383 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			383 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								// MIT License:
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								//
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								// Copyright (c) 2010-2012, Joe Walnes
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								//
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								//
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								//
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								/**
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								 * This behaves like a WebSocket in every way, except if it fails to connect,
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								 * or it gets disconnected, it will repeatedly poll until it successfully connects
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								 * again.
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								 *
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								 * It is API compatible, so when you have:
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								 *   ws = new WebSocket('ws://....');
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								 * you can replace with:
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								 *   ws = new ReconnectingWebSocket('ws://....');
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								 *
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								 * The event stream will typically look like:
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								 *  onconnecting
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								 *  onopen
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								 *  onmessage
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								 *  onmessage
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								 *  onclose // lost connection
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								 *  onconnecting
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								 *  onopen  // sometime later...
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								 *  onmessage
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								 *  onmessage
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								 *  etc...
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								 *
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								 * It is API compatible with the standard WebSocket API, apart from the following members:
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								 *
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								 * - `bufferedAmount`
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								 * - `extensions`
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								 * - `binaryType`
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								 *
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								 * Latest version: https://github.com/joewalnes/reconnecting-websocket/
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								 * - Joe Walnes
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								 *
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								 * Syntax
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								 * ======
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								 * var socket = new ReconnectingWebSocket(url, protocols, options);
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								 *
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								 * Parameters
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								 * ==========
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								 * url - The url you are connecting to.
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								 * protocols - Optional string or array of protocols.
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								 * options - See below
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								 *
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								 * Options
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								 * =======
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								 * Options can either be passed upon instantiation or set after instantiation:
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								 *
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								 * var socket = new ReconnectingWebSocket(url, null, { debug: true, reconnectInterval: 4000 });
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								 *
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								 * or
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								 *
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								 * var socket = new ReconnectingWebSocket(url);
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								 * socket.debug = true;
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								 * socket.reconnectInterval = 4000;
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								 *
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								 * debug
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								 * - Whether this instance should log debug messages. Accepts true or false. Default: false.
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								 *
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								 * automaticOpen
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								 * - Whether or not the websocket should attempt to connect immediately upon instantiation. The socket can be manually opened or closed at any time using ws.open() and ws.close().
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								 *
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								 * reconnectInterval
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								 * - The number of milliseconds to delay before attempting to reconnect. Accepts integer. Default: 1000.
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								 *
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								 * maxReconnectInterval
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								 * - The maximum number of milliseconds to delay a reconnection attempt. Accepts integer. Default: 30000.
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								 *
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								 * reconnectDecay
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								 * - The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. Accepts integer or float. Default: 1.5.
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								 *
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								 * timeoutInterval
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								 * - The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. Accepts integer. Default: 2000.
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								 *
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								 */
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								// (function (global, factory) {
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								//     if (typeof define === 'function' && define.amd) {
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								//         define([], factory);
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								//     } else if (typeof module !== 'undefined' && module.exports){
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								//         module.exports = factory();
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								//     } else {
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								//         global.ReconnectingWebSocket = factory();
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								//     }
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								// })(this, function () {
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								//
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								//     if (!('WebSocket' in window)) {
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								//         return;
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								//     }
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								function ReconnectingWebSocket(url, protocols, options) {
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								  // Default settings
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								  var settings = {
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								    /** Whether this instance should log debug messages. */
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								    debug: false,
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								    /** Whether or not the websocket should attempt to connect immediately upon instantiation. */
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								    automaticOpen: true,
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								    /** The number of milliseconds to delay before attempting to reconnect. */
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								    reconnectInterval: 1000,
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								    /** The maximum number of milliseconds to delay a reconnection attempt. */
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								    maxReconnectInterval: 30000,
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								    /** The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. */
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								    reconnectDecay: 1.5,
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								    /** The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. */
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								    timeoutInterval: 2000,
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								    /** The maximum number of reconnection attempts to make. Unlimited if null. */
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								    maxReconnectAttempts: null,
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								    /** The binary type, possible values 'blob' or 'arraybuffer', default 'blob'. */
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								    binaryType: 'blob'
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								  }
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								  if (!options) {
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								    options = {};
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								  }
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								  // Overwrite and define settings with options if they exist.
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								  for (var key in settings) {
