580 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			580 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /**
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|  * @author sciecode / https://github.com/sciecode
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|  *
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|  * EXR format references:
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|  * 	https://www.openexr.com/documentation/openexrfilelayout.pdf
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|  */
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| 
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| import {
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| 	FloatType,
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| 	HalfFloatType,
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| 	RGBAFormat,
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| 	DataUtils,
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| } from 'three';
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| import * as fflate from '../libs/fflate.module.js';
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| 
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| const textEncoder = new TextEncoder();
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| 
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| const NO_COMPRESSION = 0;
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| const ZIPS_COMPRESSION = 2;
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| const ZIP_COMPRESSION = 3;
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| 
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| class EXRExporter {
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| 
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| 	parse( arg1, arg2, arg3 ) {
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| 
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| 		if ( ! arg1 || ! ( arg1.isWebGLRenderer || arg1.isDataTexture ) ) {
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| 
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| 			throw Error( 'EXRExporter.parse: Unsupported first parameter, expected instance of WebGLRenderer or DataTexture.' );
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| 
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| 		} else if ( arg1.isWebGLRenderer ) {
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| 
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| 			const renderer = arg1, renderTarget = arg2, options = arg3;
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| 
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| 			supportedRTT( renderTarget );
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| 
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| 			const info = buildInfoRTT( renderTarget, options ),
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| 				dataBuffer = getPixelData( renderer, renderTarget, info ),
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| 				rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
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| 				chunks = compressData( rawContentBuffer, info );
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| 
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| 			return fillData( chunks, info );
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| 
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| 		} else if ( arg1.isDataTexture ) {
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| 
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| 			const texture = arg1, options = arg2;
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| 
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| 			supportedDT( texture );
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| 
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| 			const info = buildInfoDT( texture, options ),
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| 				dataBuffer = texture.image.data,
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| 				rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
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| 				chunks = compressData( rawContentBuffer, info );
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| 
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| 			return fillData( chunks, info );
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| 
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| 		}
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| 
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| 	}
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| 
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| }
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| 
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| function supportedRTT( renderTarget ) {
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| 
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| 	if ( ! renderTarget || ! renderTarget.isWebGLRenderTarget ) {
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| 
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| 		throw Error( 'EXRExporter.parse: Unsupported second parameter, expected instance of WebGLRenderTarget.' );
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| 
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| 	}
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| 
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| 	if ( renderTarget.isWebGLCubeRenderTarget || renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
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| 
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| 		throw Error( 'EXRExporter.parse: Unsupported render target type, expected instance of WebGLRenderTarget.' );
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| 
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| 	}
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| 
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| 	if ( renderTarget.texture.type !== FloatType && renderTarget.texture.type !== HalfFloatType ) {
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| 
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| 		throw Error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture type.' );
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| 
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| 	}
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| 
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| 	if ( renderTarget.texture.format !== RGBAFormat ) {
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| 
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| 		throw Error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture format, expected RGBAFormat.' );
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| 
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| 	}
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| 
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| }
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| 
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| function supportedDT( texture ) {
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| 
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| 	if ( texture.type !== FloatType && texture.type !== HalfFloatType ) {
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| 
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| 		throw Error( 'EXRExporter.parse: Unsupported DataTexture texture type.' );
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| 
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| 	}
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| 
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| 	if ( texture.format !== RGBAFormat ) {
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| 
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| 		throw Error( 'EXRExporter.parse: Unsupported DataTexture texture format, expected RGBAFormat.' );
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| 
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| 	}
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| 
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| 	if ( ! texture.image.data ) {
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| 
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| 		throw Error( 'EXRExporter.parse: Invalid DataTexture image data.' );
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| 
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| 	}
