906 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			906 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| 
								 | 
							
								import {
							 | 
						||
| 
								 | 
							
									BufferGeometry,
							 | 
						||
| 
								 | 
							
									FileLoader,
							 | 
						||
| 
								 | 
							
									Float32BufferAttribute,
							 | 
						||
| 
								 | 
							
									Group,
							 | 
						||
| 
								 | 
							
									LineBasicMaterial,
							 | 
						||
| 
								 | 
							
									LineSegments,
							 | 
						||
| 
								 | 
							
									Loader,
							 | 
						||
| 
								 | 
							
									Material,
							 | 
						||
| 
								 | 
							
									Mesh,
							 | 
						||
| 
								 | 
							
									MeshPhongMaterial,
							 | 
						||
| 
								 | 
							
									Points,
							 | 
						||
| 
								 | 
							
									PointsMaterial,
							 | 
						||
| 
								 | 
							
									Vector3,
							 | 
						||
| 
								 | 
							
									Color
							 | 
						||
| 
								 | 
							
								} from 'three';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// o object_name | g group_name
							 | 
						||
| 
								 | 
							
								const _object_pattern = /^[og]\s*(.+)?/;
							 | 
						||
| 
								 | 
							
								// mtllib file_reference
							 | 
						||
| 
								 | 
							
								const _material_library_pattern = /^mtllib /;
							 | 
						||
| 
								 | 
							
								// usemtl material_name
							 | 
						||
| 
								 | 
							
								const _material_use_pattern = /^usemtl /;
							 | 
						||
| 
								 | 
							
								// usemap map_name
							 | 
						||
| 
								 | 
							
								const _map_use_pattern = /^usemap /;
							 | 
						||
| 
								 | 
							
								const _face_vertex_data_separator_pattern = /\s+/;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const _vA = new Vector3();
							 | 
						||
| 
								 | 
							
								const _vB = new Vector3();
							 | 
						||
| 
								 | 
							
								const _vC = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const _ab = new Vector3();
							 | 
						||
| 
								 | 
							
								const _cb = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const _color = new Color();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function ParserState() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const state = {
							 | 
						||
| 
								 | 
							
										objects: [],
							 | 
						||
| 
								 | 
							
										object: {},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										vertices: [],
							 | 
						||
| 
								 | 
							
										normals: [],
							 | 
						||
| 
								 | 
							
										colors: [],
							 | 
						||
| 
								 | 
							
										uvs: [],
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										materials: {},
							 | 
						||
| 
								 | 
							
										materialLibraries: [],
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										startObject: function ( name, fromDeclaration ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// If the current object (initial from reset) is not from a g/o declaration in the parsed
							 | 
						||
| 
								 | 
							
											// file. We need to use it for the first parsed g/o to keep things in sync.
							 | 
						||
| 
								 | 
							
											if ( this.object && this.object.fromDeclaration === false ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.object.name = name;
							 | 
						||
| 
								 | 
							
												this.object.fromDeclaration = ( fromDeclaration !== false );
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.object && typeof this.object._finalize === 'function' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.object._finalize( true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.object = {
							 | 
						||
| 
								 | 
							
												name: name || '',
							 | 
						||
| 
								 | 
							
												fromDeclaration: ( fromDeclaration !== false ),
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry: {
							 | 
						||
| 
								 | 
							
													vertices: [],
							 | 
						||
| 
								 | 
							
													normals: [],
							 | 
						||
| 
								 | 
							
													colors: [],
							 | 
						||
| 
								 | 
							
													uvs: [],
							 | 
						||
| 
								 | 
							
													hasUVIndices: false
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												materials: [],
							 | 
						||
| 
								 | 
							
												smooth: true,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												startMaterial: function ( name, libraries ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const previous = this._finalize( false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// New usemtl declaration overwrites an inherited material, except if faces were declared
							 | 
						||
| 
								 | 
							