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								    if (typeof options[key] !== 'undefined') {
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								      this[key] = options[key];
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								    } else {
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								      this[key] = settings[key];
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								    }
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								  }
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								  // These should be treated as read-only properties
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								  /** The URL as resolved by the constructor. This is always an absolute URL. Read only. */
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								  this.url = url;
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								  /** The number of attempted reconnects since starting, or the last successful connection. Read only. */
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								  this.reconnectAttempts = 0;
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								  /**
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								   * The current state of the connection.
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								   * Can be one of: WebSocket.CONNECTING, WebSocket.OPEN, WebSocket.CLOSING, WebSocket.CLOSED
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								   * Read only.
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								   */
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								  this.readyState = WebSocket.CONNECTING;
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								  /**
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								   * A string indicating the name of the sub-protocol the server selected; this will be one of
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								   * the strings specified in the protocols parameter when creating the WebSocket object.
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								   * Read only.
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								   */
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								  this.protocol = null;
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								  // Private state variables
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								  var self = this;
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								  var ws;
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								  var forcedClose = false;
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								  var timedOut = false;
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								  var eventTarget = document.createElement('div');
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								  // Wire up "on*" properties as event handlers
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								  eventTarget.addEventListener('open', function (event) {
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								    self.onopen(event);
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								  });
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								  eventTarget.addEventListener('close', function (event) {
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								    self.onclose(event);
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								  });
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								  eventTarget.addEventListener('connecting', function (event) {
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								    self.onconnecting(event);
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								  });
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								  eventTarget.addEventListener('message', function (event) {
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								    self.onmessage(event);
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								  });
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								  eventTarget.addEventListener('error', function (event) {
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								    self.onerror(event);
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								  });
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								  // Expose the API required by EventTarget
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								  this.addEventListener = eventTarget.addEventListener.bind(eventTarget);
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								  this.removeEventListener = eventTarget.removeEventListener.bind(eventTarget);
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								  this.dispatchEvent = eventTarget.dispatchEvent.bind(eventTarget);
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								  /**
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								   * This function generates an event that is compatible with standard
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								   * compliant browsers and IE9 - IE11
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								   *
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								   * This will prevent the error:
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								   * Object doesn't support this action
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								   *
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								   * http://stackoverflow.com/questions/19345392/why-arent-my-parameters-getting-passed-through-to-a-dispatched-event/19345563#19345563
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								   * @param s String The name that the event should use
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								   * @param args Object an optional object that the event will use
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								   */
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								  function generateEvent(s, args) {
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								    var evt = document.createEvent("CustomEvent");
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								    evt.initCustomEvent(s, false, false, args);
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								    return evt;
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								  };
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								  this.open = function (reconnectAttempt) {
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								    ws = new WebSocket(self.url, protocols || []);
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								    ws.binaryType = this.binaryType;
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								    if (reconnectAttempt) {
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								      if (this.maxReconnectAttempts && this.reconnectAttempts > this.maxReconnectAttempts) {
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								        return;
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								      }
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								    } else {
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								      eventTarget.dispatchEvent(generateEvent('connecting'));
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								      this.reconnectAttempts = 0;
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								    }
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								    if (self.debug || ReconnectingWebSocket.debugAll) {
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								      console.debug('ReconnectingWebSocket', 'attempt-connect', self.url);
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								    }
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								    var localWs = ws;
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								    var timeout = setTimeout(function () {
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								      if (self.debug || ReconnectingWebSocket.debugAll) {
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								        console.debug('ReconnectingWebSocket', 'connection-timeout', self.url);
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								      }
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								      timedOut = true;
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								      localWs.close();
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								      timedOut = false;
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								    }, self.timeoutInterval);
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								    ws.onopen = function (event) {
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								      clearTimeout(timeout);
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								      if (self.debug || ReconnectingWebSocket.debugAll) {
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								        console.debug('ReconnectingWebSocket', 'onopen', self.url);
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								      }
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								      self.protocol = ws.protocol;
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								      self.readyState = WebSocket.OPEN;
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								      self.reconnectAttempts = 0;
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								      var e = generateEvent('open');
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								      e.isReconnect = reconnectAttempt;
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								      reconnectAttempt = false;
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								      eventTarget.dispatchEvent(e);
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								    };
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								    ws.onclose = function (event) {
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								      clearTimeout(timeout);
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								      ws = null;
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								      if (forcedClose) {
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								        self.readyState = WebSocket.CLOSED;
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								        eventTarget.dispatchEvent(generateEvent('close'));
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								      } else {
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								        self.readyState = WebSocket.CONNECTING;
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								        var e = generateEvent('connecting');
							 | 
						||
| 
								 | 
							
