3174 lines
		
	
	
		
			68 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			3174 lines
		
	
	
		
			68 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									Box2,
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									BufferGeometry,
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									FileLoader,
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									Float32BufferAttribute,
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									Loader,
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									Matrix3,
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									Path,
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									Shape,
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									ShapePath,
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									ShapeUtils,
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									SRGBColorSpace,
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									Vector2,
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									Vector3
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								} from '../../three.module.min.js';
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								const COLOR_SPACE_SVG = SRGBColorSpace;
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								class SVGLoader extends Loader {
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									constructor( manager ) {
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										super( manager );
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										// Default dots per inch
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										this.defaultDPI = 90;
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										// Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
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										this.defaultUnit = 'px';
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									}
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									load( url, onLoad, onProgress, onError ) {
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										const scope = this;
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										const loader = new FileLoader( scope.manager );
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										loader.setPath( scope.path );
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										loader.setRequestHeader( scope.requestHeader );
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										loader.setWithCredentials( scope.withCredentials );
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										loader.load( url, function ( text ) {
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											try {
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												onLoad( scope.parse( text ) );
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											} catch ( e ) {
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												if ( onError ) {
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													onError( e );
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												} else {
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													console.error( e );
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												}
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												scope.manager.itemError( url );
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											}
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										}, onProgress, onError );
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									}
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									parse( text ) {
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										const scope = this;
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										function parseNode( node, style ) {
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											if ( node.nodeType !== 1 ) return;
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											const transform = getNodeTransform( node );
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											let isDefsNode = false;
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											let path = null;
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											switch ( node.nodeName ) {
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												case 'svg':
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													style = parseStyle( node, style );
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													break;
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												case 'style':
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													parseCSSStylesheet( node );
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													break;
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												case 'g':
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													style = parseStyle( node, style );
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													break;
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												case 'path':
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													style = parseStyle( node, style );
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													if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node );
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													break;
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												case 'rect':
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													style = parseStyle( node, style );
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													path = parseRectNode( node );
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													break;
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												case 'polygon':
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													style = parseStyle( node, style );
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													path = parsePolygonNode( node );
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													break;
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												case 'polyline':
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													style = parseStyle( node, style );
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													path = parsePolylineNode( node );
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													break;
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												case 'circle':
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													style = parseStyle( node, style );
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													path = parseCircleNode( node );
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													break;
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												case 'ellipse':
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													style = parseStyle( node, style );
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													path = parseEllipseNode( node );
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													break;
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												case 'line':
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													style = parseStyle( node, style );
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													path = parseLineNode( node );
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													break;
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												case 'defs':
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													isDefsNode = true;
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													break;
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												case 'use':
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													style = parseStyle( node, style );
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													const href = node.getAttributeNS( 'http://www.w3.org/1999/xlink', 'href' ) || '';
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													const usedNodeId = href.substring( 1 );
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													const usedNode = node.viewportElement.getElementById( usedNodeId );
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													if ( usedNode ) {
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														parseNode( usedNode, style );
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													} else {
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														console.warn( 'SVGLoader: \'use node\' references non-existent node id: ' + usedNodeId );
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													}
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													break;
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												default:
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													// console.log( node );
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											}
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											if ( path ) {
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												if ( style.fill !== undefined && style.fill !== 'none' ) {
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													path.color.setStyle( style.fill, COLOR_SPACE_SVG );
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												}
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												transformPath( path, currentTransform );
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												paths.push( path );
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												path.userData = { node: node, style: style };
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											}
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											const childNodes = node.childNodes;
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											for ( let i = 0; i < childNodes.length; i ++ ) {
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												const node = childNodes[ i ];
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												if ( isDefsNode && node.nodeName !== 'style' && node.nodeName !== 'defs' ) {
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													// Ignore everything in defs except CSS style definitions
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													// and nested defs, because it is OK by the standard to have
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													// <style/> there.
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													continue;
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												}
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												parseNode( node, style );
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											}
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											if ( transform ) {
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												transformStack.pop();
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												if ( transformStack.length > 0 ) {
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													currentTransform.copy( transformStack[ transformStack.length - 1 ] );
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												} else {
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													currentTransform.identity();
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												}
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											}
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										}
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										function parsePathNode( node ) {
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											const path = new ShapePath();
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											const point = new Vector2();
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											const control = new Vector2();
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											const firstPoint = new Vector2();
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											let isFirstPoint = true;
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											let doSetFirstPoint = false;
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											const d = node.getAttribute( 'd' );
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											if ( d === '' || d === 'none' ) return null;
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											// console.log( d );
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											const commands = d.match( /[a-df-z][^a-df-z]*/ig );
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											for ( let i = 0, l = commands.length; i < l; i ++ ) {
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												const command = commands[ i ];
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												const type = command.charAt( 0 );
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												const data = command.slice( 1 ).trim();
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												if ( isFirstPoint === true ) {
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													doSetFirstPoint = true;
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													isFirstPoint = false;
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												}
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												let numbers;
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												switch ( type ) {
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													case 'M':
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														numbers = parseFloats( data );
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														for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
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															point.x = numbers[ j + 0 ];
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															point.y = numbers[ j + 1 ];
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															control.x = point.x;
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															control.y = point.y;
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															if ( j === 0 ) {
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																path.moveTo( point.x, point.y );
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															} else {
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																path.lineTo( point.x, point.y );
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															}
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															if ( j === 0 ) firstPoint.copy( point );
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														}
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														break;
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													case 'H':
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														numbers = parseFloats( data );
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														for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
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															point.x = numbers[ j ];
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															control.x = point.x;
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															control.y = point.y;
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															path.lineTo( point.x, point.y );
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															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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														}
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														break;
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													case 'V':
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														numbers = parseFloats( data );
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														for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
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															point.y = numbers[ j ];
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															control.x = point.x;
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															control.y = point.y;
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															path.lineTo( point.x, point.y );
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															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'L':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															point.x = numbers[ j + 0 ];
							 | 
						||
| 
								 | 
							
															point.y = numbers[ j + 1 ];
							 | 
						||
| 
								 | 
							
															control.x = point.x;
							 | 
						||
| 
								 | 
							
															control.y = point.y;
							 | 
						||
| 
								 | 
							
															path.lineTo( point.x, point.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'C':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j += 6 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															path.bezierCurveTo(
							 | 
						||
| 
								 | 
							
																numbers[ j + 0 ],
							 | 
						||
| 
								 | 
							
																numbers[ j + 1 ],
							 | 
						||
| 
								 | 
							
																numbers[ j + 2 ],
							 | 
						||
| 
								 | 
							
																numbers[ j + 3 ],
							 | 
						||
| 
								 | 
							
																numbers[ j + 4 ],
							 | 
						||
| 
								 | 
							
																numbers[ j + 5 ]
							 | 
						||
| 
								 | 
							
															);
							 | 
						||
| 
								 | 
							
															control.x = numbers[ j + 2 ];
							 | 
						||
| 
								 | 
							
															control.y = numbers[ j + 3 ];
							 | 
						||
| 
								 | 
							
															point.x = numbers[ j + 4 ];
							 | 
						||
| 
								 | 
							
															point.y = numbers[ j + 5 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'S':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															path.bezierCurveTo(
							 | 
						||
| 
								 | 
							
																getReflection( point.x, control.x ),
							 | 
						||
| 
								 | 
							
																getReflection( point.y, control.y ),
							 | 
						||
| 
								 | 
							
																numbers[ j + 0 ],
							 | 
						||
| 
								 | 
							
																numbers[ j + 1 ],
							 | 
						||
| 
								 | 
							
																numbers[ j + 2 ],
							 | 
						||
| 
								 | 
							
																numbers[ j + 3 ]
							 | 
						||
| 
								 | 
							
															);
							 | 
						||
| 
								 | 
							
															control.x = numbers[ j + 0 ];
							 | 
						||
| 
								 | 
							
															control.y = numbers[ j + 1 ];
							 | 
						||
| 
								 | 
							
															point.x = numbers[ j + 2 ];
							 | 
						||
| 
								 | 
							
															point.y = numbers[ j + 3 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'Q':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															path.quadraticCurveTo(
							 | 
						||
| 
								 | 
							
																numbers[ j + 0 ],
							 | 
						||
| 
								 | 
							
																numbers[ j + 1 ],
							 | 
						||
| 
								 | 
							
																numbers[ j + 2 ],
							 | 
						||
| 
								 | 
							
																numbers[ j + 3 ]
							 | 
						||
| 
								 | 
							
															);
							 | 
						||
| 
								 | 
							
															control.x = numbers[ j + 0 ];
							 | 
						||
| 
								 | 
							
															control.y = numbers[ j + 1 ];
							 | 
						||
| 
								 | 
							
															point.x = numbers[ j + 2 ];
							 | 
						||
| 
								 | 
							
															point.y = numbers[ j + 3 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'T':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const rx = getReflection( point.x, control.x );
							 | 
						||
| 
								 | 
							
															const ry = getReflection( point.y, control.y );
							 | 
						||
| 
								 | 
							
															path.quadraticCurveTo(
							 | 
						||
| 
								 | 
							
																rx,
							 | 
						||
| 
								 | 
							
																ry,
							 | 
						||
| 
								 | 
							
																numbers[ j + 0 ],
							 | 
						||
| 
								 | 
							
																numbers[ j + 1 ]
							 | 
						||
| 
								 | 
							
															);
							 | 
						||
| 
								 | 
							
															control.x = rx;
							 | 
						||
| 
								 | 
							
															control.y = ry;
							 | 
						||
| 
								 | 
							
															point.x = numbers[ j + 0 ];
							 | 
						||
| 
								 | 
							
															point.y = numbers[ j + 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'A':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data, [ 3, 4 ], 7 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j += 7 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// skip command if start point == end point
							 | 
						||
| 
								 | 
							
															if ( numbers[ j + 5 ] == point.x && numbers[ j + 6 ] == point.y ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const start = point.clone();
							 | 
						||
| 
								 | 
							
															point.x = numbers[ j + 5 ];
							 | 
						||
| 
								 | 
							
															point.y = numbers[ j + 6 ];
							 | 
						||
| 
								 | 
							
															control.x = point.x;
							 | 
						||
| 
								 | 
							
															control.y = point.y;
							 | 
						||
| 
								 | 
							
															parseArcCommand(
							 | 
						||
| 
								 | 
							
																path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
							 | 
						||
| 
								 | 
							
