){let u=t[o],f=0,h=0;i=n,n=[];let p=u.length,_=i.length;for(;f<p||h<_;){let m=f<p?u[f]:void 0,y=f>0?u[f-1]:void 0,b=f<p-1?u[f+1]:void 0,x=h<_?i[h]:void 0,C=h>0?i[h-1]:void 0,T=h<_-1?i[h+1]:void 0;if(l(m)&&l(x)&&m.height===x.height){let A=l(T)&&x.height===T.height,S=!l(C),w=!l(T),R=l(b)&&m.height===b.height,P=!l(y),O=!l(b);A?R?(s(m.height,m.color,x.color),s(m.height,b.color,T.color)):P?(r(m.height,x.color),s(m.height,m.color,T.color)):O?(s(m.height,m.color,x.color),r(m.height,T.color)):(s(m.height,m.color,x.color),s(m.height,m.color,T.color)):S?R?(r(m.height,m.color),s(m.height,b.color,x.color)):O?(r(m.height,m.color),r(m.height,x.color)):(P||r(m.height,m.color),s(m.height,m.color,x.color)):w?R?(s(m.height,m.color,x.color),r(m.height,b.color)):P?(r(m.height,x.color),r(m.height,m.color)):O?s(m.height,m.color,x.color):(s(m.height,m.color,x.color),r(m.height,m.color)):R?(s(m.height,m.color,x.color),s(m.height,b.color,x.color)):P?(r(m.height,x.color),s(m.height,m.color,x.color)):O?(s(m.height,m.color,x.color),r(m.height,x.color)):s(m.height,m.color,x.color),f+=R?2:1,h+=A?2:1}else if(l(m)&&l(x)&&l(C)&&m.height<x.height){let A=zEe(m.height,C,x,lwt);l(y)?l(b)?s(m.height,m.color,A):(s(m.height,m.color,A),r(m.height,A)):(r(m.height,A),s(m.height,m.color,A)),f++}else if(l(x)&&l(m)&&l(y)&&x.height<m.height){let A=zEe(x.height,y,m,cwt);l(C)?l(T)?s(x.height,A,x.color):(s(x.height,A,x.color),r(x.height,A)):(r(x.height,A),s(x.height,A,x.color)),h++}else l(m)&&(!l(x)||m.height<x.height)?(l(x)&&!l(C)&&!l(b)?(r(m.height,m.color),r(m.height,cu._emptyColor),r(x.height,cu._emptyColor)):(!l(x)&&l(C)&&!l(y)&&(r(C.height,cu._emptyColor),r(m.height,cu._emptyColor)),r(m.height,m.color)),f++):l(x)&&(!l(m)||x.height<m.height)&&(r(x.height,x.color),h++)}}return UEe(n)}function cu(e){let{scene:t,layers:n}=e??G.EMPTY_OBJECT,{context:i}=t,o=dwt(n),r=o.length,s,a,c;if(!cu._useFloatTexture(i)){a=Ue.UNSIGNED_BYTE,c=qe.RGBA,s=new Uint8Array(r*4);for(let _=0;_<r;_++)oe.packFloat(o[_].height,kEe),oe.pack(kEe,s,_*4)}else{a=Ue.FLOAT,c=i.webgl2?qe.RED:qe.LUMINANCE,s=new Float32Array(r);for(let _=0;_<r;_++)s[_]=o[_].height}let f=It.create({context:i,pixelFormat:c,pixelDatatype:a,source:{arrayBufferView:s,width:r,height:1},sampler:new Wt({wrapS:xn.CLAMP_TO_EDGE,wrapT:xn.CLAMP_TO_EDGE,minificationFilter:Vt.NEAREST,magnificationFilter:Zn.NEAREST})}),h=new Uint8Array(r*4);for(let _=0;_<r;_++)o[_].color.toBytes(uk),h[_*4+0]=uk[0],h[_*4+1]=uk[1],h[_*4+2]=uk[2],h[_*4+3]=uk[3];let p=It.create({context:i,pixelFormat:qe.RGBA,pixelDatatype:Ue.UNSIGNED_BYTE,source:{arrayBufferView:h,width:r,height:1},sampler:new Wt({wrapS:xn.CLAMP_TO_EDGE,wrapT:xn.CLAMP_TO_EDGE,minificationFilter:Vt.LINEAR,magnificationFilter:Zn.LINEAR})});return ji.fromType("ElevationBand",{heights:f,colors:p})}cu._useFloatTexture=function(e){return e.floatingPointTexture};cu._maximumHeight=5906376425472;cu._minimumHeight=-5906376425472;cu._emptyColor=new V(0,0,0,0);var yQ=cu;async function hwt(e,t){t=t??{},t.cacheBytes=t.cacheBytes??1536*1024*1024,t.maximumCacheOverflowBytes=t.maximumCacheOverflowBytes??1024*1024*1024,t.enableCollision=t.enableCollision??!0,e=e??G.EMPTY_OBJECT,e.onlyUsingWithGoogleGeocoder||mt("google-tiles-with-google-geocoder","Only the Google geocoder can be used with Google Photorealistic 3D Tiles. 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i=n.attributes,o=N.clone(e.modelMatrix??N.IDENTITY),r=e.length??1e4;if(l(i.normal)&&t.push(new Ct({geometry:Rn.createLineSegmentsForVectors(n,"normal",r),attributes:{color:new Gt(1,0,0,1)},modelMatrix:o})),l(i.tangent)&&t.push(new Ct({geometry:Rn.createLineSegmentsForVectors(n,"tangent",r),attributes:{color:new Gt(0,1,0,1)},modelMatrix:o})),l(i.bitangent)&&t.push(new Ct({geometry:Rn.createLineSegmentsForVectors(n,"bitangent",r),attributes:{color:new Gt(0,0,1,1)},modelMatrix:o})),t.length>0)return new vn({asynchronous:!1,geometryInstances:t,appearance:new sn({flat:!0,translucent:!1})})}var TQ=gwt;function fk(e){e=e??G.EMPTY_OBJECT;let t=e.attributeName,n=e.perInstanceAttribute;l(n)||(n=!1);let i=e.glslDatatype??"vec3",o=`v_${t}`,r;if(t==="normal"||t==="tangent"||t==="bitangent")r=`vec4 getColor() { return vec4((${o} + vec3(1.0)) * 0.5, 1.0); } `;else switch(t==="st"&&(i="vec2"),i){case"float":r=`vec4 getColor() { return vec4(vec3(${o}), 1.0); } `;break;case"vec2":r=`vec4 getColor() { 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this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},attributeName:{get:function(){return this._attributeName}},glslDatatype:{get:function(){return this._glslDatatype}}});fk.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;fk.prototype.isTranslucent=eo.prototype.isTranslucent;fk.prototype.getRenderState=eo.prototype.getRenderState;var CQ=fk;function QG(e){e=e??G.EMPTY_OBJECT,this.length=e.length??1e7,this._length=void 0,this.width=e.width??2,this._width=void 0,this.show=e.show??!0,this.modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this._modelMatrix=new N,this.id=e.id,this._id=void 0,this._primitive=void 0}QG.prototype.update=function(e){if(this.show){if(!l(this._primitive)||!N.equals(this._modelMatrix,this.modelMatrix)||this._length!==this.length||this._width!==this.width||this._id!==this.id){this._modelMatrix=N.clone(this.modelMatrix,this._modelMatrix),this._length=this.length,this._width=this.width,this._id=this.id,l(this._primitive)&&this._primitive.destroy(),this.modelMatrix[12]===0&&this.modelMatrix[13]===0&&this.modelMatrix[14]===0&&(this.modelMatrix[14]=.01);let t=new Ct({geometry:new a_({positions:[d.ZERO,d.UNIT_X],width:this.width,vertexFormat:Qr.VERTEX_FORMAT,colors:[V.RED,V.RED],arcType:$t.NONE}),modelMatrix:N.multiplyByUniformScale(this.modelMatrix,this.length,new N),id:this.id,pickPrimitive:this}),n=new Ct({geometry:new a_({positions:[d.ZERO,d.UNIT_Y],width:this.width,vertexFormat:Qr.VERTEX_FORMAT,colors:[V.GREEN,V.GREEN],arcType:$t.NONE}),modelMatrix:N.multiplyByUniformScale(this.modelMatrix,this.length,new N),id:this.id,pickPrimitive:this}),i=new Ct({geometry:new a_({positions:[d.ZERO,d.UNIT_Z],width:this.width,vertexFormat:Qr.VERTEX_FORMAT,colors:[V.BLUE,V.BLUE],arcType:$t.NONE}),modelMatrix:N.multiplyByUniformScale(this.modelMatrix,this.length,new N),id:this.id,pickPrimitive:this});this._primitive=new vn({geometryInstances:[t,n,i],appearance:new Qr,asynchronous:!1})}this._primitive.update(e)}};QG.prototype.isDestroyed=function(){return!1};QG.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),le(this)};var dk=QG;function _wt(e){this.direction=d.clone(e.direction),this.color=V.clone(e.color??V.WHITE),this.intensity=e.intensity??1}var AQ=_wt;var hk=`in vec3 v_positionMC; in vec3 v_positionEC; in vec2 v_st; void main() { czm_materialInput materialInput; vec3 normalEC = normalize(czm_normal3D * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0))); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif materialInput.s = v_st.s; materialInput.st = v_st; materialInput.str = vec3(v_st, 0.0); // Convert tangent space material normal to eye space materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC); // Convert view vector to world space vec3 positionToEyeEC = -v_positionEC; materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var mk=`in vec3 position3DHigh; in vec3 position3DLow; in vec2 st; in float batchId; out vec3 v_positionMC; out vec3 v_positionEC; out vec2 v_st; void main() { vec4 p = czm_computePosition(); v_positionMC = position3DHigh + position3DLow; // position in model coordinates v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_st = st; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;function jC(e){e=e??G.EMPTY_OBJECT;let t=e.translucent??!0,n=e.aboveGround??!1;this.material=l(e.material)?e.material:ji.fromType(ji.ColorType),this.translucent=e.translucent??!0,this._vertexShaderSource=e.vertexShaderSource??mk,this._fragmentShaderSource=e.fragmentShaderSource??hk,this._renderState=eo.getDefaultRenderState(t,!n,e.renderState),this._closed=!1,this._flat=e.flat??!1,this._faceForward=e.faceForward??n,this._aboveGround=n}Object.defineProperties(jC.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return jC.VERTEX_FORMAT}},flat:{get:function(){return this._flat}},faceForward:{get:function(){return this._faceForward}},aboveGround:{get:function(){return this._aboveGround}}});jC.VERTEX_FORMAT=we.POSITION_AND_ST;jC.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;jC.prototype.isTranslucent=eo.prototype.isTranslucent;jC.prototype.getRenderState=eo.prototype.getRenderState;var EQ=jC;function lu(e){this._scene=e.scene,this.samplingWindow=e.samplingWindow??lu.defaultSettings.samplingWindow,this.quietPeriod=e.quietPeriod??lu.defaultSettings.quietPeriod,this.warmupPeriod=e.warmupPeriod??lu.defaultSettings.warmupPeriod,this.minimumFrameRateDuringWarmup=e.minimumFrameRateDuringWarmup??lu.defaultSettings.minimumFrameRateDuringWarmup,this.minimumFrameRateAfterWarmup=e.minimumFrameRateAfterWarmup??lu.defaultSettings.minimumFrameRateAfterWarmup,this._lowFrameRate=new me,this._nominalFrameRate=new me,this._frameTimes=[],this._needsQuietPeriod=!0,this._quietPeriodEndTime=0,this._warmupPeriodEndTime=0,this._frameRateIsLow=!1,this._lastFramesPerSecond=void 0,this._pauseCount=0;let t=this;this._preUpdateRemoveListener=this._scene.preUpdate.addEventListener(function(o,r){ywt(t,r)}),this._hiddenPropertyName=document.hidden!==void 0?"hidden":document.mozHidden!==void 0?"mozHidden":document.msHidden!==void 0?"msHidden":document.webkitHidden!==void 0?"webkitHidden":void 0;let n=document.hidden!==void 0?"visibilitychange":document.mozHidden!==void 0?"mozvisibilitychange":document.msHidden!==void 0?"msvisibilitychange":document.webkitHidden!==void 0?"webkitvisibilitychange":void 0;function i(){bwt(t)}this._visibilityChangeRemoveListener=void 0,l(n)&&(document.addEventListener(n,i,!1),this._visibilityChangeRemoveListener=function(){document.removeEventListener(n,i,!1)})}lu.defaultSettings={samplingWindow:5,quietPeriod:2,warmupPeriod:5,minimumFrameRateDuringWarmup:4,minimumFrameRateAfterWarmup:8};lu.fromScene=function(e){return(!l(e._frameRateMonitor)||e._frameRateMonitor.isDestroyed())&&(e._frameRateMonitor=new lu({scene:e})),e._frameRateMonitor};Object.defineProperties(lu.prototype,{scene:{get:function(){return this._scene}},lowFrameRate:{get:function(){return this._lowFrameRate}},nominalFrameRate:{get:function(){return this._nominalFrameRate}},lastFramesPerSecond:{get:function(){return this._lastFramesPerSecond}}});lu.prototype.pause=function(){++this._pauseCount,this._pauseCount===1&&(this._frameTimes.length=0,this._lastFramesPerSecond=void 0)};lu.prototype.unpause=function(){--this._pauseCount,this._pauseCount<=0&&(this._pauseCount=0,this._needsQuietPeriod=!0)};lu.prototype.isDestroyed=function(){return!1};lu.prototype.destroy=function(){return this._preUpdateRemoveListener(),l(this._visibilityChangeRemoveListener)&&this._visibilityChangeRemoveListener(),le(this)};function ywt(e,t){if(e._pauseCount>0)return;let n=Ti();if(e._needsQuietPeriod)e._needsQuietPeriod=!1,e._frameTimes.length=0,e._quietPeriodEndTime=n+e.quietPeriod/Gn.SECONDS_PER_MILLISECOND,e._warmupPeriodEndTime=e._quietPeriodEndTime+(e.warmupPeriod+e.samplingWindow)/Gn.SECONDS_PER_MILLISECOND;else if(n>=e._quietPeriodEndTime){e._frameTimes.push(n);let i=n-e.samplingWindow/Gn.SECONDS_PER_MILLISECOND;if(e._frameTimes.length>=2&&e._frameTimes[0]<=i){for(;e._frameTimes.length>=2&&e._frameTimes[1]<i;)e._frameTimes.shift();let o=(n-e._frameTimes[0])/(e._frameTimes.length-1);e._lastFramesPerSecond=1e3/o;let r=1e3/(n>e._warmupPeriodEndTime?e.minimumFrameRateAfterWarmup:e.minimumFrameRateDuringWarmup);o>r?e._frameRateIsLow||(e._frameRateIsLow=!0,e._needsQuietPeriod=!0,e.lowFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond)):e._frameRateIsLow&&(e._frameRateIsLow=!1,e._needsQuietPeriod=!0,e.nominalFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond))}}}function bwt(e){document[e._hiddenPropertyName]?e.pause():e.unpause()}var pk=lu;var HEe=Go(SK(),1);function SQ(){this._image=new Image}SQ.prototype.isReady=function(){return!0};SQ.prototype.shouldDiscardImage=function(e){return e===this._image};function WC(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=new xi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new se(-D.PI,-D.PI,D.PI,D.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new _t(t)),this._credit=t,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=23,l(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new SQ),this._errorEvent=new me}Object.defineProperties(WC.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!1}}});WC.fromMetadata=function(e,t){if(!e.imageryPresent)throw new re(`The server ${e.url} doesn't have imagery`);let n=new WC(t);return n._metadata=e,n};WC.prototype.getTileCredits=function(e,t,n){let i=this._metadata,o=i.getTileInformation(e,t,n);if(l(o)){let r=i.providers[o.imageryProvider];if(l(r))return[r]}};WC.prototype.requestImage=function(e,t,n,i){let o=this._tileDiscardPolicy._image,r=this._metadata,s=y_.tileXYToQuadKey(e,t,n),a=r.getTileInformation(e,t,n);if(!l(a)){if(r.isValid(s)){let u=new jo({throttle:i.throttle,throttleByServer:i.throttleByServer,type:i.type,priorityFunction:i.priorityFunction});r.populateSubtree(e,t,n,u);return}return Promise.resolve(o)}if(!a.hasImagery())return Promise.resolve(o);let c=xwt(this,a,e,t,n,i).fetchArrayBuffer();if(l(c))return c.then(function(u){JF(r.key,u);let f=new Uint8Array(u),h,p=r.protoImagery;if((!l(p)||!p)&&(h=Twt(f)),!l(h)&&(!l(p)||p)){let _=Cwt(f);h=_.imageType,f=_.imageData}return!l(h)||!l(f)?o:yx({uint8Array:f,format:h,flipY:!0})})};WC.prototype.pickFeatures=function(e,t,n,i,o){};function xwt(e,t,n,i,o,r){let s=y_.tileXYToQuadKey(n,i,o),a=t.imageryVersion;return a=l(a)&&a>0?a:1,e._metadata.resource.getDerivedResource({url:`flatfile?f1-0${s}-i.${a.toString()}`,request:r})}function Twt(e){let t="JFIF";if(e[6]===t.charCodeAt(0)&&e[7]===t.charCodeAt(1)&&e[8]===t.charCodeAt(2)&&e[9]===t.charCodeAt(3))return"image/jpeg";let n="PNG";if(e[1]===n.charCodeAt(0)&&e[2]===n.charCodeAt(1)&&e[3]===n.charCodeAt(2))return"image/png"}function Cwt(e){let t=HEe.Reader.create(e),n=t.len,i={};for(;t.pos<n;){let s=t.uint32(),a;switch(s>>>3){case 1:i.imageType=t.uint32();break;case 2:i.imageData=t.bytes();break;case 3:i.alphaType=t.uint32();break;case 4:i.imageAlpha=t.bytes();break;case 5:if(a=i.copyrightIds,l(a)||(a=i.copyrightIds=[]),(s&7)===2){let c=t.uint32()+t.pos;for(;t.pos<c;)a.push(t.uint32())}else a.push(t.uint32());break;default:t.skipType(s&7);break}}let o=i.imageType;if(l(o))switch(o){case 0:i.imageType="image/jpeg";break;case 4:i.imageType="image/png";break;default:throw new re("GoogleEarthEnterpriseImageryProvider: Unsupported image type.")}let r=i.alphaType;return l(r)&&r!==0&&(console.log("GoogleEarthEnterpriseImageryProvider: External alpha not supported."),delete i.alphaType,delete i.imageAlpha),i}var vQ=WC;var Awt=new V(1,1,1,.4),Ewt=new V(0,1,0,.05),Swt=new V(0,.5,0,.2);function qC(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tilingScheme=l(e.tilingScheme)?e.tilingScheme:new xi({ellipsoid:e.ellipsoid}),this._cells=e.cells??8,this._color=e.color??Awt,this._glowColor=e.glowColor??Ewt,this._glowWidth=e.glowWidth??6,this._backgroundColor=e.backgroundColor??Swt,this._errorEvent=new me,this._tileWidth=e.tileWidth??256,this._tileHeight=e.tileHeight??256,this._canvasSize=e.canvasSize??256,this._canvas=this._createGridCanvas()}Object.defineProperties(qC.prototype,{proxy:{get:function(){}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){}},minimumLevel:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},hasAlphaChannel:{get:function(){return!0}}});qC.prototype._drawGrid=function(e){let n=this._canvasSize;for(let i=0;i<=this._cells;++i){let r=1+i/this._cells*(n-1);e.moveTo(r,0),e.lineTo(r,n),e.moveTo(0,r),e.lineTo(n,r)}e.stroke()};qC.prototype._createGridCanvas=function(){let e=document.createElement("canvas");e.width=this._canvasSize,e.height=this._canvasSize;let t=0,n=this._canvasSize,i=e.getContext("2d"),o=this._backgroundColor.toCssColorString();i.fillStyle=o,i.fillRect(t,t,n,n);let r=this._glowColor.toCssColorString();i.strokeStyle=r,i.lineWidth=this._glowWidth,i.strokeRect(t,t,n,n),this._drawGrid(i),i.lineWidth=this._glowWidth*.5,i.strokeRect(t,t,n,n),this._drawGrid(i);let s=this._color.toCssColorString();return i.strokeStyle=s,i.lineWidth=2,i.strokeRect(t,t,n,n),i.lineWidth=1,this._drawGrid(i),e};qC.prototype.getTileCredits=function(e,t,n){};qC.prototype.requestImage=function(e,t,n,i){return Promise.resolve(this._canvas)};qC.prototype.pickFeatures=function(e,t,n,i,o){};var wQ=qC;function tm(){}tm._maxDecodingConcurrency=Math.max(Ut.hardwareConcurrency-1,1);tm._decodeTaskProcessor=new _i("decodeI3S",tm._maxDecodingConcurrency);tm._promise=void 0;async function vwt(){if(await tm._decodeTaskProcessor.initWebAssemblyModule({wasmBinaryFile:"ThirdParty/draco_decoder.wasm"}))return tm._decodeTaskProcessor;throw new re("I3S decoder could not be initialized.")}tm.decode=async function(e,t,n,i,o){return l(tm._promise)||(tm._promise=vwt()),tm._promise.then(function(r){let s=n._parent._data,a=n._parent._inverseRotationMatrix,c=0,u=0,f=0;l(s.obb)?(c=s.obb.center[0],u=s.obb.center[1],f=s.obb.center[2]):l(s.mbs)&&(c=s.mbs[0],u=s.mbs[1],f=s.mbs[2]);let h=Z.fromRotationX(-D.PI_OVER_TWO),p=new Z;Z.multiply(h,a,p);let _=fe.fromDegrees(c,u,f),m=ee.WGS84.cartographicToCartesian(_),y={binaryData:n._data,featureData:l(i)&&l(i[0])?i[0].data:void 0,schema:t,bufferInfo:n._geometryBufferInfo,ellipsoidRadiiSquare:ee.WGS84.radiiSquared,url:e,geoidDataList:n._dataProvider._geoidDataList,cartographicCenter:_,cartesianCenter:m,parentRotation:p,enableFeatures:n._dataProvider.showFeatures,splitGeometryByColorTransparency:n._dataProvider.adjustMaterialAlphaMode,symbologyData:o,calculateNormals:n._dataProvider.calculateNormals};return r.scheduleTask(y)})};var gk=tm;function IQ(e,t){this._parent=e,this._dataProvider=e._dataProvider,this._layer=e._layer,l(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${t}`}):this._resource=this._parent.resource.getDerivedResource({url:t})}Object.defineProperties(IQ.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}}});IQ.prototype.load=async function(){return this._data=await nm.loadJson(this._resource),this._data};var _k=IQ;function k_(e,t){this._storageInfo=t,this._parent=e,this._dataProvider=e._dataProvider,this._loadPromise=void 0;let n=`attributes/${t.key}/0`;l(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${n}`}):this._resource=this._parent.resource.getDerivedResource({url:n})}Object.defineProperties(k_.prototype,{resource:{get:function(){return this._resource}},header:{get:function(){return this._header}},values:{get:function(){if(l(this._values)){if(l(this._values.attributeValues))return this._values.attributeValues;if(l(this._values.objectIds))return this._values.objectIds}return[]}},name:{get:function(){return this._storageInfo.name}}});function JG(e){return e==="UInt8"||e==="Int8"?1:e==="UInt16"||e==="Int16"?2:e==="UInt32"||e==="Int32"||e==="Oid32"||e==="Float32"?4:e==="UInt64"||e==="Int64"||e==="Float64"?8:0}function wwt(e){return e==="String"?1:JG(e)}async function Iwt(e){let t=await e._dataProvider._loadBinary(e._resource),n=new DataView(t);e._data=t,e._validateHeader(n);let i=e._parseHeader(n),o=e._getBodyOffset(i);e._validateBody(n,o),e._parseBody(n,o)}k_.prototype.load=function(){return l(this._loadPromise)?this._loadPromise:(this._loadPromise=Iwt(this).catch(function(e){console.error(e)}),this._loadPromise)};k_.prototype._parseValue=function(e,t,n){let i;if(t==="UInt8")i=e.getUint8(n),n+=1;else if(t==="Int8")i=e.getInt8(n),n+=1;else if(t==="UInt16")i=e.getUint16(n,!0),n+=2;else if(t==="Int16")i=e.getInt16(n,!0),n+=2;else if(t==="UInt32")i=e.getUint32(n,!0),n+=4;else if(t==="Oid32")i=e.getUint32(n,!0),n+=4;else if(t==="Int32")i=e.getInt32(n,!0),n+=4;else if(t==="UInt64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);i=o+Math.pow(2,32)*r,n+=8}else if(t==="Int64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);r<Math.pow(2,31)?i=o+Math.pow(2,32)*r:i=o+Math.pow(2,32)*(r-Math.pow(2,32)),n+=8}else t==="Float32"?