1053 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1053 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								/**
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								 * @version 1.1.1
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								 *
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								 * @desc Load files in LWO3 and LWO2 format on Three.js
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								 *
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								 * LWO3 format specification:
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								 *  https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo3.html
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								 *
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								 * LWO2 format specification:
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								 *  https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo2.html
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								 *
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								 **/
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								import {
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									AddOperation,
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									BackSide,
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									BufferGeometry,
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									ClampToEdgeWrapping,
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									Color,
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									DoubleSide,
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									EquirectangularReflectionMapping,
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									EquirectangularRefractionMapping,
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									FileLoader,
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									Float32BufferAttribute,
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									FrontSide,
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									LineBasicMaterial,
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									LineSegments,
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									Loader,
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									Mesh,
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									MeshPhongMaterial,
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									MeshPhysicalMaterial,
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									MeshStandardMaterial,
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									MirroredRepeatWrapping,
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									Points,
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									PointsMaterial,
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									RepeatWrapping,
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									SRGBColorSpace,
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									TextureLoader,
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									Vector2
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								} from 'three';
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								import { IFFParser } from './lwo/IFFParser.js';
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								let _lwoTree;
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								class LWOLoader extends Loader {
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									constructor( manager, parameters = {} ) {
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										super( manager );
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										this.resourcePath = ( parameters.resourcePath !== undefined ) ? parameters.resourcePath : '';
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									}
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									load( url, onLoad, onProgress, onError ) {
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										const scope = this;
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										const path = ( scope.path === '' ) ? extractParentUrl( url, 'Objects' ) : scope.path;
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										// give the mesh a default name based on the filename
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										const modelName = url.split( path ).pop().split( '.' )[ 0 ];
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										const loader = new FileLoader( this.manager );
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										loader.setPath( scope.path );
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										loader.setResponseType( 'arraybuffer' );
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										loader.load( url, function ( buffer ) {
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											// console.time( 'Total parsing: ' );
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											try {
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												onLoad( scope.parse( buffer, path, modelName ) );
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											} catch ( e ) {
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												if ( onError ) {
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													onError( e );
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												} else {
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													console.error( e );
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												}
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												scope.manager.itemError( url );
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											}
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											// console.timeEnd( 'Total parsing: ' );
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										}, onProgress, onError );
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									}
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									parse( iffBuffer, path, modelName ) {
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										_lwoTree = new IFFParser().parse( iffBuffer );
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										// console.log( 'lwoTree', lwoTree );
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										const textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
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										return new LWOTreeParser( textureLoader ).parse( modelName );
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									}
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								}
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								// Parse the lwoTree object
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								class LWOTreeParser {
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									constructor( textureLoader ) {
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										this.textureLoader = textureLoader;
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									}
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									parse( modelName ) {
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										this.materials = new MaterialParser( this.textureLoader ).parse();
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										this.defaultLayerName = modelName;
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										this.meshes = this.parseLayers();
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										return {
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											materials: this.materials,
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											meshes: this.meshes,
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										};
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									}
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									parseLayers() {
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										// array of all meshes for building hierarchy
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										const meshes = [];
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										// final array containing meshes with scene graph hierarchy set up
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										const finalMeshes = [];
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										const geometryParser = new GeometryParser();
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										const scope = this;
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										_lwoTree.layers.forEach( function ( layer ) {
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											const geometry = geometryParser.parse( layer.geometry, layer );
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											const mesh = scope.parseMesh( geometry, layer );
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											meshes[ layer.number ] = mesh;
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											if ( layer.parent === - 1 ) finalMeshes.push( mesh );
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											else meshes[ layer.parent ].add( mesh );
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										} );
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										this.applyPivots( finalMeshes );
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										return finalMeshes;
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									}
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									parseMesh( geometry, layer ) {
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										let mesh;
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										const materials = this.getMaterials( geometry.userData.matNames, layer.geometry.type );
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										if ( layer.geometry.type === 'points' ) mesh = new Points( geometry, materials );
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										else if ( layer.geometry.type === 'lines' ) mesh = new LineSegments( geometry, materials );
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										else mesh = new Mesh( geometry, materials );
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										if ( layer.name ) mesh.name = layer.name;
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										else mesh.name = this.defaultLayerName + '_layer_' + layer.number;
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										mesh.userData.pivot = layer.pivot;
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										return mesh;
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									}
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									// TODO: may need to be reversed in z to convert LWO to three.js coordinates
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									applyPivots( meshes ) {
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										meshes.forEach( function ( mesh ) {
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											mesh.traverse( function ( child ) {
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												const pivot = child.userData.pivot;
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												child.position.x += pivot[ 0 ];
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												child.position.y += pivot[ 1 ];
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												child.position.z += pivot[ 2 ];
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												if ( child.parent ) {
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													const parentPivot = child.parent.userData.pivot;
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													child.position.x -= parentPivot[ 0 ];
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													child.position.y -= parentPivot[ 1 ];
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													child.position.z -= parentPivot[ 2 ];
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												}
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											} );
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										} );
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									}
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									getMaterials( namesArray, type ) {
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										const materials = [];
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										const scope = this;
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										namesArray.forEach( function ( name, i ) {
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											materials[ i ] = scope.getMaterialByName( name );
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										} );
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										// convert materials to line or point mats if required
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										if ( type === 'points' || type === 'lines' ) {
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											materials.forEach( function ( mat, i ) {
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												const spec = {
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													color: mat.color,
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												};
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												if ( type === 'points' ) {
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													spec.size = 0.1;
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													spec.map = mat.map;
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													materials[ i ] = new PointsMaterial( spec );
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												} else if ( type === 'lines' ) {
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													materials[ i ] = new LineBasicMaterial( spec );
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												}
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											} );
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										}
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										// if there is only one material, return that directly instead of array
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										const filtered = materials.filter( Boolean );
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										if ( filtered.length === 1 ) return filtered[ 0 ];
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										return materials;
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									}
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									getMaterialByName( name ) {
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										return this.materials.filter( function ( m ) {
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											return m.name === name;
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										} )[ 0 ];
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									}
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								}
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								class MaterialParser {
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									constructor( textureLoader ) {
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										this.textureLoader = textureLoader;
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									}
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									parse() {
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										const materials = [];
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										this.textures = {};
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										for ( const name in _lwoTree.materials ) {
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											if ( _lwoTree.format === 'LWO3' ) {
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												materials.push( this.parseMaterial( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
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											} else if ( _lwoTree.format === 'LWO2' ) {
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												materials.push( this.parseMaterialLwo2( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
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											}
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										}
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										return materials;
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| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseMaterial( materialData, name, textures ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let params = {
							 | 
						||
| 
								 | 
							
