2471 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			2471 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									BufferAttribute,
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									BufferGeometry,
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									Color,
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									FileLoader,
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									Group,
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									LineBasicMaterial,
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									LineSegments,
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									Loader,
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									Matrix4,
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									Mesh,
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									MeshStandardMaterial,
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									ShaderMaterial,
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									SRGBColorSpace,
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									UniformsLib,
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									UniformsUtils,
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									Vector3,
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									Ray
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								} from 'three';
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								// Special surface finish tag types.
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								// Note: "MATERIAL" tag (e.g. GLITTER, SPECKLE) is not implemented
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								const FINISH_TYPE_DEFAULT = 0;
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								const FINISH_TYPE_CHROME = 1;
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								const FINISH_TYPE_PEARLESCENT = 2;
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								const FINISH_TYPE_RUBBER = 3;
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								const FINISH_TYPE_MATTE_METALLIC = 4;
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								const FINISH_TYPE_METAL = 5;
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								// State machine to search a subobject path.
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								// The LDraw standard establishes these various possible subfolders.
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								const FILE_LOCATION_TRY_PARTS = 0;
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								const FILE_LOCATION_TRY_P = 1;
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								const FILE_LOCATION_TRY_MODELS = 2;
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								const FILE_LOCATION_AS_IS = 3;
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								const FILE_LOCATION_TRY_RELATIVE = 4;
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								const FILE_LOCATION_TRY_ABSOLUTE = 5;
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								const FILE_LOCATION_NOT_FOUND = 6;
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								const MAIN_COLOUR_CODE = '16';
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								const MAIN_EDGE_COLOUR_CODE = '24';
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								const COLOR_SPACE_LDRAW = SRGBColorSpace;
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								const _tempVec0 = new Vector3();
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								const _tempVec1 = new Vector3();
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								class LDrawConditionalLineMaterial extends ShaderMaterial {
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									constructor( parameters ) {
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										super( {
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											uniforms: UniformsUtils.merge( [
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												UniformsLib.fog,
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												{
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													diffuse: {
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														value: new Color()
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													},
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													opacity: {
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														value: 1.0
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													}
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												}
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											] ),
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											vertexShader: /* glsl */`
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												attribute vec3 control0;
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												attribute vec3 control1;
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												attribute vec3 direction;
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												varying float discardFlag;
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												#include <common>
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												#include <color_pars_vertex>
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												#include <fog_pars_vertex>
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												#include <logdepthbuf_pars_vertex>
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												#include <clipping_planes_pars_vertex>
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												void main() {
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													#include <color_vertex>
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													vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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													gl_Position = projectionMatrix * mvPosition;
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													// Transform the line segment ends and control points into camera clip space
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													vec4 c0 = projectionMatrix * modelViewMatrix * vec4( control0, 1.0 );
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													vec4 c1 = projectionMatrix * modelViewMatrix * vec4( control1, 1.0 );
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													vec4 p0 = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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													vec4 p1 = projectionMatrix * modelViewMatrix * vec4( position + direction, 1.0 );
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													c0.xy /= c0.w;
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													c1.xy /= c1.w;
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													p0.xy /= p0.w;
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													p1.xy /= p1.w;
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													// Get the direction of the segment and an orthogonal vector
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													vec2 dir = p1.xy - p0.xy;
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													vec2 norm = vec2( -dir.y, dir.x );
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													// Get control point directions from the line
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													vec2 c0dir = c0.xy - p1.xy;
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													vec2 c1dir = c1.xy - p1.xy;
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													// If the vectors to the controls points are pointed in different directions away
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													// from the line segment then the line should not be drawn.
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													float d0 = dot( normalize( norm ), normalize( c0dir ) );
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													float d1 = dot( normalize( norm ), normalize( c1dir ) );
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													discardFlag = float( sign( d0 ) != sign( d1 ) );
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													#include <logdepthbuf_vertex>
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													#include <clipping_planes_vertex>
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													#include <fog_vertex>
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												}
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											`,
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											fragmentShader: /* glsl */`
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											uniform vec3 diffuse;
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											uniform float opacity;
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											varying float discardFlag;
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											#include <common>
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											#include <color_pars_fragment>
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											#include <fog_pars_fragment>
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											#include <logdepthbuf_pars_fragment>
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											#include <clipping_planes_pars_fragment>
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											void main() {
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												if ( discardFlag > 0.5 ) discard;
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												#include <clipping_planes_fragment>
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												vec3 outgoingLight = vec3( 0.0 );
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												vec4 diffuseColor = vec4( diffuse, opacity );
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												#include <logdepthbuf_fragment>
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												#include <color_fragment>
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												outgoingLight = diffuseColor.rgb; // simple shader
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												gl_FragColor = vec4( outgoingLight, diffuseColor.a );
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												#include <tonemapping_fragment>
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												#include <colorspace_fragment>
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												#include <fog_fragment>
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												#include <premultiplied_alpha_fragment>
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											}
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											`,
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										} );
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										Object.defineProperties( this, {
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											opacity: {
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												get: function () {
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													return this.uniforms.opacity.value;
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												},
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												set: function ( value ) {
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													this.uniforms.opacity.value = value;
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												}
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											},
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											color: {
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												get: function () {
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													return this.uniforms.diffuse.value;
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												}
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											}
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										} );
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										this.setValues( parameters );
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										this.isLDrawConditionalLineMaterial = true;
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									}
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								}
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								class ConditionalLineSegments extends LineSegments {
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									constructor( geometry, material ) {
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										super( geometry, material );
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										this.isConditionalLine = true;
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									}
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								}
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								function generateFaceNormals( faces ) {
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									for ( let i = 0, l = faces.length; i < l; i ++ ) {
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										const face = faces[ i ];
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										const vertices = face.vertices;
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										const v0 = vertices[ 0 ];
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										const v1 = vertices[ 1 ];
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										const v2 = vertices[ 2 ];
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										_tempVec0.subVectors( v1, v0 );
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										_tempVec1.subVectors( v2, v1 );
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										face.faceNormal = new Vector3()
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											.crossVectors( _tempVec0, _tempVec1 )
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											.normalize();
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									}
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								}
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								const _ray = new Ray();
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								function smoothNormals( faces, lineSegments, checkSubSegments = false ) {
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									// NOTE: 1e2 is pretty coarse but was chosen to quantize the resulting value because
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									// it allows edges to be smoothed as expected (see minifig arms).
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									// --
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									// And the vector values are initialize multiplied by 1 + 1e-10 to account for floating
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									// point errors on vertices along quantization boundaries. Ie after matrix multiplication
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									// vertices that should be merged might be set to "1.7" and "1.6999..." meaning they won't
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									// get merged. This added epsilon attempts to push these error values to the same quantized
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									// value for the sake of hashing. See "AT-ST mini" dishes. See mrdoob/three#23169.
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									const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
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									function hashVertex( v ) {
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										const x = ~ ~ ( v.x * hashMultiplier );
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										const y = ~ ~ ( v.y * hashMultiplier );
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										const z = ~ ~ ( v.z * hashMultiplier );
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										return `${ x },${ y },${ z }`;
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									}
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									function hashEdge( v0, v1 ) {
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										return `${ hashVertex( v0 ) }_${ hashVertex( v1 ) }`;
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									}
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									// converts the two vertices to a ray with a normalized direction and origin of 0, 0, 0 projected
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									// onto the original line.
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									function toNormalizedRay( v0, v1, targetRay ) {
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										targetRay.direction.subVectors( v1, v0 ).normalize();
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										const scalar = v0.dot( targetRay.direction );
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										targetRay.origin.copy( v0 ).addScaledVector( targetRay.direction, - scalar );
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										return targetRay;
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									}
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									function hashRay( ray ) {
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										return hashEdge( ray.origin, ray.direction );
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									}
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									const hardEdges = new Set();
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									const hardEdgeRays = new Map();
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									const halfEdgeList = {};
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									const normals = [];
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									// Save the list of hard edges by hash
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									for ( let i = 0, l = lineSegments.length; i < l; i ++ ) {
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										const ls = lineSegments[ i ];
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										const vertices = ls.vertices;
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										const v0 = vertices[ 0 ];
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										const v1 = vertices[ 1 ];
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										hardEdges.add( hashEdge( v0, v1 ) );
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										hardEdges.add( hashEdge( v1, v0 ) );
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										// only generate the hard edge ray map if we're checking subsegments because it's more expensive to check
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										// and requires more memory.
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										if ( checkSubSegments ) {
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| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// add both ray directions to the map
							 | 
						||
| 
								 | 
							
											const ray = toNormalizedRay( v0, v1, new Ray() );
							 | 
						||
| 
								 | 
							
											const rh1 = hashRay( ray );
							 | 
						||
| 
								 | 
							
											if ( ! hardEdgeRays.has( rh1 ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												toNormalizedRay( v1, v0, ray );
							 | 
						||
| 
								 | 
							
												const rh2 = hashRay( ray );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const info = {
							 | 
						||
| 
								 | 
							
													ray,
							 | 
						||
| 
								 | 
							
													distances: [],
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												hardEdgeRays.set( rh1, info );
							 | 
						||
| 
								 | 
							
												hardEdgeRays.set( rh2, info );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// store both segments ends in min, max order in the distances array to check if a face edge is a
							 | 
						||
| 
								 | 
							