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| 
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| 	if ( texture.type === FloatType && texture.image.data.constructor.name !== 'Float32Array' ) {
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| 
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| 		throw Error( 'EXRExporter.parse: DataTexture image data doesn\'t match type, expected \'Float32Array\'.' );
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| 
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| 	}
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| 
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| 	if ( texture.type === HalfFloatType && texture.image.data.constructor.name !== 'Uint16Array' ) {
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| 
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| 		throw Error( 'EXRExporter.parse: DataTexture image data doesn\'t match type, expected \'Uint16Array\'.' );
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| 
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| 	}
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| 
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| }
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| 
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| function buildInfoRTT( renderTarget, options = {} ) {
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| 
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| 	const compressionSizes = {
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| 		0: 1,
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| 		2: 1,
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| 		3: 16
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| 	};
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| 
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| 	const WIDTH = renderTarget.width,
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| 		HEIGHT = renderTarget.height,
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| 		TYPE = renderTarget.texture.type,
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| 		FORMAT = renderTarget.texture.format,
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| 		COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION,
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| 		EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType,
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| 		OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1,
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| 		COMPRESSION_SIZE = compressionSizes[ COMPRESSION ],
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| 		NUM_CHANNELS = 4;
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| 
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| 	return {
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| 		width: WIDTH,
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| 		height: HEIGHT,
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| 		type: TYPE,
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| 		format: FORMAT,
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| 		compression: COMPRESSION,
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| 		blockLines: COMPRESSION_SIZE,
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| 		dataType: OUT_TYPE,
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| 		dataSize: 2 * OUT_TYPE,
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| 		numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ),
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| 		numInputChannels: 4,
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| 		numOutputChannels: NUM_CHANNELS,
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| 	};
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| 
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| }
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| 
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| function buildInfoDT( texture, options = {} ) {
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| 
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| 	const compressionSizes = {
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| 		0: 1,
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| 		2: 1,
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| 		3: 16
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| 	};
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| 
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| 	const WIDTH = texture.image.width,
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| 		HEIGHT = texture.image.height,
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| 		TYPE = texture.type,
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| 		FORMAT = texture.format,
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| 		COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION,
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| 		EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType,
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| 		OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1,
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| 		COMPRESSION_SIZE = compressionSizes[ COMPRESSION ],
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| 		NUM_CHANNELS = 4;
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| 
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| 	return {
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| 		width: WIDTH,
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| 		height: HEIGHT,
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| 		type: TYPE,
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| 		format: FORMAT,
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| 		compression: COMPRESSION,
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| 		blockLines: COMPRESSION_SIZE,
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| 		dataType: OUT_TYPE,
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| 		dataSize: 2 * OUT_TYPE,
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| 		numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ),
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| 		numInputChannels: 4,
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| 		numOutputChannels: NUM_CHANNELS,
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| 	};
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| 
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| }
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| 
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| function getPixelData( renderer, rtt, info ) {
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| 
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| 	let dataBuffer;
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| 
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| 	if ( info.type === FloatType ) {
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| 
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| 		dataBuffer = new Float32Array( info.width * info.height * info.numInputChannels );
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| 
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| 	} else {
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| 
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| 		dataBuffer = new Uint16Array( info.width * info.height * info.numInputChannels );
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| 
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| 	}
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| 
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| 	renderer.readRenderTargetPixels( rtt, 0, 0, info.width, info.height, dataBuffer );
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| 
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| 	return dataBuffer;
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| 
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| }
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| 
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| function reorganizeDataBuffer( inBuffer, info ) {
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| 
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| 	const w = info.width,
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| 		h = info.height,
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| 		dec = { r: 0, g: 0, b: 0, a: 0 },
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| 		offset = { value: 0 },
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| 		cOffset = ( info.numOutputChannels == 4 ) ? 1 : 0,
