383 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			383 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| // MIT License:
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| //
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| // Copyright (c) 2010-2012, Joe Walnes
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| //
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| //
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| //
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| /**
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|  * This behaves like a WebSocket in every way, except if it fails to connect,
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|  * or it gets disconnected, it will repeatedly poll until it successfully connects
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|  * again.
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|  *
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|  * It is API compatible, so when you have:
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|  *   ws = new WebSocket('ws://....');
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|  * you can replace with:
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|  *   ws = new ReconnectingWebSocket('ws://....');
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|  *
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|  * The event stream will typically look like:
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|  *  onconnecting
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|  *  onopen
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|  *  onmessage
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|  *  onmessage
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|  *  onclose // lost connection
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|  *  onconnecting
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|  *  onopen  // sometime later...
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|  *  onmessage
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|  *  onmessage
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|  *  etc...
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|  *
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|  * It is API compatible with the standard WebSocket API, apart from the following members:
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|  *
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|  * - `bufferedAmount`
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|  * - `extensions`
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|  * - `binaryType`
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|  *
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|  * Latest version: https://github.com/joewalnes/reconnecting-websocket/
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|  * - Joe Walnes
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|  *
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|  * Syntax
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|  * ======
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|  * var socket = new ReconnectingWebSocket(url, protocols, options);
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|  *
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|  * Parameters
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|  * ==========
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|  * url - The url you are connecting to.
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|  * protocols - Optional string or array of protocols.
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|  * options - See below
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|  *
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|  * Options
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|  * =======
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|  * Options can either be passed upon instantiation or set after instantiation:
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|  *
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|  * var socket = new ReconnectingWebSocket(url, null, { debug: true, reconnectInterval: 4000 });
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|  *
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|  * or
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|  *
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|  * var socket = new ReconnectingWebSocket(url);
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|  * socket.debug = true;
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|  * socket.reconnectInterval = 4000;
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|  *
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|  * debug
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|  * - Whether this instance should log debug messages. Accepts true or false. Default: false.
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|  *
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|  * automaticOpen
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|  * - Whether or not the websocket should attempt to connect immediately upon instantiation. The socket can be manually opened or closed at any time using ws.open() and ws.close().
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|  *
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|  * reconnectInterval
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|  * - The number of milliseconds to delay before attempting to reconnect. Accepts integer. Default: 1000.
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|  *
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|  * maxReconnectInterval
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|  * - The maximum number of milliseconds to delay a reconnection attempt. Accepts integer. Default: 30000.
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|  *
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|  * reconnectDecay
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|  * - The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. Accepts integer or float. Default: 1.5.
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|  *
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|  * timeoutInterval
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|  * - The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. Accepts integer. Default: 2000.
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|  *
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|  */
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| (function(global, factory) {
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|   if (typeof define === 'function' && define.amd) {
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|     define([], factory)
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|   } else if (typeof module !== 'undefined' && module.exports) {
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|     module.exports = factory()
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|   } else {
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|     global.ReconnectingWebSocket = factory()
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|   }
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| })(this, function() {
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| 
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|   if (!('WebSocket' in window)) {
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|     return
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|   }
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| 
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|   function ReconnectingWebSocket(url, protocols, options) {
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| 
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|     // Default settings
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|     var settings = {
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| 
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|       /** Whether this instance should log debug messages. */
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|       debug: false,
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| 
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|       /** Whether or not the websocket should attempt to connect immediately upon instantiation. */
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|       automaticOpen: true,
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| 
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|       /** The number of milliseconds to delay before attempting to reconnect. */
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|       reconnectInterval: 1000,
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|       /** The maximum number of milliseconds to delay a reconnection attempt. */
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|       maxReconnectInterval: 30000,
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|       /** The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. */
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|       reconnectDecay: 1.5,
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| 
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|       /** The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. */
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|       timeoutInterval: 2000,
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| 
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|       /** The maximum number of reconnection attempts to make. Unlimited if null. */
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|       maxReconnectAttempts: null,
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| 
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|       /** The binary type, possible values 'blob' or 'arraybuffer', default 'blob'. */
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|       binaryType: 'blob'
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|     }
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|     if (!options) {
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|       options = {}
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|     }
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| 
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|     // Overwrite and define settings with options if they exist.
