3225 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			3225 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									GridHelper,
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									EllipseCurve,
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									BufferGeometry,
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									Line,
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									LineBasicMaterial,
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									Raycaster,
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									Group,
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									Box3,
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									Sphere,
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									Quaternion,
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									Vector2,
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									Vector3,
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									Matrix4,
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									MathUtils,
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									EventDispatcher
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								} from 'three';
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								//trackball state
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								const STATE = {
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									IDLE: Symbol(),
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									ROTATE: Symbol(),
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									PAN: Symbol(),
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									SCALE: Symbol(),
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									FOV: Symbol(),
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									FOCUS: Symbol(),
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									ZROTATE: Symbol(),
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									TOUCH_MULTI: Symbol(),
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									ANIMATION_FOCUS: Symbol(),
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									ANIMATION_ROTATE: Symbol()
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								};
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								const INPUT = {
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									NONE: Symbol(),
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									ONE_FINGER: Symbol(),
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									ONE_FINGER_SWITCHED: Symbol(),
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									TWO_FINGER: Symbol(),
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									MULT_FINGER: Symbol(),
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									CURSOR: Symbol()
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								};
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								//cursor center coordinates
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								const _center = {
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									x: 0,
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									y: 0
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								};
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								//transformation matrices for gizmos and camera
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								const _transformation = {
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									camera: new Matrix4(),
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									gizmos: new Matrix4()
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								};
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								//events
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								const _changeEvent = { type: 'change' };
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								const _startEvent = { type: 'start' };
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								const _endEvent = { type: 'end' };
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								const _raycaster = new Raycaster();
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								const _offset = new Vector3();
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								const _gizmoMatrixStateTemp = new Matrix4();
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								const _cameraMatrixStateTemp = new Matrix4();
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								const _scalePointTemp = new Vector3();
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								/**
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								 *
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								 * @param {Camera} camera Virtual camera used in the scene
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								 * @param {HTMLElement} domElement Renderer's dom element
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								 * @param {Scene} scene The scene to be rendered
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								 */
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								class ArcballControls extends EventDispatcher {
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									constructor( camera, domElement, scene = null ) {
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										super();
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										this.camera = null;
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										this.domElement = domElement;
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										this.scene = scene;
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										this.target = new Vector3();
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										this._currentTarget = new Vector3();
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										this.radiusFactor = 0.67;
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										this.mouseActions = [];
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										this._mouseOp = null;
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										//global vectors and matrices that are used in some operations to avoid creating new objects every time (e.g. every time cursor moves)
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										this._v2_1 = new Vector2();
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										this._v3_1 = new Vector3();
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										this._v3_2 = new Vector3();
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										this._m4_1 = new Matrix4();
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										this._m4_2 = new Matrix4();
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										this._quat = new Quaternion();
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										//transformation matrices
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										this._translationMatrix = new Matrix4(); //matrix for translation operation
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										this._rotationMatrix = new Matrix4(); //matrix for rotation operation
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										this._scaleMatrix = new Matrix4(); //matrix for scaling operation
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										this._rotationAxis = new Vector3(); //axis for rotate operation
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										//camera state
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										this._cameraMatrixState = new Matrix4();
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										this._cameraProjectionState = new Matrix4();
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										this._fovState = 1;
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										this._upState = new Vector3();
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										this._zoomState = 1;
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										this._nearPos = 0;
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										this._farPos = 0;
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										this._gizmoMatrixState = new Matrix4();
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										//initial values
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										this._up0 = new Vector3();
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										this._zoom0 = 1;
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										this._fov0 = 0;
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										this._initialNear = 0;
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										this._nearPos0 = 0;
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										this._initialFar = 0;
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										this._farPos0 = 0;
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										this._cameraMatrixState0 = new Matrix4();
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										this._gizmoMatrixState0 = new Matrix4();
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										//pointers array
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										this._button = - 1;
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										this._touchStart = [];
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										this._touchCurrent = [];
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										this._input = INPUT.NONE;
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										//two fingers touch interaction
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										this._switchSensibility = 32;	//minimum movement to be performed to fire single pan start after the second finger has been released
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										this._startFingerDistance = 0; //distance between two fingers
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										this._currentFingerDistance = 0;
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										this._startFingerRotation = 0; //amount of rotation performed with two fingers
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										this._currentFingerRotation = 0;
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										//double tap
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										this._devPxRatio = 0;
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										this._downValid = true;
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										this._nclicks = 0;
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										this._downEvents = [];
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										this._downStart = 0;	//pointerDown time
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										this._clickStart = 0;	//first click time
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										this._maxDownTime = 250;
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										this._maxInterval = 300;
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										this._posThreshold = 24;
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										this._movementThreshold = 24;
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										//cursor positions
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										this._currentCursorPosition = new Vector3();
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										this._startCursorPosition = new Vector3();
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										//grid
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										this._grid = null; //grid to be visualized during pan operation
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										this._gridPosition = new Vector3();
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										//gizmos
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										this._gizmos = new Group();
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										this._curvePts = 128;
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										//animations
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										this._timeStart = - 1; //initial time
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										this._animationId = - 1;
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										//focus animation
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										this.focusAnimationTime = 500; //duration of focus animation in ms
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										//rotate animation
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										this._timePrev = 0; //time at which previous rotate operation has been detected
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										this._timeCurrent = 0; //time at which current rotate operation has been detected
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										this._anglePrev = 0; //angle of previous rotation
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										this._angleCurrent = 0; //angle of current rotation
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										this._cursorPosPrev = new Vector3();	//cursor position when previous rotate operation has been detected
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										this._cursorPosCurr = new Vector3();//cursor position when current rotate operation has been detected
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										this._wPrev = 0; //angular velocity of the previous rotate operation
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										this._wCurr = 0; //angular velocity of the current rotate operation
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										//parameters
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										this.adjustNearFar = false;
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										this.scaleFactor = 1.1;	//zoom/distance multiplier
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										this.dampingFactor = 25;
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										this.wMax = 20;	//maximum angular velocity allowed
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										this.enableAnimations = true; //if animations should be performed
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										this.enableGrid = false; //if grid should be showed during pan operation
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										this.cursorZoom = false;	//if wheel zoom should be cursor centered
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										this.minFov = 5;
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										this.maxFov = 90;
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										this.rotateSpeed = 1;
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										this.enabled = true;
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										this.enablePan = true;
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										this.enableRotate = true;
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										this.enableZoom = true;
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										this.enableGizmos = true;
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										this.minDistance = 0;
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										this.maxDistance = Infinity;
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										this.minZoom = 0;
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										this.maxZoom = Infinity;
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										//trackball parameters
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										this._tbRadius = 1;
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										//FSA
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										this._state = STATE.IDLE;
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										this.setCamera( camera );
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										if ( this.scene != null ) {
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											this.scene.add( this._gizmos );
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										}
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										this.domElement.style.touchAction = 'none';
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										this._devPxRatio = window.devicePixelRatio;
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										this.initializeMouseActions();
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										this._onContextMenu = onContextMenu.bind( this );
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										this._onWheel = onWheel.bind( this );
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										this._onPointerUp = onPointerUp.bind( this );
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										this._onPointerMove = onPointerMove.bind( this );
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										this._onPointerDown = onPointerDown.bind( this );
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										this._onPointerCancel = onPointerCancel.bind( this );
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										this._onWindowResize = onWindowResize.bind( this );
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										this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
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										this.domElement.addEventListener( 'wheel', this._onWheel );
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										this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
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										this.domElement.addEventListener( 'pointercancel', this._onPointerCancel );
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										window.addEventListener( 'resize', this._onWindowResize );
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									}
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									onSinglePanStart( event, operation ) {
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										if ( this.enabled ) {
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											this.dispatchEvent( _startEvent );
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											this.setCenter( event.clientX, event.clientY );
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											switch ( operation ) {
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												case 'PAN':
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													if ( ! this.enablePan ) {
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														return;
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													}
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													if ( this._animationId != - 1 ) {
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														cancelAnimationFrame( this._animationId );
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														this._animationId = - 1;
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														this._timeStart = - 1;
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														this.activateGizmos( false );
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														this.dispatchEvent( _changeEvent );
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													}
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| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.updateTbState( STATE.PAN, true );
							 | 
						||
| 
								 | 
							
													this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );
							 | 
						||
| 
								 | 
							
													if ( this.enableGrid ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.drawGrid();
							 | 
						||
| 
								 | 
							
														this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ROTATE':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( ! this.enableRotate ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this._animationId != - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														cancelAnimationFrame( this._animationId );
							 | 
						||
| 
								 | 
							
														this._animationId = - 1;
							 | 
						||
| 
								 | 
							
														this._timeStart = - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.updateTbState( STATE.ROTATE, true );
							 | 
						||
| 
								 | 
							
													this._startCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );
							 | 
						||
| 
								 | 
							
													this.activateGizmos( true );
							 | 
						||
| 
								 | 
							
													if ( this.enableAnimations ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this._timePrev = this._timeCurrent = performance.now();
							 | 
						||
| 
								 | 
							
														this._angleCurrent = this._anglePrev = 0;
							 | 
						||
| 
								 | 
							
														this._cursorPosPrev.copy( this._startCursorPosition );
							 | 
						||
| 
								 | 
							
														this._cursorPosCurr.copy( this._cursorPosPrev );
							 | 
						||
| 
								 | 
							
														this._wCurr = 0;
							 | 
						||
| 
								 | 
							
														this._wPrev = this._wCurr;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'FOV':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( ! this.camera.isPerspectiveCamera || ! this.enableZoom ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this._animationId != - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														cancelAnimationFrame( this._animationId );
							 | 
						||
| 
								 | 
							
														this._animationId = - 1;
							 | 
						||
| 
								 | 
							
														this._timeStart = - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
														this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.updateTbState( STATE.FOV, true );
							 | 
						||
| 
								 | 
							
													this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
							 | 
						||
| 
								 | 
							
													this._currentCursorPosition.copy( this._startCursorPosition );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ZOOM':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( ! this.enableZoom ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this._animationId != - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														cancelAnimationFrame( this._animationId );
							 | 
						||
| 
								 | 
							
														this._animationId = - 1;
							 | 
						||
| 
								 | 
							
														this._timeStart = - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
														this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.updateTbState( STATE.SCALE, true );
							 | 
						||
| 
								 | 
							
													this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
							 | 
						||
| 
								 | 
							
													this._currentCursorPosition.copy( this._startCursorPosition );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onSinglePanMove( event, opState ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.enabled ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const restart = opState != this._state;
							 | 
						||
| 
								 | 
							
											this.setCenter( event.clientX, event.clientY );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( opState ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case STATE.PAN:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this.enablePan ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( restart ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															//switch to pan operation
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.dispatchEvent( _endEvent );
							 | 
						||
| 
								 | 
							
															this.dispatchEvent( _startEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.updateTbState( opState, true );
							 | 
						||
| 
								 | 
							
															this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );
							 | 
						||
| 
								 | 
							
															if ( this.enableGrid ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																this.drawGrid();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															//continue with pan operation
							 | 
						||
| 
								 | 
							
															this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );
							 | 
						||
| 
								 | 
							
															this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case STATE.ROTATE:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this.enableRotate ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( restart ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															//switch to rotate operation
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.dispatchEvent( _endEvent );
							 | 
						||
| 
								 | 
							
															this.dispatchEvent( _startEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.updateTbState( opState, true );
							 | 
						||
| 
								 | 
							
															this._startCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( this.enableGrid ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																this.disposeGrid();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.activateGizmos( true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															//continue with rotate operation
							 | 
						||
| 
								 | 
							
															this._currentCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const distance = this._startCursorPosition.distanceTo( this._currentCursorPosition );
							 | 
						||
| 
								 | 
							
