877 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			877 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								/**
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								 * The Ease class provides a collection of easing functions for use with tween.js.
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								 */
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								var Easing = Object.freeze({
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								    Linear: Object.freeze({
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								        None: function (amount) {
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								            return amount;
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								        },
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								        In: function (amount) {
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								            return this.None(amount);
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								        },
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								        Out: function (amount) {
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								            return this.None(amount);
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								        },
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								        InOut: function (amount) {
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								            return this.None(amount);
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								        },
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								    }),
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								    Quadratic: Object.freeze({
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								        In: function (amount) {
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								            return amount * amount;
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								        },
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								        Out: function (amount) {
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								            return amount * (2 - amount);
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								        },
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								        InOut: function (amount) {
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								            if ((amount *= 2) < 1) {
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								                return 0.5 * amount * amount;
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								            }
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								            return -0.5 * (--amount * (amount - 2) - 1);
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								        },
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								    }),
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								    Cubic: Object.freeze({
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								        In: function (amount) {
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								            return amount * amount * amount;
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								        },
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								        Out: function (amount) {
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								            return --amount * amount * amount + 1;
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								        },
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								        InOut: function (amount) {
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								            if ((amount *= 2) < 1) {
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								                return 0.5 * amount * amount * amount;
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								            }
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								            return 0.5 * ((amount -= 2) * amount * amount + 2);
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								        },
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								    }),
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								    Quartic: Object.freeze({
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								        In: function (amount) {
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								            return amount * amount * amount * amount;
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								        },
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								        Out: function (amount) {
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								            return 1 - --amount * amount * amount * amount;
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								        },
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								        InOut: function (amount) {
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								            if ((amount *= 2) < 1) {
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								                return 0.5 * amount * amount * amount * amount;
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								            }
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								            return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
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								        },
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								    }),
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								    Quintic: Object.freeze({
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								        In: function (amount) {
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								            return amount * amount * amount * amount * amount;
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								        },
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								        Out: function (amount) {
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								            return --amount * amount * amount * amount * amount + 1;
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								        },
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								        InOut: function (amount) {
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								            if ((amount *= 2) < 1) {
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								                return 0.5 * amount * amount * amount * amount * amount;
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								            }
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								            return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
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								        },
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								    }),
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								    Sinusoidal: Object.freeze({
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								        In: function (amount) {
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								            return 1 - Math.sin(((1.0 - amount) * Math.PI) / 2);
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								        },
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								        Out: function (amount) {
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								            return Math.sin((amount * Math.PI) / 2);
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								        },
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								        InOut: function (amount) {
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								            return 0.5 * (1 - Math.sin(Math.PI * (0.5 - amount)));
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								        },
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								    }),
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								    Exponential: Object.freeze({
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								        In: function (amount) {
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								            return amount === 0 ? 0 : Math.pow(1024, amount - 1);
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								        },
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								        Out: function (amount) {
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								            return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
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								        },
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								        InOut: function (amount) {
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								            if (amount === 0) {
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								                return 0;
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								            }
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								            if (amount === 1) {
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								                return 1;
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								            }
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								            if ((amount *= 2) < 1) {
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								                return 0.5 * Math.pow(1024, amount - 1);
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								            }
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								            return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
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								        },
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								    }),
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								    Circular: Object.freeze({
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								        In: function (amount) {
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								            return 1 - Math.sqrt(1 - amount * amount);
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								        },
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								        Out: function (amount) {
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								            return Math.sqrt(1 - --amount * amount);
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								        },
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								        InOut: function (amount) {
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								            if ((amount *= 2) < 1) {
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								                return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
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								            }
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								            return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
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								        },
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								    }),
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								    Elastic: Object.freeze({
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								        In: function (amount) {
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								            if (amount === 0) {
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								                return 0;
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								            }
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								            if (amount === 1) {
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								                return 1;
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								            }
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								            return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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								        },
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								        Out: function (amount) {
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								            if (amount === 0) {
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								                return 0;
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								            }
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								            if (amount === 1) {
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								                return 1;
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								            }
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								            return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
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								        },
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								        InOut: function (amount) {
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								            if (amount === 0) {
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								                return 0;
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								            }
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								            if (amount === 1) {
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								                return 1;
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								            }
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								            amount *= 2;
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								            if (amount < 1) {
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								                return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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								            }
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								            return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
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								        },
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								    }),
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								    Back: Object.freeze({
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								        In: function (amount) {
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								            var s = 1.70158;
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								            return amount === 1 ? 1 : amount * amount * ((s + 1) * amount - s);
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								        },
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								        Out: function (amount) {
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								            var s = 1.70158;
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								            return amount === 0 ? 0 : --amount * amount * ((s + 1) * amount + s) + 1;
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								        },
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								        InOut: function (amount) {
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								            var s = 1.70158 * 1.525;
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								            if ((amount *= 2) < 1) {
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								                return 0.5 * (amount * amount * ((s + 1) * amount - s));
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								            }
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								            return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
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								        },
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								    }),
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								    Bounce: Object.freeze({
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								        In: function (amount) {
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								            return 1 - Easing.Bounce.Out(1 - amount);
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								        },
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								        Out: function (amount) {
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								            if (amount < 1 / 2.75) {
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								                return 7.5625 * amount * amount;
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								            }
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								            else if (amount < 2 / 2.75) {
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								                return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
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								            }
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								            else if (amount < 2.5 / 2.75) {
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								                return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
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								            }
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								            else {
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								                return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
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								            }
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								        },
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								        InOut: function (amount) {
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								            if (amount < 0.5) {
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								                return Easing.Bounce.In(amount * 2) * 0.5;
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								            }
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								            return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
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								        },
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								    }),
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								    generatePow: function (power) {
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								        if (power === void 0) { power = 4; }
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								        power = power < Number.EPSILON ? Number.EPSILON : power;
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								        power = power > 10000 ? 10000 : power;
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								        return {
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								            In: function (amount) {
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								                return Math.pow(amount, power);
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								            },
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								            Out: function (amount) {
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								                return 1 - Math.pow((1 - amount), power);
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								            },
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								            InOut: function (amount) {
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								                if (amount < 0.5) {
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								                    return Math.pow((amount * 2), power) / 2;
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								                }
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								                return (1 - Math.pow((2 - amount * 2), power)) / 2 + 0.5;
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								            },
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								        };
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								    },
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								});
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								 | 
							