(i=e.getFloat32(n,!0),n+=4):t==="Float64"?(i=e.getFloat64(n,!0),n+=8):t==="String"&&(i=String.fromCharCode(e.getUint8(n)),n+=1);return{value:i,offset:n}};k_.prototype._parseHeader=function(e){let t=0;this._header={};for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n],o=this._parseValue(e,i.valueType,t);this._header[i.property]=o.value,t=o.offset}return t};k_.prototype._parseBody=function(e,t){this._values={};for(let n=0;n<this._storageInfo.ordering.length;n++){let i=this._storageInfo.ordering[n],o=i==="ObjectIds"?"objectIds":i,r=this._storageInfo[o];if(l(r)){this._values[o]=[];for(let s=0;s<this._header.count;++s)if(r.valueType!=="String"){let a=this._parseValue(e,r.valueType,t);this._values[o].push(a.value),t=a.offset}else{let a=this._values.attributeByteCounts[s],c="";for(let u=0;u<a;++u){let f=this._parseValue(e,r.valueType,t);f.value.charCodeAt(0)!==0&&(c+=f.value),t=f.offset}this._values[o].push(c)}}}};k_.prototype._getBodyOffset=function(e){let t=0;return l(this._storageInfo.attributeValues)?t=JG(this._storageInfo.attributeValues.valueType):l(this._storageInfo.objectIds)&&(t=JG(this._storageInfo.objectIds.valueType)),t>0?Math.ceil(e/t)*t:e};k_.prototype._validateHeader=function(e){let t=0;for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n];t+=wwt(i.valueType)}if(e.byteLength<t)throw new re(`Invalid attribute buffer size (field: ${this.name}, header: ${t}, actual: ${e.byteLength})`)};k_.prototype._validateBody=function(e,t){if(!l(this._header.count))throw new re(`Invalid attribute buffer (field: ${this.name}, count is missing)`);let n;for(let i=0;i<this._storageInfo.ordering.length&&t<e.byteLength;i++){let o=this._storageInfo.ordering[i],r=o==="ObjectIds"?"objectIds":o,s=this._storageInfo[r];if(l(s))if(s.valueType!=="String"){r==="attributeByteCounts"&&(n=t);let a=JG(s.valueType);t+=a*this._header.count}else{if(!l(n))throw new re(`Invalid attribute buffer (field: ${this.name}, attributeByteCounts is missing)`);for(let a=0;a<this._header.count&&t<e.byteLength;++a){let c=this._parseValue(e,this._storageInfo.attributeByteCounts.valueType,n);t+=c.value,n=c.offset}}else throw new re(`Invalid attribute buffer (field: ${this.name}, ${r} is missing)`)}if(e.byteLength<t)throw new re(`Invalid attribute buffer size (field: ${this.name}, expected: ${t}, actual: ${e.byteLength})`)};var yk=k_;function bk(e,t){let n=e._dataProvider,i=e._layer,o;l(e._nodeIndex)?o=i.resource.getDerivedResource({url:`nodes/${e._data.mesh.geometry.resource}/${t}`}):o=e.resource.getDerivedResource({url:t}),this._parent=e,this._dataProvider=n,this._layer=i,this._resource=o,this._customAttributes=void 0}Object.defineProperties(bk.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},customAttributes:{get:function(){return this._customAttributes}}});bk.prototype.load=function(){let e=this;return this._dataProvider._loadBinary(this._resource).then(function(t){return e._data=t,t})};var Dwt=new d,Pwt=new d,Rwt=new d,Owt=new d,Mwt=new d;function DQ(e,t,n,i){let o=d.subtract(i,n,Dwt),r=d.cross(o,d.subtract(e,n,Pwt),Owt),s=d.cross(o,d.subtract(t,n,Rwt),Mwt);return d.dot(r,s)>=0}var Lwt=new d,Nwt=new d,Fwt=new d,Bwt=new d,kwt=new d,zwt=new d,Uwt=new d,Vwt=new d,Hwt=new d,Gwt=new d;bk.prototype.getClosestPointIndexOnTriangle=function(e,t,n){if(l(this._customAttributes)&&l(this._customAttributes.positions)){let i=new d(e,t,n);i.x-=this._customAttributes.cartesianCenter.x,i.y-=this._customAttributes.cartesianCenter.y,i.z-=this._customAttributes.cartesianCenter.z,Z.multiplyByVector(this._customAttributes.parentRotation,i,i);let o=Number.MAX_VALUE,r,s,a,c,u=this._customAttributes.positions,f=this._customAttributes.indices,h;l(f)?h=f.length:h=u.length/3;for(let p=0;p<h;p++){let _,m,y;l(f)?(_=f[p],m=f[p+1],y=f[p+2]):(_=p*3,m=p*3+1,y=p*3+2);let b=d.fromElements(u[_*3],u[_*3+1],u[_*3+2],Lwt),x=d.fromElements(u[m*3],u[m*3+1],u[m*3+2],Nwt),C=new d(u[y*3],u[y*3+1],u[y*3+2],Fwt);if(!DQ(i,b,x,C)||!DQ(i,x,b,C)||!DQ(i,C,b,x))continue;let T=d.subtract(x,b,Bwt),A=d.subtract(C,b,kwt),S=d.cross(T,A,zwt);if(d.magnitude(S)===0)continue;let w=d.normalize(S,Uwt),R=d.subtract(i,b,Vwt),P=Math.abs(d.dot(R,w));if(P<o){o=P,r=p;let O=d.magnitudeSquared(d.subtract(i,b,R)),L=d.magnitudeSquared(d.subtract(i,x,Hwt)),g=d.magnitudeSquared(d.subtract(i,C,Gwt));O<L&&O<g?(a=_,c=b,s=O):L<g?(a=m,c=x,s=L):(a=y,c=C,s=g)}}if(l(r))return{index:a,distanceSquared:s,distance:Math.sqrt(s),queriedPosition:i,closestPosition:d.clone(c)}}return{index:-1,distanceSquared:Number.Infinity,distance:Number.Infinity}};function GEe(e){let t=[],n=e.length;for(let i=0;i<n;i++)i<3?t.push(sC(e[i])):t.push(e[i]);return t}bk.prototype._generateGltf=function(e,t,n,i,o,r,s,a){let c={pbrMetallicRoughness:{metallicFactor:0},doubleSided:!0,name:"Material"},u=!1,f,h="";if(l(this._parent._data.mesh)&&l(this._layer._data.materialDefinitions)){let T=this._parent._data.mesh.material.definition;if(T>=0&&T<this._layer._data.materialDefinitions.length){if(f=this._layer._data.materialDefinitions[T],c=f,l(c.pbrMetallicRoughness)&&l(c.pbrMetallicRoughness.baseColorTexture)){u=!0,c.pbrMetallicRoughness.baseColorTexture.index=0;let A="0";if(l(this._layer._data.textureSetDefinitions))for(let S=0;S<this._layer._data.textureSetDefinitions.length;S++){let w=this._layer._data.textureSetDefinitions[S];for(let R=0;R<w.formats.length;R++){let P=w.formats[R];if(P.format==="jpg"){A=P.name;break}}}l(this._parent._data.mesh)&&this._parent._data.mesh.material.resource>=0&&(h=this._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.material.resource}/textures/${A}`}).url)}l(c.pbrMetallicRoughness)&&l(c.pbrMetallicRoughness.baseColorFactor)&&(c.pbrMetallicRoughness.baseColorFactor=GEe(c.pbrMetallicRoughness.baseColorFactor)),l(c.emissiveFactor)&&(c.emissiveFactor=GEe(c.emissiveFactor))}}else l(this._parent._data.textureData)&&(u=!0,h=this._parent.resource.getDerivedResource({url:`${this._parent._data.textureData[0].href}`}).url,c.pbrMetallicRoughness.baseColorTexture={index:0});l(c.alphaMode)&&(c.alphaMode=c.alphaMode.toUpperCase());let p=[],_=[],m=[];u&&(p=[{sampler:0,source:0}],_=[{uri:h}],m=[{magFilter:9729,minFilter:9986,wrapS:10497,wrapT:10497}]);let y=[],b=n.length;for(let C=0;C<b;C++){let T=n[C].primitives,A=T.length;for(let S=0;S<A;S++){let w=T[S];if(l(w.material)){for(;w.material>=y.length;){let P=ze(c,!0);y.push(P)}let R=y[w.material];l(w.extra)&&w.extra.isTransparent?l(R.alphaMode)||(R.alphaMode="BLEND"):R.alphaMode==="BLEND"&&(R.alphaMode="OPAQUE")}}}return{scene:0,scenes:[{nodes:e}],nodes:t,meshes:n,buffers:i,bufferViews:o,accessors:r,materials:y,textures:p,images:_,samplers:m,asset:{version:"2.0"},extensions:s,extensionsUsed:a}};var nw=bk;function Lc(e,t,n){let i,o,r,s;n?(i=0,o=e):(i=e._level+1,o=e._layer),typeof t=="number"?r=t:s=e.resource.getDerivedResource({url:`${t}/`}),this._parent=e,this._dataProvider=e._dataProvider,this._isRoot=n,this._level=i,this._layer=o,this._nodeIndex=r,this._resource=s,this._isLoading=!1,this._tile=void 0,this._data=void 0,this._geometryData=[],this._featureData=[],this._fields={},this._children=[],this._childrenReadyPromise=void 0,this._globalTransform=void 0,this._inverseGlobalTransform=void 0,this._inverseRotationMatrix=void 0,this._symbologyData=void 0}Object.defineProperties(Lc.prototype,{resource:{get:function(){return this._resource}},layer:{get:function(){return this._layer}},parent:{get:function(){return this._parent}},children:{get:function(){return this._children}},geometryData:{get:function(){return this._geometryData}},featureData:{get:function(){return this._featureData}},fields:{get:function(){return this._fields}},tile:{get:function(){return this._tile}},data:{get:function(){return this._data}}});Lc.prototype.load=async function(){let e=this;function t(){if(!e._isRoot){let o=e._create3DTileDefinition();e._tile=new $f(e._layer._tileset,e._dataProvider.resource,o,e._parent._tile),e._tile._i3sNode=e}}if(!l(this._nodeIndex)){let o=await nm.loadJson(this._resource);e._data=o,t();return}let n=await this._layer._getNodeInNodePages(this._nodeIndex);e._data=n;let i;e._isRoot?i="nodes/root/":l(n.mesh)&&(i=`../${n.mesh.geometry.resource}/`),l(i)&&l(e._parent.resource)&&(e._resource=e._parent.resource.getDerivedResource({url:i})),t()};function jEe(e,t){let n=new yk(e,t);return e._fields[t.name]=n,n.load()}Lc.prototype.loadFields=function(){let e=this._layer._data.attributeStorageInfo,t=[];if(l(e))for(let n=0;n<e.length;n++){let i=e[n],o=this._fields[i.name];l(o)?t.push(o.load()):t.push(jEe(this,i))}return Promise.all(t)};Lc.prototype.loadField=function(e){let t=this._fields[e];if(l(t))return t.load();let n=this._layer._data.attributeStorageInfo;if(l(n))for(let i=0;i<n.length;i++){let o=n[i];if(o.name===e)return jEe(this,o)}return Promise.resolve()};Lc.prototype.getFieldsForPickedPosition=function(e){let t=this.geometryData[0];if(!l(t.customAttributes.featureIndex))return{};let n=t.getClosestPointIndexOnTriangle(e.x,e.y,e.z);if(n.index===-1||n.index>t.customAttributes.featureIndex.length)return{};let i=t.customAttributes.featureIndex[n.index];return this.getFieldsForFeature(i)};Lc.prototype.getFieldsForFeature=function(e){let t={};for(let n in this.fields)if(this.fields.hasOwnProperty(n)){let i=this.fields[n];e>=0&&e<i.values.length&&(t[i.name]=i.values[e])}return t};Lc.prototype._loadChildren=function(){let e=this;if(l(this._childrenReadyPromise))return this._childrenReadyPromise;let t=[];if(l(e._data.children))for(let n=0;n<e._data.children.length;n++){let i=e._data.children[n],o=new Lc(e,i.href??i,!1);e._children.push(o),t.push(o.load())}return this._childrenReadyPromise=Promise.all(t).then(function(){for(let n=0;n<e._children.length;n++)e._tile.children.push(e._children[n]._tile)}),this._childrenReadyPromise};Lc.prototype._loadGeometryData=function(){let e=[];if(l(this._data.geometryData))for(let t=0;t<this._data.geometryData.length;t++){let n=new nw(this,this._data.geometryData[t].href);this._geometryData.push(n),e.push(n.load())}else if(l(this._data.mesh)){let t=this._layer._findBestGeometryBuffers(this._data.mesh.geometry.definition,["position","uv0"]),n=`./geometries/${t.bufferIndex}/`,i=new nw(this,n);i._geometryDefinitions=t.definition,i._geometryBufferInfo=t.geometryBufferInfo,this._geometryData.push(i),e.push(i.load())}return Promise.all(e)};Lc.prototype._loadFeatureData=function(){let e=[];if(l(this._data.featureData))for(let t=0;t<this._data.featureData.length;t++){let n=new _k(this,this._data.featureData[t].href);this._featureData.push(n),e.push(n.load())}return Promise.all(e)};Lc.prototype._clearGeometryData=function(){this._geometryData=[]};Lc.prototype._create3DTileDefinition=function(){let e=this._data.obb,t=this._data.mbs;if(!l(e)&&!l(t)){console.error("Failed to load I3S node. Bounding volume is required.");return}let n;if(l(e)?n=fe.fromDegrees(e.center[0],e.center[1],e.center[2]):n=fe.fromDegrees(t[0],t[1],t[2]),l(this._dataProvider._geoidDataList)&&l(n))for(let x=0;x<this._dataProvider._geoidDataList.length;x++){let C=this._dataProvider._geoidDataList[x],T=C.projection.project(n);if(T.x>C.nativeExtent.west&&T.x<C.nativeExtent.east&&T.y>C.nativeExtent.south&&T.y<C.nativeExtent.north){n.height+=Ywt(T.x,T.y,C);break}}let i={},o,r=0;l(e)?(i={box:[0,0,0,e.halfSize[0],0,0,0,e.halfSize[1],0,0,0,e.halfSize[2]]},r=Math.max(Math.max(this._data.obb.halfSize[0],this._data.obb.halfSize[1]),this._data.obb.halfSize[2]),o=ee.WGS84.cartographicToCartesian(n)):(i={sphere:[0,0,0,t[3]]},o=ee.WGS84.cartographicToCartesian(n),r=this._data.mbs[3]),r*=2;let s=1/0;if(l(this._data.lodThreshold))if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThresholdSQ"){let x=Math.sqrt(this._data.lodThreshold/(Math.PI*.25));s=r/x}else if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThreshold"){let x=this._data.lodThreshold;s=r/x}else console.error("Invalid lodSelectionMetricType in Layer");else if(l(this._data.lodSelection))for(let x=0;x<this._data.lodSelection.length;x++)this._data.lodSelection[x].metricType==="maxScreenThreshold"&&(s=r/this._data.lodSelection[x].maxError);s===1/0&&(s=1e5);let a=s*16,c=new Pa(0,0,0),u=wt.headingPitchRollQuaternion(o,c);l(this._data.obb)&&(u=new Pe(this._data.obb.quaternion[0],this._data.obb.quaternion[1],this._data.obb.quaternion[2],this._data.obb.quaternion[3]));let f=Z.fromQuaternion(u),h=Z.inverse(f,new Z),p=new N(f[0],f[1],f[2],0,f[3],f[4],f[5],0,f[6],f[7],f[8],0,o.x,o.y,o.z,1),_=N.inverse(p,new N),m=N.clone(p);l(this._parent._globalTransform)&&N.multiply(p,this._parent._inverseGlobalTransform,m),this._globalTransform=p,this._inverseGlobalTransform=_,this._inverseRotationMatrix=h;let y=[];for(let x=0;x<this._children.length;x++)y.push(this._children[x]._create3DTileDefinition());return{children:y,refine:"REPLACE",boundingVolume:i,transform:[m[0],m[4],m[8],m[12],m[1],m[5],m[9],m[13],m[2],m[6],m[10],m[14],m[3],m[7],m[11],m[15]],content:{uri:l(this._resource)?this._resource.url:void 0},geometricError:a}};Lc.prototype._loadSymbology=async function(){!l(this._symbologyData)&&l(this._layer._symbology)&&(this._symbologyData=await this._layer._symbology._getSymbology(this))};Lc.prototype._createContentURL=async function(){let e={scene:0,scenes:[{nodes:[0]}],nodes:[{name:"singleNode"}],meshes:[],buffers:[],bufferViews:[],accessors:[],materials:[],textures:[],images:[],samplers:[],asset:{version:"2.0"}},t=[this._loadGeometryData()];if(this._dataProvider.legacyVersion16&&t.push(this._loadFeatureData()),await Promise.all(t),l(this._geometryData)&&this._geometryData.length>0){this._dataProvider._applySymbology&&await this._loadSymbology();let o=this._geometryData[0].resource.url,r=this._layer._data.store.defaultGeometrySchema,s=this._geometryData[0],a=await gk.decode(o,r,s,this._featureData[0],this._symbologyData);if(!l(a))return;e=s._generateGltf(a.meshData.nodesInScene,a.meshData.nodes,a.meshData.meshes,a.meshData.buffers,a.meshData.bufferViews,a.meshData.accessors,a.meshData.rootExtensions,a.meshData.extensionsUsed),this._geometryData[0]._customAttributes=a.meshData._customAttributes}let n=this._dataProvider._binarizeGltf(e),i=new Blob([n],{type:"application/binary"});return URL.createObjectURL(i)};async function jwt(e){let t=e._layer._filters,n=[];for(let i=0;i<t.length;i++){let o=e.loadField(t[i].name);n.push(o)}return await Promise.all(n),t}function Wwt(e,t,n){if(!l(n.values)||n.values.length===0)return!1;let i=l(t)?t.values:[],o;e<i.length&&(o=i[e]);let r=!1;for(let s=0;s<n.values.length;s++)if(n.values[s]===o){r=!0;break}return r}async function WEe(e,t){let n=e._tile.content.batchTable;if(l(n)&&n.featuresLength>0){n.setAllShow(!0);let i=await jwt(e);if(i.length>0)for(let o=0;o<n.featuresLength;o++)for(let r=0;r<i.length;r++){let s=i[r];if(!Wwt(o,e._fields[s.name],s)){n.setShow(o,!1);break}}}t.show=!0}Lc.prototype._filterFeatures=function(){let e=[];for(let n=0;n<this._children.length;n++){let i=this._children[n]._filterFeatures();e.push(i)}let t=this._tile?.content?._model;if(l(this._geometryData)&&this._geometryData.length>0&&l(t)&&t.ready){t.show=!1;let n=WEe(this,t);e.push(n)}return Promise.all(e)};$f.prototype._hookedRequestContent=$f.prototype.requestContent;$f.prototype.requestContent=function(){if(!this.tileset._isI3STileSet)return this._hookedRequestContent();if(!this._isLoading){this._isLoading=!0;let e=this;return this._i3sNode._createContentURL().then(t=>{if(!l(t)){e._isLoading=!1;return}return e._contentResource=new Ae({url:t}),e._hookedRequestContent()}).then(t=>{let n=t?._model;return l(e._i3sNode._geometryData)&&e._i3sNode._geometryData.length>0&&l(n)&&(n.show=!1,n.readyEvent.addEventListener(()=>{WEe(e._i3sNode,n)})),e._isLoading=!1,t})}};function qwt(e,t,n,i,o,r){let s=n*(1-e)+i*e,a=o*(1-e)+r*e;return s*(1-t)+a*t}function e5(e,t,n,i){let o=e+t*n;return i[o]}function Ywt(e,t,n){let i=n.nativeExtent,o=(e-i.west)/(i.east-i.west)*(n.width-1),r=(t-i.south)/(i.north-i.south)*(n.height-1),s=Math.floor(o),a=Math.floor(r);o-=s,r-=a;let c=s<n.width?s+1:s,u=a<n.height?a+1:a;a=n.height-1-a,u=n.height-1-u;let f=e5(s,a,n.width,n.buffer),h=e5(c,a,n.width,n.buffer),p=e5(s,u,n.width,n.buffer),_=e5(c,u,n.width,n.buffer),m=qwt(o,r,f,h,p,_);return m=m*n.scale+n.offset,m}Object.defineProperties($f.prototype,{i3sNode:{get:function(){return this._i3sNode}}});var iw=Lc;function t5(e){this._layer=e,this._defaultSymbology=void 0,this._valueFields=[],this._uniqueValueHash=void 0,this._classBreaksHash=void 0,this._parseLayerSymbology()}Object.defineProperties(t5.prototype,{defaultSymbology:{get:function(){return this._defaultSymbology}}});function PQ(e,t){let n=[];for(let i=0;i<e.length;i++){let o=V.byteToFloat(e[i]);i<3?n.push(sC(o)):n.push(o)}return n.length===3&&(l(t)?n.push(1-t/100):n.push(1)),n}function ow(e,t){let n={edges:void 0,material:void 0};if(l(e)&&l(e.symbolLayers))for(let i=0;i<e.symbolLayers.length;i++){let o=e.symbolLayers[i];if(o.type==="Fill"){let r=o.edges,s=o.outline;if(l(r)?(n.edges={},l(r.color)&&(n.edges.color=PQ(r.color,r.transparency))):l(s)&&(n.edges={},l(s.color)&&(n.edges.color=PQ(s.color,s.transparency))),!t){let a=o.material;l(a)&&(n.material={colorMixMode:a.colorMixMode},l(a.color)&&(n.material.color=PQ(a.color,a.transparency)))}break}}return n}function Xwt(e,t){if(l(e.uniqueValueGroups)){let n={};for(let i=0;i<e.uniqueValueGroups.length;i++){let o=e.uniqueValueGroups[i].classes;if(l(o))for(let r=0;r<o.length;r++){let s=ow(o[r].symbol,t),a=o[r].values;for(let c=0;c<a.length;c++){let u=a[c],f=n;for(let h=0;h<u.length;h++){let p=u[h];h===u.length-1?f[p]=s:(l(f[p])||(f[p]={}),f=f[p])}}}}return n}if(l(e.uniqueValueInfos)){let n={};for(let i=0;i<e.uniqueValueInfos.length;i++){let o=e.uniqueValueInfos[i];n[o.value]=ow(o.symbol,t)}return n}}function Kwt(e,t){if(l(e.classBreakInfos)){let n=[...e.classBreakInfos];n.sort(function(o,r){let s=o.classMaxValue??o.classMinValue,a=r.classMaxValue??r.classMinValue;return s-a});let i={ranges:[],symbols:[]};l(e.minValue)&&(i.ranges.push(e.minValue),i.symbols.push(void 0));for(let o=0;o<n.length;o++){let r=n[o];l(r.classMinValue)&&(i.ranges.length===0||r.classMinValue>i.ranges[i.ranges.length-1])&&(i.ranges.push(r.classMinValue),i.symbols.push(void 0)),l(r.classMaxValue)&&(i.ranges.length===0||r.classMaxValue>i.ranges[i.ranges.length-1])&&(i.ranges.push(r.classMaxValue),i.symbols.push(ow(r.symbol,t)))}return i.symbols.push(void 0),i}}t5.prototype._parseLayerSymbology=function(){let e=this._layer.data.drawingInfo;if(l(e)&&l(e.renderer)){let t=this._layer.data.cachedDrawingInfo,n=l(t)&&t.color===!0,i=e.renderer;i.type==="simple"?this._defaultSymbology=ow(i.symbol,n):i.type==="uniqueValue"?(this._defaultSymbology=ow(i.defaultSymbol,n),this._valueFields.push(i.field1),l(i.field2)&&this._valueFields.push(i.field2),l(i.field3)&&this._valueFields.push(i.field3),this._uniqueValueHash=Xwt(i,n)):i.type==="classBreaks"&&(this._defaultSymbology=ow(i.defaultSymbol,n),this._valueFields.push(i.field),this._classBreaksHash=Kwt(i,n))}};function qEe(e,t,n,i){let o=t[n];if(i<o.length){let r=o[i],s=e[r];return l(s)&&++n<t.length?qEe(s,t,n,i):s}}function Zwt(e,t){let n=0,i=e.length;if(n<i)do{let o=n+i>>>1;e[o]<t?n=o+1:i=o}while(n<i);return n}function $wt(e,t,n){let i=t[n],o=Zwt(e.ranges,i);return e.symbols[o]}t5.prototype._getSymbology=async function(e){let t={default:this._defaultSymbology};if(this._valueFields.length>0){let n=[];for(let r=0;r<this._valueFields.length;r++)n.push(e.loadField(this._valueFields[r]));await Promise.all(n);let i=[];for(let r=0;r<this._valueFields.length;r++)i.push(e.fields[this._valueFields[r]].values);let o;if(l(this._uniqueValueHash)?o=r=>qEe(this._uniqueValueHash,i,0,r):l(this._classBreaksHash)&&(o=r=>$wt(this._classBreaksHash,i[0],r)),l(o)){let r=i[0];for(let s=0;s<r.length;s++){let a=o(s);l(a)&&(t[s]=a)}}}return t};var xk=t5;function uu(e,t,n){this._dataProvider=e,this._parent=n,!l(t.href)&&l(t.id)&&(t.href=`layers/${t.id}`);let i=this._parent.resource.getUrlComponent(),o="";i.match(/layers\/\d/)?o=`${i}`.replace(/\/+$/,""):o=`${i}`.replace(/\/?