															const angle = this._startCursorPosition.angleTo( this._currentCursorPosition );
							 | 
						||
| 
								 | 
							
															const amount = Math.max( distance / this._tbRadius, angle ) * this.rotateSpeed; //effective rotation angle
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.applyTransformMatrix( this.rotate( this.calculateRotationAxis( this._startCursorPosition, this._currentCursorPosition ), amount ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( this.enableAnimations ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																this._timePrev = this._timeCurrent;
							 | 
						||
| 
								 | 
							
																this._timeCurrent = performance.now();
							 | 
						||
| 
								 | 
							
																this._anglePrev = this._angleCurrent;
							 | 
						||
| 
								 | 
							
																this._angleCurrent = amount;
							 | 
						||
| 
								 | 
							
																this._cursorPosPrev.copy( this._cursorPosCurr );
							 | 
						||
| 
								 | 
							
																this._cursorPosCurr.copy( this._currentCursorPosition );
							 | 
						||
| 
								 | 
							
																this._wPrev = this._wCurr;
							 | 
						||
| 
								 | 
							
																this._wCurr = this.calculateAngularSpeed( this._anglePrev, this._angleCurrent, this._timePrev, this._timeCurrent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case STATE.SCALE:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this.enableZoom ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( restart ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															//switch to zoom operation
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.dispatchEvent( _endEvent );
							 | 
						||
| 
								 | 
							
															this.dispatchEvent( _startEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.updateTbState( opState, true );
							 | 
						||
| 
								 | 
							
															this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
							 | 
						||
| 
								 | 
							
															this._currentCursorPosition.copy( this._startCursorPosition );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( this.enableGrid ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																this.disposeGrid();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															//continue with zoom operation
							 | 
						||
| 
								 | 
							
															const screenNotches = 8;	//how many wheel notches corresponds to a full screen pan
							 | 
						||
| 
								 | 
							
															this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															let size = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( movement < 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} else if ( movement > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																size = Math.pow( this.scaleFactor, movement * screenNotches );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this._v3_1.setFromMatrixPosition( this._gizmoMatrixState );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.applyTransformMatrix( this.scale( size, this._v3_1 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case STATE.FOV:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this.enableZoom && this.camera.isPerspectiveCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( restart ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															//switch to fov operation
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.dispatchEvent( _endEvent );
							 | 
						||
| 
								 | 
							
															this.dispatchEvent( _startEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.updateTbState( opState, true );
							 | 
						||
| 
								 | 
							
															this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
							 | 
						||
| 
								 | 
							
															this._currentCursorPosition.copy( this._startCursorPosition );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( this.enableGrid ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																this.disposeGrid();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															//continue with fov operation
							 | 
						||
| 
								 | 
							
															const screenNotches = 8;	//how many wheel notches corresponds to a full screen pan
							 | 
						||
| 
								 | 
							
															this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															let size = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( movement < 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} else if ( movement > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																size = Math.pow( this.scaleFactor, movement * screenNotches );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
							 | 
						||
| 
								 | 
							
															const x = this._v3_1.distanceTo( this._gizmos.position );
							 | 
						||
| 
								 | 
							
															let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															//check min and max distance
							 | 
						||
| 
								 | 
							
															xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const y = x * Math.tan( MathUtils.DEG2RAD * this._fovState * 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															//calculate new fov
							 | 
						||
| 
								 | 
							
															let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															//check min and max fov
							 | 
						||
| 
								 | 
							
															newFov = MathUtils.clamp( newFov, this.minFov, this.maxFov );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
							 | 
						||
| 
								 | 
							
															size = x / newDistance;
							 | 
						||
| 
								 | 
							
															this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.setFov( newFov );
							 | 
						||
| 
								 | 
							
															this.applyTransformMatrix( this.scale( size, this._v3_2, false ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															//adjusting distance
							 | 
						||
| 
								 | 
							
															_offset.copy( this._gizmos.position ).sub( this.camera.position ).normalize().multiplyScalar( newDistance / x );
							 | 
						||
| 
								 | 
							
															this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onSinglePanEnd() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this._state == STATE.ROTATE ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! this.enableRotate ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.enableAnimations ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//perform rotation animation
							 | 
						||
| 
								 | 
							
												const deltaTime = ( performance.now() - this._timeCurrent );
							 | 
						||
| 
								 | 
							
												if ( deltaTime < 120 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const w = Math.abs( ( this._wPrev + this._wCurr ) / 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const self = this;
							 | 
						||
| 
								 | 
							
													this._animationId = window.requestAnimationFrame( function ( t ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														self.updateTbState( STATE.ANIMATION_ROTATE, true );
							 | 
						||
| 
								 | 
							
														const rotationAxis = self.calculateRotationAxis( self._cursorPosPrev, self._cursorPosCurr );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														self.onRotationAnim( t, rotationAxis, Math.min( w, self.wMax ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													//cursor has been standing still for over 120 ms since last movement
							 | 
						||
| 
								 | 
							
													this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
													this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
													this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
												this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
												this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( this._state == STATE.PAN || this._state == STATE.IDLE ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.enableGrid ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.disposeGrid();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
											this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.dispatchEvent( _endEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onDoubleTap( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.enabled && this.enablePan && this.scene != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.dispatchEvent( _startEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.setCenter( event.clientX, event.clientY );
							 | 
						||
| 
								 | 
							
											const hitP = this.unprojectOnObj( this.getCursorNDC( _center.x, _center.y, this.domElement ), this.camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( hitP != null && this.enableAnimations ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const self = this;
							 | 
						||
| 
								 | 
							
												if ( this._animationId != - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													window.cancelAnimationFrame( this._animationId );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._timeStart = - 1;
							 | 
						||
| 
								 | 
							
												this._animationId = window.requestAnimationFrame( function ( t ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													self.updateTbState( STATE.ANIMATION_FOCUS, true );
							 | 
						||
| 
								 | 
							
													self.onFocusAnim( t, hitP, self._cameraMatrixState, self._gizmoMatrixState );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( hitP != null && ! this.enableAnimations ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.updateTbState( STATE.FOCUS, true );
							 | 
						||
| 
								 | 
							
												this.focus( hitP, this.scaleFactor );
							 | 
						||
| 
								 | 
							
												this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
												this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.dispatchEvent( _endEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onDoublePanStart() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.enabled && this.enablePan ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.dispatchEvent( _startEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.updateTbState( STATE.PAN, true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
							 | 
						||
| 
								 | 
							
											this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement, true ) );
							 | 
						||
| 
								 | 
							
											this._currentCursorPosition.copy( this._startCursorPosition );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onDoublePanMove() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.enabled && this.enablePan ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this._state != STATE.PAN ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.updateTbState( STATE.PAN, true );
							 | 
						||
| 
								 | 
							
												this._startCursorPosition.copy( this._currentCursorPosition );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement, true ) );
							 | 
						||
| 
								 | 
							
											this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition, true ) );
							 | 
						||
| 
								 | 
							
											this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onDoublePanEnd() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
										this.dispatchEvent( _endEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onRotateStart() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.enabled && this.enableRotate ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.dispatchEvent( _startEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.updateTbState( STATE.ZROTATE, true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//this._startFingerRotation = event.rotation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._startFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] );
							 | 
						||
| 
								 | 
							
											this._currentFingerRotation = this._startFingerRotation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.camera.getWorldDirection( this._rotationAxis ); //rotation axis
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! this.enablePan && ! this.enableZoom ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.activateGizmos( true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onRotateMove() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.enabled && this.enableRotate ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
							 | 
						||
| 
								 | 
							
											let rotationPoint;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this._state != STATE.ZROTATE ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.updateTbState( STATE.ZROTATE, true );
							 | 
						||
| 
								 | 
							
												this._startFingerRotation = this._currentFingerRotation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//this._currentFingerRotation = event.rotation;
							 | 
						||
| 
								 | 
							
											this._currentFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! this.enablePan ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												rotationPoint = new Vector3().setFromMatrixPosition( this._gizmoMatrixState );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
							 | 
						||
| 
								 | 
							
												rotationPoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ).applyQuaternion( this.camera.quaternion ).multiplyScalar( 1 / this.camera.zoom ).add( this._v3_2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const amount = MathUtils.DEG2RAD * ( this._startFingerRotation - this._currentFingerRotation );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.applyTransformMatrix( this.zRotate( rotationPoint, amount ) );
							 | 
						||
| 
								 | 
							
											this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onRotateEnd() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
										this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
										this.dispatchEvent( _endEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onPinchStart() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.enabled && this.enableZoom ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.dispatchEvent( _startEvent );
							 | 
						||
| 
								 | 
							
											this.updateTbState( STATE.SCALE, true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._startFingerDistance = this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] );
							 | 
						||
| 
								 | 
							
											this._currentFingerDistance = this._startFingerDistance;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onPinchMove() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.enabled && this.enableZoom ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
							 | 
						||
| 
								 | 
							
											const minDistance = 12; //minimum distance between fingers (in css pixels)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this._state != STATE.SCALE ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._startFingerDistance = this._currentFingerDistance;
							 | 
						||
| 
								 | 
							
												this.updateTbState( STATE.SCALE, true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._currentFingerDistance = Math.max( this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] ), minDistance * this._devPxRatio );
							 | 
						||
| 
								 | 
							
											const amount = this._currentFingerDistance / this._startFingerDistance;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let scalePoint;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! this.enablePan ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scalePoint = this._gizmos.position;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this.camera.isOrthographicCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													scalePoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement )
							 | 
						||
| 
								 | 
							
														.applyQuaternion( this.camera.quaternion )
							 | 
						||
| 
								 | 
							
														.multiplyScalar( 1 / this.camera.zoom )
							 | 
						||
| 
								 | 
							
														.add( this._gizmos.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( this.camera.isPerspectiveCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													scalePoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement )
							 | 
						||
| 
								 | 
							
														.applyQuaternion( this.camera.quaternion )
							 | 
						||
| 
								 | 
							
														.add( this._gizmos.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.applyTransformMatrix( this.scale( amount, scalePoint ) );
							 | 
						||
| 
								 | 
							
											this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onPinchEnd() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
										this.dispatchEvent( _endEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onTriplePanStart() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.enabled && this.enableZoom ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.dispatchEvent( _startEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.updateTbState( STATE.SCALE, true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//const center = event.center;
							 | 
						||
| 
								 | 
							
											let clientX = 0;
							 | 
						||
| 
								 | 
							
											let clientY = 0;
							 | 
						||
| 
								 | 
							
											const nFingers = this._touchCurrent.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < nFingers; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												clientX += this._touchCurrent[ i ].clientX;
							 | 
						||
| 
								 | 
							
												clientY += this._touchCurrent[ i ].clientY;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.setCenter( clientX / nFingers, clientY / nFingers );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
							 | 
						||
| 
								 | 
							
											this._currentCursorPosition.copy( this._startCursorPosition );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onTriplePanMove() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.enabled && this.enableZoom ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//	  fov / 2
							 | 
						||
| 
								 | 
							
