557 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			557 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	Box2, | ||
|  | 	Camera, | ||
|  | 	Color, | ||
|  | 	Matrix3, | ||
|  | 	Matrix4, | ||
|  | 	Object3D, | ||
|  | 	SRGBColorSpace, | ||
|  | 	Vector3 | ||
|  | } from 'three'; | ||
|  | import { Projector } from '../renderers/Projector.js'; | ||
|  | import { RenderableFace } from '../renderers/Projector.js'; | ||
|  | import { RenderableLine } from '../renderers/Projector.js'; | ||
|  | import { RenderableSprite } from '../renderers/Projector.js'; | ||
|  | 
 | ||
|  | class SVGObject extends Object3D { | ||
|  | 
 | ||
|  | 	constructor( node ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.isSVGObject = true; | ||
|  | 
 | ||
|  | 		this.node = node; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | class SVGRenderer { | ||
|  | 
 | ||
|  | 	constructor() { | ||
|  | 
 | ||
|  | 		let _renderData, _elements, _lights, | ||
|  | 			_svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf, | ||
|  | 
 | ||
|  | 			_v1, _v2, _v3, | ||
|  | 
 | ||
|  | 			_svgNode, | ||
|  | 			_pathCount = 0, | ||
|  | 
 | ||
|  | 			_precision = null, | ||
|  | 			_quality = 1, | ||
|  | 
 | ||
|  | 			_currentPath, _currentStyle; | ||
|  | 
 | ||
|  | 		const _this = this, | ||
|  | 			_clipBox = new Box2(), | ||
|  | 			_elemBox = new Box2(), | ||
|  | 
 | ||
|  | 			_color = new Color(), | ||
|  | 			_diffuseColor = new Color(), | ||
|  | 			_ambientLight = new Color(), | ||
|  | 			_directionalLights = new Color(), | ||
|  | 			_pointLights = new Color(), | ||
|  | 			_clearColor = new Color(), | ||
|  | 
 | ||
|  | 			_vector3 = new Vector3(), // Needed for PointLight
 | ||
|  | 			_centroid = new Vector3(), | ||
|  | 			_normal = new Vector3(), | ||
|  | 			_normalViewMatrix = new Matrix3(), | ||
|  | 
 | ||
|  | 			_viewMatrix = new Matrix4(), | ||
|  | 			_viewProjectionMatrix = new Matrix4(), | ||
|  | 
 | ||
|  | 			_svgPathPool = [], | ||
|  | 
 | ||
|  | 			_projector = new Projector(), | ||
|  | 			_svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' ); | ||
|  | 
 | ||
|  | 		this.domElement = _svg; | ||
|  | 
 | ||
|  | 		this.autoClear = true; | ||
|  | 		this.sortObjects = true; | ||
|  | 		this.sortElements = true; | ||
|  | 
 | ||
|  | 		this.overdraw = 0.5; | ||
|  | 
 | ||
|  | 		this.outputColorSpace = SRGBColorSpace; | ||
|  | 
 | ||
|  | 		this.info = { | ||
|  | 
 | ||
|  | 			render: { | ||
|  | 
 | ||
|  | 				vertices: 0, | ||
|  | 				faces: 0 | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.setQuality = function ( quality ) { | ||
|  | 
 | ||
|  | 			switch ( quality ) { | ||
|  | 
 | ||
|  | 				case 'high': _quality = 1; break; | ||
|  | 				case 'low': _quality = 0; break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.setClearColor = function ( color ) { | ||
|  | 
 | ||
|  | 			_clearColor.set( color ); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.setPixelRatio = function () {}; | ||
|  | 
 | ||
|  | 		this.setSize = function ( width, height ) { | ||
|  | 
 | ||
|  | 			_svgWidth = width; _svgHeight = height; | ||
|  | 			_svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2; | ||
|  | 
 | ||
|  | 			_svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight ); | ||
|  | 			_svg.setAttribute( 'width', _svgWidth ); | ||
|  | 			_svg.setAttribute( 'height', _svgHeight ); | ||
|  | 
 | ||
|  | 			_clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf ); | ||
|  | 			_clipBox.max.set( _svgWidthHalf, _svgHeightHalf ); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.getSize = function () { | ||
|  | 
 | ||
|  | 			return { | ||
|  | 				width: _svgWidth, | ||
|  | 				height: _svgHeight | ||
|  | 			}; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.setPrecision = function ( precision ) { | ||
|  | 
 | ||
|  | 			_precision = precision; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		function removeChildNodes() { | ||
|  | 
 | ||
|  | 			_pathCount = 0; | ||
|  | 
 | ||
|  | 			while ( _svg.childNodes.length > 0 ) { | ||
|  | 
 | ||
|  | 				_svg.removeChild( _svg.childNodes[ 0 ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function convert( c ) { | ||