$/,"/").concat(`${t.href}`),this._version=t.store.version;let r=this._version.split(".");this._majorVersion=parseInt(r[0]),this._minorVersion=r.length>1?parseInt(r[1]):0,this._resource=new Ae({url:o}),this._resource.setQueryParameters(this._dataProvider.resource.queryParameters),this._resource.appendForwardSlash(),this._data=t,this._rootNode=void 0,this._nodePages={},this._nodePageFetches={},this._extent=void 0,this._tileset=void 0,this._geometryDefinitions=void 0,this._filters=[],this._symbology=void 0,this._computeGeometryDefinitions(!0),this._computeExtent()}Object.defineProperties(uu.prototype,{resource:{get:function(){return this._resource}},rootNode:{get:function(){return this._rootNode}},tileset:{get:function(){return this._tileset}},data:{get:function(){return this._data}},version:{get:function(){return this._version}},majorVersion:{get:function(){return this._majorVersion}},minorVersion:{get:function(){return this._minorVersion}},legacyVersion16:{get:function(){if(l(this.version))return this.majorVersion<1||this.majorVersion===1&&this.minorVersion<=6}}});uu.prototype.load=async function(e){if(this._data.spatialReference.wkid!==4326)throw new re(`Unsupported spatial reference: ${this._data.spatialReference.wkid}`);if(this._dataProvider.applySymbology&&(this._symbology=new xk(this)),await this._dataProvider.loadGeoidData(),await this._loadRootNode(e),await this._create3DTileset(e),this._rootNode._tile=this._tileset._root,this._tileset._root._i3sNode=this._rootNode,this.legacyVersion16)return this._rootNode._loadChildren()};uu.prototype._computeGeometryDefinitions=function(e){if(this._geometryDefinitions=[],l(this._data.geometryDefinitions))for(let t=0;t<this._data.geometryDefinitions.length;t++){let n=[],i=this._data.geometryDefinitions[t].geometryBuffers;for(let o=0;o<i.length;o++){let r=i[o],s=[],a=!1;if(l(r.compressedAttributes)&&e){a=!0;let c=r.compressedAttributes.attributes;for(let u=0;u<c.length;u++)s.push(c[u])}else for(let c in r)c!=="offset"&&s.push(c);n.push({compressed:a,attributes:s,index:i.indexOf(r)})}n.sort(function(o,r){return o.compressed&&!r.compressed?-1:!o.compressed&&r.compressed?1:o.attributes.length-r.attributes.length}),this._geometryDefinitions.push(n)}};uu.prototype._findBestGeometryBuffers=function(e,t){let n=this._geometryDefinitions[e];if(l(n)){for(let i=0;i<n.length;++i){let o=n[i],r=!1,s=o.attributes;for(let a=0;a<t.length;a++)if(!s.includes(t[a])){r=!0;break}if(!r)return{bufferIndex:o.index,definition:n,geometryBufferInfo:o}}if(l(n[0]))return{bufferIndex:0,definition:n,geometryBufferInfo:n[0]}}};uu.prototype._loadRootNode=function(e){if(l(this._data.nodePages)){let t=0;l(this._data.nodePages.rootIndex)&&(t=this._data.nodePages.rootIndex),this._rootNode=new iw(this,t,!0)}else this._rootNode=new iw(this,this._data.store.rootNode,!0);return this._rootNode.load(e)};uu.prototype._getNodeInNodePages=function(e){let t=Math.floor(e/this._data.nodePages.nodesPerPage),n=e%this._data.nodePages.nodesPerPage;return this._loadNodePage(t).then(function(i){return i.nodes[n]})};uu._fetchJson=function(e){return e.fetchJson()};uu.prototype._loadNodePage=function(e){let t=this;if(!l(this._nodePageFetches[e])){let n=this.resource.getDerivedResource({url:`nodepages/${e}/`}),i=uu._fetchJson(n).then(function(o){return l(o.error)&&o.error.code!==200?Promise.reject(o.error):(t._nodePages[e]=o.nodes,o)});this._nodePageFetches[e]=i}return this._nodePageFetches[e]};uu.prototype._computeExtent=function(){l(this._data.fullExtent)?this._extent=se.fromDegrees(this._data.fullExtent.xmin,this._data.fullExtent.ymin,this._data.fullExtent.xmax,this._data.fullExtent.ymax):l(this._data.store.extent)&&(this._extent=se.fromDegrees(this._data.store.extent[0],this._data.store.extent[1],this._data.store.extent[2],this._data.store.extent[3]))};uu.prototype._create3DTileset=async function(e){let t={asset:{version:"1.0"},geometricError:Number.MAX_VALUE,root:this._rootNode._create3DTileDefinition()},n=new Blob([JSON.stringify(t)],{type:"application/json"}),i=URL.createObjectURL(n),o=this._symbology?.defaultSymbology?.edges?.color;l(o)&&!l(e?.outlineColor)&&(e=l(e)?ze(e):{},e.outlineColor=V.fromCartesian4(oe.fromArray(o))),this._tileset=await gs.fromUrl(i,e),this._tileset.show=this._parent.show,this._tileset._isI3STileSet=!0,this._tileset.tileUnload.addEventListener(function(r){r._i3sNode._clearGeometryData(),URL.revokeObjectURL(r._contentResource._url),r._contentResource=r._i3sNode.resource}),this._tileset.tileVisible.addEventListener(function(r){l(r._i3sNode)&&r._i3sNode._loadChildren()})};uu.prototype._updateVisibility=function(){l(this._tileset)&&(this._tileset.show=this._parent.show)};uu.prototype.filterByAttributes=function(e){this._filters=l(e)?ze(e,!0):[];let t=this._rootNode;return l(t)?t._filterFeatures():Promise.resolve()};var YC=uu;function n5(e,t){this._dataProvider=e,this._resource=new Ae({url:t}),this._resource.setQueryParameters(e.resource.queryParameters),this._resource.appendForwardSlash()}Object.defineProperties(n5.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},names:{get:function(){let e=[],t=this._data.summary;if(l(t))for(let n=0;n<t.length;++n)e.push(t[n].fieldName);return e}}});n5.prototype.load=async function(){return this._data=await nm.loadJson(this._resource),this._data};n5.prototype._getValues=function(e){let t=this._data.summary;if(l(t))for(let n=0;n<t.length;++n){let i=t[n];if(i.fieldName===e)return l(i.mostFrequentValues)?[...i.mostFrequentValues]:[]}};var Tk=n5;function Ck(e,t,n){this._dataProvider=e,this._parent=t,this._data=n,this._name=n.name,this._modelName=n.modelName,this._visibility=n.visibility??!0,this._resource=void 0,this._sublayers=[],this._i3sLayers=[]}Object.defineProperties(Ck.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},name:{get:function(){return this._name}},modelName:{get:function(){return this._modelName}},sublayers:{get:function(){return this._sublayers}},visibility:{get:function(){return this._visibility},set:function(e){if(this._visibility!==e){this._visibility=e;for(let t=0;t<this._i3sLayers.length;t++)this._i3sLayers[t]._updateVisibility()}}},show:{get:function(){return this._visibility&&this._parent.show}}});Ck._fromData=async function(e,t,n,i){let o=new Ck(e,i,n);if(o._data.layerType==="group"){let r=o._data.sublayers;if(l(r)){let s=[];for(let c=0;c<r.length;c++){let u=Ck._fromData(e,t,r[c],o);s.push(u)}let a=await Promise.all(s);for(let c=0;c<a.length;c++){let u=a[c];o._sublayers.push(u),o._i3sLayers.push(...u._i3sLayers)}}}else if(o._data.layerType==="3DObject"){let r=t.concat(`/sublayers/${o._data.id}`),s=new Ae({url:r});s.setQueryParameters(e.resource.queryParameters),s.appendForwardSlash(),o._resource=s;let a=await nm.loadJson(o._resource),c=new YC(e,a,o);o._i3sLayers.push(c)}else console.log(`${o._data.layerType} layer ${o._data.name} is skipped as not supported.`);return o};var Ak=Ck;var KEe=Go(YEe(),1);function Ts(e){e=e??G.EMPTY_OBJECT,this._name=e.name,this._show=e.show??!0,this._geoidTiledTerrainProvider=e.geoidTiledTerrainProvider,this._showFeatures=e.showFeatures??!1,this._adjustMaterialAlphaMode=e.adjustMaterialAlphaMode??!1,this._applySymbology=e.applySymbology??!1,this._calculateNormals=e.calculateNormals??!1,this._cesium3dTilesetOptions=e.cesium3dTilesetOptions??G.EMPTY_OBJECT,this._layers=[],this._sublayers=[],this._data=void 0,this._extent=void 0,this._geoidDataPromise=void 0,this._geoidDataList=void 0,this._decoderTaskProcessor=void 0,this._taskProcessorReadyPromise=void 0,this._attributeStatistics=[],this._layersExtent=[]}Object.defineProperties(Ts.prototype,{name:{get:function(){return this._name}},show:{get:function(){return this._show},set:function(e){if(this._show!==e){this._show=e;for(let t=0;t<this._layers.length;t++)this._layers[t]._updateVisibility()}}},geoidTiledTerrainProvider:{get:function(){return this._geoidTiledTerrainProvider}},layers:{get:function(){return this._layers}},sublayers:{get:function(){return this._sublayers}},data:{get:function(){return this._data}},extent:{get:function(){return this._extent}},resource:{get:function(){return this._resource}},showFeatures:{get:function(){return this._showFeatures}},adjustMaterialAlphaMode:{get:function(){return this._adjustMaterialAlphaMode}},applySymbology:{get:function(){return this._applySymbology}},calculateNormals:{get:function(){return this._calculateNormals}}});Ts.prototype.destroy=function(){for(let e=0;e<this._layers.length;e++)l(this._layers[e]._tileset)&&this._layers[e]._tileset.destroy();return le(this)};Ts.prototype.isDestroyed=function(){return!1};Ts.prototype.update=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.update(e)};Ts.prototype.prePassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.prePassesUpdate(e)};Ts.prototype.postPassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.postPassesUpdate(e)};Ts.prototype.updateForPass=function(e,t){for(let n=0;n<this._layers.length;n++)l(this._layers[n]._tileset)&&this._layers[n]._tileset.updateForPass(e,t)};function Qwt(e,t){let n=e.resource.getUrlComponent(),i="";return n.match(/layers\/\d/)?i=`${n}`.replace(/\/+$/,""):i=`${n}`.replace(/\/?$/,"/").concat(`layers/${t}`),i}async function XEe(e,t,n){if(t.layerType==="Building"){l(n.showFeatures)||(e._showFeatures=!0),l(n.adjustMaterialAlphaMode)||(e._adjustMaterialAlphaMode=!0),l(n.applySymbology)||(e._applySymbology=!0),l(n.calculateNormals)||(e._calculateNormals=!0);let i=Qwt(e,t.id);if(l(t.sublayers)){let o=[];for(let s=0;s<t.sublayers.length;s++){let a=Ak._fromData(e,i,t.sublayers[s],e);o.push(a)}let r=await Promise.all(o);for(let s=0;s<r.length;s++){let a=r[s];e._sublayers.push(a),e._layers.push(...a._i3sLayers)}}if(l(t.statisticsHRef)){let o=i.concat(`/${t.statisticsHRef}`),r=new Tk(e,o);await r.load(),e._attributeStatistics.push(r)}if(l(t.fullExtent)){let o=se.fromDegrees(t.fullExtent.xmin,t.fullExtent.ymin,t.fullExtent.xmax,t.fullExtent.ymax);e._layersExtent.push(o)}}else if(t.layerType==="3DObject"||t.layerType==="IntegratedMesh"){!l(n.calculateNormals)&&!l(t.textureSetDefinitions)&&(e._calculateNormals=!0);let i=new YC(e,t,e);e._layers.push(i),l(i._extent)&&e._layersExtent.push(i._extent)}else console.log(`${t.layerType} layer ${t.name} is skipped as not supported.`)}Ts.fromUrl=async function(e,t){t=t??G.EMPTY_OBJECT;let n=Ae.createIfNeeded(e);n.setQueryParameters({f:"pjson"},!0);let i=await Ts.loadJson(n),o=new Ts(t);if(o._resource=n,o._data=i,l(i.layers)){let s=[];for(let a=0;a<i.layers.length;a++){let c=XEe(o,i.layers[a],t);s.push(c)}await Promise.all(s)}else await XEe(o,i,t);o._computeExtent();let r=[];for(let s=0;s<o._layers.length;s++)r.push(o._layers[s].load(t.cesium3dTilesetOptions));return await Promise.all(r),o};Ts._fetchJson=function(e){return e.fetchJson()};Ts.loadJson=async function(e){let t=await Ts._fetchJson(e);if(l(t.error)){if(console.error("Failed to fetch I3S ",e.url),l(t.error.message)&&console.error(t.error.message),l(t.error.details))for(let n=0;n<t.error.details.length;n++)console.log(t.error.details[n]);throw new re(t.error)}return t};Ts.prototype._loadBinary=async function(e){let t=await e.fetchArrayBuffer();if(t.byteLength>0&&new Uint8Array(t)[0]===123&&new TextDecoder().decode(t).includes("404"))throw new re(`Failed to load binary: ${e.url}`);return t};Ts.prototype._binarizeGltf=function(e){let n=new TextEncoder().encode(JSON.stringify(e)),i=new Uint8Array(n.byteLength+20),o={magic:new Uint8Array(i.buffer,0,4),version:new Uint32Array(i.buffer,4,1),length:new Uint32Array(i.buffer,8,1),chunkLength:new Uint32Array(i.buffer,12,1),chunkType:new Uint32Array(i.buffer,16,1),chunkData:new Uint8Array(i.buffer,20,n.byteLength)};return o.magic[0]=103,o.magic[1]=108,o.magic[2]=84,o.magic[3]=70,o.version[0]=2,o.length[0]=i.byteLength,o.chunkLength[0]=n.byteLength,o.chunkType[0]=1313821514,o.chunkData.set(n),i};var Jwt=new U;function eIt(e,t){let n=e.tilingScheme,i=[],o={},r=e._lodCount,s=fe.fromRadians(t.west,t.north),a=fe.fromRadians(t.east,t.south),c=n.positionToTileXY(s,r),u=n.positionToTileXY(a,r);for(let h=c.x;h<=u.x;h++)for(let p=c.y;p<=u.y;p++){let _=U.fromElements(h,p,Jwt),m=_.toString();if(!o.hasOwnProperty(m)){let y={x:_.x,y:_.y,level:r,tilingScheme:n,terrainProvider:e,positions:[]};o[m]=y,i.push(y)}}let f=[];for(let h=0;h<i.length;++h){let p=i[h],_=p.terrainProvider.requestTileGeometry(p.x,p.y,p.level);f.push(_)}return Promise.all(f).then(function(h){let p=[];for(let _=0;_<h.length;_++){let m={tilingScheme:n,x:i[_].x,y:i[_].y,level:i[_].level},y=h[_],b="Geographic";n._projection instanceof Pi&&(b="WebMercator");let x={projectionType:b,projection:n._projection,nativeExtent:n.tileXYToNativeRectangle(m.x,m.y,m.level),height:y._height,width:y._width,scale:y._structure.heightScale,offset:y._structure.heightOffset};if(y._encoding===dd.LERC){let C=KEe.default.decode(y._buffer);x.buffer=C.pixels[0]}else x.buffer=y._buffer;p.push(x)}return p})}async function tIt(e){let t=e._geoidTiledTerrainProvider;if(l(t))try{let n=await eIt(t,e._extent);e._geoidDataList=n}catch{console.log("Error retrieving Geoid Terrain tiles - no geoid conversion will be performed.")}}Ts.prototype.loadGeoidData=async function(){return l(this._geoidDataPromise)?this._geoidDataPromise:(this._geoidDataPromise=tIt(this),this._geoidDataPromise)};Ts.prototype._computeExtent=function(){let e;for(let t=0;t<this._layersExtent.length;t++){let n=this._layersExtent[t];l(e)?se.union(e,n,e):e=se.clone(n)}this._extent=e};Ts.prototype.getAttributeNames=function(){let e=[];for(let t=0;t<this._attributeStatistics.length;++t)e.push(...this._attributeStatistics[t].names);return e};Ts.prototype.getAttributeValues=function(e){for(let t=0;t<this._attributeStatistics.length;++t){let n=this._attributeStatistics[t]._getValues(e);if(l(n))return n}return[]};Ts.prototype.filterByAttributes=function(e){let t=[];for(let n=0;n<this._layers.length;n++){let i=this._layers[n].filterByAttributes(e);t.push(i)}return Promise.all(t)};var nm=Ts;var Ek={};Ek.createTilesetFromIModelId=async function(e,t){let{exports:n}=await Ls.getExports(e);if(n.length>0&&n.every(a=>a.status===Ls.ExportStatus.Invalid))throw new re(`All exports for this iModel are Invalid: ${e}`);let i=n.find(a=>a.status===Ls.ExportStatus.Complete);if(!l(i))return;let o=new URL(i._links.mesh.href);o.pathname=`${o.pathname}/tileset.json`;let r=o.toString(),s=new Ae({url:r});return gs.fromUrl(s,t)};Ek.createTilesetForRealityDataId=async function(e,t,n,i){if(!l(n)||!l(i)){let s=await Ls.getRealityDataMetadata(e,t);i=s.rootDocument,n=s.type}if(![Ls.RealityDataType.Cesium3DTiles,Ls.RealityDataType.PNTS,Ls.RealityDataType.RealityMesh3DTiles,Ls.RealityDataType.Terrain3DTiles].includes(n))throw new re(`Reality data type is not a mesh type: ${n}`);let r=await Ls.getRealityDataURL(e,t,i);return gs.fromUrl(r,{maximumScreenSpaceError:4})};Ek.createDataSourceForRealityDataId=async function(e,t,n,i){if(!l(n)||!l(i)){let s=await Ls.getRealityDataMetadata(e,t);i=s.rootDocument,n=s.type}if(![Ls.RealityDataType.KML,Ls.RealityDataType.GeoJSON].includes(n))throw new re(`Reality data type is not a data source type: ${n}`);let r=await Ls.getRealityDataURL(e,t,i);return n===Ls.RealityDataType.GeoJSON?S0.load(r):qT.load(r)};Ek.loadGeospatialFeatures=async function(e,t,n){let i=n??1e4,o=`${Ls.apiEndpoint}geospatial-features/itwins/${e}/ogc/collections/${t}/items`,r=new 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i=Ae.createIfNeeded(e.url??"https://api.mapbox.com/styles/v1/");this._styleId=t,this._accessToken=n;let o=e.tilesize??512;this._tilesize=o;let r=e.username??"mapbox";this._username=r;let s=l(e.scaleFactor)?"@2x":"",a=i.getUrlComponent();nIt.test(a)||(a+="/"),a+=`${this._username}/${t}/tiles/${this._tilesize}/{z}/{x}/{y}${s}`,i.url=a,i.setQueryParameters({access_token:n});let c;l(e.credit)?(c=e.credit,typeof c=="string"&&(c=new _t(c))):c=$Ee,this._resource=i,this._imageryProvider=new Ya({url:i,credit:c,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(rw.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});rw.prototype.getTileCredits=function(e,t,n){};rw.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};rw.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};rw._defaultCredit=$Ee;var MQ=rw;function LQ(e){}LQ.prototype.isReady=function(){return!0};LQ.prototype.shouldDiscardImage=function(e){return!1};var NQ=LQ;var iIt=new _t("MapQuest, Open Street Map and contributors, CC-BY-SA");function o5(e){e=e??G.EMPTY_OBJECT;let t=Ae.createIfNeeded(e.url??"https://tile.openstreetmap.org/");t.appendForwardSlash(),t.url+=`{z}/{x}/{y}${e.retinaTiles?"@2x":""}.