3174 lines
		
	
	
		
			68 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			3174 lines
		
	
	
		
			68 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	Box2, | ||
|  | 	BufferGeometry, | ||
|  | 	FileLoader, | ||
|  | 	Float32BufferAttribute, | ||
|  | 	Loader, | ||
|  | 	Matrix3, | ||
|  | 	Path, | ||
|  | 	Shape, | ||
|  | 	ShapePath, | ||
|  | 	ShapeUtils, | ||
|  | 	SRGBColorSpace, | ||
|  | 	Vector2, | ||
|  | 	Vector3 | ||
|  | } from '../../three.module.min.js'; | ||
|  | 
 | ||
|  | const COLOR_SPACE_SVG = SRGBColorSpace; | ||
|  | 
 | ||
|  | class SVGLoader extends Loader { | ||
|  | 
 | ||
|  | 	constructor( manager ) { | ||
|  | 
 | ||
|  | 		super( manager ); | ||
|  | 
 | ||
|  | 		// Default dots per inch
 | ||
|  | 		this.defaultDPI = 90; | ||
|  | 
 | ||
|  | 		// Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
 | ||
|  | 		this.defaultUnit = 'px'; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	load( url, onLoad, onProgress, onError ) { | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 
 | ||
|  | 		const loader = new FileLoader( scope.manager ); | ||
|  | 		loader.setPath( scope.path ); | ||
|  | 		loader.setRequestHeader( scope.requestHeader ); | ||
|  | 		loader.setWithCredentials( scope.withCredentials ); | ||
|  | 		loader.load( url, function ( text ) { | ||
|  | 
 | ||
|  | 			try { | ||
|  | 
 | ||
|  | 				onLoad( scope.parse( text ) ); | ||
|  | 
 | ||
|  | 			} catch ( e ) { | ||
|  | 
 | ||
|  | 				if ( onError ) { | ||
|  | 
 | ||
|  | 					onError( e ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					console.error( e ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				scope.manager.itemError( url ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}, onProgress, onError ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parse( text ) { | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 
 | ||
|  | 		function parseNode( node, style ) { | ||
|  | 
 | ||
|  | 			if ( node.nodeType !== 1 ) return; | ||
|  | 
 | ||
|  | 			const transform = getNodeTransform( node ); | ||
|  | 
 | ||
|  | 			let isDefsNode = false; | ||
|  | 
 | ||
|  | 			let path = null; | ||
|  | 
 | ||
|  | 			switch ( node.nodeName ) { | ||
|  | 
 | ||
|  | 				case 'svg': | ||
|  | 					style = parseStyle( node, style ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'style': | ||
|  | 					parseCSSStylesheet( node ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'g': | ||
|  | 					style = parseStyle( node, style ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'path': | ||
|  | 					style = parseStyle( node, style ); | ||
|  | 					if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'rect': | ||
|  | 					style = parseStyle( node, style ); | ||
|  | 					path = parseRectNode( node ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'polygon': | ||
|  | 					style = parseStyle( node, style ); | ||
|  | 					path = parsePolygonNode( node ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'polyline': | ||
|  | 					style = parseStyle( node, style ); | ||
|  | 					path = parsePolylineNode( node ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'circle': | ||
|  | 					style = parseStyle( node, style ); | ||
|  | 					path = parseCircleNode( node ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'ellipse': | ||
|  | 					style = parseStyle( node, style ); | ||
|  | 					path = parseEllipseNode( node ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'line': | ||
|  | 					style = parseStyle( node, style ); | ||
|  | 					path = parseLineNode( node ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'defs': | ||
|  | 					isDefsNode = true; | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'use': | ||
|  | 					style = parseStyle( node, style ); | ||
|  | 
 | ||
|  | 					const href = node.getAttributeNS( 'http://www.w3.org/1999/xlink', 'href' ) || ''; | ||
|  | 					const usedNodeId = href.substring( 1 ); | ||
|  | 					const usedNode = node.viewportElement.getElementById( usedNodeId ); | ||
|  | 					if ( usedNode ) { | ||
|  | 
 | ||
|  | 						parseNode( usedNode, style ); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						console.warn( 'SVGLoader: \'use node\' references non-existent node id: ' + usedNodeId ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				default: | ||
|  | 					// console.log( node );
 | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( path ) { | ||
|  | 
 | ||
|  | 				if ( style.fill !== undefined && style.fill !== 'none' ) { | ||
|  | 
 | ||
|  | 					path.color.setStyle( style.fill, COLOR_SPACE_SVG ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				transformPath( path, currentTransform ); | ||
|  | 
 | ||
|  | 				paths.push( path ); | ||
|  | 
 | ||
|  | 				path.userData = { node: node, style: style }; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const childNodes = node.childNodes; | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < childNodes.length; i ++ ) { | ||
|  | 
 | ||
|  | 				const node = childNodes[ i ]; | ||
|  | 
 | ||
|  | 				if ( isDefsNode && node.nodeName !== 'style' && node.nodeName !== 'defs' ) { | ||
|  | 
 | ||
|  | 					// Ignore everything in defs except CSS style definitions
 | ||
|  | 					// and nested defs, because it is OK by the standard to have
 | ||
|  | 					// <style/> there.
 | ||
|  | 					continue; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				parseNode( node, style ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 
 | ||
|  | 			if ( transform ) { | ||
|  | 
 | ||
|  | 				transformStack.pop(); | ||
|  | 
 | ||
|  | 				if ( transformStack.length > 0 ) { | ||
|  | 
 | ||
|  | 					currentTransform.copy( transformStack[ transformStack.length - 1 ] ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					currentTransform.identity(); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function parsePathNode( node ) { | ||
|  | 
 | ||
|  | 			const path = new ShapePath(); | ||
|  | 
 | ||
|  | 			const point = new Vector2(); | ||
|  | 			const control = new Vector2(); | ||
|  | 
 | ||
|  | 			const firstPoint = new Vector2(); | ||
|  | 			let isFirstPoint = true; | ||
|  | 			let doSetFirstPoint = false; | ||
|  | 
 | ||
|  | 			const d = node.getAttribute( 'd' ); | ||
|  | 
 | ||
|  | 			if ( d === '' || d === 'none' ) return null; | ||
|  | 
 | ||
|  | 			// console.log( d );
 | ||
|  | 
 | ||
|  | 			const commands = d.match( /[a-df-z][^a-df-z]*/ig ); | ||
|  | 
 | ||
|  | 			for ( let i = 0, l = commands.length; i < l; i ++ ) { | ||
|  | 
 | ||
|  | 				const command = commands[ i ]; | ||
|  | 
 | ||
|  | 				const type = command.charAt( 0 ); | ||
|  | 				const data = command.slice( 1 ).trim(); | ||
|  | 
 | ||
|  | 				if ( isFirstPoint === true ) { | ||
|  | 
 | ||
|  | 					doSetFirstPoint = true; | ||
|  | 					isFirstPoint = false; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				let numbers; | ||
|  | 
 | ||
|  | 				switch ( type ) { | ||
|  | 
 | ||
|  | 					case 'M': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) { | ||
|  | 
 | ||
|  | 							point.x = numbers[ j + 0 ]; | ||
|  | 							point.y = numbers[ j + 1 ]; | ||
|  | 							control.x = point.x; | ||
|  | 							control.y = point.y; | ||
|  | 
 | ||
|  | 							if ( j === 0 ) { | ||
|  | 
 | ||
|  | 								path.moveTo( point.x, point.y ); | ||
|  | 
 | ||
|  | 							} else { | ||
|  | 
 | ||
|  | 								path.lineTo( point.x, point.y ); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							if ( j === 0 ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'H': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j ++ ) { | ||
|  | 
 | ||
|  | 							point.x = numbers[ j ]; | ||
|  | 							control.x = point.x; | ||
|  | 							control.y = point.y; | ||
|  | 							path.lineTo( point.x, point.y ); | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'V': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j ++ ) { | ||
|  | 
 | ||
|  | 							point.y = numbers[ j ]; | ||
|  | 							control.x = point.x; | ||
|  | 							control.y = point.y; | ||
|  | 							path.lineTo( point.x, point.y ); | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'L': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) { | ||
|  | 
 | ||
|  | 							point.x = numbers[ j + 0 ]; | ||
|  | 							point.y = numbers[ j + 1 ]; | ||
|  | 							control.x = point.x; | ||
|  | 							control.y = point.y; | ||
|  | 							path.lineTo( point.x, point.y ); | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'C': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 6 ) { | ||
|  | 
 | ||
|  | 							path.bezierCurveTo( | ||
|  | 								numbers[ j + 0 ], | ||
|  | 								numbers[ j + 1 ], | ||
|  | 								numbers[ j + 2 ], | ||
|  | 								numbers[ j + 3 ], | ||
|  | 								numbers[ j + 4 ], | ||
|  | 								numbers[ j + 5 ] | ||
|  | 							); | ||
|  | 							control.x = numbers[ j + 2 ]; | ||
|  | 							control.y = numbers[ j + 3 ]; | ||
|  | 							point.x = numbers[ j + 4 ]; | ||
|  | 							point.y = numbers[ j + 5 ]; | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'S': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) { | ||
|  | 
 | ||
|  | 							path.bezierCurveTo( | ||
|  | 								getReflection( point.x, control.x ), | ||
|  | 								getReflection( point.y, control.y ), | ||
|  | 								numbers[ j + 0 ], | ||
|  | 								numbers[ j + 1 ], | ||
|  | 								numbers[ j + 2 ], | ||
|  | 								numbers[ j + 3 ] | ||
|  | 							); | ||
|  | 							control.x = numbers[ j + 0 ]; | ||
|  | 							control.y = numbers[ j + 1 ]; | ||
|  | 							point.x = numbers[ j + 2 ]; | ||
|  | 							point.y = numbers[ j + 3 ]; | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'Q': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) { | ||
|  | 
 | ||
|  | 							path.quadraticCurveTo( | ||
|  | 								numbers[ j + 0 ], | ||
|  | 								numbers[ j + 1 ], | ||
|  | 								numbers[ j + 2 ], | ||
|  | 								numbers[ j + 3 ] | ||
|  | 							); | ||
|  | 							control.x = numbers[ j + 0 ]; | ||
|  | 							control.y = numbers[ j + 1 ]; | ||
|  | 							point.x = numbers[ j + 2 ]; | ||
|  | 							point.y = numbers[ j + 3 ]; | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'T': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) { | ||
|  | 
 | ||
|  | 							const rx = getReflection( point.x, control.x ); | ||
|  | 							const ry = getReflection( point.y, control.y ); | ||
|  | 							path.quadraticCurveTo( | ||
|  | 								rx, | ||
|  | 								ry, | ||
|  | 								numbers[ j + 0 ], | ||
|  | 								numbers[ j + 1 ] | ||
|  | 							); | ||
|  | 							control.x = rx; | ||
|  | 							control.y = ry; | ||
|  | 							point.x = numbers[ j + 0 ]; | ||
|  | 							point.y = numbers[ j + 1 ]; | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'A': | ||
|  | 						numbers = parseFloats( data, [ 3, 4 ], 7 ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 7 ) { | ||
|  | 
 | ||
|  | 							// skip command if start point == end point
 | ||
|  | 							if ( numbers[ j + 5 ] == point.x && numbers[ j + 6 ] == point.y ) continue; | ||
|  | 
 | ||
|  | 							const start = point.clone(); | ||
|  | 							point.x = numbers[ j + 5 ]; | ||
|  | 							point.y = numbers[ j + 6 ]; | ||
|  | 							control.x = point.x; | ||
|  | 							control.y = point.y; | ||
|  | 							parseArcCommand( | ||
|  | 								path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point | ||
|  | 							); | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'm': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) { | ||
|  | 
 | ||
|  | 							point.x += numbers[ j + 0 ]; | ||
|  | 							point.y += numbers[ j + 1 ]; | ||
|  | 							control.x = point.x; | ||
|  | 							control.y = point.y; | ||
|  | 
 | ||
|  | 							if ( j === 0 ) { | ||
|  | 
 | ||
|  | 								path.moveTo( point.x, point.y ); | ||
|  | 
 | ||
|  | 							} else { | ||
|  | 
 | ||
