100 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			100 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	Color | ||
|  | } from 'three'; | ||
|  | import { Pass } from './Pass.js'; | ||
|  | 
 | ||
|  | class RenderPass extends Pass { | ||
|  | 
 | ||
|  | 	constructor( scene, camera, overrideMaterial = null, clearColor = null, clearAlpha = null ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.scene = scene; | ||
|  | 		this.camera = camera; | ||
|  | 
 | ||
|  | 		this.overrideMaterial = overrideMaterial; | ||
|  | 
 | ||
|  | 		this.clearColor = clearColor; | ||
|  | 		this.clearAlpha = clearAlpha; | ||
|  | 
 | ||
|  | 		this.clear = true; | ||
|  | 		this.clearDepth = false; | ||
|  | 		this.needsSwap = false; | ||
|  | 		this._oldClearColor = new Color(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { | ||
|  | 
 | ||
|  | 		const oldAutoClear = renderer.autoClear; | ||
|  | 		renderer.autoClear = false; | ||
|  | 
 | ||
|  | 		let oldClearAlpha, oldOverrideMaterial; | ||
|  | 
 | ||
|  | 		if ( this.overrideMaterial !== null ) { | ||
|  | 
 | ||
|  | 			oldOverrideMaterial = this.scene.overrideMaterial; | ||
|  | 
 | ||
|  | 			this.scene.overrideMaterial = this.overrideMaterial; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this.clearColor !== null ) { | ||
|  | 
 | ||
|  | 			renderer.getClearColor( this._oldClearColor ); | ||
|  | 			renderer.setClearColor( this.clearColor ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this.clearAlpha !== null ) { | ||
|  | 
 | ||
|  | 			oldClearAlpha = renderer.getClearAlpha(); | ||
|  | 			renderer.setClearAlpha( this.clearAlpha ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this.clearDepth == true ) { | ||
|  | 
 | ||
|  | 			renderer.clearDepth(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); | ||
|  | 
 | ||
|  | 		if ( this.clear === true ) { | ||
|  | 
 | ||
|  | 			// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
 | ||
|  | 			renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		renderer.render( this.scene, this.camera ); | ||
|  | 
 | ||
|  | 		// restore
 | ||
|  | 
 | ||
|  | 		if ( this.clearColor !== null ) { | ||
|  | 
 | ||
|  | 			renderer.setClearColor( this._oldClearColor ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this.clearAlpha !== null ) { | ||
|  | 
 | ||
|  | 			renderer.setClearAlpha( oldClearAlpha ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this.overrideMaterial !== null ) { | ||
|  | 
 | ||
|  | 			this.scene.overrideMaterial = oldOverrideMaterial; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		renderer.autoClear = oldAutoClear; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { RenderPass }; |