															);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'm':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															point.x += numbers[ j + 0 ];
							 | 
						||
| 
								 | 
							
															point.y += numbers[ j + 1 ];
							 | 
						||
| 
								 | 
							
															control.x = point.x;
							 | 
						||
| 
								 | 
							
															control.y = point.y;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																path.moveTo( point.x, point.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																path.lineTo( point.x, point.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'h':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															point.x += numbers[ j ];
							 | 
						||
| 
								 | 
							
															control.x = point.x;
							 | 
						||
| 
								 | 
							
															control.y = point.y;
							 | 
						||
| 
								 | 
							
															path.lineTo( point.x, point.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'v':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															point.y += numbers[ j ];
							 | 
						||
| 
								 | 
							
															control.x = point.x;
							 | 
						||
| 
								 | 
							
															control.y = point.y;
							 | 
						||
| 
								 | 
							
															path.lineTo( point.x, point.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'l':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															point.x += numbers[ j + 0 ];
							 | 
						||
| 
								 | 
							
															point.y += numbers[ j + 1 ];
							 | 
						||
| 
								 | 
							
															control.x = point.x;
							 | 
						||
| 
								 | 
							
															control.y = point.y;
							 | 
						||
| 
								 | 
							
															path.lineTo( point.x, point.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'c':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j += 6 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															path.bezierCurveTo(
							 | 
						||
| 
								 | 
							
																point.x + numbers[ j + 0 ],
							 | 
						||
| 
								 | 
							
																point.y + numbers[ j + 1 ],
							 | 
						||
| 
								 | 
							
																point.x + numbers[ j + 2 ],
							 | 
						||
| 
								 | 
							
																point.y + numbers[ j + 3 ],
							 | 
						||
| 
								 | 
							
																point.x + numbers[ j + 4 ],
							 | 
						||
| 
								 | 
							
																point.y + numbers[ j + 5 ]
							 | 
						||
| 
								 | 
							
															);
							 | 
						||
| 
								 | 
							
															control.x = point.x + numbers[ j + 2 ];
							 | 
						||
| 
								 | 
							
															control.y = point.y + numbers[ j + 3 ];
							 | 
						||
| 
								 | 
							
															point.x += numbers[ j + 4 ];
							 | 
						||
| 
								 | 
							
															point.y += numbers[ j + 5 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 's':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															path.bezierCurveTo(
							 | 
						||
| 
								 | 
							
																getReflection( point.x, control.x ),
							 | 
						||
| 
								 | 
							
																getReflection( point.y, control.y ),
							 | 
						||
| 
								 | 
							
																point.x + numbers[ j + 0 ],
							 | 
						||
| 
								 | 
							
																point.y + numbers[ j + 1 ],
							 | 
						||
| 
								 | 
							
																point.x + numbers[ j + 2 ],
							 | 
						||
| 
								 | 
							
																point.y + numbers[ j + 3 ]
							 | 
						||
| 
								 | 
							
															);
							 | 
						||
| 
								 | 
							
															control.x = point.x + numbers[ j + 0 ];
							 | 
						||
| 
								 | 
							
															control.y = point.y + numbers[ j + 1 ];
							 | 
						||
| 
								 | 
							
															point.x += numbers[ j + 2 ];
							 | 
						||
| 
								 | 
							
															point.y += numbers[ j + 3 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'q':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															path.quadraticCurveTo(
							 | 
						||
| 
								 | 
							
																point.x + numbers[ j + 0 ],
							 | 
						||
| 
								 | 
							
																point.y + numbers[ j + 1 ],
							 | 
						||
| 
								 | 
							
																point.x + numbers[ j + 2 ],
							 | 
						||
| 
								 | 
							
																point.y + numbers[ j + 3 ]
							 | 
						||
| 
								 | 
							
															);
							 | 
						||
| 
								 | 
							
															control.x = point.x + numbers[ j + 0 ];
							 | 
						||
| 
								 | 
							
															control.y = point.y + numbers[ j + 1 ];
							 | 
						||
| 
								 | 
							
															point.x += numbers[ j + 2 ];
							 | 
						||
| 
								 | 
							
															point.y += numbers[ j + 3 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 't':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const rx = getReflection( point.x, control.x );
							 | 
						||
| 
								 | 
							
															const ry = getReflection( point.y, control.y );
							 | 
						||
| 
								 | 
							
															path.quadraticCurveTo(
							 | 
						||
| 
								 | 
							
																rx,
							 | 
						||
| 
								 | 
							
																ry,
							 | 
						||
| 
								 | 
							
																point.x + numbers[ j + 0 ],
							 | 
						||
| 
								 | 
							
																point.y + numbers[ j + 1 ]
							 | 
						||
| 
								 | 
							
															);
							 | 
						||
| 
								 | 
							
															control.x = rx;
							 | 
						||
| 
								 | 
							
															control.y = ry;
							 | 
						||
| 
								 | 
							
															point.x = point.x + numbers[ j + 0 ];
							 | 
						||
| 
								 | 
							
															point.y = point.y + numbers[ j + 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'a':
							 | 
						||
| 
								 | 
							
														numbers = parseFloats( data, [ 3, 4 ], 7 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = numbers.length; j < jl; j += 7 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// skip command if no displacement
							 | 
						||
| 
								 | 
							
															if ( numbers[ j + 5 ] == 0 && numbers[ j + 6 ] == 0 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const start = point.clone();
							 | 
						||
| 
								 | 
							
															point.x += numbers[ j + 5 ];
							 | 
						||
| 
								 | 
							
															point.y += numbers[ j + 6 ];
							 | 
						||
| 
								 | 
							
															control.x = point.x;
							 | 
						||
| 
								 | 
							
															control.y = point.y;
							 | 
						||
| 
								 | 
							
															parseArcCommand(
							 | 
						||
| 
								 | 
							
																path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
							 | 
						||
| 
								 | 
							
															);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'Z':
							 | 
						||
| 
								 | 
							
													case 'z':
							 | 
						||
| 
								 | 
							
														path.currentPath.autoClose = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( path.currentPath.curves.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// Reset point to beginning of Path
							 | 
						||
| 
								 | 
							
															point.copy( firstPoint );
							 | 
						||
| 
								 | 
							
															path.currentPath.currentPoint.copy( point );
							 | 
						||
| 
								 | 
							
															isFirstPoint = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														console.warn( command );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// console.log( type, parseFloats( data ), parseFloats( data ).length  )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												doSetFirstPoint = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return path;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseCSSStylesheet( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < node.sheet.cssRules.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const stylesheet = node.sheet.cssRules[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( stylesheet.type !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const selectorList = stylesheet.selectorText
							 | 
						||
| 
								 | 
							
													.split( /,/gm )
							 | 
						||
| 
								 | 
							
													.filter( Boolean )
							 | 
						||
| 
								 | 
							
													.map( i => i.trim() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 0; j < selectorList.length; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Remove empty rules
							 | 
						||
| 
								 | 
							
													const definitions = Object.fromEntries(
							 | 
						||
| 
								 | 
							
														Object.entries( stylesheet.style ).filter( ( [ , v ] ) => v !== '' )
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													stylesheets[ selectorList[ j ] ] = Object.assign(
							 | 
						||
| 
								 | 
							
														stylesheets[ selectorList[ j ] ] || {},
							 | 
						||
| 
								 | 
							
														definitions
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
										 * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
							 | 
						||
| 
								 | 
							
										 * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
							 | 
						||
| 
								 | 
							
										 * From
							 | 
						||
| 
								 | 
							
										 * rx ry x-axis-rotation large-arc-flag sweep-flag x y
							 | 
						||
| 
								 | 
							
										 * To
							 | 
						||
| 
								 | 
							
										 * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
							 | 
						||
| 
								 | 
							
										 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( rx == 0 || ry == 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// draw a line if either of the radii == 0
							 | 
						||
| 
								 | 
							
												path.lineTo( end.x, end.y );
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											x_axis_rotation = x_axis_rotation * Math.PI / 180;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Ensure radii are positive
							 | 
						||
| 
								 | 
							
											rx = Math.abs( rx );
							 | 
						||
| 
								 | 
							
											ry = Math.abs( ry );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Compute (x1', y1')
							 | 
						||
| 
								 | 
							
											const dx2 = ( start.x - end.x ) / 2.0;
							 | 
						||
| 
								 | 
							
											const dy2 = ( start.y - end.y ) / 2.0;
							 | 
						||
| 
								 | 
							
											const x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
							 | 
						||
| 
								 | 
							
											const y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Compute (cx', cy')
							 | 
						||
| 
								 | 
							
											let rxs = rx * rx;
							 | 
						||
| 
								 | 
							
											let rys = ry * ry;
							 | 
						||
| 
								 | 
							
											const x1ps = x1p * x1p;
							 | 
						||
| 
								 | 
							
											const y1ps = y1p * y1p;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Ensure radii are large enough
							 | 
						||
| 
								 | 
							
											const cr = x1ps / rxs + y1ps / rys;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( cr > 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// scale up rx,ry equally so cr == 1
							 | 
						||
| 
								 | 
							
												const s = Math.sqrt( cr );
							 | 
						||
| 
								 | 
							
												rx = s * rx;
							 | 
						||
| 
								 | 
							
												ry = s * ry;
							 | 
						||
| 
								 | 
							
												rxs = rx * rx;
							 | 
						||
| 
								 | 
							
												rys = ry * ry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const dq = ( rxs * y1ps + rys * x1ps );
							 | 
						||
| 
								 | 
							
											const pq = ( rxs * rys - dq ) / dq;
							 | 
						||
| 
								 | 
							
											let q = Math.sqrt( Math.max( 0, pq ) );
							 | 
						||
| 
								 | 
							
											if ( large_arc_flag === sweep_flag ) q = - q;
							 | 
						||
| 
								 | 
							
											const cxp = q * rx * y1p / ry;
							 | 
						||
| 
								 | 
							
											const cyp = - q * ry * x1p / rx;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Step 3: Compute (cx, cy) from (cx', cy')
							 | 
						||
| 
								 | 
							
											const cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
							 | 
						||
| 
								 | 
							
											const cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Step 4: Compute θ1 and Δθ
							 | 
						||
| 
								 | 
							
											const theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
							 | 
						||
| 
								 | 
							
											const delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function svgAngle( ux, uy, vx, vy ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const dot = ux * vx + uy * vy;
							 | 
						||
| 
								 | 
							
											const len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
							 | 
						||
| 
								 | 
							
											let ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
							 | 
						||
| 
								 | 
							
											if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
							 | 
						||
| 
								 | 
							
											return ang;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/*
							 | 
						||
| 
								 | 
							
										* According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
							 | 
						||
| 
								 | 
							
										* rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
							 | 
						||
| 
								 | 
							
										*/
							 | 
						||
| 
								 | 
							
										function parseRectNode( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
							 | 
						||
| 
								 | 
							
											const y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
							 | 
						||
| 
								 | 
							
											const rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || node.getAttribute( 'ry' ) || 0 );
							 | 
						||
| 
								 | 
							
											const ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || node.getAttribute( 'rx' ) || 0 );
							 | 
						||
| 
								 | 
							
											const w = parseFloatWithUnits( node.getAttribute( 'width' ) );
							 | 
						||
| 
								 | 
							
											const h = parseFloatWithUnits( node.getAttribute( 'height' ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Ellipse arc to Bezier approximation Coefficient (Inversed). See:
							 | 
						||
| 
								 | 
							