${e.fileExtension??"png"}`;let n=new ss({ellipsoid:e.ellipsoid}),i=256,o=256,r=e.minimumLevel??0,s=e.maximumLevel,a=e.rectangle??n.rectangle,c=n.positionToTileXY(se.southwest(a),r),u=n.positionToTileXY(se.northeast(a),r),f=(Math.abs(u.x-c.x)+1)*(Math.abs(u.y-c.y)+1),h=e.credit??iIt;typeof h=="string"&&(h=new _t(h)),Ya.call(this,{url:t,credit:h,tilingScheme:n,tileWidth:i,tileHeight:o,minimumLevel:r,maximumLevel:s,rectangle:a})}l(Object.create)&&(o5.prototype=Object.create(Ya.prototype),o5.prototype.constructor=o5);var z_=o5;var oIt=new U(1,1);function 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N,this._startColor=V.clone(e.color??e.startColor??V.WHITE),this._endColor=V.clone(e.color??e.endColor??V.WHITE),this._startScale=e.scale??e.startScale??1,this._endScale=e.scale??e.endScale??1,this._emissionRate=e.emissionRate??5,this._minimumSpeed=e.speed??e.minimumSpeed??1,this._maximumSpeed=e.speed??e.maximumSpeed??1,this._minimumParticleLife=e.particleLife??e.minimumParticleLife??5,this._maximumParticleLife=e.particleLife??e.maximumParticleLife??5,this._minimumMass=e.mass??e.minimumMass??1,this._maximumMass=e.mass??e.maximumMass??1,this._minimumImageSize=U.clone(e.imageSize??e.minimumImageSize??tSe),this._maximumImageSize=U.clone(e.imageSize??e.maximumImageSize??tSe),this._sizeInMeters=e.sizeInMeters??!1,this._lifetime=e.lifetime??Number.MAX_VALUE,this._billboardCollection=void 0,this._particles=[],this._particlePool=[],this._previousTime=void 0,this._currentTime=0,this._carryOver=0,this._complete=new 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this._endScale},set:function(e){this._endScale=e}},emissionRate:{get:function(){return this._emissionRate},set:function(e){this._emissionRate=e,this._updateParticlePool=!0}},minimumSpeed:{get:function(){return this._minimumSpeed},set:function(e){this._minimumSpeed=e}},maximumSpeed:{get:function(){return this._maximumSpeed},set:function(e){this._maximumSpeed=e}},minimumParticleLife:{get:function(){return this._minimumParticleLife},set:function(e){this._minimumParticleLife=e}},maximumParticleLife:{get:function(){return this._maximumParticleLife},set:function(e){this._maximumParticleLife=e,this._updateParticlePool=!0}},minimumMass:{get:function(){return this._minimumMass},set:function(e){this._minimumMass=e}},maximumMass:{get:function(){return this._maximumMass},set:function(e){this._maximumMass=e}},minimumImageSize:{get:function(){return this._minimumImageSize},set:function(e){this._minimumImageSize=e}},maximumImageSize:{get:function(){return this._maximumImageSize},set:function(e){this._maximumImageSize=e}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters=e}},lifetime:{get:function(){return this._lifetime},set:function(e){this._lifetime=e}},complete:{get:function(){return this._complete}},isComplete:{get:function(){return this._isComplete}}});function rIt(e){let t=e._emissionRate,n=e._maximumParticleLife,i=0,o=e._bursts;if(l(o)){let h=o.length;for(let p=0;p<h;++p)i+=o[p].maximum}let r=e._billboardCollection,s=e.image,a=Math.ceil(t*n+i),c=e._particles,u=e._particlePool,f=Math.max(a-c.length-u.length,0);for(let h=0;h<f;++h){let p=new sw;p._billboard=r.add({image:s,show:!1}),u.push(p)}e._particleEstimate=a}function sIt(e){let t=e._particlePool.pop();return l(t)||(t=new sw),t}function aIt(e,t){e._particlePool.push(t)}function cIt(e){let t=e._particles,n=e._particlePool,i=e._billboardCollection,o=t.length,r=n.length,s=e._particleEstimate,a=r-Math.max(s-o-r,0);for(let c=a;c<r;++c){let u=n[c];i.remove(u._billboard)}n.length=a}function lIt(e){l(e._billboard)&&(e._billboard.show=!1)}function nSe(e,t){let n=t._billboard;l(n)||(n=t._billboard=e._billboardCollection.add({image:t.image})),n.width=t.imageSize.x,n.height=t.imageSize.y,n.position=t.position,n.sizeInMeters=e.sizeInMeters,n.show=!0;let i=D.lerp(t.startColor.red,t.endColor.red,t.normalizedAge),o=D.lerp(t.startColor.green,t.endColor.green,t.normalizedAge),r=D.lerp(t.startColor.blue,t.endColor.blue,t.normalizedAge),s=D.lerp(t.startColor.alpha,t.endColor.alpha,t.normalizedAge);n.color=new V(i,o,r,s),n.scale=D.lerp(t.startScale,t.endScale,t.normalizedAge)}function 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r=document.createElementNS(ZC,"svg:svg");this._svgNode=r,r.setAttributeNS("http://www.w3.org/2000/xmlns/","xmlns:xlink",hSe);let s=document.createElementNS(ZC,"g");this._topG=s,this._realtimeSVG=new U_(BIt(3,4,"animation_pathClock"),t.playRealtimeViewModel),this._playReverseSVG=new U_(uJ(44,99,"animation_pathPlayReverse"),t.playReverseViewModel),this._playForwardSVG=new U_(uJ(124,99,"animation_pathPlay"),t.playForwardViewModel),this._pauseSVG=new U_(uJ(84,99,"animation_pathPause"),t.pauseViewModel);let a=document.createElementNS(ZC,"g");a.appendChild(this._realtimeSVG.svgElement),a.appendChild(this._playReverseSVG.svgElement),a.appendChild(this._playForwardSVG.svgElement),a.appendChild(this._pauseSVG.svgElement);let c=im({tagName:"circle",class:"cesium-animation-shuttleRingBack",cx:100,cy:100,r:99});this._shuttleRingBackPanel=c;let u=Hk.animation_pathSwooshFX,f=Hk.animation_pathPointer,h=im({tagName:"g",class:"cesium-animation-shuttleRingSwoosh",children:[{tagName:u.tagName,transform:"translate(100,97) scale(-1,1)",id:"animation_pathSwooshFX",d:u.d},{tagName:u.tagName,transform:"translate(100,97)",id:"animation_pathSwooshFX",d:u.d},{tagName:"line",x1:100,y1:8,x2:100,y2:22}]});this._shuttleRingSwooshG=h,this._shuttleRingPointer=im({class:"cesium-animation-shuttleRingPointer",id:"animation_pathPointer",tagName:f.tagName,d:f.d});let p=im({tagName:"g",transform:"translate(100,100)"});this._knobOuter=im({tagName:"circle",class:"cesium-animation-knobOuter",cx:0,cy:0,r:71});let _=61,m=im({tagName:"circle",class:"cesium-animation-knobInner",cx:0,cy:0,r:_});this._knobDate=lJ(0,-24,""),this._knobTime=lJ(0,-7,""),this._knobStatus=lJ(0,-41,"");let y=im({tagName:"circle",class:"cesium-animation-blank",cx:0,cy:0,r:_}),b=document.createElementNS(ZC,"g");b.setAttribute("class","cesium-animation-shuttleRingG"),e.appendChild(o),s.appendChild(b),s.appendChild(p),s.appendChild(a),b.appendChild(c),b.appendChild(h),b.appendChild(this._shuttleRingPointer),p.appendChild(this._knobOuter),p.appendChild(m),p.appendChild(this._knobDate),p.appendChild(this._knobTime),p.appendChild(this._knobStatus),p.appendChild(y),r.appendChild(s),e.appendChild(r);let x=this;function C(R){kIt(x,R)}this._mouseCallback=C,c.addEventListener("mousedown",C,!0),c.addEventListener("touchstart",C,!0),h.addEventListener("mousedown",C,!0),h.addEventListener("touchstart",C,!0),n.addEventListener("mousemove",C,!0),n.addEventListener("touchmove",C,!0),n.addEventListener("mouseup",C,!0),n.addEventListener("touchend",C,!0),n.addEventListener("touchcancel",C,!0),this._shuttleRingPointer.addEventListener("mousedown",C,!0),this._shuttleRingPointer.addEventListener("touchstart",C,!0),this._knobOuter.addEventListener("mousedown",C,!0),this._knobOuter.addEventListener("touchstart",C,!0);let T=this._knobTime.childNodes[0],A=this._knobDate.childNodes[0],S=this._knobStatus.childNodes[0],w;this._subscriptions=[wa(t.pauseViewModel,"toggled",function(R){w!==R&&(w=R,w?x._shuttleRingPointer.setAttribute("class","cesium-animation-shuttleRingPausePointer"):x._shuttleRingPointer.setAttribute("class","cesium-animation-shuttleRingPointer"))}),wa(t,"shuttleRingAngle",function(R){FIt(x._shuttleRingPointer,x._knobOuter,R)}),wa(t,"dateLabel",function(R){A.textContent!==R&&(A.textContent=R)}),wa(t,"timeLabel",function(R){T.textContent!==R&&(T.textContent=R)}),wa(t,"multiplierLabel",function(R){S.textContent!==R&&(S.textContent=R)})],this.applyThemeChanges(),this.resize()}Object.defineProperties(uw.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});uw.prototype.isDestroyed=function(){return!1};uw.prototype.destroy=function(){l(this._observer)&&(this._observer.disconnect(),this._observer=void 0);let e=this._container.ownerDocument,t=this._mouseCallback;this._shuttleRingBackPanel.removeEventListener("mousedown",t,!0),this._shuttleRingBackPanel.removeEventListener("touchstart",t,!0),this._shuttleRingSwooshG.removeEventListener("mousedown",t,!0),this._shuttleRingSwooshG.removeEventListener("touchstart",t,!0),e.removeEventListener("mousemove",t,!0),e.removeEventListener("touchmove",t,!0),e.removeEventListener("mouseup",t,!0),e.removeEventListener("touchend",t,!0),e.removeEventListener("touchcancel",t,!0),this._shuttleRingPointer.removeEventListener("mousedown",t,!0),this._shuttleRingPointer.removeEventListener("touchstart",t,!0),this._knobOuter.removeEventListener("mousedown",t,!0),this._knobOuter.removeEventListener("touchstart",t,!0),this._container.removeChild(this._svgNode),this._container.removeChild(this._theme),this._realtimeSVG.destroy(),this._playReverseSVG.destroy(),this._playForwardSVG.destroy(),this._pauseSVG.destroy();let n=this._subscriptions;for(let i=0,o=n.length;i<o;i++)n[i].dispose();return le(this)};uw.prototype.resize=function(){let e=this._container.clientWidth,t=this._container.clientHeight;if(e===this._lastWidth&&t===this._lastHeight)return;let n=this._svgNode,i=200,o=132,r=e,s=t;e===0&&t===0?(r=i,s=o):e===0?(s=t,r=i*(t/o)):t===0&&(r=e,s=o*(e/i));let a=r/i,c=s/o;n.style.cssText=`width: ${r}px; height: ${s}px; position: absolute; bottom: 0; left: 0; overflow: hidden;`,n.setAttribute("width",r),n.setAttribute("height",s),n.setAttribute("viewBox",`0 0 ${r} ${s}`),this._topG.setAttribute("transform",`scale(${a},${c})`),this._centerX=Math.max(1,100*a),this._centerY=Math.max(1,100*c),this._lastHeight=e,this._lastWidth=t};uw.prototype.applyThemeChanges=function(){let e=this._container.ownerDocument;if(!e.body.contains(this._container)){if(l(this._observer))return;let f=this;f._observer=new MutationObserver(function(){e.body.contains(f._container)&&(f._observer.disconnect(),f._observer=void 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t=rb(this._themeNormal),n=rb(this._themeHover),i=rb(this._themeSelect),o=rb(this._themeDisabled),r=rb(this._themeKnob),s=rb(this._themePointer),a=rb(this._themeSwoosh),c=rb(this._themeSwooshHover),u=im({tagName:"defs",children:[{id:"animation_buttonNormal",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":cs(t,Vk)},{tagName:"stop",offset:"12%","stop-color":cs(t,l5)},{tagName:"stop",offset:"46%","stop-color":cs(t,cJ)},{tagName:"stop",offset:"81%","stop-color":cs(t,u5)}]},{id:"animation_buttonHovered",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":cs(n,Vk)},{tagName:"stop",offset:"12%","stop-color":cs(n,l5)},{tagName:"stop",offset:"46%","stop-color":cs(n,cJ)},{tagName:"stop",offset:"81%","stop-color":cs(n,u5)}]},{id:"animation_buttonToggled",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":cs(i,Vk)},{tagName:"stop",offset:"12%","stop-color":cs(i,l5)},{tagName:"stop",offset:"46%","stop-color":cs(i,cJ)},{tagName:"stop",offset:"81%","stop-color":cs(i,u5)}]},{id:"animation_buttonDisabled",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":cs(o,LIt)},{tagName:"stop",offset:"75%","stop-color":cs(o,NIt)}]},{id:"animation_blurred",tagName:"filter",width:"200%",height:"200%",x:"-50%",y:"-50%",children:[{tagName:"feGaussianBlur",stdDeviation:4,in:"SourceGraphic"}]},{id:"animation_shuttleRingSwooshGradient",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-opacity":.2,"stop-color":a.toCssColorString()},{tagName:"stop",offset:"85%","stop-opacity":.85,"stop-color":a.toCssColorString()},{tagName:"stop",offset:"95%","stop-opacity":.05,"stop-color":a.toCssColorString()}]},{id:"animation_shuttleRingSwooshHovered",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-opacity":.2,"stop-color":c.toCssColorString()},{tagName:"stop",offset:"85%","stop-opacity":.85,"stop-color":c.toCssColorString()},{tagName:"stop",offset:"95%","stop-opacity":.05,"stop-color":c.toCssColorString()}]},{id:"animation_shuttleRingPointerGradient",tagName:"linearGradient",x1:"0%",y1:"50%",x2:"100%",y2:"50%",children:[{tagName:"stop",offset:"0%","stop-color":s.toCssColorString()},{tagName:"stop",offset:"40%","stop-color":s.toCssColorString()},{tagName:"stop",offset:"60%","stop-color":cs(s,dSe)},{tagName:"stop",offset:"100%","stop-color":cs(s,dSe)}]},{id:"animation_shuttleRingPointerPaused",tagName:"linearGradient",x1:"0%",y1:"50%",x2:"100%",y2:"50%",children:[{tagName:"stop",offset:"0%","stop-color":"#CCC"},{tagName:"stop",offset:"40%","stop-color":"#CCC"},{tagName:"stop",offset:"60%","stop-color":"#555"},{tagName:"stop",offset:"100%","stop-color":"#555"}]},{id:"animation_knobOuter",tagName:"linearGradient",x1:"20%",y1:"0%",x2:"90%",y2:"100%",children:[{tagName:"stop",offset:"5%","stop-color":cs(r,Vk)},{tagName:"stop",offset:"60%","stop-color":cs(r,fSe)},{tagName:"stop",offset:"85%","stop-color":cs(r,l5)}]},{id:"animation_knobInner",tagName:"linearGradient",x1:"20%",y1:"0%",x2:"90%",y2:"100%",children:[{tagName:"stop",offset:"5%","stop-color":cs(r,fSe)},{tagName:"stop",offset:"60%","stop-color":cs(r,Vk)},{tagName:"stop",offset:"85%","stop-color":cs(r,u5)}]}]});l(this._defsElement)?this._svgNode.replaceChild(u,this._defsElement):this._svgNode.appendChild(u),this._defsElement=u};var Gk=uw;var zIt=["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],sb=15,fw=105;function mSe(e,t){return e-t}function fJ(e,t){let n=Io(t,e,mSe);return n<0?~n:n}function UIt(e,t){if(Math.abs(e)<=sb)return e/sb;let n=sb,i=fw,o,r=0,s;return e>0?(o=Math.log(t[t.length-1]),s=(o-r)/(i-n),Math.exp(r+s*(e-n))):(o=Math.log(-t[0]),s=(o-r)/(i-n),-Math.exp(r+s*(Math.abs(e)-n)))}function VIt(e,t,n){if(n.clockStep===uo.SYSTEM_CLOCK)return sb;if(Math.abs(e)<=1)return e*sb;let i=t[t.length-1];e>i?e=i:e<-i&&(e=-i);let o=sb,r=fw,s,a=0,c;return e>0?(s=Math.log(i),c=(s-a)/(r-o),(Math.log(e)-a)/c+o):(s=Math.log(-t[0]),c=(s-a)/(r-o),-((Math.log(Math.abs(e))-a)/c+o))}function Sd(e){let t=this;this._clockViewModel=e,this._allShuttleRingTicks=[],this._dateFormatter=Sd.defaultDateFormatter,this._timeFormatter=Sd.defaultTimeFormatter,this.shuttleRingDragging=!1,this.snapToTicks=!1,ye.track(this,["_allShuttleRingTicks","_dateFormatter","_timeFormatter","shuttleRingDragging","snapToTicks"]),this._sortedFilteredPositiveTicks=[],this.setShuttleRingTicks(Sd.defaultTicks),this.timeLabel=void 0,ye.defineProperty(this,"timeLabel",function(){return t._timeFormatter(t._clockViewModel.currentTime,t)}),this.dateLabel=void 0,ye.defineProperty(this,"dateLabel",function(){return t._dateFormatter(t._clockViewModel.currentTime,t)}),this.multiplierLabel=void 0,ye.defineProperty(this,"multiplierLabel",function(){let s=t._clockViewModel;if(s.clockStep===uo.SYSTEM_CLOCK)return"Today";let a=s.multiplier;return a%1===0?`${a.toFixed(0)}x`:`${a.toFixed(3).replace(/0{0,3}$/,"")}x`}),this.shuttleRingAngle=void 0,ye.defineProperty(this,"shuttleRingAngle",{get:function(){return VIt(e.multiplier,t._allShuttleRingTicks,e)},set:function(s){s=Math.max(Math.min(s,fw),-fw);let a=t._allShuttleRingTicks,c=t._clockViewModel;if(c.clockStep=uo.SYSTEM_CLOCK_MULTIPLIER,Math.abs(s)===fw){c.multiplier=s>0?a[a.length-1]:a[0];return}let u=UIt(s,a);if(t.snapToTicks)u=a[fJ(u,a)];else if(u!==0){let f=Math.abs(u);if(f>100){let h=f.toFixed(0).length-2,p=Math.pow(10,h);u=Math.round(u/p)*p|0}else f>sb?u=Math.round(u):f>1?u=+u.toFixed(1):f>0&&(u=+u.toFixed(2))}c.multiplier=u}}),this._canAnimate=void 0,ye.defineProperty(this,"_canAnimate",function(){let s=t._clockViewModel,a=s.clockRange;if(t.shuttleRingDragging||a===jr.UNBOUNDED)return!0;let c=s.multiplier,u=s.currentTime,f=s.startTime,h=!1;if(a===jr.LOOP_STOP)h=K.greaterThan(u,f)||u.equals(f)&&c>0;else{let p=s.stopTime;h=K.greaterThan(u,f)&&K.lessThan(u,p)||u.equals(f)&&c>0||u.equals(p)&&c<0}return h||(s.shouldAnimate=!1),h}),this._isSystemTimeAvailable=void 0,ye.defineProperty(this,"_isSystemTimeAvailable",function(){let s=t._clockViewModel;if(s.clockRange===jr.UNBOUNDED)return!0;let c=s.systemTime;return K.greaterThanOrEquals(c,s.startTime)&&K.lessThanOrEquals(c,s.stopTime)}),this._isAnimating=void 0,ye.defineProperty(this,"_isAnimating",function(){return t._clockViewModel.shouldAnimate&&(t._canAnimate||t.shuttleRingDragging)});let n=Cn(function(){let s=t._clockViewModel;s.shouldAnimate?s.shouldAnimate=!1:t._canAnimate&&(s.shouldAnimate=!0)});this._pauseViewModel=new ob(n,{toggled:ye.computed(function(){return!t._isAnimating}),tooltip:"Pause"});let i=Cn(function(){let s=t._clockViewModel,a=s.multiplier;a>0&&(s.multiplier=-a),s.shouldAnimate=!0});this._playReverseViewModel=new ob(i,{toggled:ye.computed(function(){return t._isAnimating&&e.multiplier<0}),tooltip:"Play Reverse"});let o=Cn(function(){let s=t._clockViewModel,a=s.multiplier;a<0&&(s.multiplier=-a),s.shouldAnimate=!0});this._playForwardViewModel=new ob(o,{toggled:ye.computed(function(){return t._isAnimating&&e.multiplier>0&&e.clockStep!==uo.SYSTEM_CLOCK}),tooltip:"Play Forward"});let r=Cn(function(){t._clockViewModel.clockStep=uo.SYSTEM_CLOCK},ye.getObservable(this,"_isSystemTimeAvailable"));this._playRealtimeViewModel=new ob(r,{toggled:ye.computed(function(){return e.clockStep===uo.SYSTEM_CLOCK}),tooltip:ye.computed(function(){return t._isSystemTimeAvailable?"Today (real-time)":"Current time not in range"})}),this._slower=Cn(function(){let s=t._clockViewModel,a=t._allShuttleRingTicks,c=s.multiplier,u=fJ(c,a)-1;u>=0&&(s.multiplier=a[u])}),this._faster=Cn(function(){let s=t._clockViewModel,a=t._allShuttleRingTicks,c=s.multiplier,u=fJ(c,a)+1;u<a.length&&(s.multiplier=a[u])})}Sd.defaultDateFormatter=function(e,t){let n=K.toGregorianDate(e);return`${zIt[n.month-1]} ${n.day} ${n.year}`};Sd.defaultTicks=[.001,.002,.005,.01,.02,.05,.1,.25,.5,1,2,5,10,15,30,60,120,300,600,900,1800,3600,7200,14400,21600,43200,86400,172800,345600,604800];Sd.defaultTimeFormatter=function(e,t){let n=K.toGregorianDate(e),i=Math.round(n.millisecond);return Math.abs(t._clockViewModel.multiplier)<1?`${n.hour.toString().padStart(2,"0")}:${n.minute.toString().padStart(2,"0")}:${n.second.toString().padStart(2,"0")}.${i.toString().padStart(3,"0")}`:`${n.hour.toString().padStart(2,"0")}:${n.minute.toString().padStart(2,"0")}:${n.second.toString().padStart(2,"0")} UTC`};Sd.prototype.getShuttleRingTicks=function(){return this._sortedFilteredPositiveTicks.slice(0)};Sd.prototype.setShuttleRingTicks=function(e){let t,n,i,o={},r=this._sortedFilteredPositiveTicks;for(r.length=0,t=0,n=e.length;t<n;++t)i=e[t],o.hasOwnProperty(i)||(o[i]=!0,r.push(i));r.sort(mSe);let s=[];for(n=r.length,t=n-1;t>=0;--t)i=r[t],i!==0&&s.push(-i);Array.prototype.push.apply(s,r),this._allShuttleRingTicks=s};Object.defineProperties(Sd.prototype,{slower:{get:function(){return this._slower}},faster:{get:function(){return this._faster}},clockViewModel:{get:function(){return this._clockViewModel}},pauseViewModel:{get:function(){return this._pauseViewModel}},playReverseViewModel:{get:function(){return this._playReverseViewModel}},playForwardViewModel:{get:function(){return this._playForwardViewModel}},playRealtimeViewModel:{get:function(){return this._playRealtimeViewModel}},dateFormatter:{get:function(){return this._dateFormatter},set:function(e){this._dateFormatter=e}},timeFormatter:{get:function(){return this._timeFormatter},set:function(e){this._timeFormatter=e}}});Sd._maxShuttleRingAngle=fw;Sd._realtimeShuttleRingAngle=sb;var jk=Sd;function HIt(e){return function(t){let n=e._scene.pick(t.position);l(n)&&n.primitive instanceof gs&&(e.tileset=n.primitive),e.pickActive=!1}}function gSe(e,t){t?e._eventHandler.setInputAction(function(n){let i=e._scene.pick(n.endPosition);l(i)&&i.primitive instanceof gs&&(e.tileset=i.primitive)},yn.MOUSE_MOVE):(e._eventHandler.removeInputAction(yn.MOUSE_MOVE),e.picking=e.picking)}var GIt={maximumFractionDigits:3};function Wk(e){let t=e/1048576;return t<1?t.toLocaleString(void 0,GIt):Math.round(t).toLocaleString()}function qk(e,t){if(!l(e))return"";let n=t?e._statisticsPerPass[Oo.PICK]:e._statisticsPerPass[Oo.RENDER],i='<ul class="cesium-cesiumInspector-statistics">';return i+=`<li><strong>Visited: </strong>${n.visited.toLocaleString()}</li><li><strong>Selected: </strong>${n.selected.toLocaleString()}</li><li><strong>Commands: </strong>${n.numberOfCommands.toLocaleString()}</li>`,i+="</ul>",t||(i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Requests: </strong>${n.numberOfPendingRequests.toLocaleString()}</li><li><strong>Attempted: </strong>${n.numberOfAttemptedRequests.toLocaleString()}</li><li><strong>Processing: </strong>${n.numberOfTilesProcessing.toLocaleString()}</li><li><strong>Content Ready: </strong>${n.numberOfTilesWithContentReady.toLocaleString()}</li><li><strong>Total: </strong>${n.numberOfTilesTotal.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Features Selected: </strong>${n.numberOfFeaturesSelected.toLocaleString()}</li><li><strong>Features Loaded: </strong>${n.numberOfFeaturesLoaded.toLocaleString()}</li><li><strong>Points Selected: </strong>${n.numberOfPointsSelected.toLocaleString()}</li><li><strong>Points Loaded: </strong>${n.numberOfPointsLoaded.toLocaleString()}</li><li><strong>Triangles Selected: </strong>${n.numberOfTrianglesSelected.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Tiles styled: </strong>${n.numberOfTilesStyled.toLocaleString()}</li><li><strong>Features styled: </strong>${n.numberOfFeaturesStyled.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Children Union Culled: </strong>${n.numberOfTilesCulledWithChildrenUnion.