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|     for (var key in settings) {
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|       if (typeof options[key] !== 'undefined') {
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|         this[key] = options[key]
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|       } else {
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|         this[key] = settings[key]
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|       }
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|     }
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| 
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|     // These should be treated as read-only properties
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| 
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|     /** The URL as resolved by the constructor. This is always an absolute URL. Read only. */
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|     this.url = url
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| 
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|     /** The number of attempted reconnects since starting, or the last successful connection. Read only. */
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|     this.reconnectAttempts = 0
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| 
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|     /**
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|      * The current state of the connection.
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|      * Can be one of: WebSocket.CONNECTING, WebSocket.OPEN, WebSocket.CLOSING, WebSocket.CLOSED
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|      * Read only.
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|      */
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|     this.readyState = WebSocket.CONNECTING
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| 
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|     /**
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|      * A string indicating the name of the sub-protocol the server selected; this will be one of
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|      * the strings specified in the protocols parameter when creating the WebSocket object.
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|      * Read only.
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|      */
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|     this.protocol = null
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| 
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|     // Private state variables
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| 
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|     var self = this
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|     var ws
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|     var forcedClose = false
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|     var timedOut = false
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|     var eventTarget = document.createElement('div')
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| 
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|     // Wire up "on*" properties as event handlers
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| 
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|     eventTarget.addEventListener('open', function(event) {
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|       self.onopen(event)
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|     })
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|     eventTarget.addEventListener('close', function(event) {
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|       self.onclose(event)
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|     })
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|     eventTarget.addEventListener('connecting', function(event) {
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|       self.onconnecting(event)
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|     })
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|     eventTarget.addEventListener('message', function(event) {
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|       self.onmessage(event)
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|     })
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|     eventTarget.addEventListener('error', function(event) {
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|       self.onerror(event)
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|     })
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| 
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|     // Expose the API required by EventTarget
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| 
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|     this.addEventListener = eventTarget.addEventListener.bind(eventTarget)
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|     this.removeEventListener = eventTarget.removeEventListener.bind(eventTarget)
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|     this.dispatchEvent = eventTarget.dispatchEvent.bind(eventTarget)
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| 
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|     /**
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|      * This function generates an event that is compatible with standard
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|      * compliant browsers and IE9 - IE11
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|      *
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|      * This will prevent the error:
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|      * Object doesn't support this action
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|      *
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|      * http://stackoverflow.com/questions/19345392/why-arent-my-parameters-getting-passed-through-to-a-dispatched-event/19345563#19345563
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|      * @param s String The name that the event should use
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|      * @param args Object an optional object that the event will use
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|      */
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|     function generateEvent(s, args) {
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|       var evt = document.createEvent('CustomEvent')
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|       evt.initCustomEvent(s, false, false, args)
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|       return evt
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|     }
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| 
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|     this.open = function(reconnectAttempt) {
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|       ws = new WebSocket(self.url, protocols || [])
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|       ws.binaryType = this.binaryType
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| 
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|       if (reconnectAttempt) {
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|         if (this.maxReconnectAttempts && this.reconnectAttempts > this.maxReconnectAttempts) {
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|           return
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|         }
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|       } else {
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|         eventTarget.dispatchEvent(generateEvent('connecting'))
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|         this.reconnectAttempts = 0
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|       }
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| 
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|       if (self.debug || ReconnectingWebSocket.debugAll) {
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|         console.debug('ReconnectingWebSocket', 'attempt-connect', self.url)
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|       }
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| 
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|       var localWs = ws
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|       var timeout = setTimeout(function() {
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|         if (self.debug || ReconnectingWebSocket.debugAll) {
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|           console.debug('ReconnectingWebSocket', 'connection-timeout', self.url)
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|         }
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|         timedOut = true
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|         localWs.close()
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|         timedOut = false
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|       }, self.timeoutInterval)
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| 
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|       ws.onopen = function(event) {
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|         clearTimeout(timeout)
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|         if (self.debug || ReconnectingWebSocket.debugAll) {
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|           console.debug('ReconnectingWebSocket', 'onopen', self.url)
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|         }
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|         self.protocol = ws.protocol
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|         self.readyState = WebSocket.OPEN
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|         self.reconnectAttempts = 0
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|         var e = generateEvent('open')
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|         e.isReconnect = reconnectAttempt
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|         reconnectAttempt = false
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|         eventTarget.dispatchEvent(e)
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|       }
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| 
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|       ws.onclose = function(event) {
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|         clearTimeout(timeout)
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|         ws = null
