705 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			705 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									BufferAttribute,
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									BufferGeometry,
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									Matrix4,
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									Vector3,
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									Vector4
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								} from 'three';
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								/**
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								 * Tessellates the famous Utah teapot database by Martin Newell into triangles.
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								 *
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								 * Parameters: size = 50, segments = 10, bottom = true, lid = true, body = true,
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								 *   fitLid = false, blinn = true
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								 *
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								 * size is a relative scale: I've scaled the teapot to fit vertically between -1 and 1.
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								 * Think of it as a "radius".
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								 * segments - number of line segments to subdivide each patch edge;
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								 *   1 is possible but gives degenerates, so two is the real minimum.
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								 * bottom - boolean, if true (default) then the bottom patches are added. Some consider
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								 *   adding the bottom heresy, so set this to "false" to adhere to the One True Way.
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								 * lid - to remove the lid and look inside, set to true.
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								 * body - to remove the body and leave the lid, set this and "bottom" to false.
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								 * fitLid - the lid is a tad small in the original. This stretches it a bit so you can't
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								 *   see the teapot's insides through the gap.
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								 * blinn - Jim Blinn scaled the original data vertically by dividing by about 1.3 to look
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								 *   nicer. If you want to see the original teapot, similar to the real-world model, set
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								 *   this to false. True by default.
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								 *   See http://en.wikipedia.org/wiki/File:Original_Utah_Teapot.jpg for the original
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								 *   real-world teapot (from http://en.wikipedia.org/wiki/Utah_teapot).
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								 *
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								 * Note that the bottom (the last four patches) is not flat - blame Frank Crow, not me.
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								 *
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								 * The teapot should normally be rendered as a double sided object, since for some
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								 * patches both sides can be seen, e.g., the gap around the lid and inside the spout.
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								 *
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								 * Segments 'n' determines the number of triangles output.
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								 *   Total triangles = 32*2*n*n - 8*n    [degenerates at the top and bottom cusps are deleted]
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								 *
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								 *   size_factor   # triangles
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								 *       1          56
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								 *       2         240
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								 *       3         552
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								 *       4         992
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								 *
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								 *      10        6320
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								 *      20       25440
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								 *      30       57360
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								 *
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								 * Code converted from my ancient SPD software, http://tog.acm.org/resources/SPD/
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								 * Created for the Udacity course "Interactive Rendering", http://bit.ly/ericity
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								 * YouTube video on teapot history: https://www.youtube.com/watch?v=DxMfblPzFNc
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								 *
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								 * See https://en.wikipedia.org/wiki/Utah_teapot for the history of the teapot
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								 *
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								 */
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								class TeapotGeometry extends BufferGeometry {
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									constructor( size = 50, segments = 10, bottom = true, lid = true, body = true, fitLid = true, blinn = true ) {
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										// 32 * 4 * 4 Bezier spline patches
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										const teapotPatches = [
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											/*rim*/
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											0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
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											3, 16, 17, 18, 7, 19, 20, 21, 11, 22, 23, 24, 15, 25, 26, 27,
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											18, 28, 29, 30, 21, 31, 32, 33, 24, 34, 35, 36, 27, 37, 38, 39,
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											30, 40, 41, 0, 33, 42, 43, 4, 36, 44, 45, 8, 39, 46, 47, 12,
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											/*body*/
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											12, 13, 14, 15, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
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											15, 25, 26, 27, 51, 60, 61, 62, 55, 63, 64, 65, 59, 66, 67, 68,
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											27, 37, 38, 39, 62, 69, 70, 71, 65, 72, 73, 74, 68, 75, 76, 77,
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											39, 46, 47, 12, 71, 78, 79, 48, 74, 80, 81, 52, 77, 82, 83, 56,
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											56, 57, 58, 59, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
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											59, 66, 67, 68, 87, 96, 97, 98, 91, 99, 100, 101, 95, 102, 103, 104,
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											68, 75, 76, 77, 98, 105, 106, 107, 101, 108, 109, 110, 104, 111, 112, 113,
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											77, 82, 83, 56, 107, 114, 115, 84, 110, 116, 117, 88, 113, 118, 119, 92,
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											/*handle*/
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											120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135,
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											123, 136, 137, 120, 127, 138, 139, 124, 131, 140, 141, 128, 135, 142, 143, 132,
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											132, 133, 134, 135, 144, 145, 146, 147, 148, 149, 150, 151, 68, 152, 153, 154,
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											135, 142, 143, 132, 147, 155, 156, 144, 151, 157, 158, 148, 154, 159, 160, 68,
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											/*spout*/
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											161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176,
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											164, 177, 178, 161, 168, 179, 180, 165, 172, 181, 182, 169, 176, 183, 184, 173,
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											173, 174, 175, 176, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196,
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											176, 183, 184, 173, 188, 197, 198, 185, 192, 199, 200, 189, 196, 201, 202, 193,
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											/*lid*/
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											203, 203, 203, 203, 204, 205, 206, 207, 208, 208, 208, 208, 209, 210, 211, 212,
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											203, 203, 203, 203, 207, 213, 214, 215, 208, 208, 208, 208, 212, 216, 217, 218,
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											203, 203, 203, 203, 215, 219, 220, 221, 208, 208, 208, 208, 218, 222, 223, 224,
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											203, 203, 203, 203, 221, 225, 226, 204, 208, 208, 208, 208, 224, 227, 228, 209,
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											209, 210, 211, 212, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240,
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											212, 216, 217, 218, 232, 241, 242, 243, 236, 244, 245, 246, 240, 247, 248, 249,
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											218, 222, 223, 224, 243, 250, 251, 252, 246, 253, 254, 255, 249, 256, 257, 258,