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Geometry Memory (MB): </strong>${Wk(n.geometryByteLength)}</li><li><strong>Texture Memory (MB): </strong>${Wk(n.texturesByteLength)}</li><li><strong>Batch Table Memory (MB): </strong>${Wk(n.batchTableByteLength)}</li>`,i+="</ul>"),i}function _Se(){let e=Si.statistics;return` <ul class="cesium-cesiumInspector-statistics"> <li><strong>Geometry Memory (MB): </strong>${Wk(e.geometryByteLength)}</li> <li><strong>Texture Memory (MB): </strong>${Wk(e.texturesByteLength)}</li> </ul> `}var jIt=[{text:"Highlight",value:Bl.HIGHLIGHT},{text:"Replace",value:Bl.REPLACE},{text:"Mix",value:Bl.MIX}],pSe=new V(1,1,0,.4),WIt=new V,d5=new V;function Ia(e,t){let n=this,i=e.canvas;this._eventHandler=new tf(i),this._scene=e,this._performanceContainer=t,this._canvas=i,this._performanceDisplay=new w_({container:t}),this._statisticsText="",this._pickStatisticsText="",this._resourceCacheStatisticsText="",this._editorError="",this.performance=!1,this.showStatistics=!0,this.showPickStatistics=!0,this.showResourceCacheStatistics=!1,this.inspectorVisible=!0,this.tilesetVisible=!1,this.displayVisible=!1,this.updateVisible=!1,this.loggingVisible=!1,this.styleVisible=!1,this.tileDebugLabelsVisible=!1,this.optimizationVisible=!1,this.styleString="{}",this.hasEnabledWireframe=!1,this._tileset=void 0,this._feature=void 0,this._tile=void 0,ye.track(this,["performance","inspectorVisible","_statisticsText","_pickStatisticsText","_resourceCacheStatisticsText","_editorError","showPickStatistics","showStatistics","showResourceCacheStatistics","tilesetVisible","displayVisible","updateVisible","loggingVisible","styleVisible","optimizationVisible","tileDebugLabelsVisible","styleString","_feature","_tile","_tileset","hasEnabledWireframe"]),this._properties=ye.observable({}),this.properties=[],ye.defineProperty(this,"properties",function(){let B=[],j=n._properties();for(let q in j)j.hasOwnProperty(q)&&B.push(q);return B});let o=ye.observable();ye.defineProperty(this,"dynamicScreenSpaceError",{get:function(){return o()},set:function(B){o(B),l(n._tileset)&&(n._tileset.dynamicScreenSpaceError=B)}}),this.dynamicScreenSpaceError=!1;let r=ye.observable();ye.defineProperty(this,"colorBlendMode",{get:function(){return r()},set:function(B){r(B),l(n._tileset)&&(n._tileset.colorBlendMode=B,n._scene.requestRender())}}),this.colorBlendMode=Bl.HIGHLIGHT;let s=ye.observable(),a=ye.observable();ye.defineProperty(this,"picking",{get:function(){return a()},set:function(B){a(B),B?n._eventHandler.setInputAction(function(j){let q=e.pick(j.endPosition);if(q instanceof Ws?(n.feature=q,n.tile=q.content.tile):l(q)&&l(q.content)?(n.feature=void 0,n.tile=q.content.tile):(n.feature=void 0,n.tile=void 0),!!l(n._tileset)){if(s&&l(q)&&l(q.content)){let Q;e.pickPositionSupported&&(Q=e.pickPosition(j.endPosition),l(Q)&&(n._tileset.debugPickPosition=Q)),n._tileset.debugPickedTile=q.content.tile}else n._tileset.debugPickedTile=void 0;n._scene.requestRender()}},yn.MOUSE_MOVE):(n.feature=void 0,n.tile=void 0,n._eventHandler.removeInputAction(yn.MOUSE_MOVE))}}),this.picking=!0;let c=ye.observable();ye.defineProperty(this,"colorize",{get:function(){return c()},set:function(B){c(B),l(n._tileset)&&(n._tileset.debugColorizeTiles=B,n._scene.requestRender())}}),this.colorize=!1;let u=ye.observable();ye.defineProperty(this,"wireframe",{get:function(){return u()},set:function(B){u(B),l(n._tileset)&&(n._tileset.debugWireframe=B,n._scene.requestRender())}}),this.wireframe=!1;let f=ye.observable();ye.defineProperty(this,"showBoundingVolumes",{get:function(){return f()},set:function(B){f(B),l(n._tileset)&&(n._tileset.debugShowBoundingVolume=B,n._scene.requestRender())}}),this.showBoundingVolumes=!1;let h=ye.observable();ye.defineProperty(this,"showContentBoundingVolumes",{get:function(){return h()},set:function(B){h(B),l(n._tileset)&&(n._tileset.debugShowContentBoundingVolume=B,n._scene.requestRender())}}),this.showContentBoundingVolumes=!1;let p=ye.observable();ye.defineProperty(this,"showRequestVolumes",{get:function(){return p()},set:function(B){p(B),l(n._tileset)&&(n._tileset.debugShowViewerRequestVolume=B,n._scene.requestRender())}}),this.showRequestVolumes=!1;let _=ye.observable();ye.defineProperty(this,"freezeFrame",{get:function(){return _()},set:function(B){_(B),l(n._tileset)&&(n._tileset.debugFreezeFrame=B,n._scene.debugShowFrustumPlanes=B,n._scene.requestRender())}}),this.freezeFrame=!1,ye.defineProperty(this,"showOnlyPickedTileDebugLabel",{get:function(){return s()},set:function(B){s(B),l(n._tileset)&&(n._tileset.debugPickedTileLabelOnly=B,n._scene.requestRender())}}),this.showOnlyPickedTileDebugLabel=!1;let m=ye.observable();ye.defineProperty(this,"showGeometricError",{get:function(){return m()},set:function(B){m(B),l(n._tileset)&&(n._tileset.debugShowGeometricError=B,n._scene.requestRender())}}),this.showGeometricError=!1;let y=ye.observable();ye.defineProperty(this,"showRenderingStatistics",{get:function(){return y()},set:function(B){y(B),l(n._tileset)&&(n._tileset.debugShowRenderingStatistics=B,n._scene.requestRender())}}),this.showRenderingStatistics=!1;let b=ye.observable();ye.defineProperty(this,"showMemoryUsage",{get:function(){return b()},set:function(B){b(B),l(n._tileset)&&(n._tileset.debugShowMemoryUsage=B,n._scene.requestRender())}}),this.showMemoryUsage=!1;let x=ye.observable();ye.defineProperty(this,"showUrl",{get:function(){return x()},set:function(B){x(B),l(n._tileset)&&(n._tileset.debugShowUrl=B,n._scene.requestRender())}}),this.showUrl=!1;let C=ye.observable();ye.defineProperty(this,"maximumScreenSpaceError",{get:function(){return C()},set:function(B){B=Number(B),isNaN(B)||(C(B),l(n._tileset)&&(n._tileset.maximumScreenSpaceError=B))}}),this.maximumScreenSpaceError=16;let T=ye.observable();ye.defineProperty(this,"dynamicScreenSpaceErrorDensity",{get:function(){return T()},set:function(B){B=Number(B),isNaN(B)||(T(B),l(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorDensity=B))}}),this.dynamicScreenSpaceErrorDensity=2e-4,this.dynamicScreenSpaceErrorDensitySliderValue=void 0,ye.defineProperty(this,"dynamicScreenSpaceErrorDensitySliderValue",{get:function(){return Math.pow(T(),1/6)},set:function(B){let j=Math.pow(B,6);T(j),l(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorDensity=j)}});let A=ye.observable();ye.defineProperty(this,"dynamicScreenSpaceErrorFactor",{get:function(){return A()},set:function(B){B=Number(B),isNaN(B)||(A(B),l(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorFactor=B))}}),this.dynamicScreenSpaceErrorFactor=24;let S=HIt(this),w=ye.observable();ye.defineProperty(this,"pickActive",{get:function(){return w()},set:function(B){w(B),B?n._eventHandler.setInputAction(S,yn.LEFT_CLICK):n._eventHandler.removeInputAction(yn.LEFT_CLICK)}});let R=ye.observable();ye.defineProperty(this,"pointCloudShading",{get:function(){return R()},set:function(B){R(B),l(n._tileset)&&(n._tileset.pointCloudShading.attenuation=B)}}),this.pointCloudShading=!1;let P=ye.observable();ye.defineProperty(this,"geometricErrorScale",{get:function(){return P()},set:function(B){B=Number(B),isNaN(B)||(P(B),l(n._tileset)&&(n._tileset.pointCloudShading.geometricErrorScale=B))}}),this.geometricErrorScale=1;let O=ye.observable();ye.defineProperty(this,"maximumAttenuation",{get:function(){return O()},set:function(B){B=Number(B),isNaN(B)||(O(B),l(n._tileset)&&(n._tileset.pointCloudShading.maximumAttenuation=B===0?void 0:B))}}),this.maximumAttenuation=0;let L=ye.observable();ye.defineProperty(this,"baseResolution",{get:function(){return L()},set:function(B){B=Number(B),isNaN(B)||(L(B),l(n._tileset)&&(n._tileset.pointCloudShading.baseResolution=B===0?void 0:B))}}),this.baseResolution=0;let g=ye.observable();ye.defineProperty(this,"eyeDomeLighting",{get:function(){return g()},set:function(B){g(B),l(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLighting=B)}}),this.eyeDomeLighting=!1;let E=ye.observable();ye.defineProperty(this,"eyeDomeLightingStrength",{get:function(){return E()},set:function(B){B=Number(B),isNaN(B)||(E(B),l(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLightingStrength=B))}}),this.eyeDomeLightingStrength=1;let v=ye.observable();ye.defineProperty(this,"eyeDomeLightingRadius",{get:function(){return v()},set:function(B){B=Number(B),isNaN(B)||(v(B),l(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLightingRadius=B))}}),this.eyeDomeLightingRadius=1,this.pickActive=!1;let I=ye.observable();ye.defineProperty(this,"skipLevelOfDetail",{get:function(){return I()},set:function(B){I(B),l(n._tileset)&&(n._tileset.skipLevelOfDetail=B)}}),this.skipLevelOfDetail=!0;let M=ye.observable();ye.defineProperty(this,"skipScreenSpaceErrorFactor",{get:function(){return M()},set:function(B){B=Number(B),isNaN(B)||(M(B),l(n._tileset)&&(n._tileset.skipScreenSpaceErrorFactor=B))}}),this.skipScreenSpaceErrorFactor=16;let F=ye.observable();ye.defineProperty(this,"baseScreenSpaceError",{get:function(){return F()},set:function(B){B=Number(B),isNaN(B)||(F(B),l(n._tileset)&&(n._tileset.baseScreenSpaceError=B))}}),this.baseScreenSpaceError=1024;let z=ye.observable();ye.defineProperty(this,"skipLevels",{get:function(){return z()},set:function(B){B=Number(B),isNaN(B)||(z(B),l(n._tileset)&&(n._tileset.skipLevels=B))}}),this.skipLevels=1;let k=ye.observable();ye.defineProperty(this,"immediatelyLoadDesiredLevelOfDetail",{get:function(){return k()},set:function(B){k(B),l(n._tileset)&&(n._tileset.immediatelyLoadDesiredLevelOfDetail=B)}}),this.immediatelyLoadDesiredLevelOfDetail=!1;let H=ye.observable();ye.defineProperty(this,"loadSiblings",{get:function(){return H()},set:function(B){H(B),l(n._tileset)&&(n._tileset.loadSiblings=B)}}),this.loadSiblings=!1,this._style=void 0,this._shouldStyle=!1,this._definedProperties=["properties","dynamicScreenSpaceError","colorBlendMode","picking","colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","maximumScreenSpaceError","dynamicScreenSpaceErrorDensity","baseScreenSpaceError","skipScreenSpaceErrorFactor","skipLevelOfDetail","skipLevels","immediatelyLoadDesiredLevelOfDetail","loadSiblings","dynamicScreenSpaceErrorDensitySliderValue","dynamicScreenSpaceErrorFactor","pickActive","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl","pointCloudShading","geometricErrorScale","maximumAttenuation","baseResolution","eyeDomeLighting","eyeDomeLightingStrength","eyeDomeLightingRadius"],this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()}),l(this._tileset)||gSe(this,!0)}Object.defineProperties(Ia.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},statisticsText:{get:function(){return this._statisticsText}},pickStatisticsText:{get:function(){return this._pickStatisticsText}},resourceCacheStatisticsText:{get:function(){return this._resourceCacheStatisticsText}},colorBlendModes:{get:function(){return jIt}},editorError:{get:function(){return this._editorError}},tileset:{get:function(){return this._tileset},set:function(e){if(this._tileset=e,this._style=void 0,this.styleString="{}",this.feature=void 0,this.tile=void 0,l(e)){this._properties(e.properties);let t=["colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl"],n=t.length;for(let o=0;o<n;++o){let r=t[o];this[r]=this[r]}this.maximumScreenSpaceError=e.maximumScreenSpaceError,this.dynamicScreenSpaceError=e.dynamicScreenSpaceError,this.dynamicScreenSpaceErrorDensity=e.dynamicScreenSpaceErrorDensity,this.dynamicScreenSpaceErrorFactor=e.dynamicScreenSpaceErrorFactor,this.colorBlendMode=e.colorBlendMode,this.skipLevelOfDetail=e.skipLevelOfDetail,this.skipScreenSpaceErrorFactor=e.skipScreenSpaceErrorFactor,this.baseScreenSpaceError=e.baseScreenSpaceError,this.skipLevels=e.skipLevels,this.immediatelyLoadDesiredLevelOfDetail=e.immediatelyLoadDesiredLevelOfDetail,this.loadSiblings=e.loadSiblings,this.hasEnabledWireframe=e._enableDebugWireframe;let i=e.pointCloudShading;this.pointCloudShading=i.attenuation,this.geometricErrorScale=i.geometricErrorScale,this.maximumAttenuation=i.maximumAttenuation?i.maximumAttenuation:0,this.baseResolution=i.baseResolution?i.baseResolution:0,this.eyeDomeLighting=i.eyeDomeLighting,this.eyeDomeLightingStrength=i.eyeDomeLightingStrength,this.eyeDomeLightingRadius=i.eyeDomeLightingRadius,this._scene.requestRender()}else this._properties({});this._statisticsText=qk(e,!1),this._pickStatisticsText=qk(e,!0),this._resourceCacheStatisticsText=_Se(),gSe(this,!1)}},feature:{get:function(){return this._feature},set:function(e){if(this._feature===e)return;let t=this._feature;l(t)&&!t.content.isDestroyed()&&(!this.colorize&&l(this._style)?t.color=l(this._style.color)?this._style.color.evaluateColor(t,WIt):V.WHITE:t.color=d5,this._scene.requestRender()),l(e)&&(V.clone(e.color,d5),e.color=pSe,this._scene.requestRender()),this._feature=e}},tile:{get:function(){return this._tile},set:function(e){if(this._tile===e)return;let t=this._tile;l(t)&&!t.isDestroyed()&&!dJ(t.content)&&(t.color=d5,this._scene.requestRender()),l(e)&&!dJ(e.content)&&(V.clone(e.color,d5),e.color=pSe,this._scene.requestRender()),this._tile=e}}});function dJ(e){if(!l(e))return!1;if(e.featuresLength>0)return!0;let t=e.innerContents;if(l(t)){let n=t.length;for(let i=0;i<n;++i)if(!dJ(t[i]))return!1;return!0}return!1}Ia.prototype.togglePickTileset=function(){this.pickActive=!this.pickActive};Ia.prototype.toggleInspector=function(){this.inspectorVisible=!this.inspectorVisible};Ia.prototype.toggleTileset=function(){this.tilesetVisible=!this.tilesetVisible};Ia.prototype.toggleDisplay=function(){this.displayVisible=!this.displayVisible};Ia.prototype.toggleUpdate=function(){this.updateVisible=!this.updateVisible};Ia.prototype.toggleLogging=function(){this.loggingVisible=!this.loggingVisible};Ia.prototype.toggleStyle=function(){this.styleVisible=!this.styleVisible};Ia.prototype.toggleTileDebugLabels=function(){this.tileDebugLabelsVisible=!this.tileDebugLabelsVisible};Ia.prototype.toggleOptimization=function(){this.optimizationVisible=!this.optimizationVisible};Ia.prototype.trimTilesCache=function(){l(this._tileset)&&this._tileset.trimLoadedTiles()};Ia.prototype.compileStyle=function(){let e=this._tileset;if(!(!l(e)||this.styleString===JSON.stringify(e.style))){this._editorError="";try{this.styleString.length===0&&(this.styleString="{}"),this._style=new HC(JSON.parse(this.styleString)),this._shouldStyle=!0,this._scene.requestRender()}catch(t){this._editorError=t.toString()}this.feature=this._feature,this.tile=this._tile}};Ia.prototype.styleEditorKeyPress=function(e,t){if(t.keyCode===9){t.preventDefault();let n=t.target,i=n.selectionStart,o=n.selectionEnd,r=o,a=n.value.slice(i,o).split(` `),c=a.length,u;if(t.shiftKey)for(u=0;u<c;++u)a[u][0]===" "&&(a[u][1]===" "?(a[u]=a[u].substr(2),r-=2):(a[u]=a[u].substr(1),r-=1));else for(u=0;u<c;++u)a[u]=` ${a[u]}`,r+=2;let f=a.join(` `);n.value=n.value.slice(0,i)+f+n.value.slice(o),n.selectionStart=i!==o?i:r,n.selectionEnd=r}else t.ctrlKey&&(t.keyCode===10||t.keyCode===13)&&this.compileStyle();return!0};Ia.prototype._update=function(){let e=this._tileset;if(this.performance&&this._performanceDisplay.update(),l(e)){if(e.isDestroyed()){this.tile=void 0,this.feature=void 0,this.tileset=void 0;return}let t=e.style;this._style!==e.style&&(this._shouldStyle?(e.style=this._style,this._shouldStyle=!1):(this._style=t,this.styleString=JSON.stringify(t.style,null," ")))}this.showStatistics&&(this._statisticsText=qk(e,!1),this._pickStatisticsText=qk(e,!0),this._resourceCacheStatisticsText=_Se())};Ia.prototype.isDestroyed=function(){return!1};Ia.prototype.destroy=function(){this._eventHandler.destroy(),this._removePostRenderEvent();let e=this;return this._definedProperties.forEach(function(t){ye.getObservable(e,t).dispose()}),le(this)};Ia.getStatistics=qk;var Yk=Ia;function h5(e,t){e=wn(e);let n=document.createElement("div"),i=document.createElement("div");i.setAttribute("data-bind","visible: performance");let o=new Yk(t,i);this._viewModel=o,this._container=e,this._element=n;let r=document.createElement("div");r.textContent="3D Tiles Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleInspector"),n.appendChild(r),n.className="cesium-cesiumInspector cesium-3DTilesInspector",n.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : inspectorVisible, "cesium-cesiumInspector-hidden" : !inspectorVisible}'),e.appendChild(n);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",n.appendChild(s);let a=fu.createSection,c=fu.createCheckbox,u=fu.createRangeInput,f=fu.createButton,h=a(s,"Tileset","tilesetVisible","toggleTileset"),p=a(s,"Display","displayVisible","toggleDisplay"),_=a(s,"Update","updateVisible","toggleUpdate"),m=a(s,"Logging","loggingVisible","toggleLogging"),y=a(s,"Tile Debug Labels","tileDebugLabelsVisible","toggleTileDebugLabels"),b=a(s,"Style","styleVisible","toggleStyle"),x=a(s,"Optimization","optimizationVisible","toggleOptimization"),C=document.createElement("div");C.className="field-group";let T=document.createElement("label");T.className="field-label",T.appendChild(document.createTextNode("Properties: "));let A=document.createElement("div");A.setAttribute("data-bind","text: properties"),C.appendChild(T),C.appendChild(A),h.appendChild(C),h.appendChild(f("Pick Tileset","togglePickTileset","pickActive")),h.appendChild(f("Trim Tiles Cache","trimTilesCache")),h.appendChild(c("Enable Picking","picking")),p.appendChild(c("Colorize","colorize"));let S=p.appendChild(c("Wireframe","wireframe","_tileset === undefined || hasEnabledWireframe")),w=document.createElement("p");w.setAttribute("data-bind","visible: _tileset !== undefined && !hasEnabledWireframe"),w.setAttribute("class","cesium-3DTilesInspector-disabledElementsInfo"),w.innerText="Set enableDebugWireframe to true in the tileset constructor to enable this option.",S.appendChild(w),p.appendChild(c("Bounding Volumes","showBoundingVolumes")),p.appendChild(c("Content Volumes","showContentBoundingVolumes")),p.appendChild(c("Request Volumes","showRequestVolumes")),p.appendChild(c("Point Cloud Shading","pointCloudShading"));let R=document.createElement("div");R.setAttribute("data-bind","visible: pointCloudShading"),R.appendChild(u("Geometric Error Scale","geometricErrorScale",0,2,.01)),R.appendChild(u("Maximum Attenuation","maximumAttenuation",0,32,1)),R.appendChild(u("Base Resolution","baseResolution",0,1,.01)),R.appendChild(c("Eye Dome Lighting (EDL)","eyeDomeLighting")),p.appendChild(R);let P=document.createElement("div");P.setAttribute("data-bind","visible: eyeDomeLighting"),P.appendChild(u("EDL Strength","eyeDomeLightingStrength",0,2,.1)),P.appendChild(u("EDL Radius","eyeDomeLightingRadius",0,4,.1)),R.appendChild(P),_.appendChild(c("Freeze Frame","freezeFrame")),_.appendChild(c("Dynamic Screen Space Error","dynamicScreenSpaceError"));let O=document.createElement("div");O.appendChild(u("Maximum Screen Space Error","maximumScreenSpaceError",0,128,1)),_.appendChild(O);let L=document.createElement("div");L.setAttribute("data-bind","visible: dynamicScreenSpaceError"),L.appendChild(u("Screen Space Error Density","dynamicScreenSpaceErrorDensitySliderValue",0,1,.005,"dynamicScreenSpaceErrorDensity")),L.appendChild(u("Screen Space Error Factor","dynamicScreenSpaceErrorFactor",1,32,.1)),_.appendChild(L),m.appendChild(c("Performance","performance")),m.appendChild(i),m.appendChild(c("Statistics","showStatistics"));let g=document.createElement("div");g.className="cesium-3dTilesInspector-statistics",g.setAttribute("data-bind","html: statisticsText, visible: showStatistics"),m.appendChild(g),m.appendChild(c("Pick Statistics","showPickStatistics"));let E=document.createElement("div");E.className="cesium-3dTilesInspector-statistics",E.setAttribute("data-bind","html: pickStatisticsText, visible: showPickStatistics"),m.appendChild(E),m.appendChild(c("Resource Cache Statistics","showResourceCacheStatistics"));let v=document.createElement("div");v.className="cesium-3dTilesInspector-statistics",v.setAttribute("data-bind","html: resourceCacheStatisticsText, visible: showResourceCacheStatistics"),m.appendChild(v);let I=document.createElement("div");b.appendChild(I),I.appendChild(document.createTextNode("Color Blend Mode: "));let M=document.createElement("select");M.setAttribute("data-bind",'options: colorBlendModes, optionsText: "text", optionsValue: "value", value: colorBlendMode'),I.appendChild(M);let F=document.createElement("textarea");F.setAttribute("data-bind","textInput: styleString, event: { keydown: styleEditorKeyPress }"),I.className="cesium-cesiumInspector-styleEditor",I.appendChild(F);let z=f("Compile (Ctrl+Enter)","compileStyle");I.appendChild(z);let k=document.createElement("div");k.className="cesium-cesiumInspector-error",k.setAttribute("data-bind","text: editorError"),I.appendChild(k),y.appendChild(c("Show Picked Only","showOnlyPickedTileDebugLabel")),y.appendChild(c("Geometric Error","showGeometricError")),y.appendChild(c("Rendering Statistics","showRenderingStatistics")),y.appendChild(c("Memory Usage (MB)","showMemoryUsage")),y.appendChild(c("Url","showUrl")),x.appendChild(c("Skip Tile LODs","skipLevelOfDetail"));let H=document.createElement("div");H.appendChild(u("Skip SSE Factor","skipScreenSpaceErrorFactor",1,50,1)),x.appendChild(H);let B=document.createElement("div");B.appendChild(u("SSE before skipping LOD","baseScreenSpaceError",0,4096,1)),x.appendChild(B);let j=document.createElement("div");j.appendChild(u("Min. levels to skip","skipLevels",0,10,1)),x.appendChild(j),x.appendChild(c("Load only tiles that meet the max SSE.","immediatelyLoadDesiredLevelOfDetail")),x.appendChild(c("Load siblings of visible tiles","loadSiblings")),ye.applyBindings(o,n)}Object.defineProperties(h5.