											// subsegment later.
							 | 
						||
| 
								 | 
							
											const info = hardEdgeRays.get( rh1 );
							 | 
						||
| 
								 | 
							
											let d0 = info.ray.direction.dot( v0 );
							 | 
						||
| 
								 | 
							
											let d1 = info.ray.direction.dot( v1 );
							 | 
						||
| 
								 | 
							
											if ( d0 > d1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												[ d0, d1 ] = [ d1, d0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											info.distances.push( d0, d1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// track the half edges associated with each triangle
							 | 
						||
| 
								 | 
							
									for ( let i = 0, l = faces.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const tri = faces[ i ];
							 | 
						||
| 
								 | 
							
										const vertices = tri.vertices;
							 | 
						||
| 
								 | 
							
										const vertCount = vertices.length;
							 | 
						||
| 
								 | 
							
										for ( let i2 = 0; i2 < vertCount; i2 ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const index = i2;
							 | 
						||
| 
								 | 
							
											const next = ( i2 + 1 ) % vertCount;
							 | 
						||
| 
								 | 
							
											const v0 = vertices[ index ];
							 | 
						||
| 
								 | 
							
											const v1 = vertices[ next ];
							 | 
						||
| 
								 | 
							
											const hash = hashEdge( v0, v1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// don't add the triangle if the edge is supposed to be hard
							 | 
						||
| 
								 | 
							
											if ( hardEdges.has( hash ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// if checking subsegments then check to see if this edge lies on a hard edge ray and whether its within any ray bounds
							 | 
						||
| 
								 | 
							
											if ( checkSubSegments ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												toNormalizedRay( v0, v1, _ray );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const rayHash = hashRay( _ray );
							 | 
						||
| 
								 | 
							
												if ( hardEdgeRays.has( rayHash ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const info = hardEdgeRays.get( rayHash );
							 | 
						||
| 
								 | 
							
													const { ray, distances } = info;
							 | 
						||
| 
								 | 
							
													let d0 = ray.direction.dot( v0 );
							 | 
						||
| 
								 | 
							
													let d1 = ray.direction.dot( v1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( d0 > d1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														[ d0, d1 ] = [ d1, d0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// return early if the face edge is found to be a subsegment of a line edge meaning the edge will have "hard" normals
							 | 
						||
| 
								 | 
							
													let found = false;
							 | 
						||
| 
								 | 
							
													for ( let i = 0, l = distances.length; i < l; i += 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( d0 >= distances[ i ] && d1 <= distances[ i + 1 ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															found = true;
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( found ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const info = {
							 | 
						||
| 
								 | 
							
												index: index,
							 | 
						||
| 
								 | 
							
												tri: tri
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
											halfEdgeList[ hash ] = info;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Iterate until we've tried to connect all faces to share normals
							 | 
						||
| 
								 | 
							
									while ( true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Stop if there are no more faces left
							 | 
						||
| 
								 | 
							
										let halfEdge = null;
							 | 
						||
| 
								 | 
							
										for ( const key in halfEdgeList ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											halfEdge = halfEdgeList[ key ];
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( halfEdge === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Exhaustively find all connected faces
							 | 
						||
| 
								 | 
							
										const queue = [ halfEdge ];
							 | 
						||
| 
								 | 
							
										while ( queue.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// initialize all vertex normals in this triangle
							 | 
						||
| 
								 | 
							
											const tri = queue.pop().tri;
							 | 
						||
| 
								 | 
							
											const vertices = tri.vertices;
							 | 
						||
| 
								 | 
							
											const vertNormals = tri.normals;
							 | 
						||
| 
								 | 
							
											const faceNormal = tri.faceNormal;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Check if any edge is connected to another triangle edge
							 | 
						||
| 
								 | 
							
											const vertCount = vertices.length;
							 | 
						||
| 
								 | 
							
											for ( let i2 = 0; i2 < vertCount; i2 ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const index = i2;
							 | 
						||
| 
								 | 
							
												const next = ( i2 + 1 ) % vertCount;
							 | 
						||
| 
								 | 
							
												const v0 = vertices[ index ];
							 | 
						||
| 
								 | 
							
												const v1 = vertices[ next ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// delete this triangle from the list so it won't be found again
							 | 
						||
| 
								 | 
							
												const hash = hashEdge( v0, v1 );
							 | 
						||
| 
								 | 
							
												delete halfEdgeList[ hash ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const reverseHash = hashEdge( v1, v0 );
							 | 
						||
| 
								 | 
							
												const otherInfo = halfEdgeList[ reverseHash ];
							 | 
						||
| 
								 | 
							
												if ( otherInfo ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const otherTri = otherInfo.tri;
							 | 
						||
| 
								 | 
							
													const otherIndex = otherInfo.index;
							 | 
						||
| 
								 | 
							
													const otherNormals = otherTri.normals;
							 | 
						||
| 
								 | 
							
													const otherVertCount = otherNormals.length;
							 | 
						||
| 
								 | 
							
													const otherFaceNormal = otherTri.faceNormal;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// NOTE: If the angle between faces is > 67.5 degrees then assume it's
							 | 
						||
| 
								 | 
							
													// hard edge. There are some cases where the line segments do not line up exactly
							 | 
						||
| 
								 | 
							
													// with or span multiple triangle edges (see Lunar Vehicle wheels).
							 | 
						||
| 
								 | 
							
													if ( Math.abs( otherTri.faceNormal.dot( tri.faceNormal ) ) < 0.25 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// if this triangle has already been traversed then it won't be in
							 | 
						||
| 
								 | 
							
													// the halfEdgeList. If it has not then add it to the queue and delete
							 | 
						||
| 
								 | 
							
													// it so it won't be found again.
							 | 
						||
| 
								 | 
							
													if ( reverseHash in halfEdgeList ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														queue.push( otherInfo );
							 | 
						||
| 
								 | 
							
														delete halfEdgeList[ reverseHash ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// share the first normal
							 | 
						||
| 
								 | 
							
													const otherNext = ( otherIndex + 1 ) % otherVertCount;
							 | 
						||
| 
								 | 
							
													if (
							 | 
						||
| 
								 | 
							
														vertNormals[ index ] && otherNormals[ otherNext ] &&
							 | 
						||
| 
								 | 
							
														vertNormals[ index ] !== otherNormals[ otherNext ]
							 | 
						||
| 
								 | 
							
													) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														otherNormals[ otherNext ].norm.add( vertNormals[ index ].norm );
							 | 
						||
| 
								 | 
							
														vertNormals[ index ].norm = otherNormals[ otherNext ].norm;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let sharedNormal1 = vertNormals[ index ] || otherNormals[ otherNext ];
							 | 
						||
| 
								 | 
							
													if ( sharedNormal1 === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// it's possible to encounter an edge of a triangle that has already been traversed meaning
							 | 
						||
| 
								 | 
							
														// both edges already have different normals defined and shared. To work around this we create
							 | 
						||
| 
								 | 
							
														// a wrapper object so when those edges are merged the normals can be updated everywhere.
							 | 
						||
| 
								 | 
							
														sharedNormal1 = { norm: new Vector3() };
							 | 
						||
| 
								 | 
							
														normals.push( sharedNormal1.norm );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( vertNormals[ index ] === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														vertNormals[ index ] = sharedNormal1;
							 | 
						||
| 
								 | 
							
														sharedNormal1.norm.add( faceNormal );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( otherNormals[ otherNext ] === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														otherNormals[ otherNext ] = sharedNormal1;
							 | 
						||
| 
								 | 
							
														sharedNormal1.norm.add( otherFaceNormal );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// share the second normal
							 | 
						||
| 
								 | 
							
													if (
							 | 
						||
| 
								 | 
							
														vertNormals[ next ] && otherNormals[ otherIndex ] &&
							 | 
						||
| 
								 | 
							
														vertNormals[ next ] !== otherNormals[ otherIndex ]
							 | 
						||
| 
								 | 
							
													) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														otherNormals[ otherIndex ].norm.add( vertNormals[ next ].norm );
							 | 
						||
| 
								 | 
							
														vertNormals[ next ].norm = otherNormals[ otherIndex ].norm;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let sharedNormal2 = vertNormals[ next ] || otherNormals[ otherIndex ];
							 | 
						||
| 
								 | 
							
													if ( sharedNormal2 === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														sharedNormal2 = { norm: new Vector3() };
							 | 
						||
| 
								 | 
							
														normals.push( sharedNormal2.norm );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( vertNormals[ next ] === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														vertNormals[ next ] = sharedNormal2;
							 | 
						||
| 
								 | 
							
														sharedNormal2.norm.add( faceNormal );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( otherNormals[ otherIndex ] === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														otherNormals[ otherIndex ] = sharedNormal2;
							 | 
						||
| 
								 | 
							
														sharedNormal2.norm.add( otherFaceNormal );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// The normals of each face have been added up so now we average them by normalizing the vector.
							 | 
						||
| 
								 | 
							
									for ( let i = 0, l = normals.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										normals[ i ].normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function isPartType( type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return type === 'Part' || type === 'Unofficial_Part';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function isPrimitiveType( type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return /primitive/i.test( type ) || type === 'Subpart';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class LineParser {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									constructor( line, lineNumber ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.line = line;
							 | 
						||
| 
								 | 
							
										this.lineLength = line.length;
							 | 
						||
| 
								 | 
							
										this.currentCharIndex = 0;
							 | 
						||
| 
								 | 
							
										this.currentChar = ' ';
							 | 
						||
| 
								 | 
							
										this.lineNumber = lineNumber;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									seekNonSpace() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										while ( this.currentCharIndex < this.lineLength ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.currentChar = this.line.charAt( this.currentCharIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.currentChar !== ' ' && this.currentChar !== '\t' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.currentCharIndex ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getToken() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const pos0 = this.currentCharIndex ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Seek space
							 | 
						||
| 
								 | 
							
										while ( this.currentCharIndex < this.lineLength ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.currentChar = this.line.charAt( this.currentCharIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.currentChar === ' ' || this.currentChar === '\t' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.currentCharIndex ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const pos1 = this.currentCharIndex;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.seekNonSpace();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.line.substring( pos0, pos1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getVector() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return new Vector3( parseFloat( this.getToken() ), parseFloat( this.getToken() ), parseFloat( this.getToken() ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getRemainingString() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.line.substring( this.currentCharIndex, this.lineLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									isAtTheEnd() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.currentCharIndex >= this.lineLength;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									setToEnd() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.currentCharIndex = this.lineLength;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getLineNumberString() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.lineNumber >= 0 ? ' at line ' + this.lineNumber : '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Fetches and parses an intermediate representation of LDraw parts files.
							 | 
						||
| 
								 | 
							
								class LDrawParsedCache {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									constructor( loader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.loader = loader;
							 | 
						||
| 
								 | 
							
										this._cache = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									cloneResult( original ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const result = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// vertices are transformed and normals computed before being converted to geometry
							 | 
						||
| 
								 | 
							