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											224, 227, 228, 209, 252, 259, 260, 229, 255, 261, 262, 233, 258, 263, 264, 237,
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											/*bottom*/
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											265, 265, 265, 265, 266, 267, 268, 269, 270, 271, 272, 273, 92, 119, 118, 113,
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											265, 265, 265, 265, 269, 274, 275, 276, 273, 277, 278, 279, 113, 112, 111, 104,
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											265, 265, 265, 265, 276, 280, 281, 282, 279, 283, 284, 285, 104, 103, 102, 95,
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											265, 265, 265, 265, 282, 286, 287, 266, 285, 288, 289, 270, 95, 94, 93, 92
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										];
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										const teapotVertices = [
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											1.4, 0, 2.4,
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											1.4, - 0.784, 2.4,
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											0.784, - 1.4, 2.4,
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											0, - 1.4, 2.4,
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											1.3375, 0, 2.53125,
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											1.3375, - 0.749, 2.53125,
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											0.749, - 1.3375, 2.53125,
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											0, - 1.3375, 2.53125,
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											1.4375, 0, 2.53125,
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											1.4375, - 0.805, 2.53125,
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											0.805, - 1.4375, 2.53125,
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											0, - 1.4375, 2.53125,
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											1.5, 0, 2.4,
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											1.5, - 0.84, 2.4,
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											0.84, - 1.5, 2.4,
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											0, - 1.5, 2.4,
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											- 0.784, - 1.4, 2.4,
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											- 1.4, - 0.784, 2.4,
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											- 1.4, 0, 2.4,
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											- 0.749, - 1.3375, 2.53125,
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											- 1.3375, - 0.749, 2.53125,
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											- 1.3375, 0, 2.53125,
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											- 0.805, - 1.4375, 2.53125,
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											- 1.4375, - 0.805, 2.53125,
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											- 1.4375, 0, 2.53125,
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											- 0.84, - 1.5, 2.4,
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											- 1.5, - 0.84, 2.4,
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											- 1.5, 0, 2.4,
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											- 1.4, 0.784, 2.4,
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											- 0.784, 1.4, 2.4,
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											0, 1.4, 2.4,
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											- 1.3375, 0.749, 2.53125,
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											- 0.749, 1.3375, 2.53125,
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											0, 1.3375, 2.53125,
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											- 1.4375, 0.805, 2.53125,
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											- 0.805, 1.4375, 2.53125,
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											0, 1.4375, 2.53125,
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											- 1.5, 0.84, 2.4,
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											- 0.84, 1.5, 2.4,
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											0, 1.5, 2.4,
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											0.784, 1.4, 2.4,
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											1.4, 0.784, 2.4,
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											0.749, 1.3375, 2.53125,
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											1.3375, 0.749, 2.53125,
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											0.805, 1.4375, 2.53125,
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											1.4375, 0.805, 2.53125,
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											0.84, 1.5, 2.4,
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											1.5, 0.84, 2.4,
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											1.75, 0, 1.875,
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											1.75, - 0.98, 1.875,
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											0.98, - 1.75, 1.875,
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											0, - 1.75, 1.875,
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											2, 0, 1.35,
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											2, - 1.12, 1.35,
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											1.12, - 2, 1.35,
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											0, - 2, 1.35,
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											2, 0, 0.9,
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											2, - 1.12, 0.9,
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											1.12, - 2, 0.9,
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											0, - 2, 0.9,
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											- 0.98, - 1.75, 1.875,
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											- 1.75, - 0.98, 1.875,
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											- 1.75, 0, 1.875,
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											- 1.12, - 2, 1.35,
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											- 2, - 1.12, 1.35,
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											- 2, 0, 1.35,
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											- 1.12, - 2, 0.9,
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											- 2, - 1.12, 0.9,
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											- 2, 0, 0.9,
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											- 1.75, 0.98, 1.875,
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											- 0.98, 1.75, 1.875,
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											0, 1.75, 1.875,
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											- 2, 1.12, 1.35,
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											- 1.12, 2, 1.35,
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											0, 2, 1.35,
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											- 2, 1.12, 0.9,
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											- 1.12, 2, 0.9,
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											0, 2, 0.9,
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											0.98, 1.75, 1.875,
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											1.75, 0.98, 1.875,
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											1.12, 2, 1.35,
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											2, 1.12, 1.35,
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											1.12, 2, 0.9,
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											2, 1.12, 0.9,
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											2, 0, 0.45,
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											2, - 1.12, 0.45,
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											1.12, - 2, 0.45,
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											0, - 2, 0.45,
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											1.5, 0, 0.225,
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											1.5, - 0.84, 0.225,
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											0.84, - 1.5, 0.225,
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											0, - 1.5, 0.225,
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											1.5, 0, 0.15,
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											1.5, - 0.84, 0.15,
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											0.84, - 1.5, 0.15,
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											0, - 1.5, 0.15,
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											- 1.12, - 2, 0.45,
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											- 2, - 1.12, 0.45,
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											- 2, 0, 0.45,
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											- 0.84, - 1.5, 0.225,
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											- 1.5, - 0.84, 0.225,
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											- 1.5, 0, 0.225,
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											- 0.84, - 1.5, 0.15,
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											- 1.5, - 0.84, 0.15,
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											- 1.5, 0, 0.15,
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											- 2, 1.12, 0.45,
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											- 1.12, 2, 0.45,
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											0, 2, 0.45,
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											- 1.5, 0.84, 0.225,
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											- 0.84, 1.5, 0.225,
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											0, 1.5, 0.225,
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| 
								 | 
							
