155 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			155 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	LinearFilter, | ||
|  | 	Matrix3, | ||
|  | 	Mesh, | ||
|  | 	NearestFilter, | ||
|  | 	OrthographicCamera, | ||
|  | 	PlaneGeometry, | ||
|  | 	RGBAFormat, | ||
|  | 	Scene, | ||
|  | 	ShaderMaterial, | ||
|  | 	StereoCamera, | ||
|  | 	WebGLRenderTarget | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | class AnaglyphEffect { | ||
|  | 
 | ||
|  | 	constructor( renderer, width = 512, height = 512 ) { | ||
|  | 
 | ||
|  | 		// Dubois matrices from https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.7.6968&rep=rep1&type=pdf#page=4
 | ||
|  | 
 | ||
|  | 		this.colorMatrixLeft = new Matrix3().fromArray( [ | ||
|  | 			0.456100, - 0.0400822, - 0.0152161, | ||
|  | 			0.500484, - 0.0378246, - 0.0205971, | ||
|  | 			0.176381, - 0.0157589, - 0.00546856 | ||
|  | 		] ); | ||
|  | 
 | ||
|  | 		this.colorMatrixRight = new Matrix3().fromArray( [ | ||
|  | 			- 0.0434706, 0.378476, - 0.0721527, | ||
|  | 			- 0.0879388, 0.73364, - 0.112961, | ||
|  | 			- 0.00155529, - 0.0184503, 1.2264 | ||
|  | 		] ); | ||
|  | 
 | ||
|  | 		const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); | ||
|  | 
 | ||
|  | 		const _scene = new Scene(); | ||
|  | 
 | ||
|  | 		const _stereo = new StereoCamera(); | ||
|  | 
 | ||
|  | 		const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat }; | ||
|  | 
 | ||
|  | 		const _renderTargetL = new WebGLRenderTarget( width, height, _params ); | ||
|  | 		const _renderTargetR = new WebGLRenderTarget( width, height, _params ); | ||
|  | 
 | ||
|  | 		const _material = new ShaderMaterial( { | ||
|  | 
 | ||
|  | 			uniforms: { | ||
|  | 
 | ||
|  | 				'mapLeft': { value: _renderTargetL.texture }, | ||
|  | 				'mapRight': { value: _renderTargetR.texture }, | ||
|  | 
 | ||
|  | 				'colorMatrixLeft': { value: this.colorMatrixLeft }, | ||
|  | 				'colorMatrixRight': { value: this.colorMatrixRight } | ||
|  | 
 | ||
|  | 			}, | ||
|  | 
 | ||
|  | 			vertexShader: [ | ||
|  | 
 | ||
|  | 				'varying vec2 vUv;', | ||
|  | 
 | ||
|  | 				'void main() {', | ||
|  | 
 | ||
|  | 				'	vUv = vec2( uv.x, uv.y );', | ||
|  | 				'	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', | ||
|  | 
 | ||
|  | 				'}' | ||
|  | 
 | ||
|  | 			].join( '\n' ), | ||
|  | 
 | ||
|  | 			fragmentShader: [ | ||
|  | 
 | ||
|  | 				'uniform sampler2D mapLeft;', | ||
|  | 				'uniform sampler2D mapRight;', | ||
|  | 				'varying vec2 vUv;', | ||
|  | 
 | ||
|  | 				'uniform mat3 colorMatrixLeft;', | ||
|  | 				'uniform mat3 colorMatrixRight;', | ||
|  | 
 | ||
|  | 				'void main() {', | ||
|  | 
 | ||
|  | 				'	vec2 uv = vUv;', | ||
|  | 
 | ||
|  | 				'	vec4 colorL = texture2D( mapLeft, uv );', | ||
|  | 				'	vec4 colorR = texture2D( mapRight, uv );', | ||
|  | 
 | ||
|  | 				'	vec3 color = clamp(', | ||
|  | 				'			colorMatrixLeft * colorL.rgb +', | ||
|  | 				'			colorMatrixRight * colorR.rgb, 0., 1. );', | ||
|  | 
 | ||
|  | 				'	gl_FragColor = vec4(', | ||
|  | 				'			color.r, color.g, color.b,', | ||
|  | 				'			max( colorL.a, colorR.a ) );', | ||
|  | 
 | ||
|  | 				'	#include <tonemapping_fragment>', | ||
|  | 				'	#include <colorspace_fragment>', | ||
|  | 
 | ||
|  | 				'}' | ||
|  | 
 | ||
|  | 			].join( '\n' ) | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		const _mesh = new Mesh( new PlaneGeometry( 2, 2 ), _material ); | ||
|  | 		_scene.add( _mesh ); | ||
|  | 
 | ||
|  | 		this.setSize = function ( width, height ) { | ||
|  | 
 | ||
|  | 			renderer.setSize( width, height ); | ||
|  | 
 | ||
|  | 			const pixelRatio = renderer.getPixelRatio(); | ||
|  | 
 | ||
|  | 			_renderTargetL.setSize( width * pixelRatio, height * pixelRatio ); | ||
|  | 			_renderTargetR.setSize( width * pixelRatio, height * pixelRatio ); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.render = function ( scene, camera ) { | ||
|  | 
 | ||
|  | 			const currentRenderTarget = renderer.getRenderTarget(); | ||
|  | 
 | ||
|  | 			if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); | ||
|  | 
 | ||
|  | 			if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); | ||
|  | 
 | ||
|  | 			_stereo.update( camera ); | ||
|  | 
 | ||
|  | 			renderer.setRenderTarget( _renderTargetL ); | ||
|  | 			renderer.clear(); | ||
|  | 			renderer.render( scene, _stereo.cameraL ); | ||
|  | 
 | ||
|  | 			renderer.setRenderTarget( _renderTargetR ); | ||
|  | 			renderer.clear(); | ||
|  | 			renderer.render( scene, _stereo.cameraR ); | ||
|  | 
 | ||
|  | 			renderer.setRenderTarget( null ); | ||
|  | 			renderer.render( _scene, _camera ); | ||
|  | 
 | ||
|  | 			renderer.setRenderTarget( currentRenderTarget ); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.dispose = function () { | ||
|  | 
 | ||
|  | 			_renderTargetL.dispose(); | ||
|  | 			_renderTargetR.dispose(); | ||
|  | 			_mesh.geometry.dispose(); | ||
|  | 			_mesh.material.dispose(); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { AnaglyphEffect }; |