											// https://spencermortensen.com/articles/bezier-circle/
							 | 
						||
| 
								 | 
							
											const bci = 1 - 0.551915024494;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const path = new ShapePath();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// top left
							 | 
						||
| 
								 | 
							
											path.moveTo( x + rx, y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// top right
							 | 
						||
| 
								 | 
							
											path.lineTo( x + w - rx, y );
							 | 
						||
| 
								 | 
							
											if ( rx !== 0 || ry !== 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												path.bezierCurveTo(
							 | 
						||
| 
								 | 
							
													x + w - rx * bci,
							 | 
						||
| 
								 | 
							
													y,
							 | 
						||
| 
								 | 
							
													x + w,
							 | 
						||
| 
								 | 
							
													y + ry * bci,
							 | 
						||
| 
								 | 
							
													x + w,
							 | 
						||
| 
								 | 
							
													y + ry
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// bottom right
							 | 
						||
| 
								 | 
							
											path.lineTo( x + w, y + h - ry );
							 | 
						||
| 
								 | 
							
											if ( rx !== 0 || ry !== 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												path.bezierCurveTo(
							 | 
						||
| 
								 | 
							
													x + w,
							 | 
						||
| 
								 | 
							
													y + h - ry * bci,
							 | 
						||
| 
								 | 
							
													x + w - rx * bci,
							 | 
						||
| 
								 | 
							
													y + h,
							 | 
						||
| 
								 | 
							
													x + w - rx,
							 | 
						||
| 
								 | 
							
													y + h
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// bottom left
							 | 
						||
| 
								 | 
							
											path.lineTo( x + rx, y + h );
							 | 
						||
| 
								 | 
							
											if ( rx !== 0 || ry !== 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												path.bezierCurveTo(
							 | 
						||
| 
								 | 
							
													x + rx * bci,
							 | 
						||
| 
								 | 
							
													y + h,
							 | 
						||
| 
								 | 
							
													x,
							 | 
						||
| 
								 | 
							
													y + h - ry * bci,
							 | 
						||
| 
								 | 
							
													x,
							 | 
						||
| 
								 | 
							
													y + h - ry
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// back to top left
							 | 
						||
| 
								 | 
							
											path.lineTo( x, y + ry );
							 | 
						||
| 
								 | 
							
											if ( rx !== 0 || ry !== 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												path.bezierCurveTo( x, y + ry * bci, x + rx * bci, y, x + rx, y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return path;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parsePolygonNode( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function iterator( match, a, b ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const x = parseFloatWithUnits( a );
							 | 
						||
| 
								 | 
							
												const y = parseFloatWithUnits( b );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( index === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													path.moveTo( x, y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													path.lineTo( x, y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												index ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const regex = /([+-]?\d*\.?\d+(?:e[+-]?\d+)?)(?:,|\s)([+-]?\d*\.?\d+(?:e[+-]?\d+)?)/g;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const path = new ShapePath();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let index = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											node.getAttribute( 'points' ).replace( regex, iterator );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											path.currentPath.autoClose = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return path;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parsePolylineNode( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function iterator( match, a, b ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const x = parseFloatWithUnits( a );
							 | 
						||
| 
								 | 
							
												const y = parseFloatWithUnits( b );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( index === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													path.moveTo( x, y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													path.lineTo( x, y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												index ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const regex = /([+-]?\d*\.?\d+(?:e[+-]?\d+)?)(?:,|\s)([+-]?\d*\.?\d+(?:e[+-]?\d+)?)/g;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const path = new ShapePath();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let index = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											node.getAttribute( 'points' ).replace( regex, iterator );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											path.currentPath.autoClose = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return path;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseCircleNode( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const x = parseFloatWithUnits( node.getAttribute( 'cx' ) || 0 );
							 | 
						||
| 
								 | 
							
											const y = parseFloatWithUnits( node.getAttribute( 'cy' ) || 0 );
							 | 
						||
| 
								 | 
							
											const r = parseFloatWithUnits( node.getAttribute( 'r' ) || 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const subpath = new Path();
							 | 
						||
| 
								 | 
							
											subpath.absarc( x, y, r, 0, Math.PI * 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const path = new ShapePath();
							 | 
						||
| 
								 | 
							
											path.subPaths.push( subpath );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return path;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEllipseNode( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const x = parseFloatWithUnits( node.getAttribute( 'cx' ) || 0 );
							 | 
						||
| 
								 | 
							
											const y = parseFloatWithUnits( node.getAttribute( 'cy' ) || 0 );
							 | 
						||
| 
								 | 
							
											const rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 );
							 | 
						||
| 
								 | 
							
											const ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const subpath = new Path();
							 | 
						||
| 
								 | 
							
											subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const path = new ShapePath();
							 | 
						||
| 
								 | 
							
											path.subPaths.push( subpath );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return path;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseLineNode( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) || 0 );
							 | 
						||
| 
								 | 
							
											const y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) || 0 );
							 | 
						||
| 
								 | 
							
											const x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) || 0 );
							 | 
						||
| 
								 | 
							
											const y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) || 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const path = new ShapePath();
							 | 
						||
| 
								 | 
							
											path.moveTo( x1, y1 );
							 | 
						||
| 
								 | 
							
											path.lineTo( x2, y2 );
							 | 
						||
| 
								 | 
							
											path.currentPath.autoClose = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return path;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseStyle( node, style ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											style = Object.assign( {}, style ); // clone style
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let stylesheetStyles = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( node.hasAttribute( 'class' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const classSelectors = node.getAttribute( 'class' )
							 | 
						||
| 
								 | 
							
													.split( /\s/ )
							 | 
						||
| 
								 | 
							
													.filter( Boolean )
							 | 
						||
| 
								 | 
							
													.map( i => i.trim() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < classSelectors.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( node.hasAttribute( 'id' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function addStyle( svgName, jsName, adjustFunction ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( v.startsWith( 'url' ) ) console.warn( 'SVGLoader: url access in attributes is not implemented.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
							 | 
						||
| 
								 | 
							
												if ( stylesheetStyles[ svgName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ svgName ] );
							 | 
						||
| 
								 | 
							
												if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function clamp( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function positive( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return Math.max( 0, parseFloatWithUnits( v ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											addStyle( 'fill', 'fill' );
							 | 
						||
| 
								 | 
							
											addStyle( 'fill-opacity', 'fillOpacity', clamp );
							 | 
						||
| 
								 | 
							
											addStyle( 'fill-rule', 'fillRule' );
							 | 
						||
| 
								 | 
							
											addStyle( 'opacity', 'opacity', clamp );
							 | 
						||
| 
								 | 
							
											addStyle( 'stroke', 'stroke' );
							 | 
						||
| 
								 | 
							
											addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
							 | 
						||
| 
								 | 
							
											addStyle( 'stroke-width', 'strokeWidth', positive );
							 | 
						||
| 
								 | 
							
											addStyle( 'stroke-linejoin', 'strokeLineJoin' );
							 | 
						||
| 
								 | 
							
											addStyle( 'stroke-linecap', 'strokeLineCap' );
							 | 
						||
| 
								 | 
							
											addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
							 | 
						||
| 
								 | 
							
											addStyle( 'visibility', 'visibility' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return style;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getReflection( a, b ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return a - ( b - a );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// from https://github.com/ppvg/svg-numbers (MIT License)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseFloats( input, flags, stride ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( typeof input !== 'string' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												throw new TypeError( 'Invalid input: ' + typeof input );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Character groups
							 | 
						||
| 
								 | 
							
											const RE = {
							 | 
						||
| 
								 | 
							
												SEPARATOR: /[ \t\r\n\,.\-+]/,
							 | 
						||
| 
								 | 
							
												WHITESPACE: /[ \t\r\n]/,
							 | 
						||
| 
								 | 
							
												DIGIT: /[\d]/,
							 | 
						||
| 
								 | 
							
												SIGN: /[-+]/,
							 | 
						||
| 
								 | 
							
												POINT: /\./,
							 | 
						||
| 
								 | 
							
												COMMA: /,/,
							 | 
						||
| 
								 | 
							
												EXP: /e/i,
							 | 
						||
| 
								 | 
							
												FLAGS: /[01]/
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// States
							 | 
						||
| 
								 | 
							
											const SEP = 0;
							 | 
						||
| 
								 | 
							
											const INT = 1;
							 | 
						||
| 
								 | 
							
											const FLOAT = 2;
							 | 
						||
| 
								 | 
							
											const EXP = 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let state = SEP;
							 | 
						||
| 
								 | 
							
											let seenComma = true;
							 | 
						||
| 
								 | 
							
											let number = '', exponent = '';
							 | 
						||
| 
								 | 
							
											const result = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function throwSyntaxError( current, i, partial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const error = new SyntaxError( 'Unexpected character "' + current + '" at index ' + i + '.' );
							 | 
						||
| 
								 | 
							
												error.partial = partial;
							 | 
						||
| 
								 | 
							
												throw error;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function newNumber() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( number !== '' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( exponent === '' ) result.push( Number( number ) );
							 | 
						||
| 
								 | 
							
													else result.push( Number( number ) * Math.pow( 10, Number( exponent ) ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												number = '';
							 | 
						||
| 
								 | 
							
												exponent = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let current;
							 | 
						||
| 
								 | 
							
											const length = input.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												current = input[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// check for flags
							 | 
						||
| 
								 | 
							
												if ( Array.isArray( flags ) && flags.includes( result.length % stride ) && RE.FLAGS.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													state = INT;
							 | 
						||
| 
								 | 
							
													number = current;
							 | 
						||
| 
								 | 
							
													newNumber();
							 | 
						||
| 
								 | 
							
													continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// parse until next number
							 | 
						||
| 
								 | 
							
												if ( state === SEP ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// eat whitespace
							 | 
						||
| 
								 | 
							
													if ( RE.WHITESPACE.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// start new number
							 | 
						||
| 
								 | 
							
													if ( RE.DIGIT.test( current ) || RE.SIGN.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														state = INT;
							 | 
						||
| 
								 | 
							
														number = current;
							 | 
						||
| 
								 | 
							
														continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( RE.POINT.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														state = FLOAT;
							 | 
						||
| 
								 | 
							
														number = current;
							 | 
						||
| 
								 | 
							
														continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// throw on double commas (e.g. "1, , 2")
							 | 
						||
| 
								 | 
							
													if ( RE.COMMA.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( seenComma ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															throwSyntaxError( current, i, result );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														seenComma = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// parse integer part
							 | 
						||
| 
								 | 
							
												if ( state === INT ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( RE.DIGIT.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														number += current;
							 | 
						||
| 
								 | 
							
														continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( RE.POINT.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														number += current;
							 | 
						||
| 
								 | 
							
														state = FLOAT;
							 | 
						||
| 
								 | 
							
														continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( RE.EXP.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														state = EXP;
							 | 
						||
| 
								 | 
							
														continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// throw on double signs ("-+1"), but not on sign as separator ("-1-2")
							 | 
						||
| 
								 | 
							
													if ( RE.SIGN.test( current )
							 | 
						||
| 
								 | 
							
															&& number.length === 1
							 | 
						||
| 
								 | 
							
															&& RE.SIGN.test( number[ 0 ] ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														throwSyntaxError( current, i, result );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// parse decimal part
							 | 
						||
| 
								 | 
							