											- 1.5, 0.84, 0.15,
							 | 
						||
| 
								 | 
							
											- 0.84, 1.5, 0.15,
							 | 
						||
| 
								 | 
							
											0, 1.5, 0.15,
							 | 
						||
| 
								 | 
							
											1.12, 2, 0.45,
							 | 
						||
| 
								 | 
							
											2, 1.12, 0.45,
							 | 
						||
| 
								 | 
							
											0.84, 1.5, 0.225,
							 | 
						||
| 
								 | 
							
											1.5, 0.84, 0.225,
							 | 
						||
| 
								 | 
							
											0.84, 1.5, 0.15,
							 | 
						||
| 
								 | 
							
											1.5, 0.84, 0.15,
							 | 
						||
| 
								 | 
							
											- 1.6, 0, 2.025,
							 | 
						||
| 
								 | 
							
											- 1.6, - 0.3, 2.025,
							 | 
						||
| 
								 | 
							
											- 1.5, - 0.3, 2.25,
							 | 
						||
| 
								 | 
							
											- 1.5, 0, 2.25,
							 | 
						||
| 
								 | 
							
											- 2.3, 0, 2.025,
							 | 
						||
| 
								 | 
							
											- 2.3, - 0.3, 2.025,
							 | 
						||
| 
								 | 
							
											- 2.5, - 0.3, 2.25,
							 | 
						||
| 
								 | 
							
											- 2.5, 0, 2.25,
							 | 
						||
| 
								 | 
							
											- 2.7, 0, 2.025,
							 | 
						||
| 
								 | 
							
											- 2.7, - 0.3, 2.025,
							 | 
						||
| 
								 | 
							
											- 3, - 0.3, 2.25,
							 | 
						||
| 
								 | 
							
											- 3, 0, 2.25,
							 | 
						||
| 
								 | 
							
											- 2.7, 0, 1.8,
							 | 
						||
| 
								 | 
							
											- 2.7, - 0.3, 1.8,
							 | 
						||
| 
								 | 
							
											- 3, - 0.3, 1.8,
							 | 
						||
| 
								 | 
							
											- 3, 0, 1.8,
							 | 
						||
| 
								 | 
							
											- 1.5, 0.3, 2.25,
							 | 
						||
| 
								 | 
							
											- 1.6, 0.3, 2.025,
							 | 
						||
| 
								 | 
							
											- 2.5, 0.3, 2.25,
							 | 
						||
| 
								 | 
							
											- 2.3, 0.3, 2.025,
							 | 
						||
| 
								 | 
							
											- 3, 0.3, 2.25,
							 | 
						||
| 
								 | 
							
											- 2.7, 0.3, 2.025,
							 | 
						||
| 
								 | 
							
											- 3, 0.3, 1.8,
							 | 
						||
| 
								 | 
							
											- 2.7, 0.3, 1.8,
							 | 
						||
| 
								 | 
							
											- 2.7, 0, 1.575,
							 | 
						||
| 
								 | 
							
											- 2.7, - 0.3, 1.575,
							 | 
						||
| 
								 | 
							
											- 3, - 0.3, 1.35,
							 | 
						||
| 
								 | 
							
											- 3, 0, 1.35,
							 | 
						||
| 
								 | 
							
											- 2.5, 0, 1.125,
							 | 
						||
| 
								 | 
							
											- 2.5, - 0.3, 1.125,
							 | 
						||
| 
								 | 
							
											- 2.65, - 0.3, 0.9375,
							 | 
						||
| 
								 | 
							
											- 2.65, 0, 0.9375,
							 | 
						||
| 
								 | 
							
											- 2, - 0.3, 0.9,
							 | 
						||
| 
								 | 
							
											- 1.9, - 0.3, 0.6,
							 | 
						||
| 
								 | 
							
											- 1.9, 0, 0.6,
							 | 
						||
| 
								 | 
							
											- 3, 0.3, 1.35,
							 | 
						||
| 
								 | 
							
											- 2.7, 0.3, 1.575,
							 | 
						||
| 
								 | 
							
											- 2.65, 0.3, 0.9375,
							 | 
						||
| 
								 | 
							
											- 2.5, 0.3, 1.125,
							 | 
						||
| 
								 | 
							
											- 1.9, 0.3, 0.6,
							 | 
						||
| 
								 | 
							
											- 2, 0.3, 0.9,
							 | 
						||
| 
								 | 
							
											1.7, 0, 1.425,
							 | 
						||
| 
								 | 
							
											1.7, - 0.66, 1.425,
							 | 
						||
| 
								 | 
							
											1.7, - 0.66, 0.6,
							 | 
						||
| 
								 | 
							
											1.7, 0, 0.6,
							 | 
						||
| 
								 | 
							
											2.6, 0, 1.425,
							 | 
						||
| 
								 | 
							
											2.6, - 0.66, 1.425,
							 | 
						||
| 
								 | 
							
											3.1, - 0.66, 0.825,
							 | 
						||
| 
								 | 
							
											3.1, 0, 0.825,
							 | 
						||
| 
								 | 
							
