52 lines
		
	
	
		
			893 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			52 lines
		
	
	
		
			893 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								/**
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								 * Vignette shader
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								 * based on PaintEffect postprocess from ro.me
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								 * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
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								 */
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								const VignetteShader = {
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									name: 'VignetteShader',
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									uniforms: {
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										'tDiffuse': { value: null },
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										'offset': { value: 1.0 },
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										'darkness': { value: 1.0 }
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									},
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									vertexShader: /* glsl */`
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										varying vec2 vUv;
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										void main() {
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											vUv = uv;
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											gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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										}`,
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									fragmentShader: /* glsl */`
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										uniform float offset;
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										uniform float darkness;
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										uniform sampler2D tDiffuse;
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										varying vec2 vUv;
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										void main() {
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											// Eskil's vignette
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											vec4 texel = texture2D( tDiffuse, vUv );
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											vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );
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											gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );
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										}`
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								};
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								export { VignetteShader };
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