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| 		getValue = ( info.type == FloatType ) ? getFloat32 : getFloat16,
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| 		setValue = ( info.dataType == 1 ) ? setFloat16 : setFloat32,
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| 		outBuffer = new Uint8Array( info.width * info.height * info.numOutputChannels * info.dataSize ),
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| 		dv = new DataView( outBuffer.buffer );
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| 
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| 	for ( let y = 0; y < h; ++ y ) {
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| 
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| 		for ( let x = 0; x < w; ++ x ) {
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| 
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| 			const i = y * w * 4 + x * 4;
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| 
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| 			const r = getValue( inBuffer, i );
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| 			const g = getValue( inBuffer, i + 1 );
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| 			const b = getValue( inBuffer, i + 2 );
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| 			const a = getValue( inBuffer, i + 3 );
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| 
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| 			const line = ( h - y - 1 ) * w * ( 3 + cOffset ) * info.dataSize;
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| 
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| 			decodeLinear( dec, r, g, b, a );
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| 
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| 			offset.value = line + x * info.dataSize;
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| 			setValue( dv, dec.a, offset );
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| 
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| 			offset.value = line + ( cOffset ) * w * info.dataSize + x * info.dataSize;
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| 			setValue( dv, dec.b, offset );
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| 
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| 			offset.value = line + ( 1 + cOffset ) * w * info.dataSize + x * info.dataSize;
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| 			setValue( dv, dec.g, offset );
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| 
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| 			offset.value = line + ( 2 + cOffset ) * w * info.dataSize + x * info.dataSize;
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| 			setValue( dv, dec.r, offset );
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| 
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| 		}
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| 
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| 	}
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| 
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| 	return outBuffer;
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| 
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| }
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| 
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| function compressData( inBuffer, info ) {
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| 
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| 	let compress,
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| 		tmpBuffer,
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| 		sum = 0;
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| 
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| 	const chunks = { data: new Array(), totalSize: 0 },
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| 		size = info.width * info.numOutputChannels * info.blockLines * info.dataSize;
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| 
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| 	switch ( info.compression ) {
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| 
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| 		case 0:
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| 			compress = compressNONE;
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| 			break;
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| 
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| 		case 2:
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| 		case 3:
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| 			compress = compressZIP;
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| 			break;
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| 
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| 	}
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| 
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| 	if ( info.compression !== 0 ) {
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| 
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| 		tmpBuffer = new Uint8Array( size );
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| 
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| 	}
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| 
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| 	for ( let i = 0; i < info.numBlocks; ++ i ) {
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| 
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| 		const arr = inBuffer.subarray( size * i, size * ( i + 1 ) );
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| 
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| 		const block = compress( arr, tmpBuffer );
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| 
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| 		sum += block.length;
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| 
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| 		chunks.data.push( { dataChunk: block, size: block.length } );
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| 
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| 	}
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| 
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| 	chunks.totalSize = sum;
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| 
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| 	return chunks;
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| 
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| }
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| 
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| function compressNONE( data ) {
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| 
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| 	return data;
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| 
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| }
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| 
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| function compressZIP( data, tmpBuffer ) {
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| 
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| 	//
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| 	// Reorder the pixel data.
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| 	//
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| 
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| 	let t1 = 0,
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| 		t2 = Math.floor( ( data.length + 1 ) / 2 ),
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| 		s = 0;
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| 
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| 	const stop = data.length - 1;
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| 
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| 	while ( true ) {
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| 
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| 		if ( s > stop ) break;
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| 		tmpBuffer[ t1 ++ ] = data[ s ++ ];
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| 
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| 		if ( s > stop ) break;
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| 		tmpBuffer[ t2 ++ ] = data[ s ++ ];
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| 
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| 	}
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| 
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| 	//
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| 	// Predictor.