											2.3, 0, 2.1,
							 | 
						||
| 
								 | 
							
											2.3, - 0.25, 2.1,
							 | 
						||
| 
								 | 
							
											2.4, - 0.25, 2.025,
							 | 
						||
| 
								 | 
							
											2.4, 0, 2.025,
							 | 
						||
| 
								 | 
							
											2.7, 0, 2.4,
							 | 
						||
| 
								 | 
							
											2.7, - 0.25, 2.4,
							 | 
						||
| 
								 | 
							
											3.3, - 0.25, 2.4,
							 | 
						||
| 
								 | 
							
											3.3, 0, 2.4,
							 | 
						||
| 
								 | 
							
											1.7, 0.66, 0.6,
							 | 
						||
| 
								 | 
							
											1.7, 0.66, 1.425,
							 | 
						||
| 
								 | 
							
											3.1, 0.66, 0.825,
							 | 
						||
| 
								 | 
							
											2.6, 0.66, 1.425,
							 | 
						||
| 
								 | 
							
											2.4, 0.25, 2.025,
							 | 
						||
| 
								 | 
							
											2.3, 0.25, 2.1,
							 | 
						||
| 
								 | 
							
											3.3, 0.25, 2.4,
							 | 
						||
| 
								 | 
							
											2.7, 0.25, 2.4,
							 | 
						||
| 
								 | 
							
											2.8, 0, 2.475,
							 | 
						||
| 
								 | 
							
											2.8, - 0.25, 2.475,
							 | 
						||
| 
								 | 
							
											3.525, - 0.25, 2.49375,
							 | 
						||
| 
								 | 
							
											3.525, 0, 2.49375,
							 | 
						||
| 
								 | 
							
											2.9, 0, 2.475,
							 | 
						||
| 
								 | 
							
											2.9, - 0.15, 2.475,
							 | 
						||
| 
								 | 
							
											3.45, - 0.15, 2.5125,
							 | 
						||
| 
								 | 
							
											3.45, 0, 2.5125,
							 | 
						||
| 
								 | 
							
											2.8, 0, 2.4,
							 | 
						||
| 
								 | 
							
											2.8, - 0.15, 2.4,
							 | 
						||
| 
								 | 
							
											3.2, - 0.15, 2.4,
							 | 
						||
| 
								 | 
							
											3.2, 0, 2.4,
							 | 
						||
| 
								 | 
							
											3.525, 0.25, 2.49375,
							 | 
						||
| 
								 | 
							
											2.8, 0.25, 2.475,
							 | 
						||
| 
								 | 
							
											3.45, 0.15, 2.5125,
							 | 
						||
| 
								 | 
							
											2.9, 0.15, 2.475,
							 | 
						||
| 
								 | 
							
											3.2, 0.15, 2.4,
							 | 
						||
| 
								 | 
							
											2.8, 0.15, 2.4,
							 | 
						||
| 
								 | 
							
											0, 0, 3.15,
							 | 
						||
| 
								 | 
							
											0.8, 0, 3.15,
							 | 
						||
| 
								 | 
							
											0.8, - 0.45, 3.15,
							 | 
						||
| 
								 | 
							
											0.45, - 0.8, 3.15,
							 | 
						||
| 
								 | 
							
											0, - 0.8, 3.15,
							 | 
						||
| 
								 | 
							
											0, 0, 2.85,
							 | 
						||
| 
								 | 
							
											0.2, 0, 2.7,
							 | 
						||
| 
								 | 
							
											0.2, - 0.112, 2.7,
							 | 
						||
| 
								 | 
							
											0.112, - 0.2, 2.7,
							 | 
						||
| 
								 | 
							
											0, - 0.2, 2.7,
							 | 
						||
| 
								 | 
							
											- 0.45, - 0.8, 3.15,
							 | 
						||
| 
								 | 
							
											- 0.8, - 0.45, 3.15,
							 | 
						||
| 
								 | 
							
											- 0.8, 0, 3.15,
							 | 
						||
| 
								 | 
							
											- 0.112, - 0.2, 2.7,
							 | 
						||
| 
								 | 
							
											- 0.2, - 0.112, 2.7,
							 | 
						||
| 
								 | 
							
											- 0.2, 0, 2.7,
							 | 
						||
| 
								 | 
							
											- 0.8, 0.45, 3.15,
							 | 
						||
| 
								 | 
							
											- 0.45, 0.8, 3.15,
							 | 
						||
| 
								 | 
							
											0, 0.8, 3.15,
							 | 
						||
| 
								 | 
							
											- 0.2, 0.112, 2.7,
							 | 
						||
| 
								 | 
							
											- 0.112, 0.2, 2.7,
							 | 
						||
| 
								 | 
							
											0, 0.2, 2.7,
							 | 
						||
| 
								 | 
							
											0.45, 0.8, 3.15,
							 | 
						||
| 
								 | 
							
											0.8, 0.45, 3.15,
							 | 
						||
| 
								 | 
							
											0.112, 0.2, 2.7,