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});h5.prototype.isDestroyed=function(){return!1};h5.prototype.destroy=function(){return ye.cleanNode(this._element),this._container.removeChild(this._element),this.viewModel.destroy(),le(this)};var Xk=h5;function qIt(e){let t;if(l(e)){t="Command Statistics";let n=e.commandsInFrustums;for(let i in n)if(n.hasOwnProperty(i)){let o=parseInt(i,10),r;if(o===7)r="1, 2 and 3";else{let s=[];for(let a=2;a>=0;a--){let c=Math.pow(2,a);o>=c&&(s.push(a+1),o-=c)}r=s.reverse().join(" and ")}t+=`<br>    ${n[i]} in frustum ${r}`}t+=`<br>Total: ${e.totalCommands}`}return t}function hJ(e,t,n){let i=Math.min(n,t);return i=Math.max(i,e),i}var YIt=new dn,XIt=new d;function Kk(e,t){let n=this,i=e.canvas,o=new tf(i);this._eventHandler=o,this._scene=e,this._canvas=i,this._primitive=void 0,this._tile=void 0,this._modelMatrixPrimitive=void 0,this._performanceDisplay=void 0,this._performanceContainer=t;let r=this._scene.globe;r.depthTestAgainstTerrain=!0,this.frustums=!1,this.frustumPlanes=!1,this.performance=!1,this.shaderCacheText="",this.primitiveBoundingSphere=!1,this.primitiveReferenceFrame=!1,this.filterPrimitive=!1,this.tileBoundingSphere=!1,this.filterTile=!1,this.wireframe=!1,this.depthFrustum=1,this._numberOfFrustums=1,this.suspendUpdates=!1,this.tileCoordinates=!1,this.frustumStatisticText=!1,this.tileText="",this.hasPickedPrimitive=!1,this.hasPickedTile=!1,this.pickPrimitiveActive=!1,this.pickTileActive=!1,this.dropDownVisible=!0,this.generalVisible=!0,this.primitivesVisible=!1,this.terrainVisible=!1,this.depthFrustumText="",ye.track(this,["frustums","frustumPlanes","performance","shaderCacheText","primitiveBoundingSphere","primitiveReferenceFrame","filterPrimitive","tileBoundingSphere","filterTile","wireframe","depthFrustum","suspendUpdates","tileCoordinates","frustumStatisticText","tileText","hasPickedPrimitive","hasPickedTile","pickPrimitiveActive","pickTileActive","dropDownVisible","generalVisible","primitivesVisible","terrainVisible","depthFrustumText"]),this._toggleDropDown=Cn(function(){n.dropDownVisible=!n.dropDownVisible}),this._toggleGeneral=Cn(function(){n.generalVisible=!n.generalVisible}),this._togglePrimitives=Cn(function(){n.primitivesVisible=!n.primitivesVisible}),this._toggleTerrain=Cn(function(){n.terrainVisible=!n.terrainVisible}),this._frustumsSubscription=ye.getObservable(this,"frustums").subscribe(function(u){n._scene.debugShowFrustums=u,n._scene.requestRender()}),this._frustumPlanesSubscription=ye.getObservable(this,"frustumPlanes").subscribe(function(u){n._scene.debugShowFrustumPlanes=u,n._scene.requestRender()}),this._performanceSubscription=ye.getObservable(this,"performance").subscribe(function(u){u?n._performanceDisplay=new w_({container:n._performanceContainer}):n._performanceContainer.innerHTML=""}),this._showPrimitiveBoundingSphere=Cn(function(){return n._primitive.debugShowBoundingVolume=n.primitiveBoundingSphere,n._scene.requestRender(),!0}),this._primitiveBoundingSphereSubscription=ye.getObservable(this,"primitiveBoundingSphere").subscribe(function(){n._showPrimitiveBoundingSphere()}),this._showPrimitiveReferenceFrame=Cn(function(){if(n.primitiveReferenceFrame){let u=n._primitive.modelMatrix;n._modelMatrixPrimitive=new dk({modelMatrix:u}),n._scene.primitives.add(n._modelMatrixPrimitive)}else l(n._modelMatrixPrimitive)&&(n._scene.primitives.remove(n._modelMatrixPrimitive),n._modelMatrixPrimitive=void 0);return n._scene.requestRender(),!0}),this._primitiveReferenceFrameSubscription=ye.getObservable(this,"primitiveReferenceFrame").subscribe(function(){n._showPrimitiveReferenceFrame()}),this._doFilterPrimitive=Cn(function(){return n.filterPrimitive?n._scene.debugCommandFilter=function(u){return l(n._modelMatrixPrimitive)&&u.owner===n._modelMatrixPrimitive._primitive?!0:l(n._primitive)?u.owner===n._primitive||u.owner===n._primitive._billboardCollection||u.owner.primitive===n._primitive:!1}:n._scene.debugCommandFilter=void 0,!0}),this._filterPrimitiveSubscription=ye.getObservable(this,"filterPrimitive").subscribe(function(){n._doFilterPrimitive(),n._scene.requestRender()}),this._wireframeSubscription=ye.getObservable(this,"wireframe").subscribe(function(u){r._surface.tileProvider._debug.wireframe=u,n._scene.requestRender()}),this._depthFrustumSubscription=ye.getObservable(this,"depthFrustum").subscribe(function(u){n._scene.debugShowDepthFrustum=u,n._scene.requestRender()}),this._incrementDepthFrustum=Cn(function(){let u=n.depthFrustum+1;return n.depthFrustum=hJ(1,n._numberOfFrustums,u),n._scene.requestRender(),!0}),this._decrementDepthFrustum=Cn(function(){let u=n.depthFrustum-1;return n.depthFrustum=hJ(1,n._numberOfFrustums,u),n._scene.requestRender(),!0}),this._suspendUpdatesSubscription=ye.getObservable(this,"suspendUpdates").subscribe(function(u){r._surface._debug.suspendLodUpdate=u,u||(n.filterTile=!1)});let s;this._showTileCoordinates=Cn(function(){return n.tileCoordinates&&!l(s)?s=e.imageryLayers.addImageryProvider(new Dk({tilingScheme:e.terrainProvider.tilingScheme})):!n.tileCoordinates&&l(s)&&(e.imageryLayers.remove(s),s=void 0),!0}),this._tileCoordinatesSubscription=ye.getObservable(this,"tileCoordinates").subscribe(function(){n._showTileCoordinates(),n._scene.requestRender()}),this._tileBoundingSphereSubscription=ye.getObservable(this,"tileBoundingSphere").subscribe(function(){n._showTileBoundingSphere(),n._scene.requestRender()}),this._showTileBoundingSphere=Cn(function(){return n.tileBoundingSphere?r._surface.tileProvider._debug.boundingSphereTile=n._tile:r._surface.tileProvider._debug.boundingSphereTile=void 0,n._scene.requestRender(),!0}),this._doFilterTile=Cn(function(){return n.filterTile?(n.suspendUpdates=!0,r._surface._tilesToRender=[],l(n._tile)&&n._tile.renderable&&r._surface._tilesToRender.push(n._tile)):n.suspendUpdates=!1,!0}),this._filterTileSubscription=ye.getObservable(this,"filterTile").subscribe(function(){n.doFilterTile(),n._scene.requestRender()});function a(u){let f=n._scene.pick({x:u.position.x,y:u.position.y});l(f)&&(n.primitive=l(f.collection)?f.collection:f.primitive),n._scene.requestRender(),n.pickPrimitiveActive=!1}this._pickPrimitive=Cn(function(){n.pickPrimitiveActive=!n.pickPrimitiveActive}),this._pickPrimitiveActiveSubscription=ye.getObservable(this,"pickPrimitiveActive").subscribe(function(u){u?o.setInputAction(a,yn.LEFT_CLICK):o.removeInputAction(yn.LEFT_CLICK)});function c(u){let f,h=r.ellipsoid,p=n._scene.camera.getPickRay(u.position,YIt),_=r.pick(p,n._scene,XIt);if(l(_)){let m=h.cartesianToCartographic(_),y=r._surface.tileProvider._tilesToRenderByTextureCount;for(let b=0;!f&&b<y.length;++b){let x=y[b];if(l(x))for(let C=0;!f&&C<x.length;++C){let T=x[C];se.contains(T.rectangle,m)&&(f=T)}}}n.tile=f,n.pickTileActive=!1}this._pickTile=Cn(function(){n.pickTileActive=!n.pickTileActive}),this._pickTileActiveSubscription=ye.getObservable(this,"pickTileActive").subscribe(function(u){u?o.setInputAction(c,yn.LEFT_CLICK):o.removeInputAction(yn.LEFT_CLICK)}),this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()})}Object.defineProperties(Kk.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},toggleDropDown:{get:function(){return this._toggleDropDown}},showPrimitiveBoundingSphere:{get:function(){return this._showPrimitiveBoundingSphere}},showPrimitiveReferenceFrame:{get:function(){return this._showPrimitiveReferenceFrame}},doFilterPrimitive:{get:function(){return this._doFilterPrimitive}},incrementDepthFrustum:{get:function(){return this._incrementDepthFrustum}},decrementDepthFrustum:{get:function(){return this._decrementDepthFrustum}},showTileCoordinates:{get:function(){return this._showTileCoordinates}},showTileBoundingSphere:{get:function(){return this._showTileBoundingSphere}},doFilterTile:{get:function(){return this._doFilterTile}},toggleGeneral:{get:function(){return this._toggleGeneral}},togglePrimitives:{get:function(){return this._togglePrimitives}},toggleTerrain:{get:function(){return this._toggleTerrain}},pickPrimitive:{get:function(){return this._pickPrimitive}},pickTile:{get:function(){return this._pickTile}},selectParent:{get:function(){let e=this;return Cn(function(){e.tile=e.tile.parent})}},selectNW:{get:function(){let e=this;return Cn(function(){e.tile=e.tile.northwestChild})}},selectNE:{get:function(){let e=this;return Cn(function(){e.tile=e.tile.northeastChild})}},selectSW:{get:function(){let e=this;return Cn(function(){e.tile=e.tile.southwestChild})}},selectSE:{get:function(){let e=this;return Cn(function(){e.tile=e.tile.southeastChild})}},primitive:{get:function(){return this._primitive},set:function(e){let t=this._primitive;e!==t&&(this.hasPickedPrimitive=!0,l(t)&&(t.debugShowBoundingVolume=!1),this._scene.debugCommandFilter=void 0,l(this._modelMatrixPrimitive)&&(this._scene.primitives.remove(this._modelMatrixPrimitive),this._modelMatrixPrimitive=void 0),this._primitive=e,e.show=!1,setTimeout(function(){e.show=!0},50),this.showPrimitiveBoundingSphere(),this.showPrimitiveReferenceFrame(),this.doFilterPrimitive())}},tile:{get:function(){return this._tile},set:function(e){if(l(e)){this.hasPickedTile=!0;let t=this._tile;if(e!==t){this.tileText=`L: ${e.level} X: ${e.x} Y: ${e.y}`,this.tileText+=`<br>SW corner: ${e.rectangle.west}, ${e.rectangle.south}`,this.tileText+=`<br>NE corner: ${e.rectangle.east}, ${e.rectangle.north}`;let n=e.data;l(n)&&l(n.tileBoundingRegion)?this.tileText+=`<br>Min: ${n.tileBoundingRegion.minimumHeight} Max: ${n.tileBoundingRegion.maximumHeight}`:this.tileText+="<br>(Tile is not loaded)"}this._tile=e,this.showTileBoundingSphere(),this.doFilterTile()}else this.hasPickedTile=!1,this._tile=void 0}}});Kk.prototype._update=function(){this.frustums&&(this.frustumStatisticText=qIt(this._scene.debugFrustumStatistics));let e=this._scene.numberOfFrustums;this._numberOfFrustums=e,this.depthFrustum=hJ(1,e,this.depthFrustum),this.depthFrustumText=`${this.depthFrustum} of ${e}`,this.performance&&this._performanceDisplay.update(),this.primitiveReferenceFrame&&(this._modelMatrixPrimitive.modelMatrix=this._primitive.modelMatrix),this.shaderCacheText=`Cached shaders: ${this._scene.context.shaderCache.numberOfShaders}`};Kk.prototype.isDestroyed=function(){return!1};Kk.prototype.destroy=function(){return this._eventHandler.destroy(),this._removePostRenderEvent(),this._frustumsSubscription.dispose(),this._frustumPlanesSubscription.dispose(),this._performanceSubscription.dispose(),this._primitiveBoundingSphereSubscription.dispose(),this._primitiveReferenceFrameSubscription.dispose(),this._filterPrimitiveSubscription.dispose(),this._wireframeSubscription.dispose(),this._depthFrustumSubscription.dispose(),this._suspendUpdatesSubscription.dispose(),this._tileCoordinatesSubscription.dispose(),this._tileBoundingSphereSubscription.dispose(),this._filterTileSubscription.dispose(),this._pickPrimitiveActiveSubscription.dispose(),this._pickTileActiveSubscription.dispose(),le(this)};var Zk=Kk;function m5(e,t){e=wn(e);let n=document.createElement("div"),i=new Zk(t,n);this._viewModel=i,this._container=e;let o=document.createElement("div");this._element=o;let r=document.createElement("div");r.textContent="Cesium Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleDropDown"),o.appendChild(r),o.className="cesium-cesiumInspector",o.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : dropDownVisible, "cesium-cesiumInspector-hidden" : !dropDownVisible }'),e.appendChild(this._element);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",o.appendChild(s);let a=fu.createSection,c=fu.createCheckbox,u=a(s,"General","generalVisible","toggleGeneral"),f=c("Show Frustums","frustums"),h=document.createElement("div");h.className="cesium-cesiumInspector-frustumStatistics",h.setAttribute("data-bind","visible: frustums, html: frustumStatisticText"),f.appendChild(h),u.appendChild(f),u.appendChild(c("Show Frustum Planes","frustumPlanes")),u.appendChild(c("Performance Display","performance")),n.className="cesium-cesiumInspector-performanceDisplay",u.appendChild(n);let p=document.createElement("div");p.className="cesium-cesiumInspector-shaderCache",p.setAttribute("data-bind","html: shaderCacheText"),u.appendChild(p);let _=document.createElement("div");u.appendChild(_);let m=document.createElement("span");m.setAttribute("data-bind",'html: "     Frustum:"'),_.appendChild(m);let y=document.createElement("span");y.setAttribute("data-bind","text: depthFrustumText"),_.appendChild(y);let b=document.createElement("input");b.type="button",b.value="-",b.className="cesium-cesiumInspector-pickButton",b.setAttribute("data-bind","click: decrementDepthFrustum"),_.appendChild(b);let x=document.createElement("input");x.type="button",x.value="+",x.className="cesium-cesiumInspector-pickButton",x.setAttribute("data-bind","click: incrementDepthFrustum"),_.appendChild(x);let C=a(s,"Primitives","primitivesVisible","togglePrimitives"),T=document.createElement("div");T.className="cesium-cesiumInspector-pickSection",C.appendChild(T);let A=document.createElement("input");A.type="button",A.value="Pick a primitive",A.className="cesium-cesiumInspector-pickButton",A.setAttribute("data-bind",'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickPrimitiveActive}, click: pickPrimitive');let S=document.createElement("div");S.className="cesium-cesiumInspector-center",S.appendChild(A),T.appendChild(S),T.appendChild(c("Show bounding sphere","primitiveBoundingSphere","hasPickedPrimitive")),T.appendChild(c("Show reference frame","primitiveReferenceFrame","hasPickedPrimitive")),this._primitiveOnly=c("Show only selected","filterPrimitive","hasPickedPrimitive"),T.appendChild(this._primitiveOnly);let w=a(s,"Terrain","terrainVisible","toggleTerrain"),R=document.createElement("div");R.className="cesium-cesiumInspector-pickSection",w.appendChild(R);let P=document.createElement("input");P.type="button",P.value="Pick a tile",P.className="cesium-cesiumInspector-pickButton",P.setAttribute("data-bind",'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickTileActive}, click: pickTile'),S=document.createElement("div"),S.appendChild(P),S.className="cesium-cesiumInspector-center",R.appendChild(S);let O=document.createElement("div");R.appendChild(O);let L=document.createElement("input");L.type="button",L.value="Parent",L.className="cesium-cesiumInspector-pickButton",L.setAttribute("data-bind","click: selectParent");let g=document.createElement("input");g.type="button",g.value="NW",g.className="cesium-cesiumInspector-pickButton",g.setAttribute("data-bind","click: selectNW");let E=document.createElement("input");E.type="button",E.value="NE",E.className="cesium-cesiumInspector-pickButton",E.setAttribute("data-bind","click: selectNE");let v=document.createElement("input");v.type="button",v.value="SW",v.className="cesium-cesiumInspector-pickButton",v.setAttribute("data-bind","click: selectSW");let I=document.createElement("input");I.type="button",I.value="SE",I.className="cesium-cesiumInspector-pickButton",I.setAttribute("data-bind","click: selectSE");let M=document.createElement("div");M.className="cesium-cesiumInspector-tileText",O.className="cesium-cesiumInspector-frustumStatistics",O.appendChild(M),O.setAttribute("data-bind","visible: hasPickedTile"),M.setAttribute("data-bind","html: tileText");let F=document.createElement("div");F.className="cesium-cesiumInspector-relativeText",F.textContent="Select relative:",O.appendChild(F);let z=document.createElement("table"),k=document.createElement("tr"),H=document.createElement("tr"),B=document.createElement("td");B.appendChild(L);let j=document.createElement("td");j.appendChild(g);let q=document.createElement("td");q.appendChild(E),k.appendChild(B),k.appendChild(j),k.appendChild(q);let Q=document.createElement("td"),Y=document.createElement("td");Y.appendChild(v);let J=document.createElement("td");J.appendChild(I),H.appendChild(Q),H.appendChild(Y),H.appendChild(J),z.appendChild(k),z.appendChild(H),O.appendChild(z),R.appendChild(c("Show bounding 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v5(e,t,n){e=wn(e);let i=new hz(t,n);i._globePath=pDt,i._flatMapPath=gDt,i._columbusViewPath=_Dt;let o=document.createElement("span");o.className="cesium-sceneModePicker-wrapper cesium-toolbar-button",e.appendChild(o);let r=document.createElement("button");r.type="button",r.className="cesium-button cesium-toolbar-button",r.setAttribute("data-bind",'css: { "cesium-sceneModePicker-button2D": sceneMode === _sceneMode.SCENE2D, "cesium-sceneModePicker-button3D": sceneMode === _sceneMode.SCENE3D, "cesium-sceneModePicker-buttonColumbusView": sceneMode === _sceneMode.COLUMBUS_VIEW, "cesium-sceneModePicker-selected": dropDownVisible },attr: { title: selectedTooltip },click: toggleDropDown'),r.innerHTML='<!-- ko cesiumSvgPath: { path: _globePath, width: 64, height: 64, css: "cesium-sceneModePicker-slide-svg cesium-sceneModePicker-icon3D" } --><!-- /ko --><!-- ko cesiumSvgPath: { path: _flatMapPath, width: 64, height: 64, css: "cesium-sceneModePicker-slide-svg cesium-sceneModePicker-icon2D" } --><!-- /ko --><!-- ko cesiumSvgPath: { path: _columbusViewPath, width: 64, height: 64, css: "cesium-sceneModePicker-slide-svg cesium-sceneModePicker-iconColumbusView" } --><!-- /ko -->',o.appendChild(r);let s=document.createElement("button");s.type="button",s.className="cesium-button cesium-toolbar-button cesium-sceneModePicker-dropDown-icon",s.setAttribute("data-bind",'css: { "cesium-sceneModePicker-visible" : (dropDownVisible && (sceneMode !== _sceneMode.SCENE3D)) || (!dropDownVisible && (sceneMode === _sceneMode.SCENE3D)), "cesium-sceneModePicker-none" : sceneMode === _sceneMode.SCENE3D, "cesium-sceneModePicker-hidden" : !dropDownVisible },attr: { title: tooltip3D },click: morphTo3D,cesiumSvgPath: { path: _globePath, width: 64, height: 64 }'),o.appendChild(s);let a=document.createElement("button");a.type="button",a.className="cesium-button cesium-toolbar-button cesium-sceneModePicker-dropDown-icon",a.setAttribute("data-bind",'css: { "cesium-sceneModePicker-visible" : (dropDownVisible && (sceneMode !== _sceneMode.SCENE2D)), "cesium-sceneModePicker-none" : sceneMode === _sceneMode.SCENE2D, "cesium-sceneModePicker-hidden" : !dropDownVisible },attr: { title: tooltip2D },click: morphTo2D,cesiumSvgPath: { path: _flatMapPath, width: 64, height: 64 }'),o.appendChild(a);let c=document.createElement("button");c.type="button",c.className="cesium-button cesium-toolbar-button cesium-sceneModePicker-dropDown-icon",c.setAttribute("data-bind",'css: { "cesium-sceneModePicker-visible" : (dropDownVisible && (sceneMode !