										// so these pieces must be cloned.
							 | 
						||
| 
								 | 
							
										result.faces = original.faces.map( face => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return {
							 | 
						||
| 
								 | 
							
												colorCode: face.colorCode,
							 | 
						||
| 
								 | 
							
												material: face.material,
							 | 
						||
| 
								 | 
							
												vertices: face.vertices.map( v => v.clone() ),
							 | 
						||
| 
								 | 
							
												normals: face.normals.map( () => null ),
							 | 
						||
| 
								 | 
							
												faceNormal: null
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										result.conditionalSegments = original.conditionalSegments.map( face => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return {
							 | 
						||
| 
								 | 
							
												colorCode: face.colorCode,
							 | 
						||
| 
								 | 
							
												material: face.material,
							 | 
						||
| 
								 | 
							
												vertices: face.vertices.map( v => v.clone() ),
							 | 
						||
| 
								 | 
							
												controlPoints: face.controlPoints.map( v => v.clone() )
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										result.lineSegments = original.lineSegments.map( face => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return {
							 | 
						||
| 
								 | 
							
												colorCode: face.colorCode,
							 | 
						||
| 
								 | 
							
												material: face.material,
							 | 
						||
| 
								 | 
							
												vertices: face.vertices.map( v => v.clone() )
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// none if this is subsequently modified
							 | 
						||
| 
								 | 
							
										result.type = original.type;
							 | 
						||
| 
								 | 
							
										result.category = original.category;
							 | 
						||
| 
								 | 
							
										result.keywords = original.keywords;
							 | 
						||
| 
								 | 
							
										result.author = original.author;
							 | 
						||
| 
								 | 
							
										result.subobjects = original.subobjects;
							 | 
						||
| 
								 | 
							
										result.fileName = original.fileName;
							 | 
						||
| 
								 | 
							
										result.totalFaces = original.totalFaces;
							 | 
						||
| 
								 | 
							
										result.startingBuildingStep = original.startingBuildingStep;
							 | 
						||
| 
								 | 
							
										result.materials = original.materials;
							 | 
						||
| 
								 | 
							
										result.group = null;
							 | 
						||
| 
								 | 
							
										return result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									async fetchData( fileName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let triedLowerCase = false;
							 | 
						||
| 
								 | 
							
										let locationState = FILE_LOCATION_TRY_PARTS;
							 | 
						||
| 
								 | 
							
										while ( locationState !== FILE_LOCATION_NOT_FOUND ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let subobjectURL = fileName;
							 | 
						||
| 
								 | 
							
											switch ( locationState ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case FILE_LOCATION_AS_IS:
							 | 
						||
| 
								 | 
							
													locationState = locationState + 1;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case FILE_LOCATION_TRY_PARTS:
							 | 
						||
| 
								 | 
							
													subobjectURL = 'parts/' + subobjectURL;
							 | 
						||
| 
								 | 
							
													locationState = locationState + 1;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case FILE_LOCATION_TRY_P:
							 | 
						||
| 
								 | 
							
													subobjectURL = 'p/' + subobjectURL;
							 | 
						||
| 
								 | 
							
													locationState = locationState + 1;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case FILE_LOCATION_TRY_MODELS:
							 | 
						||
| 
								 | 
							
													subobjectURL = 'models/' + subobjectURL;
							 | 
						||
| 
								 | 
							
													locationState = locationState + 1;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case FILE_LOCATION_TRY_RELATIVE:
							 | 
						||
| 
								 | 
							
													subobjectURL = fileName.substring( 0, fileName.lastIndexOf( '/' ) + 1 ) + subobjectURL;
							 | 
						||
| 
								 | 
							
													locationState = locationState + 1;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case FILE_LOCATION_TRY_ABSOLUTE:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( triedLowerCase ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Try absolute path
							 | 
						||
| 
								 | 
							
														locationState = FILE_LOCATION_NOT_FOUND;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Next attempt is lower case
							 | 
						||
| 
								 | 
							
														fileName = fileName.toLowerCase();
							 | 
						||
| 
								 | 
							
														subobjectURL = fileName;
							 | 
						||
| 
								 | 
							
														triedLowerCase = true;
							 | 
						||
| 
								 | 
							
														locationState = FILE_LOCATION_TRY_PARTS;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const loader = this.loader;
							 | 
						||
| 
								 | 
							
											const fileLoader = new FileLoader( loader.manager );
							 | 
						||
| 
								 | 
							
											fileLoader.setPath( loader.partsLibraryPath );
							 | 
						||
| 
								 | 
							
											fileLoader.setRequestHeader( loader.requestHeader );
							 | 
						||
| 
								 | 
							
											fileLoader.setWithCredentials( loader.withCredentials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											try {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const text = await fileLoader.loadAsync( subobjectURL );
							 | 
						||
| 
								 | 
							
												return text;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} catch ( _ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										throw new Error( 'LDrawLoader: Subobject "' + fileName + '" could not be loaded.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parse( text, fileName = null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const loader = this.loader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// final results
							 | 
						||
| 
								 | 
							
										const faces = [];
							 | 
						||
| 
								 | 
							
										const lineSegments = [];
							 | 
						||
| 
								 | 
							
										const conditionalSegments = [];
							 | 
						||
| 
								 | 
							
										const subobjects = [];
							 | 
						||
| 
								 | 
							
										const materials = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const getLocalMaterial = colorCode => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return materials[ colorCode ] || null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let type = 'Model';
							 | 
						||
| 
								 | 
							
										let category = null;
							 | 
						||
| 
								 | 
							
										let keywords = null;
							 | 
						||
| 
								 | 
							
										let author = null;
							 | 
						||
| 
								 | 
							
										let totalFaces = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// split into lines
							 | 
						||
| 
								 | 
							
										if ( text.indexOf( '\r\n' ) !== - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// This is faster than String.split with regex that splits on both
							 | 
						||
| 
								 | 
							
											text = text.replace( /\r\n/g, '\n' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const lines = text.split( '\n' );
							 | 
						||
| 
								 | 
							
										const numLines = lines.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let parsingEmbeddedFiles = false;
							 | 
						||
| 
								 | 
							
										let currentEmbeddedFileName = null;
							 | 
						||
| 
								 | 
							
										let currentEmbeddedText = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let bfcCertified = false;
							 | 
						||
| 
								 | 
							
										let bfcCCW = true;
							 | 
						||
| 
								 | 
							
										let bfcInverted = false;
							 | 
						||
| 
								 | 
							
										let bfcCull = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let startingBuildingStep = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Parse all line commands
							 | 
						||
| 
								 | 
							
										for ( let lineIndex = 0; lineIndex < numLines; lineIndex ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const line = lines[ lineIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( line.length === 0 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( parsingEmbeddedFiles ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( line.startsWith( '0 FILE ' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Save previous embedded file in the cache
							 | 
						||
| 
								 | 
							
													this.setData( currentEmbeddedFileName, currentEmbeddedText );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// New embedded text file
							 | 
						||
| 
								 | 
							
													currentEmbeddedFileName = line.substring( 7 );
							 | 
						||
| 
								 | 
							
													currentEmbeddedText = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													currentEmbeddedText += line + '\n';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const lp = new LineParser( line, lineIndex + 1 );
							 | 
						||
| 
								 | 
							
											lp.seekNonSpace();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( lp.isAtTheEnd() ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Empty line
							 | 
						||
| 
								 | 
							
												continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Parse the line type
							 | 
						||
| 
								 | 
							
											const lineType = lp.getToken();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let material;
							 | 
						||
| 
								 | 
							
											let colorCode;
							 | 
						||
| 
								 | 
							
											let segment;
							 | 
						||
| 
								 | 
							
											let ccw;
							 | 
						||
| 
								 | 
							
											let doubleSided;
							 | 
						||
| 
								 | 
							
											let v0, v1, v2, v3, c0, c1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( lineType ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Line type 0: Comment or META
							 | 
						||
| 
								 | 
							
												case '0':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Parse meta directive
							 | 
						||
| 
								 | 
							
													const meta = lp.getToken();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( meta ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														switch ( meta ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case '!LDRAW_ORG':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																type = lp.getToken();
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case '!COLOUR':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																material = loader.parseColorMetaDirective( lp );
							 | 
						||
| 
								 | 
							
																if ( material ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	materials[ material.userData.code ] = material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}	else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	console.warn( 'LDrawLoader: Error parsing material' + lp.getLineNumberString() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case '!CATEGORY':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																category = lp.getToken();
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case '!KEYWORDS':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const newKeywords = lp.getRemainingString().split( ',' );
							 | 
						||
| 
								 | 
							
																if ( newKeywords.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( ! keywords ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		keywords = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	newKeywords.forEach( function ( keyword ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		keywords.push( keyword.trim() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case 'FILE':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( lineIndex > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	// Start embedded text files parsing
							 | 
						||
| 
								 | 
							
																	parsingEmbeddedFiles = true;
							 | 
						||
| 
								 | 
							
																	currentEmbeddedFileName = lp.getRemainingString();
							 | 
						||
| 
								 | 
							
																	currentEmbeddedText = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	bfcCertified = false;
							 | 
						||
| 
								 | 
							
																	bfcCCW = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case 'BFC':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																// Changes to the backface culling state
							 | 
						||
| 
								 | 
							
																while ( ! lp.isAtTheEnd() ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	const token = lp.getToken();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	switch ( token ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		case 'CERTIFY':
							 | 
						||
| 
								 | 
							
																		case 'NOCERTIFY':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			bfcCertified = token === 'CERTIFY';
							 | 
						||
| 
								 | 
							
																			bfcCCW = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		case 'CW':
							 | 
						||
| 
								 | 
							
																		case 'CCW':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			bfcCCW = token === 'CCW';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		case 'INVERTNEXT':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			bfcInverted = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		case 'CLIP':
							 | 
						||
| 
								 | 
							
																		case 'NOCLIP':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			bfcCull = token === 'CLIP';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		default:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			console.warn( 'THREE.LDrawLoader: BFC directive "' + token + '" is unknown.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case 'STEP':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																startingBuildingStep = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case 'Author:':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																author = lp.getToken();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															default:
							 | 
						||
| 
								 | 
							
