302 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			302 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import UniformBuffer from './UniformBuffer.js';
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| import { GPU_CHUNK_BYTES } from './Constants.js';
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| 
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| class UniformsGroup extends UniformBuffer {
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| 
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| 	constructor( name ) {
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| 
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| 		super( name );
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| 
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| 		this.isUniformsGroup = true;
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| 
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| 		// the order of uniforms in this array must match the order of uniforms in the shader
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| 
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| 		this.uniforms = [];
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| 
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| 	}
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| 
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| 	addUniform( uniform ) {
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| 
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| 		this.uniforms.push( uniform );
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| 
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| 		return this;
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| 
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| 	}
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| 
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| 	removeUniform( uniform ) {
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| 
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| 		const index = this.uniforms.indexOf( uniform );
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| 
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| 		if ( index !== - 1 ) {
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| 
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| 			this.uniforms.splice( index, 1 );
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| 
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| 		}
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| 
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| 		return this;
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| 
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| 	}
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| 
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| 	get buffer() {
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| 
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| 		let buffer = this._buffer;
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| 
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| 		if ( buffer === null ) {
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| 
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| 			const byteLength = this.byteLength;
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| 
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| 			buffer = new Float32Array( new ArrayBuffer( byteLength ) );
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| 
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| 			this._buffer = buffer;
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| 
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| 		}
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| 
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| 		return buffer;
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| 
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| 	}
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| 
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| 	get byteLength() {
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| 
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| 		let offset = 0; // global buffer offset in bytes
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| 
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| 		for ( let i = 0, l = this.uniforms.length; i < l; i ++ ) {
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| 
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| 			const uniform = this.uniforms[ i ];
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| 
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| 			const { boundary, itemSize } = uniform;
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| 
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| 			// offset within a single chunk in bytes
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| 
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| 			const chunkOffset = offset % GPU_CHUNK_BYTES;
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| 			const remainingSizeInChunk = GPU_CHUNK_BYTES - chunkOffset;
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| 
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| 			// conformance tests
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| 
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| 			if ( chunkOffset !== 0 && ( remainingSizeInChunk - boundary ) < 0 ) {
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| 
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| 				// check for chunk overflow
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| 
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| 				offset += ( GPU_CHUNK_BYTES - chunkOffset );
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| 
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| 			} else if ( chunkOffset % boundary !== 0 ) {
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| 
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| 				// check for correct alignment
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| 
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| 				offset += ( chunkOffset % boundary );
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| 
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| 			}
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| 
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| 			uniform.offset = ( offset / this.bytesPerElement );
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| 
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| 			offset += ( itemSize * this.bytesPerElement );
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| 
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| 		}
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| 
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| 		return Math.ceil( offset / GPU_CHUNK_BYTES ) * GPU_CHUNK_BYTES;
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| 
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| 	}
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| 
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| 	update() {
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| 
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| 		let updated = false;
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| 
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| 		for ( const uniform of this.uniforms ) {
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| 
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| 			if ( this.updateByType( uniform ) === true ) {
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| 
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| 				updated = true;
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| 
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| 			}
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| 
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| 		}
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| 
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| 		return updated;
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| 
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| 	}
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| 
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| 	updateByType( uniform ) {
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| 
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| 		if ( uniform.isFloatUniform ) return this.updateNumber( uniform );
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| 		if ( uniform.isVector2Uniform ) return this.updateVector2( uniform );
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| 		if ( uniform.isVector3Uniform ) return this.updateVector3( uniform );
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| 		if ( uniform.isVector4Uniform ) return this.updateVector4( uniform );
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| 		if ( uniform.isColorUniform ) return this.updateColor( uniform );
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| 		if ( uniform.isMatrix3Uniform ) return this.updateMatrix3( uniform );
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| 		if ( uniform.isMatrix4Uniform ) return this.updateMatrix4( uniform );
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| 
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| 		console.error( 'THREE.WebGPUUniformsGroup: Unsupported uniform type.', uniform );
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| 
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| 	}
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| 
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| 	updateNumber( uniform ) {
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| 
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| 		let updated = false;
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| 
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| 		const a = this.buffer;
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| 		const v = uniform.getValue();
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| 		const offset = uniform.offset;
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| 
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| 		if ( a[ offset ] !== v ) {
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| 
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| 			a[ offset ] = v;
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| 			updated = true;
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| 
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| 		}
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| 
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| 		return updated;
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| 
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| 	}
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| 
