53 lines
		
	
	
		
			936 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			53 lines
		
	
	
		
			936 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | /** | ||
|  |  * Sepia tone shader | ||
|  |  * based on glfx.js sepia shader | ||
|  |  * https://github.com/evanw/glfx.js
 | ||
|  |  */ | ||
|  | 
 | ||
|  | const SepiaShader = { | ||
|  | 
 | ||
|  | 	name: 'SepiaShader', | ||
|  | 
 | ||
|  | 	uniforms: { | ||
|  | 
 | ||
|  | 		'tDiffuse': { value: null }, | ||
|  | 		'amount': { value: 1.0 } | ||
|  | 
 | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	vertexShader: /* glsl */`
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|  | 
 | ||
|  | 		varying vec2 vUv; | ||
|  | 
 | ||
|  | 		void main() { | ||
|  | 
 | ||
|  | 			vUv = uv; | ||
|  | 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | ||
|  | 
 | ||
|  | 		}`,
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|  | 
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|  | 	fragmentShader: /* glsl */`
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|  | 
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|  | 		uniform float amount; | ||
|  | 
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|  | 		uniform sampler2D tDiffuse; | ||
|  | 
 | ||
|  | 		varying vec2 vUv; | ||
|  | 
 | ||
|  | 		void main() { | ||
|  | 
 | ||
|  | 			vec4 color = texture2D( tDiffuse, vUv ); | ||
|  | 			vec3 c = color.rgb; | ||
|  | 
 | ||
|  | 			color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) ); | ||
|  | 			color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) ); | ||
|  | 			color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) ); | ||
|  | 
 | ||
|  | 			gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a ); | ||
|  | 
 | ||
|  | 		}`
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|  | 
 | ||
|  | }; | ||
|  | 
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|  | export { SepiaShader }; |