							 | 
						||
| 
								 | 
							
											0.2, 0.112, 2.7,
							 | 
						||
| 
								 | 
							
											0.4, 0, 2.55,
							 | 
						||
| 
								 | 
							
											0.4, - 0.224, 2.55,
							 | 
						||
| 
								 | 
							
											0.224, - 0.4, 2.55,
							 | 
						||
| 
								 | 
							
											0, - 0.4, 2.55,
							 | 
						||
| 
								 | 
							
											1.3, 0, 2.55,
							 | 
						||
| 
								 | 
							
											1.3, - 0.728, 2.55,
							 | 
						||
| 
								 | 
							
											0.728, - 1.3, 2.55,
							 | 
						||
| 
								 | 
							
											0, - 1.3, 2.55,
							 | 
						||
| 
								 | 
							
											1.3, 0, 2.4,
							 | 
						||
| 
								 | 
							
											1.3, - 0.728, 2.4,
							 | 
						||
| 
								 | 
							
											0.728, - 1.3, 2.4,
							 | 
						||
| 
								 | 
							
											0, - 1.3, 2.4,
							 | 
						||
| 
								 | 
							
											- 0.224, - 0.4, 2.55,
							 | 
						||
| 
								 | 
							
											- 0.4, - 0.224, 2.55,
							 | 
						||
| 
								 | 
							
											- 0.4, 0, 2.55,
							 | 
						||
| 
								 | 
							
											- 0.728, - 1.3, 2.55,
							 | 
						||
| 
								 | 
							
											- 1.3, - 0.728, 2.55,
							 | 
						||
| 
								 | 
							
											- 1.3, 0, 2.55,
							 | 
						||
| 
								 | 
							
											- 0.728, - 1.3, 2.4,
							 | 
						||
| 
								 | 
							
											- 1.3, - 0.728, 2.4,
							 | 
						||
| 
								 | 
							
											- 1.3, 0, 2.4,
							 | 
						||
| 
								 | 
							
											- 0.4, 0.224, 2.55,
							 | 
						||
| 
								 | 
							
											- 0.224, 0.4, 2.55,
							 | 
						||
| 
								 | 
							
											0, 0.4, 2.55,
							 | 
						||
| 
								 | 
							
											- 1.3, 0.728, 2.55,
							 | 
						||
| 
								 | 
							
											- 0.728, 1.3, 2.55,
							 | 
						||
| 
								 | 
							
											0, 1.3, 2.55,
							 | 
						||
| 
								 | 
							
											- 1.3, 0.728, 2.4,
							 | 
						||
| 
								 | 
							
											- 0.728, 1.3, 2.4,
							 | 
						||
| 
								 | 
							
											0, 1.3, 2.4,
							 | 
						||
| 
								 | 
							
											0.224, 0.4, 2.55,
							 | 
						||
| 
								 | 
							
											0.4, 0.224, 2.55,
							 | 
						||
| 
								 | 
							
											0.728, 1.3, 2.55,
							 | 
						||
| 
								 | 
							
											1.3, 0.728, 2.55,
							 | 
						||
| 
								 | 
							
											0.728, 1.3, 2.4,
							 | 
						||
| 
								 | 
							
											1.3, 0.728, 2.4,
							 | 
						||
| 
								 | 
							
											0, 0, 0,
							 | 
						||
| 
								 | 
							
											1.425, 0, 0,
							 | 
						||
| 
								 | 
							
											1.425, 0.798, 0,
							 | 
						||
| 
								 | 
							
											0.798, 1.425, 0,
							 | 
						||
| 
								 | 
							
											0, 1.425, 0,
							 | 
						||
| 
								 | 
							
											1.5, 0, 0.075,
							 | 
						||
| 
								 | 
							
											1.5, 0.84, 0.075,
							 | 
						||
| 
								 | 
							
											0.84, 1.5, 0.075,
							 | 
						||
| 
								 | 
							
											0, 1.5, 0.075,
							 | 
						||
| 
								 | 
							
											- 0.798, 1.425, 0,
							 | 
						||
| 
								 | 
							
											- 1.425, 0.798, 0,
							 | 
						||
| 
								 | 
							
											- 1.425, 0, 0,
							 | 
						||
| 
								 | 
							
											- 0.84, 1.5, 0.075,
							 | 
						||
| 
								 | 
							
											- 1.5, 0.84, 0.075,
							 | 
						||
| 
								 | 
							
											- 1.5, 0, 0.075,
							 | 
						||
| 
								 | 
							
											- 1.425, - 0.798, 0,
							 | 
						||
| 
								 | 
							
											- 0.798, - 1.425, 0,
							 | 
						||
| 
								 | 
							
											0, - 1.425, 0,
							 | 
						||
| 
								 | 
							
											- 1.5, - 0.84, 0.075,
							 | 
						||
| 
								 | 
							
											- 0.84, - 1.5, 0.075,
							 | 
						||
| 
								 | 
							
											0, - 1.5, 0.075,