								        e.code = event.code;
							 | 
						||
| 
								 | 
							
								        e.reason = event.reason;
							 | 
						||
| 
								 | 
							
								        e.wasClean = event.wasClean;
							 | 
						||
| 
								 | 
							
								        eventTarget.dispatchEvent(e);
							 | 
						||
| 
								 | 
							
								        if (!reconnectAttempt && !timedOut) {
							 | 
						||
| 
								 | 
							
								          if (self.debug || ReconnectingWebSocket.debugAll) {
							 | 
						||
| 
								 | 
							
								            console.debug('ReconnectingWebSocket', 'onclose', self.url);
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								          eventTarget.dispatchEvent(generateEvent('close'));
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        var timeout = self.reconnectInterval * Math.pow(self.reconnectDecay, self.reconnectAttempts);
							 | 
						||
| 
								 | 
							
								        setTimeout(function () {
							 | 
						||
| 
								 | 
							
								          self.reconnectAttempts++;
							 | 
						||
| 
								 | 
							
								          self.open(true);
							 | 
						||
| 
								 | 
							
								        }, timeout > self.maxReconnectInterval ? self.maxReconnectInterval : timeout);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    ws.onmessage = function (event) {
							 | 
						||
| 
								 | 
							
								      if (self.debug || ReconnectingWebSocket.debugAll) {
							 | 
						||
| 
								 | 
							
								        console.debug('ReconnectingWebSocket', 'onmessage', self.url, event.data);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      var e = generateEvent('message');
							 | 
						||
| 
								 | 
							
								      e.data = event.data;
							 | 
						||
| 
								 | 
							
								      eventTarget.dispatchEvent(e);
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    ws.onerror = function (event) {
							 | 
						||
| 
								 | 
							
								      if (self.debug || ReconnectingWebSocket.debugAll) {
							 | 
						||
| 
								 | 
							
								        console.debug('ReconnectingWebSocket', 'onerror', self.url, event);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      eventTarget.dispatchEvent(generateEvent('error'));
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Whether or not to create a websocket upon instantiation
							 | 
						||
| 
								 | 
							
								  if (this.automaticOpen == true) {
							 | 
						||
| 
								 | 
							
								    this.open(false);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  /**
							 | 
						||
| 
								 | 
							
								   * Transmits data to the server over the WebSocket connection.
							 | 
						||
| 
								 | 
							
								   *
							 | 
						||
| 
								 | 
							
								   * @param data a text string, ArrayBuffer or Blob to send to the server.
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								  this.send = function (data) {
							 | 
						||
| 
								 | 
							
								    if (ws) {
							 | 
						||
| 
								 | 
							
								      if (self.debug || ReconnectingWebSocket.debugAll) {
							 | 
						||
| 
								 | 
							
								        console.debug('ReconnectingWebSocket', 'send', self.url, data);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      return ws.send(data);
							 | 
						||
| 
								 | 
							
								    } else {
							 | 
						||
| 
								 | 
							
								      throw 'INVALID_STATE_ERR : Pausing to reconnect websocket';
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  /**
							 | 
						||
| 
								 | 
							
								   * Closes the WebSocket connection or connection attempt, if any.
							 | 
						||
| 
								 | 
							
								   * If the connection is already CLOSED, this method does nothing.
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								  this.close = function (code, reason) {
							 | 
						||
| 
								 | 
							
								    // Default CLOSE_NORMAL code
							 | 
						||
| 
								 | 
							
								    if (typeof code == 'undefined') {
							 | 
						||
| 
								 | 
							
								      code = 1000;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    forcedClose = true;
							 | 
						||
| 
								 | 
							
								    if (ws) {
							 | 
						||
| 
								 | 
							
								      ws.close(code, reason);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  /**
							 | 
						||
| 
								 | 
							
								   * Additional public API method to refresh the connection if still open (close, re-open).
							 | 
						||
| 
								 | 
							
								   * For example, if the app suspects bad data / missed heart beats, it can try to refresh.
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								  this.refresh = function () {
							 | 
						||
| 
								 | 
							
								    if (ws) {
							 | 
						||
| 
								 | 
							
								      ws.close();
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * An event listener to be called when the WebSocket connection's readyState changes to OPEN;
							 | 
						||
| 
								 | 
							
								 * this indicates that the connection is ready to send and receive data.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								ReconnectingWebSocket.prototype.onopen = function (event) {
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								/** An event listener to be called when the WebSocket connection's readyState changes to CLOSED. */
							 | 
						||
| 
								 | 
							
								ReconnectingWebSocket.prototype.onclose = function (event) {
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								/** An event listener to be called when a connection begins being attempted. */
							 | 
						||
| 
								 | 
							
								ReconnectingWebSocket.prototype.onconnecting = function (event) {
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								/** An event listener to be called when a message is received from the server. */
							 | 
						||
| 
								 | 
							
								ReconnectingWebSocket.prototype.onmessage = function (event) {
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								/** An event listener to be called when an error occurs. */
							 | 
						||
| 
								 | 
							
								ReconnectingWebSocket.prototype.onerror = function (event) {
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Whether all instances of ReconnectingWebSocket should log debug messages.
							 | 
						||
| 
								 | 
							
								 * Setting this to true is the equivalent of setting all instances of ReconnectingWebSocket.debug to true.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								ReconnectingWebSocket.debugAll = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								ReconnectingWebSocket.CONNECTING = WebSocket.CONNECTING;
							 | 
						||
| 
								 | 
							
								ReconnectingWebSocket.OPEN = WebSocket.OPEN;
							 | 
						||
| 
								 | 
							
								ReconnectingWebSocket.CLOSING = WebSocket.CLOSING;
							 | 
						||
| 
								 | 
							
								ReconnectingWebSocket.CLOSED = WebSocket.CLOSED;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// return ReconnectingWebSocket;
							 | 
						||
| 
								 | 
							
								// });
							 |