																// Other meta directives are not implemented
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Line type 1: Sub-object file
							 | 
						||
| 
								 | 
							
												case '1':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													colorCode = lp.getToken();
							 | 
						||
| 
								 | 
							
													material = getLocalMaterial( colorCode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const posX = parseFloat( lp.getToken() );
							 | 
						||
| 
								 | 
							
													const posY = parseFloat( lp.getToken() );
							 | 
						||
| 
								 | 
							
													const posZ = parseFloat( lp.getToken() );
							 | 
						||
| 
								 | 
							
													const m0 = parseFloat( lp.getToken() );
							 | 
						||
| 
								 | 
							
													const m1 = parseFloat( lp.getToken() );
							 | 
						||
| 
								 | 
							
													const m2 = parseFloat( lp.getToken() );
							 | 
						||
| 
								 | 
							
													const m3 = parseFloat( lp.getToken() );
							 | 
						||
| 
								 | 
							
													const m4 = parseFloat( lp.getToken() );
							 | 
						||
| 
								 | 
							
													const m5 = parseFloat( lp.getToken() );
							 | 
						||
| 
								 | 
							
													const m6 = parseFloat( lp.getToken() );
							 | 
						||
| 
								 | 
							
													const m7 = parseFloat( lp.getToken() );
							 | 
						||
| 
								 | 
							
													const m8 = parseFloat( lp.getToken() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const matrix = new Matrix4().set(
							 | 
						||
| 
								 | 
							
														m0, m1, m2, posX,
							 | 
						||
| 
								 | 
							
														m3, m4, m5, posY,
							 | 
						||
| 
								 | 
							
														m6, m7, m8, posZ,
							 | 
						||
| 
								 | 
							
														0, 0, 0, 1
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let fileName = lp.getRemainingString().trim().replace( /\\/g, '/' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( loader.fileMap[ fileName ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Found the subobject path in the preloaded file path map
							 | 
						||
| 
								 | 
							
														fileName = loader.fileMap[ fileName ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Standardized subfolders
							 | 
						||
| 
								 | 
							
														if ( fileName.startsWith( 's/' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															fileName = 'parts/' + fileName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( fileName.startsWith( '48/' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															fileName = 'p/' + fileName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													subobjects.push( {
							 | 
						||
| 
								 | 
							
														material: material,
							 | 
						||
| 
								 | 
							
														colorCode: colorCode,
							 | 
						||
| 
								 | 
							
														matrix: matrix,
							 | 
						||
| 
								 | 
							
														fileName: fileName,
							 | 
						||
| 
								 | 
							
														inverted: bfcInverted,
							 | 
						||
| 
								 | 
							
														startingBuildingStep: startingBuildingStep
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													startingBuildingStep = false;
							 | 
						||
| 
								 | 
							
													bfcInverted = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Line type 2: Line segment
							 | 
						||
| 
								 | 
							
												case '2':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													colorCode = lp.getToken();
							 | 
						||
| 
								 | 
							
													material = getLocalMaterial( colorCode );
							 | 
						||
| 
								 | 
							
													v0 = lp.getVector();
							 | 
						||
| 
								 | 
							
													v1 = lp.getVector();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													segment = {
							 | 
						||
| 
								 | 
							
														material: material,
							 | 
						||
| 
								 | 
							
														colorCode: colorCode,
							 | 
						||
| 
								 | 
							
														vertices: [ v0, v1 ],
							 | 
						||
| 
								 | 
							
													};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													lineSegments.push( segment );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Line type 5: Conditional Line segment
							 | 
						||
| 
								 | 
							
												case '5':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													colorCode = lp.getToken();
							 | 
						||
| 
								 | 
							
													material = getLocalMaterial( colorCode );
							 | 
						||
| 
								 | 
							
													v0 = lp.getVector();
							 | 
						||
| 
								 | 
							
													v1 = lp.getVector();
							 | 
						||
| 
								 | 
							
													c0 = lp.getVector();
							 | 
						||
| 
								 | 
							
													c1 = lp.getVector();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													segment = {
							 | 
						||
| 
								 | 
							
														material: material,
							 | 
						||
| 
								 | 
							
														colorCode: colorCode,
							 | 
						||
| 
								 | 
							
														vertices: [ v0, v1 ],
							 | 
						||
| 
								 | 
							
														controlPoints: [ c0, c1 ],
							 | 
						||
| 
								 | 
							
													};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													conditionalSegments.push( segment );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Line type 3: Triangle
							 | 
						||
| 
								 | 
							
												case '3':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													colorCode = lp.getToken();
							 | 
						||
| 
								 | 
							
													material = getLocalMaterial( colorCode );
							 | 
						||
| 
								 | 
							
													ccw = bfcCCW;
							 | 
						||
| 
								 | 
							
													doubleSided = ! bfcCertified || ! bfcCull;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( ccw === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														v0 = lp.getVector();
							 | 
						||
| 
								 | 
							
														v1 = lp.getVector();
							 | 
						||
| 
								 | 
							
														v2 = lp.getVector();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														v2 = lp.getVector();
							 | 
						||
| 
								 | 
							
														v1 = lp.getVector();
							 | 
						||
| 
								 | 
							
														v0 = lp.getVector();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													faces.push( {
							 | 
						||
| 
								 | 
							
														material: material,
							 | 
						||
| 
								 | 
							
														colorCode: colorCode,
							 | 
						||
| 
								 | 
							
														faceNormal: null,
							 | 
						||
| 
								 | 
							
														vertices: [ v0, v1, v2 ],
							 | 
						||
| 
								 | 
							
														normals: [ null, null, null ],
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
													totalFaces ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( doubleSided === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														faces.push( {
							 | 
						||
| 
								 | 
							
															material: material,
							 | 
						||
| 
								 | 
							
															colorCode: colorCode,
							 | 
						||
| 
								 | 
							
															faceNormal: null,
							 | 
						||
| 
								 | 
							
															vertices: [ v2, v1, v0 ],
							 | 
						||
| 
								 | 
							
															normals: [ null, null, null ],
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
														totalFaces ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Line type 4: Quadrilateral
							 | 
						||
| 
								 | 
							
												case '4':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													colorCode = lp.getToken();
							 | 
						||
| 
								 | 
							
													material = getLocalMaterial( colorCode );
							 | 
						||
| 
								 | 
							
													ccw = bfcCCW;
							 | 
						||
| 
								 | 
							
													doubleSided = ! bfcCertified || ! bfcCull;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( ccw === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														v0 = lp.getVector();
							 | 
						||
| 
								 | 
							
														v1 = lp.getVector();
							 | 
						||
| 
								 | 
							
														v2 = lp.getVector();
							 | 
						||
| 
								 | 
							
														v3 = lp.getVector();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														v3 = lp.getVector();
							 | 
						||
| 
								 | 
							
														v2 = lp.getVector();
							 | 
						||
| 
								 | 
							
														v1 = lp.getVector();
							 | 
						||
| 
								 | 
							
														v0 = lp.getVector();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// specifically place the triangle diagonal in the v0 and v1 slots so we can
							 | 
						||
| 
								 | 
							
													// account for the doubling of vertices later when smoothing normals.
							 | 
						||
| 
								 | 
							
													faces.push( {
							 | 
						||
| 
								 | 
							
														material: material,
							 | 
						||
| 
								 | 
							
														colorCode: colorCode,
							 | 
						||
| 
								 | 
							
														faceNormal: null,
							 | 
						||
| 
								 | 
							
														vertices: [ v0, v1, v2, v3 ],
							 | 
						||
| 
								 | 
							
														normals: [ null, null, null, null ],
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
													totalFaces += 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( doubleSided === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														faces.push( {
							 | 
						||
| 
								 | 
							
															material: material,
							 | 
						||
| 
								 | 
							
															colorCode: colorCode,
							 | 
						||
| 
								 | 
							
															faceNormal: null,
							 | 
						||
| 
								 | 
							
															vertices: [ v3, v2, v1, v0 ],
							 | 
						||
| 
								 | 
							
															normals: [ null, null, null, null ],
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
														totalFaces += 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												default:
							 | 
						||
| 
								 | 
							
													throw new Error( 'LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + '.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( parsingEmbeddedFiles ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.setData( currentEmbeddedFileName, currentEmbeddedText );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return {
							 | 
						||
| 
								 | 
							
											faces,
							 | 
						||
| 
								 | 
							
											conditionalSegments,
							 | 
						||
| 
								 | 
							
											lineSegments,
							 | 
						||
| 
								 | 
							
											type,
							 | 
						||
| 
								 | 
							
											category,
							 | 
						||
| 
								 | 
							
											keywords,
							 | 
						||
| 
								 | 
							
											author,
							 | 
						||
| 
								 | 
							
											subobjects,
							 | 
						||
| 
								 | 
							
											totalFaces,
							 | 
						||
| 
								 | 
							
											startingBuildingStep,
							 | 
						||
| 
								 | 
							
											materials,
							 | 
						||
| 
								 | 
							
											fileName,
							 | 
						||
| 
								 | 
							
											group: null
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// returns an (optionally cloned) instance of the data
							 | 
						||
| 
								 | 
							
									getData( fileName, clone = true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const key = fileName.toLowerCase();
							 | 
						||
| 
								 | 
							
										const result = this._cache[ key ];
							 | 
						||
| 
								 | 
							
										if ( result === null || result instanceof Promise ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( clone ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return this.cloneResult( result );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// kicks off a fetch and parse of the requested data if it hasn't already been loaded. Returns when
							 | 
						||
| 
								 | 
							