							 | 
						||
| 
								 | 
							
											0.798, - 1.425, 0,
							 | 
						||
| 
								 | 
							
											1.425, - 0.798, 0,
							 | 
						||
| 
								 | 
							
											0.84, - 1.5, 0.075,
							 | 
						||
| 
								 | 
							
											1.5, - 0.84, 0.075
							 | 
						||
| 
								 | 
							
										];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										super();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// number of segments per patch
							 | 
						||
| 
								 | 
							
										segments = Math.max( 2, Math.floor( segments ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Jim Blinn scaled the teapot down in size by about 1.3 for
							 | 
						||
| 
								 | 
							
										// some rendering tests. He liked the new proportions that he kept
							 | 
						||
| 
								 | 
							
										// the data in this form. The model was distributed with these new
							 | 
						||
| 
								 | 
							
										// proportions and became the norm. Trivia: comparing images of the
							 | 
						||
| 
								 | 
							
										// real teapot and the computer model, the ratio for the bowl of the
							 | 
						||
| 
								 | 
							
										// real teapot is more like 1.25, but since 1.3 is the traditional
							 | 
						||
| 
								 | 
							
										// value given, we use it here.
							 | 
						||
| 
								 | 
							
										const blinnScale = 1.3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// scale the size to be the real scaling factor
							 | 
						||
| 
								 | 
							
										const maxHeight = 3.15 * ( blinn ? 1 : blinnScale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const maxHeight2 = maxHeight / 2;
							 | 
						||
| 
								 | 
							
										const trueSize = size / maxHeight2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Number of elements depends on what is needed. Subtract degenerate
							 | 
						||
| 
								 | 
							
										// triangles at tip of bottom and lid out in advance.
							 | 
						||
| 
								 | 
							
										let numTriangles = bottom ? ( 8 * segments - 4 ) * segments : 0;
							 | 
						||
| 
								 | 
							
										numTriangles += lid ? ( 16 * segments - 4 ) * segments : 0;
							 | 
						||
| 
								 | 
							
										numTriangles += body ? 40 * segments * segments : 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const indices = new Uint32Array( numTriangles * 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let numVertices = bottom ? 4 : 0;
							 | 
						||
| 
								 | 
							
										numVertices += lid ? 8 : 0;
							 | 
						||
| 
								 | 
							
										numVertices += body ? 20 : 0;
							 | 
						||
| 
								 | 
							
										numVertices *= ( segments + 1 ) * ( segments + 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const vertices = new Float32Array( numVertices * 3 );
							 | 
						||
| 
								 | 
							
										const normals = new Float32Array( numVertices * 3 );
							 | 
						||
| 
								 | 
							
										const uvs = new Float32Array( numVertices * 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Bezier form
							 | 
						||
| 
								 | 
							
										const ms = new Matrix4();
							 | 
						||
| 
								 | 
							
										ms.set(
							 | 
						||
| 
								 | 
							
											- 1.0, 3.0, - 3.0, 1.0,
							 | 
						||
| 
								 | 
							
											3.0, - 6.0, 3.0, 0.0,
							 | 
						||
| 
								 | 
							
											- 3.0, 3.0, 0.0, 0.0,
							 | 
						||
| 
								 | 
							
											1.0, 0.0, 0.0, 0.0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const g = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const sp = [];
							 | 
						||
| 
								 | 
							
										const tp = [];
							 | 
						||
| 
								 | 
							
										const dsp = [];
							 | 
						||
| 
								 | 
							
										const dtp = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// M * G * M matrix, sort of see
							 | 
						||
| 
								 | 
							