											name: name,
							 | 
						||
| 
								 | 
							
											side: this.getSide( materialData.attributes ),
							 | 
						||
| 
								 | 
							
											flatShading: this.getSmooth( materialData.attributes ),
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const connections = this.parseConnections( materialData.connections, materialData.nodes );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const maps = this.parseTextureNodes( connections.maps );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.parseAttributeImageMaps( connections.attributes, textures, maps, materialData.maps );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const attributes = this.parseAttributes( connections.attributes, maps );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.parseEnvMap( connections, maps, attributes );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										params = Object.assign( maps, params );
							 | 
						||
| 
								 | 
							
										params = Object.assign( params, attributes );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const materialType = this.getMaterialType( connections.attributes );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialType !== MeshPhongMaterial ) delete params.refractionRatio; // PBR materials do not support "refractionRatio"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return new materialType( params );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseMaterialLwo2( materialData, name/*, textures*/ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let params = {
							 | 
						||
| 
								 | 
							
											name: name,
							 | 
						||
| 
								 | 
							
											side: this.getSide( materialData.attributes ),
							 | 
						||
| 
								 | 
							
											flatShading: this.getSmooth( materialData.attributes ),
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const attributes = this.parseAttributes( materialData.attributes, {} );
							 | 
						||
| 
								 | 
							
										params = Object.assign( params, attributes );
							 | 
						||
| 
								 | 
							
										return new MeshPhongMaterial( params );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Note: converting from left to right handed coords by switching x -> -x in vertices, and
							 | 
						||
| 
								 | 
							