								
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								var now = function () { return performance.now(); };
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								/**
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								 * Controlling groups of tweens
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								 *
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								 * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
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								 * In these cases, you may want to create your own smaller groups of tween
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								 */
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								var Group = /** @class */ (function () {
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								    function Group() {
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								        this._tweens = {};
							 | 
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								        this._tweensAddedDuringUpdate = {};
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								    }
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								    Group.prototype.getAll = function () {
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								        var _this = this;
							 | 
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								        return Object.keys(this._tweens).map(function (tweenId) {
							 | 
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								            return _this._tweens[tweenId];
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								        });
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								    };
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								    Group.prototype.removeAll = function () {
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								        this._tweens = {};
							 | 
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								    };
							 | 
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								 | 
							
								    Group.prototype.add = function (tween) {
							 | 
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								        this._tweens[tween.getId()] = tween;
							 | 
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								        this._tweensAddedDuringUpdate[tween.getId()] = tween;
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								    };
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								    Group.prototype.remove = function (tween) {
							 | 
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								        delete this._tweens[tween.getId()];
							 | 
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								        delete this._tweensAddedDuringUpdate[tween.getId()];
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								    };
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								    Group.prototype.update = function (time, preserve) {
							 | 
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								        if (time === void 0) { time = now(); }
							 | 
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								        if (preserve === void 0) { preserve = false; }
							 | 
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								        var tweenIds = Object.keys(this._tweens);
							 | 
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								 | 
							
								        if (tweenIds.length === 0) {
							 | 
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								            return false;
							 | 
						||
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								 | 
							
								        }
							 | 
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								        // Tweens are updated in "batches". If you add a new tween during an
							 | 
						||
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								        // update, then the new tween will be updated in the next batch.
							 | 
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								        // If you remove a tween during an update, it may or may not be updated.
							 | 
						||
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								 | 
							
								        // However, if the removed tween was added during the current batch,
							 | 
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								 | 
							
								        // then it will not be updated.
							 | 
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| 
								 | 
							
								        while (tweenIds.length > 0) {
							 | 
						||
| 
								 | 
							
								            this._tweensAddedDuringUpdate = {};
							 | 
						||
| 
								 | 
							
								            for (var i = 0; i < tweenIds.length; i++) {
							 | 
						||
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								 | 
							
								                var tween = this._tweens[tweenIds[i]];
							 | 
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								 | 
							
								                var autoStart = !preserve;
							 | 
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| 
								 | 
							
								                if (tween && tween.update(time, autoStart) === false && !preserve) {
							 | 
						||
| 
								 | 
							
								                    delete this._tweens[tweenIds[i]];
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            tweenIds = Object.keys(this._tweensAddedDuringUpdate);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        return true;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    return Group;
							 | 
						||
| 
								 | 
							
								}());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								var Interpolation = {
							 | 
						||
| 
								 | 
							
								    Linear: function (v, k) {
							 | 
						||
| 
								 | 
							
								        var m = v.length - 1;
							 | 
						||
| 
								 | 
							
								        var f = m * k;
							 | 
						||
| 
								 | 
							
								        var i = Math.floor(f);
							 | 
						||
| 
								 | 
							
								        var fn = Interpolation.Utils.Linear;
							 | 
						||
| 
								 | 
							
								        if (k < 0) {
							 | 
						||
| 
								 | 
							
								            return fn(v[0], v[1], f);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        if (k > 1) {
							 | 
						||
| 
								 | 
							
								            return fn(v[m], v[m - 1], m - f);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
							 | 
						||
| 
								 | 
							
								    },
							 | 
						||
| 
								 | 
							
								    Bezier: function (v, k) {
							 | 
						||
| 
								 | 
							
								        var b = 0;
							 | 
						||
| 
								 | 
							
								        var n = v.length - 1;
							 | 
						||
| 
								 | 
							
								        var pw = Math.pow;
							 | 
						||
| 
								 | 
							
								        var bn = Interpolation.Utils.Bernstein;
							 | 
						||
| 
								 | 
							
								        for (var i = 0; i <= n; i++) {
							 | 
						||
| 
								 | 
							
								            b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        return b;
							 | 
						||
| 
								 | 
							