|  | 
 | ||
|  | 			return _precision !== null ? c.toFixed( _precision ) : c; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.clear = function () { | ||
|  | 
 | ||
|  | 			removeChildNodes(); | ||
|  | 			_svg.style.backgroundColor = _clearColor.getStyle( _this.outputColorSpace ); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.render = function ( scene, camera ) { | ||
|  | 
 | ||
|  | 			if ( camera instanceof Camera === false ) { | ||
|  | 
 | ||
|  | 				console.error( 'THREE.SVGRenderer.render: camera is not an instance of Camera.' ); | ||
|  | 				return; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const background = scene.background; | ||
|  | 
 | ||
|  | 			if ( background && background.isColor ) { | ||
|  | 
 | ||
|  | 				removeChildNodes(); | ||
|  | 				_svg.style.backgroundColor = background.getStyle( _this.outputColorSpace ); | ||
|  | 
 | ||
|  | 			} else if ( this.autoClear === true ) { | ||
|  | 
 | ||
|  | 				this.clear(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			_this.info.render.vertices = 0; | ||
|  | 			_this.info.render.faces = 0; | ||
|  | 
 | ||
|  | 			_viewMatrix.copy( camera.matrixWorldInverse ); | ||
|  | 			_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); | ||
|  | 
 | ||
|  | 			_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements ); | ||
|  | 			_elements = _renderData.elements; | ||
|  | 			_lights = _renderData.lights; | ||
|  | 
 | ||
|  | 			_normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse ); | ||
|  | 
 | ||
|  | 			calculateLights( _lights ); | ||
|  | 
 | ||
|  | 			 // reset accumulated path
 | ||
|  | 
 | ||
|  | 			_currentPath = ''; | ||
|  | 			_currentStyle = ''; | ||
|  | 
 | ||
|  | 			for ( let e = 0, el = _elements.length; e < el; e ++ ) { | ||
|  | 
 | ||
|  | 				const element = _elements[ e ]; | ||
|  | 				const material = element.material; | ||
|  | 
 | ||
|  | 				if ( material === undefined || material.opacity === 0 ) continue; | ||
|  | 
 | ||
|  | 				_elemBox.makeEmpty(); | ||
|  | 
 | ||
|  | 				if ( element instanceof RenderableSprite ) { | ||
|  | 
 | ||
|  | 					_v1 = element; | ||
|  | 					_v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf; | ||
|  | 
 | ||
|  | 					renderSprite( _v1, element, material ); | ||
|  | 
 | ||
|  | 				} else if ( element instanceof RenderableLine ) { | ||
|  | 
 | ||
|  | 					_v1 = element.v1; _v2 = element.v2; | ||
|  | 
 | ||
|  | 					_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf; | ||
|  | 					_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf; | ||
|  | 
 | ||
|  | 					_elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] ); | ||
|  | 
 | ||
|  | 					if ( _clipBox.intersectsBox( _elemBox ) === true ) { | ||
|  | 
 | ||
|  | 						renderLine( _v1, _v2, material ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} else if ( element instanceof RenderableFace ) { | ||
|  | 
 | ||
|  | 					_v1 = element.v1; _v2 = element.v2; _v3 = element.v3; | ||
|  | 
 | ||
|  | 					if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue; | ||
|  | 					if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue; | ||
|  | 					if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue; | ||
|  | 
 | ||
|  | 					_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf; | ||
|  | 					_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf; | ||
|  | 					_v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf; | ||
|  | 
 | ||
|  | 					if ( this.overdraw > 0 ) { | ||
|  | 
 | ||
|  | 						expand( _v1.positionScreen, _v2.positionScreen, this.overdraw ); | ||
|  | 						expand( _v2.positionScreen, _v3.positionScreen, this.overdraw ); | ||
|  | 						expand( _v3.positionScreen, _v1.positionScreen, this.overdraw ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					_elemBox.setFromPoints( [ | ||
|  | 						_v1.positionScreen, | ||
|  | 						_v2.positionScreen, | ||
|  | 						_v3.positionScreen | ||
|  | 					] ); | ||
|  | 
 | ||
|  | 					if ( _clipBox.intersectsBox( _elemBox ) === true ) { | ||
|  | 
 | ||
