79 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import Node, { addNodeClass } from '../core/Node.js';
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| import { normalLocal } from './NormalNode.js';
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| import { positionLocal } from './PositionNode.js';
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| import { nodeProxy, vec3, mat3, mat4, int, ivec2, float } from '../shadernode/ShaderNode.js';
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| import { textureLoad } from './TextureNode.js';
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| import { textureSize } from './TextureSizeNode.js';
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| import { attribute } from '../core/AttributeNode.js';
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| import { tangentLocal } from './TangentNode.js';
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| 
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| class BatchNode extends Node {
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| 
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| 	constructor( batchMesh ) {
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| 
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| 		super( 'void' );
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| 
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| 		this.batchMesh = batchMesh;
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| 
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| 
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| 		this.instanceColorNode = null;
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| 
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| 		this.batchingIdNode = null;
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| 
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| 	}
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| 
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| 	setup( builder ) {
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| 
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| 		// POSITION
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| 
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| 		if ( this.batchingIdNode === null ) {
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| 
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| 			this.batchingIdNode = attribute( 'batchId' );
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| 
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| 		}
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| 
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| 		const matriceTexture = this.batchMesh._matricesTexture;
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| 
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| 		const size = textureSize( textureLoad( matriceTexture ), 0 );
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| 		const j = float( int( this.batchingIdNode ) ).mul( 4 ).toVar();
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| 
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| 		const x = int( j.mod( size ) );
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| 		const y = int( j ).div( int( size ) );
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| 		const batchingMatrix = mat4(
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| 			textureLoad( matriceTexture, ivec2( x, y ) ),
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| 			textureLoad( matriceTexture, ivec2( x.add( 1 ), y ) ),
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| 			textureLoad( matriceTexture, ivec2( x.add( 2 ), y ) ),
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| 			textureLoad( matriceTexture, ivec2( x.add( 3 ), y ) )
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| 		);
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| 
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| 
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| 		const bm = mat3(
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| 			batchingMatrix[ 0 ].xyz,
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| 			batchingMatrix[ 1 ].xyz,
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| 			batchingMatrix[ 2 ].xyz
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| 		 );
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| 
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| 		positionLocal.assign( batchingMatrix.mul( positionLocal ) );
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| 
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| 		const transformedNormal = normalLocal.div( vec3( bm[ 0 ].dot( bm[ 0 ] ), bm[ 1 ].dot( bm[ 1 ] ), bm[ 2 ].dot( bm[ 2 ] ) ) );
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| 
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| 		const batchingNormal = bm.mul( transformedNormal ).xyz;
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| 
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| 		normalLocal.assign( batchingNormal );
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| 
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| 		if ( builder.hasGeometryAttribute( 'tangent' ) ) {
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| 
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| 			tangentLocal.mulAssign( bm );
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| 
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| 		}
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| 
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| 	}
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| 
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| }
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| 
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| export default BatchNode;
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| 
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| export const batch = nodeProxy( BatchNode );
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| 
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| addNodeClass( 'batch', BatchNode );
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