|  | 								path.lineTo( point.x, point.y ); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							if ( j === 0 ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'h': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j ++ ) { | ||
|  | 
 | ||
|  | 							point.x += numbers[ j ]; | ||
|  | 							control.x = point.x; | ||
|  | 							control.y = point.y; | ||
|  | 							path.lineTo( point.x, point.y ); | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'v': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j ++ ) { | ||
|  | 
 | ||
|  | 							point.y += numbers[ j ]; | ||
|  | 							control.x = point.x; | ||
|  | 							control.y = point.y; | ||
|  | 							path.lineTo( point.x, point.y ); | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'l': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) { | ||
|  | 
 | ||
|  | 							point.x += numbers[ j + 0 ]; | ||
|  | 							point.y += numbers[ j + 1 ]; | ||
|  | 							control.x = point.x; | ||
|  | 							control.y = point.y; | ||
|  | 							path.lineTo( point.x, point.y ); | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'c': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 6 ) { | ||
|  | 
 | ||
|  | 							path.bezierCurveTo( | ||
|  | 								point.x + numbers[ j + 0 ], | ||
|  | 								point.y + numbers[ j + 1 ], | ||
|  | 								point.x + numbers[ j + 2 ], | ||
|  | 								point.y + numbers[ j + 3 ], | ||
|  | 								point.x + numbers[ j + 4 ], | ||
|  | 								point.y + numbers[ j + 5 ] | ||
|  | 							); | ||
|  | 							control.x = point.x + numbers[ j + 2 ]; | ||
|  | 							control.y = point.y + numbers[ j + 3 ]; | ||
|  | 							point.x += numbers[ j + 4 ]; | ||
|  | 							point.y += numbers[ j + 5 ]; | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 's': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) { | ||
|  | 
 | ||
|  | 							path.bezierCurveTo( | ||
|  | 								getReflection( point.x, control.x ), | ||
|  | 								getReflection( point.y, control.y ), | ||
|  | 								point.x + numbers[ j + 0 ], | ||
|  | 								point.y + numbers[ j + 1 ], | ||
|  | 								point.x + numbers[ j + 2 ], | ||
|  | 								point.y + numbers[ j + 3 ] | ||
|  | 							); | ||
|  | 							control.x = point.x + numbers[ j + 0 ]; | ||
|  | 							control.y = point.y + numbers[ j + 1 ]; | ||
|  | 							point.x += numbers[ j + 2 ]; | ||
|  | 							point.y += numbers[ j + 3 ]; | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'q': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) { | ||
|  | 
 | ||
|  | 							path.quadraticCurveTo( | ||
|  | 								point.x + numbers[ j + 0 ], | ||
|  | 								point.y + numbers[ j + 1 ], | ||
|  | 								point.x + numbers[ j + 2 ], | ||
|  | 								point.y + numbers[ j + 3 ] | ||
|  | 							); | ||
|  | 							control.x = point.x + numbers[ j + 0 ]; | ||
|  | 							control.y = point.y + numbers[ j + 1 ]; | ||
|  | 							point.x += numbers[ j + 2 ]; | ||
|  | 							point.y += numbers[ j + 3 ]; | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 't': | ||
|  | 						numbers = parseFloats( data ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) { | ||
|  | 
 | ||
|  | 							const rx = getReflection( point.x, control.x ); | ||
|  | 							const ry = getReflection( point.y, control.y ); | ||
|  | 							path.quadraticCurveTo( | ||
|  | 								rx, | ||
|  | 								ry, | ||
|  | 								point.x + numbers[ j + 0 ], | ||
|  | 								point.y + numbers[ j + 1 ] | ||
|  | 							); | ||
|  | 							control.x = rx; | ||
|  | 							control.y = ry; | ||
|  | 							point.x = point.x + numbers[ j + 0 ]; | ||
|  | 							point.y = point.y + numbers[ j + 1 ]; | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'a': | ||
|  | 						numbers = parseFloats( data, [ 3, 4 ], 7 ); | ||
|  | 
 | ||
|  | 						for ( let j = 0, jl = numbers.length; j < jl; j += 7 ) { | ||
|  | 
 | ||
|  | 							// skip command if no displacement
 | ||
|  | 							if ( numbers[ j + 5 ] == 0 && numbers[ j + 6 ] == 0 ) continue; | ||
|  | 
 | ||
|  | 							const start = point.clone(); | ||
|  | 							point.x += numbers[ j + 5 ]; | ||
|  | 							point.y += numbers[ j + 6 ]; | ||
|  | 							control.x = point.x; | ||
|  | 							control.y = point.y; | ||
|  | 							parseArcCommand( | ||
|  | 								path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point | ||
|  | 							); | ||
|  | 
 | ||
|  | 							if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					case 'Z': | ||
|  | 					case 'z': | ||
|  | 						path.currentPath.autoClose = true; | ||
|  | 
 | ||
|  | 						if ( path.currentPath.curves.length > 0 ) { | ||
|  | 
 | ||
|  | 							// Reset point to beginning of Path
 | ||
|  | 							point.copy( firstPoint ); | ||
|  | 							path.currentPath.currentPoint.copy( point ); | ||
|  | 							isFirstPoint = true; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					default: | ||
|  | 						console.warn( command ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// console.log( type, parseFloats( data ), parseFloats( data ).length  )
 | ||
|  | 
 | ||
|  | 				doSetFirstPoint = false; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return path; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function parseCSSStylesheet( node ) { | ||
|  | 
 | ||
|  | 			if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return; | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < node.sheet.cssRules.length; i ++ ) { | ||
|  | 
 | ||
|  | 				const stylesheet = node.sheet.cssRules[ i ]; | ||
|  | 
 | ||
|  | 				if ( stylesheet.type !== 1 ) continue; | ||
|  | 
 | ||
|  | 				const selectorList = stylesheet.selectorText | ||
|  | 					.split( /,/gm ) | ||
|  | 					.filter( Boolean ) | ||
|  | 					.map( i => i.trim() ); | ||
|  | 
 | ||
|  | 				for ( let j = 0; j < selectorList.length; j ++ ) { | ||
|  | 
 | ||
|  | 					// Remove empty rules
 | ||
|  | 					const definitions = Object.fromEntries( | ||
|  | 						Object.entries( stylesheet.style ).filter( ( [ , v ] ) => v !== '' ) | ||
|  | 					); | ||
|  | 
 | ||
|  | 					stylesheets[ selectorList[ j ] ] = Object.assign( | ||
|  | 						stylesheets[ selectorList[ j ] ] || {}, | ||
|  | 						definitions | ||
|  | 					); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		/** | ||
|  | 		 * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
 | ||
|  | 		 * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
 | ||
|  | 		 * From | ||
|  | 		 * rx ry x-axis-rotation large-arc-flag sweep-flag x y | ||
|  | 		 * To | ||
|  | 		 * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation | ||
|  | 		 */ | ||
|  | 
 | ||
|  | 		function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) { | ||
|  | 
 | ||
|  | 			if ( rx == 0 || ry == 0 ) { | ||
|  | 
 | ||
|  | 				// draw a line if either of the radii == 0
 | ||
|  | 				path.lineTo( end.x, end.y ); | ||
|  | 				return; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			x_axis_rotation = x_axis_rotation * Math.PI / 180; | ||
|  | 
 | ||
|  | 			// Ensure radii are positive
 | ||
|  | 			rx = Math.abs( rx ); | ||
|  | 			ry = Math.abs( ry ); | ||
|  | 
 | ||
|  | 			// Compute (x1', y1')
 | ||
|  | 			const dx2 = ( start.x - end.x ) / 2.0; | ||
|  | 			const dy2 = ( start.y - end.y ) / 2.0; | ||
|  | 			const x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2; | ||
|  | 			const y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2; | ||
|  | 
 | ||
|  | 			// Compute (cx', cy')
 | ||
|  | 			let rxs = rx * rx; | ||
|  | 			let rys = ry * ry; | ||
|  | 			const x1ps = x1p * x1p; | ||
|  | 			const y1ps = y1p * y1p; | ||
|  | 
 | ||
|  | 			// Ensure radii are large enough
 | ||
|  | 			const cr = x1ps / rxs + y1ps / rys; | ||
|  | 
 | ||
|  | 			if ( cr > 1 ) { | ||
|  | 
 | ||
|  | 				// scale up rx,ry equally so cr == 1
 | ||
|  | 				const s = Math.sqrt( cr ); | ||
|  | 				rx = s * rx; | ||
|  | 				ry = s * ry; | ||
|  | 				rxs = rx * rx; | ||
|  | 				rys = ry * ry; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const dq = ( rxs * y1ps + rys * x1ps ); | ||
|  | 			const pq = ( rxs * rys - dq ) / dq; | ||
|  | 			let q = Math.sqrt( Math.max( 0, pq ) ); | ||
|  | 			if ( large_arc_flag === sweep_flag ) q = - q; | ||
|  | 			const cxp = q * rx * y1p / ry; | ||
|  | 			const cyp = - q * ry * x1p / rx; | ||
|  | 
 | ||
|  | 			// Step 3: Compute (cx, cy) from (cx', cy')
 | ||
|  | 			const cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2; | ||
|  | 			const cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2; | ||
|  | 
 | ||
|  | 			// Step 4: Compute θ1 and Δθ
 | ||
|  | 			const theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry ); | ||
|  | 			const delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 ); | ||
|  | 
 | ||
|  | 			path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function svgAngle( ux, uy, vx, vy ) { | ||
|  | 
 | ||
|  | 			const dot = ux * vx + uy * vy; | ||
|  | 			const len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy ); | ||
|  | 			let ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
 | ||
|  | 			if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang; | ||
|  | 			return ang; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		/* | ||
|  | 		* According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
 | ||
|  | 		* rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough | ||
|  | 		*/ | ||
|  | 		function parseRectNode( node ) { | ||
|  | 
 | ||
|  | 			const x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 ); | ||
|  | 			const y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 ); | ||
|  | 			const rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || node.getAttribute( 'ry' ) || 0 ); | ||
|  | 			const ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || node.getAttribute( 'rx' ) || 0 ); | ||
|  | 			const w = parseFloatWithUnits( node.getAttribute( 'width' ) ); | ||
|  | 			const h = parseFloatWithUnits( node.getAttribute( 'height' ) ); | ||
|  | 
 | ||
|  | 			// Ellipse arc to Bezier approximation Coefficient (Inversed). See:
 | ||
|  | 			// https://spencermortensen.com/articles/bezier-circle/
 | ||
|  | 			const bci = 1 - 0.551915024494; | ||
|  | 
 | ||
|  | 			const path = new ShapePath(); | ||
|  | 
 | ||
|  | 			// top left
 | ||
|  | 			path.moveTo( x + rx, y ); | ||
|  | 
 | ||
|  | 			// top right
 | ||
|  | 			path.lineTo( x + w - rx, y ); | ||
|  | 			if ( rx !== 0 || ry !== 0 ) { | ||
|  | 
 | ||
|  | 				path.bezierCurveTo( | ||
|  | 					x + w - rx * bci, | ||
|  | 					y, | ||
|  | 					x + w, | ||
|  | 					y + ry * bci, | ||
|  | 					x + w, | ||
|  | 					y + ry | ||
|  | 				); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// bottom right
 | ||
|  | 			path.lineTo( x + w, y + h - ry ); | ||
|  | 			if ( rx !== 0 || ry !== 0 ) { | ||
|  | 
 | ||
|  | 				path.bezierCurveTo( | ||
|  | 					x + w, | ||
|  | 					y + h - ry * bci, | ||
|  | 					x + w - rx * bci, | ||
|  | 					y + h, | ||
|  | 					x + w - rx, | ||
|  | 					y + h | ||
|  | 				); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// bottom left
 | ||
|  | 			path.lineTo( x + rx, y + h ); | ||
|  | 			if ( rx !== 0 || ry !== 0 ) { | ||
|  | 
 | ||
|  | 				path.bezierCurveTo( | ||
|  | 					x + rx * bci, | ||
|  | 					y + h, | ||
|  | 					x, | ||
|  | 					y + h - ry * bci, | ||
|  | 					x, | ||
|  | 					y + h - ry | ||
|  | 				); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// back to top left
 | ||
|  | 			path.lineTo( x, y + ry ); | ||
|  | 			if ( rx !== 0 || ry !== 0 ) { | ||
|  | 
 | ||
|  | 				path.bezierCurveTo( x, y + ry * bci, x + rx * bci, y, x + rx, y ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return path; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function parsePolygonNode( node ) { | ||
|  | 
 | ||
|  | 			function iterator( match, a, b ) { | ||
|  | 
 | ||
|  | 				const x = parseFloatWithUnits( a ); | ||
|  | 				const y = parseFloatWithUnits( b ); | ||
|  | 
 | ||
|  | 				if ( index === 0 ) { | ||
|  | 
 | ||