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| 	//
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| 
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| 	let p = tmpBuffer[ 0 ];
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| 
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| 	for ( let t = 1; t < tmpBuffer.length; t ++ ) {
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| 
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| 		const d = tmpBuffer[ t ] - p + ( 128 + 256 );
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| 		p = tmpBuffer[ t ];
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| 		tmpBuffer[ t ] = d;
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| 
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| 	}
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| 
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| 	const deflate = fflate.zlibSync( tmpBuffer );
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| 
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| 	return deflate;
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| 
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| }
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| 
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| function fillHeader( outBuffer, chunks, info ) {
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| 
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| 	const offset = { value: 0 };
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| 	const dv = new DataView( outBuffer.buffer );
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| 
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| 	setUint32( dv, 20000630, offset ); // magic
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| 	setUint32( dv, 2, offset ); // mask
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| 
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| 	// = HEADER =
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| 
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| 	setString( dv, 'compression', offset );
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| 	setString( dv, 'compression', offset );
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| 	setUint32( dv, 1, offset );
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| 	setUint8( dv, info.compression, offset );
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| 
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| 	setString( dv, 'screenWindowCenter', offset );
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| 	setString( dv, 'v2f', offset );
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| 	setUint32( dv, 8, offset );
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| 	setUint32( dv, 0, offset );
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| 	setUint32( dv, 0, offset );
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| 
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| 	setString( dv, 'screenWindowWidth', offset );
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| 	setString( dv, 'float', offset );
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| 	setUint32( dv, 4, offset );
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| 	setFloat32( dv, 1.0, offset );
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| 
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| 	setString( dv, 'pixelAspectRatio', offset );
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| 	setString( dv, 'float', offset );
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| 	setUint32( dv, 4, offset );
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| 	setFloat32( dv, 1.0, offset );
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| 
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| 	setString( dv, 'lineOrder', offset );
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| 	setString( dv, 'lineOrder', offset );
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| 	setUint32( dv, 1, offset );
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| 	setUint8( dv, 0, offset );
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| 
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| 	setString( dv, 'dataWindow', offset );
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| 	setString( dv, 'box2i', offset );
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| 	setUint32( dv, 16, offset );
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| 	setUint32( dv, 0, offset );
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| 	setUint32( dv, 0, offset );
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| 	setUint32( dv, info.width - 1, offset );
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| 	setUint32( dv, info.height - 1, offset );
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| 
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| 	setString( dv, 'displayWindow', offset );
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| 	setString( dv, 'box2i', offset );
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| 	setUint32( dv, 16, offset );
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| 	setUint32( dv, 0, offset );
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| 	setUint32( dv, 0, offset );
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| 	setUint32( dv, info.width - 1, offset );
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| 	setUint32( dv, info.height - 1, offset );
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| 
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| 	setString( dv, 'channels', offset );
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| 	setString( dv, 'chlist', offset );
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| 	setUint32( dv, info.numOutputChannels * 18 + 1, offset );
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| 
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| 	setString( dv, 'A', offset );
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| 	setUint32( dv, info.dataType, offset );
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| 	offset.value += 4;
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| 	setUint32( dv, 1, offset );
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| 	setUint32( dv, 1, offset );
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| 
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| 	setString( dv, 'B', offset );
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| 	setUint32( dv, info.dataType, offset );
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| 	offset.value += 4;
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| 	setUint32( dv, 1, offset );
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| 	setUint32( dv, 1, offset );
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| 
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| 	setString( dv, 'G', offset );
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| 	setUint32( dv, info.dataType, offset );
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| 	offset.value += 4;
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| 	setUint32( dv, 1, offset );
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| 	setUint32( dv, 1, offset );
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| 
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| 	setString( dv, 'R', offset );
