521 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			521 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	BufferAttribute, | ||
|  | 	BufferGeometry, | ||
|  | 	Color, | ||
|  | 	DoubleSide, | ||
|  | 	FileLoader, | ||
|  | 	Group, | ||
|  | 	Loader, | ||
|  | 	Mesh, | ||
|  | 	MeshBasicMaterial, | ||
|  | 	RawShaderMaterial, | ||
|  | 	TextureLoader, | ||
|  | 	Quaternion, | ||
|  | 	Vector3 | ||
|  | } from 'three'; | ||
|  | import * as fflate from '../libs/fflate.module.js'; | ||
|  | 
 | ||
|  | class TiltLoader extends Loader { | ||
|  | 
 | ||
|  | 	load( url, onLoad, onProgress, onError ) { | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 
 | ||
|  | 		const loader = new FileLoader( this.manager ); | ||
|  | 		loader.setPath( this.path ); | ||
|  | 		loader.setResponseType( 'arraybuffer' ); | ||
|  | 		loader.setWithCredentials( this.withCredentials ); | ||
|  | 
 | ||
|  | 		loader.load( url, function ( buffer ) { | ||
|  | 
 | ||
|  | 			try { | ||
|  | 
 | ||
|  | 				onLoad( scope.parse( buffer ) ); | ||
|  | 
 | ||
|  | 			} catch ( e ) { | ||
|  | 
 | ||
|  | 				if ( onError ) { | ||
|  | 
 | ||
|  | 					onError( e ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					console.error( e ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				scope.manager.itemError( url ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}, onProgress, onError ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parse( buffer ) { | ||
|  | 
 | ||
|  | 		const group = new Group(); | ||
|  | 		// https://docs.google.com/document/d/11ZsHozYn9FnWG7y3s3WAyKIACfbfwb4PbaS8cZ_xjvo/edit#
 | ||
|  | 
 | ||
|  | 		const zip = fflate.unzipSync( new Uint8Array( buffer.slice( 16 ) ) ); | ||
|  | 
 | ||
|  | 		/* | ||
|  | 		const thumbnail = zip[ 'thumbnail.png' ].buffer; | ||
|  | 		const img = document.createElement( 'img' ); | ||
|  | 		img.src = URL.createObjectURL( new Blob( [ thumbnail ] ) ); | ||
|  | 		document.body.appendChild( img ); | ||
|  | 		*/ | ||
|  | 
 | ||
|  | 		const metadata = JSON.parse( fflate.strFromU8( zip[ 'metadata.json' ] ) ); | ||
|  | 
 | ||
|  | 		/* | ||
|  | 		const blob = new Blob( [ zip[ 'data.sketch' ].buffer ], { type: 'application/octet-stream' } ); | ||
|  | 		window.open( URL.createObjectURL( blob ) ); | ||
|  | 		*/ | ||
|  | 
 | ||
|  | 		const data = new DataView( zip[ 'data.sketch' ].buffer ); | ||
|  | 
 | ||
|  | 		const num_strokes = data.getInt32( 16, true ); | ||
|  | 
 | ||
|  | 		const brushes = {}; | ||
|  | 
 | ||
|  | 		let offset = 20; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < num_strokes; i ++ ) { | ||
|  | 
 | ||
|  | 			const brush_index = data.getInt32( offset, true ); | ||
|  | 
 | ||
|  | 			const brush_color = [ | ||
|  | 				data.getFloat32( offset + 4, true ), | ||
|  | 				data.getFloat32( offset + 8, true ), | ||
|  | 				data.getFloat32( offset + 12, true ), | ||
|  | 				data.getFloat32( offset + 16, true ) | ||
|  | 			]; | ||
|  | 			const brush_size = data.getFloat32( offset + 20, true ); | ||
|  | 			const stroke_mask = data.getUint32( offset + 24, true ); | ||
|  | 			const controlpoint_mask = data.getUint32( offset + 28, true ); | ||
|  | 
 | ||
|  | 			let offset_stroke_mask = 0; | ||
|  | 			let offset_controlpoint_mask = 0; | ||
|  | 
 | ||