									// then switching mat FrontSide -> BackSide
							 | 
						||
| 
								 | 
							
									// NB: this means that FrontSide and BackSide have been switched!
							 | 
						||
| 
								 | 
							
									getSide( attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! attributes.side ) return BackSide;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										switch ( attributes.side ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 0:
							 | 
						||
| 
								 | 
							
											case 1:
							 | 
						||
| 
								 | 
							
												return BackSide;
							 | 
						||
| 
								 | 
							
											case 2: return FrontSide;
							 | 
						||
| 
								 | 
							
											case 3: return DoubleSide;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getSmooth( attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! attributes.smooth ) return true;
							 | 
						||
| 
								 | 
							
										return ! attributes.smooth;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseConnections( connections, nodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const materialConnections = {
							 | 
						||
| 
								 | 
							
											maps: {}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const inputName = connections.inputName;
							 | 
						||
| 
								 | 
							
										const inputNodeName = connections.inputNodeName;
							 | 
						||
| 
								 | 
							
										const nodeName = connections.nodeName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const scope = this;
							 | 
						||
| 
								 | 
							
										inputName.forEach( function ( name, index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( name === 'Material' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const matNode = scope.getNodeByRefName( inputNodeName[ index ], nodes );
							 | 
						||
| 
								 | 
							
												materialConnections.attributes = matNode.attributes;
							 | 
						||
| 
								 | 
							
												materialConnections.envMap = matNode.fileName;
							 | 
						||
| 
								 | 
							
												materialConnections.name = inputNodeName[ index ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										nodeName.forEach( function ( name, index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( name === materialConnections.name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialConnections.maps[ inputName[ index ] ] = scope.getNodeByRefName( inputNodeName[ index ], nodes );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return materialConnections;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getNodeByRefName( refName, nodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const name in nodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( nodes[ name ].refName === refName ) return nodes[ name ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseTextureNodes( textureNodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const maps = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const name in textureNodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const node = textureNodes[ name ];
							 | 
						||
| 
								 | 
							
											const path = node.fileName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! path ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const texture = this.loadTexture( path );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( node.widthWrappingMode !== undefined ) texture.wrapS = this.getWrappingType( node.widthWrappingMode );
							 | 
						||
| 
								 | 
							
											if ( node.heightWrappingMode !== undefined ) texture.wrapT = this.getWrappingType( node.heightWrappingMode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'Color':
							 | 
						||
| 
								 | 
							
													maps.map = texture;
							 | 
						||
| 
								 | 
							
													maps.map.colorSpace = SRGBColorSpace;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												case 'Roughness':
							 | 
						||
| 
								 | 
							
													maps.roughnessMap = texture;
							 | 
						||
| 
								 | 
							
													maps.roughness = 1;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												case 'Specular':
							 | 
						||
| 
								 | 
							
													maps.specularMap = texture;
							 | 
						||
| 
								 | 
							
													maps.specularMap.colorSpace = SRGBColorSpace;
							 | 
						||
| 
								 | 
							
													maps.specular = 0xffffff;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												case 'Luminous':
							 | 
						||
| 
								 | 
							
													maps.emissiveMap = texture;
							 | 
						||
| 
								 | 
							
													maps.emissiveMap.colorSpace = SRGBColorSpace;
							 | 
						||
| 
								 | 
							
													maps.emissive = 0x808080;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												case 'Luminous Color':
							 | 
						||
| 
								 | 
							
													maps.emissive = 0x808080;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												case 'Metallic':
							 | 
						||
| 
								 | 
							
													maps.metalnessMap = texture;
							 | 
						||
| 
								 | 
							
													maps.metalness = 1;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												case 'Transparency':
							 | 
						||
| 
								 | 
							
												case 'Alpha':
							 | 
						||
| 
								 | 
							
													maps.alphaMap = texture;
							 | 
						||
| 
								 | 
							
													maps.transparent = true;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												case 'Normal':
							 | 
						||
| 
								 | 
							
													maps.normalMap = texture;
							 | 
						||
| 
								 | 
							
													if ( node.amplitude !== undefined ) maps.normalScale = new Vector2( node.amplitude, node.amplitude );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
												case 'Bump':
							 | 
						||
| 
								 | 
							
													maps.bumpMap = texture;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// LWO BSDF materials can have both spec and rough, but this is not valid in three
							 | 
						||
| 
								 | 
							
										if ( maps.roughnessMap && maps.specularMap ) delete maps.specularMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return maps;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// maps can also be defined on individual material attributes, parse those here
							 | 
						||
| 
								 | 
							
