400 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			400 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									AnimationClip,
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									BufferGeometry,
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									FileLoader,
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									Float32BufferAttribute,
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									Loader,
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									Vector3
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								} from 'three';
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								const _normalData = [
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									[ - 0.525731, 0.000000, 0.850651 ], [ - 0.442863, 0.238856, 0.864188 ],
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									[ - 0.295242, 0.000000, 0.955423 ], [ - 0.309017, 0.500000, 0.809017 ],
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									[ - 0.162460, 0.262866, 0.951056 ], [ 0.000000, 0.000000, 1.000000 ],
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									[ 0.000000, 0.850651, 0.525731 ], [ - 0.147621, 0.716567, 0.681718 ],
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									[ 0.147621, 0.716567, 0.681718 ], [ 0.000000, 0.525731, 0.850651 ],
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									[ 0.309017, 0.500000, 0.809017 ], [ 0.525731, 0.000000, 0.850651 ],
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									[ 0.295242, 0.000000, 0.955423 ], [ 0.442863, 0.238856, 0.864188 ],
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									[ 0.162460, 0.262866, 0.951056 ], [ - 0.681718, 0.147621, 0.716567 ],
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									[ - 0.809017, 0.309017, 0.500000 ], [ - 0.587785, 0.425325, 0.688191 ],
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									[ - 0.850651, 0.525731, 0.000000 ], [ - 0.864188, 0.442863, 0.238856 ],
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									[ - 0.716567, 0.681718, 0.147621 ], [ - 0.688191, 0.587785, 0.425325 ],
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									[ - 0.500000, 0.809017, 0.309017 ], [ - 0.238856, 0.864188, 0.442863 ],
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									[ - 0.425325, 0.688191, 0.587785 ], [ - 0.716567, 0.681718, - 0.147621 ],
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									[ - 0.500000, 0.809017, - 0.309017 ], [ - 0.525731, 0.850651, 0.000000 ],
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									[ 0.000000, 0.850651, - 0.525731 ], [ - 0.238856, 0.864188, - 0.442863 ],
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									[ 0.000000, 0.955423, - 0.295242 ], [ - 0.262866, 0.951056, - 0.162460 ],
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									[ 0.000000, 1.000000, 0.000000 ], [ 0.000000, 0.955423, 0.295242 ],
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									[ - 0.262866, 0.951056, 0.162460 ], [ 0.238856, 0.864188, 0.442863 ],
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									[ 0.262866, 0.951056, 0.162460 ], [ 0.500000, 0.809017, 0.309017 ],
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									[ 0.238856, 0.864188, - 0.442863 ], [ 0.262866, 0.951056, - 0.162460 ],
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									[ 0.500000, 0.809017, - 0.309017 ], [ 0.850651, 0.525731, 0.000000 ],
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									[ 0.716567, 0.681718, 0.147621 ], [ 0.716567, 0.681718, - 0.147621 ],
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									[ 0.525731, 0.850651, 0.000000 ], [ 0.425325, 0.688191, 0.587785 ],
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									[ 0.864188, 0.442863, 0.238856 ], [ 0.688191, 0.587785, 0.425325 ],
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									[ 0.809017, 0.309017, 0.500000 ], [ 0.681718, 0.147621, 0.716567 ],
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									[ 0.587785, 0.425325, 0.688191 ], [ 0.955423, 0.295242, 0.000000 ],
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									[ 1.000000, 0.000000, 0.000000 ], [ 0.951056, 0.162460, 0.262866 ],
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									[ 0.850651, - 0.525731, 0.000000 ], [ 0.955423, - 0.295242, 0.000000 ],
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									[ 0.864188, - 0.442863, 0.238856 ], [ 0.951056, - 0.162460, 0.262866 ],
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									[ 0.809017, - 0.309017, 0.500000 ], [ 0.681718, - 0.147621, 0.716567 ],
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									[ 0.850651, 0.000000, 0.525731 ], [ 0.864188, 0.442863, - 0.238856 ],
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									[ 0.809017, 0.309017, - 0.500000 ], [ 0.951056, 0.162460, - 0.262866 ],
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									[ 0.525731, 0.000000, - 0.850651 ], [ 0.681718, 0.147621, - 0.716567 ],
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									[ 0.681718, - 0.147621, - 0.716567 ], [ 0.850651, 0.000000, - 0.525731 ],
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									[ 0.809017, - 0.309017, - 0.500000 ], [ 0.864188, - 0.442863, - 0.238856 ],
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									[ 0.951056, - 0.162460, - 0.262866 ], [ 0.147621, 0.716567, - 0.681718 ],
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									[ 0.309017, 0.500000, - 0.809017 ], [ 0.425325, 0.688191, - 0.587785 ],
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									[ 0.442863, 0.238856, - 0.864188 ], [ 0.587785, 0.425325, - 0.688191 ],
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									[ 0.688191, 0.587785, - 0.425325 ], [ - 0.147621, 0.716567, - 0.681718 ],