|  | 					path.moveTo( x, y ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					path.lineTo( x, y ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				index ++; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const regex = /([+-]?\d*\.?\d+(?:e[+-]?\d+)?)(?:,|\s)([+-]?\d*\.?\d+(?:e[+-]?\d+)?)/g; | ||
|  | 
 | ||
|  | 			const path = new ShapePath(); | ||
|  | 
 | ||
|  | 			let index = 0; | ||
|  | 
 | ||
|  | 			node.getAttribute( 'points' ).replace( regex, iterator ); | ||
|  | 
 | ||
|  | 			path.currentPath.autoClose = true; | ||
|  | 
 | ||
|  | 			return path; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function parsePolylineNode( node ) { | ||
|  | 
 | ||
|  | 			function iterator( match, a, b ) { | ||
|  | 
 | ||
|  | 				const x = parseFloatWithUnits( a ); | ||
|  | 				const y = parseFloatWithUnits( b ); | ||
|  | 
 | ||
|  | 				if ( index === 0 ) { | ||
|  | 
 | ||
|  | 					path.moveTo( x, y ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					path.lineTo( x, y ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				index ++; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const regex = /([+-]?\d*\.?\d+(?:e[+-]?\d+)?)(?:,|\s)([+-]?\d*\.?\d+(?:e[+-]?\d+)?)/g; | ||
|  | 
 | ||
|  | 			const path = new ShapePath(); | ||
|  | 
 | ||
|  | 			let index = 0; | ||
|  | 
 | ||
|  | 			node.getAttribute( 'points' ).replace( regex, iterator ); | ||
|  | 
 | ||
|  | 			path.currentPath.autoClose = false; | ||
|  | 
 | ||
|  | 			return path; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function parseCircleNode( node ) { | ||
|  | 
 | ||
|  | 			const x = parseFloatWithUnits( node.getAttribute( 'cx' ) || 0 ); | ||
|  | 			const y = parseFloatWithUnits( node.getAttribute( 'cy' ) || 0 ); | ||
|  | 			const r = parseFloatWithUnits( node.getAttribute( 'r' ) || 0 ); | ||
|  | 
 | ||
|  | 			const subpath = new Path(); | ||
|  | 			subpath.absarc( x, y, r, 0, Math.PI * 2 ); | ||
|  | 
 | ||
|  | 			const path = new ShapePath(); | ||
|  | 			path.subPaths.push( subpath ); | ||
|  | 
 | ||
|  | 			return path; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function parseEllipseNode( node ) { | ||
|  | 
 | ||
|  | 			const x = parseFloatWithUnits( node.getAttribute( 'cx' ) || 0 ); | ||
|  | 			const y = parseFloatWithUnits( node.getAttribute( 'cy' ) || 0 ); | ||
|  | 			const rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 ); | ||
|  | 			const ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 ); | ||
|  | 
 | ||
|  | 			const subpath = new Path(); | ||
|  | 			subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 ); | ||
|  | 
 | ||
|  | 			const path = new ShapePath(); | ||
|  | 			path.subPaths.push( subpath ); | ||
|  | 
 | ||
|  | 			return path; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function parseLineNode( node ) { | ||
|  | 
 | ||
|  | 			const x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) || 0 ); | ||
|  | 			const y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) || 0 ); | ||
|  | 			const x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) || 0 ); | ||
|  | 			const y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) || 0 ); | ||
|  | 
 | ||
|  | 			const path = new ShapePath(); | ||
|  | 			path.moveTo( x1, y1 ); | ||
|  | 			path.lineTo( x2, y2 ); | ||
|  | 			path.currentPath.autoClose = false; | ||
|  | 
 | ||
|  | 			return path; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		//
 | ||
|  | 
 | ||
|  | 		function parseStyle( node, style ) { | ||
|  | 
 | ||
|  | 			style = Object.assign( {}, style ); // clone style
 | ||
|  | 
 | ||
|  | 			let stylesheetStyles = {}; | ||
|  | 
 | ||
|  | 			if ( node.hasAttribute( 'class' ) ) { | ||
|  | 
 | ||
|  | 				const classSelectors = node.getAttribute( 'class' ) | ||
|  | 					.split( /\s/ ) | ||
|  | 					.filter( Boolean ) | ||
|  | 					.map( i => i.trim() ); | ||
|  | 
 | ||
|  | 				for ( let i = 0; i < classSelectors.length; i ++ ) { | ||
|  | 
 | ||
|  | 					stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( node.hasAttribute( 'id' ) ) { | ||
|  | 
 | ||
|  | 				stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			function addStyle( svgName, jsName, adjustFunction ) { | ||
|  | 
 | ||
|  | 				if ( adjustFunction === undefined ) adjustFunction = function copy( v ) { | ||
|  | 
 | ||
|  | 					if ( v.startsWith( 'url' ) ) console.warn( 'SVGLoader: url access in attributes is not implemented.' ); | ||
|  | 
 | ||
|  | 					return v; | ||
|  | 
 | ||
|  | 				}; | ||
|  | 
 | ||
|  | 				if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) ); | ||
|  | 				if ( stylesheetStyles[ svgName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ svgName ] ); | ||
|  | 				if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			function clamp( v ) { | ||
|  | 
 | ||
|  | 				return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			function positive( v ) { | ||
|  | 
 | ||
|  | 				return Math.max( 0, parseFloatWithUnits( v ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			addStyle( 'fill', 'fill' ); | ||
|  | 			addStyle( 'fill-opacity', 'fillOpacity', clamp ); | ||
|  | 			addStyle( 'fill-rule', 'fillRule' ); | ||
|  | 			addStyle( 'opacity', 'opacity', clamp ); | ||
|  | 			addStyle( 'stroke', 'stroke' ); | ||
|  | 			addStyle( 'stroke-opacity', 'strokeOpacity', clamp ); | ||
|  | 			addStyle( 'stroke-width', 'strokeWidth', positive ); | ||
|  | 			addStyle( 'stroke-linejoin', 'strokeLineJoin' ); | ||
|  | 			addStyle( 'stroke-linecap', 'strokeLineCap' ); | ||
|  | 			addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive ); | ||
|  | 			addStyle( 'visibility', 'visibility' ); | ||
|  | 
 | ||
|  | 			return style; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
 | ||
|  | 
 | ||
|  | 		function getReflection( a, b ) { | ||
|  | 
 | ||
|  | 			return a - ( b - a ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// from https://github.com/ppvg/svg-numbers (MIT License)
 | ||
|  | 
 | ||
|  | 		function parseFloats( input, flags, stride ) { | ||
|  | 
 | ||
|  | 			if ( typeof input !== 'string' ) { | ||
|  | 
 | ||
|  | 				throw new TypeError( 'Invalid input: ' + typeof input ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Character groups
 | ||
|  | 			const RE = { | ||
|  | 				SEPARATOR: /[ \t\r\n\,.\-+]/, | ||
|  | 				WHITESPACE: /[ \t\r\n]/, | ||
|  | 				DIGIT: /[\d]/, | ||
|  | 				SIGN: /[-+]/, | ||
|  | 				POINT: /\./, | ||
|  | 				COMMA: /,/, | ||
|  | 				EXP: /e/i, | ||
|  | 				FLAGS: /[01]/ | ||
|  | 			}; | ||
|  | 
 | ||
|  | 			// States
 | ||
|  | 			const SEP = 0; | ||
|  | 			const INT = 1; | ||
|  | 			const FLOAT = 2; | ||
|  | 			const EXP = 3; | ||
|  | 
 | ||
|  | 			let state = SEP; | ||
|  | 			let seenComma = true; | ||
|  | 			let number = '', exponent = ''; | ||
|  | 			const result = []; | ||
|  | 
 | ||
|  | 			function throwSyntaxError( current, i, partial ) { | ||
|  | 
 | ||
|  | 				const error = new SyntaxError( 'Unexpected character "' + current + '" at index ' + i + '.' ); | ||
|  | 				error.partial = partial; | ||
|  | 				throw error; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			function newNumber() { | ||
|  | 
 | ||
|  | 				if ( number !== '' ) { | ||
|  | 
 | ||
|  | 					if ( exponent === '' ) result.push( Number( number ) ); | ||
|  | 					else result.push( Number( number ) * Math.pow( 10, Number( exponent ) ) ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				number = ''; | ||
|  | 				exponent = ''; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			let current; | ||
|  | 			const length = input.length; | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < length; i ++ ) { | ||
|  | 
 | ||
|  | 				current = input[ i ]; | ||
|  | 
 | ||
|  | 				// check for flags
 | ||
|  | 				if ( Array.isArray( flags ) && flags.includes( result.length % stride ) && RE.FLAGS.test( current ) ) { | ||
|  | 
 | ||
|  | 					state = INT; | ||
|  | 					number = current; | ||
|  | 					newNumber(); | ||
|  | 					continue; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// parse until next number
 | ||
|  | 				if ( state === SEP ) { | ||
|  | 
 | ||
|  | 					// eat whitespace
 | ||
|  | 					if ( RE.WHITESPACE.test( current ) ) { | ||
|  | 
 | ||
|  | 						continue; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					// start new number
 | ||
|  | 					if ( RE.DIGIT.test( current ) || RE.SIGN.test( current ) ) { | ||
|  | 
 | ||
|  | 						state = INT; | ||
|  | 						number = current; | ||
|  | 						continue; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( RE.POINT.test( current ) ) { | ||
|  | 
 | ||
|  | 						state = FLOAT; | ||
|  | 						number = current; | ||
|  | 						continue; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					// throw on double commas (e.g. "1, , 2")
 | ||
|  | 					if ( RE.COMMA.test( current ) ) { | ||
|  | 
 | ||
|  | 						if ( seenComma ) { | ||
|  | 
 | ||
|  | 							throwSyntaxError( current, i, result ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						seenComma = true; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// parse integer part
 | ||
|  | 				if ( state === INT ) { | ||
|  | 
 | ||
|  | 					if ( RE.DIGIT.test( current ) ) { | ||
|  | 
 | ||
|  | 						number += current; | ||
|  | 						continue; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( RE.POINT.test( current ) ) { | ||
|  | 
 | ||
|  | 						number += current; | ||
|  | 						state = FLOAT; | ||
|  | 						continue; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( RE.EXP.test( current ) ) { | ||
|  | 
 | ||
|  | 						state = EXP; | ||
|  | 						continue; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					// throw on double signs ("-+1"), but not on sign as separator ("-1-2")
 | ||
|  | 					if ( RE.SIGN.test( current ) | ||
|  | 							&& number.length === 1 | ||
|  | 							&& RE.SIGN.test( number[ 0 ] ) ) { | ||
|  | 
 | ||
|  | 						throwSyntaxError( current, i, result ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// parse decimal part
 | ||
|  | 				if ( state === FLOAT ) { | ||
|  | 
 | ||
|  | 					if ( RE.DIGIT.test( current ) ) { | ||
|  | 
 | ||
|  | 						number += current; | ||
|  | 						continue; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( RE.EXP.test( current ) ) { | ||
|  | 
 | ||
|  | 						state = EXP; | ||
|  | 						continue; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					// throw on double decimal points (e.g. "1..2")
 | ||
|  | 					if ( RE.POINT.test( current ) && number[ number.length - 1 ] === '.' ) { | ||
|  | 
 | ||
|  | 						throwSyntaxError( current, i, result ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// parse exponent part
 | ||
|  | 				if ( state === EXP ) { | ||
|  | 
 | ||
|  | 					if ( RE.DIGIT.test( current ) ) { | ||
|  | 
 | ||
|  | 						exponent += current; | ||
|  | 						continue; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( RE.SIGN.test( current ) ) { | ||
|  | 
 | ||
|  | 						if ( exponent === '' ) { | ||
|  | 
 | ||
|  | 							exponent += current; | ||
|  | 							continue; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						if ( exponent.length === 1 && RE.SIGN.test( exponent ) ) { | ||
|  | 
 | ||
|  | 							throwSyntaxError( current, i, result ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 
 | ||
|  | 				// end of number
 | ||
|  | 				if ( RE.WHITESPACE.test( current ) ) { | ||
|  | 
 | ||
|  | 					newNumber(); | ||
|  | 					state = SEP; | ||
|  | 					seenComma = false; | ||
|  | 
 | ||
|  | 				} else if ( RE.COMMA.test( current ) ) { | ||
|  | 
 | ||
|  | 					newNumber(); | ||
|  | 					state = SEP; | ||
|  | 					seenComma = true; | ||
|  | 
 | ||
|  | 				} else if ( RE.SIGN.test( current ) ) { | ||
|  | 
 | ||
|  | 					newNumber(); | ||
|  | 					state = INT; | ||
|  | 					number = current; | ||
|  | 
 | ||
|  | 				} else if ( RE.POINT.test( current ) ) { | ||
|  | 
 | ||
|  | 					newNumber(); | ||
|  | 					state = FLOAT; | ||
|  | 					number = current; | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					throwSyntaxError( current, i, result ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// add the last number found (if any)
