53 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			53 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									Vector4
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								} from 'three';
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								import * as NURBSUtils from '../curves/NURBSUtils.js';
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								/**
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								 * NURBS surface object
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								 *
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								 * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight.
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								 **/
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								class NURBSSurface {
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									constructor( degree1, degree2, knots1, knots2 /* arrays of reals */, controlPoints /* array^2 of Vector(2|3|4) */ ) {
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										this.degree1 = degree1;
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										this.degree2 = degree2;
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										this.knots1 = knots1;
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										this.knots2 = knots2;
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										this.controlPoints = [];
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										const len1 = knots1.length - degree1 - 1;
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										const len2 = knots2.length - degree2 - 1;
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										// ensure Vector4 for control points
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										for ( let i = 0; i < len1; ++ i ) {
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											this.controlPoints[ i ] = [];
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											for ( let j = 0; j < len2; ++ j ) {
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												const point = controlPoints[ i ][ j ];
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												this.controlPoints[ i ][ j ] = new Vector4( point.x, point.y, point.z, point.w );
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											}
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										}
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									}
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									getPoint( t1, t2, target ) {
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										const u = this.knots1[ 0 ] + t1 * ( this.knots1[ this.knots1.length - 1 ] - this.knots1[ 0 ] ); // linear mapping t1->u
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										const v = this.knots2[ 0 ] + t2 * ( this.knots2[ this.knots2.length - 1 ] - this.knots2[ 0 ] ); // linear mapping t2->u
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										NURBSUtils.calcSurfacePoint( this.degree1, this.degree2, this.knots1, this.knots2, this.controlPoints, u, v, target );
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									}
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								}
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								export { NURBSSurface };
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