													// after the material, then it must be preserved for proper MultiMaterial continuation.
							 | 
						||
| 
								 | 
							
													if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.materials.splice( previous.index, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const material = {
							 | 
						||
| 
								 | 
							
														index: this.materials.length,
							 | 
						||
| 
								 | 
							
														name: name || '',
							 | 
						||
| 
								 | 
							
														mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
							 | 
						||
| 
								 | 
							
														smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
							 | 
						||
| 
								 | 
							
														groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
							 | 
						||
| 
								 | 
							
														groupEnd: - 1,
							 | 
						||
| 
								 | 
							
														groupCount: - 1,
							 | 
						||
| 
								 | 
							
														inherited: false,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														clone: function ( index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const cloned = {
							 | 
						||
| 
								 | 
							
																index: ( typeof index === 'number' ? index : this.index ),
							 | 
						||
| 
								 | 
							
																name: this.name,
							 | 
						||
| 
								 | 
							
																mtllib: this.mtllib,
							 | 
						||
| 
								 | 
							
																smooth: this.smooth,
							 | 
						||
| 
								 | 
							
																groupStart: 0,
							 | 
						||
| 
								 | 
							
																groupEnd: - 1,
							 | 
						||
| 
								 | 
							
																groupCount: - 1,
							 | 
						||
| 
								 | 
							
																inherited: false
							 | 
						||
| 
								 | 
							
															};
							 | 
						||
| 
								 | 
							
															cloned.clone = this.clone.bind( cloned );
							 | 
						||
| 
								 | 
							
															return cloned;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
													};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												currentMaterial: function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this.materials.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return this.materials[ this.materials.length - 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_finalize: function ( end ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const lastMultiMaterial = this.currentMaterial();
							 | 
						||
| 
								 | 
							
													if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
							 | 
						||
| 
								 | 
							
														lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
							 | 
						||
| 
								 | 
							
														lastMultiMaterial.inherited = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Ignore objects tail materials if no face declarations followed them before a new o/g started.
							 | 
						||
| 
								 | 
							
													if ( end && this.materials.length > 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( this.materials[ mi ].groupCount <= 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																this.materials.splice( mi, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Guarantee at least one empty material, this makes the creation later more straight forward.
							 | 
						||
| 
								 | 
							
													if ( end && this.materials.length === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.materials.push( {
							 | 
						||
| 
								 | 
							
															name: '',
							 | 
						||
| 
								 | 
							
															smooth: this.smooth
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return lastMultiMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Inherit previous objects material.
							 | 
						||
| 
								 | 
							
											// Spec tells us that a declared material must be set to all objects until a new material is declared.
							 | 
						||
| 
								 | 
							
											// If a usemtl declaration is encountered while this new object is being parsed, it will
							 | 
						||
| 
								 | 
							
											// overwrite the inherited material. Exception being that there was already face declarations
							 | 
						||
| 
								 | 
							
											// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const declared = previousMaterial.clone( 0 );
							 | 
						||
| 
								 | 
							
												declared.inherited = true;
							 | 
						||
| 
								 | 
							
												this.object.materials.push( declared );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.objects.push( this.object );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										finalize: function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.object && typeof this.object._finalize === 'function' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.object._finalize( true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										parseVertexIndex: function ( value, len ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const index = parseInt( value, 10 );
							 | 
						||
| 
								 | 
							
											return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										parseNormalIndex: function ( value, len ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const index = parseInt( value, 10 );
							 | 
						||
| 
								 | 
							
											return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										parseUVIndex: function ( value, len ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const index = parseInt( value, 10 );
							 | 
						||
| 
								 | 
							
											return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										addVertex: function ( a, b, c ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const src = this.vertices;
							 | 
						||
| 
								 | 
							
											const dst = this.object.geometry.vertices;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
							 | 
						||
| 
								 | 
							
											dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
							 | 
						||
| 
								 | 
							
											dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										addVertexPoint: function ( a ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const src = this.vertices;
							 | 
						||
| 
								 | 
							
											const dst = this.object.geometry.vertices;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										addVertexLine: function ( a ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const src = this.vertices;
							 | 
						||
| 
								 | 
							
											const dst = this.object.geometry.vertices;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										addNormal: function ( a, b, c ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const src = this.normals;
							 | 
						||
| 
								 | 
							
											const dst = this.object.geometry.normals;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
							 | 
						||
| 
								 | 
							
											dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
							 | 
						||
| 
								 | 
							
											dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										addFaceNormal: function ( a, b, c ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const src = this.vertices;
							 | 
						||
| 
								 | 
							
											const dst = this.object.geometry.normals;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_vA.fromArray( src, a );
							 | 
						||
| 
								 | 
							