 | ||
|  | 			newNumber(); | ||
|  | 
 | ||
|  | 			return result; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Units
 | ||
|  | 
 | ||
|  | 		const units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ]; | ||
|  | 
 | ||
|  | 		// Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
 | ||
|  | 		const unitConversion = { | ||
|  | 
 | ||
|  | 			'mm': { | ||
|  | 				'mm': 1, | ||
|  | 				'cm': 0.1, | ||
|  | 				'in': 1 / 25.4, | ||
|  | 				'pt': 72 / 25.4, | ||
|  | 				'pc': 6 / 25.4, | ||
|  | 				'px': - 1 | ||
|  | 			}, | ||
|  | 			'cm': { | ||
|  | 				'mm': 10, | ||
|  | 				'cm': 1, | ||
|  | 				'in': 1 / 2.54, | ||
|  | 				'pt': 72 / 2.54, | ||
|  | 				'pc': 6 / 2.54, | ||
|  | 				'px': - 1 | ||
|  | 			}, | ||
|  | 			'in': { | ||
|  | 				'mm': 25.4, | ||
|  | 				'cm': 2.54, | ||
|  | 				'in': 1, | ||
|  | 				'pt': 72, | ||
|  | 				'pc': 6, | ||
|  | 				'px': - 1 | ||
|  | 			}, | ||
|  | 			'pt': { | ||
|  | 				'mm': 25.4 / 72, | ||
|  | 				'cm': 2.54 / 72, | ||
|  | 				'in': 1 / 72, | ||
|  | 				'pt': 1, | ||
|  | 				'pc': 6 / 72, | ||
|  | 				'px': - 1 | ||
|  | 			}, | ||
|  | 			'pc': { | ||
|  | 				'mm': 25.4 / 6, | ||
|  | 				'cm': 2.54 / 6, | ||
|  | 				'in': 1 / 6, | ||
|  | 				'pt': 72 / 6, | ||
|  | 				'pc': 1, | ||
|  | 				'px': - 1 | ||
|  | 			}, | ||
|  | 			'px': { | ||
|  | 				'px': 1 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		function parseFloatWithUnits( string ) { | ||
|  | 
 | ||
|  | 			let theUnit = 'px'; | ||
|  | 
 | ||
|  | 			if ( typeof string === 'string' || string instanceof String ) { | ||
|  | 
 | ||
|  | 				for ( let i = 0, n = units.length; i < n; i ++ ) { | ||
|  | 
 | ||
|  | 					const u = units[ i ]; | ||
|  | 
 | ||
|  | 					if ( string.endsWith( u ) ) { | ||
|  | 
 | ||
|  | 						theUnit = u; | ||
|  | 						string = string.substring( 0, string.length - u.length ); | ||
|  | 						break; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			let scale = undefined; | ||
|  | 
 | ||
|  | 			if ( theUnit === 'px' && scope.defaultUnit !== 'px' ) { | ||
|  | 
 | ||
|  | 				// Conversion scale from  pixels to inches, then to default units
 | ||
|  | 
 | ||
|  | 				scale = unitConversion[ 'in' ][ scope.defaultUnit ] / scope.defaultDPI; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				scale = unitConversion[ theUnit ][ scope.defaultUnit ]; | ||
|  | 
 | ||
|  | 				if ( scale < 0 ) { | ||
|  | 
 | ||
|  | 					// Conversion scale to pixels
 | ||
|  | 
 | ||
|  | 					scale = unitConversion[ theUnit ][ 'in' ] * scope.defaultDPI; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return scale * parseFloat( string ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Transforms
 | ||
|  | 
 | ||
|  | 		function getNodeTransform( node ) { | ||
|  | 
 | ||
|  | 			if ( ! ( node.hasAttribute( 'transform' ) || ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) ) ) { | ||
|  | 
 | ||
|  | 				return null; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const transform = parseNodeTransform( node ); | ||
|  | 
 | ||
|  | 			if ( transformStack.length > 0 ) { | ||
|  | 
 | ||
|  | 				transform.premultiply( transformStack[ transformStack.length - 1 ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			currentTransform.copy( transform ); | ||
|  | 			transformStack.push( transform ); | ||
|  | 
 | ||
|  | 			return transform; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function parseNodeTransform( node ) { | ||
|  | 
 | ||
|  | 			const transform = new Matrix3(); | ||
|  | 			const currentTransform = tempTransform0; | ||
|  | 
 | ||
|  | 			if ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) { | ||
|  | 
 | ||
|  | 				const tx = parseFloatWithUnits( node.getAttribute( 'x' ) ); | ||
|  | 				const ty = parseFloatWithUnits( node.getAttribute( 'y' ) ); | ||
|  | 
 | ||
|  | 				transform.translate( tx, ty ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( node.hasAttribute( 'transform' ) ) { | ||
|  | 
 | ||
|  | 				const transformsTexts = node.getAttribute( 'transform' ).split( ')' ); | ||
|  | 
 | ||
|  | 				for ( let tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) { | ||
|  | 
 | ||
|  | 					const transformText = transformsTexts[ tIndex ].trim(); | ||
|  | 
 | ||
|  | 					if ( transformText === '' ) continue; | ||
|  | 
 | ||
|  | 					const openParPos = transformText.indexOf( '(' ); | ||
|  | 					const closeParPos = transformText.length; | ||
|  | 
 | ||
|  | 					if ( openParPos > 0 && openParPos < closeParPos ) { | ||
|  | 
 | ||
|  | 						const transformType = transformText.slice( 0, openParPos ); | ||
|  | 
 | ||
|  | 						const array = parseFloats( transformText.slice( openParPos + 1 ) ); | ||
|  | 
 | ||
|  | 						currentTransform.identity(); | ||
|  | 
 | ||
|  | 						switch ( transformType ) { | ||
|  | 
 | ||
|  | 							case 'translate': | ||
|  | 
 | ||
|  | 								if ( array.length >= 1 ) { | ||
|  | 
 | ||
|  | 									const tx = array[ 0 ]; | ||
|  | 									let ty = 0; | ||
|  | 
 | ||
|  | 									if ( array.length >= 2 ) { | ||
|  | 
 | ||
|  | 										ty = array[ 1 ]; | ||
|  | 
 | ||
|  | 									} | ||
|  | 
 | ||
|  | 									currentTransform.translate( tx, ty ); | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 								break; | ||
|  | 
 | ||
|  | 							case 'rotate': | ||
|  | 
 | ||
|  | 								if ( array.length >= 1 ) { | ||
|  | 
 | ||
|  | 									let angle = 0; | ||
|  | 									let cx = 0; | ||
|  | 									let cy = 0; | ||
|  | 
 | ||
|  | 									// Angle
 | ||
|  | 									angle = array[ 0 ] * Math.PI / 180; | ||
|  | 
 | ||
|  | 									if ( array.length >= 3 ) { | ||
|  | 
 | ||
|  | 										// Center x, y
 | ||
|  | 										cx = array[ 1 ]; | ||
|  | 										cy = array[ 2 ]; | ||
|  | 
 | ||
|  | 									} | ||
|  | 
 | ||
|  | 									// Rotate around center (cx, cy)
 | ||
|  | 									tempTransform1.makeTranslation( - cx, - cy ); | ||
|  | 									tempTransform2.makeRotation( angle ); | ||
|  | 									tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 ); | ||
|  | 									tempTransform1.makeTranslation( cx, cy ); | ||
|  | 									currentTransform.multiplyMatrices( tempTransform1, tempTransform3 ); | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 								break; | ||
|  | 
 | ||
|  | 							case 'scale': | ||
|  | 
 | ||
|  | 								if ( array.length >= 1 ) { | ||
|  | 
 | ||
|  | 									const scaleX = array[ 0 ]; | ||
|  | 									let scaleY = scaleX; | ||
|  | 
 | ||
|  | 									if ( array.length >= 2 ) { | ||
|  | 
 | ||
|  | 										scaleY = array[ 1 ]; | ||
|  | 
 | ||
|  | 									} | ||
|  | 
 | ||
|  | 									currentTransform.scale( scaleX, scaleY ); | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 								break; | ||
|  | 
 | ||
|  | 							case 'skewX': | ||
|  | 
 | ||
|  | 								if ( array.length === 1 ) { | ||
|  | 
 | ||
|  | 									currentTransform.set( | ||
|  | 										1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0, | ||
|  | 										0, 1, 0, | ||
|  | 										0, 0, 1 | ||
|  | 									); | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 								break; | ||
|  | 
 | ||
|  | 							case 'skewY': | ||
|  | 
 | ||
|  | 								if ( array.length === 1 ) { | ||
|  | 
 | ||
|  | 									currentTransform.set( | ||
|  | 										1, 0, 0, | ||
|  | 										Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0, | ||
|  | 										0, 0, 1 | ||
|  | 									); | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 								break; | ||
|  | 
 | ||
|  | 							case 'matrix': | ||
|  | 
 | ||
|  | 								if ( array.length === 6 ) { | ||
|  | 
 | ||
|  | 									currentTransform.set( | ||
|  | 										array[ 0 ], array[ 2 ], array[ 4 ], | ||
|  | 										array[ 1 ], array[ 3 ], array[ 5 ], | ||
|  | 										0, 0, 1 | ||
|  | 									); | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 								break; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					transform.premultiply( currentTransform ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return transform; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function transformPath( path, m ) { | ||
|  | 
 | ||
|  | 			function transfVec2( v2 ) { | ||
|  | 
 | ||
|  | 				tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m ); | ||
|  | 
 | ||
|  | 				v2.set( tempV3.x, tempV3.y ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			function transfEllipseGeneric( curve ) { | ||
|  | 
 | ||
|  | 				// For math description see:
 | ||
|  | 				// https://math.stackexchange.com/questions/4544164
 | ||
|  | 
 | ||
|  | 				const a = curve.xRadius; | ||
|  | 				const b = curve.yRadius; | ||
|  | 
 | ||
|  | 				const cosTheta = Math.cos( curve.aRotation ); | ||
|  | 				const sinTheta = Math.sin( curve.aRotation ); | ||
|  | 
 | ||
|  | 				const v1 = new Vector3( a * cosTheta, a * sinTheta, 0 ); | ||
|  | 				const v2 = new Vector3( - b * sinTheta, b * cosTheta, 0 ); | ||
|  | 
 | ||
|  | 				const f1 = v1.applyMatrix3( m ); | ||
|  | 				const f2 = v2.applyMatrix3( m ); | ||
|  | 
 | ||
|  | 				const mF = tempTransform0.set( | ||
|  | 					f1.x, f2.x, 0, | ||
|  | 					f1.y, f2.y, 0, | ||
|  | 					0, 0, 1, | ||
|  | 				); | ||
|  | 
 | ||
|  | 				const mFInv = tempTransform1.copy( mF ).invert(); | ||
|  | 				const mFInvT = tempTransform2.copy( mFInv ).transpose(); | ||
|  | 				const mQ = mFInvT.multiply( mFInv ); | ||
|  | 				const mQe = mQ.elements; | ||
|  | 
 | ||
|  | 				const ed = eigenDecomposition( mQe[ 0 ], mQe[ 1 ], mQe[ 4 ] ); | ||
|  | 				const rt1sqrt = Math.sqrt( ed.rt1 ); | ||
|  | 				const rt2sqrt = Math.sqrt( ed.rt2 ); | ||
|  | 
 | ||
|  | 				curve.xRadius = 1 / rt1sqrt; | ||
|  | 				curve.yRadius = 1 / rt2sqrt; | ||
|  | 				curve.aRotation = Math.atan2( ed.sn, ed.cs ); | ||
|  | 
 | ||
|  | 				const isFullEllipse = | ||
|  | 					( curve.aEndAngle - curve.aStartAngle ) % ( 2 * Math.PI ) < Number.EPSILON; | ||
|  | 
 | ||
|  | 				// Do not touch angles of a full ellipse because after transformation they
 | ||
|  | 				// would converge to a sinle value effectively removing the whole curve
 | ||
|  | 
 | ||
|  | 				if ( ! isFullEllipse ) { | ||
|  | 
 | ||
|  | 					const mDsqrt = tempTransform1.set( | ||
|  | 						rt1sqrt, 0, 0, | ||
|  | 						0, rt2sqrt, 0, | ||
|  | 						0, 0, 1, | ||
|  | 					); | ||
|  | 
 | ||
|  | 					const mRT = tempTransform2.set( | ||
|  | 						ed.cs, ed.sn, 0, | ||
|  | 						- ed.sn, ed.cs, 0, | ||
|  | 						0, 0, 1, | ||
|  | 					); | ||
|  | 
 | ||
|  | 					const mDRF = mDsqrt.multiply( mRT ).multiply( mF ); | ||
|  | 
 | ||
|  | 					const transformAngle = phi => { | ||
|  | 
 | ||
|  | 						const { x: cosR, y: sinR } = | ||
|  | 							new Vector3( Math.cos( phi ), Math.sin( phi ), 0 ).applyMatrix3( mDRF ); | ||
|  | 
 | ||
|  | 						return Math.atan2( sinR, cosR ); | ||
|  | 
 | ||
|  | 					}; | ||
|  | 
 | ||
|  | 					curve.aStartAngle = transformAngle( curve.aStartAngle ); | ||
|  | 					curve.aEndAngle = transformAngle( curve.aEndAngle ); | ||
|  | 
 | ||
|  | 					if ( isTransformFlipped( m ) ) { | ||
|  | 
 | ||
|  | 						curve.aClockwise = ! curve.aClockwise; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			function transfEllipseNoSkew( curve ) { | ||
|  | 
 | ||
|  | 				// Faster shortcut if no skew is applied
 | ||
|  | 				// (e.g, a euclidean transform of a group containing the ellipse)
 | ||
|  | 
 | ||
|  | 				const sx = getTransformScaleX( m ); | ||
|  | 				const sy = getTransformScaleY( m ); | ||
|  | 
 | ||
|  | 				curve.xRadius *= sx; | ||
|  | 				curve.yRadius *= sy; | ||
|  | 
 | ||
|  | 				// Extract rotation angle from the matrix of form:
 | ||
|  | 				//
 | ||
|  | 				//  | cosθ sx   -sinθ sy |
 | ||
|  | 				//  | sinθ sx    cosθ sy |
 | ||
|  | 				//
 | ||
|  | 				// Remembering that tanθ = sinθ / cosθ; and that
 | ||
|  | 				// `sx`, `sy`, or both might be zero.