												if ( state === FLOAT ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( RE.DIGIT.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														number += current;
							 | 
						||
| 
								 | 
							
														continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( RE.EXP.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														state = EXP;
							 | 
						||
| 
								 | 
							
														continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// throw on double decimal points (e.g. "1..2")
							 | 
						||
| 
								 | 
							
													if ( RE.POINT.test( current ) && number[ number.length - 1 ] === '.' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														throwSyntaxError( current, i, result );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// parse exponent part
							 | 
						||
| 
								 | 
							
												if ( state === EXP ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( RE.DIGIT.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														exponent += current;
							 | 
						||
| 
								 | 
							
														continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( RE.SIGN.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( exponent === '' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															exponent += current;
							 | 
						||
| 
								 | 
							
															continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( exponent.length === 1 && RE.SIGN.test( exponent ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															throwSyntaxError( current, i, result );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// end of number
							 | 
						||
| 
								 | 
							
												if ( RE.WHITESPACE.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													newNumber();
							 | 
						||
| 
								 | 
							
													state = SEP;
							 | 
						||
| 
								 | 
							
													seenComma = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( RE.COMMA.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													newNumber();
							 | 
						||
| 
								 | 
							
													state = SEP;
							 | 
						||
| 
								 | 
							
													seenComma = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( RE.SIGN.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													newNumber();
							 | 
						||
| 
								 | 
							
													state = INT;
							 | 
						||
| 
								 | 
							
													number = current;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( RE.POINT.test( current ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													newNumber();
							 | 
						||
| 
								 | 
							
													state = FLOAT;
							 | 
						||
| 
								 | 
							
													number = current;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													throwSyntaxError( current, i, result );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// add the last number found (if any)
							 | 
						||
| 
								 | 
							
											newNumber();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Units
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
							 | 
						||
| 
								 | 
							
										const unitConversion = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											'mm': {
							 | 
						||
| 
								 | 
							
												'mm': 1,
							 | 
						||
| 
								 | 
							
												'cm': 0.1,
							 | 
						||
| 
								 | 
							
												'in': 1 / 25.4,
							 | 
						||
| 
								 | 
							
												'pt': 72 / 25.4,
							 | 
						||
| 
								 | 
							
												'pc': 6 / 25.4,
							 | 
						||
| 
								 | 
							
												'px': - 1
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											'cm': {
							 | 
						||
| 
								 | 
							
												'mm': 10,
							 | 
						||
| 
								 | 
							
												'cm': 1,
							 | 
						||
| 
								 | 
							
												'in': 1 / 2.54,
							 | 
						||
| 
								 | 
							
												'pt': 72 / 2.54,
							 | 
						||
| 
								 | 
							
												'pc': 6 / 2.54,
							 | 
						||
| 
								 | 
							
												'px': - 1
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											'in': {
							 | 
						||
| 
								 | 
							
												'mm': 25.4,
							 | 
						||
| 
								 | 
							
												'cm': 2.54,
							 | 
						||
| 
								 | 
							
												'in': 1,
							 | 
						||
| 
								 | 
							
												'pt': 72,
							 | 
						||
| 
								 | 
							
												'pc': 6,
							 | 
						||
| 
								 | 
							
												'px': - 1
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											'pt': {
							 | 
						||
| 
								 | 
							
												'mm': 25.4 / 72,
							 | 
						||
| 
								 | 
							
												'cm': 2.54 / 72,
							 | 
						||
| 
								 | 
							
												'in': 1 / 72,
							 | 
						||
| 
								 | 
							
												'pt': 1,
							 | 
						||
| 
								 | 
							
												'pc': 6 / 72,
							 | 
						||
| 
								 | 
							
												'px': - 1
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											'pc': {
							 | 
						||
| 
								 | 
							
												'mm': 25.4 / 6,
							 | 
						||
| 
								 | 
							
												'cm': 2.54 / 6,
							 | 
						||
| 
								 | 
							
												'in': 1 / 6,
							 | 
						||
| 
								 | 
							
												'pt': 72 / 6,
							 | 
						||
| 
								 | 
							
												'pc': 1,
							 | 
						||
| 
								 | 
							
												'px': - 1
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											'px': {
							 | 
						||
| 
								 | 
							
												'px': 1
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseFloatWithUnits( string ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let theUnit = 'px';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( typeof string === 'string' || string instanceof String ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, n = units.length; i < n; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const u = units[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( string.endsWith( u ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														theUnit = u;
							 | 
						||
| 
								 | 
							
														string = string.substring( 0, string.length - u.length );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let scale = undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( theUnit === 'px' && scope.defaultUnit !== 'px' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Conversion scale from  pixels to inches, then to default units
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scale = unitConversion[ 'in' ][ scope.defaultUnit ] / scope.defaultDPI;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scale = unitConversion[ theUnit ][ scope.defaultUnit ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( scale < 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Conversion scale to pixels
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													scale = unitConversion[ theUnit ][ 'in' ] * scope.defaultDPI;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return scale * parseFloat( string );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Transforms
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getNodeTransform( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! ( node.hasAttribute( 'transform' ) || ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const transform = parseNodeTransform( node );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( transformStack.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												transform.premultiply( transformStack[ transformStack.length - 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											currentTransform.copy( transform );
							 | 
						||
| 
								 | 
							
											transformStack.push( transform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return transform;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseNodeTransform( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const transform = new Matrix3();
							 | 
						||
| 
								 | 
							
											const currentTransform = tempTransform0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const tx = parseFloatWithUnits( node.getAttribute( 'x' ) );
							 | 
						||
| 
								 | 
							
												const ty = parseFloatWithUnits( node.getAttribute( 'y' ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												transform.translate( tx, ty );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( node.hasAttribute( 'transform' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const transformsTexts = node.getAttribute( 'transform' ).split( ')' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const transformText = transformsTexts[ tIndex ].trim();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( transformText === '' ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const openParPos = transformText.indexOf( '(' );
							 | 
						||
| 
								 | 
							
													const closeParPos = transformText.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( openParPos > 0 && openParPos < closeParPos ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const transformType = transformText.slice( 0, openParPos );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const array = parseFloats( transformText.slice( openParPos + 1 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														currentTransform.identity();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														switch ( transformType ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case 'translate':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( array.length >= 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	const tx = array[ 0 ];
							 | 
						||
| 
								 | 
							
																	let ty = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( array.length >= 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		ty = array[ 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	currentTransform.translate( tx, ty );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case 'rotate':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( array.length >= 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	let angle = 0;
							 | 
						||
| 
								 | 
							
																	let cx = 0;
							 | 
						||
| 
								 | 
							
																	let cy = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	// Angle
							 | 
						||
| 
								 | 
							
																	angle = array[ 0 ] * Math.PI / 180;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( array.length >= 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		// Center x, y
							 | 
						||
| 
								 | 
							
																		cx = array[ 1 ];
							 | 
						||
| 
								 | 
							
																		cy = array[ 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	// Rotate around center (cx, cy)
							 | 
						||
| 
								 | 
							
																	tempTransform1.makeTranslation( - cx, - cy );
							 | 
						||
| 
								 | 
							
																	tempTransform2.makeRotation( angle );
							 | 
						||
| 
								 | 
							
																	tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
							 | 
						||
| 
								 | 
							
																	tempTransform1.makeTranslation( cx, cy );
							 | 
						||
| 
								 | 
							
																	currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case 'scale':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( array.length >= 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	const scaleX = array[ 0 ];
							 | 
						||
| 
								 | 
							
																	let scaleY = scaleX;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( array.length >= 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		scaleY = array[ 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	currentTransform.scale( scaleX, scaleY );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case 'skewX':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( array.length === 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	currentTransform.set(
							 | 
						||
| 
								 | 
							
																		1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0,
							 | 
						||
| 
								 | 
							
																		0, 1, 0,
							 | 
						||
| 
								 | 
							
																		0, 0, 1
							 | 
						||
| 
								 | 
							
																	);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case 'skewY':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( array.length === 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	currentTransform.set(
							 | 
						||
| 
								 | 
							
																		1, 0, 0,
							 | 
						||
| 
								 | 
							
																		Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0,
							 | 
						||
| 
								 | 
							
																		0, 0, 1
							 | 
						||
| 
								 | 
							
																	);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case 'matrix':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( array.length === 6 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	currentTransform.set(
							 | 
						||
| 
								 | 
							
																		array[ 0 ], array[ 2 ], array[ 4 ],
							 | 
						||
| 
								 | 
							
																		array[ 1 ], array[ 3 ], array[ 5 ],
							 | 
						||
| 
								 | 
							
																		0, 0, 1
							 | 
						||
| 
								 | 
							
																	);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													transform.premultiply( currentTransform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return transform;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function transformPath( path, m ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function transfVec2( v2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												v2.set( tempV3.x, tempV3.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function transfEllipseGeneric( curve ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// For math description see:
							 | 
						||
| 
								 | 
							
												// https://math.stackexchange.com/questions/4544164
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const a = curve.xRadius;
							 | 
						||
| 
								 | 
							
												const b = curve.yRadius;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const cosTheta = Math.cos( curve.aRotation );
							 | 
						||
| 
								 | 
							
												const sinTheta = Math.sin( curve.aRotation );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const v1 = new Vector3( a * cosTheta, a * sinTheta, 0 );
							 | 
						||
| 
								 | 
							
												const v2 = new Vector3( - b * sinTheta, b * cosTheta, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const f1 = v1.applyMatrix3( m );
							 | 
						||
| 
								 | 
							
												const f2 = v2.applyMatrix3( m );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const mF = tempTransform0.set(
							 | 
						||
| 
								 | 
							
													f1.x, f2.x, 0,
							 | 
						||
| 
								 | 
							
													f1.y, f2.y, 0,
							 | 
						||
| 
								 | 
							
													0, 0, 1,
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const mFInv = tempTransform1.copy( mF ).invert();
							 | 
						||
| 
								 | 
							
												const mFInvT = tempTransform2.copy( mFInv ).transpose();
							 | 
						||
| 
								 | 
							
												const mQ = mFInvT.multiply( mFInv );
							 | 
						||
| 
								 | 
							
												const mQe = mQ.elements;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const ed = eigenDecomposition( mQe[ 0 ], mQe[ 1 ], mQe[ 4 ] );
							 | 
						||
| 
								 | 
							
												const rt1sqrt = Math.sqrt( ed.rt1 );
							 | 
						||
| 
								 | 
							
												const rt2sqrt = Math.sqrt( ed.rt2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												curve.xRadius = 1 / rt1sqrt;
							 | 
						||
| 
								 | 
							
												curve.yRadius = 1 / rt2sqrt;
							 | 
						||
| 
								 | 
							
												curve.aRotation = Math.atan2( ed.sn, ed.cs );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const isFullEllipse =
							 | 
						||
| 
								 | 
							