										// http://www.cs.helsinki.fi/group/goa/mallinnus/curves/surfaces.html
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										const mgm = [];
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										const vert = [];
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										const sdir = [];
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										const tdir = [];
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										const norm = new Vector3();
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										let tcoord;
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										let sval;
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										let tval;
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										let p;
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										let dsval = 0;
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										let dtval = 0;
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										const normOut = new Vector3();
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										const gmx = new Matrix4();
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										const tmtx = new Matrix4();
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										const vsp = new Vector4();
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										const vtp = new Vector4();
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										const vdsp = new Vector4();
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										const vdtp = new Vector4();
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										const vsdir = new Vector3();
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										const vtdir = new Vector3();
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										const mst = ms.clone();
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										mst.transpose();
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										// internal function: test if triangle has any matching vertices;
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										// if so, don't save triangle, since it won't display anything.
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										const notDegenerate = ( vtx1, vtx2, vtx3 ) => // if any vertex matches, return false
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											! ( ( ( vertices[ vtx1 * 3 ] === vertices[ vtx2 * 3 ] ) &&
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													( vertices[ vtx1 * 3 + 1 ] === vertices[ vtx2 * 3 + 1 ] ) &&
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													( vertices[ vtx1 * 3 + 2 ] === vertices[ vtx2 * 3 + 2 ] ) ) ||
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													( ( vertices[ vtx1 * 3 ] === vertices[ vtx3 * 3 ] ) &&
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													( vertices[ vtx1 * 3 + 1 ] === vertices[ vtx3 * 3 + 1 ] ) &&
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													( vertices[ vtx1 * 3 + 2 ] === vertices[ vtx3 * 3 + 2 ] ) ) || ( vertices[ vtx2 * 3 ] === vertices[ vtx3 * 3 ] ) &&
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													( vertices[ vtx2 * 3 + 1 ] === vertices[ vtx3 * 3 + 1 ] ) &&
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													( vertices[ vtx2 * 3 + 2 ] === vertices[ vtx3 * 3 + 2 ] ) );
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										for ( let i = 0; i < 3; i ++ ) {
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											mgm[ i ] = new Matrix4();
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										}
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										const minPatches = body ? 0 : 20;
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										const maxPatches = bottom ? 32 : 28;
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										const vertPerRow = segments + 1;
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										let surfCount = 0;
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										let vertCount = 0;
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										let normCount = 0;
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										let uvCount = 0;
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										let indexCount = 0;
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										for ( let surf = minPatches; surf < maxPatches; surf ++ ) {
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											// lid is in the middle of the data, patches 20-27,
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											// so ignore it for this part of the loop if the lid is not desired
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											if ( lid || ( surf < 20 || surf >= 28 ) ) {
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												// get M * G * M matrix for x,y,z
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												for ( let i = 0; i < 3; i ++ ) {
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													// get control patches
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													for ( let r = 0; r < 4; r ++ ) {
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														for ( let c = 0; c < 4; c ++ ) {
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															// transposed
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															g[ c * 4 + r ] = teapotVertices[ teapotPatches[ surf * 16 + r * 4 + c ] * 3 + i ];
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															// is the lid to be made larger, and is this a point on the lid
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															// that is X or Y?
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															if ( fitLid && ( surf >= 20 && surf < 28 ) && ( i !== 2 ) ) {
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																// increase XY size by 7.7%, found empirically. I don't
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																// increase Z so that the teapot will continue to fit in the
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																// space -1 to 1 for Y (Y is up for the final model).
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																g[ c * 4 + r ] *= 1.077;
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															}
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															// Blinn "fixed" the teapot by dividing Z by blinnScale, and that's the
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															// data we now use. The original teapot is taller. Fix it:
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															if ( ! blinn && ( i === 2 ) ) {
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																g[ c * 4 + r ] *= blinnScale;
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															}
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														}
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													}
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													gmx.set( g[ 0 ], g[ 1 ], g[ 2 ], g[ 3 ], g[ 4 ], g[ 5 ], g[ 6 ], g[ 7 ], g[ 8 ], g[ 9 ], g[ 10 ], g[ 11 ], g[ 12 ], g[ 13 ], g[ 14 ], g[ 15 ] );
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													tmtx.multiplyMatrices( gmx, ms );
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													mgm[ i ].multiplyMatrices( mst, tmtx );
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												}
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												// step along, get points, and output
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												for ( let sstep = 0; sstep <= segments; sstep ++ ) {
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													const s = sstep / segments;
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													for ( let tstep = 0; tstep <= segments; tstep ++ ) {
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														const t = tstep / segments;
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														// point from basis
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														// get power vectors and their derivatives
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														for ( p = 4, sval = tval = 1.0; p --; ) {
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															sp[ p ] = sval;
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															tp[ p ] = tval;
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															sval *= s;
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															tval *= t;
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															if ( p === 3 ) {
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																dsp[ p ] = dtp[ p ] = 0.0;
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																dsval = dtval = 1.0;
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															} else {
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																dsp[ p ] = dsval * ( 3 - p );
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																dtp[ p ] = dtval * ( 3 - p );
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																dsval *= s;
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																dtval *= t;
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															}
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														}
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														vsp.fromArray( sp );
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														vtp.fromArray( tp );
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														vdsp.fromArray( dsp );
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														vdtp.fromArray( dtp );
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														// do for x,y,z
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														for ( let i = 0; i < 3; i ++ ) {
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															// multiply power vectors times matrix to get value
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															tcoord = vsp.clone();
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															tcoord.applyMatrix4( mgm[ i ] );
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															vert[ i ] = tcoord.dot( vtp );
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															// get s and t tangent vectors
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															tcoord = vdsp.clone();
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															tcoord.applyMatrix4( mgm[ i ] );
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															sdir[ i ] = tcoord.dot( vtp );
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															tcoord = vsp.clone();
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															tcoord.applyMatrix4( mgm[ i ] );
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															tdir[ i ] = tcoord.dot( vdtp );
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														}
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														// find normal
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														vsdir.fromArray( sdir );
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														vtdir.fromArray( tdir );
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														norm.crossVectors( vtdir, vsdir );
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														norm.normalize();
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														// if X and Z length is 0, at the cusp, so point the normal up or down, depending on patch number
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														if ( vert[ 0 ] === 0 && vert[ 1 ] === 0 ) {
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															// if above the middle of the teapot, normal points up, else down
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															normOut.set( 0, vert[ 2 ] > maxHeight2 ? 1 : - 1, 0 );
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														} else {
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															// standard output: rotate on X axis
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															normOut.set( norm.x, norm.z, - norm.y );
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														}
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														// store it all
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														vertices[ vertCount ++ ] = trueSize * vert[ 0 ];
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														vertices[ vertCount ++ ] = trueSize * ( vert[ 2 ] - maxHeight2 );
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														vertices[ vertCount ++ ] = - trueSize * vert[ 1 ];
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														normals[ normCount ++ ] = normOut.x;
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														normals[ normCount ++ ] = normOut.y;
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														normals[ normCount ++ ] = normOut.z;
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														uvs[ uvCount ++ ] = 1 - t;
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														uvs[ uvCount ++ ] = 1 - s;
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													}
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												}
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								 | 
							