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|         if (forcedClose) {
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|           self.readyState = WebSocket.CLOSED
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|           eventTarget.dispatchEvent(generateEvent('close'))
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|         } else {
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|           self.readyState = WebSocket.CONNECTING
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|           var e = generateEvent('connecting')
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|           e.code = event.code
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|           e.reason = event.reason
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|           e.wasClean = event.wasClean
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|           eventTarget.dispatchEvent(e)
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|           if (!reconnectAttempt && !timedOut) {
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|             if (self.debug || ReconnectingWebSocket.debugAll) {
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|               console.debug('ReconnectingWebSocket', 'onclose', self.url)
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|             }
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|             eventTarget.dispatchEvent(generateEvent('close'))
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|           }
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| 
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|           var timeout = self.reconnectInterval * Math.pow(self.reconnectDecay, self.reconnectAttempts)
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|           setTimeout(function() {
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|             self.reconnectAttempts++
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|             self.open(true)
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|           }, timeout > self.maxReconnectInterval ? self.maxReconnectInterval : timeout)
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|         }
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|       }
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|       ws.onmessage = function(event) {
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|         if (self.debug || ReconnectingWebSocket.debugAll) {
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|           console.debug('ReconnectingWebSocket', 'onmessage', self.url, event.data)
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|         }
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|         var e = generateEvent('message')
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|         e.data = event.data
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|         eventTarget.dispatchEvent(e)
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|       }
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|       ws.onerror = function(event) {
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|         if (self.debug || ReconnectingWebSocket.debugAll) {
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|           console.debug('ReconnectingWebSocket', 'onerror', self.url, event)
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|         }
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|         eventTarget.dispatchEvent(generateEvent('error'))
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|       }
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|     }
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| 
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|     // Whether or not to create a websocket upon instantiation
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|     if (this.automaticOpen == true) {
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|       this.open(false)
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|     }
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| 
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|     /**
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|      * Transmits data to the server over the WebSocket connection.
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|      *
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|      * @param data a text string, ArrayBuffer or Blob to send to the server.
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|      */
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|     this.send = function(data) {
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|       if (ws) {
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|         if (self.debug || ReconnectingWebSocket.debugAll) {
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|           console.debug('ReconnectingWebSocket', 'send', self.url, data)
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|         }
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|         return ws.send(data)
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|       } else {
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|         throw 'INVALID_STATE_ERR : Pausing to reconnect websocket'
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|       }
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|     }
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| 
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|     /**
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|      * Closes the WebSocket connection or connection attempt, if any.
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|      * If the connection is already CLOSED, this method does nothing.
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|      */
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|     this.close = function(code, reason) {
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|       // Default CLOSE_NORMAL code
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|       if (typeof code == 'undefined') {
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|         code = 1000
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|       }
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|       forcedClose = true
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|       if (ws) {
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|         ws.close(code, reason)
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|       }
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|     }
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| 
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|     /**
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|      * Additional public API method to refresh the connection if still open (close, re-open).
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|      * For example, if the app suspects bad data / missed heart beats, it can try to refresh.
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|      */
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|     this.refresh = function() {
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|       if (ws) {
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|         ws.close()
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|       }
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|     }
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|   }
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| 
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|   /**
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|    * An event listener to be called when the WebSocket connection's readyState changes to OPEN;
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|    * this indicates that the connection is ready to send and receive data.
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|    */
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|   ReconnectingWebSocket.prototype.onopen = function(event) {
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|   }
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|   /** An event listener to be called when the WebSocket connection's readyState changes to CLOSED. */
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|   ReconnectingWebSocket.prototype.onclose = function(event) {
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|   }
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|   /** An event listener to be called when a connection begins being attempted. */
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|   ReconnectingWebSocket.prototype.onconnecting = function(event) {
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|   }
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|   /** An event listener to be called when a message is received from the server. */
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|   ReconnectingWebSocket.prototype.onmessage = function(event) {
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|   }
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|   /** An event listener to be called when an error occurs. */
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|   ReconnectingWebSocket.prototype.onerror = function(event) {
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|   }
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| 
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|   /**
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|    * Whether all instances of ReconnectingWebSocket should log debug messages.
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|    * Setting this to true is the equivalent of setting all instances of ReconnectingWebSocket.debug to true.
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|    */
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|   ReconnectingWebSocket.debugAll = false
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| 
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|   ReconnectingWebSocket.CONNECTING = WebSocket.CONNECTING
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|   ReconnectingWebSocket.OPEN = WebSocket.OPEN
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|   ReconnectingWebSocket.CLOSING = WebSocket.CLOSING
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|   ReconnectingWebSocket.CLOSED = WebSocket.CLOSED
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| 
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|   return ReconnectingWebSocket
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| })
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