											//		|\
							 | 
						||
| 
								 | 
							
											//		| \
							 | 
						||
| 
								 | 
							
											//		|  \
							 | 
						||
| 
								 | 
							
											//	x	|	\
							 | 
						||
| 
								 | 
							
											//		| 	 \
							 | 
						||
| 
								 | 
							
											//		| 	  \
							 | 
						||
| 
								 | 
							
											//		| _ _ _\
							 | 
						||
| 
								 | 
							
											//			y
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//const center = event.center;
							 | 
						||
| 
								 | 
							
											let clientX = 0;
							 | 
						||
| 
								 | 
							
											let clientY = 0;
							 | 
						||
| 
								 | 
							
											const nFingers = this._touchCurrent.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < nFingers; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												clientX += this._touchCurrent[ i ].clientX;
							 | 
						||
| 
								 | 
							
												clientY += this._touchCurrent[ i ].clientY;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.setCenter( clientX / nFingers, clientY / nFingers );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const screenNotches = 8;	//how many wheel notches corresponds to a full screen pan
							 | 
						||
| 
								 | 
							
											this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let size = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( movement < 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( movement > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												size = Math.pow( this.scaleFactor, movement * screenNotches );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
							 | 
						||
| 
								 | 
							
											const x = this._v3_1.distanceTo( this._gizmos.position );
							 | 
						||
| 
								 | 
							
											let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//check min and max distance
							 | 
						||
| 
								 | 
							
											xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const y = x * Math.tan( MathUtils.DEG2RAD * this._fovState * 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//calculate new fov
							 | 
						||
| 
								 | 
							
											let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//check min and max fov
							 | 
						||
| 
								 | 
							
											newFov = MathUtils.clamp( newFov, this.minFov, this.maxFov );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
							 | 
						||
| 
								 | 
							
											size = x / newDistance;
							 | 
						||
| 
								 | 
							
											this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.setFov( newFov );
							 | 
						||
| 
								 | 
							
											this.applyTransformMatrix( this.scale( size, this._v3_2, false ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//adjusting distance
							 | 
						||
| 
								 | 
							
											_offset.copy( this._gizmos.position ).sub( this.camera.position ).normalize().multiplyScalar( newDistance / x );
							 | 
						||
| 
								 | 
							
											this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									onTriplePanEnd() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
										this.dispatchEvent( _endEvent );
							 | 
						||
| 
								 | 
							
										//this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Set _center's x/y coordinates
							 | 
						||
| 
								 | 
							
									 * @param {Number} clientX
							 | 
						||
| 
								 | 
							
									 * @param {Number} clientY
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									setCenter( clientX, clientY ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_center.x = clientX;
							 | 
						||
| 
								 | 
							
										_center.y = clientY;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Set default mouse actions
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									initializeMouseActions() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.setMouseAction( 'PAN', 0, 'CTRL' );
							 | 
						||
| 
								 | 
							
										this.setMouseAction( 'PAN', 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.setMouseAction( 'ROTATE', 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.setMouseAction( 'ZOOM', 'WHEEL' );
							 | 
						||
| 
								 | 
							
										this.setMouseAction( 'ZOOM', 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.setMouseAction( 'FOV', 'WHEEL', 'SHIFT' );
							 | 
						||
| 
								 | 
							
										this.setMouseAction( 'FOV', 1, 'SHIFT' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Compare two mouse actions
							 | 
						||
| 
								 | 
							
									 * @param {Object} action1
							 | 
						||
| 
								 | 
							
									 * @param {Object} action2
							 | 
						||
| 
								 | 
							
									 * @returns {Boolean} True if action1 and action 2 are the same mouse action, false otherwise
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									compareMouseAction( action1, action2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( action1.operation == action2.operation ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( action1.mouse == action2.mouse && action1.key == action2.key ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Set a new mouse action by specifying the operation to be performed and a mouse/key combination. In case of conflict, replaces the existing one
							 | 
						||
| 
								 | 
							
									 * @param {String} operation The operation to be performed ('PAN', 'ROTATE', 'ZOOM', 'FOV)
							 | 
						||
| 
								 | 
							
									 * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
							 | 
						||
| 
								 | 
							
									 * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
							 | 
						||
| 
								 | 
							
									 * @returns {Boolean} True if the mouse action has been successfully added, false otherwise
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									setMouseAction( operation, mouse, key = null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const operationInput = [ 'PAN', 'ROTATE', 'ZOOM', 'FOV' ];
							 | 
						||
| 
								 | 
							
										const mouseInput = [ 0, 1, 2, 'WHEEL' ];
							 | 
						||
| 
								 | 
							
										const keyInput = [ 'CTRL', 'SHIFT', null ];
							 | 
						||
| 
								 | 
							
										let state;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! operationInput.includes( operation ) || ! mouseInput.includes( mouse ) || ! keyInput.includes( key ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//invalid parameters
							 | 
						||
| 
								 | 
							
											return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( mouse == 'WHEEL' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( operation != 'ZOOM' && operation != 'FOV' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//cannot associate 2D operation to 1D input
							 | 
						||
| 
								 | 
							
												return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										switch ( operation ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'PAN':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												state = STATE.PAN;
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'ROTATE':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												state = STATE.ROTATE;
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'ZOOM':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												state = STATE.SCALE;
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'FOV':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												state = STATE.FOV;
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const action = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											operation: operation,
							 | 
						||
| 
								 | 
							
											mouse: mouse,
							 | 
						||
| 
								 | 
							
											key: key,
							 | 
						||
| 
								 | 
							
											state: state
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < this.mouseActions.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.mouseActions[ i ].mouse == action.mouse && this.mouseActions[ i ].key == action.key ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.mouseActions.splice( i, 1, action );
							 | 
						||
| 
								 | 
							
												return true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.mouseActions.push( action );
							 | 
						||
| 
								 | 
							
										return true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Remove a mouse action by specifying its mouse/key combination
							 | 
						||
| 
								 | 
							
									 * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
							 | 
						||
| 
								 | 
							
									 * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
							 | 
						||
| 
								 | 
							
									 * @returns {Boolean} True if the operation has been succesfully removed, false otherwise
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									unsetMouseAction( mouse, key = null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < this.mouseActions.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.mouseActions[ i ].mouse == mouse && this.mouseActions[ i ].key == key ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.mouseActions.splice( i, 1 );
							 | 
						||
| 
								 | 
							
												return true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Return the operation associated to a mouse/keyboard combination
							 | 
						||
| 
								 | 
							
									 * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
							 | 
						||
| 
								 | 
							
									 * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
							 | 
						||
| 
								 | 
							
									 * @returns The operation if it has been found, null otherwise
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									getOpFromAction( mouse, key ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let action;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < this.mouseActions.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											action = this.mouseActions[ i ];
							 | 
						||
| 
								 | 
							
											if ( action.mouse == mouse && action.key == key ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return action.operation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( key != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < this.mouseActions.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												action = this.mouseActions[ i ];
							 | 
						||
| 
								 | 
							
												if ( action.mouse == mouse && action.key == null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return action.operation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Get the operation associated to mouse and key combination and returns the corresponding FSA state
							 | 
						||
| 
								 | 
							
									 * @param {Number} mouse Mouse button
							 | 
						||
| 
								 | 
							
									 * @param {String} key Keyboard modifier
							 | 
						||
| 
								 | 
							
									 * @returns The FSA state obtained from the operation associated to mouse/keyboard combination
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									getOpStateFromAction( mouse, key ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let action;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < this.mouseActions.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											action = this.mouseActions[ i ];
							 | 
						||
| 
								 | 
							
											if ( action.mouse == mouse && action.key == key ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return action.state;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( key != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < this.mouseActions.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												action = this.mouseActions[ i ];
							 | 
						||
| 
								 | 
							
												if ( action.mouse == mouse && action.key == null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return action.state;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Calculate the angle between two pointers
							 | 
						||
| 
								 | 
							
									 * @param {PointerEvent} p1
							 | 
						||
| 
								 | 
							
									 * @param {PointerEvent} p2
							 | 
						||
| 
								 | 
							
									 * @returns {Number} The angle between two pointers in degrees
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									getAngle( p1, p2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return Math.atan2( p2.clientY - p1.clientY, p2.clientX - p1.clientX ) * 180 / Math.PI;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Update a PointerEvent inside current pointerevents array
							 | 
						||
| 
								 | 
							
									 * @param {PointerEvent} event
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									updateTouchEvent( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < this._touchCurrent.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this._touchCurrent[ i ].pointerId == event.pointerId ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._touchCurrent.splice( i, 1, event );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Apply a transformation matrix, to the camera and gizmos
							 | 
						||
| 
								 | 
							
									 * @param {Object} transformation Object containing matrices to apply to camera and gizmos
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									applyTransformMatrix( transformation ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( transformation.camera != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._m4_1.copy( this._cameraMatrixState ).premultiply( transformation.camera );
							 | 
						||
| 
								 | 
							
											this._m4_1.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
							 | 
						||
| 
								 | 
							
											this.camera.updateMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//update camera up vector
							 | 
						||
| 
								 | 
							
											if ( this._state == STATE.ROTATE || this._state == STATE.ZROTATE || this._state == STATE.ANIMATION_ROTATE ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.camera.up.copy( this._upState ).applyQuaternion( this.camera.quaternion );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( transformation.gizmos != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._m4_1.copy( this._gizmoMatrixState ).premultiply( transformation.gizmos );
							 | 
						||
| 
								 | 
							
											this._m4_1.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
							 | 
						||
| 
								 | 
							
											this._gizmos.updateMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this._state == STATE.SCALE || this._state == STATE.FOCUS || this._state == STATE.ANIMATION_FOCUS ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._tbRadius = this.calculateTbRadius( this.camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.adjustNearFar ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const cameraDistance = this.camera.position.distanceTo( this._gizmos.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const bb = new Box3();
							 | 
						||
| 
								 | 
							
												bb.setFromObject( this._gizmos );
							 | 
						||
| 
								 | 
							
												const sphere = new Sphere();
							 | 
						||
| 
								 | 
							
												bb.getBoundingSphere( sphere );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const adjustedNearPosition = Math.max( this._nearPos0, sphere.radius + sphere.center.length() );
							 | 
						||
| 
								 | 
							
												const regularNearPosition = cameraDistance - this._initialNear;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const minNearPos = Math.min( adjustedNearPosition, regularNearPosition );
							 | 
						||
| 
								 | 
							
												this.camera.near = cameraDistance - minNearPos;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const adjustedFarPosition = Math.min( this._farPos0, - sphere.radius + sphere.center.length() );
							 | 
						||
| 
								 | 
							
												const regularFarPosition = cameraDistance - this._initialFar;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const minFarPos = Math.min( adjustedFarPosition, regularFarPosition );
							 | 
						||
| 
								 | 
							
												this.camera.far = cameraDistance - minFarPos;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let update = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this.camera.near != this._initialNear ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.camera.near = this._initialNear;
							 | 
						||
| 
								 | 
							
													update = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this.camera.far != this._initialFar ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.camera.far = this._initialFar;
							 | 
						||
| 
								 | 
							
													update = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( update ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Calculate the angular speed
							 | 
						||
| 
								 | 
							
									 * @param {Number} p0 Position at t0
							 | 
						||
| 
								 | 
							
									 * @param {Number} p1 Position at t1
							 | 
						||
| 
								 | 
							
									 * @param {Number} t0 Initial time in milliseconds
							 | 
						||
| 
								 | 
							
									 * @param {Number} t1 Ending time in milliseconds
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									calculateAngularSpeed( p0, p1, t0, t1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const s = p1 - p0;
							 | 
						||
| 
								 | 
							
										const t = ( t1 - t0 ) / 1000;
							 | 
						||
| 
								 | 
							
										if ( t == 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return s / t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Calculate the distance between two pointers
							 | 
						||
| 
								 | 
							
									 * @param {PointerEvent} p0 The first pointer
							 | 
						||
| 
								 | 
							
									 * @param {PointerEvent} p1 The second pointer
							 | 
						||
| 
								 | 
							
									 * @returns {number} The distance between the two pointers
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									calculatePointersDistance( p0, p1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return Math.sqrt( Math.pow( p1.clientX - p0.clientX, 2 ) + Math.pow( p1.clientY - p0.clientY, 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Calculate the rotation axis as the vector perpendicular between two vectors
							 | 
						||
| 
								 | 
							
