330 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			330 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	Matrix4, | ||
|  | 	Object3D, | ||
|  | 	Quaternion, | ||
|  | 	Vector3 | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | /** | ||
|  |  * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
 | ||
|  |  */ | ||
|  | 
 | ||
|  | const _position = new Vector3(); | ||
|  | const _quaternion = new Quaternion(); | ||
|  | const _scale = new Vector3(); | ||
|  | 
 | ||
|  | class CSS3DObject extends Object3D { | ||
|  | 
 | ||
|  | 	constructor( element = document.createElement( 'div' ) ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.isCSS3DObject = true; | ||
|  | 
 | ||
|  | 		this.element = element; | ||
|  | 		this.element.style.position = 'absolute'; | ||
|  | 		this.element.style.pointerEvents = 'auto'; | ||
|  | 		this.element.style.userSelect = 'none'; | ||
|  | 
 | ||
|  | 		this.element.setAttribute( 'draggable', false ); | ||
|  | 
 | ||
|  | 		this.addEventListener( 'removed', function () { | ||
|  | 
 | ||
|  | 			this.traverse( function ( object ) { | ||
|  | 
 | ||
|  | 				if ( object.element instanceof Element && object.element.parentNode !== null ) { | ||
|  | 
 | ||
|  | 					object.element.parentNode.removeChild( object.element ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	copy( source, recursive ) { | ||
|  | 
 | ||
|  | 		super.copy( source, recursive ); | ||
|  | 
 | ||
|  | 		this.element = source.element.cloneNode( true ); | ||
|  | 
 | ||
|  | 		return this; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | class CSS3DSprite extends CSS3DObject { | ||
|  | 
 | ||
|  | 	constructor( element ) { | ||
|  | 
 | ||
|  | 		super( element ); | ||
|  | 
 | ||
|  | 		this.isCSS3DSprite = true; | ||
|  | 
 | ||
|  | 		this.rotation2D = 0; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	copy( source, recursive ) { | ||
|  | 
 | ||
|  | 		super.copy( source, recursive ); | ||
|  | 
 | ||
|  | 		this.rotation2D = source.rotation2D; | ||
|  | 
 | ||
|  | 		return this; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | //
 | ||
|  | 
 | ||
|  | const _matrix = new Matrix4(); | ||
|  | const _matrix2 = new Matrix4(); | ||
|  | 
 | ||
|  | class CSS3DRenderer { | ||
|  | 
 | ||
|  | 	constructor( parameters = {} ) { | ||
|  | 
 | ||
|  | 		const _this = this; | ||
|  | 
 | ||
|  | 		let _width, _height; | ||
|  | 		let _widthHalf, _heightHalf; | ||
|  | 
 | ||
|  | 		const cache = { | ||
|  | 			camera: { style: '' }, | ||
|  | 			objects: new WeakMap() | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' ); | ||
|  | 
 | ||
|  | 		domElement.style.overflow = 'hidden'; | ||
|  | 
 | ||
|  | 		this.domElement = domElement; | ||
|  | 
 | ||
|  | 		const viewElement = document.createElement( 'div' ); | ||
|  | 		viewElement.style.transformOrigin = '0 0'; | ||
|  | 		viewElement.style.pointerEvents = 'none'; | ||
|  | 		domElement.appendChild( viewElement ); | ||
|  | 
 | ||
|  | 		const cameraElement = document.createElement( 'div' ); | ||
|  | 
 | ||
|  | 		cameraElement.style.transformStyle = 'preserve-3d'; | ||
|  | 
 | ||
|  | 		viewElement.appendChild( cameraElement ); | ||
|  | 
 | ||
|  | 		this.getSize = function () { | ||
|  | 
 | ||
|  | 			return { | ||
|  | 				width: _width, | ||
|  | 				height: _height | ||
|  | 			}; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.render = function ( scene, camera ) { | ||
|  | 
 | ||
|  | 			const fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf; | ||
|  | 
 | ||