								    },
							 | 
						||
| 
								 | 
							
								    CatmullRom: function (v, k) {
							 | 
						||
| 
								 | 
							
								        var m = v.length - 1;
							 | 
						||
| 
								 | 
							
								        var f = m * k;
							 | 
						||
| 
								 | 
							
								        var i = Math.floor(f);
							 | 
						||
| 
								 | 
							
								        var fn = Interpolation.Utils.CatmullRom;
							 | 
						||
| 
								 | 
							
								        if (v[0] === v[m]) {
							 | 
						||
| 
								 | 
							
								            if (k < 0) {
							 | 
						||
| 
								 | 
							
								                i = Math.floor((f = m * (1 + k)));
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        else {
							 | 
						||
| 
								 | 
							
								            if (k < 0) {
							 | 
						||
| 
								 | 
							
								                return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            if (k > 1) {
							 | 
						||
| 
								 | 
							
								                return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    },
							 | 
						||
| 
								 | 
							
								    Utils: {
							 | 
						||
| 
								 | 
							
								        Linear: function (p0, p1, t) {
							 | 
						||
| 
								 | 
							
								            return (p1 - p0) * t + p0;
							 | 
						||
| 
								 | 
							
								        },
							 | 
						||
| 
								 | 
							
								        Bernstein: function (n, i) {
							 | 
						||
| 
								 | 
							
								            var fc = Interpolation.Utils.Factorial;
							 | 
						||
| 
								 | 
							
								            return fc(n) / fc(i) / fc(n - i);
							 | 
						||
| 
								 | 
							
								        },
							 | 
						||
| 
								 | 
							
								        Factorial: (function () {
							 | 
						||
| 
								 | 
							
								            var a = [1];
							 | 
						||
| 
								 | 
							
								            return function (n) {
							 | 
						||
| 
								 | 
							
								                var s = 1;
							 | 
						||
| 
								 | 
							
								                if (a[n]) {
							 | 
						||
| 
								 | 
							
								                    return a[n];
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                for (var i = n; i > 1; i--) {
							 | 
						||
| 
								 | 
							
								                    s *= i;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                a[n] = s;
							 | 
						||
| 
								 | 
							
								                return s;
							 | 
						||
| 
								 | 
							
								            };
							 | 
						||
| 
								 | 
							
								        })(),
							 | 
						||
| 
								 | 
							
								        CatmullRom: function (p0, p1, p2, p3, t) {
							 | 
						||
| 
								 | 
							
								            var v0 = (p2 - p0) * 0.5;
							 | 
						||
| 
								 | 
							
								            var v1 = (p3 - p1) * 0.5;
							 | 
						||
| 
								 | 
							
								            var t2 = t * t;
							 | 
						||
| 
								 | 
							
								            var t3 = t * t2;
							 | 
						||
| 
								 | 
							
								            return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
							 | 
						||
| 
								 | 
							
								        },
							 | 
						||
| 
								 | 
							
								    },
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Utils
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								var Sequence = /** @class */ (function () {
							 | 
						||
| 
								 | 
							
								    function Sequence() {
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    Sequence.nextId = function () {
							 | 
						||
| 
								 | 
							
								        return Sequence._nextId++;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Sequence._nextId = 0;
							 | 
						||
| 
								 | 
							
								    return Sequence;
							 | 
						||
| 
								 | 
							
								}());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var mainGroup = new Group();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Tween.js - Licensed under the MIT license
							 | 
						||
| 
								 | 
							
								 * https://github.com/tweenjs/tween.js
							 | 
						||
| 
								 | 
							
								 * ----------------------------------------------
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
							 | 
						||
| 
								 | 
							
								 * Thank you all, you're awesome!
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								var Tween = /** @class */ (function () {
							 | 
						||
| 
								 | 
							
								    function Tween(_object, _group) {
							 | 
						||
| 
								 | 
							
								        if (_group === void 0) { _group = mainGroup; }
							 | 
						||
| 
								 | 
							
								        this._object = _object;
							 | 
						||
| 
								 | 
							
								        this._group = _group;
							 | 
						||
| 
								 | 
							
								        this._isPaused = false;
							 | 
						||
| 
								 | 
							
								        this._pauseStart = 0;
							 | 
						||
| 
								 | 
							
								        this._valuesStart = {};
							 | 
						||
| 
								 | 
							
								        this._valuesEnd = {};
							 | 
						||
| 
								 | 
							
								        this._valuesStartRepeat = {};
							 | 
						||
| 
								 | 
							
								        this._duration = 1000;
							 | 
						||
| 
								 | 
							
								        this._isDynamic = false;
							 | 
						||
| 
								 | 
							
								        this._initialRepeat = 0;
							 | 
						||
| 
								 | 
							
								        this._repeat = 0;
							 | 
						||
| 
								 | 
							
								        this._yoyo = false;
							 | 
						||
| 
								 | 
							
								        this._isPlaying = false;
							 | 
						||
| 
								 | 
							
								        this._reversed = false;
							 | 
						||
| 
								 | 
							
								        this._delayTime = 0;
							 | 
						||
| 
								 | 
							
								        this._startTime = 0;
							 | 
						||
| 
								 | 
							
								        this._easingFunction = Easing.Linear.None;
							 | 
						||
| 
								 | 
							
								        this._interpolationFunction = Interpolation.Linear;
							 | 
						||
| 
								 | 
							
