68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									ShaderMaterial,
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									UniformsUtils
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								} from 'three';
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								import { Pass, FullScreenQuad } from './Pass.js';
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								import { CopyShader } from '../shaders/CopyShader.js';
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								class TexturePass extends Pass {
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									constructor( map, opacity ) {
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										super();
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										const shader = CopyShader;
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										this.map = map;
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										this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
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										this.uniforms = UniformsUtils.clone( shader.uniforms );
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										this.material = new ShaderMaterial( {
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											uniforms: this.uniforms,
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											vertexShader: shader.vertexShader,
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											fragmentShader: shader.fragmentShader,
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											depthTest: false,
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											depthWrite: false,
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											premultipliedAlpha: true
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										} );
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										this.needsSwap = false;
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										this.fsQuad = new FullScreenQuad( null );
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									}
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									render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
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										const oldAutoClear = renderer.autoClear;
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										renderer.autoClear = false;
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										this.fsQuad.material = this.material;
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										this.uniforms[ 'opacity' ].value = this.opacity;
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										this.uniforms[ 'tDiffuse' ].value = this.map;
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										this.material.transparent = ( this.opacity < 1.0 );
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										renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
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										if ( this.clear ) renderer.clear();
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										this.fsQuad.render( renderer );
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										renderer.autoClear = oldAutoClear;
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									}
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									dispose() {
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										this.material.dispose();
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										this.fsQuad.dispose();
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									}
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								}
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								export { TexturePass };
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