													( curve.aEndAngle - curve.aStartAngle ) % ( 2 * Math.PI ) < Number.EPSILON;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Do not touch angles of a full ellipse because after transformation they
							 | 
						||
| 
								 | 
							
												// would converge to a sinle value effectively removing the whole curve
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( ! isFullEllipse ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const mDsqrt = tempTransform1.set(
							 | 
						||
| 
								 | 
							
														rt1sqrt, 0, 0,
							 | 
						||
| 
								 | 
							
														0, rt2sqrt, 0,
							 | 
						||
| 
								 | 
							
														0, 0, 1,
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const mRT = tempTransform2.set(
							 | 
						||
| 
								 | 
							
														ed.cs, ed.sn, 0,
							 | 
						||
| 
								 | 
							
														- ed.sn, ed.cs, 0,
							 | 
						||
| 
								 | 
							
														0, 0, 1,
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const mDRF = mDsqrt.multiply( mRT ).multiply( mF );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const transformAngle = phi => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const { x: cosR, y: sinR } =
							 | 
						||
| 
								 | 
							
															new Vector3( Math.cos( phi ), Math.sin( phi ), 0 ).applyMatrix3( mDRF );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return Math.atan2( sinR, cosR );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													curve.aStartAngle = transformAngle( curve.aStartAngle );
							 | 
						||
| 
								 | 
							
													curve.aEndAngle = transformAngle( curve.aEndAngle );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( isTransformFlipped( m ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														curve.aClockwise = ! curve.aClockwise;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function transfEllipseNoSkew( curve ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Faster shortcut if no skew is applied
							 | 
						||
| 
								 | 
							
												// (e.g, a euclidean transform of a group containing the ellipse)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const sx = getTransformScaleX( m );
							 | 
						||
| 
								 | 
							
												const sy = getTransformScaleY( m );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												curve.xRadius *= sx;
							 | 
						||
| 
								 | 
							
												curve.yRadius *= sy;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Extract rotation angle from the matrix of form:
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
												//  | cosθ sx   -sinθ sy |
							 | 
						||
| 
								 | 
							
												//  | sinθ sx    cosθ sy |
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
												// Remembering that tanθ = sinθ / cosθ; and that
							 | 
						||
| 
								 | 
							
												// `sx`, `sy`, or both might be zero.
							 | 
						||
| 
								 | 
							
												const theta =
							 | 
						||
| 
								 | 
							
													sx > Number.EPSILON
							 | 
						||
| 
								 | 
							
														? Math.atan2( m.elements[ 1 ], m.elements[ 0 ] )
							 | 
						||
| 
								 | 
							
														: Math.atan2( - m.elements[ 3 ], m.elements[ 4 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												curve.aRotation += theta;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( isTransformFlipped( m ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													curve.aStartAngle *= - 1;
							 | 
						||
| 
								 | 
							
													curve.aEndAngle *= - 1;
							 | 
						||
| 
								 | 
							
													curve.aClockwise = ! curve.aClockwise;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const subPaths = path.subPaths;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, n = subPaths.length; i < n; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const subPath = subPaths[ i ];
							 | 
						||
| 
								 | 
							
												const curves = subPath.curves;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 0; j < curves.length; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const curve = curves[ j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( curve.isLineCurve ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														transfVec2( curve.v1 );
							 | 
						||
| 
								 | 
							
														transfVec2( curve.v2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( curve.isCubicBezierCurve ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														transfVec2( curve.v0 );
							 | 
						||
| 
								 | 
							
														transfVec2( curve.v1 );
							 | 
						||
| 
								 | 
							
														transfVec2( curve.v2 );
							 | 
						||
| 
								 | 
							
														transfVec2( curve.v3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( curve.isQuadraticBezierCurve ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														transfVec2( curve.v0 );
							 | 
						||
| 
								 | 
							
														transfVec2( curve.v1 );
							 | 
						||
| 
								 | 
							
														transfVec2( curve.v2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( curve.isEllipseCurve ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Transform ellipse center point
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														tempV2.set( curve.aX, curve.aY );
							 | 
						||
| 
								 | 
							
														transfVec2( tempV2 );
							 | 
						||
| 
								 | 
							
														curve.aX = tempV2.x;
							 | 
						||
| 
								 | 
							
														curve.aY = tempV2.y;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Transform ellipse shape parameters
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( isTransformSkewed( m ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															transfEllipseGeneric( curve );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															transfEllipseNoSkew( curve );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function isTransformFlipped( m ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const te = m.elements;
							 | 
						||
| 
								 | 
							
											return te[ 0 ] * te[ 4 ] - te[ 1 ] * te[ 3 ] < 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function isTransformSkewed( m ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const te = m.elements;
							 | 
						||
| 
								 | 
							
											const basisDot = te[ 0 ] * te[ 3 ] + te[ 1 ] * te[ 4 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Shortcut for trivial rotations and transformations
							 | 
						||
| 
								 | 
							
											if ( basisDot === 0 ) return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const sx = getTransformScaleX( m );
							 | 
						||
| 
								 | 
							
											const sy = getTransformScaleY( m );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Math.abs( basisDot / ( sx * sy ) ) > Number.EPSILON;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getTransformScaleX( m ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const te = m.elements;
							 | 
						||
| 
								 | 
							
											return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getTransformScaleY( m ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const te = m.elements;
							 | 
						||
| 
								 | 
							
											return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Calculates the eigensystem of a real symmetric 2x2 matrix
							 | 
						||
| 
								 | 
							
										//    [ A  B ]
							 | 
						||
| 
								 | 
							
										//    [ B  C ]
							 | 
						||
| 
								 | 
							
										// in the form
							 | 
						||
| 
								 | 
							
										//    [ A  B ]  =  [ cs  -sn ] [ rt1   0  ] [  cs  sn ]
							 | 
						||
| 
								 | 
							
										//    [ B  C ]     [ sn   cs ] [  0   rt2 ] [ -sn  cs ]
							 | 
						||
| 
								 | 
							
										// where rt1 >= rt2.
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
										// Adapted from: https://www.mpi-hd.mpg.de/personalhomes/globes/3x3/index.html
							 | 
						||
| 
								 | 
							
										// -> Algorithms for real symmetric matrices -> Analytical (2x2 symmetric)
							 | 
						||
| 
								 | 
							
										function eigenDecomposition( A, B, C ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let rt1, rt2, cs, sn, t;
							 | 
						||
| 
								 | 
							
											const sm = A + C;
							 | 
						||
| 
								 | 
							
											const df = A - C;
							 | 
						||
| 
								 | 
							
											const rt = Math.sqrt( df * df + 4 * B * B );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( sm > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												rt1 = 0.5 * ( sm + rt );
							 | 
						||
| 
								 | 
							
												t = 1 / rt1;
							 | 
						||
| 
								 | 
							
												rt2 = A * t * C - B * t * B;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( sm < 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												rt2 = 0.5 * ( sm - rt );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// This case needs to be treated separately to avoid div by 0
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												rt1 = 0.5 * rt;
							 | 
						||
| 
								 | 
							
												rt2 = - 0.5 * rt;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Calculate eigenvectors
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( df > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cs = df + rt;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cs = df - rt;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( Math.abs( cs ) > 2 * Math.abs( B ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												t = - 2 * B / cs;
							 | 
						||
| 
								 | 
							
												sn = 1 / Math.sqrt( 1 + t * t );
							 | 
						||
| 
								 | 
							
												cs = t * sn;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( Math.abs( B ) === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cs = 1;
							 | 
						||
| 
								 | 
							
												sn = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												t = - 0.5 * cs / B;
							 | 
						||
| 
								 | 
							
												cs = 1 / Math.sqrt( 1 + t * t );
							 | 
						||
| 
								 | 
							
												sn = t * cs;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( df > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												t = cs;
							 | 
						||
| 
								 | 
							
												cs = - sn;
							 | 
						||
| 
								 | 
							
												sn = t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return { rt1, rt2, cs, sn };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const paths = [];
							 | 
						||
| 
								 | 
							
										const stylesheets = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const transformStack = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const tempTransform0 = new Matrix3();
							 | 
						||
| 
								 | 
							
										const tempTransform1 = new Matrix3();
							 | 
						||
| 
								 | 
							
										const tempTransform2 = new Matrix3();
							 | 
						||
| 
								 | 
							
										const tempTransform3 = new Matrix3();
							 | 
						||
| 
								 | 
							
										const tempV2 = new Vector2();
							 | 
						||
| 
								 | 
							
										const tempV3 = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const currentTransform = new Matrix3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										parseNode( xml.documentElement, {
							 | 
						||
| 
								 | 
							
											fill: '#000',
							 | 
						||
| 
								 | 
							
											fillOpacity: 1,
							 | 
						||
| 
								 | 
							
											strokeOpacity: 1,
							 | 
						||
| 
								 | 
							
											strokeWidth: 1,
							 | 
						||
| 
								 | 
							
											strokeLineJoin: 'miter',
							 | 
						||
| 
								 | 
							
											strokeLineCap: 'butt',
							 | 
						||
| 
								 | 
							
											strokeMiterLimit: 4
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const data = { paths: paths, xml: xml.documentElement };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// console.log( paths );
							 | 
						||
| 
								 | 
							
										return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static createShapes( shapePath ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Param shapePath: a shapepath as returned by the parse function of this class
							 | 
						||
| 
								 | 
							
										// Returns Shape object
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const BIGNUMBER = 999999999;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const IntersectionLocationType = {
							 | 
						||
| 
								 | 
							
											ORIGIN: 0,
							 | 
						||
| 
								 | 
							
											DESTINATION: 1,
							 | 
						||
| 
								 | 
							
											BETWEEN: 2,
							 | 
						||
| 
								 | 
							
											LEFT: 3,
							 | 
						||
| 
								 | 
							
											RIGHT: 4,
							 | 
						||
| 
								 | 
							
											BEHIND: 5,
							 | 
						||
| 
								 | 
							
											BEYOND: 6
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const classifyResult = {
							 | 
						||
| 
								 | 
							
											loc: IntersectionLocationType.ORIGIN,
							 | 
						||
| 
								 | 
							
											t: 0
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function findEdgeIntersection( a0, a1, b0, b1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const x1 = a0.x;
							 | 
						||
| 
								 | 
							
											const x2 = a1.x;
							 | 
						||
| 
								 | 
							
											const x3 = b0.x;
							 | 
						||
| 
								 | 
							
											const x4 = b1.x;
							 | 
						||
| 
								 | 
							
											const y1 = a0.y;
							 | 
						||
| 
								 | 
							
											const y2 = a1.y;
							 | 
						||
| 
								 | 
							
											const y3 = b0.y;
							 | 
						||
| 
								 | 
							
											const y4 = b1.y;
							 | 
						||
| 
								 | 
							
											const nom1 = ( x4 - x3 ) * ( y1 - y3 ) - ( y4 - y3 ) * ( x1 - x3 );
							 | 
						||
| 
								 | 
							
											const nom2 = ( x2 - x1 ) * ( y1 - y3 ) - ( y2 - y1 ) * ( x1 - x3 );
							 | 
						||
| 
								 | 
							
											const denom = ( y4 - y3 ) * ( x2 - x1 ) - ( x4 - x3 ) * ( y2 - y1 );
							 | 
						||
| 
								 | 
							
											const t1 = nom1 / denom;
							 | 
						||
| 
								 | 
							
											const t2 = nom2 / denom;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ( ( denom === 0 ) && ( nom1 !== 0 ) ) || ( t1 <= 0 ) || ( t1 >= 1 ) || ( t2 < 0 ) || ( t2 > 1 ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//1. lines are parallel or edges don't intersect
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( ( nom1 === 0 ) && ( denom === 0 ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//2. lines are colinear
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//check if endpoints of edge2 (b0-b1) lies on edge1 (a0-a1)
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < 2; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													classifyPoint( i === 0 ? b0 : b1, a0, a1 );
							 | 
						||
| 
								 | 
							
