71 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			71 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	Vector2 | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | /** | ||
|  |  * Dot screen shader | ||
|  |  * based on glfx.js sepia shader | ||
|  |  * https://github.com/evanw/glfx.js
 | ||
|  |  */ | ||
|  | 
 | ||
|  | const DotScreenShader = { | ||
|  | 
 | ||
|  | 	name: 'DotScreenShader', | ||
|  | 
 | ||
|  | 	uniforms: { | ||
|  | 
 | ||
|  | 		'tDiffuse': { value: null }, | ||
|  | 		'tSize': { value: new Vector2( 256, 256 ) }, | ||
|  | 		'center': { value: new Vector2( 0.5, 0.5 ) }, | ||
|  | 		'angle': { value: 1.57 }, | ||
|  | 		'scale': { value: 1.0 } | ||
|  | 
 | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	vertexShader: /* glsl */`
 | ||
|  | 
 | ||
|  | 		varying vec2 vUv; | ||
|  | 
 | ||
|  | 		void main() { | ||
|  | 
 | ||
|  | 			vUv = uv; | ||
|  | 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | ||
|  | 
 | ||
|  | 		}`,
 | ||
|  | 
 | ||
|  | 	fragmentShader: /* glsl */`
 | ||
|  | 
 | ||
|  | 		uniform vec2 center; | ||
|  | 		uniform float angle; | ||
|  | 		uniform float scale; | ||
|  | 		uniform vec2 tSize; | ||
|  | 
 | ||
|  | 		uniform sampler2D tDiffuse; | ||
|  | 
 | ||
|  | 		varying vec2 vUv; | ||
|  | 
 | ||
|  | 		float pattern() { | ||
|  | 
 | ||
|  | 			float s = sin( angle ), c = cos( angle ); | ||
|  | 
 | ||
|  | 			vec2 tex = vUv * tSize - center; | ||
|  | 			vec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * scale; | ||
|  | 
 | ||
|  | 			return ( sin( point.x ) * sin( point.y ) ) * 4.0; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		void main() { | ||
|  | 
 | ||
|  | 			vec4 color = texture2D( tDiffuse, vUv ); | ||
|  | 
 | ||
|  | 			float average = ( color.r + color.g + color.b ) / 3.0; | ||
|  | 
 | ||
|  | 			gl_FragColor = vec4( vec3( average * 10.0 - 5.0 + pattern() ), color.a ); | ||
|  | 
 | ||
|  | 		}`
 | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | export { DotScreenShader }; |