|  | 			if ( camera.view && camera.view.enabled ) { | ||
|  | 
 | ||
|  | 				// view offset
 | ||
|  | 				viewElement.style.transform = `translate( ${ - camera.view.offsetX * ( _width / camera.view.width ) }px, ${ - camera.view.offsetY * ( _height / camera.view.height ) }px )`; | ||
|  | 
 | ||
|  | 				// view fullWidth and fullHeight, view width and height
 | ||
|  | 				viewElement.style.transform += `scale( ${ camera.view.fullWidth / camera.view.width }, ${ camera.view.fullHeight / camera.view.height } )`; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				viewElement.style.transform = ''; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); | ||
|  | 			if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); | ||
|  | 
 | ||
|  | 			let tx, ty; | ||
|  | 
 | ||
|  | 			if ( camera.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 				tx = - ( camera.right + camera.left ) / 2; | ||
|  | 				ty = ( camera.top + camera.bottom ) / 2; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const scaleByViewOffset = camera.view && camera.view.enabled ? camera.view.height / camera.view.fullHeight : 1; | ||
|  | 			const cameraCSSMatrix = camera.isOrthographicCamera ? | ||
|  | 				`scale( ${ scaleByViewOffset } )` + 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) : | ||
|  | 				`scale( ${ scaleByViewOffset } )` + 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ); | ||
|  | 			const perspective = camera.isPerspectiveCamera ? 'perspective(' + fov + 'px) ' : ''; | ||
|  | 
 | ||
|  | 			const style = perspective + cameraCSSMatrix + | ||
|  | 				'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)'; | ||
|  | 
 | ||
|  | 			if ( cache.camera.style !== style ) { | ||
|  | 
 | ||
|  | 				cameraElement.style.transform = style; | ||
|  | 
 | ||
|  | 				cache.camera.style = style; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			renderObject( scene, scene, camera, cameraCSSMatrix ); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.setSize = function ( width, height ) { | ||
|  | 
 | ||
|  | 			_width = width; | ||
|  | 			_height = height; | ||
|  | 			_widthHalf = _width / 2; | ||
|  | 			_heightHalf = _height / 2; | ||
|  | 
 | ||
|  | 			domElement.style.width = width + 'px'; | ||
|  | 			domElement.style.height = height + 'px'; | ||
|  | 
 | ||
|  | 			viewElement.style.width = width + 'px'; | ||
|  | 			viewElement.style.height = height + 'px'; | ||
|  | 
 | ||
|  | 			cameraElement.style.width = width + 'px'; | ||
|  | 			cameraElement.style.height = height + 'px'; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		function epsilon( value ) { | ||
|  | 
 | ||
|  | 			return Math.abs( value ) < 1e-10 ? 0 : value; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function getCameraCSSMatrix( matrix ) { | ||
|  | 
 | ||
|  | 			const elements = matrix.elements; | ||
|  | 
 | ||
|  | 			return 'matrix3d(' + | ||
|  | 				epsilon( elements[ 0 ] ) + ',' + | ||
|  | 				epsilon( - elements[ 1 ] ) + ',' + | ||
|  | 				epsilon( elements[ 2 ] ) + ',' + | ||
|  | 				epsilon( elements[ 3 ] ) + ',' + | ||
|  | 				epsilon( elements[ 4 ] ) + ',' + | ||
|  | 				epsilon( - elements[ 5 ] ) + ',' + | ||
|  | 				epsilon( elements[ 6 ] ) + ',' + | ||
|  | 				epsilon( elements[ 7 ] ) + ',' + | ||
|  | 				epsilon( elements[ 8 ] ) + ',' + | ||
|  | 				epsilon( - elements[ 9 ] ) + ',' + | ||
|  | 				epsilon( elements[ 10 ] ) + ',' + | ||
|  | 				epsilon( elements[ 11 ] ) + ',' + | ||
|  | 				epsilon( elements[ 12 ] ) + ',' + | ||
|  | 				epsilon( - elements[ 13 ] ) + ',' + | ||
|  | 				epsilon( elements[ 14 ] ) + ',' + | ||