									// the data is ready to use and can be retrieved synchronously with "getData".
							 | 
						||
| 
								 | 
							
									async ensureDataLoaded( fileName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const key = fileName.toLowerCase();
							 | 
						||
| 
								 | 
							
										if ( ! ( key in this._cache ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// replace the promise with a copy of the parsed data for immediate processing
							 | 
						||
| 
								 | 
							
											this._cache[ key ] = this.fetchData( fileName ).then( text => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const info = this.parse( text, fileName );
							 | 
						||
| 
								 | 
							
												this._cache[ key ] = info;
							 | 
						||
| 
								 | 
							
												return info;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										await this._cache[ key ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// sets the data in the cache from parsed data
							 | 
						||
| 
								 | 
							
									setData( fileName, text ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const key = fileName.toLowerCase();
							 | 
						||
| 
								 | 
							
										this._cache[ key ] = this.parse( text, fileName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// returns the material for an associated color code. If the color code is 16 for a face or 24 for
							 | 
						||
| 
								 | 
							
								// an edge then the passthroughColorCode is used.
							 | 
						||
| 
								 | 
							
								function getMaterialFromCode( colorCode, parentColorCode, materialHierarchy, forEdge ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const isPassthrough = ! forEdge && colorCode === MAIN_COLOUR_CODE || forEdge && colorCode === MAIN_EDGE_COLOUR_CODE;
							 | 
						||
| 
								 | 
							
									if ( isPassthrough ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										colorCode = parentColorCode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return materialHierarchy[ colorCode ] || null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Class used to parse and build LDraw parts as three.js objects and cache them if they're a "Part" type.
							 | 
						||
| 
								 | 
							
								class LDrawPartsGeometryCache {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									constructor( loader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.loader = loader;
							 | 
						||
| 
								 | 
							
										this.parseCache = new LDrawParsedCache( loader );
							 | 
						||
| 
								 | 
							
										this._cache = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Convert the given file information into a mesh by processing subobjects.
							 | 
						||
| 
								 | 
							
									async processIntoMesh( info ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const loader = this.loader;
							 | 
						||
| 
								 | 
							
										const parseCache = this.parseCache;
							 | 
						||
| 
								 | 
							
										const faceMaterials = new Set();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Processes the part subobject information to load child parts and merge geometry onto part
							 | 
						||
| 
								 | 
							
										// piece object.
							 | 
						||
| 
								 | 
							
										const processInfoSubobjects = async ( info, subobject = null ) => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const subobjects = info.subobjects;
							 | 
						||
| 
								 | 
							
											const promises = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Trigger load of all subobjects. If a subobject isn't a primitive then load it as a separate
							 | 
						||
| 
								 | 
							
											// group which lets instruction steps apply correctly.
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = subobjects.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const subobject = subobjects[ i ];
							 | 
						||
| 
								 | 
							
												const promise = parseCache.ensureDataLoaded( subobject.fileName ).then( () => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const subobjectInfo = parseCache.getData( subobject.fileName, false );
							 | 
						||
| 
								 | 
							
													if ( ! isPrimitiveType( subobjectInfo.type ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return this.loadModel( subobject.fileName ).catch( error => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															console.warn( error );
							 | 
						||
| 
								 | 
							
															return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return processInfoSubobjects( parseCache.getData( subobject.fileName ), subobject );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												promises.push( promise );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const group = new Group();
							 | 
						||
| 
								 | 
							
											group.userData.category = info.category;
							 | 
						||
| 
								 | 
							
											group.userData.keywords = info.keywords;
							 | 
						||
| 
								 | 
							
											group.userData.author = info.author;
							 | 
						||
| 
								 | 
							
											group.userData.type = info.type;
							 | 
						||
| 
								 | 
							
											group.userData.fileName = info.fileName;
							 | 
						||
| 
								 | 
							
											info.group = group;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const subobjectInfos = await Promise.all( promises );
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = subobjectInfos.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const subobject = info.subobjects[ i ];
							 | 
						||
| 
								 | 
							
												const subobjectInfo = subobjectInfos[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( subobjectInfo === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// the subobject failed to load
							 | 
						||
| 
								 | 
							
													continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// if the subobject was loaded as a separate group then apply the parent scopes materials
							 | 
						||
| 
								 | 
							
												if ( subobjectInfo.isGroup ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const subobjectGroup = subobjectInfo;
							 | 
						||
| 
								 | 
							
													subobject.matrix.decompose( subobjectGroup.position, subobjectGroup.quaternion, subobjectGroup.scale );
							 | 
						||
| 
								 | 
							
													subobjectGroup.userData.startingBuildingStep = subobject.startingBuildingStep;
							 | 
						||
| 
								 | 
							
													subobjectGroup.name = subobject.fileName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													loader.applyMaterialsToMesh( subobjectGroup, subobject.colorCode, info.materials );
							 | 
						||
| 
								 | 
							
													subobjectGroup.userData.colorCode = subobject.colorCode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													group.add( subobjectGroup );
							 | 
						||
| 
								 | 
							
													continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// add the subobject group if it has children in case it has both children and primitives
							 | 
						||
| 
								 | 
							
												if ( subobjectInfo.group.children.length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													group.add( subobjectInfo.group );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// transform the primitives into the local space of the parent piece and append them to
							 | 
						||
| 
								 | 
							
												// to the parent primitives list.
							 | 
						||
| 
								 | 
							
												const parentLineSegments = info.lineSegments;
							 | 
						||
| 
								 | 
							
												const parentConditionalSegments = info.conditionalSegments;
							 | 
						||
| 
								 | 
							
												const parentFaces = info.faces;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const lineSegments = subobjectInfo.lineSegments;
							 | 
						||
| 
								 | 
							
												const conditionalSegments = subobjectInfo.conditionalSegments;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const faces = subobjectInfo.faces;
							 | 
						||
| 
								 | 
							
												const matrix = subobject.matrix;
							 | 
						||
| 
								 | 
							
												const inverted = subobject.inverted;
							 | 
						||
| 
								 | 
							
												const matrixScaleInverted = matrix.determinant() < 0;
							 | 
						||
| 
								 | 
							
												const colorCode = subobject.colorCode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const lineColorCode = colorCode === MAIN_COLOUR_CODE ? MAIN_EDGE_COLOUR_CODE : colorCode;
							 | 
						||
| 
								 | 
							
												for ( let i = 0, l = lineSegments.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const ls = lineSegments[ i ];
							 | 
						||
| 
								 | 
							
													const vertices = ls.vertices;
							 | 
						||
| 
								 | 
							
													vertices[ 0 ].applyMatrix4( matrix );
							 | 
						||
| 
								 | 
							
													vertices[ 1 ].applyMatrix4( matrix );
							 | 
						||
| 
								 | 
							
													ls.colorCode = ls.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : ls.colorCode;
							 | 
						||
| 
								 | 
							
													ls.material = ls.material || getMaterialFromCode( ls.colorCode, ls.colorCode, info.materials, true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													parentLineSegments.push( ls );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, l = conditionalSegments.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const os = conditionalSegments[ i ];
							 | 
						||
| 
								 | 
							
													const vertices = os.vertices;
							 | 
						||
| 
								 | 
							
													const controlPoints = os.controlPoints;
							 | 
						||
| 
								 | 
							
													vertices[ 0 ].applyMatrix4( matrix );
							 | 
						||
| 
								 | 
							
													vertices[ 1 ].applyMatrix4( matrix );
							 | 
						||
| 
								 | 
							
													controlPoints[ 0 ].applyMatrix4( matrix );
							 | 
						||
| 
								 | 
							
													controlPoints[ 1 ].applyMatrix4( matrix );
							 | 
						||
| 
								 | 
							
													os.colorCode = os.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : os.colorCode;
							 | 
						||
| 
								 | 
							
													os.material = os.material || getMaterialFromCode( os.colorCode, os.colorCode, info.materials, true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													parentConditionalSegments.push( os );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, l = faces.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const tri = faces[ i ];
							 | 
						||
| 
								 | 
							
													const vertices = tri.vertices;
							 | 
						||
| 
								 | 
							
													for ( let i = 0, l = vertices.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														vertices[ i ].applyMatrix4( matrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													tri.colorCode = tri.colorCode === MAIN_COLOUR_CODE ? colorCode : tri.colorCode;
							 | 
						||
| 
								 | 
							
													tri.material = tri.material || getMaterialFromCode( tri.colorCode, colorCode, info.materials, false );
							 | 
						||
| 
								 | 
							
													faceMaterials.add( tri.colorCode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// If the scale of the object is negated then the triangle winding order
							 | 
						||
| 
								 | 
							
													// needs to be flipped.
							 | 
						||
| 
								 | 
							
													if ( matrixScaleInverted !== inverted ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														vertices.reverse();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													parentFaces.push( tri );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												info.totalFaces += subobjectInfo.totalFaces;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Apply the parent subobjects pass through material code to this object. This is done several times due
							 | 
						||
| 
								 | 
							