								
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												// save the faces
							 | 
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												for ( let sstep = 0; sstep < segments; sstep ++ ) {
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													for ( let tstep = 0; tstep < segments; tstep ++ ) {
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								 | 
							
								
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														const v1 = surfCount * vertPerRow * vertPerRow + sstep * vertPerRow + tstep;
							 | 
						||
| 
								 | 
							
														const v2 = v1 + 1;
							 | 
						||
| 
								 | 
							
														const v3 = v2 + vertPerRow;
							 | 
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														const v4 = v1 + vertPerRow;
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| 
								 | 
							
								
							 | 
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														// Normals and UVs cannot be shared. Without clone(), you can see the consequences
							 | 
						||
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								 | 
							
														// of sharing if you call geometry.applyMatrix4( matrix ).
							 | 
						||
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														if ( notDegenerate( v1, v2, v3 ) ) {
							 | 
						||
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							 | 
						||
| 
								 | 
							
															indices[ indexCount ++ ] = v1;
							 | 
						||
| 
								 | 
							
															indices[ indexCount ++ ] = v2;
							 | 
						||
| 
								 | 
							
															indices[ indexCount ++ ] = v3;
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						||
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								 | 
							
								
							 | 
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| 
								 | 
							
														}
							 | 
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| 
								 | 
							
								
							 | 
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| 
								 | 
							
														if ( notDegenerate( v1, v3, v4 ) ) {
							 | 
						||
| 
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							 | 
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| 
								 | 
							
															indices[ indexCount ++ ] = v1;
							 | 
						||
| 
								 | 
							
															indices[ indexCount ++ ] = v3;
							 | 
						||
| 
								 | 
							
															indices[ indexCount ++ ] = v4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// increment only if a surface was used
							 | 
						||
| 
								 | 
							
												surfCount ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.setIndex( new BufferAttribute( indices, 1 ) );
							 | 
						||
| 
								 | 
							
										this.setAttribute( 'position', new BufferAttribute( vertices, 3 ) );
							 | 
						||
| 
								 | 
							
										this.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
							 | 
						||
| 
								 | 
							
										this.setAttribute( 'uv', new BufferAttribute( uvs, 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.computeBoundingSphere();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { TeapotGeometry };
							 |