|  | 			for ( let j = 0; j < 4; j ++ ) { | ||
|  | 
 | ||
|  | 				// TOFIX: I don't understand these masks yet
 | ||
|  | 
 | ||
|  | 				const byte = 1 << j; | ||
|  | 				if ( ( stroke_mask & byte ) > 0 ) offset_stroke_mask += 4; | ||
|  | 				if ( ( controlpoint_mask & byte ) > 0 ) offset_controlpoint_mask += 4; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// console.log( { brush_index, brush_color, brush_size, stroke_mask, controlpoint_mask } );
 | ||
|  | 			// console.log( offset_stroke_mask, offset_controlpoint_mask );
 | ||
|  | 
 | ||
|  | 			offset = offset + 28 + offset_stroke_mask + 4; // TOFIX: This is wrong
 | ||
|  | 
 | ||
|  | 			const num_control_points = data.getInt32( offset, true ); | ||
|  | 
 | ||
|  | 			// console.log( { num_control_points } );
 | ||
|  | 
 | ||
|  | 			const positions = new Float32Array( num_control_points * 3 ); | ||
|  | 			const quaternions = new Float32Array( num_control_points * 4 ); | ||
|  | 
 | ||
|  | 			offset = offset + 4; | ||
|  | 
 | ||
|  | 			for ( let j = 0, k = 0; j < positions.length; j += 3, k += 4 ) { | ||
|  | 
 | ||
|  | 				positions[ j + 0 ] = data.getFloat32( offset + 0, true ); | ||
|  | 				positions[ j + 1 ] = data.getFloat32( offset + 4, true ); | ||
|  | 				positions[ j + 2 ] = data.getFloat32( offset + 8, true ); | ||
|  | 
 | ||
|  | 				quaternions[ k + 0 ] = data.getFloat32( offset + 12, true ); | ||
|  | 				quaternions[ k + 1 ] = data.getFloat32( offset + 16, true ); | ||
|  | 				quaternions[ k + 2 ] = data.getFloat32( offset + 20, true ); | ||
|  | 				quaternions[ k + 3 ] = data.getFloat32( offset + 24, true ); | ||
|  | 
 | ||
|  | 				offset = offset + 28 + offset_controlpoint_mask; // TOFIX: This is wrong
 | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( brush_index in brushes === false ) { | ||
|  | 
 | ||
|  | 				brushes[ brush_index ] = []; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			brushes[ brush_index ].push( [ positions, quaternions, brush_size, brush_color ] ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		for ( const brush_index in brushes ) { | ||
|  | 
 | ||
|  | 			const geometry = new StrokeGeometry( brushes[ brush_index ] ); | ||
|  | 			const material = getMaterial( metadata.BrushIndex[ brush_index ] ); | ||
|  | 
 | ||
|  | 			group.add( new Mesh( geometry, material ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return group; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | class StrokeGeometry extends BufferGeometry { | ||
|  | 
 | ||
|  | 	constructor( strokes ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		const vertices = []; | ||
|  | 		const colors = []; | ||
|  | 		const uvs = []; | ||
|  | 
 | ||
|  | 		const position = new Vector3(); | ||
|  | 		const prevPosition = new Vector3(); | ||
|  | 
 | ||
|  | 		const quaternion = new Quaternion(); | ||
|  | 		const prevQuaternion = new Quaternion(); | ||
|  | 
 | ||
|  | 		const vector1 = new Vector3(); | ||
|  | 		const vector2 = new Vector3(); | ||
|  | 		const vector3 = new Vector3(); | ||
|  | 		const vector4 = new Vector3(); | ||
|  | 
 | ||
|  | 		const color = new Color(); | ||
|  | 
 | ||
|  | 		// size = size / 2;
 | ||
|  | 
 | ||
|  | 		for ( const k in strokes ) { | ||
|  | 
 | ||
|  | 			const stroke = strokes[ k ]; | ||