									// This occurs on Standard (Phong) surfaces
							 | 
						||
| 
								 | 
							
									parseAttributeImageMaps( attributes, textures, maps ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const name in attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const attribute = attributes[ name ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( attribute.maps ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const mapData = attribute.maps[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const path = this.getTexturePathByIndex( mapData.imageIndex, textures );
							 | 
						||
| 
								 | 
							
												if ( ! path ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const texture = this.loadTexture( path );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( mapData.wrap !== undefined ) texture.wrapS = this.getWrappingType( mapData.wrap.w );
							 | 
						||
| 
								 | 
							
												if ( mapData.wrap !== undefined ) texture.wrapT = this.getWrappingType( mapData.wrap.h );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'Color':
							 | 
						||
| 
								 | 
							
														maps.map = texture;
							 | 
						||
| 
								 | 
							
														maps.map.colorSpace = SRGBColorSpace;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'Diffuse':
							 | 
						||
| 
								 | 
							
														maps.aoMap = texture;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'Roughness':
							 | 
						||
| 
								 | 
							
														maps.roughnessMap = texture;
							 | 
						||
| 
								 | 
							
														maps.roughness = 1;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'Specular':
							 | 
						||
| 
								 | 
							
														maps.specularMap = texture;
							 | 
						||
| 
								 | 
							
														maps.specularMap.colorSpace = SRGBColorSpace;
							 | 
						||
| 
								 | 
							
														maps.specular = 0xffffff;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'Luminosity':
							 | 
						||
| 
								 | 
							
														maps.emissiveMap = texture;
							 | 
						||
| 
								 | 
							
														maps.emissiveMap.colorSpace = SRGBColorSpace;
							 | 
						||
| 
								 | 
							
														maps.emissive = 0x808080;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'Metallic':
							 | 
						||
| 
								 | 
							
														maps.metalnessMap = texture;
							 | 
						||
| 
								 | 
							
														maps.metalness = 1;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'Transparency':
							 | 
						||
| 
								 | 
							
													case 'Alpha':
							 | 
						||
| 
								 | 
							
														maps.alphaMap = texture;
							 | 
						||
| 
								 | 
							
														maps.transparent = true;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'Normal':
							 | 
						||
| 
								 | 
							
														maps.normalMap = texture;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'Bump':
							 | 
						||
| 
								 | 
							
														maps.bumpMap = texture;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseAttributes( attributes, maps ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const params = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// don't use color data if color map is present
							 | 
						||
| 
								 | 
							
										if ( attributes.Color && ! maps.map ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											params.color = new Color().fromArray( attributes.Color.value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											params.color = new Color();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( attributes.Transparency && attributes.Transparency.value !== 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											params.opacity = 1 - attributes.Transparency.value;
							 | 
						||
| 
								 | 
							
											params.transparent = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( attributes[ 'Bump Height' ] ) params.bumpScale = attributes[ 'Bump Height' ].value * 0.1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.parsePhysicalAttributes( params, attributes, maps );
							 | 
						||
| 
								 | 
							
										this.parseStandardAttributes( params, attributes, maps );
							 | 
						||
| 
								 | 
							
										this.parsePhongAttributes( params, attributes, maps );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return params;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parsePhysicalAttributes( params, attributes/*, maps*/ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( attributes.Clearcoat && attributes.Clearcoat.value > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											params.clearcoat = attributes.Clearcoat.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( attributes[ 'Clearcoat Gloss' ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												params.clearcoatRoughness = 0.5 * ( 1 - attributes[ 'Clearcoat Gloss' ].value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseStandardAttributes( params, attributes, maps ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( attributes.Luminous ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											params.emissiveIntensity = attributes.Luminous.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( attributes[ 'Luminous Color' ] && ! maps.emissive ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												params.emissive = new Color().fromArray( attributes[ 'Luminous Color' ].value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												params.emissive = new Color( 0x808080 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( attributes.Roughness && ! maps.roughnessMap ) params.roughness = attributes.Roughness.value;
							 | 
						||
| 
								 | 
							