 | ||
|  | 				const theta = | ||
|  | 					sx > Number.EPSILON | ||
|  | 						? Math.atan2( m.elements[ 1 ], m.elements[ 0 ] ) | ||
|  | 						: Math.atan2( - m.elements[ 3 ], m.elements[ 4 ] ); | ||
|  | 
 | ||
|  | 				curve.aRotation += theta; | ||
|  | 
 | ||
|  | 				if ( isTransformFlipped( m ) ) { | ||
|  | 
 | ||
|  | 					curve.aStartAngle *= - 1; | ||
|  | 					curve.aEndAngle *= - 1; | ||
|  | 					curve.aClockwise = ! curve.aClockwise; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const subPaths = path.subPaths; | ||
|  | 
 | ||
|  | 			for ( let i = 0, n = subPaths.length; i < n; i ++ ) { | ||
|  | 
 | ||
|  | 				const subPath = subPaths[ i ]; | ||
|  | 				const curves = subPath.curves; | ||
|  | 
 | ||
|  | 				for ( let j = 0; j < curves.length; j ++ ) { | ||
|  | 
 | ||
|  | 					const curve = curves[ j ]; | ||
|  | 
 | ||
|  | 					if ( curve.isLineCurve ) { | ||
|  | 
 | ||
|  | 						transfVec2( curve.v1 ); | ||
|  | 						transfVec2( curve.v2 ); | ||
|  | 
 | ||
|  | 					} else if ( curve.isCubicBezierCurve ) { | ||
|  | 
 | ||
|  | 						transfVec2( curve.v0 ); | ||
|  | 						transfVec2( curve.v1 ); | ||
|  | 						transfVec2( curve.v2 ); | ||
|  | 						transfVec2( curve.v3 ); | ||
|  | 
 | ||
|  | 					} else if ( curve.isQuadraticBezierCurve ) { | ||
|  | 
 | ||
|  | 						transfVec2( curve.v0 ); | ||
|  | 						transfVec2( curve.v1 ); | ||
|  | 						transfVec2( curve.v2 ); | ||
|  | 
 | ||
|  | 					} else if ( curve.isEllipseCurve ) { | ||
|  | 
 | ||
|  | 						// Transform ellipse center point
 | ||
|  | 
 | ||
|  | 						tempV2.set( curve.aX, curve.aY ); | ||
|  | 						transfVec2( tempV2 ); | ||
|  | 						curve.aX = tempV2.x; | ||
|  | 						curve.aY = tempV2.y; | ||
|  | 
 | ||
|  | 						// Transform ellipse shape parameters
 | ||
|  | 
 | ||
|  | 						if ( isTransformSkewed( m ) ) { | ||
|  | 
 | ||
|  | 							transfEllipseGeneric( curve ); | ||
|  | 
 | ||
|  | 						} else { | ||
|  | 
 | ||
|  | 							transfEllipseNoSkew( curve ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function isTransformFlipped( m ) { | ||
|  | 
 | ||
|  | 			const te = m.elements; | ||
|  | 			return te[ 0 ] * te[ 4 ] - te[ 1 ] * te[ 3 ] < 0; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function isTransformSkewed( m ) { | ||
|  | 
 | ||
|  | 			const te = m.elements; | ||
|  | 			const basisDot = te[ 0 ] * te[ 3 ] + te[ 1 ] * te[ 4 ]; | ||
|  | 
 | ||
|  | 			// Shortcut for trivial rotations and transformations
 | ||
|  | 			if ( basisDot === 0 ) return false; | ||
|  | 
 | ||
|  | 			const sx = getTransformScaleX( m ); | ||
|  | 			const sy = getTransformScaleY( m ); | ||
|  | 
 | ||
|  | 			return Math.abs( basisDot / ( sx * sy ) ) > Number.EPSILON; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function getTransformScaleX( m ) { | ||
|  | 
 | ||
|  | 			const te = m.elements; | ||
|  | 			return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function getTransformScaleY( m ) { | ||
|  | 
 | ||
|  | 			const te = m.elements; | ||
|  | 			return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Calculates the eigensystem of a real symmetric 2x2 matrix
 | ||
|  | 		//    [ A  B ]
 | ||
|  | 		//    [ B  C ]
 | ||
|  | 		// in the form
 | ||
|  | 		//    [ A  B ]  =  [ cs  -sn ] [ rt1   0  ] [  cs  sn ]
 | ||
|  | 		//    [ B  C ]     [ sn   cs ] [  0   rt2 ] [ -sn  cs ]
 | ||
|  | 		// where rt1 >= rt2.
 | ||
|  | 		//
 | ||
|  | 		// Adapted from: https://www.mpi-hd.mpg.de/personalhomes/globes/3x3/index.html
 | ||
|  | 		// -> Algorithms for real symmetric matrices -> Analytical (2x2 symmetric)
 | ||
|  | 		function eigenDecomposition( A, B, C ) { | ||
|  | 
 | ||
|  | 			let rt1, rt2, cs, sn, t; | ||
|  | 			const sm = A + C; | ||
|  | 			const df = A - C; | ||
|  | 			const rt = Math.sqrt( df * df + 4 * B * B ); | ||
|  | 
 | ||
|  | 			if ( sm > 0 ) { | ||
|  | 
 | ||
|  | 				rt1 = 0.5 * ( sm + rt ); | ||
|  | 				t = 1 / rt1; | ||
|  | 				rt2 = A * t * C - B * t * B; | ||
|  | 
 | ||
|  | 			} else if ( sm < 0 ) { | ||
|  | 
 | ||
|  | 				rt2 = 0.5 * ( sm - rt ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				// This case needs to be treated separately to avoid div by 0
 | ||
|  | 
 | ||
|  | 				rt1 = 0.5 * rt; | ||
|  | 				rt2 = - 0.5 * rt; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Calculate eigenvectors
 | ||
|  | 
 | ||
|  | 			if ( df > 0 ) { | ||
|  | 
 | ||
|  | 				cs = df + rt; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				cs = df - rt; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( Math.abs( cs ) > 2 * Math.abs( B ) ) { | ||
|  | 
 | ||
|  | 				t = - 2 * B / cs; | ||
|  | 				sn = 1 / Math.sqrt( 1 + t * t ); | ||
|  | 				cs = t * sn; | ||
|  | 
 | ||
|  | 			} else if ( Math.abs( B ) === 0 ) { | ||
|  | 
 | ||
|  | 				cs = 1; | ||
|  | 				sn = 0; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				t = - 0.5 * cs / B; | ||
|  | 				cs = 1 / Math.sqrt( 1 + t * t ); | ||
|  | 				sn = t * cs; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( df > 0 ) { | ||
|  | 
 | ||
|  | 				t = cs; | ||
|  | 				cs = - sn; | ||
|  | 				sn = t; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return { rt1, rt2, cs, sn }; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		//
 | ||
|  | 
 | ||
|  | 		const paths = []; | ||
|  | 		const stylesheets = {}; | ||
|  | 
 | ||
|  | 		const transformStack = []; | ||
|  | 
 | ||
|  | 		const tempTransform0 = new Matrix3(); | ||
|  | 		const tempTransform1 = new Matrix3(); | ||
|  | 		const tempTransform2 = new Matrix3(); | ||
|  | 		const tempTransform3 = new Matrix3(); | ||
|  | 		const tempV2 = new Vector2(); | ||
|  | 		const tempV3 = new Vector3(); | ||
|  | 
 | ||
|  | 		const currentTransform = new Matrix3(); | ||
|  | 
 | ||
|  | 		const xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
 | ||
|  | 
 | ||
|  | 		parseNode( xml.documentElement, { | ||
|  | 			fill: '#000', | ||
|  | 			fillOpacity: 1, | ||
|  | 			strokeOpacity: 1, | ||
|  | 			strokeWidth: 1, | ||
|  | 			strokeLineJoin: 'miter', | ||
|  | 			strokeLineCap: 'butt', | ||
|  | 			strokeMiterLimit: 4 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		const data = { paths: paths, xml: xml.documentElement }; | ||
|  | 
 | ||
|  | 		// console.log( paths );
 | ||
|  | 		return data; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static createShapes( shapePath ) { | ||
|  | 
 | ||
|  | 		// Param shapePath: a shapepath as returned by the parse function of this class
 | ||
|  | 		// Returns Shape object
 | ||
|  | 
 | ||
|  | 		const BIGNUMBER = 999999999; | ||
|  | 
 | ||
|  | 		const IntersectionLocationType = { | ||
|  | 			ORIGIN: 0, | ||
|  | 			DESTINATION: 1, | ||
|  | 			BETWEEN: 2, | ||
|  | 			LEFT: 3, | ||
|  | 			RIGHT: 4, | ||
|  | 			BEHIND: 5, | ||
|  | 			BEYOND: 6 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const classifyResult = { | ||
|  | 			loc: IntersectionLocationType.ORIGIN, | ||
|  | 			t: 0 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		function findEdgeIntersection( a0, a1, b0, b1 ) { | ||
|  | 
 | ||
|  | 			const x1 = a0.x; | ||
|  | 			const x2 = a1.x; | ||
|  | 			const x3 = b0.x; | ||
|  | 			const x4 = b1.x; | ||
|  | 			const y1 = a0.y; | ||
|  | 			const y2 = a1.y; | ||
|  | 			const y3 = b0.y; | ||
|  | 			const y4 = b1.y; | ||
|  | 			const nom1 = ( x4 - x3 ) * ( y1 - y3 ) - ( y4 - y3 ) * ( x1 - x3 ); | ||
|  | 			const nom2 = ( x2 - x1 ) * ( y1 - y3 ) - ( y2 - y1 ) * ( x1 - x3 ); | ||
|  | 			const denom = ( y4 - y3 ) * ( x2 - x1 ) - ( x4 - x3 ) * ( y2 - y1 ); | ||
|  | 			const t1 = nom1 / denom; | ||
|  | 			const t2 = nom2 / denom; | ||
|  | 
 | ||
|  | 			if ( ( ( denom === 0 ) && ( nom1 !== 0 ) ) || ( t1 <= 0 ) || ( t1 >= 1 ) || ( t2 < 0 ) || ( t2 > 1 ) ) { | ||
|  | 
 | ||
|  | 				//1. lines are parallel or edges don't intersect
 | ||
|  | 
 | ||
|  | 				return null; | ||
|  | 
 | ||
|  | 			} else if ( ( nom1 === 0 ) && ( denom === 0 ) ) { | ||
|  | 
 | ||
|  | 				//2. lines are colinear
 | ||
|  | 
 | ||
|  | 				//check if endpoints of edge2 (b0-b1) lies on edge1 (a0-a1)
 | ||
|  | 				for ( let i = 0; i < 2; i ++ ) { | ||
|  | 
 | ||
|  | 					classifyPoint( i === 0 ? b0 : b1, a0, a1 ); | ||
|  | 					//find position of this endpoints relatively to edge1
 | ||
|  | 					if ( classifyResult.loc == IntersectionLocationType.ORIGIN ) { | ||
|  | 
 | ||
|  | 						const point = ( i === 0 ? b0 : b1 ); | ||
|  | 						return { x: point.x, y: point.y, t: classifyResult.t }; | ||
|  | 
 | ||
|  | 					} else if ( classifyResult.loc == IntersectionLocationType.BETWEEN ) { | ||
|  | 
 | ||
|  | 						const x = + ( ( x1 + classifyResult.t * ( x2 - x1 ) ).toPrecision( 10 ) ); | ||
|  | 						const y = + ( ( y1 + classifyResult.t * ( y2 - y1 ) ).toPrecision( 10 ) ); | ||
|  | 						return { x: x, y: y, t: classifyResult.t, }; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				return null; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				//3. edges intersect
 | ||
|  | 
 | ||
|  | 				for ( let i = 0; i < 2; i ++ ) { | ||
|  | 
 | ||
|  | 					classifyPoint( i === 0 ? b0 : b1, a0, a1 ); | ||
|  | 
 | ||
|  | 					if ( classifyResult.loc == IntersectionLocationType.ORIGIN ) { | ||
|  | 
 | ||
|  | 						const point = ( i === 0 ? b0 : b1 ); | ||
|  | 						return { x: point.x, y: point.y, t: classifyResult.t }; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				const x = + ( ( x1 + t1 * ( x2 - x1 ) ).toPrecision( 10 ) ); | ||
|  | 				const y = + ( ( y1 + t1 * ( y2 - y1 ) ).toPrecision( 10 ) ); | ||
|  | 				return { x: x, y: y, t: t1 }; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function classifyPoint( p, edgeStart, edgeEnd ) { | ||
|  | 
 | ||
|  | 			const ax = edgeEnd.x - edgeStart.x; | ||
|  | 			const ay = edgeEnd.y - edgeStart.y; | ||
|  | 			const bx = p.x - edgeStart.x; | ||
|  | 			const by = p.y - edgeStart.y; | ||
|  | 			const sa = ax * by - bx * ay; | ||
|  | 
 | ||
|  | 			if ( ( p.x === edgeStart.x ) && ( p.y === edgeStart.y ) ) { | ||
|  | 
 | ||
|  | 				classifyResult.loc = IntersectionLocationType.ORIGIN; | ||
|  | 				classifyResult.t = 0; | ||
|  | 				return; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( ( p.x === edgeEnd.x ) && ( p.y === edgeEnd.y ) ) { | ||
|  | 
 | ||
|  | 				classifyResult.loc = IntersectionLocationType.DESTINATION; | ||
|  | 				classifyResult.t = 1; | ||
|  | 				return; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( sa < - Number.EPSILON ) { | ||
|  | 
 | ||
|  | 				classifyResult.loc = IntersectionLocationType.LEFT; | ||
|  | 				return; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( sa > Number.EPSILON ) { | ||
|  | 
 | ||
|  | 				classifyResult.loc = IntersectionLocationType.RIGHT; | ||
|  | 				return; | ||
|  | 
 | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( ( ( ax * bx ) < 0 ) || ( ( ay * by ) < 0 ) ) { | ||
|  | 
 | ||
|  | 				classifyResult.loc = IntersectionLocationType.BEHIND; | ||
|  | 				return; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( ( Math.sqrt( ax * ax + ay * ay ) ) < ( Math.sqrt( bx * bx + by * by ) ) ) { | ||
|  | 
 | ||
|  | 				classifyResult.loc = IntersectionLocationType.BEYOND; | ||
|  | 				return; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			let t; | ||
|  | 
 | ||
|  | 			if ( ax !== 0 ) { | ||
|  | 
 | ||
|  | 				t = bx / ax; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				t = by / ay; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			classifyResult.loc = IntersectionLocationType.BETWEEN; | ||
|  | 			classifyResult.t = t; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function getIntersections( path1, path2 ) { | ||
|  | 
 | ||
|  | 			const intersectionsRaw = []; | ||
|  | 			const intersections = []; | ||
|  | 
 | ||
|  | 			for ( let index = 1; index < path1.length; index ++ ) { | ||
|  | 
 | ||
|  | 				const path1EdgeStart = path1[ index - 1 ]; | ||
|  | 				const path1EdgeEnd = path1[ index ]; | ||
|  | 
 | ||
|  | 				for ( let index2 = 1; index2 < path2.length; index2 ++ ) { | ||
|  | 
 | ||
|  | 					const path2EdgeStart = path2[ index2 - 1 ]; | ||
|  | 					const path2EdgeEnd = path2[ index2 ]; | ||
|  | 
 | ||
|  | 					const intersection = findEdgeIntersection( path1EdgeStart, path1EdgeEnd, path2EdgeStart, path2EdgeEnd ); | ||
|  | 
 | ||
|  | 					if ( intersection !== null && intersectionsRaw.find( i => i.t <= intersection.t + Number.EPSILON && i.t >= intersection.t - Number.EPSILON ) === undefined ) { | ||
|  | 
 | ||
|  | 						intersectionsRaw.push( intersection ); | ||
|  | 						intersections.push( new Vector2( intersection.x, intersection.y ) ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return intersections; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function getScanlineIntersections( scanline, boundingBox, paths ) { | ||
|  | 
 | ||
|  | 			const center = new Vector2(); | ||
|  | 			boundingBox.getCenter( center ); | ||
|  | 
 | ||
|  | 			const allIntersections = []; | ||
|  | 
 | ||
|  | 			paths.forEach( path => { | ||
|  | 
 | ||
|  | 				// check if the center of the bounding box is in the bounding box of the paths.