|  | 			const positions = stroke[ 0 ]; | ||
|  | 			const quaternions = stroke[ 1 ]; | ||
|  | 			const size = stroke[ 2 ]; | ||
|  | 			const rgba = stroke[ 3 ]; | ||
|  | 			const alpha = stroke[ 3 ][ 3 ]; | ||
|  | 
 | ||
|  | 			color.fromArray( rgba ).convertSRGBToLinear(); | ||
|  | 
 | ||
|  | 			prevPosition.fromArray( positions, 0 ); | ||
|  | 			prevQuaternion.fromArray( quaternions, 0 ); | ||
|  | 
 | ||
|  | 			for ( let i = 3, j = 4, l = positions.length; i < l; i += 3, j += 4 ) { | ||
|  | 
 | ||
|  | 				position.fromArray( positions, i ); | ||
|  | 				quaternion.fromArray( quaternions, j ); | ||
|  | 
 | ||
|  | 				vector1.set( - size, 0, 0 ); | ||
|  | 				vector1.applyQuaternion( quaternion ); | ||
|  | 				vector1.add( position ); | ||
|  | 
 | ||
|  | 				vector2.set( size, 0, 0 ); | ||
|  | 				vector2.applyQuaternion( quaternion ); | ||
|  | 				vector2.add( position ); | ||
|  | 
 | ||
|  | 				vector3.set( size, 0, 0 ); | ||
|  | 				vector3.applyQuaternion( prevQuaternion ); | ||
|  | 				vector3.add( prevPosition ); | ||
|  | 
 | ||
|  | 				vector4.set( - size, 0, 0 ); | ||
|  | 				vector4.applyQuaternion( prevQuaternion ); | ||
|  | 				vector4.add( prevPosition ); | ||
|  | 
 | ||
|  | 				vertices.push( vector1.x, vector1.y, - vector1.z ); | ||
|  | 				vertices.push( vector2.x, vector2.y, - vector2.z ); | ||
|  | 				vertices.push( vector4.x, vector4.y, - vector4.z ); | ||
|  | 
 | ||
|  | 				vertices.push( vector2.x, vector2.y, - vector2.z ); | ||
|  | 				vertices.push( vector3.x, vector3.y, - vector3.z ); | ||
|  | 				vertices.push( vector4.x, vector4.y, - vector4.z ); | ||
|  | 
 | ||
|  | 				prevPosition.copy( position ); | ||
|  | 				prevQuaternion.copy( quaternion ); | ||
|  | 
 | ||
|  | 				colors.push( ...color, alpha ); | ||
|  | 				colors.push( ...color, alpha ); | ||
|  | 				colors.push( ...color, alpha ); | ||
|  | 
 | ||
|  | 				colors.push( ...color, alpha ); | ||
|  | 				colors.push( ...color, alpha ); | ||
|  | 				colors.push( ...color, alpha ); | ||
|  | 
 | ||
|  | 				const p1 = i / l; | ||
|  | 				const p2 = ( i - 3 ) / l; | ||
|  | 
 | ||
|  | 				uvs.push( p1, 0 ); | ||
|  | 				uvs.push( p1, 1 ); | ||
|  | 				uvs.push( p2, 0 ); | ||
|  | 
 | ||
|  | 				uvs.push( p1, 1 ); | ||
|  | 				uvs.push( p2, 1 ); | ||
|  | 				uvs.push( p2, 0 ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) ); | ||
|  | 		this.setAttribute( 'color', new BufferAttribute( new Float32Array( colors ), 4 ) ); | ||
|  | 		this.setAttribute( 'uv', new BufferAttribute( new Float32Array( uvs ), 2 ) ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | const BRUSH_LIST_ARRAY = { | ||
|  | 	'89d104cd-d012-426b-b5b3-bbaee63ac43c': 'Bubbles', | ||
|  | 	'700f3aa8-9a7c-2384-8b8a-ea028905dd8c': 'CelVinyl', | ||
|  | 	'0f0ff7b2-a677-45eb-a7d6-0cd7206f4816': 'ChromaticWave', | ||
|  | 	'1161af82-50cf-47db-9706-0c3576d43c43': 'CoarseBristles', | ||
|  | 	'79168f10-6961-464a-8be1-57ed364c5600': 'CoarseBristlesSingleSided', | ||
|  | 	'1caa6d7d-f015-3f54-3a4b-8b5354d39f81': 'Comet', | ||
|  | 	'c8313697-2563-47fc-832e-290f4c04b901': 'DiamondHull', | ||
|  | 	'4391aaaa-df73-4396-9e33-31e4e4930b27': 'Disco', | ||
|  | 	'd1d991f2-e7a0-4cf1-b328-f57e915e6260': 'DotMarker', | ||
|  | 	'6a1cf9f9-032c-45ec-9b1d-a6680bee30f7': 'Dots', | ||