|  | 				epsilon( elements[ 15 ] ) + | ||
|  | 			')'; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function getObjectCSSMatrix( matrix ) { | ||
|  | 
 | ||
|  | 			const elements = matrix.elements; | ||
|  | 			const matrix3d = 'matrix3d(' + | ||
|  | 				epsilon( elements[ 0 ] ) + ',' + | ||
|  | 				epsilon( elements[ 1 ] ) + ',' + | ||
|  | 				epsilon( elements[ 2 ] ) + ',' + | ||
|  | 				epsilon( elements[ 3 ] ) + ',' + | ||
|  | 				epsilon( - elements[ 4 ] ) + ',' + | ||
|  | 				epsilon( - elements[ 5 ] ) + ',' + | ||
|  | 				epsilon( - elements[ 6 ] ) + ',' + | ||
|  | 				epsilon( - elements[ 7 ] ) + ',' + | ||
|  | 				epsilon( elements[ 8 ] ) + ',' + | ||
|  | 				epsilon( elements[ 9 ] ) + ',' + | ||
|  | 				epsilon( elements[ 10 ] ) + ',' + | ||
|  | 				epsilon( elements[ 11 ] ) + ',' + | ||
|  | 				epsilon( elements[ 12 ] ) + ',' + | ||
|  | 				epsilon( elements[ 13 ] ) + ',' + | ||
|  | 				epsilon( elements[ 14 ] ) + ',' + | ||
|  | 				epsilon( elements[ 15 ] ) + | ||
|  | 			')'; | ||
|  | 
 | ||
|  | 			return 'translate(-50%,-50%)' + matrix3d; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function renderObject( object, scene, camera, cameraCSSMatrix ) { | ||
|  | 
 | ||
|  | 			if ( object.isCSS3DObject ) { | ||
|  | 
 | ||
|  | 				const visible = ( object.visible === true ) && ( object.layers.test( camera.layers ) === true ); | ||
|  | 				object.element.style.display = ( visible === true ) ? '' : 'none'; | ||
|  | 
 | ||
|  | 				if ( visible === true ) { | ||
|  | 
 | ||
|  | 					object.onBeforeRender( _this, scene, camera ); | ||
|  | 
 | ||
|  | 					let style; | ||
|  | 
 | ||
|  | 					if ( object.isCSS3DSprite ) { | ||
|  | 
 | ||
|  | 						// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
 | ||
|  | 
 | ||
|  | 						_matrix.copy( camera.matrixWorldInverse ); | ||
|  | 						_matrix.transpose(); | ||
|  | 
 | ||
|  | 						if ( object.rotation2D !== 0 ) _matrix.multiply( _matrix2.makeRotationZ( object.rotation2D ) ); | ||
|  | 
 | ||
|  | 						object.matrixWorld.decompose( _position, _quaternion, _scale ); | ||
|  | 						_matrix.setPosition( _position ); | ||
|  | 						_matrix.scale( _scale ); | ||
|  | 
 | ||
|  | 						_matrix.elements[ 3 ] = 0; | ||
|  | 						_matrix.elements[ 7 ] = 0; | ||
|  | 						_matrix.elements[ 11 ] = 0; | ||
|  | 						_matrix.elements[ 15 ] = 1; | ||
|  | 
 | ||
|  | 						style = getObjectCSSMatrix( _matrix ); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						style = getObjectCSSMatrix( object.matrixWorld ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					const element = object.element; | ||
|  | 					const cachedObject = cache.objects.get( object ); | ||
|  | 
 | ||
|  | 					if ( cachedObject === undefined || cachedObject.style !== style ) { | ||
|  | 
 | ||
|  | 						element.style.transform = style; | ||
|  | 
 | ||
|  | 						const objectData = { style: style }; | ||
|  | 						cache.objects.set( object, objectData ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( element.parentNode !== cameraElement ) { | ||
|  | 
 | ||
|  | 						cameraElement.appendChild( element ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					object.onAfterRender( _this, scene, camera ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			for ( let i = 0, l = object.children.length; i < l; i ++ ) { | ||
|  | 
 | ||
|  | 				renderObject( object.children[ i ], scene, camera, cameraCSSMatrix ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { CSS3DObject, CSS3DSprite, CSS3DRenderer }; |