									 * @param {Vector3} vec1 The first vector
							 | 
						||
| 
								 | 
							
									 * @param {Vector3} vec2 The second vector
							 | 
						||
| 
								 | 
							
									 * @returns {Vector3} The normalized rotation axis
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									calculateRotationAxis( vec1, vec2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._rotationMatrix.extractRotation( this._cameraMatrixState );
							 | 
						||
| 
								 | 
							
										this._quat.setFromRotationMatrix( this._rotationMatrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._rotationAxis.crossVectors( vec1, vec2 ).applyQuaternion( this._quat );
							 | 
						||
| 
								 | 
							
										return this._rotationAxis.normalize().clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Calculate the trackball radius so that gizmo's diamater will be 2/3 of the minimum side of the camera frustum
							 | 
						||
| 
								 | 
							
									 * @param {Camera} camera
							 | 
						||
| 
								 | 
							
									 * @returns {Number} The trackball radius
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									calculateTbRadius( camera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const distance = camera.position.distanceTo( this._gizmos.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( camera.type == 'PerspectiveCamera' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const halfFovV = MathUtils.DEG2RAD * camera.fov * 0.5; //vertical fov/2 in radians
							 | 
						||
| 
								 | 
							
											const halfFovH = Math.atan( ( camera.aspect ) * Math.tan( halfFovV ) ); //horizontal fov/2 in radians
							 | 
						||
| 
								 | 
							
											return Math.tan( Math.min( halfFovV, halfFovH ) ) * distance * this.radiusFactor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( camera.type == 'OrthographicCamera' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Math.min( camera.top, camera.right ) * this.radiusFactor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Focus operation consist of positioning the point of interest in front of the camera and a slightly zoom in
							 | 
						||
| 
								 | 
							
									 * @param {Vector3} point The point of interest
							 | 
						||
| 
								 | 
							
									 * @param {Number} size Scale factor
							 | 
						||
| 
								 | 
							
									 * @param {Number} amount Amount of operation to be completed (used for focus animations, default is complete full operation)
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									focus( point, size, amount = 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//move center of camera (along with gizmos) towards point of interest
							 | 
						||
| 
								 | 
							
										_offset.copy( point ).sub( this._gizmos.position ).multiplyScalar( amount );
							 | 
						||
| 
								 | 
							
										this._translationMatrix.makeTranslation( _offset.x, _offset.y, _offset.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_gizmoMatrixStateTemp.copy( this._gizmoMatrixState );
							 | 
						||
| 
								 | 
							
										this._gizmoMatrixState.premultiply( this._translationMatrix );
							 | 
						||
| 
								 | 
							
										this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_cameraMatrixStateTemp.copy( this._cameraMatrixState );
							 | 
						||
| 
								 | 
							
										this._cameraMatrixState.premultiply( this._translationMatrix );
							 | 
						||
| 
								 | 
							
										this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//apply zoom
							 | 
						||
| 
								 | 
							
										if ( this.enableZoom ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._gizmoMatrixState.copy( _gizmoMatrixStateTemp );
							 | 
						||
| 
								 | 
							
										this._cameraMatrixState.copy( _cameraMatrixStateTemp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Draw a grid and add it to the scene
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									drawGrid() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.scene != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const color = 0x888888;
							 | 
						||
| 
								 | 
							
											const multiplier = 3;
							 | 
						||
| 
								 | 
							
											let size, divisions, maxLength, tick;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.camera.isOrthographicCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const width = this.camera.right - this.camera.left;
							 | 
						||
| 
								 | 
							
												const height = this.camera.bottom - this.camera.top;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												maxLength = Math.max( width, height );
							 | 
						||
| 
								 | 
							
												tick = maxLength / 20;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												size = maxLength / this.camera.zoom * multiplier;
							 | 
						||
| 
								 | 
							
												divisions = size / tick * this.camera.zoom;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( this.camera.isPerspectiveCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const distance = this.camera.position.distanceTo( this._gizmos.position );
							 | 
						||
| 
								 | 
							
												const halfFovV = MathUtils.DEG2RAD * this.camera.fov * 0.5;
							 | 
						||
| 
								 | 
							
												const halfFovH = Math.atan( ( this.camera.aspect ) * Math.tan( halfFovV ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												maxLength = Math.tan( Math.max( halfFovV, halfFovH ) ) * distance * 2;
							 | 
						||
| 
								 | 
							
												tick = maxLength / 20;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												size = maxLength * multiplier;
							 | 
						||
| 
								 | 
							
												divisions = size / tick;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this._grid == null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._grid = new GridHelper( size, divisions, color, color );
							 | 
						||
| 
								 | 
							
												this._grid.position.copy( this._gizmos.position );
							 | 
						||
| 
								 | 
							
												this._gridPosition.copy( this._grid.position );
							 | 
						||
| 
								 | 
							
												this._grid.quaternion.copy( this.camera.quaternion );
							 | 
						||
| 
								 | 
							
												this._grid.rotateX( Math.PI * 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.scene.add( this._grid );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Remove all listeners, stop animations and clean scene
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									dispose() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this._animationId != - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											window.cancelAnimationFrame( this._animationId );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
							 | 
						||
| 
								 | 
							
										this.domElement.removeEventListener( 'pointercancel', this._onPointerCancel );
							 | 
						||
| 
								 | 
							
										this.domElement.removeEventListener( 'wheel', this._onWheel );
							 | 
						||
| 
								 | 
							
										this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										window.removeEventListener( 'pointermove', this._onPointerMove );
							 | 
						||
| 
								 | 
							
										window.removeEventListener( 'pointerup', this._onPointerUp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										window.removeEventListener( 'resize', this._onWindowResize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.scene !== null ) this.scene.remove( this._gizmos );
							 | 
						||
| 
								 | 
							
										this.disposeGrid();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * remove the grid from the scene
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									disposeGrid() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this._grid != null && this.scene != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.scene.remove( this._grid );
							 | 
						||
| 
								 | 
							
											this._grid = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Compute the easing out cubic function for ease out effect in animation
							 | 
						||
| 
								 | 
							
									 * @param {Number} t The absolute progress of the animation in the bound of 0 (beginning of the) and 1 (ending of animation)
							 | 
						||
| 
								 | 
							
									 * @returns {Number} Result of easing out cubic at time t
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									easeOutCubic( t ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return 1 - Math.pow( 1 - t, 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Make rotation gizmos more or less visible
							 | 
						||
| 
								 | 
							
									 * @param {Boolean} isActive If true, make gizmos more visible
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									activateGizmos( isActive ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const gizmoX = this._gizmos.children[ 0 ];
							 | 
						||
| 
								 | 
							
										const gizmoY = this._gizmos.children[ 1 ];
							 | 
						||
| 
								 | 
							
										const gizmoZ = this._gizmos.children[ 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( isActive ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											gizmoX.material.setValues( { opacity: 1 } );
							 | 
						||
| 
								 | 
							
											gizmoY.material.setValues( { opacity: 1 } );
							 | 
						||
| 
								 | 
							
											gizmoZ.material.setValues( { opacity: 1 } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											gizmoX.material.setValues( { opacity: 0.6 } );
							 | 
						||
| 
								 | 
							
											gizmoY.material.setValues( { opacity: 0.6 } );
							 | 
						||
| 
								 | 
							
											gizmoZ.material.setValues( { opacity: 0.6 } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Calculate the cursor position in NDC
							 | 
						||
| 
								 | 
							
									 * @param {number} x Cursor horizontal coordinate within the canvas
							 | 
						||
| 
								 | 
							
									 * @param {number} y Cursor vertical coordinate within the canvas
							 | 
						||
| 
								 | 
							
									 * @param {HTMLElement} canvas The canvas where the renderer draws its output
							 | 
						||
| 
								 | 
							
									 * @returns {Vector2} Cursor normalized position inside the canvas
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									getCursorNDC( cursorX, cursorY, canvas ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const canvasRect = canvas.getBoundingClientRect();
							 | 
						||
| 
								 | 
							
										this._v2_1.setX( ( ( cursorX - canvasRect.left ) / canvasRect.width ) * 2 - 1 );
							 | 
						||
| 
								 | 
							
										this._v2_1.setY( ( ( canvasRect.bottom - cursorY ) / canvasRect.height ) * 2 - 1 );
							 | 
						||
| 
								 | 
							
										return this._v2_1.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Calculate the cursor position inside the canvas x/y coordinates with the origin being in the center of the canvas
							 | 
						||
| 
								 | 
							
									 * @param {Number} x Cursor horizontal coordinate within the canvas
							 | 
						||
| 
								 | 
							
									 * @param {Number} y Cursor vertical coordinate within the canvas
							 | 
						||
| 
								 | 
							
									 * @param {HTMLElement} canvas The canvas where the renderer draws its output
							 | 
						||
| 
								 | 
							
									 * @returns {Vector2} Cursor position inside the canvas
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									getCursorPosition( cursorX, cursorY, canvas ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
							 | 
						||
| 
								 | 
							
										this._v2_1.x *= ( this.camera.right - this.camera.left ) * 0.5;
							 | 
						||
| 
								 | 
							
										this._v2_1.y *= ( this.camera.top - this.camera.bottom ) * 0.5;
							 | 
						||
| 
								 | 
							
										return this._v2_1.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Set the camera to be controlled
							 | 
						||
| 
								 | 
							
									 * @param {Camera} camera The virtual camera to be controlled
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									setCamera( camera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										camera.lookAt( this.target );
							 | 
						||
| 
								 | 
							
										camera.updateMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//setting state
							 | 
						||
| 
								 | 
							
										if ( camera.type == 'PerspectiveCamera' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._fov0 = camera.fov;
							 | 
						||
| 
								 | 
							
											this._fovState = camera.fov;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._cameraMatrixState0.copy( camera.matrix );
							 | 
						||
| 
								 | 
							
										this._cameraMatrixState.copy( this._cameraMatrixState0 );
							 | 
						||
| 
								 | 
							
										this._cameraProjectionState.copy( camera.projectionMatrix );
							 | 
						||
| 
								 | 
							
										this._zoom0 = camera.zoom;
							 | 
						||
| 
								 | 
							
										this._zoomState = this._zoom0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._initialNear = camera.near;
							 | 
						||
| 
								 | 
							
										this._nearPos0 = camera.position.distanceTo( this.target ) - camera.near;
							 | 
						||
| 
								 | 
							
										this._nearPos = this._initialNear;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._initialFar = camera.far;
							 | 
						||
| 
								 | 
							
										this._farPos0 = camera.position.distanceTo( this.target ) - camera.far;
							 | 
						||
| 
								 | 
							
										this._farPos = this._initialFar;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._up0.copy( camera.up );
							 | 
						||
| 
								 | 
							
										this._upState.copy( camera.up );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.camera = camera;
							 | 
						||
| 
								 | 
							
										this.camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//making gizmos
							 | 
						||
| 
								 | 
							
										this._tbRadius = this.calculateTbRadius( camera );
							 | 
						||
| 
								 | 
							
										this.makeGizmos( this.target, this._tbRadius );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Set gizmos visibility
							 | 
						||
| 
								 | 
							
									 * @param {Boolean} value Value of gizmos visibility
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									setGizmosVisible( value ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._gizmos.visible = value;
							 | 
						||
| 
								 | 
							
										this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Set gizmos radius factor and redraws gizmos
							 | 
						||
| 
								 | 
							
									 * @param {Float} value Value of radius factor
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									setTbRadius( value ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.radiusFactor = value;
							 | 
						||
| 
								 | 
							
										this._tbRadius = this.calculateTbRadius( this.camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const curve = new EllipseCurve( 0, 0, this._tbRadius, this._tbRadius );
							 | 
						||
| 
								 | 
							
										const points = curve.getPoints( this._curvePts );
							 | 
						||
| 
								 | 
							
										const curveGeometry = new BufferGeometry().setFromPoints( points );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const gizmo in this._gizmos.children ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._gizmos.children[ gizmo ].geometry = curveGeometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Creates the rotation gizmos matching trackball center and radius
							 | 
						||
| 
								 | 
							