								        // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								        this._chainedTweens = [];
							 | 
						||
| 
								 | 
							
								        this._onStartCallbackFired = false;
							 | 
						||
| 
								 | 
							
								        this._onEveryStartCallbackFired = false;
							 | 
						||
| 
								 | 
							
								        this._id = Sequence.nextId();
							 | 
						||
| 
								 | 
							
								        this._isChainStopped = false;
							 | 
						||
| 
								 | 
							
								        this._propertiesAreSetUp = false;
							 | 
						||
| 
								 | 
							
								        this._goToEnd = false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    Tween.prototype.getId = function () {
							 | 
						||
| 
								 | 
							
								        return this._id;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.isPlaying = function () {
							 | 
						||
| 
								 | 
							
								        return this._isPlaying;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.isPaused = function () {
							 | 
						||
| 
								 | 
							
								        return this._isPaused;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.getDuration = function () {
							 | 
						||
| 
								 | 
							
								        return this._duration;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.to = function (target, duration) {
							 | 
						||
| 
								 | 
							
								        if (duration === void 0) { duration = 1000; }
							 | 
						||
| 
								 | 
							
								        if (this._isPlaying)
							 | 
						||
| 
								 | 
							
								            throw new Error('Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.');
							 | 
						||
| 
								 | 
							
								        this._valuesEnd = target;
							 | 
						||
| 
								 | 
							
								        this._propertiesAreSetUp = false;
							 | 
						||
| 
								 | 
							
								        this._duration = duration < 0 ? 0 : duration;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.duration = function (duration) {
							 | 
						||
| 
								 | 
							
								        if (duration === void 0) { duration = 1000; }
							 | 
						||
| 
								 | 
							
								        this._duration = duration < 0 ? 0 : duration;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.dynamic = function (dynamic) {
							 | 
						||
| 
								 | 
							
								        if (dynamic === void 0) { dynamic = false; }
							 | 
						||
| 
								 | 
							
								        this._isDynamic = dynamic;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.start = function (time, overrideStartingValues) {
							 | 
						||
| 
								 | 
							
								        if (time === void 0) { time = now(); }
							 | 
						||
| 
								 | 
							
								        if (overrideStartingValues === void 0) { overrideStartingValues = false; }
							 | 
						||
| 
								 | 
							
								        if (this._isPlaying) {
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								        this._group && this._group.add(this);
							 | 
						||
| 
								 | 
							
								        this._repeat = this._initialRepeat;
							 | 
						||
| 
								 | 
							
								        if (this._reversed) {
							 | 
						||
| 
								 | 
							
								            // If we were reversed (f.e. using the yoyo feature) then we need to
							 | 
						||
| 
								 | 
							
								            // flip the tween direction back to forward.
							 | 
						||
| 
								 | 
							
								            this._reversed = false;
							 | 
						||
| 
								 | 
							
								            for (var property in this._valuesStartRepeat) {
							 | 
						||
| 
								 | 
							
								                this._swapEndStartRepeatValues(property);
							 | 
						||
| 
								 | 
							
								                this._valuesStart[property] = this._valuesStartRepeat[property];
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        this._isPlaying = true;
							 | 
						||
| 
								 | 
							
								        this._isPaused = false;
							 | 
						||
| 
								 | 
							
								        this._onStartCallbackFired = false;
							 | 
						||
| 
								 | 
							
								        this._onEveryStartCallbackFired = false;
							 | 
						||
| 
								 | 
							
								        this._isChainStopped = false;
							 | 
						||
| 
								 | 
							
								        this._startTime = time;
							 | 
						||
| 
								 | 
							
								        this._startTime += this._delayTime;
							 | 
						||
| 
								 | 
							
								        if (!this._propertiesAreSetUp || overrideStartingValues) {
							 | 
						||
| 
								 | 
							
								            this._propertiesAreSetUp = true;
							 | 
						||
| 
								 | 
							
								            // If dynamic is not enabled, clone the end values instead of using the passed-in end values.
							 | 
						||
| 
								 | 
							
								            if (!this._isDynamic) {
							 | 
						||
| 
								 | 
							
								                var tmp = {};
							 | 
						||
| 
								 | 
							
								                for (var prop in this._valuesEnd)
							 | 
						||
| 
								 | 
							
								                    tmp[prop] = this._valuesEnd[prop];
							 | 
						||
| 
								 | 
							
								                this._valuesEnd = tmp;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, overrideStartingValues);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.startFromCurrentValues = function (time) {
							 | 
						||
| 
								 | 
							
								        return this.start(time, true);
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat, overrideStartingValues) {
							 | 
						||
| 
								 | 
							
								        for (var property in _valuesEnd) {
							 | 
						||
| 
								 | 
							
								            var startValue = _object[property];
							 | 
						||
| 
								 | 
							
								            var startValueIsArray = Array.isArray(startValue);
							 | 
						||
| 
								 | 
							
								            var propType = startValueIsArray ? 'array' : typeof startValue;
							 | 
						||
| 
								 | 
							
								            var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
							 | 
						||
| 
								 | 
							
