60 lines
		
	
	
		
			923 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			60 lines
		
	
	
		
			923 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								const FilmShader = {
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									name: 'FilmShader',
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									uniforms: {
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										'tDiffuse': { value: null },
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										'time': { value: 0.0 },
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										'intensity': { value: 0.5 },
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										'grayscale': { value: false }
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									},
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									vertexShader: /* glsl */`
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										varying vec2 vUv;
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										void main() {
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											vUv = uv;
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											gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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										}`,
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									fragmentShader: /* glsl */`
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										#include <common>
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										uniform float intensity;
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										uniform bool grayscale;
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										uniform float time;
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										uniform sampler2D tDiffuse;
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										varying vec2 vUv;
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										void main() {
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											vec4 base = texture2D( tDiffuse, vUv );
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											float noise = rand( fract( vUv + time ) );
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											vec3 color = base.rgb + base.rgb * clamp( 0.1 + noise, 0.0, 1.0 );
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											color = mix( base.rgb, color, intensity );
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											if ( grayscale ) {
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												color = vec3( luminance( color ) ); // assuming linear-srgb
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											}
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											gl_FragColor = vec4( color, base.a );
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										}`,
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								};
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								export { FilmShader };
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