									 * @param {Vector3} tbCenter The trackball center
							 | 
						||
| 
								 | 
							
									 * @param {number} tbRadius The trackball radius
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									makeGizmos( tbCenter, tbRadius ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const curve = new EllipseCurve( 0, 0, tbRadius, tbRadius );
							 | 
						||
| 
								 | 
							
										const points = curve.getPoints( this._curvePts );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//geometry
							 | 
						||
| 
								 | 
							
										const curveGeometry = new BufferGeometry().setFromPoints( points );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//material
							 | 
						||
| 
								 | 
							
										const curveMaterialX = new LineBasicMaterial( { color: 0xff8080, fog: false, transparent: true, opacity: 0.6 } );
							 | 
						||
| 
								 | 
							
										const curveMaterialY = new LineBasicMaterial( { color: 0x80ff80, fog: false, transparent: true, opacity: 0.6 } );
							 | 
						||
| 
								 | 
							
										const curveMaterialZ = new LineBasicMaterial( { color: 0x8080ff, fog: false, transparent: true, opacity: 0.6 } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//line
							 | 
						||
| 
								 | 
							
										const gizmoX = new Line( curveGeometry, curveMaterialX );
							 | 
						||
| 
								 | 
							
										const gizmoY = new Line( curveGeometry, curveMaterialY );
							 | 
						||
| 
								 | 
							
										const gizmoZ = new Line( curveGeometry, curveMaterialZ );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const rotation = Math.PI * 0.5;
							 | 
						||
| 
								 | 
							
										gizmoX.rotation.x = rotation;
							 | 
						||
| 
								 | 
							
										gizmoY.rotation.y = rotation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//setting state
							 | 
						||
| 
								 | 
							
										this._gizmoMatrixState0.identity().setPosition( tbCenter );
							 | 
						||
| 
								 | 
							
										this._gizmoMatrixState.copy( this._gizmoMatrixState0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.camera.zoom !== 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//adapt gizmos size to camera zoom
							 | 
						||
| 
								 | 
							
											const size = 1 / this.camera.zoom;
							 | 
						||
| 
								 | 
							
											this._scaleMatrix.makeScale( size, size, size );
							 | 
						||
| 
								 | 
							
											this._translationMatrix.makeTranslation( - tbCenter.x, - tbCenter.y, - tbCenter.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._gizmoMatrixState.premultiply( this._translationMatrix ).premultiply( this._scaleMatrix );
							 | 
						||
| 
								 | 
							
											this._translationMatrix.makeTranslation( tbCenter.x, tbCenter.y, tbCenter.z );
							 | 
						||
| 
								 | 
							
											this._gizmoMatrixState.premultiply( this._translationMatrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._gizmos.traverse( function ( object ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( object.isLine ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												object.geometry.dispose();
							 | 
						||
| 
								 | 
							
												object.material.dispose();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._gizmos.clear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._gizmos.add( gizmoX );
							 | 
						||
| 
								 | 
							
										this._gizmos.add( gizmoY );
							 | 
						||
| 
								 | 
							
										this._gizmos.add( gizmoZ );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Perform animation for focus operation
							 | 
						||
| 
								 | 
							
									 * @param {Number} time Instant in which this function is called as performance.now()
							 | 
						||
| 
								 | 
							
									 * @param {Vector3} point Point of interest for focus operation
							 | 
						||
| 
								 | 
							
									 * @param {Matrix4} cameraMatrix Camera matrix
							 | 
						||
| 
								 | 
							
									 * @param {Matrix4} gizmoMatrix Gizmos matrix
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									onFocusAnim( time, point, cameraMatrix, gizmoMatrix ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this._timeStart == - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//animation start
							 | 
						||
| 
								 | 
							
											this._timeStart = time;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this._state == STATE.ANIMATION_FOCUS ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const deltaTime = time - this._timeStart;
							 | 
						||
| 
								 | 
							
											const animTime = deltaTime / this.focusAnimationTime;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._gizmoMatrixState.copy( gizmoMatrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( animTime >= 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//animation end
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.focus( point, this.scaleFactor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._timeStart = - 1;
							 | 
						||
| 
								 | 
							
												this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
												this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const amount = this.easeOutCubic( animTime );
							 | 
						||
| 
								 | 
							
												const size = ( ( 1 - amount ) + ( this.scaleFactor * amount ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
							 | 
						||
| 
								 | 
							
												this.focus( point, size, amount );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
												const self = this;
							 | 
						||
| 
								 | 
							
												this._animationId = window.requestAnimationFrame( function ( t ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													self.onFocusAnim( t, point, cameraMatrix, gizmoMatrix.clone() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//interrupt animation
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._animationId = - 1;
							 | 
						||
| 
								 | 
							
											this._timeStart = - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Perform animation for rotation operation
							 | 
						||
| 
								 | 
							
									 * @param {Number} time Instant in which this function is called as performance.now()
							 | 
						||
| 
								 | 
							
									 * @param {Vector3} rotationAxis Rotation axis
							 | 
						||
| 
								 | 
							
									 * @param {number} w0 Initial angular velocity
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									onRotationAnim( time, rotationAxis, w0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this._timeStart == - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//animation start
							 | 
						||
| 
								 | 
							
											this._anglePrev = 0;
							 | 
						||
| 
								 | 
							
											this._angleCurrent = 0;
							 | 
						||
| 
								 | 
							
											this._timeStart = time;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this._state == STATE.ANIMATION_ROTATE ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//w = w0 + alpha * t
							 | 
						||
| 
								 | 
							
											const deltaTime = ( time - this._timeStart ) / 1000;
							 | 
						||
| 
								 | 
							
											const w = w0 + ( ( - this.dampingFactor ) * deltaTime );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( w > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//tetha = 0.5 * alpha * t^2 + w0 * t + tetha0
							 | 
						||
| 
								 | 
							
												this._angleCurrent = 0.5 * ( - this.dampingFactor ) * Math.pow( deltaTime, 2 ) + w0 * deltaTime + 0;
							 | 
						||
| 
								 | 
							
												this.applyTransformMatrix( this.rotate( rotationAxis, this._angleCurrent ) );
							 | 
						||
| 
								 | 
							
												this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
												const self = this;
							 | 
						||
| 
								 | 
							
												this._animationId = window.requestAnimationFrame( function ( t ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													self.onRotationAnim( t, rotationAxis, w0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._animationId = - 1;
							 | 
						||
| 
								 | 
							
												this._timeStart = - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
												this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//interrupt animation
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._animationId = - 1;
							 | 
						||
| 
								 | 
							
											this._timeStart = - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this._state != STATE.ROTATE ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.activateGizmos( false );
							 | 
						||
| 
								 | 
							
												this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Perform pan operation moving camera between two points
							 | 
						||
| 
								 | 
							
									 * @param {Vector3} p0 Initial point
							 | 
						||
| 
								 | 
							
									 * @param {Vector3} p1 Ending point
							 | 
						||
| 
								 | 
							
									 * @param {Boolean} adjust If movement should be adjusted considering camera distance (Perspective only)
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									pan( p0, p1, adjust = false ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const movement = p0.clone().sub( p1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.camera.isOrthographicCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//adjust movement amount
							 | 
						||
| 
								 | 
							
											movement.multiplyScalar( 1 / this.camera.zoom );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( this.camera.isPerspectiveCamera && adjust ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//adjust movement amount
							 | 
						||
| 
								 | 
							
											this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 );	//camera's initial position
							 | 
						||
| 
								 | 
							
											this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 );	//gizmo's initial position
							 | 
						||
| 
								 | 
							
											const distanceFactor = this._v3_1.distanceTo( this._v3_2 ) / this.camera.position.distanceTo( this._gizmos.position );
							 | 
						||
| 
								 | 
							
											movement.multiplyScalar( 1 / distanceFactor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._v3_1.set( movement.x, movement.y, 0 ).applyQuaternion( this.camera.quaternion );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._m4_1.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.setTransformationMatrices( this._m4_1, this._m4_1 );
							 | 
						||
| 
								 | 
							
										return _transformation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Reset trackball
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									reset() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.camera.zoom = this._zoom0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.camera.isPerspectiveCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.camera.fov = this._fov0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.camera.near = this._nearPos;
							 | 
						||
| 
								 | 
							
										this.camera.far = this._farPos;
							 | 
						||
| 
								 | 
							
										this._cameraMatrixState.copy( this._cameraMatrixState0 );
							 | 
						||
| 
								 | 
							
										this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
							 | 
						||
| 
								 | 
							
										this.camera.up.copy( this._up0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.camera.updateMatrix();
							 | 
						||
| 
								 | 
							
										this.camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._gizmoMatrixState.copy( this._gizmoMatrixState0 );
							 | 
						||
| 
								 | 
							
										this._gizmoMatrixState0.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
							 | 
						||
| 
								 | 
							
										this._gizmos.updateMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._tbRadius = this.calculateTbRadius( this.camera );
							 | 
						||
| 
								 | 
							
										this.makeGizmos( this._gizmos.position, this._tbRadius );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.camera.lookAt( this._gizmos.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Rotate the camera around an axis passing by trackball's center
							 | 
						||
| 
								 | 
							
									 * @param {Vector3} axis Rotation axis
							 | 
						||
| 
								 | 
							
									 * @param {number} angle Angle in radians
							 | 
						||
| 
								 | 
							
									 * @returns {Object} Object with 'camera' field containing transformation matrix resulting from the operation to be applied to the camera
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									rotate( axis, angle ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const point = this._gizmos.position; //rotation center
							 | 
						||
| 
								 | 
							
										this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z );
							 | 
						||
| 
								 | 
							
										this._rotationMatrix.makeRotationAxis( axis, - angle );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//rotate camera
							 | 
						||
| 
								 | 
							
										this._m4_1.makeTranslation( point.x, point.y, point.z );
							 | 
						||
| 
								 | 
							
										this._m4_1.multiply( this._rotationMatrix );
							 | 
						||
| 
								 | 
							
										this._m4_1.multiply( this._translationMatrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.setTransformationMatrices( this._m4_1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return _transformation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									copyState() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let state;
							 | 
						||
| 
								 | 
							
										if ( this.camera.isOrthographicCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											state = JSON.stringify( { arcballState: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cameraFar: this.camera.far,
							 | 
						||
| 
								 | 
							
												cameraMatrix: this.camera.matrix,
							 | 
						||
| 
								 | 
							
												cameraNear: this.camera.near,
							 | 
						||
| 
								 | 
							
												cameraUp: this.camera.up,
							 | 
						||
| 
								 | 
							
												cameraZoom: this.camera.zoom,
							 | 
						||
| 
								 | 
							
												gizmoMatrix: this._gizmos.matrix
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( this.camera.isPerspectiveCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											state = JSON.stringify( { arcballState: {
							 | 
						||
| 
								 | 
							
												cameraFar: this.camera.far,
							 | 
						||
| 
								 | 
							
												cameraFov: this.camera.fov,
							 | 
						||
| 
								 | 
							
												cameraMatrix: this.camera.matrix,
							 | 
						||
| 
								 | 
							
												cameraNear: this.camera.near,
							 | 
						||
| 
								 | 
							
												cameraUp: this.camera.up,
							 | 
						||
| 
								 | 
							
												cameraZoom: this.camera.zoom,
							 | 
						||
| 
								 | 
							
												gizmoMatrix: this._gizmos.matrix
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										navigator.clipboard.writeText( state );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									pasteState() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const self = this;
							 | 
						||
| 
								 | 
							
										navigator.clipboard.readText().then( function resolved( value ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											self.setStateFromJSON( value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Save the current state of the control. This can later be recover with .reset
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									saveState() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._cameraMatrixState0.copy( this.camera.matrix );
							 | 
						||
| 
								 | 
							
										this._gizmoMatrixState0.copy( this._gizmos.matrix );
							 | 
						||
| 
								 | 
							
										this._nearPos = this.camera.near;
							 | 
						||
| 
								 | 
							
										this._farPos = this.camera.far;
							 | 
						||
| 
								 | 
							
										this._zoom0 = this.camera.zoom;
							 | 
						||
| 
								 | 
							
										this._up0.copy( this.camera.up );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.camera.isPerspectiveCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._fov0 = this.camera.fov;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Perform uniform scale operation around a given point
							 | 
						||
| 
								 | 
							