													//find position of this endpoints relatively to edge1
							 | 
						||
| 
								 | 
							
													if ( classifyResult.loc == IntersectionLocationType.ORIGIN ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const point = ( i === 0 ? b0 : b1 );
							 | 
						||
| 
								 | 
							
														return { x: point.x, y: point.y, t: classifyResult.t };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( classifyResult.loc == IntersectionLocationType.BETWEEN ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const x = + ( ( x1 + classifyResult.t * ( x2 - x1 ) ).toPrecision( 10 ) );
							 | 
						||
| 
								 | 
							
														const y = + ( ( y1 + classifyResult.t * ( y2 - y1 ) ).toPrecision( 10 ) );
							 | 
						||
| 
								 | 
							
														return { x: x, y: y, t: classifyResult.t, };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//3. edges intersect
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < 2; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													classifyPoint( i === 0 ? b0 : b1, a0, a1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( classifyResult.loc == IntersectionLocationType.ORIGIN ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const point = ( i === 0 ? b0 : b1 );
							 | 
						||
| 
								 | 
							
														return { x: point.x, y: point.y, t: classifyResult.t };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const x = + ( ( x1 + t1 * ( x2 - x1 ) ).toPrecision( 10 ) );
							 | 
						||
| 
								 | 
							
												const y = + ( ( y1 + t1 * ( y2 - y1 ) ).toPrecision( 10 ) );
							 | 
						||
| 
								 | 
							
												return { x: x, y: y, t: t1 };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function classifyPoint( p, edgeStart, edgeEnd ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const ax = edgeEnd.x - edgeStart.x;
							 | 
						||
| 
								 | 
							
											const ay = edgeEnd.y - edgeStart.y;
							 | 
						||
| 
								 | 
							
											const bx = p.x - edgeStart.x;
							 | 
						||
| 
								 | 
							
											const by = p.y - edgeStart.y;
							 | 
						||
| 
								 | 
							
											const sa = ax * by - bx * ay;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ( p.x === edgeStart.x ) && ( p.y === edgeStart.y ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												classifyResult.loc = IntersectionLocationType.ORIGIN;
							 | 
						||
| 
								 | 
							
												classifyResult.t = 0;
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ( p.x === edgeEnd.x ) && ( p.y === edgeEnd.y ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												classifyResult.loc = IntersectionLocationType.DESTINATION;
							 | 
						||
| 
								 | 
							
												classifyResult.t = 1;
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( sa < - Number.EPSILON ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												classifyResult.loc = IntersectionLocationType.LEFT;
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( sa > Number.EPSILON ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												classifyResult.loc = IntersectionLocationType.RIGHT;
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ( ( ax * bx ) < 0 ) || ( ( ay * by ) < 0 ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												classifyResult.loc = IntersectionLocationType.BEHIND;
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ( Math.sqrt( ax * ax + ay * ay ) ) < ( Math.sqrt( bx * bx + by * by ) ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												classifyResult.loc = IntersectionLocationType.BEYOND;
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ax !== 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												t = bx / ax;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												t = by / ay;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											classifyResult.loc = IntersectionLocationType.BETWEEN;
							 | 
						||
| 
								 | 
							
											classifyResult.t = t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getIntersections( path1, path2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const intersectionsRaw = [];
							 | 
						||
| 
								 | 
							
											const intersections = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let index = 1; index < path1.length; index ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const path1EdgeStart = path1[ index - 1 ];
							 | 
						||
| 
								 | 
							
												const path1EdgeEnd = path1[ index ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let index2 = 1; index2 < path2.length; index2 ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const path2EdgeStart = path2[ index2 - 1 ];
							 | 
						||
| 
								 | 
							
													const path2EdgeEnd = path2[ index2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const intersection = findEdgeIntersection( path1EdgeStart, path1EdgeEnd, path2EdgeStart, path2EdgeEnd );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( intersection !== null && intersectionsRaw.find( i => i.t <= intersection.t + Number.EPSILON && i.t >= intersection.t - Number.EPSILON ) === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														intersectionsRaw.push( intersection );
							 | 
						||
| 
								 | 
							
														intersections.push( new Vector2( intersection.x, intersection.y ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return intersections;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getScanlineIntersections( scanline, boundingBox, paths ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const center = new Vector2();
							 | 
						||
| 
								 | 
							
											boundingBox.getCenter( center );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const allIntersections = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											paths.forEach( path => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// check if the center of the bounding box is in the bounding box of the paths.
							 | 
						||
| 
								 | 
							
												// this is a pruning method to limit the search of intersections in paths that can't envelop of the current path.
							 | 
						||
| 
								 | 
							
												// if a path envelops another path. The center of that oter path, has to be inside the bounding box of the enveloping path.
							 | 
						||
| 
								 | 
							
												if ( path.boundingBox.containsPoint( center ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const intersections = getIntersections( scanline, path.points );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													intersections.forEach( p => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														allIntersections.push( { identifier: path.identifier, isCW: path.isCW, point: p } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											allIntersections.sort( ( i1, i2 ) => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return i1.point.x - i2.point.x;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return allIntersections;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function isHoleTo( simplePath, allPaths, scanlineMinX, scanlineMaxX, _fillRule ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( _fillRule === null || _fillRule === undefined || _fillRule === '' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_fillRule = 'nonzero';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const centerBoundingBox = new Vector2();
							 | 
						||
| 
								 | 
							
											simplePath.boundingBox.getCenter( centerBoundingBox );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const scanline = [ new Vector2( scanlineMinX, centerBoundingBox.y ), new Vector2( scanlineMaxX, centerBoundingBox.y ) ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const scanlineIntersections = getScanlineIntersections( scanline, simplePath.boundingBox, allPaths );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											scanlineIntersections.sort( ( i1, i2 ) => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return i1.point.x - i2.point.x;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const baseIntersections = [];
							 | 
						||
| 
								 | 
							
											const otherIntersections = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											scanlineIntersections.forEach( i => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( i.identifier === simplePath.identifier ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													baseIntersections.push( i );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													otherIntersections.push( i );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const firstXOfPath = baseIntersections[ 0 ].point.x;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// build up the path hierarchy
							 | 
						||
| 
								 | 
							
											const stack = [];
							 | 
						||
| 
								 | 
							
											let i = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											while ( i < otherIntersections.length && otherIntersections[ i ].point.x < firstXOfPath ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( stack.length > 0 && stack[ stack.length - 1 ] === otherIntersections[ i ].identifier ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													stack.pop();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													stack.push( otherIntersections[ i ].identifier );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												i ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											stack.push( simplePath.identifier );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( _fillRule === 'evenodd' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const isHole = stack.length % 2 === 0 ? true : false;
							 | 
						||
| 
								 | 
							
												const isHoleFor = stack[ stack.length - 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return { identifier: simplePath.identifier, isHole: isHole, for: isHoleFor };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( _fillRule === 'nonzero' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// check if path is a hole by counting the amount of paths with alternating rotations it has to cross.
							 | 
						||
| 
								 | 
							
												let isHole = true;
							 | 
						||
| 
								 | 
							
												let isHoleFor = null;
							 | 
						||
| 
								 | 
							
												let lastCWValue = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < stack.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const identifier = stack[ i ];
							 | 
						||
| 
								 | 
							
													if ( isHole ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														lastCWValue = allPaths[ identifier ].isCW;
							 | 
						||
| 
								 | 
							
														isHole = false;
							 | 
						||
| 
								 | 
							
														isHoleFor = identifier;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( lastCWValue !== allPaths[ identifier ].isCW ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														lastCWValue = allPaths[ identifier ].isCW;
							 | 
						||
| 
								 | 
							
														isHole = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return { identifier: simplePath.identifier, isHole: isHole, for: isHoleFor };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'fill-rule: "' + _fillRule + '" is currently not implemented.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// check for self intersecting paths
							 | 
						||
| 
								 | 
							
										// TODO
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// check intersecting paths
							 | 
						||
| 
								 | 
							
										// TODO
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// prepare paths for hole detection
							 | 
						||
| 
								 | 
							
										let scanlineMinX = BIGNUMBER;
							 | 
						||
| 
								 | 
							
										let scanlineMaxX = - BIGNUMBER;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let simplePaths = shapePath.subPaths.map( p => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const points = p.getPoints();
							 | 
						||
| 
								 | 
							
											let maxY = - BIGNUMBER;
							 | 
						||
| 
								 | 
							
											let minY = BIGNUMBER;
							 | 
						||
| 
								 | 
							
											let maxX = - BIGNUMBER;
							 | 
						||
| 
								 | 
							
											let minX = BIGNUMBER;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									      	//points.forEach(p => p.y *= -1);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < points.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const p = points[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( p.y > maxY ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													maxY = p.y;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( p.y < minY ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													minY = p.y;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( p.x > maxX ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													maxX = p.x;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( p.x < minX ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													minX = p.x;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
											if ( scanlineMaxX <= maxX ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scanlineMaxX = maxX + 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( scanlineMinX >= minX ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scanlineMinX = minX - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return { curves: p.curves, points: points, isCW: ShapeUtils.isClockWise( points ), identifier: - 1, boundingBox: new Box2( new Vector2( minX, minY ), new Vector2( maxX, maxY ) ) };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										simplePaths = simplePaths.filter( sp => sp.points.length > 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let identifier = 0; identifier < simplePaths.length; identifier ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											simplePaths[ identifier ].identifier = identifier;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// check if path is solid or a hole
							 | 
						||
| 
								 | 
							
										const isAHole = simplePaths.map( p => isHoleTo( p, simplePaths, scanlineMinX, scanlineMaxX, ( shapePath.userData ? shapePath.userData.style.fillRule : undefined ) ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const shapesToReturn = [];
							 | 
						||
| 
								 | 
							
										simplePaths.forEach( p => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const amIAHole = isAHole[ p.identifier ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! amIAHole.isHole ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const shape = new Shape();
							 | 
						||
| 
								 | 
							
												shape.curves = p.curves;
							 | 
						||
| 
								 | 
							
												const holes = isAHole.filter( h => h.isHole && h.for === p.identifier );
							 | 
						||
| 
								 | 
							
												holes.forEach( h => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const hole = simplePaths[ h.identifier ];
							 | 
						||
| 
								 | 
							
													const path = new Path();
							 | 
						||
| 
								 | 
							
													path.curves = hole.curves;
							 | 
						||
| 
								 | 
							
													shape.holes.push( path );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
												shapesToReturn.push( shape );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return shapesToReturn;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static getStrokeStyle( width, color, lineJoin, lineCap, miterLimit ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Param width: Stroke width
							 | 
						||
| 
								 | 
							