 | ||
|  | 				// this is a pruning method to limit the search of intersections in paths that can't envelop of the current path.
 | ||
|  | 				// if a path envelops another path. The center of that oter path, has to be inside the bounding box of the enveloping path.
 | ||
|  | 				if ( path.boundingBox.containsPoint( center ) ) { | ||
|  | 
 | ||
|  | 					const intersections = getIntersections( scanline, path.points ); | ||
|  | 
 | ||
|  | 					intersections.forEach( p => { | ||
|  | 
 | ||
|  | 						allIntersections.push( { identifier: path.identifier, isCW: path.isCW, point: p } ); | ||
|  | 
 | ||
|  | 					} ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			allIntersections.sort( ( i1, i2 ) => { | ||
|  | 
 | ||
|  | 				return i1.point.x - i2.point.x; | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			return allIntersections; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function isHoleTo( simplePath, allPaths, scanlineMinX, scanlineMaxX, _fillRule ) { | ||
|  | 
 | ||
|  | 			if ( _fillRule === null || _fillRule === undefined || _fillRule === '' ) { | ||
|  | 
 | ||
|  | 				_fillRule = 'nonzero'; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const centerBoundingBox = new Vector2(); | ||
|  | 			simplePath.boundingBox.getCenter( centerBoundingBox ); | ||
|  | 
 | ||
|  | 			const scanline = [ new Vector2( scanlineMinX, centerBoundingBox.y ), new Vector2( scanlineMaxX, centerBoundingBox.y ) ]; | ||
|  | 
 | ||
|  | 			const scanlineIntersections = getScanlineIntersections( scanline, simplePath.boundingBox, allPaths ); | ||
|  | 
 | ||
|  | 			scanlineIntersections.sort( ( i1, i2 ) => { | ||
|  | 
 | ||
|  | 				return i1.point.x - i2.point.x; | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			const baseIntersections = []; | ||
|  | 			const otherIntersections = []; | ||
|  | 
 | ||
|  | 			scanlineIntersections.forEach( i => { | ||
|  | 
 | ||
|  | 				if ( i.identifier === simplePath.identifier ) { | ||
|  | 
 | ||
|  | 					baseIntersections.push( i ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					otherIntersections.push( i ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			const firstXOfPath = baseIntersections[ 0 ].point.x; | ||
|  | 
 | ||
|  | 			// build up the path hierarchy
 | ||
|  | 			const stack = []; | ||
|  | 			let i = 0; | ||
|  | 
 | ||
|  | 			while ( i < otherIntersections.length && otherIntersections[ i ].point.x < firstXOfPath ) { | ||
|  | 
 | ||
|  | 				if ( stack.length > 0 && stack[ stack.length - 1 ] === otherIntersections[ i ].identifier ) { | ||
|  | 
 | ||
|  | 					stack.pop(); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					stack.push( otherIntersections[ i ].identifier ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				i ++; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			stack.push( simplePath.identifier ); | ||
|  | 
 | ||
|  | 			if ( _fillRule === 'evenodd' ) { | ||
|  | 
 | ||
|  | 				const isHole = stack.length % 2 === 0 ? true : false; | ||
|  | 				const isHoleFor = stack[ stack.length - 2 ]; | ||
|  | 
 | ||
|  | 				return { identifier: simplePath.identifier, isHole: isHole, for: isHoleFor }; | ||
|  | 
 | ||
|  | 			} else if ( _fillRule === 'nonzero' ) { | ||
|  | 
 | ||
|  | 				// check if path is a hole by counting the amount of paths with alternating rotations it has to cross.
 | ||
|  | 				let isHole = true; | ||
|  | 				let isHoleFor = null; | ||
|  | 				let lastCWValue = null; | ||
|  | 
 | ||
|  | 				for ( let i = 0; i < stack.length; i ++ ) { | ||
|  | 
 | ||
|  | 					const identifier = stack[ i ]; | ||
|  | 					if ( isHole ) { | ||
|  | 
 | ||
|  | 						lastCWValue = allPaths[ identifier ].isCW; | ||
|  | 						isHole = false; | ||
|  | 						isHoleFor = identifier; | ||
|  | 
 | ||
|  | 					} else if ( lastCWValue !== allPaths[ identifier ].isCW ) { | ||
|  | 
 | ||
|  | 						lastCWValue = allPaths[ identifier ].isCW; | ||
|  | 						isHole = true; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				return { identifier: simplePath.identifier, isHole: isHole, for: isHoleFor }; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				console.warn( 'fill-rule: "' + _fillRule + '" is currently not implemented.' ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// check for self intersecting paths
 | ||
|  | 		// TODO
 | ||
|  | 
 | ||
|  | 		// check intersecting paths
 | ||
|  | 		// TODO
 | ||
|  | 
 | ||
|  | 		// prepare paths for hole detection
 | ||
|  | 		let scanlineMinX = BIGNUMBER; | ||
|  | 		let scanlineMaxX = - BIGNUMBER; | ||
|  | 
 | ||
|  | 		let simplePaths = shapePath.subPaths.map( p => { | ||
|  | 
 | ||
|  | 			const points = p.getPoints(); | ||
|  | 			let maxY = - BIGNUMBER; | ||
|  | 			let minY = BIGNUMBER; | ||
|  | 			let maxX = - BIGNUMBER; | ||
|  | 			let minX = BIGNUMBER; | ||
|  | 
 | ||
|  | 	      	//points.forEach(p => p.y *= -1);
 | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < points.length; i ++ ) { | ||
|  | 
 | ||
|  | 				const p = points[ i ]; | ||
|  | 
 | ||
|  | 				if ( p.y > maxY ) { | ||
|  | 
 | ||
|  | 					maxY = p.y; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( p.y < minY ) { | ||
|  | 
 | ||
|  | 					minY = p.y; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( p.x > maxX ) { | ||
|  | 
 | ||
|  | 					maxX = p.x; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( p.x < minX ) { | ||
|  | 
 | ||
|  | 					minX = p.x; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			//
 | ||
|  | 			if ( scanlineMaxX <= maxX ) { | ||
|  | 
 | ||
|  | 				scanlineMaxX = maxX + 1; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( scanlineMinX >= minX ) { | ||
|  | 
 | ||
|  | 				scanlineMinX = minX - 1; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return { curves: p.curves, points: points, isCW: ShapeUtils.isClockWise( points ), identifier: - 1, boundingBox: new Box2( new Vector2( minX, minY ), new Vector2( maxX, maxY ) ) }; | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		simplePaths = simplePaths.filter( sp => sp.points.length > 1 ); | ||
|  | 
 | ||
|  | 		for ( let identifier = 0; identifier < simplePaths.length; identifier ++ ) { | ||
|  | 
 | ||
|  | 			simplePaths[ identifier ].identifier = identifier; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// check if path is solid or a hole
 | ||
|  | 		const isAHole = simplePaths.map( p => isHoleTo( p, simplePaths, scanlineMinX, scanlineMaxX, ( shapePath.userData ? shapePath.userData.style.fillRule : undefined ) ) ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 		const shapesToReturn = []; | ||
|  | 		simplePaths.forEach( p => { | ||
|  | 
 | ||
|  | 			const amIAHole = isAHole[ p.identifier ]; | ||
|  | 
 | ||
|  | 			if ( ! amIAHole.isHole ) { | ||
|  | 
 | ||
|  | 				const shape = new Shape(); | ||
|  | 				shape.curves = p.curves; | ||
|  | 				const holes = isAHole.filter( h => h.isHole && h.for === p.identifier ); | ||
|  | 				holes.forEach( h => { | ||
|  | 
 | ||
|  | 					const hole = simplePaths[ h.identifier ]; | ||
|  | 					const path = new Path(); | ||
|  | 					path.curves = hole.curves; | ||
|  | 					shape.holes.push( path ); | ||
|  | 
 | ||
|  | 				} ); | ||
|  | 				shapesToReturn.push( shape ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		return shapesToReturn; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static getStrokeStyle( width, color, lineJoin, lineCap, miterLimit ) { | ||
|  | 
 | ||
|  | 		// Param width: Stroke width
 | ||
|  | 		// Param color: As returned by THREE.Color.getStyle()
 | ||
|  | 		// Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
 | ||
|  | 		// Param lineCap: One of "round", "square" or "butt"
 | ||
|  | 		// Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
 | ||
|  | 		// Returns style object
 | ||
|  | 
 | ||
|  | 		width = width !== undefined ? width : 1; | ||
|  | 		color = color !== undefined ? color : '#000'; | ||
|  | 		lineJoin = lineJoin !== undefined ? lineJoin : 'miter'; | ||
|  | 		lineCap = lineCap !== undefined ? lineCap : 'butt'; | ||
|  | 		miterLimit = miterLimit !== undefined ? miterLimit : 4; | ||
|  | 
 | ||
|  | 		return { | ||
|  | 			strokeColor: color, | ||
|  | 			strokeWidth: width, | ||
|  | 			strokeLineJoin: lineJoin, | ||
|  | 			strokeLineCap: lineCap, | ||
|  | 			strokeMiterLimit: miterLimit | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static pointsToStroke( points, style, arcDivisions, minDistance ) { | ||
|  | 
 | ||
|  | 		// Generates a stroke with some width around the given path.
 | ||
|  | 		// The path can be open or closed (last point equals to first point)
 | ||
|  | 		// Param points: Array of Vector2D (the path). Minimum 2 points.
 | ||
|  | 		// Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
 | ||
|  | 		// Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
 | ||
|  | 		// Param minDistance: Points closer to this distance will be merged. (Optional)
 | ||
|  | 		// Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
 | ||
|  | 
 | ||
|  | 		const vertices = []; | ||
|  | 		const normals = []; | ||
|  | 		const uvs = []; | ||
|  | 
 | ||
|  | 		if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) { | ||
|  | 
 | ||
|  | 			return null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const geometry = new BufferGeometry(); | ||
|  | 		geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | ||
|  | 		geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); | ||
|  | 		geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); | ||
|  | 
 | ||
|  | 		return geometry; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) { | ||
|  | 
 | ||
|  | 		// This function can be called to update existing arrays or buffers.