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| 	updateVector2( uniform ) {
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| 
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| 		let updated = false;
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| 
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| 		const a = this.buffer;
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| 		const v = uniform.getValue();
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| 		const offset = uniform.offset;
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| 
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| 		if ( a[ offset + 0 ] !== v.x || a[ offset + 1 ] !== v.y ) {
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| 
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| 			a[ offset + 0 ] = v.x;
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| 			a[ offset + 1 ] = v.y;
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| 
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| 			updated = true;
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| 
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| 		}
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| 
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| 		return updated;
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| 
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| 	}
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| 
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| 	updateVector3( uniform ) {
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| 
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| 		let updated = false;
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| 
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| 		const a = this.buffer;
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| 		const v = uniform.getValue();
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| 		const offset = uniform.offset;
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| 
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| 		if ( a[ offset + 0 ] !== v.x || a[ offset + 1 ] !== v.y || a[ offset + 2 ] !== v.z ) {
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| 
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| 			a[ offset + 0 ] = v.x;
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| 			a[ offset + 1 ] = v.y;
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| 			a[ offset + 2 ] = v.z;
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| 
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| 			updated = true;
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| 
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| 		}
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| 
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| 		return updated;
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| 
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| 	}
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| 
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| 	updateVector4( uniform ) {
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| 
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| 		let updated = false;
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| 
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| 		const a = this.buffer;
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| 		const v = uniform.getValue();
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| 		const offset = uniform.offset;
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| 
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| 		if ( a[ offset + 0 ] !== v.x || a[ offset + 1 ] !== v.y || a[ offset + 2 ] !== v.z || a[ offset + 4 ] !== v.w ) {
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| 
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| 			a[ offset + 0 ] = v.x;
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| 			a[ offset + 1 ] = v.y;
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| 			a[ offset + 2 ] = v.z;
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| 			a[ offset + 3 ] = v.w;
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| 
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| 			updated = true;
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| 
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| 		}
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| 
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| 		return updated;
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| 
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| 	}
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| 
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| 	updateColor( uniform ) {
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| 
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| 		let updated = false;
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| 
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| 		const a = this.buffer;
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| 		const c = uniform.getValue();
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| 		const offset = uniform.offset;
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| 
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| 		if ( a[ offset + 0 ] !== c.r || a[ offset + 1 ] !== c.g || a[ offset + 2 ] !== c.b ) {
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| 
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| 			a[ offset + 0 ] = c.r;
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| 			a[ offset + 1 ] = c.g;
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| 			a[ offset + 2 ] = c.b;
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| 
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| 			updated = true;
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| 
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| 		}
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| 
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| 		return updated;
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| 
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| 	}
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| 
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| 	updateMatrix3( uniform ) {
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| 
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| 		let updated = false;
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| 
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| 		const a = this.buffer;
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| 		const e = uniform.getValue().elements;
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| 		const offset = uniform.offset;
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| 
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| 		if ( a[ offset + 0 ] !== e[ 0 ] || a[ offset + 1 ] !== e[ 1 ] || a[ offset + 2 ] !== e[ 2 ] ||
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| 			a[ offset + 4 ] !== e[ 3 ] || a[ offset + 5 ] !== e[ 4 ] || a[ offset + 6 ] !== e[ 5 ] ||
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| 			a[ offset + 8 ] !== e[ 6 ] || a[ offset + 9 ] !== e[ 7 ] || a[ offset + 10 ] !== e[ 8 ] ) {
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| 
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| 			a[ offset + 0 ] = e[ 0 ];
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| 			a[ offset + 1 ] = e[ 1 ];
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| 			a[ offset + 2 ] = e[ 2 ];
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| 			a[ offset + 4 ] = e[ 3 ];
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| 			a[ offset + 5 ] = e[ 4 ];
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| 			a[ offset + 6 ] = e[ 5 ];
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| 			a[ offset + 8 ] = e[ 6 ];
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| 			a[ offset + 9 ] = e[ 7 ];
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| 			a[ offset + 10 ] = e[ 8 ];
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| 
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| 			updated = true;
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| 
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| 		}
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| 
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| 		return updated;
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| 
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| 	}
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| 
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| 	updateMatrix4( uniform ) {
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| 
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| 		let updated = false;
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| 
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| 		const a = this.buffer;
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| 		const e = uniform.getValue().elements;
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| 		const offset = uniform.offset;
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| 
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| 		if ( arraysEqual( a, e, offset ) === false ) {
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| 
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| 			a.set( e, offset );
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| 			updated = true;
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| 
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| 		}
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| 
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| 		return updated;
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| 
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| 	}
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| 
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| }
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| 
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| function arraysEqual( a, b, offset ) {
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| 
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| 	for ( let i = 0, l = b.length; i < l; i ++ ) {
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| 
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| 		if ( a[ offset + i ] !== b[ i ] ) return false;
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| 
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| 	}
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| 
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| 	return true;
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| 
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| }
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| 
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| export default UniformsGroup;
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