										if ( attributes.Metallic && ! maps.metalnessMap ) params.metalness = attributes.Metallic.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parsePhongAttributes( params, attributes, maps ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 0.98 / attributes[ 'Refraction Index' ].value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( attributes.Diffuse ) params.color.multiplyScalar( attributes.Diffuse.value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( attributes.Reflection ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											params.reflectivity = attributes.Reflection.value;
							 | 
						||
| 
								 | 
							
											params.combine = AddOperation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( attributes.Luminosity ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											params.emissiveIntensity = attributes.Luminosity.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! maps.emissiveMap && ! maps.map ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												params.emissive = params.color;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												params.emissive = new Color( 0x808080 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// parse specular if there is no roughness - we will interpret the material as 'Phong' in this case
							 | 
						||
| 
								 | 
							
										if ( ! attributes.Roughness && attributes.Specular && ! maps.specularMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( attributes[ 'Color Highlight' ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												params.specular = new Color().setScalar( attributes.Specular.value ).lerp( params.color.clone().multiplyScalar( attributes.Specular.value ), attributes[ 'Color Highlight' ].value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												params.specular = new Color().setScalar( attributes.Specular.value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( params.specular && attributes.Glossiness ) params.shininess = 7 + Math.pow( 2, attributes.Glossiness.value * 12 + 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseEnvMap( connections, maps, attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( connections.envMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const envMap = this.loadTexture( connections.envMap );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( attributes.transparent && attributes.opacity < 0.999 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												envMap.mapping = EquirectangularRefractionMapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Reflectivity and refraction mapping don't work well together in Phong materials
							 | 
						||
| 
								 | 
							
												if ( attributes.reflectivity !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													delete attributes.reflectivity;
							 | 
						||
| 
								 | 
							
													delete attributes.combine;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( attributes.metalness !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													attributes.metalness = 1; // For most transparent materials metalness should be set to 1 if not otherwise defined. If set to 0 no refraction will be visible
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												attributes.opacity = 1; // transparency fades out refraction, forcing opacity to 1 ensures a closer visual match to the material in Lightwave.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else envMap.mapping = EquirectangularReflectionMapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											maps.envMap = envMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// get texture defined at top level by its index
							 | 
						||
| 
								 | 
							
									getTexturePathByIndex( index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let fileName = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! _lwoTree.textures ) return fileName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_lwoTree.textures.forEach( function ( texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( texture.index === index ) fileName = texture.fileName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return fileName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									loadTexture( path ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! path ) return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const texture = this.textureLoader.load(
							 | 
						||
| 
								 | 
							
											path,
							 | 
						||
| 
								 | 
							
											undefined,
							 | 
						||
| 
								 | 
							
											undefined,
							 | 
						||
| 
								 | 
							
											function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'LWOLoader: non-standard resource hierarchy. Use \`resourcePath\` parameter to specify root content directory.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// 0 = Reset, 1 = Repeat, 2 = Mirror, 3 = Edge
							 | 
						||
| 
								 | 
							
									getWrappingType( num ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										switch ( num ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 0:
							 | 
						||
| 
								 | 
							
												console.warn( 'LWOLoader: "Reset" texture wrapping type is not supported in three.js' );
							 | 
						||
| 
								 | 
							
												return ClampToEdgeWrapping;
							 | 
						||
| 
								 | 
							
											case 1: return RepeatWrapping;
							 | 
						||
| 
								 | 
							
											case 2: return MirroredRepeatWrapping;
							 | 
						||
| 
								 | 
							
											case 3: return ClampToEdgeWrapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getMaterialType( nodeData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( nodeData.Clearcoat && nodeData.Clearcoat.value > 0 ) return MeshPhysicalMaterial;
							 | 
						||
| 
								 | 
							
										if ( nodeData.Roughness ) return MeshStandardMaterial;
							 | 
						||
| 
								 | 
							
										return MeshPhongMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class GeometryParser {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parse( geoData, layer ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const geometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										geometry.setAttribute( 'position', new Float32BufferAttribute( geoData.points, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const indices = this.splitIndices( geoData.vertexIndices, geoData.polygonDimensions );
							 | 
						||
| 
								 | 
							
										geometry.setIndex( indices );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.parseGroups( geometry, geoData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										geometry.computeVertexNormals();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.parseUVs( geometry, layer, indices );
							 | 
						||
| 
								 | 
							
										this.parseMorphTargets( geometry, layer, indices );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// TODO: z may need to be reversed to account for coordinate system change
							 | 
						||
| 
								 | 
							
										geometry.translate( - layer.pivot[ 0 ], - layer.pivot[ 1 ], - layer.pivot[ 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// let userData = geometry.userData;
							 | 
						||
| 
								 | 
							