											_vB.fromArray( src, b );
							 | 
						||
| 
								 | 
							
											_vC.fromArray( src, c );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_cb.subVectors( _vC, _vB );
							 | 
						||
| 
								 | 
							
											_ab.subVectors( _vA, _vB );
							 | 
						||
| 
								 | 
							
											_cb.cross( _ab );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_cb.normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											dst.push( _cb.x, _cb.y, _cb.z );
							 | 
						||
| 
								 | 
							
											dst.push( _cb.x, _cb.y, _cb.z );
							 | 
						||
| 
								 | 
							
											dst.push( _cb.x, _cb.y, _cb.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										addColor: function ( a, b, c ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const src = this.colors;
							 | 
						||
| 
								 | 
							
											const dst = this.object.geometry.colors;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
							 | 
						||
| 
								 | 
							
											if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
							 | 
						||
| 
								 | 
							
											if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										addUV: function ( a, b, c ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const src = this.uvs;
							 | 
						||
| 
								 | 
							
											const dst = this.object.geometry.uvs;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											dst.push( src[ a + 0 ], src[ a + 1 ] );
							 | 
						||
| 
								 | 
							
											dst.push( src[ b + 0 ], src[ b + 1 ] );
							 | 
						||
| 
								 | 
							
											dst.push( src[ c + 0 ], src[ c + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										addDefaultUV: function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const dst = this.object.geometry.uvs;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											dst.push( 0, 0 );
							 | 
						||
| 
								 | 
							
											dst.push( 0, 0 );
							 | 
						||
| 
								 | 
							
											dst.push( 0, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										addUVLine: function ( a ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const src = this.uvs;
							 | 
						||
| 
								 | 
							
											const dst = this.object.geometry.uvs;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											dst.push( src[ a + 0 ], src[ a + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const vLen = this.vertices.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let ia = this.parseVertexIndex( a, vLen );
							 | 
						||
| 
								 | 
							
											let ib = this.parseVertexIndex( b, vLen );
							 | 
						||
| 
								 | 
							
											let ic = this.parseVertexIndex( c, vLen );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.addVertex( ia, ib, ic );
							 | 
						||
| 
								 | 
							
											this.addColor( ia, ib, ic );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// normals
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( na !== undefined && na !== '' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const nLen = this.normals.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												ia = this.parseNormalIndex( na, nLen );
							 | 
						||
| 
								 | 
							
												ib = this.parseNormalIndex( nb, nLen );
							 | 
						||
| 
								 | 
							
												ic = this.parseNormalIndex( nc, nLen );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.addNormal( ia, ib, ic );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.addFaceNormal( ia, ib, ic );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// uvs
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ua !== undefined && ua !== '' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const uvLen = this.uvs.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												ia = this.parseUVIndex( ua, uvLen );
							 | 
						||
| 
								 | 
							
												ib = this.parseUVIndex( ub, uvLen );
							 | 
						||
| 
								 | 
							
												ic = this.parseUVIndex( uc, uvLen );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.addUV( ia, ib, ic );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.object.geometry.hasUVIndices = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// add placeholder values (for inconsistent face definitions)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.addDefaultUV();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										addPointGeometry: function ( vertices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.object.geometry.type = 'Points';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const vLen = this.vertices.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const index = this.parseVertexIndex( vertices[ vi ], vLen );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.addVertexPoint( index );
							 | 
						||
| 
								 | 
							