								            // If `to()` specifies a property that doesn't exist in the source object,
							 | 
						||
| 
								 | 
							
								            // we should not set that property in the object
							 | 
						||
| 
								 | 
							
								            if (propType === 'undefined' || propType === 'function') {
							 | 
						||
| 
								 | 
							
								                continue;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            // Check if an Array was provided as property value
							 | 
						||
| 
								 | 
							
								            if (isInterpolationList) {
							 | 
						||
| 
								 | 
							
								                var endValues = _valuesEnd[property];
							 | 
						||
| 
								 | 
							
								                if (endValues.length === 0) {
							 | 
						||
| 
								 | 
							
								                    continue;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                // Handle an array of relative values.
							 | 
						||
| 
								 | 
							
								                // Creates a local copy of the Array with the start value at the front
							 | 
						||
| 
								 | 
							
								                var temp = [startValue];
							 | 
						||
| 
								 | 
							
								                for (var i = 0, l = endValues.length; i < l; i += 1) {
							 | 
						||
| 
								 | 
							
								                    var value = this._handleRelativeValue(startValue, endValues[i]);
							 | 
						||
| 
								 | 
							
								                    if (isNaN(value)) {
							 | 
						||
| 
								 | 
							
								                        isInterpolationList = false;
							 | 
						||
| 
								 | 
							
								                        console.warn('Found invalid interpolation list. Skipping.');
							 | 
						||
| 
								 | 
							
								                        break;
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    temp.push(value);
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                if (isInterpolationList) {
							 | 
						||
| 
								 | 
							
								                    // if (_valuesStart[property] === undefined) { // handle end values only the first time. NOT NEEDED? setupProperties is now guarded by _propertiesAreSetUp.
							 | 
						||
| 
								 | 
							
								                    _valuesEnd[property] = temp;
							 | 
						||
| 
								 | 
							
								                    // }
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            // handle the deepness of the values
							 | 
						||
| 
								 | 
							
								            if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
							 | 
						||
| 
								 | 
							
								                _valuesStart[property] = startValueIsArray ? [] : {};
							 | 
						||
| 
								 | 
							
								                var nestedObject = startValue;
							 | 
						||
| 
								 | 
							
								                for (var prop in nestedObject) {
							 | 
						||
| 
								 | 
							
								                    _valuesStart[property][prop] = nestedObject[prop];
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                // TODO? repeat nested values? And yoyo? And array values?
							 | 
						||
| 
								 | 
							
								                _valuesStartRepeat[property] = startValueIsArray ? [] : {};
							 | 
						||
| 
								 | 
							
								                var endValues = _valuesEnd[property];
							 | 
						||
| 
								 | 
							
								                // If dynamic is not enabled, clone the end values instead of using the passed-in end values.
							 | 
						||
| 
								 | 
							
								                if (!this._isDynamic) {
							 | 
						||
| 
								 | 
							
								                    var tmp = {};
							 | 
						||
| 
								 | 
							
								                    for (var prop in endValues)
							 | 
						||
| 
								 | 
							
								                        tmp[prop] = endValues[prop];
							 | 
						||
| 
								 | 
							
								                    _valuesEnd[property] = endValues = tmp;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                this._setupProperties(nestedObject, _valuesStart[property], endValues, _valuesStartRepeat[property], overrideStartingValues);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            else {
							 | 
						||
| 
								 | 
							
								                // Save the starting value, but only once unless override is requested.
							 | 
						||
| 
								 | 
							
								                if (typeof _valuesStart[property] === 'undefined' || overrideStartingValues) {
							 | 
						||
| 
								 | 
							
								                    _valuesStart[property] = startValue;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                if (!startValueIsArray) {
							 | 
						||
| 
								 | 
							
								                    // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								                    // @ts-ignore FIXME?
							 | 
						||
| 
								 | 
							
								                    _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                if (isInterpolationList) {
							 | 
						||
| 
								 | 
							
								                    // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								                    // @ts-ignore FIXME?
							 | 
						||
| 
								 | 
							
								                    _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                else {
							 | 
						||
| 
								 | 
							
								                    _valuesStartRepeat[property] = _valuesStart[property] || 0;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.stop = function () {
							 | 
						||
| 
								 | 
							
								        if (!this._isChainStopped) {
							 | 
						||
| 
								 | 
							
								            this._isChainStopped = true;
							 | 
						||
| 
								 | 
							
								            this.stopChainedTweens();
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        if (!this._isPlaying) {
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								        this._group && this._group.remove(this);
							 | 
						||
| 
								 | 
							
								        this._isPlaying = false;
							 | 
						||
| 
								 | 
							
								        this._isPaused = false;
							 | 
						||
| 
								 | 
							
								        if (this._onStopCallback) {
							 | 
						||
| 
								 | 
							
								            this._onStopCallback(this._object);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.end = function () {
							 | 
						||
| 
								 | 
							