										// geometry = geometry.toNonIndexed()
							 | 
						||
| 
								 | 
							
										// geometry.userData = userData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// split quads into tris
							 | 
						||
| 
								 | 
							
									splitIndices( indices, polygonDimensions ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const remappedIndices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let i = 0;
							 | 
						||
| 
								 | 
							
										polygonDimensions.forEach( function ( dim ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( dim < 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let k = 0; k < dim; k ++ ) remappedIndices.push( indices[ i + k ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( dim === 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												remappedIndices.push(
							 | 
						||
| 
								 | 
							
													indices[ i ],
							 | 
						||
| 
								 | 
							
													indices[ i + 1 ],
							 | 
						||
| 
								 | 
							
													indices[ i + 2 ],
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													indices[ i ],
							 | 
						||
| 
								 | 
							
													indices[ i + 2 ],
							 | 
						||
| 
								 | 
							
													indices[ i + 3 ]
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( dim > 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let k = 1; k < dim - 1; k ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													remappedIndices.push( indices[ i ], indices[ i + k ], indices[ i + k + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'LWOLoader: polygons with greater than 4 sides are not supported' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											i += dim;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return remappedIndices;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// NOTE: currently ignoring poly indices and assuming that they are intelligently ordered
							 | 
						||
| 
								 | 
							
									parseGroups( geometry, geoData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const tags = _lwoTree.tags;
							 | 
						||
| 
								 | 
							
										const matNames = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let elemSize = 3;
							 | 
						||
| 
								 | 
							
										if ( geoData.type === 'lines' ) elemSize = 2;
							 | 
						||
| 
								 | 
							
										if ( geoData.type === 'points' ) elemSize = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const remappedIndices = this.splitMaterialIndices( geoData.polygonDimensions, geoData.materialIndices );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let indexNum = 0; // create new indices in numerical order
							 | 
						||
| 
								 | 
							
										const indexPairs = {}; // original indices mapped to numerical indices
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let prevMaterialIndex;
							 | 
						||
| 
								 | 
							
										let materialIndex;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let prevStart = 0;
							 | 
						||
| 
								 | 
							
										let currentCount = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < remappedIndices.length; i += 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialIndex = remappedIndices[ i + 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( i === 0 ) matNames[ indexNum ] = tags[ materialIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( prevMaterialIndex === undefined ) prevMaterialIndex = materialIndex;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( materialIndex !== prevMaterialIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let currentIndex;
							 | 
						||
| 
								 | 
							
												if ( indexPairs[ tags[ prevMaterialIndex ] ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													currentIndex = indexPairs[ tags[ prevMaterialIndex ] ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													currentIndex = indexNum;
							 | 
						||
| 
								 | 
							
													indexPairs[ tags[ prevMaterialIndex ] ] = indexNum;
							 | 
						||
| 
								 | 
							
													matNames[ indexNum ] = tags[ prevMaterialIndex ];
							 | 
						||
| 
								 | 
							
													indexNum ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.addGroup( prevStart, currentCount, currentIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												prevStart += currentCount;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												prevMaterialIndex = materialIndex;
							 | 
						||
| 
								 | 
							
												currentCount = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											currentCount += elemSize;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// the loop above doesn't add the last group, do that here.
							 | 
						||
| 
								 | 
							
										if ( geometry.groups.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let currentIndex;
							 | 
						||
| 
								 | 
							
											if ( indexPairs[ tags[ materialIndex ] ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												currentIndex = indexPairs[ tags[ materialIndex ] ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												currentIndex = indexNum;
							 | 
						||
| 
								 | 
							