												this.addColor( index );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										addLineGeometry: function ( vertices, uvs ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.object.geometry.type = 'Line';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const vLen = this.vertices.length;
							 | 
						||
| 
								 | 
							
											const uvLen = this.uvs.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									state.startObject( '', false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return state;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class OBJLoader extends Loader {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									constructor( manager ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										super( manager );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.materials = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									load( url, onLoad, onProgress, onError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const scope = this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const loader = new FileLoader( this.manager );
							 | 
						||
| 
								 | 
							
										loader.setPath( this.path );
							 | 
						||
| 
								 | 
							
										loader.setRequestHeader( this.requestHeader );
							 | 
						||
| 
								 | 
							
										loader.setWithCredentials( this.withCredentials );
							 | 
						||
| 
								 | 
							
										loader.load( url, function ( text ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											try {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												onLoad( scope.parse( text ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} catch ( e ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( onError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													onError( e );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													console.error( e );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.manager.itemError( url );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}, onProgress, onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									setMaterials( materials ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.materials = materials;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parse( text ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const state = new ParserState();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( text.indexOf( '\r\n' ) !== - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// This is faster than String.split with regex that splits on both
							 | 
						||
| 
								 | 
							
											text = text.replace( /\r\n/g, '\n' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( text.indexOf( '\\\n' ) !== - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// join lines separated by a line continuation character (\)
							 | 
						||
| 
								 | 
							
											text = text.replace( /\\\n/g, '' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const lines = text.split( '\n' );
							 | 
						||
| 
								 | 
							
										let result = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0, l = lines.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const line = lines[ i ].trimStart();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( line.length === 0 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const lineFirstChar = line.charAt( 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// @todo invoke passed in handler if any
							 | 
						||
| 
								 | 
							
											if ( lineFirstChar === '#' ) continue; // skip comments
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( lineFirstChar === 'v' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const data = line.split( _face_vertex_data_separator_pattern );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( data[ 0 ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'v':
							 | 
						||
| 
								 | 
							
														state.vertices.push(
							 | 
						||
| 
								 | 
							
															parseFloat( data[ 1 ] ),
							 | 
						||
| 
								 | 
							
															parseFloat( data[ 2 ] ),
							 | 
						||
| 
								 | 
							
															parseFloat( data[ 3 ] )
							 | 
						||
| 
								 | 
							
														);
							 | 
						||
| 
								 | 
							
														if ( data.length >= 7 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															_color.setRGB(
							 | 
						||
| 
								 | 
							
																parseFloat( data[ 4 ] ),
							 | 
						||
| 
								 | 
							
																parseFloat( data[ 5 ] ),
							 | 
						||
| 
								 | 
							
																parseFloat( data[ 6 ] )
							 | 
						||
| 
								 | 
							
															).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															state.colors.push( _color.r, _color.g, _color.b );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// if no colors are defined, add placeholders so color and vertex indices match
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															state.colors.push( undefined, undefined, undefined );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'vn':
							 | 
						||
| 
								 | 
							
														state.normals.push(
							 | 
						||
| 
								 | 
							
															parseFloat( data[ 1 ] ),
							 | 
						||
| 
								 | 
							
															parseFloat( data[ 2 ] ),
							 | 
						||
| 
								 | 
							
															parseFloat( data[ 3 ] )
							 | 
						||
| 
								 | 
							
														);
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'vt':
							 | 
						||
| 
								 | 
							
														state.uvs.push(
							 | 
						||
| 
								 | 
							
															parseFloat( data[ 1 ] ),
							 | 
						||
| 
								 | 
							
															parseFloat( data[ 2 ] )
							 | 
						||
| 
								 | 
							
														);
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( lineFirstChar === 'f' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const lineData = line.slice( 1 ).trim();
							 | 
						||
| 
								 | 
							
												const vertexData = lineData.split( _face_vertex_data_separator_pattern );
							 | 
						||
| 
								 | 
							
												const faceVertices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Parse the face vertex data into an easy to work with format
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const vertex = vertexData[ j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( vertex.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const vertexParts = vertex.split( '/' );
							 | 
						||
| 
								 | 
							
