68 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			68 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import LightingModel from '../core/LightingModel.js'; | ||
|  | import F_Schlick from './BSDF/F_Schlick.js'; | ||
|  | import BRDF_Lambert from './BSDF/BRDF_Lambert.js'; | ||
|  | import { diffuseColor } from '../core/PropertyNode.js'; | ||
|  | import { transformedNormalView } from '../accessors/NormalNode.js'; | ||
|  | import { materialSpecularStrength } from '../accessors/MaterialNode.js'; | ||
|  | import { shininess, specularColor } from '../core/PropertyNode.js'; | ||
|  | import { positionViewDirection } from '../accessors/PositionNode.js'; | ||
|  | import { tslFn, float } from '../shadernode/ShaderNode.js'; | ||
|  | 
 | ||
|  | const G_BlinnPhong_Implicit = () => float( 0.25 ); | ||
|  | 
 | ||
|  | const D_BlinnPhong = tslFn( ( { dotNH } ) => { | ||
|  | 
 | ||
|  | 	return shininess.mul( float( 0.5 ) ).add( 1.0 ).mul( float( 1 / Math.PI ) ).mul( dotNH.pow( shininess ) ); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | const BRDF_BlinnPhong = tslFn( ( { lightDirection } ) => { | ||
|  | 
 | ||
|  | 	const halfDir = lightDirection.add( positionViewDirection ).normalize(); | ||
|  | 
 | ||
|  | 	const dotNH = transformedNormalView.dot( halfDir ).clamp(); | ||
|  | 	const dotVH = positionViewDirection.dot( halfDir ).clamp(); | ||
|  | 
 | ||
|  | 	const F = F_Schlick( { f0: specularColor, f90: 1.0, dotVH } ); | ||
|  | 	const G = G_BlinnPhong_Implicit(); | ||
|  | 	const D = D_BlinnPhong( { dotNH } ); | ||
|  | 
 | ||
|  | 	return F.mul( G ).mul( D ); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | class PhongLightingModel extends LightingModel { | ||
|  | 
 | ||
|  | 	constructor( specular = true ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.specular = specular; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	direct( { lightDirection, lightColor, reflectedLight } ) { | ||
|  | 
 | ||
|  | 		const dotNL = transformedNormalView.dot( lightDirection ).clamp(); | ||
|  | 		const irradiance = dotNL.mul( lightColor ); | ||
|  | 
 | ||
|  | 		reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) ); | ||
|  | 
 | ||
|  | 		if ( this.specular === true ) { | ||
|  | 
 | ||
|  | 			reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_BlinnPhong( { lightDirection } ) ).mul( materialSpecularStrength ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	indirectDiffuse( { irradiance, reflectedLight } ) { | ||
|  | 
 | ||
|  | 		reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export default PhongLightingModel; |