								        this._goToEnd = true;
							 | 
						||
| 
								 | 
							
								        this.update(Infinity);
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.pause = function (time) {
							 | 
						||
| 
								 | 
							
								        if (time === void 0) { time = now(); }
							 | 
						||
| 
								 | 
							
								        if (this._isPaused || !this._isPlaying) {
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        this._isPaused = true;
							 | 
						||
| 
								 | 
							
								        this._pauseStart = time;
							 | 
						||
| 
								 | 
							
								        // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								        this._group && this._group.remove(this);
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.resume = function (time) {
							 | 
						||
| 
								 | 
							
								        if (time === void 0) { time = now(); }
							 | 
						||
| 
								 | 
							
								        if (!this._isPaused || !this._isPlaying) {
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        this._isPaused = false;
							 | 
						||
| 
								 | 
							
								        this._startTime += time - this._pauseStart;
							 | 
						||
| 
								 | 
							
								        this._pauseStart = 0;
							 | 
						||
| 
								 | 
							
								        // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								        this._group && this._group.add(this);
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.stopChainedTweens = function () {
							 | 
						||
| 
								 | 
							
								        for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
							 | 
						||
| 
								 | 
							
								            this._chainedTweens[i].stop();
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.group = function (group) {
							 | 
						||
| 
								 | 
							
								        if (group === void 0) { group = mainGroup; }
							 | 
						||
| 
								 | 
							
								        this._group = group;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.delay = function (amount) {
							 | 
						||
| 
								 | 
							
								        if (amount === void 0) { amount = 0; }
							 | 
						||
| 
								 | 
							
								        this._delayTime = amount;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.repeat = function (times) {
							 | 
						||
| 
								 | 
							
								        if (times === void 0) { times = 0; }
							 | 
						||
| 
								 | 
							
								        this._initialRepeat = times;
							 | 
						||
| 
								 | 
							
								        this._repeat = times;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.repeatDelay = function (amount) {
							 | 
						||
| 
								 | 
							
								        this._repeatDelayTime = amount;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.yoyo = function (yoyo) {
							 | 
						||
| 
								 | 
							
								        if (yoyo === void 0) { yoyo = false; }
							 | 
						||
| 
								 | 
							
								        this._yoyo = yoyo;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.easing = function (easingFunction) {
							 | 
						||
| 
								 | 
							
								        if (easingFunction === void 0) { easingFunction = Easing.Linear.None; }
							 | 
						||
| 
								 | 
							
								        this._easingFunction = easingFunction;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.interpolation = function (interpolationFunction) {
							 | 
						||
| 
								 | 
							
								        if (interpolationFunction === void 0) { interpolationFunction = Interpolation.Linear; }
							 | 
						||
| 
								 | 
							
								        this._interpolationFunction = interpolationFunction;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								    Tween.prototype.chain = function () {
							 | 
						||
| 
								 | 
							
								        var tweens = [];
							 | 
						||
| 
								 | 
							
								        for (var _i = 0; _i < arguments.length; _i++) {
							 | 
						||
| 
								 | 
							
								            tweens[_i] = arguments[_i];
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        this._chainedTweens = tweens;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.onStart = function (callback) {
							 | 
						||
| 
								 | 
							
								        this._onStartCallback = callback;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.onEveryStart = function (callback) {
							 | 
						||
| 
								 | 
							
								        this._onEveryStartCallback = callback;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.onUpdate = function (callback) {
							 | 
						||
| 
								 | 
							
								        this._onUpdateCallback = callback;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.onRepeat = function (callback) {
							 | 
						||
| 
								 | 
							
								        this._onRepeatCallback = callback;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.onComplete = function (callback) {
							 | 
						||
| 
								 | 
							
								        this._onCompleteCallback = callback;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype.onStop = function (callback) {
							 | 
						||
| 
								 | 
							
								        this._onStopCallback = callback;
							 | 
						||
| 
								 | 
							
								        return this;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    /**
							 | 
						||
| 
								 | 
							
								     * @returns true if the tween is still playing after the update, false
							 | 
						||
| 
								 | 
							
								     * otherwise (calling update on a paused tween still returns true because
							 | 
						||
| 
								 | 
							
								     * it is still playing, just paused).
							 | 
						||
| 
								 | 
							
								     */
							 | 
						||
| 
								 | 
							
								    Tween.prototype.update = function (time, autoStart) {
							 | 
						||
| 
								 | 
							
								        var _this = this;
							 | 
						||
| 
								 | 
							
								        var _a;
							 | 
						||
| 
								 | 
							
								        if (time === void 0) { time = now(); }
							 | 
						||
| 
								 | 
							
								        if (autoStart === void 0) { autoStart = true; }
							 | 
						||
| 
								 | 
							
								        if (this._isPaused)
							 | 
						||
| 
								 | 
							
								            return true;
							 | 
						||
| 
								 | 
							
								        var property;
							 | 
						||
| 
								 | 
							
								        var endTime = this._startTime + this._duration;
							 | 
						||
| 
								 | 
							
