107 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import Node, { addNodeClass } from '../core/Node.js';
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| import { attribute } from '../core/AttributeNode.js';
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| import { varying } from '../core/VaryingNode.js';
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| import { property } from '../core/PropertyNode.js';
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| import { normalize } from '../math/MathNode.js';
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| import { cameraViewMatrix } from './CameraNode.js';
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| import { modelNormalMatrix } from './ModelNode.js';
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| import { nodeImmutable, vec3 } from '../shadernode/ShaderNode.js';
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| 
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| class NormalNode extends Node {
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| 
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| 	constructor( scope = NormalNode.LOCAL ) {
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| 
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| 		super( 'vec3' );
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| 
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| 		this.scope = scope;
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| 
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| 	}
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| 
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| 	isGlobal() {
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| 
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| 		return true;
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| 
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| 	}
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| 
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| 	getHash( /*builder*/ ) {
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| 
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| 		return `normal-${this.scope}`;
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| 
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| 	}
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| 
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| 	generate( builder ) {
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| 
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| 		const scope = this.scope;
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| 
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| 		let outputNode = null;
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| 
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| 		if ( scope === NormalNode.GEOMETRY ) {
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| 
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| 			const geometryAttribute = builder.hasGeometryAttribute( 'normal' );
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| 
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| 			if ( geometryAttribute === false ) {
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| 
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| 				outputNode = vec3( 0, 1, 0 );
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| 
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| 			} else {
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| 
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| 				outputNode = attribute( 'normal', 'vec3' );
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| 
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| 			}
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| 
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| 		} else if ( scope === NormalNode.LOCAL ) {
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| 
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| 			outputNode = varying( normalGeometry );
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| 
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| 		} else if ( scope === NormalNode.VIEW ) {
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| 
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| 			const vertexNode = modelNormalMatrix.mul( normalLocal );
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| 			outputNode = normalize( varying( vertexNode ) );
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| 
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| 		} else if ( scope === NormalNode.WORLD ) {
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| 
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| 			// To use inverseTransformDirection only inverse the param order like this: cameraViewMatrix.transformDirection( normalView )
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| 			const vertexNode = normalView.transformDirection( cameraViewMatrix );
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| 			outputNode = normalize( varying( vertexNode ) );
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| 
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| 		}
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| 
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| 		return outputNode.build( builder, this.getNodeType( builder ) );
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| 
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| 	}
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| 
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| 	serialize( data ) {
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| 
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| 		super.serialize( data );
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| 
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| 		data.scope = this.scope;
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| 
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| 	}
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| 
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| 	deserialize( data ) {
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| 
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| 		super.deserialize( data );
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| 
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| 		this.scope = data.scope;
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| 
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| 	}
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| 
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| }
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| 
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| NormalNode.GEOMETRY = 'geometry';
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| NormalNode.LOCAL = 'local';
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| NormalNode.VIEW = 'view';
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| NormalNode.WORLD = 'world';
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| 
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| export default NormalNode;
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| 
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| export const normalGeometry = nodeImmutable( NormalNode, NormalNode.GEOMETRY );
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| export const normalLocal = nodeImmutable( NormalNode, NormalNode.LOCAL ).temp( 'Normal' );
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| export const normalView = nodeImmutable( NormalNode, NormalNode.VIEW );
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| export const normalWorld = nodeImmutable( NormalNode, NormalNode.WORLD );
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| export const transformedNormalView = property( 'vec3', 'TransformedNormalView' );
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| export const transformedNormalWorld = transformedNormalView.transformDirection( cameraViewMatrix ).normalize();
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| export const transformedClearcoatNormalView = property( 'vec3', 'TransformedClearcoatNormalView' );
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| 
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| addNodeClass( 'NormalNode', NormalNode );
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