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									[ - 0.309017, 0.500000, - 0.809017 ], [ 0.000000, 0.525731, - 0.850651 ],
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									[ - 0.525731, 0.000000, - 0.850651 ], [ - 0.442863, 0.238856, - 0.864188 ],
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									[ - 0.295242, 0.000000, - 0.955423 ], [ - 0.162460, 0.262866, - 0.951056 ],
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									[ 0.000000, 0.000000, - 1.000000 ], [ 0.295242, 0.000000, - 0.955423 ],
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									[ 0.162460, 0.262866, - 0.951056 ], [ - 0.442863, - 0.238856, - 0.864188 ],
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									[ - 0.309017, - 0.500000, - 0.809017 ], [ - 0.162460, - 0.262866, - 0.951056 ],
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									[ 0.000000, - 0.850651, - 0.525731 ], [ - 0.147621, - 0.716567, - 0.681718 ],
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									[ 0.147621, - 0.716567, - 0.681718 ], [ 0.000000, - 0.525731, - 0.850651 ],
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									[ 0.309017, - 0.500000, - 0.809017 ], [ 0.442863, - 0.238856, - 0.864188 ],
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									[ 0.162460, - 0.262866, - 0.951056 ], [ 0.238856, - 0.864188, - 0.442863 ],
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									[ 0.500000, - 0.809017, - 0.309017 ], [ 0.425325, - 0.688191, - 0.587785 ],
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									[ 0.716567, - 0.681718, - 0.147621 ], [ 0.688191, - 0.587785, - 0.425325 ],
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									[ 0.587785, - 0.425325, - 0.688191 ], [ 0.000000, - 0.955423, - 0.295242 ],
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									[ 0.000000, - 1.000000, 0.000000 ], [ 0.262866, - 0.951056, - 0.162460 ],
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									[ 0.000000, - 0.850651, 0.525731 ], [ 0.000000, - 0.955423, 0.295242 ],
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									[ 0.238856, - 0.864188, 0.442863 ], [ 0.262866, - 0.951056, 0.162460 ],
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									[ 0.500000, - 0.809017, 0.309017 ], [ 0.716567, - 0.681718, 0.147621 ],
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									[ 0.525731, - 0.850651, 0.000000 ], [ - 0.238856, - 0.864188, - 0.442863 ],
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									[ - 0.500000, - 0.809017, - 0.309017 ], [ - 0.262866, - 0.951056, - 0.162460 ],
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									[ - 0.850651, - 0.525731, 0.000000 ], [ - 0.716567, - 0.681718, - 0.147621 ],
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									[ - 0.716567, - 0.681718, 0.147621 ], [ - 0.525731, - 0.850651, 0.000000 ],
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									[ - 0.500000, - 0.809017, 0.309017 ], [ - 0.238856, - 0.864188, 0.442863 ],
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									[ - 0.262866, - 0.951056, 0.162460 ], [ - 0.864188, - 0.442863, 0.238856 ],
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									[ - 0.809017, - 0.309017, 0.500000 ], [ - 0.688191, - 0.587785, 0.425325 ],
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									[ - 0.681718, - 0.147621, 0.716567 ], [ - 0.442863, - 0.238856, 0.864188 ],
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									[ - 0.587785, - 0.425325, 0.688191 ], [ - 0.309017, - 0.500000, 0.809017 ],
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									[ - 0.147621, - 0.716567, 0.681718 ], [ - 0.425325, - 0.688191, 0.587785 ],
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									[ - 0.162460, - 0.262866, 0.951056 ], [ 0.442863, - 0.238856, 0.864188 ],
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									[ 0.162460, - 0.262866, 0.951056 ], [ 0.309017, - 0.500000, 0.809017 ],
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									[ 0.147621, - 0.716567, 0.681718 ], [ 0.000000, - 0.525731, 0.850651 ],
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									[ 0.425325, - 0.688191, 0.587785 ], [ 0.587785, - 0.425325, 0.688191 ],
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									[ 0.688191, - 0.587785, 0.425325 ], [ - 0.955423, 0.295242, 0.000000 ],
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									[ - 0.951056, 0.162460, 0.262866 ], [ - 1.000000, 0.000000, 0.000000 ],
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									[ - 0.850651, 0.000000, 0.525731 ], [ - 0.955423, - 0.295242, 0.000000 ],
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									[ - 0.951056, - 0.162460, 0.262866 ], [ - 0.864188, 0.442863, - 0.238856 ],
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									[ - 0.951056, 0.162460, - 0.262866 ], [ - 0.809017, 0.309017, - 0.500000 ],
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									[ - 0.864188, - 0.442863, - 0.238856 ], [ - 0.951056, - 0.162460, - 0.262866 ],
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									[ - 0.809017, - 0.309017, - 0.500000 ], [ - 0.681718, 0.147621, - 0.716567 ],
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									[ - 0.681718, - 0.147621, - 0.716567 ], [ - 0.850651, 0.000000, - 0.525731 ],
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									[ - 0.688191, 0.587785, - 0.425325 ], [ - 0.587785, 0.425325, - 0.688191 ],
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									[ - 0.425325, 0.688191, - 0.587785 ], [ - 0.425325, - 0.688191, - 0.587785 ],
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									[ - 0.587785, - 0.425325, - 0.688191 ], [ - 0.688191, - 0.587785, - 0.425325 ]
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								];