										// Param color: As returned by THREE.Color.getStyle()
							 | 
						||
| 
								 | 
							
										// Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
							 | 
						||
| 
								 | 
							
										// Param lineCap: One of "round", "square" or "butt"
							 | 
						||
| 
								 | 
							
										// Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
							 | 
						||
| 
								 | 
							
										// Returns style object
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										width = width !== undefined ? width : 1;
							 | 
						||
| 
								 | 
							
										color = color !== undefined ? color : '#000';
							 | 
						||
| 
								 | 
							
										lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
							 | 
						||
| 
								 | 
							
										lineCap = lineCap !== undefined ? lineCap : 'butt';
							 | 
						||
| 
								 | 
							
										miterLimit = miterLimit !== undefined ? miterLimit : 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return {
							 | 
						||
| 
								 | 
							
											strokeColor: color,
							 | 
						||
| 
								 | 
							
											strokeWidth: width,
							 | 
						||
| 
								 | 
							
											strokeLineJoin: lineJoin,
							 | 
						||
| 
								 | 
							
											strokeLineCap: lineCap,
							 | 
						||
| 
								 | 
							
											strokeMiterLimit: miterLimit
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static pointsToStroke( points, style, arcDivisions, minDistance ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Generates a stroke with some width around the given path.
							 | 
						||
| 
								 | 
							
										// The path can be open or closed (last point equals to first point)
							 | 
						||
| 
								 | 
							
										// Param points: Array of Vector2D (the path). Minimum 2 points.
							 | 
						||
| 
								 | 
							
										// Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
							 | 
						||
| 
								 | 
							
										// Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
							 | 
						||
| 
								 | 
							
										// Param minDistance: Points closer to this distance will be merged. (Optional)
							 | 
						||
| 
								 | 
							
										// Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const vertices = [];
							 | 
						||
| 
								 | 
							
										const normals = [];
							 | 
						||
| 
								 | 
							
										const uvs = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const geometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
										geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
							 | 
						||
| 
								 | 
							
										geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
							 | 
						||
| 
								 | 
							
										geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// This function can be called to update existing arrays or buffers.
							 | 
						||
| 
								 | 
							
										// Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
							 | 
						||
| 
								 | 
							
										// Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
							 | 
						||
| 
								 | 
							
										// Returns number of written vertices / normals / uvs pairs
							 | 
						||
| 
								 | 
							
										// if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
							 | 
						||
| 
								 | 
							
										// 'normals' and 'uvs' buffers are optional
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const tempV2_1 = new Vector2();
							 | 
						||
| 
								 | 
							
										const tempV2_2 = new Vector2();
							 | 
						||
| 
								 | 
							
										const tempV2_3 = new Vector2();
							 | 
						||
| 
								 | 
							
										const tempV2_4 = new Vector2();
							 | 
						||
| 
								 | 
							
										const tempV2_5 = new Vector2();
							 | 
						||
| 
								 | 
							
										const tempV2_6 = new Vector2();
							 | 
						||
| 
								 | 
							
										const tempV2_7 = new Vector2();
							 | 
						||
| 
								 | 
							
										const lastPointL = new Vector2();
							 | 
						||
| 
								 | 
							
										const lastPointR = new Vector2();
							 | 
						||
| 
								 | 
							
										const point0L = new Vector2();
							 | 
						||
| 
								 | 
							
										const point0R = new Vector2();
							 | 
						||
| 
								 | 
							
										const currentPointL = new Vector2();
							 | 
						||
| 
								 | 
							
										const currentPointR = new Vector2();
							 | 
						||
| 
								 | 
							
										const nextPointL = new Vector2();
							 | 
						||
| 
								 | 
							
										const nextPointR = new Vector2();
							 | 
						||
| 
								 | 
							
										const innerPoint = new Vector2();
							 | 
						||
| 
								 | 
							
										const outerPoint = new Vector2();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
							 | 
						||
| 
								 | 
							
										minDistance = minDistance !== undefined ? minDistance : 0.001;
							 | 
						||
| 
								 | 
							
										vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// First ensure there are no duplicated points
							 | 
						||
| 
								 | 
							
										points = removeDuplicatedPoints( points );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const numPoints = points.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( numPoints < 2 ) return 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let currentPoint;
							 | 
						||
| 
								 | 
							
										let previousPoint = points[ 0 ];
							 | 
						||
| 
								 | 
							
										let nextPoint;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const strokeWidth2 = style.strokeWidth / 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const deltaU = 1 / ( numPoints - 1 );
							 | 
						||
| 
								 | 
							
										let u0 = 0, u1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let innerSideModified;
							 | 
						||
| 
								 | 
							
										let joinIsOnLeftSide;
							 | 
						||
| 
								 | 
							
										let isMiter;
							 | 
						||
| 
								 | 
							
										let initialJoinIsOnLeftSide = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let numVertices = 0;
							 | 
						||
| 
								 | 
							
										let currentCoordinate = vertexOffset * 3;
							 | 
						||
| 
								 | 
							
										let currentCoordinateUV = vertexOffset * 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Get initial left and right stroke points
							 | 
						||
| 
								 | 
							
										getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
							 | 
						||
| 
								 | 
							
										lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
							 | 
						||
| 
								 | 
							
										lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
							 | 
						||
| 
								 | 
							
										point0L.copy( lastPointL );
							 | 
						||
| 
								 | 
							
										point0R.copy( lastPointR );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let iPoint = 1; iPoint < numPoints; iPoint ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											currentPoint = points[ iPoint ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Get next point
							 | 
						||
| 
								 | 
							
											if ( iPoint === numPoints - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( isClosed ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Skip duplicated initial point
							 | 
						||
| 
								 | 
							
													nextPoint = points[ 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else nextPoint = undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												nextPoint = points[ iPoint + 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Normal of previous segment in tempV2_1
							 | 
						||
| 
								 | 
							
											const normal1 = tempV2_1;
							 | 
						||
| 
								 | 
							
											getNormal( previousPoint, currentPoint, normal1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
							 | 
						||
| 
								 | 
							
											currentPointL.copy( currentPoint ).sub( tempV2_3 );
							 | 
						||
| 
								 | 
							
											currentPointR.copy( currentPoint ).add( tempV2_3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											u1 = u0 + deltaU;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											innerSideModified = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( nextPoint !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Normal of next segment in tempV2_2
							 | 
						||
| 
								 | 
							
												getNormal( currentPoint, nextPoint, tempV2_2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
							 | 
						||
| 
								 | 
							
												nextPointL.copy( currentPoint ).sub( tempV2_3 );
							 | 
						||
| 
								 | 
							
												nextPointR.copy( currentPoint ).add( tempV2_3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												joinIsOnLeftSide = true;
							 | 
						||
| 
								 | 
							
												tempV2_3.subVectors( nextPoint, previousPoint );
							 | 
						||
| 
								 | 
							
												if ( normal1.dot( tempV2_3 ) < 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													joinIsOnLeftSide = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												tempV2_3.subVectors( nextPoint, currentPoint );
							 | 
						||
| 
								 | 
							
												tempV2_3.normalize();
							 | 
						||
| 
								 | 
							
												const dot = Math.abs( normal1.dot( tempV2_3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// If path is straight, don't create join
							 | 
						||
| 
								 | 
							
												if ( dot > Number.EPSILON ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Compute inner and outer segment intersections
							 | 
						||
| 
								 | 
							
													const miterSide = strokeWidth2 / dot;
							 | 
						||
| 
								 | 
							
													tempV2_3.multiplyScalar( - miterSide );
							 | 
						||
| 
								 | 
							
													tempV2_4.subVectors( currentPoint, previousPoint );
							 | 
						||
| 
								 | 
							
													tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
							 | 
						||
| 
								 | 
							
													innerPoint.copy( tempV2_5 ).negate();
							 | 
						||
| 
								 | 
							
													const miterLength2 = tempV2_5.length();
							 | 
						||
| 
								 | 
							
													const segmentLengthPrev = tempV2_4.length();
							 | 
						||
| 
								 | 
							
													tempV2_4.divideScalar( segmentLengthPrev );
							 | 
						||
| 
								 | 
							
													tempV2_6.subVectors( nextPoint, currentPoint );
							 | 
						||
| 
								 | 
							
													const segmentLengthNext = tempV2_6.length();
							 | 
						||
| 
								 | 
							
													tempV2_6.divideScalar( segmentLengthNext );
							 | 
						||
| 
								 | 
							
													// Check that previous and next segments doesn't overlap with the innerPoint of intersection
							 | 
						||
| 
								 | 
							
													if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														innerSideModified = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													outerPoint.copy( tempV2_5 ).add( currentPoint );
							 | 
						||
| 
								 | 
							
													innerPoint.add( currentPoint );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													isMiter = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( innerSideModified ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( joinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															nextPointR.copy( innerPoint );
							 | 
						||
| 
								 | 
							
															currentPointR.copy( innerPoint );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															nextPointL.copy( innerPoint );
							 | 
						||
| 
								 | 
							
															currentPointL.copy( innerPoint );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// The segment triangles are generated here if there was overlapping
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														makeSegmentTriangles();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													switch ( style.strokeLineJoin ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'bevel':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'round':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// Segment triangles
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// Join triangles
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( joinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'miter':
							 | 
						||
| 
								 | 
							
														case 'miter-clip':
							 | 
						||
| 
								 | 
							
														default:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( miterFraction < 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																// The join miter length exceeds the miter limit
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( style.strokeLineJoin !== 'miter-clip' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
							 | 
						||
| 
								 | 
							
																	break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	// Segment triangles
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	// Miter-clip join triangles
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( joinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
							 | 
						||
| 
								 | 
							
																		tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( currentPointL, u1, 0 );
							 | 
						||
| 
								 | 
							
																		addVertex( tempV2_6, u1, 0 );
							 | 
						||
| 
								 | 
							
																		addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
																		addVertex( tempV2_6, u1, 0 );
							 | 
						||
| 
								 | 
							
																		addVertex( tempV2_7, u1, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
																		addVertex( tempV2_7, u1, 0 );
							 | 
						||
| 
								 | 
							
																		addVertex( nextPointL, u1, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
							 | 
						||
| 
								 | 
							
																		tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( currentPointR, u1, 1 );
							 | 
						||
| 
								 | 
							
																		addVertex( tempV2_6, u1, 1 );
							 | 
						||
| 
								 | 
							
																		addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
																		addVertex( tempV2_6, u1, 1 );
							 | 
						||
| 
								 | 
							
																		addVertex( tempV2_7, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
																		addVertex( tempV2_7, u1, 1 );
							 | 
						||
| 
								 | 
							