 | ||
|  | 		// Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
 | ||
|  | 		// Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
 | ||
|  | 		// Returns number of written vertices / normals / uvs pairs
 | ||
|  | 		// if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
 | ||
|  | 		// 'normals' and 'uvs' buffers are optional
 | ||
|  | 
 | ||
|  | 		const tempV2_1 = new Vector2(); | ||
|  | 		const tempV2_2 = new Vector2(); | ||
|  | 		const tempV2_3 = new Vector2(); | ||
|  | 		const tempV2_4 = new Vector2(); | ||
|  | 		const tempV2_5 = new Vector2(); | ||
|  | 		const tempV2_6 = new Vector2(); | ||
|  | 		const tempV2_7 = new Vector2(); | ||
|  | 		const lastPointL = new Vector2(); | ||
|  | 		const lastPointR = new Vector2(); | ||
|  | 		const point0L = new Vector2(); | ||
|  | 		const point0R = new Vector2(); | ||
|  | 		const currentPointL = new Vector2(); | ||
|  | 		const currentPointR = new Vector2(); | ||
|  | 		const nextPointL = new Vector2(); | ||
|  | 		const nextPointR = new Vector2(); | ||
|  | 		const innerPoint = new Vector2(); | ||
|  | 		const outerPoint = new Vector2(); | ||
|  | 
 | ||
|  | 		arcDivisions = arcDivisions !== undefined ? arcDivisions : 12; | ||
|  | 		minDistance = minDistance !== undefined ? minDistance : 0.001; | ||
|  | 		vertexOffset = vertexOffset !== undefined ? vertexOffset : 0; | ||
|  | 
 | ||
|  | 		// First ensure there are no duplicated points
 | ||
|  | 		points = removeDuplicatedPoints( points ); | ||
|  | 
 | ||
|  | 		const numPoints = points.length; | ||
|  | 
 | ||
|  | 		if ( numPoints < 2 ) return 0; | ||
|  | 
 | ||
|  | 		const isClosed = points[ 0 ].equals( points[ numPoints - 1 ] ); | ||
|  | 
 | ||
|  | 		let currentPoint; | ||
|  | 		let previousPoint = points[ 0 ]; | ||
|  | 		let nextPoint; | ||
|  | 
 | ||
|  | 		const strokeWidth2 = style.strokeWidth / 2; | ||
|  | 
 | ||
|  | 		const deltaU = 1 / ( numPoints - 1 ); | ||
|  | 		let u0 = 0, u1; | ||
|  | 
 | ||
|  | 		let innerSideModified; | ||
|  | 		let joinIsOnLeftSide; | ||
|  | 		let isMiter; | ||
|  | 		let initialJoinIsOnLeftSide = false; | ||
|  | 
 | ||
|  | 		let numVertices = 0; | ||
|  | 		let currentCoordinate = vertexOffset * 3; | ||
|  | 		let currentCoordinateUV = vertexOffset * 2; | ||
|  | 
 | ||
|  | 		// Get initial left and right stroke points
 | ||
|  | 		getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 ); | ||
|  | 		lastPointL.copy( points[ 0 ] ).sub( tempV2_1 ); | ||
|  | 		lastPointR.copy( points[ 0 ] ).add( tempV2_1 ); | ||
|  | 		point0L.copy( lastPointL ); | ||
|  | 		point0R.copy( lastPointR ); | ||
|  | 
 | ||
|  | 		for ( let iPoint = 1; iPoint < numPoints; iPoint ++ ) { | ||
|  | 
 | ||
|  | 			currentPoint = points[ iPoint ]; | ||
|  | 
 | ||
|  | 			// Get next point
 | ||
|  | 			if ( iPoint === numPoints - 1 ) { | ||
|  | 
 | ||
|  | 				if ( isClosed ) { | ||
|  | 
 | ||
|  | 					// Skip duplicated initial point
 | ||
|  | 					nextPoint = points[ 1 ]; | ||
|  | 
 | ||
|  | 				} else nextPoint = undefined; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				nextPoint = points[ iPoint + 1 ]; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Normal of previous segment in tempV2_1
 | ||
|  | 			const normal1 = tempV2_1; | ||
|  | 			getNormal( previousPoint, currentPoint, normal1 ); | ||
|  | 
 | ||
|  | 			tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 ); | ||
|  | 			currentPointL.copy( currentPoint ).sub( tempV2_3 ); | ||
|  | 			currentPointR.copy( currentPoint ).add( tempV2_3 ); | ||
|  | 
 | ||
|  | 			u1 = u0 + deltaU; | ||
|  | 
 | ||
|  | 			innerSideModified = false; | ||
|  | 
 | ||
|  | 			if ( nextPoint !== undefined ) { | ||
|  | 
 | ||
|  | 				// Normal of next segment in tempV2_2
 | ||
|  | 				getNormal( currentPoint, nextPoint, tempV2_2 ); | ||
|  | 
 | ||
|  | 				tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 ); | ||
|  | 				nextPointL.copy( currentPoint ).sub( tempV2_3 ); | ||
|  | 				nextPointR.copy( currentPoint ).add( tempV2_3 ); | ||
|  | 
 | ||
|  | 				joinIsOnLeftSide = true; | ||
|  | 				tempV2_3.subVectors( nextPoint, previousPoint ); | ||
|  | 				if ( normal1.dot( tempV2_3 ) < 0 ) { | ||
|  | 
 | ||
|  | 					joinIsOnLeftSide = false; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide; | ||
|  | 
 | ||
|  | 				tempV2_3.subVectors( nextPoint, currentPoint ); | ||
|  | 				tempV2_3.normalize(); | ||
|  | 				const dot = Math.abs( normal1.dot( tempV2_3 ) ); | ||
|  | 
 | ||
|  | 				// If path is straight, don't create join
 | ||
|  | 				if ( dot > Number.EPSILON ) { | ||
|  | 
 | ||
|  | 					// Compute inner and outer segment intersections
 | ||
|  | 					const miterSide = strokeWidth2 / dot; | ||
|  | 					tempV2_3.multiplyScalar( - miterSide ); | ||
|  | 					tempV2_4.subVectors( currentPoint, previousPoint ); | ||
|  | 					tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 ); | ||
|  | 					innerPoint.copy( tempV2_5 ).negate(); | ||
|  | 					const miterLength2 = tempV2_5.length(); | ||
|  | 					const segmentLengthPrev = tempV2_4.length(); | ||
|  | 					tempV2_4.divideScalar( segmentLengthPrev ); | ||
|  | 					tempV2_6.subVectors( nextPoint, currentPoint ); | ||
|  | 					const segmentLengthNext = tempV2_6.length(); | ||
|  | 					tempV2_6.divideScalar( segmentLengthNext ); | ||
|  | 					// Check that previous and next segments doesn't overlap with the innerPoint of intersection
 | ||
|  | 					if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) { | ||
|  | 
 | ||
|  | 						innerSideModified = true; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					outerPoint.copy( tempV2_5 ).add( currentPoint ); | ||
|  | 					innerPoint.add( currentPoint ); | ||
|  | 
 | ||
|  | 					isMiter = false; | ||
|  | 
 | ||
|  | 					if ( innerSideModified ) { | ||
|  | 
 | ||
|  | 						if ( joinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 							nextPointR.copy( innerPoint ); | ||
|  | 							currentPointR.copy( innerPoint ); | ||
|  | 
 | ||
|  | 						} else { | ||
|  | 
 | ||
|  | 							nextPointL.copy( innerPoint ); | ||
|  | 							currentPointL.copy( innerPoint ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						// The segment triangles are generated here if there was overlapping
 | ||
|  | 
 | ||
|  | 						makeSegmentTriangles(); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					switch ( style.strokeLineJoin ) { | ||
|  | 
 | ||
|  | 						case 'bevel': | ||
|  | 
 | ||
|  | 							makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 ); | ||
|  | 
 | ||
|  | 							break; | ||
|  | 
 | ||
|  | 						case 'round': | ||
|  | 
 | ||
|  | 							// Segment triangles
 | ||
|  | 
 | ||
|  | 							createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ); | ||
|  | 
 | ||
|  | 							// Join triangles
 | ||
|  | 
 | ||
|  | 							if ( joinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 								makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 ); | ||
|  | 
 | ||
|  | 							} else { | ||
|  | 
 | ||
|  | 								makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 ); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							break; | ||
|  | 
 | ||
|  | 						case 'miter': | ||
|  | 						case 'miter-clip': | ||
|  | 						default: | ||
|  | 
 | ||
|  | 							const miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2; | ||
|  | 
 | ||
|  | 							if ( miterFraction < 1 ) { | ||
|  | 
 | ||
|  | 								// The join miter length exceeds the miter limit
 | ||
|  | 
 | ||
|  | 								if ( style.strokeLineJoin !== 'miter-clip' ) { | ||
|  | 
 | ||
|  | 									makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 ); | ||
|  | 									break; | ||
|  | 
 | ||
|  | 								} else { | ||
|  | 
 | ||
|  | 									// Segment triangles
 | ||
|  | 
 | ||
|  | 									createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ); | ||
|  | 
 | ||
|  | 									// Miter-clip join triangles
 | ||
|  | 
 | ||
|  | 									if ( joinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 										tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL ); | ||
|  | 										tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL ); | ||
|  | 
 | ||
|  | 										addVertex( currentPointL, u1, 0 ); | ||
|  | 										addVertex( tempV2_6, u1, 0 ); | ||
|  | 										addVertex( currentPoint, u1, 0.5 ); | ||
|  | 
 | ||
|  | 										addVertex( currentPoint, u1, 0.5 ); | ||
|  | 										addVertex( tempV2_6, u1, 0 ); | ||
|  | 										addVertex( tempV2_7, u1, 0 ); | ||
|  | 
 | ||
|  | 										addVertex( currentPoint, u1, 0.5 ); | ||
|  | 										addVertex( tempV2_7, u1, 0 ); | ||
|  | 										addVertex( nextPointL, u1, 0 ); | ||
|  | 
 | ||
|  | 									} else { | ||
|  | 
 | ||
|  | 										tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR ); | ||
|  | 										tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR ); | ||
|  | 
 | ||
|  | 										addVertex( currentPointR, u1, 1 ); | ||
|  | 										addVertex( tempV2_6, u1, 1 ); | ||
|  | 										addVertex( currentPoint, u1, 0.5 ); | ||
|  | 
 | ||
|  | 										addVertex( currentPoint, u1, 0.5 ); | ||
|  | 										addVertex( tempV2_6, u1, 1 ); | ||
|  | 										addVertex( tempV2_7, u1, 1 ); | ||
|  | 
 | ||
|  | 										addVertex( currentPoint, u1, 0.5 ); | ||
|  | 										addVertex( tempV2_7, u1, 1 ); | ||
|  | 										addVertex( nextPointR, u1, 1 ); | ||
|  | 
 | ||
|  | 									} | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 							} else { | ||
|  | 
 | ||
|  | 								// Miter join segment triangles
 | ||
|  | 
 | ||
|  | 								if ( innerSideModified ) { | ||
|  | 
 | ||
|  | 									// Optimized segment + join triangles
 | ||
|  | 
 | ||
|  | 									if ( joinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 										addVertex( lastPointR, u0, 1 ); | ||
|  | 										addVertex( lastPointL, u0, 0 ); | ||
|  | 										addVertex( outerPoint, u1, 0 ); | ||
|  | 
 | ||
|  | 										addVertex( lastPointR, u0, 1 ); | ||
|  | 										addVertex( outerPoint, u1, 0 ); | ||
|  | 										addVertex( innerPoint, u1, 1 ); | ||
|  | 
 | ||
|  | 									} else { | ||
|  | 
 | ||
|  | 										addVertex( lastPointR, u0, 1 ); | ||
|  | 										addVertex( lastPointL, u0, 0 ); | ||
|  | 										addVertex( outerPoint, u1, 1 ); | ||
|  | 
 | ||
|  | 										addVertex( lastPointL, u0, 0 ); | ||
|  | 										addVertex( innerPoint, u1, 0 ); | ||
|  | 										addVertex( outerPoint, u1, 1 ); | ||
|  | 
 | ||
|  | 									} | ||
|  | 
 | ||
|  | 
 | ||
|  | 									if ( joinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 										nextPointL.copy( outerPoint ); | ||
|  | 
 | ||
|  | 									} else { | ||
|  | 
 | ||
|  | 										nextPointR.copy( outerPoint ); | ||
|  | 
 | ||
|  | 									} | ||
|  | 
 | ||
|  | 
 | ||
|  | 								} else { | ||
|  | 
 | ||
|  | 									// Add extra miter join triangles
 | ||
|  | 
 | ||
|  | 									if ( joinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 										addVertex( currentPointL, u1, 0 ); | ||
|  | 										addVertex( outerPoint, u1, 0 ); | ||
|  | 										addVertex( currentPoint, u1, 0.5 ); | ||
|  | 
 | ||
|  | 										addVertex( currentPoint, u1, 0.5 ); | ||
|  | 										addVertex( outerPoint, u1, 0 ); | ||
|  | 										addVertex( nextPointL, u1, 0 ); | ||
|  | 
 | ||
|  | 									} else { | ||
|  | 
 | ||
|  | 										addVertex( currentPointR, u1, 1 ); | ||
|  | 										addVertex( outerPoint, u1, 1 ); | ||
|  | 										addVertex( currentPoint, u1, 0.5 ); | ||
|  | 
 | ||
|  | 										addVertex( currentPoint, u1, 0.5 ); | ||
|  | 										addVertex( outerPoint, u1, 1 ); | ||
|  | 										addVertex( nextPointR, u1, 1 ); | ||
|  | 
 | ||
|  | 									} | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 								isMiter = true; | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							break; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					// The segment triangles are generated here when two consecutive points are collinear
 | ||
|  | 
 | ||
|  | 					makeSegmentTriangles(); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				// The segment triangles are generated here if it is the ending segment
 | ||
|  | 
 | ||
|  | 				makeSegmentTriangles(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( ! isClosed && iPoint === numPoints - 1 ) { | ||
|  | 
 | ||
|  | 				// Start line endcap
 | ||
|  | 				addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Increment loop variables
 | ||
|  | 
 | ||
|  | 			u0 = u1; | ||
|  | 
 | ||
|  | 			previousPoint = currentPoint; | ||
|  | 
 | ||
|  | 			lastPointL.copy( nextPointL ); | ||
|  | 			lastPointR.copy( nextPointR ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( ! isClosed ) { | ||
|  | 
 | ||
|  | 			// Ending line endcap
 | ||
|  | 			addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 ); | ||
|  | 
 | ||
|  | 		} else if ( innerSideModified && vertices ) { | ||
|  | 
 | ||
|  | 			// Modify path first segment vertices to adjust to the segments inner and outer intersections
 | ||
|  | 
 | ||
|  | 			let lastOuter = outerPoint; | ||
|  | 			let lastInner = innerPoint; | ||
|  | 
 | ||
|  | 			if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 				lastOuter = innerPoint; | ||
|  | 				lastInner = outerPoint; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( joinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 				if ( isMiter || initialJoinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 					lastInner.toArray( vertices, 0 * 3 ); | ||
|  | 					lastInner.toArray( vertices, 3 * 3 ); | ||
|  | 
 | ||
|  | 					if ( isMiter ) { | ||
|  | 
 | ||
|  | 						lastOuter.toArray( vertices, 1 * 3 ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				if ( isMiter || ! initialJoinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 					lastInner.toArray( vertices, 1 * 3 ); | ||
|  | 					lastInner.toArray( vertices, 3 * 3 ); | ||
|  | 
 | ||
|  | 					if ( isMiter ) { | ||
|  | 
 | ||
|  | 						lastOuter.toArray( vertices, 0 * 3 ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return numVertices; | ||
|  | 
 | ||
|  | 		// -- End of algorithm
 | ||
|  | 
 | ||
|  | 		// -- Functions
 | ||
|  | 
 | ||
|  | 		function getNormal( p1, p2, result ) { | ||
|  | 
 | ||
|  | 			result.subVectors( p2, p1 ); | ||
|  | 			return result.set( - result.y, result.x ).normalize(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function addVertex( position, u, v ) { | ||
|  | 
 | ||
|  | 			if ( vertices ) { | ||
|  | 
 | ||
|  | 				vertices[ currentCoordinate ] = position.x; | ||
|  | 				vertices[ currentCoordinate + 1 ] = position.y; | ||
|  | 				vertices[ currentCoordinate + 2 ] = 0; | ||
|  | 
 | ||
|  | 				if ( normals ) { | ||
|  | 
 | ||
|  | 					normals[ currentCoordinate ] = 0; | ||
|  | 					normals[ currentCoordinate + 1 ] = 0; | ||
|  | 					normals[ currentCoordinate + 2 ] = 1; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				currentCoordinate += 3; | ||
|  | 
 | ||
|  | 				if ( uvs ) { | ||
|  | 
 | ||
|  | 					uvs[ currentCoordinateUV ] = u; | ||
|  | 					uvs[ currentCoordinateUV + 1 ] = v; | ||
|  | 
 | ||
|  | 					currentCoordinateUV += 2; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			numVertices += 3; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function makeCircularSector( center, p1, p2, u, v ) { | ||
|  | 
 | ||
|  | 			// param p1, p2: Points in the circle arc.