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								class MD2Loader extends Loader {
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									constructor( manager ) {
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										super( manager );
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									}
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									load( url, onLoad, onProgress, onError ) {
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										const scope = this;
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										const loader = new FileLoader( scope.manager );
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										loader.setPath( scope.path );
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										loader.setResponseType( 'arraybuffer' );
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										loader.setRequestHeader( scope.requestHeader );
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										loader.setWithCredentials( scope.withCredentials );
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										loader.load( url, function ( buffer ) {
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											try {
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												onLoad( scope.parse( buffer ) );
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											} catch ( e ) {
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												if ( onError ) {
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													onError( e );
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												} else {
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													console.error( e );
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												}
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												scope.manager.itemError( url );
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											}
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										}, onProgress, onError );
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									}
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									parse( buffer ) {
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										const data = new DataView( buffer );
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										// http://tfc.duke.free.fr/coding/md2-specs-en.html
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										const header = {};
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										const headerNames = [
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											'ident', 'version',
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											'skinwidth', 'skinheight',
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											'framesize',
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											'num_skins', 'num_vertices', 'num_st', 'num_tris', 'num_glcmds', 'num_frames',
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											'offset_skins', 'offset_st', 'offset_tris', 'offset_frames', 'offset_glcmds', 'offset_end'
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										];
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										for ( let i = 0; i < headerNames.length; i ++ ) {
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											header[ headerNames[ i ] ] = data.getInt32( i * 4, true );
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										}
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										if ( header.ident !== 844121161 || header.version !== 8 ) {
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											console.error( 'Not a valid MD2 file' );
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											return;
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										}
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										if ( header.offset_end !== data.byteLength ) {
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											console.error( 'Corrupted MD2 file' );
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											return;
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										}
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										//
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										const geometry = new BufferGeometry();
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										// uvs
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										const uvsTemp = [];
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										let offset = header.offset_st;
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										for ( let i = 0, l = header.num_st; i < l; i ++ ) {
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											const u = data.getInt16( offset + 0, true );
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											const v = data.getInt16( offset + 2, true );
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											uvsTemp.push( u / header.skinwidth, 1 - ( v / header.skinheight ) );
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											offset += 4;
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										}
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										// triangles
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										offset = header.offset_tris;
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										const vertexIndices = [];
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										const uvIndices = [];
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										for ( let i = 0, l = header.num_tris; i < l; i ++ ) {
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| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											vertexIndices.push(
							 | 
						||
| 
								 | 
							