											// to material scoping.
							 | 
						||
| 
								 | 
							
											if ( subobject ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												loader.applyMaterialsToMesh( group, subobject.colorCode, info.materials );
							 | 
						||
| 
								 | 
							
												group.userData.colorCode = subobject.colorCode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return info;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Track material use to see if we need to use the normal smooth slow path for hard edges.
							 | 
						||
| 
								 | 
							
										for ( let i = 0, l = info.faces; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											faceMaterials.add( info.faces[ i ].colorCode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										await processInfoSubobjects( info );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( loader.smoothNormals ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const checkSubSegments = faceMaterials.size > 1;
							 | 
						||
| 
								 | 
							
											generateFaceNormals( info.faces );
							 | 
						||
| 
								 | 
							
											smoothNormals( info.faces, info.lineSegments, checkSubSegments );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Add the primitive objects and metadata.
							 | 
						||
| 
								 | 
							
										const group = info.group;
							 | 
						||
| 
								 | 
							
										if ( info.faces.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											group.add( createObject( this.loader, info.faces, 3, false, info.totalFaces ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( info.lineSegments.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											group.add( createObject( this.loader, info.lineSegments, 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( info.conditionalSegments.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											group.add( createObject( this.loader, info.conditionalSegments, 2, true ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return group;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									hasCachedModel( fileName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return fileName !== null && fileName.toLowerCase() in this._cache;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									async getCachedModel( fileName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( fileName !== null && this.hasCachedModel( fileName ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const key = fileName.toLowerCase();
							 | 
						||
| 
								 | 
							
											const group = await this._cache[ key ];
							 | 
						||
| 
								 | 
							
											return group.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Loads and parses the model with the given file name. Returns a cached copy if available.
							 | 
						||
| 
								 | 
							
									async loadModel( fileName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const parseCache = this.parseCache;
							 | 
						||
| 
								 | 
							
										const key = fileName.toLowerCase();
							 | 
						||
| 
								 | 
							
										if ( this.hasCachedModel( fileName ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Return cached model if available.
							 | 
						||
| 
								 | 
							
											return this.getCachedModel( fileName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Otherwise parse a new model.
							 | 
						||
| 
								 | 
							
											// Ensure the file data is loaded and pre parsed.
							 | 
						||
| 
								 | 
							
											await parseCache.ensureDataLoaded( fileName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const info = parseCache.getData( fileName );
							 | 
						||
| 
								 | 
							
											const promise = this.processIntoMesh( info );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Now that the file has loaded it's possible that another part parse has been waiting in parallel
							 | 
						||
| 
								 | 
							
											// so check the cache again to see if it's been added since the last async operation so we don't
							 | 
						||
| 
								 | 
							
											// do unnecessary work.
							 | 
						||
| 
								 | 
							
											if ( this.hasCachedModel( fileName ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return this.getCachedModel( fileName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Cache object if it's a part so it can be reused later.
							 | 
						||
| 
								 | 
							
											if ( isPartType( info.type ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._cache[ key ] = promise;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// return a copy
							 | 
						||
| 
								 | 
							
											const group = await promise;
							 | 
						||
| 
								 | 
							
											return group.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// parses the given model text into a renderable object. Returns cached copy if available.
							 | 
						||
| 
								 | 
							
									async parseModel( text ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const parseCache = this.parseCache;
							 | 
						||
| 
								 | 
							
										const info = parseCache.parse( text );
							 | 
						||
| 
								 | 
							
										if ( isPartType( info.type ) && this.hasCachedModel( info.fileName ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return this.getCachedModel( info.fileName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.processIntoMesh( info );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function sortByMaterial( a, b ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( a.colorCode === b.colorCode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( a.colorCode < b.colorCode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function createObject( loader, elements, elementSize, isConditionalSegments = false, totalElements = null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Creates a LineSegments (elementSize = 2) or a Mesh (elementSize = 3 )
							 | 
						||
| 
								 | 
							
									// With per face / segment material, implemented with mesh groups and materials array
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Sort the faces or line segments by color code to make later the mesh groups
							 | 
						||
| 
								 | 
							
									elements.sort( sortByMaterial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( totalElements === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										totalElements = elements.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const positions = new Float32Array( elementSize * totalElements * 3 );
							 | 
						||
| 
								 | 
							
									const normals = elementSize === 3 ? new Float32Array( elementSize * totalElements * 3 ) : null;
							 | 
						||
| 
								 | 
							
									const materials = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const quadArray = new Array( 6 );
							 | 
						||
| 
								 | 
							
									const bufferGeometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
									let prevMaterial = null;
							 | 
						||
| 
								 | 
							
									let index0 = 0;
							 | 
						||
| 
								 | 
							
									let numGroupVerts = 0;
							 | 
						||
| 
								 | 
							
									let offset = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( let iElem = 0, nElem = elements.length; iElem < nElem; iElem ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const elem = elements[ iElem ];
							 | 
						||
| 
								 | 
							
										let vertices = elem.vertices;
							 | 
						||
| 
								 | 
							
										if ( vertices.length === 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											quadArray[ 0 ] = vertices[ 0 ];
							 | 
						||
| 
								 | 
							
											quadArray[ 1 ] = vertices[ 1 ];
							 | 
						||
| 
								 | 
							
											quadArray[ 2 ] = vertices[ 2 ];
							 | 
						||
| 
								 | 
							
											quadArray[ 3 ] = vertices[ 0 ];
							 | 
						||
| 
								 | 
							
											quadArray[ 4 ] = vertices[ 2 ];
							 | 
						||
| 
								 | 
							
											quadArray[ 5 ] = vertices[ 3 ];
							 | 
						||
| 
								 | 
							
											vertices = quadArray;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let j = 0, l = vertices.length; j < l; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const v = vertices[ j ];
							 | 
						||
| 
								 | 
							
											const index = offset + j * 3;
							 | 
						||
| 
								 | 
							
											positions[ index + 0 ] = v.x;
							 | 
						||
| 
								 | 
							
											positions[ index + 1 ] = v.y;
							 | 
						||
| 
								 | 
							
											positions[ index + 2 ] = v.z;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// create the normals array if this is a set of faces
							 | 
						||
| 
								 | 
							
										if ( elementSize === 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! elem.faceNormal ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const v0 = vertices[ 0 ];
							 | 
						||
| 
								 | 
							
												const v1 = vertices[ 1 ];
							 | 
						||
| 
								 | 
							
												const v2 = vertices[ 2 ];
							 | 
						||
| 
								 | 
							
												_tempVec0.subVectors( v1, v0 );
							 | 
						||
| 
								 | 
							
												_tempVec1.subVectors( v2, v1 );
							 | 
						||
| 
								 | 
							
												elem.faceNormal = new Vector3()
							 | 
						||
| 
								 | 
							
													.crossVectors( _tempVec0, _tempVec1 )
							 | 
						||
| 
								 | 
							
													.normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let elemNormals = elem.normals;
							 | 
						||
| 
								 | 
							
											if ( elemNormals.length === 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												quadArray[ 0 ] = elemNormals[ 0 ];
							 | 
						||
| 
								 | 
							
												quadArray[ 1 ] = elemNormals[ 1 ];
							 | 
						||
| 
								 | 
							
												quadArray[ 2 ] = elemNormals[ 2 ];
							 | 
						||
| 
								 | 
							
												quadArray[ 3 ] = elemNormals[ 0 ];
							 | 
						||
| 
								 | 
							
												quadArray[ 4 ] = elemNormals[ 2 ];
							 | 
						||
| 
								 | 
							
												quadArray[ 5 ] = elemNormals[ 3 ];
							 | 
						||
| 
								 | 
							
												elemNormals = quadArray;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let j = 0, l = elemNormals.length; j < l; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// use face normal if a vertex normal is not provided
							 | 
						||
| 
								 | 
							
												let n = elem.faceNormal;
							 | 
						||
| 
								 | 
							
												if ( elemNormals[ j ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													n = elemNormals[ j ].norm;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const index = offset + j * 3;
							 | 
						||
| 
								 | 
							
												normals[ index + 0 ] = n.x;
							 | 
						||
| 
								 | 
							
												normals[ index + 1 ] = n.y;
							 | 
						||
| 
								 | 
							
												normals[ index + 2 ] = n.z;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( prevMaterial !== elem.colorCode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( prevMaterial !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												bufferGeometry.addGroup( index0, numGroupVerts, materials.length - 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const material = elem.material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( material !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( elementSize === 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( elementSize === 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( isConditionalSegments ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const edgeMaterial = loader.edgeMaterialCache.get( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														materials.push( loader.conditionalEdgeMaterialCache.get( edgeMaterial ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														materials.push( loader.edgeMaterialCache.get( material ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// If a material has not been made available yet then keep the color code string in the material array
							 | 
						||
| 
								 | 
							