									 * @param {Number} size Scale factor
							 | 
						||
| 
								 | 
							
									 * @param {Vector3} point Point around which scale
							 | 
						||
| 
								 | 
							
									 * @param {Boolean} scaleGizmos If gizmos should be scaled (Perspective only)
							 | 
						||
| 
								 | 
							
									 * @returns {Object} Object with 'camera' and 'gizmo' fields containing transformation matrices resulting from the operation to be applied to the camera and gizmos
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									scale( size, point, scaleGizmos = true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_scalePointTemp.copy( point );
							 | 
						||
| 
								 | 
							
										let sizeInverse = 1 / size;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.camera.isOrthographicCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//camera zoom
							 | 
						||
| 
								 | 
							
											this.camera.zoom = this._zoomState;
							 | 
						||
| 
								 | 
							
											this.camera.zoom *= size;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//check min and max zoom
							 | 
						||
| 
								 | 
							
											if ( this.camera.zoom > this.maxZoom ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.camera.zoom = this.maxZoom;
							 | 
						||
| 
								 | 
							
												sizeInverse = this._zoomState / this.maxZoom;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( this.camera.zoom < this.minZoom ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.camera.zoom = this.minZoom;
							 | 
						||
| 
								 | 
							
												sizeInverse = this._zoomState / this.minZoom;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._v3_1.setFromMatrixPosition( this._gizmoMatrixState );	//gizmos position
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//scale gizmos so they appear in the same spot having the same dimension
							 | 
						||
| 
								 | 
							
											this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse );
							 | 
						||
| 
								 | 
							
											this._translationMatrix.makeTranslation( - this._v3_1.x, - this._v3_1.y, - this._v3_1.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._m4_2.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z ).multiply( this._scaleMatrix );
							 | 
						||
| 
								 | 
							
											this._m4_2.multiply( this._translationMatrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//move camera and gizmos to obtain pinch effect
							 | 
						||
| 
								 | 
							
											_scalePointTemp.sub( this._v3_1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const amount = _scalePointTemp.clone().multiplyScalar( sizeInverse );
							 | 
						||
| 
								 | 
							
											_scalePointTemp.sub( amount );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._m4_1.makeTranslation( _scalePointTemp.x, _scalePointTemp.y, _scalePointTemp.z );
							 | 
						||
| 
								 | 
							
											this._m4_2.premultiply( this._m4_1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.setTransformationMatrices( this._m4_1, this._m4_2 );
							 | 
						||
| 
								 | 
							
											return _transformation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( this.camera.isPerspectiveCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
							 | 
						||
| 
								 | 
							
											this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//move camera
							 | 
						||
| 
								 | 
							
											let distance = this._v3_1.distanceTo( _scalePointTemp );
							 | 
						||
| 
								 | 
							
											let amount = distance - ( distance * sizeInverse );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//check min and max distance
							 | 
						||
| 
								 | 
							
											const newDistance = distance - amount;
							 | 
						||
| 
								 | 
							
											if ( newDistance < this.minDistance ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												sizeInverse = this.minDistance / distance;
							 | 
						||
| 
								 | 
							
												amount = distance - ( distance * sizeInverse );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( newDistance > this.maxDistance ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												sizeInverse = this.maxDistance / distance;
							 | 
						||
| 
								 | 
							
												amount = distance - ( distance * sizeInverse );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_offset.copy( _scalePointTemp ).sub( this._v3_1 ).normalize().multiplyScalar( amount );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( scaleGizmos ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//scale gizmos so they appear in the same spot having the same dimension
							 | 
						||
| 
								 | 
							
												const pos = this._v3_2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												distance = pos.distanceTo( _scalePointTemp );
							 | 
						||
| 
								 | 
							
												amount = distance - ( distance * sizeInverse );
							 | 
						||
| 
								 | 
							
												_offset.copy( _scalePointTemp ).sub( this._v3_2 ).normalize().multiplyScalar( amount );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._translationMatrix.makeTranslation( pos.x, pos.y, pos.z );
							 | 
						||
| 
								 | 
							
												this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._m4_2.makeTranslation( _offset.x, _offset.y, _offset.z ).multiply( this._translationMatrix );
							 | 
						||
| 
								 | 
							
												this._m4_2.multiply( this._scaleMatrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._translationMatrix.makeTranslation( - pos.x, - pos.y, - pos.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._m4_2.multiply( this._translationMatrix );
							 | 
						||
| 
								 | 
							
												this.setTransformationMatrices( this._m4_1, this._m4_2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.setTransformationMatrices( this._m4_1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return _transformation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Set camera fov
							 | 
						||
| 
								 | 
							
									 * @param {Number} value fov to be setted
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									setFov( value ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.camera.isPerspectiveCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.camera.fov = MathUtils.clamp( value, this.minFov, this.maxFov );
							 | 
						||
| 
								 | 
							
											this.camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Set values in transformation object
							 | 
						||
| 
								 | 
							
									 * @param {Matrix4} camera Transformation to be applied to the camera
							 | 
						||
| 
								 | 
							
									 * @param {Matrix4} gizmos Transformation to be applied to gizmos
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									 setTransformationMatrices( camera = null, gizmos = null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( camera != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( _transformation.camera != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_transformation.camera.copy( camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_transformation.camera = camera.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_transformation.camera = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( gizmos != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( _transformation.gizmos != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_transformation.gizmos.copy( gizmos );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_transformation.gizmos = gizmos.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_transformation.gizmos = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Rotate camera around its direction axis passing by a given point by a given angle
							 | 
						||
| 
								 | 
							
									 * @param {Vector3} point The point where the rotation axis is passing trough
							 | 
						||
| 
								 | 
							
									 * @param {Number} angle Angle in radians
							 | 
						||
| 
								 | 
							
									 * @returns The computed transormation matix
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									zRotate( point, angle ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._rotationMatrix.makeRotationAxis( this._rotationAxis, angle );
							 | 
						||
| 
								 | 
							
										this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._m4_1.makeTranslation( point.x, point.y, point.z );
							 | 
						||
| 
								 | 
							
										this._m4_1.multiply( this._rotationMatrix );
							 | 
						||
| 
								 | 
							
										this._m4_1.multiply( this._translationMatrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._v3_1.setFromMatrixPosition( this._gizmoMatrixState ).sub( point );	//vector from rotation center to gizmos position
							 | 
						||
| 
								 | 
							
										this._v3_2.copy( this._v3_1 ).applyAxisAngle( this._rotationAxis, angle );	//apply rotation
							 | 
						||
| 
								 | 
							
										this._v3_2.sub( this._v3_1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._m4_2.makeTranslation( this._v3_2.x, this._v3_2.y, this._v3_2.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.setTransformationMatrices( this._m4_1, this._m4_2 );
							 | 
						||
| 
								 | 
							
										return _transformation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getRaycaster() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return _raycaster;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Unproject the cursor on the 3D object surface
							 | 
						||
| 
								 | 
							
									 * @param {Vector2} cursor Cursor coordinates in NDC
							 | 
						||
| 
								 | 
							
									 * @param {Camera} camera Virtual camera
							 | 
						||
| 
								 | 
							
									 * @returns {Vector3} The point of intersection with the model, if exist, null otherwise
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									unprojectOnObj( cursor, camera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const raycaster = this.getRaycaster();
							 | 
						||
| 
								 | 
							
										raycaster.near = camera.near;
							 | 
						||
| 
								 | 
							
										raycaster.far = camera.far;
							 | 
						||
| 
								 | 
							
										raycaster.setFromCamera( cursor, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const intersect = raycaster.intersectObjects( this.scene.children, true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < intersect.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( intersect[ i ].object.uuid != this._gizmos.uuid && intersect[ i ].face != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return intersect[ i ].point.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Unproject the cursor on the trackball surface
							 | 
						||
| 
								 | 
							
									 * @param {Camera} camera The virtual camera
							 | 
						||
| 
								 | 
							
									 * @param {Number} cursorX Cursor horizontal coordinate on screen
							 | 
						||
| 
								 | 
							
									 * @param {Number} cursorY Cursor vertical coordinate on screen
							 | 
						||
| 
								 | 
							
									 * @param {HTMLElement} canvas The canvas where the renderer draws its output
							 | 
						||
| 
								 | 
							
									 * @param {number} tbRadius The trackball radius
							 | 
						||
| 
								 | 
							
									 * @returns {Vector3} The unprojected point on the trackball surface
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									unprojectOnTbSurface( camera, cursorX, cursorY, canvas, tbRadius ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( camera.type == 'OrthographicCamera' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) );
							 | 
						||
| 
								 | 
							
											this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const x2 = Math.pow( this._v2_1.x, 2 );
							 | 
						||
| 
								 | 
							
											const y2 = Math.pow( this._v2_1.y, 2 );
							 | 
						||
| 
								 | 
							
											const r2 = Math.pow( this._tbRadius, 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( x2 + y2 <= r2 * 0.5 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//intersection with sphere
							 | 
						||
| 
								 | 
							
												this._v3_1.setZ( Math.sqrt( r2 - ( x2 + y2 ) ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//intersection with hyperboloid
							 | 
						||
| 
								 | 
							
												this._v3_1.setZ( ( r2 * 0.5 ) / ( Math.sqrt( x2 + y2 ) ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return this._v3_1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( camera.type == 'PerspectiveCamera' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//unproject cursor on the near plane
							 | 
						||
| 
								 | 
							
											this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 );
							 | 
						||
| 
								 | 
							
											this._v3_1.applyMatrix4( camera.projectionMatrixInverse );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
							 | 
						||
| 
								 | 
							
											const cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position );
							 | 
						||
| 
								 | 
							
											const radius2 = Math.pow( tbRadius, 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//	  camera
							 | 
						||
| 
								 | 
							
											//		|\
							 | 
						||
| 
								 | 
							
											//		| \
							 | 
						||
| 
								 | 
							
											//		|  \
							 | 
						||
| 
								 | 
							
											//	h	|	\
							 | 
						||
| 
								 | 
							
											//		| 	 \
							 | 
						||
| 
								 | 
							
											//		| 	  \
							 | 
						||
| 
								 | 
							
											//	_ _ | _ _ _\ _ _  near plane
							 | 
						||
| 
								 | 
							
											//			l
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const h = this._v3_1.z;
							 | 
						||
| 
								 | 
							
											const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( l == 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//ray aligned with camera
							 | 
						||
| 
								 | 
							
												rayDir.set( this._v3_1.x, this._v3_1.y, tbRadius );
							 | 
						||
| 
								 | 
							
												return rayDir;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const m = h / l;
							 | 
						||
| 
								 | 
							
											const q = cameraGizmoDistance;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											/*
							 | 
						||
| 
								 | 
							
											 * calculate intersection point between unprojected ray and trackball surface
							 | 
						||
| 
								 | 
							