|  | 						renderFace3( _v1, _v2, _v3, element, material ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			flushPath(); // just to flush last svg:path
 | ||
|  | 
 | ||
|  | 			scene.traverseVisible( function ( object ) { | ||
|  | 
 | ||
|  | 				 if ( object.isSVGObject ) { | ||
|  | 
 | ||
|  | 					_vector3.setFromMatrixPosition( object.matrixWorld ); | ||
|  | 					_vector3.applyMatrix4( _viewProjectionMatrix ); | ||
|  | 
 | ||
|  | 					if ( _vector3.z < - 1 || _vector3.z > 1 ) return; | ||
|  | 
 | ||
|  | 					const x = _vector3.x * _svgWidthHalf; | ||
|  | 					const y = - _vector3.y * _svgHeightHalf; | ||
|  | 
 | ||
|  | 					const node = object.node; | ||
|  | 					node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' ); | ||
|  | 
 | ||
|  | 					_svg.appendChild( node ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		function calculateLights( lights ) { | ||
|  | 
 | ||
|  | 			_ambientLight.setRGB( 0, 0, 0 ); | ||
|  | 			_directionalLights.setRGB( 0, 0, 0 ); | ||
|  | 			_pointLights.setRGB( 0, 0, 0 ); | ||
|  | 
 | ||
|  | 			for ( let l = 0, ll = lights.length; l < ll; l ++ ) { | ||
|  | 
 | ||
|  | 				const light = lights[ l ]; | ||
|  | 				const lightColor = light.color; | ||
|  | 
 | ||
|  | 				if ( light.isAmbientLight ) { | ||
|  | 
 | ||
|  | 					_ambientLight.r += lightColor.r; | ||
|  | 					_ambientLight.g += lightColor.g; | ||
|  | 					_ambientLight.b += lightColor.b; | ||
|  | 
 | ||
|  | 				} else if ( light.isDirectionalLight ) { | ||
|  | 
 | ||
|  | 					_directionalLights.r += lightColor.r; | ||
|  | 					_directionalLights.g += lightColor.g; | ||
|  | 					_directionalLights.b += lightColor.b; | ||
|  | 
 | ||
|  | 				} else if ( light.isPointLight ) { | ||
|  | 
 | ||
|  | 					_pointLights.r += lightColor.r; | ||
|  | 					_pointLights.g += lightColor.g; | ||
|  | 					_pointLights.b += lightColor.b; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function calculateLight( lights, position, normal, color ) { | ||
|  | 
 | ||
|  | 			for ( let l = 0, ll = lights.length; l < ll; l ++ ) { | ||
|  | 
 | ||
|  | 				const light = lights[ l ]; | ||
|  | 				const lightColor = light.color; | ||
|  | 
 | ||
|  | 				if ( light.isDirectionalLight ) { | ||
|  | 
 | ||
|  | 					const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize(); | ||
|  | 
 | ||
|  | 					let amount = normal.dot( lightPosition ); | ||
|  | 
 | ||
|  | 					if ( amount <= 0 ) continue; | ||
|  | 
 | ||
|  | 					amount *= light.intensity; | ||
|  | 
 | ||
|  | 					color.r += lightColor.r * amount; | ||
|  | 					color.g += lightColor.g * amount; | ||
|  | 					color.b += lightColor.b * amount; | ||
|  | 
 | ||
|  | 				} else if ( light.isPointLight ) { | ||
|  | 
 | ||
|  | 					const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ); | ||
|  | 
 | ||
|  | 					let amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() ); | ||
|  | 
 | ||
|  | 					if ( amount <= 0 ) continue; | ||
|  | 
 | ||
|  | 					amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 ); | ||
|  | 
 | ||
|  | 					if ( amount == 0 ) continue; | ||
|  | 
 | ||
|  | 					amount *= light.intensity; | ||
|  | 
 | ||
|  | 					color.r += lightColor.r * amount; | ||
|  | 					color.g += lightColor.g * amount; | ||
|  | 					color.b += lightColor.b * amount; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function renderSprite( v1, element, material ) { | ||
|  | 
 | ||
|  | 			let scaleX = element.scale.x * _svgWidthHalf; | ||
|  | 			let scaleY = element.scale.y * _svgHeightHalf; | ||
|  | 
 | ||
|  | 			if ( material.isPointsMaterial ) { | ||
|  | 
 | ||
|  | 				scaleX *= material.size; | ||
|  | 				scaleY *= material.size; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z'; | ||
|  | 			let style = ''; | ||
|  | 
 | ||
|  | 			if ( material.isSpriteMaterial || material.isPointsMaterial ) { | ||
|  | 
 | ||
|  | 				style = 'fill:' + material.color.getStyle( _this.outputColorSpace ) + ';fill-opacity:' + material.opacity; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			addPath( style, path ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function renderLine( v1, v2, material ) { | ||
|  | 
 | ||
|  | 			const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ); | ||