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| 	setUint32( dv, info.dataType, offset );
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| 	offset.value += 4;
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| 	setUint32( dv, 1, offset );
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| 	setUint32( dv, 1, offset );
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| 
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| 	setUint8( dv, 0, offset );
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| 
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| 	// null-byte
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| 	setUint8( dv, 0, offset );
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| 
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| 	// = OFFSET TABLE =
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| 
 | |
| 	let sum = offset.value + info.numBlocks * 8;
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| 
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| 	for ( let i = 0; i < chunks.data.length; ++ i ) {
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| 
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| 		setUint64( dv, sum, offset );
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| 
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| 		sum += chunks.data[ i ].size + 8;
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| 
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| 	}
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| 
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| }
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| 
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| function fillData( chunks, info ) {
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| 
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| 	const TableSize = info.numBlocks * 8,
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| 		HeaderSize = 259 + ( 18 * info.numOutputChannels ), // 259 + 18 * chlist
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| 		offset = { value: HeaderSize + TableSize },
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| 		outBuffer = new Uint8Array( HeaderSize + TableSize + chunks.totalSize + info.numBlocks * 8 ),
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| 		dv = new DataView( outBuffer.buffer );
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| 
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| 	fillHeader( outBuffer, chunks, info );
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| 
 | |
| 	for ( let i = 0; i < chunks.data.length; ++ i ) {
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| 
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| 		const data = chunks.data[ i ].dataChunk;
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| 		const size = chunks.data[ i ].size;
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| 
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| 		setUint32( dv, i * info.blockLines, offset );
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| 		setUint32( dv, size, offset );
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| 
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| 		outBuffer.set( data, offset.value );
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| 		offset.value += size;
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| 
 | |
| 	}
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| 
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| 	return outBuffer;
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| 
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| }
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| 
 | |
| function decodeLinear( dec, r, g, b, a ) {
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| 
 | |
| 	dec.r = r;
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| 	dec.g = g;
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| 	dec.b = b;
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| 	dec.a = a;
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| 
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| }
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| 
 | |
| // function decodeSRGB( dec, r, g, b, a ) {
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| 
 | |
| // 	dec.r = r > 0.04045 ? Math.pow( r * 0.9478672986 + 0.0521327014, 2.4 ) : r * 0.0773993808;
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| // 	dec.g = g > 0.04045 ? Math.pow( g * 0.9478672986 + 0.0521327014, 2.4 ) : g * 0.0773993808;
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| // 	dec.b = b > 0.04045 ? Math.pow( b * 0.9478672986 + 0.0521327014, 2.4 ) : b * 0.0773993808;
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| // 	dec.a = a;
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| 
 | |
| // }
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| 
 | |
| 
 | |
| function setUint8( dv, value, offset ) {
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| 
 | |
| 	dv.setUint8( offset.value, value );
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| 
 | |
| 	offset.value += 1;
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| 
 | |
| }
 | |
| 
 | |
| function setUint32( dv, value, offset ) {
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| 
 | |
| 	dv.setUint32( offset.value, value, true );
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| 
 | |
| 	offset.value += 4;
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| 
 | |
| }
 | |
| 
 | |
| function setFloat16( dv, value, offset ) {
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| 
 | |
| 	dv.setUint16( offset.value, DataUtils.toHalfFloat( value ), true );
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| 
 | |
| 	offset.value += 2;
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| 
 | |
| }
 | |
| 
 | |
| function setFloat32( dv, value, offset ) {
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| 
 | |
| 	dv.setFloat32( offset.value, value, true );
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| 
 | |
| 	offset.value += 4;
 | |
| 
 | |
| }
 | |
| 
 | |
| function setUint64( dv, value, offset ) {
 | |
| 
 | |
| 	dv.setBigUint64( offset.value, BigInt( value ), true );
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| 
 | |
| 	offset.value += 8;
 | |
| 
 | |
| }
 | |
| 
 | |
| function setString( dv, string, offset ) {
 | |
| 
 | |
| 	const tmp = textEncoder.encode( string + '\0' );
 | |
| 
 | |
| 	for ( let i = 0; i < tmp.length; ++ i ) {
 | |
| 
 | |
| 		setUint8( dv, tmp[ i ], offset );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| function decodeFloat16( binary ) {
 | |
| 
 | |
| 	const exponent = ( binary & 0x7C00 ) >> 10,
 | |
| 		fraction = binary & 0x03FF;
 | |
| 
 | |
| 	return ( binary >> 15 ? - 1 : 1 ) * (
 | |
| 		exponent ?
 | |
| 			(
 | |
| 				exponent === 0x1F ?
 | |
| 					fraction ? NaN : Infinity :
 | |
| 					Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
 | |
| 			) :
 | |
| 			6.103515625e-5 * ( fraction / 0x400 )
 | |
| 	);
 | |
| 
 | |
| }
 | |
| 
 | |
| function getFloat16( arr, i ) {
 | |
| 
 | |
| 	return decodeFloat16( arr[ i ] );
 | |
| 
 | |
| }
 | |
| 
 | |
| function getFloat32( arr, i ) {
 | |
| 
 | |
| 	return arr[ i ];
 | |
| 
 | |
| }
 | |
| 
 | |
| export { EXRExporter, NO_COMPRESSION, ZIP_COMPRESSION, ZIPS_COMPRESSION };
 |