											 *|y = m * x + q
							 | 
						||
| 
								 | 
							
											 *|x^2 + y^2 = r^2
							 | 
						||
| 
								 | 
							
											 *
							 | 
						||
| 
								 | 
							
											 * (m^2 + 1) * x^2 + (2 * m * q) * x + q^2 - r^2 = 0
							 | 
						||
| 
								 | 
							
											 */
							 | 
						||
| 
								 | 
							
											let a = Math.pow( m, 2 ) + 1;
							 | 
						||
| 
								 | 
							
											let b = 2 * m * q;
							 | 
						||
| 
								 | 
							
											let c = Math.pow( q, 2 ) - radius2;
							 | 
						||
| 
								 | 
							
											let delta = Math.pow( b, 2 ) - ( 4 * a * c );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( delta >= 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//intersection with sphere
							 | 
						||
| 
								 | 
							
												this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) );
							 | 
						||
| 
								 | 
							
												this._v2_1.setY( m * this._v2_1.x + q );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const angle = MathUtils.RAD2DEG * this._v2_1.angle();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( angle >= 45 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													//if angle between intersection point and X' axis is >= 45°, return that point
							 | 
						||
| 
								 | 
							
													//otherwise, calculate intersection point with hyperboloid
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( ( cameraGizmoDistance - this._v2_1.y ), 2 ) );
							 | 
						||
| 
								 | 
							
													rayDir.multiplyScalar( rayLength );
							 | 
						||
| 
								 | 
							
													rayDir.z += cameraGizmoDistance;
							 | 
						||
| 
								 | 
							
													return rayDir;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//intersection with hyperboloid
							 | 
						||
| 
								 | 
							
											/*
							 | 
						||
| 
								 | 
							
											 *|y = m * x + q
							 | 
						||
| 
								 | 
							
											 *|y = (1 / x) * (r^2 / 2)
							 | 
						||
| 
								 | 
							
											 *
							 | 
						||
| 
								 | 
							
											 * m * x^2 + q * x - r^2 / 2 = 0
							 | 
						||
| 
								 | 
							
											 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											a = m;
							 | 
						||
| 
								 | 
							
											b = q;
							 | 
						||
| 
								 | 
							
											c = - radius2 * 0.5;
							 | 
						||
| 
								 | 
							
											delta = Math.pow( b, 2 ) - ( 4 * a * c );
							 | 
						||
| 
								 | 
							
											this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) );
							 | 
						||
| 
								 | 
							
											this._v2_1.setY( m * this._v2_1.x + q );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( ( cameraGizmoDistance - this._v2_1.y ), 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											rayDir.multiplyScalar( rayLength );
							 | 
						||
| 
								 | 
							
											rayDir.z += cameraGizmoDistance;
							 | 
						||
| 
								 | 
							
											return rayDir;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Unproject the cursor on the plane passing through the center of the trackball orthogonal to the camera
							 | 
						||
| 
								 | 
							
									 * @param {Camera} camera The virtual camera
							 | 
						||
| 
								 | 
							
									 * @param {Number} cursorX Cursor horizontal coordinate on screen
							 | 
						||
| 
								 | 
							
									 * @param {Number} cursorY Cursor vertical coordinate on screen
							 | 
						||
| 
								 | 
							
									 * @param {HTMLElement} canvas The canvas where the renderer draws its output
							 | 
						||
| 
								 | 
							
									 * @param {Boolean} initialDistance If initial distance between camera and gizmos should be used for calculations instead of current (Perspective only)
							 | 
						||
| 
								 | 
							
									 * @returns {Vector3} The unprojected point on the trackball plane
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									unprojectOnTbPlane( camera, cursorX, cursorY, canvas, initialDistance = false ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( camera.type == 'OrthographicCamera' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) );
							 | 
						||
| 
								 | 
							
											this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return this._v3_1.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( camera.type == 'PerspectiveCamera' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//unproject cursor on the near plane
							 | 
						||
| 
								 | 
							
											this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 );
							 | 
						||
| 
								 | 
							
											this._v3_1.applyMatrix4( camera.projectionMatrixInverse );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//	  camera
							 | 
						||
| 
								 | 
							
											//		|\
							 | 
						||
| 
								 | 
							
											//		| \
							 | 
						||
| 
								 | 
							
											//		|  \
							 | 
						||
| 
								 | 
							
											//	h	|	\
							 | 
						||
| 
								 | 
							
											//		| 	 \
							 | 
						||
| 
								 | 
							
											//		| 	  \
							 | 
						||
| 
								 | 
							
											//	_ _ | _ _ _\ _ _  near plane
							 | 
						||
| 
								 | 
							
											//			l
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const h = this._v3_1.z;
							 | 
						||
| 
								 | 
							
											const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) );
							 | 
						||
| 
								 | 
							
											let cameraGizmoDistance;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( initialDistance ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cameraGizmoDistance = this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 ).distanceTo( this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											/*
							 | 
						||
| 
								 | 
							
											 * calculate intersection point between unprojected ray and the plane
							 | 
						||
| 
								 | 
							
											 *|y = mx + q
							 | 
						||
| 
								 | 
							
											 *|y = 0
							 | 
						||
| 
								 | 
							
											 *
							 | 
						||
| 
								 | 
							
											 * x = -q/m
							 | 
						||
| 
								 | 
							
											*/
							 | 
						||
| 
								 | 
							
											if ( l == 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//ray aligned with camera
							 | 
						||
| 
								 | 
							
												rayDir.set( 0, 0, 0 );
							 | 
						||
| 
								 | 
							
												return rayDir;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const m = h / l;
							 | 
						||
| 
								 | 
							
											const q = cameraGizmoDistance;
							 | 
						||
| 
								 | 
							
											const x = - q / m;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const rayLength = Math.sqrt( Math.pow( q, 2 ) + Math.pow( x, 2 ) );
							 | 
						||
| 
								 | 
							
											rayDir.multiplyScalar( rayLength );
							 | 
						||
| 
								 | 
							
											rayDir.z = 0;
							 | 
						||
| 
								 | 
							
											return rayDir;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Update camera and gizmos state
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									updateMatrixState() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//update camera and gizmos state
							 | 
						||
| 
								 | 
							
										this._cameraMatrixState.copy( this.camera.matrix );
							 | 
						||
| 
								 | 
							
										this._gizmoMatrixState.copy( this._gizmos.matrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.camera.isOrthographicCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._cameraProjectionState.copy( this.camera.projectionMatrix );
							 | 
						||
| 
								 | 
							
											this.camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
											this._zoomState = this.camera.zoom;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( this.camera.isPerspectiveCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._fovState = this.camera.fov;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Update the trackball FSA
							 | 
						||
| 
								 | 
							
									 * @param {STATE} newState New state of the FSA
							 | 
						||
| 
								 | 
							
									 * @param {Boolean} updateMatrices If matriices state should be updated
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									updateTbState( newState, updateMatrices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._state = newState;
							 | 
						||
| 
								 | 
							
										if ( updateMatrices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.updateMatrixState();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									update() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const EPS = 0.000001;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.target.equals( this._currentTarget ) === false ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._gizmos.position.copy( this.target );	//for correct radius calculation
							 | 
						||
| 
								 | 
							
											this._tbRadius = this.calculateTbRadius( this.camera );
							 | 
						||
| 
								 | 
							
											this.makeGizmos( this.target, this._tbRadius );
							 | 
						||
| 
								 | 
							
											this._currentTarget.copy( this.target );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//check min/max parameters
							 | 
						||
| 
								 | 
							
										if ( this.camera.isOrthographicCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//check zoom
							 | 
						||
| 
								 | 
							
											if ( this.camera.zoom > this.maxZoom || this.camera.zoom < this.minZoom ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const newZoom = MathUtils.clamp( this.camera.zoom, this.minZoom, this.maxZoom );
							 | 
						||
| 
								 | 
							
												this.applyTransformMatrix( this.scale( newZoom / this.camera.zoom, this._gizmos.position, true ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( this.camera.isPerspectiveCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//check distance
							 | 
						||
| 
								 | 
							
											const distance = this.camera.position.distanceTo( this._gizmos.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( distance > this.maxDistance + EPS || distance < this.minDistance - EPS ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const newDistance = MathUtils.clamp( distance, this.minDistance, this.maxDistance );
							 | 
						||
| 
								 | 
							
												this.applyTransformMatrix( this.scale( newDistance / distance, this._gizmos.position ) );
							 | 
						||
| 
								 | 
							
												this.updateMatrixState();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											 }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//check fov
							 | 
						||
| 
								 | 
							
											if ( this.camera.fov < this.minFov || this.camera.fov > this.maxFov ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.camera.fov = MathUtils.clamp( this.camera.fov, this.minFov, this.maxFov );
							 | 
						||
| 
								 | 
							
												this.camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const oldRadius = this._tbRadius;
							 | 
						||
| 
								 | 
							
											this._tbRadius = this.calculateTbRadius( this.camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( oldRadius < this._tbRadius - EPS || oldRadius > this._tbRadius + EPS ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3;
							 | 
						||
| 
								 | 
							
												const newRadius = this._tbRadius / scale;
							 | 
						||
| 
								 | 
							
												const curve = new EllipseCurve( 0, 0, newRadius, newRadius );
							 | 
						||
| 
								 | 
							
												const points = curve.getPoints( this._curvePts );
							 | 
						||
| 
								 | 
							
												const curveGeometry = new BufferGeometry().setFromPoints( points );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( const gizmo in this._gizmos.children ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this._gizmos.children[ gizmo ].geometry = curveGeometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.camera.lookAt( this._gizmos.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									setStateFromJSON( json ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const state = JSON.parse( json );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( state.arcballState != undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._cameraMatrixState.fromArray( state.arcballState.cameraMatrix.elements );
							 | 
						||
| 
								 | 
							
											this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.camera.up.copy( state.arcballState.cameraUp );
							 | 
						||
| 
								 | 
							
											this.camera.near = state.arcballState.cameraNear;
							 | 
						||
| 
								 | 
							
											this.camera.far = state.arcballState.cameraFar;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.camera.zoom = state.arcballState.cameraZoom;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.camera.isPerspectiveCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.camera.fov = state.arcballState.cameraFov;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._gizmoMatrixState.fromArray( state.arcballState.gizmoMatrix.elements );
							 | 
						||
| 
								 | 
							
											this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.camera.updateMatrix();
							 | 
						||
| 
								 | 
							
											this.camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._gizmos.updateMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._tbRadius = this.calculateTbRadius( this.camera );
							 | 
						||
| 
								 | 
							
											const gizmoTmp = new Matrix4().copy( this._gizmoMatrixState0 );
							 | 
						||
| 
								 | 
							
											this.makeGizmos( this._gizmos.position, this._tbRadius );
							 | 
						||
| 
								 | 
							
											this._gizmoMatrixState0.copy( gizmoTmp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.camera.lookAt( this._gizmos.position );
							 | 
						||
| 
								 | 
							
											this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//listeners
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onWindowResize() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3;
							 | 
						||
| 
								 | 
							
									this._tbRadius = this.calculateTbRadius( this.camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const newRadius = this._tbRadius / scale;
							 | 
						||
| 
								 | 
							
									const curve = new EllipseCurve( 0, 0, newRadius, newRadius );
							 | 
						||
| 
								 | 
							
									const points = curve.getPoints( this._curvePts );
							 | 
						||
| 
								 | 
							
									const curveGeometry = new BufferGeometry().setFromPoints( points );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( const gizmo in this._gizmos.children ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._gizmos.children[ gizmo ].geometry = curveGeometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onContextMenu( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( ! this.enabled ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( let i = 0; i < this.mouseActions.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.mouseActions[ i ].mouse == 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//prevent only if button 2 is actually used
							 | 
						||
| 
								 | 
							