== _sceneMode.COLUMBUS_VIEW)) || (!dropDownVisible && (sceneMode === _sceneMode.COLUMBUS_VIEW)), "cesium-sceneModePicker-none" : sceneMode === _sceneMode.COLUMBUS_VIEW, "cesium-sceneModePicker-hidden" : !dropDownVisible},attr: { title: tooltipColumbusView },click: morphToColumbusView,cesiumSvgPath: { path: _columbusViewPath, width: 64, height: 64 }'),o.appendChild(c),ye.applyBindings(i,o),this._viewModel=i,this._container=e,this._wrapper=o,this._closeDropDown=function(u){o.contains(u.target)||(i.dropDownVisible=!1)},Ut.supportsPointerEvents()?document.addEventListener("pointerdown",this._closeDropDown,!0):(document.addEventListener("mousedown",this._closeDropDown,!0),document.addEventListener("touchstart",this._closeDropDown,!0))}Object.defineProperties(v5.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});v5.prototype.isDestroyed=function(){return!1};v5.prototype.destroy=function(){return this._viewModel.destroy(),Ut.supportsPointerEvents()?document.removeEventListener("pointerdown",this._closeDropDown,!0):(document.removeEventListener("mousedown",this._closeDropDown,!0),document.removeEventListener("touchstart",this._closeDropDown,!0)),ye.cleanNode(this._wrapper),this._container.removeChild(this._wrapper),le(this)};var mz=v5;function $C(e,t,n){this._color=e,this._height=t,this._base=n??0}$C.prototype.getHeight=function(){return this._height};$C.prototype.getBase=function(){return this._base};$C.prototype.getStartTime=function(){return this._start};$C.prototype.getStopTime=function(){return this._stop};$C.prototype.setRange=function(e,t){this._start=e,this._stop=t};$C.prototype.render=function(e){let t="";if(this._start&&this._stop&&this._color){let n=K.secondsDifference(this._start,e.epochJulian),i=Math.round(e.timeBarWidth*e.getAlpha(n)),o=K.secondsDifference(this._stop,e.epochJulian),r=Math.round(e.timeBarWidth*e.getAlpha(o))-i;i<0&&(r+=i,i=0),i+r>e.timeBarWidth&&(r=e.timeBarWidth-i),r>0&&(t=`<span class="cesium-timeline-highlight" style="left: ${i.toString()}px; width: ${r.toString()}px; bottom: ${this._base.toString()}px; height: ${this._height}px; background-color: ${this._color};"></span>`)}return t};var pz=$C;function PSe(e,t,n,i){this.interval=e,this.height=t,this.color=n||new V(.5,.5,.5,1),this.backgroundColor=i||new V(0,0,0,0)}PSe.prototype.render=function(e,t){let n=this.interval.start,i=this.interval.stop,o=t.startJulian,r=K.addSeconds(t.startJulian,t.duration,new K);if(K.lessThan(n,o)&&K.greaterThan(i,r))e.fillStyle=this.color.toCssColorString(),e.fillRect(0,t.y,t.timeBarWidth,this.height);else if(K.lessThanOrEquals(n,r)&&K.greaterThanOrEquals(i,o)){let s,a,c;for(s=0;s<t.timeBarWidth;++s){let u=K.addSeconds(t.startJulian,s/t.timeBarWidth*t.duration,new K);!l(a)&&K.greaterThanOrEquals(u,n)?a=s:!l(c)&&K.greaterThanOrEquals(u,i)&&(c=s)}e.fillStyle=this.backgroundColor.toCssColorString(),e.fillRect(0,t.y,t.timeBarWidth,this.height),l(a)&&(l(c)||(c=t.timeBarWidth),e.fillStyle=this.color.toCssColorString(),e.fillRect(a,t.y,Math.max(c-a,1),this.height))}};var gz=PSe;var bJ=1e12,wd={none:0,scrub:1,slide:2,zoom:3,touchOnly:4},Cl={none:0,scrub:1,slideZoom:2,singleTap:3,ignore:4},ab=[.001,.002,.005,.01,.02,.05,.1,.25,.5,1,2,5,10,15,30,60,120,300,600,900,1800,3600,7200,14400,21600,43200,86400,172800,345600,604800,1296e3,2592e3,5184e3,7776e3,15552e3,31536e3,63072e3,126144e3,15768e4,31536e4,63072e4,126144e4,15768e5,31536e5,63072e5,126144e5,15768e6,31536e6],yDt=["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"];function Al(e,t){e=wn(e);let n=e.ownerDocument;this.container=e;let i=n.createElement("div");i.className="cesium-timeline-main",e.appendChild(i),this._topDiv=i,this._endJulian=void 0,this._epochJulian=void 0,this._lastXPos=void 0,this._scrubElement=void 0,this._startJulian=void 0,this._timeBarSecondsSpan=void 0,this._clock=t,this._scrubJulian=t.currentTime,this._mainTicSpan=-1,this._mouseMode=wd.none,this._touchMode=Cl.none,this._touchState={centerX:0,spanX:0},this._mouseX=0,this._timelineDrag=0,this._timelineDragLocation=void 0,this._lastHeight=void 0,this._lastWidth=void 0,this._topDiv.innerHTML='<div class="cesium-timeline-bar"></div><div class="cesium-timeline-trackContainer"><canvas class="cesium-timeline-tracks" width="10" height="1"></canvas></div><div class="cesium-timeline-needle"></div><span class="cesium-timeline-ruler"></span>',this._timeBarEle=this._topDiv.childNodes[0],this._trackContainer=this._topDiv.childNodes[1],this._trackListEle=this._topDiv.childNodes[1].childNodes[0],this._needleEle=this._topDiv.childNodes[2],this._rulerEle=this._topDiv.childNodes[3],this._context=this._trackListEle.getContext("2d"),this._trackList=[],this._highlightRanges=[],this.zoomTo(t.startTime,t.stopTime),this._onMouseDown=bDt(this),this._onMouseUp=xDt(this),this._onMouseMove=TDt(this),this._onMouseWheel=CDt(this),this._onTouchStart=ADt(this),this._onTouchMove=SDt(this),this._onTouchEnd=EDt(this);let o=this._timeBarEle;n.addEventListener("mouseup",this._onMouseUp,!1),n.addEventListener("mousemove",this._onMouseMove,!1),o.addEventListener("mousedown",this._onMouseDown,!1),o.addEventListener("DOMMouseScroll",this._onMouseWheel,!1),o.addEventListener("mousewheel",this._onMouseWheel,!1),o.addEventListener("touchstart",this._onTouchStart,!1),o.addEventListener("touchmove",this._onTouchMove,!1),o.addEventListener("touchend",this._onTouchEnd,!1),o.addEventListener("touchcancel",this._onTouchEnd,!1),this._topDiv.oncontextmenu=function(){return!1},t.onTick.addEventListener(this.updateFromClock,this),this.updateFromClock()}Al.prototype.addEventListener=function(e,t,n){this._topDiv.addEventListener(e,t,n)};Al.prototype.removeEventListener=function(e,t,n){this._topDiv.removeEventListener(e,t,n)};Al.prototype.isDestroyed=function(){return!1};Al.prototype.destroy=function(){this._clock.onTick.removeEventListener(this.updateFromClock,this);let e=this.container.ownerDocument;e.removeEventListener("mouseup",this._onMouseUp,!1),e.removeEventListener("mousemove",this._onMouseMove,!1);let t=this._timeBarEle;t.removeEventListener("mousedown",this._onMouseDown,!1),t.removeEventListener("DOMMouseScroll",this._onMouseWheel,!1),t.removeEventListener("mousewheel",this._onMouseWheel,!1),t.removeEventListener("touchstart",this._onTouchStart,!1),t.removeEventListener("touchmove",this._onTouchMove,!1),t.removeEventListener("touchend",this._onTouchEnd,!1),t.removeEventListener("touchcancel",this._onTouchEnd,!1),this.container.removeChild(this._topDiv),le(this)};Al.prototype.addHighlightRange=function(e,t,n){let i=new pz(e,t,n);return this._highlightRanges.push(i),this.resize(),i};Al.prototype.addTrack=function(e,t,n,i){let o=new gz(e,t,n,i);return this._trackList.push(o),this._lastHeight=void 0,this.resize(),o};Al.prototype.zoomTo=function(e,t){if(this._startJulian=e,this._endJulian=t,this._timeBarSecondsSpan=K.secondsDifference(t,e),this._clock&&this._clock.clockRange!==jr.UNBOUNDED){let i=this._clock.startTime,o=this._clock.stopTime,r=K.secondsDifference(o,i),s=K.secondsDifference(i,this._startJulian),a=K.secondsDifference(o,this._endJulian);this._timeBarSecondsSpan>=r?(this._timeBarSecondsSpan=r,this._startJulian=this._clock.startTime,this._endJulian=this._clock.stopTime):s>0?(this._endJulian=K.addSeconds(this._endJulian,s,new K),this._startJulian=i,this._timeBarSecondsSpan=K.secondsDifference(this._endJulian,this._startJulian)):a<0&&(this._startJulian=K.addSeconds(this._startJulian,a,new K),this._endJulian=o,this._timeBarSecondsSpan=K.secondsDifference(this._endJulian,this._startJulian))}this._makeTics();let n=document.createEvent("Event");n.initEvent("setzoom",!0,!0),n.startJulian=this._startJulian,n.endJulian=this._endJulian,n.epochJulian=this._epochJulian,n.totalSpan=this._timeBarSecondsSpan,n.mainTicSpan=this._mainTicSpan,this._topDiv.dispatchEvent(n)};Al.prototype.zoomFrom=function(e){let t=K.secondsDifference(this._scrubJulian,this._startJulian);e>1||t<0||t>this._timeBarSecondsSpan?t=this._timeBarSecondsSpan*.5:t+=t-this._timeBarSecondsSpan*.5;let n=this._timeBarSecondsSpan-t;this.zoomTo(K.addSeconds(this._startJulian,t-t*e,new K),K.addSeconds(this._endJulian,n*e-n,new K))};function xJ(e){return e<10?`0${e.toString()}`:e.toString()}Al.prototype.makeLabel=function(e){let t=K.toGregorianDate(e),n=t.millisecond,i=" UTC";if(n>0&&this._timeBarSecondsSpan<3600){for(i=Math.floor(n).toString();i.length<3;)i=`0${i}`;i=`.${i}`}return`${yDt[t.month-1]} ${t.day} ${t.year} ${xJ(t.hour)}:${xJ(t.minute)}:${xJ(t.second)}${i}`};Al.prototype.smallestTicInPixels=7;Al.prototype._makeTics=function(){let e=this._timeBarEle,t=K.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan),i=n-8,o,r=this;this._needleEle.style.left=`${n.toString()}px`;let s="",a=.01,c=31536e6,u=1e-10,f=0,h=this._timeBarSecondsSpan;h<a?(h=a,this._timeBarSecondsSpan=a,this._endJulian=K.addSeconds(this._startJulian,a,new K)):h>c&&(h=c,this._timeBarSecondsSpan=c,this._endJulian=K.addSeconds(this._startJulian,c,new K));let p=this._timeBarEle.clientWidth;p<10&&(p=10);let _=this._startJulian,m=Math.min(h/p*1e-5,.4),y,b=K.toGregorianDate(_);h>31536e4?y=K.fromDate(new Date(Date.UTC(Math.floor(b.year/100)*100,0))):h>31536e3?y=K.fromDate(new Date(Date.UTC(Math.floor(b.year/10)*10,0))):h>86400?y=K.fromDate(new Date(Date.UTC(b.year,0))):y=K.fromDate(new Date(Date.UTC(b.year,b.month,b.day)));let x=K.secondsDifference(this._startJulian,K.addSeconds(y,m,new K)),C=x+h;this._epochJulian=y;function T(B){return Math.floor(x/B)*B}function A(B,j){return Math.ceil(B/j+.5)*j}function S(B){return(B-x)/h}function w(B,j){return B-j*Math.round(B/j)}this._rulerEle.innerHTML=this.makeLabel(K.addSeconds(this._endJulian,-a,new K));let R=this._rulerEle.offsetWidth+20;R<30&&(R=180);let P=f;f-=u;let O={startTime:x,startJulian:_,epochJulian:y,duration:h,timeBarWidth:p,getAlpha:S};this._highlightRanges.forEach(function(B){s+=B.render(O)});let L=0,g=0,E=0,v=R/p;v>1&&(v=1),v*=this._timeBarSecondsSpan;let I=-1,M=-1,F=ab.length,z;for(z=0;z<F;++z){let B=ab[z];if(++I,L=B,B>v&&B>f)break;M<0&&p*(B/this._timeBarSecondsSpan)>=this.smallestTicInPixels&&(M=I)}if(I>0){for(;I>0;)if(--I,Math.abs(w(L,ab[I]))<1e-5){ab[I]>=f&&(g=ab[I]);break}if(M>=0)for(;M<I;){if(Math.abs(w(g,ab[M]))<1e-5&&ab[M]>=f){E=ab[M];break}++M}}f=P,f>u&&E<1e-5&&Math.abs(f-L)>u&&(E=f,f<=L+u&&(g=0));let k=-999999,H;if(p*(E/this._timeBarSecondsSpan)>=3)for(o=T(E);o<=C;o=A(o,E))s+=`<span class="cesium-timeline-ticTiny" style="left: ${Math.round(p*S(o)).toString()}px;"></span>`;if(p*(g/this._timeBarSecondsSpan)>=3)for(o=T(g);o<=C;o=A(o,g))s+=`<span class="cesium-timeline-ticSub" style="left: ${Math.round(p*S(o)).toString()}px;"></span>`;if(p*(L/this._timeBarSecondsSpan)>=2){this._mainTicSpan=L,C+=L,o=T(L);let B=K.computeTaiMinusUtc(y);for(;o<=C;){let j=K.addSeconds(_,o-x,new K);if(L>2.1){let J=K.computeTaiMinusUtc(j);Math.abs(J-B)>.1&&(o+=J-B,j=K.addSeconds(_,o-x,new K))}let q=Math.round(p*S(o)),Q=this.makeLabel(j);this._rulerEle.innerHTML=Q,H=this._rulerEle.offsetWidth,H<10&&(H=R);let Y=q-(H/2-1);Y>k?(k=Y+H+5,s+=`<span class="cesium-timeline-ticMain" style="left: ${q.toString()}px;"></span><span class="cesium-timeline-ticLabel" style="left: ${Y.toString()}px;">${Q}</span>`):s+=`<span class="cesium-timeline-ticSub" style="left: ${q.toString()}px;"></span>`,o=A(o,L)}}else this._mainTicSpan=-1;s+=`<span class="cesium-timeline-icon16" style="left:${i}px;bottom:0;background-position: 0 0;"></span>`,e.innerHTML=s,this._scrubElement=e.lastChild,this._context.clearRect(0,0,this._trackListEle.width,this._trackListEle.height),O.y=0,this._trackList.forEach(function(B){B.render(r._context,O),O.y+=B.height})};Al.prototype.updateFromClock=function(){this._scrubJulian=this._clock.currentTime;let e=this._scrubElement;if(l(this._scrubElement)){let t=K.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan);this._lastXPos!==n&&(this._lastXPos=n,e.style.left=`${n-8}px`,this._needleEle.style.left=`${n}px`)}l(this._timelineDragLocation)&&(this._setTimeBarTime(this._timelineDragLocation,this._timelineDragLocation*this._timeBarSecondsSpan/this._topDiv.clientWidth),this.zoomTo(K.addSeconds(this._startJulian,this._timelineDrag,new K),K.addSeconds(this._endJulian,this._timelineDrag,new K)))};Al.prototype._setTimeBarTime=function(e,t){if(e=Math.round(e),this._scrubJulian=K.addSeconds(this._startJulian,t,new K),this._scrubElement){let i=e-8;this._scrubElement.style.left=`${i.toString()}px`,this._needleEle.style.left=`${e.toString()}px`}let n=document.createEvent("Event");n.initEvent("settime",!0,!0),n.clientX=e,n.timeSeconds=t,n.timeJulian=this._scrubJulian,n.clock=this._clock,this._topDiv.dispatchEvent(n)};function bDt(e){return function(t){e._mouseMode!==wd.touchOnly&&(t.button===0?(e._mouseMode=wd.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition="-16px 0"),e._onMouseMove(t)):(e._mouseX=t.clientX,t.button===2?e._mouseMode=wd.zoom:e._mouseMode=wd.slide)),t.preventDefault()}}function xDt(e){return function(t){e._mouseMode=wd.none,e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0"),e._timelineDrag=0,e._timelineDragLocation=void 0}}function TDt(e){return function(t){let n;if(e._mouseMode===wd.scrub){t.preventDefault();let i=t.clientX-e._topDiv.getBoundingClientRect().left;i<0?(e._timelineDragLocation=0,e._timelineDrag=-.01*e._timeBarSecondsSpan):i>e._topDiv.clientWidth?(e._timelineDragLocation=e._topDiv.clientWidth,e._timelineDrag=.01*e._timeBarSecondsSpan):(e._timelineDragLocation=void 0,e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))}else if(e._mouseMode===wd.slide){if(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0){let i=n*e._timeBarSecondsSpan/e._topDiv.clientWidth;e.zoomTo(K.addSeconds(e._startJulian,i,new K),K.addSeconds(e._endJulian,i,new K))}}else e._mouseMode===wd.zoom&&(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0&&e.zoomFrom(Math.pow(1.01,n)))}}function CDt(e){return function(t){let n=t.wheelDeltaY||t.wheelDelta||-t.detail;bJ=Math.max(Math.min(Math.abs(n),bJ),1),n/=bJ,e.zoomFrom(Math.pow(1.05,-n))}}function ADt(e){return function(t){let n=t.touches.length,i,o,r=e._topDiv.getBoundingClientRect().left;t.preventDefault(),e._mouseMode=wd.touchOnly,n===1?(i=K.secondsDifference(e._scrubJulian,e._startJulian),o=Math.round(i*e._topDiv.clientWidth/e._timeBarSecondsSpan+r),Math.abs(t.touches[0].clientX-o)<50?(e._touchMode=Cl.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition=n===1?"-16px 0":"0 0")):(e._touchMode=Cl.singleTap,e._touchState.centerX=t.touches[0].clientX-r)):n===2?(e._touchMode=Cl.slideZoom,e._touchState.centerX=(t.touches[0].clientX+t.touches[1].clientX)*.5-r,e._touchState.spanX=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):e._touchMode=Cl.ignore}}function EDt(e){return function(t){let n=t.touches.length,i=e._topDiv.getBoundingClientRect().left;e._touchMode===Cl.singleTap?(e._touchMode=Cl.scrub,e._onTouchMove(t)):e._touchMode===Cl.scrub&&e._onTouchMove(t),e._mouseMode=wd.touchOnly,n!==1?e._touchMode=n>0?Cl.ignore:Cl.none:e._touchMode===Cl.slideZoom&&(e._touchState.centerX=t.touches[0].clientX-i),e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0")}}function SDt(e){return function(t){let n,i,o,r,s,a,c=1,u=e._topDiv.getBoundingClientRect().left;e._touchMode===Cl.singleTap&&(e._touchMode=Cl.slideZoom),e._mouseMode=wd.touchOnly,e._touchMode===Cl.scrub?(t.preventDefault(),t.changedTouches.length===1&&(i=t.changedTouches[0].clientX-u,i>=0&&i<=e._topDiv.clientWidth&&e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))):e._touchMode===Cl.slideZoom&&(o=t.touches.length,o===2?(r=(t.touches[0].clientX+t.touches[1].clientX)*.5-u,s=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):o===1&&(r=t.touches[0].clientX-u,s=0),l(r)&&(s>0&&e._touchState.spanX>0?(c=e._touchState.spanX/s,a=K.addSeconds(e._startJulian,(e._touchState.centerX*e._timeBarSecondsSpan-r*e._timeBarSecondsSpan*c)/e._topDiv.clientWidth,new K)):(n=e._touchState.centerX-r,a=K.addSeconds(e._startJulian,n*e._timeBarSecondsSpan/e._topDiv.clientWidth,new K)),e.zoomTo(a,K.addSeconds(a,e._timeBarSecondsSpan*c,new K)),e._touchState.centerX=r,e._touchState.spanX=s))}}Al.prototype.resize=function(){let e=this.container.clientWidth,t=this.container.clientHeight;if(e===this._lastWidth&&t===this._lastHeight)return;this._trackContainer.style.height=`${t}px`;let n=1;this._trackList.forEach(function(i){n+=i.height}),this._trackListEle.style.height=`${n.toString()}px`,this._trackListEle.width=this._trackListEle.clientWidth,this._trackListEle.height=n,this._makeTics(),this._lastXPos=void 0,this._lastWidth=e,this._lastHeight=t};var _z=Al;var vDt=new U,w5="-1000px";function yz(e,t,n){this._scene=e,this._screenPositionX=w5,this._screenPositionY=w5,this._tweens=e.tweens,this._container=n??document.body,this._selectionIndicatorElement=t,this._scale=1,this.position=void 0,this.showSelection=!1,ye.track(this,["position","_screenPositionX","_screenPositionY","_scale","showSelection"]),this.isVisible=void 0,ye.defineProperty(this,"isVisible",{get:function(){return this.showSelection&&l(this.position)}}),ye.defineProperty(this,"_transform",{get:function(){return`scale(${this._scale})`}}),this.computeScreenSpacePosition=function(i,o){return zi.worldToWindowCoordinates(e,i,o)}}yz.prototype.update=function(){if(this.showSelection&&l(this.position)){let e=this.computeScreenSpacePosition(this.position,vDt);if(!l(e))this._screenPositionX=w5,this._screenPositionY=w5;else{let t=this._container,n=t.parentNode.clientWidth,i=t.parentNode.clientHeight,o=this._selectionIndicatorElement.clientWidth,r=o*.5;e.x=Math.min(Math.max(e.x,-o),n+o)-r,e.y=Math.min(Math.max(e.y,-o),i+o)-r,this._screenPositionX=`${Math.floor(e.x+.25)}px`,this._screenPositionY=`${Math.floor(e.y+.25)}px`}}};yz.prototype.animateAppear=function(){this._tweens.addProperty({object:this,property:"_scale",startValue:2,stopValue:1,duration:.8,easingFunction:Yr.EXPONENTIAL_OUT})};yz.prototype.animateDepart=function(){this._tweens.addProperty({object:this,property:"_scale",startValue:this._scale,stopValue:1.5,duration:.8,easingFunction:Yr.EXPONENTIAL_OUT})};Object.defineProperties(yz.prototype,{container:{get:function(){return this._container}},selectionIndicatorElement:{get:function(){return this._selectionIndicatorElement}},scene:{get:function(){return this._scene}}});var bz=yz;function I5(e,t){e=wn(e),this._container=e;let n=document.createElement("div");n.className="cesium-selection-wrapper",n.setAttribute("data-bind",'style: { "top" : _screenPositionY, "left" : _screenPositionX },css: { "cesium-selection-wrapper-visible" : isVisible }'),e.appendChild(n),this._element=n;let i="http://www.w3.org/2000/svg",o="M -34 -34 L -34 -11.25 L -30 -15.25 L -30 -30 L -15.25 -30 L -11.25 -34 L -34 -34 z M 11.25 -34 L 15.25 -30 L 30 -30 L 30 -15.25 L 34 -11.25 L 34 -34 L 11.25 -34 z M -34 11.25 L -34 34 L -11.25 34 L -15.25 30 L -30 30 L -30 15.25 L -34 11.25 z M 34 11.25 L 30 15.25 L 30 30 L 15.25 30 L 11.25 34 L 34 34 L 34 11.25 z",r=document.createElementNS(i,"svg:svg");r.setAttribute("width",160),r.setAttribute("height",160),r.setAttribute("viewBox","0 0 160 160");let s=document.createElementNS(i,"g");s.setAttribute("transform","translate(80,80)"),r.appendChild(s);let a=document.createElementNS(i,"path");a.setAttribute("data-bind","attr: { transform: _transform 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e=window.screen;l(e)&&(l(e.unlockOrientation)?e.unlockOrientation():l(e.mozUnlockOrientation)?e.mozUnlockOrientation():l(e.msUnlockOrientation)?e.msUnlockOrientation():l(e.orientation&&e.orientation.unlock)&&e.orientation.unlock())}function IDt(e,t,n,i){i()||(n()?