								        if (!this._goToEnd && !this._isPlaying) {
							 | 
						||
| 
								 | 
							
								            if (time > endTime)
							 | 
						||
| 
								 | 
							
								                return false;
							 | 
						||
| 
								 | 
							
								            if (autoStart)
							 | 
						||
| 
								 | 
							
								                this.start(time, true);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        this._goToEnd = false;
							 | 
						||
| 
								 | 
							
								        if (time < this._startTime) {
							 | 
						||
| 
								 | 
							
								            return true;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        if (this._onStartCallbackFired === false) {
							 | 
						||
| 
								 | 
							
								            if (this._onStartCallback) {
							 | 
						||
| 
								 | 
							
								                this._onStartCallback(this._object);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            this._onStartCallbackFired = true;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        if (this._onEveryStartCallbackFired === false) {
							 | 
						||
| 
								 | 
							
								            if (this._onEveryStartCallback) {
							 | 
						||
| 
								 | 
							
								                this._onEveryStartCallback(this._object);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            this._onEveryStartCallbackFired = true;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        var elapsedTime = time - this._startTime;
							 | 
						||
| 
								 | 
							
								        var durationAndDelay = this._duration + ((_a = this._repeatDelayTime) !== null && _a !== void 0 ? _a : this._delayTime);
							 | 
						||
| 
								 | 
							
								        var totalTime = this._duration + this._repeat * durationAndDelay;
							 | 
						||
| 
								 | 
							
								        var calculateElapsedPortion = function () {
							 | 
						||
| 
								 | 
							
								            if (_this._duration === 0)
							 | 
						||
| 
								 | 
							
								                return 1;
							 | 
						||
| 
								 | 
							
								            if (elapsedTime > totalTime) {
							 | 
						||
| 
								 | 
							
								                return 1;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            var timesRepeated = Math.trunc(elapsedTime / durationAndDelay);
							 | 
						||
| 
								 | 
							
								            var timeIntoCurrentRepeat = elapsedTime - timesRepeated * durationAndDelay;
							 | 
						||
| 
								 | 
							
								            // TODO use %?
							 | 
						||
| 
								 | 
							
								            // const timeIntoCurrentRepeat = elapsedTime % durationAndDelay
							 | 
						||
| 
								 | 
							
								            var portion = Math.min(timeIntoCurrentRepeat / _this._duration, 1);
							 | 
						||
| 
								 | 
							
								            if (portion === 0 && elapsedTime === _this._duration) {
							 | 
						||
| 
								 | 
							
								                return 1;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            return portion;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        var elapsed = calculateElapsedPortion();
							 | 
						||
| 
								 | 
							
								        var value = this._easingFunction(elapsed);
							 | 
						||
| 
								 | 
							
								        // properties transformations
							 | 
						||
| 
								 | 
							
								        this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
							 | 
						||
| 
								 | 
							
								        if (this._onUpdateCallback) {
							 | 
						||
| 
								 | 
							
								            this._onUpdateCallback(this._object, elapsed);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        if (this._duration === 0 || elapsedTime >= this._duration) {
							 | 
						||
| 
								 | 
							
								            if (this._repeat > 0) {
							 | 
						||
| 
								 | 
							
								                var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat);
							 | 
						||
| 
								 | 
							
								                if (isFinite(this._repeat)) {
							 | 
						||
| 
								 | 
							
								                    this._repeat -= completeCount;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                // Reassign starting values, restart by making startTime = now
							 | 
						||
| 
								 | 
							
								                for (property in this._valuesStartRepeat) {
							 | 
						||
| 
								 | 
							
								                    if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
							 | 
						||
| 
								 | 
							
								                        this._valuesStartRepeat[property] =
							 | 
						||
| 
								 | 
							
								                            // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								                            // @ts-ignore FIXME?
							 | 
						||
| 
								 | 
							
								                            this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    if (this._yoyo) {
							 | 
						||
| 
								 | 
							
								                        this._swapEndStartRepeatValues(property);
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    this._valuesStart[property] = this._valuesStartRepeat[property];
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                if (this._yoyo) {
							 | 
						||
| 
								 | 
							
								                    this._reversed = !this._reversed;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                this._startTime += durationAndDelay * completeCount;
							 | 
						||
| 
								 | 
							
								                if (this._onRepeatCallback) {
							 | 
						||
| 
								 | 
							
								                    this._onRepeatCallback(this._object);
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                this._onEveryStartCallbackFired = false;
							 | 
						||
| 
								 | 
							
								                return true;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            else {
							 | 
						||
| 
								 | 
							
								                if (this._onCompleteCallback) {
							 | 
						||
| 
								 | 
							
								                    this._onCompleteCallback(this._object);
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
							 | 
						||
| 
								 | 
							
								                    // Make the chained tweens start exactly at the time they should,
							 | 
						||
| 
								 | 
							
								                    // even if the `update()` method was called way past the duration of the tween
							 | 
						||
| 
								 | 
							
								                    this._chainedTweens[i].start(this._startTime + this._duration, false);
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                this._isPlaying = false;
							 | 
						||
| 
								 | 
							
