66 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			66 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									ShaderMaterial,
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									UniformsUtils
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								} from 'three';
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								import { Pass, FullScreenQuad } from './Pass.js';
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								import { DotScreenShader } from '../shaders/DotScreenShader.js';
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								class DotScreenPass extends Pass {
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									constructor( center, angle, scale ) {
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										super();
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										const shader = DotScreenShader;
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										this.uniforms = UniformsUtils.clone( shader.uniforms );
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										if ( center !== undefined ) this.uniforms[ 'center' ].value.copy( center );
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										if ( angle !== undefined ) this.uniforms[ 'angle' ].value = angle;
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										if ( scale !== undefined ) this.uniforms[ 'scale' ].value = scale;
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										this.material = new ShaderMaterial( {
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											name: shader.name,
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											uniforms: this.uniforms,
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											vertexShader: shader.vertexShader,
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											fragmentShader: shader.fragmentShader
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										} );
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										this.fsQuad = new FullScreenQuad( this.material );
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									}
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									render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
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										this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
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										this.uniforms[ 'tSize' ].value.set( readBuffer.width, readBuffer.height );
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										if ( this.renderToScreen ) {
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											renderer.setRenderTarget( null );
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											this.fsQuad.render( renderer );
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										} else {
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											renderer.setRenderTarget( writeBuffer );
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											if ( this.clear ) renderer.clear();
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											this.fsQuad.render( renderer );
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										}
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									}
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									dispose() {
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										this.material.dispose();
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										this.fsQuad.dispose();
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									}
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								}
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								export { DotScreenPass };
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