												indexPairs[ tags[ materialIndex ] ] = indexNum;
							 | 
						||
| 
								 | 
							
												matNames[ indexNum ] = tags[ materialIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geometry.addGroup( prevStart, currentCount, currentIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Mat names from TAGS chunk, used to build up an array of materials for this geometry
							 | 
						||
| 
								 | 
							
										geometry.userData.matNames = matNames;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									splitMaterialIndices( polygonDimensions, indices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const remappedIndices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										polygonDimensions.forEach( function ( dim, i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( dim <= 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( dim === 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ], indices[ i * 2 ], indices[ i * 2 + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												 // ignore > 4 for now
							 | 
						||
| 
								 | 
							
												for ( let k = 0; k < dim - 2; k ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return remappedIndices;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// UV maps:
							 | 
						||
| 
								 | 
							
									// 1: are defined via index into an array of points, not into a geometry
							 | 
						||
| 
								 | 
							
									// - the geometry is also defined by an index into this array, but the indexes may not match
							 | 
						||
| 
								 | 
							
									// 2: there can be any number of UV maps for a single geometry. Here these are combined,
							 | 
						||
| 
								 | 
							
									// 	with preference given to the first map encountered
							 | 
						||
| 
								 | 
							
									// 3: UV maps can be partial - that is, defined for only a part of the geometry
							 | 
						||
| 
								 | 
							
									// 4: UV maps can be VMAP or VMAD (discontinuous, to allow for seams). In practice, most
							 | 
						||
| 
								 | 
							
									// UV maps are defined as partially VMAP and partially VMAD
							 | 
						||
| 
								 | 
							
									// VMADs are currently not supported
							 | 
						||
| 
								 | 
							
									parseUVs( geometry, layer ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// start by creating a UV map set to zero for the whole geometry
							 | 
						||
| 
								 | 
							
										const remappedUVs = Array.from( Array( geometry.attributes.position.count * 2 ), function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const name in layer.uvs ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const uvs = layer.uvs[ name ].uvs;
							 | 
						||
| 
								 | 
							
											const uvIndices = layer.uvs[ name ].uvIndices;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											uvIndices.forEach( function ( i, j ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												remappedUVs[ i * 2 ] = uvs[ j * 2 ];
							 | 
						||
| 
								 | 
							
												remappedUVs[ i * 2 + 1 ] = uvs[ j * 2 + 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										geometry.setAttribute( 'uv', new Float32BufferAttribute( remappedUVs, 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseMorphTargets( geometry, layer ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let num = 0;
							 | 
						||
| 
								 | 
							
										for ( const name in layer.morphTargets ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const remappedPoints = geometry.attributes.position.array.slice();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! geometry.morphAttributes.position ) geometry.morphAttributes.position = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const morphPoints = layer.morphTargets[ name ].points;
							 | 
						||
| 
								 | 
							
											const morphIndices = layer.morphTargets[ name ].indices;
							 | 
						||
| 
								 | 
							
											const type = layer.morphTargets[ name ].type;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											morphIndices.forEach( function ( i, j ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( type === 'relative' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													remappedPoints[ i * 3 ] += morphPoints[ j * 3 ];
							 | 
						||
| 
								 | 
							
													remappedPoints[ i * 3 + 1 ] += morphPoints[ j * 3 + 1 ];
							 | 
						||
| 
								 | 
							
													remappedPoints[ i * 3 + 2 ] += morphPoints[ j * 3 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													remappedPoints[ i * 3 ] = morphPoints[ j * 3 ];
							 | 
						||
| 
								 | 
							
													remappedPoints[ i * 3 + 1 ] = morphPoints[ j * 3 + 1 ];
							 | 
						||
| 
								 | 
							
													remappedPoints[ i * 3 + 2 ] = morphPoints[ j * 3 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geometry.morphAttributes.position[ num ] = new Float32BufferAttribute( remappedPoints, 3 );
							 | 
						||
| 
								 | 
							
											geometry.morphAttributes.position[ num ].name = name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											num ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										geometry.morphTargetsRelative = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ************** UTILITY FUNCTIONS **************
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function extractParentUrl( url, dir ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const index = url.indexOf( dir );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( index === - 1 ) return './';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return url.slice( 0, index );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { LWOLoader };
							 |