86 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			86 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	BackSide, | ||
|  | 	BoxGeometry, | ||
|  | 	Mesh, | ||
|  | 	PerspectiveCamera, | ||
|  | 	Scene, | ||
|  | 	ShaderLib, | ||
|  | 	ShaderMaterial, | ||
|  | 	UniformsUtils | ||
|  | } from 'three'; | ||
|  | import { Pass } from './Pass.js'; | ||
|  | 
 | ||
|  | class CubeTexturePass extends Pass { | ||
|  | 
 | ||
|  | 	constructor( camera, tCube, opacity = 1 ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.camera = camera; | ||
|  | 
 | ||
|  | 		this.needsSwap = false; | ||
|  | 
 | ||
|  | 		this.cubeShader = ShaderLib[ 'cube' ]; | ||
|  | 		this.cubeMesh = new Mesh( | ||
|  | 			new BoxGeometry( 10, 10, 10 ), | ||
|  | 			new ShaderMaterial( { | ||
|  | 				uniforms: UniformsUtils.clone( this.cubeShader.uniforms ), | ||
|  | 				vertexShader: this.cubeShader.vertexShader, | ||
|  | 				fragmentShader: this.cubeShader.fragmentShader, | ||
|  | 				depthTest: false, | ||
|  | 				depthWrite: false, | ||
|  | 				side: BackSide | ||
|  | 			} ) | ||
|  | 		); | ||
|  | 
 | ||
|  | 		Object.defineProperty( this.cubeMesh.material, 'envMap', { | ||
|  | 
 | ||
|  | 			get: function () { | ||
|  | 
 | ||
|  | 				return this.uniforms.tCube.value; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		this.tCube = tCube; | ||
|  | 		this.opacity = opacity; | ||
|  | 
 | ||
|  | 		this.cubeScene = new Scene(); | ||
|  | 		this.cubeCamera = new PerspectiveCamera(); | ||
|  | 		this.cubeScene.add( this.cubeMesh ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) { | ||
|  | 
 | ||
|  | 		const oldAutoClear = renderer.autoClear; | ||
|  | 		renderer.autoClear = false; | ||
|  | 
 | ||
|  | 		this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix ); | ||
|  | 		this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld ); | ||
|  | 
 | ||
|  | 		this.cubeMesh.material.uniforms.tCube.value = this.tCube; | ||
|  | 		this.cubeMesh.material.uniforms.tFlip.value = ( this.tCube.isCubeTexture && this.tCube.isRenderTargetTexture === false ) ? - 1 : 1; | ||
|  | 		this.cubeMesh.material.uniforms.opacity.value = this.opacity; | ||
|  | 		this.cubeMesh.material.transparent = ( this.opacity < 1.0 ); | ||
|  | 
 | ||
|  | 		renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); | ||
|  | 		if ( this.clear ) renderer.clear(); | ||
|  | 		renderer.render( this.cubeScene, this.cubeCamera ); | ||
|  | 
 | ||
|  | 		renderer.autoClear = oldAutoClear; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	dispose() { | ||
|  | 
 | ||
|  | 		this.cubeMesh.geometry.dispose(); | ||
|  | 		this.cubeMesh.material.dispose(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { CubeTexturePass }; |