												// to save the spot for the material once a parent scopes materials are being applied to the object.
							 | 
						||
| 
								 | 
							
												materials.push( elem.colorCode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											prevMaterial = elem.colorCode;
							 | 
						||
| 
								 | 
							
											index0 = offset / 3;
							 | 
						||
| 
								 | 
							
											numGroupVerts = vertices.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											numGroupVerts += vertices.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										offset += 3 * vertices.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( numGroupVerts > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										bufferGeometry.addGroup( index0, Infinity, materials.length - 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									bufferGeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( normals !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										bufferGeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									let object3d = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( elementSize === 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( isConditionalSegments ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											object3d = new ConditionalLineSegments( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											object3d = new LineSegments( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else if ( elementSize === 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										object3d = new Mesh( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( isConditionalSegments ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										object3d.isConditionalLine = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const controlArray0 = new Float32Array( elements.length * 3 * 2 );
							 | 
						||
| 
								 | 
							
										const controlArray1 = new Float32Array( elements.length * 3 * 2 );
							 | 
						||
| 
								 | 
							
										const directionArray = new Float32Array( elements.length * 3 * 2 );
							 | 
						||
| 
								 | 
							
										for ( let i = 0, l = elements.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const os = elements[ i ];
							 | 
						||
| 
								 | 
							
											const vertices = os.vertices;
							 | 
						||
| 
								 | 
							
											const controlPoints = os.controlPoints;
							 | 
						||
| 
								 | 
							
											const c0 = controlPoints[ 0 ];
							 | 
						||
| 
								 | 
							
											const c1 = controlPoints[ 1 ];
							 | 
						||
| 
								 | 
							
											const v0 = vertices[ 0 ];
							 | 
						||
| 
								 | 
							
											const v1 = vertices[ 1 ];
							 | 
						||
| 
								 | 
							
											const index = i * 3 * 2;
							 | 
						||
| 
								 | 
							
											controlArray0[ index + 0 ] = c0.x;
							 | 
						||
| 
								 | 
							
											controlArray0[ index + 1 ] = c0.y;
							 | 
						||
| 
								 | 
							
											controlArray0[ index + 2 ] = c0.z;
							 | 
						||
| 
								 | 
							
											controlArray0[ index + 3 ] = c0.x;
							 | 
						||
| 
								 | 
							
											controlArray0[ index + 4 ] = c0.y;
							 | 
						||
| 
								 | 
							
											controlArray0[ index + 5 ] = c0.z;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											controlArray1[ index + 0 ] = c1.x;
							 | 
						||
| 
								 | 
							
											controlArray1[ index + 1 ] = c1.y;
							 | 
						||
| 
								 | 
							
											controlArray1[ index + 2 ] = c1.z;
							 | 
						||
| 
								 | 
							
											controlArray1[ index + 3 ] = c1.x;
							 | 
						||
| 
								 | 
							
											controlArray1[ index + 4 ] = c1.y;
							 | 
						||
| 
								 | 
							
											controlArray1[ index + 5 ] = c1.z;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											directionArray[ index + 0 ] = v1.x - v0.x;
							 | 
						||
| 
								 | 
							
											directionArray[ index + 1 ] = v1.y - v0.y;
							 | 
						||
| 
								 | 
							
											directionArray[ index + 2 ] = v1.z - v0.z;
							 | 
						||
| 
								 | 
							
											directionArray[ index + 3 ] = v1.x - v0.x;
							 | 
						||
| 
								 | 
							
											directionArray[ index + 4 ] = v1.y - v0.y;
							 | 
						||
| 
								 | 
							
											directionArray[ index + 5 ] = v1.z - v0.z;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										bufferGeometry.setAttribute( 'control0', new BufferAttribute( controlArray0, 3, false ) );
							 | 
						||
| 
								 | 
							
										bufferGeometry.setAttribute( 'control1', new BufferAttribute( controlArray1, 3, false ) );
							 | 
						||
| 
								 | 
							
										bufferGeometry.setAttribute( 'direction', new BufferAttribute( directionArray, 3, false ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return object3d;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class LDrawLoader extends Loader {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									constructor( manager ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										super( manager );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Array of THREE.Material
							 | 
						||
| 
								 | 
							
										this.materials = [];
							 | 
						||
| 
								 | 
							
										this.materialLibrary = {};
							 | 
						||
| 
								 | 
							
										this.edgeMaterialCache = new WeakMap();
							 | 
						||
| 
								 | 
							
										this.conditionalEdgeMaterialCache = new WeakMap();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// This also allows to handle the embedded text files ("0 FILE" lines)
							 | 
						||
| 
								 | 
							
										this.partsCache = new LDrawPartsGeometryCache( this );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.
							 | 
						||
| 
								 | 
							
										this.fileMap = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Initializes the materials library with default materials
							 | 
						||
| 
								 | 
							
										this.setMaterials( [] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// If this flag is set to true the vertex normals will be smoothed.
							 | 
						||
| 
								 | 
							
										this.smoothNormals = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// The path to load parts from the LDraw parts library from.
							 | 
						||
| 
								 | 
							
										this.partsLibraryPath = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Material assigned to not available colors for meshes and edges
							 | 
						||
| 
								 | 
							
										this.missingColorMaterial = new MeshStandardMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, color: 0xFF00FF, roughness: 0.3, metalness: 0 } );
							 | 
						||
| 
								 | 
							
										this.missingEdgeColorMaterial = new LineBasicMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, color: 0xFF00FF } );
							 | 
						||
| 
								 | 
							
										this.missingConditionalEdgeColorMaterial = new LDrawConditionalLineMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, fog: true, color: 0xFF00FF } );
							 | 
						||
| 
								 | 
							
										this.edgeMaterialCache.set( this.missingColorMaterial, this.missingEdgeColorMaterial );
							 | 
						||
| 
								 | 
							
										this.conditionalEdgeMaterialCache.set( this.missingEdgeColorMaterial, this.missingConditionalEdgeColorMaterial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									setPartsLibraryPath( path ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.partsLibraryPath = path;
							 | 
						||
| 
								 | 
							
										return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									async preloadMaterials( url ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const fileLoader = new FileLoader( this.manager );
							 | 
						||
| 
								 | 
							
										fileLoader.setPath( this.path );
							 | 
						||
| 
								 | 
							
										fileLoader.setRequestHeader( this.requestHeader );
							 | 
						||
| 
								 | 
							
										fileLoader.setWithCredentials( this.withCredentials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const text = await fileLoader.loadAsync( url );
							 | 
						||
| 
								 | 
							
										const colorLineRegex = /^0 !COLOUR/;
							 | 
						||
| 
								 | 
							
										const lines = text.split( /[\n\r]/g );
							 | 
						||
| 
								 | 
							
										const materials = [];
							 | 
						||
| 
								 | 
							
										for ( let i = 0, l = lines.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const line = lines[ i ];
							 | 
						||
| 
								 | 
							
											if ( colorLineRegex.test( line ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const directive = line.replace( colorLineRegex, '' );
							 | 
						||
| 
								 | 
							
												const material = this.parseColorMetaDirective( new LineParser( directive ) );
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.setMaterials( materials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									load( url, onLoad, onProgress, onError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const fileLoader = new FileLoader( this.manager );
							 | 
						||
| 
								 | 
							
										fileLoader.setPath( this.path );
							 | 
						||
| 
								 | 
							
										fileLoader.setRequestHeader( this.requestHeader );
							 | 
						||
| 
								 | 
							
										fileLoader.setWithCredentials( this.withCredentials );
							 | 
						||
| 
								 | 
							
										fileLoader.load( url, text => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.partsCache
							 | 
						||
| 
								 | 
							
												.parseModel( text, this.materialLibrary )
							 | 
						||
| 
								 | 
							
												.then( group => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.applyMaterialsToMesh( group, MAIN_COLOUR_CODE, this.materialLibrary, true );
							 | 
						||
| 
								 | 
							
													this.computeBuildingSteps( group );
							 | 
						||
| 
								 | 
							
													group.userData.fileName = url;
							 | 
						||
| 
								 | 
							
													onLoad( group );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} )
							 | 
						||
| 
								 | 
							
												.catch( onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}, onProgress, onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parse( text, onLoad ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.partsCache
							 | 
						||
| 
								 | 
							
											.parseModel( text, this.materialLibrary )
							 | 
						||
| 
								 | 
							
											.then( group => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.applyMaterialsToMesh( group, MAIN_COLOUR_CODE, this.materialLibrary, true );
							 | 
						||
| 
								 | 
							
												this.computeBuildingSteps( group );
							 | 
						||
| 
								 | 
							
												group.userData.fileName = '';
							 | 
						||
| 
								 | 
							
												onLoad( group );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									setMaterials( materials ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.materialLibrary = {};
							 | 
						||
| 
								 | 
							
										this.materials = [];
							 | 
						||
| 
								 | 
							
										for ( let i = 0, l = materials.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.addMaterial( materials[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Add default main triangle and line edge materials (used in pieces that can be colored with a main color)
							 | 
						||
| 
								 | 
							
										this.addMaterial( this.parseColorMetaDirective( new LineParser( 'Main_Colour CODE 16 VALUE #FF8080 EDGE #333333' ) ) );
							 | 
						||
| 
								 | 
							
										this.addMaterial( this.parseColorMetaDirective( new LineParser( 'Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333' ) ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									setFileMap( fileMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.fileMap = fileMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									addMaterial( material ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const matLib = this.materialLibrary;
							 | 
						||
| 
								 | 
							
										if ( ! matLib[ material.userData.code ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.materials.push( material );
							 | 
						||
| 
								 | 
							
											matLib[ material.userData.code ] = material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getMaterial( colorCode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( colorCode.startsWith( '0x2' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Special 'direct' material value (RGB color)
							 | 
						||
| 
								 | 
							
											const color = colorCode.substring( 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return this.parseColorMetaDirective( new LineParser( 'Direct_Color_' + color + ' CODE -1 VALUE #' + color + ' EDGE #' + color + '' ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.materialLibrary[ colorCode ] || null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Applies the appropriate materials to a prebuilt hierarchy of geometry. Assumes that color codes are present
							 | 
						||
| 
								 | 
							
									// in the material array if they need to be filled in.
							 | 
						||
| 
								 | 
							
									applyMaterialsToMesh( group, parentColorCode, materialHierarchy, finalMaterialPass = false ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// find any missing materials as indicated by a color code string and replace it with a material from the current material lib
							 | 
						||
| 
								 | 
							
										const loader = this;
							 | 
						||
| 
								 | 
							
										const parentIsPassthrough = parentColorCode === MAIN_COLOUR_CODE;
							 | 
						||
| 
								 | 
							
										group.traverse( c => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( c.isMesh || c.isLineSegments ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( Array.isArray( c.material ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let i = 0, l = c.material.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( ! c.material[ i ].isMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															c.material[ i ] = getMaterial( c, c.material[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( ! c.material.isMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													c.material = getMaterial( c, c.material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Returns the appropriate material for the object (line or face) given color code. If the code is "pass through"
							 | 
						||
| 
								 | 
							