														faceVertices.push( vertexParts );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const v1 = faceVertices[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const v2 = faceVertices[ j ];
							 | 
						||
| 
								 | 
							
													const v3 = faceVertices[ j + 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													state.addFace(
							 | 
						||
| 
								 | 
							
														v1[ 0 ], v2[ 0 ], v3[ 0 ],
							 | 
						||
| 
								 | 
							
														v1[ 1 ], v2[ 1 ], v3[ 1 ],
							 | 
						||
| 
								 | 
							
														v1[ 2 ], v2[ 2 ], v3[ 2 ]
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( lineFirstChar === 'l' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const lineParts = line.substring( 1 ).trim().split( ' ' );
							 | 
						||
| 
								 | 
							
												let lineVertices = [];
							 | 
						||
| 
								 | 
							
												const lineUVs = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( line.indexOf( '/' ) === - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													lineVertices = lineParts;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const parts = lineParts[ li ].split( '/' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
							 | 
						||
| 
								 | 
							
														if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												state.addLineGeometry( lineVertices, lineUVs );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( lineFirstChar === 'p' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const lineData = line.slice( 1 ).trim();
							 | 
						||
| 
								 | 
							
												const pointData = lineData.split( ' ' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												state.addPointGeometry( pointData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( ( result = _object_pattern.exec( line ) ) !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// o object_name
							 | 
						||
| 
								 | 
							
												// or
							 | 
						||
| 
								 | 
							
												// g group_name
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
							 | 
						||
| 
								 | 
							
												// let name = result[ 0 ].slice( 1 ).trim();
							 | 
						||
| 
								 | 
							
												const name = ( ' ' + result[ 0 ].slice( 1 ).trim() ).slice( 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												state.startObject( name );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( _material_use_pattern.test( line ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// material
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( _material_library_pattern.test( line ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// mtl file
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												state.materialLibraries.push( line.substring( 7 ).trim() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( _map_use_pattern.test( line ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// the line is parsed but ignored since the loader assumes textures are defined MTL files
							 | 
						||
| 
								 | 
							
												// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( lineFirstChar === 's' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												result = line.split( ' ' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// smooth shading
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
							 | 
						||
| 
								 | 
							
												// but does not define a usemtl for each face set.
							 | 
						||
| 
								 | 
							
												// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
							 | 
						||
| 
								 | 
							
												// This requires some care to not create extra material on each smooth value for "normal" obj files.
							 | 
						||
| 
								 | 
							
												// where explicit usemtl defines geometry groups.
							 | 
						||
| 
								 | 
							
												// Example asset: examples/models/obj/cerberus/Cerberus.obj
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												/*
							 | 
						||
| 
								 | 
							
													 * http://paulbourke.net/dataformats/obj/
							 | 
						||
| 
								 | 
							
													 *
							 | 
						||
| 
								 | 
							
													 * From chapter "Grouping" Syntax explanation "s group_number":
							 | 
						||
| 
								 | 
							
													 * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
							 | 
						||
| 
								 | 
							
													 * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
							 | 
						||
| 
								 | 
							
													 * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
							 | 
						||
| 
								 | 
							
													 * than 0."
							 | 
						||
| 
								 | 
							
													 */
							 | 
						||
| 
								 | 
							
												if ( result.length > 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const value = result[ 1 ].trim().toLowerCase();
							 | 
						||
| 
								 | 
							
													state.object.smooth = ( value !== '0' && value !== 'off' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// ZBrush can produce "s" lines #11707
							 | 
						||
| 
								 | 
							
													state.object.smooth = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const material = state.object.currentMaterial();
							 | 
						||
| 
								 | 
							
												if ( material ) material.smooth = state.object.smooth;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Handle null terminated files without exception
							 | 
						||
| 
								 | 
							
												if ( line === '\0' ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										state.finalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const container = new Group();
							 | 
						||
| 
								 | 
							