(t.useWebVR=!1,e._locked&&(MSe(),e._locked=!1),e._noSleep.disable(),gr.exitFullscreen(),n(!1)):(gr.fullscreen||gr.requestFullscreen(e._vrElement),e._noSleep.enable(),e._locked||(e._locked=wDt("landscape")),t.useWebVR=!0,n(!0)))}function D5(e,t){let n=this,i=ye.observable(gr.enabled),o=ye.observable(!1);this.isVRMode=void 0,ye.defineProperty(this,"isVRMode",{get:function(){return o()}}),this.isVREnabled=void 0,ye.defineProperty(this,"isVREnabled",{get:function(){return i()},set:function(s){i(s&&gr.enabled)}}),this.tooltip=void 0,ye.defineProperty(this,"tooltip",function(){return i()?o()?"Exit VR mode":"Enter VR mode":"VR mode is unavailable"});let r=ye.observable(!1);this._isOrthographic=void 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this._viewModel}}});P5.prototype.isDestroyed=function(){return!1};P5.prototype.destroy=function(){return this._viewModel.destroy(),ye.cleanNode(this._element),this._container.removeChild(this._element),le(this)};var Az=P5;var LSe=new ae;function BSe(e){let t=e.clock;t.currentTime=e.timeJulian,t.shouldAnimate=!1}function RDt(e){let t=e.getPropertyIds(),n="";return t.forEach(function(i){let o=e.getProperty(i);l(o)&&(n+=`<tr><th>${i}</th><td>${o}</td></tr>`)}),n.length>0&&(n=`<table class="cesium-infoBox-defaultTable"><tbody>${n}</tbody></table>`),n}function ODt(e){let t,n=[],i=e.getPropertyIds();for(t=0;t<i.length;t++){let r=i[t];/^name$/i.test(r)?n[0]=e.getProperty(r):/name/i.test(r)?n[1]=e.getProperty(r):/^title$/i.test(r)?n[2]=e.getProperty(r):/^(id|identifier)$/i.test(r)?n[3]=e.getProperty(r):/element/i.test(r)?n[4]=e.getProperty(r):/(id|identifier)$/i.test(r)&&(n[5]=e.getProperty(r))}let o=n.length;for(t=0;t<o;t++){let r=n[t];if(l(r)&&r!=="")return r}return"Unnamed Feature"}function NSe(e,t){let n=e.scene.pick(t.position);if(l(n)){let i=n.id??n.primitive.id;if(i instanceof Ko)return i;if(n instanceof Ws)return new Ko({name:ODt(n),description:RDt(n),feature:n})}if(l(e.scene.globe))return NDt(e,t.position)}var MDt=new K;function CJ(e,t){if(l(t)){let n=t.clock;if(l(n)&&l(e)){let i=n.startTime,o=n.stopTime;K.equals(i,o)&&(o=K.addSeconds(i,D.EPSILON2,MDt)),e.updateFromClock(),e.zoomTo(i,o)}}}var LDt=new d;function NDt(e,t){let n=e.scene,i=n.camera.getPickRay(t),o=n.imageryLayers.pickImageryLayerFeatures(i,n);if(!l(o))return;let r=new Ko({id:"Loading...",description:"Loading feature information..."});return o.then(function(s){if(e.selectedEntity!==r)return;if(!l(s)||s.length===0){e.selectedEntity=FSe();return}let a=s[0],c=new Ko({id:a.name,description:a.description});if(l(a.position)){let u=e.scene.ellipsoid.cartographicToCartesian(a.position,LDt);c.position=new qc(u)}e.selectedEntity=c},function(){e.selectedEntity===r&&(e.selectedEntity=FSe())}),r}function FSe(){return new Ko({id:"None",description:"No features found."})}function FDt(e,t){let n=e._geocoder,i=e._homeButton,o=e._sceneModePicker,r=e._projectionPicker,s=e._baseLayerPicker,a=e._animation,c=e._timeline,u=e._fullscreenButton,f=e._infoBox,h=e._selectionIndicator,p=t?"hidden":"visible";if(l(n)&&(n.container.style.visibility=p),l(i)&&(i.container.style.visibility=p),l(o)&&(o.container.style.visibility=p),l(r)&&(r.container.style.visibility=p),l(s)&&(s.container.style.visibility=p),l(a)&&(a.container.style.visibility=p),l(c)&&(c.container.style.visibility=p),l(u)&&u.viewModel.isFullscreenEnabled&&(u.container.style.visibility=p),l(f)&&(f.container.style.visibility=p),l(h)&&(h.container.style.visibility=p),e._container){let _=t||!l(u)?0:u.container.clientWidth;e._vrButton.container.style.right=`${_}px`,e.forceResize()}}function Ki(e,t){e=wn(e),t=t??G.EMPTY_OBJECT;let n=(!l(t.globe)||t.globe!==!1)&&(!l(t.baseLayerPicker)||t.baseLayerPicker!==!1),i=this,o=document.createElement("div");o.className="cesium-viewer",e.appendChild(o);let r=document.createElement("div");r.className="cesium-viewer-cesiumWidgetContainer",o.appendChild(r);let s=document.createElement("div");s.className="cesium-viewer-bottom",o.appendChild(s);let a=t.scene3DOnly??!1,c,u,f=!1;l(t.clockViewModel)?(u=t.clockViewModel,c=u.clock):(c=new Ah,u=new Fk(c),f=!0);let h=new ok(r,{baseLayer:n&&l(t.selectedImageryProviderViewModel)||l(t.baseLayer)||l(t.imageryProvider)?!1:void 0,clock:c,shouldAnimate:t.shouldAnimate,skyBox:t.skyBox,skyAtmosphere:t.skyAtmosphere,sceneMode:t.sceneMode,ellipsoid:t.ellipsoid,mapProjection:t.mapProjection,globe:t.globe,orderIndependentTranslucency:t.orderIndependentTranslucency,automaticallyTrackDataSourceClocks:t.automaticallyTrackDataSourceClocks,contextOptions:t.contextOptions,useDefaultRenderLoop:t.useDefaultRenderLoop,targetFrameRate:t.targetFrameRate,showRenderLoopErrors:t.showRenderLoopErrors,useBrowserRecommendedResolution:t.useBrowserRecommendedResolution,creditContainer:l(t.creditContainer)?t.creditContainer:s,creditViewport:t.creditViewport,dataSources:t.dataSources,scene3DOnly:a,shadows:t.shadows,terrainShadows:t.terrainShadows,mapMode2D:t.mapMode2D,blurActiveElementOnCanvasFocus:t.blurActiveElementOnCanvasFocus,requestRenderMode:t.requestRenderMode,maximumRenderTimeChange:t.maximumRenderTimeChange,depthPlaneEllipsoidOffset:t.depthPlaneEllipsoidOffset,msaaSamples:t.msaaSamples}),p=h.scene,_=new lr;_.add(c.onTick,Ki.prototype._onTick,this);let m;if(!l(t.selectionIndicator)||t.selectionIndicator!==!1){let j=document.createElement("div");j.className="cesium-viewer-selectionIndicatorContainer",o.appendChild(j),m=new xz(j,p)}let y;if(!l(t.infoBox)||t.infoBox!==!1){let j=document.createElement("div");j.className="cesium-viewer-infoBoxContainer",o.appendChild(j),y=new sz(j);let q=y.viewModel;_.add(q.cameraClicked,Ki.prototype._onInfoBoxCameraClicked,this),_.add(q.closeClicked,Ki.prototype._onInfoBoxClockClicked,this)}let b=document.createElement("div");b.className="cesium-viewer-toolbar",o.appendChild(b);let x;if(!l(t.geocoder)||t.geocoder!==!1){let j=document.createElement("div");j.className="cesium-viewer-geocoderContainer",b.appendChild(j);let q;typeof t.geocoder=="string"?q=[new iC({scene:p,geocodeProviderType:t.geocoder})]:l(t.geocoder)&&typeof t.geocoder!="boolean"&&(q=Array.isArray(t.geocoder)?t.geocoder:[t.geocoder]),x=new tz({container:j,geocoderServices:q,scene:p}),_.add(x.viewModel.search.beforeExecute,Ki.prototype._clearObjects,this)}let C;(!l(t.homeButton)||t.homeButton!==!1)&&(C=new iz(b,p),l(x)&&_.add(C.viewModel.command.afterExecute,function(){let j=x.viewModel;j.searchText="",j.isSearchInProgress&&j.search()}),_.add(C.viewModel.command.beforeExecute,Ki.prototype._clearTrackedObject,this));let T;!a&&(!l(t.sceneModePicker)||t.sceneModePicker!==!1)&&(T=new mz(b,p));let A;t.projectionPicker&&(A=new dz(b,p));let S,w;if(n){let j=t.imageryProviderViewModels??zk(),q=t.terrainProviderViewModels??Uk();S=new kk(b,{globe:p.globe,imageryProviderViewModels:j,selectedImageryProviderViewModel:t.selectedImageryProviderViewModel,terrainProviderViewModels:q,selectedTerrainProviderViewModel:t.selectedTerrainProviderViewModel}),w=b.getElementsByClassName("cesium-baseLayerPicker-dropDown")[0]}l(t.baseLayer)&&t.baseLayer!==!1&&(n&&(S.viewModel.selectedImagery=void 0),p.imageryLayers.removeAll(),p.imageryLayers.add(t.baseLayer)),l(t.terrainProvider)&&(n&&(S.viewModel.selectedTerrain=void 0),p.terrainProvider=t.terrainProvider),l(t.terrain)&&(n&&(p.globe.depthTestAgainstTerrain=!0),p.setTerrain(t.terrain));let R;if(!l(t.navigationHelpButton)||t.navigationHelpButton!==!1){let j=!0;try{if(l(window.localStorage)){let q=window.localStorage.getItem("cesium-hasSeenNavHelp");l(q)&&q?j=!1:window.localStorage.setItem("cesium-hasSeenNavHelp","true")}}catch{}R=new cz({container:b,instructionsInitiallyVisible:t.navigationInstructionsInitiallyVisible??j})}let P;if(!l(t.animation)||t.animation!==!1){let j=document.createElement("div");j.className="cesium-viewer-animationContainer",o.appendChild(j),P=new Gk(j,new jk(u))}let O;if(!l(t.timeline)||t.timeline!==!1){let j=document.createElement("div");j.className="cesium-viewer-timelineContainer",o.appendChild(j),O=new _z(j,c),O.addEventListener("settime",BSe,!1),O.zoomTo(c.startTime,c.stopTime)}let L,g,E;(!l(t.fullscreenButton)||t.fullscreenButton!==!1)&&(E=document.createElement("div"),E.className="cesium-viewer-fullscreenContainer",o.appendChild(E),L=new Jk(E,t.fullscreenElement),g=wa(L.viewModel,"isFullscreenEnabled",function(j){E.style.display=j?"block":"none",l(O)&&(O.container.style.right=`${E.clientWidth}px`,O.resize())}));let v,I,M;if(t.vrButton){let j=document.createElement("div");j.className="cesium-viewer-vrContainer",o.appendChild(j),v=new Az(j,p,t.fullScreenElement),I=wa(v.viewModel,"isVREnabled",function(q){j.style.display=q?"block":"none",l(L)&&(j.style.right=`${E.clientWidth}px`),l(O)&&(O.container.style.right=`${j.clientWidth}px`,O.resize())}),M=wa(v.viewModel,"isVRMode",function(q){FDt(i,q)})}this._baseLayerPickerDropDown=w,this._fullscreenSubscription=g,this._vrSubscription=I,this._vrModeSubscription=M,this._dataSourceChangedListeners={},this._container=e,this._bottomContainer=s,this._element=o,this._cesiumWidget=h,this._selectionIndicator=m,this._infoBox=y,this._clockViewModel=u,this._destroyClockViewModel=f,this._toolbar=b,this._homeButton=C,this._sceneModePicker=T,this._projectionPicker=A,this._baseLayerPicker=S,this._navigationHelpButton=R,this._animation=P,this._timeline=O,this._fullscreenButton=L,this._vrButton=v,this._geocoder=x,this._eventHelper=_,this._lastWidth=0,this._lastHeight=0,this._enableInfoOrSelection=l(y)||l(m),this._selectedEntity=void 0,this._selectedEntityChanged=new me;let F=this._cesiumWidget.dataSources,z=this._cesiumWidget.dataSourceDisplay;_.add(F.dataSourceAdded,Ki.prototype._onDataSourceAdded,this),_.add(F.dataSourceRemoved,Ki.prototype._onDataSourceRemoved,this),_.add(p.postUpdate,Ki.prototype.resize,this);let k=F.length;for(let j=0;j<k;j++)this._dataSourceAdded(F,F.get(j));this._dataSourceAdded(void 0,z.defaultDataSource),_.add(F.dataSourceAdded,Ki.prototype._dataSourceAdded,this),_.add(F.dataSourceRemoved,Ki.prototype._dataSourceRemoved,this);function H(j){let q=NSe(i,j);l(q)?W.getValueOrUndefined(q.position,i.clock.currentTime)?i.trackedEntity=q:i.zoomTo(q):l(i.trackedEntity)&&(i.trackedEntity=void 0)}function B(j){i.selectedEntity=NSe(i,j)}h.screenSpaceEventHandler.setInputAction(B,yn.LEFT_CLICK),h.screenSpaceEventHandler.setInputAction(H,yn.LEFT_DOUBLE_CLICK),h._canAnimateUpdateCallback=this._updateCanAnimate(this)}Object.defineProperties(Ki.prototype,{container:{get:function(){return this._container}},creditDisplay:{get:function(){return this._cesiumWidget.creditDisplay}},bottomContainer:{get:function(){return this._bottomContainer}},cesiumWidget:{get:function(){return this._cesiumWidget}},selectionIndicator:{get:function(){return this._selectionIndicator}},infoBox:{get:function(){return this._infoBox}},geocoder:{get:function(){return this._geocoder}},homeButton:{get:function(){return this._homeButton}},sceneModePicker:{get:function(){return this._sceneModePicker}},projectionPicker:{get:function(){return this._projectionPicker}},baseLayerPicker:{get:function(){return this._baseLayerPicker}},navigationHelpButton:{get:function(){return this._navigationHelpButton}},animation:{get:function(){return this._animation}},timeline:{get:function(){return this._timeline}},fullscreenButton:{get:function(){return this._fullscreenButton}},vrButton:{get:function(){return this._vrButton}},dataSourceDisplay:{get:function(){return this._cesiumWidget.dataSourceDisplay}},entities:{get:function(){return this._cesiumWidget.entities}},dataSources:{get:function(){return this._cesiumWidget.dataSources}},canvas:{get:function(){return this._cesiumWidget.canvas}},scene:{get:function(){return this._cesiumWidget.scene}},shadows:{get:function(){return this.scene.shadowMap.enabled},set:function(e){this.scene.shadowMap.enabled=e}},terrainShadows:{get:function(){return this.scene.globe.shadows},set:function(e){this.scene.globe.shadows=e}},shadowMap:{get:function(){return this.scene.shadowMap}},imageryLayers:{get:function(){return this.scene.imageryLayers}},terrainProvider:{get:function(){return this.scene.terrainProvider},set:function(e){this.scene.terrainProvider=e}},camera:{get:function(){return this.scene.camera}},ellipsoid:{get:function(){return this._scene.ellipsoid}},postProcessStages:{get:function(){return this.scene.postProcessStages}},clock:{get:function(){return this._clockViewModel.clock}},clockViewModel:{get:function(){return this._clockViewModel}},screenSpaceEventHandler:{get:function(){return this._cesiumWidget.screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._cesiumWidget.targetFrameRate},set:function(e){this._cesiumWidget.targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._cesiumWidget.useDefaultRenderLoop},set:function(e){this._cesiumWidget.useDefaultRenderLoop=e}},resolutionScale:{get:function(){return this._cesiumWidget.resolutionScale},set:function(e){this._cesiumWidget.resolutionScale=e}},useBrowserRecommendedResolution:{get:function(){return this._cesiumWidget.useBrowserRecommendedResolution},set:function(e){this._cesiumWidget.useBrowserRecommendedResolution=e}},allowDataSourcesToSuspendAnimation:{get:function(){return this._cesiumWidget.allowDataSourcesToSuspendAnimation},set:function(e){this._cesiumWidget.allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._cesiumWidget.trackedEntity},set:function(e){this._cesiumWidget.trackedEntity=e}},selectedEntity:{get:function(){return this._selectedEntity},set:function(e){if(this._selectedEntity!==e){this._selectedEntity=e;let t=l(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;l(e)?l(t)&&t.animateAppear():l(t)&&t.animateDepart(),this._selectedEntityChanged.raiseEvent(e)}}},selectedEntityChanged:{get:function(){return this._selectedEntityChanged}},trackedEntityChanged:{get:function(){return this._cesiumWidget.trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._cesiumWidget.clockTrackedDataSource},set:function(e){this._cesiumWidget.clockTrackedDataSource!==e&&(this._cesiumWidget.clockTrackedDataSource=e,CJ(this._timeline,e))}}});Ki.prototype.extend=function(e,t){e(this,t)};Ki.prototype.resize=function(){let e=this._cesiumWidget,t=this._container,n=t.clientWidth,i=t.clientHeight,o=l(this._animation),r=l(this._timeline);if(e.resize(),n===this._lastWidth&&i===this._lastHeight)return;let s=i-125,a=this._baseLayerPickerDropDown;if(l(a)&&(a.style.maxHeight=`${s}px`),l(this._geocoder)){let m=this._geocoder.searchSuggestionsContainer;m.style.maxHeight=`${s}px`}l(this._infoBox)&&(this._infoBox.viewModel.maxHeight=s);let c=this._timeline,u,f=0,h=5,p=3,_=0;if(o&&window.getComputedStyle(this._animation.container).visibility!=="hidden"){let m=this._lastWidth;u=this._animation.container,n>900?(f=169,m<=900&&(u.style.width="169px",u.style.height="112px",this._animation.resize())):n>=600?(f=136,(m<600||m>900)&&(u.style.width="136px",u.style.height="90px",this._animation.resize())):(f=106,(m>600||m===0)&&(u.style.width="106px",u.style.height="70px",this._animation.resize())),h=f+5}if(r&&window.getComputedStyle(this._timeline.container).visibility!=="hidden"){let m=this._fullscreenButton,y=this._vrButton,b=c.container,x=b.style;p=b.clientHeight+3,x.left=`${f}px`;let C=0;l(m)&&(C+=m.container.clientWidth),l(y)&&(C+=y.container.clientWidth),x.right=`${C}px`,c.resize()}!r&&l(this._fullscreenButton)&&(_=this._fullscreenButton.container.clientWidth),this._bottomContainer.style.left=`${h}px`,this._bottomContainer.style.bottom=`${p}px`,this._bottomContainer.style.right=`${_}px`,this._lastWidth=n,this._lastHeight=i};Ki.prototype.forceResize=function(){this._lastWidth=0,this.resize()};Ki.prototype.render=function(){this._cesiumWidget.render()};Ki.prototype.isDestroyed=function(){return!1};Ki.prototype.destroy=function(){return l(this.screenSpaceEventHandler)&&!this.screenSpaceEventHandler.isDestroyed()&&(this.screenSpaceEventHandler.removeInputAction(yn.LEFT_CLICK),this.screenSpaceEventHandler.removeInputAction(yn.LEFT_DOUBLE_CLICK)),this._container.removeChild(this._element),this._element.removeChild(this._toolbar),this._eventHelper.removeAll(),l(this._geocoder)&&(this._geocoder=this._geocoder.destroy()),l(this._homeButton)&&(this._homeButton=this._homeButton.destroy()),l(this._sceneModePicker)&&(this._sceneModePicker=this._sceneModePicker.destroy()),l(this._projectionPicker)&&(this._projectionPicker=this._projectionPicker.destroy()),l(this._baseLayerPicker)&&(this._baseLayerPicker=this._baseLayerPicker.destroy()),l(this._animation)&&(this._element.removeChild(this._animation.container),this._animation=this._animation.destroy()),l(this._timeline)&&(this._timeline.removeEventListener("settime",BSe,!1),this._element.removeChild(this._timeline.container),this._timeline=this._timeline.destroy()),l(this._fullscreenButton)&&(this._fullscreenSubscription.dispose(),this._element.removeChild(this._fullscreenButton.container),this._fullscreenButton=this._fullscreenButton.destroy()),l(this._vrButton)&&(this._vrSubscription.dispose(),this._vrModeSubscription.dispose(),this._element.removeChild(this._vrButton.container),this._vrButton=this._vrButton.destroy()),l(this._infoBox)&&(this._element.removeChild(this._infoBox.container),this._infoBox=this._infoBox.destroy()),l(this._selectionIndicator)&&(this._element.removeChild(this._selectionIndicator.container),this._selectionIndicator=this._selectionIndicator.destroy()),this._destroyClockViewModel&&(this._clockViewModel=this._clockViewModel.destroy()),this._cesiumWidget=this._cesiumWidget.destroy(),le(this)};Ki.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(Ki.prototype._onEntityCollectionChanged,this)};Ki.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(Ki.prototype._onEntityCollectionChanged,this),l(this.selectedEntity)&&n.getById(this.selectedEntity.id)===this.selectedEntity&&(this.selectedEntity=void 0)};Ki.prototype._updateCanAnimate=function(e){return function(t){e._clockViewModel.canAnimate=t}};Ki.prototype._onTick=function(e){let t=e.currentTime,n,i=!1,o=this.selectedEntity,r=l(o)&&this._enableInfoOrSelection;r&&o.isShowing&&o.isAvailable(t)&&(this._cesiumWidget.dataSourceDisplay.getBoundingSphere(o,!0,LSe)!==st.FAILED?n=LSe.center:l(o.position)&&(n=o.position.getValue(t,n)),i=l(n));let s=l(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;l(s)&&(s.position=d.clone(n,s.position),s.showSelection=r&&i,s.update());let a=l(this._infoBox)?this._infoBox.viewModel:void 0;l(a)&&(a.showInfo=r,a.enableCamera=i,a.isCameraTracking=this.trackedEntity===this.selectedEntity,r?(a.titleText=o.name??o.id,a.description=W.getValueOrDefault(o.description,t,"")):(a.titleText="",a.description=""))};Ki.prototype._onEntityCollectionChanged=function(e,t,n){let i=n.length;for(let o=0;o<i;o++){let r=n[o];this.selectedEntity===r&&(this.selectedEntity=void 0)}};Ki.prototype._onInfoBoxCameraClicked=function(e){if(e.isCameraTracking&&this.trackedEntity===this.selectedEntity)this.trackedEntity=void 0;else{let n=this.selectedEntity.position;l(n)?this.trackedEntity=this.selectedEntity:this.zoomTo(this.selectedEntity)}};Ki.prototype._clearTrackedObject=function(){this.trackedEntity=void 0};Ki.prototype._onInfoBoxClockClicked=function(e){this.selectedEntity=void 0};Ki.prototype._clearObjects=function(){this.trackedEntity=void 0,this.selectedEntity=void 0};Ki.prototype._onDataSourceChanged=function(e){this.clockTrackedDataSource===e&&CJ(this.timeline,e)};Ki.prototype._onDataSourceAdded=function(e,t){this._cesiumWidget._automaticallyTrackDataSourceClocks&&t===this.clockTrackedDataSource&&CJ(this._timeline,t);let n=t.entities.id,i=this._eventHelper.add(t.changedEvent,Ki.prototype._onDataSourceChanged,this);this._dataSourceChangedListeners[n]=i};Ki.prototype._onDataSourceRemoved=function(e,t){let n=t.entities.id;this._dataSourceChangedListeners[n](),this._dataSourceChangedListeners[n]=void 0};Ki.prototype.zoomTo=function(e,t){return this._cesiumWidget.zoomTo(e,t)};Ki.prototype.flyTo=function(e,t){return this._cesiumWidget.flyTo(e,t)};var AJ=Ki;function BDt(e){let t=document.createElement("div");t.className="cesium-viewer-cesium3DTilesInspectorContainer",e.container.appendChild(t);let n=new Xk(t,e.scene);Object.defineProperties(e,{cesium3DTilesInspector:{get:function(){return n}}})}var EJ=BDt;function kDt(e){let 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