										// (24 for lines, 16 for edges) then the pass through color code is used. If that is also pass through then it's
							 | 
						||
| 
								 | 
							
										// simply returned for the subsequent material application.
							 | 
						||
| 
								 | 
							
										function getMaterial( c, colorCode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// if our parent is a passthrough color code and we don't have the current material color available then
							 | 
						||
| 
								 | 
							
											// return early.
							 | 
						||
| 
								 | 
							
											if ( parentIsPassthrough && ! ( colorCode in materialHierarchy ) && ! finalMaterialPass ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return colorCode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const forEdge = c.isLineSegments || c.isConditionalLine;
							 | 
						||
| 
								 | 
							
											const isPassthrough = ! forEdge && colorCode === MAIN_COLOUR_CODE || forEdge && colorCode === MAIN_EDGE_COLOUR_CODE;
							 | 
						||
| 
								 | 
							
											if ( isPassthrough ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												colorCode = parentColorCode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let material = null;
							 | 
						||
| 
								 | 
							
											if ( colorCode in materialHierarchy ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = materialHierarchy[ colorCode ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( finalMaterialPass ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// see if we can get the final material from from the "getMaterial" function which will attempt to
							 | 
						||
| 
								 | 
							
												// parse the "direct" colors
							 | 
						||
| 
								 | 
							
												material = loader.getMaterial( colorCode );
							 | 
						||
| 
								 | 
							
												if ( material === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// otherwise throw a warning if this is final opportunity to set the material
							 | 
						||
| 
								 | 
							
													console.warn( `LDrawLoader: Material properties for code ${ colorCode } not available.` );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// And return the 'missing color' material
							 | 
						||
| 
								 | 
							
													material = loader.missingColorMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return colorCode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( c.isLineSegments ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = loader.edgeMaterialCache.get( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( c.isConditionalLine ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													material = loader.conditionalEdgeMaterialCache.get( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getMainMaterial() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.getMaterial( MAIN_COLOUR_CODE );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getMainEdgeMaterial() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const mat = this.getMaterial( MAIN_EDGE_COLOUR_CODE );
							 | 
						||
| 
								 | 
							
										return mat ? this.edgeMaterialCache.get( mat ) : null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseColorMetaDirective( lineParser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Parses a color definition and returns a THREE.Material
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let code = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Triangle and line colors
							 | 
						||
| 
								 | 
							
										let fillColor = '#FF00FF';
							 | 
						||
| 
								 | 
							
										let edgeColor = '#FF00FF';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Transparency
							 | 
						||
| 
								 | 
							
										let alpha = 1;
							 | 
						||
| 
								 | 
							
										let isTransparent = false;
							 | 
						||
| 
								 | 
							
										// Self-illumination:
							 | 
						||
| 
								 | 
							
										let luminance = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let finishType = FINISH_TYPE_DEFAULT;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let edgeMaterial = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const name = lineParser.getToken();
							 | 
						||
| 
								 | 
							
										if ( ! name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											throw new Error( 'LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + '.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Parse tag tokens and their parameters
							 | 
						||
| 
								 | 
							
										let token = null;
							 | 
						||
| 
								 | 
							
										while ( true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											token = lineParser.getToken();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! token ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! parseLuminance( token ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( token.toUpperCase() ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'CODE':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														code = lineParser.getToken();
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'VALUE':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														fillColor = lineParser.getToken();
							 | 
						||
| 
								 | 
							
														if ( fillColor.startsWith( '0x' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															fillColor = '#' + fillColor.substring( 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( ! fillColor.startsWith( '#' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															throw new Error( 'LDrawLoader: Invalid color while parsing material' + lineParser.getLineNumberString() + '.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'EDGE':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														edgeColor = lineParser.getToken();
							 | 
						||
| 
								 | 
							
														if ( edgeColor.startsWith( '0x' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															edgeColor = '#' + edgeColor.substring( 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( ! edgeColor.startsWith( '#' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// Try to see if edge color is a color code
							 | 
						||
| 
								 | 
							
															edgeMaterial = this.getMaterial( edgeColor );
							 | 
						||
| 
								 | 
							
															if ( ! edgeMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																throw new Error( 'LDrawLoader: Invalid edge color while parsing material' + lineParser.getLineNumberString() + '.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// Get the edge material for this triangle material
							 | 
						||
| 
								 | 
							
															edgeMaterial = this.edgeMaterialCache.get( edgeMaterial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'ALPHA':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														alpha = parseInt( lineParser.getToken() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( isNaN( alpha ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															throw new Error( 'LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + '.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														alpha = Math.max( 0, Math.min( 1, alpha / 255 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( alpha < 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															isTransparent = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'LUMINANCE':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( ! parseLuminance( lineParser.getToken() ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															throw new Error( 'LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + '.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'CHROME':
							 | 
						||
| 
								 | 
							
														finishType = FINISH_TYPE_CHROME;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'PEARLESCENT':
							 | 
						||
| 
								 | 
							
														finishType = FINISH_TYPE_PEARLESCENT;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'RUBBER':
							 | 
						||
| 
								 | 
							
														finishType = FINISH_TYPE_RUBBER;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'MATTE_METALLIC':
							 | 
						||
| 
								 | 
							
														finishType = FINISH_TYPE_MATTE_METALLIC;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'METAL':
							 | 
						||
| 
								 | 
							
														finishType = FINISH_TYPE_METAL;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'MATERIAL':
							 | 
						||
| 
								 | 
							
														// Not implemented
							 | 
						||
| 
								 | 
							
														lineParser.setToEnd();
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														throw new Error( 'LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + '.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let material = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										switch ( finishType ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case FINISH_TYPE_DEFAULT:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = new MeshStandardMaterial( { roughness: 0.3, metalness: 0 } );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case FINISH_TYPE_PEARLESCENT:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Try to imitate pearlescency by making the surface glossy
							 | 
						||
| 
								 | 
							
												material = new MeshStandardMaterial( { roughness: 0.3, metalness: 0.25 } );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case FINISH_TYPE_CHROME:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Mirror finish surface
							 | 
						||
| 
								 | 
							
												material = new MeshStandardMaterial( { roughness: 0, metalness: 1 } );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case FINISH_TYPE_RUBBER:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Rubber finish
							 | 
						||
| 
								 | 
							
												material = new MeshStandardMaterial( { roughness: 0.9, metalness: 0 } );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case FINISH_TYPE_MATTE_METALLIC:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Brushed metal finish
							 | 
						||
| 
								 | 
							
												material = new MeshStandardMaterial( { roughness: 0.8, metalness: 0.4 } );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case FINISH_TYPE_METAL:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Average metal finish
							 | 
						||
| 
								 | 
							
												material = new MeshStandardMaterial( { roughness: 0.2, metalness: 0.85 } );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											default:
							 | 
						||
| 
								 | 
							
												// Should not happen
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										material.color.setStyle( fillColor, COLOR_SPACE_LDRAW );
							 | 
						||
| 
								 | 
							
										material.transparent = isTransparent;
							 | 
						||
| 
								 | 
							
										material.premultipliedAlpha = true;
							 | 
						||
| 
								 | 
							
										material.opacity = alpha;
							 | 
						||
| 
								 | 
							
										material.depthWrite = ! isTransparent;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										material.polygonOffset = true;
							 | 
						||
| 
								 | 
							
										material.polygonOffsetFactor = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( luminance !== 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											material.emissive.setStyle( fillColor, COLOR_SPACE_LDRAW ).multiplyScalar( luminance );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! edgeMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// This is the material used for edges
							 | 
						||
| 
								 | 
							
											edgeMaterial = new LineBasicMaterial( {
							 | 
						||
| 
								 | 
							
												color: new Color().setStyle( edgeColor, COLOR_SPACE_LDRAW ),
							 | 
						||
| 
								 | 
							
												transparent: isTransparent,
							 | 
						||
| 
								 | 
							
												opacity: alpha,
							 | 
						||
| 
								 | 
							
												depthWrite: ! isTransparent
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
											edgeMaterial.color;
							 | 
						||
| 
								 | 
							
											edgeMaterial.userData.code = code;
							 | 
						||
| 
								 | 
							
											edgeMaterial.name = name + ' - Edge';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// This is the material used for conditional edges
							 | 
						||
| 
								 | 
							
											const conditionalEdgeMaterial = new LDrawConditionalLineMaterial( {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												fog: true,
							 | 
						||
| 
								 | 
							
												transparent: isTransparent,
							 | 
						||
| 
								 | 
							
												depthWrite: ! isTransparent,
							 | 
						||
| 
								 | 
							
												color: new Color().setStyle( edgeColor, COLOR_SPACE_LDRAW ),
							 | 
						||
| 
								 | 
							
												opacity: alpha,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
											conditionalEdgeMaterial.userData.code = code;
							 | 
						||
| 
								 | 
							
											conditionalEdgeMaterial.name = name + ' - Conditional Edge';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.conditionalEdgeMaterialCache.set( edgeMaterial, conditionalEdgeMaterial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										material.userData.code = code;
							 | 
						||
| 
								 | 
							
										material.name = name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.edgeMaterialCache.set( material, edgeMaterial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.addMaterial( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseLuminance( token ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Returns success
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let lum;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( token.startsWith( 'LUMINANCE' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												lum = parseInt( token.substring( 9 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												lum = parseInt( token );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( isNaN( lum ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											luminance = Math.max( 0, Math.min( 1, lum / 255 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									computeBuildingSteps( model ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Sets userdata.buildingStep number in Group objects and userData.numBuildingSteps number in the root Group object.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let stepNumber = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										model.traverse( c => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( c.isGroup ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( c.userData.startingBuildingStep ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													stepNumber ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												c.userData.buildingStep = stepNumber;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										model.userData.numBuildingSteps = stepNumber + 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { LDrawLoader };
							 |