										container.materialLibraries = [].concat( state.materialLibraries );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( hasPrimitives === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = state.objects.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const object = state.objects[ i ];
							 | 
						||
| 
								 | 
							
												const geometry = object.geometry;
							 | 
						||
| 
								 | 
							
												const materials = object.materials;
							 | 
						||
| 
								 | 
							
												const isLine = ( geometry.type === 'Line' );
							 | 
						||
| 
								 | 
							
												const isPoints = ( geometry.type === 'Points' );
							 | 
						||
| 
								 | 
							
												let hasVertexColors = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Skip o/g line declarations that did not follow with any faces
							 | 
						||
| 
								 | 
							
												if ( geometry.vertices.length === 0 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const buffergeometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffergeometry.setAttribute( 'position', new Float32BufferAttribute( geometry.vertices, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( geometry.normals.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													buffergeometry.setAttribute( 'normal', new Float32BufferAttribute( geometry.normals, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( geometry.colors.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													hasVertexColors = true;
							 | 
						||
| 
								 | 
							
													buffergeometry.setAttribute( 'color', new Float32BufferAttribute( geometry.colors, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( geometry.hasUVIndices === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													buffergeometry.setAttribute( 'uv', new Float32BufferAttribute( geometry.uvs, 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Create materials
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const createdMaterials = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const sourceMaterial = materials[ mi ];
							 | 
						||
| 
								 | 
							
													const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
							 | 
						||
| 
								 | 
							
													let material = state.materials[ materialHash ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this.materials !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														material = this.materials.create( sourceMaterial.name );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
							 | 
						||
| 
								 | 
							
														if ( isLine && material && ! ( material instanceof LineBasicMaterial ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const materialLine = new LineBasicMaterial();
							 | 
						||
| 
								 | 
							
															Material.prototype.copy.call( materialLine, material );
							 | 
						||
| 
								 | 
							
															materialLine.color.copy( material.color );
							 | 
						||
| 
								 | 
							
															material = materialLine;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( isPoints && material && ! ( material instanceof PointsMaterial ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const materialPoints = new PointsMaterial( { size: 10, sizeAttenuation: false } );
							 | 
						||
| 
								 | 
							
															Material.prototype.copy.call( materialPoints, material );
							 | 
						||
| 
								 | 
							
															materialPoints.color.copy( material.color );
							 | 
						||
| 
								 | 
							
															materialPoints.map = material.map;
							 | 
						||
| 
								 | 
							
															material = materialPoints;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( material === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( isLine ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															material = new LineBasicMaterial();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( isPoints ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															material = new MeshPhongMaterial();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														material.name = sourceMaterial.name;
							 | 
						||
| 
								 | 
							
														material.flatShading = sourceMaterial.smooth ? false : true;
							 | 
						||
| 
								 | 
							
														material.vertexColors = hasVertexColors;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														state.materials[ materialHash ] = material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													createdMaterials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Create mesh
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let mesh;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( createdMaterials.length > 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const sourceMaterial = materials[ mi ];
							 | 
						||
| 
								 | 
							
														buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( isLine ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														mesh = new LineSegments( buffergeometry, createdMaterials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( isPoints ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														mesh = new Points( buffergeometry, createdMaterials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														mesh = new Mesh( buffergeometry, createdMaterials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( isLine ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														mesh = new LineSegments( buffergeometry, createdMaterials[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( isPoints ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														mesh = new Points( buffergeometry, createdMaterials[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														mesh = new Mesh( buffergeometry, createdMaterials[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mesh.name = object.name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												container.add( mesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// if there is only the default parser state object with no geometry data, interpret data as point cloud
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( state.vertices.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const buffergeometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffergeometry.setAttribute( 'position', new Float32BufferAttribute( state.vertices, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													buffergeometry.setAttribute( 'color', new Float32BufferAttribute( state.colors, 3 ) );
							 | 
						||
| 
								 | 
							
													material.vertexColors = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const points = new Points( buffergeometry, material );
							 | 
						||
| 
								 | 
							
												container.add( points );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return container;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { OBJLoader };
							 |