|  | 
 | ||
|  | 			if ( material.isLineBasicMaterial ) { | ||
|  | 
 | ||
|  | 				let style = 'fill:none;stroke:' + material.color.getStyle( _this.outputColorSpace ) + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap; | ||
|  | 
 | ||
|  | 				if ( material.isLineDashedMaterial ) { | ||
|  | 
 | ||
|  | 					style = style + ';stroke-dasharray:' + material.dashSize + ',' + material.gapSize; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				addPath( style, path ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function renderFace3( v1, v2, v3, element, material ) { | ||
|  | 
 | ||
|  | 			_this.info.render.vertices += 3; | ||
|  | 			_this.info.render.faces ++; | ||
|  | 
 | ||
|  | 			const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z'; | ||
|  | 			let style = ''; | ||
|  | 
 | ||
|  | 			if ( material.isMeshBasicMaterial ) { | ||
|  | 
 | ||
|  | 				_color.copy( material.color ); | ||
|  | 
 | ||
|  | 				if ( material.vertexColors ) { | ||
|  | 
 | ||
|  | 					_color.multiply( element.color ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) { | ||
|  | 
 | ||
|  | 				_diffuseColor.copy( material.color ); | ||
|  | 
 | ||
|  | 				if ( material.vertexColors ) { | ||
|  | 
 | ||
|  | 					_diffuseColor.multiply( element.color ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				_color.copy( _ambientLight ); | ||
|  | 
 | ||
|  | 				_centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 ); | ||
|  | 
 | ||
|  | 				calculateLight( _lights, _centroid, element.normalModel, _color ); | ||
|  | 
 | ||
|  | 				_color.multiply( _diffuseColor ).add( material.emissive ); | ||
|  | 
 | ||
|  | 			} else if ( material.isMeshNormalMaterial ) { | ||
|  | 
 | ||
|  | 				_normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ).normalize(); | ||
|  | 
 | ||
|  | 				_color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( material.wireframe ) { | ||
|  | 
 | ||
|  | 				style = 'fill:none;stroke:' + _color.getStyle( _this.outputColorSpace ) + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				style = 'fill:' + _color.getStyle( _this.outputColorSpace ) + ';fill-opacity:' + material.opacity; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			addPath( style, path ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Hide anti-alias gaps
 | ||
|  | 
 | ||
|  | 		function expand( v1, v2, pixels ) { | ||
|  | 
 | ||
|  | 			let x = v2.x - v1.x, y = v2.y - v1.y; | ||
|  | 			const det = x * x + y * y; | ||
|  | 
 | ||
|  | 			if ( det === 0 ) return; | ||
|  | 
 | ||
|  | 			const idet = pixels / Math.sqrt( det ); | ||
|  | 
 | ||
|  | 			x *= idet; y *= idet; | ||
|  | 
 | ||
|  | 			v2.x += x; v2.y += y; | ||
|  | 			v1.x -= x; v1.y -= y; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function addPath( style, path ) { | ||
|  | 
 | ||
|  | 			if ( _currentStyle === style ) { | ||
|  | 
 | ||
|  | 				_currentPath += path; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				flushPath(); | ||
|  | 
 | ||
|  | 				_currentStyle = style; | ||
|  | 				_currentPath = path; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function flushPath() { | ||
|  | 
 | ||
|  | 			if ( _currentPath ) { | ||
|  | 
 | ||
|  | 				_svgNode = getPathNode( _pathCount ++ ); | ||
|  | 				_svgNode.setAttribute( 'd', _currentPath ); | ||
|  | 				_svgNode.setAttribute( 'style', _currentStyle ); | ||
|  | 				_svg.appendChild( _svgNode ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			_currentPath = ''; | ||
|  | 			_currentStyle = ''; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function getPathNode( id ) { | ||
|  | 
 | ||
|  | 			if ( _svgPathPool[ id ] == null ) { | ||
|  | 
 | ||
|  | 				_svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' ); | ||
|  | 
 | ||
|  | 				if ( _quality == 0 ) { | ||
|  | 
 | ||
|  | 					_svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
 | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				return _svgPathPool[ id ]; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return _svgPathPool[ id ]; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { SVGObject, SVGRenderer }; |