								                return false;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        return true;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
							 | 
						||
| 
								 | 
							
								        for (var property in _valuesEnd) {
							 | 
						||
| 
								 | 
							
								            // Don't update properties that do not exist in the source object
							 | 
						||
| 
								 | 
							
								            if (_valuesStart[property] === undefined) {
							 | 
						||
| 
								 | 
							
								                continue;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            var start = _valuesStart[property] || 0;
							 | 
						||
| 
								 | 
							
								            var end = _valuesEnd[property];
							 | 
						||
| 
								 | 
							
								            var startIsArray = Array.isArray(_object[property]);
							 | 
						||
| 
								 | 
							
								            var endIsArray = Array.isArray(end);
							 | 
						||
| 
								 | 
							
								            var isInterpolationList = !startIsArray && endIsArray;
							 | 
						||
| 
								 | 
							
								            if (isInterpolationList) {
							 | 
						||
| 
								 | 
							
								                _object[property] = this._interpolationFunction(end, value);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            else if (typeof end === 'object' && end) {
							 | 
						||
| 
								 | 
							
								                // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								                // @ts-ignore FIXME?
							 | 
						||
| 
								 | 
							
								                this._updateProperties(_object[property], start, end, value);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            else {
							 | 
						||
| 
								 | 
							
								                // Parses relative end values with start as base (e.g.: +10, -3)
							 | 
						||
| 
								 | 
							
								                end = this._handleRelativeValue(start, end);
							 | 
						||
| 
								 | 
							
								                // Protect against non numeric properties.
							 | 
						||
| 
								 | 
							
								                if (typeof end === 'number') {
							 | 
						||
| 
								 | 
							
								                    // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								                    // @ts-ignore FIXME?
							 | 
						||
| 
								 | 
							
								                    _object[property] = start + (end - start) * value;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype._handleRelativeValue = function (start, end) {
							 | 
						||
| 
								 | 
							
								        if (typeof end !== 'string') {
							 | 
						||
| 
								 | 
							
								            return end;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        if (end.charAt(0) === '+' || end.charAt(0) === '-') {
							 | 
						||
| 
								 | 
							
								            return start + parseFloat(end);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        return parseFloat(end);
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Tween.prototype._swapEndStartRepeatValues = function (property) {
							 | 
						||
| 
								 | 
							
								        var tmp = this._valuesStartRepeat[property];
							 | 
						||
| 
								 | 
							
								        var endValue = this._valuesEnd[property];
							 | 
						||
| 
								 | 
							
								        if (typeof endValue === 'string') {
							 | 
						||
| 
								 | 
							
								            this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        else {
							 | 
						||
| 
								 | 
							
								            this._valuesStartRepeat[property] = this._valuesEnd[property];
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        this._valuesEnd[property] = tmp;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    return Tween;
							 | 
						||
| 
								 | 
							
								}());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var VERSION = '23.1.1';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Tween.js - Licensed under the MIT license
							 | 
						||
| 
								 | 
							
								 * https://github.com/tweenjs/tween.js
							 | 
						||
| 
								 | 
							
								 * ----------------------------------------------
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
							 | 
						||
| 
								 | 
							
								 * Thank you all, you're awesome!
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								var nextId = Sequence.nextId;
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Controlling groups of tweens
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
							 | 
						||
| 
								 | 
							
								 * In these cases, you may want to create your own smaller groups of tweens.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								var TWEEN = mainGroup;
							 | 
						||
| 
								 | 
							
								// This is the best way to export things in a way that's compatible with both ES
							 | 
						||
| 
								 | 
							
								// Modules and CommonJS, without build hacks, and so as not to break the
							 | 
						||
| 
								 | 
							
								// existing API.
							 | 
						||
| 
								 | 
							
								// https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
							 | 
						||
| 
								 | 
							
								var getAll = TWEEN.getAll.bind(TWEEN);
							 | 
						||
| 
								 | 
							
								var removeAll = TWEEN.removeAll.bind(TWEEN);
							 | 
						||
| 
								 | 
							
								var add = TWEEN.add.bind(TWEEN);
							 | 
						||
| 
								 | 
							
								var remove = TWEEN.remove.bind(TWEEN);
							 | 
						||
| 
								 | 
							
								var update = TWEEN.update.bind(TWEEN);
							 | 
						||
| 
								 | 
							
								var exports = {
							 | 
						||
| 
								 | 
							
								    Easing: Easing,
							 | 
						||
| 
								 | 
							
								    Group: Group,
							 | 
						||
| 
								 | 
							
								    Interpolation: Interpolation,
							 | 
						||
| 
								 | 
							
								    now: now,
							 | 
						||
| 
								 | 
							
								    Sequence: Sequence,
							 | 
						||
| 
								 | 
							
								    nextId: nextId,
							 | 
						||
| 
								 | 
							
								    Tween: Tween,
							 | 
						||
| 
								 | 
							
								    VERSION: VERSION,
							 | 
						||
| 
								 | 
							
								    getAll: getAll,
							 | 
						||
| 
								 | 
							
								    removeAll: removeAll,
							 | 
						||
| 
								 | 
							
								    add: add,
							 | 
						||
| 
								 | 
							
								    remove: remove,
							 | 
						||
| 
								 | 
							
								    update: update,
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { Easing, Group, Interpolation, Sequence, Tween, VERSION, add, exports as default, getAll, nextId, now, remove, removeAll, update };
							 |