 | ||
|  | 			// p1 and p2 are in clockwise direction.
 | ||
|  | 
 | ||
|  | 			tempV2_1.copy( p1 ).sub( center ).normalize(); | ||
|  | 			tempV2_2.copy( p2 ).sub( center ).normalize(); | ||
|  | 
 | ||
|  | 			let angle = Math.PI; | ||
|  | 			const dot = tempV2_1.dot( tempV2_2 ); | ||
|  | 			if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) ); | ||
|  | 
 | ||
|  | 			angle /= arcDivisions; | ||
|  | 
 | ||
|  | 			tempV2_3.copy( p1 ); | ||
|  | 
 | ||
|  | 			for ( let i = 0, il = arcDivisions - 1; i < il; i ++ ) { | ||
|  | 
 | ||
|  | 				tempV2_4.copy( tempV2_3 ).rotateAround( center, angle ); | ||
|  | 
 | ||
|  | 				addVertex( tempV2_3, u, v ); | ||
|  | 				addVertex( tempV2_4, u, v ); | ||
|  | 				addVertex( center, u, 0.5 ); | ||
|  | 
 | ||
|  | 				tempV2_3.copy( tempV2_4 ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			addVertex( tempV2_4, u, v ); | ||
|  | 			addVertex( p2, u, v ); | ||
|  | 			addVertex( center, u, 0.5 ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function makeSegmentTriangles() { | ||
|  | 
 | ||
|  | 			addVertex( lastPointR, u0, 1 ); | ||
|  | 			addVertex( lastPointL, u0, 0 ); | ||
|  | 			addVertex( currentPointL, u1, 0 ); | ||
|  | 
 | ||
|  | 			addVertex( lastPointR, u0, 1 ); | ||
|  | 			addVertex( currentPointL, u1, 0 ); | ||
|  | 			addVertex( currentPointR, u1, 1 ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) { | ||
|  | 
 | ||
|  | 			if ( innerSideModified ) { | ||
|  | 
 | ||
|  | 				// Optimized segment + bevel triangles
 | ||
|  | 
 | ||
|  | 				if ( joinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 					// Path segments triangles
 | ||
|  | 
 | ||
|  | 					addVertex( lastPointR, u0, 1 ); | ||
|  | 					addVertex( lastPointL, u0, 0 ); | ||
|  | 					addVertex( currentPointL, u1, 0 ); | ||
|  | 
 | ||
|  | 					addVertex( lastPointR, u0, 1 ); | ||
|  | 					addVertex( currentPointL, u1, 0 ); | ||
|  | 					addVertex( innerPoint, u1, 1 ); | ||
|  | 
 | ||
|  | 					// Bevel join triangle
 | ||
|  | 
 | ||
|  | 					addVertex( currentPointL, u, 0 ); | ||
|  | 					addVertex( nextPointL, u, 0 ); | ||
|  | 					addVertex( innerPoint, u, 0.5 ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					// Path segments triangles
 | ||
|  | 
 | ||
|  | 					addVertex( lastPointR, u0, 1 ); | ||
|  | 					addVertex( lastPointL, u0, 0 ); | ||
|  | 					addVertex( currentPointR, u1, 1 ); | ||
|  | 
 | ||
|  | 					addVertex( lastPointL, u0, 0 ); | ||
|  | 					addVertex( innerPoint, u1, 0 ); | ||
|  | 					addVertex( currentPointR, u1, 1 ); | ||
|  | 
 | ||
|  | 					// Bevel join triangle
 | ||
|  | 
 | ||
|  | 					addVertex( currentPointR, u, 1 ); | ||
|  | 					addVertex( innerPoint, u, 0 ); | ||
|  | 					addVertex( nextPointR, u, 1 ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				// Bevel join triangle. The segment triangles are done in the main loop
 | ||
|  | 
 | ||
|  | 				if ( joinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 					addVertex( currentPointL, u, 0 ); | ||
|  | 					addVertex( nextPointL, u, 0 ); | ||
|  | 					addVertex( currentPoint, u, 0.5 ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					addVertex( currentPointR, u, 1 ); | ||
|  | 					addVertex( nextPointR, u, 0 ); | ||
|  | 					addVertex( currentPoint, u, 0.5 ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) { | ||
|  | 
 | ||
|  | 			if ( innerSideModified ) { | ||
|  | 
 | ||
|  | 				if ( joinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 					addVertex( lastPointR, u0, 1 ); | ||
|  | 					addVertex( lastPointL, u0, 0 ); | ||
|  | 					addVertex( currentPointL, u1, 0 ); | ||
|  | 
 | ||
|  | 					addVertex( lastPointR, u0, 1 ); | ||
|  | 					addVertex( currentPointL, u1, 0 ); | ||
|  | 					addVertex( innerPoint, u1, 1 ); | ||
|  | 
 | ||
|  | 					addVertex( currentPointL, u0, 0 ); | ||
|  | 					addVertex( currentPoint, u1, 0.5 ); | ||
|  | 					addVertex( innerPoint, u1, 1 ); | ||
|  | 
 | ||
|  | 					addVertex( currentPoint, u1, 0.5 ); | ||
|  | 					addVertex( nextPointL, u0, 0 ); | ||
|  | 					addVertex( innerPoint, u1, 1 ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					addVertex( lastPointR, u0, 1 ); | ||
|  | 					addVertex( lastPointL, u0, 0 ); | ||
|  | 					addVertex( currentPointR, u1, 1 ); | ||
|  | 
 | ||
|  | 					addVertex( lastPointL, u0, 0 ); | ||
|  | 					addVertex( innerPoint, u1, 0 ); | ||
|  | 					addVertex( currentPointR, u1, 1 ); | ||
|  | 
 | ||
|  | 					addVertex( currentPointR, u0, 1 ); | ||
|  | 					addVertex( innerPoint, u1, 0 ); | ||
|  | 					addVertex( currentPoint, u1, 0.5 ); | ||
|  | 
 | ||
|  | 					addVertex( currentPoint, u1, 0.5 ); | ||
|  | 					addVertex( innerPoint, u1, 0 ); | ||
|  | 					addVertex( nextPointR, u0, 1 ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) { | ||
|  | 
 | ||
|  | 			// param center: End point of the path
 | ||
|  | 			// param p1, p2: Left and right cap points
 | ||
|  | 
 | ||
|  | 			switch ( style.strokeLineCap ) { | ||
|  | 
 | ||
|  | 				case 'round': | ||
|  | 
 | ||
|  | 					if ( start ) { | ||
|  | 
 | ||
|  | 						makeCircularSector( center, p2, p1, u, 0.5 ); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						makeCircularSector( center, p1, p2, u, 0.5 ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'square': | ||
|  | 
 | ||
|  | 					if ( start ) { | ||
|  | 
 | ||
|  | 						tempV2_1.subVectors( p1, center ); | ||
|  | 						tempV2_2.set( tempV2_1.y, - tempV2_1.x ); | ||
|  | 
 | ||
|  | 						tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center ); | ||
|  | 						tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center ); | ||
|  | 
 | ||
|  | 						// Modify already existing vertices
 | ||
|  | 						if ( joinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 							tempV2_3.toArray( vertices, 1 * 3 ); | ||
|  | 							tempV2_4.toArray( vertices, 0 * 3 ); | ||
|  | 							tempV2_4.toArray( vertices, 3 * 3 ); | ||
|  | 
 | ||
|  | 						} else { | ||
|  | 
 | ||
|  | 							tempV2_3.toArray( vertices, 1 * 3 ); | ||
|  | 							// using tempV2_4 to update 3rd vertex if the uv.y of 3rd vertex is 1
 | ||
|  | 							uvs[ 3 * 2 + 1 ] === 1 ? tempV2_4.toArray( vertices, 3 * 3 ) : tempV2_3.toArray( vertices, 3 * 3 ); | ||
|  | 							tempV2_4.toArray( vertices, 0 * 3 ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						tempV2_1.subVectors( p2, center ); | ||
|  | 						tempV2_2.set( tempV2_1.y, - tempV2_1.x ); | ||
|  | 
 | ||
|  | 						tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center ); | ||
|  | 						tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center ); | ||
|  | 
 | ||
|  | 						const vl = vertices.length; | ||
|  | 
 | ||
|  | 						// Modify already existing vertices
 | ||
|  | 						if ( joinIsOnLeftSide ) { | ||
|  | 
 | ||
|  | 							tempV2_3.toArray( vertices, vl - 1 * 3 ); | ||
|  | 							tempV2_4.toArray( vertices, vl - 2 * 3 ); | ||
|  | 							tempV2_4.toArray( vertices, vl - 4 * 3 ); | ||
|  | 
 | ||
|  | 						} else { | ||
|  | 
 | ||
|  | 							tempV2_4.toArray( vertices, vl - 2 * 3 ); | ||
|  | 							tempV2_3.toArray( vertices, vl - 1 * 3 ); | ||
|  | 							tempV2_4.toArray( vertices, vl - 4 * 3 ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'butt': | ||
|  | 				default: | ||
|  | 
 | ||
|  | 					// Nothing to do here
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function removeDuplicatedPoints( points ) { | ||
|  | 
 | ||
|  | 			// Creates a new array if necessary with duplicated points removed.
 | ||
|  | 			// This does not remove duplicated initial and ending points of a closed path.
 | ||
|  | 
 | ||
|  | 			let dupPoints = false; | ||
|  | 			for ( let i = 1, n = points.length - 1; i < n; i ++ ) { | ||
|  | 
 | ||
|  | 				if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) { | ||
|  | 
 | ||
|  | 					dupPoints = true; | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( ! dupPoints ) return points; | ||
|  | 
 | ||
|  | 			const newPoints = []; | ||
|  | 			newPoints.push( points[ 0 ] ); | ||
|  | 
 | ||
|  | 			for ( let i = 1, n = points.length - 1; i < n; i ++ ) { | ||
|  | 
 | ||
|  | 				if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) { | ||
|  | 
 | ||
|  | 					newPoints.push( points[ i ] ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			newPoints.push( points[ points.length - 1 ] ); | ||
|  | 
 | ||
|  | 			return newPoints; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { SVGLoader }; |