|  | 	'0d3889f3-3ede-470c-8af4-f44813306126': 'DoubleTaperedFlat', | ||
|  | 	'0d3889f3-3ede-470c-8af4-de4813306126': 'DoubleTaperedMarker', | ||
|  | 	'd0262945-853c-4481-9cbd-88586bed93cb': 'DuctTape', | ||
|  | 	'3ca16e2f-bdcd-4da2-8631-dcef342f40f1': 'DuctTapeSingleSided', | ||
|  | 	'f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51': 'Electricity', | ||
|  | 	'02ffb866-7fb2-4d15-b761-1012cefb1360': 'Embers', | ||
|  | 	'cb92b597-94ca-4255-b017-0e3f42f12f9e': 'Fire', | ||
|  | 	'2d35bcf0-e4d8-452c-97b1-3311be063130': 'Flat', | ||
|  | 	'55303bc4-c749-4a72-98d9-d23e68e76e18': 'FlatDeprecated', | ||
|  | 	'280c0a7a-aad8-416c-a7d2-df63d129ca70': 'FlatSingleSided', | ||
|  | 	'cf019139-d41c-4eb0-a1d0-5cf54b0a42f3': 'Highlighter', | ||
|  | 	'6a1cf9f9-032c-45ec-9b6e-a6680bee32e9': 'HyperGrid', | ||
|  | 	'dce872c2-7b49-4684-b59b-c45387949c5c': 'Hypercolor', | ||
|  | 	'e8ef32b1-baa8-460a-9c2c-9cf8506794f5': 'HypercolorSingleSided', | ||
|  | 	'2f212815-f4d3-c1a4-681a-feeaf9c6dc37': 'Icing', | ||
|  | 	'f5c336cf-5108-4b40-ade9-c687504385ab': 'Ink', | ||
|  | 	'c0012095-3ffd-4040-8ee1-fc180d346eaa': 'InkSingleSided', | ||
|  | 	'4a76a27a-44d8-4bfe-9a8c-713749a499b0': 'Leaves', | ||
|  | 	'ea19de07-d0c0-4484-9198-18489a3c1487': 'LeavesSingleSided', | ||
|  | 	'2241cd32-8ba2-48a5-9ee7-2caef7e9ed62': 'Light', | ||
|  | 	'4391aaaa-df81-4396-9e33-31e4e4930b27': 'LightWire', | ||
|  | 	'd381e0f5-3def-4a0d-8853-31e9200bcbda': 'Lofted', | ||
|  | 	'429ed64a-4e97-4466-84d3-145a861ef684': 'Marker', | ||
|  | 	'79348357-432d-4746-8e29-0e25c112e3aa': 'MatteHull', | ||
|  | 	'b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6': 'NeonPulse', | ||
|  | 	'f72ec0e7-a844-4e38-82e3-140c44772699': 'OilPaint', | ||
|  | 	'c515dad7-4393-4681-81ad-162ef052241b': 'OilPaintSingleSided', | ||
|  | 	'f1114e2e-eb8d-4fde-915a-6e653b54e9f5': 'Paper', | ||
|  | 	'759f1ebd-20cd-4720-8d41-234e0da63716': 'PaperSingleSided', | ||
|  | 	'e0abbc80-0f80-e854-4970-8924a0863dcc': 'Petal', | ||
|  | 	'c33714d1-b2f9-412e-bd50-1884c9d46336': 'Plasma', | ||
|  | 	'ad1ad437-76e2-450d-a23a-e17f8310b960': 'Rainbow', | ||
|  | 	'faaa4d44-fcfb-4177-96be-753ac0421ba3': 'ShinyHull', | ||
|  | 	'70d79cca-b159-4f35-990c-f02193947fe8': 'Smoke', | ||
|  | 	'd902ed8b-d0d1-476c-a8de-878a79e3a34c': 'Snow', | ||
|  | 	'accb32f5-4509-454f-93f8-1df3fd31df1b': 'SoftHighlighter', | ||
|  | 	'cf7f0059-7aeb-53a4-2b67-c83d863a9ffa': 'Spikes', | ||
|  | 	'8dc4a70c-d558-4efd-a5ed-d4e860f40dc3': 'Splatter', | ||
|  | 	'7a1c8107-50c5-4b70-9a39-421576d6617e': 'SplatterSingleSided', | ||
|  | 	'0eb4db27-3f82-408d-b5a1-19ebd7d5b711': 'Stars', | ||
|  | 	'44bb800a-fbc3-4592-8426-94ecb05ddec3': 'Streamers', | ||
|  | 	'0077f88c-d93a-42f3-b59b-b31c50cdb414': 'Taffy', | ||
|  | 	'b468c1fb-f254-41ed-8ec9-57030bc5660c': 'TaperedFlat', | ||
|  | 	'c8ccb53d-ae13-45ef-8afb-b730d81394eb': 'TaperedFlatSingleSided', | ||
|  | 	'd90c6ad8-af0f-4b54-b422-e0f92abe1b3c': 'TaperedMarker', | ||
|  | 	'1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0': 'TaperedMarker_Flat', | ||
|  | 	'75b32cf0-fdd6-4d89-a64b-e2a00b247b0f': 'ThickPaint', | ||
|  | 	'fdf0326a-c0d1-4fed-b101-9db0ff6d071f': 'ThickPaintSingleSided', | ||
|  | 	'4391385a-df73-4396-9e33-31e4e4930b27': 'Toon', | ||
|  | 	'a8fea537-da7c-4d4b-817f-24f074725d6d': 'UnlitHull', | ||