											event.preventDefault();
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onPointerCancel() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									this._touchStart.splice( 0, this._touchStart.length );
							 | 
						||
| 
								 | 
							
									this._touchCurrent.splice( 0, this._touchCurrent.length );
							 | 
						||
| 
								 | 
							
									this._input = INPUT.NONE;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onPointerDown( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( event.button == 0 && event.isPrimary ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._downValid = true;
							 | 
						||
| 
								 | 
							
										this._downEvents.push( event );
							 | 
						||
| 
								 | 
							
										this._downStart = performance.now();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._downValid = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._touchStart.push( event );
							 | 
						||
| 
								 | 
							
										this._touchCurrent.push( event );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										switch ( this._input ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case INPUT.NONE:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//singleStart
							 | 
						||
| 
								 | 
							
												this._input = INPUT.ONE_FINGER;
							 | 
						||
| 
								 | 
							
												this.onSinglePanStart( event, 'ROTATE' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												window.addEventListener( 'pointermove', this._onPointerMove );
							 | 
						||
| 
								 | 
							
												window.addEventListener( 'pointerup', this._onPointerUp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case INPUT.ONE_FINGER:
							 | 
						||
| 
								 | 
							
											case INPUT.ONE_FINGER_SWITCHED:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//doubleStart
							 | 
						||
| 
								 | 
							
												this._input = INPUT.TWO_FINGER;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.onRotateStart();
							 | 
						||
| 
								 | 
							
												this.onPinchStart();
							 | 
						||
| 
								 | 
							
												this.onDoublePanStart();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case INPUT.TWO_FINGER:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//multipleStart
							 | 
						||
| 
								 | 
							
												this._input = INPUT.MULT_FINGER;
							 | 
						||
| 
								 | 
							
												this.onTriplePanStart( event );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else if ( event.pointerType != 'touch' && this._input == INPUT.NONE ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let modifier = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( event.ctrlKey || event.metaKey ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											modifier = 'CTRL';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( event.shiftKey ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											modifier = 'SHIFT';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._mouseOp = this.getOpFromAction( event.button, modifier );
							 | 
						||
| 
								 | 
							
										if ( this._mouseOp != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											window.addEventListener( 'pointermove', this._onPointerMove );
							 | 
						||
| 
								 | 
							
											window.addEventListener( 'pointerup', this._onPointerUp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//singleStart
							 | 
						||
| 
								 | 
							
											this._input = INPUT.CURSOR;
							 | 
						||
| 
								 | 
							
											this._button = event.button;
							 | 
						||
| 
								 | 
							
											this.onSinglePanStart( event, this._mouseOp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onPointerMove( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										switch ( this._input ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case INPUT.ONE_FINGER:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//singleMove
							 | 
						||
| 
								 | 
							
												this.updateTouchEvent( event );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.onSinglePanMove( event, STATE.ROTATE );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case INPUT.ONE_FINGER_SWITCHED:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const movement = this.calculatePointersDistance( this._touchCurrent[ 0 ], event ) * this._devPxRatio;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( movement >= this._switchSensibility ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													//singleMove
							 | 
						||
| 
								 | 
							
													this._input = INPUT.ONE_FINGER;
							 | 
						||
| 
								 | 
							
													this.updateTouchEvent( event );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.onSinglePanStart( event, 'ROTATE' );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case INPUT.TWO_FINGER:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//rotate/pan/pinchMove
							 | 
						||
| 
								 | 
							
												this.updateTouchEvent( event );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.onRotateMove();
							 | 
						||
| 
								 | 
							
												this.onPinchMove();
							 | 
						||
| 
								 | 
							
												this.onDoublePanMove();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case INPUT.MULT_FINGER:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//multMove
							 | 
						||
| 
								 | 
							
												this.updateTouchEvent( event );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.onTriplePanMove( event );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let modifier = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( event.ctrlKey || event.metaKey ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											modifier = 'CTRL';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( event.shiftKey ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											modifier = 'SHIFT';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const mouseOpState = this.getOpStateFromAction( this._button, modifier );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( mouseOpState != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.onSinglePanMove( event, mouseOpState );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//checkDistance
							 | 
						||
| 
								 | 
							
									if ( this._downValid ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const movement = this.calculatePointersDistance( this._downEvents[ this._downEvents.length - 1 ], event ) * this._devPxRatio;
							 | 
						||
| 
								 | 
							
										if ( movement > this._movementThreshold ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._downValid = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onPointerUp( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const nTouch = this._touchCurrent.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < nTouch; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this._touchCurrent[ i ].pointerId == event.pointerId ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._touchCurrent.splice( i, 1 );
							 | 
						||
| 
								 | 
							
												this._touchStart.splice( i, 1 );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										switch ( this._input ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case INPUT.ONE_FINGER:
							 | 
						||
| 
								 | 
							
											case INPUT.ONE_FINGER_SWITCHED:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//singleEnd
							 | 
						||
| 
								 | 
							
												window.removeEventListener( 'pointermove', this._onPointerMove );
							 | 
						||
| 
								 | 
							
												window.removeEventListener( 'pointerup', this._onPointerUp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._input = INPUT.NONE;
							 | 
						||
| 
								 | 
							
												this.onSinglePanEnd();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case INPUT.TWO_FINGER:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//doubleEnd
							 | 
						||
| 
								 | 
							
												this.onDoublePanEnd( event );
							 | 
						||
| 
								 | 
							
												this.onPinchEnd( event );
							 | 
						||
| 
								 | 
							
												this.onRotateEnd( event );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//switching to singleStart
							 | 
						||
| 
								 | 
							
												this._input = INPUT.ONE_FINGER_SWITCHED;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case INPUT.MULT_FINGER:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this._touchCurrent.length == 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													window.removeEventListener( 'pointermove', this._onPointerMove );
							 | 
						||
| 
								 | 
							
													window.removeEventListener( 'pointerup', this._onPointerUp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													//multCancel
							 | 
						||
| 
								 | 
							
													this._input = INPUT.NONE;
							 | 
						||
| 
								 | 
							
													this.onTriplePanEnd();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										window.removeEventListener( 'pointermove', this._onPointerMove );
							 | 
						||
| 
								 | 
							
										window.removeEventListener( 'pointerup', this._onPointerUp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this._input = INPUT.NONE;
							 | 
						||
| 
								 | 
							
										this.onSinglePanEnd();
							 | 
						||
| 
								 | 
							
										this._button = - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( event.isPrimary ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this._downValid ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const downTime = event.timeStamp - this._downEvents[ this._downEvents.length - 1 ].timeStamp;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( downTime <= this._maxDownTime ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this._nclicks == 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													//first valid click detected
							 | 
						||
| 
								 | 
							
													this._nclicks = 1;
							 | 
						||
| 
								 | 
							
													this._clickStart = performance.now();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const clickInterval = event.timeStamp - this._clickStart;
							 | 
						||
| 
								 | 
							
													const movement = this.calculatePointersDistance( this._downEvents[ 1 ], this._downEvents[ 0 ] ) * this._devPxRatio;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( clickInterval <= this._maxInterval && movement <= this._posThreshold ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														//second valid click detected
							 | 
						||
| 
								 | 
							
														//fire double tap and reset values
							 | 
						||
| 
								 | 
							
														this._nclicks = 0;
							 | 
						||
| 
								 | 
							
														this._downEvents.splice( 0, this._downEvents.length );
							 | 
						||
| 
								 | 
							
														this.onDoubleTap( event );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														//new 'first click'
							 | 
						||
| 
								 | 
							
														this._nclicks = 1;
							 | 
						||
| 
								 | 
							
														this._downEvents.shift();
							 | 
						||
| 
								 | 
							
														this._clickStart = performance.now();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this._downValid = false;
							 | 
						||
| 
								 | 
							
												this._nclicks = 0;
							 | 
						||
| 
								 | 
							
												this._downEvents.splice( 0, this._downEvents.length );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._nclicks = 0;
							 | 
						||
| 
								 | 
							
											this._downEvents.splice( 0, this._downEvents.length );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onWheel( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( this.enabled && this.enableZoom ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let modifier = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( event.ctrlKey || event.metaKey ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											modifier = 'CTRL';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( event.shiftKey ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											modifier = 'SHIFT';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const mouseOp = this.getOpFromAction( 'WHEEL', modifier );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( mouseOp != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											event.preventDefault();
							 | 
						||
| 
								 | 
							
											this.dispatchEvent( _startEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const notchDeltaY = 125; //distance of one notch of mouse wheel
							 | 
						||
| 
								 | 
							
											let sgn = event.deltaY / notchDeltaY;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let size = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( sgn > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												size = 1 / this.scaleFactor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( sgn < 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												size = this.scaleFactor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( mouseOp ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ZOOM':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.updateTbState( STATE.SCALE, true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( sgn > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														size = 1 / ( Math.pow( this.scaleFactor, sgn ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( sgn < 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														size = Math.pow( this.scaleFactor, - sgn );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this.cursorZoom && this.enablePan ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														let scalePoint;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( this.camera.isOrthographicCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															scalePoint = this.unprojectOnTbPlane( this.camera, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.camera.quaternion ).multiplyScalar( 1 / this.camera.zoom ).add( this._gizmos.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( this.camera.isPerspectiveCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															scalePoint = this.unprojectOnTbPlane( this.camera, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.camera.quaternion ).add( this._gizmos.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.applyTransformMatrix( this.scale( size, scalePoint ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this._grid != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.disposeGrid();
							 | 
						||
| 
								 | 
							
														this.drawGrid();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
													this.dispatchEvent( _endEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'FOV':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this.camera.isPerspectiveCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.updateTbState( STATE.FOV, true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														//Vertigo effect
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														//	  fov / 2
							 | 
						||
| 
								 | 
							
														//		|\
							 | 
						||
| 
								 | 
							
														//		| \
							 | 
						||
| 
								 | 
							
														//		|  \
							 | 
						||
| 
								 | 
							
														//	x	|	\
							 | 
						||
| 
								 | 
							
														//		| 	 \
							 | 
						||
| 
								 | 
							
														//		| 	  \
							 | 
						||
| 
								 | 
							
														//		| _ _ _\
							 | 
						||
| 
								 | 
							
														//			y
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														//check for iOs shift shortcut
							 | 
						||
| 
								 | 
							
														if ( event.deltaX != 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															sgn = event.deltaX / notchDeltaY;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															size = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( sgn > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																size = 1 / ( Math.pow( this.scaleFactor, sgn ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} else if ( sgn < 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																size = Math.pow( this.scaleFactor, - sgn );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
							 | 
						||
| 
								 | 
							
														const x = this._v3_1.distanceTo( this._gizmos.position );
							 | 
						||
| 
								 | 
							
														let xNew = x / size;	//distance between camera and gizmos if scale(size, scalepoint) would be performed
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														//check min and max distance
							 | 
						||
| 
								 | 
							
														xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const y = x * Math.tan( MathUtils.DEG2RAD * this.camera.fov * 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														//calculate new fov
							 | 
						||
| 
								 | 
							
														let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														//check min and max fov
							 | 
						||
| 
								 | 
							
														if ( newFov > this.maxFov ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															newFov = this.maxFov;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( newFov < this.minFov ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															newFov = this.minFov;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
							 | 
						||
| 
								 | 
							
														size = x / newDistance;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.setFov( newFov );
							 | 
						||
| 
								 | 
							
														this.applyTransformMatrix( this.scale( size, this._gizmos.position, false ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this._grid != null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.disposeGrid();
							 | 
						||
| 
								 | 
							
														this.drawGrid();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.updateTbState( STATE.IDLE, false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.dispatchEvent( _changeEvent );
							 | 
						||
| 
								 | 
							
													this.dispatchEvent( _endEvent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { ArcballControls };
							 |