												data.getUint16( offset + 0, true ),
							 | 
						||
| 
								 | 
							
												data.getUint16( offset + 2, true ),
							 | 
						||
| 
								 | 
							
												data.getUint16( offset + 4, true )
							 | 
						||
| 
								 | 
							
											);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											uvIndices.push(
							 | 
						||
| 
								 | 
							
												data.getUint16( offset + 6, true ),
							 | 
						||
| 
								 | 
							
												data.getUint16( offset + 8, true ),
							 | 
						||
| 
								 | 
							
												data.getUint16( offset + 10, true )
							 | 
						||
| 
								 | 
							
											);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											offset += 12;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// frames
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const translation = new Vector3();
							 | 
						||
| 
								 | 
							
										const scale = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const frames = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										offset = header.offset_frames;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0, l = header.num_frames; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											scale.set(
							 | 
						||
| 
								 | 
							
												data.getFloat32( offset + 0, true ),
							 | 
						||
| 
								 | 
							
												data.getFloat32( offset + 4, true ),
							 | 
						||
| 
								 | 
							
												data.getFloat32( offset + 8, true )
							 | 
						||
| 
								 | 
							
											);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											translation.set(
							 | 
						||
| 
								 | 
							
												data.getFloat32( offset + 12, true ),
							 | 
						||
| 
								 | 
							
												data.getFloat32( offset + 16, true ),
							 | 
						||
| 
								 | 
							
												data.getFloat32( offset + 20, true )
							 | 
						||
| 
								 | 
							
											);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											offset += 24;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const string = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let j = 0; j < 16; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const character = data.getUint8( offset + j );
							 | 
						||
| 
								 | 
							
												if ( character === 0 ) break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												string[ j ] = character;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const frame = {
							 | 
						||
| 
								 | 
							
												name: String.fromCharCode.apply( null, string ),
							 | 
						||
| 
								 | 
							
												vertices: [],
							 | 
						||
| 
								 | 
							
												normals: []
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											offset += 16;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let j = 0; j < header.num_vertices; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let x = data.getUint8( offset ++ );
							 | 
						||
| 
								 | 
							
												let y = data.getUint8( offset ++ );
							 | 
						||
| 
								 | 
							
												let z = data.getUint8( offset ++ );
							 | 
						||
| 
								 | 
							
												const n = _normalData[ data.getUint8( offset ++ ) ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												x = x * scale.x + translation.x;
							 | 
						||
| 
								 | 
							
												y = y * scale.y + translation.y;
							 | 
						||
| 
								 | 
							
												z = z * scale.z + translation.z;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												frame.vertices.push( x, z, y ); // convert to Y-up
							 | 
						||
| 
								 | 
							
												frame.normals.push( n[ 0 ], n[ 2 ], n[ 1 ] ); // convert to Y-up
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											frames.push( frame );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// static
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const positions = [];
							 | 
						||
| 
								 | 
							
										const normals = [];
							 | 
						||
| 
								 | 
							
										const uvs = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const verticesTemp = frames[ 0 ].vertices;
							 | 
						||
| 
								 | 
							
										const normalsTemp = frames[ 0 ].normals;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0, l = vertexIndices.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const vertexIndex = vertexIndices[ i ];
							 | 
						||
| 
								 | 
							
											let stride = vertexIndex * 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const x = verticesTemp[ stride ];
							 | 
						||
| 
								 | 
							
											const y = verticesTemp[ stride + 1 ];
							 | 
						||
| 
								 | 
							
											const z = verticesTemp[ stride + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											positions.push( x, y, z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const nx = normalsTemp[ stride ];
							 | 
						||
| 
								 | 
							
											const ny = normalsTemp[ stride + 1 ];
							 | 
						||
| 
								 | 
							
											const nz = normalsTemp[ stride + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											normals.push( nx, ny, nz );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const uvIndex = uvIndices[ i ];
							 | 
						||
| 
								 | 
							
											stride = uvIndex * 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const u = uvsTemp[ stride ];
							 | 
						||
| 
								 | 
							
											const v = uvsTemp[ stride + 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											uvs.push( u, v );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
							 | 
						||
| 
								 | 
							
										geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
							 | 
						||
| 
								 | 
							
										geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// animation
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const morphPositions = [];
							 | 
						||
| 
								 | 
							
										const morphNormals = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0, l = frames.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const frame = frames[ i ];
							 | 
						||
| 
								 | 
							
											const attributeName = frame.name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( frame.vertices.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const positions = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 0, jl = vertexIndices.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const vertexIndex = vertexIndices[ j ];
							 | 
						||
| 
								 | 
							
													const stride = vertexIndex * 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const x = frame.vertices[ stride ];
							 | 
						||
| 
								 | 
							
													const y = frame.vertices[ stride + 1 ];
							 | 
						||
| 
								 | 
							
													const z = frame.vertices[ stride + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													positions.push( x, y, z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const positionAttribute = new Float32BufferAttribute( positions, 3 );
							 | 
						||
| 
								 | 
							
												positionAttribute.name = attributeName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												morphPositions.push( positionAttribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( frame.normals.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const normals = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 0, jl = vertexIndices.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const vertexIndex = vertexIndices[ j ];
							 | 
						||
| 
								 | 
							
													const stride = vertexIndex * 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const nx = frame.normals[ stride ];
							 | 
						||
| 
								 | 
							
													const ny = frame.normals[ stride + 1 ];
							 | 
						||
| 
								 | 
							
													const nz = frame.normals[ stride + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													normals.push( nx, ny, nz );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const normalAttribute = new Float32BufferAttribute( normals, 3 );
							 | 
						||
| 
								 | 
							
												normalAttribute.name = attributeName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												morphNormals.push( normalAttribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										geometry.morphAttributes.position = morphPositions;
							 | 
						||
| 
								 | 
							
										geometry.morphAttributes.normal = morphNormals;
							 | 
						||
| 
								 | 
							
										geometry.morphTargetsRelative = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										geometry.animations = AnimationClip.CreateClipsFromMorphTargetSequences( frames, 10 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { MD2Loader };
							 |