|  | 	'd229d335-c334-495a-a801-660ac8a87360': 'VelvetInk', | ||
|  | 	'10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab': 'Waveform', | ||
|  | 	'b67c0e81-ce6d-40a8-aeb0-ef036b081aa3': 'WetPaint', | ||
|  | 	'dea67637-cd1a-27e4-c9b1-52f4bbcb84e5': 'WetPaintSingleSided', | ||
|  | 	'5347acf0-a8e2-47b6-8346-30c70719d763': 'WigglyGraphite', | ||
|  | 	'e814fef1-97fd-7194-4a2f-50c2bb918be2': 'WigglyGraphiteSingleSided', | ||
|  | 	'4391385a-cf83-4396-9e33-31e4e4930b27': 'Wire' | ||
|  | }; | ||
|  | 
 | ||
|  | const common = { | ||
|  | 
 | ||
|  | 	'colors': { | ||
|  | 
 | ||
|  | 		'BloomColor': `
 | ||
|  | 			vec3 BloomColor(vec3 color, float gain) { | ||
|  | 				// Guarantee that there's at least a little bit of all 3 channels.
 | ||
|  | 				// This makes fully-saturated strokes (which only have 2 non-zero
 | ||
|  | 				// color channels) eventually clip to white rather than to a secondary.
 | ||
|  | 				float cmin = length(color.rgb) * .05; | ||
|  | 				color.rgb = max(color.rgb, vec3(cmin, cmin, cmin)); | ||
|  | 				// If we try to remove this pow() from .a, it brightens up
 | ||
|  | 				// pressure-sensitive strokes; looks better as-is.
 | ||
|  | 				color = pow(color, vec3(2.2)); | ||
|  | 				color.rgb *= 2. * exp(gain * 10.); | ||
|  | 				return color; | ||
|  | 			} | ||
|  | 		`,
 | ||
|  | 
 | ||
|  | 		'LinearToSrgb': `
 | ||
|  | 			vec3 LinearToSrgb(vec3 color) { | ||
|  | 				// Approximation http://chilliant.blogspot.com/2012/08/srgb-approximations-for-hlsl.html
 | ||
|  | 				vec3 linearColor = color.rgb; | ||
|  | 				vec3 S1 = sqrt(linearColor); | ||
|  | 				vec3 S2 = sqrt(S1); | ||
|  | 				vec3 S3 = sqrt(S2); | ||
|  | 				color.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.0225411470 * linearColor; | ||
|  | 				return color; | ||
|  | 			} | ||
|  | 		`,
 | ||
|  | 
 | ||
|  | 		'hsv': `
 | ||
|  | 			// uniform sampler2D lookupTex;
 | ||
|  | 			vec4 lookup(vec4 textureColor) { | ||
|  | 				return textureColor; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			vec3 lookup(vec3 textureColor) { | ||
|  | 				return textureColor; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			vec3 hsv2rgb( vec3 hsv ) { | ||
|  | 				vec3 rgb = clamp( abs(mod(hsv.x*6.0+vec3(0.0,4.0,2.0),6.0)-3.0)-1.0, 0.0, 1.0 ); | ||
|  | 				return hsv.z * mix( vec3(1.0), rgb, hsv.y); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			vec3 rgb2hsv( vec3 rgb ) { | ||
|  | 				vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); | ||
|  | 				vec4 p = mix(vec4(rgb.bg, K.wz), vec4(rgb.gb, K.xy), step(rgb.b, rgb.g)); | ||
|  | 				vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r)); | ||
|  | 
 | ||
|  | 				float d = q.x - min(q.w, q.y); | ||
|  | 				float e = 1.0e-10; | ||
|  | 
 | ||
|  | 				return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); | ||
|  | 			} | ||
|  | 		`,
 | ||
|  | 
 | ||
|  | 		'SrgbToLinear': `
 | ||
|  | 			vec3 SrgbToLinear(vec3 color) { | ||
|  | 				// Approximation http://chilliant.blogspot.com/2012/08/srgb-approximations-for-hlsl.html
 | ||
|  | 				vec3 sRGB = color.rgb; | ||
|  | 				color.rgb = sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878); | ||
|  | 				return color; | ||
|  | 			} | ||
|  | 		`
 | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | let shaders = null; | ||
|  | 
 | ||
|  | function getShaders() { | ||
|  | 
 | ||
|  | 	if ( shaders === null ) { | ||
|  | 
 | ||
|  | 		const loader = new TextureLoader().setPath( './textures/tiltbrush/' ); | ||
|  | 
 | ||
|  | 		shaders = { | ||
|  | 			'Light': { | ||
|  | 				uniforms: { | ||
|  | 					mainTex: { value: loader.load( 'Light.webp' ) }, | ||
|  | 					alphaTest: { value: 0.067 }, | ||
|  | 					emission_gain: { value: 0.45 }, | ||
|  | 					alpha: { value: 1 }, | ||
|  | 				}, | ||
|  | 				vertexShader: `
 | ||
|  | 					precision highp float; | ||
|  | 					precision highp int; | ||
|  | 
 | ||
|  | 					attribute vec2 uv; | ||
|  | 					attribute vec4 color; | ||
|  | 					attribute vec3 position; | ||
|  | 
 | ||
|  | 					uniform mat4 modelMatrix; | ||
|  | 					uniform mat4 modelViewMatrix; | ||
|  | 					uniform mat4 projectionMatrix; | ||
|  | 					uniform mat4 viewMatrix; | ||
|  | 					uniform mat3 normalMatrix; | ||
|  | 					uniform vec3 cameraPosition; | ||
|  | 
 | ||
|  | 					varying vec2 vUv; | ||
|  | 					varying vec3 vColor; | ||
|  | 
 | ||
|  | 					${ common.colors.LinearToSrgb } | ||
|  | 					${ common.colors.hsv } | ||
|  | 
 | ||
|  | 					void main() { | ||
|  | 
 | ||
|  | 						vUv = uv; | ||
|  | 
 | ||
|  | 						vColor = lookup(color.rgb); | ||
|  | 
 | ||
|  | 						vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); | ||
|  | 
 | ||
|  | 						gl_Position = projectionMatrix * mvPosition; | ||
|  | 
 | ||
|  | 					} | ||
|  | 				`,
 | ||
|  | 				fragmentShader: `
 | ||
|  | 					precision highp float; | ||
|  | 					precision highp int; | ||
|  | 
 | ||
|  | 					uniform float emission_gain; | ||
|  | 
 | ||
|  | 					uniform sampler2D mainTex; | ||
|  | 					uniform float alphaTest; | ||
|  | 
 | ||
|  | 					varying vec2 vUv; | ||
|  | 					varying vec3 vColor; | ||
|  | 
 | ||
|  | 					${ common.colors.BloomColor } | ||
|  | 					${ common.colors.SrgbToLinear } | ||
|  | 
 | ||
|  | 					void main(){ | ||
|  | 						vec4 col = texture2D(mainTex, vUv); | ||
|  | 						vec3 color = vColor; | ||
|  | 						color = BloomColor(color, emission_gain); | ||
|  | 						color = color * col.rgb; | ||
|  | 						color = color * col.a; | ||
|  | 						color = SrgbToLinear(color); | ||
|  | 						gl_FragColor = vec4(color, 1.0); | ||
|  | 					} | ||
|  | 				`,
 | ||
|  | 				side: 2, | ||
|  | 				transparent: true, | ||
|  | 				depthFunc: 2, | ||
|  | 				depthWrite: true, | ||
|  | 				depthTest: false, | ||
|  | 				blending: 5, | ||
|  | 				blendDst: 201, | ||
|  | 				blendDstAlpha: 201, | ||
|  | 				blendEquation: 100, | ||
|  | 				blendEquationAlpha: 100, | ||
|  | 				blendSrc: 201, | ||
|  | 				blendSrcAlpha: 201, | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return shaders; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function getMaterial( GUID ) { | ||
|  | 
 | ||
|  | 	const name = BRUSH_LIST_ARRAY[ GUID ]; | ||
|  | 
 | ||
|  | 	switch ( name ) { | ||
|  | 
 | ||
|  | 		case 'Light': | ||
|  | 			return new RawShaderMaterial( getShaders().Light ); | ||
|  | 
 | ||
|  | 		default: | ||
|  | 			return new MeshBasicMaterial( { vertexColors: true, side: DoubleSide } ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { TiltLoader }; |