																		addVertex( nextPointR, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																// Miter join segment triangles
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( innerSideModified ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	// Optimized segment + join triangles
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( joinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( lastPointR, u0, 1 );
							 | 
						||
| 
								 | 
							
																		addVertex( lastPointL, u0, 0 );
							 | 
						||
| 
								 | 
							
																		addVertex( outerPoint, u1, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( lastPointR, u0, 1 );
							 | 
						||
| 
								 | 
							
																		addVertex( outerPoint, u1, 0 );
							 | 
						||
| 
								 | 
							
																		addVertex( innerPoint, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( lastPointR, u0, 1 );
							 | 
						||
| 
								 | 
							
																		addVertex( lastPointL, u0, 0 );
							 | 
						||
| 
								 | 
							
																		addVertex( outerPoint, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( lastPointL, u0, 0 );
							 | 
						||
| 
								 | 
							
																		addVertex( innerPoint, u1, 0 );
							 | 
						||
| 
								 | 
							
																		addVertex( outerPoint, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( joinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		nextPointL.copy( outerPoint );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		nextPointR.copy( outerPoint );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	// Add extra miter join triangles
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( joinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( currentPointL, u1, 0 );
							 | 
						||
| 
								 | 
							
																		addVertex( outerPoint, u1, 0 );
							 | 
						||
| 
								 | 
							
																		addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
																		addVertex( outerPoint, u1, 0 );
							 | 
						||
| 
								 | 
							
																		addVertex( nextPointL, u1, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( currentPointR, u1, 1 );
							 | 
						||
| 
								 | 
							
																		addVertex( outerPoint, u1, 1 );
							 | 
						||
| 
								 | 
							
																		addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
																		addVertex( outerPoint, u1, 1 );
							 | 
						||
| 
								 | 
							
																		addVertex( nextPointR, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																isMiter = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// The segment triangles are generated here when two consecutive points are collinear
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													makeSegmentTriangles();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// The segment triangles are generated here if it is the ending segment
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												makeSegmentTriangles();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! isClosed && iPoint === numPoints - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Start line endcap
							 | 
						||
| 
								 | 
							
												addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Increment loop variables
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											u0 = u1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											previousPoint = currentPoint;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											lastPointL.copy( nextPointL );
							 | 
						||
| 
								 | 
							
											lastPointR.copy( nextPointR );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! isClosed ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Ending line endcap
							 | 
						||
| 
								 | 
							
											addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( innerSideModified && vertices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Modify path first segment vertices to adjust to the segments inner and outer intersections
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let lastOuter = outerPoint;
							 | 
						||
| 
								 | 
							
											let lastInner = innerPoint;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												lastOuter = innerPoint;
							 | 
						||
| 
								 | 
							
												lastInner = outerPoint;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( joinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( isMiter || initialJoinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													lastInner.toArray( vertices, 0 * 3 );
							 | 
						||
| 
								 | 
							
													lastInner.toArray( vertices, 3 * 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( isMiter ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														lastOuter.toArray( vertices, 1 * 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( isMiter || ! initialJoinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													lastInner.toArray( vertices, 1 * 3 );
							 | 
						||
| 
								 | 
							
													lastInner.toArray( vertices, 3 * 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( isMiter ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														lastOuter.toArray( vertices, 0 * 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return numVertices;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// -- End of algorithm
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// -- Functions
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getNormal( p1, p2, result ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											result.subVectors( p2, p1 );
							 | 
						||
| 
								 | 
							
											return result.set( - result.y, result.x ).normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function addVertex( position, u, v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( vertices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												vertices[ currentCoordinate ] = position.x;
							 | 
						||
| 
								 | 
							
												vertices[ currentCoordinate + 1 ] = position.y;
							 | 
						||
| 
								 | 
							
												vertices[ currentCoordinate + 2 ] = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( normals ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													normals[ currentCoordinate ] = 0;
							 | 
						||
| 
								 | 
							
													normals[ currentCoordinate + 1 ] = 0;
							 | 
						||
| 
								 | 
							
													normals[ currentCoordinate + 2 ] = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												currentCoordinate += 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( uvs ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													uvs[ currentCoordinateUV ] = u;
							 | 
						||
| 
								 | 
							
													uvs[ currentCoordinateUV + 1 ] = v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													currentCoordinateUV += 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											numVertices += 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function makeCircularSector( center, p1, p2, u, v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// param p1, p2: Points in the circle arc.
							 | 
						||
| 
								 | 
							
											// p1 and p2 are in clockwise direction.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											tempV2_1.copy( p1 ).sub( center ).normalize();
							 | 
						||
| 
								 | 
							
											tempV2_2.copy( p2 ).sub( center ).normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let angle = Math.PI;
							 | 
						||
| 
								 | 
							
											const dot = tempV2_1.dot( tempV2_2 );
							 | 
						||
| 
								 | 
							
											if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											angle /= arcDivisions;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											tempV2_3.copy( p1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, il = arcDivisions - 1; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												addVertex( tempV2_3, u, v );
							 | 
						||
| 
								 | 
							
												addVertex( tempV2_4, u, v );
							 | 
						||
| 
								 | 
							
												addVertex( center, u, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												tempV2_3.copy( tempV2_4 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											addVertex( tempV2_4, u, v );
							 | 
						||
| 
								 | 
							
											addVertex( p2, u, v );
							 | 
						||
| 
								 | 
							
											addVertex( center, u, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function makeSegmentTriangles() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											addVertex( lastPointR, u0, 1 );
							 | 
						||
| 
								 | 
							
											addVertex( lastPointL, u0, 0 );
							 | 
						||
| 
								 | 
							
											addVertex( currentPointL, u1, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											addVertex( lastPointR, u0, 1 );
							 | 
						||
| 
								 | 
							
											addVertex( currentPointL, u1, 0 );
							 | 
						||
| 
								 | 
							
											addVertex( currentPointR, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( innerSideModified ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Optimized segment + bevel triangles
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( joinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Path segments triangles
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( lastPointR, u0, 1 );
							 | 
						||
| 
								 | 
							
													addVertex( lastPointL, u0, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( currentPointL, u1, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( lastPointR, u0, 1 );
							 | 
						||
| 
								 | 
							
													addVertex( currentPointL, u1, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( innerPoint, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Bevel join triangle
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( currentPointL, u, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( nextPointL, u, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( innerPoint, u, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Path segments triangles
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( lastPointR, u0, 1 );
							 | 
						||
| 
								 | 
							
													addVertex( lastPointL, u0, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( currentPointR, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( lastPointL, u0, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( innerPoint, u1, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( currentPointR, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Bevel join triangle
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( currentPointR, u, 1 );
							 | 
						||
| 
								 | 
							
													addVertex( innerPoint, u, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( nextPointR, u, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Bevel join triangle. The segment triangles are done in the main loop
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( joinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( currentPointL, u, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( nextPointL, u, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( currentPoint, u, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( currentPointR, u, 1 );
							 | 
						||
| 
								 | 
							
													addVertex( nextPointR, u, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( currentPoint, u, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( innerSideModified ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( joinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( lastPointR, u0, 1 );
							 | 
						||
| 
								 | 
							
													addVertex( lastPointL, u0, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( currentPointL, u1, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( lastPointR, u0, 1 );
							 | 
						||
| 
								 | 
							
													addVertex( currentPointL, u1, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( innerPoint, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( currentPointL, u0, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
													addVertex( innerPoint, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
													addVertex( nextPointL, u0, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( innerPoint, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( lastPointR, u0, 1 );
							 | 
						||
| 
								 | 
							
													addVertex( lastPointL, u0, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( currentPointR, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( lastPointL, u0, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( innerPoint, u1, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( currentPointR, u1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( currentPointR, u0, 1 );
							 | 
						||
| 
								 | 
							
													addVertex( innerPoint, u1, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addVertex( currentPoint, u1, 0.5 );
							 | 
						||
| 
								 | 
							
													addVertex( innerPoint, u1, 0 );
							 | 
						||
| 
								 | 
							
													addVertex( nextPointR, u0, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// param center: End point of the path
							 | 
						||
| 
								 | 
							
											// param p1, p2: Left and right cap points
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( style.strokeLineCap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'round':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( start ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														makeCircularSector( center, p2, p1, u, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														makeCircularSector( center, p1, p2, u, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'square':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( start ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														tempV2_1.subVectors( p1, center );
							 | 
						||
| 
								 | 
							
														tempV2_2.set( tempV2_1.y, - tempV2_1.x );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
							 | 
						||
| 
								 | 
							
														tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Modify already existing vertices
							 | 
						||
| 
								 | 
							
														if ( joinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															tempV2_3.toArray( vertices, 1 * 3 );
							 | 
						||
| 
								 | 
							
															tempV2_4.toArray( vertices, 0 * 3 );
							 | 
						||
| 
								 | 
							
															tempV2_4.toArray( vertices, 3 * 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															tempV2_3.toArray( vertices, 1 * 3 );
							 | 
						||
| 
								 | 
							
															// using tempV2_4 to update 3rd vertex if the uv.y of 3rd vertex is 1
							 | 
						||
| 
								 | 
							
															uvs[ 3 * 2 + 1 ] === 1 ? tempV2_4.toArray( vertices, 3 * 3 ) : tempV2_3.toArray( vertices, 3 * 3 );
							 | 
						||
| 
								 | 
							
															tempV2_4.toArray( vertices, 0 * 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														tempV2_1.subVectors( p2, center );
							 | 
						||
| 
								 | 
							
														tempV2_2.set( tempV2_1.y, - tempV2_1.x );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
							 | 
						||
| 
								 | 
							
														tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const vl = vertices.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Modify already existing vertices
							 | 
						||
| 
								 | 
							
														if ( joinIsOnLeftSide ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															tempV2_3.toArray( vertices, vl - 1 * 3 );
							 | 
						||
| 
								 | 
							
															tempV2_4.toArray( vertices, vl - 2 * 3 );
							 | 
						||
| 
								 | 
							
															tempV2_4.toArray( vertices, vl - 4 * 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															tempV2_4.toArray( vertices, vl - 2 * 3 );
							 | 
						||
| 
								 | 
							
															tempV2_3.toArray( vertices, vl - 1 * 3 );
							 | 
						||
| 
								 | 
							
															tempV2_4.toArray( vertices, vl - 4 * 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'butt':
							 | 
						||
| 
								 | 
							
												default:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Nothing to do here
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function removeDuplicatedPoints( points ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Creates a new array if necessary with duplicated points removed.
							 | 
						||
| 
								 | 
							
											// This does not remove duplicated initial and ending points of a closed path.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let dupPoints = false;
							 | 
						||
| 
								 | 
							
											for ( let i = 1, n = points.length - 1; i < n; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													dupPoints = true;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! dupPoints ) return points;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const newPoints = [];
							 | 
						||
| 
								 | 
							
											newPoints.push( points[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 1, n = points.length - 1; i < n; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													newPoints.push( points[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											newPoints.push( points[ points.length - 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return newPoints;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { SVGLoader };
							 |