105 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import Node, { addNodeClass } from '../core/Node.js';
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| import { attribute } from '../core/AttributeNode.js';
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| import { varying } from '../core/VaryingNode.js';
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| import { normalize } from '../math/MathNode.js';
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| import { modelWorldMatrix, modelViewMatrix } from './ModelNode.js';
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| import { nodeImmutable } from '../shadernode/ShaderNode.js';
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| 
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| class PositionNode extends Node {
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| 
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| 	constructor( scope = PositionNode.LOCAL ) {
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| 
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| 		super( 'vec3' );
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| 
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| 		this.scope = scope;
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| 
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| 	}
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| 
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| 	isGlobal() {
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| 
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| 		return true;
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| 
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| 	}
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| 
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| 	getHash( /*builder*/ ) {
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| 
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| 		return `position-${this.scope}`;
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| 
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| 	}
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| 
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| 	generate( builder ) {
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| 
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| 		const scope = this.scope;
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| 
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| 		let outputNode = null;
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| 
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| 		if ( scope === PositionNode.GEOMETRY ) {
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| 
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| 			outputNode = attribute( 'position', 'vec3' );
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| 
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| 		} else if ( scope === PositionNode.LOCAL ) {
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| 
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| 			outputNode = varying( positionGeometry );
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| 
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| 		} else if ( scope === PositionNode.WORLD ) {
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| 
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| 			const vertexPositionNode = modelWorldMatrix.mul( positionLocal );
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| 			outputNode = varying( vertexPositionNode );
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| 
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| 		} else if ( scope === PositionNode.VIEW ) {
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| 
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| 			const vertexPositionNode = modelViewMatrix.mul( positionLocal );
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| 			outputNode = varying( vertexPositionNode );
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| 
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| 		} else if ( scope === PositionNode.VIEW_DIRECTION ) {
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| 
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| 			const vertexPositionNode = positionView.negate();
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| 			outputNode = normalize( varying( vertexPositionNode ) );
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| 
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| 		} else if ( scope === PositionNode.WORLD_DIRECTION ) {
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| 
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| 			const vertexPositionNode = positionLocal.transformDirection( modelWorldMatrix );
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| 			outputNode = normalize( varying( vertexPositionNode ) );
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| 
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| 		}
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| 
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| 		return outputNode.build( builder, this.getNodeType( builder ) );
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| 
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| 	}
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| 
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| 	serialize( data ) {
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| 
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| 		super.serialize( data );
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| 
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| 		data.scope = this.scope;
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| 
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| 	}
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| 
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| 	deserialize( data ) {
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| 
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| 		super.deserialize( data );
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| 
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| 		this.scope = data.scope;
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| 
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| 	}
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| 
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| }
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| 
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| PositionNode.GEOMETRY = 'geometry';
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| PositionNode.LOCAL = 'local';
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| PositionNode.WORLD = 'world';
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| PositionNode.WORLD_DIRECTION = 'worldDirection';
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| PositionNode.VIEW = 'view';
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| PositionNode.VIEW_DIRECTION = 'viewDirection';
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| 
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| export default PositionNode;
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| 
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| export const positionGeometry = nodeImmutable( PositionNode, PositionNode.GEOMETRY );
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| export const positionLocal = nodeImmutable( PositionNode, PositionNode.LOCAL ).temp( 'Position' );
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| export const positionWorld = nodeImmutable( PositionNode, PositionNode.WORLD );
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| export const positionWorldDirection = nodeImmutable( PositionNode, PositionNode.WORLD_DIRECTION );
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| export const positionView = nodeImmutable( PositionNode, PositionNode.VIEW );
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| export const positionViewDirection = nodeImmutable( PositionNode, PositionNode.VIEW_DIRECTION );
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| 
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| addNodeClass( 'PositionNode', PositionNode );
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